@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,110 @@
1
+
2
+ import PassNode from './PassNode.js';
3
+ import { StereoCamera } from '../../cameras/StereoCamera.js';
4
+ import { HalfFloatType, LinearFilter, NearestFilter } from '../../constants.js';
5
+ import { RenderTarget } from '../../core/RenderTarget.js';
6
+ import { texture } from '../accessors/TextureNode.js';
7
+ import { Vector2 } from '../../math/Vector2.js';
8
+ import QuadMesh from '../../renderers/common/QuadMesh.js';
9
+
10
+ const _size = /*@__PURE__*/ new Vector2();
11
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
12
+
13
+ class StereoCompositePassNode extends PassNode {
14
+
15
+ static get type() {
16
+
17
+ return 'StereoCompositePassNode';
18
+
19
+ }
20
+
21
+ constructor( scene, camera ) {
22
+
23
+ super( PassNode.COLOR, scene, camera );
24
+
25
+ this.isStereoCompositePassNode = true;
26
+
27
+ this.stereo = new StereoCamera();
28
+ const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
29
+
30
+ this._renderTargetL = new RenderTarget( 1, 1, _params );
31
+ this._renderTargetR = new RenderTarget( 1, 1, _params );
32
+
33
+ this._mapLeft = texture( this._renderTargetL.texture );
34
+ this._mapRight = texture( this._renderTargetR.texture );
35
+
36
+ this._material = null;
37
+
38
+ }
39
+
40
+ updateStereoCamera( coordinateSystem ) {
41
+
42
+ this.stereo.cameraL.coordinateSystem = coordinateSystem;
43
+ this.stereo.cameraR.coordinateSystem = coordinateSystem;
44
+ this.stereo.update( this.camera );
45
+
46
+ }
47
+
48
+ setSize( width, height ) {
49
+
50
+ super.setSize( width, height );
51
+
52
+ this._renderTargetL.setSize( this.renderTarget.width, this.renderTarget.height );
53
+ this._renderTargetR.setSize( this.renderTarget.width, this.renderTarget.height );
54
+
55
+ }
56
+
57
+ updateBefore( frame ) {
58
+
59
+ const { renderer } = frame;
60
+ const { scene, stereo, renderTarget } = this;
61
+
62
+ this._pixelRatio = renderer.getPixelRatio();
63
+
64
+ this.updateStereoCamera( renderer.coordinateSystem );
65
+
66
+ const size = renderer.getSize( _size );
67
+ this.setSize( size.width, size.height );
68
+
69
+ const currentRenderTarget = renderer.getRenderTarget();
70
+
71
+ // left
72
+
73
+ renderer.setRenderTarget( this._renderTargetL );
74
+ renderer.render( scene, stereo.cameraL );
75
+
76
+ // right
77
+
78
+ renderer.setRenderTarget( this._renderTargetR );
79
+ renderer.render( scene, stereo.cameraR );
80
+
81
+ // composite
82
+
83
+ renderer.setRenderTarget( renderTarget );
84
+ _quadMesh.material = this._material;
85
+ _quadMesh.render( renderer );
86
+
87
+ // restore
88
+
89
+ renderer.setRenderTarget( currentRenderTarget );
90
+
91
+ }
92
+
93
+ dispose() {
94
+
95
+ super.dispose();
96
+
97
+ this._renderTargetL.dispose();
98
+ this._renderTargetR.dispose();
99
+
100
+ if ( this._material !== null ) {
101
+
102
+ this._material.dispose();
103
+
104
+ }
105
+
106
+ }
107
+
108
+ }
109
+
110
+ export default StereoCompositePassNode;
@@ -0,0 +1,83 @@
1
+ import { nodeObject } from '../tsl/TSLBase.js';
2
+ import PassNode from './PassNode.js';
3
+ import { Vector2 } from '../../math/Vector2.js';
4
+ import { StereoCamera } from '../../cameras/StereoCamera.js';
5
+
6
+ const _size = /*@__PURE__*/ new Vector2();
7
+
8
+ class StereoPassNode extends PassNode {
9
+
10
+ static get type() {
11
+
12
+ return 'StereoPassNode';
13
+
14
+ }
15
+
16
+ constructor( scene, camera ) {
17
+
18
+ super( PassNode.COLOR, scene, camera );
19
+
20
+ this.isStereoPassNode = true;
21
+
22
+ this.stereo = new StereoCamera();
23
+ this.stereo.aspect = 0.5;
24
+
25
+ }
26
+
27
+ updateBefore( frame ) {
28
+
29
+ const { renderer } = frame;
30
+ const { scene, camera, stereo, renderTarget } = this;
31
+
32
+ this._pixelRatio = renderer.getPixelRatio();
33
+
34
+ stereo.cameraL.coordinateSystem = renderer.coordinateSystem;
35
+ stereo.cameraR.coordinateSystem = renderer.coordinateSystem;
