@needle-tools/three 0.162.12 → 0.169.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/build/three.cjs +29789 -1941
- package/build/three.module.js +29095 -1933
- package/build/three.module.min.js +2 -2
- package/build/three.webgpu.js +80003 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +79951 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +2 -5
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +4 -2
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/controls/ArcballControls.js +174 -158
- package/examples/jsm/controls/DragControls.js +260 -132
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +790 -797
- package/examples/jsm/controls/PointerLockControls.js +24 -15
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +98 -63
- package/examples/jsm/csm/CSMShader.js +4 -4
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/environments/RoomEnvironment.js +2 -6
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +77 -8
- package/examples/jsm/exporters/KTX2Exporter.js +21 -13
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +9 -7
- package/examples/jsm/exporters/USDZExporter.js +55 -11
- package/examples/jsm/geometries/DecalGeometry.js +4 -1
- package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +1 -1
- package/examples/jsm/geometries/TextGeometry.js +10 -2
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/helpers/ViewHelper.js +75 -61
- package/examples/jsm/interactive/HTMLMesh.js +7 -9
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/draco/README.md +2 -2
- package/examples/jsm/libs/fflate.module.js +694 -496
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lights/LightProbeGenerator.js +24 -10
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
- package/examples/jsm/lines/LineMaterial.js +1 -17
- package/examples/jsm/lines/LineSegments2.js +15 -0
- package/examples/jsm/lines/Wireframe.js +16 -1
- package/examples/jsm/lines/webgpu/Line2.js +20 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
- package/examples/jsm/loaders/3MFLoader.js +2 -0
- package/examples/jsm/loaders/ColladaLoader.js +9 -6
- package/examples/jsm/loaders/DRACOLoader.js +4 -2
- package/examples/jsm/loaders/EXRLoader.js +351 -97
- package/examples/jsm/loaders/FBXLoader.js +77 -78
- package/examples/jsm/loaders/GLTFLoader.js +76 -14
- package/examples/jsm/loaders/KTX2Loader.js +30 -22
- package/examples/jsm/loaders/LDrawLoader.js +3 -2
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
- package/examples/jsm/loaders/LUTImageLoader.js +0 -14
- package/examples/jsm/loaders/MMDLoader.js +31 -12
- package/examples/jsm/loaders/MTLLoader.js +4 -3
- package/examples/jsm/loaders/MaterialXLoader.js +45 -21
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +8 -5
- package/examples/jsm/loaders/RGBMLoader.js +16 -0
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/USDZLoader.js +124 -76
- package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
- package/examples/jsm/loaders/VRMLLoader.js +11 -11
- package/examples/jsm/loaders/VTKLoader.js +80 -6
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
- package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
- package/examples/jsm/math/Octree.js +26 -20
- package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
- package/examples/jsm/misc/Timer.js +1 -1
- package/examples/jsm/modifiers/CurveModifier.js +11 -9
- package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
- package/examples/jsm/objects/InstancedPoints.js +2 -2
- package/examples/jsm/objects/Lensflare.js +2 -2
- package/examples/jsm/objects/LensflareMesh.js +322 -0
- package/examples/jsm/objects/SkyMesh.js +187 -0
- package/examples/jsm/objects/Water2Mesh.js +158 -0
- package/examples/jsm/objects/WaterMesh.js +101 -0
- package/examples/jsm/physics/JoltPhysics.js +281 -0
- package/examples/jsm/physics/RapierPhysics.js +25 -5
- package/examples/jsm/postprocessing/GlitchPass.js +0 -3
- package/examples/jsm/postprocessing/LUTPass.js +5 -71
- package/examples/jsm/postprocessing/OutlinePass.js +31 -46
- package/examples/jsm/postprocessing/RenderPass.js +1 -1
- package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
- package/examples/jsm/postprocessing/SAOPass.js +0 -1
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +6 -12
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
- package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
- package/examples/jsm/shaders/BleachBypassShader.js +1 -2
- package/examples/jsm/shaders/ColorifyShader.js +1 -2
- package/examples/jsm/shaders/FXAAShader.js +0 -2
- package/examples/jsm/shaders/GTAOShader.js +1 -1
- package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
- package/examples/jsm/shaders/OutputShader.js +1 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
- package/examples/jsm/transpiler/TSLEncoder.js +24 -22
- package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
- package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
- package/examples/jsm/utils/SceneUtils.js +60 -1
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/SortUtils.js +8 -5
- package/examples/jsm/utils/TextureUtils.js +3 -2
- package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
- package/package.json +11 -8
- package/src/Three.WebGPU.Nodes.js +200 -0
- package/src/Three.WebGPU.js +201 -0
- package/src/Three.js +23 -1
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
- package/src/animation/tracks/StringKeyframeTrack.js +10 -1
- package/src/audio/Audio.js +2 -2
- package/src/constants.js +6 -7
- package/src/core/BufferAttribute.js +0 -9
- package/src/core/Clock.js +1 -1
- package/src/core/InterleavedBuffer.js +0 -9
- package/src/core/Object3D.js +34 -29
