@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,125 @@
1
+ import Node from '../core/Node.js';
2
+ import { nodeImmutable, nodeProxy } from '../tsl/TSLBase.js';
3
+ import { cameraNear, cameraFar } from '../accessors/Camera.js';
4
+ import { positionView } from '../accessors/Position.js';
5
+ import { viewportDepthTexture } from './ViewportDepthTextureNode.js';
6
+
7
+ class ViewportDepthNode extends Node {
8
+
9
+ static get type() {
10
+
11
+ return 'ViewportDepthNode';
12
+
13
+ }
14
+
15
+ constructor( scope, valueNode = null ) {
16
+
17
+ super( 'float' );
18
+
19
+ this.scope = scope;
20
+ this.valueNode = valueNode;
21
+
22
+ this.isViewportDepthNode = true;
23
+
24
+ }
25
+
26
+ generate( builder ) {
27
+
28
+ const { scope } = this;
29
+
30
+ if ( scope === ViewportDepthNode.DEPTH_BASE ) {
31
+
32
+ return builder.getFragDepth();
33
+
34
+ }
35
+
36
+ return super.generate( builder );
37
+
38
+ }
39
+
40
+ setup( { camera } ) {
41
+
42
+ const { scope } = this;
43
+ const value = this.valueNode;
44
+
45
+ let node = null;
46
+
47
+ if ( scope === ViewportDepthNode.DEPTH_BASE ) {
48
+
49
+ if ( value !== null ) {
50
+
51
+ node = depthBase().assign( value );
52
+
53
+ }
54
+
55
+ } else if ( scope === ViewportDepthNode.DEPTH ) {
56
+
57
+ if ( camera.isPerspectiveCamera ) {
58
+
59
+ node = viewZToPerspectiveDepth( positionView.z, cameraNear, cameraFar );
60
+
61
+ } else {
62
+
63
+ node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
64
+
65
+ }
66
+
67
+ } else if ( scope === ViewportDepthNode.LINEAR_DEPTH ) {
68
+
69
+ if ( value !== null ) {
70
+
71
+ if ( camera.isPerspectiveCamera ) {
72
+
73
+ const viewZ = perspectiveDepthToViewZ( value, cameraNear, cameraFar );
74
+
75
+ node = viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
76
+
77
+ } else {
78
+
79
+ node = value;
80
+
81
+ }
82
+
83
+ } else {
84
+
85
+ node = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
86
+
87
+ }
88
+
89
+ }
90
+
91
+ return node;
92
+
93
+ }
94
+
95
+ }
96
+
97
+ ViewportDepthNode.DEPTH_BASE = 'depthBase';
98
+ ViewportDepthNode.DEPTH = 'depth';
99
+ ViewportDepthNode.LINEAR_DEPTH = 'linearDepth';
100
+
101
+ export default ViewportDepthNode;
102
+
103
+ // NOTE: viewZ, the z-coordinate in camera space, is negative for points in front of the camera
104
+
105
+ // -near maps to 0; -far maps to 1
106
+ export const viewZToOrthographicDepth = ( viewZ, near, far ) => viewZ.add( near ).div( near.sub( far ) );
107
+
108
+ // maps orthographic depth in [ 0, 1 ] to viewZ
109
+ export const orthographicDepthToViewZ = ( depth, near, far ) => near.sub( far ).mul( depth ).sub( near );
110
+
111
+ // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
112
+
113
+ // -near maps to 0; -far maps to 1
114
+ export const viewZToPerspectiveDepth = ( viewZ, near, far ) => near.add( viewZ ).mul( far ).div( far.sub( near ).mul( viewZ ) );
115
+
116
