@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -5,248 +5,171 @@ import type { Vehicle } from '../classes/Vehicle';
5
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  import { Vector3 } from '../types/Vector3';
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  export declare class CamStatics {
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  /**
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- * Only used in R* Script camera_photomode
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- *
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- * @returns
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- */
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- static isAnimSceneCamActive(): any;
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- /**
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- * Hash used in finale1.ysc: 1726668277
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- *
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- * @param pos
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+ * @param dictionary
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+ * @param shotName
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  * @param duration
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- * @param blendOutDuration
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- * @param blendInDuration
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- * @param p6
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- */
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- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
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- /**
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  * @returns
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  */
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- static N_0x14C4A49E36C29E49(): any;
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+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
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  /**
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- * @returns
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+ * @param p0
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  */
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- static isScreenFadingIn(): boolean;
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+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
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  /**
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- * @returns
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+ * @param cameraDictionary
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  */
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- static isGameplayCamShaking(): boolean;
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+ static unloadCameraDataDict(cameraDictionary: string | null): void;
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  /**
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+ * @param sLocationDictName
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  * @returns
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  */
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- static N_0x190F7DA1AC09A8EF(): any;
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- /**
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- * @param p0
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- * @param p1
42
- * @param p2
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- */
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- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
26
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
45
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  /**
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28
  * @returns
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  */
48
- static getGameplayCamRelativePitch(): number;
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- /**
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- * @param p0
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- */
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- static N_0x8E036B41C37D0E5F(p0: any): void;
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+ static N_0x450769C833D58844(): any;
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  /**
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  * @param p0
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  * @param p1
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+ * @param p2
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+ * @param p3
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+ * @param p4
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+ * @param p5
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  */
57
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
39
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
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  /**
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- * @returns
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+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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+ * *DISABLE**
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  */
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- static N_0xB6A80E1E3A5444F1(): any;
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+ static N_0x0F1FFEF5D54AE832(): void;
62
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  /**
46
+ * Returns true if player is in first person
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+ *
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  * @returns
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  */
65
- static getGameplayCamRelativeHeading(): number;
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- /**
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- * @param p0
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- */
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- static N_0x1FC6C727D30FFDDE(p0: any): void;
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+ static isInFullFirstPersonMode(): any;
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  /**
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  * @returns
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  */
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- static isInCinematicMode(): any;
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- /**
75
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
76
- * _RES*
77
- *
78
- * @param shakeName
79
- * @param intensity
80
- */
81
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
82
- /**
83
- * @param dictionary
84
- * @param shotName
85
- * @param cameraName
86
- * @param p3
87
- */
88
- static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
54
+ static isFirstPersonAimCamActive(): boolean;
89
55
  /**
90
56
  * @param cameraDictionary
91
- * @returns
92
- */
93
- static isCamDataDictLoaded(cameraDictionary: string | null): any;
94
- /**
95
- * Forces camera position to closest 3rd person
96
57
  */
97
- static forceThirdPersonCloseThisFrame(): void;
58
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
98
59
  /**
99
60
  * @param p0
100
- * @param p1
101
- */
102
- static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
103
- /**
104
- * @param cameraDictionary
105
61
  */
106
- static create2(cameraDictionary: string | null): void;
62
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
107
63
  /**
108
- * Camera will be or is running
64
+ * @param p0
65
+ * @param pos1
66
+ * @param p4
67
+ * @param p5
68
+ * @param p6
69
+ * @param p7
109
70
  */
110
- static N_0xC3742F1FDF0A6824(): void;
71
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
111
72
  /**
112
73
  * @returns
113
74
  */
114
- static getRenderingCam(): Cam | null;
115
- /**
116
- * @param p0
117
- */
118
- static N_0x8505E05FC8822843(p0: any): void;
75
+ static getFinalRenderedCamCoord(): Vector3;
119
76
  /**
120
77
  * @param p0
121
78
  */
122
- static N_0x2DD3149DC34A3F4C(p0: any): void;
123
- static N_0xFC3F638BE2B6BB02(): void;
79
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void;
80
+ static N_0xE6F364DE6C2FDEFE(): void;
124
81
  /**
125
- * _IS_SCRIPTED_S*
126
- *
127
- * @returns
82
+ * @param shakeName
83
+ * @param intensity
128
84
  */
129
- static N_0x975F6EBB62632FE3(): boolean;
85
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void;
130
86
  /**
131
- * @param dictionary
132
- * @param shotName
133
- * @param duration
134
87
  * @returns
135
88
  */
136
- static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
89
+ static N_0x796085220ADCC847(): any;
137
90
  /**
138
- * @param cameraDictionary
139
- * @returns
91
+ * @param p0
140
92
  */
141
- static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
142
- static disableCinematicModeThisFrame(): void;
93
+ static forceCinematicRenderingThisUpdate(p0: boolean): void;
143
94
  /**
144
- * Zooms in the third person camera closer to ground level.