- package/src/core/Raycaster.js +6 -2
- package/src/core/RenderTarget.js +8 -0
- package/src/extras/Controls.js +32 -0
- package/src/extras/PMREMGenerator.js +12 -11
- package/src/extras/TextureUtils.js +210 -0
- package/src/geometries/CylinderGeometry.js +11 -4
- package/src/lights/Light.js +1 -0
- package/src/lights/LightShadow.js +5 -0
- package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
- package/src/loaders/FileLoader.js +5 -1
- package/src/loaders/LoaderUtils.js +3 -1
- package/src/loaders/MaterialLoader.js +8 -1
- package/src/loaders/ObjectLoader.js +36 -2
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
- package/src/materials/Material.js +4 -0
- package/src/materials/MeshPhysicalMaterial.js +20 -0
- package/src/materials/ShaderMaterial.js +0 -4
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
- package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
- package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
- package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
- package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
- package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
- package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
- package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
- package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
- package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
- package/src/math/Box2.js +4 -4
- package/src/math/Box3.js +6 -6
- package/src/math/ColorManagement.js +10 -0
- package/src/math/Matrix2.js +54 -0
- package/src/math/Spherical.js +4 -5
- package/src/math/Triangle.js +24 -0
- package/src/math/Vector4.js +13 -0
- package/src/nodes/Nodes.js +164 -0
- package/src/nodes/TSL.js +179 -0
- package/src/nodes/accessors/AccessorsUtils.js +25 -0
- package/src/nodes/accessors/BatchNode.js +128 -0
- package/src/nodes/accessors/Bitangent.js +13 -0
- package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
- package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
- package/src/nodes/accessors/Camera.js +13 -0
- package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
- package/src/nodes/accessors/CubeTextureNode.js +79 -0
- package/src/nodes/accessors/InstanceNode.js +144 -0
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
- package/src/nodes/accessors/Lights.js +51 -0
- package/src/nodes/accessors/MaterialNode.js +441 -0
- package/src/nodes/accessors/MaterialProperties.js +3 -0
- package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
- package/src/nodes/accessors/ModelNode.js +72 -0
- package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
- package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
- package/src/nodes/accessors/Normal.js +88 -0
- package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
- package/src/nodes/accessors/PointUVNode.js +30 -0
- package/src/nodes/accessors/Position.js +10 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
- package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
- package/src/nodes/accessors/ReflectVector.js +10 -0
- package/src/nodes/accessors/RendererReferenceNode.js +35 -0
- package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
- package/src/nodes/accessors/SkinningNode.js +191 -0
- package/src/nodes/accessors/StorageBufferNode.js +147 -0
- package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
- package/src/nodes/accessors/Tangent.js +22 -0
- package/src/nodes/accessors/Texture3DNode.js +103 -0
- package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
- package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
- package/src/nodes/accessors/TextureSizeNode.js +36 -0
- package/src/nodes/accessors/UV.js +3 -0
- package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
- package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
- package/src/nodes/accessors/VelocityNode.js +134 -0
- package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
- package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
- package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
- package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
- package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
- package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
- package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
- package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
- package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
- package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
- package/src/nodes/core/CacheNode.js +50 -0
- package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
- package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
- package/src/nodes/core/IndexNode.js +99 -0
- package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
- package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
- package/src/nodes/core/MRTNode.js +85 -0
- package/{examples/jsm → src}/nodes/core/Node.js +114 -57
- package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
- package/src/nodes/core/NodeCache.js +36 -0
- package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
- package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
- package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
- package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
- package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
- package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
- package/src/nodes/core/PropertyNode.js +88 -0
- package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
- package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
- package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
