@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -1,5 +1,7 @@
1
1
  declare function GetHashKey(str: string | number): number;
2
- export declare const inv: <T = void>(hash: string, ...args: any[]) => T;
2
+ type InvokeFn = <T>(hash: string, ...args: any[]) => T;
3
+ export declare const inv: <T>(hash: string, ...args: any[]) => T;
4
+ export declare const setInvokeNative: (fn: InvokeFn) => void;
3
5
  export declare const rai: () => any;
4
6
  export declare const raf: () => any;
5
7
  export declare const ras: () => any;
@@ -1 +1 @@
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- {"version":3,"file":"NativeAliases.d.ts","sourceRoot":"","sources":["../../src/types/NativeAliases.ts"],"names":[],"mappings":"AAcA,OAAO,UAAU,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;AAE1D,eAAO,MAAM,GAAG,GAdC,CAAC,eAAe,MAAM,WAAW,GAAG,EAAE,KAAG,CAcnB,CAAC;AACxC,eAAO,MAAM,GAAG,QAdO,GAcmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAdK,GAcmB,CAAC;AACzC,eAAO,MAAM,GAAG,QAdM,GAcmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAdM,GAcmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAdO,GAcmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAdS,GAcmB,CAAC;AAC7C,eAAO,MAAM,GAAG,QAdU,GAcmB,CAAC;AAC9C,eAAO,MAAM,IAAI,UAdqB,MAAM,KAAG,GAcO,CAAC;AACvD,eAAO,MAAM,IAAI,UAduB,MAAM,KAAG,GAcO,CAAC;AACzD,eAAO,MAAM,EAAE,mBAAyG,CAAC;AACzH,eAAO,MAAM,CAAC,GAAI,GAAG,MAAM,WAAmB,CAAC;AAG/C,MAAM,MAAM,SAAS,GAAG,MAAM,CAAC;AAC/B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,IAAI,GAAG,MAAM,CAAC;AAC1B,MAAM,MAAM,OAAO,GAAG,MAAM,CAAC;AAC7B,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC"}
1
+ {"version":3,"file":"NativeAliases.d.ts","sourceRoot":"","sources":["../../src/types/NativeAliases.ts"],"names":[],"mappings":"AAcA,OAAO,UAAU,UAAU,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,GAAG,MAAM,CAAC;AAG1D,KAAK,QAAQ,GAAG,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;AAEvD,eAAO,MAAM,GAAG,GAAI,CAAC,EAAE,MAAM,MAAM,EAAE,GAAG,MAAM,GAAG,EAAE,KAAG,CAA2B,CAAC;AAClF,eAAO,MAAM,eAAe,GAAI,IAAI,QAAQ,SAAmB,CAAC;AAEhE,eAAO,MAAM,GAAG,QAnBO,GAmBmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAnBK,GAmBmB,CAAC;AACzC,eAAO,MAAM,GAAG,QAnBM,GAmBmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAnBM,GAmBmB,CAAC;AAC1C,eAAO,MAAM,GAAG,QAnBO,GAmBmB,CAAC;AAC3C,eAAO,MAAM,GAAG,QAnBS,GAmBmB,CAAC;AAC7C,eAAO,MAAM,GAAG,QAnBU,GAmBmB,CAAC;AAC9C,eAAO,MAAM,IAAI,UAnBqB,MAAM,KAAG,GAmBO,CAAC;AACvD,eAAO,MAAM,IAAI,UAnBuB,MAAM,KAAG,GAmBO,CAAC;AACzD,eAAO,MAAM,EAAE,mBAAyG,CAAC;AACzH,eAAO,MAAM,CAAC,GAAI,GAAG,MAAM,WAAmB,CAAC;AAG/C,MAAM,MAAM,SAAS,GAAG,MAAM,CAAC;AAC/B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,MAAM,GAAG,MAAM,CAAC;AAC5B,MAAM,MAAM,IAAI,GAAG,MAAM,CAAC;AAC1B,MAAM,MAAM,OAAO,GAAG,MAAM,CAAC;AAC7B,MAAM,MAAM,QAAQ,GAAG,MAAM,CAAC"}
@@ -1,4 +1,6 @@
1
- export const inv = Citizen.invokeNative;
1
+ let _inv = Citizen.invokeNative;
2
+ export const inv = (hash, ...args) => _inv(hash, ...args);
3
+ export const setInvokeNative = (fn) => { _inv = fn; };
2
4
  export const rai = Citizen.resultAsInteger;
3
5
  export const raf = Citizen.resultAsFloat;
4
6
  export const ras = Citizen.resultAsString;
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@nativewrappers/redm-codegen",
3
- "version": "0.0.4",
3
+ "version": "0.0.5",
4
4
  "description": "Auto-generated native function bindings with class-based API",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -17,40 +17,6 @@ export class AnimScene implements IHandle {
17
17
  return handle === 0 ? null : new AnimScene(handle);
18
18
  }
19
19
 
20
- /**
21
- * @param playlistName
22
- * @param p2
23
- */
24
- setAnimScenePlayList(playlistName: string | null, p2: boolean): void {
25
- inv<void>('0x15598CFB25F3DC7E', this.handle, playlistName, p2);
26
- }
27
-
28
- /**
29
- * @returns
30
- */
31
- getAnimScenePhase(): number {
32
- return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
33
- }
34
-
35
- deleteAnimScene(): void {
36
- inv<void>('0x84EEDB2C6E650000', this.handle);
37
- }
38
-
39
- /**
40
- * @param entityName
41
- * @param entity
42
- */
43
- removeAnimSceneEntity(entityName: string | null, entity: Entity): void {
44
- inv<void>('0x2BF96692C67F3E53', this.handle, entityName, entity.handle);
45
- }
46
-
47
- /**
48
- * @param p1
49
- */
50
- abortAnimScene(p1: boolean): void {
51
- inv<void>('0x718CF1328D20C2B3', this.handle, p1);
52
- }
53
-
54
20
  /**
55
21
  * @param p1
56
22
  * @returns
@@ -129,7 +95,7 @@ export class AnimScene implements IHandle {
129
95
  /**
130
96
  * @param rate
131
97
  */
132
- setAnimSceneRate(rate: number): void {
98
+ set AnimSceneRate(rate: number) {
133
99
  inv<void>('0x75820B801CFF262A', this.handle, f(rate));
134
100
  }
135
101
 
@@ -144,7 +110,7 @@ export class AnimScene implements IHandle {
144
110
  /**
145
111
  * @param playbackListName
146
112
  */
147
- setAnimScenePlaybackList(playbackListName: string | null): void {
113
+ set AnimScenePlaybackList(playbackListName: string | null) {
148
114
  inv<void>('0xAB5E7CAB074D6B84', this.handle, playbackListName);
149
115
  }
150
116
 
@@ -158,100 +124,6 @@ export class AnimScene implements IHandle {
158
124
  return inv<number>('0x73616E64696C616E', this.handle, entityName, p2, p3);
159
125
  }
160
126
 
161
- /**
162
- * @returns
163
- */
164
- getAnimSceneCurrentActiveCameraCount(): number {
165
- return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
166
- }
167
-
168
- /**
169
- * @param name
170
- * @returns
171
- */
172
- getAnimSceneFloat(name: string | null): number {
173
- return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
174
- }
175
-
176
- /**
177
- * @param p1
178
- * @returns
179
- */
180
- isAnimSceneLoading(p1: boolean): any {
181
- return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
182
- }
183
-
184
- /**
185
- * @param entity
186
- * @param p2
187
- */
188
- attachAnimSceneToEntity(entity: Entity, p2: number): void {
189
- inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, p2);
190
- }
191
-
192
- /**
193
- * @param name
194
- * @param value
195
- * @param p3
196
- * @param p4
197
- */
198
- setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
199
- inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
200
- }
201
-
202
- /**
203
- * Used in SP R* Scripts only
204
- * *IS_ANIM_SCENE**
205
- *
206
- * @returns
207
- */
208
- N_0x9AAE3C1148A09BCA(): boolean {
209
- return inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
210
- }
211
-
212
- /**
213
- * @param name
214
- * @param value
215
- * @param p3
216
- */
217
- setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
218
- inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
219
- }
220
-
221
- detachAnimScenePreservingLocation(): void {
222
- inv<void>('0xA2507C4948C83D2E', this.handle);
223
- }
224
-
225
- /**
226
- * @param phaseName
227
- * @returns
228
- */
229
- isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
230
- return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
231
- }
232
-
233
- /**
234
- * _HAS_L* (?)
235
- *
236
- * @param entityName
237
- * @returns
238
- */
239
- hasEntityEnteredAnimScene(entityName: string | null): any {
240
- return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
241
- }
242
-
243
- /**
244
- * @param entityName
245
- * @param p3
246
- * @param playbackListName
247
- * @param p5
248
- * @returns matrix
249
- */
250
- getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
251
- const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
252
- return [result[0], Vector3.fromArray(result[1])];
253
- }
254
-
255
127
  /**
256
128
  * Used in SP R* Scripts only
257
129
  * _CO* - _CR*
@@ -260,20 +132,20 @@ export class AnimScene implements IHandle {
260
132
  * @returns
261
133
  */
262
134
  N_0x73616E64696C132E(p1: boolean): boolean {
263
- return inv<boolean>('0x73616E64696C132E', this.handle, p1, rai());
135
+ return !!inv<boolean>('0x73616E64696C132E', this.handle, p1, rai());
264
136
  }
265
137
 
266
138
  /**
267
139
  * @returns
268
140
  */
269
- getAnimSceneDuration(): number {
141
+ get AnimSceneDuration(): number {
270
142
  return inv<number>('0x49F1D143ADE32656', this.handle, raf());
271
143
  }
272
144
 
273
145
  /**
274
146
  * @returns
275
147
  */
276
- isAnimScenePaused(): any {
148
+ get IsAnimScenePaused(): any {
277
149
  return inv<number>('0x4B4038796F0D6566', this.handle);
278
150
  }
279
151
 
@@ -284,7 +156,7 @@ export class AnimScene implements IHandle {
284
156
  * @returns
285
157
  */
286
158
  N_0xA96619FE85159ED2(): boolean {
287
- return inv<boolean>('0xA96619FE85159ED2', this.handle, rai());
159
+ return !!inv<boolean>('0xA96619FE85159ED2', this.handle, rai());
288
160
  }
289
161
 
290
162
  /**
@@ -299,8 +171,8 @@ export class AnimScene implements IHandle {
299
171
  * @param p2
300
172
  * @returns
301
173
  */
302
- isAnimSceneInSection(sectionName: string | null, p2: boolean): any {
303
- return inv<number>('0x8D81E7824B7753F7', this.handle, sectionName, p2);
174
+ isAnimSceneInSection(sectionName: string | null, p2: boolean): boolean {
175
+ return !!inv<boolean>('0x8D81E7824B7753F7', this.handle, sectionName, p2, rai());
304
176
  }
305
177
 
306
178
  /**
@@ -308,8 +180,8 @@ export class AnimScene implements IHandle {
308
180
  * @param p2
309
181
  * @returns
310
182
  */
311
- isAnimSceneLoaded(p1: boolean, p2: boolean): any {
312
- return inv<number>('0x477122B8D05E7968', this.handle, p1, p2);
183
+ isAnimSceneLoaded(p1: boolean, p2: boolean): boolean {
184
+ return !!inv<boolean>('0x477122B8D05E7968', this.handle, p1, p2, rai());
313
185
  }
314
186
 
315
187
  /**
@@ -319,14 +191,14 @@ export class AnimScene implements IHandle {
319
191
  * @returns
320
192
  */
321
193
  N_0x4B85B3CF91972222(): boolean {
322
- return inv<boolean>('0x4B85B3CF91972222', this.handle, rai());
194
+ return !!inv<boolean>('0x4B85B3CF91972222', this.handle, rai());
323
195
  }
324
196
 
325
197
  /**
326
198
  * @returns
327
199
  */
328
200
  checkOwnershipOfAnimScene(): boolean {
329
- return inv<boolean>('0x661B8683611B9B97', this.handle, rai());
201
+ return !!inv<boolean>('0x661B8683611B9B97', this.handle, rai());
330
202
  }
331
203
 
332
204
  /**
@@ -365,14 +237,48 @@ export class AnimScene implements IHandle {
365
237
  * @returns
366
238
  */
367
239
  N_0x1407F5115FB9583E(p1: string | null): boolean {
368
- return inv<boolean>('0x1407F5115FB9583E', this.handle, p1, rai());
240
+ return !!inv<boolean>('0x1407F5115FB9583E', this.handle, p1, rai());
369
241
  }
370
242
 
371
243
  /**
372
244
  * @returns
373
245
  */
374
- isAnimSceneExitingThisFrame(): any {
375
- return inv<number>('0xCDC5512A407CF08D', this.handle);
246
+ get IsAnimSceneExitingThisFrame(): boolean {
247
+ return !!inv<boolean>('0xCDC5512A407CF08D', this.handle, rai());
248
+ }
249
+
250
+ /**
251
+ * @param playlistName
252
+ * @param p2
253
+ */
254
+ setAnimScenePlayList(playlistName: string | null, p2: boolean): void {
255
+ inv<void>('0x15598CFB25F3DC7E', this.handle, playlistName, p2);
256
+ }
257
+
258
+ /**
259
+ * @returns
260
+ */
261
+ get AnimScenePhase(): number {
262
+ return inv<number>('0x3FBC3F51BF12DFBF', this.handle, raf());
263
+ }
264
+
265
+ deleteAnimScene(): void {
266
+ inv<void>('0x84EEDB2C6E650000', this.handle);
267
+ }
268
+
269
+ /**
270
+ * @param entityName
271
+ * @param entity
272
+ */
273
+ removeAnimSceneEntity(entityName: string | null, entity: Entity): void {
274
+ inv<void>('0x2BF96692C67F3E53', this.handle, entityName, entity.handle);
275
+ }
276
+
277
+ /**
278
+ * @param p1
279
+ */
280
+ abortAnimScene(p1: boolean): void {
281
+ inv<void>('0x718CF1328D20C2B3', this.handle, p1);
376
282
  }
377
283
 
378
284
  /**
@@ -407,8 +313,8 @@ export class AnimScene implements IHandle {
407
313
  * @param p1
408
314
  * @returns
409
315
  */
410
- isAnimSceneFinished(p1: boolean): any {
411
- return inv<number>('0xD8254CB2C586412B', this.handle, p1);
316
+ isAnimSceneFinished(p1: boolean): boolean {
317
+ return !!inv<boolean>('0xD8254CB2C586412B', this.handle, p1, rai());
412
318
  }
413
319
 
414
320
  /**
@@ -423,7 +329,7 @@ export class AnimScene implements IHandle {
423
329
  /**
424
330
  * @returns
425
331
  */
426
- getAnimSceneRate(): number {
332
+ get AnimSceneRate(): number {
427
333
  return inv<number>('0x43C21623E42B821B', this.handle, raf());
428
334
  }
429
335
 
@@ -445,7 +351,7 @@ export class AnimScene implements IHandle {
445
351
  /**
446
352
  * @returns
447
353
  */
448
- getAnimSceneDict(): number {
354
+ get AnimSceneDict(): number {
449
355
  return (inv<number>('0xAE5ADA4FE3E21ADC', this.handle, rai())) & 0xFFFFFFFF;
450
356
  }
451
357
 
@@ -453,6 +359,100 @@ export class AnimScene implements IHandle {
453
359
  inv<void>('0xAF068580194D9DC7', this.handle);
454
360
  }
455
361
 
362
+ /**
363
+ * @returns
364
+ */
365
+ get AnimSceneCurrentActiveCameraCount(): number {
366
+ return inv<number>('0x4822A65D5AF64E69', this.handle, rai());
367
+ }
368
+
369
+ /**
370
+ * @param name
371
+ * @returns
372
+ */
373
+ getAnimSceneFloat(name: string | null): number {
374
+ return inv<number>('0xCC24CB07F60B496E', this.handle, name, raf());
375
+ }
376
+
377
+ /**
378
+ * @param p1
379
+ * @returns
380
+ */
381
+ isAnimSceneLoading(p1: boolean): any {
382
+ return inv<number>('0x59606519FF9D3EC2', this.handle, p1);
383
+ }
384
+
385
+ /**
386
+ * @param entity
387
+ * @param p2
388
+ */
389
+ attachAnimSceneToEntity(entity: Entity, p2: number): void {
390
+ inv<void>('0xDC418495DBA327A1', this.handle, entity.handle, p2);
391
+ }
392
+
393
+ /**
394
+ * @param name
395
+ * @param value
396
+ * @param p3
397
+ * @param p4
398
+ */
399
+ setAnimSceneFloat(name: string | null, value: number, p3: boolean, p4: boolean): void {
400
+ inv<void>('0x6BC5104E68CBEFE8', this.handle, name, f(value), p3, p4);
401
+ }
402
+
403
+ /**
404
+ * Used in SP R* Scripts only
405
+ * *IS_ANIM_SCENE**
406
+ *
407
+ * @returns
408
+ */
409
+ N_0x9AAE3C1148A09BCA(): boolean {
410
+ return !!inv<boolean>('0x9AAE3C1148A09BCA', this.handle, rai());
411
+ }
412
+
413
+ /**
414
+ * @param name
415
+ * @param value
416
+ * @param p3
417
+ */
418
+ setAnimSceneInt(name: string | null, value: number, p3: boolean): void {
419
+ inv<void>('0x3A379D2166CF5B92', this.handle, name, value, p3);
420
+ }
421
+
422
+ detachAnimScenePreservingLocation(): void {
423
+ inv<void>('0xA2507C4948C83D2E', this.handle);
424
+ }
425
+
426
+ /**
427
+ * @param phaseName
428
+ * @returns
429
+ */
430
+ isAnimScenePlaybackListPhaseLoading(phaseName: string | null): any {
431
+ return inv<number>('0x0DF57F86FE71DBE5', this.handle, phaseName);
432
+ }
433
+
434
+ /**
435
+ * _HAS_L* (?)
436
+ *
437
+ * @param entityName
438
+ * @returns
439
+ */
440
+ hasEntityEnteredAnimScene(entityName: string | null): any {
441
+ return inv<number>('0x337F1CC8EE895601', this.handle, entityName);
442
+ }
443
+
444
+ /**
445
+ * @param entityName
446
+ * @param p3
447
+ * @param playbackListName
448
+ * @param p5
449
+ * @returns matrix
450
+ */
451
+ getAnimSceneEntityLocationData(entityName: string | null, p3: boolean, playbackListName: string | null, p5: number): [any, Vector3] {
452
+ const result = inv<[number, number[]]>('0x8398438D8F14F56D', this.handle, entityName, pvv(), p3, playbackListName, p5);
453
+ return [result[0], Vector3.fromArray(result[1])];
454
+ }
455
+
456
456
  clearAnimSceneWasSkipped(): void {
457
457
  inv<void>('0x8A8208AE92BF87A5', this.handle);
458
458
  }
@@ -468,16 +468,16 @@ export class AnimScene implements IHandle {
468
468
  * @param entityName
469
469
  * @returns
470
470
  */
471
- isEntityExitingAnimSceneThisFrame(entityName: string | null): any {
472
- return inv<number>('0x005E6F28DD7ED58D', this.handle, entityName);
471
+ isEntityExitingAnimSceneThisFrame(entityName: string | null): boolean {
472
+ return !!inv<boolean>('0x005E6F28DD7ED58D', this.handle, entityName, rai());
473
473
  }
474
474
 
475
475
  /**
476
476
  * @param p1
477
477
  * @returns
478
478
  */
479
- isAnimSceneMetadataLoaded(p1: boolean): any {
480
- return inv<number>('0x95531A4A20CCE7BC', this.handle, p1);
479
+ isAnimSceneMetadataLoaded(p1: boolean): boolean {
480
+ return !!inv<boolean>('0x95531A4A20CCE7BC', this.handle, p1, rai());
481
481
  }
482
482
 
483
483
  /**
@@ -488,7 +488,7 @@ export class AnimScene implements IHandle {
488
488
  * @returns
489
489
  */
490
490
  N_0x1C5D33A4293E6DDE(phaseName: string | null): boolean {
491
- return inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
491
+ return !!inv<boolean>('0x1C5D33A4293E6DDE', this.handle, phaseName, rai());
492
492
  }
493
493
 
494
494
  triggerAnimSceneSkip(): void {
@@ -514,7 +514,7 @@ export class AnimScene implements IHandle {
514
514
  /**
515
515
  * @returns
516
516
  */
517
- isAnimSceneSkippable(): any {
517
+ get IsAnimSceneSkippable(): any {
518
518
  return inv<number>('0x4CDFFE3189EBDBD0', this.handle);
519
519
  }
520
520
 
@@ -522,8 +522,8 @@ export class AnimScene implements IHandle {
522
522
  * @param p1
523
523
  * @returns
524
524
  */
525
- isAnimSceneRunning(p1: boolean): any {
526
- return inv<number>('0xCBFC7725DE6CE2E0', this.handle, p1);
525
+ isAnimSceneRunning(p1: boolean): boolean {
526
+ return !!inv<boolean>('0xCBFC7725DE6CE2E0', this.handle, p1, rai());
527
527
  }
528
528
 
529
529
  /**
@@ -533,7 +533,7 @@ export class AnimScene implements IHandle {
533
533
  * @returns
534
534
  */
535
535
  N_0xD70C7A30412F8FA0(): boolean {
536
- return inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
536
+ return !!inv<boolean>('0xD70C7A30412F8FA0', this.handle, rai());
537
537
  }
538
538
 
539
539
  /**
@@ -548,14 +548,14 @@ export class AnimScene implements IHandle {
548
548
  /**
549
549
  * @returns
550
550
  */
551
- isAnimSceneAborted(): any {
551
+ get IsAnimSceneAborted(): any {
552
552
  return inv<number>('0x34A0671BE613D3D0', this.handle);
553
553
  }
554
554
 
555
555
  /**
556
556
  * @param toggle
557
557
  */
558
- setAnimScenePaused(toggle: boolean): void {
558
+ set AnimScenePaused(toggle: boolean) {
559
559
  inv<void>('0xD6824B7D24DC0CE0', this.handle, toggle);
560
560
  }
561
561
 
@@ -586,7 +586,7 @@ export class AnimScene implements IHandle {
586
586
  /**
587
587
  * @returns
588
588
  */
589
- getAnimSceneTime(): number {
589
+ get AnimSceneTime(): number {
590
590
  return inv<number>('0x61BE7D6186260002', this.handle, raf());
591
591
  }
592
592
 
@@ -32,39 +32,14 @@ export class BaseModel {
32
32
  *
33
33
  * @returns
34
34
  */
35
- isIplActiveByHash(): boolean {
36
- return inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
37
- }
38
-
39
- requestClipSetByHash(): void {
40
- inv<void>('0xAC37644A538F7524', this.hash);
41
- }
42
-
43
- /**
44
- * @returns
45
- */
46
- hasNamedPtfxAssetLoaded(): boolean {
47
- return inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
48
- }
49
-
50
- /**
51
- * _SET_E* or _SET_F*
52
- */
53
- N_0x032A14D082A9B269(): void {
54
- inv<void>('0x032A14D082A9B269', this.hash);
55
- }
56
-
57
- /**
58
- * Marks the model as no longer needed.
59
- */
60
- setModelAsNoLongerNeeded(): void {
61
- inv<void>('0x4AD96EF928BD4F9A', this.hash);
35
+ get IsIplActiveByHash(): boolean {
36
+ return !!inv<boolean>('0x93AC1B91CB6D9913', this.hash, rai());
62
37
  }
63
38
 
64
39
  /**
65
40
  * @returns
66
41
  */
67
- isModelAnObject(): any {
42
+ get IsModelAnObject(): any {
68
43
  return inv<number>('0x274EE1B90CFA669E', this.hash);
69
44
  }
70
45
 
@@ -80,8 +55,8 @@ export class BaseModel {
80
55
  *
81
56
  * @returns
82
57
  */
83
- isModelValid(): boolean {
84
- return inv<boolean>('0x392C8D8E07B70EFC', this.hash, rai());
58
+ get IsModelValid(): boolean {
59
+ return !!inv<boolean>('0x392C8D8E07B70EFC', this.hash, rai());
85
60
  }
86
61
 
87
62
  /**
@@ -130,14 +105,14 @@ export class BaseModel {
130
105
  * @returns
131
106
  */
132
107
  hasCollisionForModelLoaded(): boolean {
133
- return inv<boolean>('0x210A79C9EC89778F', this.hash, rai());
108
+ return !!inv<boolean>('0x210A79C9EC89778F', this.hash, rai());
134
109
  }
135
110
 
136
111
  /**
137
112
  * @returns Returns `true` if the specified model has been loaded into streaming memory, `false` otherwise.
138
113
  */
139
114
  hasModelLoaded(): boolean {
140
- return inv<boolean>('0x1283B8B89DD5D1B6', this.hash, rai());
115
+ return !!inv<boolean>('0x1283B8B89DD5D1B6', this.hash, rai());
141
116
  }
142
117
 
143
118
  /**
@@ -158,8 +133,8 @@ export class BaseModel {
158
133
  /**
159
134
  * @returns Returns whether the specified model exists in the game.
160
135
  */
161
- isModelInCdimage(): boolean {
162
- return inv<boolean>('0xD6F3B6D7716CFF8E', this.hash, rai());
136
+ get IsModelInCdimage(): boolean {
137
+ return !!inv<boolean>('0xD6F3B6D7716CFF8E', this.hash, rai());
163
138
  }
164
139
 
165
140
  requestNamedPtfxAsset(): void {
@@ -172,7 +147,7 @@ export class BaseModel {
172
147
  *
173
148
  * @returns position; radius
174
149
  */
175
- getIplBoundingSphere(): [any, Vector3, number] {
150
+ get IplBoundingSphere(): [any, Vector3, number] {
176
151
  const result = inv<[number, number[], number]>('0x9C77964B0E07B633', this.hash, pvv(), pvf());
177
152
  return [result[0], Vector3.fromArray(result[1]), result[2]];
178
153
  }
@@ -182,8 +157,33 @@ export class BaseModel {
182
157
  *
183
158
  * @returns
184
159
  */
185
- isIplActiveHash(): boolean {
186
- return inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
160
+ get IsIplActiveHash(): boolean {
161
+ return !!inv<boolean>('0xD779B9B910BD3B7C', this.hash, rai());
162
+ }
163
+
164
+ /**
165
+ * @returns
166
+ */
167
+ hasNamedPtfxAssetLoaded(): boolean {
168
+ return !!inv<boolean>('0x65BB72F29138F5D6', this.hash, rai());
169
+ }
170
+
171
+ /**
172
+ * _SET_E* or _SET_F*
173
+ */
174
+ N_0x032A14D082A9B269(): void {
175
+ inv<void>('0x032A14D082A9B269', this.hash);
176
+ }
177
+
178
+ /**
179
+ * Marks the model as no longer needed.
180
+ */
181
+ setModelAsNoLongerNeeded(): void {
182
+ inv<void>('0x4AD96EF928BD4F9A', this.hash);
183
+ }
184
+
185
+ requestClipSetByHash(): void {
186
+ inv<void>('0xAC37644A538F7524', this.hash);
187
187
  }
188
188
 
189
189
  }