@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -9,6 +9,172 @@ import type { Ped } from './Ped';
9
9
  export declare class Weapon {
10
10
  protected ped: Ped;
11
11
  constructor(ped: Ped);
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+ /**
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+ * @param visible
14
+ */
15
+ set PedAllWeaponsVisibility(visible: boolean);
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+ /**
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+ * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param ammo
19
+ * @returns
20
+ */
21
+ setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
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+ /**
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+ * _GET_M* - _GET_PED_A*
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+ *
25
+ * @param p1
26
+ * @returns
27
+ */
28
+ getPedWeaponObject(p1: boolean): Prop | null;
29
+ /**
30
+ * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
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+ *
32
+ * @param slotHash
33
+ * @returns
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+ */
35
+ getPedWeaponInSlot(slotHash: string | number): number;
36
+ /**
37
+ * Outputs cached guids
38
+ *
39
+ * @returns guidPrimary; guidSecondary
40
+ */
41
+ get PlayerPedQuickSwapWeaponByGuid(): [number, number];
42
+ /**
43
+ * Returns true if the ped is currently holstering or unholstering a weapon
44
+ *
45
+ * @returns
46
+ */
47
+ get IsWeaponHolsterStateChanging(): boolean;
48
+ /**
49
+ * @param ammoHash Refer to [enum: eAmmoType]
50
+ * @returns
51
+ */
52
+ N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
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+ /**
54
+ * @param p2
55
+ * @returns clipInventoryUid
56
+ */
57
+ refillAmmoInClip(p2: number): [any, number];
58
+ /**
59
+ * _SET_A* - _SET_B*
60
+ *
61
+ * @param p1
62
+ */
63
+ N_0x2EBF70E1D8C06683(p1: string | number): void;
64
+ /**
65
+ * @param ammoType
66
+ * @returns
67
+ */
68
+ getPedAmmoByType(ammoType: string | number): number;
69
+ /**
70
+ * @param p1
71
+ * @param p2
72
+ * @returns
73
+ */
74
+ getBestPedWeapon(p1: boolean, p2: boolean): number;
75
+ /**
76
+ * @param toggle
77
+ * @param weaponHash Refer to [enum: eWeaponHash]
78
+ */
79
+ setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
80
+ /**
81
+ * @param weaponHash Refer to [enum: eWeaponHash]
82
+ * @param ammoHash Refer to [enum: eAmmoType]
83
+ */
84
+ setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
85
+ /**
86
+ * *GET_BEST** - *GET_CLOSEST**
87
+ *
88
+ * @returns weaponGuid
89
+ */
90
+ get CorrectKitEmoteTwirlGun(): [boolean, number];
91
+ /**
92
+ * @param weaponHash Refer to [enum: eWeaponHash]
93
+ * @returns
94
+ */
95
+ setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
96
+ /**
97
+ * Returns whether the ped has a rifle p1: 0 or 1
98
+ *
99
+ * @param p1
100
+ * @returns
101
+ */
102
+ doesPedHaveRifle(p1: number): any;
103
+ /**
104
+ * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
105
+ * _A* or _B*
106
+ *
107
+ * @param weaponHash Refer to [enum: eWeaponHash]
108
+ * @param ped
109
+ */
110
+ N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
111
+ /**
112
+ * Returns iSpinHash / iVariationSpin
113
+ *
114
+ * @param weaponEmoteVariation
115
+ * @returns
116
+ */
117
+ getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
118
+ /**
119
+ * Returns whether the ped has a repeater p1: 0 or 1
120
+ *
121
+ * @param p1
122
+ * @returns
123
+ */
124
+ doesPedHaveRepeater(p1: number): any;
125
+ /**
126
+ * @param weaponCollection
127
+ */
128
+ giveWeaponCollectionToPed(weaponCollection: string | number): void;
129
+ /**
130
+ * @returns
131
+ */
132
+ enableWeaponRestore(): any;
133
+ /**
134
+ * Returns whether the specified ped is holding a weapon with the given hash.
