@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -19,7 +19,7 @@ export class BaseTask {
19
19
  *
20
20
  * @returns
21
21
  */
22
- getScenarioContainerOpeningState(): any {
22
+ get ScenarioContainerOpeningState(): any {
23
23
  return inv<number>('0xB219612B5568E9EC', this.entity.handle);
24
24
  }
25
25
 
@@ -39,54 +39,56 @@ export class BaseTask {
39
39
  }
40
40
 
41
41
  /**
42
- * @returns
42
+ * @returns args
43
43
  */
44
- getIsCarriableEntity(): any {
45
- return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
44
+ playEntityScriptedAnim(): number {
45
+ const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
46
+ return result;
46
47
  }
47
48
 
48
49
  /**
49
- * Returns the entity coverpoint with offset.
50
+ * carriableSlot:
51
+ * 7 > Back of a horse
52
+ * 6 > Right side of a horse
53
+ * 5 > Left side of a horse
54
+ * flags:
55
+ * 512: enables the prompt being the name of the item when using a generic item
50
56
  *
51
- * @param offset
52
- * @param heading
53
- * @param p5
54
- * @param p6
55
- * @param p7
56
- * @param p8
57
- * @returns
57
+ * @param carryConfig
58
+ * @param carrier
59
+ * @param carriableSlot
60
+ * @param flags
58
61
  */
59
- getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
60
- return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
62
+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
63
+ inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
61
64
  }
62
65
 
63
66
  /**
64
- * @returns args
67
+ * @param p1
65
68
  */
66
- playEntityScriptedAnim(): number {
67
- const result = inv<number>('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
68
- return result;
69
+ N_0xF3C3503276F4A034(p1: any): void {
70
+ inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
69
71
  }
70
72
 
71
73
  /**
72
- * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
74
+ * @returns
73
75
  */
74
- getRansackScenarioContainerRemainingLootCount(): number {
75
- return inv<number>('0x01AF8A3729231A43', this.entity.handle, rai());
76
+ get IsCarriableEntity(): any {
77
+ return inv<number>('0x0CCFE72B43C9CF96', this.entity.handle);
76
78
  }
77
79
 
78
80
  /**
79
- * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
81
+ * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
80
82
  */
81
- getRansackScenarioContainerNumCompartments(): number {
82
- return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
83
+ get RansackScenarioContainerRemainingLootCount(): number {
84
+ return inv<number>('0x01AF8A3729231A43', this.entity.handle, rai());
83
85
  }
84
86
 
85
87
  /**
86
- * @param p1
88
+ * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
87
89
  */
88
- N_0xF3C3503276F4A034(p1: any): void {
89
- inv<void>('0xF3C3503276F4A034', this.entity.handle, p1);
90
+ get RansackScenarioContainerNumCompartments(): number {
91
+ return inv<number>('0x640A602946A8C972', this.entity.handle, rai());
90
92
  }
91
93
 
92
94
  /**
@@ -104,14 +106,14 @@ export class BaseTask {
104
106
  *
105
107
  * @param open
106
108
  */
107
- setScenarioContainerOpeningState(open: boolean): void {
109
+ set ScenarioContainerOpeningState(open: boolean) {
108
110
  inv<void>('0x188F8071F244B9B8', this.entity.handle, open);
109
111
  }
110
112
 
111
113
  /**
112
114
  * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
113
115
  */
114
- getRansackScenarioContainerNumOpenCompartments(): number {
116
+ get RansackScenarioContainerNumOpenCompartments(): number {
115
117
  return inv<number>('0x849791EBBDBA0362', this.entity.handle, rai());
116
118
  }
117
119
 
