@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,331 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { texture } from '../accessors/TextureNode.js';
3
+ import { textureSize } from '../accessors/TextureSizeNode.js';
4
+ import { uv } from '../accessors/UV.js';
5
+ import { nodeObject, Fn, mat3, vec2, vec3, vec4, float, int, If } from '../tsl/TSLBase.js';
6
+ import { NodeUpdateType } from '../core/constants.js';
7
+ import { uniform } from '../core/UniformNode.js';
8
+ import { DataTexture } from '../../textures/DataTexture.js';
9
+ import { Vector2 } from '../../math/Vector2.js';
10
+ import { Vector3 } from '../../math/Vector3.js';
11
+ import { PI, cos, sin, pow, clamp, abs, max, mix, sqrt, acos, dot, normalize, cross } from '../math/MathNode.js';
12
+ import { div, mul, add, sub } from '../math/OperatorNode.js';
13
+ import { Loop } from '../utils/LoopNode.js';
14
+ import { passTexture } from './PassNode.js';
15
+ import { RepeatWrapping } from '../../constants.js';
16
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
17
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
18
+
19
+ import { RenderTarget } from '../../core/RenderTarget.js';
20
+ import { Color } from '../../math/Color.js';
21
+
22
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
23
+ const _currentClearColor = /*@__PURE__*/ new Color();
24
+ const _size = /*@__PURE__*/ new Vector2();
25
+
26
+ class GTAONode extends TempNode {
27
+
28
+ static get type() {
29
+
30
+ return 'GTAONode';
31
+
32
+ }
33
+
34
+ constructor( depthNode, normalNode, camera ) {
35
+
36
+ super();
37
+
38
+ this.depthNode = depthNode;
39
+ this.normalNode = normalNode;
40
+
41
+ this.radius = uniform( 0.25 );
42
+ this.resolution = uniform( new Vector2() );
43
+ this.thickness = uniform( 1 );
44
+ this.distanceExponent = uniform( 1 );
45
+ this.distanceFallOff = uniform( 1 );
46
+ this.scale = uniform( 1 );
47
+ this.noiseNode = texture( generateMagicSquareNoise() );
48
+
49
+ this.cameraProjectionMatrix = uniform( camera.projectionMatrix );
50
+ this.cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
51
+
52
+ this.SAMPLES = uniform( 16 );
53
+
54
+ this._aoRenderTarget = new RenderTarget();
55
+ this._aoRenderTarget.texture.name = 'GTAONode.AO';
56
+
57
+ this._material = null;
58
+ this._textureNode = passTexture( this, this._aoRenderTarget.texture );
59
+
60
+ this.updateBeforeType = NodeUpdateType.FRAME;
61
+
62
+ }
63
+
64
+ getTextureNode() {
65
+
66
+ return this._textureNode;
67
+
68
+ }
69
+
70
+ setSize( width, height ) {
71
+
72
+ this.resolution.value.set( width, height );
73
+ this._aoRenderTarget.setSize( width, height );
74
+
75
+ }
76
+
77
+ updateBefore( frame ) {
78
+
79
+ const { renderer } = frame;
80
+
81
+ const size = renderer.getDrawingBufferSize( _size );
82
+
83
+ const currentRenderTarget = renderer.getRenderTarget();
84
+ const currentMRT = renderer.getMRT();
85
+ renderer.getClearColor( _currentClearColor );
86
+ const currentClearAlpha = renderer.getClearAlpha();
87
+
88
+ _quadMesh.material = this._material;
89
+
90
+ this.setSize( size.width, size.height );
91
+
92
+ // clear
93
+
94
+ renderer.setMRT( null );
95
+ renderer.setClearColor( 0xffffff, 1 );
96
+
97
+ // ao
98
+
99
+ renderer.setRenderTarget( this._aoRenderTarget );
100
+ _quadMesh.render( renderer );
101
+
102
+ // restore
103
+
104
+ renderer.setRenderTarget( currentRenderTarget );
105
+ renderer.setMRT( currentMRT );
106
+ renderer.setClearColor( _currentClearColor, currentClearAlpha );
107
+
108
+ }
109
+
110
+ setup( builder ) {
111
+
112
+ const uvNode = uv();
113
+
114
+ const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
115
+ const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
116
+
117
+ const getSceneUvAndDepth = Fn( ( [ sampleViewPos ] )=> {
118
+
119