145
- * Must be called every frame to interpolate.
146
- * Pass false to reset.
95
+ * Maintains the death camera after respawn
147
96
  *
148
97
  * @param toggle
149
98
  */
150
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
151
- /**
152
- * @returns
153
- */
154
- static isAimCamActive(): boolean;
99
+ static N_0x63E5841A9264D016(toggle: boolean): void;
100
+ static N_0x41E452A3C580D1A7(): void;
155
101
  /**
156
102
  * @param p0
157
- * @param p1
158
- * @param p2
159
103
  */
160
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
104
+ static N_0x728491FB3DFFEF99(p0: any): void;
161
105
  /**
162
- * Zooms in the gameplay camera to the next zoom level?
163
- * USE_* - WAS_*
106
+ * @returns
164
107
  */
165
- static N_0x632BE8D84846FA56(): void;
108
+ static isGameplayHintActive(): boolean;
166
109
  /**
167
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
168
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
169
- *
170
- * @param render
171
- * @param distance
172
- * @param blendBackSmoothingType
173
- * @param p3
174
- * @param p4
175
- * @param p5
110
+ * @param FOV
176
111
  */
177
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
178
- static N_0x7E40A01B11398FCB(): void;
112
+ static setGameplayHintFov(FOV: number): void;
179
113
  /**
180
114
  * @param p0
181
115
  */
182
- static N_0x39073DA4EDDBC91D(p0: any): void;
116
+ static N_0xB85C13E0BF1F2A1C(p0: any): void;
183
117
  /**
184
118
  * @returns
185
119
  */
186
- static isFollowVehicleCamActive(): boolean;
187
- /**
188
- * ease - smooth transition between the camera's positions
189
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
190
- * character (gameplay) camera, call this native with render set to FALSE.
191
- * Setting ease to TRUE will smooth the transition.
192
- *
193
- * @param render
194
- * @param ease
195
- * @param easeTime
196
- * @param p3
197
- * @param p4
198
- * @param p5
199
- */
200
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
201
- /**
202
- * @param p0
203
- * @param p1
204
- * @param p2
205
- * @param p3
206
- */
207
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
120
+ static N_0x73FF6BE63DC18819(): any;
208
121
  /**
209
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
122
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
123
+ * *IS_GAMEPLAY**
210
124
  *
125
+ * @param shakeName
211
126
  * @returns
212
127
  */
213
- static hasLetterBox(): any;
128
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean;
214
129
  /**
130
+ * @param dictionary
131
+ * @param shotName
132
+ * @param duration
215
133
  * @returns
216
134
  */
217
- static N_0x6DFD37E586D4F44F(): any;
135
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
218
136
  /**
219
137
  * @param p0
220
138
  * @param p1
221
139
  */
222
- static N_0xF48664E9C83825E3(p0: any, p1: any): void;
140
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
223
141
  /**
224
- * @returns
142
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
143
+ *
144
+ * @param entity
225
145
  */
226
- static isGameplayCamLookingBehind(): boolean;
146
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
227
147
  /**
228
- * @param cameraDictionary
229
148
  * @returns
230
149
  */
231
- static isCameraAvailable(cameraDictionary: string | null): any;
150
+ static N_0x1811A02277A9E49D(): boolean;
232
151
  /**
233
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
152
+ * @returns
234
153
  */
235
- static disableCinematicBonnetCameraThisUpdate(): void;
154
+ static N_0x80D7A3E39B120BC4(): any;
236
155
  /**
237
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
238
- * *DISABLE**
156
+ * Not official name
157
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
158
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
159
+ *
160
+ * @param camSpeed
161
+ * @param enableSlide
162
+ * @param slideOffset
163
+ * @param enableZoom
164
+ * @param zoomOffset
239
165
  */
240
- static N_0xA8BA2E0204D8486F(): void;
166
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
241
167
  /**
242
- * Forces gameplay cam to specified vehicle as if you were in it
243
- *
244
- * @param vehicle
245
- * @param p1
168
+ * @param p0
246
169
  */
247
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
170
+ static stopCodeGameplayHint(p0: boolean): void;
248
171
  /**
249
- * @param camName
172
+ * @param camHash
250
173
  * @param pos
251
174
  * @param rot
252
175
  * @param fov
@@ -254,73 +177,41 @@ export declare class CamStatics {
254
177
  * @param p9
255
178
  * @returns
256
179
  */
257
