@nativewrappers/redm-codegen 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +96 -96
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +137 -137
- package/dist/classes/BaseModel.d.ts +19 -19
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +33 -33
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +40 -40
- package/dist/classes/Cam.d.ts +85 -85
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +108 -108
- package/dist/classes/Entity.d.ts +288 -283
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +410 -401
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +935 -935
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +19 -19
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +343 -339
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +495 -489
- package/dist/classes/Prop.d.ts +64 -64
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +94 -94
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +27 -27
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +24 -24
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +351 -351
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +486 -486
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +48 -48
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +65 -65
- package/dist/namespaces/Audio.d.ts +476 -476
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +692 -692
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +432 -432
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +606 -606
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +111 -111
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +21 -21
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +154 -154
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +222 -222
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +80 -80
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +113 -113
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +781 -781
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1207 -1207
- package/dist/namespaces/Hud.d.ts +483 -483
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +678 -678
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +211 -211
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +291 -291
- package/dist/namespaces/Itemdatabase.js +3 -3
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.js +3 -3
- package/dist/namespaces/Minigame.d.ts +65 -65
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +105 -105
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1067 -1067
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1586 -1586
- package/dist/namespaces/Object.d.ts +231 -231
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +42 -42
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +68 -68
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +54 -54
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +84 -84
- package/dist/namespaces/Physics.d.ts +121 -121
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +155 -155
- package/dist/namespaces/PlayerStatics.d.ts +97 -97
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +142 -142
- package/dist/namespaces/Population.d.ts +11 -11
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +15 -15
- package/dist/namespaces/Posse.d.ts +33 -33
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +51 -51
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +191 -191
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +281 -281
- package/dist/namespaces/Streaming.d.ts +84 -84
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +137 -137
- package/dist/namespaces/Task.d.ts +347 -347
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +488 -488
- package/dist/namespaces/Telemetry.d.ts +151 -151
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +206 -206
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/WeaponStatics.d.ts +276 -276
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +371 -371
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +159 -159
- package/src/classes/BaseModel.ts +37 -37
- package/src/classes/BaseTask.ts +41 -41
- package/src/classes/Cam.ts +111 -111
- package/src/classes/Entity.ts +422 -411
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +957 -957
- package/src/classes/PersChar.ts +22 -22
- package/src/classes/Pickup.ts +14 -14
- package/src/classes/Player.ts +994 -987
- package/src/classes/Prop.ts +106 -106
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +31 -31
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +511 -511
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +71 -71
- package/src/namespaces/Audio.ts +725 -725
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +700 -700
- package/src/namespaces/Collection.ts +113 -113
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +23 -23
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +237 -237
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +117 -117
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1218 -1218
- package/src/namespaces/Hud.ts +696 -696
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +294 -294
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +3 -3
- package/src/namespaces/Minigame.ts +109 -109
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1616 -1616
- package/src/namespaces/Object.ts +344 -344
- package/src/namespaces/Pad.ts +76 -76
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +86 -86
- package/src/namespaces/Physics.ts +171 -171
- package/src/namespaces/PlayerStatics.ts +162 -162
- package/src/namespaces/Population.ts +17 -17
- package/src/namespaces/Posse.ts +54 -54
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +287 -287
- package/src/namespaces/Streaming.ts +159 -159
- package/src/namespaces/Task.ts +517 -517
- package/src/namespaces/Telemetry.ts +224 -224
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/WeaponStatics.ts +383 -383
- package/src/types/NativeAliases.ts +6 -1
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static isInFullFirstPersonMode(): any;
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* @returns
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static
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* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
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static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
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* @param dictionary
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static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
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static isFirstPersonAimCamActive(): boolean;
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static isCamDataDictLoaded(cameraDictionary: string | null): any;
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* Forces camera position to closest 3rd person
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static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void;
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static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void;
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*
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* @param p0
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static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void;
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static N_0x8505E05FC8822843(p0: any): void;
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static getFinalRenderedCamCoord(): Vector3;
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static N_0x1D9F72DD4FD9A9D7(p0: any): void;
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static N_0xE6F364DE6C2FDEFE(): void;
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*
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static shakeGameplayCam(shakeName: string | null, intensity: number): void;
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static N_0x796085220ADCC847(): any;
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static disableCinematicModeThisFrame(): void;
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static forceCinematicRenderingThisUpdate(p0: boolean): void;
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/**
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*
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* Must be called every frame to interpolate.
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* Pass false to reset.
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* Maintains the death camera after respawn
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* @returns
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static isAimCamActive(): boolean;
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static N_0x63E5841A9264D016(toggle: boolean): void;
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static N_0x41E452A3C580D1A7(): void;
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static
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static N_0x728491FB3DFFEF99(p0: any): void;
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/**
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*
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* USE_* - WAS_*
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* @returns
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static
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static isGameplayHintActive(): boolean;
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/**
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*
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* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
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* @param p5
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* @param FOV
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*/
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static
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static N_0x7E40A01B11398FCB(): void;
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static setGameplayHintFov(FOV: number): void;
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/**
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* @param p0
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*/
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static
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static N_0xB85C13E0BF1F2A1C(p0: any): void;
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|
/**
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* @returns
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*/
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static
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/**
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* ease - smooth transition between the camera's positions
|
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|
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* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
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* character (gameplay) camera, call this native with render set to FALSE.
|
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* Setting ease to TRUE will smooth the transition.
