@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,341 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { Fn, nodeObject, float, vec4, int } from '../tsl/TSLBase.js';
3
+ import { mix, smoothstep } from '../math/MathNode.js';
4
+ import { luminance } from './ColorAdjustment.js';
5
+ import { uniform } from '../core/UniformNode.js';
6
+ import { uniformArray } from '../accessors/UniformArrayNode.js';
7
+ import { uv } from '../accessors/UV.js';
8
+ import { Color } from '../../math/Color.js';
9
+ import { passTexture } from './PassNode.js';
10
+ import { RenderTarget } from '../../core/RenderTarget.js';
11
+ import { HalfFloatType } from '../../constants.js';
12
+ import { NodeUpdateType } from '../core/constants.js';
13
+ import { Vector2 } from '../../math/Vector2.js';
14
+ import { Loop } from '../utils/LoopNode.js';
15
+ import { add } from '../math/OperatorNode.js';
16
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
17
+ import { texture } from '../accessors/TextureNode.js';
18
+ import { Vector3 } from '../../math/Vector3.js';
19
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
20
+
21
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
22
+
23
+ const _clearColor = /*@__PURE__*/ new Color( 0, 0, 0 );
24
+ const _currentClearColor = /*@__PURE__*/ new Color();
25
+ const _size = /*@__PURE__*/ new Vector2();
26
+
27
+ const _BlurDirectionX = /*@__PURE__*/ new Vector2( 1.0, 0.0 );
28
+ const _BlurDirectionY = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
29
+
30
+ class BloomNode extends TempNode {
31
+
32
+ static get type() {
33
+
34
+ return 'BloomNode';
35
+
36
+ }
37
+
38
+ constructor( inputNode, strength = 1, radius = 0, threshold = 0 ) {
39
+
40
+ super();
41
+
42
+ this.inputNode = inputNode;
43
+ this.strength = uniform( strength );
44
+ this.radius = uniform( radius );
45
+ this.threshold = uniform( threshold );
46
+
47
+ this.smoothWidth = uniform( 0.01 );
48
+
49
+ //
50
+
51
+ this._renderTargetsHorizontal = [];
52
+ this._renderTargetsVertical = [];
53
+ this._nMips = 5;
54
+
55
+ // render targets
56
+
57
+ this._renderTargetBright = new RenderTarget( 1, 1, { type: HalfFloatType } );
58
+ this._renderTargetBright.texture.name = 'UnrealBloomPass.bright';
59
+ this._renderTargetBright.texture.generateMipmaps = false;
60
+
61
+ for ( let i = 0; i < this._nMips; i ++ ) {
62
+
63
+ const renderTargetHorizontal = new RenderTarget( 1, 1, { type: HalfFloatType } );
64
+
65
+ renderTargetHorizontal.texture.name = 'UnrealBloomPass.h' + i;
66
+ renderTargetHorizontal.texture.generateMipmaps = false;
67
+
68
+ this._renderTargetsHorizontal.push( renderTargetHorizontal );
69
+
70
+ const renderTargetVertical = new RenderTarget( 1, 1, { type: HalfFloatType } );
71
+
72
+ renderTargetVertical.texture.name = 'UnrealBloomPass.v' + i;
73
+ renderTargetVertical.texture.generateMipmaps = false;
74
+
75
+ this._renderTargetsVertical.push( renderTargetVertical );
76
+
77
+ }
78
+
79
+ // materials
80
+
81
+ this._compositeMaterial = null;
82
+ this._highPassFilterMaterial = null;
83
+ this._separableBlurMaterials = [];
84
+
85
+ // pass and texture nodes
86
+
87
+ this._textureNodeBright = texture( this._renderTargetBright.texture );
88
+ this._textureNodeBlur0 = texture( this._renderTargetsVertical[ 0 ].texture );
89
+ this._textureNodeBlur1 = texture( this._renderTargetsVertical[ 1 ].texture );
90
+ this._textureNodeBlur2 = texture( this._renderTargetsVertical[ 2 ].texture );
91
+ this._textureNodeBlur3 = texture( this._renderTargetsVertical[ 3 ].texture );
92
+ this._textureNodeBlur4 = texture( this._renderTargetsVertical[ 4 ].texture );
93
+
94
+ this._textureOutput = passTexture( this, this._renderTargetsHorizontal[ 0 ].texture );
95
+
96
+ this.updateBeforeType = NodeUpdateType.FRAME;
97
+
98
+ }
99
+
100
+ getTextureNode() {
101
+
102
+ return this._textureOutput;
103
+
104
+ }
105
+
106
+ setSize( width, height ) {
107
+
108
+ let resx = Math.round( width / 2 );
109
+ let resy = Math.round( height / 2 );
110
+
111
+ this._renderTargetBright.setSize( resx, resy );
112
+
113
+ for ( let i = 0; i < this._nMips; i ++ ) {
114
+
115
+ this._renderTargetsHorizontal[ i ].setSize( resx, resy );
116