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
258
- /**
259
- * @returns
260
- */
261
- static getPhotoModeFocusDistance(): number;
262
- static N_0x70A6658D476C6187(): void;
263
- /**
264
- * @param dictionary
265
- * @param shotName
266
- * @param cameraName
267
- * @returns
268
- */
269
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
270
- static forceLetterBoxThisUpdate(): void;
180
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
271
181
  /**
272
182
  * @param p0
273
- * @param p1
274
- * @param p2
275
- * @param p3
276
- * @param p4
277
- * @param p5
278
- * @param p6
279
- * @param p7
280
183
  */
281
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
184
+ static setCinematicModeActive(p0: boolean): void;
282
185
  /**
283
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
284
- * _SET_P* - _SET_S*
186
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
285
187
  *
286
188
  * @param p0
287
189
  */
288
- static setStartCinematicDeathCam(p0: boolean): void;
289
- static N_0x6CAB0BA160B168D2(): void;
290
- /**
291
- * @returns
292
- */
293
- static isScreenFadingOut(): boolean;
190
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void;
294
191
  /**
295
192
  * @param p0
296
- * @param p1
297
- * @returns
298
- */
299
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
300
- /**
301
- * nullsub, doesn't do anything
302
193
  */
303
- static disableFirstPersonFlashEffectThisUpdate(): void;
194
+ static N_0x6519238858AF5479(p0: any): void;
304
195
  /**
305
- * Returns true if first person camera is active in saloon1.ysc
196
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
306
197
  *
307
- * @returns
198
+ * @param heading
199
+ * @param p1
308
200
  */
309
- static forceFirstPersonCamThisFrame(): any;
310
- static N_0x18C3DFAC458783BB(): void;
311
- static N_0x16E9ABDD34DDD931(): void;
201
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void;
312
202
  /**
313
- * @param cameraDictionary
203
+ * @param p0
204
+ * @param p1
314
205
  */
315
- static create(cameraDictionary: string | null): void;
206
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
316
207
  /**
317
- * @param p0
208
+ * @returns
318
209
  */
319
- static N_0x5B637D6F3B67716A(p0: any): void;
210
+ static getPhotoModeFocalLength(): number;
320
211
  /**
321
212
  * @returns
322
213
  */
323
- static isCinematicCamRendering(): boolean;
214
+ static N_0x2AB7C81B3F70570C(): any;
324
215
  static N_0xCF69EA05CD9C33C9(): void;
325
216
  /**
326
217
  * @param camHash
@@ -395,258 +286,232 @@ export declare class CamStatics {
395
286
  static N_0xC252C0CC969AF79A(p0: any): void;
396
287
  static N_0x3C486E334520579D(): void;
397
288
  /**
398
- * @param p0
399
- */
400
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
401
- /**
402
- * @param p0
403
- * @param p1
404
- * @param p2
405
- * @returns
406
- */
407
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
408
- static N_0x3C8F74E8FE751614(): void;
409
- /**
410
- * @param dictionary
411
- * @param shotName
412
- * @param duration
413
- * @returns
414
- */
415
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
416
- /**
417
- * @param p0
418
- */
419
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
420
- /**
421
- * @param cameraDictionary
422
- */
423
- static unloadCameraDataDict(cameraDictionary: string | null): void;
424
- /**
425
- * @param sLocationDictName
426
- * @returns
427
- */
428
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
429
- /**
430
- * @returns
431
- */
432
- static N_0x450769C833D58844(): any;
433
- /**
434
- * @param p0
435
- * @param p1
436
- * @param p2
437
- * @param p3
438
- * @param p4
439
- * @param p5
440
- */
441
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
442
- /**
443
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
444
- * *DISABLE**
445
- */
446
- static N_0x0F1FFEF5D54AE832(): void;
447
- /**
448
- * Returns true if player is in first person
449
- *
450
289
  * @returns
451
290
  */
452
- static isInFullFirstPersonMode(): any;
291
+ static N_0x14C4A49E36C29E49(): any;
453
292
  /**
454
293
  * @returns
455
294
  */
456
- static isFirstPersonAimCamActive(): boolean;
295
+ static isScreenFadingIn(): boolean;
457
296
  /**
458
- * @param cameraDictionary
297
+ * @returns
459
298
  */
460
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
299
+ static isGameplayCamShaking(): boolean;
461
300
  /**
462
- * @param p0
301
+ * @returns
463
302
  */
464
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
303
+ static N_0x190F7DA1AC09A8EF(): any;
465
304
  /**
466
305
  * @param p0
467
- * @param pos1