- package/src/nodes/core/UniformGroupNode.js +59 -0
- package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
- package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
- package/src/nodes/core/VaryingNode.js +108 -0
- package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
- package/src/nodes/display/AnaglyphPassNode.js +67 -0
- package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
- package/src/nodes/display/BleachBypass.js +26 -0
- package/src/nodes/display/BlendMode.js +54 -0
- package/src/nodes/display/BloomNode.js +341 -0
- package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
- package/src/nodes/display/ColorAdjustment.js +46 -0
- package/src/nodes/display/ColorSpaceFunctions.js +38 -0
- package/src/nodes/display/ColorSpaceNode.js +114 -0
- package/src/nodes/display/DenoiseNode.js +204 -0
- package/src/nodes/display/DepthOfFieldNode.js +124 -0
- package/src/nodes/display/DotScreenNode.js +66 -0
- package/src/nodes/display/FXAANode.js +332 -0
- package/src/nodes/display/FilmNode.js +56 -0
- package/src/nodes/display/FrontFacingNode.js +45 -0
- package/src/nodes/display/GTAONode.js +331 -0
- package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
- package/src/nodes/display/Lut3DNode.js +57 -0
- package/src/nodes/display/MotionBlur.js +25 -0
- package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
- package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
- package/src/nodes/display/PassNode.js +378 -0
- package/src/nodes/display/PixelationPassNode.js +213 -0
- package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
- package/src/nodes/display/RGBShiftNode.js +53 -0
- package/src/nodes/display/RenderOutputNode.js +60 -0
- package/src/nodes/display/SSAAPassNode.js +287 -0
- package/src/nodes/display/ScreenNode.js +181 -0
- package/src/nodes/display/Sepia.js +17 -0
- package/src/nodes/display/SobelOperatorNode.js +126 -0
- package/src/nodes/display/StereoCompositePassNode.js +110 -0
- package/src/nodes/display/StereoPassNode.js +83 -0
- package/src/nodes/display/ToneMappingFunctions.js +190 -0
- package/src/nodes/display/ToneMappingNode.js +67 -0
- package/src/nodes/display/ToonOutlinePassNode.js +111 -0
- package/src/nodes/display/TransitionNode.js +80 -0
- package/src/nodes/display/ViewportDepthNode.js +125 -0
- package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
- package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
- package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
- package/src/nodes/fog/FogExp2Node.js +35 -0
- package/src/nodes/fog/FogNode.js +50 -0
- package/src/nodes/fog/FogRangeNode.js +36 -0
- package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
- package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
- package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
- package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
- package/src/nodes/functions/BSDF/LTC.js +131 -0
- package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
- package/src/nodes/functions/BasicLightingModel.js +78 -0
- package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
- package/src/nodes/functions/PhysicalLightingModel.js +633 -0
- package/src/nodes/functions/ShadowMaskModel.js +31 -0
- package/src/nodes/functions/ToonLightingModel.js +51 -0
- package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
- package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
- package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
- package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
- package/src/nodes/gpgpu/BarrierNode.js +40 -0
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +98 -0
- package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +10 -6
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +100 -0
- package/src/nodes/lighting/AONode.js +27 -0
- package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +6 -8
- package/src/nodes/lighting/AnalyticLightNode.js +522 -0
- package/src/nodes/lighting/BasicEnvironmentNode.js +30 -0
- package/src/nodes/lighting/BasicLightMapNode.js +32 -0
- package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +7 -9
- package/src/nodes/lighting/EnvironmentNode.js +138 -0
- package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +12 -11
- package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +7 -9
- package/src/nodes/lighting/IrradianceNode.js +27 -0
- package/src/nodes/lighting/LightProbeNode.js +53 -0
- package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
- package/src/nodes/lighting/LightingContextNode.js +67 -0
- package/{examples/jsm → src}/nodes/lighting/LightingNode.js +9 -3
- package/src/nodes/lighting/LightsNode.js +250 -0
- package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +12 -13
- package/src/nodes/lighting/RectAreaLightNode.js +97 -0
- package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +14 -16
- package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
- package/src/nodes/materialx/lib/mx_hsv.js +127 -0
- package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
- package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
- package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +48 -13
- package/src/nodes/math/Hash.js +13 -0
- package/src/nodes/math/MathNode.js +407 -0
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- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +271 -43
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this.distanceFallOff = uniform( 1 );
|
|
46
|
+
this.scale = uniform( 1 );
|
|
47
|
+
this.noiseNode = texture( generateMagicSquareNoise() );
|
|
48
|
+
|
|
49
|
+
