@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -11,204 +11,203 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
11
11
 
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  export class CamStatics {
13
13
  /**
14
- * Only used in R* Script camera_photomode
15
- *
16
- * @returns
17
- */
18
- static isAnimSceneCamActive(): any {
19
- return inv<number>('0x20389408F0E93B9A');
20
- }
21
-
22
- /**
23
- * Hash used in finale1.ysc: 1726668277
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- *
25
- * @param pos
14
+ * @param dictionary
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+ * @param shotName
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  * @param duration
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- * @param blendOutDuration
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- * @param blendInDuration
29
- * @param p6
17
+ * @returns
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18
  */
31
- static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
32
- inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
19
+ static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
20
+ return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
33
21
  }
34
22
 
35
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  /**
36
- * @returns
24
+ * @param p0
37
25
  */
38
- static N_0x14C4A49E36C29E49(): any {
39
- return inv<number>('0x14C4A49E36C29E49');
26
+ static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
27
+ inv<void>('0xE2BB2D6A9FE2ECDE', p0);
40
28
  }
41
29
 
42
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  /**
43
- * @returns
31
+ * @param cameraDictionary
44
32
  */
45
- static isScreenFadingIn(): boolean {
46
- return inv<boolean>('0x0CECCC63FFA2EF24', rai());
33
+ static unloadCameraDataDict(cameraDictionary: string | null): void {
34
+ inv<void>('0x798BE43C9393632B', cameraDictionary);
47
35
  }
48
36
 
49
37
  /**
38
+ * @param sLocationDictName
50
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  * @returns
51
40
  */
52
- static isGameplayCamShaking(): boolean {
53
- return inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
41
+ static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
42
+ return !!inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
54
43
  }
55
44
 
56
45
  /**
57
46
  * @returns
58
47
  */
59
- static N_0x190F7DA1AC09A8EF(): any {
60
- return inv<number>('0x190F7DA1AC09A8EF');
48
+ static N_0x450769C833D58844(): any {
49
+ return inv<number>('0x450769C833D58844');
61
50
  }
62
51
 
63
52
  /**
64
53
  * @param p0
65
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  * @param p1
66
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  * @param p2
56
+ * @param p3
57
+ * @param p4
58
+ * @param p5
67
59
  */
68
- static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
69
- inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
60
+ static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
61
+ inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
70
62
  }
71
63
 
72
64
  /**
73
- * @returns
65
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
66
+ * *DISABLE**
74
67
  */
75
- static getGameplayCamRelativePitch(): number {
76
- return inv<number>('0x99AADEBBA803F827', raf());
68
+ static N_0x0F1FFEF5D54AE832(): void {
69
+ inv<void>('0x0F1FFEF5D54AE832');
77
70
  }
78
71
 
79
72
  /**
80
- * @param p0
73
+ * Returns true if player is in first person
74
+ *
75
+ * @returns
81
76
  */
82
- static N_0x8E036B41C37D0E5F(p0: any): void {
83
- inv<void>('0x8E036B41C37D0E5F', p0);
77
+ static isInFullFirstPersonMode(): any {
78
+ return inv<number>('0xD1BA66940E94C547');
84
79
  }
85
80
 
86
81
  /**
87
- * @param p0
88
- * @param p1
82
+ * @returns
89
83
  */
90
- static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
91
- inv<void>('0x1F6EBD94680252CE', p0, p1);
84
+ static isFirstPersonAimCamActive(): boolean {
85
+ return !!inv<boolean>('0xF63134C54B6EC212', rai());
92
86
  }
93
87
 
94
88
  /**
95
- * @returns
89
+ * @param cameraDictionary
96
90
  */
97
- static N_0xB6A80E1E3A5444F1(): any {
98
- return inv<number>('0xB6A80E1E3A5444F1');
91
+ static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
92
+ inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
99
93
  }
100
94
 
101
95
  /**
102
- * @returns
96
+ * @param p0
103
97
  */
104
- static getGameplayCamRelativeHeading(): number {
105
- return inv<number>('0xC4ABF536048998AA', raf());
98
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
99
+ inv<void>('0x8459B3E64257B21D', f(p0));
106
100
  }
107
101
 
108
102
  /**
109
103
  * @param p0
104
+ * @param pos1
105
+ * @param p4
106
+ * @param p5
107
+ * @param p6
108
+ * @param p7
110
109
  */
111
- static N_0x1FC6C727D30FFDDE(p0: any): void {
112
- inv<void>('0x1FC6C727D30FFDDE', p0);
110
+ static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
111
+ inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
113
112
  }
114
113
 
115
114
  /**
116
115
  * @returns
117
116
  */
118
- static isInCinematicMode(): any {
119
- return inv<number>('0x74F1D22EFA71FAB8');
117
+ static getFinalRenderedCamCoord(): Vector3 {
118
+ return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
120
119
  }
121
120
 
122
121
  /**
123
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
124
- * _RES*
125
- *
126
- * @param shakeName
127
- * @param intensity
122
+ * @param p0
128
123
  */
129
- static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
130
- inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
124
+ static N_0x1D9F72DD4FD9A9D7(p0: any): void {
125
+ inv<void>('0x1D9F72DD4FD9A9D7', p0);
131
126
  }
132
127
 
133
- /**
134
- * @param dictionary
135
- * @param shotName
136
- * @param cameraName
137
- * @param p3
138
- */
139
- static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
140
- inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
128
+ static N_0xE6F364DE6C2FDEFE(): void {
129
+ inv<void>('0xE6F364DE6C2FDEFE');
141
130
  }
142
131
 
143
132
  /**
144
- * @param cameraDictionary
145
- * @returns
133
+ * @param shakeName
134
+ * @param intensity
146
135
  */
147
- static isCamDataDictLoaded(cameraDictionary: string | null): any {
148
- return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
136
+ static shakeGameplayCam(shakeName: string | null, intensity: number): void {
137
+ inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
149
138
  }
150
139
 
151
140
  /**
152
- * Forces camera position to closest 3rd person
141
+ * @returns
153
142
  */
154
- static forceThirdPersonCloseThisFrame(): void {
155
- inv<void>('0x718C6ECF5E8CBDD4');
143
+ static N_0x796085220ADCC847(): any {
144
+ return inv<number>('0x796085220ADCC847');
156
145
  }
157
146
 
158
147
  /**
159
148
  * @param p0
160
- * @param p1
161
149
  */
162
- static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
163
- inv<void>('0x0FF7125F07DEB84F', p0, p1);
150
+ static forceCinematicRenderingThisUpdate(p0: boolean): void {
151
+ inv<void>('0x702B75DC9D3EDE56', p0);
164
152
  }
165
153
 
166
154
  /**
167
- * @param cameraDictionary
155
+ * Maintains the death camera after respawn
156
+ *
157
+ * @param toggle
168
158
  */
169
- static create2(cameraDictionary: string | null): void {
170
- inv<void>('0x7B0279170961A73F', cameraDictionary);
159
+ static N_0x63E5841A9264D016(toggle: boolean): void {
160
+ inv<void>('0x63E5841A9264D016', toggle);
161
+ }
162
+
163
+ static N_0x41E452A3C580D1A7(): void {
164
+ inv<void>('0x41E452A3C580D1A7');
171
165
  }
172
166
 
173
167
  /**
174
- * Camera will be or is running
168
+ * @param p0
175
169
  */
176
- static N_0xC3742F1FDF0A6824(): void {
177
- inv<void>('0xC3742F1FDF0A6824');
170
+ static N_0x728491FB3DFFEF99(p0: any): void {
171
+ inv<void>('0x728491FB3DFFEF99', p0);
178
172
  }
179
173
 
180
174
  /**
181
175
  * @returns
182
176
  */
183
- static getRenderingCam(): Cam | null {
184
- return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
177
+ static isGameplayHintActive(): boolean {
178
+ return !!inv<boolean>('0x2E04AB5FEE042D4A', rai());
185
179
  }
186
180
 
187
181
  /**
188
- * @param p0
182
+ * @param FOV
189
183
  */
190
- static N_0x8505E05FC8822843(p0: any): void {
191
- inv<void>('0x8505E05FC8822843', p0);
184
+ static setGameplayHintFov(FOV: number): void {
185
+ inv<void>('0x661E58BC6F00A49A', f(FOV));
192
186
  }
193
187
 