135
+ * only these weapons below return true
136
+ * WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
137
+ *
138
+ * @param weapon
139
+ * @returns
140
+ */
141
+ isPedHoldingWeapon(weapon: string | number): boolean;
142
+ /**
143
+ * _GET_D* - _GET_L*
144
+ *
145
+ * @returns
146
+ */
147
+ N_0x0DE0944ECCB3DF5D(): boolean;
148
+ /**
149
+ * @param flags
150
+ * @returns
151
+ */
152
+ isPedArmed(flags: number): boolean;
153
+ /**
154
+ * Returns whether the ped has a sniper p1: 0 or 1
155
+ *
156
+ * @param p1
157
+ * @returns
158
+ */
159
+ doesPedHaveSniper(p1: number): any;
160
+ /**
161
+ * Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
162
+ * Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
163
+ *
164
+ * @returns
165
+ */
166
+ get DefaultUnarmedWeaponHash(): number;
167
+ /**
168
+ * @param weaponHash Refer to [enum: eWeaponHash]
169
+ * @param p2
170
+ * @returns
171
+ */
172
+ getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
173
+ /**
174
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
175
+ * @returns Returns the weapon entity
176
+ */
177
+ getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
12
178
  /**
13
179
  * @param weaponHash Refer to [enum: eWeaponHash]
14
180
  * @param ammoHash Refer to [enum: eAmmoType]
@@ -27,7 +193,7 @@ export declare class Weapon {
27
193
  /**
28
194
  * @returns coords
29
195
  */
30
- getPedLastWeaponImpactCoord(): [boolean, Vector3];
196
+ get PedLastWeaponImpactCoord(): [boolean, Vector3];
31
197
  /**
32
198
  * Returns WeaponAttachPoint
33
199
  *
@@ -54,41 +220,45 @@ export declare class Weapon {
54
220
  *
55
221
  * @returns
56
222
  */
57
- getPedGunSpinningEquippedKitEmoteTwirl(): number;
223
+ get PedGunSpinningEquippedKitEmoteTwirl(): number;
58
224
  /**
59
- * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
225
+ * @param weaponHash Refer to [enum: eWeaponHash]
226
+ */
227
+ enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
228
+ /**
229
+ * Detaches the weapon from the ped and actually removes the ped's weapon
60
230
  *
61
- * @param weaponObject
231
+ * @param p1
62
232
  * @returns
63
233
  */
64
- getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
234
+ getWeaponObjectFromPed(p1: boolean): Prop | null;
65
235
  /**
66
- * @param p1
67
- * @param p2
68
- * @param p3
69
236
  * @returns
70
237
  */
71
- getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
238
+ get IsPedCurrentWeaponHolstered(): any;
72
239
  /**
73
240
  * @param toggle
74
241
  */
75
- setPedDropsWeaponsWhenDead(toggle: boolean): void;
242
+ set InstantlyEquipWeaponPickups(toggle: boolean);
76
243
  /**
77
- * Returns ammoHash
244
+ * Hides the ped's weapon during a cutscene.
78
245
  *
79
- * @returns Returns the [enum: eAmmoType]; weaponGuid
246
+ * @param toggle
80
247
  */
81
- getCurrentAmmoTypeFromGuid(): [number, number];
248
+ hidePedWeaponForScriptedCutscene(toggle: boolean): void;
82
249
  /**
83
- * @param toggle
250
+ * @returns guidPrimary; guidSecondary
84
251
  */
85
- setPedInfiniteAmmoClip(toggle: boolean): void;
252
+ setPlayerPedQuickSwapWeaponByGuid(): [number, number];
86
253
  /**
87
- * returns the amount of peds that were restrained with the weapon thrown bolas
88
- *
89
- * @returns
254
+ * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
255
+ */
256
+ get AmmoInPedWeaponFromGuid(): [number, number];
257
+ /**
258
+ * @param p1
259
+ * @param p2
90
260
  */
91
- getNumPedsRestrainedFromWeaponBolas(): any;
261
+ removeAllPedWeapons(p1: boolean, p2: boolean): void;
92
262
  /**
93
263
  * Stores longarms to your horse on dismount
94
264
  * Params: p2 = 0
@@ -152,173 +322,66 @@ export declare class Weapon {
152
322
  */
153
323
  getBestPedWeaponInInventory(p1: any): [any, number];
154
324
  /**
155
- * @param weaponHash Refer to [enum: eWeaponHash]
325
+ * @param toggle
156
326
  */
157
- enableAmmoTypeForPed(weaponHash: eWeaponHash): void;
327
+ set AllowAnyWeaponDrop(toggle: boolean);
158
328
  /**
159
- * Detaches the weapon from the ped and actually removes the ped's weapon
160
- *
161
- * @param p1
162
329
  * @returns
163
330
  */
164
- getWeaponObjectFromPed(p1: boolean): Prop | null;
331
+ makePedReload(): any;
165
332
  /**
166
- * @returns
333
+ * @param weaponHash Refer to [enum: eWeaponHash]
334
+ * @param ammoCount
335
+ * @param p3
336
+ * @param addReason Refer to [enum: eAddItemReason]
167
337
  */
168
- isPedCurrentWeaponHolstered(): any;
338
+ giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
169
339
  /**
170
340
  * @param toggle
171
341
  */
172
- setInstantlyEquipWeaponPickups(toggle: boolean): void;
342
+ N_0x45E57FDD531C9477(toggle: boolean): void;
173
343
  /**
174
- * Hides the ped's weapon during a cutscene.
