@nativewrappers/redm-codegen 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +96 -96
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +137 -137
- package/dist/classes/BaseModel.d.ts +19 -19
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +33 -33
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +40 -40
- package/dist/classes/Cam.d.ts +85 -85
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +108 -108
- package/dist/classes/Entity.d.ts +288 -283
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +410 -401
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +935 -935
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +19 -19
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +343 -339
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +495 -489
- package/dist/classes/Prop.d.ts +64 -64
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +94 -94
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +27 -27
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +24 -24
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +351 -351
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +486 -486
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +48 -48
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +65 -65
- package/dist/namespaces/Audio.d.ts +476 -476
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +692 -692
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +432 -432
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +606 -606
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +111 -111
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +21 -21
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +154 -154
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +222 -222
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +80 -80
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +113 -113
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +781 -781
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1207 -1207
- package/dist/namespaces/Hud.d.ts +483 -483
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +678 -678
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +211 -211
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +291 -291
- package/dist/namespaces/Itemdatabase.js +3 -3
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.js +3 -3
- package/dist/namespaces/Minigame.d.ts +65 -65
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +105 -105
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1067 -1067
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1586 -1586
- package/dist/namespaces/Object.d.ts +231 -231
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +42 -42
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +68 -68
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +54 -54
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +84 -84
- package/dist/namespaces/Physics.d.ts +121 -121
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +155 -155
- package/dist/namespaces/PlayerStatics.d.ts +97 -97
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +142 -142
- package/dist/namespaces/Population.d.ts +11 -11
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +15 -15
- package/dist/namespaces/Posse.d.ts +33 -33
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +51 -51
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +191 -191
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +281 -281
- package/dist/namespaces/Streaming.d.ts +84 -84
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +137 -137
- package/dist/namespaces/Task.d.ts +347 -347
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +488 -488
- package/dist/namespaces/Telemetry.d.ts +151 -151
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +206 -206
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/WeaponStatics.d.ts +276 -276
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +371 -371
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +159 -159
- package/src/classes/BaseModel.ts +37 -37
- package/src/classes/BaseTask.ts +41 -41
- package/src/classes/Cam.ts +111 -111
- package/src/classes/Entity.ts +422 -411
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +957 -957
- package/src/classes/PersChar.ts +22 -22
- package/src/classes/Pickup.ts +14 -14
- package/src/classes/Player.ts +994 -987
- package/src/classes/Prop.ts +106 -106
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +31 -31
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +511 -511
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +71 -71
- package/src/namespaces/Audio.ts +725 -725
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +700 -700
- package/src/namespaces/Collection.ts +113 -113
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +23 -23
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +237 -237
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +117 -117
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1218 -1218
- package/src/namespaces/Hud.ts +696 -696
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +294 -294
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +3 -3
- package/src/namespaces/Minigame.ts +109 -109
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1616 -1616
- package/src/namespaces/Object.ts +344 -344
- package/src/namespaces/Pad.ts +76 -76
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +86 -86
- package/src/namespaces/Physics.ts +171 -171
- package/src/namespaces/PlayerStatics.ts +162 -162
- package/src/namespaces/Population.ts +17 -17
- package/src/namespaces/Posse.ts +54 -54
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +287 -287
- package/src/namespaces/Streaming.ts +159 -159
- package/src/namespaces/Task.ts +517 -517
- package/src/namespaces/Telemetry.ts +224 -224
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/WeaponStatics.ts +383 -383
- package/src/types/NativeAliases.ts +6 -1
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@@ -11,204 +11,203 @@ import { inv, rai, raf, ras, rav, pvi, pvf, pvv, pvii, pvfi, _h, f } from '../ty
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* *DISABLE**
|
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74