+ // maps perspective depth in [ 0, 1 ] to viewZ
117
+ export const perspectiveDepthToViewZ = ( depth, near, far ) => near.mul( far ).div( far.sub( near ).mul( depth ).sub( far ) );
118
+
119
+ const depthBase = /*@__PURE__*/ nodeProxy( ViewportDepthNode, ViewportDepthNode.DEPTH_BASE );
120
+
121
+ export const depth = /*@__PURE__*/ nodeImmutable( ViewportDepthNode, ViewportDepthNode.DEPTH );
122
+ export const linearDepth = /*@__PURE__*/ nodeProxy( ViewportDepthNode, ViewportDepthNode.LINEAR_DEPTH );
123
+ export const viewportLinearDepth = /*@__PURE__*/ linearDepth( viewportDepthTexture() );
124
+
125
+ depth.assign = ( value ) => depthBase( value );
@@ -0,0 +1,33 @@
1
+ import ViewportTextureNode from './ViewportTextureNode.js';
2
+ import { nodeProxy } from '../tsl/TSLBase.js';
3
+ import { screenUV } from './ScreenNode.js';
4
+
5
+ import { DepthTexture } from '../../textures/DepthTexture.js';
6
+
7
+ let sharedDepthbuffer = null;
8
+
9
+ class ViewportDepthTextureNode extends ViewportTextureNode {
10
+
11
+ static get type() {
12
+
13
+ return 'ViewportDepthTextureNode';
14
+
15
+ }
16
+
17
+ constructor( uvNode = screenUV, levelNode = null ) {
18
+
19
+ if ( sharedDepthbuffer === null ) {
20
+
21
+ sharedDepthbuffer = new DepthTexture();
22
+
23
+ }
24
+
25
+ super( uvNode, levelNode, sharedDepthbuffer );
26
+
27
+ }
28
+
29
+ }
30
+
31
+ export default ViewportDepthTextureNode;
32
+
33
+ export const viewportDepthTexture = /*@__PURE__*/ nodeProxy( ViewportDepthTextureNode );
@@ -0,0 +1,39 @@
1
+ import ViewportTextureNode from './ViewportTextureNode.js';
2
+ import { nodeProxy } from '../tsl/TSLBase.js';
3
+ import { screenUV } from './ScreenNode.js';
4
+
5
+ import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
6
+
7
+ let _sharedFramebuffer = null;
8
+
9
+ class ViewportSharedTextureNode extends ViewportTextureNode {
10
+
11
+ static get type() {
12
+
13
+ return 'ViewportSharedTextureNode';
14
+
15
+ }
16
+
17
+ constructor( uvNode = screenUV, levelNode = null ) {
18
+
19
+ if ( _sharedFramebuffer === null ) {
20
+
21
+ _sharedFramebuffer = new FramebufferTexture();
22
+
23
+ }
24
+
25
+ super( uvNode, levelNode, _sharedFramebuffer );
26
+
27
+ }
28
+
29
+ updateReference() {
30
+
31
+ return this;
32
+
33
+ }
34
+
35
+ }
36
+
37
+ export default ViewportSharedTextureNode;
38
+
39
+ export const viewportSharedTexture = /*@__PURE__*/ nodeProxy( ViewportSharedTextureNode );
@@ -1,15 +1,23 @@
1
1
  import TextureNode from '../accessors/TextureNode.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
- import { addNodeClass } from '../core/Node.js';
4
- import { addNodeElement, nodeProxy } from '../shadernode/ShaderNode.js';
5
- import { viewportTopLeft } from './ViewportNode.js';
6
- import { Vector2, FramebufferTexture, LinearMipmapLinearFilter } from 'three';
3
+ import { nodeProxy } from '../tsl/TSLBase.js';
4
+ import { screenUV } from './ScreenNode.js';
7
5
 