194
188
  /**
195
189
  * @param p0
196
190
  */
197
- static N_0x2DD3149DC34A3F4C(p0: any): void {
198
- inv<void>('0x2DD3149DC34A3F4C', p0);
191
+ static N_0xB85C13E0BF1F2A1C(p0: any): void {
192
+ inv<void>('0xB85C13E0BF1F2A1C', p0);
199
193
  }
200
194
 
201
- static N_0xFC3F638BE2B6BB02(): void {
202
- inv<void>('0xFC3F638BE2B6BB02');
195
+ /**
196
+ * @returns
197
+ */
198
+ static N_0x73FF6BE63DC18819(): any {
199
+ return inv<number>('0x73FF6BE63DC18819');
203
200
  }
204
201
 
205
202
  /**
206
- * _IS_SCRIPTED_S*
203
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
204
+ * *IS_GAMEPLAY**
207
205
  *
206
+ * @param shakeName
208
207
  * @returns
209
208
  */
210
- static N_0x975F6EBB62632FE3(): boolean {
211
- return inv<boolean>('0x975F6EBB62632FE3', rai());
209
+ static N_0x0060B31968E60E41(shakeName: string | null): boolean {
210
+ return !!inv<boolean>('0x0060B31968E60E41', shakeName, rai());
212
211
  }
213
212
 
214
213
  /**
@@ -217,306 +216,129 @@ export class CamStatics {
217
216
  * @param duration
218
217
  * @returns
219
218
  */
220
- static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
221
- return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
219
+ static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
220
+ return !!inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
222
221
  }
223
222
 
224
223
  /**
225
- * @param cameraDictionary
226
- * @returns
224
+ * @param p0
225
+ * @param p1
227
226
  */
228
- static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
229
- return inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
230
- }
231
-
232
- static disableCinematicModeThisFrame(): void {
233
- inv<void>('0x8910C24B7E0046EC');
227
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
228
+ inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
234
229
  }
235
230
 
236
231
  /**
237
- * Zooms in the third person camera closer to ground level.
238
- * Must be called every frame to interpolate.
239
- * Pass false to reset.
232
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
240
233
  *
241
- * @param toggle
234
+ * @param entity
242
235
  */
243
- static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
244
- inv<void>('0x71D71E08A7ED5BD7', toggle);
236
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
237
+ inv<void>('0xD904F75DBD7AB865', entity.handle);
245
238
  }
246
239
 
247
240
  /**
248
241
  * @returns
249
242
  */
250
- static isAimCamActive(): boolean {
251
- return inv<boolean>('0x698F456FB909E077', rai());
252
- }
253
-
254
- /**
255
- * @param p0
256
- * @param p1
257
- * @param p2
258
- */
259
- static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
260
- inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
243
+ static N_0x1811A02277A9E49D(): boolean {
244
+ return !!inv<boolean>('0x1811A02277A9E49D', rai());
261
245
  }
262
246
 
263
247
  /**
264
- * Zooms in the gameplay camera to the next zoom level?
265
- * USE_* - WAS_*
248
+ * @returns
266
249
  */
267
- static N_0x632BE8D84846FA56(): void {
268
- inv<void>('0x632BE8D84846FA56');
250
+ static N_0x80D7A3E39B120BC4(): any {
251
+ return inv<number>('0x80D7A3E39B120BC4');
269
252
  }
270
253
 
271
254
  /**
272
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
273
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
255
+ * Not official name
256
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
257
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
274
258
  *
275
- * @param render
276
- * @param distance
277
- * @param blendBackSmoothingType
278
- * @param p3
279
- * @param p4
280
- * @param p5
259
+ * @param camSpeed
260
+ * @param enableSlide
261
+ * @param slideOffset
262
+ * @param enableZoom
263
+ * @param zoomOffset
281
264
  */
282
- static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
283
- inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
284
- }
285
-
286
- static N_0x7E40A01B11398FCB(): void {
287
- inv<void>('0x7E40A01B11398FCB');
265
+ static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
266
+ inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
288
267
  }
289
268
 
290
269
  /**
291
270
  * @param p0
292
271
  */
293
- static N_0x39073DA4EDDBC91D(p0: any): void {
294
- inv<void>('0x39073DA4EDDBC91D', p0);
272
+ static stopCodeGameplayHint(p0: boolean): void {
273
+ inv<void>('0x93759A83D0D844E7', p0);
295
274
  }
296
275
 
297
276
  /**
277
+ * @param camHash
278
+ * @param pos
279
+ * @param rot
280
+ * @param fov
281
+ * @param p8
282
+ * @param p9
298
283
  * @returns
299
284
  */
300
- static isFollowVehicleCamActive(): boolean {
301
- return inv<boolean>('0xA40C2F51FB589E9A', rai());
302
- }
303
-
304
- /**
305
- * ease - smooth transition between the camera's positions
306
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
307
- * character (gameplay) camera, call this native with render set to FALSE.
308
- * Setting ease to TRUE will smooth the transition.
309
- *
310
- * @param render
311
- * @param ease
312
- * @param easeTime
313
- * @param p3
314
- * @param p4
315
- * @param p5
316
- */
317
- static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
318
- inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
285
+ static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
286
+ return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
319
287
  }
320
288
 
321
289
  /**
322
290
  * @param p0
323
- * @param p1
324
- * @param p2
325
- * @param p3
326
291
  */
327
- static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
328
- inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
292
+ static setCinematicModeActive(p0: boolean): void {
293
+ inv<void>('0xCE7A90B160F75046', p0);
329
294
  }
330
295
 
331
296
  /**
332
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
297
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
333
298
  *
334
- * @returns
335
- */
336
- static hasLetterBox(): any {
337
- return inv<number>('0x81DCFD13CF39920E');
338
- }
339
-
340
- /**
341
- * @returns
342
- */
343
- static N_0x6DFD37E586D4F44F(): any {
344
- return inv<number>('0x6DFD37E586D4F44F');
345
- }
346
-
347
- /**
348
299
  * @param p0
349
- * @param p1
350
- */
351
- static N_0xF48664E9C83825E3(p0: any, p1: any): void {
352
- inv<void>('0xF48664E9C83825E3', p0, p1);
353
- }
354
-
355
- /**
356
- * @returns
357
- */
358
- static isGameplayCamLookingBehind(): boolean {
359
- return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
360
- }
361
-
362
- /**
363
- * @param cameraDictionary
364
- * @returns
365
- */
366
- static isCameraAvailable(cameraDictionary: string | null): any {
367
- return inv<number>('0x927B810E43E99932', cameraDictionary);
368
- }
369
-
370
- /**
371
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
372
- */
373
- static disableCinematicBonnetCameraThisUpdate(): void {
374
- inv<void>('0xA5929C2E57AC90D1');
375
- }
376
-
377
- /**
378
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
379
- * *DISABLE**
380
- */
381
- static N_0xA8BA2E0204D8486F(): void {
382
- inv<void>('0xA8BA2E0204D8486F');
383
- }
384
-
385
- /**
386
- * Forces gameplay cam to specified vehicle as if you were in it
387
- *
388
- * @param vehicle
389
- * @param p1
390
- */
391
- static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
392
- inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
393
- }
394
-
395
- /**
396
- * @param camName
397
- * @param pos
398
- * @param rot
399
- * @param fov
400
- * @param p8
401
- * @param p9
402
- * @returns
403
- */
404
- static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
405
- return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
406
- }
407
-
408
- /**
409
- * @returns
410
- */
411
- static getPhotoModeFocusDistance(): number {
412
- return inv<number>('0x18FC740FFDCD7454', raf());
413
- }
414
-
415
- static N_0x70A6658D476C6187(): void {
416
- inv<void>('0x70A6658D476C6187');
417
- }
418
-
419
- /**
420
- * @param dictionary
421
- * @param shotName
422
- * @param cameraName
423
- * @returns
424
300
  */
425
- static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
426
- return inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
427
- }
428
-
429
- static forceLetterBoxThisUpdate(): void {
430
- inv<void>('0xC64ABC0676AF262B');
301
+ static setGameplayHintCameraRelativeSideOffset(p0: number): void {
302
+ inv<void>('0xF86B6F93727C59C9', f(p0));
431
303
  }
432
304
 