67
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*/
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75
|
-
static
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76
|
-
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68
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+
static N_0x0F1FFEF5D54AE832(): void {
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+
inv<void>('0x0F1FFEF5D54AE832');
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70
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}
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71
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79
72
|
/**
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80
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-
*
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73
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+
* Returns true if player is in first person
|
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*
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75
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+
* @returns
|
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81
76
|
*/
|
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82
|
-
static
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83
|
-
inv<
|
|
77
|
+
static isInFullFirstPersonMode(): any {
|
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78
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+
return inv<number>('0xD1BA66940E94C547');
|
|
84
79
|
}
|
|
85
80
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81
|
/**
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-
* @
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|
-
* @param p1
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+
* @returns
|
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89
83
|
*/
|
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90
|
-
static
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91
|
-
inv<
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84
|
+
static isFirstPersonAimCamActive(): boolean {
|
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85
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+
return !!inv<boolean>('0xF63134C54B6EC212', rai());
|
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92
86
|
}
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93
87
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94
88
|
/**
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|
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* @
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+
* @param cameraDictionary
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90
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*/
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|
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static
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-
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+
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
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inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
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93
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}
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94
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95
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/**
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-
* @
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* @param p0
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97
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*/
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static
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|
-
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98
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+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0: number): void {
|
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inv<void>('0x8459B3E64257B21D', f(p0));
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100
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}
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101
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102
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/**
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103
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* @param p0
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* @param pos1
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* @param p4
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* @param p5
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* @param p6
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+
* @param p7
|
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109
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*/
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|
-
static
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112
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inv<void>('
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+
static setGameplayPedHint(p0: Ped, pos1: Vector3, p4: boolean, p5: any, p6: any, p7: any): void {
|
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inv<void>('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
|
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112
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}
|
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113
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115
114
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/**
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115
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* @returns
|
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117
116
|
*/
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|
-
static
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119
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-
return inv<number>('
|
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117
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+