175
- *
176
- * @param toggle
344
+ * @param ammoHash Refer to [enum: eAmmoType]
345
+ * @returns weaponInventoryUid
177
346
  */
178
- hidePedWeaponForScriptedCutscene(toggle: boolean): void;
347
+ setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
179
348
  /**
180
- * @returns guidPrimary; guidSecondary
349
+ * @param weaponHash Refer to [enum: eWeaponHash]
350
+ * @param p2
351
+ * @param removeReason Refer to [enum: eRemoveItemReason]
181
352
  */
182
- setPlayerPedQuickSwapWeaponByGuid(): [number, number];
353
+ removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
183
354
  /**
184
- * @returns Returns the total ammo in the ped weapon from it's guid, or `0`.; guid
355
+ * @returns
185
356
  */
186
- getAmmoInPedWeaponFromGuid(): [number, number];
357
+ get IsPedWeaponReadyToShoot(): boolean;
187
358
  /**
188
- * @param p1
189
- * @param p2
359
+ * @param componentHash
360
+ * @param weaponHash Refer to [enum: eWeaponHash]
190
361
  */
191
- removeAllPedWeapons(p1: boolean, p2: boolean): void;
362
+ removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
192
363
  /**
193
- * @param ammoHash Refer to [enum: eAmmoType]
364
+ * @param visible
365
+ * @param deselectWeapon
366
+ * @param p3
367
+ * @param p4
194
368
  */
195
- disableAmmoTypeForPed(ammoHash: eAmmoType): void;
369
+ setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
196
370
  /**
197
- * Returns whether the ped has a shotgun p1: 0 or 1
371
+ * Old name: _DROP_CURRENT_PED_WEAPON
198
372
  *
199
373
  * @param p1
374
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
375
+ * @param p3
376
+ * @param p4
200
377
  * @returns
201
378
  */
202
- doesPedHaveShotgun(p1: number): any;
203
- clearPedLastWeaponDamage(): void;
379
+ makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
380
+ removeAllPedAmmo(): void;
204
381
  /**
205
- * Returns true if ped is on a horse while inside of a town
206
- * Params: p1 = 0
207
- * GET_L* - GET_MA*
208
- *
209
- * @param p1
210
- * @returns
382
+ * @param allow
211
383
  */
212
- N_0x5A695BD328586B44(p1: number): any;
213
- /**
214
- * @param weaponHash Refer to [enum: eWeaponHash]
215
- * @param amount
216
- * @param removeReason Refer to [enum: eRemoveItemReason]
217
- */
218
- removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
219
- /**
220
- * @param p1
221
- * @param p2
222
- */
223
- setPedAmmoToDrop(p1: number, p2: number): void;
224
- /**
225
- * Returns the current ammo type of the specified ped's specified weapon.