433
305
  /**
434
306
  * @param p0
435
- * @param p1
436
- * @param p2
437
- * @param p3
438
- * @param p4
439
- * @param p5
440
- * @param p6
441
- * @param p7
442
307
  */
443
- static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
444
- inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
308
+ static N_0x6519238858AF5479(p0: any): void {
309
+ inv<void>('0x6519238858AF5479', p0);
445
310
  }
446
311
 
447
312
  /**
448
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
449
- * _SET_P* - _SET_S*
313
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
450
314
  *
451
- * @param p0
452
- */
453
- static setStartCinematicDeathCam(p0: boolean): void {
454
- inv<void>('0x6E969927CF632608', p0);
455
- }
456
-
457
- static N_0x6CAB0BA160B168D2(): void {
458
- inv<void>('0x6CAB0BA160B168D2');
459
- }
460
-
461
- /**
462
- * @returns
315
+ * @param heading
316
+ * @param p1
463
317
  */
464
- static isScreenFadingOut(): boolean {
465
- return inv<boolean>('0x02F39BEFE7B88D00', rai());
318
+ static setGameplayCamRelativeHeading(heading: number, p1: number): void {
319
+ inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
466
320
  }
467
321
 
468
322
  /**
469
323
  * @param p0
470
324
  * @param p1
471
- * @returns
472
325
  */
473
- static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
474
- return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
475
- }
476
-
477
- /**
478
- * nullsub, doesn't do anything
479
- */
480
- static disableFirstPersonFlashEffectThisUpdate(): void {
481
- inv<void>('0x77D65669A05D1A1A');
326
+ static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
327
+ inv<void>('0x4D2F46D1B28D90FB', p0, p1);
482
328
  }
483
329
 
484
330
  /**
485
- * Returns true if first person camera is active in saloon1.ysc
486
- *
487
331
  * @returns
488
332
  */
489
- static forceFirstPersonCamThisFrame(): any {
490
- return inv<number>('0x90DA5BA5C2635416');
491
- }
492
-
493
- static N_0x18C3DFAC458783BB(): void {
494
- inv<void>('0x18C3DFAC458783BB');
495
- }
496
-
497
- static N_0x16E9ABDD34DDD931(): void {
498
- inv<void>('0x16E9ABDD34DDD931');
499
- }
500
-
501
- /**
502
- * @param cameraDictionary
503
- */
504
- static create(cameraDictionary: string | null): void {
505
- inv<void>('0xB8B207C34285E978', cameraDictionary);
506
- }
507
-
508
- /**
509
- * @param p0
510
- */
511
- static N_0x5B637D6F3B67716A(p0: any): void {
512
- inv<void>('0x5B637D6F3B67716A', p0);
333
+ static getPhotoModeFocalLength(): number {
334
+ return inv<number>('0x2533BAFFBE737E54', raf());
513
335
  }
514
336
 
515
337
  /**
516
338
  * @returns
517
339
  */
518
- static isCinematicCamRendering(): boolean {
519
- return inv<boolean>('0xBF7C780731AADBF8', rai());
340
+ static N_0x2AB7C81B3F70570C(): any {
341
+ return inv<number>('0x2AB7C81B3F70570C');
520
342
  }
521
343
 
522
344
  static N_0xCF69EA05CD9C33C9(): void {
@@ -558,7 +380,7 @@ export class CamStatics {
558
380
  * @returns
559
381
  */
560
382
  static N_0x1204EB53A5FBC63D(): boolean {
561
- return inv<boolean>('0x1204EB53A5FBC63D', rai());
383
+ return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
562
384
  }
563
385
 
564
386
  static freezeGameplayCamThisFrame(): void {
@@ -569,7 +391,7 @@ export class CamStatics {
569
391
  * @returns
570
392
  */
571
393
  static isInterpolatingFromScriptCams(): boolean {
572
- return inv<boolean>('0x251241CAEC707106', rai());
394
+ return !!inv<boolean>('0x251241CAEC707106', rai());
573
395
  }
574
396
 
575
397
  /**
@@ -641,224 +463,182 @@ export class CamStatics {
641
463
  }
642
464
 
643
465
  /**
644
- * @param p0
466
+ * @returns
645
467
  */
646
- static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
647
- inv<void>('0x1DD95A8D6B24A0C9', p0);
468
+ static N_0x14C4A49E36C29E49(): any {
469
+ return inv<number>('0x14C4A49E36C29E49');
648
470
  }
649
471
 
650
472
  /**
651
- * @param p0
652
- * @param p1
653
- * @param p2
654
473
  * @returns
655
474
  */
656
- static isFirstPersonCameraActive(p0: any, p1: any, p2: any): any {
657
- return inv<number>('0xA24C1D341C6E0D53', p0, p1, p2);
658
- }
659
-
660
- static N_0x3C8F74E8FE751614(): void {
661
- inv<void>('0x3C8F74E8FE751614');
475
+ static isScreenFadingIn(): boolean {
476
+ return !!inv<boolean>('0x0CECCC63FFA2EF24', rai());
662
477
  }
663
478
 
664
479
  /**
665
- * @param dictionary
666
- * @param shotName
667
- * @param duration
668
480
  * @returns
669
481
  */
670
- static N_0x465F04F68AD38197(dictionary: string | null, shotName: string | null, duration: number): any {
671
- return inv<number>('0x465F04F68AD38197', dictionary, shotName, duration);
482
+ static isGameplayCamShaking(): boolean {
483
+ return !!inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
672
484
  }
673
485
 
674
486
  /**
675
- * @param p0
487
+ * @returns
676
488
  */
677
- static N_0xE2BB2D6A9FE2ECDE(p0: any): void {
678
- inv<void>('0xE2BB2D6A9FE2ECDE', p0);
489
+ static N_0x190F7DA1AC09A8EF(): any {
490
+ return inv<number>('0x190F7DA1AC09A8EF');
679
491
  }
680
492
 
681
493
  /**
682
- * @param cameraDictionary
494
+ * @param p0
495
+ * @param p1
496
+ * @param p2
683
497
  */
684
- static unloadCameraDataDict(cameraDictionary: string | null): void {
685
- inv<void>('0x798BE43C9393632B', cameraDictionary);
498
+ static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
499
+ inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
686
500
  }
687
501
 
688
502
  /**
689
- * @param sLocationDictName
690
503
  * @returns
691
504
  */
692
- static isCinematicCamLocationLoaded(sLocationDictName: string | null): boolean {
693
- return inv<boolean>('0xAA235E2F2C09E952', sLocationDictName, rai());
505
+ static getGameplayCamRelativePitch(): number {
506
+ return inv<number>('0x99AADEBBA803F827', raf());
694
507
  }
695
508
 
696
509
  /**
697
- * @returns
510
+ * @param p0
698
511
  */
699
- static N_0x450769C833D58844(): any {
700
- return inv<number>('0x450769C833D58844');
512
+ static N_0x8E036B41C37D0E5F(p0: any): void {
513
+ inv<void>('0x8E036B41C37D0E5F', p0);
701
514
  }
702
515
 
703
516
  /**
704
517
  * @param p0
705
518
  * @param p1
706
- * @param p2
707
- * @param p3
708
- * @param p4
709
- * @param p5
710
519
  */
711
- static requestLetterBoxOvertime(p0: number, p1: number, p2: boolean, p3: number, p4: boolean, p5: boolean): void {
712
- inv<void>('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
520
+ static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
521
+ inv<void>('0x1F6EBD94680252CE', p0, p1);
713
522
  }
714
523
 
715
524
  /**
716
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
717
- * *DISABLE**
525
+ * @returns
718
526
  */
719
- static N_0x0F1FFEF5D54AE832(): void {
720
- inv<void>('0x0F1FFEF5D54AE832');
527
+ static N_0xB6A80E1E3A5444F1(): any {
528
+ return inv<number>('0xB6A80E1E3A5444F1');
721
529
  }
722
530
 