+ const sampleClipPos = this.cameraProjectionMatrix.mul( vec4( sampleViewPos, 1.0 ) );
120
+ let sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
121
+ sampleUv = vec2( sampleUv.x, sampleUv.y.oneMinus() );
122
+ const sampleSceneDepth = sampleDepth( sampleUv );
123
+ return vec3( sampleUv, sampleSceneDepth );
124
+
125
+ } );
126
+
127
+ const getViewPosition = Fn( ( [ screenPosition, depth ] ) => {
128
+
129
+ screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
130
+
131
+ const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
132
+ const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
133
+
134
+ return viewSpacePosition.xyz.div( viewSpacePosition.w );
135
+
136
+ } );
137
+
138
+ const ao = Fn( () => {
139
+
140
+ const depth = sampleDepth( uvNode );
141
+
142
+ depth.greaterThanEqual( 1.0 ).discard();
143
+
144
+ const viewPosition = getViewPosition( uvNode, depth );
145
+ const viewNormal = this.normalNode.rgb.normalize();
146
+
147
+ const radiusToUse = this.radius;
148
+
149
+ const noiseResolution = textureSize( this.noiseNode, 0 );
150
+ let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
151
+ noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
152
+ const noiseTexel = sampleNoise( noiseUv );
153
+ const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
154
+ const tangent = vec3( randomVec.xy, 0.0 ).normalize();
155
+ const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
156
+ const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
157
+
158
+ const DIRECTIONS = this.SAMPLES.lessThan( 30 ).select( 3, 5 );
159
+ const STEPS = add( this.SAMPLES, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS );
160
+
161
+ const ao = float( 0 ).toVar();
162
+
163
+ Loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
164
+
165
+ const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI );
166
+ const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
167
+ sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
168
+
169
+ const viewDir = normalize( viewPosition.xyz.negate() );
170
+ const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) );
171
+ const sliceTangent = cross( sliceBitangent, viewDir );
172
+ const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
173
+
174
+ const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent );
175
+ const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
176
+
177
+ Loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
178
+
179
+ const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
180
+
181
+ // x
182
+
183
+ const sampleSceneUvDepthX = getSceneUvAndDepth( viewPosition.add( sampleViewOffset ) );
184
+ const sampleSceneViewPositionX = getViewPosition( sampleSceneUvDepthX.xy, sampleSceneUvDepthX.z );
185
+ const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition );
186
+
187
+ If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
188
+
189
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
190
+ cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
191
+
192
+ } );
193
+
194
+ // y
195
+
196
+ const sampleSceneUvDepthY = getSceneUvAndDepth( viewPosition.sub( sampleViewOffset ) );
197
+ const sampleSceneViewPositionY = getViewPosition( sampleSceneUvDepthY.xy, sampleSceneUvDepthY.z );
198
+ const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition );
199
+
200
+ If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
201
+
202
+ const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
203
+ cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
204
+
205
+ } );
206
+
207
+ } );
208
+
209
+ const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) );
210
+ const nx = dot( normalInSlice, sliceTangent );
211
+ const ny = dot( normalInSlice, viewDir );
212
+ const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
213