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*
|
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|
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* @param render
|
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|
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* @param ease
|
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|
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* @param easeTime
|
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|
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* @param p3
|
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|
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* @param p4
|
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|
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* @param p5
|
|
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|
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*/
|
|
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|
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static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
|
|
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|
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/**
|
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|
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* @param p0
|
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|
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* @param p1
|
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* @param p2
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* @param p3
|
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*/
|
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|
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static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
|
|
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|
+
static N_0x73FF6BE63DC18819(): any;
|
|
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121
|
/**
|
|
209
|
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*
|
|
122
|
+
* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
123
|
+
* *IS_GAMEPLAY**
|
|
210
124
|
*
|
|
125
|
+
* @param shakeName
|
|
211
126
|
* @returns
|
|
212
127
|
*/
|
|
213
|
-
static
|
|
128
|
+
static N_0x0060B31968E60E41(shakeName: string | null): boolean;
|
|
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129
|
/**
|
|
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|
+
* @param dictionary
|
|
131
|
+
* @param shotName
|
|
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|
+
* @param duration
|
|
215
133
|
* @returns
|
|
216
134
|
*/
|
|
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|
-
static
|
|
135
|
+
static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean;
|
|
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136
|
/**
|
|
219
137
|
* @param p0
|
|
220
138
|
* @param p1
|
|
221
139
|
*/
|
|
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|
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static
|
|
140
|
+
static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void;
|
|
223
141
|
/**
|
|
224
|
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*
|
|
142
|
+
* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
|
|
143
|
+
*
|
|
144
|
+
* @param entity
|
|
225
145
|
*/
|
|
226
|
-
static
|
|
146
|
+
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void;
|
|
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147
|
/**
|
|
228
|
-
* @param cameraDictionary
|
|
229
148
|
* @returns
|
|
230
149
|
*/
|
|
231
|
-
static
|
|
150
|
+
static N_0x1811A02277A9E49D(): boolean;
|
|
232
151
|
/**
|
|
233
|
-
*
|
|
152
|
+
* @returns
|
|
234
153
|
*/
|
|
235
|
-
static
|
|
154
|
+
static N_0x80D7A3E39B120BC4(): any;
|
|
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155
|
/**
|
|
237
|
-
*
|
|
238
|
-
*
|
|
156
|
+
* Not official name
|
|
157
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
158
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
159
|
+
*
|
|
160
|
+
* @param camSpeed
|
|
161
|
+
* @param enableSlide
|
|
162
|
+
* @param slideOffset
|
|
163
|
+
* @param enableZoom
|
|
164
|
+
* @param zoomOffset
|
|
239
165
|
*/
|
|
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|
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static
|
|
166
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void;
|
|
241
167
|
/**
|
|
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|
-
*
|
|
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|
-
*
|
|
244
|
-
* @param vehicle
|
|
245
|
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* @param p1
|
|
168
|
+
* @param p0
|
|
246
169
|
*/
|
|
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|
-
static
|
|
170
|
+
static stopCodeGameplayHint(p0: boolean): void;
|
|
248
171
|
/**
|
|
249
|
-
* @param
|
|
172
|
+
* @param camHash
|
|
250
173
|
* @param pos
|
|
251
174
|
* @param rot
|
|
252
175
|
* @param fov
|
|
@@ -254,73 +177,41 @@ export declare class CamStatics {
|
|
|
254
177
|
* @param p9
|
|
255
178
|
* @returns
|
|
256
179
|
*/
|
|
257
|
-
static
|
|
258
|
-
/**
|
|
259
|
-
* @returns
|
|
260
|
-
*/
|
|
261
|
-
static getPhotoModeFocusDistance(): number;
|
|
262
|
-
static N_0x70A6658D476C6187(): void;
|
|
263
|
-
/**
|
|
264
|
-
* @param dictionary
|
|
265
|
-
* @param shotName
|
|
266
|
-
* @param cameraName
|
|
267
|
-
* @returns
|
|
268
|
-
*/
|
|
269
|
-
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
|
|
270
|
-
static forceLetterBoxThisUpdate(): void;
|
|
180
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null;
|
|
271
181
|
/**
|
|
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|
* @param p0
|
|
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|
-
* @param p1
|
|
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|
-
* @param p2
|
|
275
|
-
* @param p3
|
|
276
|
-
* @param p4
|
|
277
|
-
* @param p5
|
|
278
|
-
* @param p6
|
|
279
|
-
* @param p7
|
|
280
183
|
*/
|
|
281
|
-
static
|
|
184
|
+
static setCinematicModeActive(p0: boolean): void;
|
|
282
185
|
/**
|
|
283
|
-
*
|
|
284
|
-
* _SET_P* - _SET_S*
|
|
186
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
285
187
|
*
|
|
286
188
|
* @param p0
|
|
287
189
|
*/
|
|
288
|
-
static
|
|
289
|
-
static N_0x6CAB0BA160B168D2(): void;
|
|
290
|
-
/**
|
|
291
|
-
* @returns
|
|
292
|
-
*/
|
|
293
|
-
static isScreenFadingOut(): boolean;
|
|
190
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void;
|
|
294
191
|
/**
|
|
295
192
|
* @param p0
|
|
296
|
-
* @param p1
|
|
297
|
-
* @returns
|
|
298
|
-
*/
|
|
299
|
-
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
|
|
300
|
-
/**
|
|
301
|
-
* nullsub, doesn't do anything
|
|
302
193
|
*/
|
|
303
|
-
static
|
|
194
|
+
static N_0x6519238858AF5479(p0: any): void;
|
|
304
195
|
/**
|
|
305
|
-
*
|
|
196
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
306
197
|
*
|
|
307
