@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -35,7 +35,7 @@ class OutlinePass extends Pass {
35
35
  this.pulsePeriod = 0;
36
36
 
37
37
  this._visibilityCache = new Map();
38
-
38
+ this._selectionCache = new Set();
39
39
 
40
40
  this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
41
41
 
@@ -172,29 +172,18 @@ class OutlinePass extends Pass {
172
172
 
173
173
  }
174
174
 
175
- changeVisibilityOfSelectedObjects( bVisible ) {
175
+ updateSelectionCache() {
176
176
 
177
- const cache = this._visibilityCache;
177
+ const cache = this._selectionCache;
178
178
 
179
179
  function gatherSelectedMeshesCallBack( object ) {
180
180
 
181
- if ( object.isMesh ) {
182
-
183
- if ( bVisible === true ) {
184
-
185
- object.visible = cache.get( object );
186
-
187
- } else {
188
-
189
- cache.set( object, object.visible );
190
- object.visible = bVisible;
191
-
192
- }
193
-
194
- }
181
+ if ( object.isMesh ) cache.add( object );
195
182
 
196
183
  }
197
184
 
185
+ cache.clear();
186
+
198
187
  for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
199
188
 
200
189
  const selectedObject = this.selectedObjects[ i ];
@@ -204,56 +193,49 @@ class OutlinePass extends Pass {
204
193
 
205
194
  }
206
195
 
207
- changeVisibilityOfNonSelectedObjects( bVisible ) {
196
+ changeVisibilityOfSelectedObjects( bVisible ) {
208
197
 
209
198
  const cache = this._visibilityCache;
210
- const selectedMeshes = [];
211
-
212
- function gatherSelectedMeshesCallBack( object ) {
213
-
214
- if ( object.isMesh ) selectedMeshes.push( object );
215
199
 
216
- }
217
-
218
- for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
200
+ for ( const mesh of this._selectionCache ) {
219
201
 
220
- const selectedObject = this.selectedObjects[ i ];
221
- selectedObject.traverse( gatherSelectedMeshesCallBack );
202
+ if ( bVisible === true ) {
222
203
 
223
- }
204
+ mesh.visible = cache.get( mesh );
224
205
 
225
- function VisibilityChangeCallBack( object ) {
206
+ } else {
226
207
 
227
- if ( object.isMesh || object.isSprite ) {
208
+ cache.set( mesh, mesh.visible );
209
+ mesh.visible = bVisible;
228
210
 
229
- // only meshes and sprites are supported by OutlinePass
211
+ }
230
212
 
231
- let bFound = false;
213
+ }
232
214
 
233
- for ( let i = 0; i < selectedMeshes.length; i ++ ) {
215
+ }
234
216
 
235
- const selectedObjectId = selectedMeshes[ i ].id;
217
+ changeVisibilityOfNonSelectedObjects( bVisible ) {
236
218
 
237
- if ( selectedObjectId === object.id ) {
219
+ const visibilityCache = this._visibilityCache;
220
+ const selectionCache = this._selectionCache;
238
221
 
239
- bFound = true;
240
- break;
222
+ function VisibilityChangeCallBack( object ) {
241
223
 
242
- }
224
+ if ( object.isMesh || object.isSprite ) {
243
225
 
244
- }
226
+ // only meshes and sprites are supported by OutlinePass
245
227
 
246
- if ( bFound === false ) {
228
+ if ( ! selectionCache.has( object ) ) {
247
229
 
248
230
  const visibility = object.visible;
249
231
 
250
- if ( bVisible === false || cache.get( object ) === true ) {
232
+ if ( bVisible === false || visibilityCache.get( object ) === true ) {
251
233
 
252
234
  object.visible = bVisible;
253
235
 
254
236
  }
255
237
 
256
- cache.set( object, visibility );
238
+ visibilityCache.set( object, visibility );
257
239
 
258
240
  }
259
241
 
@@ -264,11 +246,11 @@ class OutlinePass extends Pass {
264
246
 
265
247
  if ( bVisible === true ) {
266
248
 
267
- object.visible = cache.get( object ); // restore
249
+ object.visible = visibilityCache.get( object ); // restore
268
250
 