static getFinalRenderedCamCoord(): Vector3 {
|
|
118
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+
return Vector3.fromArray(inv<number[]>('0x5352E025EC2B416F', rav()));
|
|
120
119
|
}
|
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120
|
|
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122
121
|
/**
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123
|
-
*
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124
|
-
* _RES*
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-
*
|
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-
* @param shakeName
|
|
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|
-
* @param intensity
|
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+
* @param p0
|
|
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123
|
*/
|
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|
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static
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130
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inv<void>('
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+
static N_0x1D9F72DD4FD9A9D7(p0: any): void {
|
|
125
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+
inv<void>('0x1D9F72DD4FD9A9D7', p0);
|
|
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126
|
}
|
|
132
127
|
|
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133
|
-
|
|
134
|
-
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135
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* @param shotName
|
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136
|
-
* @param cameraName
|
|
137
|
-
* @param p3
|
|
138
|
-
*/
|
|
139
|
-
static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
|
|
140
|
-
inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
|
|
128
|
+
static N_0xE6F364DE6C2FDEFE(): void {
|
|
129
|
+
inv<void>('0xE6F364DE6C2FDEFE');
|
|
141
130
|
}
|
|
142
131
|
|
|
143
132
|
/**
|
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|
-
* @param
|
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145
|
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* @
|
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133
|
+
* @param shakeName
|
|
134
|
+
* @param intensity
|
|
146
135
|
*/
|
|
147
|
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static
|
|
148
|
-
|
|
136
|
+
static shakeGameplayCam(shakeName: string | null, intensity: number): void {
|
|
137
|
+
inv<void>('0xD9B31B4650520529', shakeName, f(intensity));
|
|
149
138
|
}
|
|
150
139
|
|
|
151
140
|
/**
|
|
152
|
-
*
|
|
141
|
+
* @returns
|
|
153
142
|
*/
|
|
154
|
-
static
|
|
155
|
-
inv<
|
|
143
|
+
static N_0x796085220ADCC847(): any {
|
|
144
|
+
return inv<number>('0x796085220ADCC847');
|
|
156
145
|
}
|
|
157
146
|
|
|
158
147
|
/**
|
|
159
148
|
* @param p0
|
|
160
|
-
* @param p1
|
|
161
149
|
*/
|
|
162
|
-
static
|
|
163
|
-
inv<void>('
|
|
150
|
+
static forceCinematicRenderingThisUpdate(p0: boolean): void {
|
|
151
|
+
inv<void>('0x702B75DC9D3EDE56', p0);
|
|
164
152
|
}
|
|
165
153
|
|
|
166
154
|
/**
|
|
167
|
-
*
|
|
155
|
+
* Maintains the death camera after respawn
|
|
156
|
+
*
|
|
157
|
+
* @param toggle
|
|
168
158
|
*/
|
|
169
|
-
static
|
|
170
|
-
inv<void>('
|
|
159
|
+
static N_0x63E5841A9264D016(toggle: boolean): void {
|
|
160
|
+
inv<void>('0x63E5841A9264D016', toggle);
|
|
161
|
+
}
|
|
162
|
+
|
|
163
|
+
static N_0x41E452A3C580D1A7(): void {
|
|
164
|
+
inv<void>('0x41E452A3C580D1A7');
|
|
171
165
|
}
|
|
172
166
|
|
|
173
167
|
/**
|
|
174
|
-
*
|
|
168
|
+
* @param p0
|
|
175
169
|
*/
|
|
176
|
-
static
|
|
177
|
-
inv<void>('
|
|
170
|
+
static N_0x728491FB3DFFEF99(p0: any): void {
|
|
171
|
+
inv<void>('0x728491FB3DFFEF99', p0);
|
|
178
172
|
}
|
|
179
173
|
|
|
180
174
|
/**
|
|
181
175
|
* @returns
|
|
182
176
|
*/
|
|
183
|
-
static
|
|
184
|
-
return
|
|
177
|
+
static isGameplayHintActive(): boolean {
|
|
178
|
+
return !!inv<boolean>('0x2E04AB5FEE042D4A', rai());
|
|
185
179
|
}
|
|
186
180
|
|
|
187
181
|
/**
|
|
188
|
-
* @param
|
|
182
|
+
* @param FOV
|
|
189
183
|
*/
|
|
190
|
-
static
|
|
191
|
-
inv<void>('
|
|
184
|
+
static setGameplayHintFov(FOV: number): void {
|
|
185
|
+
inv<void>('0x661E58BC6F00A49A', f(FOV));
|
|
192
186
|
}
|
|
193
187
|
|
|
194
188
|
/**
|
|
195
189
|
* @param p0
|
|
196
190
|
*/
|
|
197
|
-
static
|
|
198
|
-
inv<void>('
|
|
191
|
+
static N_0xB85C13E0BF1F2A1C(p0: any): void {
|
|
192
|
+
inv<void>('0xB85C13E0BF1F2A1C', p0);
|
|
199
193
|
}
|
|
200
194
|
|
|
201
|
-
|
|
202
|
-
|
|
195
|
+
/**
|
|
196
|
+
* @returns
|
|
197
|
+
*/
|
|
198
|
+
static N_0x73FF6BE63DC18819(): any {
|
|
199
|
+
return inv<number>('0x73FF6BE63DC18819');
|
|
203
200
|
}
|
|
204
201
|
|
|
205
202
|
/**
|
|
206
|
-
*
|
|
203
|
+
* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
204
|
+
* *IS_GAMEPLAY**
|
|
207
205
|
*
|
|
206
|
+
* @param shakeName
|
|
208
207
|
* @returns
|
|
209
208
|
*/
|
|
210
|
-
static
|
|
211
|
-
return inv<boolean>('
|
|
209
|
+
static N_0x0060B31968E60E41(shakeName: string | null): boolean {
|
|
210
|
+
return !!inv<boolean>('0x0060B31968E60E41', shakeName, rai());
|
|
212
211
|
}
|
|
213
212
|
|
|
214
213
|
/**
|
|
@@ -217,306 +216,129 @@ export class CamStatics {
|
|
|
217
216
|
* @param duration
|
|
218
217
|
* @returns
|
|
219
218
|
*/
|
|
220
|
-
static
|
|
221
|
-
return inv<
|
|
219
|
+
static N_0xC3AEBB276825A359(dictionary: string | null, shotName: string | null, duration: number): boolean {
|
|
220
|
+
return !!inv<boolean>('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
|
|
222
221
|
}
|
|
223
222
|
|
|
224
223
|
/**
|
|
225
|
-
* @param
|
|
226
|
-
* @
|
|
224
|
+
* @param p0
|
|
225
|
+
* @param p1
|
|
227
226
|
*/
|
|
228
|
-
static
|
|
229
|
-
|
|
230
|
-
}
|
|
231
|
-
|
|
232
|
-
static disableCinematicModeThisFrame(): void {
|
|
233
|
-
inv<void>('0x8910C24B7E0046EC');
|
|
227
|
+
static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0: number, p1: number): void {
|
|
228
|
+
inv<void>('0x05BD5E4088B30A66', f(p0), f(p1));
|
|
234
229
|
}
|
|
235
230
|
|
|
236
231
|
/**
|
|
237
|
-
*
|
|
238
|
-
* Must be called every frame to interpolate.