+ this._renderTargetsVertical[ i ].setSize( resx, resy );
117
+
118
+ this._separableBlurMaterials[ i ].invSize.value.set( 1 / resx, 1 / resy );
119
+
120
+ resx = Math.round( resx / 2 );
121
+ resy = Math.round( resy / 2 );
122
+
123
+ }
124
+
125
+ }
126
+
127
+ updateBefore( frame ) {
128
+
129
+ const { renderer } = frame;
130
+
131
+ const size = renderer.getDrawingBufferSize( _size );
132
+ this.setSize( size.width, size.height );
133
+
134
+ const currentRenderTarget = renderer.getRenderTarget();
135
+ const currentMRT = renderer.getMRT();
136
+ renderer.getClearColor( _currentClearColor );
137
+ const currentClearAlpha = renderer.getClearAlpha();
138
+
139
+ this.setSize( size.width, size.height );
140
+
141
+ renderer.setMRT( null );
142
+ renderer.setClearColor( _clearColor, 0 );
143
+
144
+ // 1. Extract Bright Areas
145
+
146
+ renderer.setRenderTarget( this._renderTargetBright );
147
+ _quadMesh.material = this._highPassFilterMaterial;
148
+ _quadMesh.render( renderer );
149
+
150
+ // 2. Blur All the mips progressively
151
+
152
+ let inputRenderTarget = this._renderTargetBright;
153
+
154
+ for ( let i = 0; i < this._nMips; i ++ ) {
155
+
156
+ _quadMesh.material = this._separableBlurMaterials[ i ];
157
+
158
+ this._separableBlurMaterials[ i ].colorTexture.value = inputRenderTarget.texture;
159
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionX;
160
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ i ] );
161
+ renderer.clear();
162
+ _quadMesh.render( renderer );
163
+
164
+ this._separableBlurMaterials[ i ].colorTexture.value = this._renderTargetsHorizontal[ i ].texture;
165
+ this._separableBlurMaterials[ i ].direction.value = _BlurDirectionY;
166
+ renderer.setRenderTarget( this._renderTargetsVertical[ i ] );
167
+ renderer.clear();
168
+ _quadMesh.render( renderer );
169
+
170
+ inputRenderTarget = this._renderTargetsVertical[ i ];
171
+
172
+ }
173
+
174
+ // 3. Composite All the mips
175
+
176
+ renderer.setRenderTarget( this._renderTargetsHorizontal[ 0 ] );
177
+ renderer.clear();
178
+ _quadMesh.material = this._compositeMaterial;
179
+ _quadMesh.render( renderer );
180
+
181
+ // restore
182
+
183
+ renderer.setRenderTarget( currentRenderTarget );
184
+ renderer.setMRT( currentMRT );
185
+ renderer.setClearColor( _currentClearColor, currentClearAlpha );
186
+
187
+ }
188
+
189
+ setup( builder ) {
190
+
191
+ // luminosity high pass material
192
+
193
+ const luminosityHighPass = Fn( () => {
194
+
195
+ const texel = this.inputNode;
196
+ const v = luminance( texel.rgb );
197
+
198
+ const alpha = smoothstep( this.threshold, this.threshold.add( this.smoothWidth ), v );
199
+
200
+ return mix( vec4( 0 ), texel, alpha );
201
+
202
+ } );
203
+
204
+ this._highPassFilterMaterial = this._highPassFilterMaterial || new NodeMaterial();
205
+ this._highPassFilterMaterial.fragmentNode = luminosityHighPass().context( builder.getSharedContext() );
206
+ this._highPassFilterMaterial.name = 'Bloom_highPass';
207
+ this._highPassFilterMaterial.needsUpdate = true;
208
+
209
+ // gaussian blur materials
210
+
211
+ const kernelSizeArray = [ 3, 5, 7, 9, 11 ];
212
+
213
+ for ( let i = 0; i < this._nMips; i ++ ) {
214
+
215
+ this._separableBlurMaterials.push( this._getSeperableBlurMaterial( builder, kernelSizeArray[ i ] ) );
216
+
217
+ }
218
+
219
+ // composite material
220
+
221
+ const bloomFactors = uniformArray( [ 1.0, 0.8, 0.6, 0.4, 0.2 ] );
222
+ const bloomTintColors = uniformArray( [ new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ), new Vector3( 1, 1, 1 ) ] );
223
+
224
+ const lerpBloomFactor = Fn( ( [ factor, radius ] ) => {
225
+
226
+ const mirrorFactor = float( 1.2 ).sub( factor );
227
+ return mix( factor, mirrorFactor, radius );
228
+
229
+ } ).setLayout( {
230
+ name: 'lerpBloomFactor',
231
+ type: 'float',
232
+ inputs: [
233
+ { name: 'factor', type: 'float' },
234
+ { name: 'radius', type: 'float' },
235
+ ]
236
+ } );
237
+
238
+
239
+ const compositePass = Fn( () => {
240
+
241
+ const color0 = lerpBloomFactor( bloomFactors.element( 0 ), this.radius ).mul( vec4( bloomTintColors.element( 0 ), 1.0 ) ).mul( this._textureNodeBlur0 );
242
+ const color1 = lerpBloomFactor( bloomFactors.element( 1 ), this.radius ).mul( vec4( bloomTintColors.element( 1 ), 1.0 ) ).mul( this._textureNodeBlur1 );
