@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -1,181 +0,0 @@
1
- import LightingNode from './LightingNode.js';
2
- import { cache } from '../core/CacheNode.js';
3
- import { context } from '../core/ContextNode.js';
4
- import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
5
- import { roughness, clearcoatRoughness } from '../core/PropertyNode.js';
6
- import { equirectUV } from '../utils/EquirectUVNode.js';
7
- import { specularMIPLevel } from '../utils/SpecularMIPLevelNode.js';
8
- import { cameraViewMatrix } from '../accessors/CameraNode.js';
9
- import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
10
- import { positionViewDirection } from '../accessors/PositionNode.js';
11
- import { addNodeClass } from '../core/Node.js';
12
- import { vec2 } from '../shadernode/ShaderNode.js';
13
- import { cubeTexture } from '../accessors/CubeTextureNode.js';
14
- import { reference } from '../accessors/ReferenceNode.js';
15
-
16
- const envNodeCache = new WeakMap();
17
-
18
- class EnvironmentNode extends LightingNode {
19
-
20
- constructor( envNode = null ) {
21
-
22
- super();
23
-
24
- this.envNode = envNode;
25
-
26
- }
27
-
28
- setup( builder ) {
29
-
30
- let envNode = this.envNode;
31
-
32
- if ( envNode.isTextureNode && envNode.value.isCubeTexture !== true ) {
33
-
34
- let cacheEnvNode = envNodeCache.get( envNode.value );
35
-
36
- if ( cacheEnvNode === undefined ) {
37
-
38
- const texture = envNode.value;
39
- const renderer = builder.renderer;
40
-
41
- // @TODO: Add dispose logic here
42
- const cubeRTT = builder.getCubeRenderTarget( 512 ).fromEquirectangularTexture( renderer, texture );
43
-
44
- cacheEnvNode = cubeTexture( cubeRTT.texture );
45
-
46
- envNodeCache.set( envNode.value, cacheEnvNode );
47
-
48
- }
49
-
50
- envNode = cacheEnvNode;
51
-
52
- }
53
-
54
- //
55
-
56
- const intensity = reference( 'envMapIntensity', 'float', builder.material ); // @TODO: Add materialEnvIntensity in MaterialNode
57
-
58
- const radiance = context( envNode, createRadianceContext( roughness, transformedNormalView ) ).mul( intensity );
59
- const irradiance = context( envNode, createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
60
-
61
- const isolateRadiance = cache( radiance );
62
-
63
- //
64
-
65
- builder.context.radiance.addAssign( isolateRadiance );
66
-
67
- builder.context.iblIrradiance.addAssign( irradiance );
68
-
69
- //
70
-
71
- const clearcoatRadiance = builder.context.lightingModel.clearcoatRadiance;
72
-
73
- if ( clearcoatRadiance ) {
74
-
75
- const clearcoatRadianceContext = context( envNode, createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
76
- const isolateClearcoatRadiance = cache( clearcoatRadianceContext );
77
-
78
- clearcoatRadiance.addAssign( isolateClearcoatRadiance );
79
-
80
- }
81
-
82
- }
83
-
84
- }
85
-
86
- const createRadianceContext = ( roughnessNode, normalViewNode ) => {
87
-
88
- let reflectVec = null;
89
- let textureUVNode = null;
90
-
91
- return {
92
- getUV: ( textureNode ) => {
93
-
94
- let node = null;
95
-
96
- if ( reflectVec === null ) {
97
-
98
- reflectVec = positionViewDirection.negate().reflect( normalViewNode );
99
- reflectVec = roughnessNode.mul( roughnessNode ).mix( reflectVec, normalViewNode ).normalize();
100
- reflectVec = reflectVec.transformDirection( cameraViewMatrix );
101
-
102
- }
103
-
104
- if ( textureNode.isCubeTextureNode ) {
105
-
106
- node = reflectVec;
107
-
108
- } else if ( textureNode.isTextureNode ) {
109
-
110
- if ( textureUVNode === null ) {
111
-
112
- // @TODO: Needed PMREM
113
-
114
- textureUVNode = equirectUV( reflectVec );
115
-
116
- }
117
-
118
- node = textureUVNode;
119
-
120
- }
121
-
122
- return node;
123
-
124
- },
125
- getTextureLevel: () => {