468
- * @param p4
469
- * @param p5
470
- * @param p6
471
- * @param p7
306
+ * @param p1
307
+ * @param p2
472
308
  */
473
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
309
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
474
310
  /**
475
311
  * @returns
476
312
  */
477
- static getFinalRenderedCamCoord(): Vector3;
313
+ static getGameplayCamRelativePitch(): number;
478
314
  /**
479
315
  * @param p0
480
316
  */
481
- static N_0x1D9F72DD4FD9A9D7(p0: any): void;
482
- static N_0xE6F364DE6C2FDEFE(): void;
317
+ static N_0x8E036B41C37D0E5F(p0: any): void;
483
318
  /**
484
- * @param shakeName
485
- * @param intensity
319
+ * @param p0
320
+ * @param p1
486
321
  */
487
- static shakeGameplayCam(shakeName: string | null, intensity: number): void;
322
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
488
323
  /**
489
324
  * @returns
490
325
  */
491
- static N_0x796085220ADCC847(): any;
326
+ static N_0xB6A80E1E3A5444F1(): any;
327
+ /**
328
+ * @returns
329
+ */
330
+ static getGameplayCamRelativeHeading(): number;
492
331
  /**
493
332
  * @param p0
494
333
  */
495
- static forceCinematicRenderingThisUpdate(p0: boolean): void;
334
+ static N_0x1FC6C727D30FFDDE(p0: any): void;
496
335
  /**
497
- * Maintains the death camera after respawn
336
+ * @returns
337
+ */
338
+ static isInCinematicMode(): any;
339
+ /**
340
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
341
+ * _RES*
498
342
  *
499
- * @param toggle
343
+ * @param shakeName
344
+ * @param intensity
500
345
  */
501
- static N_0x63E5841A9264D016(toggle: boolean): void;
502
- static N_0x41E452A3C580D1A7(): void;
346
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
503
347
  /**
504
- * @param p0
348
+ * @param dictionary
349
+ * @param shotName
350
+ * @param cameraName
351
+ * @param p3
505
352
  */
506
- static N_0x728491FB3DFFEF99(p0: any): void;
353
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
507
354
  /**
355
+ * @param cameraDictionary
508
356
  * @returns
509
357
  */
510
- static isGameplayHintActive(): boolean;
358
+ static isCamDataDictLoaded(cameraDictionary: string | null): any;
511
359
  /**
512
- * @param FOV
360
+ * Forces camera position to closest 3rd person
513
361
  */
514
- static setGameplayHintFov(FOV: number): void;
362
+ static forceThirdPersonCloseThisFrame(): void;
515
363
  /**
516
364
  * @param p0
365
+ * @param p1
517
366
  */
518
- static N_0xB85C13E0BF1F2A1C(p0: any): void;
367
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
519
368
  /**
520
- * @returns
369
+ * @param cameraDictionary
521
370
  */
522
- static N_0x73FF6BE63DC18819(): any;
371
+ static create2(cameraDictionary: string | null): void;
523
372
  /**
524
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
525
- * *IS_GAMEPLAY**
526
- *
527
- * @param shakeName
528
- * @returns
373
+ * Camera will be or is running
529
374
  */
530
- static N_0x0060B31968E60E41(shakeName: string | null): boolean;
375
+ static N_0xC3742F1FDF0A6824(): void;
531
376
  /**
532
- * @param dictionary
533
- * @param shotName
534
- * @param duration
535
377
  * @returns
536
378
  */
537
- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
379
+ static getRenderingCam(): Cam | null;
538
380
  /**
539
381
  * @param p0
540
- * @param p1
541
382
  */
542
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
383
+ static N_0x8505E05FC8822843(p0: any): void;
543
384
  /**
544
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
545
- *
546
- * @param entity
385
+ * @param p0
547
386
  */
548
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
387
+ static N_0x2DD3149DC34A3F4C(p0: any): void;
388
+ static N_0xFC3F638BE2B6BB02(): void;
549
389
  /**
390
+ * _IS_SCRIPTED_S*
391
+ *
550
392
  * @returns
551
393
  */
552
- static N_0x8B1A5FE7E41E52B2(): any;
394
+ static N_0x975F6EBB62632FE3(): boolean;
553
395
  /**
554
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
555
- *
556
- * @param ped
396
+ * @param dictionary
397
+ * @param shotName
398
+ * @param duration
399
+ * @returns
557
400
  */
558
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
401
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
559
402
  /**
560
- * @param name
561
- * @param pos
562
- * @param rot
403
+ * @param cameraDictionary
404
+ * @returns
563
405
  */
564
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
406
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
407
+ static disableCinematicModeThisFrame(): void;
565
408
  /**
566
- * @param camInitialPitch
409
+ * Zooms in the third person camera closer to ground level.