|
-
* @
|
|
198
|
+
* @param heading
|
|
199
|
+
* @param p1
|
|
308
200
|
*/
|
|
309
|
-
static
|
|
310
|
-
static N_0x18C3DFAC458783BB(): void;
|
|
311
|
-
static N_0x16E9ABDD34DDD931(): void;
|
|
201
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void;
|
|
312
202
|
/**
|
|
313
|
-
* @param
|
|
203
|
+
* @param p0
|
|
204
|
+
* @param p1
|
|
314
205
|
*/
|
|
315
|
-
static
|
|
206
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void;
|
|
316
207
|
/**
|
|
317
|
-
* @
|
|
208
|
+
* @returns
|
|
318
209
|
*/
|
|
319
|
-
static
|
|
210
|
+
static getPhotoModeFocalLength(): number;
|
|
320
211
|
/**
|
|
321
212
|
* @returns
|
|
322
213
|
*/
|
|
323
|
-
static
|
|
214
|
+
static N_0x2AB7C81B3F70570C(): any;
|
|
324
215
|
static N_0xCF69EA05CD9C33C9(): void;
|
|
325
216
|
/**
|
|
326
217
|
* @param camHash
|
|
@@ -395,258 +286,232 @@ export declare class CamStatics {
|
|
|
395
286
|
static N_0xC252C0CC969AF79A(p0: any): void;
|
|
396
287
|
static N_0x3C486E334520579D(): void;
|
|
397
288
|
/**
|
|
398
|
-
* @param p0
|
|
399
|
-
*/
|
|
400
|
-
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
|
|
401
|
-
/**
|
|
402
|
-
* @param p0
|
|
403
|
-
* @param p1
|
|
404
|
-
* @param p2
|
|
405
|
-
* @returns
|
|
406
|
-
*/
|
|
407
|
-
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any;
|
|
408
|
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static N_0x3C8F74E8FE751614(): void;
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/**
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* @param dictionary
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* @param shotName
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* @param duration
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* @returns
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*/
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static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any;
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/**
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* @param p0
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static N_0xE2BB2D6A9FE2ECDE(p0: any): void;
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/**
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* @param cameraDictionary
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static unloadCameraDataDict(cameraDictionary: string | null): void;
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/**
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* @param sLocationDictName
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* @returns
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static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean;
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/**
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* @returns
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*/
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static N_0x450769C833D58844(): any;
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/**
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* @param p0
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* @param p1
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* @param p2
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* @param p3
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* @param p4
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* @param p5
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*/
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static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void;
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/**
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* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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* *DISABLE**
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*/
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static N_0x0F1FFEF5D54AE832(): void;
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/**
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* Returns true if player is in first person
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*
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* @returns
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static
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static N_0x14C4A49E36C29E49(): any;
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/**
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* @returns
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*/
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static
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static isScreenFadingIn(): boolean;
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* @
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* @returns
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*/
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static
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static isGameplayCamShaking(): boolean;
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/**
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* @
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* @returns
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*/
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static
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static N_0x190F7DA1AC09A8EF(): any;
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/**
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* @param p0
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* @param
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* @param
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* @param p5
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* @param p6
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* @param p7
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* @param p1
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* @param p2
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*/
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static
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static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void;
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/**
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* @returns
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*/
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static
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static getGameplayCamRelativePitch(): number;
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/**
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* @param p0
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*/
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static
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static N_0xE6F364DE6C2FDEFE(): void;
