@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -21,11 +21,11 @@ void main() {
21
21
 
22
22
  if ( coord.x >= 1.0 ) {
23
23
 
24
- gl_FragDepthEXT = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
24
+ gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
25
25
 
26
26
  } else {
27
27
 
28
- gl_FragDepthEXT = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
28
+ gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
29
29
 
30
30
  }
31
31
 
@@ -65,7 +65,7 @@ class WebXRDepthSensing {
65
65
 
66
66
  }
67
67
 
68
- render( renderer, cameraXR ) {
68
+ getMesh( cameraXR ) {
69
69
 
70
70
  if ( this.texture !== null ) {
71
71
 
@@ -73,7 +73,6 @@ class WebXRDepthSensing {
73
73
 
74
74
  const viewport = cameraXR.cameras[ 0 ].viewport;
75
75
  const material = new ShaderMaterial( {
76
- extensions: { fragDepth: true },
77
76
  vertexShader: _occlusion_vertex,
78
77
  fragmentShader: _occlusion_fragment,
79
78
  uniforms: {
@@ -87,10 +86,10 @@ class WebXRDepthSensing {
87
86
 
88
87
  }
89
88
 
90
- renderer.render( this.mesh, cameraXR );
91
-
92
89
  }
93
90
 
91
+ return this.mesh;
92
+
94
93
  }
95
94
 
96
95
  reset() {
@@ -100,6 +99,12 @@ class WebXRDepthSensing {
100
99
 
101
100
  }
102
101
 
102
+ getDepthTexture() {
103
+
104
+ return this.texture;
105
+
106
+ }
107
+
103
108
  }
104
109
 
105
110
  export { WebXRDepthSensing };
@@ -163,7 +163,7 @@ class WebXRManager extends EventDispatcher {
163
163
 
164
164
  controllerInputSources[ i ] = null;
165
165
 
166
- controllers[ i ]?.disconnect( inputSource );
166
+ if ( controllers[ i ] ) controllers[ i ].disconnect( inputSource );
167
167
 
168
168
  }
169
169
 
@@ -281,10 +281,10 @@ class WebXRManager extends EventDispatcher {
281
281
  currentPixelRatio = renderer.getPixelRatio();
282
282
  renderer.getSize( currentSize );
283
283
 
284
- if ( ( session.renderState.layers === undefined ) || ( renderer.capabilities.isWebGL2 === false ) ) {
284
+ if ( session.renderState.layers === undefined ) {
285
285
 
286
286
  const layerInit = {
287
- antialias: ( session.renderState.layers === undefined ) ? attributes.antialias : true,
287
+ antialias: attributes.antialias,
288
288
  alpha: true,
289
289
  depth: attributes.depth,
290
290
  stencil: attributes.stencil,
@@ -347,12 +347,10 @@ class WebXRManager extends EventDispatcher {
347
347
  depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),
348
348
  stencilBuffer: attributes.stencil,
349
349
  colorSpace: renderer.outputColorSpace,
350
- samples: attributes.antialias ? 4 : 0
350
+ samples: attributes.antialias ? 4 : 0,
351
+ resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false )
351
352
  } );
352
353
 
353
- const renderTargetProperties = renderer.properties.get( newRenderTarget );
354
- renderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues;
355
-
356
354
  }
357
355
 
358
356
  newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278
@@ -383,6 +381,12 @@ class WebXRManager extends EventDispatcher {
383
381
 
384
382
  };
385
383
 
384
+ this.getDepthTexture = function () {
385
+
386
+ return depthSensing.getDepthTexture();
387
+
388
+ };
389
+
386
390
  function onInputSourcesChange( event ) {
387
391
 
388
392
  // Notify disconnected
@@ -395,7 +399,7 @@ class WebXRManager extends EventDispatcher {
395
399
  if ( index >= 0 ) {
396
400
 
397
401
  controllerInputSources[ index ] = null;
398
- controllers[ index ]?.disconnect( inputSource );
402
+ if ( controllers[ index ] ) controllers[ index ].disconnect( inputSource );
399
403
 
400
404
  }
401
405
 
@@ -495,18 +499,31 @@ class WebXRManager extends EventDispatcher {
495
499
  camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
496
500
  camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
497
501
 