226
- *
227
- * @param weaponHash Refer to [enum: eWeaponHash]
228
- * @returns
229
- */
230
- getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
231
- /**
232
- * @param weaponHash Refer to [enum: eWeaponHash]
233
- * @returns ammo
234
- */
235
- getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
236
- /**
237
- * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
238
- *
239
- * @param emote
240
- */
241
- setActiveGunSpinningEquipKitEmoteTwirl(emote: string | number): void;
242
- /**
243
- * @returns
244
- */
245
- enableWeaponRestore(): any;
246
- /**
247
- * Returns whether the specified ped is holding a weapon with the given hash.
248
- * only these weapons below return true
249
- * WEAPON_BOW, WEAPON_KIT_METAL_DETECTOR, WEAPON_MELEE_CLEAVER, WEAPON_MELEE_DAVY_LANTERN, WEAPON_MELEE_HATCHET, WEAPON_MELEE_HATCHET_HUNTER, WEAPON_MELEE_KNIFE_JAWBONE, WEAPON_MELEE_LANTERN WEAPON_MELEE_TORCH, WEAPON_MOONSHINEJUG_MP, WEAPON_RIFLE_BOLTACTION, WEAPON_SHOTGUN_PUMP, WEAPON_THROWN_BOLAS, WEAPON_THROWN_MOLOTOV
250
- *
251
- * @param weapon
252
- * @returns
253
- */
254
- isPedHoldingWeapon(weapon: string | number): boolean;
255
- /**
256
- * _GET_D* - _GET_L*
257
- *
258
- * @returns
259
- */
260
- N_0x0DE0944ECCB3DF5D(): boolean;
261
- /**
262
- * @param flags
263
- * @returns
264
- */
265
- isPedArmed(flags: number): any;
266
- /**
267
- * Returns whether the ped has a sniper p1: 0 or 1
268
- *
269
- * @param p1
270
- * @returns
271
- */
272
- doesPedHaveSniper(p1: number): any;
273
- /**
274
- * Returns the ped's default unarmed weapon hash as defined in CPedModelInfo (DefaultUnarmedWeapon).
275
- * Falls back to WEAPON_UNARMED if the ped doesn't have a valid model info pointer, or 0 if the ped doesn't exist.
276
- *
277
- * @returns
278
- */
279
- getDefaultUnarmedWeaponHash(): number;
280
- /**
281
- * @param weaponHash Refer to [enum: eWeaponHash]
282
- * @param p2
283
- * @returns
284
- */
285
- getMaxAmmoInClip(weaponHash: eWeaponHash, p2: boolean): number;
286
- /**
287
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
288
- * @returns Returns the weapon entity
289
- */
290
- getCurrentPedWeaponEntityIndex(attachPoint: number): Entity | null;
291
- /**
292
- * @returns
293
- */
294
- isPedWeaponReadyToShoot(): boolean;
295
- /**
296
- * @param componentHash
297
- * @param weaponHash Refer to [enum: eWeaponHash]
298
- */
299
- removeWeaponComponentFromPed(componentHash: string | number, weaponHash: eWeaponHash): void;
300
- /**
301
- * @param visible
302
- * @param deselectWeapon
303
- * @param p3
304
- * @param p4
305
- */
306
- setPedCurrentWeaponVisible(visible: boolean, deselectWeapon: boolean, p3: boolean, p4: boolean): void;
307
- /**
308
- * Old name: _DROP_CURRENT_PED_WEAPON
309
- *
310
- * @param p1
311
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
312
- * @param p3
313
- * @param p4
314
- * @returns
315
- */
316
- makePedDropWeapon(p1: boolean, attachPoint: number, p3: boolean, p4: boolean): Entity | null;
317
- removeAllPedAmmo(): void;
318
- /**
319
- * @param allow
320
- */
321
- setAllowDualWield(allow: boolean): void;
384
+ set AllowDualWield(allow: boolean);
322
385
  /**
323
386
  * Returns weaponEmoteVariation WEAPON_EMOTE_VARIATION_INVALID = -2,
324
387
  * WEAPON_EMOTE_VARIATION_BASE,
@@ -337,7 +400,7 @@ export declare class Weapon {
337
400
  * @param weaponHash Refer to [enum: eWeaponHash]
338
401
  * @returns
339
402
  */
340
- isPedCarryingWeapon(weaponHash: eWeaponHash): any;
403
+ isPedCarryingWeapon(weaponHash: eWeaponHash): boolean;
341
404
  /**
342
405
  * @returns
343
406
  */
