@nativewrappers/redm-codegen 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +96 -96
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +137 -137
- package/dist/classes/BaseModel.d.ts +19 -19
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +33 -33
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +40 -40
- package/dist/classes/Cam.d.ts +85 -85
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +108 -108
- package/dist/classes/Entity.d.ts +288 -283
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +410 -401
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +935 -935
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +19 -19
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +343 -339
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +495 -489
- package/dist/classes/Prop.d.ts +64 -64
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +94 -94
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +27 -27
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +24 -24
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +351 -351
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +486 -486
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +48 -48
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +65 -65
- package/dist/namespaces/Audio.d.ts +476 -476
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +692 -692
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +432 -432
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +606 -606
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +111 -111
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +21 -21
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +154 -154
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +222 -222
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +80 -80
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +113 -113
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +781 -781
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1207 -1207
- package/dist/namespaces/Hud.d.ts +483 -483
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +678 -678
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +211 -211
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +291 -291
- package/dist/namespaces/Itemdatabase.js +3 -3
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.js +3 -3
- package/dist/namespaces/Minigame.d.ts +65 -65
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +105 -105
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1067 -1067
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1586 -1586
- package/dist/namespaces/Object.d.ts +231 -231
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +42 -42
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +68 -68
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +54 -54
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +84 -84
- package/dist/namespaces/Physics.d.ts +121 -121
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +155 -155
- package/dist/namespaces/PlayerStatics.d.ts +97 -97
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +142 -142
- package/dist/namespaces/Population.d.ts +11 -11
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +15 -15
- package/dist/namespaces/Posse.d.ts +33 -33
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +51 -51
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +191 -191
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +281 -281
- package/dist/namespaces/Streaming.d.ts +84 -84
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +137 -137
- package/dist/namespaces/Task.d.ts +347 -347
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +488 -488
- package/dist/namespaces/Telemetry.d.ts +151 -151
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +206 -206
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/WeaponStatics.d.ts +276 -276
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +371 -371
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +159 -159
- package/src/classes/BaseModel.ts +37 -37
- package/src/classes/BaseTask.ts +41 -41
- package/src/classes/Cam.ts +111 -111
- package/src/classes/Entity.ts +422 -411
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +957 -957
- package/src/classes/PersChar.ts +22 -22
- package/src/classes/Pickup.ts +14 -14
- package/src/classes/Player.ts +994 -987
- package/src/classes/Prop.ts +106 -106
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +31 -31
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +511 -511
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +71 -71
- package/src/namespaces/Audio.ts +725 -725
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +700 -700
- package/src/namespaces/Collection.ts +113 -113
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +23 -23
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +237 -237
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +117 -117
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1218 -1218
- package/src/namespaces/Hud.ts +696 -696
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +294 -294
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +3 -3
- package/src/namespaces/Minigame.ts +109 -109
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1616 -1616
- package/src/namespaces/Object.ts +344 -344
- package/src/namespaces/Pad.ts +76 -76
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +86 -86
- package/src/namespaces/Physics.ts +171 -171
- package/src/namespaces/PlayerStatics.ts +162 -162
- package/src/namespaces/Population.ts +17 -17
- package/src/namespaces/Posse.ts +54 -54
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +287 -287
- package/src/namespaces/Streaming.ts +159 -159
- package/src/namespaces/Task.ts +517 -517
- package/src/namespaces/Telemetry.ts +224 -224
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/WeaponStatics.ts +383 -383
- package/src/types/NativeAliases.ts +6 -1
package/src/classes/Player.ts
CHANGED
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@@ -22,8 +22,8 @@ export class Player implements IHandle {
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return inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
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get IsRidingTrain(): boolean {
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return !!inv<boolean>('0x2FB0ACADA6A238DD', this.handle, rai());
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}
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return inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
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return !!inv<boolean>('0x621D1B289CAF5978', this.handle, rai());
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}
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set ReceivedDamageTakenOnHorsebackModifier(damageDecrease: number) {
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inv<void>('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
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set CanMercyKill(toggle: boolean) {
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inv<void>('0x39363DFD04E91496', this.handle, toggle);
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set InteractionPositiveResponse(speech: string | null) {
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inv<void>('0xC6366A585659D15C', this.handle, speech);
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set AirDragMultiplierForPlayersVehicle(multiplier: number) {
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inv<void>('0x5DA6500FE849DA16', this.handle, f(multiplier));
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set HuntingWagon(wagon: Vehicle) {
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inv<void>('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
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set BountyTarget(target: Player) {
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inv<void>('0x6ADF821FBF21920E', this.handle, target.handle);
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get IsDeadeyeTaggingEnabled(): any {
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* Sets Player's Defense against AI modifier
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|
+
*
|
|
137
|
+
* @param modifier
|
|
137
138
|
*/
|
|
138
|
-
|
|
139
|
-
inv<void>('
|
|
139
|
+
set AiDefenseModifierAgainstAi(modifier: number) {
|
|
140
|
+
inv<void>('0x914071FF93AF2692', this.handle, f(modifier));
|
|
140
141
|
}
|
|
141
142
|
|
|
142
143
|
/**
|
|
143
|
-
*
|
|
144
|
-
*
|
|
144
|
+
* Gets the player's team.
|
|
145
|
+
* Returns -1 in singleplayer.
|
|
145
146
|
*
|
|
146
|
-
* @param promptType
|
|
147
|
-
* @param promptMode
|
|
148
147
|
* @returns
|
|
149
148
|
*/
|
|
150
|
-
|
|
151
|
-
return inv<number>('
|
|
149
|
+
get Team(): number {
|
|
150
|
+
return inv<number>('0xB464EB6A40C7975B', this.handle, rai());
|
|
152
151
|
}
|
|
153
152
|
|
|
154
153
|
/**
|
|
155
|
-
* @
|
|
154
|
+
* @returns
|
|
156
155
|
*/
|
|
157
|
-
|
|
158
|
-
inv<
|
|
156
|
+
get HealthRechargeMultiplier(): number {
|
|
157
|
+
return inv<number>('0x22CD23BB0C45E0CD', this.handle, raf());
|
|
159
158
|
}
|
|
160
159
|
|
|
161
160
|
/**
|
|
162
|
-
*
|
|
161
|
+
* Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
|
|
162
|
+
* followMode:
|
|
163
|
+
* HORSEFOLLOWMODE_AUTO = 0,
|
|
164
|
+
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
165
|
+
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
166
|
+
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
167
|
+
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
168
|
+
* followPriority:
|
|
169
|
+
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
170
|
+
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
171
|
+
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
172
|
+
* HORSEFOLLOWPRIORITY_HIGH
|
|
163
173
|
*
|
|
164
|
-
* @param
|
|
165
|
-
* @param
|
|
174
|
+
* @param ped
|
|
175
|
+
* @param p2
|
|
166
176
|
* @param p3
|
|
177
|
+
* @param followMode
|
|
178
|
+
* @param followPriority
|
|
179
|
+
* @param p6
|
|
167
180
|
*/
|
|
168
|
-
|
|
169
|
-
inv<void>('
|
|
181
|
+
addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void {
|
|
182
|
+
inv<void>('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
|
|
170
183
|
}
|
|
171
184
|
|
|
172
185
|
/**
|
|
173
|
-
*
|
|
174
|
-
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
186
|
+
* Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
|
|
175
187
|
*
|
|
176
|
-
* @param
|
|
177
|
-
* @param p2
|
|
188
|
+
* @param promptTextKey
|
|
178
189
|
*/
|
|
179
|
-
|
|
180
|
-
inv<void>('
|
|
190
|
+
set PromptLeaveText(promptTextKey: string | null) {
|
|
191
|
+
inv<void>('0x06C3DB00B69D5435', this.handle, promptTextKey);
|
|
181
192
|
}
|
|
182
193
|
|
|
183
194
|
/**
|
|
195
|
+
* Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
|
|
196
|
+
*
|
|
197
|
+
* @param ped
|
|
184
198
|
* @returns
|
|
185
199
|
*/
|
|
186
|
-
|
|
187
|
-
return inv<number>('
|
|
200
|
+
getNumDeadeyeMarksOnPed(ped: Ped): any {
|
|
201
|
+
return inv<number>('0x27AD7162D3FED01E', this.handle, ped.handle);
|
|
188
202
|
}
|
|
189
203
|
|
|
190
204
|
/**
|
|
191
|
-
* @
|
|
192
|
-
* @param closeRangeUpperBound
|
|
205
|
+
* @returns
|
|
193
206
|
*/
|
|
194
|
-
|
|
195
|
-
inv<
|
|
207
|
+
get Ped2(): Ped | null {
|
|
208
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5EBE38A20BC51C27', this.handle, rai()));
|
|
196
209
|
}
|
|
197
210
|
|
|
198
211
|
/**
|
|
199
|
-
* @param
|
|
212
|
+
* @param p1
|
|
213
|
+
* @returns
|
|
200
214
|
*/
|
|
201
|
-
|
|
202
|
-
inv<
|
|
215
|
+
getIsUiPromptActive(p1: number): any {
|
|
216
|
+
return inv<number>('0x51BEA356B1C60225', this.handle, p1);
|
|
203
217
|
}
|
|
204
218
|
|
|
205
219
|
/**
|
|
206
|
-
*
|
|
220
|
+
* Returns true if PromptType is enabled for ped (mount)
|
|
221
|
+
* Params: See 0x0751D461F06E41CE
|
|
207
222
|
*
|
|
208
|
-
* @param
|
|
209
|
-
* @param
|
|
223
|
+
* @param ped
|
|
224
|
+
* @param promptType
|
|
225
|
+
* @param promptMode
|
|
226
|
+
* @returns
|
|
210
227
|
*/
|
|
211
|
-
|
|
212
|
-
inv<
|
|
228
|
+
getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any {
|
|
229
|
+
return inv<number>('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
|
|
213
230
|
}
|
|
214
231
|
|
|
215
232
|
/**
|
|
216
|
-
*
|
|
233
|
+
* Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
|
|
217
234
|
*
|
|
218
|
-
* @
|
|
235
|
+
* @param flag
|
|
219
236
|
*/
|
|
220
|
-
|
|
221
|
-
|
|
237
|
+
set DeadeyeEntityAuraWithFlag(flag: number) {
|
|
238
|
+
inv<void>('0x2B12B6FC8B8772AB', this.handle, flag);
|
|
222
239
|
}
|
|
223
240
|
|
|
224
241
|
/**
|
|
225
|
-
* @
|
|
242
|
+
* @returns
|
|
226
243
|
*/
|
|
227
|
-
|
|
228
|
-
inv<
|
|
244
|
+
get MountOwnedByPlayer(): Ped | null {
|
|
245
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xF49F14462F0AE27C', this.handle, rai()));
|
|
229
246
|
}
|
|
230
247
|
|
|
231
248
|
/**
|
|
232
|
-
* @param
|
|
233
|
-
* @param
|
|
249
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
250
|
+
* @param damageModifier
|
|
234
251
|
*/
|
|
235
|
-
|
|
236
|
-
inv<void>('
|
|
252
|
+
setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void {
|
|
253
|
+
inv<void>('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
|
|
237
254
|
}
|
|
238
255
|
|
|
239
256
|
/**
|
|
240
|
-
*
|
|
257
|
+
* Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
|
|
258
|
+
* *GET_PLAYER**
|
|
259
|
+
*
|
|
260
|
+
* @returns ped
|
|
241
261
|
*/
|
|
242
|
-
|
|
243
|
-
inv<
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
setAllNeutralRandomPedsFleeThisFrame(): void {
|
|
247
|
-
inv<void>('0x16752DAA7E6D3F72', this.handle);
|
|
262
|
+
N_0x7AE93C45EC14A166(): [boolean, Ped | null] {
|
|
263
|
+
const result = inv<[boolean, number]>('0x7AE93C45EC14A166', this.handle, pvi(), rai());
|
|
264
|
+
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
248
265
|
}
|
|
249
266
|
|
|
250
267
|
/**
|
|
251
|
-
* @param
|
|
268
|
+
* @param speed
|
|
269
|
+
* @param duration
|
|
270
|
+
* @param heading
|
|
271
|
+
* @param p4
|
|
272
|
+
* @param p5
|
|
252
273
|
*/
|
|
253
|
-
|
|
254
|
-
inv<void>('
|
|
274
|
+
simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void {
|
|
275
|
+
inv<void>('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
|
|
255
276
|
}
|
|
256
277
|
|
|
257
278
|
/**
|
|
279
|
+
* @param p1
|
|
258
280
|
* @returns
|
|
259
281
|
*/
|
|
260
|
-
|
|
261
|
-
return inv<number>('
|
|
282
|
+
getDeadEyeMeterLevel(p1: boolean): number {
|
|
283
|
+
return inv<number>('0x3A6AE4EEE30370FE', this.handle, p1, raf());
|
|
262
284
|
}
|
|
263
285
|
|
|
264
|
-
|
|
265
|
-
|
|
286
|
+
/**
|
|
287
|
+
* @param drawReductionTime
|
|
288
|
+
*/
|
|
289
|
+
set BowDrawReductionTimeInDeadeye(drawReductionTime: number) {
|
|
290
|
+
inv<void>('0xBE0C524970892D41', this.handle, f(drawReductionTime));
|
|
266
291
|
}
|
|
267
292
|
|
|
268
293
|
/**
|
|
269
|
-
*
|
|
270
|
-
*
|
|
294
|
+
* Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
|
|
295
|
+
*
|
|
271
296
|
* @returns
|
|
272
297
|
*/
|
|
273
|
-
|
|
274
|
-
return inv<
|
|
298
|
+
eagleEyeCanFocusOnTrack(): any {
|
|
299
|
+
return inv<number>('0x1DA5C5B0923E1B85', this.handle);
|
|
275
300
|
}
|
|
276
301
|
|
|
277
302
|
/**
|
|
278
|
-
*
|
|
279
|
-
*
|
|
280
|
-
* @returns
|
|
303
|
+
* @param range
|
|
281
304
|
*/
|
|
282
|
-
|
|
283
|
-
|
|
305
|
+
eagleEyeSetRange(range: number): void {
|
|
306
|
+
inv<void>('0x22C8B10802301381', this.handle, f(range));
|
|
284
307
|
}
|
|
285
308
|
|
|
286
309
|
/**
|
|
310
|
+
* *SET_SPECIAL_ABILITY**
|
|
311
|
+
*
|
|
287
312
|
* @param p1
|
|
288
313
|
*/
|
|
289
|
-
|
|
290
|
-
inv<void>('
|
|
314
|
+
N_0x4D1699543B1C023C(p1: number): void {
|
|
315
|
+
inv<void>('0x4D1699543B1C023C', this.handle, f(p1));
|
|
291
316
|
}
|
|
292
317
|
|
|
293
318
|
/**
|
|
294
|
-
*
|
|
319
|
+
* Drains Deadeye by given amount.
|
|
295
320
|
*
|
|
296
|
-
* @param
|
|
321
|
+
* @param amount
|
|
297
322
|
* @param p2
|
|
298
323
|
*/
|
|
299
|
-
|
|
300
|
-
inv<void>('
|
|
324
|
+
specialAbilityDrainByAmount(amount: number, p2: any): void {
|
|
325
|
+
inv<void>('0x200114E99552462B', this.handle, f(amount), p2);
|
|
301
326
|
}
|
|
302
327
|
|
|
303
328
|
/**
|
|
329
|
+
* @param weaponGroup
|
|
304
330
|
* @param toggle
|
|
305
331
|
*/
|
|
306
|
-
|
|
307
|
-
inv<void>('
|
|
332
|
+
setWeaponGroupAsInstantKill(weaponGroup: string | number, toggle: boolean): void {
|
|
333
|
+
inv<void>('0x59F0AFF3E0A1B019', this.handle, _h(weaponGroup), toggle);
|
|
308
334
|
}
|
|
309
335
|
|
|
310
336
|
/**
|
|
311
|
-
*
|
|
312
|
-
*
|
|
337
|
+
* Returns false if PromptType is enabled
|
|
338
|
+
* Params: See 0x0751D461F06E41CE
|
|
313
339
|
*
|
|
314
|
-
* @param
|
|
315
|
-
* @param
|
|
340
|
+
* @param promptType
|
|
341
|
+
* @param promptMode
|
|
342
|
+
* @returns
|
|
316
343
|
*/
|
|
317
|
-
|
|
318
|
-
inv<
|
|
344
|
+
getUiPromptIsDisabled(promptType: number, promptMode: number): any {
|
|
345
|
+
return inv<number>('0x6614F9039BD31931', this.handle, promptType, promptMode);
|
|
319
346
|
}
|
|
320
347
|
|
|
321
348
|
/**
|
|
322
|
-
* @param
|
|
349
|
+
* @param toggle
|
|
323
350
|
*/
|
|
324
|
-
|
|
325
|
-
inv<void>('
|
|
351
|
+
set LockonToFriendlyPlayers(toggle: boolean) {
|
|
352
|
+
inv<void>('0x4A056257802DD3E5', this.handle, toggle);
|
|
326
353
|
}
|
|
327
354
|
|
|
328
355
|
/**
|
|
329
|
-
*
|
|
356
|
+
* Activates the Surrender prompt for the specified player in the current frame.
