@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -245,10 +245,69 @@ function sortInstancedMesh( mesh, compareFn ) {
245
245
 
246
246
  }
247
247
 
248
+ /**
249
+ * @param {Object3D} object Object to traverse.
250
+ * @yields {Object3D} Objects that passed the filter condition.
251
+ */
252
+ function* traverseGenerator( object ) {
253
+
254
+ yield object;
255
+
256
+ const children = object.children;
257
+
258
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
259
+
260
+ yield* traverseGenerator( children[ i ] );
261
+
262
+ }
263
+
264
+ }
265
+
266
+ /**
267
+ * @param {Object3D} object Object to traverse.
268
+ * @yields {Object3D} Objects that passed the filter condition.
269
+ */
270
+ function* traverseVisibleGenerator( object ) {
271
+
272
+ if ( object.visible === false ) return;
273
+
274
+ yield object;
275
+
276
+ const children = object.children;
277
+
278
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
279
+
280
+ yield* traverseVisibleGenerator( children[ i ] );
281
+
282
+ }
283
+
284
+ }
285
+
286
+ /**
287
+ * @param {Object3D} object Object to traverse.
288
+ * @yields {Object3D} Objects that passed the filter condition.
289
+ */
290
+ function* traverseAncestorsGenerator( object ) {
291
+
292
+ const parent = object.parent;
293
+
294
+ if ( parent !== null ) {
295
+
296
+ yield parent;
297
+
298
+ yield* traverseAncestorsGenerator( parent );
299
+
300
+ }
301
+
302
+ }
303
+
248
304
  export {
249
305
  createMeshesFromInstancedMesh,
250
306
  createMeshesFromMultiMaterialMesh,
251
307
  createMultiMaterialObject,
252
308
  reduceVertices,
253
- sortInstancedMesh
309
+ sortInstancedMesh,
310
+ traverseGenerator,
311
+ traverseVisibleGenerator,
312
+ traverseAncestorsGenerator
254
313
  };
@@ -1,13 +1,12 @@
1
1
  import {
2
2
  DoubleSide,
3
- LinearFilter,
3
+ CanvasTexture,
4
4
  Mesh,
5
5
  MeshBasicMaterial,
6
6
  OrthographicCamera,
7
7
  PlaneGeometry,
8
8
  Scene,
9
9
  ShaderMaterial,
10
- Texture,
11
10
  UniformsUtils
12
11
  } from 'three';
13
12
  import { UnpackDepthRGBAShader } from '../shaders/UnpackDepthRGBAShader.js';
@@ -93,13 +92,9 @@ class ShadowMapViewer {
93
92
  context.fillStyle = 'rgba( 255, 0, 0, 1 )';
94
93
  context.fillText( light.name, 0, 20 );
95
94
 
96
- const labelTexture = new Texture( labelCanvas );
97
- labelTexture.magFilter = LinearFilter;
98
- labelTexture.minFilter = LinearFilter;
99
- labelTexture.needsUpdate = true;
95
+ const labelTexture = new CanvasTexture( labelCanvas );
100
96
 
101
- const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide } );
102
- labelMaterial.transparent = true;
97
+ const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide, transparent: true } );
103
98
 