this.cameraProjectionMatrix = uniform( camera.projectionMatrix );
|
|
50
|
+
this.cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
|
|
51
|
+
|
|
52
|
+
this.SAMPLES = uniform( 16 );
|
|
53
|
+
|
|
54
|
+
this._aoRenderTarget = new RenderTarget();
|
|
55
|
+
this._aoRenderTarget.texture.name = 'GTAONode.AO';
|
|
56
|
+
|
|
57
|
+
this._material = null;
|
|
58
|
+
this._textureNode = passTexture( this, this._aoRenderTarget.texture );
|
|
59
|
+
|
|
60
|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
61
|
+
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
getTextureNode() {
|
|
65
|
+
|
|
66
|
+
return this._textureNode;
|
|
67
|
+
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
setSize( width, height ) {
|
|
71
|
+
|
|
72
|
+
this.resolution.value.set( width, height );
|
|
73
|
+
this._aoRenderTarget.setSize( width, height );
|
|
74
|
+
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
updateBefore( frame ) {
|
|
78
|
+
|
|
79
|
+
const { renderer } = frame;
|
|
80
|
+
|
|
81
|
+
const size = renderer.getDrawingBufferSize( _size );
|
|
82
|
+
|
|
83
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
84
|
+
const currentMRT = renderer.getMRT();
|
|
85
|
+
renderer.getClearColor( _currentClearColor );
|
|
86
|
+
const currentClearAlpha = renderer.getClearAlpha();
|
|
87
|
+
|
|
88
|
+
_quadMesh.material = this._material;
|
|
89
|
+
|
|
90
|
+
this.setSize( size.width, size.height );
|
|
91
|
+
|
|
92
|
+
// clear
|
|
93
|
+
|
|
94
|
+
renderer.setMRT( null );
|
|
95
|
+
renderer.setClearColor( 0xffffff, 1 );
|
|
96
|
+
|
|
97
|
+
// ao
|
|
98
|
+
|
|
99
|
+
renderer.setRenderTarget( this._aoRenderTarget );
|
|
100
|
+
_quadMesh.render( renderer );
|
|
101
|
+
|
|
102
|
+
// restore
|
|
103
|
+
|
|
104
|
+
renderer.setRenderTarget( currentRenderTarget );
|
|
105
|
+
renderer.setMRT( currentMRT );
|
|
106
|
+
renderer.setClearColor( _currentClearColor, currentClearAlpha );
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
setup( builder ) {
|
|
111
|
+
|
|
112
|
+
const uvNode = uv();
|
|
113
|
+
|
|
114
|
+
const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
|
|
115
|
+
const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
|
|
116
|
+
|
|
117
|
+
const getSceneUvAndDepth = Fn( ( [ sampleViewPos ] )=> {
|
|
118
|
+
|
|
119
|
+
const sampleClipPos = this.cameraProjectionMatrix.mul( vec4( sampleViewPos, 1.0 ) );
|
|
120
|
+
let sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
|
|
121
|
+
sampleUv = vec2( sampleUv.x, sampleUv.y.oneMinus() );
|
|
122
|
+
const sampleSceneDepth = sampleDepth( sampleUv );
|
|
123
|
+
return vec3( sampleUv, sampleSceneDepth );
|
|
124
|
+
|
|
125
|
+
} );
|
|
126
|
+
|
|
127
|
+
const getViewPosition = Fn( ( [ screenPosition, depth ] ) => {
|
|
128
|
+
|
|
129
|
+
screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
|
|
130
|
+
|
|
131
|
+
const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
|
|
132
|
+
const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
|
|
133
|
+
|
|
134
|
+
return viewSpacePosition.xyz.div( viewSpacePosition.w );
|
|
135
|
+
|
|
136
|
+
} );
|
|
137
|
+
|
|
138
|
+
const ao = Fn( () => {
|
|
139
|
+
|
|
140
|
+
const depth = sampleDepth( uvNode );
|
|
141
|
+
|
|
142
|
+
depth.greaterThanEqual( 1.0 ).discard();
|
|
143
|
+
|
|
144
|
+
const viewPosition = getViewPosition( uvNode, depth );
|
|
145
|
+
const viewNormal = this.normalNode.rgb.normalize();
|
|
146
|
+
|
|
147
|
+
const radiusToUse = this.radius;
|
|
148
|
+
|
|
149
|
+
const noiseResolution = textureSize( this.noiseNode, 0 );
|
|
150
|
+
let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
|
|
151
|
+
noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
|
|
152
|
+
const noiseTexel = sampleNoise( noiseUv );
|
|
153
|
+
const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
|
|
154
|
+
const tangent = vec3( randomVec.xy, 0.0 ).normalize();
|
|
155
|
+
const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
|
|
156
|
+
const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
|
|
157
|
+
|
|
158
|
+
const DIRECTIONS = this.SAMPLES.lessThan( 30 ).select( 3, 5 );
|
|
159
|
+
const STEPS = add( this.SAMPLES, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS );
|
|
160
|
+
|
|
161
|
+
const ao = float( 0 ).toVar();
|
|
162
|
+
|
|
163
|
+
Loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
|
|
164
|
+
|
|
165
|
+
const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI );
|
|
166
|
+
const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
|
|
167
|
+
sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
|
|
168
|
+
|
|
169
|
+
const viewDir = normalize( viewPosition.xyz.negate() );
|
|
170
|
+
const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) );
|
|
171
|
+
const sliceTangent = cross( sliceBitangent, viewDir );
|
|
172
|
+
const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
|
|
173
|
+
|
|
174
|
+
const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent );
|
|
175
|
+
const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
|
|
176
|
+
|
|
177
|
+
Loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
|
|
178
|
+
|
|
179
|
+
const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
|
|
180
|
+
|
|
181
|
+
// x
|
|
182
|
+
|
|
183
|
+
const sampleSceneUvDepthX = getSceneUvAndDepth( viewPosition.add( sampleViewOffset ) );
|
|
184
|
+
const sampleSceneViewPositionX = getViewPosition( sampleSceneUvDepthX.xy, sampleSceneUvDepthX.z );
|
|
185
|
+
const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition );
|
|
186
|
+
|
|
187
|
+
If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
|
|
188
|
+
|
|
189
|
+
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