269
251
  } else {
270
252
 
271
- cache.set( object, object.visible );
253
+ visibilityCache.set( object, object.visible );
272
254
  object.visible = bVisible;
273
255
 
274
256
  }
@@ -306,6 +288,8 @@ class OutlinePass extends Pass {
306
288
 
307
289
  renderer.setClearColor( 0xffffff, 1 );
308
290
 
291
+ this.updateSelectionCache();
292
+
309
293
  // Make selected objects invisible
310
294
  this.changeVisibilityOfSelectedObjects( false );
311
295
 
@@ -337,6 +321,7 @@ class OutlinePass extends Pass {
337
321
  this.renderScene.overrideMaterial = null;
338
322
  this.changeVisibilityOfNonSelectedObjects( true );
339
323
  this._visibilityCache.clear();
324
+ this._selectionCache.clear();
340
325
 
341
326
  this.renderScene.background = currentBackground;
342
327
 
@@ -462,7 +447,7 @@ class OutlinePass extends Pass {
462
447
  worldPosition = instanceMatrix * worldPosition;
463
448
 
464
449
  #endif
465
-
450
+
466
451
  worldPosition = modelMatrix * worldPosition;
467
452
 
468
453
  projTexCoord = textureMatrix * worldPosition;
@@ -42,7 +42,7 @@ class RenderPass extends Pass {
42
42
  if ( this.clearColor !== null ) {
43
43
 
44
44
  renderer.getClearColor( this._oldClearColor );
45
- renderer.setClearColor( this.clearColor );
45
+ renderer.setClearColor( this.clearColor, renderer.getClearAlpha() );
46
46
 