36
+ stereo.update( camera );
37
+
38
+ const size = renderer.getSize( _size );
39
+ this.setSize( size.width, size.height );
40
+
41
+ const currentAutoClear = renderer.autoClear;
42
+ renderer.autoClear = false;
43
+
44
+ const currentRenderTarget = renderer.getRenderTarget();
45
+ const currentMRT = renderer.getMRT();
46
+
47
+ this._cameraNear.value = camera.near;
48
+ this._cameraFar.value = camera.far;
49
+
50
+ for ( const name in this._previousTextures ) {
51
+
52
+ this.toggleTexture( name );
53
+
54
+ }
55
+
56
+ renderer.setRenderTarget( renderTarget );
57
+ renderer.setMRT( this._mrt );
58
+ renderer.clear();
59
+
60
+ renderTarget.scissorTest = true;
61
+
62
+ renderTarget.scissor.set( 0, 0, renderTarget.width / 2, renderTarget.height );
63
+ renderTarget.viewport.set( 0, 0, renderTarget.width / 2, renderTarget.height );
64
+ renderer.render( scene, stereo.cameraL );
65
+
66
+ renderTarget.scissor.set( renderTarget.width / 2, 0, renderTarget.width / 2, renderTarget.height );
67
+ renderTarget.viewport.set( renderTarget.width / 2, 0, renderTarget.width / 2, renderTarget.height );
68
+ renderer.render( scene, stereo.cameraR );
69
+
70
+ renderTarget.scissorTest = false;
71
+
72
+ renderer.setRenderTarget( currentRenderTarget );
73
+ renderer.setMRT( currentMRT );
74
+
75
+ renderer.autoClear = currentAutoClear;
76
+
77
+ }
78
+
79
+ }
80
+
81
+ export default StereoPassNode;
82
+
83
+ export const stereoPass = ( scene, camera ) => nodeObject( new StereoPassNode( scene, camera ) );
@@ -0,0 +1,190 @@
1
+ import { Fn, float, mat3, vec3, If } from '../tsl/TSLBase.js';
2
+ import { select } from '../math/ConditionalNode.js';
3
+ import { clamp, log2, max, min, pow, mix } from '../math/MathNode.js';
4
+ import { mul, sub, div } from '../math/OperatorNode.js';
5
+
6
+ // exposure only
7
+
8
+ export const linearToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
9
+
10
+ return color.mul( exposure ).clamp();
11
+
12
+ } ).setLayout( {
13
+ name: 'linearToneMapping',
14
+ type: 'vec3',
15
+ inputs: [
16
+ { name: 'color', type: 'vec3' },
17
+ { name: 'exposure', type: 'float' }
18
+ ]
19
+ } );
20
+
21
+ // source: https://www.cs.utah.edu/docs/techreports/2002/pdf/UUCS-02-001.pdf
22
+
23
+ export const reinhardToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
24
+
25
+ color = color.mul( exposure );
26
+
27
+ return color.div( color.add( 1.0 ) ).clamp();
28
+
29
+ } ).setLayout( {
30
+ name: 'reinhardToneMapping',
31
+ type: 'vec3',
32
+ inputs: [
33
+ { name: 'color', type: 'vec3' },
34
+ { name: 'exposure', type: 'float' }
35
+ ]
36
+ } );
37
+
38
+ // source: http://filmicworlds.com/blog/filmic-tonemapping-operators/
39
+
40
+ export const cineonToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
41
+
42
+ // filmic operator by Jim Hejl and Richard Burgess-Dawson
43
+ color = color.mul( exposure );
44
+ color = color.sub( 0.004 ).max( 0.0 );
45
+
46
+ const a = color.mul( color.mul( 6.2 ).add( 0.5 ) );
47
+ const b = color.mul( color.mul( 6.2 ).add( 1.7 ) ).add( 0.06 );
48
+
49
+ return a.div( b ).pow( 2.2 );
50
+
51
+ } ).setLayout( {
52
+ name: 'cineonToneMapping',
53
+ type: 'vec3',
54
+ inputs: [
55
+ { name: 'color', type: 'vec3' },
56
+ { name: 'exposure', type: 'float' }
57
+ ]
58
+ } );
59
+
60
+ // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
61
+
62
+ const RRTAndODTFit = /*@__PURE__*/ Fn( ( [ color ] ) => {
63
+
64
+ const a = color.mul( color.add( 0.0245786 ) ).sub( 0.000090537 );
65
+ const b = color.mul( color.add( 0.4329510 ).mul( 0.983729 ) ).add( 0.238081 );
66
+
67
+ return a.div( b );
68
+
69
+ } );
70
+
71
+ // source: https://github.com/selfshadow/ltc_code/blob/master/webgl/shaders/ltc/ltc_blit.fs
72
+
73
+ export const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
74
+
75
+ // sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
76
+ const ACESInputMat = mat3(
77
+ 0.59719, 0.35458, 0.04823,
