@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -1,25 +1,11 @@
1
- /**
2
- * parameters = {
3
- * color: <hex>,
4
- * linewidth: <float>,
5
- * dashed: <boolean>,
6
- * dashScale: <float>,
7
- * dashSize: <float>,
8
- * dashOffset: <float>,
9
- * gapSize: <float>,
10
- * resolution: <Vector2>, // to be set by renderer
11
- * }
12
- */
13
-
14
1
  import {
15
2
  ShaderLib,
16
3
  ShaderMaterial,
17
4
  UniformsLib,
18
5
  UniformsUtils,
19
- Vector2
6
+ Vector2,
20
7
  } from 'three';
21
8
 
22
-
23
9
  UniformsLib.line = {
24
10
 
25
11
  worldUnits: { value: 1 },
@@ -603,12 +589,10 @@ class LineMaterial extends ShaderMaterial {
603
589
  if ( value === true ) {
604
590
 
605
591
  this.defines.USE_ALPHA_TO_COVERAGE = '';
606
- this.extensions.derivatives = true;
607
592
 
608
593
  } else {
609
594
 
610
595
  delete this.defines.USE_ALPHA_TO_COVERAGE;
611
- this.extensions.derivatives = false;
612
596
 
613
597
  }
614
598
 
@@ -13,6 +13,8 @@ import {
13
13
  import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
14
14
  import { LineMaterial } from '../lines/LineMaterial.js';
15
15
 
16
+ const _viewport = new Vector4();
17
+
16
18
  const _start = new Vector3();
17
19
  const _end = new Vector3();
18
20
 
@@ -356,6 +358,19 @@ class LineSegments2 extends Mesh {
356
358
 
357
359
  }
358
360
 
361
+ onBeforeRender( renderer ) {
362
+
363
+ const uniforms = this.material.uniforms;
364
+
365
+ if ( uniforms && uniforms.resolution ) {
366
+
367
+ renderer.getViewport( _viewport );
368
+ this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
369
+
370
+ }
371
+
372
+ }
373
+
359
374
  }
360
375
 
361
376
  export { LineSegments2 };
@@ -2,13 +2,15 @@ import {
2
2
  InstancedInterleavedBuffer,
3
3
  InterleavedBufferAttribute,
4
4
  Mesh,
5
- Vector3
5
+ Vector3,
6
+ Vector4
6
7
  } from 'three';
7
8
  import { LineSegmentsGeometry } from '../lines/LineSegmentsGeometry.js';
8
9
  import { LineMaterial } from '../lines/LineMaterial.js';
9
10
 
10
11
  const _start = new Vector3();
11
12
  const _end = new Vector3();
13
+ const _viewport = new Vector4();
12
14
 
13
15
  class Wireframe extends Mesh {
14
16
 
@@ -51,6 +53,19 @@ class Wireframe extends Mesh {
51
53
 
52
54
  }
53
55
 
56
+ onBeforeRender( renderer ) {
57
+
58
+ const uniforms = this.material.uniforms;
59
+
60
+ if ( uniforms && uniforms.resolution ) {
61
+
62
+ renderer.getViewport( _viewport );
63
+ this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
64
+
65
+ }
66
+
67
+ }
68
+
54
69
  }
55
70
 