@@ -351,6 +414,42 @@ export declare class Weapon {
351
414
  * @param immediately
352
415
  */
353
416
  hidePedWeapons(p0: number, immediately: boolean): void;
417
+ /**
418
+ * @param toggle
419
+ */
420
+ N_0xF08D8FEB455F2C8C(toggle: boolean): void;
421
+ /**
422
+ * @returns ammo; inventoryUid
423
+ */
424
+ get AmmoInClipByInventoryUid(): [any, number, number];
425
+ /**
426
+ * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
427
+ *
428
+ * @param ammoHash Refer to [enum: eAmmoType]
429
+ * @param amount
430
+ * @param removeReason Refer to [enum: eRemoveItemReason]
431
+ */
432
+ removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
433
+ /**
434
+ * Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
435
+ *
436
+ * @param disableAnim
437
+ */
438
+ set PedWeaponOnBack(disableAnim: boolean);
439
+ /**
440
+ * @param ammoType
441
+ * @param ammo
442
+ */
443
+ setPedAmmoByType(ammoType: string | number, ammo: number): void;
444
+ /**
445
+ * @param p1
446
+ * @returns
447
+ */
448
+ getPedBackupWeapon(p1: boolean): number;
449
+ /**
450
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
451
+ */
452
+ set ForceCurrentWeaponIntoCockedState(attachPoint: number);
354
453
  /**
355
454
  * @param weaponHash Refer to [enum: eWeaponHash]
356
455
  * @returns ammo
@@ -410,244 +509,89 @@ export declare class Weapon {
410
509
  /**
411
510
  * @returns
412
511
  */
413
- getMaxLockonDistanceOfCurrentPedWeapon(): number;
414
- /**
415
- * @param visible
416
- */
417
- setPedAllWeaponsVisibility(visible: boolean): void;
418
- /**
419
- * @param weaponHash Refer to [enum: eWeaponHash]
420
- * @param ammo
421
- * @returns
422
- */
423
- setAmmoInClip(weaponHash: eWeaponHash, ammo: number): boolean;
424
- /**
425
- * _GET_M* - _GET_PED_A*
426
- *
427
- * @param p1
428
- * @returns
429
- */
430
- getPedWeaponObject(p1: boolean): Prop | null;
431
- /**
432
- * slotHash is usually just the weaponHash name, but WEAPON_* is replaced with SLOT_*
433
- *
434
- * @param slotHash
435
- * @returns
436
- */
437
- getPedWeaponInSlot(slotHash: string | number): number;
438
- /**
439
- * Outputs cached guids
440
- *
441
- * @returns guidPrimary; guidSecondary
442
- */
443
- getPlayerPedQuickSwapWeaponByGuid(): [number, number];
444
- /**
445
- * Returns true if the ped is currently holstering or unholstering a weapon
446
- *
447
- * @returns
448
- */
449
- isWeaponHolsterStateChanging(): boolean;
512
+ get MaxLockonDistanceOfCurrentPedWeapon(): number;
450
513
  /**
451
514
  * @param ammoHash Refer to [enum: eAmmoType]
452
- * @returns
453
- */
454
- N_0x44C8F4908F1B2622(ammoHash: eAmmoType): boolean;
455
- /**
456
- * @param p2
457
- * @returns clipInventoryUid
458
515
  */
459
- refillAmmoInClip(p2: number): [any, number];
516
+ disableAmmoTypeForPed(ammoHash: eAmmoType): void;
460
517
  /**
461
- * _SET_A* - _SET_B*
518
+ * Returns whether the ped has a shotgun p1: 0 or 1
462
519
  *
463
520
  * @param p1
464
- */
465
- N_0x2EBF70E1D8C06683(p1: string | number): void;
466
- /**
467
- * @returns
468
- */
469
- getAllowDualWield(): any;
470
- /**
471
- * Returns eCurrentHeldWeapon
472
- * _GET_R* - _GET_T*
473
- *
474
521
  * @returns
475
522
  */
476
- getPedCurrentHeldWeapon(): number;
477
- /**
478
- * @param toggle
479
- */
480
- setForceAutoEquip(toggle: boolean): void;
481
- /**
482
- * @param weaponHash Refer to [enum: eWeaponHash]
483
- * @param ammo
484
- */
485
- setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
523
+ doesPedHaveShotgun(p1: number): any;
524
+ clearPedLastWeaponDamage(): void;
486
525
  /**
487
- * Gives the ped the weapon.