+ const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
214
+ const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
215
+ ao.addAssign( occlusion );
216
+
217
+ } );
218
+
219
+ ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
220
+ ao.assign( pow( ao, this.scale ) );
221
+
222
+ return vec4( vec3( ao ), 1.0 );
223
+
224
+ } );
225
+
226
+ const material = this._material || ( this._material = new NodeMaterial() );
227
+ material.fragmentNode = ao().context( builder.getSharedContext() );
228
+ material.name = 'GTAO';
229
+ material.needsUpdate = true;
230
+
231
+ //
232
+
233
+ return this._textureNode;
234
+
235
+ }
236
+
237
+ dispose() {
238
+
239
+ this._aoRenderTarget.dispose();
240
+
241
+ }
242
+
243
+ }
244
+
245
+ export default GTAONode;
246
+
247
+ function generateMagicSquareNoise( size = 5 ) {
248
+
249
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
250
+ const magicSquare = generateMagicSquare( noiseSize );
251
+ const noiseSquareSize = magicSquare.length;
252
+ const data = new Uint8Array( noiseSquareSize * 4 );
253
+
254
+ for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
255
+
256
+ const iAng = magicSquare[ inx ];
257
+ const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
258
+ const randomVec = new Vector3(
259
+ Math.cos( angle ),
260
+ Math.sin( angle ),
261
+ 0
262
+ ).normalize();
263
+ data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
264
+ data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
265
+ data[ inx * 4 + 2 ] = 127;
266
+ data[ inx * 4 + 3 ] = 255;
267
+
268
+ }
269
+
270
+ const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
271
+ noiseTexture.wrapS = RepeatWrapping;
272
+ noiseTexture.wrapT = RepeatWrapping;
273
+ noiseTexture.needsUpdate = true;
274
+
275
+ return noiseTexture;
276
+
277
+ }
278
+
279
+ function generateMagicSquare( size ) {
280
+
281
+ const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
282
+ const noiseSquareSize = noiseSize * noiseSize;
283
+ const magicSquare = Array( noiseSquareSize ).fill( 0 );
284
+ let i = Math.floor( noiseSize / 2 );
285
+ let j = noiseSize - 1;
286
+
287
+ for ( let num = 1; num <= noiseSquareSize; ) {
288
+
289
+ if ( i === - 1 && j === noiseSize ) {
290
+
291
+ j = noiseSize - 2;
292
+ i = 0;
293
+
294
+ } else {
295
+
296
+ if ( j === noiseSize ) {
297
+
298
+ j = 0;
299
+
300
+ }
301
+
302
+ if ( i < 0 ) {
303
+
304
+ i = noiseSize - 1;
305
+
306
+ }
307
+
308
+ }
309
+
310
+ if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
311
+
312
+ j -= 2;
313
+ i ++;
314
+ continue;
315
+
316
+ } else {
317
+
318
+ magicSquare[ i * noiseSize + j ] = num ++;
319
+
320
+ }
321
+
322
+ j ++;
323
+ i --;
324
+
325
+ }
326
+
327
+ return magicSquare;
328
+
329
+ }
330
+
331
+ export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
@@ -1,30 +1,39 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { nodeObject, addNodeElement, tslFn, float, vec2, vec4 } from '../shadernode/ShaderNode.js';
2
+ import { nodeObject, Fn, float, vec2, vec4 } from '../tsl/TSLBase.js';
3
3
  import { NodeUpdateType } from '../core/constants.js';
4
4
  import { mul } from '../math/OperatorNode.js';
5
- import { uv } from '../accessors/UVNode.js';
6
- import { texturePass } from './PassNode.js';
5
+ import { uv } from '../accessors/UV.js';
6
+ import { passTexture } from './PassNode.js';
7
7
  import { uniform } from '../core/UniformNode.js';
8
- import { Vector2, RenderTarget } from 'three';
9
- import QuadMesh from '../../objects/QuadMesh.js';
8
+ import { convertToTexture } from '../utils/RTTNode.js';
9
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
10
+
11
+ import { Vector2 } from '../../math/Vector2.js';
12
+ import { RenderTarget } from '../../core/RenderTarget.js';
13
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
10
14
 
11
15
  // WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
12
16
  // alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.
13
17
 
14
- const quadMesh1 = new QuadMesh();
15
- const quadMesh2 = new QuadMesh();
18
+ const _quadMesh1 = /*@__PURE__*/ new QuadMesh();
19
+ const _quadMesh2 = /*@__PURE__*/ new QuadMesh();
16
20
 
17
21
  class GaussianBlurNode extends TempNode {
18
22
 
19
- constructor( textureNode, sigma = 2 ) {
23
+ static get type() {
24
+
25
+ return 'GaussianBlurNode';
26
+
27
+ }
28
+
29
+ constructor( textureNode, directionNode = null, sigma = 2 ) {
20
30
 
21
31
  super( 'vec4' );
22
32
 
23
33
  this.textureNode = textureNode;
34
+ this.directionNode = directionNode;
24
35
  this.sigma = sigma;
25
36
 
26
- this.directionNode = vec2( 1 );
27
-
28
37
  this._invSize = uniform( new Vector2() );
29
38
  this._passDirection = uniform( new Vector2() );
30
39
 
@@ -33,7 +42,7 @@ class GaussianBlurNode extends TempNode {
33
42
  this._verticalRT = new RenderTarget();
34
43
  this._verticalRT.texture.name = 'GaussianBlurNode.vertical';
35
44
 
36
- this._textureNode = texturePass( this, this._verticalRT.texture );
45
+ this._textureNode = passTexture( this, this._verticalRT.texture );
37
46
 
38
47
  this.updateBeforeType = NodeUpdateType.RENDER;
39
48
 
@@ -60,10 +69,12 @@ class GaussianBlurNode extends TempNode {
60
69
  const map = textureNode.value;
61
70
 
62
71
  const currentRenderTarget = renderer.getRenderTarget();
72
+ const currentMRT = renderer.getMRT();
73
+
63
74
  const currentTexture = textureNode.value;
64
75
 
65
- quadMesh1.material = this._material;
66
- quadMesh2.material = this._material;
76
+ _quadMesh1.material = this._material;
77
+ _quadMesh2.material = this._material;
67
78
 
68
79
  this.setSize( map.image.width, map.image.height );
69
80
 
@@ -72,13 +83,17 @@ class GaussianBlurNode extends TempNode {
72
83
  this._horizontalRT.texture.type = textureType;
73
84
  this._verticalRT.texture.type = textureType;
74
85
 
86
+ // clear
87
+
88
+ renderer.setMRT( null );
89
+
75
90
  // horizontal
76
91
 
77
92
  renderer.setRenderTarget( this._horizontalRT );
78
93
 
79
94
  this._passDirection.value.set( 1, 0 );
80
95
 
81
- quadMesh1.render( renderer );
96
+ _quadMesh1.render( renderer );
82
97
 
83
98
  // vertical
84
99
 
@@ -87,11 +102,12 @@ class GaussianBlurNode extends TempNode {
87
102
 
88
103
  this._passDirection.value.set( 0, 1 );
89
104
 
90
- quadMesh2.render( renderer );
105
+ _quadMesh2.render( renderer );
91
106
 
92
107
  // restore
93
108
 
94
109
  renderer.setRenderTarget( currentRenderTarget );
110
+ renderer.setMRT( currentMRT );
95
111
  textureNode.value = currentTexture;
96
112
 
97
113
  }
@@ -117,16 +133,17 @@ class GaussianBlurNode extends TempNode {
117
133
  //
118
134
 
119
135
  const uvNode = textureNode.uvNode || uv();
136
+ const directionNode = vec2( this.directionNode || 1 );
120
137
 
121
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
138
+ const sampleTexture = ( uv ) => textureNode.uv( uv );
122
139
 
123
- const blur = tslFn( () => {
140
+ const blur = Fn( () => {
124
141
 
125
142
  const kernelSize = 3 + ( 2 * this.sigma );
126
143
  const gaussianCoefficients = this._getCoefficients( kernelSize );
127
144
 
128
145
  const invSize = this._invSize;
129
- const direction = vec2( this.directionNode ).mul( this._passDirection );
146
+ const direction = directionNode.mul( this._passDirection );
130
147
 
131
148
  const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
132
149
  const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
@@ -152,8 +169,10 @@ class GaussianBlurNode extends TempNode {
152
169
 
153
170
  //
154
171
 
155
- const material = this._material || ( this._material = builder.createNodeMaterial() );
156
- material.fragmentNode = blur();
172
+ const material = this._material || ( this._material = new NodeMaterial() );
173
+ material.fragmentNode = blur().context( builder.getSharedContext() );
174
+ material.name = 'Gaussian_blur';
175
+ material.needsUpdate = true;
157
176
 
158
177
  //
159
178
 
@@ -166,6 +185,13 @@ class GaussianBlurNode extends TempNode {
166
185
 
167
186
  }
168
187
 
188
+ dispose() {
189
+
190
+ this._horizontalRT.dispose();
191
+ this._verticalRT.dispose();
192
+
193
+ }
194
+
169
195
  _getCoefficients( kernelRadius ) {
170
196
 
