@nativewrappers/redm-codegen 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +96 -96
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +137 -137
- package/dist/classes/BaseModel.d.ts +19 -19
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +33 -33
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +40 -40
- package/dist/classes/Cam.d.ts +85 -85
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +108 -108
- package/dist/classes/Entity.d.ts +288 -283
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +410 -401
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +935 -935
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +19 -19
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +343 -339
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +495 -489
- package/dist/classes/Prop.d.ts +64 -64
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +94 -94
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +27 -27
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +24 -24
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +351 -351
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +486 -486
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +48 -48
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +65 -65
- package/dist/namespaces/Audio.d.ts +476 -476
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +692 -692
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +432 -432
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +606 -606
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +111 -111
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +21 -21
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +154 -154
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +222 -222
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +80 -80
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +113 -113
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +781 -781
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1207 -1207
- package/dist/namespaces/Hud.d.ts +483 -483
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +678 -678
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +211 -211
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +291 -291
- package/dist/namespaces/Itemdatabase.js +3 -3
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.js +3 -3
- package/dist/namespaces/Minigame.d.ts +65 -65
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +105 -105
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1067 -1067
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1586 -1586
- package/dist/namespaces/Object.d.ts +231 -231
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +42 -42
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +68 -68
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +54 -54
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +84 -84
- package/dist/namespaces/Physics.d.ts +121 -121
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +155 -155
- package/dist/namespaces/PlayerStatics.d.ts +97 -97
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +142 -142
- package/dist/namespaces/Population.d.ts +11 -11
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +15 -15
- package/dist/namespaces/Posse.d.ts +33 -33
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +51 -51
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +191 -191
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +281 -281
- package/dist/namespaces/Streaming.d.ts +84 -84
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +137 -137
- package/dist/namespaces/Task.d.ts +347 -347
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +488 -488
- package/dist/namespaces/Telemetry.d.ts +151 -151
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +206 -206
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/WeaponStatics.d.ts +276 -276
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +371 -371
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +159 -159
- package/src/classes/BaseModel.ts +37 -37
- package/src/classes/BaseTask.ts +41 -41
- package/src/classes/Cam.ts +111 -111
- package/src/classes/Entity.ts +422 -411
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +957 -957
- package/src/classes/PersChar.ts +22 -22
- package/src/classes/Pickup.ts +14 -14
- package/src/classes/Player.ts +994 -987
- package/src/classes/Prop.ts +106 -106
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +31 -31
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +511 -511
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +71 -71
- package/src/namespaces/Audio.ts +725 -725
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +700 -700
- package/src/namespaces/Collection.ts +113 -113
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +23 -23
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +237 -237
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +117 -117
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1218 -1218
- package/src/namespaces/Hud.ts +696 -696
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +294 -294
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +3 -3
- package/src/namespaces/Minigame.ts +109 -109
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1616 -1616
- package/src/namespaces/Object.ts +344 -344
- package/src/namespaces/Pad.ts +76 -76
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +86 -86
- package/src/namespaces/Physics.ts +171 -171
- package/src/namespaces/PlayerStatics.ts +162 -162
- package/src/namespaces/Population.ts +17 -17
- package/src/namespaces/Posse.ts +54 -54
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +287 -287
- package/src/namespaces/Streaming.ts +159 -159
- package/src/namespaces/Task.ts +517 -517
- package/src/namespaces/Telemetry.ts +224 -224
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/WeaponStatics.ts +383 -383
- package/src/types/NativeAliases.ts +6 -1
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import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../types/NativeAliases';
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export class WeaponStatics {
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}
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66
|
+
return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
|
|
72
67
|
}
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|
73
68
|
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74
69
|
/**
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|
75
|
-
*
|
|
76
|
-
*
|
|
70
|
+
* Related to weapon visual damage, not actual damage.
|
|
71
|
+
*
|
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72
|
+
* @param weaponObject
|
|
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73
|
* @returns
|
|
78
74
|
*/
|
|
79
|
-
static
|
|
80
|
-
return inv<number>('
|
|
75
|
+
static getWeaponDamage(weaponObject: Prop): number {
|
|
76
|
+
return inv<number>('0x904103D5D2333977', weaponObject.handle, raf());
|
|
81
77
|
}
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82
78
|
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83
79
|
/**
|
|
@@ -85,150 +81,186 @@ export class WeaponStatics {
|
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85
81
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* @param p1
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82
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* @param p2
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87
83
|
*/
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88
|
-
static
|
|
89
|
-
inv<void>('
|
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84
|
+
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
|
|
85
|
+
inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
|
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90
86
|
}
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91
87
|
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92
88
|
/**
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|
-
* @param
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89
|
+
* @param entity
|
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90
|
+
* @param weaponName
|
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91
|
+
* @param weaponType
|
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92
|
* @returns
|
|
95
93
|
*/
|
|
96
|
-
static
|
|
97
|
-
return inv<number>('
|
|
94
|
+
static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any {
|
|
95
|
+
return inv<number>('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
|
|
98
96
|
}
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97
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100
98
|
/**
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-
* @param
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+
* @param weaponObject
|
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+
* @returns
|
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102
101
|
*/
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|
-
static
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104
|
-
inv<
|
|
102
|
+
static getWeaponScale(weaponObject: Prop): number {
|
|
103
|
+
return inv<number>('0x22084CA699219624', weaponObject.handle, raf());
|
|
105
104
|
}
|
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105
|
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|
/**
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|
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|
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*
|
|
107
|
+
* Returns iSpinHash
|
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108
|
*
|
|
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|
-
* @param
|
|
109
|
+
* @param emote
|
|
110
|
+
* @param weaponEmoteTrickType
|
|
111
|
+
* @returns
|
|
111
112
|
*/
|
|
112
|
-
static
|
|
113
|
-
inv<
|
|
113
|
+
static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number {
|
|
114
|
+
return (inv<number>('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
|
|
114
115
|
}
|
|
115
116
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116
117
|
/**
|
|
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|
-
*
|
|
118
|
+
* Returns true if CWeaponInfoFlags::Flags::Gun is set.