488
- * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
489
- * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
526
+ * Returns true if ped is on a horse while inside of a town
527
+ * Params: p1 = 0
528
+ * GET_L* - GET_MA*
490
529
  *
491
- * @param weaponHash Refer to [enum: eWeaponHash]
492
- * @param ammoCount
493
- * @param bForceInHand
494
- * @param bForceInHolster
495
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
496
- * @param bAllowMultipleCopies
497
- * @param p7
498
- * @param p8
499
- * @param addReason Refer to [enum: eAddItemReason]
500
- * @param bIgnoreUnlocks
501
- * @param permanentDegradation
502
- * @param p12
503
- * @returns
504
- */
505
- giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
506
- /**
507
- * @param weaponHash Refer to [enum: eWeaponHash]
508
- * @returns
509
- */
510
- getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
511
- /**
512
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
513
- * @returns weaponGuid
514
- */
515
- getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
516
- /**
517
- * @param toggle
518
- */
519
- setAllowAnyWeaponDrop(toggle: boolean): void;
520
- /**
530
+ * @param p1
521
531
  * @returns
522
532
  */
523
- makePedReload(): any;
524
- /**
525
- * @param weaponHash Refer to [enum: eWeaponHash]
526
- * @param ammoCount
527
- * @param p3
528
- * @param addReason Refer to [enum: eAddItemReason]
529
- */
530
- giveDelayedWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, p3: boolean, addReason: eAddItemReason): void;
531
- /**
532
- * @param toggle
533
- */
534
- N_0x45E57FDD531C9477(toggle: boolean): void;
535
- /**
536
- * @param ammoHash Refer to [enum: eAmmoType]
537
- * @returns weaponInventoryUid
538
- */
539
- setAmmoTypeForPedWeaponInventory(ammoHash: eAmmoType): number;
533
+ N_0x5A695BD328586B44(p1: number): any;
540
534
  /**
541
535
  * @param weaponHash Refer to [enum: eWeaponHash]
542
- * @param p2
536
+ * @param amount
543
537
  * @param removeReason Refer to [enum: eRemoveItemReason]
544
538
  */
545
- removeWeaponFromPed(weaponHash: eWeaponHash, p2: boolean, removeReason: eRemoveItemReason): void;
546
- /**
547
- * @param ammoType
548
- * @returns
549
- */
550
- getPedAmmoByType(ammoType: string | number): number;
539
+ removeAmmoFromPed(weaponHash: eWeaponHash, amount: number, removeReason: eRemoveItemReason): void;
551
540
  /**
552
541
  * @param p1
553
542
  * @param p2
554
- * @returns
555
- */
556
- getBestPedWeapon(p1: boolean, p2: boolean): number;
557
- /**
558
- * @param toggle
559
- * @param weaponHash Refer to [enum: eWeaponHash]
560
- */
561
- setPedInfiniteAmmo(toggle: boolean, weaponHash: eWeaponHash): void;
562
- /**
563
- * @param weaponHash Refer to [enum: eWeaponHash]
564
- * @param ammoHash Refer to [enum: eAmmoType]
565
543
  */
566
- setAmmoTypeForPedWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): void;
544
+ setPedAmmoToDrop(p1: number, p2: number): void;
567
545
  /**
568
- * *GET_BEST** - *GET_CLOSEST**
546
+ * Returns the current ammo type of the specified ped's specified weapon.