723
531
  /**
724
- * Returns true if player is in first person
725
- *
726
532
  * @returns
727
533
  */
728
- static isInFullFirstPersonMode(): any {
729
- return inv<number>('0xD1BA66940E94C547');
730
- }
731
-
732
- /**
733
- * @returns
734
- */
735
- static isFirstPersonAimCamActive(): boolean {
736
- return inv<boolean>('0xF63134C54B6EC212', rai());
737
- }
738
-
739
- /**
740
- * @param cameraDictionary
741
- */
742
- static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
743
- inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
534
+ static getGameplayCamRelativeHeading(): number {
535
+ return inv<number>('0xC4ABF536048998AA', raf());
744
536
  }
745
537
 
746
538
  /**
747
539
  * @param p0
748
540
  */
749
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
750
- inv<void>('0x8459B3E64257B21D', f(p0));
541
+ static N_0x1FC6C727D30FFDDE(p0: any): void {
542
+ inv<void>('0x1FC6C727D30FFDDE', p0);
751
543
  }
752
544
 
753
545
  /**
754
- * @param p0
755
- * @param pos1
756
- * @param p4
757
- * @param p5
758
- * @param p6
759
- * @param p7
546
+ * @returns
760
547
  */
761
- static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
762
- inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
548
+ static isInCinematicMode(): any {
549
+ return inv<number>('0x74F1D22EFA71FAB8');
763
550
  }
764
551
 
765
552
  /**
766
- * @returns
553
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
554
+ * _RES*
555
+ *
556
+ * @param shakeName
557
+ * @param intensity
767
558
  */
768
- static getFinalRenderedCamCoord(): Vector3 {
769
- return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
559
+ static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
560
+ inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
770
561
  }
771
562
 
772
563
  /**
773
- * @param p0
564
+ * @param dictionary
565
+ * @param shotName
566
+ * @param cameraName
567
+ * @param p3
774
568
  */
775
- static N_0x1D9F72DD4FD9A9D7(p0: any): void {
776
- inv<void>('0x1D9F72DD4FD9A9D7', p0);
777
- }
778
-
779
- static N_0xE6F364DE6C2FDEFE(): void {
780
- inv<void>('0xE6F364DE6C2FDEFE');
569
+ static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
570
+ inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
781
571
  }
782
572
 
783
573
  /**
784
- * @param shakeName
785
- * @param intensity
574
+ * @param cameraDictionary
575
+ * @returns
786
576
  */
787
- static shakeGameplayCam(shakeName: string | null, intensity: number): void {
788
- inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
577
+ static isCamDataDictLoaded(cameraDictionary: string | null): any {
578
+ return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
789
579
  }
790
580
 
791
581
  /**
792
- * @returns
582
+ * Forces camera position to closest 3rd person
793
583
  */
794
- static N_0x796085220ADCC847(): any {
795
- return inv<number>('0x796085220ADCC847');
584
+ static forceThirdPersonCloseThisFrame(): void {
585
+ inv<void>('0x718C6ECF5E8CBDD4');
796
586
  }
797
587
 
798
588
  /**
799
589
  * @param p0
590
+ * @param p1
800
591
  */
801
- static forceCinematicRenderingThisUpdate(p0: boolean): void {
802
- inv<void>('0x702B75DC9D3EDE56', p0);
592
+ static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
593
+ inv<void>('0x0FF7125F07DEB84F', p0, p1);
803
594
  }
804
595
 
805
596
  /**
806
- * Maintains the death camera after respawn
807
- *
808
- * @param toggle
597
+ * @param cameraDictionary
809
598
  */
810
- static N_0x63E5841A9264D016(toggle: boolean): void {
811
- inv<void>('0x63E5841A9264D016', toggle);
812
- }
813
-
814
- static N_0x41E452A3C580D1A7(): void {
815
- inv<void>('0x41E452A3C580D1A7');
599
+ static create2(cameraDictionary: string | null): void {
600
+ inv<void>('0x7B0279170961A73F', cameraDictionary);
816
601
  }
817
602
 
818
603
  /**
819
- * @param p0
604
+ * Camera will be or is running
820
605
  */
821
- static N_0x728491FB3DFFEF99(p0: any): void {
822
- inv<void>('0x728491FB3DFFEF99', p0);
606
+ static N_0xC3742F1FDF0A6824(): void {
607
+ inv<void>('0xC3742F1FDF0A6824');
823
608
  }
824
609
 
825
610
  /**
826
611
  * @returns
827
612
  */
828
- static isGameplayHintActive(): boolean {
829
- return inv<boolean>('0x2E04AB5FEE042D4A', rai());
613
+ static getRenderingCam(): Cam | null {
614
+ return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
830
615
  }
831
616
 
832
617
  /**
833
- * @param FOV
618
+ * @param p0
834
619
  */
835
- static setGameplayHintFov(FOV: number): void {
836
- inv<void>('0x661E58BC6F00A49A', f(FOV));
620
+ static N_0x8505E05FC8822843(p0: any): void {
621
+ inv<void>('0x8505E05FC8822843', p0);
837
622
  }
838
623
 
839
624
  /**
840
625
  * @param p0
841
626
  */
842
- static N_0xB85C13E0BF1F2A1C(p0: any): void {
843
- inv<void>('0xB85C13E0BF1F2A1C', p0);
627
+ static N_0x2DD3149DC34A3F4C(p0: any): void {
628
+ inv<void>('0x2DD3149DC34A3F4C', p0);
844
629
  }
845
630
 
846
- /**
847
- * @returns
848
- */
849
- static N_0x73FF6BE63DC18819(): any {
850
- return inv<number>('0x73FF6BE63DC18819');
631
+ static N_0xFC3F638BE2B6BB02(): void {
632
+ inv<void>('0xFC3F638BE2B6BB02');
851
633
  }
852
634
 
853
635
  /**
854
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
855
- * *IS_GAMEPLAY**
636
+ * _IS_SCRIPTED_S*
856
637
  *
857
- * @param shakeName
858
638
  * @returns
859
639
  */
860
- static N_0x0060B31968E60E41(shakeName: string | null): boolean {
861
- return inv<boolean>('0x0060B31968E60E41', shakeName, rai());
640
+ static N_0x975F6EBB62632FE3(): boolean {
641
+ return !!inv<boolean>('0x975F6EBB62632FE3', rai());
862
642
  }
863
643
 
864
644
  /**
@@ -867,332 +647,377 @@ export class CamStatics {
867
647
  * @param duration
868
648
  * @returns
869
649
  */
870
- static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
871
- return inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
650
+ static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
651
+ return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
872
652
  }
873
653
 
874
654
  /**
875
- * @param p0
876
- * @param p1
655
+ * @param cameraDictionary
656
+ * @returns
877
657
  */
878
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
879
- inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
658
+ static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
659
+ return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
660
+ }
661
+
662
+ static disableCinematicModeThisFrame(): void {
663
+ inv<void>('0x8910C24B7E0046EC');
880
664
  }
881
665
 
882
666
  /**
883
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
667
+ * Zooms in the third person camera closer to ground level.
668
+ * Must be called every frame to interpolate.
669
+ * Pass false to reset.
884
670
  *
885
- * @param entity
671
+ * @param toggle
886
672
  */
887
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
888
- inv<void>('0xD904F75DBD7AB865', entity.handle);
673
+ static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
674
+ inv<void>('0x71D71E08A7ED5BD7', toggle);
889
675
  }
890
676
 
891
677
  /**
892
678
  * @returns
893
679
  */
894
- static N_0x8B1A5FE7E41E52B2(): any {
895
- return inv<number>('0x8B1A5FE7E41E52B2');
680
+ static isAimCamActive(): boolean {
681
+ return !!inv<boolean>('0x698F456FB909E077', rai());
896
682
  }
897
683
 
898
684
  /**
899
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
900
- *
901
- * @param ped
685
+ * @param p0
686
+ * @param p1
687
+ * @param p2
902
688
  */
903
- static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
904
- inv<void>('0x82E41D6ADE924FCA', ped.handle);
689
+ static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
690
+ inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
905
691
  }
906
692
 