|
|
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119
|
*
|
|
119
|
-
* @param
|
|
120
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
120
121
|
* @returns
|
|
121
122
|
*/
|
|
122
|
-
static
|
|
123
|
-
return inv<
|
|
123
|
+
static isWeaponAGun(weaponHash: eWeaponHash): boolean {
|
|
124
|
+
return !!inv<boolean>('0x705BE297EEBDB95D', weaponHash, rai());
|
|
124
125
|
}
|
|
125
126
|
|
|
126
127
|
/**
|
|
128
|
+
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
129
|
+
*
|
|
127
130
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
131
|
+
* @returns
|
|
128
132
|
*/
|
|
129
|
-
static
|
|
130
|
-
inv<
|
|
133
|
+
static getWeapontypeSlot(weaponHash: eWeaponHash): number {
|
|
134
|
+
return (inv<number>('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
|
|
131
135
|
}
|
|
132
136
|
|
|
133
137
|
/**
|
|
134
138
|
* @param p0
|
|
139
|
+
* @param p1
|
|
140
|
+
* @param p2
|
|
141
|
+
*/
|
|
142
|
+
static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void {
|
|
143
|
+
inv<void>('0xA3716A77DCF17424', p0, p1, p2);
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
/**
|
|
147
|
+
* @param weaponCollection
|
|
148
|
+
* @param dualwieldVariant
|
|
135
149
|
* @returns
|
|
136
150
|
*/
|
|
137
|
-
static
|
|
138
|
-
return inv<
|
|
151
|
+
static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean {
|
|
152
|
+
return !!inv<boolean>('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
|
|
139
153
|
}
|
|
140
154
|
|
|
141
155
|
/**
|
|
142
156
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
143
157
|
* @returns
|
|
144
158
|
*/
|
|
145
|
-
static
|
|
146
|
-
return inv<number>('
|
|
159
|
+
static isWeaponBinoculars(weaponHash: eWeaponHash): any {
|
|
160
|
+
return inv<number>('0xC853230E76A152DF', weaponHash);
|
|
147
161
|
}
|
|
148
162
|
|
|
149
163
|
/**
|
|
150
164
|
* @param p0
|
|
165
|
+
* @param p1
|
|
151
166
|
* @returns
|
|
152
167
|
*/
|
|
153
|
-
static
|
|
154
|
-
return inv<number>('
|
|
168
|
+
static N_0xD2209866B0CB72EA(p0: any, p1: any): any {
|
|
169
|
+
return inv<number>('0xD2209866B0CB72EA', p0, p1);
|
|
155
170
|
}
|
|
156
171
|
|
|
157
172
|
/**
|
|
158
173
|
* @param p0
|
|
159
174
|
* @param p1
|
|
160
175
|
* @param p2
|
|
161
|
-
* @returns
|
|
162
176
|
*/
|
|
163
|
-
static
|
|
164
|
-
|
|
177
|
+
static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void {
|
|
178
|
+
inv<void>('0xA769D753922B031B', p0, p1, p2);
|
|
165
179
|
}
|
|
166
180
|
|
|
167
181
|
/**
|
|
168
|
-
* @param
|
|
169
|
-
* @returns
|
|
182
|
+
* @param p0
|
|
170
183
|
*/
|
|
171
|
-
static
|
|
172
|
-
|
|
184
|
+
static N_0xECBB26529A737EF6(p0: any): void {
|
|
185
|
+
inv<void>('0xECBB26529A737EF6', p0);
|
|
173
186
|
}
|
|
174
187
|
|
|
175
188
|
/**
|
|
176
|
-
*
|
|
189
|
+
* turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
|
|
177
190
|
*
|
|
178
|
-
* @param
|
|
191
|
+
* @param vehicle
|
|
192
|
+
* @param turretHash
|
|
193
|
+
* @param ammo
|
|
194
|
+
*/
|
|
195
|
+
static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void {
|
|
196
|
+
inv<void>('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
/**
|
|
200
|
+
* @param weaponObject
|
|
201
|
+
* @param scale
|
|
202
|
+
*/
|
|
203
|
+
static setWeaponScale(weaponObject: Prop, scale: number): void {
|
|
204
|
+
inv<void>('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
/**
|
|
208
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
179
209
|
* @returns
|
|
180
210
|
*/
|
|
181
|
-
static
|
|
182
|
-
return inv<number>('
|
|
211
|
+
static isWeaponSniper(weaponHash: eWeaponHash): any {
|
|
212
|
+
return inv<number>('0x6AD66548840472E5', weaponHash);
|
|
183
213
|
}
|
|
184
214
|
|
|
185
215
|
/**
|
|
186
|
-
*
|
|
187
|
-
*
|
|
188
|
-
* @param weaponCollection
|
|
189
|
-
* @param weaponGroup
|
|
216
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
190
217
|
* @returns
|
|
191
218
|
*/
|
|
192
|
-
static
|
|
193
|
-
return
|
|
219
|
+
static isWeaponTorch(weaponHash: eWeaponHash): any {
|
|
220
|
+
return inv<number>('0x506F1DE1BFC75304', weaponHash);
|
|
194
221
|
}
|
|
195
222
|
|
|
196
223
|
/**
|
|
197
|
-
*
|
|
224
|
+
* Gets the model hash from the weapon hash.