@@ -135,20 +137,18 @@ export class BaseTask {
135
137
  }
136
138
 
137
139
  /**
138
- * carriableSlot:
139
- * 7 > Back of a horse
140
- * 6 > Right side of a horse
141
- * 5 > Left side of a horse
142
- * flags:
143
- * 512: enables the prompt being the name of the item when using a generic item
140
+ * Returns the entity coverpoint with offset.
144
141
  *
145
- * @param carryConfig
146
- * @param carrier
147
- * @param carriableSlot
148
- * @param flags
142
+ * @param offset
143
+ * @param heading
144
+ * @param p5
145
+ * @param p6
146
+ * @param p7
147
+ * @param p8
148
+ * @returns
149
149
  */
150
- carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void {
151
- inv<void>('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
150
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any {
151
+ return inv<number>('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
152
152
  }
153
153
 
154
154
  }
@@ -17,35 +17,67 @@ export class Cam implements IHandle {
17
17
  }
18
18
 
19
19
  /**
20
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
21
- *
22
- * @param p1
20
+ * @returns
23
21
  */
24
- destroyCam(p1: boolean): void {
25
- inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
22
+ get Coord(): Vector3 {
23
+ return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
24
+ }
25
+
26
+ detachCam(): void {
27
+ inv<void>('0x05B41DDBEB559556', this.handle);
26
28
  }
27
29
 
28
30
  /**
31
+ * @param timeDuration
32
+ */
33
+ set SplineDuration(timeDuration: number) {
34
+ inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
35
+ }
36
+
37
+ /**
38
+ * @param animName
39
+ * @param animDictionary
40
+ * @param pos
41
+ * @param rot
42
+ * @param animFlags
43
+ * @param rotOrder
29
44
  * @returns
30
45
  */
31
- isRendering(): boolean {
32
- return inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
46
+ playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
47
+ return !!inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
33
48
  }
34
49
 
35
50
  /**
36
- * Returns whether or not the passed camera handle is active.
51
+ * Returns whether or not the passed camera handle exists.
37
52
  *
38
53
  * @returns
39
54
  */
40
- isActive(): boolean {
41
- return inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
55
+ doesExist(): boolean {
56
+ return !!inv<boolean>('0x153AD457764FD704', this.handle, rai());
42
57
  }
43
58
 
44
59
  /**
45
- * @param p1
60
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
61
+ *
62
+ * @param pos
63
+ * @param rot
64
+ * @param length
65
+ * @param p8
66
+ * @param p9
46
67
  */
47
- allowMotionBlurDecay(p1: boolean): void {
48
- inv<void>('0x42ED56B02E05D109', this.handle, p1);
68
+ addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
69
+ inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
70
+ }
71
+
72
+ /**
73
+ * Last param determines if its relative to the Entity
74
+ *
75
+ * @param entity
76
+ * @param offset
77
+ * @param isRelative
78
+ */
79
+ attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
80
+ inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
49
81
  }
50
82
 
51
83
  /**
@@ -61,7 +93,7 @@ export class Cam implements IHandle {
61
93
  *
62
94
  * @param toggle
63
95
  */
64
- setAffectsAiming(toggle: boolean): void {
96
+ set AffectsAiming(toggle: boolean) {
65
97
  inv<void>('0x3CB9E8BDE5E76F33', this.handle, toggle);
66
98
  }
67
99
 
@@ -81,7 +113,7 @@ export class Cam implements IHandle {
81
113
  *
82
114
  * @param fieldOfView
83
115
  */
84
- setFov(fieldOfView: number): void {
116
+ set Fov(fieldOfView: number) {
85
117
  inv<void>('0x27666E5988D9D429', this.handle, f(fieldOfView));
86
118
  }
87
119
 
@@ -92,7 +124,7 @@ export class Cam implements IHandle {
92
124
  /**
93
125
  * @param distance
94
126
  */
95
- setFocusDistance(distance: number): void {
127
+ set FocusDistance(distance: number) {
96
128
  inv<void>('0x11F32BB61B756732', this.handle, f(distance));
97
129
  }
98
130
 
@@ -101,28 +133,28 @@ export class Cam implements IHandle {
101
133
  *
102
134
  * @param pos
103
135
  */
104
- setCoord(pos: Vector3): void {
136
+ set Coord(pos: Vector3) {
105
137
  inv<void>('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
106
138
  }
107
139
 
108
140
  /**
109
141
  * @param smoothingStyle
110
142
  */
111
- setSplineSmoothingStyle(smoothingStyle: number): void {
143
+ set SplineSmoothingStyle(smoothingStyle: number) {
112
144
  inv<void>('0x84B3645618E726B0', this.handle, smoothingStyle);
113
145
  }
114
146
 
115
147
  /**
116
148
  * @param farClip
117
149
  */
118
- setFarClip(farClip: number): void {
150
+ set FarClip(farClip: number) {
119
151
  inv<void>('0x5E32817BF6302111', this.handle, f(farClip));
120
152
  }
121
153
 
122
154
  /**
123
155
  * @param p1
124
156
  */
125
- setControlsMiniMapHeading(p1: boolean): void {
157
+ set ControlsMiniMapHeading(p1: boolean) {
126
158
  inv<void>('0x1B8F3CE5A6001298', this.handle, p1);
127
159
  }
128
160
 
@@ -131,21 +163,21 @@ export class Cam implements IHandle {
131
163
  *
132
164
  * @returns
133
165
  */
134
- getSplinePhase(): number {
166
+ get SplinePhase(): number {
135
167
  return inv<number>('0x095EDCD24D90033A', this.handle, raf());
136
168
  }
137
169
 
138
170
  /**
139
171
  * @returns
140
172
  */
141
- isShaking(): boolean {
142
- return inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
173
+ get IsShaking(): boolean {
174
+ return !!inv<boolean>('0x2EEB402BD7320159', this.handle, rai());
143
175
  }
144
176
 
145
177
  /**
146
178
  * @returns
147
179
  */
148
- getFov(): number {
180
+ get Fov(): number {
149
181
  return inv<number>('0x8101D32A0A6B0F60', this.handle, raf());
150
182
  }
151
183
 
@@ -160,113 +192,76 @@ export class Cam implements IHandle {
160
192
  /**
161
193
  * @returns
162
194
  */
163
- isInterpolating(): boolean {
164
- return inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
195
+ get IsInterpolating(): boolean {
196
+ return !!inv<boolean>('0x578F8F1CAA17BD2B', this.handle, rai());
165
197
  }
166
198
 
167
199
  /**
168
- * Set camera as active/inactive.
200
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
169
201
  *
170
- * @param active
202
+ * @param p1
171
203
  */
172
- setActive(active: boolean): void {
173
- inv<void>('0x87295BCA613800C8', this.handle, active);
204
+ destroyCam(p1: boolean): void {
205
+ inv<void>('0x4E67E0B6D7FD5145', this.handle, p1);
174
206
  }
175
207
 
176
208
  /**
177
- * @param pos
178
- * @param rot
179
- * @param fieldOfView
180
- * @param p8
181
- * @param p9
182
- * @param p10
183
- * @param p11
184
- * @param p12
185
- * @param p13
209
+ * @returns
186
210
  */
187
- setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
188
- inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
211
+ get IsRendering(): boolean {
212
+ return !!inv<boolean>('0x4415F8A6C536D39F', this.handle, rai());
189
213
  }
190
214
 
191
215
  /**
192
- * Sets the rotation of the cam.
216
+ * Returns whether or not the passed camera handle is active.
193
217
  *
194
- * @param rot
195
- * @param rotationOrder
196
- */
197
- setRot(rot: Vector3, rotationOrder: number): void {
198
- inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
199
- }
200
-
201
- /**
202
218
  * @returns
203
219
  */
204
- getCoord(): Vector3 {
205
- return Vector3.fromArray(inv<number[]>('0x6B12F11C2A9F0344', this.handle, rav()));
206
- }
207
-
208
- detachCam(): void {
209
- inv<void>('0x05B41DDBEB559556', this.handle);
210
- }
211
-
212
- /**
213
- * @param timeDuration
214
- */
215
- setSplineDuration(timeDuration: number): void {
216
- inv<void>('0xFF6311652CA91015', this.handle, timeDuration);
220
+ get IsActive(): boolean {
221
+ return !!inv<boolean>('0x63EFCC7E1810B8E6', this.handle, rai());
217
222
  }
218
223
 
219
224
  /**
220
225
  * @param p1
221
226
  */
222
- setSplinePhase(p1: number): void {
223
- inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
227
+ allowMotionBlurDecay(p1: boolean): void {
228
+ inv<void>('0x42ED56B02E05D109', this.handle, p1);
224
229
  }
225
230
 
226
231
  /**
227
- * @param animName
228
- * @param animDictionary
232
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
233
+ *
234
+ * @param ped
235
+ * @param boneIndex
229
236
  * @param pos
230
- * @param rot
231
- * @param animFlags
232
- * @param rotOrder
233
- * @returns
237
+ * @param heading
234
238
  */
235
- playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean {
236
- return inv<boolean>('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
239
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
240
+ inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
237
241
  }
238
242
 
239
243
  /**
240
- * Returns whether or not the passed camera handle exists.
241
- *
242
- * @returns
244
+ * @param camFrom
245
+ * @param duration
246
+ * @param easeLocation
247
+ * @param easeRotation
243
248
  */
244
- doesExist(): boolean {
245
- return inv<boolean>('0x153AD457764FD704', this.handle, rai());
249
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
250
+ inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
246
251
  }
247
252
 
248
253
  /**
249
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
250
- *
251
- * @param pos
252
- * @param rot
253
- * @param length
254
- * @param p8
255
- * @param p9
254
+ * @param p1
256
255
  */
257
- addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void {
258
- inv<void>('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
256
+ set SplinePhase(p1: number) {
257
+ inv<void>('0xF1898A68E7C15636', this.handle, f(p1));
259
258
  }
260
259
 
261
260
  /**
262
- * Last param determines if its relative to the Entity
263
- *
264
- * @param entity
265
- * @param offset
266
- * @param isRelative
261
+ * @param strength
267
262
  */
268
- attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void {
269
- inv<void>('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
263
+ set MotionBlurStrength(strength: number) {
264
+ inv<void>('0x45FD891364181F9E', this.handle, f(strength));
270
265
  }
271
266
 
272
267
  /**
@@ -279,7 +274,7 @@ export class Cam implements IHandle {
279
274
  /**
280
275
  * @param nearClip
281
276
  */
282
- setNearClip(nearClip: number): void {
277
+ set NearClip(nearClip: number) {
283
278
  inv<void>('0xA924028272A61364', this.handle, f(nearClip));
284
279
  }
285
280
 
@@ -309,32 +304,37 @@ export class Cam implements IHandle {
309
304
  }
310
305
 
311
306
  /**
312
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
307
+ * Set camera as active/inactive.
313
308
  *
314
- * @param ped
315
- * @param boneIndex
316
- * @param pos
317
- * @param heading
309
+ * @param active
318
310
  */
319
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void {
320
- inv<void>('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
311
+ set Active(active: boolean) {
312
+ inv<void>('0x87295BCA613800C8', this.handle, active);
321
313
  }
322
314
 
323
315
  /**
324
- * @param camFrom
325
- * @param duration
326
- * @param easeLocation
327
- * @param easeRotation
316
+ * @param pos
317
+ * @param rot
318
+ * @param fieldOfView
319
+ * @param p8
320
+ * @param p9
321
+ * @param p10
322
+ * @param p11
323
+ * @param p12
324
+ * @param p13
328
325
  */
329
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void {
330
- inv<void>('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
326
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void {
327
+ inv<void>('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
331
328
  }
332
329
 
333
330
  /**
334
- * @param strength
331
+ * Sets the rotation of the cam.
332
+ *
333
+ * @param rot
334
+ * @param rotationOrder
335
335
  */
336
- setMotionBlurStrength(strength: number): void {
337
- inv<void>('0x45FD891364181F9E', this.handle, f(strength));
336
+ setRot(rot: Vector3, rotationOrder: number): void {
337
+ inv<void>('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
338
338
  }
339
339
 
340
340
  }