@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,101 @@
1
+ import {
2
+ Color,
3
+ Mesh,
4
+ Vector3
5
+ } from 'three';
6
+ import { Fn, NodeMaterial, add, cameraPosition, div, normalize, positionWorld, sub, timerLocal, texture, vec2, vec3, vec4, max, dot, reflect, pow, length, float, uniform, reflector, mul, mix } from 'three/tsl';
7
+
8
+ /**
9
+ * Work based on :
10
+ * https://github.com/Slayvin: Flat mirror for three.js
11
+ * https://home.adelphi.edu/~stemkoski/ : An implementation of water shader based on the flat mirror
12
+ * http://29a.ch/ && http://29a.ch/slides/2012/webglwater/ : Water shader explanations in WebGL
13
+ */
14
+
15
+ class WaterMesh extends Mesh {
16
+
17
+ constructor( geometry, options ) {
18
+
19
+ const material = new NodeMaterial();
20
+
21
+ super( geometry, material );
22
+
23
+ this.isWater = true;
24
+
25
+ this.resolution = options.resolution !== undefined ? options.resolution : 0.5;
26
+
27
+ // uniforms
28
+
29
+ this.waterNormals = texture( options.waterNormals );
30
+ this.alpha = uniform( options.alpha !== undefined ? options.alpha : 1.0 );
31
+ this.size = uniform( options.size !== undefined ? options.size : 1.0 );
32
+ this.sunColor = uniform( new Color( options.sunColor !== undefined ? options.sunColor : 0xffffff ) );
33
+ this.sunDirection = uniform( options.sunDirection !== undefined ? options.sunDirection : new Vector3( 0.70707, 0.70707, 0.0 ) );
34
+ this.waterColor = uniform( new Color( options.waterColor !== undefined ? options.waterColor : 0x7f7f7f ) );
35
+ this.distortionScale = uniform( options.distortionScale !== undefined ? options.distortionScale : 20.0 );
36
+
37
+ // TSL
38
+
39
+ const timeNode = timerLocal();
40
+
41
+ const getNoise = Fn( ( [ uv ] ) => {
42
+
43
+ const uv0 = add( div( uv, 103 ), vec2( div( timeNode, 17 ), div( timeNode, 29 ) ) ).toVar();
44
+ const uv1 = div( uv, 107 ).sub( vec2( div( timeNode, - 19 ), div( timeNode, 31 ) ) ).toVar();
45
+ const uv2 = add( div( uv, vec2( 8907.0, 9803.0 ) ), vec2( div( timeNode, 101 ), div( timeNode, 97 ) ) ).toVar();
46
+ const uv3 = sub( div( uv, vec2( 1091.0, 1027.0 ) ), vec2( div( timeNode, 109 ), div( timeNode, - 113 ) ) ).toVar();
47
+
48
+ const sample0 = this.waterNormals.uv( uv0 );
49
+ const sample1 = this.waterNormals.uv( uv1 );
50
+ const sample2 = this.waterNormals.uv( uv2 );
51
+ const sample3 = this.waterNormals.uv( uv3 );
52
+
53
+ const noise = sample0.add( sample1 ).add( sample2 ).add( sample3 );
54
+
55
+ return noise.mul( 0.5 ).sub( 1 );
56
+
57
+ } );
58
+
59
+ const fragmentNode = Fn( () => {
60
+
61
+ const noise = getNoise( positionWorld.xz.mul( this.size ) );
62
+ const surfaceNormal = normalize( noise.xzy.mul( 1.5, 1.0, 1.5 ) );
63
+
64
+ const diffuseLight = vec3( 0 ).toVar();
65
+ const specularLight = vec3( 0 ).toVar();
66
+
67
+ const worldToEye = cameraPosition.sub( positionWorld );
68
+ const eyeDirection = normalize( worldToEye );
69
+
70
+ const reflection = normalize( reflect( this.sunDirection.negate(), surfaceNormal ) );
71
+ const direction = max( 0.0, dot( eyeDirection, reflection ) );