8
- const _size = new Vector2();
6
+ import { Vector2 } from '../../math/Vector2.js';
7
+ import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
8
+ import { LinearMipmapLinearFilter } from '../../constants.js';
9
+
10
+ const _size = /*@__PURE__*/ new Vector2();
9
11
 
10
12
  class ViewportTextureNode extends TextureNode {
11
13
 
12
- constructor( uvNode = viewportTopLeft, levelNode = null, framebufferTexture = null ) {
14
+ static get type() {
15
+
16
+ return 'ViewportTextureNode';
17
+
18
+ }
19
+
20
+ constructor( uvNode = screenUV, levelNode = null, framebufferTexture = null ) {
13
21
 
14
22
  if ( framebufferTexture === null ) {
15
23
 
@@ -58,7 +66,10 @@ class ViewportTextureNode extends TextureNode {
58
66
 
59
67
  clone() {
60
68
 
61
- return new this.constructor( this.uvNode, this.levelNode, this.value );
69
+ const viewportTextureNode = new this.constructor( this.uvNode, this.levelNode, this.value );
70
+ viewportTextureNode.generateMipmaps = this.generateMipmaps;
71
+
72
+ return viewportTextureNode;
62
73
 
63
74
  }
64
75
 
@@ -66,10 +77,5 @@ class ViewportTextureNode extends TextureNode {
66
77
 
67
78
  export default ViewportTextureNode;
68
79
 
69
- export const viewportTexture = nodeProxy( ViewportTextureNode );
70
- export const viewportMipTexture = nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
71
-
72
- addNodeElement( 'viewportTexture', viewportTexture );
73
- addNodeElement( 'viewportMipTexture', viewportMipTexture );
74
-
75
- addNodeClass( 'ViewportTextureNode', ViewportTextureNode );
80
+ export const viewportTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode );
81
+ export const viewportMipTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
@@ -0,0 +1,35 @@
1
+ import FogNode from './FogNode.js';
2
+ import { nodeProxy } from '../tsl/TSLBase.js';
3
+
4
+ class FogExp2Node extends FogNode {
5
+
6
+ static get type() {
7
+
8
+ return 'FogExp2Node';
9
+
10
+ }
11
+
12
+ constructor( colorNode, densityNode ) {
13
+
14
+ super( colorNode );
15
+
16
+ this.isFogExp2Node = true;
17
+
18
+ this.densityNode = densityNode;
19
+
20
+ }
21
+
22
+ setup( builder ) {
23
+
24
+ const viewZ = this.getViewZNode( builder );
25
+ const density = this.densityNode;
26
+
27
+ return density.mul( density, viewZ, viewZ ).negate().exp().oneMinus();
28
+
29
+ }
30
+
31
+ }
32
+
33
+ export default FogExp2Node;
34
+
35
+ export const densityFog = /*@__PURE__*/ nodeProxy( FogExp2Node );
@@ -0,0 +1,50 @@
1
+ import Node from '../core/Node.js';
2
+ import { positionView } from '../accessors/Position.js';
3
+ import { nodeProxy } from '../tsl/TSLBase.js';
4
+
5
+ class FogNode extends Node {
6
+
7
+ static get type() {
8
+
9
+ return 'FogNode';
10
+
11
+ }
12
+
13
+ constructor( colorNode, factorNode ) {
14
+
15
+ super( 'float' );
16
+
17
+ this.isFogNode = true;
18
+
19
+ this.colorNode = colorNode;
20
+ this.factorNode = factorNode;
21
+
22
+ }
23
+
24
+ getViewZNode( builder ) {
25
+
26
+ let viewZ;
27
+
28
+ const getViewZ = builder.context.getViewZ;
29
+
30
+ if ( getViewZ !== undefined ) {
31
+
32
+ viewZ = getViewZ( this );
33
+
34
+ }
35
+
36
+ return ( viewZ || positionView.z ).negate();
37
+
38
+ }
39
+
40
+ setup() {
41
+
42
+ return this.factorNode;
43
+
44
+ }
45
+
46
+ }
47
+