|
|
330
357
|
*
|
|
331
|
-
* @param
|
|
358
|
+
* @param targetPed
|
|
359
|
+
* @param promptOrder
|
|
360
|
+
* @param p3
|
|
361
|
+
*/
|
|
362
|
+
setCooperatePromptThisFrame(targetPed: Ped, promptOrder: number, p3: boolean): void {
|
|
363
|
+
inv<void>('0xCBB54CC7FFFFAB86', this.handle, targetPed.handle, promptOrder, p3);
|
|
364
|
+
}
|
|
365
|
+
|
|
366
|
+
/**
|
|
367
|
+
* https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePlayerResetFlags
|
|
368
|
+
* https://github.com/femga/rdr3_discoveries/tree/master/AI/PLAYER_RESET_FLAGS
|
|
369
|
+
*
|
|
370
|
+
* @param playerResetFlag
|
|
332
371
|
* @param p2
|
|
333
372
|
*/
|
|
334
|
-
|
|
335
|
-
inv<void>('
|
|
373
|
+
setResetFlag(playerResetFlag: number, p2: boolean): void {
|
|
374
|
+
inv<void>('0x9F9A829C6751F3C7', this.handle, playerResetFlag, p2);
|
|
336
375
|
}
|
|
337
376
|
|
|
338
377
|
/**
|
|
339
|
-
* @
|
|
378
|
+
* @returns
|
|
340
379
|
*/
|
|
341
|
-
|
|
342
|
-
inv<
|
|
380
|
+
get WantedLevel(): number {
|
|
381
|
+
return inv<number>('0xABC532F9098BFD9D', this.handle, rai());
|
|
343
382
|
}
|
|
344
383
|
|
|
345
384
|
/**
|
|
346
|
-
* @param
|
|
385
|
+
* @param closeRangeLowerBound
|
|
386
|
+
* @param closeRangeUpperBound
|
|
347
387
|
*/
|
|
348
|
-
|
|
349
|
-
inv<void>('
|
|
388
|
+
setDamageCloseDistanceBonus(closeRangeLowerBound: number, closeRangeUpperBound: number): void {
|
|
389
|
+
inv<void>('0x7761A30432C91297', this.handle, f(closeRangeLowerBound), f(closeRangeUpperBound));
|
|
350
390
|
}
|
|
351
391
|
|
|
352
392
|
/**
|
|
353
|
-
*
|
|
354
|
-
*
|
|
355
|
-
* @returns entity
|
|
393
|
+
* @param multiplier
|
|
356
394
|
*/
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
395
|
+
set SneakingNoiseMultiplier(multiplier: number) {
|
|
396
|
+
inv<void>('0x4DE44FA389DCA565', this.handle, f(multiplier));
|
|
360
397
|
}
|
|
361
398
|
|
|
362
399
|
/**
|
|
363
|
-
*
|
|
400
|
+
* Sets the player's team.
|
|
401
|
+
*
|
|
402
|
+
* @param team
|
|
403
|
+
* @param bRestrictToThisScript
|
|
364
404
|
*/
|
|
365
|
-
|
|
366
|
-
inv<void>('
|
|
405
|
+
setTeam(team: number, bRestrictToThisScript: boolean): void {
|
|
406
|
+
inv<void>('0xE8DD8536F01DE600', this.handle, team, bRestrictToThisScript);
|
|
367
407
|
}
|
|
368
408
|
|
|
369
409
|
/**
|
|
410
|
+
* Checks if the player's Deadeye ability is enabled.
|
|
411
|
+
*
|
|
370
412
|
* @returns
|
|
371
413
|
*/
|
|
372
|
-
|
|
373
|
-
return inv<
|
|
414
|
+
get IsSpecialAbilityEnabled(): any {
|
|
415
|
+
return inv<number>('0xDE6C85975F9D4894', this.handle);
|
|
374
416
|
}
|
|
375
417
|
|
|
376
418
|
/**
|
|
377
|
-
* @
|
|
419
|
+
* @param p2
|
|
420
|
+
* @param p3
|
|
421
|
+
* @returns outEntity
|
|
378
422
|
*/
|
|
379
|
-
|
|
380
|
-
|
|
423
|
+
getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null] {
|
|
424
|
+
const result = inv<[number, number]>('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
|
|
425
|
+
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
381
426
|
}
|
|
382
427
|
|
|
383
428
|
/**
|
|
384
|
-
*
|
|
385
|
-
*
|
|
386
|
-
* @returns
|
|
429
|
+
* @param toggle
|
|
387
430
|
*/
|
|
388
|
-
|
|
389
|
-
|
|
431
|
+
set DeadeyeTaggingEnabled(toggle: boolean) {
|
|
432
|
+
inv<void>('0x6B5DDFB967E5073D', this.handle, toggle);
|
|
390
433
|
}
|
|
391
434
|
|
|
392
|
-
|
|
393
|
-
|
|
435
|
+
/**
|
|
436
|
+
* @returns
|
|
437
|
+
*/
|
|
438
|
+
get Stamina(): number {
|
|
439
|
+
return inv<number>('0x0FF421E467373FCF', this.handle, raf());
|
|
394
440
|
}
|
|
395
441
|
|
|
396
442
|
/**
|
|
397
|
-
*
|
|
398
|
-
* explosive damage Defense mod: type = 7
|
|
399
|
-
* fire damage Defense mod: type = 8, 15
|
|
400
|
-
*
|
|
401
|
-
* @param type
|
|
402
|
-
* @param defenseModifier
|
|
443
|
+
* @param modifier
|
|
403
444
|
*/
|
|
404
|
-
|
|
405
|
-
inv<void>('
|
|
445
|
+
set MeleeWeaponDamageModifier(modifier: number) {
|
|
446
|
+
inv<void>('0xE4CB5A3F18170381', this.handle, f(modifier));
|
|
406
447
|
}
|
|
407
448
|
|
|
408
449
|
/**
|
|
409
|
-
*
|
|
450
|
+
* @returns
|
|
410
451
|
*/
|
|
411
|
-
|
|
412
|
-
inv<
|
|
452
|
+
hasBeenSpottedInStolenVehicle(): boolean {
|
|
453
|
+
return !!inv<boolean>('0xC932F57F31EA9152', this.handle, rai());
|
|
413
454
|
}
|
|
414
455
|
|
|
415
456
|
/**
|
|
416
|
-
*
|
|
417
|
-
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
457
|
+
* Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
|
|
418
458
|
*
|
|
419
|
-
* @param
|
|
420
|
-
* @param preset
|
|
421
|
-
* @param pos
|
|
422
|
-
* @param targetEntity
|
|
423
|
-
* @param name
|
|
424
|
-
*/
|
|
425
|
-
addAmbientInteractiveFocusPreset(ped: Ped, preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): void {
|
|
426
|
-
inv<void>('0x3946FC742AC305CD', this.handle, ped.handle, preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
427
|
-
}
|
|
428
|
-
|
|
429
|
-
/**
|
|
430
|
-
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
459
|
+
* @param canPickup
|
|
431
460
|
*/
|
|
432
|
-
|
|
433
|
-
inv<void>('
|
|
461
|
+
set CanPickupHat(canPickup: boolean) {
|
|
462
|
+
inv<void>('0xACA45DDCEF6071C4', this.handle, canPickup);
|
|
434
463
|
}
|
|
435
464
|
|
|
436
465
|
/**
|
|
437
|
-
*
|
|
466
|
+
* Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
|
|
467
|
+
* some colors
|
|
468
|
+
* 0: Default aura
|
|
469
|
+
* 1014693585
|
|
470
|
+
* 1936842089
|
|
471
|
+
* 1979474018
|
|
472
|
+
*
|
|
473
|
+
* @param auraColorHash
|
|
438
474
|
*/
|
|
439
|
-
|
|
440
|
-
inv<void>('
|
|
475
|
+
set DeadEyeAuraByHash(auraColorHash: string | number) {
|
|
476
|
+
inv<void>('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
|
|
441
477
|
}
|
|
442
478
|
|
|
443
479
|
/**
|
|
480
|
+
* @param horse
|
|
444
481
|
* @returns
|
|
445
482
|
*/
|
|
446
|
-
|
|
447
|
-
return
|
|
483
|
+
setPedAsTempHorse(horse: Ped): any {
|
|
484
|
+
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
448
485
|
}
|
|
449
486
|
|
|
450
487
|
/**
|
|
451
|
-
*
|
|
488
|
+
* Restores Deadeye by given amount.
|
|
489
|
+
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
490
|
+
*
|
|
491
|
+
* @param amount
|
|
492
|
+
* @param p2
|
|
493
|
+
* @param p3
|
|
494
|
+
* @param p4
|
|
452
495
|
*/
|
|
453
|
-
|
|
454
|
-
inv<void>('
|
|
496
|
+
specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void {
|
|
497
|
+
inv<void>('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
|
|
455
498
|
}
|
|
456
499
|
|
|
457
500
|
/**
|
|
458
|
-
*
|
|
501
|
+
* Only used in R* SP Script short_update
|
|
459
502
|
*
|
|
460
|
-
* @
|
|
503
|
+
* @param delay
|
|
461
504
|
*/
|
|
462
|
-
|
|
463
|
-
|
|
505
|
+
set DeadeyeAbilityDepletionDelay(delay: number) {
|
|
506
|
+
inv<void>('0x870634493CB4372C', this.handle, f(delay));
|
|
464
507
|
}
|
|
465
508
|
|
|
466
509
|
/**
|
|
467
|
-
*
|
|
468
|
-
*
|
|
469
|
-
* duration is in miliseconds
|
|
470
|
-
* you need dataview
|
|
510
|
+
* Swim speed multiplier.
|
|
511
|
+
* Multiplier goes up to 1.49f
|
|
471
512
|
*
|
|
472
|
-
* @param
|
|
473
|
-
* @returns struct
|
|
513
|
+
* @param multiplier
|
|
474
514
|
*/
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
return [!!result[0], result[1]];
|
|
515
|
+
set SwimMultiplierForPlayer(multiplier: number) {
|
|
516
|
+
inv<void>('0xBFCEABDE34DA5085', this.handle, f(multiplier));
|
|
478
517
|
}
|
|
479
518
|
|
|
480
519
|
/**
|
|
481
|
-
* @
|
|
520
|
+
* @returns
|
|
482
521
|
*/
|
|
483
|
-
|
|
484
|
-
inv<
|
|
522
|
+
get IsDead(): boolean {
|
|
523
|
+
return !!inv<boolean>('0x2E9C3FCB6798F397', this.handle, rai());
|
|
485
524
|
}
|
|
486
525
|
|
|
487
526
|
/**
|
|
488
|
-
*
|
|
489
|
-
*
|
|
490
|
-
* @param disabled
|
|
527
|
+
* @param ped
|
|
528
|
+
* @param p2
|
|
491
529
|
*/
|
|
492
|
-
|
|
493
|
-
inv<void>('
|
|
530
|
+
N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void {
|
|
531
|
+
inv<void>('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
|
|
494
532
|
}
|
|
495
533
|
|
|
496
534
|
/**
|
|
497
|
-
*
|
|
535
|
+
* Clears all Eagle Eye trails that were registered for entities associated with the specified player.
|
|
498
536
|
*/
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
}
|
|
502
|
-
|
|
503
|
-
resetInputGait(): void {
|
|
504
|
-
inv<void>('0x61A2EECAB274829B', this.handle);
|
|
537
|
+
eagleEyeClearRegisteredTrails(): void {
|
|
538
|
+
inv<void>('0xE5D3EB37ABC1EB03', this.handle);
|
|
505
539
|
}
|
|
506
540
|
|
|
507
541
|
/**
|
|
508
|
-
*
|
|
542
|
+
* @param enable
|
|
509
543
|
*/
|
|
510
|
-
|
|
511
|
-
inv<void>('
|
|
512
|
-
}
|
|
513
|
-
|
|
514
|
-
clearHasDamagedAtLeastOneNonAnimalPed(): void {
|
|
515
|
-
inv<void>('0x0361096D6CE4372C', this.handle);
|
|
544
|
+
enableCustomDeadeyeAbility(enable: boolean): void {
|
|
545
|
+
inv<void>('0x95EE1DEE1DCD9070', this.handle, enable);
|
|
516
546
|
}
|
|
517
547
|
|
|
518
548
|
/**
|
|
519
|
-
*
|
|
549
|
+
* Returns the player's invincibility status.
|
|
550
|
+
*
|
|
551
|
+
* @returns
|
|
520
552
|
*/
|
|
521
|
-
|
|
522
|
-
inv<
|
|
553
|
+
get Invincible(): boolean {
|
|
554
|
+
return !!inv<boolean>('0x0CBBCB2CCFA7DC4E', this.handle, rai());
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
resetArrestState(): void {
|
|
558
|
+
inv<void>('0x12917931C31F1750', this.handle);
|
|
523
559
|
}
|
|
524
560
|
|
|
525
561
|
/**
|
|
526
|
-
*
|
|
562
|
+
* Toggle handles wether Deadeye and Eagleeye are infinite or not.
|
|
527
563
|
*
|
|
528
|
-
* @param
|
|
564
|
+
* @param toggle
|
|
529
565
|
*/
|
|
530
|
-
|
|
531
|
-
inv<void>('
|
|
566
|
+
modifyInfiniteTrailVision(toggle: boolean): void {
|
|
567
|
+
inv<void>('0x28A13BF6B05C3D83', this.handle, toggle);
|
|
532
568
|
}
|
|
533
569
|
|
|
534
570
|
/**
|
|
535
|
-
*
|
|
571
|
+
* Simply sets you as invincible (Health will not deplete).
|
|
572
|
+
*
|
|
536
573
|
* @param toggle
|
|
537
574
|
*/
|
|
538
|
-
|
|
539
|
-
inv<void>('
|
|
575
|
+
set Invincible(toggle: boolean) {
|
|
576
|
+
inv<void>('0xFEBEEBC9CBDF4B12', this.handle, toggle);
|
|
540
577
|
}
|
|
541
578
|
|
|
542
579
|
/**
|
|
543
|
-
*
|
|
580
|
+
* Returns whether the player can control himself.
|
|
544
581
|
*
|
|
545
|
-
* @param playerResetFlag
|
|
546
582
|
* @returns
|
|
547
583
|
*/
|
|
548
|
-
|
|
549
|
-
return inv<
|
|
584
|
+
get IsControlOn(): boolean {
|
|
585
|
+
return !!inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
550
586
|
}
|
|
551
587
|
|
|
552
588
|
/**
|
|
553
|
-
*
|
|
554
|
-
*
|
|
555
|
-
* @returns
|
|
589
|
+
* @param vehicle
|
|
556
590
|
*/
|
|
557
|
-
|
|
558
|
-
|
|
591
|
+
set MayOnlyEnterThisVehicle(vehicle: Vehicle) {
|
|
592
|
+
inv<void>('0xDA35A134038557EC', this.handle, vehicle.handle);
|
|
559
593
|
}
|
|
560
594
|
|
|
561
595
|
/**
|
|
562
|
-
* @
|
|
596
|
+
* @param disabled
|
|
563
597
|
*/
|
|
564
|
-
|
|
565
|
-
|
|
598
|
+
specialAbilitySetDisabled(disabled: boolean): void {
|
|
599
|
+
inv<void>('0xAE637BB8EF017875', this.handle, disabled);
|
|
566
600
|
}
|
|
567
601
|
|
|
568
|
-
|
|
569
|
-
|
|
602
|
+
/**
|
|
603
|
+
* @param ammoType
|
|
604
|
+
* @param amount
|
|
605
|
+
*/
|
|
606
|
+
setMaxAmmoOverrideForAmmoType(ammoType: string | number, amount: number): void {
|
|
607
|
+
inv<void>('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
|
|
570
608
|
}
|
|
571
609
|
|
|
572
610
|
/**
|
|
573
|
-
* Focus Fire VFX start for player: p1 = focusfire
|
|
574
|
-
*
|
|
575
611
|
* @param p1
|
|
576
612
|
*/
|
|
577
|
-
|
|
578
|
-
inv<void>('
|
|
613
|
+
eagleEyeSetTrackingUpgrade2(p1: number): void {
|
|
614
|
+
inv<void>('0x6FA957D1B55941C1', this.handle, f(p1));
|
|
579
615
|
}
|
|
580
616
|
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
584
|
-
*
|
|
585
|
-
* @param promptType
|
|
586
|
-
* @param promptMode
|
|
587
|
-
* @param disabled
|
|
588
|
-
*/
|
|
589
|
-
modifyUiPrompt(promptType: number, promptMode: number, disabled: boolean): void {
|
|
590
|
-
inv<void>('0x0751D461F06E41CE', this.handle, promptType, promptMode, disabled);
|
|
617
|
+
setAllNeutralRandomPedsFleeThisFrame(): void {
|
|
618
|
+
inv<void>('0x16752DAA7E6D3F72', this.handle);
|
|
591
619
|
}
|
|
592
620
|
|
|
593
621
|
/**
|
|
594
622
|
* @param p1
|
|
595
|
-
* @returns
|
|
596
623
|
*/
|
|
597
|
-
|
|
598
|
-
|
|
624
|
+
restoreStamina(p1: number): void {
|
|
625
|
+
inv<void>('0xC41F4B6E23FE6A4A', this.handle, f(p1));
|
|
599
626
|
}
|
|
600
627
|
|
|
601
628
|
/**
|
|
602
|
-
* @
|
|
603
|
-
* @param ped
|
|
604
|
-
* @param p3
|
|
605
|
-
* @param p4
|
|
629
|
+
* @returns
|
|
606
630
|
*/
|
|
607
|
-
|
|
608
|
-
inv<
|
|
631
|
+
get CachedDeadEyeAmount(): number {
|
|
632
|
+
return inv<number>('0xDF66A37936D5F3D9', this.handle, raf());
|
|
609
633
|
}
|
|
610
634
|
|
|
611
|
-
|
|
612
|
-
inv<void>('
|
|
635
|
+
clearHasDamagedAtLeastOnePed(): void {
|
|
636
|
+
inv<void>('0x270B63A641BE32F2', this.handle);
|
|
613
637
|
}
|
|
614
638
|
|
|
615
639
|
/**
|
|
616
|
-
* @param
|
|
640
|
+
* @param entity
|
|
641
|
+
* @param p2
|
|
617
642
|
* @returns
|
|
618
643
|
*/
|
|
619
|
-
|
|
620
|
-
return inv<
|
|
644
|
+
isTargettingEntity(entity: Entity, p2: boolean): boolean {
|
|
645
|
+
return !!inv<boolean>('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
|
|
621
646
|
}
|
|
622
647
|
|
|
623
648
|
/**
|
|
624
|
-
*
|
|
625
|
-
*
|
|
649
|
+
* If player has less Dead Eye than required, Dead Eye cant be triggered.