|
|
239
|
-
* Pass false to reset.
|
|
232
|
+
* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
|
|
240
233
|
*
|
|
241
|
-
* @param
|
|
234
|
+
* @param entity
|
|
242
235
|
*/
|
|
243
|
-
static
|
|
244
|
-
inv<void>('
|
|
236
|
+
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity: Entity): void {
|
|
237
|
+
inv<void>('0xD904F75DBD7AB865', entity.handle);
|
|
245
238
|
}
|
|
246
239
|
|
|
247
240
|
/**
|
|
248
241
|
* @returns
|
|
249
242
|
*/
|
|
250
|
-
static
|
|
251
|
-
return inv<boolean>('
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
/**
|
|
255
|
-
* @param p0
|
|
256
|
-
* @param p1
|
|
257
|
-
* @param p2
|
|
258
|
-
*/
|
|
259
|
-
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
|
|
260
|
-
inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
|
|
243
|
+
static N_0x1811A02277A9E49D(): boolean {
|
|
244
|
+
return !!inv<boolean>('0x1811A02277A9E49D', rai());
|
|
261
245
|
}
|
|
262
246
|
|
|
263
247
|
/**
|
|
264
|
-
*
|
|
265
|
-
* USE_* - WAS_*
|
|
248
|
+
* @returns
|
|
266
249
|
*/
|
|
267
|
-
static
|
|
268
|
-
inv<
|
|
250
|
+
static N_0x80D7A3E39B120BC4(): any {
|
|
251
|
+
return inv<number>('0x80D7A3E39B120BC4');
|
|
269
252
|
}
|
|
270
253
|
|
|
271
254
|
/**
|
|
272
|
-
*
|
|
273
|
-
*
|
|
255
|
+
* Not official name
|
|
256
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
257
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
274
258
|
*
|
|
275
|
-
* @param
|
|
276
|
-
* @param
|
|
277
|
-
* @param
|
|
278
|
-
* @param
|
|
279
|
-
* @param
|
|
280
|
-
* @param p5
|
|
259
|
+
* @param camSpeed
|
|
260
|
+
* @param enableSlide
|
|
261
|
+
* @param slideOffset
|
|
262
|
+
* @param enableZoom
|
|
263
|
+
* @param zoomOffset
|
|
281
264
|
*/
|
|
282
|
-
static
|
|
283
|
-
inv<void>('
|
|
284
|
-
}
|
|
285
|
-
|
|
286
|
-
static N_0x7E40A01B11398FCB(): void {
|
|
287
|
-
inv<void>('0x7E40A01B11398FCB');
|
|
265
|
+
static setGameplayCamParamsThisUpdate(camSpeed: number, enableSlide: boolean, slideOffset: number, enableZoom: boolean, zoomOffset: number): void {
|
|
266
|
+
inv<void>('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
|
|
288
267
|
}
|
|
289
268
|
|
|
290
269
|
/**
|
|
291
270
|
* @param p0
|
|
292
271
|
*/
|
|
293
|
-
static
|
|
294
|
-
inv<void>('
|
|
272
|
+
static stopCodeGameplayHint(p0: boolean): void {
|
|
273
|
+
inv<void>('0x93759A83D0D844E7', p0);
|
|
295
274
|
}
|
|
296
275
|
|
|
297
276
|
/**
|
|
277
|
+
* @param camHash
|
|
278
|
+
* @param pos
|
|
279
|
+
* @param rot
|
|
280
|
+
* @param fov
|
|
281
|
+
* @param p8
|
|
282
|
+
* @param p9
|
|
298
283
|
* @returns
|
|
299
284
|
*/
|
|
300
|
-
static
|
|
301
|
-
return inv<
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
/**
|
|
305
|
-
* ease - smooth transition between the camera's positions
|
|
306
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
307
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
308
|
-
* Setting ease to TRUE will smooth the transition.