78
+ 0.07600, 0.90834, 0.01566,
79
+ 0.02840, 0.13383, 0.83777
80
+ );
81
+
82
+ // ODT_SAT => XYZ => D60_2_D65 => sRGB
83
+ const ACESOutputMat = mat3(
84
+ 1.60475, - 0.53108, - 0.07367,
85
+ - 0.10208, 1.10813, - 0.00605,
86
+ - 0.00327, - 0.07276, 1.07602
87
+ );
88
+
89
+ color = color.mul( exposure ).div( 0.6 );
90
+
91
+ color = ACESInputMat.mul( color );
92
+
93
+ // Apply RRT and ODT
94
+ color = RRTAndODTFit( color );
95
+
96
+ color = ACESOutputMat.mul( color );
97
+
98
+ // Clamp to [0, 1]
99
+ return color.clamp();
100
+
101
+ } ).setLayout( {
102
+ name: 'acesFilmicToneMapping',
103
+ type: 'vec3',
104
+ inputs: [
105
+ { name: 'color', type: 'vec3' },
106
+ { name: 'exposure', type: 'float' }
107
+ ]
108
+ } );
109
+
110
+ const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) );
111
+ const LINEAR_SRGB_TO_LINEAR_REC2020 = /*@__PURE__*/ mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
112
+
113
+ const agxDefaultContrastApprox = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
114
+
115
+ const x = vec3( x_immutable ).toVar();
116
+ const x2 = vec3( x.mul( x ) ).toVar();
117
+ const x4 = vec3( x2.mul( x2 ) ).toVar();
118
+
119
+ return float( 15.5 ).mul( x4.mul( x2 ) ).sub( mul( 40.14, x4.mul( x ) ) ).add( mul( 31.96, x4 ).sub( mul( 6.868, x2.mul( x ) ) ).add( mul( 0.4298, x2 ).add( mul( 0.1191, x ).sub( 0.00232 ) ) ) );
120
+
121
+ } );
122
+
123
+ export const agxToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
124
+
125
+ const colortone = vec3( color ).toVar();
126
+ const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
127
+ const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) );
128
+ const AgxMinEv = float( - 12.47393 );
129
+ const AgxMaxEv = float( 4.026069 );
130
+ colortone.mulAssign( exposure );
131
+ colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
132
+ colortone.assign( AgXInsetMatrix.mul( colortone ) );
133
+ colortone.assign( max( colortone, 1e-10 ) );
134
+ colortone.assign( log2( colortone ) );
135
+ colortone.assign( colortone.sub( AgxMinEv ).div( AgxMaxEv.sub( AgxMinEv ) ) );
136
+ colortone.assign( clamp( colortone, 0.0, 1.0 ) );
137
+ colortone.assign( agxDefaultContrastApprox( colortone ) );
138
+ colortone.assign( AgXOutsetMatrix.mul( colortone ) );
139
+ colortone.assign( pow( max( vec3( 0.0 ), colortone ), vec3( 2.2 ) ) );
140
+ colortone.assign( LINEAR_REC2020_TO_LINEAR_SRGB.mul( colortone ) );
141
+ colortone.assign( clamp( colortone, 0.0, 1.0 ) );
142
+
143
+ return colortone;
144
+
145
+ } ).setLayout( {
146
+ name: 'agxToneMapping',
147
+ type: 'vec3',
148
+ inputs: [
149
+ { name: 'color', type: 'vec3' },
150
+ { name: 'exposure', type: 'float' }
151
+ ]
152
+ } );
153
+
154
+ // https://modelviewer.dev/examples/tone-mapping
155
+
156
+ export const neutralToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
157
+
158
+ const StartCompression = float( 0.8 - 0.04 );
159
+ const Desaturation = float( 0.15 );
160
+
161
+ color = color.mul( exposure );
162
+
163
+ const x = min( color.r, min( color.g, color.b ) );
164
+ const offset = select( x.lessThan( 0.08 ), x.sub( mul( 6.25, x.mul( x ) ) ), 0.04 );
165
+
166
+ color.subAssign( offset );
167
+
168
+ const peak = max( color.r, max( color.g, color.b ) );
169
+
170
+ If( peak.lessThan( StartCompression ), () => {
171
+
172
+ return color;
173
+
174
+ } );
175
+
176
+ const d = sub( 1, StartCompression );
177
+ const newPeak = sub( 1, d.mul( d ).div( peak.add( d.sub( StartCompression ) ) ) );
178
+ color.mulAssign( newPeak.div( peak ) );
179
+ const g = sub( 1, div( 1, Desaturation.mul( peak.sub( newPeak ) ).add( 1 ) ) );
180
+
181
+ return mix( color, vec3( newPeak ), g );
182
+
183
+ } ).setLayout( {
184
+ name: 'neutralToneMapping',
185
+ type: 'vec3',
186
+ inputs: [
187
+ { name: 'color', type: 'vec3' },
188
+ { name: 'exposure', type: 'float' }
189
+ ]
190
+ } );