48
+ export default FogNode;
49
+
50
+ export const fog = /*@__PURE__*/ nodeProxy( FogNode );
@@ -0,0 +1,36 @@
1
+ import FogNode from './FogNode.js';
2
+ import { smoothstep } from '../math/MathNode.js';
3
+ import { nodeProxy } from '../tsl/TSLBase.js';
4
+
5
+ class FogRangeNode extends FogNode {
6
+
7
+ static get type() {
8
+
9
+ return 'FogRangeNode';
10
+
11
+ }
12
+
13
+ constructor( colorNode, nearNode, farNode ) {
14
+
15
+ super( colorNode );
16
+
17
+ this.isFogRangeNode = true;
18
+
19
+ this.nearNode = nearNode;
20
+ this.farNode = farNode;
21
+
22
+ }
23
+
24
+ setup( builder ) {
25
+
26
+ const viewZ = this.getViewZNode( builder );
27
+
28
+ return smoothstep( this.nearNode, this.farNode, viewZ );
29
+
30
+ }
31
+
32
+ }
33
+
34
+ export default FogRangeNode;
35
+
36
+ export const rangeFog = /*@__PURE__*/ nodeProxy( FogRangeNode );
@@ -0,0 +1,59 @@
1
+ import F_Schlick from './F_Schlick.js';
2
+ import V_GGX_SmithCorrelated from './V_GGX_SmithCorrelated.js';
3
+ import V_GGX_SmithCorrelated_Anisotropic from './V_GGX_SmithCorrelated_Anisotropic.js';
4
+ import D_GGX from './D_GGX.js';
5
+ import D_GGX_Anisotropic from './D_GGX_Anisotropic.js';
6
+ import { transformedNormalView } from '../../accessors/Normal.js';
7
+ import { positionViewDirection } from '../../accessors/Position.js';
8
+ import { iridescence, alphaT, anisotropyT, anisotropyB } from '../../core/PropertyNode.js';
9
+ import { Fn, defined } from '../../tsl/TSLBase.js';
10
+
11
+ // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
12
+ const BRDF_GGX = /*@__PURE__*/ Fn( ( inputs ) => {
13
+
14
+ const { lightDirection, f0, f90, roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } = inputs;
15
+
16
+ const normalView = inputs.normalView || transformedNormalView;
17
+
18
+ const alpha = roughness.pow2(); // UE4's roughness
19
+
20
+ const halfDir = lightDirection.add( positionViewDirection ).normalize();
21
+
22
+ const dotNL = normalView.dot( lightDirection ).clamp();
23
+ const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
24
+ const dotNH = normalView.dot( halfDir ).clamp();
25
+ const dotVH = positionViewDirection.dot( halfDir ).clamp();
26
+
27
+ let F = F_Schlick( { f0, f90, dotVH } );
28
+ let V, D;
29
+
30
+ if ( defined( USE_IRIDESCENCE ) ) {
31
+
32
+ F = iridescence.mix( F, f );
33
+
34
+ }
35
+
36
+ if ( defined( USE_ANISOTROPY ) ) {
37
+
38
+ const dotTL = anisotropyT.dot( lightDirection );
39
+ const dotTV = anisotropyT.dot( positionViewDirection );
40
+ const dotTH = anisotropyT.dot( halfDir );
41
+ const dotBL = anisotropyB.dot( lightDirection );
42
+ const dotBV = anisotropyB.dot( positionViewDirection );
43
+ const dotBH = anisotropyB.dot( halfDir );
44
+
45
+ V = V_GGX_SmithCorrelated_Anisotropic( { alphaT, alphaB: alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL } );
46
+ D = D_GGX_Anisotropic( { alphaT, alphaB: alpha, dotNH, dotTH, dotBH } );
47
+
48
+ } else {
49
+
50
+ V = V_GGX_SmithCorrelated( { alpha, dotNL, dotNV } );
51
+ D = D_GGX( { alpha, dotNH } );
52
+
53
+ }
54
+
55
+ return F.mul( V ).mul( D );
56
+
57
+ } ); // validated
58
+
59
+ export default BRDF_GGX;
@@ -1,6 +1,6 @@
1
- import { tslFn } from '../../shadernode/ShaderNode.js';
1
+ import { Fn } from '../../tsl/TSLBase.js';
2
2
 