410
+ * Must be called every frame to interpolate.
411
+ * Pass false to reset.
412
+ *
413
+ * @param toggle
567
414
  */
568
- static setGameplayCamInitialPitch(camInitialPitch: number): void;
415
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
569
416
  /**
570
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
571
- *
572
- * @param p0
417
+ * @returns
573
418
  */
574
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
419
+ static isAimCamActive(): boolean;
575
420
  /**
576
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
577
- *
578
421
  * @param p0
579
422
  * @param p1
423
+ * @param p2
580
424
  */
581
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
425
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
582
426
  /**
583
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
427
+ * Zooms in the gameplay camera to the next zoom level?
428
+ * USE_* - WAS_*
429
+ */
430
+ static N_0x632BE8D84846FA56(): void;
431
+ /**
432
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
433
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
584
434
  *
585
- * @param p0
435
+ * @param render
436
+ * @param distance
437
+ * @param blendBackSmoothingType
438
+ * @param p3
439
+ * @param p4
440
+ * @param p5
586
441
  */
587
- static destroyAllCams(p0: boolean): void;
442
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
443
+ static N_0x7E40A01B11398FCB(): void;
588
444
  /**
589
- * @param cameraDictionary
445
+ * @param p0
590
446
  */
591
- static destroy(cameraDictionary: string | null): void;
447
+ static N_0x39073DA4EDDBC91D(p0: any): void;
592
448
  /**
593
449
  * @returns
594
450
  */
595
- static getPhotoModeDof(): number;
451
+ static isFollowVehicleCamActive(): boolean;
596
452
  /**
597
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
453
+ * ease - smooth transition between the camera's positions
454
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
455
+ * character (gameplay) camera, call this native with render set to FALSE.
456
+ * Setting ease to TRUE will smooth the transition.
598
457
  *
599
- * @param locationDictName
600
- * @returns
458
+ * @param render
459
+ * @param ease
460
+ * @param easeTime
461
+ * @param p3
462
+ * @param p4
463
+ * @param p5
601
464
  */
602
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
465
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
603
466
  /**
604
- * @returns
467
+ * @param p0
468
+ * @param p1
469
+ * @param p2
470
+ * @param p3
605
471
  */
606
- static isGameplayCamRendering(): boolean;
472
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
607
473
  /**
474
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
475
+ *
608
476
  * @returns
609
477
  */
610
- static N_0xEF9A3132A0AA6B19(): any;
478
+ static hasLetterBox(): any;
611
479
  /**
612
480
  * @returns
613
481
  */
614
- static getGameplayCamCoord(): Vector3;
482
+ static N_0x6DFD37E586D4F44F(): any;
615
483
  /**
616
484
  * @param p0
485
+ * @param p1
617
486
  */
618
- static setCinematicButtonActive(p0: boolean): void;
487
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void;
619
488
  /**
620
- * @param rotationOrder
621
489
  * @returns
622
490
  */
623
- static getFinalRenderedCamRot(rotationOrder: number): Vector3;
491
+ static isGameplayCamLookingBehind(): boolean;
624
492
  /**
493
+ * @param cameraDictionary
625
494
  * @returns
626
495
  */
627
- static N_0x1811A02277A9E49D(): boolean;
496
+ static isCameraAvailable(cameraDictionary: string | null): any;
628
497
  /**
629
- * @returns
498
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
630
499
  */
631
- static N_0x80D7A3E39B120BC4(): any;
500
+ static disableCinematicBonnetCameraThisUpdate(): void;
632
501
  /**
633
- * Not official name
634
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
635