|
|
309
|
-
*
|
|
310
|
-
* @param render
|
|
311
|
-
* @param ease
|
|
312
|
-
* @param easeTime
|
|
313
|
-
* @param p3
|
|
314
|
-
* @param p4
|
|
315
|
-
* @param p5
|
|
316
|
-
*/
|
|
317
|
-
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
|
|
318
|
-
inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
285
|
+
static createCameraWithParams(camHash: string | number, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: any): Cam | null {
|
|
286
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
319
287
|
}
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320
288
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321
289
|
/**
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290
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* @param p0
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-
* @param p1
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-
* @param p2
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325
|
-
* @param p3
|
|
326
291
|
*/
|
|
327
|
-
static
|
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328
|
-
inv<void>('
|
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292
|
+
static setCinematicModeActive(p0: boolean): void {
|
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+
inv<void>('0xCE7A90B160F75046', p0);
|
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329
294
|
}
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|
330
295
|
|
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331
296
|
/**
|
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332
|
-
*
|
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297
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
|
333
298
|
*
|
|
334
|
-
* @returns
|
|
335
|
-
*/
|
|
336
|
-
static hasLetterBox(): any {
|
|
337
|
-
return inv<number>('0x81DCFD13CF39920E');
|
|
338
|
-
}
|
|
339
|
-
|
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340
|
-
/**
|
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341
|
-
* @returns
|
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342
|
-
*/
|
|
343
|
-
static N_0x6DFD37E586D4F44F(): any {
|
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344
|
-
return inv<number>('0x6DFD37E586D4F44F');
|
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345
|
-
}
|
|
346
|
-
|
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347
|
-
/**
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299
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* @param p0
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349
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-
* @param p1
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350
|
-
*/
|
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351
|
-
static N_0xF48664E9C83825E3(p0: any, p1: any): void {
|
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352
|
-
inv<void>('0xF48664E9C83825E3', p0, p1);
|
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353
|
-
}
|
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354
|
-
|
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355
|
-
/**
|
|
356
|
-
* @returns
|
|
357
|
-
*/
|
|
358
|
-
static isGameplayCamLookingBehind(): boolean {
|
|
359
|
-
return inv<boolean>('0x8FE0D24FFD04D5A2', rai());