56
71
  export { Wireframe };
@@ -0,0 +1,20 @@
1
+ import { LineSegments2 } from './LineSegments2.js';
2
+ import { LineGeometry } from '../LineGeometry.js';
3
+
4
+ import { Line2NodeMaterial } from 'three';
5
+
6
+ class Line2 extends LineSegments2 {
7
+
8
+ constructor( geometry = new LineGeometry(), material = new Line2NodeMaterial( { color: Math.random() * 0xffffff } ) ) {
9
+
10
+ super( geometry, material );
11
+
12
+ this.isLine2 = true;
13
+
14
+ this.type = 'Line2';
15
+
16
+ }
17
+
18
+ }
19
+
20
+ export { Line2 };
@@ -0,0 +1,376 @@
1
+ import {
2
+ Box3,
3
+ InstancedInterleavedBuffer,
4
+ InterleavedBufferAttribute,
5
+ Line3,
6
+ MathUtils,
7
+ Matrix4,
8
+ Mesh,
9
+ Sphere,
10
+ Vector3,
11
+ Vector4,
12
+ Line2NodeMaterial
13
+ } from 'three';
14
+ import { LineSegmentsGeometry } from '../../lines/LineSegmentsGeometry.js';
15
+
16
+ const _viewport = new Vector4();
17
+
18
+ const _start = new Vector3();
19
+ const _end = new Vector3();
20
+
21
+ const _start4 = new Vector4();
22
+ const _end4 = new Vector4();
23
+
24
+ const _ssOrigin = new Vector4();
25
+ const _ssOrigin3 = new Vector3();
26
+ const _mvMatrix = new Matrix4();
27
+ const _line = new Line3();
28
+ const _closestPoint = new Vector3();
29
+
30
+ const _box = new Box3();
31
+ const _sphere = new Sphere();
32
+ const _clipToWorldVector = new Vector4();
33
+
34
+ let _ray, _lineWidth;
35
+
36
+ // Returns the margin required to expand by in world space given the distance from the camera,
37
+ // line width, resolution, and camera projection
38
+ function getWorldSpaceHalfWidth( camera, distance, resolution ) {
39
+
40
+ // transform into clip space, adjust the x and y values by the pixel width offset, then
41
+ // transform back into world space to get world offset. Note clip space is [-1, 1] so full
42
+ // width does not need to be halved.
43
+ _clipToWorldVector.set( 0, 0, - distance, 1.0 ).applyMatrix4( camera.projectionMatrix );
44
+ _clipToWorldVector.multiplyScalar( 1.0 / _clipToWorldVector.w );
45
+ _clipToWorldVector.x = _lineWidth / resolution.width;
46
+ _clipToWorldVector.y = _lineWidth / resolution.height;
47
+ _clipToWorldVector.applyMatrix4( camera.projectionMatrixInverse );
48
+ _clipToWorldVector.multiplyScalar( 1.0 / _clipToWorldVector.w );
49
+
50
+ return Math.abs( Math.max( _clipToWorldVector.x, _clipToWorldVector.y ) );
51
+
52
+ }
53
+
54
+ function raycastWorldUnits( lineSegments, intersects ) {
55
+
56
+ const matrixWorld = lineSegments.matrixWorld;
57
+ const geometry = lineSegments.geometry;
58
+ const instanceStart = geometry.attributes.instanceStart;
59
+ const instanceEnd = geometry.attributes.instanceEnd;
60
+ const segmentCount = Math.min( geometry.instanceCount, instanceStart.count );
61
+
62
+ for ( let i = 0, l = segmentCount; i < l; i ++ ) {
63
+
64
+ _line.start.fromBufferAttribute( instanceStart, i );
65
+ _line.end.fromBufferAttribute( instanceEnd, i );
66
+
67
+ _line.applyMatrix4( matrixWorld );
68
+
69
+ const pointOnLine = new Vector3();
70
+ const point = new Vector3();
71
+
72
+ _ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
73
+ const isInside = point.distanceTo( pointOnLine ) < _lineWidth * 0.5;
74
+
75
+ if ( isInside ) {
76
+
77
+ intersects.push( {
78
+ point,
79
+ pointOnLine,
80
+ distance: _ray.origin.distanceTo( point ),
81
+ object: lineSegments,
82
+ face: null,
83
+ faceIndex: i,
84
+ uv: null,
85
+ uv1: null,
86
+ } );
87
+
88
+ }
89
+
90
+ }
91
+
92
+ }
93
+
94
+ function raycastScreenSpace( lineSegments, camera, intersects ) {
95
+
96
+ const projectionMatrix = camera.projectionMatrix;
97
+ const material = lineSegments.material;
98
+ const resolution = material.resolution;
99
+ const matrixWorld = lineSegments.matrixWorld;
100
+
101
+ const geometry = lineSegments.geometry;
102
+ const instanceStart = geometry.attributes.instanceStart;
103
+ const instanceEnd = geometry.attributes.instanceEnd;