47
47
  }
48
48
 
@@ -0,0 +1,168 @@
1
+ import {
2
+ HalfFloatType,
3
+ ShaderMaterial,
4
+ WebGLRenderTarget
5
+ } from 'three';
6
+ import { FullScreenQuad, Pass } from './Pass.js';
7
+
8
+ class RenderTransitionPass extends Pass {
9
+
10
+ constructor( sceneA, cameraA, sceneB, cameraB ) {
11
+
12
+ super();
13
+
14
+ this.material = this.createMaterial();
15
+ this.fsQuad = new FullScreenQuad( this.material );
16
+
17
+ this.sceneA = sceneA;
18
+ this.cameraA = cameraA;
19
+ this.sceneB = sceneB;
20
+ this.cameraB = cameraB;
21
+
22
+ this.renderTargetA = new WebGLRenderTarget();
23
+ this.renderTargetA.texture.type = HalfFloatType;
24
+ this.renderTargetB = new WebGLRenderTarget();
25
+ this.renderTargetB.texture.type = HalfFloatType;
26
+
27
+ }
28
+
29
+ setTransition( value ) {
30
+
31
+ this.material.uniforms.mixRatio.value = value;
32
+
33
+ }
34
+
35
+ useTexture( value ) {
36
+
37
+ this.material.uniforms.useTexture.value = value ? 1 : 0;
38
+
39
+ }
40
+
41
+ setTexture( value ) {
42
+
43
+ this.material.uniforms.tMixTexture.value = value;
44
+
45
+ }
46
+
47
+ setTextureThreshold( value ) {
48
+
49
+ this.material.uniforms.threshold.value = value;
50
+
51
+ }
52
+
53
+ setSize( width, height ) {
54
+
55
+ this.renderTargetA.setSize( width, height );
56
+ this.renderTargetB.setSize( width, height );
57
+
58
+ }
59
+
60
+ render( renderer, writeBuffer ) {
61
+
62
+ renderer.setRenderTarget( this.renderTargetA );
63
+ renderer.render( this.sceneA, this.cameraA );
64
+ renderer.setRenderTarget( this.renderTargetB );
65
+ renderer.render( this.sceneB, this.cameraB );
66
+
67
+ const uniforms = this.fsQuad.material.uniforms;
68
+ uniforms.tDiffuse1.value = this.renderTargetA.texture;
69
+ uniforms.tDiffuse2.value = this.renderTargetB.texture;
70
+
71
+ if ( this.renderToScreen ) {
72
+
73
+ renderer.setRenderTarget( null );
74
+ renderer.clear();
75
+
76
+ } else {
77
+
78
+ renderer.setRenderTarget( writeBuffer );
79
+ if ( this.clear ) renderer.clear();
80
+
81
+ }
82
+
83
+ this.fsQuad.render( renderer );
84
+
85
+ }
86
+
87
+ dispose() {
88
+
89
+ this.renderTargetA.dispose();
90
+ this.renderTargetB.dispose();
91
+ this.material.dispose();
92
+ this.fsQuad.dispose();
93
+
94
+ }
95
+
96
+ createMaterial() {
97
+
98
+ return new ShaderMaterial( {
99
+ uniforms: {
100
+ tDiffuse1: {
101
+ value: null
102
+ },
103
+ tDiffuse2: {
104
+ value: null
105
+ },
106
+ mixRatio: {
107
+ value: 0.0
108
+ },
109
+ threshold: {
110
+ value: 0.1
111
+ },
112
+ useTexture: {
113
+ value: 1
114
+ },
115
+ tMixTexture: {
116
+ value: null
117
+ }
118
+ },
119
+ vertexShader: /* glsl */`
120
+ varying vec2 vUv;
121
+
122
+ void main() {
123
+
124
+ vUv = vec2( uv.x, uv.y );
125
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
126
+
127
+ }
128
+ `,
129
+ fragmentShader: /* glsl */`
130
+ uniform float mixRatio;
131
+
132
+ uniform sampler2D tDiffuse1;
133
+ uniform sampler2D tDiffuse2;
134
+ uniform sampler2D tMixTexture;
135
+
136
+ uniform int useTexture;
137
+ uniform float threshold;
138
+
139
+ varying vec2 vUv;
140
+
141
+ void main() {
142
+
143
+ vec4 texel1 = texture2D( tDiffuse1, vUv );
144
+ vec4 texel2 = texture2D( tDiffuse2, vUv );
145
+
146
+ if (useTexture == 1) {
147
+
148
+ vec4 transitionTexel = texture2D( tMixTexture, vUv );
149
+ float r = mixRatio * ( 1.0 + threshold * 2.0 ) - threshold;
150
+ float mixf = clamp( ( transitionTexel.r - r ) * ( 1.0 / threshold ), 0.0, 1.0 );
151
+
152
+ gl_FragColor = mix( texel1, texel2, mixf );
153
+
154
+ } else {
155
+
156
+ gl_FragColor = mix( texel2, texel1, mixRatio );
157
+
158
+ }
159
+
160
+ }
161
+ `
162
+ } );
163
+
164
+ }
165
+
166
+ }
167
+
168
+ export { RenderTransitionPass };
@@ -81,7 +81,6 @@ class SAOPass extends Pass {
81
81
  vertexShader: SAOShader.vertexShader,
82
82
  uniforms: UniformsUtils.clone( SAOShader.uniforms )
83
83
  } );
84
- this.saoMaterial.extensions.derivatives = true;
85
84
  this.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;
86
85
  this.saoMaterial.uniforms[ 'tDepth' ].value = depthTexture;
87
86
  this.saoMaterial.uniforms[ 'tNormal' ].value = this.normalRenderTarget.texture;
@@ -31,6 +31,8 @@ class SSAARenderPass extends Pass {
31
31
  this.sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16.
32
32
  this.unbiased = true;
33
33
 
34
+ this.stencilBuffer = false;
35
+
34
36
  // as we need to clear the buffer in this pass, clearColor must be set to something, defaults to black.
35
37
  this.clearColor = ( clearColor !== undefined ) ? clearColor : 0x000000;
36
38
  this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
@@ -79,7 +81,7 @@ class SSAARenderPass extends Pass {
79
81
 