72
+ specularLight.addAssign( pow( direction, 100 ).mul( this.sunColor ).mul( 2.0 ) );
73
+ diffuseLight.addAssign( max( dot( this.sunDirection, surfaceNormal ), 0.0 ).mul( this.sunColor ).mul( 0.5 ) );
74
+
75
+ const distance = length( worldToEye );
76
+
77
+ const distortion = surfaceNormal.xy.mul( float( 0.001 ).add( float( 1.0 ).div( distance ) ) ).mul( this.distortionScale );
78
+
79
+ const mirrorSampler = reflector();
80
+ mirrorSampler.uvNode = mirrorSampler.uvNode.add( distortion );
81
+ mirrorSampler.resolution = this.resolution;
82
+
83
+ this.add( mirrorSampler.target );
84
+
85
+ const theta = max( dot( eyeDirection, surfaceNormal ), 0.0 );
86
+ const rf0 = float( 0.3 );
87
+ const reflectance = mul( pow( float( 1.0 ).sub( theta ), 5.0 ), float( 1.0 ).sub( rf0 ) ).add( rf0 );
88
+ const scatter = max( 0.0, dot( surfaceNormal, eyeDirection ) ).mul( this.waterColor );
89
+ const albedo = mix( this.sunColor.mul( diffuseLight ).mul( 0.3 ).add( scatter ), mirrorSampler.rgb.mul( specularLight ).add( mirrorSampler.rgb.mul( 0.9 ) ).add( vec3( 0.1 ) ), reflectance );
90
+
91
+ return vec4( albedo, this.alpha );
92
+
93
+ } )();
94
+
95
+ material.fragmentNode = fragmentNode;
96
+
97
+ }
98
+
99
+ }
100
+
101
+ export { WaterMesh };
@@ -0,0 +1,281 @@
1
+ import { Clock, Vector3, Quaternion, Matrix4 } from 'three';
2
+
3
+ const JOLT_PATH = 'https://cdn.jsdelivr.net/npm/jolt-physics@0.23.0/dist/jolt-physics.wasm-compat.js';
4
+
5
+ const frameRate = 60;
6
+
7
+ let Jolt = null;
8
+
9
+ function getShape( geometry ) {
10
+
11
+ const parameters = geometry.parameters;
12
+
13
+ // TODO change type to is*
14
+
15
+ if ( geometry.type === 'BoxGeometry' ) {
16
+
17
+ const sx = parameters.width !== undefined ? parameters.width / 2 : 0.5;
18
+ const sy = parameters.height !== undefined ? parameters.height / 2 : 0.5;
19
+ const sz = parameters.depth !== undefined ? parameters.depth / 2 : 0.5;
20
+
21
+ return new Jolt.BoxShape( new Jolt.Vec3( sx, sy, sz ), 0.05 * Math.min( sx, sy, sz ), null );
22
+
23
+ } else if ( geometry.type === 'SphereGeometry' || geometry.type === 'IcosahedronGeometry' ) {
24
+
25
+ const radius = parameters.radius !== undefined ? parameters.radius : 1;
26
+
27
+ return new Jolt.SphereShape( radius, null );
28
+
29
+ }
30
+
31
+ return null;
32
+
33
+ }
34
+
35
+ // Object layers
36
+ const LAYER_NON_MOVING = 0;
37
+ const LAYER_MOVING = 1;
38
+ const NUM_OBJECT_LAYERS = 2;
39
+
40
+ function setupCollisionFiltering( settings ) {
41
+
42
+ let objectFilter = new Jolt.ObjectLayerPairFilterTable( NUM_OBJECT_LAYERS );
43
+ objectFilter.EnableCollision( LAYER_NON_MOVING, LAYER_MOVING );
44
+ objectFilter.EnableCollision( LAYER_MOVING, LAYER_MOVING );
45
+
46
+ const BP_LAYER_NON_MOVING = new Jolt.BroadPhaseLayer( 0 );
47
+ const BP_LAYER_MOVING = new Jolt.BroadPhaseLayer( 1 );
48
+ const NUM_BROAD_PHASE_LAYERS = 2;
49
+
50
+ let bpInterface = new Jolt.BroadPhaseLayerInterfaceTable( NUM_OBJECT_LAYERS, NUM_BROAD_PHASE_LAYERS );
51
+ bpInterface.MapObjectToBroadPhaseLayer( LAYER_NON_MOVING, BP_LAYER_NON_MOVING );