|
|
650
|
+
*
|
|
651
|
+
* @returns
|
|
626
652
|
*/
|
|
627
|
-
|
|
628
|
-
inv<
|
|
653
|
+
get RequiredDeadEyeAmount(): number {
|
|
654
|
+
return inv<number>('0x811A748B1BE231BA', this.handle, raf());
|
|
629
655
|
}
|
|
630
656
|
|
|
631
657
|
/**
|
|
632
|
-
*
|
|
633
|
-
*
|
|
634
|
-
* @returns
|
|
658
|
+
* @param p1
|
|
635
659
|
*/
|
|
636
|
-
|
|
637
|
-
|
|
660
|
+
N_0x263D69767F76059C(p1: number): void {
|
|
661
|
+
inv<void>('0x263D69767F76059C', this.handle, p1);
|
|
638
662
|
}
|
|
639
663
|
|
|
640
664
|
/**
|
|
641
|
-
*
|
|
665
|
+
* Make sure to request the model first and wait until it has loaded.
|
|
666
|
+
*
|
|
667
|
+
* @param modelHash
|
|
668
|
+
* @param p2
|
|
642
669
|
*/
|
|
643
|
-
|
|
644
|
-
inv<void>('
|
|
670
|
+
setModel(modelHash: string | number, p2: boolean): void {
|
|
671
|
+
inv<void>('0xED40380076A31506', this.handle, _h(modelHash), p2);
|
|
645
672
|
}
|
|
646
673
|
|
|
647
674
|
/**
|
|
648
|
-
* @
|
|
675
|
+
* @param toggle
|
|
649
676
|
*/
|
|
650
|
-
|
|
651
|
-
|
|
677
|
+
set Lockon(toggle: boolean) {
|
|
678
|
+
inv<void>('0x462AA1973CBBA75E', this.handle, toggle);
|
|
652
679
|
}
|
|
653
680
|
|
|
654
681
|
/**
|
|
655
|
-
*
|
|
682
|
+
* Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
|
|
683
|
+
* If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
|
|
656
684
|
*
|
|
657
|
-
* @param
|
|
685
|
+
* @param flag
|
|
686
|
+
* @param allow
|
|
658
687
|
*/
|
|
659
|
-
|
|
660
|
-
inv<void>('
|
|
688
|
+
setHatAccess(flag: number, allow: boolean): void {
|
|
689
|
+
inv<void>('0xA0C683284DF027C7', this.handle, flag, allow);
|
|
661
690
|
}
|
|
662
691
|
|
|
663
692
|
/**
|
|
664
|
-
*
|
|
693
|
+
* @param closeDamageBonus
|
|
665
694
|
*/
|
|
666
|
-
|
|
667
|
-
inv<void>('
|
|
695
|
+
set DamageCloseDistanceBonusTotal(closeDamageBonus: number) {
|
|
696
|
+
inv<void>('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
|
|
668
697
|
}
|
|
669
698
|
|
|
670
699
|
/**
|
|
671
|
-
*
|
|
700
|
+
* Params: p1 = -1 in R* Scripts
|
|
672
701
|
*
|
|
673
|
-
* @
|
|
702
|
+
* @param p1
|
|
703
|
+
* @param p2
|
|
674
704
|
*/
|
|
675
|
-
|
|
676
|
-
|
|
705
|
+
specialAbilityStartRestore(p1: number, p2: boolean): void {
|
|
706
|
+
inv<void>('0x1D77B47AFA584E90', this.handle, p1, p2);
|
|
677
707
|
}
|
|
678
708
|
|
|
679
709
|
/**
|
|
680
|
-
*
|
|
681
|
-
*
|
|
682
|
-
* @returns
|
|
710
|
+
* @param multiplier
|
|
683
711
|
*/
|
|
684
|
-
|
|
685
|
-
|
|
712
|
+
set StaminaSprintDepletionMultiplier(multiplier: number) {
|
|
713
|
+
inv<void>('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
|
|
686
714
|
}
|
|
687
715
|
|
|
688
716
|
/**
|
|
689
|
-
* @
|
|
717
|
+
* @param p1
|
|
690
718
|
*/
|
|
691
|
-
|
|
692
|
-
|
|
719
|
+
eagleEyeSetTrackingUpgrade(p1: number): void {
|
|
720
|
+
inv<void>('0xDFC85C5199045026', this.handle, f(p1));
|
|
693
721
|
}
|
|
694
722
|
|
|
695
723
|
/**
|
|
696
|
-
*
|
|
724
|
+
* Get the entity the player is aiming at with/without weapon.
|
|
697
725
|
*
|
|
698
|
-
* @
|
|
726
|
+
* @returns entity
|
|
699
727
|
*/
|
|
700
|
-
|
|
701
|
-
inv<
|
|
728
|
+
get InteractionAimEntity(): [boolean, Entity | null] {
|
|
729
|
+
const result = inv<[boolean, number]>('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
|
|
730
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
702
731
|
}
|
|
703
732
|
|
|
704
733
|
/**
|
|
705
|
-
*
|
|
706
|
-
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
707
|
-
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
708
|
-
*
|
|
709
|
-
* @param active
|
|
734
|
+
* @param modifier
|
|
710
735
|
*/
|
|
711
|
-
|
|
712
|
-
inv<void>('
|
|
736
|
+
set WeaponDefenseModifier(modifier: number) {
|
|
737
|
+
inv<void>('0xD15CC2D493160BE3', this.handle, f(modifier));
|
|
713
738
|
}
|
|
714
739
|
|
|
715
740
|
/**
|
|
716
|
-
*
|
|
717
|
-
*
|
|
718
|
-
* @returns p1
|
|
741
|
+
* @returns
|
|
719
742
|
*/
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
return [!!result[0], result[1]];
|
|
743
|
+
hasDamagedAtLeastOneNonAnimalPed(): boolean {
|
|
744
|
+
return !!inv<boolean>('0x16C8D205DD5A2E90', this.handle, rai());
|
|
723
745
|
}
|
|
724
746
|
|
|
725
747
|
/**
|
|
726
|
-
*
|
|
748
|
+
* @returns
|
|
749
|
+
*/
|
|
750
|
+
get DeadeyeAbilityLevel(): number {
|
|
751
|
+
return inv<number>('0xCCE7C695C164C35F', this.handle, rai());
|
|
752
|
+
}
|
|
753
|
+
|
|
754
|
+
/**
|
|
755
|
+
* This native is used to determine if the player has an active lockon an entity while riding a horse.
|
|
727
756
|
*
|
|
728
|
-
* @
|
|
757
|
+
* @returns
|
|
729
758
|
*/
|
|
730
|
-
|
|
731
|
-
inv<
|
|
759
|
+
get IsOnMountLockonEntity(): boolean {
|
|
760
|
+
return !!inv<boolean>('0x2009F8AB7A5E9D6D', this.handle, rai());
|
|
732
761
|
}
|
|
733
762
|
|
|
734
|
-
|
|
735
|
-
inv<void>('
|
|
763
|
+
suppressWitnessesCallingPoliceThisFrame(): void {
|
|
764
|
+
inv<void>('0x96722257E5381E00', this.handle);
|
|
736
765
|
}
|
|
737
766
|
|
|
738
767
|
/**
|
|
739
|
-
*
|
|
740
|
-
*
|
|
741
|
-
*
|
|
742
|
-
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
768
|
+
* bullet damage modifier: type = 4
|
|
769
|
+
* explosive damage Defense mod: type = 7
|
|
770
|
+
* fire damage Defense mod: type = 8, 15
|
|
743
771
|
*
|
|
744
|
-
* @param
|
|
772
|
+
* @param type
|
|
773
|
+
* @param defenseModifier
|
|
745
774
|
*/
|
|
746
|
-
|
|
747
|
-
inv<void>('
|
|
775
|
+
setDefenseTypeModifier(type: number, defenseModifier: number): void {
|
|
776
|
+
inv<void>('0x93F499CAE53FCD05', this.handle, type, f(defenseModifier));
|
|
748
777
|
}
|
|
749
778
|
|
|
750
|
-
|
|
751
|
-
|
|
779
|
+
/**
|
|
780
|
+
* *CLEAR_FACIAL** - _CLEAR_PED_BLOOD*
|
|
781
|
+
*/
|
|
782
|
+
N_0xF21C7A3F3FFBA629(): void {
|
|
783
|
+
inv<void>('0xF21C7A3F3FFBA629', this.handle);
|
|
752
784
|
}
|
|
753
785
|
|
|
754
786
|
/**
|
|
755
|
-
*
|
|
787
|
+
* Associates a specific interactive focus mode preset between a player and a ped, with a specified location and target entity.
|
|
788
|
+
* To access all available presets, refer to the file located at: `/update_1.rpf/common/data/interactive_focus_mode_presets.meta`
|
|
789
|
+
*
|
|
790
|
+
* @param ped
|
|
791
|
+
* @param preset
|
|
792
|
+
* @param pos
|
|
793
|
+
* @param targetEntity
|
|
794
|
+
* @param name
|
|
756
795
|
*/
|
|
757
|
-
|
|
758
|
-
inv<void>('
|
|
796
|
+
addAmbientInteractiveFocusPreset(ped: Ped, preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): void {
|
|
797
|
+
inv<void>('0x3946FC742AC305CD', this.handle, ped.handle, preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
759
798
|
}
|
|
760
799
|
|
|
761
800
|
/**
|
|
762
|
-
*
|
|
763
|
-
* @param farRangeUpperBound
|
|
801
|
+
* Resets any aura effects applied to entities for a specific player in Deadeye mode, returning all aura-related visuals to their default state. This function is primarily used to remove any highlighting or aura effects set by `_SET_DEADEYE_ENTITY_AURA_WITH_FLAG - 0x2B12B6FC8B8772AB` and `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`
|
|
764
802
|
*/
|
|
765
|
-
|
|
766
|
-
inv<void>('
|
|
803
|
+
resetDeadeyeAuraEffect(): void {
|
|
804
|
+
inv<void>('0xE910932F4B30BE23', this.handle);
|
|
767
805
|
}
|
|
768
806
|
|
|
769
807
|
/**
|
|
770
|
-
*
|
|
771
|
-
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
772
|
-
*
|
|
773
|
-
* @param label
|
|
808
|
+
* @param accuracy
|
|
774
809
|
*/
|
|
775
|
-
|
|
776
|
-
inv<void>('
|
|
810
|
+
set TotalAccuracyModifier(accuracy: number) {
|
|
811
|
+
inv<void>('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
|
|
777
812
|
}
|
|
778
813
|
|
|
779
814
|
/**
|
|
780
|
-
*
|
|
781
|
-
*
|
|
782
|
-
* @param p1
|
|
815
|
+
* @returns
|
|
783
816
|
*/
|
|
784
|
-
|
|
785
|
-
inv<
|
|
817
|
+
get VehicleOwnedByPlayer(): Vehicle | null {
|
|
818
|
+
return createFromHandle<Vehicle>('Vehicle', inv<number>('0xB9050A97594C8832', this.handle, rai()));
|
|
786
819
|
}
|
|
787
820
|
|
|
788
821
|
/**
|
|
789
|
-
*
|
|
790
|
-
* @param p2
|
|
822
|
+
* Activates EagleEye, called together with 0x28A13BF6B05C3D83
|
|
791
823
|
*/
|
|
792
|
-
|
|
793
|
-
inv<void>('
|
|
824
|
+
secondarySpecialAbilitySetActive(): void {
|
|
825
|
+
inv<void>('0x1710BC33CFB83634', this.handle);
|
|
794
826
|
}
|
|
795
827
|
|
|
796
828
|
/**
|
|
797
|
-
*
|
|
798
|
-
* Params: p2 = re-register or not?
|
|
829
|
+
* _GET_A* - _GET_C*
|
|
799
830
|
*
|
|
800
|
-
* @
|
|
801
|
-
* @param p2
|
|
831
|
+
* @returns
|
|
802
832
|
*/
|
|
803
|
-
|
|
804
|
-
inv<
|
|
833
|
+
N_0x927861B2C08DBEA5(): boolean {
|
|
834
|
+
return !!inv<boolean>('0x927861B2C08DBEA5', this.handle, rai());
|
|
805
835
|
}
|
|
806
836
|
|
|
807
837
|
/**
|
|
808
|
-
*
|
|
838
|
+
* it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
|
|
839
|
+
* only stores the last 3 hits in the data view buffer
|
|
840
|
+
* duration is in miliseconds
|
|
841
|
+
* you need dataview
|
|
842
|
+
*
|
|
843
|
+
* @param duration
|
|
844
|
+
* @returns struct
|
|
809
845
|
*/
|
|
810
|
-
|
|
811
|
-
inv<
|
|
846
|
+
getPedsDamagedByRecently(duration: number): [boolean, number] {
|
|
847
|
+
const result = inv<[boolean, number]>('0x1A6E84F13C952094', this.handle, duration, pvi(), rai());
|
|
848
|
+
return [!!result[0], result[1]];
|
|
812
849
|
}
|
|
813
850
|
|
|
814
851
|
/**
|
|
815
|
-
* @param
|
|
852
|
+
* @param multiplier
|
|
816
853
|
*/
|
|
817
|
-
|
|
818
|
-
inv<void>('
|
|
854
|
+
set StaminaRechargeMultiplier(multiplier: number) {
|
|
855
|
+
inv<void>('0xFECA17CF3343694B', this.handle, f(multiplier));
|
|
819
856
|
}
|
|
820
857
|
|
|
821
858
|
/**
|
|
822
|
-
*
|
|
859
|
+
* Deactivates EagleEye, called together with 0xC0B21F235C02139C
|
|
823
860
|
*
|
|
824
|
-
* @
|
|
861
|
+
* @param disabled
|
|
825
862
|
*/
|
|
826
|
-
|
|
827
|
-
|
|
863
|
+
secondarySpecialAbilitySetDisabled(disabled: boolean): void {
|
|
864
|
+
inv<void>('0x64FF4BF9AF59E139', this.handle, disabled);
|
|
828
865
|
}
|
|
829
866
|
|
|
830
867
|
/**
|
|
831
|
-
* @param entity
|
|
832
868
|
* @returns
|
|
833
869
|
*/
|
|
834
|
-
|
|
835
|
-
return inv<
|
|
870
|
+
updateTeleport(): boolean {
|
|
871
|
+
return !!inv<boolean>('0xC39DCE4672CBFBC1', this.handle, rai());
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
resetInputGait(): void {
|
|
875
|
+
inv<void>('0x61A2EECAB274829B', this.handle);
|
|
836
876
|
}
|
|
837
877
|
|
|
838
878
|
/**
|
|
839
|
-
*
|
|
840
|
-
*
|
|
841
|
-
* @param level
|
|
879
|
+
* Activates the special ability for the specified player.