3
- const BRDF_Lambert = tslFn( ( inputs ) => {
3
+ const BRDF_Lambert = /*@__PURE__*/ Fn( ( inputs ) => {
4
4
 
5
5
  return inputs.diffuseColor.mul( 1 / Math.PI ); // punctual light
6
6
 
@@ -1,10 +1,10 @@
1
- import { transformedNormalView } from '../../accessors/NormalNode.js';
2
- import { positionViewDirection } from '../../accessors/PositionNode.js';
1
+ import { transformedNormalView } from '../../accessors/Normal.js';
2
+ import { positionViewDirection } from '../../accessors/Position.js';
3
3
  import { sheen, sheenRoughness } from '../../core/PropertyNode.js';
4
- import { tslFn, float } from '../../shadernode/ShaderNode.js';
4
+ import { Fn, float } from '../../tsl/TSLBase.js';
5
5
 
6
6
  // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
7
- const D_Charlie = tslFn( ( { roughness, dotNH } ) => {
7
+ const D_Charlie = /*@__PURE__*/ Fn( ( { roughness, dotNH } ) => {
8
8
 
9
9
  const alpha = roughness.pow2();
10
10
 
@@ -25,7 +25,7 @@ const D_Charlie = tslFn( ( { roughness, dotNH } ) => {
25
25
  } );
26
26
 
27
27
  // https://github.com/google/filament/blob/master/shaders/src/brdf.fs
28
- const V_Neubelt = tslFn( ( { dotNV, dotNL } ) => {
28
+ const V_Neubelt = /*@__PURE__*/ Fn( ( { dotNV, dotNL } ) => {
29
29
 
30
30
  // Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
31
31
  return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) );
@@ -39,7 +39,7 @@ const V_Neubelt = tslFn( ( { dotNV, dotNL } ) => {
39
39
  ]
40
40
  } );
41
41
 
42
- const BRDF_Sheen = tslFn( ( { lightDirection } ) => {
42
+ const BRDF_Sheen = /*@__PURE__*/ Fn( ( { lightDirection } ) => {
43
43
 
44
44
  const halfDir = lightDirection.add( positionViewDirection ).normalize();
45
45
 
@@ -1,10 +1,10 @@
1
- import { tslFn, vec2, vec4 } from '../../shadernode/ShaderNode.js';
1
+ import { Fn, vec2, vec4 } from '../../tsl/TSLBase.js';
2
2
 
3
3
  // Analytical approximation of the DFG LUT, one half of the
4
4
  // split-sum approximation used in indirect specular lighting.
5
5
  // via 'environmentBRDF' from "Physically Based Shading on Mobile"
6
6
  // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
7
- const DFGApprox = tslFn( ( { roughness, dotNV } ) => {
7
+ const DFGApprox = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
8
8
 
9
9
  const c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
10
10
 
@@ -1,9 +1,9 @@
1
- import { tslFn } from '../../shadernode/ShaderNode.js';
1
+ import { Fn } from '../../tsl/TSLBase.js';
2
2
 
3
3
  // Microfacet Models for Refraction through Rough Surfaces - equation (33)
4
4
  // http://graphicrants.blogspot.com/2013/08/specular-brdf-reference.html
5
5
  // alpha is "roughness squared" in Disney’s reparameterization
6
- const D_GGX = tslFn( ( { alpha, dotNH } ) => {
6
+ const D_GGX = /*@__PURE__*/ Fn( ( { alpha, dotNH } ) => {
7
7
 