907
693
  /**
908
- * @param name
909
- * @param pos
910
- * @param rot
694
+ * Zooms in the gameplay camera to the next zoom level?
695
+ * USE_* - WAS_*
911
696
  */
912
- static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
913
- inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
697
+ static N_0x632BE8D84846FA56(): void {
698
+ inv<void>('0x632BE8D84846FA56');
914
699
  }
915
700
 
916
701
  /**
917
- * @param camInitialPitch
702
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
703
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
704
+ *
705
+ * @param render
706
+ * @param distance
707
+ * @param blendBackSmoothingType
708
+ * @param p3
709
+ * @param p4
710
+ * @param p5
918
711
  */
919
- static setGameplayCamInitialPitch(camInitialPitch: number): void {
920
- inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
712
+ static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
713
+ inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
714
+ }
715
+
716
+ static N_0x7E40A01B11398FCB(): void {
717
+ inv<void>('0x7E40A01B11398FCB');
921
718
  }
922
719
 
923
720
  /**
924
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
925
- *
926
721
  * @param p0
927
722
  */
928
- static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
929
- inv<void>('0x29E74F819150CC32', f(p0));
723
+ static N_0x39073DA4EDDBC91D(p0: any): void {
724
+ inv<void>('0x39073DA4EDDBC91D', p0);
930
725
  }
931
726
 
932
727
  /**
933
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
934
- *
935
- * @param p0
936
- * @param p1
728
+ * @returns
937
729
  */
938
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
939
- inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
730
+ static isFollowVehicleCamActive(): boolean {
731
+ return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
940
732
  }
941
733
 
942
734
  /**
943
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
735
+ * ease - smooth transition between the camera's positions
736
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
737
+ * character (gameplay) camera, call this native with render set to FALSE.
738
+ * Setting ease to TRUE will smooth the transition.
944
739
  *
945
- * @param p0
740
+ * @param render
741
+ * @param ease
742
+ * @param easeTime
743
+ * @param p3
744
+ * @param p4
745
+ * @param p5
946
746
  */
947
- static destroyAllCams(p0: boolean): void {
948
- inv<void>('0x163600D6E136C9F8', p0);
747
+ static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
748
+ inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
949
749
  }
950
750
 
951
751
  /**
952
- * @param cameraDictionary
752
+ * @param p0
753
+ * @param p1
754
+ * @param p2
755
+ * @param p3
953
756
  */
954
- static destroy(cameraDictionary: string | null): void {
955
- inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
757
+ static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
758
+ inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
956
759
  }
957
760
 
958
761
  /**
762
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
763
+ *
959
764
  * @returns
960
765
  */
961
- static getPhotoModeDof(): number {
962
- return inv<number>('0x4653A741D17F2CD0', raf());
766
+ static hasLetterBox(): any {
767
+ return inv<number>('0x81DCFD13CF39920E');
963
768
  }
964
769
 
965
770
  /**
966
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
967
- *
968
- * @param locationDictName
969
771
  * @returns
970
772
  */
971
- static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
972
- return inv<boolean>('0x595550376B7EA230', locationDictName, rai());
773
+ static N_0x6DFD37E586D4F44F(): any {
774
+ return inv<number>('0x6DFD37E586D4F44F');
973
775
  }
974
776
 
975
777
  /**
976
- * @returns
778
+ * @param p0
779
+ * @param p1
977
780
  */
978
- static isGameplayCamRendering(): boolean {
979
- return inv<boolean>('0x8660EA714834E412', rai());
781
+ static N_0xF48664E9C83825E3(p0: any, p1: any): void {
782
+ inv<void>('0xF48664E9C83825E3', p0, p1);
980
783
  }
981
784
 
982
785
  /**
983
786
  * @returns
984
787
  */
985
- static N_0xEF9A3132A0AA6B19(): any {
986
- return inv<number>('0xEF9A3132A0AA6B19');
788
+ static isGameplayCamLookingBehind(): boolean {
789
+ return !!inv<boolean>('0x8FE0D24FFD04D5A2', rai());
987
790
  }
988
791
 
989
792
  /**
793
+ * @param cameraDictionary
990
794
  * @returns
991
795
  */
992
- static getGameplayCamCoord(): Vector3 {
993
- return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
796
+ static isCameraAvailable(cameraDictionary: string | null): any {
797
+ return inv<number>('0x927B810E43E99932', cameraDictionary);
994
798
  }
995
799
 
996
800
  /**
997
- * @param p0
801
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
998
802
  */
999
- static setCinematicButtonActive(p0: boolean): void {
1000
- inv<void>('0xB90411F480457A6C', p0);
803
+ static disableCinematicBonnetCameraThisUpdate(): void {
804
+ inv<void>('0xA5929C2E57AC90D1');
1001
805
  }
1002
806
 
1003
807
  /**
1004
- * @param rotationOrder
1005
- * @returns
808
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
809
+ * *DISABLE**
1006
810
  */
1007
- static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1008
- return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
811
+ static N_0xA8BA2E0204D8486F(): void {
812
+ inv<void>('0xA8BA2E0204D8486F');
1009
813
  }
1010
814
 
1011
815
  /**
1012
- * @returns
816
+ * Forces gameplay cam to specified vehicle as if you were in it
817
+ *
818
+ * @param vehicle
819
+ * @param p1
1013
820
  */
1014
- static N_0x1811A02277A9E49D(): boolean {
1015
- return inv<boolean>('0x1811A02277A9E49D', rai());
821
+ static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
822
+ inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
1016
823
  }
1017
824
 
1018
825
  /**
826
+ * @param camName
827
+ * @param pos
828
+ * @param rot
829
+ * @param fov
830
+ * @param p8
831
+ * @param p9
1019
832
  * @returns
1020
833
  */
1021
- static N_0x80D7A3E39B120BC4(): any {
1022
- return inv<number>('0x80D7A3E39B120BC4');
834
+ static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
835
+ return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
1023
836
  }
1024
837
 
1025
838
  /**
1026
- * Not official name
1027
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
1028
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
1029
- *
1030
- * @param camSpeed
1031
- * @param enableSlide
1032
- * @param slideOffset
1033
- * @param enableZoom
1034
- * @param zoomOffset
839
+ * @returns
1035
840
  */
1036
- static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
1037
- inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
841
+ static getPhotoModeFocusDistance(): number {
842
+ return inv<number>('0x18FC740FFDCD7454', raf());
843
+ }
844
+
845
+ static N_0x70A6658D476C6187(): void {
846
+ inv<void>('0x70A6658D476C6187');
1038
847
  }
1039
848
 
1040
849
  /**
1041
- * @param p0
850
+ * @param dictionary
851
+ * @param shotName
852
+ * @param cameraName
853
+ * @returns
1042
854
  */
1043
- static stopCodeGameplayHint(p0: boolean): void {
1044
- inv<void>('0x93759A83D0D844E7', p0);
855
+ static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
856
+ return !!inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
1045
857
  }
1046
858
 
1047
859
  /**
1048
- * @param camHash
1049
- * @param pos
1050
- * @param rot
1051
- * @param fov
1052
- * @param p8
1053
- * @param p9
1054
- * @returns
860
+ * @param cameraDictionary
1055
861
  */
1056
- static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
1057
- return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
862
+ static loadCameraDataDict(cameraDictionary: string | null): void {
863
+ inv<void>('0x6A4D224FC7643941', cameraDictionary);
1058
864
  }
1059
865
 
1060
866
  /**
1061
- * @param p0
867
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
1062
868
  */
1063
- static setCinematicModeActive(p0: boolean): void {
1064
- inv<void>('0xCE7A90B160F75046', p0);
869
+ static disableOnFootFirstPersonViewThisUpdate2(): void {
870
+ inv<void>('0x05AB44D906738426');
871
+ }
872
+
873
+ static N_0xF1A6FEEDF3776EF9(): void {
874
+ inv<void>('0xF1A6FEEDF3776EF9');
1065
875
  }
1066
876
 
1067
877
  /**
1068
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
878
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
1069
879
  *
1070
880
  * @param p0
881
+ * @param distance
1071
882
  */
1072
- static setGameplayHintCameraRelativeSideOffset(p0: number): void {
1073
- inv<void>('0xF86B6F93727C59C9', f(p0));
883
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
884
+ inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
1074
885
  }
1075
886
 