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static N_0x8E036B41C37D0E5F(p0: any): void;
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/**
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* @param
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* @param
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* @param p0
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* @param p1
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*/
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static
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static N_0x1F6EBD94680252CE(p0: any, p1: any): void;
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/**
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* @returns
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490
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*/
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static
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static N_0xB6A80E1E3A5444F1(): any;
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/**
|
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+
* @returns
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+
*/
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+
static getGameplayCamRelativeHeading(): number;
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/**
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* @param p0
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*/
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static
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+
static N_0x1FC6C727D30FFDDE(p0: any): void;
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/**
|
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-
*
|
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+
* @returns
|
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+
*/
|
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|
+
static isInCinematicMode(): any;
|
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339
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+
/**
|
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+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
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|
+
* _RES*
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*
|
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* @param
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+
* @param shakeName
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+
* @param intensity
|
|
500
345
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*/
|
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|
-
static
|
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502
|
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static N_0x41E452A3C580D1A7(): void;
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+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void;
|
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503
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|
/**
|
|
504
|
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* @param
|
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|
+
* @param dictionary
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+
* @param shotName
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+
* @param cameraName
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+
* @param p3
|
|
505
352
|
*/
|
|
506
|
-
static
|
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353
|
+
static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void;
|
|
507
354
|
/**
|
|
355
|
+
* @param cameraDictionary
|
|
508
356
|
* @returns
|
|
509
357
|
*/
|
|
510
|
-
static
|
|
358
|
+
static isCamDataDictLoaded(cameraDictionary: string | null): any;
|
|
511
359
|
/**
|
|
512
|
-
*
|
|
360
|
+
* Forces camera position to closest 3rd person
|
|
513
361
|
*/
|
|
514
|
-
static
|
|
362
|
+
static forceThirdPersonCloseThisFrame(): void;
|
|
515
363
|
/**
|
|
516
364
|
* @param p0
|
|
365
|
+
* @param p1
|
|
517
366
|
*/
|
|
518
|
-
static
|
|
367
|
+
static N_0x0FF7125F07DEB84F(p0: any, p1: any): void;
|
|
519
368
|
/**
|
|
520
|
-
* @
|
|
369
|
+
* @param cameraDictionary
|
|
521
370
|
*/
|
|
522
|
-
static
|
|
371
|
+
static create2(cameraDictionary: string | null): void;
|
|
523
372
|
/**
|
|
524
|
-
*
|
|
525
|
-
* *IS_GAMEPLAY**
|
|
526
|
-
*
|
|
527
|
-
* @param shakeName
|
|
528
|
-
* @returns
|
|
373
|
+
* Camera will be or is running
|
|
529
374
|
*/
|
|
530
|
-
static
|
|
375
|
+
static N_0xC3742F1FDF0A6824(): void;
|
|
531
376
|
/**
|
|
532
|
-
* @param dictionary
|
|
533
|
-
* @param shotName
|
|
534
|
-
* @param duration
|
|
535
377
|
* @returns
|
|
536
378
|
*/
|
|
537
|
-
static
|
|
379
|
+
static getRenderingCam(): Cam | null;
|
|
538
380
|
/**
|
|
539
381
|
* @param p0
|
|
540
|
-
* @param p1
|
|
541
382
|
*/
|
|
542
|
-
static
|
|
383
|
+
static N_0x8505E05FC8822843(p0: any): void;
|
|
543
384
|
/**
|
|
544
|
-
*
|
|
545
|
-
*
|
|
546
|
-
* @param entity
|
|
385
|
+
* @param p0
|
|
547
386
|
*/
|
|
548
|
-
static
|
|
387
|
+
static N_0x2DD3149DC34A3F4C(p0: any): void;
|
|
388
|
+
static N_0xFC3F638BE2B6BB02(): void;
|
|
549
389
|
/**
|
|
390
|
+
* _IS_SCRIPTED_S*
|
|
391
|
+
*
|
|
550
392
|
* @returns
|
|
551
393
|
*/
|
|
552
|
-
static
|
|
394
|
+
static N_0x975F6EBB62632FE3(): boolean;
|
|
553
395
|
/**
|
|
554
|
-
*
|
|
555
|
-
*
|
|
556
|
-
* @param
|
|
396
|
+
* @param dictionary
|
|
397
|
+
* @param shotName
|
|
398
|
+
* @param duration
|
|
399
|
+
* @returns
|
|
557
400
|
*/
|
|
558
|
-
static
|
|
401
|
+
static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any;
|
|
559
402
|
/**
|
|
560
|
-
* @param
|
|
561
|
-
* @
|
|
562
|
-
* @param rot
|
|
403
|
+
* @param cameraDictionary
|
|
404
|
+
* @returns
|
|
563
405
|
*/
|
|
564
|
-
static
|
|
406
|
+
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean;
|
|
407
|
+
static disableCinematicModeThisFrame(): void;
|
|
565
408
|
/**
|
|
566
|
-
*
|
|
409
|
+
* Zooms in the third person camera closer to ground level.
|
|
410
|
+
* Must be called every frame to interpolate.
|
|
411
|
+
* Pass false to reset.
|
|
412
|
+
*
|
|
413
|
+
* @param toggle
|
|
567
414
|
*/
|
|
568
|
-
static
|
|
415
|
+
static N_0x71D71E08A7ED5BD7(toggle: boolean): void;
|
|
569
416
|
/**
|
|
570
|
-
*
|
|
571
|
-
*
|
|
572
|
-
* @param p0
|
|
417
|
+
* @returns
|
|
573
418
|
*/
|
|
574
|
-
static
|
|
419
|
+
static isAimCamActive(): boolean;
|
|
575
420
|
/**
|
|
576
|
-
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
577
|
-
*
|
|
578
421
|
* @param p0
|
|
579
422
|
* @param p1
|
|
423
|
+
* @param p2
|
|
580
424
|
*/
|
|
581
|
-
static
|
|
425
|
+
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void;
|
|
582
426
|
/**
|
|
583
|
-
*
|
|
427
|
+
* Zooms in the gameplay camera to the next zoom level?