104
99
  const labelPlane = new PlaneGeometry( labelCanvas.width, labelCanvas.height );
105
100
  labelMesh = new Mesh( labelPlane, labelMaterial );
@@ -0,0 +1,201 @@
1
+ import {
2
+ DoubleSide,
3
+ CanvasTexture,
4
+ Mesh,
5
+ MeshBasicMaterial,
6
+ NodeMaterial,
7
+ OrthographicCamera,
8
+ PlaneGeometry,
9
+ Scene,
10
+ Texture
11
+ } from 'three';
12
+ import { texture } from 'three/tsl';
13
+
14
+ /**
15
+ * This is a helper for visualising a given light's shadow map.
16
+ * It works for shadow casting lights: DirectionalLight and SpotLight.
17
+ * It renders out the shadow map and displays it on a HUD.
18
+ *
19
+ * Example usage:
20
+ * 1) Import ShadowMapViewer into your app.
21
+ *
22
+ * 2) Create a shadow casting light and name it optionally:
23
+ * let light = new DirectionalLight( 0xffffff, 1 );
24
+ * light.castShadow = true;
25
+ * light.name = 'Sun';
26
+ *
27
+ * 3) Create a shadow map viewer for that light and set its size and position optionally:
28
+ * let shadowMapViewer = new ShadowMapViewer( light );
29
+ * shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
30
+ * shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
31
+ *
32
+ * 4) Render the shadow map viewer in your render loop:
33
+ * shadowMapViewer.render( renderer );
34
+ *
35
+ * 5) Optionally: Update the shadow map viewer on window resize:
36
+ * shadowMapViewer.updateForWindowResize();
37
+ *
38
+ * 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
39
+ */
40
+
41
+ class ShadowMapViewer {
42
+
43
+ constructor( light ) {
44
+
45
+ //- Internals
46
+ const scope = this;
47
+ const doRenderLabel = ( light.name !== undefined && light.name !== '' );
48
+ let currentAutoClear;
49
+
50
+ //Holds the initial position and dimension of the HUD
51
+ const frame = {
52
+ x: 10,
53
+ y: 10,
54
+ width: 256,
55
+ height: 256
56
+ };
57
+
58
+ const camera = new OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 10 );
59
+ camera.position.set( 0, 0, 2 );
60
+ const scene = new Scene();
61
+
62
+ //HUD for shadow map
63
+
64
+ const material = new NodeMaterial();
65
+
66
+ const shadowMapUniform = texture( new Texture() );
67
+ material.fragmentNode = shadowMapUniform;
68
+
69
+ const plane = new PlaneGeometry( frame.width, frame.height );
70
+ const mesh = new Mesh( plane, material );
71
+
72
+ scene.add( mesh );
73
+
74
+ //Label for light's name
75
+ let labelCanvas, labelMesh;
76
+
77
+ if ( doRenderLabel ) {
78
+
79
+ labelCanvas = document.createElement( 'canvas' );
80
+
81
+ const context = labelCanvas.getContext( '2d' );
82
+ context.font = 'Bold 20px Arial';
83
+
84
+ const labelWidth = context.measureText( light.name ).width;
85
+ labelCanvas.width = labelWidth;
86
+ labelCanvas.height = 25; //25 to account for g, p, etc.
87
+
88
+ context.font = 'Bold 20px Arial';
89
+ context.fillStyle = 'rgba( 255, 0, 0, 1 )';
90
+ context.fillText( light.name, 0, 20 );
91
+
92
+ const labelTexture = new CanvasTexture( labelCanvas );
93
+
94
+ const labelMaterial = new MeshBasicMaterial( { map: labelTexture, side: DoubleSide, transparent: true } );
95
+
96
+ const labelPlane = new PlaneGeometry( labelCanvas.width, labelCanvas.height );
97
+ labelMesh = new Mesh( labelPlane, labelMaterial );
98
+
99
+ scene.add( labelMesh );
100
+
101
+ }
102
+
103
+ function resetPosition() {
104
+
105
+ scope.position.set( scope.position.x, scope.position.y );
106
+
107
+ }
108
+
109
+ //- API
110
+ // Set to false to disable displaying this shadow map
111
+ this.enabled = true;
112
+
113
+ // Set the size of the displayed shadow map on the HUD
114
+ this.size = {
115
+ width: frame.width,
116
+ height: frame.height,
117
+ set: function ( width, height ) {
118
+
119
+ this.width = width;
120
+ this.height = height;
121
+
122
+ mesh.scale.set( this.width / frame.width, this.height / frame.height, 1 );
123
+
124
+ //Reset the position as it is off when we scale stuff
125
+ resetPosition();
126
+
127
+ }
128
+ };
129
+
130
+ // Set the position of the displayed shadow map on the HUD
131
+ this.position = {
132
+ x: frame.x,
133
+ y: frame.y,
134
+ set: function ( x, y ) {
135
+
136
+ this.x = x;
137
+ this.y = y;
138
+
139
+ const width = scope.size.width;
140
+ const height = scope.size.height;
141
+
142
+ mesh.position.set( - window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0 );
143
+
144
+ if ( doRenderLabel ) labelMesh.position.set( mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0 );
145
+
146
+ }
147
+ };
148
+
149
+ this.render = function ( renderer ) {
150
+
151
+ if ( this.enabled ) {
152
+
153
+ //Because a light's .shadowMap is only initialised after the first render pass
154
+ //we have to make sure the correct map is sent into the shader, otherwise we
155
+ //always end up with the scene's first added shadow casting light's shadowMap
156
+ //in the shader
157
+ //See: https://github.com/mrdoob/three.js/issues/5932
158
+ shadowMapUniform.value = light.shadow.map.texture;
159
+
160
+ currentAutoClear = renderer.autoClear;
161
+ renderer.autoClear = false; // To allow render overlay
162
+ renderer.clearDepth();
163
+ renderer.render( scene, camera );
164
+ renderer.autoClear = currentAutoClear;
165
+
166
+ }
167
+
168
+ };
169
+
170
+ this.updateForWindowResize = function () {
171
+
172
+ if ( this.enabled ) {
173
+
174
+ camera.left = window.innerWidth / - 2;
175
+ camera.right = window.innerWidth / 2;
176
+ camera.top = window.innerHeight / 2;
177
+ camera.bottom = window.innerHeight / - 2;
178
+ camera.updateProjectionMatrix();
179
+
180
+ this.update();
181
+
182
+ }
183
+
184
+ };
185
+
186
+ this.update = function () {
187
+
188
+ this.position.set( this.position.x, this.position.y );
189
+ this.size.set( this.size.width, this.size.height );
190
+
191
+ };
192
+
193
+ //Force an update to set position/size
194
+ this.update();
195
+
196
+ }
197
+
198
+ }
199
+
200
+
201
+ export { ShadowMapViewer };
@@ -9,28 +9,37 @@ import {
9
9
  VectorKeyframeTrack
10
10
  } from 'three';
11
11
 