104
+ const segmentCount = Math.min( geometry.instanceCount, instanceStart.count );
105
+
106
+ const near = - camera.near;
107
+
108
+ //
109
+
110
+ // pick a point 1 unit out along the ray to avoid the ray origin
111
+ // sitting at the camera origin which will cause "w" to be 0 when
112
+ // applying the projection matrix.
113
+ _ray.at( 1, _ssOrigin );
114
+
115
+ // ndc space [ - 1.0, 1.0 ]
116
+ _ssOrigin.w = 1;
117
+ _ssOrigin.applyMatrix4( camera.matrixWorldInverse );
118
+ _ssOrigin.applyMatrix4( projectionMatrix );
119
+ _ssOrigin.multiplyScalar( 1 / _ssOrigin.w );
120
+
121
+ // screen space
122
+ _ssOrigin.x *= resolution.x / 2;
123
+ _ssOrigin.y *= resolution.y / 2;
124
+ _ssOrigin.z = 0;
125
+
126
+ _ssOrigin3.copy( _ssOrigin );
127
+
128
+ _mvMatrix.multiplyMatrices( camera.matrixWorldInverse, matrixWorld );
129
+
130
+ for ( let i = 0, l = segmentCount; i < l; i ++ ) {
131
+
132
+ _start4.fromBufferAttribute( instanceStart, i );
133
+ _end4.fromBufferAttribute( instanceEnd, i );
134
+
135
+ _start4.w = 1;
136
+ _end4.w = 1;
137
+
138
+ // camera space
139
+ _start4.applyMatrix4( _mvMatrix );
140
+ _end4.applyMatrix4( _mvMatrix );
141
+
142
+ // skip the segment if it's entirely behind the camera
143
+ const isBehindCameraNear = _start4.z > near && _end4.z > near;
144
+ if ( isBehindCameraNear ) {
145
+
146
+ continue;
147
+
148
+ }
149
+
150
+ // trim the segment if it extends behind camera near
151
+ if ( _start4.z > near ) {
152
+
153
+ const deltaDist = _start4.z - _end4.z;
154
+ const t = ( _start4.z - near ) / deltaDist;
155
+ _start4.lerp( _end4, t );
156
+
157
+ } else if ( _end4.z > near ) {
158
+
159
+ const deltaDist = _end4.z - _start4.z;
160
+ const t = ( _end4.z - near ) / deltaDist;
161
+ _end4.lerp( _start4, t );
162
+
163
+ }
164
+
165
+ // clip space
166
+ _start4.applyMatrix4( projectionMatrix );
167
+ _end4.applyMatrix4( projectionMatrix );
168
+
169
+ // ndc space [ - 1.0, 1.0 ]
170
+ _start4.multiplyScalar( 1 / _start4.w );
171
+ _end4.multiplyScalar( 1 / _end4.w );
172
+
173
+ // screen space
174
+ _start4.x *= resolution.x / 2;
175
+ _start4.y *= resolution.y / 2;
176
+
177
+ _end4.x *= resolution.x / 2;
178
+ _end4.y *= resolution.y / 2;
179
+
180
+ // create 2d segment
181
+ _line.start.copy( _start4 );
182
+ _line.start.z = 0;
183
+
184
+ _line.end.copy( _end4 );
185
+ _line.end.z = 0;
186
+
187
+ // get closest point on ray to segment
188
+ const param = _line.closestPointToPointParameter( _ssOrigin3, true );
189
+ _line.at( param, _closestPoint );
190
+
191
+ // check if the intersection point is within clip space
192
+ const zPos = MathUtils.lerp( _start4.z, _end4.z, param );
193
+ const isInClipSpace = zPos >= - 1 && zPos <= 1;
194
+
195
+ const isInside = _ssOrigin3.distanceTo( _closestPoint ) < _lineWidth * 0.5;
196
+
197
+ if ( isInClipSpace && isInside ) {
198
+
199
+ _line.start.fromBufferAttribute( instanceStart, i );
200
+ _line.end.fromBufferAttribute( instanceEnd, i );
201
+
202
+ _line.start.applyMatrix4( matrixWorld );
203
+ _line.end.applyMatrix4( matrixWorld );
204
+
205
+ const pointOnLine = new Vector3();
206
+ const point = new Vector3();
207
+
208
+ _ray.distanceSqToSegment( _line.start, _line.end, point, pointOnLine );
209
+
210
+ intersects.push( {
211
+ point: point,
212
+ pointOnLine: pointOnLine,
213
+ distance: _ray.origin.distanceTo( point ),
214
+ object: lineSegments,
215
+ face: null,
216
+ faceIndex: i,
217
+ uv: null,
218
+ uv1: null,
219
+ } );
220
+
221
+ }
222
+
223
+ }
224
+
225
+ }
226
+
227
+ class LineSegments2 extends Mesh {
228
+
229
+ constructor( geometry = new LineSegmentsGeometry(), material = new Line2NodeMaterial( { color: Math.random() * 0xffffff } ) ) {
230
+
231
+ super( geometry, material );
232
+
233
+ this.isLineSegments2 = true;
234
+
235
+ this.type = 'LineSegments2';
236
+
237
+ }
238
+