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
636
- *
637
- * @param camSpeed
638
- * @param enableSlide
639
- * @param slideOffset
640
- * @param enableZoom
641
- * @param zoomOffset
502
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
503
+ * *DISABLE**
642
504
  */
643
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
505
+ static N_0xA8BA2E0204D8486F(): void;
644
506
  /**
645
- * @param p0
507
+ * Forces gameplay cam to specified vehicle as if you were in it
508
+ *
509
+ * @param vehicle
510
+ * @param p1
646
511
  */
647
- static stopCodeGameplayHint(p0: boolean): void;
512
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
648
513
  /**
649
- * @param camHash
514
+ * @param camName
650
515
  * @param pos
651
516
  * @param rot
652
517
  * @param fov
@@ -654,91 +519,120 @@ export declare class CamStatics {
654
519
  * @param p9
655
520
  * @returns
656
521
  */
657
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
522
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
658
523
  /**
659
- * @param p0
524
+ * @returns
660
525
  */
661
- static setCinematicModeActive(p0: boolean): void;
526
+ static getPhotoModeFocusDistance(): number;
527
+ static N_0x70A6658D476C6187(): void;
662
528
  /**
663
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
529
+ * @param dictionary
530
+ * @param shotName
531
+ * @param cameraName
532
+ * @returns
533
+ */
534
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
535
+ /**
536
+ * @param cameraDictionary
537
+ */
538
+ static loadCameraDataDict(cameraDictionary: string | null): void;
539
+ /**
540
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
541
+ */
542
+ static disableOnFootFirstPersonViewThisUpdate2(): void;
543
+ static N_0xF1A6FEEDF3776EF9(): void;
544
+ /**
545
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
664
546
  *
665
547
  * @param p0
548
+ * @param distance
549
+ */
550
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
551
+ /**
552
+ * More info: see HAS_LETTER_BOX
553
+ *
554
+ * @returns
666
555
  */
667
- static setGameplayHintCameraRelativeSideOffset(p0: number): void;
556
+ static getLetterBoxRatio(): number;
668
557
  /**
669
- * @param p0
558
+ * @returns
670
559
  */
671
- static N_0x6519238858AF5479(p0: any): void;
560
+ static N_0x7CE9DC58E3E4755F(): any;
672
561
  /**
673
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
674
- *
675
- * @param heading
562
+ * @param p0
676
563
  * @param p1
677
564
  */
678
- static setGameplayCamRelativeHeading(heading: number, p1: number): void;
565
+ static N_0xFEB8646818294C75(p0: any, p1: any): void;
679
566
  /**
680
567
  * @param p0
681
- * @param p1
682
568
  */
683
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
569
+ static N_0xDB382FE20C2DA222(p0: any): void;
684
570
  /**
685
- * @returns
571
+ * @param p0
686
572
  */
687
- static getPhotoModeFocalLength(): number;
573
+ static N_0x29E6655DF3590B0D(p0: any): void;
688
574
  /**
575
+ * @param pos
576
+ * @param radius
689
577
  * @returns
690
578
  */
691
- static N_0x2AB7C81B3F70570C(): any;
579
+ static isSphereVisible(pos: Vector3, radius: number): boolean;
692
580
  /**
693
- * @returns
581
+ * @param camInitialHeading
694
582
  */
695
- static isInterpolatingToScriptCams(): boolean;
583
+ static setGameplayCamInitialHeading(camInitialHeading: number): void;
696
584
  /**
697
- * @returns
585
+ * @param p0
698
586
  */
699
- static getFinalRenderedCamFov(): number;
587
+ static stopGameplayHint(p0: boolean): void;
700
588
  /**
701
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
702
- * Return type char in ida
703
- * *SET_GAMEPLAY_HINT**
704
- *
705
589
  * @param p0
706
590
  */
707
- static N_0x88544C0E3291DCAE(p0: boolean): void;
591
+ static N_0x0961B089947BA6D0(p0: any): void;
708
592
  /**
709
- * @returns
593
+ * minimum: Degrees between -90f and 90f.