243
+ const color2 = lerpBloomFactor( bloomFactors.element( 2 ), this.radius ).mul( vec4( bloomTintColors.element( 2 ), 1.0 ) ).mul( this._textureNodeBlur2 );
244
+ const color3 = lerpBloomFactor( bloomFactors.element( 3 ), this.radius ).mul( vec4( bloomTintColors.element( 3 ), 1.0 ) ).mul( this._textureNodeBlur3 );
245
+ const color4 = lerpBloomFactor( bloomFactors.element( 4 ), this.radius ).mul( vec4( bloomTintColors.element( 4 ), 1.0 ) ).mul( this._textureNodeBlur4 );
246
+
247
+ const sum = color0.add( color1 ).add( color2 ).add( color3 ).add( color4 );
248
+
249
+ return sum.mul( this.strength );
250
+
251
+ } );
252
+
253
+ this._compositeMaterial = this._compositeMaterial || new NodeMaterial();
254
+ this._compositeMaterial.fragmentNode = compositePass().context( builder.getSharedContext() );
255
+ this._compositeMaterial.name = 'Bloom_comp';
256
+ this._compositeMaterial.needsUpdate = true;
257
+
258
+ //
259
+
260
+ return this._textureOutput;
261
+
262
+ }
263
+
264
+ dispose() {
265
+
266
+ for ( let i = 0; i < this._renderTargetsHorizontal.length; i ++ ) {
267
+
268
+ this._renderTargetsHorizontal[ i ].dispose();
269
+
270
+ }
271
+
272
+ for ( let i = 0; i < this._renderTargetsVertical.length; i ++ ) {
273
+
274
+ this._renderTargetsVertical[ i ].dispose();
275
+
276
+ }
277
+
278
+ this._renderTargetBright.dispose();
279
+
280
+ }
281
+
282
+ _getSeperableBlurMaterial( builder, kernelRadius ) {
283
+
284
+ const coefficients = [];
285
+
286
+ for ( let i = 0; i < kernelRadius; i ++ ) {
287
+
288
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( kernelRadius * kernelRadius ) ) / kernelRadius );
289
+
290
+ }
291
+
292
+ //
293
+
294
+ const colorTexture = texture();
295
+ const gaussianCoefficients = uniformArray( coefficients );
296
+ const invSize = uniform( new Vector2() );
297
+ const direction = uniform( new Vector2( 0.5, 0.5 ) );
298
+
299
+ const uvNode = uv();
300
+ const sampleTexel = ( uv ) => colorTexture.uv( uv );
301
+
302
+ const seperableBlurPass = Fn( () => {
303
+
304
+ const weightSum = gaussianCoefficients.element( 0 ).toVar();
305
+ const diffuseSum = sampleTexel( uvNode ).rgb.mul( weightSum ).toVar();
306
+
307
+ Loop( { start: int( 1 ), end: int( kernelRadius ), type: 'int', condition: '<' }, ( { i } ) => {
308
+
309
+ const x = float( i );
310
+ const w = gaussianCoefficients.element( i );
311
+ const uvOffset = direction.mul( invSize ).mul( x );
312
+ const sample1 = sampleTexel( uvNode.add( uvOffset ) ).rgb;
313
+ const sample2 = sampleTexel( uvNode.sub( uvOffset ) ).rgb;
314
+ diffuseSum.addAssign( add( sample1, sample2 ).mul( w ) );
315
+ weightSum.addAssign( float( 2.0 ).mul( w ) );
316
+
317
+ } );
318
+
319
+ return vec4( diffuseSum.div( weightSum ), 1.0 );
320
+
321
+ } );
322
+
323
+ const seperableBlurMaterial = new NodeMaterial();
324
+ seperableBlurMaterial.fragmentNode = seperableBlurPass().context( builder.getSharedContext() );
325
+ seperableBlurMaterial.name = 'Bloom_seperable';
326
+ seperableBlurMaterial.needsUpdate = true;
327
+
328
+ // uniforms
329
+ seperableBlurMaterial.colorTexture = colorTexture;
330
+ seperableBlurMaterial.direction = direction;
331
+ seperableBlurMaterial.invSize = invSize;
332
+
333
+ return seperableBlurMaterial;
334
+
335
+ }
336
+
337
+ }
338
+
339
+ export const bloom = ( node, strength, radius, threshold ) => nodeObject( new BloomNode( nodeObject( node ), strength, radius, threshold ) );
340
+
341
+ export default BloomNode;
@@ -1,50 +1,30 @@
1
1
  import TempNode from '../core/TempNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { uv } from '../accessors/UVNode.js';
4
- import { normalView } from '../accessors/NormalNode.js';
5
- import { positionView } from '../accessors/PositionNode.js';
2
+ import { uv } from '../accessors/UV.js';
3
+ import { normalView } from '../accessors/Normal.js';
4
+ import { positionView } from '../accessors/Position.js';
6
5
  import { faceDirection } from './FrontFacingNode.js';
7
- import { addNodeElement, tslFn, nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
6
+ import { Fn, nodeProxy, float, vec2 } from '../tsl/TSLBase.js';
8
7
 