569
547
  *
570
- * @returns weaponGuid
571
- */
572
- getCorrectKitEmoteTwirlGun(): [boolean, number];
573
- /**
574
548
  * @param weaponHash Refer to [enum: eWeaponHash]
575
549
  * @returns
576
550
  */
577
- setCurrentPedVehicleWeapon(weaponHash: eWeaponHash): boolean;
578
- /**
579
- * Returns whether the ped has a rifle p1: 0 or 1
580
- *
581
- * @param p1
582
- * @returns
583
- */
584
- doesPedHaveRifle(p1: number): any;
551
+ getPedAmmoTypeFromWeapon(weaponHash: eWeaponHash): number;
585
552
  /**
586
- * Puts the gun visibly in your horse's holster without having to be close to the horse. Use `_SEND_WEAPON_TO_INVENTORY` before using this native
587
- * _A* or _B*
588
- *
589
553
  * @param weaponHash Refer to [enum: eWeaponHash]
590
- * @param ped
554
+ * @returns ammo
591
555
  */
592
- N_0x14FF0C2545527F9B(weaponHash: eWeaponHash, ped: Ped): void;
556
+ getMaxAmmo(weaponHash: eWeaponHash): [boolean, number];
593
557
  /**
594
- * Returns iSpinHash / iVariationSpin
558
+ * Returns ammoHash from weaponObject (Returned by 0x6CA484C9A7377E4F)
595
559
  *
596
- * @param weaponEmoteVariation
560
+ * @param weaponObject
597
561
  * @returns
598
562
  */
599
- getPedGunSpinningHashFromWeaponEmoteVariation(weaponEmoteVariation: number): number;
563
+ getCurrentPedWeaponAmmoType(weaponObject: Prop): number;
600
564
  /**
601
- * Returns whether the ped has a repeater p1: 0 or 1
602
- *
603
565
  * @param p1
566
+ * @param p2
567
+ * @param p3
604
568
  * @returns
605
569
  */
606
- doesPedHaveRepeater(p1: number): any;
607
- /**
608
- * @param weaponCollection
609
- */
610
- giveWeaponCollectionToPed(weaponCollection: string | number): void;
570
+ getPedWorstWeapon(p1: boolean, p2: boolean, p3: boolean): number;
611
571
  /**
612
572
  * @param toggle
613
573
  */
614
- N_0xF08D8FEB455F2C8C(toggle: boolean): void;
615
- /**
616
- * @returns ammo; inventoryUid
617
- */
618
- getAmmoInClipByInventoryUid(): [any, number, number];
619
- /**
620
- * removeReason must be REMOVE_REASON_USED, REMOVE_REASON_GIVEN, REMOVE_REASON_DROPPED or REMOVE_REASON_DEBUG, unless amount is -1
621
- *
622
- * @param ammoHash Refer to [enum: eAmmoType]
623
- * @param amount
624
- * @param removeReason Refer to [enum: eRemoveItemReason]
625
- */
626
- removeAmmoFromPedByType(ammoHash: eAmmoType, amount: number, removeReason: eRemoveItemReason): void;
574
+ set PedDropsWeaponsWhenDead(toggle: boolean);
627
575
  /**
628
- * Holster the holded shoulder weapon. Precisions: 0 means with anim while 1 means direct holster
576
+ * Returns ammoHash
629
577
  *
630
- * @param disableAnim
578
+ * @returns Returns the [enum: eAmmoType]; weaponGuid
631
579
  */
632
- setPedWeaponOnBack(disableAnim: boolean): void;
580
+ get CurrentAmmoTypeFromGuid(): [number, number];
633
581
  /**
634
- * @param ammoType
635
- * @param ammo
582
+ * @param toggle
636
583
  */
637
- setPedAmmoByType(ammoType: string | number, ammo: number): void;
584
+ set PedInfiniteAmmoClip(toggle: boolean);
638
585
  /**
639
- * @param p1
586
+ * returns the amount of peds that were restrained with the weapon thrown bolas
587
+ *
640
588
  * @returns
641
589
  */
642
- getPedBackupWeapon(p1: boolean): number;
643
- /**
644
- * @param attachPoint Refer to [enum: eWeaponAttachPoint]
645
- */