498
- // Find the union of the frustum values of the cameras and scale
499
- // the values so that the near plane's position does not change in world space,
500
- // although must now be relative to the new union camera.
501
- const near2 = near + zOffset;
502
- const far2 = far + zOffset;
503
- const left2 = left - xOffset;
504
- const right2 = right + ( ipd - xOffset );
505
- const top2 = topFov * far / far2 * near2;
506
- const bottom2 = bottomFov * far / far2 * near2;
502
+ // Check if the projection uses an infinite far plane.
503
+ if ( projL[ 10 ] === - 1.0 ) {
504
+
505
+ // Use the projection matrix from the left eye.
506
+ // The camera offset is sufficient to include the view volumes
507
+ // of both eyes (assuming symmetric projections).
508
+ camera.projectionMatrix.copy( cameraL.projectionMatrix );
509
+ camera.projectionMatrixInverse.copy( cameraL.projectionMatrixInverse );
507
510
 
508
- camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
509
- camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
511
+ } else {
512
+
513
+ // Find the union of the frustum values of the cameras and scale
514
+ // the values so that the near plane's position does not change in world space,
515
+ // although must now be relative to the new union camera.
516
+ const near2 = near + zOffset;
517
+ const far2 = far + zOffset;
518
+ const left2 = left - xOffset;
519
+ const right2 = right + ( ipd - xOffset );
520
+ const top2 = topFov * far / far2 * near2;
521
+ const bottom2 = bottomFov * far / far2 * near2;
522
+
523
+ camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
524
+ camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
525
+
526
+ }
510
527
 
511
528
  }
512
529
 
@@ -530,15 +547,18 @@ class WebXRManager extends EventDispatcher {
530
547
 
531
548
  if ( session === null ) return;
532
549
 
550
+ let depthNear = camera.near;
551
+ let depthFar = camera.far;
552
+
533
553
  if ( depthSensing.texture !== null ) {
534
554
 
535
- if ( depthSensing.depthNear > 0 ) camera.near = depthSensing.depthNear;
536
- if ( depthSensing.depthFar > 0 ) camera.far = depthSensing.depthFar;
555
+ if ( depthSensing.depthNear > 0 ) depthNear = depthSensing.depthNear;
556
+ if ( depthSensing.depthFar > 0 ) depthFar = depthSensing.depthFar;
537
557
 
538
558
  }
539
559
 
540
- cameraXR.near = cameraR.near = cameraL.near = camera.near;
541
- cameraXR.far = cameraR.far = cameraL.far = camera.far;
560
+ cameraXR.near = cameraR.near = cameraL.near = depthNear;
561
+ cameraXR.far = cameraR.far = cameraL.far = depthFar;
542
562
 
543
563
  if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {
544
564
 
@@ -552,15 +572,6 @@ class WebXRManager extends EventDispatcher {
552
572
  _currentDepthNear = cameraXR.near;
553
573
  _currentDepthFar = cameraXR.far;
554
574
 
555
- cameraL.near = _currentDepthNear;
556
- cameraL.far = _currentDepthFar;
557
- cameraR.near = _currentDepthNear;
558
- cameraR.far = _currentDepthFar;
559
-
560
- cameraL.updateProjectionMatrix();
561
- cameraR.updateProjectionMatrix();
562
- camera.updateProjectionMatrix();
563
-
564
575
  }
565
576
 
566
577
  const parent = camera.parent;
@@ -668,6 +679,12 @@ class WebXRManager extends EventDispatcher {
668
679
 
669
680
  };
670
681
 
682
+ this.getDepthSensingMesh = function () {
683
+
684
+ return depthSensing.getMesh( cameraXR );
685
+
686
+ };
687
+
671
688
  // Animation Loop
672
689
 
673
690
  let onAnimationFrameCallback = null;
@@ -786,19 +803,17 @@ class WebXRManager extends EventDispatcher {
786
803
 
787
804
  const inputSource = controllerInputSources[ i ];
788
805
  const controller = controllers[ i ];
789
-
806
+
790
807
  if ( inputSource !== null && controller !== undefined ) {
791
-
808
+
792
809
  controller.update( inputSource, frame, customReferenceSpace || referenceSpace );
793
-
810
+
794
811
  }
795
-
812
+
796
813
  }
797
814
 
798
815
  }
799
816
 
800
- depthSensing.render( renderer, cameraXR );
801
-
802
817
  if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );
803
818
 