|
|
428
|
+
* USE_* - WAS_*
|
|
429
|
+
*/
|
|
430
|
+
static N_0x632BE8D84846FA56(): void;
|
|
431
|
+
/**
|
|
432
|
+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
433
|
+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
584
434
|
*
|
|
585
|
-
* @param
|
|
435
|
+
* @param render
|
|
436
|
+
* @param distance
|
|
437
|
+
* @param blendBackSmoothingType
|
|
438
|
+
* @param p3
|
|
439
|
+
* @param p4
|
|
440
|
+
* @param p5
|
|
586
441
|
*/
|
|
587
|
-
static
|
|
442
|
+
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void;
|
|
443
|
+
static N_0x7E40A01B11398FCB(): void;
|
|
588
444
|
/**
|
|
589
|
-
* @param
|
|
445
|
+
* @param p0
|
|
590
446
|
*/
|
|
591
|
-
static
|
|
447
|
+
static N_0x39073DA4EDDBC91D(p0: any): void;
|
|
592
448
|
/**
|
|
593
449
|
* @returns
|
|
594
450
|
*/
|
|
595
|
-
static
|
|
451
|
+
static isFollowVehicleCamActive(): boolean;
|
|
596
452
|
/**
|
|
597
|
-
*
|
|
453
|
+
* ease - smooth transition between the camera's positions
|
|
454
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
455
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
456
|
+
* Setting ease to TRUE will smooth the transition.
|
|
598
457
|
*
|
|
599
|
-
* @param
|
|
600
|
-
* @
|
|
458
|
+
* @param render
|
|
459
|
+
* @param ease
|
|
460
|
+
* @param easeTime
|
|
461
|
+
* @param p3
|
|
462
|
+
* @param p4
|
|
463
|
+
* @param p5
|
|
601
464
|
*/
|
|
602
|
-
static
|
|
465
|
+
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void;
|
|
603
466
|
/**
|
|
604
|
-
* @
|
|
467
|
+
* @param p0
|
|
468
|
+
* @param p1
|
|
469
|
+
* @param p2
|
|
470
|
+
* @param p3
|
|
605
471
|
*/
|
|
606
|
-
static
|
|
472
|
+
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void;
|
|
607
473
|
/**
|
|
474
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
475
|
+
*
|
|
608
476
|
* @returns
|
|
609
477
|
*/
|
|
610
|
-
static
|
|
478
|
+
static hasLetterBox(): any;
|
|
611
479
|
/**
|
|
612
480
|
* @returns
|
|
613
481
|
*/
|
|
614
|
-
static
|
|
482
|
+
static N_0x6DFD37E586D4F44F(): any;
|
|
615
483
|
/**
|
|
616
484
|
* @param p0
|
|
485
|
+
* @param p1
|
|
617
486
|
*/
|
|
618
|
-
static
|
|
487
|
+
static N_0xF48664E9C83825E3(p0: any, p1: any): void;
|
|
619
488
|
/**
|
|
620
|
-
* @param rotationOrder
|
|
621
489
|
* @returns
|
|
622
490
|
*/
|
|
623
|
-
static
|
|
491
|
+
static isGameplayCamLookingBehind(): boolean;
|
|
624
492
|
/**
|
|
493
|
+
* @param cameraDictionary
|
|
625
494
|
* @returns
|
|
626
495
|
*/
|
|
627
|
-
static
|
|
496
|
+
static isCameraAvailable(cameraDictionary: string | null): any;
|
|
628
497
|
/**
|
|
629
|
-
*
|
|
498
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
630
499
|
*/
|
|
631
|
-
static
|
|
500
|
+
static disableCinematicBonnetCameraThisUpdate(): void;
|
|
632
501
|
/**
|
|
633
|
-
*
|
|
634
|
-
*
|
|
635
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
636
|
-
*
|
|
637
|
-
* @param camSpeed
|
|
638
|
-
* @param enableSlide
|
|
639
|
-
* @param slideOffset
|
|
640
|
-
* @param enableZoom
|
|
641
|
-
* @param zoomOffset
|
|
502
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
503
|
+
* *DISABLE**
|
|
642
504
|
*/
|
|
643
|
-
static
|
|
505
|
+
static N_0xA8BA2E0204D8486F(): void;
|
|
644
506
|
/**
|
|
645
|
-
*
|
|
507
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
508
|
+
*
|
|
509
|
+