|
|
190
|
+
cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
191
|
+
|
|
192
|
+
} );
|
|
193
|
+
|
|
194
|
+
// y
|
|
195
|
+
|
|
196
|
+
const sampleSceneUvDepthY = getSceneUvAndDepth( viewPosition.sub( sampleViewOffset ) );
|
|
197
|
+
const sampleSceneViewPositionY = getViewPosition( sampleSceneUvDepthY.xy, sampleSceneUvDepthY.z );
|
|
198
|
+
const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition );
|
|
199
|
+
|
|
200
|
+
If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
|
|
201
|
+
|
|
202
|
+
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
|
|
203
|
+
cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
204
|
+
|
|
205
|
+
} );
|
|
206
|
+
|
|
207
|
+
} );
|
|
208
|
+
|
|
209
|
+
const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) );
|
|
210
|
+
const nx = dot( normalInSlice, sliceTangent );
|
|
211
|
+
const ny = dot( normalInSlice, viewDir );
|
|
212
|
+
const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
|
|
213
|
+
const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
|
|
214
|
+
const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
|
|
215
|
+
ao.addAssign( occlusion );
|
|
216
|
+
|
|
217
|
+
} );
|
|
218
|
+
|
|
219
|
+
ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
|
|
220
|
+
ao.assign( pow( ao, this.scale ) );
|
|
221
|
+
|
|
222
|
+
return vec4( vec3( ao ), 1.0 );
|
|
223
|
+
|
|
224
|
+
} );
|
|
225
|
+
|
|
226
|
+
const material = this._material || ( this._material = new NodeMaterial() );
|
|
227
|
+
material.fragmentNode = ao().context( builder.getSharedContext() );
|
|
228
|
+
material.name = 'GTAO';
|
|
229
|
+
material.needsUpdate = true;
|
|
230
|
+
|
|
231
|
+
//
|
|
232
|
+
|
|
233
|
+
return this._textureNode;
|
|
234
|
+
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
dispose() {
|
|
238
|
+
|
|
239
|
+
this._aoRenderTarget.dispose();
|
|
240
|
+
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
export default GTAONode;
|
|
246
|
+
|
|
247
|
+
function generateMagicSquareNoise( size = 5 ) {
|
|
248
|
+
|
|
249
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
250
|
+
const magicSquare = generateMagicSquare( noiseSize );
|
|
251
|
+
const noiseSquareSize = magicSquare.length;
|
|
252
|
+
const data = new Uint8Array( noiseSquareSize * 4 );
|
|
253
|
+
|
|
254
|
+
for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
|
|
255
|
+
|
|
256
|
+
const iAng = magicSquare[ inx ];
|
|
257
|
+
const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
|
|
258
|
+
const randomVec = new Vector3(
|
|
259
|
+
Math.cos( angle ),
|
|
260
|
+
Math.sin( angle ),
|
|
261
|
+
0
|
|
262
|
+
).normalize();
|
|
263
|
+
data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
|
|
264
|
+
data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
|
|
265
|
+
data[ inx * 4 + 2 ] = 127;
|
|
266
|
+
data[ inx * 4 + 3 ] = 255;
|
|
267
|
+
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
|
|
271
|
+
noiseTexture.wrapS = RepeatWrapping;
|
|
272
|
+
noiseTexture.wrapT = RepeatWrapping;
|
|
273
|
+
noiseTexture.needsUpdate = true;
|
|
274
|
+
|
|
275
|
+
return noiseTexture;
|
|
276
|
+
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
function generateMagicSquare( size ) {
|
|
280
|
+
|
|
281
|
+
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
282
|
+
const noiseSquareSize = noiseSize * noiseSize;
|
|
283
|
+
const magicSquare = Array( noiseSquareSize ).fill( 0 );
|
|
284
|
+
let i = Math.floor( noiseSize / 2 );
|
|
285
|
+
let j = noiseSize - 1;
|
|
286
|
+
|
|
287
|
+
for ( let num = 1; num <= noiseSquareSize; ) {
|
|
288
|
+
|
|
289
|
+
if ( i === - 1 && j === noiseSize ) {
|
|
290
|
+
|
|
291
|
+
j = noiseSize - 2;
|
|
292
|
+
i = 0;
|
|
293
|
+
|
|
294
|
+
} else {
|
|
295
|
+
|
|
296
|
+
if ( j === noiseSize ) {
|
|
297
|
+
|
|
298
|
+
j = 0;
|
|
299
|
+
|
|
300
|
+
}
|
|
301
|
+
|
|
302
|
+
if ( i < 0 ) {
|
|
303
|
+
|
|
304
|
+
i = noiseSize - 1;
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
|
|
311
|
+
|
|
312
|
+
j -= 2;
|
|
313
|
+
i ++;
|
|
314
|
+
continue;
|
|
315
|
+
|
|
316
|
+
} else {
|
|
317
|
+
|
|
318
|
+
magicSquare[ i * noiseSize + j ] = num ++;
|
|
319
|
+
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
j ++;
|
|
323
|
+
i --;
|
|
324
|
+
|
|
325
|
+
}
|
|
326
|
+
|
|
327
|
+
return magicSquare;
|
|
328
|
+
|
|
329
|
+
}
|
|
330
|
+
|
|
331
|
+
export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
|
|
@@ -1,30 +1,39 @@
|
|
|
1
1
|
import TempNode from '../core/TempNode.js';
|
|
2
|
-
import { nodeObject,
|
|
2
|
+
import { nodeObject, Fn, float, vec2, vec4 } from '../tsl/TSLBase.js';
|
|
3
3
|
import { NodeUpdateType } from '../core/constants.js';
|
|
4
4
|
import { mul } from '../math/OperatorNode.js';
|
|
5
|
-
import { uv } from '../accessors/
|
|
6
|
-
import {
|
|
5
|
+
import { uv } from '../accessors/UV.js';
|
|
6
|
+
import { passTexture } from './PassNode.js';
|
|
7
7
|
import { uniform } from '../core/UniformNode.js';
|
|
8
|
-
import {
|
|
9
|
-
import QuadMesh from '../../
|
|
8
|
+
import { convertToTexture } from '../utils/RTTNode.js';
|
|
9
|
+
import QuadMesh from '../../renderers/common/QuadMesh.js';
|
|
10
|
+
|
|
11
|
+
import { Vector2 } from '../../math/Vector2.js';
|
|
12
|
+
import { RenderTarget } from '../../core/RenderTarget.js';
|
|
13
|
+
import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
|
|
10
14
|
|
|
11
15
|
// WebGPU: The use of a single QuadMesh for both gaussian blur passes results in a single RenderObject with a SampledTexture binding that
|
|
12
16
|
// alternates between source textures and triggers creation of new BindGroups and BindGroupLayouts every frame.