52
+ bpInterface.MapObjectToBroadPhaseLayer( LAYER_MOVING, BP_LAYER_MOVING );
53
+
54
+ settings.mObjectLayerPairFilter = objectFilter;
55
+ settings.mBroadPhaseLayerInterface = bpInterface;
56
+ settings.mObjectVsBroadPhaseLayerFilter = new Jolt.ObjectVsBroadPhaseLayerFilterTable( settings.mBroadPhaseLayerInterface, NUM_BROAD_PHASE_LAYERS, settings.mObjectLayerPairFilter, NUM_OBJECT_LAYERS );
57
+
58
+ };
59
+
60
+ async function JoltPhysics() {
61
+
62
+ if ( Jolt === null ) {
63
+
64
+ const { default: initJolt } = await import( `${JOLT_PATH}` );
65
+ Jolt = await initJolt();
66
+
67
+ }
68
+
69
+ const settings = new Jolt.JoltSettings();
70
+ setupCollisionFiltering( settings );
71
+
72
+ const jolt = new Jolt.JoltInterface( settings );
73
+ Jolt.destroy( settings );
74
+
75
+ const physicsSystem = jolt.GetPhysicsSystem();
76
+ const bodyInterface = physicsSystem.GetBodyInterface();
77
+
78
+ const meshes = [];
79
+ const meshMap = new WeakMap();
80
+
81
+ const _position = new Vector3();
82
+ const _quaternion = new Quaternion();
83
+ const _scale = new Vector3( 1, 1, 1 );
84
+
85
+ const _matrix = new Matrix4();
86
+
87
+ function addScene( scene ) {
88
+
89
+ scene.traverse( function ( child ) {
90
+
91
+ if ( child.isMesh ) {
92
+
93
+ const physics = child.userData.physics;
94
+
95
+ if ( physics ) {
96
+
97
+ addMesh( child, physics.mass, physics.restitution );
98
+
99
+ }
100
+
101
+ }
102
+
103
+ } );
104
+
105
+ }
106
+
107
+ function addMesh( mesh, mass = 0, restitution = 0 ) {
108
+
109
+ const shape = getShape( mesh.geometry );
110
+
111
+ if ( shape === null ) return;
112
+
113
+ const body = mesh.isInstancedMesh
114
+ ? createInstancedBody( mesh, mass, restitution, shape )
115
+ : createBody( mesh.position, mesh.quaternion, mass, restitution, shape );
116
+
117
+ if ( mass > 0 ) {
118
+
119
+ meshes.push( mesh );
120
+ meshMap.set( mesh, body );
121
+
122
+ }
123
+
124
+ }
125
+
126
+ function createInstancedBody( mesh, mass, restitution, shape ) {
127
+
128
+ const array = mesh.instanceMatrix.array;
129
+
130
+ const bodies = [];
131
+
132
+ for ( let i = 0; i < mesh.count; i ++ ) {
133
+
134
+ const position = _position.fromArray( array, i * 16 + 12 );
135
+ const quaternion = _quaternion.setFromRotationMatrix( _matrix.fromArray( array, i * 16 ) ); // TODO Copilot did this
136
+ bodies.push( createBody( position, quaternion, mass, restitution, shape ) );
137
+
138
+ }
139
+
140
+ return bodies;
141
+
142
+ }
143
+
144
+ function createBody( position, rotation, mass, restitution, shape ) {
145
+
146
+ const pos = new Jolt.Vec3( position.x, position.y, position.z );
147
+ const rot = new Jolt.Quat( rotation.x, rotation.y, rotation.z, rotation.w );
148
+
149
+ const motion = mass > 0 ? Jolt.EMotionType_Dynamic : Jolt.EMotionType_Static;
150
+ const layer = mass > 0 ? LAYER_MOVING : LAYER_NON_MOVING;
151
+
152
+ const creationSettings = new Jolt.BodyCreationSettings( shape, pos, rot, motion, layer );
153
+ creationSettings.mRestitution = restitution;
154
+
155
+ const body = bodyInterface.CreateBody( creationSettings );