* @param vehicle
|
|
510
|
+
* @param p1
|
|
646
511
|
*/
|
|
647
|
-
static
|
|
512
|
+
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void;
|
|
648
513
|
/**
|
|
649
|
-
* @param
|
|
514
|
+
* @param camName
|
|
650
515
|
* @param pos
|
|
651
516
|
* @param rot
|
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652
517
|
* @param fov
|
|
@@ -654,91 +519,120 @@ export declare class CamStatics {
|
|
|
654
519
|
* @param p9
|
|
655
520
|
* @returns
|
|
656
521
|
*/
|
|
657
|
-
static
|
|
522
|
+
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null;
|
|
658
523
|
/**
|
|
659
|
-
* @
|
|
524
|
+
* @returns
|
|
660
525
|
*/
|
|
661
|
-
static
|
|
526
|
+
static getPhotoModeFocusDistance(): number;
|
|
527
|
+
static N_0x70A6658D476C6187(): void;
|
|
662
528
|
/**
|
|
663
|
-
*
|
|
529
|
+
* @param dictionary
|
|
530
|
+
* @param shotName
|
|
531
|
+
* @param cameraName
|
|
532
|
+
* @returns
|
|
533
|
+
*/
|
|
534
|
+
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean;
|
|
535
|
+
/**
|
|
536
|
+
* @param cameraDictionary
|
|
537
|
+
*/
|
|
538
|
+
static loadCameraDataDict(cameraDictionary: string | null): void;
|
|
539
|
+
/**
|
|
540
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
541
|
+
*/
|
|
542
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void;
|
|
543
|
+
static N_0xF1A6FEEDF3776EF9(): void;
|
|
544
|
+
/**
|
|
545
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
664
546
|
*
|
|
665
547
|
* @param p0
|
|
548
|
+
* @param distance
|
|
549
|
+
*/
|
|
550
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void;
|
|
551
|
+
/**
|
|
552
|
+
* More info: see HAS_LETTER_BOX
|
|
553
|
+
*
|
|
554
|
+
* @returns
|
|
666
555
|
*/
|
|
667
|
-
static
|
|
556
|
+
static getLetterBoxRatio(): number;
|
|
668
557
|
/**
|
|
669
|
-
* @
|
|
558
|
+
* @returns
|
|
670
559
|
*/
|
|
671
|
-
static
|
|
560
|
+
static N_0x7CE9DC58E3E4755F(): any;
|
|
672
561
|
/**
|
|
673
|
-
*
|
|
674
|
-
*
|
|
675
|
-
* @param heading
|
|
562
|
+
* @param p0
|
|
676
563
|
* @param p1
|
|
677
564
|
*/
|
|
678
|
-
static
|
|
565
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void;
|
|
679
566
|
/**
|
|
680
567
|
* @param p0
|
|
681
|
-
* @param p1
|
|
682
568
|
*/
|
|
683
|
-
static
|
|
569
|
+
static N_0xDB382FE20C2DA222(p0: any): void;
|
|
684
570
|
/**
|
|
685
|
-
* @
|
|
571
|
+
* @param p0
|
|
686
572
|
*/
|
|
687
|
-
static
|
|
573
|
+
static N_0x29E6655DF3590B0D(p0: any): void;
|
|
688
574
|
/**
|
|
575
|
+
* @param pos
|
|
576
|
+
* @param radius
|
|
689
577
|
* @returns
|
|
690
578
|
*/
|
|
691
|
-
static
|
|
579
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean;
|
|
692
580
|
/**
|
|
693
|
-
* @
|
|
581
|
+
* @param camInitialHeading
|
|
694
582
|
*/
|
|
695
|
-
static
|
|
583
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void;
|
|
696
584
|
/**
|
|
697
|
-
* @
|
|
585
|
+
* @param p0
|
|
698
586
|
*/
|
|
699
|
-
static
|
|
587
|
+
static stopGameplayHint(p0: boolean): void;
|
|
700
588
|
/**
|
|
701
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
702
|
-
* Return type char in ida
|
|
703
|
-
* *SET_GAMEPLAY_HINT**
|
|
704
|
-
*
|
|
705
589
|
* @param p0
|
|
706
590
|
*/
|
|
707
|
-
static
|
|
591
|
+
static N_0x0961B089947BA6D0(p0: any): void;
|
|
708
592
|
/**
|
|
709
|
-
*
|
|
593
|
+
* minimum: Degrees between -90f and 90f.