|
|
13
17
|
|
|
14
|
-
const
|
|
15
|
-
const
|
|
18
|
+
const _quadMesh1 = /*@__PURE__*/ new QuadMesh();
|
|
19
|
+
const _quadMesh2 = /*@__PURE__*/ new QuadMesh();
|
|
16
20
|
|
|
17
21
|
class GaussianBlurNode extends TempNode {
|
|
18
22
|
|
|
19
|
-
|
|
23
|
+
static get type() {
|
|
24
|
+
|
|
25
|
+
return 'GaussianBlurNode';
|
|
26
|
+
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
constructor( textureNode, directionNode = null, sigma = 2 ) {
|
|
20
30
|
|
|
21
31
|
super( 'vec4' );
|
|
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@@ -33,7 +42,7 @@ class GaussianBlurNode extends TempNode {
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this._textureNode =
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@@ -60,10 +69,12 @@ class GaussianBlurNode extends TempNode {
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const map = textureNode.value;
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this.setSize( map.image.width, map.image.height );
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@@ -72,13 +83,17 @@ class GaussianBlurNode extends TempNode {
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// clear
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renderer.setMRT( null );
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// horizontal
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renderer.setRenderTarget( this._horizontalRT );
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this._passDirection.value.set( 1, 0 );
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_quadMesh1.render( renderer );
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// vertical
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@@ -87,11 +102,12 @@ class GaussianBlurNode extends TempNode {
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this._passDirection.value.set( 0, 1 );
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-
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_quadMesh2.render( renderer );
|
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// restore
|
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renderer.setRenderTarget( currentRenderTarget );
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renderer.setMRT( currentMRT );
|
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|
textureNode.value = currentTexture;
|
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|
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|
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}
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|
@@ -117,16 +133,17 @@ class GaussianBlurNode extends TempNode {
|
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//
|
|
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|
const uvNode = textureNode.uvNode || uv();
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+
const directionNode = vec2( this.directionNode || 1 );
|
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|
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const sampleTexture = ( uv ) => textureNode.
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|
+
const sampleTexture = ( uv ) => textureNode.uv( uv );
|
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139
|
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|
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|
-
const blur =
|
|
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|
+
const blur = Fn( () => {
|
|
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141
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|
|
125
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|
const kernelSize = 3 + ( 2 * this.sigma );
|
|
126
143
|
const gaussianCoefficients = this._getCoefficients( kernelSize );
|
|
127
144
|
|
|
128
145
|
const invSize = this._invSize;
|
|
129
|
-
const direction =
|
|
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|
+
const direction = directionNode.mul( this._passDirection );
|
|
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147
|
|
|
131
148
|
const weightSum = float( gaussianCoefficients[ 0 ] ).toVar();
|
|
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149
|
const diffuseSum = vec4( sampleTexture( uvNode ).mul( weightSum ) ).toVar();
|
|
@@ -152,8 +169,10 @@ class GaussianBlurNode extends TempNode {
|
|
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152