804
819
  if ( frame.detectedPlanes ) {
@@ -18,6 +18,8 @@ class Scene extends Object3D {
18
18
  this.backgroundBlurriness = 0;
19
19
  this.backgroundIntensity = 1;
20
20
  this.backgroundRotation = new Euler();
21
+
22
+ this.environmentIntensity = 1;
21
23
  this.environmentRotation = new Euler();
22
24
 
23
25
  this.overrideMaterial = null;
@@ -41,6 +43,8 @@ class Scene extends Object3D {
41
43
  this.backgroundBlurriness = source.backgroundBlurriness;
42
44
  this.backgroundIntensity = source.backgroundIntensity;
43
45
  this.backgroundRotation.copy( source.backgroundRotation );
46
+
47
+ this.environmentIntensity = source.environmentIntensity;
44
48
  this.environmentRotation.copy( source.environmentRotation );
45
49
 
46
50
  if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
@@ -56,10 +60,12 @@ class Scene extends Object3D {
56
60
  const data = super.toJSON( meta );
57
61
 
58
62
  if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
63
+
59
64
  if ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness;
60
65
  if ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity;
61
-
62
66
  data.object.backgroundRotation = this.backgroundRotation.toArray();
67
+
68
+ if ( this.environmentIntensity !== 1 ) data.object.environmentIntensity = this.environmentIntensity;
63
69
  data.object.environmentRotation = this.environmentRotation.toArray();
64
70
 
65
71
  return data;
@@ -11,6 +11,20 @@ class CompressedArrayTexture extends CompressedTexture {
11
11
  this.image.depth = depth;
12
12
  this.wrapR = ClampToEdgeWrapping;
13
13
 
14
+ this.layerUpdates = new Set();
15
+
16
+ }
17
+
18
+ addLayerUpdate( layerIndex ) {
19
+
20
+ this.layerUpdates.add( layerIndex );
21
+
22
+ }
23
+
24
+ clearLayerUpdates() {
25
+
26
+ this.layerUpdates.clear();
27
+
14
28
  }
15
29
 
16
30
  }
@@ -20,6 +20,20 @@ class DataArrayTexture extends Texture {
20
20
  this.flipY = false;
21
21
  this.unpackAlignment = 1;
22
22
 
23
+ this.layerUpdates = new Set();
24
+
25
+ }
26
+
27
+ addLayerUpdate( layerIndex ) {
28
+
29
+ this.layerUpdates.add( layerIndex );
30
+
31
+ }
32
+
33
+ clearLayerUpdates() {
34
+
35
+ this.layerUpdates.clear();
36
+
23
37
  }
24
38
 
25
39
  }
@@ -3,9 +3,7 @@ import { NearestFilter, UnsignedIntType, UnsignedInt248Type, DepthFormat, DepthS
3
3
 
4
4
  class DepthTexture extends Texture {
5
5
 
6
- constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
7
-
8
- format = format !== undefined ? format : DepthFormat;
6
+ constructor( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format = DepthFormat ) {
9
7
 
10
8
  if ( format !== DepthFormat && format !== DepthStencilFormat ) {
11
9
 
@@ -70,7 +70,7 @@ class Texture extends EventDispatcher {
70
70
  this.onUpdate = null;
71
71
 
72
72
  this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not
73
- this.needsPMREMUpdate = false; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
73
+ this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
74
74
 
75
75
  }
76
76
 
@@ -301,10 +301,20 @@ class Texture extends EventDispatcher {
301
301
 
302
302
  }
303
303
 
304
+ set needsPMREMUpdate( value ) {
305
+
306
+ if ( value === true ) {
307
+
308
+ this.pmremVersion ++;
309
+
310
+ }
311
+
312
+ }
313
+
304
314
  }
305
315
 
306
316
  Texture.DEFAULT_IMAGE = null;
307
317
  Texture.DEFAULT_MAPPING = UVMapping;
308
- Texture.DEFAULT_ANISOTROPY = 1;
318
+ Texture.DEFAULT_ANISOTROPY = 4;
309
319
 
310
320
  export { Texture };
package/src/utils.js CHANGED
@@ -88,4 +88,65 @@ function warnOnce( message ) {
88
88
 