12
+ function getBoneName( bone, options ) {
13
+
14
+ if ( options.getBoneName !== undefined ) {
15
+
16
+ return options.getBoneName( bone );
17
+
18
+ }
19
+
20
+ return options.names[ bone.name ];
21
+
22
+ }
12
23
 
13
24
  function retarget( target, source, options = {} ) {
14
25
 
15
- const pos = new Vector3(),
16
- quat = new Quaternion(),
26
+ const quat = new Quaternion(),
17
27
  scale = new Vector3(),
18
- bindBoneMatrix = new Matrix4(),
19
28
  relativeMatrix = new Matrix4(),
20
29
  globalMatrix = new Matrix4();
21
30
 
22
- options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;
23
- options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;
24
- options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;
31
+ options.preserveBoneMatrix = options.preserveBoneMatrix !== undefined ? options.preserveBoneMatrix : true;
32
+ options.preserveBonePositions = options.preserveBonePositions !== undefined ? options.preserveBonePositions : true;
25
33
  options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
26
34
  options.hip = options.hip !== undefined ? options.hip : 'hip';
35
+ options.hipInfluence = options.hipInfluence !== undefined ? options.hipInfluence : new Vector3( 1, 1, 1 );
36
+ options.scale = options.scale !== undefined ? options.scale : 1;
27
37
  options.names = options.names || {};
28
38
 
29
39
  const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
30
40
  bones = target.isObject3D ? target.skeleton.bones : getBones( target );
31
41
 
32
- let bindBones,
33
- bone, name, boneTo,
42
+ let bone, name, boneTo,
34
43
  bonesPosition;
35
44
 
36
45
  // reset bones
@@ -42,11 +51,11 @@ function retarget( target, source, options = {} ) {
42
51
  } else {
43
52
 
44
53
  options.useTargetMatrix = true;
45
- options.preserveMatrix = false;
54
+ options.preserveBoneMatrix = false;
46
55
 
47
56
  }
48
57
 
49
- if ( options.preservePosition ) {
58
+ if ( options.preserveBonePositions ) {
50
59
 
51
60
  bonesPosition = [];
52
61
 
@@ -58,7 +67,7 @@ function retarget( target, source, options = {} ) {
58
67
 
59
68
  }
60
69
 
61
- if ( options.preserveMatrix ) {
70
+ if ( options.preserveBoneMatrix ) {
62
71
 