594
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
595
+ *
596
+ * @param minimum
597
+ * @param maximum
710
598
  */
711
- static isScreenFadedIn(): boolean;
599
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
712
600
  /**
713
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
601
+ * @returns
714
602
  */
715
- static disableOnFootFirstPersonViewThisUpdate(): void;
603
+ static N_0x6072B7420A83A03F(): any;
716
604
  /**
717
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
605
+ * @param p0
718
606
  */
719
- static invalidateCinematicVehicleIdleMode(): void;
607
+ static N_0xC205B3C54C6A4E37(p0: any): void;
720
608
  /**
721
- * @param dictionaryName
609
+ * @param p0
722
610
  */
723
- static unloadCinematicCameraLocation(dictionaryName: string | null): void;
611
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
724
612
  /**
613
+ * @param p0
614
+ * @param p1
615
+ * @param p2
725
616
  * @returns
726
617
  */
727
- static isScreenFadedOut(): boolean;
728
- /**
729
- * @param dictionary
730
- * @param shotName
731
- * @param duration
732
- */
733
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
618
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
619
+ static N_0x3C8F74E8FE751614(): void;
734
620
  /**
621
+ * Only used in R* Script camera_photomode
622
+ *
735
623
  * @returns
736
624
  */
737
- static isDeathFailCameraRunning(): any;
625
+ static isAnimSceneCamActive(): any;
738
626
  /**
739
- * @returns
627
+ * Hash used in finale1.ysc: 1726668277
628
+ *
629
+ * @param pos
630
+ * @param duration
631
+ * @param blendOutDuration
632
+ * @param blendInDuration
633
+ * @param p6
740
634
  */
741
- static N_0xDC62CD70658E7A02(): any;
635
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
742
636
  /**
743
637
  * p6 & p7 - possibly length or time
744
638
  *
@@ -819,6 +713,81 @@ export declare class CamStatics {
819
713
  static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
820
714
  static N_0x641092322A8852AB(): void;
821
715
  static triggerMissionFailedCam(): void;
716
+ /**
717
+ * @returns
718
+ */
719
+ static N_0x8B1A5FE7E41E52B2(): any;
720
+ /**
721
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
722
+ *
723
+ * @param ped
724
+ */
725
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
726
+ /**
727
+ * @param name
728
+ * @param pos
729
+ * @param rot
730
+ */
731
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
732
+ /**
733
+ * @param camInitialPitch
734
+ */
735
+ static setGameplayCamInitialPitch(camInitialPitch: number): void;
736
+ /**
737
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
738
+ *
739
+ * @param p0
740
+ */
741
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
742
+ /**
743
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
744
+ *
745
+ * @param p0
746
+ * @param p1
747
+ */
748
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
749
+ /**
750
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
751
+ *
752
+ * @param p0
753
+ */
754
+ static destroyAllCams(p0: boolean): void;
755
+ /**
756
+ * @param cameraDictionary
757
+ */
758
+ static destroy(cameraDictionary: string | null): void;
759
+ /**
760
+ * @returns
761
+ */
762
+ static getPhotoModeDof(): number;
763
+ /**
764
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
765
+ *
766
+ * @param locationDictName
767
+ * @returns
768
+ */
769
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
770
+ /**
771
+ * @returns
772
+ */
773
+ static isGameplayCamRendering(): boolean;
774
+ /**
775
+ * @returns
776
+ */
777
+ static N_0xEF9A3132A0AA6B19(): any;
778
+ /**
779
+ * @returns
780
+ */
781
+ static getGameplayCamCoord(): Vector3;
782
+ /**
783
+ * @param p0
784
+ */
785
+ static setCinematicButtonActive(p0: boolean): void;
786
+ /**
787
+ * @param rotationOrder
788
+ * @returns
789
+ */
790
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3;
822
791
  /**
823
792
  * @param locationDictName
824
793
  */
@@ -896,77 +865,108 @@ export declare class CamStatics {
896
865
  */
897
866
  static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
898
867
  /**
899
- * @param cameraDictionary
868
+ * @returns
900
869