9
8
  // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
10
9
  // https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
11
10
 
12
- // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
13
-
14
- const dHdxy_fwd = tslFn( ( { textureNode, bumpScale } ) => {
15
-
16
- let texNode = textureNode;
17
-
18
- if ( texNode.isTextureNode !== true ) {
19
-
20
- texNode.traverse( ( node ) => {
21
-
22
- if ( node.isTextureNode === true ) texNode = node;
23
-
24
- } );
25
-
26
- }
27
-
28
- if ( texNode.isTextureNode !== true ) {
29
-
30
- throw new Error( 'THREE.TSL: dHdxy_fwd() requires a TextureNode.' );
31
-
32
- }
33
-
34
- const Hll = float( textureNode );
35
- const uvNode = texNode.uvNode || uv();
11
+ const dHdxy_fwd = Fn( ( { textureNode, bumpScale } ) => {
36
12
 
37
13
  // It's used to preserve the same TextureNode instance
38
- const sampleTexture = ( uv ) => textureNode.cache().context( { getUV: () => uv, forceUVContext: true } );
14
+ const sampleTexture = ( callback ) => textureNode.cache().context( { getUV: ( texNode ) => callback( texNode.uvNode || uv() ), forceUVContext: true } );
15
+
16
+ const Hll = float( sampleTexture( ( uvNode ) => uvNode ) );
39
17
 
40
18
  return vec2(
41
- float( sampleTexture( uvNode.add( uvNode.dFdx() ) ) ).sub( Hll ),
42
- float( sampleTexture( uvNode.add( uvNode.dFdy() ) ) ).sub( Hll )
19
+ float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdx() ) ) ).sub( Hll ),
20
+ float( sampleTexture( ( uvNode ) => uvNode.add( uvNode.dFdy() ) ) ).sub( Hll )
43
21
  ).mul( bumpScale );
44
22
 