63
72
  // reset matrix
64
73
 
@@ -76,35 +85,10 @@ function retarget( target, source, options = {} ) {
76
85
 
77
86
  }
78
87
 
79
- if ( options.offsets ) {
80
-
81
- bindBones = [];
82
-
83
- for ( let i = 0; i < bones.length; ++ i ) {
84
-
85
- bone = bones[ i ];
86
- name = options.names[ bone.name ] || bone.name;
87
-
88
- if ( options.offsets[ name ] ) {
89
-
90
- bone.matrix.multiply( options.offsets[ name ] );
91
-
92
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
93
-
94
- bone.updateMatrixWorld();
95
-
96
- }
97
-
98
- bindBones.push( bone.matrixWorld.clone() );
99
-
100
- }
101
-
102
- }
103
-
104
88
  for ( let i = 0; i < bones.length; ++ i ) {
105
89
 
106
90
  bone = bones[ i ];
107
- name = options.names[ bone.name ] || bone.name;
91
+ name = getBoneName( bone, options );
108
92
 
109
93
  boneTo = getBoneByName( name, sourceBones );
110
94
 
@@ -136,10 +120,15 @@ function retarget( target, source, options = {} ) {
136
120
 
137
121
  if ( target.isObject3D ) {
138
122
 
139
- const boneIndex = bones.indexOf( bone ),
140
- wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert();
123
+ if ( options.localOffsets ) {
124
+
125
+ if ( options.localOffsets[ bone.name ] ) {
141
126
 
142
- globalMatrix.multiply( wBindMatrix );
127
+ globalMatrix.multiply( options.localOffsets[ bone.name ] );
128
+
129
+ }
130
+
131
+ }
143
132
 
144
133
  }
145
134
 
@@ -147,20 +136,30 @@ function retarget( target, source, options = {} ) {
147
136
 
148
137
  }
149
138
 
150
- if ( bone.parent && bone.parent.isBone ) {
139
+ if ( name === options.hip ) {
151
140
 
152
- bone.matrix.copy( bone.parent.matrixWorld ).invert();
153
- bone.matrix.multiply( globalMatrix );
141
+ globalMatrix.elements[ 12 ] *= options.scale * options.hipInfluence.x;
142
+ globalMatrix.elements[ 13 ] *= options.scale * options.hipInfluence.y;
143
+ globalMatrix.elements[ 14 ] *= options.scale * options.hipInfluence.z;
154
144
 
155
- } else {
145
+ if ( options.hipPosition !== undefined ) {
156
146
 
157
- bone.matrix.copy( globalMatrix );
147
+ globalMatrix.elements[ 12 ] += options.hipPosition.x * options.scale;
148
+ globalMatrix.elements[ 13 ] += options.hipPosition.y * options.scale;
149
+ globalMatrix.elements[ 14 ] += options.hipPosition.z * options.scale;
150
+
151
+ }
158
152
 
159
153
  }
160
154
 
161
- if ( options.preserveHipPosition && name === options.hip ) {
155
+ if ( bone.parent ) {
162
156
 
163
- bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) );
157
+ bone.matrix.copy( bone.parent.matrixWorld ).invert();
158
+ bone.matrix.multiply( globalMatrix );
159
+
160
+ } else {
161
+
162
+ bone.matrix.copy( globalMatrix );
164
163
 
165
164
  }
166
165
 
@@ -170,12 +169,12 @@ function retarget( target, source, options = {} ) {
170
169
 
171
170
  }
172
171
 
173
- if ( options.preservePosition ) {
172
+ if ( options.preserveBonePositions ) {
174
173
 
175
174
  for ( let i = 0; i < bones.length; ++ i ) {
176
175
 
177
176
  bone = bones[ i ];
178
- name = options.names[ bone.name ] || bone.name;
177
+ name = getBoneName( bone, options ) || bone.name;
179
178
 