|
|
842
880
|
*/
|
|
843
|
-
|
|
844
|
-
inv<void>('
|
|
881
|
+
specialAbilitySetActivate(): void {
|
|
882
|
+
inv<void>('0xBBA140062B15A8AC', this.handle);
|
|
883
|
+
}
|
|
884
|
+
|
|
885
|
+
clearHasDamagedAtLeastOneNonAnimalPed(): void {
|
|
886
|
+
inv<void>('0x0361096D6CE4372C', this.handle);
|
|
887
|
+
}
|
|
888
|
+
|
|
889
|
+
/**
|
|
890
|
+
* @param modifier
|
|
891
|
+
*/
|
|
892
|
+
set WeaponDegradationModifier(modifier: number) {
|
|
893
|
+
inv<void>('0x11A7FF918EF6BC66', this.handle, f(modifier));
|
|
845
894
|
}
|
|
846
895
|
|
|
847
896
|
/**
|
|
848
|
-
*
|
|
897
|
+
* Only used in R* SP Script short_update
|
|
849
898
|
*
|
|
850
|
-
* @param
|
|
899
|
+
* @param timer
|
|
851
900
|
*/
|
|
852
|
-
|
|
853
|
-
inv<void>('
|
|
901
|
+
set SpecialAbilityDisableTimer(timer: number) {
|
|
902
|
+
inv<void>('0xC0B1C05B313693D1', this.handle, f(timer));
|
|
854
903
|
}
|
|
855
904
|
|
|
856
905
|
/**
|
|
857
|
-
* @param
|
|
906
|
+
* @param abilityType
|
|
907
|
+
* @param toggle
|
|
858
908
|
*/
|
|
859
|
-
|
|
860
|
-
inv<void>('
|
|
909
|
+
setDeadeyeAbilityLocked(abilityType: number, toggle: boolean): void {
|
|
910
|
+
inv<void>('0x2797B8D66DD0EBB8', this.handle, abilityType, toggle);
|
|
861
911
|
}
|
|
862
912
|
|
|
863
913
|
/**
|
|
914
|
+
* playerResetFlag: See 0x9F9A829C6751F3C7
|
|
915
|
+
*
|
|
916
|
+
* @param playerResetFlag
|
|
864
917
|
* @returns
|
|
865
918
|
*/
|
|
866
|
-
|
|
867
|
-
return
|
|
919
|
+
getResetFlag(playerResetFlag: number): any {
|
|
920
|
+
return inv<number>('0xFE691E89C08937B6', this.handle, playerResetFlag);
|
|
868
921
|
}
|
|
869
922
|
|
|
870
923
|
/**
|
|
871
|
-
*
|
|
872
|
-
*
|
|
924
|
+
* Returns TRUE if the player ('s ped) is climbing at the moment.
|
|
925
|
+
*
|
|
926
|
+
* @returns
|
|
873
927
|
*/
|
|
874
|
-
|
|
875
|
-
inv<
|
|
928
|
+
get IsClimbing(): boolean {
|
|
929
|
+
return !!inv<boolean>('0xB8A70C22FD48197A', this.handle, rai());
|
|
876
930
|
}
|
|
877
931
|
|
|
878
932
|
/**
|
|
879
|
-
*
|
|
933
|
+
* @returns Refer to [enum: ePedMood]
|
|
880
934
|
*/
|
|
881
|
-
|
|
882
|
-
inv<
|
|
935
|
+
get Mood(): number {
|
|
936
|
+
return inv<number>('0x054473164C012699', this.handle, rai());
|
|
883
937
|
}
|
|
884
938
|
|
|
885
|
-
|
|
886
|
-
|
|
887
|
-
* @param p2
|
|
888
|
-
*/
|
|
889
|
-
N_0xDD33A82352C4652F(ped: Ped, p2: number): void {
|
|
890
|
-
inv<void>('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
939
|
+
clearBountyTarget(): void {
|
|
940
|
+
inv<void>('0x8F2A81C09DA9124A', this.handle);
|
|
891
941
|
}
|
|
892
942
|
|
|
893
943
|
/**
|
|
894
|
-
*
|
|
944
|
+
* Focus Fire VFX start for player: p1 = focusfire
|
|
945
|
+
*
|
|
946
|
+
* @param p1
|
|
895
947
|
*/
|
|
896
|
-
|
|
897
|
-
inv<void>('
|
|
948
|
+
set LockonFocusFireVfx(p1: string | null) {
|
|
949
|
+
inv<void>('0x5F8E0303C229C84B', this.handle, p1);
|
|
898
950
|
}
|
|
899
951
|
|
|
900
952
|
/**
|
|
901
|
-
*
|
|
953
|
+
* Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
|
|
954
|
+
* promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
|
|
955
|
+
*
|
|
956
|
+
* @param promptType
|
|
957
|
+
* @param promptMode
|
|
958
|
+
* @param disabled
|
|
902
959
|
*/
|
|
903
|
-
|
|
904
|
-
inv<void>('
|
|
960
|
+
modifyUiPrompt(promptType: number, promptMode: number, disabled: boolean): void {
|
|
961
|
+
inv<void>('0x0751D461F06E41CE', this.handle, promptType, promptMode, disabled);
|
|
905
962
|
}
|
|
906
963
|
|
|
907
964
|
/**
|
|
965
|
+
* @param p1
|
|
908
966
|
* @returns
|
|
909
967
|
*/
|
|
910
|
-
|
|
911
|
-
return inv<
|
|
968
|
+
getMaxDeadEye(p1: any): number {
|
|
969
|
+
return inv<number>('0x592F58BC4D2A2CF3', this.handle, p1, raf());
|
|
912
970
|
}
|
|
913
971
|
|
|
914
972
|
/**
|
|
915
|
-
*
|
|
916
|
-
*
|
|
917
|
-
*
|
|
918
|
-
* @param
|
|
919
|
-
* @param pos
|
|
920
|
-
* @param targetEntity
|
|
921
|
-
* @param name
|
|
922
|
-
* @returns p1
|
|
973
|
+
* @param toggle
|
|
974
|
+
* @param ped
|
|
975
|
+
* @param p3
|
|
976
|
+
* @param p4
|
|
923
977
|
*/
|
|
924
|
-
|
|
925
|
-
|
|
926
|
-
return Vector3.fromArray(result);
|
|
978
|
+
setForcedAim(toggle: boolean, ped: Ped, p3: number, p4: boolean): void {
|
|
979
|
+
inv<void>('0xD5FCC166AEB2FD0F', this.handle, toggle, ped.handle, p3, p4);
|
|
927
980
|
}
|
|
928
981
|
|
|
929
|
-
|
|
930
|
-
|
|
931
|
-
*/
|
|
932
|
-
getStaminaRechargeMultiplier(): number {
|
|
933
|
-
return inv<number>('0x617D3494AD58200F', this.handle, raf());
|
|
982
|
+
N_0x93624B36E8851B42(): void {
|
|
983
|
+
inv<void>('0x93624B36E8851B42', this.handle);
|
|
934
984
|
}
|
|
935
985
|
|
|
936
986
|
/**
|
|
937
|
-
*
|
|
938
|
-
*
|
|
987
|
+
* @param abilityType
|
|
939
988
|
* @returns
|
|
940
989
|
*/
|
|
941
|
-
|
|
942
|
-
return inv<number>('
|
|
990
|
+
isDeadeyeAbilityLocked(abilityType: number): any {
|
|
991
|
+
return inv<number>('0x8A0643B0B4CA276B', this.handle, abilityType);
|
|
943
992
|
}
|
|
944
993
|
|
|
945
994
|
/**
|
|
946
|
-
* @
|
|
995
|
+
* @param ped
|
|
996
|
+
* @param useSteerassist
|
|
947
997
|
*/
|
|
948
|
-
|
|
949
|
-
|
|
998
|
+
N_0x1FDA57E8908F2609(ped: Ped, useSteerassist: boolean): void {
|
|
999
|
+
inv<void>('0x1FDA57E8908F2609', this.handle, ped.handle, useSteerassist);
|
|
950
1000
|
}
|
|
951
1001
|
|
|
952
1002
|
/**
|
|
953
|
-
*
|
|
1003
|
+
* Returns Deadeye value from player
|
|
1004
|
+
*
|
|
1005
|
+
* @returns
|
|
954
1006
|
*/
|
|
955
|
-
|
|
956
|
-
inv<
|
|
1007
|
+
specialAbilityGetAmountCached(): number {
|
|
1008
|
+
return inv<number>('0x029884FB65821B07', this.handle, raf());
|
|
957
1009
|
}
|
|
958
1010
|
|
|
959
1011
|
/**
|
|
960
|
-
*
|
|
961
|
-
*
|
|
962
|
-
* @param wantedLevel
|
|
963
|
-
* @param disableNoMission
|
|
1012
|
+
* @param vehicle
|
|
964
1013
|
*/
|
|
965
|
-
|
|
966
|
-
inv<void>('
|
|
1014
|
+
set OwnsVehicle(vehicle: Vehicle) {
|
|
1015
|
+
inv<void>('0xD0E02AA618020D17', this.handle, vehicle.handle);
|
|
967
1016
|
}
|
|
968
1017
|
|
|
969
1018
|
/**
|
|
970
|
-
*
|
|
971
|
-
* true: green eagleeye color
|
|
972
|
-
*
|
|
973
|
-
* @param p1
|
|
974
|
-
* @returns p2
|
|
1019
|
+
* @returns
|
|
975
1020
|
*/
|
|
976
|
-
|
|
977
|
-
|
|
978
|
-
return result;
|
|
1021
|
+
hasDamagedAtLeastOnePed(): boolean {
|
|
1022
|
+
return !!inv<boolean>('0xDA4A4B9B96E20092', this.handle, rai());
|
|
979
1023
|
}
|
|
980
1024
|
|
|
981
1025
|
/**
|
|
982
|
-
*
|
|
1026
|
+
* Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
|
|
983
1027
|
*
|
|
984
|
-
* @param
|
|
1028
|
+
* @param mount
|
|
985
1029
|
*/
|
|
986
|
-
|
|
987
|
-
inv<void>('
|
|
1030
|
+
set OwnsMount(mount: Ped) {
|
|
1031
|
+
inv<void>('0xE6D4E435B56D5BD0', this.handle, mount.handle);
|
|
988
1032
|
}
|
|
989
1033
|
|
|
990
1034
|
/**
|
|
991
|
-
*
|
|
1035
|
+
* nullsub, doesn't do anything
|
|
992
1036
|
*/
|
|
993
|
-
|
|
994
|
-
|
|
1037
|
+
clearWantedLevel(): void {
|
|
1038
|
+
inv<void>('0x4E4B996C928C7AA6', this.handle);
|
|
995
1039
|
}
|
|
996
1040
|
|
|
997
1041
|
/**
|
|
998
|
-
*
|
|
1042
|
+
* Does the same like PLAYER::GET_PLAYER_PED
|
|
999
1043
|
*
|
|
1000
|
-
* @
|
|
1044
|
+
* @returns
|
|
1001
1045
|
*/
|
|
1002
|
-
|
|
1003
|
-
inv<
|
|
1046
|
+
get PedScriptIndex(): Ped | null {
|
|
1047
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x5C880F9056D784C8', this.handle, rai()));
|
|
1004
1048
|
}
|
|
1005
1049
|
|
|
1006
1050
|
/**
|
|
1007
|
-
*
|
|
1008
|
-
*
|
|
1051
|
+
* Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
|
|
1052
|
+
*
|
|
1053
|
+
* @returns
|
|
1009
1054
|
*/
|
|
1010
|
-
|
|
1011
|
-
inv<
|
|
1055
|
+
eagleEyeGetTrackedPedId(): any {
|
|
1056
|
+
return inv<number>('0x3813E11A378958A5', this.handle);
|
|
1012
1057
|
}
|
|
1013
1058
|
|
|
1014
1059
|
/**
|
|
1015
|
-
* @returns
|
|
1060
|
+
* @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
|
|
1016
1061
|
*/
|
|
1017
|
-
|
|
1018
|
-
|
|
1019
|
-
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1062
|
+
get Name(): string | null {
|
|
1063
|
+
return inv<string>('0x7124FD9AC0E01BA0', this.handle, ras());
|
|
1020
1064
|
}
|
|
1021
1065
|
|
|
1022
1066
|
/**
|
|
1023
|
-
*
|
|
1067
|
+
* Seems to work similar to 0xD2CB0FB0FDCB473D
|
|
1068
|
+
*
|
|
1069
|
+
* @param horse
|
|
1024
1070
|
*/
|
|
1025
|
-
|
|
1026
|
-
|
|
1071
|
+
set PedActiveHorse(horse: Ped) {
|
|
1072
|
+
inv<void>('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
|
|
1027
1073
|
}
|
|
1028
1074
|
|
|
1029
1075
|
/**
|
|
1030
|
-
*
|
|
1031
|
-
*
|
|
1076
|
+
* Name could potentially be inaccurate.
|
|
1077
|
+
* Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
|
|
1078
|
+
* _SET_PLAYER_L* - _SET_PLAYER_M*
|
|
1032
1079
|
*
|
|
1033
|
-
* @param
|
|
1034
|
-
* @returns
|
|
1080
|
+
* @param active
|
|
1035
1081
|
*/
|
|
1036
|
-
|
|
1037
|
-
|
|
1082
|
+
set MountStateActive(active: boolean) {
|
|
1083
|
+
inv<void>('0xDF93973251FB2CA5', this.handle, active);
|
|
1038
1084
|
}
|
|
1039
1085
|
|
|
1040
1086
|
/**
|
|
1041
|
-
*
|
|
1087
|
+
* _IS_PLAYER_I* - _IS_PLAYER_P*
|
|
1088
|
+
*
|
|
1089
|
+
* @returns p1
|
|
1042
1090
|
*/
|
|
1043
|
-
|
|
1044
|
-
const result = inv<[boolean, number]>('
|
|
1045
|
-
return [!!result[0],
|
|
1091
|
+
N_0xB331D8A73F9D2BDF(): [boolean, number] {
|
|
1092
|
+
const result = inv<[boolean, number]>('0xB331D8A73F9D2BDF', this.handle, pvi(), rai());
|
|
1093
|
+
return [!!result[0], result[1]];
|
|
1046
1094
|
}
|
|
1047
1095
|
|
|
1048
1096
|
/**
|
|
1049
|
-
*
|
|
1097
|
+
* Inhibits the player from using any method of combat including melee and firearms. NOTE: Only disables the firing for one frame
|
|
1098
|
+
*
|
|
1099
|
+
* @param toggle
|
|
1050
1100
|
*/
|
|
1051
|
-
|
|
1052
|
-
|
|
1101
|
+
disableFiring(toggle: boolean): void {
|
|
1102
|
+
inv<void>('0x2970929FD5F9FC89', this.handle, toggle);
|
|
1053
1103
|
}
|
|
1054
1104
|
|
|
1055
|
-
|
|
1056
|
-
|
|
1057
|
-
*/
|
|
1058
|
-
getSaddleHorseForPlayer(): Ped | null {
|
|
1059
|
-
return createFromHandle<Ped>('Ped', inv<number>('0xB48050D326E9A2F3', this.handle, rai()));
|
|
1105
|
+
specialAbilitySetEagleEyeDisabled(): void {
|
|
1106
|
+
inv<void>('0xC0B21F235C02139C', this.handle);
|
|
1060
1107
|
}
|
|
1061
1108
|
|
|
1062
1109
|
/**
|
|
1063
|
-
*
|
|
1110
|
+
* Sets the sit prompt for a specific player using a predefined text entry. use game strings like PLAYER_SIT or use custom with
|
|
1111
|
+
* AddTextEntry("sit_custom", "Take a seat")
|
|
1112
|
+
* this native must be invoked
|
|
1113
|
+
* https://imgur.com/gallery/0x988c9045531b9fce-9bTHgkv
|
|
1064
1114
|
*
|
|
1065
|
-
* @param
|
|
1115
|
+
* @param label
|
|
1066
1116
|
*/
|
|
1067
|
-
|
|
1068
|
-
inv<void>('
|
|
1117
|
+
set SitPromptText(label: string | null) {
|
|
1118
|
+
inv<void>('0x988C9045531B9FCE', this.handle, label);
|
|
1069
1119
|
}
|
|
1070
1120
|
|
|
1071
|
-
|
|
1072
|
-
|
|
1073
|
-
*/
|
|
1074
|
-
getHuntingWagon(): Vehicle | null {
|
|
1075
|
-
return createFromHandle<Vehicle>('Vehicle', inv<number>('0x5CA6BBD4A7D8145E', this.handle, rai()));
|
|
1121
|
+
updateWantedPositionThisFrame(): void {
|
|
1122
|
+
inv<void>('0xD0B0B044112BF424', this.handle);
|
|
1076
1123
|
}
|
|
1077
1124
|
|
|
1078
1125
|
/**
|
|
1079
|
-
* @param
|
|
1126
|
+
* @param entity
|
|
1080
1127
|
*/
|
|
1081
|
-
|
|
1082
|
-
inv<void>('
|
|
1128
|
+
unregisterEagleEyeForEntity(entity: Entity): void {
|
|
1129
|
+
inv<void>('0x9DAE1380CC5C6451', this.handle, entity.handle);
|
|
1083
1130
|
}
|
|
1084
1131
|
|
|
1085
1132
|
/**
|
|
1086
|
-
*
|
|
1087
|
-
*
|
|
1088
|
-
* @returns
|
|
1133
|
+
* @param farRangeLowerBound
|
|
1134
|
+
* @param farRangeUpperBound
|
|
1089
1135
|
*/
|
|
1090
|
-
|
|
1091
|
-
|
|
1136
|
+
setDamageFarDistanceBonus(farRangeLowerBound: number, farRangeUpperBound: number): void {
|
|
1137
|
+
inv<void>('0xED591CB17C8BA216', this.handle, f(farRangeLowerBound), f(farRangeUpperBound));
|
|
1092
1138
|
}
|
|
1093
1139
|
|
|
1094
1140
|
/**
|
|
1095
|
-
*
|
|
1141
|
+
* Sets the melee combat prompt for a specific player using a predefined text entry. use game string or
|
|
1142
|
+
* AddTextEntry("custom_text", "Throw a punch") and use custom_text in the native
|
|
1096
1143
|
*
|
|
1097
|
-
* @param
|
|
1098
|
-
* @param flags
|
|
1099
|
-
* @param bPreventHeadingChange
|
|
1144
|
+
* @param label
|
|
1100
1145
|
*/
|
|
1101
|
-
|
|
1102
|
-
inv<void>('
|
|
1146
|
+
set MeleePromptText(label: string | null) {
|
|
1147
|
+
inv<void>('0x0FAF95D71ED67ADE', this.handle, label);
|
|
1103
1148
|
}
|
|
1104
1149
|
|
|
1105
1150
|
/**
|
|
1106
|
-
*
|
|
1151
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1107
1152
|
*
|
|
1108
|
-
* @
|
|
1153
|
+
* @param p1
|
|
1109
1154
|
*/
|
|
1110
|
-
|
|
1111
|
-
|
|
1155
|
+
N_0x570A13A4CA2799BB(p1: boolean): void {
|
|
1156
|
+
inv<void>('0x570A13A4CA2799BB', this.handle, p1);
|
|
1112
1157
|
}
|
|
1113
1158
|
|
|
1114
1159
|
/**
|
|
1115
|
-
* @param
|
|
1160
|
+
* @param activationCost
|
|
1161
|
+
* @param p2
|
|
1116
1162
|
*/
|
|
1117
|
-
|
|
1118
|
-
inv<void>('
|
|
1163
|
+
setSpecialAbilityActivationCost(activationCost: number, p2: number): void {
|
|
1164
|
+
inv<void>('0xAE4BCC79C587EBBF', this.handle, f(activationCost), p2);
|
|
1119
1165
|
}
|
|
1120
1166
|
|
|
1121
1167
|
/**
|
|
1122
|
-
*
|
|
1168
|
+
* Used for setting up eagle eye for entity
|
|
1169
|
+
* Params: p2 = re-register or not?