45
23
  } );
46
24
 
47
- const perturbNormalArb = tslFn( ( inputs ) => {
25
+ // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
26
+
27
+ const perturbNormalArb = Fn( ( inputs ) => {
48
28
 
49
29
  const { surf_pos, surf_norm, dHdxy } = inputs;
50
30
 
@@ -66,6 +46,12 @@ const perturbNormalArb = tslFn( ( inputs ) => {
66
46
 
67
47
  class BumpMapNode extends TempNode {
68
48
 
49
+ static get type() {
50
+
51
+ return 'BumpMapNode';
52
+
53
+ }
54
+
69
55
  constructor( textureNode, scaleNode = null ) {
70
56
 
71
57
  super( 'vec3' );
@@ -92,8 +78,4 @@ class BumpMapNode extends TempNode {
92
78
 
93
79
  export default BumpMapNode;
94
80
 
95
- export const bumpMap = nodeProxy( BumpMapNode );
96
-
97
- addNodeElement( 'bumpMap', bumpMap );
98
-
99
- addNodeClass( 'BumpMapNode', BumpMapNode );
81
+ export const bumpMap = /*@__PURE__*/ nodeProxy( BumpMapNode );
@@ -0,0 +1,46 @@
1
+ import { dot, mix } from '../math/MathNode.js';
2
+ import { add } from '../math/OperatorNode.js';
3
+ import { Fn, float, vec3 } from '../tsl/TSLBase.js';
4
+ import { ColorManagement } from '../../math/ColorManagement.js';
5
+ import { Vector3 } from '../../math/Vector3.js';
6
+
7
+ export const grayscale = /*@__PURE__*/ Fn( ( [ color ] ) => {
8
+
9
+ return luminance( color.rgb );
10
+
11
+ } );
12
+
13
+ export const saturation = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
14
+
15
+ return adjustment.mix( luminance( color.rgb ), color.rgb );
16
+
17
+ } );
18
+
19
+ export const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
20
+
21
+ const average = add( color.r, color.g, color.b ).div( 3.0 );
22
+
23
+ const mx = color.r.max( color.g.max( color.b ) );
24
+ const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
25
+
26
+ return mix( color.rgb, mx, amt );
27
+
28
+ } );
29
+
30
+ export const hue = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
31
+
32
+ const k = vec3( 0.57735, 0.57735, 0.57735 );
33
+
34
+ const cosAngle = adjustment.cos();
35
+
36
+ return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
37
+
38
+ } );
39
+
40
+ const _luminanceCoefficients = /*@__PURE__*/ new Vector3();
41
+ export const luminance = (
42
+ color,
43
+ luminanceCoefficients = vec3( ... ColorManagement.getLuminanceCoefficients( _luminanceCoefficients ) )
44
+ ) => dot( color, luminanceCoefficients );
45
+
46
+ export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
@@ -0,0 +1,38 @@
1
+ import { mix } from '../math/MathNode.js';
2
+ import { Fn } from '../tsl/TSLBase.js';
3
+
4
+ export const sRGBToLinearSRGB = /*@__PURE__*/ Fn( ( [ color ] ) => {
5
+
6
+ const a = color.mul( 0.9478672986 ).add( 0.0521327014 ).pow( 2.4 );
7
+ const b = color.mul( 0.0773993808 );
8
+ const factor = color.lessThanEqual( 0.04045 );
9
+
10
+ const rgbResult = mix( a, b, factor );
11
+
12
+ return rgbResult;
13
+
14
+ } ).setLayout( {
15
+ name: 'sRGBToLinearSRGB',
16
+ type: 'vec3',
17
+ inputs: [
18
+ { name: 'color', type: 'vec3' }
19
+ ]
20
+ } );
21
+
22
+ export const linearSRGBTosRGB = /*@__PURE__*/ Fn( ( [ color ] ) => {
23
+
24
+ const a = color.pow( 0.41666 ).mul( 1.055 ).sub( 0.055 );
25
+ const b = color.mul( 12.92 );
26
+ const factor = color.lessThanEqual( 0.0031308 );
27
+
28
+ const rgbResult = mix( a, b, factor );
29
+
30
+ return rgbResult;
31
+
32
+ } ).setLayout( {
33
+ name: 'linearSRGBTosRGB',