|
|
198
225
|
*
|
|
199
|
-
* @param entity
|
|
200
|
-
* @param componentHash
|
|
201
226
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
202
|
-
* @
|
|
227
|
+
* @returns
|
|
203
228
|
*/
|
|
204
|
-
static
|
|
205
|
-
inv<
|
|
229
|
+
static getWeapontypeModel(weaponHash: eWeaponHash): number {
|
|
230
|
+
return (inv<number>('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
|
|
206
231
|
}
|
|
207
232
|
|
|
208
233
|
/**
|
|
209
234
|
* @param p0
|
|
210
235
|
* @param p1
|
|
211
|
-
* @returns
|
|
212
236
|
*/
|
|
213
|
-
static
|
|
214
|
-
|
|
237
|
+
static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void {
|
|
238
|
+
inv<void>('0xD63B4BA3A02A99E0', p0, p1);
|
|
215
239
|
}
|
|
216
240
|
|
|
217
241
|
/**
|
|
218
|
-
* @param
|
|
219
|
-
* @param
|
|
220
|
-
* @returns
|
|
242
|
+
* @param p0
|
|
243
|
+
* @param p1
|
|
221
244
|
*/
|
|
222
|
-
static
|
|
223
|
-
|
|
245
|
+
static N_0x74C2365FDD1BB48F(p0: any, p1: any): void {
|
|
246
|
+
inv<void>('0x74C2365FDD1BB48F', p0, p1);
|
|
224
247
|
}
|
|
225
248
|
|
|
226
249
|
/**
|
|
227
250
|
* @param weaponObject
|
|
251
|
+
* @param component
|
|
252
|
+
*/
|
|
253
|
+
static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void {
|
|
254
|
+
inv<void>('0xF7D82B0D66777611', weaponObject.handle, _h(component));
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
/**
|
|
258
|
+
* @param p0
|
|
259
|
+
* @param p1
|
|
228
260
|
* @returns
|
|
229
261
|
*/
|
|
230
|
-
static
|
|
231
|
-
return inv<number>('
|
|
262
|
+
static N_0xF2F585411E748B9C(p0: any, p1: any): any {
|
|
263
|
+
return inv<number>('0xF2F585411E748B9C', p0, p1);
|
|
232
264
|
}
|
|
233
265
|
|
|
234
266
|
/**
|
|
@@ -259,8 +291,8 @@ export class WeaponStatics {
|
|
|
259
291
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
260
292
|
* @returns
|
|
261
293
|
*/
|
|
262
|
-
static isWeaponBow(weaponHash: eWeaponHash):
|
|
263
|
-
return inv<
|
|
294
|
+
static isWeaponBow(weaponHash: eWeaponHash): boolean {
|
|
295
|
+
return !!inv<boolean>('0xC4DEC3CA8C365A5D', weaponHash, rai());
|
|
264
296
|
}
|
|
265
297
|
|
|
266
298
|
/**
|
|
@@ -296,212 +328,256 @@ export class WeaponStatics {
|
|
|
296
328
|
}
|
|
297
329
|
|
|
298
330
|
/**
|
|
299
|
-
* @param
|
|
300
|
-
* @
|
|
331
|
+
* @param ammoType
|
|
332
|
+
* @returns
|
|
301
333
|
*/
|
|
302
|
-
static
|
|
303
|
-
inv<
|
|
334
|
+
static getWeaponTypeFromAmmoType(ammoType: string | number): number {
|
|
335
|
+
return (inv<number>('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
|
|
304
336
|
}
|
|
305
337
|
|
|
306
338
|
/**
|
|
307
|
-
*
|
|
339
|
+
* Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
|
|
340
|
+
*
|
|
341
|
+
* @param weaponHash
|
|
342
|
+
* @returns
|
|
308
343
|
*/
|
|
309
|
-
static
|
|
310
|
-
inv<
|
|
344
|
+
static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number {
|
|
345
|
+
return inv<number>('0xEC97101A8F311282', weaponHash, rai());
|
|
311
346
|
}
|
|
312
347
|
|
|
313
348
|
/**
|
|
314
|
-
*
|
|
349
|
+
* this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
|
|
350
|
+
*
|
|
351
|
+
* @param weaponCollection
|
|
352
|
+
* @param weaponGroup
|
|
315
353
|
* @returns
|
|
316
354
|
*/
|
|
317
|
-
static
|
|
318
|
-
return (inv<number>('
|
|
355
|
+
static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number {
|
|
356
|
+
return (inv<number>('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
|
|
319
357
|
}
|
|
320
358
|
|
|
321
359
|
/**
|
|
360
|
+
* entity can be a ped or weapon object.
|
|
361
|
+
*
|
|
362
|
+
* @param entity
|
|
363
|
+
* @param componentHash
|
|
322
364
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
323
|
-
* @
|
|
365
|
+
* @param p3
|
|
324
366
|
*/
|
|
325
|
-
static
|
|
326
|
-
|
|
367
|
+
static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void {
|
|
368
|
+
inv<void>('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
|
|
327
369
|
}
|
|
328
370
|
|
|
329
371
|
/**
|
|
330
372
|
* @param p0
|
|
373
|
+
* @param p1
|
|
331
374
|
* @returns
|
|
332
375
|
*/
|
|
333
|
-
static
|
|
334
|
-
return inv<number>('
|
|
376
|
+
static N_0xA2091482ED42EF85(p0: any, p1: any): any {
|
|
377
|
+
return inv<number>('0xA2091482ED42EF85', p0, p1);
|
|
335
378
|
}
|
|
336
379
|
|
|
337
380
|
/**
|
|
338
|
-
* @param
|
|
381
|
+
* @param weapon
|
|
382
|
+
* @param addonHash
|
|
339
383
|
* @returns
|
|
340
384
|
*/
|
|
341
|
-
static
|
|
342
|
-
return inv<
|
|
385
|
+
static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean {
|
|
386
|
+
return !!inv<boolean>('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
|
|
343
387
|
}
|
|
344
388
|
|
|
345
389
|
/**
|
|
346
|
-
*
|
|
347
|
-
*
|
|
348
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
390
|
+
* @param weaponObject
|
|
349
391
|
* @returns
|
|
350
392
|
*/
|
|
351
|
-
static
|
|
352
|
-
return inv<
|
|
393
|
+
static getWeaponSoot(weaponObject: Prop): number {
|
|
394
|
+
return inv<number>('0x4BF66F8878F67663', weaponObject.handle, raf());
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
/**
|
|
398
|
+
* @param componentHash
|
|
399
|
+
* @returns
|
|
400
|
+
*/
|
|
401
|
+
static getWeaponComponentTypeModel(componentHash: string | number): number {
|
|
402
|
+
return (inv<number>('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