89
89
  }
90
90
 
91
- export { arrayMin, arrayMax, arrayNeedsUint32, getTypedArray, createElementNS, createCanvasElement, warnOnce };
91
+ function probeAsync( gl, sync, interval ) {
92
+
93
+ return new Promise( function ( resolve, reject ) {
94
+
95
+ function probe() {
96
+
97
+ switch ( gl.clientWaitSync( sync, gl.SYNC_FLUSH_COMMANDS_BIT, 0 ) ) {
98
+
99
+ case gl.WAIT_FAILED:
100
+ reject();
101
+ break;
102
+
103
+ case gl.TIMEOUT_EXPIRED:
104
+ setTimeout( probe, interval );
105
+ break;
106
+
107
+ default:
108
+ resolve();
109
+
110
+ }
111
+
112
+ }
113
+
114
+ setTimeout( probe, interval );
115
+
116
+ } );
117
+
118
+ }
119
+
120
+ function toNormalizedProjectionMatrix( projectionMatrix ) {
121
+
122
+ const m = projectionMatrix.elements;
123
+
124
+ // Convert [-1, 1] to [0, 1] projection matrix
125
+ m[ 2 ] = 0.5 * m[ 2 ] + 0.5 * m[ 3 ];
126
+ m[ 6 ] = 0.5 * m[ 6 ] + 0.5 * m[ 7 ];
127
+ m[ 10 ] = 0.5 * m[ 10 ] + 0.5 * m[ 11 ];
128
+ m[ 14 ] = 0.5 * m[ 14 ] + 0.5 * m[ 15 ];
129
+
130
+ }
131
+
132
+ function toReversedProjectionMatrix( projectionMatrix ) {
133
+
134
+ const m = projectionMatrix.elements;
135
+ const isPerspectiveMatrix = m[ 11 ] === - 1;
136
+
137
+ // Reverse [0, 1] projection matrix
138
+ if ( isPerspectiveMatrix ) {
139
+
140
+ m[ 10 ] = - m[ 10 ] - 1;
141
+ m[ 14 ] = - m[ 14 ];
142
+
143
+ } else {
144
+
145
+ m[ 10 ] = - m[ 10 ];
146
+ m[ 14 ] = - m[ 14 ] + 1;
147
+
148
+ }
149
+
150
+ }
151
+
152
+ export { arrayMin, arrayMax, arrayNeedsUint32, getTypedArray, createElementNS, createCanvasElement, warnOnce, probeAsync, toNormalizedProjectionMatrix, toReversedProjectionMatrix };
@@ -1,144 +0,0 @@
1
- /**
2
- * @author santiago / @glitch_life
3
- * wrapper of https://www.npmjs.com/package/isosurface by https://github.com/mikolalysenko
4
- *
5
- * Returns BufferGeometry from SDF
6
- */
7
-
8
- import {
9
- BufferAttribute,
10
- BufferGeometry,
11
- FloatType,
12
- Mesh,
13
- OrthographicCamera,
14
- PlaneGeometry,
15
- Scene,
16
- ShaderMaterial,
17
- Vector2,
18
- WebGLRenderTarget
19
- } from 'three';
20
-
21
- import { surfaceNet } from './../libs/surfaceNet.js';
22
-
23
- class SDFGeometryGenerator {
24
-
25
- constructor( renderer ) {
26
-
27
- this.renderer = renderer;
28
-
29
- }
30
-
31
- generate( res = 64, distFunc = 'float dist( vec3 p ){ return length(p) - 0.5; }', bounds = 1 ) {
32
-
33
- let w, h;
34
- if ( res == 8 ) [ w, h ] = [ 32, 16 ];
35
- else if ( res == 16 ) [ w, h ] = [ 64, 64 ];
36
- else if ( res == 32 ) [ w, h ] = [ 256, 128 ];
37
- else if ( res == 64 ) [ w, h ] = [ 512, 512 ];
38
- else if ( res == 128 ) [ w, h ] = [ 2048, 1024 ];
39
- else if ( res == 256 ) [ w, h ] = [ 4096, 4096 ];
40
- else if ( res == 512 ) [ w, h ] = [ 16384, 8096 ];
41
- else if ( res == 1024 ) [ w, h ] = [ 32768, 32768 ];
42
- else throw new Error( 'THREE.SDFGeometryGenerator: Resolution must be in range 8 < res < 1024 and must be ^2' );
43
-
44
- const maxTexSize = this.renderer.capabilities.maxTextureSize;
45
-
46
- if ( w > maxTexSize || h > maxTexSize ) throw new Error( 'THREE.SDFGeometryGenerator: Your device does not support this resolution ( ' + res + ' ), decrease [res] param.' );