156
+
157
+ bodyInterface.AddBody( body.GetID(), Jolt.EActivation_Activate );
158
+
159
+ Jolt.destroy( creationSettings );
160
+
161
+ return body;
162
+
163
+ }
164
+
165
+ function setMeshPosition( mesh, position, index = 0 ) {
166
+
167
+ if ( mesh.isInstancedMesh ) {
168
+
169
+ const bodies = meshMap.get( mesh );
170
+
171
+ const body = bodies[ index ];
172
+
173
+ bodyInterface.RemoveBody( body.GetID() );
174
+ bodyInterface.DestroyBody( body.GetID() );
175
+
176
+ const physics = mesh.userData.physics;
177
+
178
+ let shape = body.GetShape();
179
+ let body2 = createBody( position, { x: 0, y: 0, z: 0, w: 1 }, physics.mass, physics.restitution, shape );
180
+
181
+ bodies[ index ] = body2;
182
+
183
+ } else {
184
+
185
+ // TODO: Implement this
186
+
187
+ }
188
+
189
+ }
190
+
191
+ function setMeshVelocity( mesh, velocity, index = 0 ) {
192
+
193
+ /*
194
+ let body = meshMap.get( mesh );
195
+
196
+ if ( mesh.isInstancedMesh ) {
197
+
198
+ body = body[ index ];
199
+
200
+ }
201
+
202
+ body.setLinvel( velocity );
203
+ */
204
+
205
+ }
206
+
207
+ //
208
+
209
+ const clock = new Clock();
210
+
211
+ function step() {
212
+
213
+ let deltaTime = clock.getDelta();
214
+
215
+ // Don't go below 30 Hz to prevent spiral of death
216
+ deltaTime = Math.min( deltaTime, 1.0 / 30.0 );
217
+
218
+ // When running below 55 Hz, do 2 steps instead of 1
219
+ const numSteps = deltaTime > 1.0 / 55.0 ? 2 : 1;
220
+
221
+ // Step the physics world
222
+ jolt.Step( deltaTime, numSteps );
223
+
224
+ //
225
+
226
+ for ( let i = 0, l = meshes.length; i < l; i ++ ) {
227
+
228
+ const mesh = meshes[ i ];
229
+
230
+ if ( mesh.isInstancedMesh ) {
231
+
232
+ const array = mesh.instanceMatrix.array;
233
+ const bodies = meshMap.get( mesh );
234
+
235
+ for ( let j = 0; j < bodies.length; j ++ ) {
236
+
237
+ const body = bodies[ j ];
238
+
239
+ const position = body.GetPosition();
240
+ const quaternion = body.GetRotation();
241
+
242
+ _position.set( position.GetX(), position.GetY(), position.GetZ() );
243
+ _quaternion.set( quaternion.GetX(), quaternion.GetY(), quaternion.GetZ(), quaternion.GetW() );
244
+
245
+ _matrix.compose( _position, _quaternion, _scale ).toArray( array, j * 16 );
246
+
247
+ }
248
+
249
+ mesh.instanceMatrix.needsUpdate = true;
250
+ mesh.computeBoundingSphere();
251
+
252
+ } else {
253
+
254
+ const body = meshMap.get( mesh );
255
+
256
+ const position = body.GetPosition();
257
+ const rotation = body.GetRotation();
258
+
259
+ mesh.position.set( position.GetX(), position.GetY(), position.GetZ() );
260
+ mesh.quaternion.set( rotation.GetX(), rotation.GetY(), rotation.GetZ(), rotation.GetW() );
261
+
262
+ }
263
+
264
+ }
265
+
266
+ }
267
+
268
+ // animate
269
+
270
+ setInterval( step, 1000 / frameRate );
271
+
272
+ return {
273
+ addScene: addScene,
274
+ addMesh: addMesh,
275
+ setMeshPosition: setMeshPosition,
276
+ setMeshVelocity: setMeshVelocity
277
+ };
278
+
279
+ }
280
+
281
+ export { JoltPhysics };
@@ -1,6 +1,6 @@
1
1
  import { Clock, Vector3, Quaternion, Matrix4 } from 'three';
2
2
 