@@ -0,0 +1,67 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { addMethodChaining, nodeObject, vec4 } from '../tsl/TSLCore.js';
3
+ import { rendererReference } from '../accessors/RendererReferenceNode.js';
4
+
5
+ import { NoToneMapping } from '../../constants.js';
6
+ import { hash } from '../core/NodeUtils.js';
7
+
8
+ class ToneMappingNode extends TempNode {
9
+
10
+ static get type() {
11
+
12
+ return 'ToneMappingNode';
13
+
14
+ }
15
+
16
+ constructor( toneMapping, exposureNode = toneMappingExposure, colorNode = null ) {
17
+
18
+ super( 'vec3' );
19
+
20
+ this.toneMapping = toneMapping;
21
+
22
+ this.exposureNode = exposureNode;
23
+ this.colorNode = colorNode;
24
+
25
+ }
26
+
27
+ getCacheKey() {
28
+
29
+ return hash( super.getCacheKey(), this.toneMapping );
30
+
31
+ }
32
+
33
+ setup( builder ) {
34
+
35
+ const colorNode = this.colorNode || builder.context.color;
36
+ const toneMapping = this.toneMapping;
37
+
38
+ if ( toneMapping === NoToneMapping ) return colorNode;
39
+
40
+ let outputNode = null;
41
+
42
+ const toneMappingFn = builder.renderer.nodes.library.getToneMappingFunction( toneMapping );
43
+
44
+ if ( toneMappingFn !== null ) {
45
+
46
+ outputNode = vec4( toneMappingFn( colorNode.rgb, this.exposureNode ), colorNode.a );
47
+
48
+ } else {
49
+
50
+ console.error( 'ToneMappingNode: Unsupported Tone Mapping configuration.', toneMapping );
51
+
52
+ outputNode = colorNode;
53
+
54
+ }
55
+
56
+ return outputNode;
57
+
58
+ }
59
+
60
+ }
61
+
62
+ export default ToneMappingNode;
63
+
64
+ export const toneMapping = ( mapping, exposure, color ) => nodeObject( new ToneMappingNode( mapping, nodeObject( exposure ), nodeObject( color ) ) );
65
+ export const toneMappingExposure = /*@__PURE__*/ rendererReference( 'toneMappingExposure', 'float' );
66
+
67
+ addMethodChaining( 'toneMapping', ( color, mapping, exposure ) => toneMapping( mapping, exposure, color ) );
@@ -0,0 +1,111 @@
1
+ import { float, nodeObject, normalize, vec4 } from '../tsl/TSLBase.js';
2
+ import { Color } from '../../math/Color.js';
3
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
4
+ import { cameraProjectionMatrix } from '../../nodes/accessors/Camera.js';
5
+ import { modelViewMatrix } from '../../nodes/accessors/ModelNode.js';
6
+ import { positionLocal } from '../../nodes/accessors/Position.js';
7
+ import { normalLocal } from '../../nodes/accessors/Normal.js';
8
+ import { BackSide } from '../../constants.js';
9
+ import PassNode from './PassNode.js';
10
+
11
+ class ToonOutlinePassNode extends PassNode {
12
+
13
+ static get type() {
14
+
15
+ return 'ToonOutlinePassNode';
16
+
17
+ }
18
+
19
+ constructor( scene, camera, colorNode, thicknessNode, alphaNode ) {
20
+
21
+ super( PassNode.COLOR, scene, camera );
22
+
23
+ this.colorNode = colorNode;
24
+ this.thicknessNode = thicknessNode;
25
+ this.alphaNode = alphaNode;
26
+
27
+ this._materialCache = new WeakMap();
28
+
29
+ }
30
+
31
+ updateBefore( frame ) {
32
+
33
+ const { renderer } = frame;
34
+
35
+ const currentRenderObjectFunction = renderer.getRenderObjectFunction();
36
+
37
+ renderer.setRenderObjectFunction( ( object, scene, camera, geometry, material, group, lightsNode ) => {
38
+
39
+ // only render outline for supported materials
40
+
41
+ if ( material.isMeshToonMaterial || material.isMeshToonNodeMaterial ) {
42
+
43
+ if ( material.wireframe === false ) {
44
+
45
+ const outlineMaterial = this._getOutlineMaterial( material );
46
+ renderer.renderObject( object, scene, camera, geometry, outlineMaterial, group, lightsNode );
47
+
48
+ }
49
+
50
+ }
51
+
52
+ // default
53
+
54
+ renderer.renderObject( object, scene, camera, geometry, material, group, lightsNode );
55
+
56
+ } );
57
+
58
+ super.updateBefore( frame );
59
+
60
+ renderer.setRenderObjectFunction( currentRenderObjectFunction );
61
+
62
+ }
63
+
64
+ _createMaterial() {
65
+
66
+ const material = new NodeMaterial();
67
+ material.isMeshToonOutlineMaterial = true;
68