1076
887
  /**
1077
- * @param p0
888
+ * More info: see HAS_LETTER_BOX
889
+ *
890
+ * @returns
1078
891
  */
1079
- static N_0x6519238858AF5479(p0: any): void {
1080
- inv<void>('0x6519238858AF5479', p0);
892
+ static getLetterBoxRatio(): number {
893
+ return inv<number>('0xA2B1C7EF759A63CE', raf());
1081
894
  }
1082
895
 
1083
896
  /**
1084
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
1085
- *
1086
- * @param heading
1087
- * @param p1
897
+ * @returns
1088
898
  */
1089
- static setGameplayCamRelativeHeading(heading: number, p1: number): void {
1090
- inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
899
+ static N_0x7CE9DC58E3E4755F(): any {
900
+ return inv<number>('0x7CE9DC58E3E4755F');
1091
901
  }
1092
902
 
1093
903
  /**
1094
904
  * @param p0
1095
905
  * @param p1
1096
906
  */
1097
- static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
1098
- inv<void>('0x4D2F46D1B28D90FB', p0, p1);
907
+ static N_0xFEB8646818294C75(p0: any, p1: any): void {
908
+ inv<void>('0xFEB8646818294C75', p0, p1);
1099
909
  }
1100
910
 
1101
911
  /**
1102
- * @returns
912
+ * @param p0
1103
913
  */
1104
- static getPhotoModeFocalLength(): number {
1105
- return inv<number>('0x2533BAFFBE737E54', raf());
914
+ static N_0xDB382FE20C2DA222(p0: any): void {
915
+ inv<void>('0xDB382FE20C2DA222', p0);
1106
916
  }
1107
917
 
1108
918
  /**
1109
- * @returns
919
+ * @param p0
1110
920
  */
1111
- static N_0x2AB7C81B3F70570C(): any {
1112
- return inv<number>('0x2AB7C81B3F70570C');
921
+ static N_0x29E6655DF3590B0D(p0: any): void {
922
+ inv<void>('0x29E6655DF3590B0D', p0);
1113
923
  }
1114
924
 
1115
925
  /**
926
+ * @param pos
927
+ * @param radius
1116
928
  * @returns
1117
929
  */
1118
- static isInterpolatingToScriptCams(): boolean {
1119
- return inv<boolean>('0x43AB9D5A7D415478', rai());
930
+ static isSphereVisible(pos: Vector3, radius: number): boolean {
931
+ return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1120
932
  }
1121
933
 
1122
934
  /**
1123
- * @returns
935
+ * @param camInitialHeading
1124
936
  */
1125
- static getFinalRenderedCamFov(): number {
1126
- return inv<number>('0x04AF77971E508F6A', raf());
937
+ static setGameplayCamInitialHeading(camInitialHeading: number): void {
938
+ inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1127
939
  }
1128
940
 
1129
941
  /**
1130
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1131
- * Return type char in ida
1132
- * *SET_GAMEPLAY_HINT**
1133
- *
1134
942
  * @param p0
1135
943
  */
1136
- static N_0x88544C0E3291DCAE(p0: boolean): void {
1137
- inv<void>('0x88544C0E3291DCAE', p0);
944
+ static stopGameplayHint(p0: boolean): void {
945
+ inv<void>('0x1BCEC33D54CFCA8A', p0);
1138
946
  }
1139
947
 
1140
948
  /**
1141
- * @returns
949
+ * @param p0
1142
950
  */
1143
- static isScreenFadedIn(): boolean {
1144
- return inv<boolean>('0x37F9A426FBCF4AF2', rai());
951
+ static N_0x0961B089947BA6D0(p0: any): void {
952
+ inv<void>('0x0961B089947BA6D0', p0);
1145
953
  }
1146
954
 
1147
955
  /**
1148
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
956
+ * minimum: Degrees between -90f and 90f.
957
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
958
+ *
959
+ * @param minimum
960
+ * @param maximum
1149
961
  */
1150
- static disableOnFootFirstPersonViewThisUpdate(): void {
1151
- inv<void>('0x9C473089A934C930');
962
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
963
+ inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1152
964
  }
1153
965
 
1154
966
  /**
1155
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
967
+ * @returns
1156
968
  */
1157
- static invalidateCinematicVehicleIdleMode(): void {
1158
- inv<void>('0x634F4A0562CF19B8');
969
+ static N_0x6072B7420A83A03F(): any {
970
+ return inv<number>('0x6072B7420A83A03F');
1159
971
  }
1160
972
 
1161
973
  /**
1162
- * @param dictionaryName
974
+ * @param p0
1163
975
  */
1164
- static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1165
- inv<void>('0x2412216FCC7B4E3E', dictionaryName);
976
+ static N_0xC205B3C54C6A4E37(p0: any): void {
977
+ inv<void>('0xC205B3C54C6A4E37', p0);
1166
978
  }
1167
979
 
1168
980
  /**
1169
- * @returns
981
+ * @param p0
1170
982
  */
1171
- static isScreenFadedOut(): boolean {
1172
- return inv<boolean>('0xF5472C80DF2FF847', rai());
983
+ static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
984
+ inv<void>('0x1DD95A8D6B24A0C9', p0);
1173
985
  }
1174
986
 
1175
987
  /**
1176
- * @param dictionary
1177
- * @param shotName
1178
- * @param duration
988
+ * @param p0
989
+ * @param p1
990
+ * @param p2
991
+ * @returns
1179
992
  */
1180
- static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1181
- inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
993
+ static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
994
+ return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
995
+ }
996
+
997
+ static N_0x3C8F74E8FE751614(): void {
998
+ inv<void>('0x3C8F74E8FE751614');
1182
999
  }
1183
1000
 
1184
1001
  /**
1002
+ * Only used in R* Script camera_photomode
1003
+ *
1185
1004
  * @returns
1186
1005
  */
1187
- static isDeathFailCameraRunning(): any {
1188
- return inv<number>('0x139EFB0A71DD9011');
1006
+ static isAnimSceneCamActive(): any {
1007
+ return inv<number>('0x20389408F0E93B9A');
1189
1008
  }
1190
1009
 
1191
1010
  /**
1192
- * @returns
1011
+ * Hash used in finale1.ysc: 1726668277
1012
+ *
1013
+ * @param pos
1014
+ * @param duration
1015
+ * @param blendOutDuration
1016
+ * @param blendInDuration
1017
+ * @param p6
1193
1018
  */
1194
- static N_0xDC62CD70658E7A02(): any {
1195
- return inv<number>('0xDC62CD70658E7A02');
1019
+ static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
1020
+ inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
1196
1021
  }
1197
1022
 
1198
1023
  /**
@@ -1211,110 +1036,230 @@ export class CamStatics {
1211
1036
  }
1212
1037
 