126
-
127
- return roughnessNode;
128
-
129
- },
130
- getTextureLevelAlgorithm: ( textureNode, levelNode ) => {
131
-
132
- return specularMIPLevel( textureNode, levelNode );
133
-
134
- }
135
- };
136
-
137
- };
138
-
139
- const createIrradianceContext = ( normalWorldNode ) => {
140
-
141
- let textureUVNode = null;
142
-
143
- return {
144
- getUV: ( textureNode ) => {
145
-
146
- let node = null;
147
-
148
- if ( textureNode.isCubeTextureNode ) {
149
-
150
- node = normalWorldNode;
151
-
152
- } else if ( textureNode.isTextureNode ) {
153
-
154
- if ( textureUVNode === null ) {
155
-
156
- // @TODO: Needed PMREM
157
-
158
- textureUVNode = equirectUV( normalWorldNode );
159
- textureUVNode = vec2( textureUVNode.x, textureUVNode.y.oneMinus() );
160
-
161
- }
162
-
163
- node = textureUVNode;
164
-
165
- }
166
-
167
- return node;
168
-
169
- },
170
- getTextureLevel: ( textureNode ) => {
171
-
172
- return maxMipLevel( textureNode );
173
-
174
- }
175
- };
176
-
177
- };
178
-
179
- export default EnvironmentNode;
180
-
181
- addNodeClass( 'EnvironmentNode', EnvironmentNode );
@@ -1,57 +0,0 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
2
- import { nodeProxy } from '../shadernode/ShaderNode.js';
3
- import { objectPosition } from '../accessors/Object3DNode.js';
4
- import { cameraViewMatrix } from '../accessors/CameraNode.js';
5
-
6
- class LightNode extends Node {
7
-
8
- constructor( scope = LightNode.TARGET_DIRECTION, light = null ) {
9
-
10
- super();
11
-
12
- this.scope = scope;
13
- this.light = light;
14
-
15
- }
16
-
17
- setup() {
18
-
19
- const { scope, light } = this;
20
-
21
- let output = null;
22
-
23
- if ( scope === LightNode.TARGET_DIRECTION ) {
24
-
25
- output = cameraViewMatrix.transformDirection( objectPosition( light ).sub( objectPosition( light.target ) ) );
26
-
27
- }
28
-
29
- return output;
30
-
31
- }
32
-
33
- serialize( data ) {
34
-
35
- super.serialize( data );
36
-
37
- data.scope = this.scope;
38
-
39
- }
40
-
41
- deserialize( data ) {
42
-
43
- super.deserialize( data );
44
-
45
- this.scope = data.scope;
46
-
47
- }
48
-
49
- }
50
-
51
- LightNode.TARGET_DIRECTION = 'targetDirection';
52
-
53
- export default LightNode;
54
-
55
- export const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
56
-
57
- addNodeClass( 'LightNode', LightNode );
@@ -1,66 +0,0 @@
1
- import ContextNode from '../core/ContextNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
4
-
5
- class LightingContextNode extends ContextNode {
6
-
7
- constructor( node, lightingModel = null, backdropNode = null, backdropAlphaNode = null ) {
8
-
9
- super( node );
10
-
11
- this.lightingModel = lightingModel;
12
- this.backdropNode = backdropNode;
13
- this.backdropAlphaNode = backdropAlphaNode;
14
-
15
- this._context = null;
16
-
17
- }
18
-
19
- getContext() {
20
-
21
- const { backdropNode, backdropAlphaNode } = this;
22
-
23
- const directDiffuse = vec3().temp( 'directDiffuse' ),
24
- directSpecular = vec3().temp( 'directSpecular' ),
25
- indirectDiffuse = vec3().temp( 'indirectDiffuse' ),
26
- indirectSpecular = vec3().temp( 'indirectSpecular' );
27
-
28
- const reflectedLight = {
29
- directDiffuse,
30
- directSpecular,
31
- indirectDiffuse,
32
- indirectSpecular
33
- };
34
-
35
- const context = {
36
- radiance: vec3().temp( 'radiance' ),
37
- irradiance: vec3().temp( 'irradiance' ),
38
- iblIrradiance: vec3().temp( 'iblIrradiance' ),
39
- ambientOcclusion: float( 1 ).temp( 'ambientOcclusion' ),
40
- reflectedLight,
41
- backdrop: backdropNode,
42
- backdropAlpha: backdropAlphaNode
43
- };
44
-
45
- return context;
46
-
47
- }
48
-
49
- setup( builder ) {
50
-
51
- this.context = this._context || ( this._context = this.getContext() );