80
82
  if ( ! this.sampleRenderTarget ) {
81
83
 
82
- this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType } );
84
+ this.sampleRenderTarget = new WebGLRenderTarget( readBuffer.width, readBuffer.height, { type: HalfFloatType, stencilBuffer: this.stencilBuffer } );
83
85
  this.sampleRenderTarget.texture.name = 'SSAARenderPass.sample';
84
86
 
85
87
  }
@@ -13,7 +13,6 @@ import {
13
13
  NearestFilter,
14
14
  NoBlending,
15
15
  RedFormat,
16
- LuminanceFormat,
17
16
  DepthStencilFormat,
18
17
  UnsignedInt248Type,
19
18
  RepeatWrapping,
@@ -40,6 +39,7 @@ class SSAOPass extends Pass {
40
39
  this.height = ( height !== undefined ) ? height : 512;
41
40
 
42
41
  this.clear = true;
42
+ this.needsSwap = false;
43
43
 
44
44
  this.camera = camera;
45
45
  this.scene = scene;
@@ -177,8 +177,6 @@ class SSAOPass extends Pass {
177
177
 
178
178
  render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
179
179
 
180
- if ( renderer.capabilities.isWebGL2 === false ) this.noiseTexture.format = LuminanceFormat;
181
-
182
180
  // render normals and depth (honor only meshes, points and lines do not contribute to SSAO)
183
181
 
184
182
  this.overrideVisibility();
@@ -204,7 +202,7 @@ class SSAOPass extends Pass {
204
202
 
205
203
  this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.ssaoRenderTarget.texture;
206
204
  this.copyMaterial.blending = NoBlending;
207
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
205
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
208
206
 
209
207
  break;
210
208
 
@@ -212,13 +210,13 @@ class SSAOPass extends Pass {
212
210
 
213
211
  this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
214
212
  this.copyMaterial.blending = NoBlending;
215
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
213
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
216
214
 
217
215
  break;
218
216
 
219
217
  case SSAOPass.OUTPUT.Depth:
220
218
 
221
- this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer );
219
+ this.renderPass( renderer, this.depthRenderMaterial, this.renderToScreen ? null : readBuffer );
222
220
 
223
221
  break;
224
222
 
@@ -226,19 +224,15 @@ class SSAOPass extends Pass {
226
224
 
227
225
  this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.normalRenderTarget.texture;
228
226
  this.copyMaterial.blending = NoBlending;
229
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
227
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
230
228
 
231
229
  break;
232
230
 
233
231
  case SSAOPass.OUTPUT.Default:
234
232
 
235
- this.copyMaterial.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
236
- this.copyMaterial.blending = NoBlending;
237
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
238
-
239
233
  this.copyMaterial.uniforms[ 'tDiffuse' ].value = this.blurRenderTarget.texture;
240
234
  this.copyMaterial.blending = CustomBlending;
241
- this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer );
235
+ this.renderPass( renderer, this.copyMaterial, this.renderToScreen ? null : readBuffer );
242
236
 
243
237
  break;
244
238
 
@@ -49,12 +49,12 @@ class UnrealBloomPass extends Pass {
49
49
 
50
50
  for ( let i = 0; i < this.nMips; i ++ ) {
51
51
 
52
- const renderTargetHorizonal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
52
+ const renderTargetHorizontal = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
53
53
 
54
- renderTargetHorizonal.texture.name = 'UnrealBloomPass.h' + i;
55
- renderTargetHorizonal.texture.generateMipmaps = false;
54
+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
55
+ renderTargetHorizontal.texture.generateMipmaps = false;
56
56
 
57
- this.renderTargetsHorizontal.push( renderTargetHorizonal );
57
+ this.renderTargetsHorizontal.push( renderTargetHorizontal );
58
58
 
59
59
  const renderTargetVertical = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
60
60
 
@@ -114,22 +114,42 @@ class CSS2DRenderer {
114
114
 
115
115
  };
116
116
 
117
+ function hideObject( object ) {
118
+
119
+ if ( object.isCSS2DObject ) object.element.style.display = 'none';
120
+
121
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
122
+
123
+ hideObject( object.children[ i ] );
124
+
125
+ }
126
+
127
+ }
128
+
117
129
  function renderObject( object, scene, camera ) {
118
130
 