1213
1038
  /**
1214
- * Forces camera position to second furthest 3rd person
1039
+ * Forces camera position to second furthest 3rd person
1040
+ */
1041
+ static forceThirdPersonCamThisFrame(): void {
1042
+ inv<void>('0x8370D34BD2E60B73');
1043
+ }
1044
+
1045
+ /**
1046
+ * @param p0
1047
+ */
1048
+ static setGameplayHintFollowDistanceScalar(p0: number): void {
1049
+ inv<void>('0xDDDC54181868F81F', f(p0));
1050
+ }
1051
+
1052
+ /**
1053
+ * @returns
1054
+ */
1055
+ static isCamPhotofxRunning(): any {
1056
+ return inv<number>('0xA14D5FE82BCB1D9E');
1057
+ }
1058
+
1059
+ /**
1060
+ * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
1061
+ *
1062
+ * @param amplitude
1063
+ */
1064
+ static setGameplayCamShakeAmplitude(amplitude: number): void {
1065
+ inv<void>('0x570E35F5C4A44838', f(amplitude));
1066
+ }
1067
+
1068
+ /**
1069
+ * @param dictionary
1070
+ * @param shotName
1071
+ * @param duration
1072
+ */
1073
+ static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
1074
+ inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
1075
+ }
1076
+
1077
+ /**
1078
+ * Sets the camera pitch. Parameters:
1079
+ * x = pitches the camera on the x axis.
1080
+ * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
1081
+ *
1082
+ * @param x
1083
+ * @param Value2
1084
+ */
1085
+ static setGameplayCamRelativePitch(x: number, Value2: number): void {
1086
+ inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
1087
+ }
1088
+
1089
+ /**
1090
+ * Creates Kill Cam for specified Ped Handle
1091
+ *
1092
+ * @param ped
1093
+ */
1094
+ static createKillCam(ped: Ped): void {
1095
+ inv<void>('0x2F994CC29CAA9D22', ped.handle);
1096
+ }
1097
+
1098
+ /**
1099
+ * @param p0
1100
+ */
1101
+ static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1102
+ inv<void>('0x421192A2DA48FD01', f(p0));
1103
+ }
1104
+
1105
+ /**
1106
+ * @param p0
1107
+ * @param p1
1108
+ * @param p2
1109
+ * @param p3
1110
+ * @param p4
1111
+ * @param p5
1112
+ * @param p6
1113
+ * @param p7
1114
+ */
1115
+ static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1116
+ inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1117
+ }
1118
+
1119
+ /**
1120
+ * Forces camera position to furthest 3rd person
1121
+ */
1122
+ static forceThirdPersonCamFarThisFrame(): void {
1123
+ inv<void>('0x1CFB749AD4317BDE');
1124
+ }
1125
+
1126
+ /**
1127
+ * Used to enable headshot kill replay when you headshot set ped.
1128
+ * Params: p1 seems to be 0 or 1 in R* Scripts
1129
+ *
1130
+ * @param ped
1131
+ * @param p1
1132
+ */
1133
+ static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1134
+ inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1135
+ }
1136
+
1137
+ static N_0x641092322A8852AB(): void {
1138
+ inv<void>('0x641092322A8852AB');
1139
+ }
1140
+
1141
+ static triggerMissionFailedCam(): void {
1142
+ inv<void>('0x9A92C06ACBAF9731');
1143
+ }
1144
+
1145
+ /**
1146
+ * @returns
1147
+ */
1148
+ static N_0x8B1A5FE7E41E52B2(): any {
1149
+ return inv<number>('0x8B1A5FE7E41E52B2');
1150
+ }
1151
+
1152
+ /**
1153
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
1154
+ *
1155
+ * @param ped
1156
+ */
1157
+ static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
1158
+ inv<void>('0x82E41D6ADE924FCA', ped.handle);
1159
+ }
1160
+
1161
+ /**
1162
+ * @param name
1163
+ * @param pos
1164
+ * @param rot
1165
+ */
1166
+ static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
1167
+ inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1168
+ }
1169
+
1170
+ /**
1171
+ * @param camInitialPitch
1215
1172
  */
1216
- static forceThirdPersonCamThisFrame(): void {
1217
- inv<void>('0x8370D34BD2E60B73');
1173
+ static setGameplayCamInitialPitch(camInitialPitch: number): void {
1174
+ inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
1218
1175
  }
1219
1176
 
1220
1177
  /**
1178
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1179
+ *
1221
1180
  * @param p0
1222
1181
  */
1223
- static setGameplayHintFollowDistanceScalar(p0: number): void {
1224
- inv<void>('0xDDDC54181868F81F', f(p0));
1182
+ static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
1183
+ inv<void>('0x29E74F819150CC32', f(p0));
1225
1184
  }
1226
1185
 
1227
1186
  /**
1228
- * @returns
1187
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1188
+ *
1189
+ * @param p0
1190
+ * @param p1
1229
1191
  */
1230
- static isCamPhotofxRunning(): any {
1231
- return inv<number>('0xA14D5FE82BCB1D9E');
1192
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
1193
+ inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
1232
1194
  }
1233
1195
 
1234
1196
  /**
1235
- * Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
1197
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1236
1198
  *
1237
- * @param amplitude
1199
+ * @param p0
1238
1200
  */
1239
- static setGameplayCamShakeAmplitude(amplitude: number): void {
1240
- inv<void>('0x570E35F5C4A44838', f(amplitude));
1201
+ static destroyAllCams(p0: boolean): void {
1202
+ inv<void>('0x163600D6E136C9F8', p0);
1241
1203
  }
1242
1204
 
1243
1205
  /**
1244
- * @param dictionary
1245
- * @param shotName
1246
- * @param duration
1206
+ * @param cameraDictionary
1247
1207
  */
1248
- static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
1249
- inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
1208
+ static destroy(cameraDictionary: string | null): void {
1209
+ inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
1250
1210
  }
1251
1211
 
1252
1212
  /**
1253
- * Sets the camera pitch. Parameters:
1254
- * x = pitches the camera on the x axis.
1255
- * Value2 = always seems to be hex 0x3F800000 (1.000000 float).
1256
- *
1257
- * @param x
1258
- * @param Value2
1213
+ * @returns
1259
1214
  */
1260
- static setGameplayCamRelativePitch(x: number, Value2: number): void {
1261
- inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
1215
+ static getPhotoModeDof(): number {
1216
+ return inv<number>('0x4653A741D17F2CD0', raf());
1262
1217
  }
1263
1218
 
1264
1219
  /**
1265
- * Creates Kill Cam for specified Ped Handle
1220
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1266
1221
  *
1267
- * @param ped
1222
+ * @param locationDictName
1223
+ * @returns
1268
1224
  */
1269
- static createKillCam(ped: Ped): void {
1270
- inv<void>('0x2F994CC29CAA9D22', ped.handle);
1225
+ static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
1226
+ return !!inv<boolean>('0x595550376B7EA230', locationDictName, rai());
1271
1227
  }
1272
1228
 
1273
1229
  /**
1274
- * @param p0
1230
+ * @returns
1275
1231
  */
1276
- static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
1277
- inv<void>('0x421192A2DA48FD01', f(p0));
1232
+ static isGameplayCamRendering(): boolean {
1233
+ return !!inv<boolean>('0x8660EA714834E412', rai());
1278
1234
  }
1279
1235
 
1280
1236
  /**
1281
- * @param p0
1282
- * @param p1
1283
- * @param p2
1284
- * @param p3
1285
- * @param p4
1286
- * @param p5
1287
- * @param p6
1288
- * @param p7
1237
+ * @returns
1289
1238
  */
1290
- static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1291
- inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1239
+ static N_0xEF9A3132A0AA6B19(): any {
1240
+ return inv<number>('0xEF9A3132A0AA6B19');
1292
1241
  }
1293
1242
 
1294
1243
  /**
1295
- * Forces camera position to furthest 3rd person
1244
+ * @returns
1296
1245
  */
1297
- static forceThirdPersonCamFarThisFrame(): void {
1298
- inv<void>('0x1CFB749AD4317BDE');
1246
+ static getGameplayCamCoord(): Vector3 {
1247
+ return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
1299
1248
  }
1300
1249
 
1301
1250
  /**
1302
- * Used to enable headshot kill replay when you headshot set ped.
1303
- * Params: p1 seems to be 0 or 1 in R* Scripts
1304
- *
1305
- * @param ped
1306
- * @param p1
1251
+ * @param p0
1307
1252
  */
1308
- static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
1309
- inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
1310
- }
1311
-
1312
- static N_0x641092322A8852AB(): void {
1313
- inv<void>('0x641092322A8852AB');
1253
+ static setCinematicButtonActive(p0: boolean): void {
1254
+ inv<void>('0xB90411F480457A6C', p0);
1314
1255
  }
1315
1256
 
1316
- static triggerMissionFailedCam(): void {
1317
- inv<void>('0x9A92C06ACBAF9731');
1257
+ /**
1258
+ * @param rotationOrder
1259
+ * @returns
1260
+ */
1261
+ static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
1262
+ return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
1318
1263
  }
1319
1264
 
1320
1265
  /**
@@ -1440,124 +1385,179 @@ export class CamStatics {
1440
1385
  }
1441
1386
 
1442
1387
  /**
1443
- * @param cameraDictionary
1388
+ * @returns
1444
1389
  */
1445
- static loadCameraDataDict(cameraDictionary: string | null): void {
1446
- inv<void>('0x6A4D224FC7643941', cameraDictionary);
1390
+ static isInterpolatingToScriptCams(): boolean {
1391
+ return !!inv<boolean>('0x43AB9D5A7D415478', rai());
1447
1392
  }
1448
1393
 