180
179
  if ( name !== options.hip ) {
181
180
 
@@ -187,7 +186,7 @@ function retarget( target, source, options = {} ) {
187
186
 
188
187
  }
189
188
 
190
- if ( options.preserveMatrix ) {
189
+ if ( options.preserveBoneMatrix ) {
191
190
 
192
191
  // restore matrix
193
192
 
@@ -200,6 +199,7 @@ function retarget( target, source, options = {} ) {
200
199
  function retargetClip( target, source, clip, options = {} ) {
201
200
 
202
201
  options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
202
+
203
203
  // Calculate the fps from the source clip based on the track with the most frames, unless fps is already provided.
204
204
  options.fps = options.fps !== undefined ? options.fps : ( Math.max( ...clip.tracks.map( track => track.times.length ) ) / clip.duration );
205
205
  options.names = options.names || [];
@@ -216,30 +216,48 @@ function retargetClip( target, source, clip, options = {} ) {
216
216
  mixer = new AnimationMixer( source ),
217
217
  bones = getBones( target.skeleton ),
218
218
  boneDatas = [];
219
+
219
220
  let positionOffset,
220
221
  bone, boneTo, boneData,
221
222
  name;
222
223
 
223
224
  mixer.clipAction( clip ).play();
224
- mixer.update( 0 );
225
+
226
+ // trim
227
+
228
+ let start = 0, end = numFrames;
229
+
230
+ if ( options.trim !== undefined ) {
231
+
232
+ start = Math.round( options.trim[ 0 ] * options.fps );
233
+ end = Math.min( Math.round( options.trim[ 1 ] * options.fps ), numFrames ) - start;
234
+
235
+ mixer.update( options.trim[ 0 ] );
236
+
237
+ } else {
238
+
239
+ mixer.update( 0 );
240
+
241
+ }
225
242
 
226
243
  source.updateMatrixWorld();
227
244
 
228
- for ( let i = 0; i < numFrames; ++ i ) {
245
+ //
246
+
247
+ for ( let frame = 0; frame < end; ++ frame ) {
229
248
 
230
- const time = i * delta;
249
+ const time = frame * delta;
231
250
 
232
251
  retarget( target, source, options );
233
252
 
234
253
  for ( let j = 0; j < bones.length; ++ j ) {
235
254
 
236
- name = options.names[ bones[ j ].name ] || bones[ j ].name;
237
-
255
+ bone = bones[ j ];
256
+ name = getBoneName( bone, options ) || bone.name;
238
257
  boneTo = getBoneByName( name, source.skeleton );
239
258
 
240
259
  if ( boneTo ) {
241
260
 
242
- bone = bones[ j ];
243
261
  boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone };
244
262
 
245
263
  if ( options.hip === name ) {
@@ -247,15 +265,15 @@ function retargetClip( target, source, clip, options = {} ) {
247
265
  if ( ! boneData.pos ) {
248
266
 
249
267
  boneData.pos = {
250
- times: new Float32Array( numFrames ),
251
- values: new Float32Array( numFrames * 3 )
268
+ times: new Float32Array( end ),
269
+ values: new Float32Array( end * 3 )
252
270
  };
253
271
 
254
272
  }
255
273
 
256
274
  if ( options.useFirstFramePosition ) {
257
275
 
258
- if ( i === 0 ) {
276
+ if ( frame === 0 ) {
259
277
 
260
278
  positionOffset = bone.position.clone();
261
279
 
@@ -265,30 +283,30 @@ function retargetClip( target, source, clip, options = {} ) {
265
283
 
266
284
  }
267
285
 
268
- boneData.pos.times[ i ] = time;
286
+ boneData.pos.times[ frame ] = time;
269
287
 
270
- bone.position.toArray( boneData.pos.values, i * 3 );
288
+ bone.position.toArray( boneData.pos.values, frame * 3 );
271
289
 
272
290
  }
273
291
 
274
292
  if ( ! boneData.quat ) {
275
293
 
276
294
  boneData.quat = {
277
- times: new Float32Array( numFrames ),
278
- values: new Float32Array( numFrames * 4 )
295
+ times: new Float32Array( end ),
296
+ values: new Float32Array( end * 4 )
279
297
  };
280
298
 
281
299
  }
282
300
 
283
- boneData.quat.times[ i ] = time;
301
+ boneData.quat.times[ frame ] = time;
284
302
 