|
|
403
|
+
}
|
|
404
|
+
|
|
405
|
+
/**
|
|
406
|
+
* @param weaponObject
|
|
407
|
+
* @param level
|
|
408
|
+
*/
|
|
409
|
+
static setWeaponDegradation(weaponObject: Prop, level: number): void {
|
|
410
|
+
inv<void>('0xA7A57E89E965D839', weaponObject.handle, f(level));
|
|
353
411
|
}
|
|
354
412
|
|
|
355
413
|
/**
|
|
356
414
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
357
415
|
* @returns
|
|
358
416
|
*/
|
|
359
|
-
static
|
|
360
|
-
return
|
|
417
|
+
static isWeaponShotgun(weaponHash: eWeaponHash): boolean {
|
|
418
|
+
return !!inv<boolean>('0xC75386174ECE95D5', weaponHash, rai());
|
|
361
419
|
}
|
|
362
420
|
|
|
363
421
|
/**
|
|
364
|
-
* @param
|
|
365
|
-
* @
|
|
366
|
-
* @param minHeading
|
|
367
|
-
* @param maxHeading
|
|
422
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
423
|
+
* @returns
|
|
368
424
|
*/
|
|
369
|
-
static
|
|
370
|
-
inv<
|
|
425
|
+
static isAmmoValid(ammoHash: eAmmoType): any {
|
|
426
|
+
return inv<number>('0x1F7977C9101F807F', ammoHash);
|
|
371
427
|
}
|
|
372
428
|
|
|
373
429
|
/**
|
|
374
|
-
* @param
|
|
375
|
-
* @param p1
|
|
430
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
376
431
|
* @returns
|
|
377
432
|
*/
|
|
378
|
-
static
|
|
379
|
-
return inv<number>('
|
|
433
|
+
static isAmmoSilent2(ammoHash: eAmmoType): any {
|
|
434
|
+
return inv<number>('0x7EFACC589B98C488', ammoHash);
|
|
380
435
|
}
|
|
381
436
|
|
|
382
437
|
/**
|
|
383
|
-
* Returns hash where WEAPON_ is replaced with SLOT_
|
|
384
|
-
*
|
|
385
438
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
439
|
+
* @param permanentDegradationLevel
|
|
386
440
|
* @returns
|
|
387
441
|
*/
|
|
388
|
-
static
|
|
389
|
-
return
|
|
442
|
+
static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null {
|
|
443
|
+
return inv<string>('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
|
|
390
444
|
}
|
|
391
445
|
|
|
392
446
|
/**
|
|
393
|
-
* @param
|
|
394
|
-
* @param
|
|
447
|
+
* @param weaponObject
|
|
448
|
+
* @param level
|
|
395
449
|
* @param p2
|
|
396
450
|
*/
|
|
397
|
-
static
|
|
398
|
-
inv<void>('
|
|
451
|
+
static setWeaponSoot(weaponObject: Prop, level: number, p2: boolean): void {
|
|
452
|
+
inv<void>('0xA9EF4AD10BDDDB57', weaponObject.handle, f(level), p2);
|
|
399
453
|
}
|
|
400
454
|
|
|
401
455
|
/**
|
|
402
|
-
*
|
|
403
|
-
*
|
|
456
|
+
* Returns weaponCollection Hash
|
|
457
|
+
* Example: RE_POLICECHASE_MALES_01: Carbine Repeater + Knife, LO_AGRO_PED
|
|
458
|
+
*
|
|
459
|
+
* @param pedModel
|
|
404
460
|
* @returns
|
|
405
461
|
*/
|
|
406
|
-
static
|
|
407
|
-
return inv<
|
|
462
|
+
static getDefaultPedWeaponCollection(pedModel: string | number): number {
|
|
463
|
+
return (inv<number>('0xD42514C182121C23', _h(pedModel), rai())) & 0xFFFFFFFF;
|
|
408
464
|
}
|
|
409
465
|
|
|
410
466
|
/**
|
|
411
|
-
* @param
|
|
412
|
-
* @
|
|
467
|
+
* @param vehicle
|
|
468
|
+
* @param seatIndex Refer to [enum: eVehicleSeat]
|
|
469
|
+
* @param heading
|
|
470
|
+
* @param p3
|
|
413
471
|
*/
|
|
414
|
-
static
|
|
415
|
-
|
|
472
|
+
static setVehicleWeaponHeading(vehicle: Vehicle, seatIndex: eVehicleSeat, heading: number, p3: boolean): void {
|
|
473
|
+
inv<void>('0x194D877FC5597B7D', vehicle.handle, seatIndex, f(heading), p3);
|
|
416
474
|
}
|
|
417
475
|
|
|
418
476
|
/**
|
|
419
|
-
* @param
|
|
420
|
-
* @param p1
|
|
477
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
421
478
|
* @returns
|
|
422
479
|
*/
|
|
423
|
-
static
|
|
424
|
-
return inv<number>('
|
|
480
|
+
static isWeaponLantern(weaponHash: eWeaponHash): any {
|
|
481
|
+
return inv<number>('0x79407D33328286C6', weaponHash);
|
|
425
482
|
}
|
|
426
483
|
|
|
427
484
|
/**
|
|
428
|
-
* @param
|
|
429
|
-
* @
|
|
430
|
-
* @param p2
|
|
485
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
486
|
+
* @returns
|
|
431
487
|
*/
|
|
432
|
-
static
|
|
433
|
-
inv<
|
|
488
|
+
static isWeaponRevolver(weaponHash: eWeaponHash): boolean {
|
|
489
|
+
return !!inv<boolean>('0xC212F1D05A8232BB', weaponHash, rai());
|
|
434
490
|
}
|
|
435
491
|
|
|
436
492
|
/**
|
|
437
493
|
* @param p0
|
|
438
494
|
*/
|
|
439
|
-
static
|
|
440
|
-
inv<void>('
|
|
495
|
+
static N_0x74C90AAACC1DD48F(p0: any): void {
|
|
496
|
+
inv<void>('0x74C90AAACC1DD48F', p0);
|
|
441
497
|
}
|
|
442
498
|
|
|
443
499
|
/**
|
|
444
|
-
*
|
|
500
|
+
* Related to weapon visual damage, not actual damage.
|
|
445
501
|
*
|
|
446
|
-
* @param
|
|
447
|
-
* @param
|
|
448
|
-
* @param
|
|
502
|
+
* @param weaponObject
|
|
503
|
+
* @param level
|
|
504
|
+
* @param p2
|
|
449
505
|
*/
|
|
450
|
-
static
|
|
451
|
-
inv<void>('
|
|
506
|
+
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void {
|
|
507
|
+
inv<void>('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
452
508
|
}
|
|
453
509
|
|
|
454
510
|
/**
|
|
455
|
-
* @param
|
|
456
|
-
* @param
|
|
457
|
-
* @
|
|
511
|
+
* @param p0
|
|
512
|
+
* @param p1
|
|
513
|
+
* @returns
|
|
458
514
|
*/
|
|
459
|
-
static
|
|
460
|
-
inv<
|
|
515
|
+
static N_0x74C8000FDD1BB111(p0: any, p1: any): any {
|
|
516
|
+
return inv<number>('0x74C8000FDD1BB111', p0, p1);
|
|
461
517
|
}
|
|
462
518
|
|
|
463
519
|
/**
|
|
464
|
-
*
|
|
465
|
-
*
|
|
520
|
+
* _IS_WEAPON_CLOSE_RANGE?