|
|
1123
1170
|
*
|
|
1124
|
-
* @
|
|
1125
|
-
|
|
1126
|
-
isFreeAiming(): boolean {
|
|
1127
|
-
return inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
|
|
1128
|
-
}
|
|
1129
|
-
|
|
1130
|
-
/**
|
|
1131
|
-
* @param showingInfoCard
|
|
1171
|
+
* @param entity
|
|
1172
|
+
* @param p2
|
|
1132
1173
|
*/
|
|
1133
|
-
|
|
1134
|
-
inv<void>('
|
|
1174
|
+
registerEagleEyeForEntity(entity: Entity, p2: boolean): void {
|
|
1175
|
+
inv<void>('0x543DFE14BE720027', this.handle, entity.handle, p2);
|
|
1135
1176
|
}
|
|
1136
1177
|
|
|
1137
1178
|
/**
|
|
1138
|
-
* @param
|
|
1179
|
+
* @param p1
|
|
1139
1180
|
*/
|
|
1140
|
-
|
|
1141
|
-
inv<void>('
|
|
1181
|
+
N_0x22B3CABEDDB538B2(p1: number): void {
|
|
1182
|
+
inv<void>('0x22B3CABEDDB538B2', this.handle, f(p1));
|
|
1142
1183
|
}
|
|
1143
1184
|
|
|
1144
1185
|
/**
|
|
1145
|
-
*
|
|
1146
|
-
*
|
|
1147
|
-
* @param damageInfo
|
|
1186
|
+
* @param modifier
|
|
1148
1187
|
*/
|
|
1149
|
-
|
|
1150
|
-
inv<void>('
|
|
1188
|
+
set ExplosiveWeaponDamageModifier(modifier: number) {
|
|
1189
|
+
inv<void>('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
|
|
1151
1190
|
}
|
|
1152
1191
|
|
|
1153
1192
|
/**
|
|
1154
|
-
*
|
|
1193
|
+
* returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
|
|
1155
1194
|
*
|
|
1156
|
-
* @
|
|
1195
|
+
* @returns
|
|
1157
1196
|
*/
|
|
1158
|
-
|
|
1159
|
-
inv<
|
|
1197
|
+
get IsMountOnRoad(): any {
|
|
1198
|
+
return inv<number>('0xE631EAF35828FA67', this.handle);
|
|
1160
1199
|
}
|
|
1161
1200
|
|
|
1162
1201
|
/**
|
|
1163
|
-
*
|
|
1164
|
-
*
|
|
1165
|
-
* @param bitflag
|
|
1202
|
+
* @param entity
|
|
1203
|
+
* @returns
|
|
1166
1204
|
*/
|
|
1167
|
-
|
|
1168
|
-
inv<
|
|
1205
|
+
isEagleEyeRegisteredForEntity(entity: Entity): any {
|
|
1206
|
+
return inv<number>('0x0E6846476906C9DD', this.handle, entity.handle);
|
|
1169
1207
|
}
|
|
1170
1208
|
|
|
1171
1209
|
/**
|
|
1172
|
-
*
|
|
1210
|
+
* Max level is 5.
|
|
1173
1211
|
*
|
|
1174
|
-
* @param
|
|
1212
|
+
* @param level
|
|
1175
1213
|
*/
|
|
1176
|
-
|
|
1177
|
-
inv<void>('
|
|
1178
|
-
}
|
|
1179
|
-
|
|
1180
|
-
setAllRandomPedsFleeThisFrame(): void {
|
|
1181
|
-
inv<void>('0xD5C198A62F1DEB0A', this.handle);
|
|
1214
|
+
set DeadeyeAbilityLevel(level: number) {
|
|
1215
|
+
inv<void>('0xF0FE8E790BFEB5BB', this.handle, level);
|
|
1182
1216
|
}
|
|
1183
1217
|
|
|
1184
1218
|
/**
|
|
1185
|
-
*
|
|
1219
|
+
* Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
|
|
1186
1220
|
*
|
|
1187
|
-
* @param
|
|
1221
|
+
* @param enable
|
|
1188
1222
|
*/
|
|
1189
|
-
|
|
1190
|
-
inv<void>('
|
|
1223
|
+
set PickupPromptVisible(enable: boolean) {
|
|
1224
|
+
inv<void>('0xD1A70C1E8D1031FE', this.handle, enable);
|
|
1191
1225
|
}
|
|
1192
1226
|
|
|
1193
1227
|
/**
|
|
1194
|
-
*
|
|
1195
|
-
*
|
|
1196
|
-
* @param damage
|
|
1228
|
+
* @param mount
|
|
1197
1229
|
*/
|
|
1198
|
-
|
|
1199
|
-
inv<void>('
|
|
1230
|
+
set PedAsSaddleHorseForPlayer(mount: Ped) {
|
|
1231
|
+
inv<void>('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
|
|
1200
1232
|
}
|
|
1201
1233
|
|
|
1202
1234
|
/**
|
|
1203
|
-
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
1204
|
-
*
|
|
1205
|
-
* @param atArresting
|
|
1206
1235
|
* @returns
|
|
1207
1236
|
*/
|
|
1208
|
-
|
|
1209
|
-
return inv<
|
|
1237
|
+
get ActiveHorseForPlayer(): Ped | null {
|
|
1238
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x46FA0AE18F4C7FA9', this.handle, rai()));
|
|
1210
1239
|
}
|
|
1211
1240
|
|
|
1212
1241
|
/**
|
|
1213
|
-
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
1214
|
-
*
|
|
1215
1242
|
* @param entity
|
|
1216
|
-
* @
|
|
1243
|
+
* @param p2
|
|
1217
1244
|
*/
|
|
1218
|
-
|
|
1219
|
-
|
|
1245
|
+
unregisterEagleEyeTrailsForEntity(entity: Entity, p2: any): void {
|
|
1246
|
+
inv<void>('0x9A957912CE2EABD1', this.handle, entity.handle, p2);
|
|
1220
1247
|
}
|
|
1221
1248
|
|
|
1222
1249
|
/**
|
|
1223
|
-
*
|
|
1250
|
+
* Resetter for 0x4DBC4873707E8FD6, sets x, y, z to 1.0
|
|
1224
1251
|
*/
|
|
1225
|
-
|
|
1226
|
-
inv<void>('
|
|
1227
|
-
}
|
|
1228
|
-
|
|
1229
|
-
setMayNotEnterAnyVehicle(): void {
|
|
1230
|
-
inv<void>('0xBEC463B3A11C909E', this.handle);
|
|
1252
|
+
N_0xCEDC16930526F728(): void {
|
|
1253
|
+
inv<void>('0xCEDC16930526F728', this.handle);
|
|
1231
1254
|
}
|
|
1232
1255
|
|
|
1233
1256
|
/**
|
|
1234
|
-
* @
|
|
1257
|
+
* @param ped
|
|
1258
|
+
* @param p2
|
|
1235
1259
|
*/
|
|
1236
|
-
|
|
1237
|
-
|
|
1238
|
-
}
|
|
1239
|
-
|
|
1240
|
-
resetWantedLevelDifficulty(): void {
|
|
1241
|
-
inv<void>('0x062D14F18E8B0CAE', this.handle);
|
|
1260
|
+
N_0xDD33A82352C4652F(ped: Ped, p2: number): void {
|
|
1261
|
+
inv<void>('0xDD33A82352C4652F', this.handle, ped.handle, p2);
|
|
1242
1262
|
}
|
|
1243
1263
|
|
|
1244
1264
|
/**
|
|
1245
|
-
*
|
|
1265
|
+
* _RESET_PLAYER_A* - _RESET_PLAYER_I*
|
|
1246
1266
|
*/
|
|
1247
|
-
|
|
1248
|
-
inv<void>('
|
|
1267
|
+
N_0x1F488807BC8E0630(): void {
|
|
1268
|
+
inv<void>('0x1F488807BC8E0630', this.handle);
|
|
1249
1269
|
}
|
|
1250
1270
|
|
|
1251
1271
|
/**
|
|
1252
|
-
* @
|
|
1272
|
+
* @param p1
|
|
1253
1273
|
*/
|
|
1254
|
-
|
|
1255
|
-
|
|
1274
|
+
N_0x4EC8BE63B8A5D4EF(p1: number): void {
|
|
1275
|
+
inv<void>('0x4EC8BE63B8A5D4EF', this.handle, p1);
|
|
1256
1276
|
}
|
|
1257
1277
|
|
|
1258
1278
|
/**
|
|
1259
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1260
1279
|
* @returns
|
|
1261
1280
|
*/
|
|
1262
|
-
|
|
1263
|
-
return inv<
|
|
1281
|
+
canStartMission(): boolean {
|
|
1282
|
+
return !!inv<boolean>('0x2DF170B1185AF777', this.handle, rai());
|
|
1264
1283
|
}
|
|
1265
1284
|
|
|
1266
1285
|
/**
|
|
1267
|
-
*
|
|
1268
|
-
*
|
|
1286
|
+
* Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
|
|
1287
|
+
* To access all available presets, refer to the file located at:update_1.rpf.common.data.interactive_focus_mode_presets.meta
|
|
1269
1288
|
*
|
|
1270
|
-
* @param
|
|
1289
|
+
* @param preset
|
|
1290
|
+
* @param pos
|
|
1291
|
+
* @param targetEntity
|
|
1292
|
+
* @param name
|
|
1293
|
+
* @returns p1
|
|
1271
1294
|
*/
|
|
1272
|
-
|
|
1273
|
-
inv<
|
|
1295
|
+
addAmbientInteractiveFocusPresetAtCoords(preset: string | null, pos: Vector3, targetEntity: Entity, name: string | null): Vector3 {
|
|
1296
|
+
const result = inv<number[]>('0xD48227263E3D06AE', this.handle, pvv(), preset, f(pos.x), f(pos.y), f(pos.z), targetEntity.handle, name);
|
|
1297
|
+
return Vector3.fromArray(result);
|
|
1274
1298
|
}
|
|
1275
1299
|
|
|
1276
1300
|
/**
|
|
1277
|
-
* @
|
|
1301
|
+
* @returns
|
|
1278
1302
|
*/
|
|
1279
|
-
|
|
1280
|
-
inv<
|
|
1303
|
+
get StaminaRechargeMultiplier(): number {
|
|
1304
|
+
return inv<number>('0x617D3494AD58200F', this.handle, raf());
|
|
1281
1305
|
}
|
|
1282
1306
|
|
|
1283
1307
|
/**
|
|
1284
|
-
*
|
|
1285
|
-
* _SPECIAL_ABILITY*
|
|
1308
|
+
* Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
|
|
1286
1309
|
*
|
|
1287
|
-
* @
|
|
1288
|
-
* @param p2
|
|
1289
|
-
* @param p3
|
|
1290
|
-
* @param p4
|
|
1310
|
+
* @returns
|
|
1291
1311
|
*/
|
|
1292
|
-
|
|
1293
|
-
inv<
|
|
1312
|
+
get DeadeyeAbilityDepletionDelay(): any {
|
|
1313
|
+
return inv<number>('0xE92261BD28C0878F', this.handle);
|
|
1294
1314
|
}
|
|
1295
1315
|
|
|
1296
1316
|
/**
|
|
1297
|
-
* @
|
|
1317
|
+
* @returns
|
|
1298
1318
|
*/
|
|
1299
|
-
|
|
1300
|
-
inv<
|
|
1319
|
+
get IsReadyForCutscene(): boolean {
|
|
1320
|
+
return !!inv<boolean>('0xAA67BCB0097F2FA3', this.handle, rai());
|
|
1301
1321
|
}
|
|
1302
1322
|
|
|
1303
1323
|
/**
|
|
1304
|
-
* @
|
|
1324
|
+
* @param p1
|
|
1305
1325
|
*/
|
|
1306
|
-
|
|
1307
|
-
|
|
1326
|
+
N_0x216BC0D3D2E413D2(p1: any): void {
|
|
1327
|
+
inv<void>('0x216BC0D3D2E413D2', this.handle, p1);
|
|
1308
1328
|
}
|
|
1309
1329
|
|
|
1310
1330
|
/**
|
|
1311
|
-
*
|
|
1331
|
+
* nullsub, doesn't do anything
|
|
1312
1332
|
*
|
|
1313
|
-
* @param
|
|
1333
|
+
* @param wantedLevel
|
|
1334
|
+
* @param disableNoMission
|
|
1314
1335
|
*/
|
|
1315
|
-
|
|
1316
|
-
inv<void>('
|
|
1336
|
+
setWantedLevel(wantedLevel: number, disableNoMission: boolean): void {
|
|
1337
|
+
inv<void>('0x384D4765395E006C', this.handle, wantedLevel, disableNoMission);
|
|
1317
1338
|
}
|
|
1318
1339
|
|
|
1319
1340
|
/**
|
|
1320
|
-
*
|
|
1341
|
+
* false: default eagleeye color
|
|
1342
|
+
* true: green eagleeye color
|
|
1321
1343
|
*
|
|
1322
|
-
* @
|
|
1344
|
+
* @param p1
|
|
1345
|
+
* @returns p2
|
|
1323
1346
|
*/
|
|
1324
|
-
|
|
1325
|
-
|
|
1347
|
+
eagleEyeSetColor(p1: boolean): number {
|
|
1348
|
+
const result = inv<number>('0x2C41D93F550D5E37', this.handle, p1, pvi());
|
|
1349
|
+
return result;
|
|
1326
1350
|
}
|
|
1327
1351
|
|
|
1328
1352
|
/**
|
|
1329
|
-
*
|
|
1353
|
+
* *SET_PLAYER_DAMAGE** - *SET_PLAYER_DEFENSE**
|
|
1354
|
+
*
|
|
1355
|
+
* @param p1
|
|
1330
1356
|
*/
|
|
1331
|
-
|
|
1332
|
-
inv<void>('
|
|
1357
|
+
N_0x818241B3EDA84191(p1: boolean): void {
|
|
1358
|
+
inv<void>('0x818241B3EDA84191', this.handle, p1);
|
|
1333
1359
|
}
|
|
1334
1360
|
|
|
1335
1361
|
/**
|
|
1336
|
-
* @
|
|
1337
|
-
* @param speed
|
|
1362
|
+
* @returns
|
|
1338
1363
|
*/
|
|
1339
|
-
|
|
1340
|
-
inv<
|
|
1364
|
+
get Ped(): Ped | null {
|
|
1365
|
+
return createFromHandle<Ped>('Ped', inv<number>('0x275F255ED201B937', this.handle, rai()));
|
|
1341
1366
|
}
|
|
1342
1367
|
|
|
1343
1368
|
/**
|
|
1344
|
-
*
|
|
1369
|
+
* Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
|
|
1370
|
+
*
|
|
1371
|
+
* @param toggle
|
|
1345
1372
|
*/
|
|
1346
|
-
|
|
1347
|
-
|
|
1373
|
+
set AllRandomPedsFlee(toggle: boolean) {
|
|
1374
|
+
inv<void>('0xE705309B8C6445A4', this.handle, toggle);
|
|
1348
1375
|
}
|
|
1349
1376
|
|
|
1350
1377
|
/**
|
|
1351
|
-
* @
|
|
1378
|
+
* @param p1
|
|
1379
|
+
* @param discoveryHash
|
|
1352
1380
|
*/
|
|
1353
|
-
|
|
1354
|
-
|
|
1381
|
+
setHasDiscoveredCharacterNameSp(p1: number, discoveryHash: string | number): void {
|
|
1382
|
+
inv<void>('0x946D46CD6DFB9742', this.handle, p1, _h(discoveryHash));
|
|
1355
1383
|
}
|
|
1356
1384
|
|
|
1357
1385
|
/**
|
|
1358
|
-
* @
|
|
1359
|
-
* @returns
|
|
1386
|
+
* @returns entity
|
|
1360
1387
|
*/
|
|
1361
|
-
|
|
1362
|
-
|
|
1388
|
+
get EntityIsFreeAimingAt(): [boolean, Entity | null] {
|
|
1389
|
+
const result = inv<[boolean, number]>('0xA6817C110B830EAD', this.handle, pvi(), rai());
|
|
1390
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1363
1391
|
}
|
|
1364
1392
|
|
|
1365
1393
|
/**
|
|
1366
|
-
*
|
|
1367
|
-
*
|
|
1368
|
-
* @param mood Refer to [enum: ePedMood]
|
|
1394
|
+
* @returns
|
|
1369
1395
|
*/
|
|
1370
|
-
|
|
1371
|
-
inv<
|
|
1396
|
+
get TempHorse(): Ped | null {
|
|
1397
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xD3F7445CEA2E5035', this.handle, rai()));
|
|
1372
1398
|
}
|
|
1373
1399
|
|
|
1374
1400
|
/**
|
|
1375
|
-
*
|
|
1401
|
+
* this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
|
|
1402
|
+
* duration is in miliseconds
|
|
1376
1403
|
*
|
|
1377
|
-
* @param