34
+ type: 'vec3',
35
+ inputs: [
36
+ { name: 'color', type: 'vec3' }
37
+ ]
38
+ } );
@@ -0,0 +1,114 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addMethodChaining, nodeObject, vec4 } from '../tsl/TSLCore.js';
3
+
4
+ import { LinearSRGBColorSpace, SRGBColorSpace } from '../../constants.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
+
7
+ const WORKING_COLOR_SPACE = 'WorkingColorSpace';
8
+ const OUTPUT_COLOR_SPACE = 'OutputColorSpace';
9
+
10
+ function getColorSpaceName( colorSpace ) {
11
+
12
+ let method = null;
13
+
14
+ if ( colorSpace === LinearSRGBColorSpace ) {
15
+
16
+ method = 'Linear';
17
+
18
+ } else if ( colorSpace === SRGBColorSpace ) {
19
+
20
+ method = 'sRGB';
21
+
22
+ }
23
+
24
+ return method;
25
+
26
+ }
27
+
28
+ export function getColorSpaceMethod( source, target ) {
29
+
30
+ return getColorSpaceName( source ) + 'To' + getColorSpaceName( target );
31
+
32
+ }
33
+
34
+ class ColorSpaceNode extends TempNode {
35
+
36
+ static get type() {
37
+
38
+ return 'ColorSpaceNode';
39
+
40
+ }
41
+
42
+ constructor( colorNode, source, target ) {
43
+
44
+ super( 'vec4' );
45
+
46
+ this.colorNode = colorNode;
47
+ this.source = source;
48
+ this.target = target;
49
+
50
+ }
51
+
52
+ getColorSpace( builder, colorSpace ) {
53
+
54
+ if ( colorSpace === WORKING_COLOR_SPACE ) {
55
+
56
+ return ColorManagement.workingColorSpace;
57
+
58
+ } else if ( colorSpace === OUTPUT_COLOR_SPACE ) {
59
+
60
+ return builder.context.outputColorSpace || builder.renderer.outputColorSpace;
61
+
62
+ }
63
+
64
+ return colorSpace;
65
+
66
+ }
67
+
68
+ setup( builder ) {
69
+
70
+ const { renderer } = builder;
71
+ const { colorNode } = this;
72
+
73
+ const source = this.getColorSpace( builder, this.source );
74
+ const target = this.getColorSpace( builder, this.target );
75
+
76
+ if ( source === target ) return colorNode;
77
+
78
+ const colorSpace = getColorSpaceMethod( source, target );
79
+
80
+ let outputNode = null;
81
+
82
+ const colorSpaceFn = renderer.nodes.library.getColorSpaceFunction( colorSpace );
83
+
84
+ if ( colorSpaceFn !== null ) {
85
+
86
+ outputNode = vec4( colorSpaceFn( colorNode.rgb ), colorNode.a );
87
+
88
+ } else {
89
+
90
+ console.error( 'ColorSpaceNode: Unsupported Color Space configuration.', colorSpace );
91
+
92
+ outputNode = colorNode;
93
+
94
+ }
95
+
96
+ return outputNode;
97
+
98
+ }
99
+
100
+ }
101
+
102
+ export default ColorSpaceNode;
103
+
104
+ export const toOutputColorSpace = ( node ) => nodeObject( new ColorSpaceNode( nodeObject( node ), WORKING_COLOR_SPACE, OUTPUT_COLOR_SPACE ) );
105
+ export const toWorkingColorSpace = ( node ) => nodeObject( new ColorSpaceNode( nodeObject( node ), OUTPUT_COLOR_SPACE, WORKING_COLOR_SPACE ) );
106
+
107
+ export const workingToColorSpace = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( nodeObject( node ), WORKING_COLOR_SPACE, colorSpace ) );
108
+ export const colorSpaceToWorking = ( node, colorSpace ) => nodeObject( new ColorSpaceNode( nodeObject( node ), colorSpace, WORKING_COLOR_SPACE ) );
109
+
110
+ addMethodChaining( 'toOutputColorSpace', toOutputColorSpace );
111
+ addMethodChaining( 'toWorkingColorSpace', toWorkingColorSpace );
112
+
113
+ addMethodChaining( 'workingToColorSpace', workingToColorSpace );
114
+ addMethodChaining( 'colorSpaceToWorking', colorSpaceToWorking );