131
+ if ( object.visible === false ) {
132
+
133
+ hideObject( object );
134
+
135
+ return;
136
+
137
+ }
138
+
119
139
  if ( object.isCSS2DObject ) {
120
140
 
121
141
  _vector.setFromMatrixPosition( object.matrixWorld );
122
142
  _vector.applyMatrix4( _viewProjectionMatrix );
123
143
 
124
- const visible = ( object.visible === true ) && ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
125
- object.element.style.display = ( visible === true ) ? '' : 'none';
144
+ const visible = ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
145
+
146
+ const element = object.element;
147
+ element.style.display = visible === true ? '' : 'none';
126
148
 
127
149
  if ( visible === true ) {
128
150
 
129
151
  object.onBeforeRender( _this, scene, camera );
130
152
 
131
- const element = object.element;
132
-
133
153
  element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
134
154
 
135
155
  if ( element.parentNode !== domElement ) {
@@ -171,7 +191,7 @@ class CSS2DRenderer {
171
191
 
172
192
  const result = [];
173
193
 
174
- scene.traverse( function ( object ) {
194
+ scene.traverseVisible( function ( object ) {
175
195
 
176
196
  if ( object.isCSS2DObject ) result.push( object );
177
197
 
@@ -251,12 +251,34 @@ class CSS3DRenderer {
251
251
 
252
252
  }
253
253
 
254
+ function hideObject( object ) {
255
+
256
+ if ( object.isCSS3DObject ) object.element.style.display = 'none';
257
+
258
+ for ( let i = 0, l = object.children.length; i < l; i ++ ) {
259
+
260
+ hideObject( object.children[ i ] );
261
+
262
+ }
263
+
264
+ }
265
+
254
266
  function renderObject( object, scene, camera, cameraCSSMatrix ) {
255
267
 
268
+ if ( object.visible === false ) {
269
+
270
+ hideObject( object );
271
+
272
+ return;
273
+
274
+ }
275
+
256
276
  if ( object.isCSS3DObject ) {
257
277
 
258
- const visible = ( object.visible === true ) && ( object.layers.test( camera.layers ) === true );
259
- object.element.style.display = ( visible === true ) ? '' : 'none';
278
+ const visible = ( object.layers.test( camera.layers ) === true );
279
+
280
+ const element = object.element;
281
+ element.style.display = visible === true ? '' : 'none';
260
282
 
261
283
  if ( visible === true ) {
262
284
 
@@ -290,7 +312,6 @@ class CSS3DRenderer {
290
312
 
291
313
  }
292
314
 
293
- const element = object.element;
294
315
  const cachedObject = cache.objects.get( object );
295
316
 
296
317
  if ( cachedObject === undefined || cachedObject.style !== style ) {
@@ -1,4 +1,4 @@
1
- import { MathNode, GLSLNodeParser, NodeBuilder } from '../../../nodes/Nodes.js';
1
+ import { MathNode, GLSLNodeParser, NodeBuilder } from 'three';
2
2
 
3
3
  const glslMethods = {
4
4
  [ MathNode.ATAN2 ]: 'atan'
@@ -40,8 +40,6 @@ class GLSL1NodeBuilder extends NodeBuilder {
40
40
 
41
41
  getTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
42
42
 
43
- if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
44
-
45
43
  return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
46
44
 
47
45
  }
@@ -1,4 +1,4 @@
1
- import { Node } from '../../../nodes/Nodes.js';
1
+ import { Node } from 'three';
2
2
 
3
3
  class SlotNode extends Node {
4
4
 
@@ -1,9 +1,10 @@
1
- import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder, normalView } from '../../../nodes/Nodes.js';
1
+ import { defaultShaderStages, NodeFrame, GLSLNodeParser, NodeBuilder, normalView } from 'three';
2
2
  import SlotNode from './SlotNode.js';
3
3
  import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib } from 'three';
4
4
 
5
5
  const nodeFrame = new NodeFrame();
6
6
  nodeFrame.camera = new PerspectiveCamera();
7
+ export { nodeFrame };
7
8
 