3
- const RAPIER_PATH = 'https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.11.2';
3
+ const RAPIER_PATH = 'https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.12.0';
4
4
 
5
5
  const frameRate = 60;
6
6
 
@@ -9,7 +9,7 @@ const ZERO = new Vector3();
9
9
 
10
10
  let RAPIER = null;
11
11
 
12
- function getCollider( geometry ) {
12
+ function getShape( geometry ) {
13
13
 
14
14
  const parameters = geometry.parameters;
15
15
 
@@ -28,6 +28,26 @@ function getCollider( geometry ) {
28
28
  const radius = parameters.radius !== undefined ? parameters.radius : 1;
29
29
  return RAPIER.ColliderDesc.ball( radius );
30
30
 
31
+ } else if ( geometry.type === 'BufferGeometry' ) {
32
+
33
+ const vertices = [];
34
+ const vertex = new Vector3();
35
+ const position = geometry.getAttribute( 'position' );
36
+
37
+ for ( let i = 0; i < position.count; i ++ ) {
38
+
39
+ vertex.fromBufferAttribute( position, i );
40
+ vertices.push( vertex.x, vertex.y, vertex.z );
41
+
42
+ }
43
+
44
+ // if the buffer is non-indexed, generate an index buffer
45
+ const indices = geometry.getIndex() === null
46
+ ? Uint32Array.from( Array( parseInt( vertices.length / 3 ) ).keys() )
47
+ : geometry.getIndex().array;
48
+
49
+ return RAPIER.ColliderDesc.trimesh( vertices, indices );
50
+
31
51
  }
32
52
 
33
53
  return null;
@@ -38,12 +58,12 @@ async function RapierPhysics() {
38
58
 
39
59
  if ( RAPIER === null ) {
40
60
 
41
- RAPIER = await import( RAPIER_PATH );
61
+ RAPIER = await import( `${RAPIER_PATH}` );
42
62
  await RAPIER.init();
43
63
 
44
64
  }
45
65
 
46
- // Docs: https://rapier.rs/docs/api/javascript/JavaScript3D/
66
+ // Docs: https://rapier.rs/docs/api/javascript/JavaScript3D/
47
67
 
48
68
  const gravity = new Vector3( 0.0, - 9.81, 0.0 );
49
69
  const world = new RAPIER.World( gravity );
@@ -77,7 +97,7 @@ async function RapierPhysics() {
77
97
 
78
98
  function addMesh( mesh, mass = 0, restitution = 0 ) {
79
99
 
80
- const shape = getCollider( mesh.geometry );
100
+ const shape = getShape( mesh.geometry );
81
101
 
82
102
  if ( shape === null ) return;
83
103
 
@@ -3,7 +3,6 @@ import {
3
3
  FloatType,
4
4
  MathUtils,
5
5
  RedFormat,
6
- LuminanceFormat,
7
6
  ShaderMaterial,
8
7
  UniformsUtils
9
8
  } from 'three';
@@ -40,8 +39,6 @@ class GlitchPass extends Pass {
40
39
 
41
40
  render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
42
41
 
43
- if ( renderer.capabilities.isWebGL2 === false ) this.uniforms[ 'tDisp' ].value.format = LuminanceFormat;
44
-
45
42
  this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
46
43
  this.uniforms[ 'seed' ].value = Math.random();//default seeding
47
44
  this.uniforms[ 'byp' ].value = 0;
@@ -4,12 +4,7 @@ const LUTShader = {
4
4
 
5
5
  name: 'LUTShader',
6
6
 
7
- defines: {
8
- USE_3DTEXTURE: 1,
9
- },
10
-
11
7
  uniforms: {
12
- lut3d: { value: null },
13
8
 