169
|
|
|
153
170
|
//
|
|
154
171
|
|
|
155
|
-
const material = this._material || ( this._material =
|
|
156
|
-
material.fragmentNode = blur();
|
|
172
|
+
const material = this._material || ( this._material = new NodeMaterial() );
|
|
173
|
+
material.fragmentNode = blur().context( builder.getSharedContext() );
|
|
174
|
+
material.name = 'Gaussian_blur';
|
|
175
|
+
material.needsUpdate = true;
|
|
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176
|
|
|
158
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|
//
|
|
159
178
|
|
|
@@ -166,6 +185,13 @@ class GaussianBlurNode extends TempNode {
|
|
|
166
185
|
|
|
167
186
|
}
|
|
168
187
|
|
|
188
|
+
dispose() {
|
|
189
|
+
|
|
190
|
+
this._horizontalRT.dispose();
|
|
191
|
+
this._verticalRT.dispose();
|
|
192
|
+
|
|
193
|
+
}
|
|
194
|
+
|
|
169
195
|
_getCoefficients( kernelRadius ) {
|
|
170
196
|
|
|
171
197
|
const coefficients = [];
|
|
@@ -182,9 +208,6 @@ class GaussianBlurNode extends TempNode {
|
|
|
182
208
|
|
|
183
209
|
}
|
|
184
210
|
|
|
185
|
-
export const gaussianBlur = ( node, sigma ) => nodeObject( new GaussianBlurNode( nodeObject( node ), sigma ) );
|
|
186
|
-
|
|
187
|
-
addNodeElement( 'gaussianBlur', gaussianBlur );
|
|
188
|
-
|
|
189
211
|
export default GaussianBlurNode;
|
|
190
212
|
|
|
213
|
+
export const gaussianBlur = ( node, directionNode, sigma ) => nodeObject( new GaussianBlurNode( convertToTexture( node ), directionNode, sigma ) );
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import TempNode from '../core/TempNode.js';
|
|
2
|
+
import { Fn, nodeObject, vec3, vec4, float } from '../tsl/TSLBase.js';
|
|
3
|
+
import { uniform } from '../core/UniformNode.js';
|
|
4
|
+
import { mix } from '../math/MathNode.js';
|
|
5
|
+
|
|
6
|
+
class Lut3DNode extends TempNode {
|
|
7
|
+
|
|
8
|
+
static get type() {
|
|
9
|
+
|
|
10
|
+
return 'Lut3DNode';
|
|
11
|
+
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
constructor( inputNode, lutNode, size, intensityNode ) {
|
|
15
|
+
|
|
16
|
+
super();
|
|
17
|
+
|
|
18
|
+
this.inputNode = inputNode;
|
|
19
|
+
this.lutNode = lutNode;
|
|
20
|
+
this.size = uniform( size );
|
|
21
|
+
this.intensityNode = intensityNode;
|
|
22
|
+
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
setup() {
|
|
26
|
+
|
|
27
|
+
const { inputNode, lutNode } = this;
|
|
28
|
+
|
|
29
|
+
const sampleLut = ( uv ) => lutNode.uv( uv );
|
|
30
|
+
|
|
31
|
+
const lut3D = Fn( () => {
|
|
32
|
+
|
|
33
|
+
const base = inputNode;
|
|
34
|
+
|
|
35
|
+
// pull the sample in by half a pixel so the sample begins at the center of the edge pixels.
|
|
36
|
+
|
|
37
|
+
const pixelWidth = float( 1.0 ).div( this.size );
|
|
38
|
+
const halfPixelWidth = float( 0.5 ).div( this.size );
|
|
39
|
+
const uvw = vec3( halfPixelWidth ).add( base.rgb.mul( float( 1.0 ).sub( pixelWidth ) ) );
|
|
40
|
+
|
|
41
|
+
const lutValue = vec4( sampleLut( uvw ).rgb, base.a );
|
|
42
|
+
|
|
43
|
+
return vec4( mix( base, lutValue, this.intensityNode ) );
|
|
44
|
+
|
|
45
|
+
} );
|
|
46
|
+
|
|
47
|
+
const outputNode = lut3D();
|
|
48
|
+
|
|
49
|
+
return outputNode;
|
|
50
|
+
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
export default Lut3DNode;
|
|
56
|
+
|
|
57
|
+
export const lut3D = ( node, lut, size, intensity ) => nodeObject( new Lut3DNode( nodeObject( node ), nodeObject( lut ), size, nodeObject( intensity ) ) );
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { float, int, Fn } from '../tsl/TSLBase.js';
|
|
2
|
+
import { Loop } from '../utils/LoopNode.js';
|
|
3
|
+
import { uv } from '../accessors/UV.js';
|
|
4
|
+
|
|
5
|
+
export const motionBlur = /*@__PURE__*/ Fn( ( [ inputNode, velocity, numSamples = int( 16 ) ] ) => {
|
|
6
|
+
|
|
7
|
+
const sampleColor = ( uv ) => inputNode.uv( uv );
|
|
8
|
+
|
|
9
|
+
const uvs = uv();
|
|
10
|
+
|
|
11
|
+
const colorResult = sampleColor( uvs ).toVar();
|
|
12
|
+
const fSamples = float( numSamples );
|
|
13
|
+
|
|
14
|
+
Loop( { start: int( 1 ), end: numSamples, type: 'int', condition: '<=' }, ( { i } ) => {
|
|
15
|
+
|
|
16
|
+
const offset = velocity.mul( float( i ).div( fSamples.sub( 1 ) ).sub( 0.5 ) );
|
|
17
|
+
colorResult.addAssign( sampleColor( uvs.add( offset ) ) );
|
|
18
|
+
|
|
19
|
+
} );
|
|
20
|
+
|
|
21
|
+
colorResult.divAssign( fSamples );
|
|
22
|
+
|
|
23
|
+
return colorResult;
|
|
24
|
+
|
|
25
|
+
} );
|
|
@@ -1,21 +1,19 @@
|
|
|
1
1
|
import TempNode from '../core/TempNode.js';
|
|
2
2
|
import { add } from '../math/OperatorNode.js';
|
|
3
3
|
|
|
4
|
-
import {
|
|
5
|
-
import {
|
|
6
|
-
import { positionView } from '../accessors/PositionNode.js';
|
|
4
|
+
import { normalView, transformNormalToView } from '../accessors/Normal.js';
|
|
5
|
+
import { positionView } from '../accessors/Position.js';
|
|
7
6
|
import { TBNViewMatrix } from '../accessors/AccessorsUtils.js';
|
|
8
|
-
import { uv } from '../accessors/
|
|
7
|
+
import { uv } from '../accessors/UV.js';
|
|
9
8
|
import { faceDirection } from './FrontFacingNode.js';
|
|
10
|
-
import {
|
|
11
|
-
import { addNodeElement, tslFn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
|
|
9
|
+
import { Fn, nodeProxy, vec3 } from '../tsl/TSLBase.js';
|
|
12
10
|
|
|
13
|
-
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from '
|
|
11
|
+
import { TangentSpaceNormalMap, ObjectSpaceNormalMap } from '../../constants.js';
|
|
14
12
|
|
|
15
13
|
// Normal Mapping Without Precomputed Tangents
|
|
16
14
|
// http://www.thetenthplanet.de/archives/1180
|
|
17
15
|
|
|
18
|
-
const perturbNormal2Arb =
|
|
16
|
+
const perturbNormal2Arb = /*@__PURE__*/ Fn( ( inputs ) => {
|
|
19
17
|
|
|
20
18
|
const { eye_pos, surf_norm, mapN, uv } = inputs;
|
|
21
19
|
|
|
@@ -41,6 +39,12 @@ const perturbNormal2Arb = tslFn( ( inputs ) => {
|
|
|
41
39
|
|
|
42
40
|
class NormalMapNode extends TempNode {
|
|
43
41
|
|
|
42
|
+
static get type() {
|
|
43
|
+
|
|
44
|
+
return 'NormalMapNode';
|
|
45
|
+
|
|
46
|
+
}
|
|
47
|
+
|
|
44
48
|
constructor( node, scaleNode = null ) {
|
|
45
49
|
|
|
46
50
|
super( 'vec3' );
|
|
@@ -68,7 +72,7 @@ class NormalMapNode extends TempNode {
|
|
|
68
72
|
|
|
69
73
|
if ( normalMapType === ObjectSpaceNormalMap ) {
|
|
70
74
|
|
|
71
|
-
outputNode =
|
|
75
|
+
outputNode = transformNormalToView( normalMap );
|
|
72
76
|
|
|
73
77
|
} else if ( normalMapType === TangentSpaceNormalMap ) {
|
|
74
78
|
|
|
@@ -99,8 +103,4 @@ class NormalMapNode extends TempNode {
|
|
|
99
103
|
|
|
100
104
|
export default NormalMapNode;
|
|
101
105
|
|
|
102
|
-
export const normalMap = nodeProxy( NormalMapNode );
|
|
103
|
-
|
|
104
|
-
addNodeElement( 'normalMap', normalMap );
|
|
105
|
-
|
|
106
|
-
addNodeClass( 'NormalMapNode', NormalMapNode );
|
|
106
|
+
export const normalMap = /*@__PURE__*/ nodeProxy( NormalMapNode );
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { Fn, If, nodeObject, vec4 } from '../tsl/TSLBase.js';
|
|
2
|
+
import { uv } from '../accessors/UV.js';
|
|
3
|
+
import { mod } from '../math/MathNode.js';
|
|
4
|
+
import { screenCoordinate } from './ScreenNode.js';
|
|
5
|
+
import StereoCompositePassNode from './StereoCompositePassNode.js';
|
|
6
|
+
import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
|
|
7
|
+
|
|
8
|
+
class ParallaxBarrierPassNode extends StereoCompositePassNode {
|
|
9
|
+
|
|
10
|
+
static get type() {
|
|
11
|
+
|
|
12
|
+
return 'ParallaxBarrierPassNode';
|
|
13
|
+
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
constructor( scene, camera ) {
|
|
17
|
+
|
|
18
|
+
super( scene, camera );
|
|
19
|
+
|
|
20
|
+
this.isParallaxBarrierPassNode = true;
|
|
21
|
+
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
setup( builder ) {
|
|
25
|
+
|
|
26
|
+
const uvNode = uv();
|
|
27
|
+
|
|
28
|
+
const parallaxBarrier = Fn( () => {
|
|
29
|
+
|
|
30
|
+
const color = vec4().toVar();
|
|
31
|
+
|
|
32
|
+
If( mod( screenCoordinate.y, 2 ).greaterThan( 1 ), () => {
|
|
33
|
+
|
|
34
|
+
color.assign( this._mapLeft.uv( uvNode ) );
|
|
35
|
+
|
|
36
|
+
} ).Else( () => {
|
|
37
|
+
|
|
38
|
+
color.assign( this._mapRight.uv( uvNode ) );
|
|
39
|
+
|
|
40
|
+
} );
|
|
41
|
+
|
|
42
|
+
return color;
|
|
43
|
+
|
|
44
|
+
} );
|
|
45
|
+
|
|
46
|
+
const material = this._material || ( this._material = new NodeMaterial() );
|
|
47
|
+
material.fragmentNode = parallaxBarrier().context( builder.getSharedContext() );
|
|
48
|
+
material.needsUpdate = true;
|
|
49
|
+
|
|
50
|
+
return super.setup( builder );
|
|
51
|
+
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
export default ParallaxBarrierPassNode;
|
|
57
|
+
|
|
58
|
+
export const parallaxBarrierPass = ( scene, camera ) => nodeObject( new ParallaxBarrierPassNode( scene, camera ) );
|