|
|
1378
|
-
* @
|
|
1379
|
-
* @param promptMode
|
|
1380
|
-
* @param enabled
|
|
1404
|
+
* @param duration
|
|
1405
|
+
* @returns
|
|
1381
1406
|
*/
|
|
1382
|
-
|
|
1383
|
-
inv<
|
|
1407
|
+
hasDamagedAnyPedRecently(duration: number): boolean {
|
|
1408
|
+
return !!inv<boolean>('0x72AD59F7B7FB6E24', this.handle, duration, rai());
|
|
1384
1409
|
}
|
|
1385
1410
|
|
|
1386
1411
|
/**
|
|
1387
|
-
*
|
|
1388
|
-
*
|
|
1389
|
-
* @param p1
|
|
1412
|
+
* @returns entity
|
|
1390
1413
|
*/
|
|
1391
|
-
|
|
1392
|
-
inv<
|
|
1414
|
+
get TargetEntity(): [boolean, Entity | null] {
|
|
1415
|
+
const result = inv<[boolean, number]>('0xAE663DDD99C8A670', this.handle, pvi(), rai());
|
|
1416
|
+
return [!!result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1393
1417
|
}
|
|
1394
1418
|
|
|
1395
1419
|
/**
|
|
1396
|
-
*
|
|
1397
|
-
*
|
|
1398
|
-
* @param disable
|
|
1420
|
+
* @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
|
|
1399
1421
|
*/
|
|
1400
|
-
|
|
1401
|
-
inv<
|
|
1422
|
+
get IsPlaying(): boolean {
|
|
1423
|
+
return !!inv<boolean>('0xBFFB35986CAAE58C', this.handle, rai());
|
|
1402
1424
|
}
|
|
1403
1425
|
|
|
1404
1426
|
/**
|
|
1405
|
-
*
|
|
1406
|
-
*
|
|
1407
|
-
* @param name
|
|
1427
|
+
* @returns
|
|
1408
1428
|
*/
|
|
1409
|
-
|
|
1410
|
-
inv<
|
|
1429
|
+
get SaddleHorseForPlayer(): Ped | null {
|
|
1430
|
+
return createFromHandle<Ped>('Ped', inv<number>('0xB48050D326E9A2F3', this.handle, rai()));
|
|
1411
1431
|
}
|
|
1412
1432
|
|
|
1413
1433
|
/**
|
|
1414
|
-
*
|
|
1434
|
+
* Affects the range of auto aim target.
|
|
1435
|
+
*
|
|
1436
|
+
* @param range
|
|
1415
1437
|
*/
|
|
1416
|
-
|
|
1417
|
-
inv<void>('
|
|
1438
|
+
set LockonRangeOverride(range: number) {
|
|
1439
|
+
inv<void>('0x3A3CD06597388322', this.handle, f(range));
|
|
1418
1440
|
}
|
|
1419
1441
|
|
|
1420
1442
|
/**
|
|
1421
|
-
* @
|
|
1443
|
+
* @returns
|
|
1422
1444
|
*/
|
|
1423
|
-
|
|
1424
|
-
inv<
|
|
1445
|
+
get HuntingWagon(): Vehicle | null {
|
|
1446
|
+
return createFromHandle<Vehicle>('Vehicle', inv<number>('0x5CA6BBD4A7D8145E', this.handle, rai()));
|
|
1425
1447
|
}
|
|
1426
1448
|
|
|
1427
1449
|
/**
|
|
1428
|
-
* @param
|
|
1450
|
+
* @param modifier
|
|
1429
1451
|
*/
|
|
1430
|
-
|
|
1431
|
-
inv<void>('
|
|
1452
|
+
set TrampleDamageModifier(modifier: number) {
|
|
1453
|
+
inv<void>('0xAF341032E97FB061', this.handle, f(modifier));
|
|
1432
1454
|
}
|
|
1433
1455
|
|
|
1434
1456
|
/**
|
|
1435
|
-
*
|
|
1457
|
+
* Checks if player is focused on any entity
|
|
1458
|
+
*
|
|
1436
1459
|
* @returns
|
|
1437
1460
|
*/
|
|
1438
|
-
|
|
1439
|
-
return inv<
|
|
1461
|
+
get IsFreeFocusing(): any {
|
|
1462
|
+
return inv<number>('0x1A51BFE60708E482', this.handle);
|
|
1440
1463
|
}
|
|
1441
1464
|
|
|
1442
1465
|
/**
|
|
1443
|
-
*
|
|
1444
|
-
*
|
|
1445
|
-
*
|
|
1446
|
-
*
|
|
1447
|
-
*
|
|
1448
|
-
|
|
1449
|
-
|
|
1450
|
-
|
|
1466
|
+
* flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
|
|
1467
|
+
*
|
|
1468
|
+
* @param toggle
|
|
1469
|
+
* @param flags
|
|
1470
|
+
* @param bPreventHeadingChange
|
|
1471
|
+
*/
|
|
1472
|
+
setControl(toggle: boolean, flags: number, bPreventHeadingChange: boolean): void {
|
|
1473
|
+
inv<void>('0x4D51E59243281D80', this.handle, toggle, flags, bPreventHeadingChange);
|
|
1474
|
+
}
|
|
1475
|
+
|
|
1476
|
+
/**
|
|
1477
|
+
* Returns true if eagle eye is enabled for the player
|
|
1451
1478
|
*
|
|
1452
|
-
* @
|
|
1479
|
+
* @returns
|
|
1453
1480
|
*/
|
|
1454
|
-
|
|
1455
|
-
inv<
|
|
1481
|
+
get IsSecondarySpecialAbilityEnabled(): boolean {
|
|
1482
|
+
return !!inv<boolean>('0xE022CC1B545F1D9F', this.handle, rai());
|
|
1456
1483
|
}
|
|
1457
1484
|
|
|
1458
1485
|
/**
|
|
1459
|
-
* @param
|
|
1486
|
+
* @param multiplier
|
|
1460
1487
|
*/
|
|
1461
|
-
|
|
1462
|
-
inv<void>('
|
|
1488
|
+
set NoiseMultiplier(multiplier: number) {
|
|
1489
|
+
inv<void>('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
|
|
1463
1490
|
}
|
|
1464
1491
|
|
|
1465
1492
|
/**
|
|
1466
|
-
*
|
|
1493
|
+
* Gets a value indicating whether the specified player is currently aiming freely.
|
|
1467
1494
|
*
|
|
1468
|
-
* @
|
|
1495
|
+
* @returns
|
|
1469
1496
|
*/
|
|
1470
|
-
|
|
1471
|
-
inv<
|
|
1497
|
+
get IsFreeAiming(): boolean {
|
|
1498
|
+
return !!inv<boolean>('0x936F967D4BE1CE9D', this.handle, rai());
|
|
1472
1499
|
}
|
|
1473
1500
|
|
|
1474
1501
|
/**
|
|
1475
|
-
* @param
|
|
1502
|
+
* @param showingInfoCard
|
|
1476
1503
|
*/
|
|
1477
|
-
|
|
1478
|
-
inv<void>('
|
|
1504
|
+
set ShowInfoCard(showingInfoCard: boolean) {
|
|
1505
|
+
inv<void>('0xDC68829BB3F37023', this.handle, showingInfoCard);
|
|
1479
1506
|
}
|
|
1480
1507
|
|
|
1481
1508
|
/**
|
|
1482
|
-
* @param
|
|
1483
|
-
* @param modifier
|
|
1509
|
+
* @param regenRate
|
|
1484
1510
|
*/
|
|
1485
|
-
|
|
1486
|
-
inv<void>('
|
|
1511
|
+
set HealthRechargeMultiplier(regenRate: number) {
|
|
1512
|
+
inv<void>('0x8899C244EBCF70DE', this.handle, f(regenRate));
|
|
1487
1513
|
}
|
|
1488
1514
|
|
|
1489
1515
|
/**
|
|
1490
|
-
*
|
|
1491
|
-
*
|
|
1516
|
+
* damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
|
|
1517
|
+
*
|
|
1518
|
+
* @param damageInfo
|
|
1492
1519
|
*/
|
|
1493
|
-
|
|
1494
|
-
inv<void>('
|
|
1520
|
+
set DamageInfoOverride(damageInfo: string | null) {
|
|
1521
|
+
inv<void>('0x78B3D19AF6391A55', this.handle, damageInfo);
|
|
1495
1522
|
}
|
|
1496
1523
|
|
|
1497
1524
|
/**
|
|
1498
|
-
*
|
|
1499
|
-
*
|
|
1525
|
+
* Sets whether this player can be hassled by gangs.
|
|
1526
|
+
*
|
|
1527
|
+
* @param toggle
|
|
1500
1528
|
*/
|
|
1501
|
-
|
|
1502
|
-
inv<void>('
|
|
1529
|
+
set CanBeHassledByGangs(toggle: boolean) {
|
|
1530
|
+
inv<void>('0xC7FE774412046825', this.handle, toggle);
|
|
1503
1531
|
}
|
|
1504
1532
|
|
|
1505
1533
|
/**
|
|
1506
|
-
*
|
|
1534
|
+
* Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
|
|
1535
|
+
*
|
|
1536
|
+
* @param bitflag
|
|
1507
1537
|
*/
|
|
1508
|
-
|
|
1509
|
-
inv<void>('
|
|
1538
|
+
clearDeadeyeAuraIntensityWithFlag(bitflag: number): void {
|
|
1539
|
+
inv<void>('0x0E9057A9DA78D0F8', this.handle, bitflag);
|
|
1510
1540
|
}
|
|
1511
1541
|
|
|
1512
1542
|
/**
|
|
1513
|
-
*
|
|
1543
|
+
* Decreases Stamina bar drain speed by % when drawing a bow.
|
|
1514
1544
|
*
|
|
1515
|
-
* @param
|
|
1545
|
+
* @param staminaDrain
|
|
1516
1546
|
*/
|
|
1517
|
-
|
|
1518
|
-
inv<void>('
|
|
1547
|
+
set BowStaminaDrainSpeed(staminaDrain: number) {
|
|
1548
|
+
inv<void>('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
|
|
1549
|
+
}
|
|
1550
|
+
|
|
1551
|
+
setAllRandomPedsFleeThisFrame(): void {
|
|
1552
|
+
inv<void>('0xD5C198A62F1DEB0A', this.handle);
|
|
1519
1553
|
}
|
|
1520
1554
|
|
|
1521
1555
|
/**
|
|
1522
|
-
*
|
|
1523
|
-
* Restores Deadeye Outer Ring
|
|
1556
|
+
* Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
|
|
1524
1557
|
*
|
|
1525
|
-
* @param
|
|
1558
|
+
* @param pos
|
|
1526
1559
|
*/
|
|
1527
|
-
|
|
1528
|
-
inv<void>('
|
|
1560
|
+
N_0x4DBC4873707E8FD6(pos: Vector3): void {
|
|
1561
|
+
inv<void>('0x4DBC4873707E8FD6', this.handle, f(pos.x), f(pos.y), f(pos.z));
|
|
1529
1562
|
}
|
|
1530
1563
|
|
|
1531
1564
|
/**
|
|
1532
|
-
*
|
|
1565
|
+
* _SET_PLAYER_A* - _SET_PLAYER_C*
|
|
1566
|
+
*
|
|
1567
|
+
* @param damage
|
|
1533
1568
|
*/
|
|
1534
|
-
|
|
1535
|
-
|
|
1536
|
-
}
|
|
1537
|
-
|
|
1538
|
-
reportPoliceSpottedPlayer(): void {
|
|
1539
|
-
inv<void>('0xCBCCF73FFA69CC6B', this.handle);
|
|
1569
|
+
set LassoDamagePerSecond(damage: number) {
|
|
1570
|
+
inv<void>('0x43F50A7CD2482156', this.handle, f(damage));
|
|
1540
1571
|
}
|
|
1541
1572
|
|
|
1542
1573
|
/**
|
|
1543
|
-
*
|
|
1544
|
-
*
|
|
1574
|
+
* Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
|
|
1575
|
+
*
|
|
1576
|
+
* @param atArresting
|
|
1545
1577
|
* @returns
|
|
1546
1578
|
*/
|
|
1547
|
-
|
|
1548
|
-
return inv<boolean>('
|
|
1579
|
+
isBeingArrested(atArresting: boolean): boolean {
|
|
1580
|
+
return !!inv<boolean>('0xC8183AE963C58374', this.handle, atArresting, rai());
|
|
1549
1581
|
}
|
|
1550
1582
|
|
|
1551
1583
|
/**
|
|
1584
|
+
* Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
|
|
1585
|
+
*
|
|
1586
|
+
* @param entity
|
|
1552
1587
|
* @returns
|
|
1553
1588
|
*/
|
|
1554
|
-
|
|
1555
|
-
return inv<
|
|
1589
|
+
isFreeAimingAtEntity(entity: Entity): boolean {
|
|
1590
|
+
return !!inv<boolean>('0x8C67C11C68713D25', this.handle, entity.handle, rai());
|
|
1556
1591
|
}
|
|
1557
1592
|
|
|
1558
1593
|
/**
|
|
1559
|
-
*
|
|
1560
|
-
*
|
|
1561
|
-
* @param weapon
|
|
1562
|
-
* @param attachSlotId
|
|
1594
|
+
* @param farDamageBonus
|
|
1563
1595
|
*/
|
|
1564
|
-
|
|
1565
|
-
inv<void>('
|
|
1596
|
+
set DamageFarDistanceBonusTotal(farDamageBonus: number) {
|
|
1597
|
+
inv<void>('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
|
|
1566
1598
|
}
|
|
1567
1599
|
|
|
1568
|
-
|
|
1569
|
-
|
|
1570
|
-
* @param heading
|
|
1571
|
-
* @param p5
|
|
1572
|
-
* @param p6
|
|
1573
|
-
* @param p7
|
|
1574
|
-
* @param p8
|
|
1575
|
-
*/
|
|
1576
|
-
startTeleport(pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
|
|
1577
|
-
inv<void>('0xDF8822C55EDDA65B', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8);
|
|
1600
|
+
setMayNotEnterAnyVehicle(): void {
|
|
1601
|
+
inv<void>('0xBEC463B3A11C909E', this.handle);
|
|
1578
1602
|
}
|
|
1579
1603
|
|
|
1580
1604
|
/**
|
|
1581
|
-
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1582
|
-
*
|
|
1583
|
-
* @param ped
|
|
1584
1605
|
* @returns
|
|
1585
1606
|
*/
|
|
1586
|
-
|
|
1587
|
-
return inv<
|
|
1607
|
+
get Health(): number {
|
|
1608
|
+
return inv<number>('0x0317C947D062854E', this.handle, raf());
|
|
1609
|
+
}
|
|
1610
|
+
|
|
1611
|
+
resetWantedLevelDifficulty(): void {
|
|
1612
|
+
inv<void>('0x062D14F18E8B0CAE', this.handle);
|
|
1588
1613
|
}
|
|
1589
1614
|
|
|
1590
1615
|
/**
|
|
1591
|
-
* @
|
|
1616
|
+
* @param linkedWaypointPed
|
|
1592
1617
|
*/
|
|
1593
|
-
|
|
1594
|
-
|
|
1618
|
+
eagleEyeSetFocusOnAssociatedClueTrail(linkedWaypointPed: Entity): void {
|
|
1619
|
+
inv<void>('0x2AF423D6ECB2C485', this.handle, linkedWaypointPed.handle);
|
|
1595
1620
|
}
|
|
1596
1621
|
|
|
1597
1622
|
/**
|
|
1598
1623
|
* @returns
|
|
1599
1624
|
*/
|
|
1600
|
-
|
|
1601
|
-
return inv<number>('
|
|
1625
|
+
get NumMarkedDeadeyeTargets(): number {
|
|
1626
|
+
return inv<number>('0xCCD9B77F70D31C9D', this.handle, rai());
|
|
1602
1627
|
}
|
|
1603
1628
|
|
|
1604
|
-
|
|
1605
|
-
|
|
1629
|
+
/**
|
|
1630
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
1631
|
+
* @returns
|
|
1632
|
+
*/
|
|
1633
|
+
getWeaponDamage(weaponHash: eWeaponHash): number {
|
|
1634
|
+
return inv<number>('0xFE0304050261442C', this.handle, weaponHash, raf());
|
|
1606
1635
|
}
|
|
1607
1636
|
|
|
1608
1637
|
/**
|
|
1609
|
-
*
|
|
1638
|
+
* Sets the behavior of sprinting while the Eagleeye feature is active, determining whether sprinting cancels the effect based on the specified parameter.