52
- this.context.lightingModel = this.lightingModel || builder.context.lightingModel;
53
-
54
- return super.setup( builder );
55
-
56
- }
57
-
58
- }
59
-
60
- export default LightingContextNode;
61
-
62
- export const lightingContext = nodeProxy( LightingContextNode );
63
-
64
- addNodeElement( 'lightingContext', lightingContext );
65
-
66
- addNodeClass( 'LightingContextNode', LightingContextNode );
@@ -1,188 +0,0 @@
1
- import Node from '../core/Node.js';
2
- import AnalyticLightNode from './AnalyticLightNode.js';
3
- import { nodeObject, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
4
-
5
- const LightNodes = new WeakMap();
6
-
7
- const sortLights = ( lights ) => {
8
-
9
- return lights.sort( ( a, b ) => a.id - b.id );
10
-
11
- };
12
-
13
- class LightsNode extends Node {
14
-
15
- constructor( lightNodes = [] ) {
16
-
17
- super( 'vec3' );
18
-
19
- this.totalDiffuseNode = vec3().temp( 'totalDiffuse' );
20
- this.totalSpecularNode = vec3().temp( 'totalSpecular' );
21
-
22
- this.outgoingLightNode = vec3().temp( 'outgoingLight' );
23
-
24
- this.lightNodes = lightNodes;
25
-
26
- this._hash = null;
27
-
28
- }
29
-
30
- get hasLight() {
31
-
32
- return this.lightNodes.length > 0;
33
-
34
- }
35
-
36
- getHash() {
37
-
38
- if ( this._hash === null ) {
39
-
40
- const hash = [];
41
-
42
- for ( const lightNode of this.lightNodes ) {
43
-
44
- hash.push( lightNode.getHash() );
45
-
46
- }
47
-
48
- this._hash = 'lights-' + hash.join( ',' );
49
-
50
- }
51
-
52
- return this._hash;
53
-
54
- }
55
-
56
- setup( builder ) {
57
-
58
- const context = builder.context;
59
- const lightingModel = context.lightingModel;
60
-
61
- let outgoingLightNode = this.outgoingLightNode;
62
-
63
- if ( lightingModel ) {
64
-
65
- const { lightNodes, totalDiffuseNode, totalSpecularNode } = this;
66
-
67
- context.outgoingLight = outgoingLightNode;
68
-
69
- const stack = builder.addStack();
70
-
71
- //
72
-
73
- lightingModel.start( context, stack, builder );
74
-
75
- // lights
76
-
77
- for ( const lightNode of lightNodes ) {
78
-
79
- lightNode.build( builder );
80
-
81
- }
82
-
83
- //
84
-
85
- lightingModel.indirectDiffuse( context, stack, builder );
86
- lightingModel.indirectSpecular( context, stack, builder );
87
- lightingModel.ambientOcclusion( context, stack, builder );
88
-
89
- //
90
-
91
- const { backdrop, backdropAlpha } = context;
92
- const { directDiffuse, directSpecular, indirectDiffuse, indirectSpecular } = context.reflectedLight;
93
-
94
- let totalDiffuse = directDiffuse.add( indirectDiffuse );
95
-
96
- if ( backdrop !== null ) {
97
-
98
- totalDiffuse = vec3( backdropAlpha !== null ? backdropAlpha.mix( totalDiffuse, backdrop ) : backdrop );
99
-
100
- }
101
-
102
- totalDiffuseNode.assign( totalDiffuse );
103
- totalSpecularNode.assign( directSpecular.add( indirectSpecular ) );
104
-
105
- outgoingLightNode.assign( totalDiffuseNode.add( totalSpecularNode ) );
106
-
107
- //
108
-
109
- lightingModel.finish( context, stack, builder );
110
-
111
- //
112
-
113
- outgoingLightNode = outgoingLightNode.bypass( builder.removeStack() );
114
-
115
- }
116
-
117
- return outgoingLightNode;
118
-
119
- }
120
-
121
- _getLightNodeById( id ) {
122
-
123
- for ( const lightNode of this.lightNodes ) {
124
-
125
- if ( lightNode.isAnalyticLightNode && lightNode.light.id === id ) {
126
-
127
- return lightNode;
128
-
129
- }
130
-
131
- }
132
-
133
- return null;
134
-
135
- }
136
-
137
- fromLights( lights = [] ) {
138
-
139
- const lightNodes = [];
140
-
141
- lights = sortLights( lights );
142
-
143
- for ( const light of lights ) {
144
-
145
- let lightNode = this._getLightNodeById( light.id );
146
-
147
- if ( lightNode === null ) {
148
-
149