|
|
594
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
595
|
+
*
|
|
596
|
+
* @param minimum
|
|
597
|
+
* @param maximum
|
|
710
598
|
*/
|
|
711
|
-
static
|
|
599
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void;
|
|
712
600
|
/**
|
|
713
|
-
*
|
|
601
|
+
* @returns
|
|
714
602
|
*/
|
|
715
|
-
static
|
|
603
|
+
static N_0x6072B7420A83A03F(): any;
|
|
716
604
|
/**
|
|
717
|
-
*
|
|
605
|
+
* @param p0
|
|
718
606
|
*/
|
|
719
|
-
static
|
|
607
|
+
static N_0xC205B3C54C6A4E37(p0: any): void;
|
|
720
608
|
/**
|
|
721
|
-
* @param
|
|
609
|
+
* @param p0
|
|
722
610
|
*/
|
|
723
|
-
static
|
|
611
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void;
|
|
724
612
|
/**
|
|
613
|
+
* @param p0
|
|
614
|
+
* @param p1
|
|
615
|
+
* @param p2
|
|
725
616
|
* @returns
|
|
726
617
|
*/
|
|
727
|
-
static
|
|
728
|
-
|
|
729
|
-
* @param dictionary
|
|
730
|
-
* @param shotName
|
|
731
|
-
* @param duration
|
|
732
|
-
*/
|
|
733
|
-
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
618
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean;
|
|
619
|
+
static N_0x3C8F74E8FE751614(): void;
|
|
734
620
|
/**
|
|
621
|
+
* Only used in R* Script camera_photomode
|
|
622
|
+
*
|
|
735
623
|
* @returns
|
|
736
624
|
*/
|
|
737
|
-
static
|
|
625
|
+
static isAnimSceneCamActive(): any;
|
|
738
626
|
/**
|
|
739
|
-
*
|
|
627
|
+
* Hash used in finale1.ysc: 1726668277
|
|
628
|
+
*
|
|
629
|
+
* @param pos
|
|
630
|
+
* @param duration
|
|
631
|
+
* @param blendOutDuration
|
|
632
|
+
* @param blendInDuration
|
|
633
|
+
* @param p6
|
|
740
634
|
*/
|
|
741
|
-
static
|
|
635
|
+
static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void;
|
|
742
636
|
/**
|
|
743
637
|
* p6 & p7 - possibly length or time
|
|
744
638
|
*
|
|
@@ -819,6 +713,81 @@ export declare class CamStatics {
|
|
|
819
713
|
static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void;
|
|
820
714
|
static N_0x641092322A8852AB(): void;
|
|
821
715
|
static triggerMissionFailedCam(): void;
|
|
716
|
+
/**
|
|
717
|
+
* @returns
|
|
718
|
+
*/
|
|
719
|
+
static N_0x8B1A5FE7E41E52B2(): any;
|
|
720
|
+
/**
|
|
721
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
722
|
+
*
|
|
723
|
+
* @param ped
|
|
724
|
+
*/
|
|
725
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void;
|
|
726
|
+
/**
|
|
727
|
+
* @param name
|
|
728
|
+
* @param pos
|
|
729
|
+
* @param rot
|
|
730
|
+
*/
|
|
731
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void;
|
|
732
|
+
/**
|
|
733
|
+
* @param camInitialPitch
|
|
734
|
+
*/
|
|
735
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void;
|
|
736
|
+
/**
|
|
737
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
738
|
+
*
|
|
739
|
+
* @param p0
|
|
740
|
+
*/
|
|
741
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void;
|
|
742
|
+
/**
|
|
743
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
744
|
+
*
|
|
745
|
+
* @param p0
|
|
746
|
+
* @param p1
|
|
747
|
+
*/
|
|
748
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void;
|
|
749
|
+
/**
|
|
750
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
751
|
+
*
|
|
752
|
+
* @param p0
|
|
753
|
+
*/
|
|
754
|
+
static destroyAllCams(p0: boolean): void;
|
|
755
|
+
/**
|
|
756
|
+
* @param cameraDictionary
|
|
757
|
+
*/
|
|
758
|
+
static destroy(cameraDictionary: string | null): void;
|
|
759
|
+
/**
|
|
760
|
+
* @returns
|
|
761
|
+
*/
|
|
762
|
+
static getPhotoModeDof(): number;
|
|
763
|
+
/**
|
|
764
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
765
|
+
*
|
|
766
|
+
* @param locationDictName
|
|
767
|
+
* @returns
|
|
768
|
+
*/
|
|
769
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean;
|
|
770
|
+
/**
|
|
771
|
+
* @returns
|
|
772
|
+
*/
|
|
773
|
+
static isGameplayCamRendering(): boolean;
|
|
774
|
+
/**
|
|
775
|
+
* @returns
|
|
776
|
+
*/
|
|
777
|
+
static N_0xEF9A3132A0AA6B19(): any;
|
|
778
|
+
/**
|
|
779
|
+
* @returns
|
|
780
|
+
*/
|
|
781
|
+
static getGameplayCamCoord(): Vector3;
|
|
782
|
+
/**
|
|
783
|
+
* @param p0
|
|
784
|
+
*/
|
|
785
|
+
static setCinematicButtonActive(p0: boolean): void;
|
|
786
|
+
/**
|
|
787
|
+
* @param rotationOrder
|
|
788
|
+
* @returns
|
|
789
|
+
*/
|
|
790
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3;
|
|
822
791
|
/**
|
|
823
792
|
* @param locationDictName