+ material.name = 'Toon_Outline';
69
+ material.side = BackSide;
70
+
71
+ // vertex node
72
+
73
+ const outlineNormal = normalLocal.negate();
74
+ const mvp = cameraProjectionMatrix.mul( modelViewMatrix );
75
+
76
+ const ratio = float( 1.0 ); // TODO: support outline thickness ratio for each vertex
77
+ const pos = mvp.mul( vec4( positionLocal, 1.0 ) );
78
+ const pos2 = mvp.mul( vec4( positionLocal.add( outlineNormal ), 1.0 ) );
79
+ const norm = normalize( pos.sub( pos2 ) ); // NOTE: subtract pos2 from pos because BackSide objectNormal is negative
80
+
81
+ material.vertexNode = pos.add( norm.mul( this.thicknessNode ).mul( pos.w ).mul( ratio ) );
82
+
83
+ // color node
84
+
85
+ material.colorNode = vec4( this.colorNode, this.alphaNode );
86
+
87
+ return material;
88
+
89
+ }
90
+
91
+ _getOutlineMaterial( originalMaterial ) {
92
+
93
+ let outlineMaterial = this._materialCache.get( originalMaterial );
94
+
95
+ if ( outlineMaterial === undefined ) {
96
+
97
+ outlineMaterial = this._createMaterial();
98
+
99
+ this._materialCache.set( originalMaterial, outlineMaterial );
100
+
101
+ }
102
+
103
+ return outlineMaterial;
104
+
105
+ }
106
+
107
+ }
108
+
109
+ export default ToonOutlinePassNode;
110
+
111
+ export const toonOutlinePass = ( scene, camera, color = new Color( 0, 0, 0 ), thickness = 0.003, alpha = 1 ) => nodeObject( new ToonOutlinePassNode( scene, camera, nodeObject( color ), nodeObject( thickness ), nodeObject( alpha ) ) );
@@ -0,0 +1,80 @@
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+ import TempNode from '../core/TempNode.js';
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+ import { uv } from '../accessors/UV.js';
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+ import { Fn, nodeObject, float, int, vec4, If } from '../tsl/TSLBase.js';
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+ import { clamp, mix } from '../math/MathNode.js';
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+ import { sub } from '../math/OperatorNode.js';
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+ import { convertToTexture } from '../utils/RTTNode.js';
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+
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+ class TransitionNode extends TempNode {
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+
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+ static get type() {
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+
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+ return 'TransitionNode';
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+
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+ }
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+
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+ constructor( textureNodeA, textureNodeB, mixTextureNode, mixRatioNode, thresholdNode, useTextureNode ) {
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+
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+ super();
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+
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+ // Input textures
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+
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+ this.textureNodeA = textureNodeA;
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+ this.textureNodeB = textureNodeB;
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+ this.mixTextureNode = mixTextureNode;
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+
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+ // Uniforms
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+
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+ this.mixRatioNode = mixRatioNode;
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+ this.thresholdNode = thresholdNode;
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+ this.useTextureNode = useTextureNode;
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+