|
|
521
|
+
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
522
|
+
* all guns ,bows and animal weapons return false
|
|
466
523
|
*
|
|
467
|
-
* @param
|
|
524
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
468
525
|
* @returns
|
|
469
526
|
*/
|
|
470
|
-
static
|
|
471
|
-
return
|
|
527
|
+
static isWeaponCloseRange(weaponHash: eWeaponHash): any {
|
|
528
|
+
return inv<number>('0xEA522F991E120D45', weaponHash);
|
|
472
529
|
}
|
|
473
530
|
|
|
474
531
|
/**
|
|
475
|
-
* @param
|
|
476
|
-
* @
|
|
477
|
-
|
|
532
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
533
|
+
* @returns
|
|
534
|
+
*/
|
|
535
|
+
static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean {
|
|
536
|
+
return !!inv<boolean>('0x959383DCD42040DA', weaponHash, rai());
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
/**
|
|
540
|
+
* @param ped
|
|
541
|
+
* @param componentHash
|
|
478
542
|
* @param p3
|
|
543
|
+
* @returns weaponObject
|
|
479
544
|
*/
|
|
480
|
-
static
|
|
481
|
-
inv<
|
|
545
|
+
static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null {
|
|
546
|
+
const result = inv<number>('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
|
|
547
|
+
return createFromHandle<Prop>('Prop', result);
|
|
482
548
|
}
|
|
483
549
|
|
|
484
550
|
/**
|
|
485
|
-
* @param
|
|
551
|
+
* @param ammoHash Refer to [enum: eAmmoType]
|
|
486
552
|
* @returns
|
|
487
553
|
*/
|
|
488
|
-
static
|
|
489
|
-
return inv<
|
|
554
|
+
static isAmmoSilent(ammoHash: eAmmoType): boolean {
|
|
555
|
+
return !!inv<boolean>('0xD2866CBA797E872E', ammoHash, rai());
|
|
556
|
+
}
|
|
557
|
+
|
|
558
|
+
/**
|
|
559
|
+
* @param p0
|
|
560
|
+
* @param p1
|
|
561
|
+
*/
|
|
562
|
+
static N_0x641351E9AD103890(p0: any, p1: any): void {
|
|
563
|
+
inv<void>('0x641351E9AD103890', p0, p1);
|
|
490
564
|
}
|
|
491
565
|
|
|
492
566
|
/**
|
|
493
567
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
494
568
|
* @returns
|
|
495
569
|
*/
|
|
496
|
-
static
|
|
497
|
-
return inv<
|
|
570
|
+
static getWeaponName2(weaponHash: eWeaponHash): string | null {
|
|
571
|
+
return inv<string>('0x6D3AC61694A791C5', weaponHash, ras());
|
|
498
572
|
}
|
|
499
573
|
|
|
500
574
|
/**
|
|
501
|
-
* @param
|
|
575
|
+
* @param weaponObject
|
|
576
|
+
* @param level
|
|
577
|
+
* @param p2
|
|
502
578
|
*/
|
|
503
|
-
static
|
|
504
|
-
inv<void>('
|
|
579
|
+
static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void {
|
|
580
|
+
inv<void>('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
|
|
505
581
|
}
|
|
506
582
|
|
|
507
583
|
/**
|
|
@@ -565,404 +641,328 @@ export class WeaponStatics {
|
|
|
565
641
|
return (inv<number>('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
|
|
566
642
|
}
|
|
567
643
|
|
|
568
|
-
/**
|
|
569
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
570
|
-
* @param ammoHash Refer to [enum: eAmmoType]
|
|
571
|
-
* @returns
|
|
572
|
-
*/
|
|
573
|
-
static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any {
|
|
574
|
-
return inv<number>('0xC570B881754DF609', weaponHash, ammoHash);
|
|
575
|
-
}
|
|
576
|
-
|
|
577
644
|
/**
|
|
578
645
|
* @param p0
|
|
579
646
|
* @param p1
|
|
580
647
|
*/
|
|
581
|
-
static
|
|
582
|
-
inv<void>('
|
|
583
|
-
}
|
|
584
|
-
|
|
585
|
-
/**
|
|
586
|
-
* @param p0
|
|
587
|
-
* @param p1
|
|
588
|
-
*/
|
|
589
|
-
static N_0x74C9080FDD1BB48F(p0: any, p1: any): void {
|
|
590
|
-
inv<void>('0x74C9080FDD1BB48F', p0, p1);
|
|
648
|
+
static N_0x404514D231DB27A0(p0: any, p1: any): void {
|
|
649
|
+
inv<void>('0x404514D231DB27A0', p0, p1);
|
|
591
650
|
}
|
|
592
651
|
|
|
593
652
|
/**
|
|
594
|
-
* @param
|
|
595
|
-
* @param p1
|
|
596
|
-
* @param minHeading
|
|
597
|
-
* @param maxHeading
|
|
598
|
-
* @returns
|
|
653
|
+
* @param listen
|
|
599
654
|
*/
|
|
600
|
-
static
|
|
601
|
-
|
|
655
|
+
static listenProjectileHitEvents(listen: boolean): void {
|
|
656
|
+
inv<void>('0xDA5D3F2C6DD5B5D4', listen);
|
|
602
657
|
}
|
|
603
658
|
|
|
604
659
|
/**
|
|
605
|
-
* @param
|
|
606
|
-
* @param p1
|
|
660
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
607
661
|
* @returns
|
|
608
662
|
*/
|
|
609
|
-
static
|
|
610
|
-
return inv<number>('
|
|
663
|
+
static getWeapontypeGroup(weaponHash: eWeaponHash): number {
|
|
664
|
+
return (inv<number>('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
|
|
611
665
|
}
|
|
612
666
|
|
|
613
667
|
/**
|
|
614
668
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
615
|
-
* @returns Returns the [enum: eWeaponAttachPoint]
|
|
616
|
-
*/
|
|
617
|
-
static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number {
|
|
618
|
-
return inv<number>('0x65DC4AC5B96614CB', weaponHash, rai());
|
|
619
|
-
}
|
|
620
|
-
|
|
621
|
-
/**
|
|
622
|
-
* Related to weapon visual damage, not actual damage.