|
|
824
793
|
*/
|
|
@@ -896,77 +865,108 @@ export declare class CamStatics {
|
|
|
896
865
|
*/
|
|
897
866
|
static stopGameplayCamShakingWithName(shakeName: string | null, p1: boolean): void;
|
|
898
867
|
/**
|
|
899
|
-
* @
|
|
868
|
+
* @returns
|
|
900
869
|
*/
|
|
901
|
-
static
|
|
870
|
+
static isInterpolatingToScriptCams(): boolean;
|
|
902
871
|
/**
|
|
903
|
-
*
|
|
872
|
+
* @returns
|
|
904
873
|
*/
|
|
905
|
-
static
|
|
906
|
-
static N_0xF1A6FEEDF3776EF9(): void;
|
|
874
|
+
static getFinalRenderedCamFov(): number;
|
|
907
875
|
/**
|
|
908
|
-
*
|
|
876
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
877
|
+
* Return type char in ida
|
|
878
|
+
* *SET_GAMEPLAY_HINT**
|
|
909
879
|
*
|
|
910
880
|
* @param p0
|
|
911
|
-
* @param distance
|
|
912
881
|
*/
|
|
913
|
-
static
|
|
882
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void;
|
|
914
883
|
/**
|
|
915
|
-
* More info: see HAS_LETTER_BOX
|
|
916
|
-
*
|
|
917
884
|
* @returns
|
|
918
885
|
*/
|
|
919
|
-
static
|
|
886
|
+
static isScreenFadedIn(): boolean;
|
|
920
887
|
/**
|
|
921
|
-
*
|
|
888
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
922
889
|
*/
|
|
923
|
-
static
|
|
890
|
+
static disableOnFootFirstPersonViewThisUpdate(): void;
|
|
924
891
|
/**
|
|
925
|
-
*
|
|
926
|
-
* @param p1
|
|
892
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
927
893
|
*/
|
|
928
|
-
static
|
|
894
|
+
static invalidateCinematicVehicleIdleMode(): void;
|
|
929
895
|
/**
|
|
930
|
-
* @param
|
|
896
|
+
* @param dictionaryName
|
|
931
897
|
*/
|
|
932
|
-
static
|
|
898
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void;
|
|
933
899
|
/**
|
|
934
|
-
* @
|
|
900
|
+
* @returns
|
|
935
901
|
*/
|
|
936
|
-
static
|
|
902
|
+
static isScreenFadedOut(): boolean;
|
|
903
|
+
/**
|
|
904
|
+
* @param dictionary
|
|
905
|
+
* @param shotName
|
|
906
|
+
* @param duration
|
|
907
|
+
*/
|
|
908
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void;
|
|
937
909
|
/**
|
|
938
|
-
* @param pos
|
|
939
|
-
* @param radius
|
|
940
910
|
* @returns
|
|
941
911
|
*/
|
|
942
|
-
static
|
|
912
|
+
static isDeathFailCameraRunning(): boolean;
|
|
943
913
|
/**
|
|
944
|
-
* @
|
|
914
|
+
* @returns
|
|
945
915
|
*/
|
|
946
|
-
static
|
|
916
|
+
static N_0xDC62CD70658E7A02(): any;
|
|
917
|
+
static forceLetterBoxThisUpdate(): void;
|
|
947
918
|
/**
|
|
948
919
|
* @param p0
|
|
920
|
+
* @param p1
|
|
921
|
+
* @param p2
|
|
922
|
+
* @param p3
|
|
923
|
+
* @param p4
|
|
924
|
+
* @param p5
|
|
925
|
+
* @param p6
|
|
926
|
+
* @param p7
|
|
949
927
|
*/
|
|
950
|
-
static
|
|
928
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void;
|
|
951
929
|
/**
|
|
930
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
931
|
+
* _SET_P* - _SET_S*
|
|
932
|
+
*
|
|
952
933
|
* @param p0
|
|
953
934
|
*/
|
|
954
|
-
static
|
|
935
|
+
static setStartCinematicDeathCam(p0: boolean): void;
|
|
936
|
+
static N_0x6CAB0BA160B168D2(): void;
|
|
955
937
|
/**
|
|
956
|
-
*
|
|
957
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
958
|
-
*
|
|
959
|
-
* @param minimum
|
|
960
|
-
* @param maximum
|
|
938
|
+
* @returns
|
|
961
939
|
*/
|
|
962
|
-
static
|
|
940
|
+
static isScreenFadingOut(): boolean;
|
|
963
941
|
/**
|
|
942
|
+
* @param p0
|
|
943
|
+
* @param p1
|
|
964
944
|
* @returns
|
|
965
945
|
*/
|
|
966
|
-
static
|
|
946
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any;
|
|
947
|
+
/**
|
|
948
|
+
* nullsub, doesn't do anything
|
|
949
|
+
*/
|
|
950
|
+
static disableFirstPersonFlashEffectThisUpdate(): void;
|
|
951
|
+
/**
|
|
952
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
953
|
+
*
|
|
954
|
+
* @returns
|
|
955
|
+
*/
|
|
956
|
+
static forceFirstPersonCamThisFrame(): any;
|
|
957
|
+
static N_0x18C3DFAC458783BB(): void;
|
|
958
|
+
static N_0x16E9ABDD34DDD931(): void;
|
|
959
|
+
/**
|
|
960
|
+
* @param cameraDictionary
|
|
961
|
+
*/
|
|
962
|
+
static create(cameraDictionary: string | null): void;
|
|
967
963
|
/**
|
|
968
964
|
* @param p0
|
|
969
965
|
*/
|
|
970
|
-
static
|
|
966
|
+
static N_0x5B637D6F3B67716A(p0: any): void;
|
|
967
|
+
/**
|
|
968
|
+
* @returns
|
|
969
|
+
*/
|
|
970
|
+
static isCinematicCamRendering(): boolean;
|
|
971
971
|
}
|
|
972
972
|
//# sourceMappingURL=CamStatics.d.ts.map
|