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
/**
|
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363
|
-
* @param cameraDictionary
|
|
364
|
-
* @returns
|
|
365
|
-
*/
|
|
366
|
-
static isCameraAvailable(cameraDictionary: string | null): any {
|
|
367
|
-
return inv<number>('0x927B810E43E99932', cameraDictionary);
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
/**
|
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371
|
-
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
372
|
-
*/
|
|
373
|
-
static disableCinematicBonnetCameraThisUpdate(): void {
|
|
374
|
-
inv<void>('0xA5929C2E57AC90D1');
|
|
375
|
-
}
|
|
376
|
-
|
|
377
|
-
/**
|
|
378
|
-
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
379
|
-
* *DISABLE**
|
|
380
|
-
*/
|
|
381
|
-
static N_0xA8BA2E0204D8486F(): void {
|
|
382
|
-
inv<void>('0xA8BA2E0204D8486F');
|
|
383
|
-
}
|
|
384
|
-
|
|
385
|
-
/**
|
|
386
|
-
* Forces gameplay cam to specified vehicle as if you were in it
|
|
387
|
-
*
|
|
388
|
-
* @param vehicle
|
|
389
|
-
* @param p1
|
|
390
|
-
*/
|
|
391
|
-
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
|
|
392
|
-
inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
393
|
-
}
|
|
394
|
-
|
|
395
|
-
/**
|
|
396
|
-
* @param camName
|
|
397
|
-
* @param pos
|
|
398
|
-
* @param rot
|
|
399
|
-
* @param fov
|
|
400
|
-
* @param p8
|
|
401
|
-
* @param p9
|
|
402
|
-
* @returns
|
|
403
|
-
*/
|
|
404
|
-
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
|
|
405
|
-
return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
406
|
-
}
|
|
407
|
-
|
|
408
|
-
/**
|
|
409
|
-
* @returns
|
|
410
|
-
*/
|
|
411
|
-
static getPhotoModeFocusDistance(): number {
|
|
412
|
-
return inv<number>('0x18FC740FFDCD7454', raf());
|
|
413
|
-
}
|
|
414
|
-
|
|
415
|
-
static N_0x70A6658D476C6187(): void {
|
|
416
|
-
inv<void>('0x70A6658D476C6187');
|
|
417
|
-
}
|
|
418
|
-
|
|
419
|
-
/**
|
|
420
|
-
* @param dictionary
|
|
421
|
-
* @param shotName
|
|
422
|
-
* @param cameraName
|
|
423
|
-
* @returns
|
|
424
300
|
*/
|
|
425
|
-
static
|
|
426
|
-
|
|
427
|
-
}
|
|
428
|
-
|
|
429
|
-
static forceLetterBoxThisUpdate(): void {
|
|
430
|
-
inv<void>('0xC64ABC0676AF262B');
|
|
301
|
+
static setGameplayHintCameraRelativeSideOffset(p0: number): void {
|
|
302
|
+
inv<void>('0xF86B6F93727C59C9', f(p0));
|
|
431
303
|
}
|
|
432
304
|
|
|
433
305
|
/**
|
|
434
306
|
* @param p0
|
|
435
|
-
* @param p1
|
|
436
|
-
* @param p2
|
|
437
|
-
* @param p3
|
|
438
|
-
* @param p4
|
|
439
|
-
* @param p5
|
|
440
|
-
* @param p6
|
|
441
|
-
* @param p7
|
|
442
307
|
*/
|
|
443
|
-
static
|
|
444
|
-
inv<void>('
|
|
308
|
+
static N_0x6519238858AF5479(p0: any): void {
|
|
309
|
+
inv<void>('0x6519238858AF5479', p0);
|
|
445
310
|
}
|
|
446
311
|
|
|
447
312
|
/**
|
|
448
|
-
*
|
|
449
|
-
* _SET_P* - _SET_S*
|
|
313
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
450
314
|
*
|
|
451
|
-
* @param
|
|
452
|
-
|
|
453
|
-
static setStartCinematicDeathCam(p0: boolean): void {
|
|
454
|
-
inv<void>('0x6E969927CF632608', p0);
|
|
455
|
-
}
|
|
456
|
-
|
|
457
|
-
static N_0x6CAB0BA160B168D2(): void {
|
|
458
|
-
inv<void>('0x6CAB0BA160B168D2');
|
|
459
|
-
}
|
|
460
|
-
|
|
461
|
-
/**
|
|
462
|
-
* @returns