1449
1394
  /**
1450
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
1395
+ * @returns
1451
1396
  */
1452
- static disableOnFootFirstPersonViewThisUpdate2(): void {
1453
- inv<void>('0x05AB44D906738426');
1454
- }
1455
-
1456
- static N_0xF1A6FEEDF3776EF9(): void {
1457
- inv<void>('0xF1A6FEEDF3776EF9');
1397
+ static getFinalRenderedCamFov(): number {
1398
+ return inv<number>('0x04AF77971E508F6A', raf());
1458
1399
  }
1459
1400
 
1460
1401
  /**
1461
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
1402
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1403
+ * Return type char in ida
1404
+ * *SET_GAMEPLAY_HINT**
1462
1405
  *
1463
1406
  * @param p0
1464
- * @param distance
1465
1407
  */
1466
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
1467
- inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
1408
+ static N_0x88544C0E3291DCAE(p0: boolean): void {
1409
+ inv<void>('0x88544C0E3291DCAE', p0);
1468
1410
  }
1469
1411
 
1470
1412
  /**
1471
- * More info: see HAS_LETTER_BOX
1472
- *
1473
1413
  * @returns
1474
1414
  */
1475
- static getLetterBoxRatio(): number {
1476
- return inv<number>('0xA2B1C7EF759A63CE', raf());
1415
+ static isScreenFadedIn(): boolean {
1416
+ return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
1477
1417
  }
1478
1418
 
1479
1419
  /**
1480
- * @returns
1420
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1481
1421
  */
1482
- static N_0x7CE9DC58E3E4755F(): any {
1483
- return inv<number>('0x7CE9DC58E3E4755F');
1422
+ static disableOnFootFirstPersonViewThisUpdate(): void {
1423
+ inv<void>('0x9C473089A934C930');
1484
1424
  }
1485
1425
 
1486
1426
  /**
1487
- * @param p0
1488
- * @param p1
1427
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1489
1428
  */
1490
- static N_0xFEB8646818294C75(p0: any, p1: any): void {
1491
- inv<void>('0xFEB8646818294C75', p0, p1);
1429
+ static invalidateCinematicVehicleIdleMode(): void {
1430
+ inv<void>('0x634F4A0562CF19B8');
1492
1431
  }
1493
1432
 
1494
1433
  /**
1495
- * @param p0
1434
+ * @param dictionaryName
1496
1435
  */
1497
- static N_0xDB382FE20C2DA222(p0: any): void {
1498
- inv<void>('0xDB382FE20C2DA222', p0);
1436
+ static unloadCinematicCameraLocation(dictionaryName: string | null): void {
1437
+ inv<void>('0x2412216FCC7B4E3E', dictionaryName);
1499
1438
  }
1500
1439
 
1501
1440
  /**
1502
- * @param p0
1441
+ * @returns
1503
1442
  */
1504
- static N_0x29E6655DF3590B0D(p0: any): void {
1505
- inv<void>('0x29E6655DF3590B0D', p0);
1443
+ static isScreenFadedOut(): boolean {
1444
+ return !!inv<boolean>('0xF5472C80DF2FF847', rai());
1445
+ }
1446
+
1447
+ /**
1448
+ * @param dictionary
1449
+ * @param shotName
1450
+ * @param duration
1451
+ */
1452
+ static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
1453
+ inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
1506
1454
  }
1507
1455
 
1508
1456
  /**
1509
- * @param pos
1510
- * @param radius
1511
1457
  * @returns
1512
1458
  */
1513
- static isSphereVisible(pos: Vector3, radius: number): boolean {
1514
- return inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1459
+ static isDeathFailCameraRunning(): boolean {
1460
+ return !!inv<boolean>('0x139EFB0A71DD9011', rai());
1515
1461
  }
1516
1462
 
1517
1463
  /**
1518
- * @param camInitialHeading
1464
+ * @returns
1519
1465
  */
1520
- static setGameplayCamInitialHeading(camInitialHeading: number): void {
1521
- inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
1466
+ static N_0xDC62CD70658E7A02(): any {
1467
+ return inv<number>('0xDC62CD70658E7A02');
1468
+ }
1469
+
1470
+ static forceLetterBoxThisUpdate(): void {
1471
+ inv<void>('0xC64ABC0676AF262B');
1522
1472
  }
1523
1473
 
1524
1474
  /**
1525
1475
  * @param p0
1476
+ * @param p1
1477
+ * @param p2
1478
+ * @param p3
1479
+ * @param p4
1480
+ * @param p5
1481
+ * @param p6
1482
+ * @param p7
1526
1483
  */
1527
- static stopGameplayHint(p0: boolean): void {
1528
- inv<void>('0x1BCEC33D54CFCA8A', p0);
1484
+ static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
1485
+ inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1486
+ }
1487
+
1488
+ /**
1489
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1490
+ * _SET_P* - _SET_S*
1491
+ *
1492
+ * @param p0
1493
+ */
1494
+ static setStartCinematicDeathCam(p0: boolean): void {
1495
+ inv<void>('0x6E969927CF632608', p0);
1496
+ }
1497
+
1498
+ static N_0x6CAB0BA160B168D2(): void {
1499
+ inv<void>('0x6CAB0BA160B168D2');
1500
+ }
1501
+
1502
+ /**
1503
+ * @returns
1504
+ */
1505
+ static isScreenFadingOut(): boolean {
1506
+ return !!inv<boolean>('0x02F39BEFE7B88D00', rai());
1529
1507
  }
1530
1508
 
1531
1509
  /**
1532
1510
  * @param p0
1511
+ * @param p1
1512
+ * @returns
1533
1513
  */
1534
- static N_0x0961B089947BA6D0(p0: any): void {
1535
- inv<void>('0x0961B089947BA6D0', p0);
1514
+ static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
1515
+ return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
1536
1516
  }
1537
1517
 
1538
1518
  /**
1539
- * minimum: Degrees between -90f and 90f.
1540
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1541
- *
1542
- * @param minimum
1543
- * @param maximum
1519
+ * nullsub, doesn't do anything
1544
1520
  */
1545
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
1546
- inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1521
+ static disableFirstPersonFlashEffectThisUpdate(): void {
1522
+ inv<void>('0x77D65669A05D1A1A');
1547
1523
  }
1548
1524
 
1549
1525
  /**
1526
+ * Returns true if first person camera is active in saloon1.ysc
1527
+ *
1550
1528
  * @returns
1551
1529
  */
1552
- static N_0x6072B7420A83A03F(): any {
1553
- return inv<number>('0x6072B7420A83A03F');
1530
+ static forceFirstPersonCamThisFrame(): any {
1531
+ return inv<number>('0x90DA5BA5C2635416');
1532
+ }
1533
+
1534
+ static N_0x18C3DFAC458783BB(): void {
1535
+ inv<void>('0x18C3DFAC458783BB');
1536
+ }
1537
+
1538
+ static N_0x16E9ABDD34DDD931(): void {
1539
+ inv<void>('0x16E9ABDD34DDD931');
1540
+ }
1541
+
1542
+ /**
1543
+ * @param cameraDictionary
1544
+ */
1545
+ static create(cameraDictionary: string | null): void {
1546
+ inv<void>('0xB8B207C34285E978', cameraDictionary);
1554
1547
  }
1555
1548
 
1556
1549
  /**
1557
1550
  * @param p0
1558
1551
  */
1559
- static N_0xC205B3C54C6A4E37(p0: any): void {
1560
- inv<void>('0xC205B3C54C6A4E37', p0);
1552
+ static N_0x5B637D6F3B67716A(p0: any): void {
1553
+ inv<void>('0x5B637D6F3B67716A', p0);
1554
+ }
1555
+
1556
+ /**
1557
+ * @returns
1558
+ */
1559
+ static isCinematicCamRendering(): boolean {
1560
+ return !!inv<boolean>('0xBF7C780731AADBF8', rai());
1561
1561
  }
1562
1562
 
1563
1563
  }