47
-
48
- const [ tilesX, tilesY ] = [ ( w / res ), ( h / res ) ];
49
-
50
- const sdfCompute = `
51
- varying vec2 vUv;
52
- uniform float tileNum;
53
- uniform float bounds;
54
- [#dist#]
55
- void main() { gl_FragColor=vec4( ( dist( vec3( vUv, tileNum ) * 2.0 * bounds - vec3( bounds ) ) < 0.00001 ) ? 1.0 : 0.0 ); }
56
- `;
57
-
58
- const sdfRT = this.computeSDF( w, h, tilesX, tilesY, bounds, sdfCompute.replace( '[#dist#]', distFunc ) );
59
-
60
- const read = new Float32Array( w * h * 4 );
61
- this.renderer.readRenderTargetPixels( sdfRT, 0, 0, w, h, read );
62
- sdfRT.dispose();
63
-
64
- //
65
-
66
- const mesh = surfaceNet( [ res, res, res ], ( x, y, z ) => {
67
-
68
- x = ( x + bounds ) * ( res / ( bounds * 2 ) );
69
- y = ( y + bounds ) * ( res / ( bounds * 2 ) );
70
- z = ( z + bounds ) * ( res / ( bounds * 2 ) );
71
- let p = ( x + ( z % tilesX ) * res ) + y * w + ( Math.floor( z / tilesX ) * res * w );
72
- p *= 4;
73
- return ( read[ p + 3 ] > 0 ) ? - 0.000000001 : 1;
74
-
75
- }, [[ - bounds, - bounds, - bounds ], [ bounds, bounds, bounds ]] );
76
-
77
- const ps = [], ids = [];
78
- const geometry = new BufferGeometry();
79
- mesh.positions.forEach( p => {
80
-
81
- ps.push( p[ 0 ], p[ 1 ], p[ 2 ] );
82
-
83
- } );
84
- mesh.cells.forEach( p => ids.push( p[ 0 ], p[ 1 ], p[ 2 ] ) );
85
- geometry.setAttribute( 'position', new BufferAttribute( new Float32Array( ps ), 3 ) );
86
- geometry.setIndex( ids );
87
-
88
- return geometry;
89
-
90
- }
91
-
92
- computeSDF( width, height, tilesX, tilesY, bounds, shader ) {
93
-
94
- const rt = new WebGLRenderTarget( width, height, { type: FloatType } );
95
- const scn = new Scene();
96
- const cam = new OrthographicCamera();
97
- const tiles = tilesX * tilesY;
98
- let currentTile = 0;
99
-
100
- Object.assign( cam, { left: width / - 2, right: width / 2, top: height / 2, bottom: height / - 2 } ).updateProjectionMatrix();
101
- cam.position.z = 2;
102
-
103
- const tileSize = width / tilesX;
104
- const geometry = new PlaneGeometry( tileSize, tileSize );
105
-
106
- while ( currentTile ++ < tiles ) {
107
-
108
- const c = currentTile - 1;
109
- const [ px, py ] = [ ( tileSize ) / 2 + ( c % tilesX ) * ( tileSize ) - width / 2, ( tileSize ) / 2 + Math.floor( c / tilesX ) * ( tileSize ) - height / 2 ];
110
- const compPlane = new Mesh( geometry, new ShaderMaterial( {
111
- uniforms: {
112
- res: { value: new Vector2( width, height ) },
113
- tileNum: { value: c / ( tilesX * tilesY - 1 ) },
114
- bounds: { value: bounds }
115
- },
116
- vertexShader: 'varying vec2 vUv;void main(){vUv=uv;gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);}',
117
- fragmentShader: shader
118
- } ) );
119
- compPlane.position.set( px, py, 0 );
120
- scn.add( compPlane );
121
-
122
- }
123
-
124
- this.renderer.setRenderTarget( rt );
125
- this.renderer.render( scn, cam );
126
- this.renderer.setRenderTarget( null );
127
-
128
- //
129
-
130
- geometry.dispose();
131
-
132
- scn.traverse( function ( object ) {
133
-
134
- if ( object.material !== undefined ) object.material.dispose();
135
-
136
- } );
137
-
138
- return rt;
139
-
140
- }
141
-
142
- }
143
-
144
- export { SDFGeometryGenerator };