|
|
1639
|
+
* old name was _EAGLE_EYE_SET_PLUS_FLAG_DISABLED this native can still be used as its declared.
|
|
1610
1640
|
*
|
|
1611
|
-
* @
|
|
1641
|
+
* @param disabled
|
|
1612
1642
|
*/
|
|
1613
|
-
|
|
1614
|
-
|
|
1643
|
+
eagleeyeSetSprintBehavior(disabled: boolean): void {
|
|
1644
|
+
inv<void>('0xCE285A4413B00B7F', this.handle, disabled);
|
|
1615
1645
|
}
|
|
1616
1646
|
|
|
1617
1647
|
/**
|
|
1618
|
-
*
|
|
1619
|
-
*
|
|
1620
|
-
* @param weaponDefenseMod
|
|
1621
|
-
* @param meleeDefenseMod
|
|
1648
|
+
* @param speech
|
|
1622
1649
|
*/
|
|
1623
|
-
|
|
1624
|
-
inv<void>('
|
|
1650
|
+
set InteractionNegativeResponse(speech: string | null) {
|
|
1651
|
+
inv<void>('0x98CD760DE43B612E', this.handle, speech);
|
|
1625
1652
|
}
|
|
1626
1653
|
|
|
1627
1654
|
/**
|
|
1628
|
-
*
|
|
1655
|
+
* Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
|
|
1656
|
+
* _SPECIAL_ABILITY*
|
|
1629
1657
|
*
|
|
1630
|
-
* @param
|
|
1658
|
+
* @param p1
|
|
1659
|
+
* @param p2
|
|
1660
|
+
* @param p3
|
|
1661
|
+
* @param p4
|
|
1631
1662
|
*/
|
|
1632
|
-
|
|
1633
|
-
inv<void>('
|
|
1663
|
+
N_0xFA437FA0738C370C(p1: number, p2: number, p3: number, p4: number): void {
|
|
1664
|
+
inv<void>('0xFA437FA0738C370C', this.handle, f(p1), p2, p3, p4);
|
|
1634
1665
|
}
|
|
1635
1666
|
|
|
1636
1667
|
/**
|
|
1637
|
-
*
|
|
1638
|
-
*
|
|
1639
|
-
* @param durationCost
|
|
1668
|
+
* @param toggle
|
|
1640
1669
|
*/
|
|
1641
|
-
|
|
1642
|
-
inv<void>('
|
|
1670
|
+
set SimulateAiming(toggle: boolean) {
|
|
1671
|
+
inv<void>('0xE0447DEF81CCDFD2', this.handle, toggle);
|
|
1643
1672
|
}
|
|
1644
1673
|
|
|
1645
1674
|
/**
|
|
1646
1675
|
* @returns
|
|
1647
1676
|
*/
|
|
1648
|
-
|
|
1649
|
-
return inv<
|
|
1677
|
+
get AiDefenseModifierAgainstAi(): number {
|
|
1678
|
+
return inv<number>('0x2E78D822208E740A', this.handle, raf());
|
|
1650
1679
|
}
|
|
1651
1680
|
|
|
1652
1681
|
/**
|
|
1682
|
+
* Setting player's Health recharge time to zero forces immediate health regen
|
|
1683
|
+
*
|
|
1653
1684
|
* @param modifier
|
|
1654
1685
|
*/
|
|
1655
|
-
|
|
1656
|
-
inv<void>('
|
|
1686
|
+
set HealthRechargeTimeModifier(modifier: number) {
|
|
1687
|
+
inv<void>('0x535ED4605F89AB6E', this.handle, f(modifier));
|
|
1657
1688
|
}
|
|
1658
1689
|
|
|
1659
1690
|
/**
|
|
1691
|
+
* Returns true if the given player has a valid ped.
|
|
1692
|
+
*
|
|
1660
1693
|
* @returns
|
|
1661
1694
|
*/
|
|
1662
|
-
|
|
1663
|
-
return inv<number>('
|
|
1695
|
+
networkHasValidPed(): any {
|
|
1696
|
+
return inv<number>('0x0760D6F70EBCC05C', this.handle);
|
|
1664
1697
|
}
|
|
1665
1698
|
|
|
1666
1699
|
/**
|
|
1667
|
-
* @
|
|
1700
|
+
* @param accuracy
|
|
1668
1701
|
*/
|
|
1669
|
-
|
|
1670
|
-
|
|
1702
|
+
set RemoteAccuracyFloorModifier(accuracy: number) {
|
|
1703
|
+
inv<void>('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
|
|
1671
1704
|
}
|
|
1672
1705
|
|
|
1673
1706
|
/**
|
|
1674
|
-
*
|
|
1675
|
-
*
|
|
1676
|
-
* @param toggle
|
|
1707
|
+
* @param weapon
|
|
1708
|
+
* @param speed
|
|
1677
1709
|
*/
|
|
1678
|
-
|
|
1679
|
-
inv<void>('
|
|
1710
|
+
setWeaponDrawSpeed(weapon: string | number, speed: number): void {
|
|
1711
|
+
inv<void>('0x00EB5A760638DB55', this.handle, _h(weapon), f(speed));
|
|
1680
1712
|
}
|
|
1681
1713
|
|
|
1682
1714
|
/**
|
|
1683
|
-
* @
|
|
1684
|
-
* @param duration
|
|
1715
|
+
* @returns
|
|
1685
1716
|
*/
|
|
1686
|
-
|
|
1687
|
-
inv<
|
|
1717
|
+
get StaminaDepletionMultiplier(): number {
|
|
1718
|
+
return inv<number>('0x68A0389E0718AC8F', this.handle, raf());
|
|
1688
1719
|
}
|
|
1689
1720
|
|
|
1690
1721
|
/**
|
|
1691
|
-
* @
|
|
1692
|
-
* @param p3
|
|
1693
|
-
* @returns outEntity
|
|
1722
|
+
* @returns
|
|
1694
1723
|
*/
|
|
1695
|
-
|
|
1696
|
-
|
|
1697
|
-
return [result[0], createFromHandle<Entity>('Entity', result[1])];
|
|
1724
|
+
get CurrentStealthNoise(): number {
|
|
1725
|
+
return inv<number>('0xD7ECC25E176ECBA5', this.handle, raf());
|
|
1698
1726
|
}
|
|
1699
1727
|
|
|
1700
1728
|
/**
|
|
1701
|
-
* @param
|
|
1729
|
+
* @param ped
|
|
1730
|
+
* @returns
|
|
1702
1731
|
*/
|
|
1703
|
-
|
|
1704
|
-
inv<
|
|
1732
|
+
isFollowingTarget(ped: Ped): any {
|
|
1733
|
+
return inv<number>('0xE24C64D9ADED2EF5', this.handle, ped.handle);
|
|
1705
1734
|
}
|
|
1706
1735
|
|
|
1707
1736
|
/**
|
|
1708
|
-
*
|
|
1737
|
+
* mood: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePedMood
|
|
1738
|
+
*
|
|
1739
|
+
* @param mood Refer to [enum: ePedMood]
|
|
1709
1740
|
*/
|
|
1710
|
-
|
|
1711
|
-
|
|
1741
|
+
set Mood(mood: number) {
|
|
1742
|
+
inv<void>('0x39BED552DB46FFA9', this.handle, mood);
|
|
1712
1743
|
}
|
|
1713
1744
|
|
|
1714
1745
|
/**
|
|
1715
|
-
*
|
|
1746
|
+
* Params: See 0x0751D461F06E41CE
|
|
1747
|
+
*
|
|
1748
|
+
* @param ped
|
|
1749
|
+
* @param promptType
|
|
1750
|
+
* @param promptMode
|
|
1751
|
+
* @param enabled
|
|
1716
1752
|
*/
|
|
1717
|
-
|
|
1718
|
-
inv<void>('
|
|
1753
|
+
modifyUiPromptForPed(ped: Ped, promptType: number, promptMode: number, enabled: boolean): void {
|
|
1754
|
+
inv<void>('0xA3DB37EDF9A74635', this.handle, ped.handle, promptType, promptMode, enabled);
|
|
1719
1755
|
}
|
|
1720
1756
|
|
|
1721
1757
|
/**
|
|
1722
|
-
*
|
|
1758
|
+
* Used in script function INIT_DEADEYE_SLOWDOWN
|
|
1759
|
+
*
|
|
1760
|
+
* @param p1
|
|
1723
1761
|
*/
|
|
1724
|
-
|
|
1725
|
-
|
|
1762
|
+
N_0x3ACAC8832E77BC93(p1: boolean): void {
|
|
1763
|
+
inv<void>('0x3ACAC8832E77BC93', this.handle, p1);
|
|
1726
1764
|
}
|
|
1727
1765
|
|
|
1728
1766
|
/**
|
|
1729
|
-
*
|
|
1767
|
+
* Disables the players ability to be wanted by lawmen
|
|
1730
1768
|
*
|
|
1731
|
-
* @param
|
|
1769
|
+
* @param disable
|
|
1732
1770
|
*/
|
|
1733
|
-
|
|
1734
|
-
inv<void>('
|
|
1771
|
+
set DisableWantedLevel(disable: boolean) {
|
|
1772
|
+
inv<void>('0x8674D138391FFB1B', this.handle, disable);
|
|
1735
1773
|
}
|
|
1736
1774
|
|
|
1737
1775
|
/**
|
|
1738
|
-
*
|
|
1739
|
-
* some colors
|
|
1740
|
-
* 0: Default aura
|
|
1741
|
-
* 1014693585
|
|
1742
|
-
* 1936842089
|
|
1743
|
-
* 1979474018
|
|
1776
|
+
* Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
|
|
1744
1777
|
*
|
|
1745
|
-
* @param
|
|
1778
|
+
* @param name
|
|
1746
1779
|
*/
|
|
1747
|
-
|
|
1748
|
-
inv<void>('
|
|
1780
|
+
disableInteractiveFocusPreset(name: string | null): void {
|
|
1781
|
+
inv<void>('0xC67A4910425F11F1', this.handle, name);
|
|
1782
|
+
}
|
|
1783
|
+
|
|
1784
|
+
/**
|
|
1785
|
+
* @param p1
|
|
1786
|
+
*/
|
|
1787
|
+
set ManageBuffSuperJump(p1: number) {
|
|
1788
|
+
inv<void>('0x292F0B6EDC82E3A4', this.handle, f(p1));
|
|
1749
1789
|
}
|
|
1750
1790
|
|
|
1751
1791
|
/**
|
|
1752
|
-
*
|
|
1753
|
-
* Params: See 0x0751D461F06E41CE
|
|
1754
|
-
*
|
|
1755
|
-
* @param ped
|
|
1756
|
-
* @param promptType
|
|
1757
|
-
* @param promptMode
|
|
1758
|
-
* @returns
|
|
1792
|
+
* @param multiplier
|
|
1759
1793
|
*/
|
|
1760
|
-
|
|
1761
|
-
|
|
1794
|
+
set SpecialAbilityMultiplier(multiplier: number) {
|
|
1795
|
+
inv<void>('0x5A498FCA232F71E1', this.handle, f(multiplier));
|
|
1762
1796
|
}
|
|
1763
1797
|
|
|
1764
1798
|
/**
|
|
1765
|
-
*
|
|
1766
|
-
*
|
|
1767
|
-
* @param flag
|
|
1799
|
+
* @param accuracy
|
|
1768
1800
|
*/
|
|
1769
|
-
|
|
1770
|
-
inv<void>('
|
|
1801
|
+
set LocalAccuracyFloorModifier(accuracy: number) {
|
|
1802
|
+
inv<void>('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
|
|
1771
1803
|
}
|
|
1772
1804
|
|
|
1773
1805
|
/**
|
|
1806
|
+
* @param wantedLevel
|
|
1774
1807
|
* @returns
|
|
1775
1808
|
*/
|
|
1776
|
-
|
|
1777
|
-
return
|
|
1809
|
+
isWantedLevelGreater(wantedLevel: number): boolean {
|
|
1810
|
+
return !!inv<boolean>('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
|
|
1778
1811
|
}
|
|
1779
1812
|
|
|
1780
1813
|
/**
|
|
1781
|
-
*
|
|
1782
|
-
*
|
|
1814
|
+
* SPECIAL_ABILITY_NONE = -1,
|
|
1815
|
+
* SPECIAL_ABILITY_CAR_SLOWDOWN,
|
|
1816
|
+
* SPECIAL_ABILITY_RAGE,
|
|
1817
|
+
* SPECIAL_ABILITY_BULLET_TIME,
|
|
1818
|
+
* SPECIAL_ABILITY_SNAPSHOT,
|
|
1819
|
+
* SPECIAL_ABILITY_INSULT,
|
|
1820
|
+
* SPECIAL_ABILITY_DEADEYE,
|
|
1821
|
+
* SPECIAL_ABILITY_REVIVE
|
|
1822
|
+
*
|
|
1823
|
+
* @param type
|
|
1783
1824
|
*/
|
|
1784
|
-
|
|
1785
|
-
inv<void>('
|
|
1825
|
+
set SpecialAbilityType(type: number) {
|
|
1826
|
+
inv<void>('0x00BA333DA05ADC23', this.handle, type);
|
|
1786
1827
|
}
|
|
1787
1828
|
|
|
1788
1829
|
/**
|
|
1789
|
-
*
|
|
1790
|
-
|
|
1830
|
+
* @param toggle
|
|
1831
|
+
*/
|
|
1832
|
+
set EveryoneIgnorePlayer(toggle: boolean) {
|
|
1833
|
+
inv<void>('0x34630A768925B852', this.handle, toggle);
|
|
1834
|
+
}
|
|
1835
|
+
|
|
1836
|
+
/**
|
|
1837
|
+
* Sets whether this player can take cover.