8
8
  const a2 = alpha.pow2();
9
9
 
@@ -0,0 +1,28 @@
1
+ import { Fn, float, vec3 } from '../../tsl/TSLBase.js';
2
+
3
+ const RECIPROCAL_PI = /*@__PURE__*/ float( 1 / Math.PI );
4
+
5
+ // https://google.github.io/filament/Filament.md.html#materialsystem/anisotropicmodel/anisotropicspecularbrdf
6
+
7
+ const D_GGX_Anisotropic = /*@__PURE__*/ Fn( ( { alphaT, alphaB, dotNH, dotTH, dotBH } ) => {
8
+
9
+ const a2 = alphaT.mul( alphaB );
10
+ const v = vec3( alphaB.mul( dotTH ), alphaT.mul( dotBH ), a2.mul( dotNH ) );
11
+ const v2 = v.dot( v );
12
+ const w2 = a2.div( v2 );
13
+
14
+ return RECIPROCAL_PI.mul( a2.mul( w2.pow2() ) );
15
+
16
+ } ).setLayout( {
17
+ name: 'D_GGX_Anisotropic',
18
+ type: 'float',
19
+ inputs: [
20
+ { name: 'alphaT', type: 'float', qualifier: 'in' },
21
+ { name: 'alphaB', type: 'float', qualifier: 'in' },
22
+ { name: 'dotNH', type: 'float', qualifier: 'in' },
23
+ { name: 'dotTH', type: 'float', qualifier: 'in' },
24
+ { name: 'dotBH', type: 'float', qualifier: 'in' }
25
+ ]
26
+ } );
27
+
28
+ export default D_GGX_Anisotropic;
@@ -1,7 +1,7 @@
1
1
  import DFGApprox from './DFGApprox.js';
2
- import { tslFn } from '../../shadernode/ShaderNode.js';
2
+ import { Fn } from '../../tsl/TSLBase.js';
3
3
 
4
- const EnvironmentBRDF = tslFn( ( inputs ) => {
4
+ const EnvironmentBRDF = /*@__PURE__*/ Fn( ( inputs ) => {
5
5
 
6
6
  const { dotNV, specularColor, specularF90, roughness } = inputs;
7
7
 
@@ -1,6 +1,6 @@
1
- import { tslFn } from '../../shadernode/ShaderNode.js';
1
+ import { Fn } from '../../tsl/TSLBase.js';
2
2
 
3
- const F_Schlick = tslFn( ( { f0, f90, dotVH } ) => {
3
+ const F_Schlick = /*@__PURE__*/ Fn( ( { f0, f90, dotVH } ) => {
4
4
 