- const lightClass = light.constructor;
150
- const lightNodeClass = LightNodes.has( lightClass ) ? LightNodes.get( lightClass ) : AnalyticLightNode;
151
-
152
- lightNode = nodeObject( new lightNodeClass( light ) );
153
-
154
- }
155
-
156
- lightNodes.push( lightNode );
157
-
158
- }
159
-
160
- this.lightNodes = lightNodes;
161
- this._hash = null;
162
-
163
- return this;
164
-
165
- }
166
-
167
- }
168
-
169
- export default LightsNode;
170
-
171
- export const lights = ( lights ) => nodeObject( new LightsNode().fromLights( lights ) );
172
- export const lightsNode = nodeProxy( LightsNode );
173
-
174
- export function addLightNode( lightClass, lightNodeClass ) {
175
-
176
- if ( LightNodes.has( lightClass ) ) {
177
-
178
- console.warn( `Redefinition of light node ${ lightNodeClass.type }` );
179
- return;
180
-
181
- }
182
-
183
- if ( typeof lightClass !== 'function' ) throw new Error( `Light ${ lightClass.name } is not a class` );
184
- if ( typeof lightNodeClass !== 'function' || ! lightNodeClass.type ) throw new Error( `Light node ${ lightNodeClass.type } is not a class` );
185
-
186
- LightNodes.set( lightClass, lightNodeClass );
187
-
188
- }
@@ -1,162 +0,0 @@
1
- import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
- import { varying } from '../core/VaryingNode.js';
3
- import { property } from '../core/PropertyNode.js';
4
- import { attribute } from '../core/AttributeNode.js';
5
- import { cameraProjectionMatrix } from '../accessors/CameraNode.js';
6
- import { materialColor, materialPointWidth } from '../accessors/MaterialNode.js'; // or should this be a property, instead?
7
- import { modelViewMatrix } from '../accessors/ModelNode.js';
8
- import { positionGeometry } from '../accessors/PositionNode.js';
9
- import { smoothstep } from '../math/MathNode.js';
10
- import { tslFn, vec2, vec4 } from '../shadernode/ShaderNode.js';
11
- import { uv } from '../accessors/UVNode.js';
12
- import { viewport } from '../display/ViewportNode.js';
13
-
14
- import { PointsMaterial } from 'three';
15
-
16
- const defaultValues = new PointsMaterial();
17
-
18
- class InstancedPointsNodeMaterial extends NodeMaterial {
19
-
20
- constructor( params = {} ) {
21
-
22
- super();
23
-
24
- this.normals = false;
25
-
26
- this.lights = false;
27
-
28
- this.useAlphaToCoverage = true;
29
-
30
- this.useColor = params.vertexColors;
31
-
32
- this.pointWidth = 1;
33
-
34
- this.pointColorNode = null;
35
-
36
- this.setDefaultValues( defaultValues );
37
-
38
- this.setupShaders();
39
-
40
- this.setValues( params );
41
-
42
- }
43
-
44
- setupShaders() {
45
-
46
- const useAlphaToCoverage = this.alphaToCoverage;
47
- const useColor = this.useColor;
48
-
49
- this.vertexNode = tslFn( () => {
50
-
51
- //vUv = uv;
52
- varying( vec2(), 'vUv' ).assign( uv() ); // @TODO: Analyze other way to do this
53
-
54
- const instancePosition = attribute( 'instancePosition' );
55
-
56
- // camera space
57
- const mvPos = property( 'vec4', 'mvPos' );
58
- mvPos.assign( modelViewMatrix.mul( vec4( instancePosition, 1.0 ) ) );
59
-
60
- const aspect = viewport.z.div( viewport.w );
61
-
62
- // clip space
63
- const clipPos = cameraProjectionMatrix.mul( mvPos );
64
-
65
- // offset in ndc space
66
- const offset = property( 'vec2', 'offset' );
67
- offset.assign( positionGeometry.xy );
68
- offset.assign( offset.mul( materialPointWidth ) );
69
- offset.assign( offset.div( viewport.z ) );
70
- offset.y.assign( offset.y.mul( aspect ) );
71
-
72
- // back to clip space
73
- offset.assign( offset.mul( clipPos.w ) );
74
-
75
- //clipPos.xy += offset;
76
- clipPos.assign( clipPos.add( vec4( offset, 0, 0 ) ) );
77
-
78
- return clipPos;
79
-
80
- //vec4 mvPosition = mvPos; // this was used for somethihng...