14
9
  lut: { value: null },
15
10
  lutSize: { value: 0 },
@@ -34,45 +29,7 @@ const LUTShader = {
34
29
  fragmentShader: /* glsl */`
35
30
 
36
31
  uniform float lutSize;
37
- #if USE_3DTEXTURE
38
- precision highp sampler3D;
39
- uniform sampler3D lut3d;
40
- #else
41
- uniform sampler2D lut;
42
-
43
- vec3 lutLookup( sampler2D tex, float size, vec3 rgb ) {
44
-
45
- float sliceHeight = 1.0 / size;
46
- float yPixelHeight = 1.0 / ( size * size );
47
-
48
- // Get the slices on either side of the sample
49
- float slice = rgb.b * size;
50
- float interp = fract( slice );
51
- float slice0 = slice - interp;
52
- float centeredInterp = interp - 0.5;
53
-
54
- float slice1 = slice0 + sign( centeredInterp );
55
-
56
- // Pull y sample in by half a pixel in each direction to avoid color
57
- // bleeding from adjacent slices.
58
- float greenOffset = clamp( rgb.g * sliceHeight, yPixelHeight * 0.5, sliceHeight - yPixelHeight * 0.5 );
59
-
60
- vec2 uv0 = vec2(
61
- rgb.r,
62
- slice0 * sliceHeight + greenOffset
63
- );
64
- vec2 uv1 = vec2(
65
- rgb.r,
66
- slice1 * sliceHeight + greenOffset
67
- );
68
-
69
- vec3 sample0 = texture2D( tex, uv0 ).rgb;
70
- vec3 sample1 = texture2D( tex, uv1 ).rgb;
71
-
72
- return mix( sample0, sample1, abs( centeredInterp ) );
73
-
74
- }
75
- #endif
32
+ uniform sampler3D lut;
76
33
 
77
34
  varying vec2 vUv;
78
35
  uniform float intensity;
@@ -88,15 +45,8 @@ const LUTShader = {
88
45
  float halfPixelWidth = 0.5 / lutSize;
89
46
  vec3 uvw = vec3( halfPixelWidth ) + val.rgb * ( 1.0 - pixelWidth );
90
47
 
91
- #if USE_3DTEXTURE
92
48
 
93
- lutVal = vec4( texture( lut3d, uvw ).rgb, val.a );
94
-
95
- #else
96
-
97
- lutVal = vec4( lutLookup( lut, lutSize, uvw ), val.a );
98
-
99
- #endif
49
+ lutVal = vec4( texture( lut, uvw ).rgb, val.a );
100
50
 
101
51
  gl_FragColor = vec4( mix( val, lutVal, intensity ) );
102
52
 
@@ -111,31 +61,15 @@ class LUTPass extends ShaderPass {
111
61
  set lut( v ) {
112
62
 
113
63
  const material = this.material;
64
+
114
65
  if ( v !== this.lut ) {
115
66
 
116
- material.uniforms.lut3d.value = null;
117
67
  material.uniforms.lut.value = null;
118
68
 
119
69
  if ( v ) {
120
70
 
121
- const is3dTextureDefine = v.isData3DTexture ? 1 : 0;
122
- if ( is3dTextureDefine !== material.defines.USE_3DTEXTURE ) {
123
-
124
- material.defines.USE_3DTEXTURE = is3dTextureDefine;
125
- material.needsUpdate = true;
126
-
127
- }
128
-
129
71
  material.uniforms.lutSize.value = v.image.width;
130
- if ( v.isData3DTexture ) {
131
-
132
- material.uniforms.lut3d.value = v;
133
-
134
- } else {
135
-
136
- material.uniforms.lut.value = v;
137
-
138
- }
72
+ material.uniforms.lut.value = v;
139
73
 
140
74
  }
141
75
 
@@ -145,7 +79,7 @@ class LUTPass extends ShaderPass {
145
79
 
146
80
  get lut() {
147
81
 
148
- return this.material.uniforms.lut.value || this.material.uniforms.lut3d.value;
82
+ return this.material.uniforms.lut.value;
149
83
 
150
84
  }
151
85