646
- setForceCurrentWeaponIntoCockedState(attachPoint: number): void;
590
+ get NumPedsRestrainedFromWeaponBolas(): any;
647
591
  /**
648
592
  * @returns
649
593
  */
650
- getPedHogtieWeapon(): number;
594
+ get PedHogtieWeapon(): number;
651
595
  /**
652
596
  * Returns whether the ped has a pistol p1: 0 or 1
653
597
  *
@@ -660,11 +604,11 @@ export declare class Weapon {
660
604
  *
661
605
  * @param emoteType
662
606
  */
663
- setGunSpinningInventorySlotIdActivate(emoteType: number): void;
607
+ set GunSpinningInventorySlotIdActivate(emoteType: number);
664
608
  /**
665
609
  * @returns weaponHash: Refer to [enum: eWeaponHash]
666
610
  */
667
- getCurrentPedVehicleWeapon(): [boolean, number];
611
+ get CurrentPedVehicleWeapon(): [boolean, number];
668
612
  /**
669
613
  * @param attachPoint Refer to [enum: eWeaponAttachPoint]
670
614
  * @param visible
@@ -686,5 +630,61 @@ export declare class Weapon {
686
630
  * @returns
687
631
  */
688
632
  hasPedGotWeapon(weaponHash: eWeaponHash, p2: number, onlyCheckPlayerInventory: boolean): boolean;
633
+ /**
634
+ * @returns
635
+ */
636
+ get AllowDualWield(): any;
637
+ /**
638
+ * Returns eCurrentHeldWeapon
639
+ * _GET_R* - _GET_T*
640
+ *
641
+ * @returns
642
+ */
643
+ get PedCurrentHeldWeapon(): number;
644
+ /**
645
+ * @param toggle
646
+ */
647
+ set ForceAutoEquip(toggle: boolean);
648
+ /**
649
+ * @param weaponHash Refer to [enum: eWeaponHash]
650
+ * @param ammo
651
+ */
652
+ setPedAmmo(weaponHash: eWeaponHash, ammo: number): void;
653
+ /**
654
+ * Gives the ped the weapon.
655
+ * List: https://github.com/femga/rdr3_discoveries/blob/master/weapons/weapons.lua Params: p7 is 0.5f, and p8 is 1.0f. p11 and p12 are both 0 in R* Scripts
656
+ * permanentDegradation: default 0.5, any higher than 0 it will automatically make the weapon worn, you can also adjust the value to change the weapons maximum cleanliness
657
+ *
658
+ * @param weaponHash Refer to [enum: eWeaponHash]
659
+ * @param ammoCount
660
+ * @param bForceInHand
661
+ * @param bForceInHolster
662
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
663
+ * @param bAllowMultipleCopies
664
+ * @param p7
665
+ * @param p8
666
+ * @param addReason Refer to [enum: eAddItemReason]
667
+ * @param bIgnoreUnlocks
668
+ * @param permanentDegradation
669
+ * @param p12
670
+ * @returns
671
+ */
672
+ giveWeaponToPed(weaponHash: eWeaponHash, ammoCount: number, bForceInHand: boolean, bForceInHolster: boolean, attachPoint: number, bAllowMultipleCopies: boolean, p7: number, p8: number, addReason: eAddItemReason, bIgnoreUnlocks: boolean, permanentDegradation: number, p12: boolean): number;
673
+ /**
674
+ * @param weaponHash Refer to [enum: eWeaponHash]
675
+ * @returns
676
+ */
677
+ getAmmoInPedWeapon(weaponHash: eWeaponHash): number;
678
+ /**
679
+ * @param attachPoint Refer to [enum: eWeaponAttachPoint]
680
+ * @returns weaponGuid
681
+ */
682
+ getPedWeaponGuidAtAttachPoint(attachPoint: number): [any, number];
683
+ /**
684
+ * emote hashes: KIT_EMOTE_TWIRL_GUN, KIT_EMOTE_TWIRL_GUN_LEFT_HOLSTER, KIT_EMOTE_TWIRL_GUN_DUAL, 0 (to unequip)
685
+ *
686
+ * @param emote
687
+ */
688
+ set ActiveGunSpinningEquipKitEmoteTwirl(emote: string | number);
689
689
  }
690
690
  //# sourceMappingURL=Weapon.d.ts.map