81
-
82
- } )();
83
-
84
- this.fragmentNode = tslFn( () => {
85
-
86
- const vUv = varying( vec2(), 'vUv' );
87
-
88
- // force assignment into correct place in flow
89
- const alpha = property( 'float', 'alpha' );
90
- alpha.assign( 1 );
91
-
92
- const a = vUv.x;
93
- const b = vUv.y;
94
-
95
- const len2 = a.mul( a ).add( b.mul( b ) );
96
-
97
- if ( useAlphaToCoverage ) {
98
-
99
- // force assignment out of following 'if' statement - to avoid uniform control flow errors
100
- const dlen = property( 'float', 'dlen' );
101
- dlen.assign( len2.fwidth() );
102
-
103
- alpha.assign( smoothstep( dlen.oneMinus(), dlen.add( 1 ), len2 ).oneMinus() );
104
-
105
- } else {
106
-
107
- len2.greaterThan( 1.0 ).discard();
108
-
109
- }
110
-
111
- let pointColorNode;
112
-
113
- if ( this.pointColorNode ) {
114
-
115
- pointColorNode = this.pointColorNode;
116
-
117
- } else {
118
-
119
- if ( useColor ) {
120
-
121
- const instanceColor = attribute( 'instanceColor' );
122
-
123
- pointColorNode = instanceColor.mul( materialColor );
124
-
125
- } else {
126
-
127
- pointColorNode = materialColor;
128
-
129
- }
130
-
131
- }
132
-
133
- return vec4( pointColorNode, alpha );
134
-
135
- } )();
136
-
137
- this.needsUpdate = true;
138
-
139
- }
140
-
141
- get alphaToCoverage() {
142
-
143
- return this.useAlphaToCoverage;
144
-
145
- }
146
-
147
- set alphaToCoverage( value ) {
148
-
149
- if ( this.useAlphaToCoverage !== value ) {
150
-
151
- this.useAlphaToCoverage = value;
152
- this.setupShaders();
153
-
154
- }
155
-
156
- }
157
-
158
- }
159
-
160
- export default InstancedPointsNodeMaterial;
161
-
162
- addNodeMaterial( 'InstancedPointsNodeMaterial', InstancedPointsNodeMaterial );
@@ -1,28 +0,0 @@
1
- import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
-
3
- import { LineBasicMaterial } from 'three';
4
-
5
- const defaultValues = new LineBasicMaterial();
6
-
7
- class LineBasicNodeMaterial extends NodeMaterial {
8
-
9
- constructor( parameters ) {
10
-
11
- super();
12
-
13
- this.isLineBasicNodeMaterial = true;
14
-
15
- this.lights = false;
16
- this.normals = false;
17
-
18
- this.setDefaultValues( defaultValues );
19
-
20
- this.setValues( parameters );
21
-
22
- }
23
-
24
- }
25
-
26
- export default LineBasicNodeMaterial;
27
-
28
- addNodeMaterial( 'LineBasicNodeMaterial', LineBasicNodeMaterial );
@@ -1,28 +0,0 @@
1
- import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
-
3
- import { MeshBasicMaterial } from 'three';
4
-
5
- const defaultValues = new MeshBasicMaterial();
6
-
7
- class MeshBasicNodeMaterial extends NodeMaterial {
8
-
9
- constructor( parameters ) {
10
-
11
- super();
12
-
13
- this.isMeshBasicNodeMaterial = true;
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-
15
- this.lights = false;
16
- //this.normals = false; @TODO: normals usage by context
17
-
18
- this.setDefaultValues( defaultValues );
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-
20
- this.setValues( parameters );
21
-
22
- }
23
-
24
- }
25
-
26
- export default MeshBasicNodeMaterial;
27
-
28
- addNodeMaterial( 'MeshBasicNodeMaterial', MeshBasicNodeMaterial );