239
+ // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
240
+
241
+ computeLineDistances() {
242
+
243
+ const geometry = this.geometry;
244
+
245
+ const instanceStart = geometry.attributes.instanceStart;
246
+ const instanceEnd = geometry.attributes.instanceEnd;
247
+ const lineDistances = new Float32Array( 2 * instanceStart.count );
248
+
249
+ for ( let i = 0, j = 0, l = instanceStart.count; i < l; i ++, j += 2 ) {
250
+
251
+ _start.fromBufferAttribute( instanceStart, i );
252
+ _end.fromBufferAttribute( instanceEnd, i );
253
+
254
+ lineDistances[ j ] = ( j === 0 ) ? 0 : lineDistances[ j - 1 ];
255
+ lineDistances[ j + 1 ] = lineDistances[ j ] + _start.distanceTo( _end );
256
+
257
+ }
258
+
259
+ const instanceDistanceBuffer = new InstancedInterleavedBuffer( lineDistances, 2, 1 ); // d0, d1
260
+
261
+ geometry.setAttribute( 'instanceDistanceStart', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 0 ) ); // d0
262
+ geometry.setAttribute( 'instanceDistanceEnd', new InterleavedBufferAttribute( instanceDistanceBuffer, 1, 1 ) ); // d1
263
+
264
+ return this;
265
+
266
+ }
267
+
268
+ raycast( raycaster, intersects ) {
269
+
270
+ const worldUnits = this.material.worldUnits;
271
+ const camera = raycaster.camera;
272
+
273
+ if ( camera === null && ! worldUnits ) {
274
+
275
+ console.error( 'LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.' );
276
+
277
+ }
278
+
279
+ const threshold = ( raycaster.params.Line2 !== undefined ) ? raycaster.params.Line2.threshold || 0 : 0;
280
+
281
+ _ray = raycaster.ray;
282
+
283
+ const matrixWorld = this.matrixWorld;
284
+ const geometry = this.geometry;
285
+ const material = this.material;
286
+
287
+ _lineWidth = material.linewidth + threshold;
288
+
289
+ // check if we intersect the sphere bounds
290
+ if ( geometry.boundingSphere === null ) {
291
+
292
+ geometry.computeBoundingSphere();
293
+
294
+ }
295
+
296
+ _sphere.copy( geometry.boundingSphere ).applyMatrix4( matrixWorld );
297
+
298
+ // increase the sphere bounds by the worst case line screen space width
299
+ let sphereMargin;
300
+ if ( worldUnits ) {
301
+
302
+ sphereMargin = _lineWidth * 0.5;
303
+
304
+ } else {
305
+
306
+ const distanceToSphere = Math.max( camera.near, _sphere.distanceToPoint( _ray.origin ) );
307
+ sphereMargin = getWorldSpaceHalfWidth( camera, distanceToSphere, material.resolution );
308
+
309
+ }
310
+
311
+ _sphere.radius += sphereMargin;
312
+
313
+ if ( _ray.intersectsSphere( _sphere ) === false ) {
314
+
315
+ return;
316
+
317
+ }
318
+
319
+ // check if we intersect the box bounds
320
+ if ( geometry.boundingBox === null ) {
321
+
322
+ geometry.computeBoundingBox();
323
+
324
+ }
325
+
326
+ _box.copy( geometry.boundingBox ).applyMatrix4( matrixWorld );
327
+
328
+ // increase the box bounds by the worst case line width
329
+ let boxMargin;
330
+ if ( worldUnits ) {
331
+
332
+ boxMargin = _lineWidth * 0.5;
333
+
334
+ } else {
335
+
336
+ const distanceToBox = Math.max( camera.near, _box.distanceToPoint( _ray.origin ) );
337
+ boxMargin = getWorldSpaceHalfWidth( camera, distanceToBox, material.resolution );
338
+
339
+ }
340
+
341
+ _box.expandByScalar( boxMargin );
342
+
343
+ if ( _ray.intersectsBox( _box ) === false ) {
344
+
345
+ return;
346
+
347
+ }
348
+
349
+ if ( worldUnits ) {
350
+
351
+ raycastWorldUnits( this, intersects );
352
+
353
+ } else {
354
+
355
+ raycastScreenSpace( this, camera, intersects );
356
+
357
+ }
358
+
359
+ }
360
+
361
+ onBeforeRender( renderer ) {
362
+
363
+ const uniforms = this.material.uniforms;
364
+
365
+ if ( uniforms && uniforms.resolution ) {
366
+
367
+ renderer.getViewport( _viewport );
368
+ this.material.uniforms.resolution.value.set( _viewport.z, _viewport.w );
369
+
370
+ }
371
+
372
+ }
373
+
374
+ }
375
+
376
+ export { LineSegments2 };
@@ -144,6 +144,8 @@ class ThreeMFLoader extends Loader {
144
144
 