  */
901
- static loadCameraDataDict(cameraDictionary: string | null): void;
870
+ static isInterpolatingToScriptCams(): boolean;
902
871
  /**
903
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
872
+ * @returns
904
873
  */
905
- static disableOnFootFirstPersonViewThisUpdate2(): void;
906
- static N_0xF1A6FEEDF3776EF9(): void;
874
+ static getFinalRenderedCamFov(): number;
907
875
  /**
908
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
876
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
877
+ * Return type char in ida
878
+ * *SET_GAMEPLAY_HINT**
909
879
  *
910
880
  * @param p0
911
- * @param distance
912
881
  */
913
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
882
+ static N_0x88544C0E3291DCAE(p0: boolean): void;
914
883
  /**
915
- * More info: see HAS_LETTER_BOX
916
- *
917
884
  * @returns
918
885
  */
919
- static getLetterBoxRatio(): number;
886
+ static isScreenFadedIn(): boolean;
920
887
  /**
921
- * @returns
888
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
922
889
  */
923
- static N_0x7CE9DC58E3E4755F(): any;
890
+ static disableOnFootFirstPersonViewThisUpdate(): void;
924
891
  /**
925
- * @param p0
926
- * @param p1
892
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
927
893
  */
928
- static N_0xFEB8646818294C75(p0: any, p1: any): void;
894
+ static invalidateCinematicVehicleIdleMode(): void;
929
895
  /**
930
- * @param p0
896
+ * @param dictionaryName
931
897
  */
932
- static N_0xDB382FE20C2DA222(p0: any): void;
898
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void;
933
899
  /**
934
- * @param p0
900
+ * @returns
935
901
  */
936
- static N_0x29E6655DF3590B0D(p0: any): void;
902
+ static isScreenFadedOut(): boolean;
903
+ /**
904
+ * @param dictionary
905
+ * @param shotName
906
+ * @param duration
907
+ */
908
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
937
909
  /**
938
- * @param pos
939
- * @param radius
940
910
  * @returns
941
911
  */
942
- static isSphereVisible(pos: Vector3, radius: number): boolean;
912
+ static isDeathFailCameraRunning(): boolean;
943
913
  /**
944
- * @param camInitialHeading
914
+ * @returns
945
915
  */
946
- static setGameplayCamInitialHeading(camInitialHeading: number): void;
916
+ static N_0xDC62CD70658E7A02(): any;
917
+ static forceLetterBoxThisUpdate(): void;
947
918
  /**
948
919
  * @param p0
920
+ * @param p1
921
+ * @param p2
922
+ * @param p3
923
+ * @param p4
924
+ * @param p5
925
+ * @param p6
926
+ * @param p7
949
927
  */
950
- static stopGameplayHint(p0: boolean): void;
928
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
951
929
  /**
930
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
931
+ * _SET_P* - _SET_S*
932
+ *
952
933
  * @param p0
953
934
  */
954
- static N_0x0961B089947BA6D0(p0: any): void;
935
+ static setStartCinematicDeathCam(p0: boolean): void;
936
+ static N_0x6CAB0BA160B168D2(): void;
955
937
  /**
956
- * minimum: Degrees between -90f and 90f.
957
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
958
- *
959
- * @param minimum
960
- * @param maximum
938
+ * @returns
961
939
  */
962
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
940
+ static isScreenFadingOut(): boolean;
963
941
  /**
942
+ * @param p0
943
+ * @param p1
964
944
  * @returns
965
945
  */
966
- static N_0x6072B7420A83A03F(): any;
946
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
947
+ /**
948
+ * nullsub, doesn't do anything
949
+ */
950
+ static disableFirstPersonFlashEffectThisUpdate(): void;
951
+ /**
952
+ * Returns true if first person camera is active in saloon1.ysc
953
+ *
954
+ * @returns
955
+ */
956
+ static forceFirstPersonCamThisFrame(): any;
957
+ static N_0x18C3DFAC458783BB(): void;
958
+ static N_0x16E9ABDD34DDD931(): void;
959
+ /**
960
+ * @param cameraDictionary
961
+ */
962
+ static create(cameraDictionary: string | null): void;
967
963
  /**
968
964
  * @param p0
969
965
  */
970
- static N_0xC205B3C54C6A4E37(p0: any): void;
966
+ static N_0x5B637D6F3B67716A(p0: any): void;
967
+ /**
968
+ * @returns
969
+ */
970
+ static isCinematicCamRendering(): boolean;
971
971
  }
972
972
  //# sourceMappingURL=CamStatics.d.ts.map