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+ }
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+
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+ setup() {
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+
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+ const { textureNodeA, textureNodeB, mixTextureNode, mixRatioNode, thresholdNode, useTextureNode } = this;
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+
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+ const sampleTexture = ( textureNode ) => {
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+
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+ const uvNodeTexture = textureNode.uvNode || uv();
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+ return textureNode.uv( uvNodeTexture );
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+
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+ };
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+
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+ const transition = Fn( () => {
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+
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+ const texelOne = sampleTexture( textureNodeA );
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+ const texelTwo = sampleTexture( textureNodeB );
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+
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+ const color = vec4().toVar();
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+
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+ If( useTextureNode.equal( int( 1 ) ), () => {
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+
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+ const transitionTexel = sampleTexture( mixTextureNode );
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+ const r = mixRatioNode.mul( thresholdNode.mul( 2.0 ).add( 1.0 ) ).sub( thresholdNode );
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+ const mixf = clamp( sub( transitionTexel.r, r ).mul( float( 1.0 ).div( thresholdNode ) ), 0.0, 1.0 );
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+
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+ color.assign( mix( texelOne, texelTwo, mixf ) );
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+
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+ } ).Else( () => {
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+
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+ color.assign( mix( texelTwo, texelOne, mixRatioNode ) );
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+
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+ } );
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+
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+ return color;
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+
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+ } );
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+
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+ const outputNode = transition();
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+
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+ return outputNode;
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+
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+ }
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+
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+ }
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+
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+ export default TransitionNode;
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+
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+ export const transition = ( nodeA, nodeB, mixTexture, mixRatio = 0.0, threshold = 0.1, useTexture = 0 ) => nodeObject( new TransitionNode( convertToTexture( nodeA ), convertToTexture( nodeB ), convertToTexture( mixTexture ), nodeObject( mixRatio ), nodeObject( threshold ), nodeObject( useTexture ) ) );