|
|
623
|
-
*
|
|
624
|
-
* @param weaponObject
|
|
625
669
|
* @returns
|
|
626
670
|
*/
|
|
627
|
-
static
|
|
628
|
-
return inv<number>('
|
|
671
|
+
static isWeaponLasso(weaponHash: eWeaponHash): any {
|
|
672
|
+
return inv<number>('0x6E4E1A82081EABED', weaponHash);
|
|
629
673
|
}
|
|
630
674
|
|
|
631
675
|
/**
|
|
632
676
|
* @param p0
|
|
633
677
|
* @returns
|
|
634
678
|
*/
|
|
635
|
-
static
|
|
636
|
-
return inv<number>('
|
|
679
|
+
static N_0xAFFD0CCF31F469B8(p0: any): any {
|
|
680
|
+
return inv<number>('0xAFFD0CCF31F469B8', p0);
|
|
637
681
|
}
|
|
638
682
|
|
|
639
683
|
/**
|
|
640
684
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
641
685
|
* @returns
|
|
642
686
|
*/
|
|
643
|
-
static
|
|
644
|
-
return inv<
|
|
645
|
-
}
|
|
646
|
-
|
|
647
|
-
/**
|
|
648
|
-
* @param p0
|
|
649
|
-
* @param p1
|
|
650
|
-
* @param p2
|
|
651
|
-
*/
|
|
652
|
-
static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
|
|
653
|
-
inv<void>('0xE9B3FEC825668291', p0, p1, p2);
|
|
687
|
+
static isWeaponThrowable(weaponHash: eWeaponHash): any {
|
|
688
|
+
return inv<number>('0x30E7C16B12DA8211', weaponHash);
|
|
654
689
|
}
|
|
655
690
|
|
|
656
691
|
/**
|
|
657
|
-
* Returns
|
|
658
|
-
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
692
|
+
* Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
|
|
659
693
|
*
|
|
660
694
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
661
695
|
* @returns
|
|
662
696
|
*/
|
|
663
|
-
static
|
|
664
|
-
return inv<
|
|
697
|
+
static getWeaponName(weaponHash: eWeaponHash): string | null {
|
|
698
|
+
return inv<string>('0x89CF5FF3D363311E', weaponHash, ras());
|
|
665
699
|
}
|
|
666
700
|
|
|
667
701
|
/**
|
|
668
|
-
*
|
|
669
|
-
*
|
|
670
|
-
* @param weaponObject
|
|
702
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
671
703
|
* @returns
|
|
672
704
|
*/
|
|
673
|
-
static
|
|
674
|
-
return inv<number>('
|
|
705
|
+
static getWeaponStatId(weaponHash: eWeaponHash): number {
|
|
706
|
+
return (inv<number>('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
|
|
675
707
|
}
|
|
676
708
|
|
|
677
709
|
/**
|
|
678
710
|
* @param p0
|
|
679
711
|
* @param p1
|
|
680
|
-
* @
|
|
681
|
-
*/
|
|
682
|
-
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
|
|
683
|
-
return inv<number>('0xFDCEDFB0577A390D', p0, p1);
|
|
684
|
-
}
|
|
685
|
-
|
|
686
|
-
/**
|
|
687
|
-
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
688
|
-
* @returns
|
|
712
|
+
* @param p2
|
|
689
713
|
*/
|
|
690
|
-
static
|
|
691
|
-
|
|
714
|
+
static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void {
|
|
715
|
+
inv<void>('0xD53846B9C931C181', p0, p1, p2);
|
|
692
716
|
}
|
|
693
717
|
|
|
694
718
|
/**
|
|
695
719
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
696
720
|
* @returns
|
|
697
721
|
*/
|
|
698
|
-
static
|
|
699
|
-
return inv<number>('
|
|
722
|
+
static getWeaponClipSize(weaponHash: eWeaponHash): number {
|
|
723
|
+
return inv<number>('0xD3750CCC00635FC2', weaponHash, rai());
|
|
700
724
|
}
|
|
701
725
|
|
|
702
726
|
/**
|
|
703
|
-
* @param
|
|
704
|
-
* @returns
|
|
727
|
+
* @param p0
|
|
705
728
|
*/
|
|
706
|
-
static
|
|
707
|
-
|
|
729
|
+
static N_0x000FA7A4A8443AF7(p0: any): void {
|
|
730
|
+
inv<void>('0x000FA7A4A8443AF7', p0);
|
|
708
731
|
}
|
|
709
732
|
|
|
710
733
|
/**
|
|
711
|
-
*
|
|
712
|
-
*
|
|
734
|
+
* Only used in R* Script fme_escaped_convicts, p0 = 0
|
|
735
|
+
*
|
|
736
|
+
* @param p0
|
|
713
737
|
*/
|
|
714
|
-
static
|
|
715
|
-
|
|
738
|
+
static N_0x63B83A526329AFBC(p0: any): void {
|
|
739
|
+
inv<void>('0x63B83A526329AFBC', p0);
|
|
716
740
|
}
|
|
717
741
|
|
|
718
742
|
/**
|
|
743
|
+
* Related to rust of weapons
|
|
744
|
+
*
|
|
719
745
|
* @param weaponObject
|
|
720
|
-
* @
|
|
746
|
+
* @returns
|
|
721
747
|
*/
|
|
722
|
-
static
|
|
723
|
-
inv<
|
|
748
|
+
static getWeaponPermanentDegradation(weaponObject: Prop): number {
|
|
749
|
+
return inv<number>('0xD56E5F336C675EFA', weaponObject.handle, raf());
|
|
724
750
|
}
|
|
725
751
|
|
|
726
752
|
/**
|
|
727
753
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
728
|
-
* @returns
|
|
729
754
|
*/
|
|
730
|
-
static
|
|
731
|
-
|
|
755
|
+
static removeWeaponAsset(weaponHash: eWeaponHash): void {
|
|
756
|
+
inv<void>('0xC3896D03E2852236', weaponHash);
|
|
732
757
|
}
|
|
733
758
|
|
|
734
759
|
/**
|
|
735
|
-
* @param
|
|
760
|
+
* @param p0
|
|
736
761
|
* @returns
|
|
737
762
|
*/
|
|
738
|
-
static
|
|
739
|
-
return inv<number>('
|
|
763
|
+
static N_0x23BF601A42F329A0(p0: any): any {
|
|
764
|
+
return inv<number>('0x23BF601A42F329A0', p0);
|
|
740
765
|
}
|
|
741
766
|
|
|
742
767
|
/**