5
5
  // Original approximation by Christophe Schlick '94
6
6
  // float fresnel = pow( 1.0 - dotVH, 5.0 );
@@ -0,0 +1,131 @@
1
+ import { Fn, If, mat3, vec2, vec3 } from '../../tsl/TSLBase.js';
2
+ import { max } from '../../math/MathNode.js';
3
+
4
+ // Rect Area Light
5
+
6
+ // Real-Time Polygonal-Light Shading with Linearly Transformed Cosines
7
+ // by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
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+ // code: https://github.com/selfshadow/ltc_code/
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+
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+ const LTC_Uv = /*@__PURE__*/ Fn( ( { N, V, roughness } ) => {
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+
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+ const LUT_SIZE = 64.0;
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+ const LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
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+ const LUT_BIAS = 0.5 / LUT_SIZE;
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+
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+ const dotNV = N.dot( V ).saturate();
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+
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+ // texture parameterized by sqrt( GGX alpha ) and sqrt( 1 - cos( theta ) )
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+ const uv = vec2( roughness, dotNV.oneMinus().sqrt() );
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+
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+ uv.assign( uv.mul( LUT_SCALE ).add( LUT_BIAS ) );
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+
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+ return uv;
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+
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+ } ).setLayout( {
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+ name: 'LTC_Uv',
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+ type: 'vec2',
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+ inputs: [
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+ { name: 'N', type: 'vec3' },
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+ { name: 'V', type: 'vec3' },
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+ { name: 'roughness', type: 'float' }
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+ ]
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+ } );
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+
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+ const LTC_ClippedSphereFormFactor = /*@__PURE__*/ Fn( ( { f } ) => {
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+
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+ // Real-Time Area Lighting: a Journey from Research to Production (p.102)
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+ // An approximation of the form factor of a horizon-clipped rectangle.
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+
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+ const l = f.length();
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+
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+ return max( l.mul( l ).add( f.z ).div( l.add( 1.0 ) ), 0 );
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+
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+ } ).setLayout( {
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+ name: 'LTC_ClippedSphereFormFactor',
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+ type: 'float',
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+ inputs: [
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+ { name: 'f', type: 'vec3' }
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+ ]
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+ } );
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+
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+ const LTC_EdgeVectorFormFactor = /*@__PURE__*/ Fn( ( { v1, v2 } ) => {
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+
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+ const x = v1.dot( v2 );
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+ const y = x.abs().toVar();
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+
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+ // rational polynomial approximation to theta / sin( theta ) / 2PI
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+ const a = y.mul( 0.0145206 ).add( 0.4965155 ).mul( y ).add( 0.8543985 ).toVar();
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+ const b = y.add( 4.1616724 ).mul( y ).add( 3.4175940 ).toVar();
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+ const v = a.div( b );
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+
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+ const theta_sintheta = x.greaterThan( 0.0 ).select( v, max( x.mul( x ).oneMinus(), 1e-7 ).inverseSqrt().mul( 0.5 ).sub( v ) );
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+
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+ return v1.cross( v2 ).mul( theta_sintheta );
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+
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+ } ).setLayout( {
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+ name: 'LTC_EdgeVectorFormFactor',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'v1', type: 'vec3' },
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+ { name: 'v2', type: 'vec3' }
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+ ]
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+ } );
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+
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+ const LTC_Evaluate = /*@__PURE__*/ Fn( ( { N, V, P, mInv, p0, p1, p2, p3 } ) => {
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+
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+ // bail if point is on back side of plane of light
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+ // assumes ccw winding order of light vertices
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+ const v1 = p1.sub( p0 ).toVar();
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+ const v2 = p3.sub( p0 ).toVar();
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+
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+ const lightNormal = v1.cross( v2 );
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+ const result = vec3().toVar();
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+
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+ If( lightNormal.dot( P.sub( p0 ) ).greaterThanEqual( 0.0 ), () => {
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+
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+ // construct orthonormal basis around N
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+ const T1 = V.sub( N.mul( V.dot( N ) ) ).normalize();
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+ const T2 = N.cross( T1 ).negate(); // negated from paper; possibly due to a different handedness of world coordinate system
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+
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+ // compute transform
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+ const mat = mInv.mul( mat3( T1, T2, N ).transpose() ).toVar();
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+
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+ // transform rect
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+ // & project rect onto sphere
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+ const coords0 = mat.mul( p0.sub( P ) ).normalize().toVar();
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+ const coords1 = mat.mul( p1.sub( P ) ).normalize().toVar();
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+ const coords2 = mat.mul( p2.sub( P ) ).normalize().toVar();
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+ const coords3 = mat.mul( p3.sub( P ) ).normalize().toVar();
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+
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+ // calculate vector form factor
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+ const vectorFormFactor = vec3( 0 ).toVar();
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+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords0, v2: coords1 } ) );
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+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords1, v2: coords2 } ) );
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+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords2, v2: coords3 } ) );
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+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords3, v2: coords0 } ) );
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+
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+ // adjust for horizon clipping
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+ result.assign( vec3( LTC_ClippedSphereFormFactor( { f: vectorFormFactor } ) ) );
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+
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+ } );
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+
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+ return result;
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+
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+ } ).setLayout( {
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+ name: 'LTC_Evaluate',
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+ type: 'vec3',
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+ inputs: [
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+ { name: 'N', type: 'vec3' },
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+ { name: 'V', type: 'vec3' },
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+ { name: 'P', type: 'vec3' },
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+ { name: 'mInv', type: 'mat3' },
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+ { name: 'p0', type: 'vec3' },
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+ { name: 'p1', type: 'vec3' },
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+ { name: 'p2', type: 'vec3' },
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+ { name: 'p3', type: 'vec3' }
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+ ]
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+ } );
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+
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+
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+ export { LTC_Evaluate, LTC_Uv };