|
|
1791
1838
|
*
|
|
1792
|
-
* @
|
|
1839
|
+
* @param toggle
|
|
1793
1840
|
*/
|
|
1794
|
-
|
|
1795
|
-
|
|
1796
|
-
return [!!result[0], createFromHandle<Ped>('Ped', result[1])];
|
|
1841
|
+
set CanUseCover(toggle: boolean) {
|
|
1842
|
+
inv<void>('0x5EDA520F7A3BAF4E', this.handle, toggle);
|
|
1797
1843
|
}
|
|
1798
1844
|
|
|
1799
1845
|
/**
|
|
1800
|
-
* @param
|
|
1801
|
-
* @param duration
|
|
1802
|
-
* @param heading
|
|
1803
|
-
* @param p4
|
|
1804
|
-
* @param p5
|
|
1846
|
+
* @param ped
|
|
1805
1847
|
*/
|
|
1806
|
-
|
|
1807
|
-
inv<void>('
|
|
1848
|
+
removeAsFollowTarget(ped: Ped): void {
|
|
1849
|
+
inv<void>('0x0C6B89876262A99D', this.handle, ped.handle);
|
|
1808
1850
|
}
|
|
1809
1851
|
|
|
1810
1852
|
/**
|
|
1811
|
-
* @param
|
|
1812
|
-
* @
|
|
1853
|
+
* @param weaponGroup
|
|
1854
|
+
* @param modifier
|
|
1813
1855
|
*/
|
|
1814
|
-
|
|
1815
|
-
|
|
1856
|
+
setWeaponGroupDamageModifier(weaponGroup: string | number, modifier: number): void {
|
|
1857
|
+
inv<void>('0xFC79DCC94D0A5897', this.handle, _h(weaponGroup), f(modifier));
|
|
1816
1858
|
}
|
|
1817
1859
|
|
|
1818
1860
|
/**
|
|
1819
|
-
* @param
|
|
1861
|
+
* @param ped
|
|
1862
|
+
* @param p2
|
|
1820
1863
|
*/
|
|
1821
|
-
|
|
1822
|
-
inv<void>('
|
|
1864
|
+
N_0x84481018E668E1B8(ped: Ped, p2: any): void {
|
|
1865
|
+
inv<void>('0x84481018E668E1B8', this.handle, ped.handle, p2);
|
|
1823
1866
|
}
|
|
1824
1867
|
|
|
1825
1868
|
/**
|
|
1826
|
-
*
|
|
1827
|
-
*
|
|
1828
|
-
* @returns
|
|
1869
|
+
* @param entity
|
|
1870
|
+
* @param p2
|
|
1829
1871
|
*/
|
|
1830
|
-
|
|
1831
|
-
|
|
1872
|
+
registerEagleEyeTrailsForEntity(entity: Entity, p2: any): void {
|
|
1873
|
+
inv<void>('0xAC67098A1E54ABB0', this.handle, entity.handle, p2);
|
|
1832
1874
|
}
|
|
1833
1875
|
|
|
1834
1876
|
/**
|
|
1835
|
-
* @param
|
|
1877
|
+
* @param filter
|
|
1836
1878
|
*/
|
|
1837
|
-
|
|
1838
|
-
inv<void>('
|
|
1879
|
+
set DeadeyeTaggingConfig(filter: number) {
|
|
1880
|
+
inv<void>('0x83FCD6921FC8FD05', this.handle, filter);
|
|
1839
1881
|
}
|
|
1840
1882
|
|
|
1841
1883
|
/**
|
|
1842
|
-
*
|
|
1884
|
+
* (Un)lock Eagle Eye functionality
|
|
1843
1885
|
*
|
|
1844
|
-
* @param
|
|
1886
|
+
* @param enable
|
|
1845
1887
|
*/
|
|
1846
|
-
|
|
1847
|
-
inv<void>('
|
|
1888
|
+
enableEagleeye(enable: boolean): void {
|
|
1889
|
+
inv<void>('0xA63FCAD3A6FEC6D2', this.handle, enable);
|
|
1848
1890
|
}
|
|
1849
1891
|
|
|
1850
1892
|
/**
|
|
1851
|
-
*
|
|
1893
|
+
* Only used in R* SP Script short_update
|
|
1894
|
+
* Restores Deadeye Outer Ring
|
|
1852
1895
|
*
|
|
1853
1896
|
* @param amount
|
|
1854
|
-
* @param p2
|
|
1855
1897
|
*/
|
|
1856
|
-
|
|
1857
|
-
inv<void>('
|
|
1898
|
+
specialAbilityRestoreOuterRing(amount: number): void {
|
|
1899
|
+
inv<void>('0x2498035289B5688F', this.handle, f(amount));
|
|
1858
1900
|
}
|
|
1859
1901
|
|
|
1860
1902
|
/**
|
|
1861
|
-
*
|
|
1862
|
-
*
|
|
1863
|
-
* @param modifier
|
|
1903
|
+
* @returns
|
|
1864
1904
|
*/
|
|
1865
|
-
|
|
1866
|
-
inv<
|
|
1905
|
+
get IsSpecialAbilityActive(): any {
|
|
1906
|
+
return inv<number>('0xB16223CB7DA965F0', this.handle);
|
|
1907
|
+
}
|
|
1908
|
+
|
|
1909
|
+
reportPoliceSpottedPlayer(): void {
|
|
1910
|
+
inv<void>('0xCBCCF73FFA69CC6B', this.handle);
|
|
1867
1911
|
}
|
|
1868
1912
|
|
|
1869
1913
|
/**
|
|
1870
|
-
*
|
|
1871
|
-
*
|
|
1872
|
-
*
|
|
1914
|
+
* @param p1
|
|
1915
|
+
* @param p2
|
|
1873
1916
|
* @returns
|
|
1874
1917
|
*/
|
|
1875
|
-
|
|
1876
|
-
return inv<
|
|
1918
|
+
getReceivedBattleEventRecently(p1: number, p2: boolean): boolean {
|
|
1919
|
+
return !!inv<boolean>('0xFB6EB8785F808551', this.handle, p1, p2, rai());
|
|
1877
1920
|
}
|
|
1878
1921
|
|
|
1879
1922
|
/**
|
|
1880
1923
|
* @returns
|
|
1881
1924
|
*/
|
|
1882
|
-
|
|
1883
|
-
return inv<number>('
|
|
1925
|
+
get SpecialAbilityMultiplier(): number {
|
|
1926
|
+
return inv<number>('0xAB3773E7AA1E9DCC', this.handle, raf());
|
|
1884
1927
|
}
|
|
1885
1928
|
|
|
1886
1929
|
/**
|
|
1887
|
-
*
|
|
1888
|
-
* followMode:
|
|
1889
|
-
* HORSEFOLLOWMODE_AUTO = 0,
|
|
1890
|
-
* HORSEFOLLOWMODE_SIDE_ONLY,
|
|
1891
|
-
* HORSEFOLLOWMODE_BEHIND_ONLY,
|
|
1892
|
-
* HORSEFOLLOWMODE_BEHIND_AND_SIDE,
|
|
1893
|
-
* HORSEFOLLOWMODE_BEHIND_CLOSE
|
|
1894
|
-
* followPriority:
|
|
1895
|
-
* HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
|
|
1896
|
-
* HORSEFOLLOWPRIORITY_AMBIENT,
|
|
1897
|
-
* HORSEFOLLOWPRIORITY_NORMAL,
|
|
1898
|
-
* HORSEFOLLOWPRIORITY_HIGH
|
|
1930
|
+
* Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
|
|
1899
1931
|
*
|
|
1900
|
-
* @param
|
|
1901
|
-
* @param
|
|
1902
|
-
* @param p3
|
|
1903
|
-
* @param followMode
|
|
1904
|
-
* @param followPriority
|
|
1905
|
-
* @param p6
|
|
1932
|
+
* @param weapon
|
|
1933
|
+
* @param attachSlotId
|
|
1906
1934
|
*/
|
|
1907
|
-
|
|
1908
|
-
inv<void>('
|
|
1935
|
+
setAimWeapon(weapon: string | number, attachSlotId: number): void {
|
|
1936
|
+
inv<void>('0xCFFC3ECCD7A5CCEB', this.handle, _h(weapon), attachSlotId);
|
|
1909
1937
|
}
|
|
1910
1938
|
|
|
1911
1939
|
/**
|
|
1912
|
-
*
|
|
1913
|
-
*
|
|
1914
|
-
* @param
|
|
1940
|
+
* @param pos
|
|
1941
|
+
* @param heading
|
|
1942
|
+
* @param p5
|
|
1943
|
+
* @param p6
|
|
1944
|
+
* @param p7
|
|
1945
|
+
* @param p8
|
|
1915
1946
|
*/
|
|
1916
|
-
|
|
1917
|
-
inv<void>('
|
|
1947
|
+
startTeleport(pos: Vector3, heading: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
|
|
1948
|
+
inv<void>('0xDF8822C55EDDA65B', this.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), p5, p6, p7, p8);
|
|
1918
1949
|
}
|
|
1919
1950
|
|
|
1920
1951
|
/**
|
|
1921
|
-
*
|
|
1952
|
+
* _IS_PLAYER_A* - _IS_PLAYER_BE*
|
|
1922
1953
|
*
|
|
1923
1954
|
* @param ped
|
|
1924
1955
|
* @returns
|
|
1925
1956
|
*/
|
|
1926
|
-
|
|
1927
|
-
return inv<
|
|
1957
|
+
N_0xE7F8707269544B29(ped: Ped): boolean {
|
|
1958
|
+
return !!inv<boolean>('0xE7F8707269544B29', this.handle, ped.handle, rai());
|
|
1928
1959
|
}
|
|
1929
1960
|
|
|
1930
1961
|
/**
|
|
1931
1962
|
* @returns
|
|
1932
1963
|
*/
|
|
1933
|
-
|
|
1934
|
-
return
|
|
1964
|
+
get IsScriptControlOn(): boolean {
|
|
1965
|
+
return !!inv<boolean>('0xB78350754157C00F', this.handle, rai());
|
|
1935
1966
|
}
|
|
1936
1967
|
|
|
1937
1968
|
/**
|
|
1938
|
-
* @param p1
|
|
1939
1969
|
* @returns
|
|
1940
1970
|
*/
|
|
1941
|
-
|
|
1942
|
-
return inv<number>('
|
|
1971
|
+
get IsSecondarySpecialAbilityActive(): any {
|
|
1972
|
+
return inv<number>('0x45AB66D02B601FA7', this.handle);
|
|
1943
1973
|
}
|
|
1944
1974
|
|
|
1945
|
-
|
|
1946
|
-
|
|
1947
|
-
* @returns
|
|
1948
|
-
*/
|
|
1949
|
-
setPedAsTempHorse(horse: Ped): any {
|
|
1950
|
-
return inv<number>('0x227B06324234FB09', this.handle, horse.handle);
|
|
1975
|
+
N_0xC900A465364A85D6(): void {
|
|
1976
|
+
inv<void>('0xC900A465364A85D6', this.handle);
|
|
1951
1977
|
}
|
|
1952
1978
|
|
|
1953
1979
|
/**
|
|
1954
|
-
*
|
|
1955
|
-
* Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
|
|
1980
|
+
* Returns the group ID the player is member of.
|
|
1956
1981
|
*
|
|
1957
|
-
* @
|
|
1958
|
-
* @param p2
|
|
1959
|
-
* @param p3
|
|
1960
|
-
* @param p4
|
|
1982
|
+
* @returns
|
|
1961
1983
|
*/
|
|
1962
|
-
|
|
1963
|
-
inv<
|
|
1984
|
+
get Group(): number {
|
|
1985
|
+
return inv<number>('0x9BAB31815159ABCF', this.handle, rai());
|
|
1964
1986
|
}
|
|
1965
1987
|
|
|
1966
1988
|
/**
|
|
1967
|
-
*
|
|
1989
|
+
* Sets stamina core drains peed using ranged damage scale and melee damage scale
|
|
1968
1990
|
*
|
|
1969
|
-
* @param
|
|
1991
|
+
* @param weaponDefenseMod
|
|
1992
|
+
* @param meleeDefenseMod
|
|
1970
1993
|
*/
|
|
1971
|
-
|
|
1972
|
-
inv<void>('
|
|
1994
|
+
setDefenseModifier(weaponDefenseMod: number, meleeDefenseMod: number): void {
|
|
1995
|
+
inv<void>('0x497A6539BB0E8787', this.handle, f(weaponDefenseMod), f(meleeDefenseMod));
|
|
1973
1996
|
}
|
|
1974
1997
|
|
|
1975
1998
|
/**
|
|
1976
|
-
*
|
|
1977
|
-
* Multiplier goes up to 1.49f
|
|
1999
|
+
* This modifies the damage value of your weapon. Whether it is a multiplier or base damage is unknown.
|
|
1978
2000
|
*
|
|
1979
|
-
* @param
|
|
2001
|
+
* @param modifier
|
|
1980
2002
|
*/
|
|
1981
|
-
|
|
1982
|
-
inv<void>('
|
|
2003
|
+
set WeaponDamageModifier(modifier: number) {
|
|
2004
|
+
inv<void>('0x94D529F7B73D7A85', this.handle, f(modifier));
|
|
1983
2005
|
}
|
|
1984
2006
|
|
|
1985
2007
|
/**
|
|
1986
|
-
*
|
|
2008
|
+
* durationCost: per second
|
|
2009
|
+
*
|
|
2010
|
+
* @param durationCost
|
|
1987
2011
|
*/
|
|
1988
|
-
|
|
1989
|
-
|
|
2012
|
+
set SpecialAbilityDurationCost(durationCost: number) {
|
|
2013
|
+
inv<void>('0xB783F75940B23014', this.handle, f(durationCost));
|
|
1990
2014
|
}
|
|
1991
2015
|
|
|
1992
2016
|
/**
|
|
1993
|
-
* @
|
|
1994
|
-
* @param p2
|
|
2017
|
+
* @returns
|
|
1995
2018
|
*/
|
|
1996
|
-
|
|
1997
|
-
inv<
|
|
2019
|
+
get IsTargettingAnything(): boolean {
|
|
2020
|
+
return !!inv<boolean>('0x4605C66E0F935F83', this.handle, rai());
|
|
1998
2021
|
}
|
|
1999
2022
|
|
|
2000
2023
|
/**
|
|
2001
|
-
*
|
|
2024
|
+
* @param modifier
|
|
2002
2025
|
*/
|
|
2003
|
-
|
|
2004
|
-
inv<void>('
|
|
2026
|
+
eagleEyeSetDrainRateModifier(modifier: number): void {
|
|
2027
|
+
inv<void>('0xE0D6C2A146A5C993', this.handle, f(modifier));
|
|
2005
2028
|
}
|
|
2006
2029
|
|
|
2007
2030
|
/**
|
|
2008
|
-
* @
|
|
2031
|
+
* @returns
|
|
2009
2032
|
*/
|
|
2010
|
-
|
|
2011
|
-
inv<
|
|
2033
|
+
get DeadEye(): number {
|
|
2034
|
+
return inv<number>('0xA81D24AE0AF99A5E', this.handle, raf());
|
|
2012
2035
|
}
|
|
2013
2036
|
|
|
2014
2037
|
/**
|
|
2015
|
-
* Returns the player's invincibility status.
|
|
2016
|
-
*
|
|
2017
2038
|
* @returns
|
|
2018
2039
|
*/
|
|
2019
|
-
|
|
2020
|
-
return inv<
|
|
2021
|
-
}
|
|
2022
|
-
|
|
2023
|
-
resetArrestState(): void {
|
|
2024
|
-
inv<void>('0x12917931C31F1750', this.handle);
|
|
2040
|
+
get IsInScope(): any {
|
|
2041
|
+
return inv<number>('0x04D7F33640662FA2', this.handle);
|
|
2025
2042
|
}
|
|
2026
2043
|
|
|
2027
2044
|
/**
|
|
2028
|
-
*
|
|
2045
|
+
* SET_PLAYER_S/T*
|
|
2029
2046
|
*
|
|
2030
2047
|
* @param toggle
|
|
2031
2048
|
*/
|
|
2032
|
-
|
|
2033
|
-
inv<void>('
|
|
2049
|
+
N_0x8591EE69CC3ED257(toggle: boolean): void {
|
|
2050
|
+
inv<void>('0x8591EE69CC3ED257', this.handle, toggle);
|
|
2034
2051
|
}
|
|
2035
2052
|
|
|
2036
2053
|
/**
|
|
2037
|
-
*
|
|
2038
|
-
*
|
|
2039
|
-
* @param toggle
|
|
2054
|
+
* @param speedBoost
|
|
2055
|
+
* @param duration
|
|
2040
2056
|
*/
|
|
2041
|
-
|
|
2042
|
-
inv<void>('
|
|
2057
|
+
boostHorseSpeedForTime(speedBoost: number, duration: number): void {
|
|
2058
|
+
inv<void>('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
|
|
2043
2059
|
}
|
|
2044
2060
|
|
|
2045
|
-
/**
|
|
2046
|
-
* Returns whether the player can control himself.
|
|
2047
|
-
*
|
|
2048
|
-
* @returns
|
|
2049
|
-
*/
|
|
2050
|
-
isControlOn(): boolean {
|
|
2051
|
-
return inv<boolean>('0x7964097FCE4C244B', this.handle, rai());
|
|
2052
|
-
}
|
|
2053
2061
|
|
|
2054
2062
|
/**
|
|
2055
|
-
*
|
|
2063
|
+
* Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
|
|
2056
2064
|
*/
|
|
2057
|
-
|
|
2058
|
-
inv<
|
|
2065
|
+
get ServerId(): number {
|
|
2066
|
+
return inv<number>('0x4D97BCC7', this.handle, rai());
|
|
2059
2067
|
}
|
|
2060
|
-
|
|
2061
2068
|
}
|
|
2062
2069
|
|
|
2063
2070
|
registerHandle('Player', Player);
|