8
9
  const nodeShaderLib = {
9
10
  LineBasicNodeMaterial: ShaderLib.basic,
@@ -15,7 +16,7 @@ const nodeShaderLib = {
15
16
  };
16
17
 
17
18
  const glslMethods = {
18
- [ MathNode.ATAN2 ]: 'atan'
19
+ [ 'atan2' ]: 'atan'
19
20
  };
20
21
 
21
22
  const precisionLib = {
@@ -51,6 +52,8 @@ class WebGLNodeBuilder extends NodeBuilder {
51
52
 
52
53
  this._sortSlotsToFlow();
53
54
 
55
+ this.useComparisonMethod = true;
56
+
54
57
  }
55
58
 
56
59
  getMethod( method ) {
@@ -433,8 +436,6 @@ class WebGLNodeBuilder extends NodeBuilder {
433
436
 
434
437
  generateTextureLevel( texture, textureProperty, uvSnippet, biasSnippet ) {
435
438
 
436
- if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
437
-
438
439
  return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
439
440
 
440
441
  }
@@ -780,6 +781,8 @@ ${this.shader[ getShaderStageProperty( shaderStage ) ]}
780
781
 
781
782
  nodeFrame.object = this.object;
782
783
  nodeFrame.renderer = this.renderer;
784
+ nodeFrame.material = this.material;
785
+ nodeFrame.scene = this.scene;
783
786
 
784
787
  for ( const node of this.updateNodes ) {
785
788
 
@@ -1,10 +1,7 @@
1
- import { WebGLNodeBuilder } from './WebGLNodeBuilder.js';
2
- import { NodeFrame } from '../../../nodes/Nodes.js';
3
-
1
+ import { nodeFrame, WebGLNodeBuilder } from './WebGLNodeBuilder.js';
4
2
  import { Material } from 'three';
5
3
 
6
4
  const builders = new WeakMap();
7
- export const nodeFrame = new NodeFrame();
8
5
 
9
6
  Material.prototype.onBuild = function ( object, parameters, renderer ) {
10
7
 
@@ -12,7 +9,19 @@ Material.prototype.onBuild = function ( object, parameters, renderer ) {
12
9
 
13
10
  if ( material.isNodeMaterial === true ) {
14
11
 
15
- builders.set( material, new WebGLNodeBuilder( object, renderer, parameters, material ).build() );
12
+ let newBuilder;
13
+ try {
14
+
15
+ newBuilder = new WebGLNodeBuilder( object, renderer, parameters, material ).build();
16
+ builders.set( material, newBuilder );
17
+
18
+ } catch ( e ) {
19
+
20
+ console.error( 'Material.prototype.onBuild: ', e );
21
+
22
+ }
23
+
24
+ // console.log( 'Material.prototype.onBuild: new builder', this, newBuilder );
16
25
 
17
26
  }
18
27
 
@@ -22,12 +31,17 @@ Material.prototype.onBeforeRender = function ( renderer, scene, camera, geometry
22
31
 
23
32
  const nodeBuilder = builders.get( this );
24
33
 
34
+ // if ( this.isNodeMaterial )
35
+ // console.log( 'Material.prototype.onBeforeRender', this, nodeBuilder );
36
+
25
37
  if ( nodeBuilder !== undefined ) {
26
38
 
27
39
  nodeFrame.material = this;
28
40
  nodeFrame.camera = camera;
29
41
  nodeFrame.object = object;
30
42
  nodeFrame.renderer = renderer;
43
+ nodeFrame.scene = scene;
44
+ nodeFrame.geometry = geometry;
31
45
 
32
46
  const updateNodes = nodeBuilder.updateNodes;
33
47
 
@@ -38,8 +38,7 @@ const BleachBypassShader = {
38
38
 
39
39
  vec4 base = texture2D( tDiffuse, vUv );
40
40
 
41
- vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );
42
- float lum = dot( lumCoeff, base.rgb );
41
+ float lum = luminance( base.rgb );
43
42
  vec3 blend = vec3( lum );
44
43
 
45
44
  float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );