@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -13,8 +13,8 @@ export class Player {
13
13
  *
14
14
  * @returns
15
15
  */
16
- isRidingTrain() {
17
- return inv('0x2FB0ACADA6A238DD', this.handle, rai());
16
+ get IsRidingTrain() {
17
+ return !!inv('0x2FB0ACADA6A238DD', this.handle, rai());
18
18
  }
19
19
  /**
20
20
  * Sets whether all trails are hidden during Eagle Eye mode.
@@ -30,7 +30,7 @@ export class Player {
30
30
  * @returns
31
31
  */
32
32
  N_0x621D1B289CAF5978() {
33
- return inv('0x621D1B289CAF5978', this.handle, rai());
33
+ return !!inv('0x621D1B289CAF5978', this.handle, rai());
34
34
  }
35
35
  /**
36
36
  * Decreases the damage the player receives while on horseback
@@ -38,13 +38,13 @@ export class Player {
38
38
  *
39
39
  * @param damageDecrease
40
40
  */
41
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
41
+ set ReceivedDamageTakenOnHorsebackModifier(damageDecrease) {
42
42
  inv('0xB427911EA6DFFEF3', this.handle, f(damageDecrease));
43
43
  }
44
44
  /**
45
45
  * @param toggle
46
46
  */
47
- setCanMercyKill(toggle) {
47
+ set CanMercyKill(toggle) {
48
48
  inv('0x39363DFD04E91496', this.handle, toggle);
49
49
  }
50
50
  /**
@@ -58,7 +58,7 @@ export class Player {
58
58
  /**
59
59
  * @param speech
60
60
  */
61
- setInteractionPositiveResponse(speech) {
61
+ set InteractionPositiveResponse(speech) {
62
62
  inv('0xC6366A585659D15C', this.handle, speech);
63
63
  }
64
64
  /**
@@ -66,7 +66,7 @@ export class Player {
66
66
  *
67
67
  * @param multiplier
68
68
  */
69
- setAirDragMultiplierForPlayersVehicle(multiplier) {
69
+ set AirDragMultiplierForPlayersVehicle(multiplier) {
70
70
  inv('0x5DA6500FE849DA16', this.handle, f(multiplier));
71
71
  }
72
72
  /**
@@ -74,7 +74,7 @@ export class Player {
74
74
  *
75
75
  * @param wagon
76
76
  */
77
- setHuntingWagon(wagon) {
77
+ set HuntingWagon(wagon) {
78
78
  inv('0x6A4404BDFA62CE2C', this.handle, wagon.handle);
79
79
  }
80
80
  /**
@@ -92,7 +92,7 @@ export class Player {
92
92
  /**
93
93
  * @param target
94
94
  */
95
- setBountyTarget(target) {
95
+ set BountyTarget(target) {
96
96
  inv('0x6ADF821FBF21920E', this.handle, target.handle);
97
97
  }
98
98
  /**
@@ -106,9 +106,183 @@ export class Player {
106
106
  /**
107
107
  * @returns
108
108
  */
109
- getIsDeadeyeTaggingEnabled() {
109
+ get IsDeadeyeTaggingEnabled() {
110
110
  return inv('0x32348719DCED2969', this.handle);
111
111
  }
112
+ /**
113
+ * Sets Player's Defense against AI modifier
114
+ *
115
+ * @param modifier
116
+ */
117
+ set AiDefenseModifierAgainstAi(modifier) {
118
+ inv('0x914071FF93AF2692', this.handle, f(modifier));
119
+ }
120
+ /**
121
+ * Gets the player's team.
122
+ * Returns -1 in singleplayer.
123
+ *
124
+ * @returns
125
+ */
126
+ get Team() {
127
+ return inv('0xB464EB6A40C7975B', this.handle, rai());
128
+ }
129
+ /**
130
+ * @returns
131
+ */
132
+ get HealthRechargeMultiplier() {
133
+ return inv('0x22CD23BB0C45E0CD', this.handle, raf());
134
+ }
135
+ /**
136
+ * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
137
+ * followMode:
138
+ * HORSEFOLLOWMODE_AUTO = 0,
139
+ * HORSEFOLLOWMODE_SIDE_ONLY,
140
+ * HORSEFOLLOWMODE_BEHIND_ONLY,
141
+ * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
142
+ * HORSEFOLLOWMODE_BEHIND_CLOSE
143
+ * followPriority:
144
+ * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
145
+ * HORSEFOLLOWPRIORITY_AMBIENT,
146
+ * HORSEFOLLOWPRIORITY_NORMAL,
147
+ * HORSEFOLLOWPRIORITY_HIGH
148
+ *
149
+ * @param ped
150
+ * @param p2
151
+ * @param p3
152
+ * @param followMode
153
+ * @param followPriority
154
+ * @param p6
155
+ */
156
+ addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
157
+ inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
158
+ }
159
+ /**
160
+ * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
161
+ *
162
+ * @param promptTextKey
163
+ */
164
+ set PromptLeaveText(promptTextKey) {
165
+ inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
166
+ }
167
+ /**
168
+ * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
169
+ *
170
+ * @param ped
171
+ * @returns
172
+ */
173
+ getNumDeadeyeMarksOnPed(ped) {
174
+ return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
175
+ }
176
+ /**
177
+ * @returns
178
+ */
179
+ get Ped2() {
180
+ return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
181
+ }
182
+ /**
183
+ * @param p1
184
+ * @returns
185
+ */
186
+ getIsUiPromptActive(p1) {
187
+ return inv('0x51BEA356B1C60225', this.handle, p1);
188
+ }
189
+ /**
190
+ * Returns true if PromptType is enabled for ped (mount)
191
+ * Params: See 0x0751D461F06E41CE
192
+ *
193
+ * @param ped
194
+ * @param promptType
195
+ * @param promptMode
196
+ * @returns
197
+ */
198
+ getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
199
+ return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
200
+ }
201
+ /**
202
+ * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
203
+ *
204
+ * @param flag
205
+ */
206
+ set DeadeyeEntityAuraWithFlag(flag) {
207
+ inv('0x2B12B6FC8B8772AB', this.handle, flag);
208
+ }
209
+ /**
210
+ * @returns
211
+ */
212
+ get MountOwnedByPlayer() {
213
+ return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
214
+ }
215
+ /**
216
+ * @param weaponHash Refer to [enum: eWeaponHash]
217
+ * @param damageModifier
218
+ */
219
+ setWeaponTypeDamageModifier(weaponHash, damageModifier) {
220
+ inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
221
+ }
222
+ /**
223
+ * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
224
+ * *GET_PLAYER**
225
+ *
226
+ * @returns ped
227
+ */
228
+ N_0x7AE93C45EC14A166() {
229
+ const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
230
+ return [!!result[0], createFromHandle('Ped', result[1])];
231
+ }
232
+ /**
233
+ * @param speed
234
+ * @param duration
235
+ * @param heading
236
+ * @param p4
237
+ * @param p5
238
+ */
239
+ simulateInputGait(speed, duration, heading, p4, p5) {
240
+ inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
241
+ }
242
+ /**
243
+ * @param p1
244
+ * @returns
245
+ */
246
+ getDeadEyeMeterLevel(p1) {
247
+ return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
248
+ }
249
+ /**
250
+ * @param drawReductionTime
251
+ */
252
+ set BowDrawReductionTimeInDeadeye(drawReductionTime) {
253
+ inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
254
+ }
255
+ /**
256
+ * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
257
+ *
258
+ * @returns
259
+ */
260
+ eagleEyeCanFocusOnTrack() {
261
+ return inv('0x1DA5C5B0923E1B85', this.handle);
262
+ }
263
+ /**
264
+ * @param range
265
+ */
266
+ eagleEyeSetRange(range) {
267
+ inv('0x22C8B10802301381', this.handle, f(range));
268
+ }
269
+ /**
270
+ * *SET_SPECIAL_ABILITY**
271
+ *
272
+ * @param p1
273
+ */
274
+ N_0x4D1699543B1C023C(p1) {
275
+ inv('0x4D1699543B1C023C', this.handle, f(p1));
276
+ }
277
+ /**
278
+ * Drains Deadeye by given amount.
279
+ *
280
+ * @param amount
281
+ * @param p2
282
+ */
283
+ specialAbilityDrainByAmount(amount, p2) {
284
+ inv('0x200114E99552462B', this.handle, f(amount), p2);
285
+ }
112
286
  /**
113
287
  * @param weaponGroup
114
288
  * @param toggle
@@ -130,7 +304,7 @@ export class Player {
130
304
  /**
131
305
  * @param toggle
132
306
  */
133
- setLockonToFriendlyPlayers(toggle) {
307
+ set LockonToFriendlyPlayers(toggle) {
134
308
  inv('0x4A056257802DD3E5', this.handle, toggle);
135
309
  }
136
310
  /**
@@ -156,7 +330,7 @@ export class Player {
156
330
  /**
157
331
  * @returns
158
332
  */
159
- getWantedLevel() {
333
+ get WantedLevel() {
160
334
  return inv('0xABC532F9098BFD9D', this.handle, rai());
161
335
  }
162
336
  /**
@@ -169,7 +343,7 @@ export class Player {
169
343
  /**
170
344
  * @param multiplier
171
345
  */
172
- setSneakingNoiseMultiplier(multiplier) {
346
+ set SneakingNoiseMultiplier(multiplier) {
173
347
  inv('0x4DE44FA389DCA565', this.handle, f(multiplier));
174
348
  }
175
349
  /**
@@ -186,101 +360,257 @@ export class Player {
186
360
  *
187
361
  * @returns
188
362
  */
189
- isSpecialAbilityEnabled() {
363
+ get IsSpecialAbilityEnabled() {
190
364
  return inv('0xDE6C85975F9D4894', this.handle);
191
365
  }
192
366
  /**
193
- * @param disabled
367
+ * @param p2
368
+ * @param p3
369
+ * @returns outEntity
194
370
  */
195
- specialAbilitySetDisabled(disabled) {
196
- inv('0xAE637BB8EF017875', this.handle, disabled);
371
+ getInteractionTargetEntity(p2, p3) {
372
+ const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
373
+ return [result[0], createFromHandle('Entity', result[1])];
197
374
  }
198
375
  /**
199
- * @param ammoType
200
- * @param amount
376
+ * @param toggle
201
377
  */
202
- setMaxAmmoOverrideForAmmoType(ammoType, amount) {
203
- inv('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
378
+ set DeadeyeTaggingEnabled(toggle) {
379
+ inv('0x6B5DDFB967E5073D', this.handle, toggle);
204
380
  }
205
381
  /**
206
- * @param p1
382
+ * @returns
207
383
  */
208
- eagleEyeSetTrackingUpgrade2(p1) {
209
- inv('0x6FA957D1B55941C1', this.handle, f(p1));
210
- }
211
- setAllNeutralRandomPedsFleeThisFrame() {
212
- inv('0x16752DAA7E6D3F72', this.handle);
384
+ get Stamina() {
385
+ return inv('0x0FF421E467373FCF', this.handle, raf());
213
386
  }
214
387
  /**
215
- * @param p1
388
+ * @param modifier
216
389
  */
217
- restoreStamina(p1) {
218
- inv('0xC41F4B6E23FE6A4A', this.handle, f(p1));
390
+ set MeleeWeaponDamageModifier(modifier) {
391
+ inv('0xE4CB5A3F18170381', this.handle, f(modifier));
219
392
  }
220
393
  /**
221
394
  * @returns
222
395
  */
223
- getCachedDeadEyeAmount() {
224
- return inv('0xDF66A37936D5F3D9', this.handle, raf());
225
- }
226
- clearHasDamagedAtLeastOnePed() {
227
- inv('0x270B63A641BE32F2', this.handle);
396
+ hasBeenSpottedInStolenVehicle() {
397
+ return !!inv('0xC932F57F31EA9152', this.handle, rai());
228
398
  }
229
399
  /**
230
- * @param entity
231
- * @param p2
232
- * @returns
400
+ * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
401
+ *
402
+ * @param canPickup
233
403
  */
234
- isTargettingEntity(entity, p2) {
235
- return inv('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
404
+ set CanPickupHat(canPickup) {
405
+ inv('0xACA45DDCEF6071C4', this.handle, canPickup);
236
406
  }
237
407
  /**
238
- * If player has less Dead Eye than required, Dead Eye cant be triggered.
408
+ * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
409
+ * some colors
410
+ * 0: Default aura
411
+ * 1014693585
412
+ * 1936842089
413
+ * 1979474018
239
414
  *
240
- * @returns
415
+ * @param auraColorHash
241
416
  */
242
- getRequiredDeadEyeAmount() {
243
- return inv('0x811A748B1BE231BA', this.handle, raf());
417
+ set DeadEyeAuraByHash(auraColorHash) {
418
+ inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
244
419
  }
245
420
  /**
246
- * @param p1
421
+ * @param horse
422
+ * @returns
247
423
  */
248
- N_0x263D69767F76059C(p1) {
249
- inv('0x263D69767F76059C', this.handle, p1);
424
+ setPedAsTempHorse(horse) {
425
+ return inv('0x227B06324234FB09', this.handle, horse.handle);
250
426
  }
251
427
  /**
252
- * Make sure to request the model first and wait until it has loaded.
428
+ * Restores Deadeye by given amount.
429
+ * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
253
430
  *
254
- * @param modelHash
431
+ * @param amount
255
432
  * @param p2
433
+ * @param p3
434
+ * @param p4
256
435
  */
257
- setModel(modelHash, p2) {
258
- inv('0xED40380076A31506', this.handle, _h(modelHash), p2);
436
+ specialAbilityRestoreByAmount(amount, p2, p3, p4) {
437
+ inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
259
438
  }
260
439
  /**
261
- * @param toggle
440
+ * Only used in R* SP Script short_update
441
+ *
442
+ * @param delay
262
443
  */
263
- setLockon(toggle) {
264
- inv('0x462AA1973CBBA75E', this.handle, toggle);
444
+ set DeadeyeAbilityDepletionDelay(delay) {
445
+ inv('0x870634493CB4372C', this.handle, f(delay));
265
446
  }
266
447
  /**
267
- * Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
268
- * If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
448
+ * Swim speed multiplier.
449
+ * Multiplier goes up to 1.49f
269
450
  *
270
- * @param flag
271
- * @param allow
451
+ * @param multiplier
272
452
  */
273
- setHatAccess(flag, allow) {
274
- inv('0xA0C683284DF027C7', this.handle, flag, allow);
453
+ set SwimMultiplierForPlayer(multiplier) {
454
+ inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
275
455
  }
276
456
  /**
277
- * @param closeDamageBonus
457
+ * @returns
278
458
  */
279
- setDamageCloseDistanceBonusTotal(closeDamageBonus) {
280
- inv('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
459
+ get IsDead() {
460
+ return !!inv('0x2E9C3FCB6798F397', this.handle, rai());
281
461
  }
282
462
  /**
283
- * Params: p1 = -1 in R* Scripts
463
+ * @param ped
464
+ * @param p2
465
+ */
466
+ N_0x310CE349E0C0EC4B(ped, p2) {
467
+ inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
468
+ }
469
+ /**
470
+ * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
471
+ */
472
+ eagleEyeClearRegisteredTrails() {
473
+ inv('0xE5D3EB37ABC1EB03', this.handle);
474
+ }
475
+ /**
476
+ * @param enable
477
+ */
478
+ enableCustomDeadeyeAbility(enable) {
479
+ inv('0x95EE1DEE1DCD9070', this.handle, enable);
480
+ }
481
+ /**
482
+ * Returns the player's invincibility status.
483
+ *
484
+ * @returns
485
+ */
486
+ get Invincible() {
487
+ return !!inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
488
+ }
489
+ resetArrestState() {
490
+ inv('0x12917931C31F1750', this.handle);
491
+ }
492
+ /**
493
+ * Toggle handles wether Deadeye and Eagleeye are infinite or not.
494
+ *
495
+ * @param toggle
496
+ */
497
+ modifyInfiniteTrailVision(toggle) {
498
+ inv('0x28A13BF6B05C3D83', this.handle, toggle);
499
+ }
500
+ /**
501
+ * Simply sets you as invincible (Health will not deplete).
502
+ *
503
+ * @param toggle
504
+ */
505
+ set Invincible(toggle) {
506
+ inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
507
+ }
508
+ /**
509
+ * Returns whether the player can control himself.
510
+ *
511
+ * @returns
512
+ */
513
+ get IsControlOn() {
514
+ return !!inv('0x7964097FCE4C244B', this.handle, rai());
515
+ }
516
+ /**
517
+ * @param vehicle
518
+ */
519
+ set MayOnlyEnterThisVehicle(vehicle) {
520
+ inv('0xDA35A134038557EC', this.handle, vehicle.handle);
521
+ }
522
+ /**
523
+ * @param disabled
524
+ */
525
+ specialAbilitySetDisabled(disabled) {
526
+ inv('0xAE637BB8EF017875', this.handle, disabled);
527
+ }
528
+ /**
529
+ * @param ammoType
530
+ * @param amount
531
+ */
532
+ setMaxAmmoOverrideForAmmoType(ammoType, amount) {
533
+ inv('0xE133C1EC5300F740', this.handle, _h(ammoType), amount);
534
+ }
535
+ /**
536
+ * @param p1
537
+ */
538
+ eagleEyeSetTrackingUpgrade2(p1) {
539
+ inv('0x6FA957D1B55941C1', this.handle, f(p1));
540
+ }
541
+ setAllNeutralRandomPedsFleeThisFrame() {
542
+ inv('0x16752DAA7E6D3F72', this.handle);
543
+ }
544
+ /**
545
+ * @param p1
546
+ */
547
+ restoreStamina(p1) {
548
+ inv('0xC41F4B6E23FE6A4A', this.handle, f(p1));
549
+ }
550
+ /**
551
+ * @returns
552
+ */
553
+ get CachedDeadEyeAmount() {
554
+ return inv('0xDF66A37936D5F3D9', this.handle, raf());
555
+ }
556
+ clearHasDamagedAtLeastOnePed() {
557
+ inv('0x270B63A641BE32F2', this.handle);
558
+ }
559
+ /**
560
+ * @param entity
561
+ * @param p2
562
+ * @returns
563
+ */
564
+ isTargettingEntity(entity, p2) {
565
+ return !!inv('0x27F89FDC16688A7A', this.handle, entity.handle, p2, rai());
566
+ }
567
+ /**
568
+ * If player has less Dead Eye than required, Dead Eye cant be triggered.
569
+ *
570
+ * @returns
571
+ */
572
+ get RequiredDeadEyeAmount() {
573
+ return inv('0x811A748B1BE231BA', this.handle, raf());
574
+ }
575
+ /**
576
+ * @param p1
577
+ */
578
+ N_0x263D69767F76059C(p1) {
579
+ inv('0x263D69767F76059C', this.handle, p1);
580
+ }
581
+ /**
582
+ * Make sure to request the model first and wait until it has loaded.
583
+ *
584
+ * @param modelHash
585
+ * @param p2
586
+ */
587
+ setModel(modelHash, p2) {
588
+ inv('0xED40380076A31506', this.handle, _h(modelHash), p2);
589
+ }
590
+ /**
591
+ * @param toggle
592
+ */
593
+ set Lockon(toggle) {
594
+ inv('0x462AA1973CBBA75E', this.handle, toggle);
595
+ }
596
+ /**
597
+ * Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
598
+ * If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
599
+ *
600
+ * @param flag
601
+ * @param allow
602
+ */
603
+ setHatAccess(flag, allow) {
604
+ inv('0xA0C683284DF027C7', this.handle, flag, allow);
605
+ }
606
+ /**
607
+ * @param closeDamageBonus
608
+ */
609
+ set DamageCloseDistanceBonusTotal(closeDamageBonus) {
610
+ inv('0x5006C36652D6EC56', this.handle, f(closeDamageBonus));
611
+ }
612
+ /**
613
+ * Params: p1 = -1 in R* Scripts
284
614
  *
285
615
  * @param p1
286
616
  * @param p2
@@ -291,7 +621,7 @@ export class Player {
291
621
  /**
292
622
  * @param multiplier
293
623
  */
294
- setStaminaSprintDepletionMultiplier(multiplier) {
624
+ set StaminaSprintDepletionMultiplier(multiplier) {
295
625
  inv('0xBBADFB5E5E5766FB', this.handle, f(multiplier));
296
626
  }
297
627
  /**
@@ -305,26 +635,26 @@ export class Player {
305
635
  *
306
636
  * @returns entity
307
637
  */
308
- getInteractionAimEntity() {
638
+ get InteractionAimEntity() {
309
639
  const result = inv('0xBEA3A6E5F5F79A6F', this.handle, pvi(), rai());
310
640
  return [!!result[0], createFromHandle('Entity', result[1])];
311
641
  }
312
642
  /**
313
643
  * @param modifier
314
644
  */
315
- setWeaponDefenseModifier(modifier) {
645
+ set WeaponDefenseModifier(modifier) {
316
646
  inv('0xD15CC2D493160BE3', this.handle, f(modifier));
317
647
  }
318
648
  /**
319
649
  * @returns
320
650
  */
321
651
  hasDamagedAtLeastOneNonAnimalPed() {
322
- return inv('0x16C8D205DD5A2E90', this.handle, rai());
652
+ return !!inv('0x16C8D205DD5A2E90', this.handle, rai());
323
653
  }
324
654
  /**
325
655
  * @returns
326
656
  */
327
- getDeadeyeAbilityLevel() {
657
+ get DeadeyeAbilityLevel() {
328
658
  return inv('0xCCE7C695C164C35F', this.handle, rai());
329
659
  }
330
660
  /**
@@ -332,8 +662,8 @@ export class Player {
332
662
  *
333
663
  * @returns
334
664
  */
335
- isOnMountLockonEntity() {
336
- return inv('0x2009F8AB7A5E9D6D', this.handle, rai());
665
+ get IsOnMountLockonEntity() {
666
+ return !!inv('0x2009F8AB7A5E9D6D', this.handle, rai());
337
667
  }
338
668
  suppressWitnessesCallingPoliceThisFrame() {
339
669
  inv('0x96722257E5381E00', this.handle);
@@ -377,13 +707,13 @@ export class Player {
377
707
  /**
378
708
  * @param accuracy
379
709
  */
380
- setTotalAccuracyModifier(accuracy) {
710
+ set TotalAccuracyModifier(accuracy) {
381
711
  inv('0x967FF5BC0CFE6D26', this.handle, f(accuracy));
382
712
  }
383
713
  /**
384
714
  * @returns
385
715
  */
386
- getVehicleOwnedByPlayer() {
716
+ get VehicleOwnedByPlayer() {
387
717
  return createFromHandle('Vehicle', inv('0xB9050A97594C8832', this.handle, rai()));
388
718
  }
389
719
  /**
@@ -398,7 +728,7 @@ export class Player {
398
728
  * @returns
399
729
  */
400
730
  N_0x927861B2C08DBEA5() {
401
- return inv('0x927861B2C08DBEA5', this.handle, rai());
731
+ return !!inv('0x927861B2C08DBEA5', this.handle, rai());
402
732
  }
403
733
  /**
404
734
  * it is used to check for that period of time if player damaged any peds only returns the last 3 hits with the entity ids so if you hit the same entity 3 times it will return the same entity id 3 times, if you hit 4 different entities within that time it will return the last 3 entity ids
@@ -416,7 +746,7 @@ export class Player {
416
746
  /**
417
747
  * @param multiplier
418
748
  */
419
- setStaminaRechargeMultiplier(multiplier) {
749
+ set StaminaRechargeMultiplier(multiplier) {
420
750
  inv('0xFECA17CF3343694B', this.handle, f(multiplier));
421
751
  }
422
752
  /**
@@ -431,7 +761,7 @@ export class Player {
431
761
  * @returns
432
762
  */
433
763
  updateTeleport() {
434
- return inv('0xC39DCE4672CBFBC1', this.handle, rai());
764
+ return !!inv('0xC39DCE4672CBFBC1', this.handle, rai());
435
765
  }
436
766
  resetInputGait() {
437
767
  inv('0x61A2EECAB274829B', this.handle);
@@ -448,7 +778,7 @@ export class Player {
448
778
  /**
449
779
  * @param modifier
450
780
  */
451
- setWeaponDegradationModifier(modifier) {
781
+ set WeaponDegradationModifier(modifier) {
452
782
  inv('0x11A7FF918EF6BC66', this.handle, f(modifier));
453
783
  }
454
784
  /**
@@ -456,7 +786,7 @@ export class Player {
456
786
  *
457
787
  * @param timer
458
788
  */
459
- setSpecialAbilityDisableTimer(timer) {
789
+ set SpecialAbilityDisableTimer(timer) {
460
790
  inv('0xC0B1C05B313693D1', this.handle, f(timer));
461
791
  }
462
792
  /**
@@ -480,13 +810,13 @@ export class Player {
480
810
  *
481
811
  * @returns
482
812
  */
483
- isClimbing() {
484
- return inv('0xB8A70C22FD48197A', this.handle, rai());
813
+ get IsClimbing() {
814
+ return !!inv('0xB8A70C22FD48197A', this.handle, rai());
485
815
  }
486
816
  /**
487
817
  * @returns Refer to [enum: ePedMood]
488
818
  */
489
- getMood() {
819
+ get Mood() {
490
820
  return inv('0x054473164C012699', this.handle, rai());
491
821
  }
492
822
  clearBountyTarget() {
@@ -497,7 +827,7 @@ export class Player {
497
827
  *
498
828
  * @param p1
499
829
  */
500
- setLockonFocusFireVfx(p1) {
830
+ set LockonFocusFireVfx(p1) {
501
831
  inv('0x5F8E0303C229C84B', this.handle, p1);
502
832
  }
503
833
  /**
@@ -555,21 +885,21 @@ export class Player {
555
885
  /**
556
886
  * @param vehicle
557
887
  */
558
- setOwnsVehicle(vehicle) {
888
+ set OwnsVehicle(vehicle) {
559
889
  inv('0xD0E02AA618020D17', this.handle, vehicle.handle);
560
890
  }
561
891
  /**
562
892
  * @returns
563
893
  */
564
894
  hasDamagedAtLeastOnePed() {
565
- return inv('0xDA4A4B9B96E20092', this.handle, rai());
895
+ return !!inv('0xDA4A4B9B96E20092', this.handle, rai());
566
896
  }
567
897
  /**
568
898
  * Seems to enable active horse equipment prompt when being near it and enables the control that opens the inventory as well
569
899
  *
570
900
  * @param mount
571
901
  */
572
- setOwnsMount(mount) {
902
+ set OwnsMount(mount) {
573
903
  inv('0xE6D4E435B56D5BD0', this.handle, mount.handle);
574
904
  }
575
905
  /**
@@ -583,7 +913,7 @@ export class Player {
583
913
  *
584
914
  * @returns
585
915
  */
586
- getPedScriptIndex() {
916
+ get PedScriptIndex() {
587
917
  return createFromHandle('Ped', inv('0x5C880F9056D784C8', this.handle, rai()));
588
918
  }
589
919
  /**
@@ -597,7 +927,7 @@ export class Player {
597
927
  /**
598
928
  * @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
599
929
  */
600
- getName() {
930
+ get Name() {
601
931
  return inv('0x7124FD9AC0E01BA0', this.handle, ras());
602
932
  }
603
933
  /**
@@ -605,7 +935,7 @@ export class Player {
605
935
  *
606
936
  * @param horse
607
937
  */
608
- setPedActiveHorse(horse) {
938
+ set PedActiveHorse(horse) {
609
939
  inv('0x8FBF9EDB378CCB8C', this.handle, horse.handle);
610
940
  }
611
941
  /**
@@ -615,7 +945,7 @@ export class Player {
615
945
  *
616
946
  * @param active
617
947
  */
618
- setMountStateActive(active) {
948
+ set MountStateActive(active) {
619
949
  inv('0xDF93973251FB2CA5', this.handle, active);
620
950
  }
621
951
  /**
@@ -646,7 +976,7 @@ export class Player {
646
976
  *
647
977
  * @param label
648
978
  */
649
- setSitPromptText(label) {
979
+ set SitPromptText(label) {
650
980
  inv('0x988C9045531B9FCE', this.handle, label);
651
981
  }
652
982
  updateWantedPositionThisFrame() {
@@ -671,7 +1001,7 @@ export class Player {
671
1001
  *
672
1002
  * @param label
673
1003
  */
674
- setMeleePromptText(label) {
1004
+ set MeleePromptText(label) {
675
1005
  inv('0x0FAF95D71ED67ADE', this.handle, label);
676
1006
  }
677
1007
  /**
@@ -708,7 +1038,7 @@ export class Player {
708
1038
  /**
709
1039
  * @param modifier
710
1040
  */
711
- setExplosiveWeaponDamageModifier(modifier) {
1041
+ set ExplosiveWeaponDamageModifier(modifier) {
712
1042
  inv('0x2D3ACE3DE0A2B622', this.handle, f(modifier));
713
1043
  }
714
1044
  /**
@@ -716,7 +1046,7 @@ export class Player {
716
1046
  *
717
1047
  * @returns
718
1048
  */
719
- isMountOnRoad() {
1049
+ get IsMountOnRoad() {
720
1050
  return inv('0xE631EAF35828FA67', this.handle);
721
1051
  }
722
1052
  /**
@@ -731,7 +1061,7 @@ export class Player {
731
1061
  *
732
1062
  * @param level
733
1063
  */
734
- setDeadeyeAbilityLevel(level) {
1064
+ set DeadeyeAbilityLevel(level) {
735
1065
  inv('0xF0FE8E790BFEB5BB', this.handle, level);
736
1066
  }
737
1067
  /**
@@ -739,19 +1069,19 @@ export class Player {
739
1069
  *
740
1070
  * @param enable
741
1071
  */
742
- setPickupPromptVisible(enable) {
1072
+ set PickupPromptVisible(enable) {
743
1073
  inv('0xD1A70C1E8D1031FE', this.handle, enable);
744
1074
  }
745
1075
  /**
746
1076
  * @param mount
747
1077
  */
748
- setPedAsSaddleHorseForPlayer(mount) {
1078
+ set PedAsSaddleHorseForPlayer(mount) {
749
1079
  inv('0xD2CB0FB0FDCB473D', this.handle, mount.handle);
750
1080
  }
751
1081
  /**
752
1082
  * @returns
753
1083
  */
754
- getActiveHorseForPlayer() {
1084
+ get ActiveHorseForPlayer() {
755
1085
  return createFromHandle('Ped', inv('0x46FA0AE18F4C7FA9', this.handle, rai()));
756
1086
  }
757
1087
  /**
@@ -790,7 +1120,7 @@ export class Player {
790
1120
  * @returns
791
1121
  */
792
1122
  canStartMission() {
793
- return inv('0x2DF170B1185AF777', this.handle, rai());
1123
+ return !!inv('0x2DF170B1185AF777', this.handle, rai());
794
1124
  }
795
1125
  /**
796
1126
  * Adds an interactive focus mode preset between a player and a specific set of coordinates with a target entity.
@@ -809,7 +1139,7 @@ export class Player {
809
1139
  /**
810
1140
  * @returns
811
1141
  */
812
- getStaminaRechargeMultiplier() {
1142
+ get StaminaRechargeMultiplier() {
813
1143
  return inv('0x617D3494AD58200F', this.handle, raf());
814
1144
  }
815
1145
  /**
@@ -817,14 +1147,14 @@ export class Player {
817
1147
  *
818
1148
  * @returns
819
1149
  */
820
- getDeadeyeAbilityDepletionDelay() {
1150
+ get DeadeyeAbilityDepletionDelay() {
821
1151
  return inv('0xE92261BD28C0878F', this.handle);
822
1152
  }
823
1153
  /**
824
1154
  * @returns
825
1155
  */
826
- isReadyForCutscene() {
827
- return inv('0xAA67BCB0097F2FA3', this.handle, rai());
1156
+ get IsReadyForCutscene() {
1157
+ return !!inv('0xAA67BCB0097F2FA3', this.handle, rai());
828
1158
  }
829
1159
  /**
830
1160
  * @param p1
@@ -863,7 +1193,7 @@ export class Player {
863
1193
  /**
864
1194
  * @returns
865
1195
  */
866
- getPed() {
1196
+ get Ped() {
867
1197
  return createFromHandle('Ped', inv('0x275F255ED201B937', this.handle, rai()));
868
1198
  }
869
1199
  /**
@@ -871,7 +1201,7 @@ export class Player {
871
1201
  *
872
1202
  * @param toggle
873
1203
  */
874
- setAllRandomPedsFlee(toggle) {
1204
+ set AllRandomPedsFlee(toggle) {
875
1205
  inv('0xE705309B8C6445A4', this.handle, toggle);
876
1206
  }
877
1207
  /**
@@ -884,14 +1214,14 @@ export class Player {
884
1214
  /**
885
1215
  * @returns entity
886
1216
  */
887
- getEntityIsFreeAimingAt() {
1217
+ get EntityIsFreeAimingAt() {
888
1218
  const result = inv('0xA6817C110B830EAD', this.handle, pvi(), rai());
889
1219
  return [!!result[0], createFromHandle('Entity', result[1])];
890
1220
  }
891
1221
  /**
892
1222
  * @returns
893
1223
  */
894
- getTempHorse() {
1224
+ get TempHorse() {
895
1225
  return createFromHandle('Ped', inv('0xD3F7445CEA2E5035', this.handle, rai()));
896
1226
  }
897
1227
  /**
@@ -902,25 +1232,25 @@ export class Player {
902
1232
  * @returns
903
1233
  */
904
1234
  hasDamagedAnyPedRecently(duration) {
905
- return inv('0x72AD59F7B7FB6E24', this.handle, duration, rai());
1235
+ return !!inv('0x72AD59F7B7FB6E24', this.handle, duration, rai());
906
1236
  }
907
1237
  /**
908
1238
  * @returns entity
909
1239
  */
910
- getTargetEntity() {
1240
+ get TargetEntity() {
911
1241
  const result = inv('0xAE663DDD99C8A670', this.handle, pvi(), rai());
912
1242
  return [!!result[0], createFromHandle('Entity', result[1])];
913
1243
  }
914
1244
  /**
915
1245
  * @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
916
1246
  */
917
- isPlaying() {
918
- return inv('0xBFFB35986CAAE58C', this.handle, rai());
1247
+ get IsPlaying() {
1248
+ return !!inv('0xBFFB35986CAAE58C', this.handle, rai());
919
1249
  }
920
1250
  /**
921
1251
  * @returns
922
1252
  */
923
- getSaddleHorseForPlayer() {
1253
+ get SaddleHorseForPlayer() {
924
1254
  return createFromHandle('Ped', inv('0xB48050D326E9A2F3', this.handle, rai()));
925
1255
  }
926
1256
  /**
@@ -928,19 +1258,19 @@ export class Player {
928
1258
  *
929
1259
  * @param range
930
1260
  */
931
- setLockonRangeOverride(range) {
1261
+ set LockonRangeOverride(range) {
932
1262
  inv('0x3A3CD06597388322', this.handle, f(range));
933
1263
  }
934
1264
  /**
935
1265
  * @returns
936
1266
  */
937
- getHuntingWagon() {
1267
+ get HuntingWagon() {
938
1268
  return createFromHandle('Vehicle', inv('0x5CA6BBD4A7D8145E', this.handle, rai()));
939
1269
  }
940
1270
  /**
941
1271
  * @param modifier
942
1272
  */
943
- setTrampleDamageModifier(modifier) {
1273
+ set TrampleDamageModifier(modifier) {
944
1274
  inv('0xAF341032E97FB061', this.handle, f(modifier));
945
1275
  }
946
1276
  /**
@@ -948,7 +1278,7 @@ export class Player {
948
1278
  *
949
1279
  * @returns
950
1280
  */
951
- isFreeFocusing() {
1281
+ get IsFreeFocusing() {
952
1282
  return inv('0x1A51BFE60708E482', this.handle);
953
1283
  }
954
1284
  /**
@@ -966,13 +1296,13 @@ export class Player {
966
1296
  *
967
1297
  * @returns
968
1298
  */
969
- isSecondarySpecialAbilityEnabled() {
970
- return inv('0xE022CC1B545F1D9F', this.handle, rai());
1299
+ get IsSecondarySpecialAbilityEnabled() {
1300
+ return !!inv('0xE022CC1B545F1D9F', this.handle, rai());
971
1301
  }
972
1302
  /**
973
1303
  * @param multiplier
974
1304
  */
975
- setNoiseMultiplier(multiplier) {
1305
+ set NoiseMultiplier(multiplier) {
976
1306
  inv('0xB5EC6BDAEBCA454C', this.handle, f(multiplier));
977
1307
  }
978
1308
  /**
@@ -980,19 +1310,19 @@ export class Player {
980
1310
  *
981
1311
  * @returns
982
1312
  */
983
- isFreeAiming() {
984
- return inv('0x936F967D4BE1CE9D', this.handle, rai());
1313
+ get IsFreeAiming() {
1314
+ return !!inv('0x936F967D4BE1CE9D', this.handle, rai());
985
1315
  }
986
1316
  /**
987
1317
  * @param showingInfoCard
988
1318
  */
989
- setShowInfoCard(showingInfoCard) {
1319
+ set ShowInfoCard(showingInfoCard) {
990
1320
  inv('0xDC68829BB3F37023', this.handle, showingInfoCard);
991
1321
  }
992
1322
  /**
993
1323
  * @param regenRate
994
1324
  */
995
- setHealthRechargeMultiplier(regenRate) {
1325
+ set HealthRechargeMultiplier(regenRate) {
996
1326
  inv('0x8899C244EBCF70DE', this.handle, f(regenRate));
997
1327
  }
998
1328
  /**
@@ -1000,7 +1330,7 @@ export class Player {
1000
1330
  *
1001
1331
  * @param damageInfo
1002
1332
  */
1003
- setDamageInfoOverride(damageInfo) {
1333
+ set DamageInfoOverride(damageInfo) {
1004
1334
  inv('0x78B3D19AF6391A55', this.handle, damageInfo);
1005
1335
  }
1006
1336
  /**
@@ -1008,7 +1338,7 @@ export class Player {
1008
1338
  *
1009
1339
  * @param toggle
1010
1340
  */
1011
- setCanBeHassledByGangs(toggle) {
1341
+ set CanBeHassledByGangs(toggle) {
1012
1342
  inv('0xC7FE774412046825', this.handle, toggle);
1013
1343
  }
1014
1344
  /**
@@ -1024,7 +1354,7 @@ export class Player {
1024
1354
  *
1025
1355
  * @param staminaDrain
1026
1356
  */
1027
- setBowStaminaDrainSpeed(staminaDrain) {
1357
+ set BowStaminaDrainSpeed(staminaDrain) {
1028
1358
  inv('0xFE7C9CF376D23342', this.handle, f(staminaDrain));
1029
1359
  }
1030
1360
  setAllRandomPedsFleeThisFrame() {
@@ -1043,7 +1373,7 @@ export class Player {
1043
1373
  *
1044
1374
  * @param damage
1045
1375
  */
1046
- setLassoDamagePerSecond(damage) {
1376
+ set LassoDamagePerSecond(damage) {
1047
1377
  inv('0x43F50A7CD2482156', this.handle, f(damage));
1048
1378
  }
1049
1379
  /**
@@ -1053,7 +1383,7 @@ export class Player {
1053
1383
  * @returns
1054
1384
  */
1055
1385
  isBeingArrested(atArresting) {
1056
- return inv('0xC8183AE963C58374', this.handle, atArresting, rai());
1386
+ return !!inv('0xC8183AE963C58374', this.handle, atArresting, rai());
1057
1387
  }
1058
1388
  /**
1059
1389
  * Gets a value indicating whether the specified player is currently aiming freely at the specified entity.
@@ -1062,12 +1392,12 @@ export class Player {
1062
1392
  * @returns
1063
1393
  */
1064
1394
  isFreeAimingAtEntity(entity) {
1065
- return inv('0x8C67C11C68713D25', this.handle, entity.handle, rai());
1395
+ return !!inv('0x8C67C11C68713D25', this.handle, entity.handle, rai());
1066
1396
  }
1067
1397
  /**
1068
1398
  * @param farDamageBonus
1069
1399
  */
1070
- setDamageFarDistanceBonusTotal(farDamageBonus) {
1400
+ set DamageFarDistanceBonusTotal(farDamageBonus) {
1071
1401
  inv('0x1F0E3A4434565F8F', this.handle, f(farDamageBonus));
1072
1402
  }
1073
1403
  setMayNotEnterAnyVehicle() {
@@ -1076,7 +1406,7 @@ export class Player {
1076
1406
  /**
1077
1407
  * @returns
1078
1408
  */
1079
- getHealth() {
1409
+ get Health() {
1080
1410
  return inv('0x0317C947D062854E', this.handle, raf());
1081
1411
  }
1082
1412
  resetWantedLevelDifficulty() {
@@ -1091,7 +1421,7 @@ export class Player {
1091
1421
  /**
1092
1422
  * @returns
1093
1423
  */
1094
- getNumMarkedDeadeyeTargets() {
1424
+ get NumMarkedDeadeyeTargets() {
1095
1425
  return inv('0xCCD9B77F70D31C9D', this.handle, rai());
1096
1426
  }
1097
1427
  /**
@@ -1113,7 +1443,7 @@ export class Player {
1113
1443
  /**
1114
1444
  * @param speech
1115
1445
  */
1116
- setInteractionNegativeResponse(speech) {
1446
+ set InteractionNegativeResponse(speech) {
1117
1447
  inv('0x98CD760DE43B612E', this.handle, speech);
1118
1448
  }
1119
1449
  /**
@@ -1131,13 +1461,13 @@ export class Player {
1131
1461
  /**
1132
1462
  * @param toggle
1133
1463
  */
1134
- setSimulateAiming(toggle) {
1464
+ set SimulateAiming(toggle) {
1135
1465
  inv('0xE0447DEF81CCDFD2', this.handle, toggle);
1136
1466
  }
1137
1467
  /**
1138
1468
  * @returns
1139
1469
  */
1140
- getAiDefenseModifierAgainstAi() {
1470
+ get AiDefenseModifierAgainstAi() {
1141
1471
  return inv('0x2E78D822208E740A', this.handle, raf());
1142
1472
  }
1143
1473
  /**
@@ -1145,7 +1475,7 @@ export class Player {
1145
1475
  *
1146
1476
  * @param modifier
1147
1477
  */
1148
- setHealthRechargeTimeModifier(modifier) {
1478
+ set HealthRechargeTimeModifier(modifier) {
1149
1479
  inv('0x535ED4605F89AB6E', this.handle, f(modifier));
1150
1480
  }
1151
1481
  /**
@@ -1159,7 +1489,7 @@ export class Player {
1159
1489
  /**
1160
1490
  * @param accuracy
1161
1491
  */
1162
- setRemoteAccuracyFloorModifier(accuracy) {
1492
+ set RemoteAccuracyFloorModifier(accuracy) {
1163
1493
  inv('0xDEE80FEDFDD43C9B', this.handle, f(accuracy));
1164
1494
  }
1165
1495
  /**
@@ -1172,13 +1502,13 @@ export class Player {
1172
1502
  /**
1173
1503
  * @returns
1174
1504
  */
1175
- getStaminaDepletionMultiplier() {
1505
+ get StaminaDepletionMultiplier() {
1176
1506
  return inv('0x68A0389E0718AC8F', this.handle, raf());
1177
1507
  }
1178
1508
  /**
1179
1509
  * @returns
1180
1510
  */
1181
- getCurrentStealthNoise() {
1511
+ get CurrentStealthNoise() {
1182
1512
  return inv('0xD7ECC25E176ECBA5', this.handle, raf());
1183
1513
  }
1184
1514
  /**
@@ -1193,7 +1523,7 @@ export class Player {
1193
1523
  *
1194
1524
  * @param mood Refer to [enum: ePedMood]
1195
1525
  */
1196
- setMood(mood) {
1526
+ set Mood(mood) {
1197
1527
  inv('0x39BED552DB46FFA9', this.handle, mood);
1198
1528
  }
1199
1529
  /**
@@ -1220,7 +1550,7 @@ export class Player {
1220
1550
  *
1221
1551
  * @param disable
1222
1552
  */
1223
- setDisableWantedLevel(disable) {
1553
+ set DisableWantedLevel(disable) {
1224
1554
  inv('0x8674D138391FFB1B', this.handle, disable);
1225
1555
  }
1226
1556
  /**
@@ -1234,19 +1564,19 @@ export class Player {
1234
1564
  /**
1235
1565
  * @param p1
1236
1566
  */
1237
- setManageBuffSuperJump(p1) {
1567
+ set ManageBuffSuperJump(p1) {
1238
1568
  inv('0x292F0B6EDC82E3A4', this.handle, f(p1));
1239
1569
  }
1240
1570
  /**
1241
1571
  * @param multiplier
1242
1572
  */
1243
- setSpecialAbilityMultiplier(multiplier) {
1573
+ set SpecialAbilityMultiplier(multiplier) {
1244
1574
  inv('0x5A498FCA232F71E1', this.handle, f(multiplier));
1245
1575
  }
1246
1576
  /**
1247
1577
  * @param accuracy
1248
1578
  */
1249
- setLocalAccuracyFloorModifier(accuracy) {
1579
+ set LocalAccuracyFloorModifier(accuracy) {
1250
1580
  inv('0x4EA69188FBCE6A7D', this.handle, f(accuracy));
1251
1581
  }
1252
1582
  /**
@@ -1254,7 +1584,7 @@ export class Player {
1254
1584
  * @returns
1255
1585
  */
1256
1586
  isWantedLevelGreater(wantedLevel) {
1257
- return inv('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
1587
+ return !!inv('0xE1C0AD4C24324C36', this.handle, wantedLevel, rai());
1258
1588
  }
1259
1589
  /**
1260
1590
  * SPECIAL_ABILITY_NONE = -1,
@@ -1268,13 +1598,13 @@ export class Player {
1268
1598
  *
1269
1599
  * @param type
1270
1600
  */
1271
- setSpecialAbilityType(type) {
1601
+ set SpecialAbilityType(type) {
1272
1602
  inv('0x00BA333DA05ADC23', this.handle, type);
1273
1603
  }
1274
1604
  /**
1275
1605
  * @param toggle
1276
1606
  */
1277
- setEveryoneIgnorePlayer(toggle) {
1607
+ set EveryoneIgnorePlayer(toggle) {
1278
1608
  inv('0x34630A768925B852', this.handle, toggle);
1279
1609
  }
1280
1610
  /**
@@ -1282,7 +1612,7 @@ export class Player {
1282
1612
  *
1283
1613
  * @param toggle
1284
1614
  */
1285
- setCanUseCover(toggle) {
1615
+ set CanUseCover(toggle) {
1286
1616
  inv('0x5EDA520F7A3BAF4E', this.handle, toggle);
1287
1617
  }
1288
1618
  /**
@@ -1315,7 +1645,7 @@ export class Player {
1315
1645
  /**
1316
1646
  * @param filter
1317
1647
  */
1318
- setDeadeyeTaggingConfig(filter) {
1648
+ set DeadeyeTaggingConfig(filter) {
1319
1649
  inv('0x83FCD6921FC8FD05', this.handle, filter);
1320
1650
  }
1321
1651
  /**
@@ -1338,7 +1668,7 @@ export class Player {
1338
1668
  /**
1339
1669
  * @returns
1340
1670
  */
1341
- isSpecialAbilityActive() {
1671
+ get IsSpecialAbilityActive() {
1342
1672
  return inv('0xB16223CB7DA965F0', this.handle);
1343
1673
  }
1344
1674
  reportPoliceSpottedPlayer() {
@@ -1350,12 +1680,12 @@ export class Player {
1350
1680
  * @returns
1351
1681
  */
1352
1682
  getReceivedBattleEventRecently(p1, p2) {
1353
- return inv('0xFB6EB8785F808551', this.handle, p1, p2, rai());
1683
+ return !!inv('0xFB6EB8785F808551', this.handle, p1, p2, rai());
1354
1684
  }
1355
1685
  /**
1356
1686
  * @returns
1357
1687
  */
1358
- getSpecialAbilityMultiplier() {
1688
+ get SpecialAbilityMultiplier() {
1359
1689
  return inv('0xAB3773E7AA1E9DCC', this.handle, raf());
1360
1690
  }
1361
1691
  /**
@@ -1385,18 +1715,18 @@ export class Player {
1385
1715
  * @returns
1386
1716
  */
1387
1717
  N_0xE7F8707269544B29(ped) {
1388
- return inv('0xE7F8707269544B29', this.handle, ped.handle, rai());
1718
+ return !!inv('0xE7F8707269544B29', this.handle, ped.handle, rai());
1389
1719
  }
1390
1720
  /**
1391
1721
  * @returns
1392
1722
  */
1393
- isScriptControlOn() {
1394
- return inv('0xB78350754157C00F', this.handle, rai());
1723
+ get IsScriptControlOn() {
1724
+ return !!inv('0xB78350754157C00F', this.handle, rai());
1395
1725
  }
1396
1726
  /**
1397
1727
  * @returns
1398
1728
  */
1399
- isSecondarySpecialAbilityActive() {
1729
+ get IsSecondarySpecialAbilityActive() {
1400
1730
  return inv('0x45AB66D02B601FA7', this.handle);
1401
1731
  }
1402
1732
  N_0xC900A465364A85D6() {
@@ -1407,7 +1737,7 @@ export class Player {
1407
1737
  *
1408
1738
  * @returns
1409
1739
  */
1410
- getGroup() {
1740
+ get Group() {
1411
1741
  return inv('0x9BAB31815159ABCF', this.handle, rai());
1412
1742
  }
1413
1743
  /**
@@ -1424,7 +1754,7 @@ export class Player {
1424
1754
  *
1425
1755
  * @param modifier
1426
1756
  */
1427
- setWeaponDamageModifier(modifier) {
1757
+ set WeaponDamageModifier(modifier) {
1428
1758
  inv('0x94D529F7B73D7A85', this.handle, f(modifier));
1429
1759
  }
1430
1760
  /**
@@ -1432,14 +1762,14 @@ export class Player {
1432
1762
  *
1433
1763
  * @param durationCost
1434
1764
  */
1435
- setSpecialAbilityDurationCost(durationCost) {
1765
+ set SpecialAbilityDurationCost(durationCost) {
1436
1766
  inv('0xB783F75940B23014', this.handle, f(durationCost));
1437
1767
  }
1438
1768
  /**
1439
1769
  * @returns
1440
1770
  */
1441
- isTargettingAnything() {
1442
- return inv('0x4605C66E0F935F83', this.handle, rai());
1771
+ get IsTargettingAnything() {
1772
+ return !!inv('0x4605C66E0F935F83', this.handle, rai());
1443
1773
  }
1444
1774
  /**
1445
1775
  * @param modifier
@@ -1450,13 +1780,13 @@ export class Player {
1450
1780
  /**
1451
1781
  * @returns
1452
1782
  */
1453
- getDeadEye() {
1783
+ get DeadEye() {
1454
1784
  return inv('0xA81D24AE0AF99A5E', this.handle, raf());
1455
1785
  }
1456
1786
  /**
1457
1787
  * @returns
1458
1788
  */
1459
- isInScope() {
1789
+ get IsInScope() {
1460
1790
  return inv('0x04D7F33640662FA2', this.handle);
1461
1791
  }
1462
1792
  /**
@@ -1475,334 +1805,10 @@ export class Player {
1475
1805
  inv('0x09C28F828EE674FA', this.handle, f(speedBoost), duration);
1476
1806
  }
1477
1807
  /**
1478
- * @param p2
1479
- * @param p3
1480
- * @returns outEntity
1481
- */
1482
- getInteractionTargetEntity(p2, p3) {
1483
- const result = inv('0x3EE1F7A8C32F24E1', this.handle, pvi(), p2, p3);
1484
- return [result[0], createFromHandle('Entity', result[1])];
1485
- }
1486
- /**
1487
- * @param toggle
1488
- */
1489
- setDeadeyeTaggingEnabled(toggle) {
1490
- inv('0x6B5DDFB967E5073D', this.handle, toggle);
1491
- }
1492
- /**
1493
- * @returns
1494
- */
1495
- getStamina() {
1496
- return inv('0x0FF421E467373FCF', this.handle, raf());
1497
- }
1498
- /**
1499
- * @param modifier
1500
- */
1501
- setMeleeWeaponDamageModifier(modifier) {
1502
- inv('0xE4CB5A3F18170381', this.handle, f(modifier));
1503
- }
1504
- /**
1505
- * @returns
1808
+ * Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
1506
1809
  */
1507
- hasBeenSpottedInStolenVehicle() {
1508
- return inv('0xC932F57F31EA9152', this.handle, rai());
1509
- }
1510
- /**
1511
- * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
1512
- *
1513
- * @param canPickup
1514
- */
1515
- setCanPickupHat(canPickup) {
1516
- inv('0xACA45DDCEF6071C4', this.handle, canPickup);
1517
- }
1518
- /**
1519
- * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
1520
- * some colors
1521
- * 0: Default aura
1522
- * 1014693585
1523
- * 1936842089
1524
- * 1979474018
1525
- *
1526
- * @param auraColorHash
1527
- */
1528
- setDeadEyeAuraByHash(auraColorHash) {
1529
- inv('0x768E81AE285A4B67', this.handle, _h(auraColorHash));
1530
- }
1531
- /**
1532
- * Returns true if PromptType is enabled for ped (mount)
1533
- * Params: See 0x0751D461F06E41CE
1534
- *
1535
- * @param ped
1536
- * @param promptType
1537
- * @param promptMode
1538
- * @returns
1539
- */
1540
- getUiPromptForPedIsEnabled(ped, promptType, promptMode) {
1541
- return inv('0xEA8F168A76A0B9BC', this.handle, ped.handle, promptType, promptMode);
1542
- }
1543
- /**
1544
- * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
1545
- *
1546
- * @param flag
1547
- */
1548
- setDeadeyeEntityAuraWithFlag(flag) {
1549
- inv('0x2B12B6FC8B8772AB', this.handle, flag);
1550
- }
1551
- /**
1552
- * @returns
1553
- */
1554
- getMountOwnedByPlayer() {
1555
- return createFromHandle('Ped', inv('0xF49F14462F0AE27C', this.handle, rai()));
1556
- }
1557
- /**
1558
- * @param weaponHash Refer to [enum: eWeaponHash]
1559
- * @param damageModifier
1560
- */
1561
- setWeaponTypeDamageModifier(weaponHash, damageModifier) {
1562
- inv('0xD04AD186CE8BB129', this.handle, weaponHash, f(damageModifier));
1563
- }
1564
- /**
1565
- * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
1566
- * *GET_PLAYER**
1567
- *
1568
- * @returns ped
1569
- */
1570
- N_0x7AE93C45EC14A166() {
1571
- const result = inv('0x7AE93C45EC14A166', this.handle, pvi(), rai());
1572
- return [!!result[0], createFromHandle('Ped', result[1])];
1573
- }
1574
- /**
1575
- * @param speed
1576
- * @param duration
1577
- * @param heading
1578
- * @param p4
1579
- * @param p5
1580
- */
1581
- simulateInputGait(speed, duration, heading, p4, p5) {
1582
- inv('0xFA0C063C422C4355', this.handle, f(speed), duration, f(heading), p4, p5);
1583
- }
1584
- /**
1585
- * @param p1
1586
- * @returns
1587
- */
1588
- getDeadEyeMeterLevel(p1) {
1589
- return inv('0x3A6AE4EEE30370FE', this.handle, p1, raf());
1590
- }
1591
- /**
1592
- * @param drawReductionTime
1593
- */
1594
- setBowDrawReductionTimeInDeadeye(drawReductionTime) {
1595
- inv('0xBE0C524970892D41', this.handle, f(drawReductionTime));
1596
- }
1597
- /**
1598
- * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
1599
- *
1600
- * @returns
1601
- */
1602
- eagleEyeCanFocusOnTrack() {
1603
- return inv('0x1DA5C5B0923E1B85', this.handle);
1604
- }
1605
- /**
1606
- * @param range
1607
- */
1608
- eagleEyeSetRange(range) {
1609
- inv('0x22C8B10802301381', this.handle, f(range));
1610
- }
1611
- /**
1612
- * *SET_SPECIAL_ABILITY**
1613
- *
1614
- * @param p1
1615
- */
1616
- N_0x4D1699543B1C023C(p1) {
1617
- inv('0x4D1699543B1C023C', this.handle, f(p1));
1618
- }
1619
- /**
1620
- * Drains Deadeye by given amount.
1621
- *
1622
- * @param amount
1623
- * @param p2
1624
- */
1625
- specialAbilityDrainByAmount(amount, p2) {
1626
- inv('0x200114E99552462B', this.handle, f(amount), p2);
1627
- }
1628
- /**
1629
- * Sets Player's Defense against AI modifier
1630
- *
1631
- * @param modifier
1632
- */
1633
- setAiDefenseModifierAgainstAi(modifier) {
1634
- inv('0x914071FF93AF2692', this.handle, f(modifier));
1635
- }
1636
- /**
1637
- * Gets the player's team.
1638
- * Returns -1 in singleplayer.
1639
- *
1640
- * @returns
1641
- */
1642
- getTeam() {
1643
- return inv('0xB464EB6A40C7975B', this.handle, rai());
1644
- }
1645
- /**
1646
- * @returns
1647
- */
1648
- getHealthRechargeMultiplier() {
1649
- return inv('0x22CD23BB0C45E0CD', this.handle, raf());
1650
- }
1651
- /**
1652
- * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
1653
- * followMode:
1654
- * HORSEFOLLOWMODE_AUTO = 0,
1655
- * HORSEFOLLOWMODE_SIDE_ONLY,
1656
- * HORSEFOLLOWMODE_BEHIND_ONLY,
1657
- * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
1658
- * HORSEFOLLOWMODE_BEHIND_CLOSE
1659
- * followPriority:
1660
- * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
1661
- * HORSEFOLLOWPRIORITY_AMBIENT,
1662
- * HORSEFOLLOWPRIORITY_NORMAL,
1663
- * HORSEFOLLOWPRIORITY_HIGH
1664
- *
1665
- * @param ped
1666
- * @param p2
1667
- * @param p3
1668
- * @param followMode
1669
- * @param followPriority
1670
- * @param p6
1671
- */
1672
- addAsFollowTarget(ped, p2, p3, followMode, followPriority, p6) {
1673
- inv('0xAC22AA6DF4D1C1DE', this.handle, ped.handle, f(p2), f(p3), followMode, followPriority, p6);
1674
- }
1675
- /**
1676
- * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
1677
- *
1678
- * @param promptTextKey
1679
- */
1680
- setPromptLeaveText(promptTextKey) {
1681
- inv('0x06C3DB00B69D5435', this.handle, promptTextKey);
1682
- }
1683
- /**
1684
- * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
1685
- *
1686
- * @param ped
1687
- * @returns
1688
- */
1689
- getNumDeadeyeMarksOnPed(ped) {
1690
- return inv('0x27AD7162D3FED01E', this.handle, ped.handle);
1691
- }
1692
- /**
1693
- * @returns
1694
- */
1695
- getPed2() {
1696
- return createFromHandle('Ped', inv('0x5EBE38A20BC51C27', this.handle, rai()));
1697
- }
1698
- /**
1699
- * @param p1
1700
- * @returns
1701
- */
1702
- getIsUiPromptActive(p1) {
1703
- return inv('0x51BEA356B1C60225', this.handle, p1);
1704
- }
1705
- /**
1706
- * @param horse
1707
- * @returns
1708
- */
1709
- setPedAsTempHorse(horse) {
1710
- return inv('0x227B06324234FB09', this.handle, horse.handle);
1711
- }
1712
- /**
1713
- * Restores Deadeye by given amount.
1714
- * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
1715
- *
1716
- * @param amount
1717
- * @param p2
1718
- * @param p3
1719
- * @param p4
1720
- */
1721
- specialAbilityRestoreByAmount(amount, p2, p3, p4) {
1722
- inv('0x51345AE20F22C261', this.handle, f(amount), p2, p3, p4);
1723
- }
1724
- /**
1725
- * Only used in R* SP Script short_update
1726
- *
1727
- * @param delay
1728
- */
1729
- setDeadeyeAbilityDepletionDelay(delay) {
1730
- inv('0x870634493CB4372C', this.handle, f(delay));
1731
- }
1732
- /**
1733
- * Swim speed multiplier.
1734
- * Multiplier goes up to 1.49f
1735
- *
1736
- * @param multiplier
1737
- */
1738
- setSwimMultiplierForPlayer(multiplier) {
1739
- inv('0xBFCEABDE34DA5085', this.handle, f(multiplier));
1740
- }
1741
- /**
1742
- * @returns
1743
- */
1744
- isDead() {
1745
- return inv('0x2E9C3FCB6798F397', this.handle, rai());
1746
- }
1747
- /**
1748
- * @param ped
1749
- * @param p2
1750
- */
1751
- N_0x310CE349E0C0EC4B(ped, p2) {
1752
- inv('0x310CE349E0C0EC4B', this.handle, ped.handle, p2);
1753
- }
1754
- /**
1755
- * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
1756
- */
1757
- eagleEyeClearRegisteredTrails() {
1758
- inv('0xE5D3EB37ABC1EB03', this.handle);
1759
- }
1760
- /**
1761
- * @param enable
1762
- */
1763
- enableCustomDeadeyeAbility(enable) {
1764
- inv('0x95EE1DEE1DCD9070', this.handle, enable);
1765
- }
1766
- /**
1767
- * Returns the player's invincibility status.
1768
- *
1769
- * @returns
1770
- */
1771
- getInvincible() {
1772
- return inv('0x0CBBCB2CCFA7DC4E', this.handle, rai());
1773
- }
1774
- resetArrestState() {
1775
- inv('0x12917931C31F1750', this.handle);
1776
- }
1777
- /**
1778
- * Toggle handles wether Deadeye and Eagleeye are infinite or not.
1779
- *
1780
- * @param toggle
1781
- */
1782
- modifyInfiniteTrailVision(toggle) {
1783
- inv('0x28A13BF6B05C3D83', this.handle, toggle);
1784
- }
1785
- /**
1786
- * Simply sets you as invincible (Health will not deplete).
1787
- *
1788
- * @param toggle
1789
- */
1790
- setInvincible(toggle) {
1791
- inv('0xFEBEEBC9CBDF4B12', this.handle, toggle);
1792
- }
1793
- /**
1794
- * Returns whether the player can control himself.
1795
- *
1796
- * @returns
1797
- */
1798
- isControlOn() {
1799
- return inv('0x7964097FCE4C244B', this.handle, rai());
1800
- }
1801
- /**
1802
- * @param vehicle
1803
- */
1804
- setMayOnlyEnterThisVehicle(vehicle) {
1805
- inv('0xDA35A134038557EC', this.handle, vehicle.handle);
1810
+ get ServerId() {
1811
+ return inv('0x4D97BCC7', this.handle, rai());
1806
1812
  }
1807
1813
  }
1808
1814
  registerHandle('Player', Player);