145
145
  }
146
146
 
147
+ if ( relsName === undefined ) throw new Error( 'THREE.ThreeMFLoader: Cannot find relationship file `rels` in 3MF archive.' );
148
+
147
149
  //
148
150
 
149
151
  const relsView = zip[ relsName ];
@@ -5,6 +5,7 @@ import {
5
5
  BufferGeometry,
6
6
  ClampToEdgeWrapping,
7
7
  Color,
8
+ ColorManagement,
8
9
  DirectionalLight,
9
10
  DoubleSide,
10
11
  FileLoader,
@@ -1681,9 +1682,9 @@ class ColladaLoader extends Loader {
1681
1682
 
1682
1683
  }
1683
1684
 
1684
- material.color.convertSRGBToLinear();
1685
- if ( material.specular ) material.specular.convertSRGBToLinear();
1686
- if ( material.emissive ) material.emissive.convertSRGBToLinear();
1685
+ ColorManagement.toWorkingColorSpace( material.color, SRGBColorSpace );
1686
+ if ( material.specular ) ColorManagement.toWorkingColorSpace( material.specular, SRGBColorSpace );
1687
+ if ( material.emissive ) ColorManagement.toWorkingColorSpace( material.emissive, SRGBColorSpace );
1687
1688
 
1688
1689
  //
1689
1690
 
@@ -2019,7 +2020,8 @@ class ColladaLoader extends Loader {
2019
2020
 
2020
2021
  case 'color':
2021
2022
  const array = parseFloats( child.textContent );
2022
- data.color = new Color().fromArray( array ).convertSRGBToLinear();
2023
+ data.color = new Color().fromArray( array );
2024
+ ColorManagement.toWorkingColorSpace( data.color, SRGBColorSpace );
2023
2025
  break;
2024
2026
 
2025
2027
  case 'falloff_angle':
@@ -2548,8 +2550,9 @@ class ColladaLoader extends Loader {
2548
2550
  tempColor.setRGB(
2549
2551
  array[ startIndex + 0 ],
2550
2552
  array[ startIndex + 1 ],
2551
- array[ startIndex + 2 ]
2552
- ).convertSRGBToLinear();
2553
+ array[ startIndex + 2 ],
2554
+ SRGBColorSpace
2555
+ );
2553
2556
 
2554
2557
  array[ startIndex + 0 ] = tempColor.r;
2555
2558
  array[ startIndex + 1 ] = tempColor.g;
@@ -2,6 +2,7 @@ import {
2
2
  BufferAttribute,
3
3
  BufferGeometry,
4
4
  Color,
5
+ ColorManagement,
5
6
  FileLoader,
6
7
  Loader,
7
8
  LinearSRGBColorSpace,
@@ -85,7 +86,7 @@ class DRACOLoader extends Loader {
85
86
 
86
87
  parse( buffer, onLoad, onError = ()=>{} ) {
87
88
 
88
- this.decodeDracoFile( buffer, onLoad, null, null, SRGBColorSpace ).catch( onError );
89
+ this.decodeDracoFile( buffer, onLoad, null, null, SRGBColorSpace, onError ).catch( onError );
89
90
 
90
91
  }
91
92
 
@@ -235,7 +236,8 @@ class DRACOLoader extends Loader {
235
236
 
236
237
  for ( let i = 0, il = attribute.count; i < il; i ++ ) {
237
238
 
238
- _color.fromBufferAttribute( attribute, i ).convertSRGBToLinear();
239
+ _color.fromBufferAttribute( attribute, i );
240
+ ColorManagement.toWorkingColorSpace( _color, SRGBColorSpace );
239
241
  attribute.setXYZ( i, _color.r, _color.g, _color.b );
240
242
 
241
243
  }