|
|
743
|
-
* @param
|
|
768
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
744
769
|
* @returns
|
|
745
770
|
*/
|
|
746
|
-
static
|
|
747
|
-
return inv<
|
|
771
|
+
static isWeaponRifle(weaponHash: eWeaponHash): boolean {
|
|
772
|
+
return !!inv<boolean>('0x0A82317B7EBFC420', weaponHash, rai());
|
|
748
773
|
}
|
|
749
774
|
|
|
750
775
|
/**
|
|
751
|
-
* @param
|
|
752
|
-
* @param permanentDegradationLevel
|
|
776
|
+
* @param p0
|
|
753
777
|
* @returns
|
|
754
778
|
*/
|
|
755
|
-
static
|
|
756
|
-
return inv<
|
|
779
|
+
static N_0x3799EFCC3C8CD5E1(p0: any): any {
|
|
780
|
+
return inv<number>('0x3799EFCC3C8CD5E1', p0);
|
|
757
781
|
}
|
|
758
782
|
|
|
759
783
|
/**
|
|
760
784
|
* @param p0
|
|
761
785
|
* @param p1
|
|
762
786
|
* @param p2
|
|
763
|
-
*/
|
|
764
|
-
static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void {
|
|
765
|
-
inv<void>('0xB0FB9B196A3D13F0', p0, p1, p2);
|
|
766
|
-
}
|
|
767
|
-
|
|
768
|
-
/**
|
|
769
|
-
* @param entity
|
|
770
|
-
* @param weaponName
|
|
771
|
-
* @param weaponType
|
|
772
787
|
* @returns
|
|
773
788
|
*/
|
|
774
|
-
static
|
|
775
|
-
return inv<number>('
|
|
789
|
+
static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any {
|
|
790
|
+
return inv<number>('0x9CCA3131E6B53C68', p0, p1, p2);
|
|
776
791
|
}
|
|
777
792
|
|
|
778
793
|
/**
|
|
779
|
-
* @param
|
|
780
|
-
* @returns
|
|
794
|
+
* @param p0
|
|
781
795
|
*/
|
|
782
|
-
static
|
|
783
|
-
|
|
796
|
+
static N_0xD4C6E24D955FF061(p0: any): void {
|
|
797
|
+
inv<void>('0xD4C6E24D955FF061', p0);
|
|
784
798
|
}
|
|
785
799
|
|
|
786
800
|
/**
|
|
787
|
-
*
|
|
788
|
-
*
|
|
789
|
-
* @param
|
|
790
|
-
* @param weaponEmoteTrickType
|
|
791
|
-
* @returns
|
|
801
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
802
|
+
* @param p1
|
|
803
|
+
* @param p2
|
|
792
804
|
*/
|
|
793
|
-
static
|
|
794
|
-
|
|
805
|
+
static requestWeaponAsset(weaponHash: eWeaponHash, p1: number, p2: boolean): void {
|
|
806
|
+
inv<void>('0x72D4CB5DB927009C', weaponHash, p1, p2);
|
|
795
807
|
}
|
|
796
808
|
|
|
797
809
|
/**
|
|
798
|
-
* Returns
|
|
810
|
+
* Returns whether the weapon has multiple ammo types or not.
|
|
799
811
|
*
|
|
800
812
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
801
813
|
* @returns
|
|
802
814
|
*/
|
|
803
|
-
static
|
|
804
|
-
return inv<number>('
|
|
805
|
-
}
|
|
806
|
-
|
|
807
|
-
/**
|
|
808
|
-
* Related to weapon visual damage, not actual damage.
|
|
809
|
-
*
|
|
810
|
-
* @param weaponObject
|
|
811
|
-
* @param level
|
|
812
|
-
* @param p2
|
|
813
|
-
*/
|
|
814
|
-
static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void {
|
|
815
|
-
inv<void>('0xE22060121602493B', weaponObject.handle, f(level), p2);
|
|
815
|
+
static getWeaponHasMultipleAmmoTypes(weaponHash: eWeaponHash): any {
|
|
816
|
+
return inv<number>('0x58425FCA3D3A2D15', weaponHash);
|
|
816
817
|
}
|
|
817
818
|
|
|
818
819
|
/**
|
|
819
820
|
* @param p0
|
|
820
821
|
* @param p1
|
|
821
|
-
* @returns
|
|
822
822
|
*/
|
|
823
|
-
static
|
|
824
|
-
|
|
823
|
+
static N_0x74C9080FDD1BB48E(p0: any, p1: any): void {
|
|
824
|
+
inv<void>('0x74C9080FDD1BB48E', p0, p1);
|
|
825
825
|
}
|
|
826
826
|
|
|
827
827
|
/**
|
|
828
|
-
*
|
|
829
|
-
* returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
|
|
830
|
-
* all guns ,bows and animal weapons return false
|
|
828
|
+
* every other level will have the max value of (brokeLevel - threshold)
|
|
831
829
|
*
|
|
832
|
-
* @param
|
|
833
|
-
* @
|
|
830
|
+
* @param weaponObject
|
|
831
|
+
* @param threshold
|
|
834
832
|
*/
|
|
835
|
-
static
|
|
836
|
-
|
|
833
|
+
static setWeaponLevelThreshold(weaponObject: Prop, threshold: number): void {
|
|
834
|
+
inv<void>('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
|
|
837
835
|
}
|
|
838
836
|
|
|
839
837
|
/**
|
|
840
838
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
841
839
|
* @returns
|
|
842
840
|
*/
|
|
843
|
-
static
|
|
844
|
-
return inv<number>('
|
|
841
|
+
static isWeaponTwoHanded(weaponHash: eWeaponHash): any {
|
|
842
|
+
return inv<number>('0x0556E9D2ECF39D01', weaponHash);
|
|
845
843
|
}
|
|
846
844
|
|
|
847
845
|
/**
|
|
848
|
-
* @param
|
|
849
|
-
* @
|
|
850
|
-
* @param p3
|
|
851
|
-
* @returns weaponObject
|
|
846
|
+
* @param p0
|
|
847
|
+
* @returns
|
|
852
848
|
*/
|
|
853
|
-
static
|
|
854
|
-
|
|
855
|
-
return createFromHandle<Prop>('Prop', result);
|
|
849
|
+
static N_0x9F0E1892C7F228A8(p0: boolean): any {
|
|
850
|
+
return inv<number>('0x9F0E1892C7F228A8', p0);
|
|
856
851
|
}
|
|
857
852
|
|
|
858
853
|
/**
|
|
859
|
-
*
|
|
860
|
-
*
|
|
854
|
+
* Only used in R* SP Script guama3
|
|
855
|
+
*
|
|
856
|
+
* @param vehicle
|
|
857
|
+
* @param p1
|
|
861
858
|
*/
|
|
862
|
-
static
|
|
863
|
-
|
|
859
|
+
static N_0x9409C62504A8F9E9(vehicle: Vehicle, p1: boolean): void {
|
|
860
|
+
inv<void>('0x9409C62504A8F9E9', vehicle.handle, p1);
|
|
864
861
|
}
|
|
865
862
|
|
|
866
863
|
/**
|
|
867
864
|
* @param p0
|
|
868
|
-
* @param p1
|
|
869
865
|
*/
|
|
870
|
-
static
|
|
871
|
-
inv<void>('
|
|
866
|
+
static N_0x457B16951AD77C1B(p0: any): void {
|
|
867
|
+
inv<void>('0x457B16951AD77C1B', p0);
|
|
872
868
|
}
|
|
873
869
|
|
|
874
870
|
/**
|
|
875
|
-
* @param
|
|
871
|
+
* @param p0
|
|
876
872
|
* @returns
|
|
877
873
|
*/
|
|
878
|
-
static
|
|
879
|
-
return inv<
|
|
874
|
+
static N_0xBC9444F2FF94A9C0(p0: any): any {
|
|
875
|
+
return inv<number>('0xBC9444F2FF94A9C0', p0);
|
|
880
876
|
}
|
|
881
877
|
|
|
882
878
|
/**
|
|
883
|
-
* @param
|
|
884
|
-
* @
|
|
885
|
-
* @param p2
|
|
879
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
880
|
+
* @returns
|
|
886
881
|
*/
|
|
887
|
-
static
|
|
888
|
-
inv<
|
|
882
|
+
static isWeaponValid(weaponHash: eWeaponHash): boolean {
|
|
883
|
+
return !!inv<boolean>('0x937C71165CF334B3', weaponHash, rai());
|
|
889
884
|
}
|
|
890
885
|
|
|
891
886
|
/**
|
|
892
887
|
* @param p0
|
|
888
|
+
* @param p1
|
|
889
|
+
* @param p2
|
|
893
890
|
*/
|
|
894
|
-
static
|
|
895
|
-
inv<void>('
|
|
891
|
+
static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void {
|
|
892
|
+
inv<void>('0xE9B3FEC825668291', p0, p1, p2);
|
|
896
893
|
}
|
|
897
894
|
|
|
898
895
|
/**
|
|
896
|
+
* Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
|
|
897
|
+
* _IS_WEAPON_M* - _IS_WEAPON_P*
|
|
898
|
+
*
|
|
899
899
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
900
|
-
* @
|
|
901
|
-
* @param p2
|
|
900
|
+
* @returns
|
|
902
901
|
*/
|
|
903
|
-
static
|
|
904
|
-
inv<
|
|
902
|
+
static isWeaponKit2(weaponHash: eWeaponHash): any {
|
|
903
|
+
return inv<number>('0x49E40483948AF062', weaponHash);
|
|
905
904
|
}
|
|
906
905
|
|
|
907
906
|
/**
|
|
908
|
-
*
|
|
907
|
+
* 0.0: good condition, 1.0: poor condition
|
|
909
908
|
*
|
|
910
|
-
* @param
|
|
909
|
+
* @param weaponObject
|
|
911
910
|
* @returns
|
|
912
911
|
*/
|
|
913
|
-
static
|
|
914
|
-
return inv<number>('
|
|
912
|
+
static getWeaponDegradation(weaponObject: Prop): number {
|
|
913
|
+
return inv<number>('0x0D78E1097F89E637', weaponObject.handle, raf());
|
|
915
914
|
}
|
|
916
915
|
|
|
917
916
|
/**
|
|
918
917
|
* @param p0
|
|
919
918
|
* @param p1
|
|
919
|
+
* @returns
|
|
920
920
|
*/
|
|
921
|
-
static
|
|
922
|
-
inv<
|
|
921
|
+
static N_0xFDCEDFB0577A390D(p0: any, p1: any): any {
|
|
922
|
+
return inv<number>('0xFDCEDFB0577A390D', p0, p1);
|
|
923
923
|
}
|
|
924
924
|
|
|
925
925
|
/**
|
|
926
|
-
*
|
|
927
|
-
*
|
|
928
|
-
* @param weaponObject
|
|
929
|
-
* @param threshold
|
|
926
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
927
|
+
* @returns
|
|
930
928
|
*/
|
|
931
|
-
static
|
|
932
|
-
inv<
|
|
929
|
+
static isWeaponPistol(weaponHash: eWeaponHash): boolean {
|
|
930
|
+
return !!inv<boolean>('0xDDC64F5E31EEDAB6', weaponHash, rai());
|
|
933
931
|
}
|
|
934
932
|
|
|
935
933
|
/**
|
|
936
934
|
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
937
935
|
* @returns
|
|
938
936
|
*/
|
|
939
|
-
static
|
|
940
|
-
return inv<number>('
|
|
937
|
+
static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any {
|
|
938
|
+
return inv<number>('0xFF07CF465F48B830', weaponHash);
|
|
941
939
|
}
|
|
942
940
|
|
|
943
941
|
/**
|
|
944
|
-
* @param
|
|
942
|
+
* @param weaponHash Refer to [enum: eWeaponHash]
|
|
945
943
|
* @returns
|
|
946
944
|
*/
|
|
947
|
-
static
|
|
948
|
-
return inv<
|
|
945
|
+
static isWeaponRepeater(weaponHash: eWeaponHash): boolean {
|
|
946
|
+
return !!inv<boolean>('0xDDB2578E95EF7138', weaponHash, rai());
|
|
949
947
|
}
|
|
950
948
|
|
|
951
949
|
/**
|
|
952
|
-
* Only used in R* SP Script guama3
|
|
953
|
-
*
|
|
954
950
|
* @param vehicle
|
|
955
951
|
* @param p1
|
|
952
|
+
* @param minHeading
|
|
953
|
+
* @param maxHeading
|
|
956
954
|
*/
|
|
957
|
-
static
|
|
958
|
-
inv<void>('
|
|
955
|
+
static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void {
|
|
956
|
+
inv<void>('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
|
|
959
957
|
}
|
|
960
958
|
|
|
961
959
|
/**
|
|
962
960
|
* @param p0
|
|
961
|
+
* @param p1
|
|
962
|
+
* @returns
|
|
963
963
|
*/
|
|
964
|
-
static
|
|
965
|
-
inv<
|
|
964
|
+
static N_0x74C8000FDD1BB222(p0: any, p1: any): any {
|
|
965
|
+
return inv<number>('0x74C8000FDD1BB222', p0, p1);
|
|
966
966
|
}
|
|
967
967
|
|
|
968
968
|
}
|