171
197
  const coefficients = [];
@@ -182,9 +208,6 @@ class GaussianBlurNode extends TempNode {
182
208
 
183
209
  }
184
210
 
185
- export const gaussianBlur = ( node, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ), sigma ) );
186
-
187
- addNodeElement( 'gaussianBlur', gaussianBlur );
188
-
189
211
  export default GaussianBlurNode;
190
212
 
213
+ export const gaussianBlur = ( node, directionNode, sigma ) => nodeObject( new GaussianBlurNode( convertToTexture( node ), directionNode, sigma ) );
@@ -0,0 +1,57 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { Fn, nodeObject, vec3, vec4, float } from '../tsl/TSLBase.js';
3
+ import { uniform } from '../core/UniformNode.js';
4
+ import { mix } from '../math/MathNode.js';
5
+
6
+ class Lut3DNode extends TempNode {
7
+
8
+ static get type() {
9
+
10
+ return 'Lut3DNode';
11
+
12
+ }
13
+
14
+ constructor( inputNode, lutNode, size, intensityNode ) {
15
+
16
+ super();
17
+
18
+ this.inputNode = inputNode;
19
+ this.lutNode = lutNode;
20
+ this.size = uniform( size );
21
+ this.intensityNode = intensityNode;
22
+
23
+ }
24
+
25
+ setup() {
26
+
27
+ const { inputNode, lutNode } = this;
28
+
29
+ const sampleLut = ( uv ) => lutNode.uv( uv );
30
+
31
+ const lut3D = Fn( () => {
32
+
33
+ const base = inputNode;
34
+
35
+ // pull the sample in by half a pixel so the sample begins at the center of the edge pixels.
36
+
37
+ const pixelWidth = float( 1.0 ).div( this.size );
38
+ const halfPixelWidth = float( 0.5 ).div( this.size );
39
+ const uvw = vec3( halfPixelWidth ).add( base.rgb.mul( float( 1.0 ).sub( pixelWidth ) ) );
40
+
41
+ const lutValue = vec4( sampleLut( uvw ).rgb, base.a );
42
+
43
+ return vec4( mix( base, lutValue, this.intensityNode ) );
44
+
45
+ } );
46
+
47
+ const outputNode = lut3D();
48
+
49
+ return outputNode;
50
+
51
+ }
52
+
53
+ }
54
+
55
+ export default Lut3DNode;
56
+
57
+ export const lut3D = ( node, lut, size, intensity ) => nodeObject( new Lut3DNode( nodeObject( node ), nodeObject( lut ), size, nodeObject( intensity ) ) );
@@ -0,0 +1,25 @@
1
+ import { float, int, Fn } from '../tsl/TSLBase.js';
2
+ import { Loop } from '../utils/LoopNode.js';
3
+ import { uv } from '../accessors/UV.js';
4
+
5
+ export const motionBlur = /*@__PURE__*/ Fn( ( [ inputNode, velocity, numSamples = int( 16 ) ] ) => {
6
+
7
+ const sampleColor = ( uv ) => inputNode.uv( uv );
8
+
9
+ const uvs = uv();
10
+
11
+ const colorResult = sampleColor( uvs ).toVar();
12
+ const fSamples = float( numSamples );
13
+
14
+ Loop( { start: int( 1 ), end: numSamples, type: 'int', condition: '<=' }, ( { i } ) => {
15
+
16
+ const offset = velocity.mul( float( i ).div( fSamples.sub( 1 ) ).sub( 0.5 ) );
17
+ colorResult.addAssign( sampleColor( uvs.add( offset ) ) );
18
+
19
+ } );
20
+
21
+ colorResult.divAssign( fSamples );
22
+
23
+ return colorResult;
24
+
25
+ } );
@@ -1,21 +1,19 @@
1
1
  import TempNode from '../core/TempNode.js';
2
2
  import { add } from '../math/OperatorNode.js';
3
3
 
4
- import { modelNormalMatrix } from '../accessors/ModelNode.js';
5
- import { normalView } from '../accessors/NormalNode.js';
6
- import { positionView } from '../accessors/PositionNode.js';
4
+ import { normalView, transformNormalToView } from '../accessors/Normal.js';
5
+ import { positionView } from '../accessors/Position.js';
7
6
  import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
8
- import { uv } from '../accessors/UVNode.js';
7
+ import { uv } from '../accessors/UV.js';
9
8
  import { faceDirection } from './FrontFacingNode.js';
10
- import { addNodeClass } from '../core/Node.js';
11
- import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
9
+ import { Fn, nodeProxy, vec3 } from '../tsl/TSLBase.js';
12
10
 
13
- import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from 'three';
11
+ import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from '../../constants.js';
14
12
 
15
13
  // Normal Mapping Without Precomputed Tangents
16
14
  // http://www.thetenthplanet.de/archives/1180
17
15
 
18
- const perturbNormal2Arb = tslFn( ( inputs ) => {
16
+ const perturbNormal2Arb = /*@__PURE__*/ Fn( ( inputs ) => {
19
17
 
20
18
  const { eye_pos, surf_norm, mapN, uv } = inputs;
21
19
 
@@ -41,6 +39,12 @@ const perturbNormal2Arb = tslFn( ( inputs ) => {
41
39
 
42
40
  class NormalMapNode extends TempNode {
43
41
 
42
+ static get type() {
43
+
44
+ return 'NormalMapNode';
45
+
46
+ }
47
+
44
48
  constructor( node, scaleNode = null ) {
45
49
 
46
50
  super( 'vec3' );
@@ -68,7 +72,7 @@ class NormalMapNode extends TempNode {
68
72
 
69
73
  if ( normalMapType === ObjectSpaceNormalMap ) {
70
74
 
71
- outputNode = modelNormalMatrix.mul( normalMap ).normalize();
75
+ outputNode = transformNormalToView( normalMap );
72
76
 
73
77
  } else if ( normalMapType === TangentSpaceNormalMap ) {
74
78
 
@@ -99,8 +103,4 @@ class NormalMapNode extends TempNode {
99
103
 
100
104
  export default NormalMapNode;
101
105
 
102
- export const normalMap = nodeProxy( NormalMapNode );
103
-
104
- addNodeElement( 'normalMap', normalMap );
105
-
106
- addNodeClass( 'NormalMapNode', NormalMapNode );
106
+ export const normalMap = /*@__PURE__*/ nodeProxy( NormalMapNode );
@@ -0,0 +1,58 @@
1
+ import { Fn, If, nodeObject, vec4 } from '../tsl/TSLBase.js';
2
+ import { uv } from '../accessors/UV.js';
3
+ import { mod } from '../math/MathNode.js';
4
+ import { screenCoordinate } from './ScreenNode.js';
5
+ import StereoCompositePassNode from './StereoCompositePassNode.js';
6
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
7
+
8
+ class ParallaxBarrierPassNode extends StereoCompositePassNode {
9
+
10
+ static get type() {
11
+
12
+ return 'ParallaxBarrierPassNode';
13
+
14
+ }
15
+
16
+ constructor( scene, camera ) {
17
+
18
+ super( scene, camera );
19
+
20
+ this.isParallaxBarrierPassNode = true;
21
+
22
+ }
23
+
24
+ setup( builder ) {
25
+
26
+ const uvNode = uv();
27
+
28
+ const parallaxBarrier = Fn( () => {
29
+
30
+ const color = vec4().toVar();
31
+
32
+ If( mod( screenCoordinate.y, 2 ).greaterThan( 1 ), () => {
33
+
34
+ color.assign( this._mapLeft.uv( uvNode ) );
35
+
36
+ } ).Else( () => {
37
+
38
+ color.assign( this._mapRight.uv( uvNode ) );
39
+
40
+ } );
41
+
42
+ return color;
43
+
44
+ } );
45
+
46
+ const material = this._material || ( this._material = new NodeMaterial() );
47
+ material.fragmentNode = parallaxBarrier().context( builder.getSharedContext() );
48
+ material.needsUpdate = true;
49
+
50
+ return super.setup( builder );
51
+
52
+ }
53
+
54
+ }
55
+
56
+ export default ParallaxBarrierPassNode;
57
+
58
+ export const parallaxBarrierPass = ( scene, camera ) => nodeObject( new ParallaxBarrierPassNode( scene, camera ) );