285
- bone.quaternion.toArray( boneData.quat.values, i * 4 );
303
+ bone.quaternion.toArray( boneData.quat.values, frame * 4 );
286
304
 
287
305
  }
288
306
 
289
307
  }
290
308
 
291
- if ( i === numFrames - 2 ) {
309
+ if ( frame === end - 2 ) {
292
310
 
293
311
  // last mixer update before final loop iteration
294
312
  // make sure we do not go over or equal to clip duration
@@ -1,6 +1,9 @@
1
1
  // Hybrid radix sort from
2
2
  // - https://gist.github.com/sciecode/93ed864dd77c5c8803c6a86698d68dab
3
3
  // - https://github.com/mrdoob/three.js/pull/27202#issuecomment-1817640271
4
+ //
5
+ // expects unsigned 32b integer values
6
+
4
7
  const POWER = 3;
5
8
  const BIT_MAX = 32;
6
9
  const BIN_BITS = 1 << POWER;
@@ -102,11 +105,11 @@ export const radixSort = ( arr, opt ) => {
102
105
 
103
106
  for ( let j = start + 1; j < start + len; j ++ ) {
104
107
 
105
- const p = a[ j ], t = get( p );
108
+ const p = a[ j ], t = get( p ) >>> 0;
106
109
  let i = j;
107
- while ( i > 0 ) {
110
+ while ( i > start ) {
108
111
 
109
- if ( compare( get( a[ i - 1 ] ), t ) )
112
+ if ( compare( get( a[ i - 1 ] ) >>> 0, t ) )
110
113
  a[ i ] = a[ -- i ];
111
114
  else
112
115
  break;
@@ -140,14 +143,14 @@ export const radixSort = ( arr, opt ) => {
140
143
  bin.fill( 0 );
141
144
 
142
145
  for ( let j = start; j < end; j ++ )
143
- bin[ ( get( a[ j ] ) >> shift ) & BIN_MAX ] ++;
146
+ bin[ ( get( a[ j ] ) >>> shift ) & BIN_MAX ] ++;
144
147
 
145
148
  accumulate( bin );
146
149
 
147
150
  cache.set( bin );
148
151
 
149
152
  for ( let j = end - 1; j >= start; j -- )
150
- b[ start + -- bin[ ( get( a[ j ] ) >> shift ) & BIN_MAX ] ] = a[ j ];
153
+ b[ start + -- bin[ ( get( a[ j ] ) >>> shift ) & BIN_MAX ] ] = a[ j ];
151
154
 
152
155
  if ( depth == ITERATIONS - 1 ) return;
153
156
 
@@ -34,7 +34,7 @@ export function decompress( texture, maxTextureSize = Infinity, renderer = null
34
34
  gl_FragColor = vec4(vUv.xy, 0, 1);
35
35
 
36
36
  #ifdef IS_SRGB
37
- gl_FragColor = LinearTosRGB( texture2D( blitTexture, vUv) );
37
+ gl_FragColor = sRGBTransferOETF( texture2D( blitTexture, vUv) );
38
38
  #else
39
39
  gl_FragColor = texture2D( blitTexture, vUv);
40
40
  #endif
@@ -48,7 +48,7 @@ export function decompress( texture, maxTextureSize = Infinity, renderer = null
48
48
  if ( ! fullscreenQuad ) {
49
49
 
50
50
  fullscreenQuad = new Mesh( fullscreenQuadGeometry, fullscreenQuadMaterial );
51
- fullscreenQuad.frustrumCulled = false;
51
+ fullscreenQuad.frustumCulled = false;
52
52
 
53
53
  }
54
54
 
@@ -83,6 +83,7 @@ export function decompress( texture, maxTextureSize = Infinity, renderer = null
83
83
  readableTexture.magFilter = texture.magFilter;
84
84
  readableTexture.wrapS = texture.wrapS;
85
85
  readableTexture.wrapT = texture.wrapT;
86
+ readableTexture.colorSpace = texture.colorSpace;
86
87
  readableTexture.name = texture.name;
87
88
 
88
89
  if ( _renderer ) {