|
|
315
|
+
* @param heading
|
|
316
|
+
* @param p1
|
|
463
317
|
*/
|
|
464
|
-
static
|
|
465
|
-
|
|
318
|
+
static setGameplayCamRelativeHeading(heading: number, p1: number): void {
|
|
319
|
+
inv<void>('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
466
320
|
}
|
|
467
321
|
|
|
468
322
|
/**
|
|
469
323
|
* @param p0
|
|
470
324
|
* @param p1
|
|
471
|
-
* @returns
|
|
472
325
|
*/
|
|
473
|
-
static
|
|
474
|
-
|
|
475
|
-
}
|
|
476
|
-
|
|
477
|
-
/**
|
|
478
|
-
* nullsub, doesn't do anything
|
|
479
|
-
*/
|
|
480
|
-
static disableFirstPersonFlashEffectThisUpdate(): void {
|
|
481
|
-
inv<void>('0x77D65669A05D1A1A');
|
|
326
|
+
static N_0x4D2F46D1B28D90FB(p0: any, p1: any): void {
|
|
327
|
+
inv<void>('0x4D2F46D1B28D90FB', p0, p1);
|
|
482
328
|
}
|
|
483
329
|
|
|
484
330
|
/**
|
|
485
|
-
* Returns true if first person camera is active in saloon1.ysc
|
|
486
|
-
*
|
|
487
331
|
* @returns
|
|
488
332
|
*/
|
|
489
|
-
static
|
|
490
|
-
return inv<number>('
|
|
491
|
-
}
|
|
492
|
-
|
|
493
|
-
static N_0x18C3DFAC458783BB(): void {
|
|
494
|
-
inv<void>('0x18C3DFAC458783BB');
|
|
495
|
-
}
|
|
496
|
-
|
|
497
|
-
static N_0x16E9ABDD34DDD931(): void {
|
|
498
|
-
inv<void>('0x16E9ABDD34DDD931');
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
/**
|
|
502
|
-
* @param cameraDictionary
|
|
503
|
-
*/
|
|
504
|
-
static create(cameraDictionary: string | null): void {
|
|
505
|
-
inv<void>('0xB8B207C34285E978', cameraDictionary);
|
|
506
|
-
}
|
|
507
|
-
|
|
508
|
-
/**
|
|
509
|
-
* @param p0
|
|
510
|
-
*/
|
|
511
|
-
static N_0x5B637D6F3B67716A(p0: any): void {
|
|
512
|
-
inv<void>('0x5B637D6F3B67716A', p0);
|
|
333
|
+
static getPhotoModeFocalLength(): number {
|
|
334
|
+
return inv<number>('0x2533BAFFBE737E54', raf());
|
|
513
335
|
}
|
|
514
336
|
|
|
515
337
|
/**
|
|
516
338
|
* @returns
|
|
517
339
|
*/
|
|
518
|
-
static
|
|
519
|
-
return inv<
|
|
340
|
+
static N_0x2AB7C81B3F70570C(): any {
|
|
341
|
+
return inv<number>('0x2AB7C81B3F70570C');
|
|
520
342
|
}
|
|
521
343
|
|
|
522
344
|
static N_0xCF69EA05CD9C33C9(): void {
|
|
@@ -558,7 +380,7 @@ export class CamStatics {
|
|
|
558
380
|
* @returns
|
|
559
381
|
*/
|
|
560
382
|
static N_0x1204EB53A5FBC63D(): boolean {
|
|
561
|
-
return inv<boolean>('0x1204EB53A5FBC63D', rai());
|
|
383
|
+
return !!inv<boolean>('0x1204EB53A5FBC63D', rai());
|
|
562
384
|
}
|
|
563
385
|
|
|
564
386
|
static freezeGameplayCamThisFrame(): void {
|
|
@@ -569,7 +391,7 @@ export class CamStatics {
|
|
|
569
391
|
* @returns
|
|
570
392
|
*/
|
|
571
393
|
static isInterpolatingFromScriptCams(): boolean {
|
|
572
|
-
return inv<boolean>('0x251241CAEC707106', rai());
|
|
394
|
+
return !!inv<boolean>('0x251241CAEC707106', rai());
|
|
573
395
|
}
|
|
574
396
|
|
|
575
397
|
/**
|
|
@@ -641,224 +463,182 @@ export class CamStatics {
|
|
|
641
463
|
}
|
|
642
464
|
|
|
643
465
|
/**
|
|
644
|
-
* @
|
|
466
|
+
* @returns
|
|
645
467
|
*/
|
|
646
|
-
static
|
|
647
|
-
inv<
|
|
468
|
+
static N_0x14C4A49E36C29E49(): any {
|
|
469
|
+
return inv<number>('0x14C4A49E36C29E49');
|
|
648
470
|
}
|
|
649
471
|
|
|
650
472
|
/**
|
|
651
|
-
* @param p0
|
|
652
|
-
* @param p1
|
|
653
|
-
* @param p2
|
|
654
473
|
* @returns
|
|
655
474
|
*/
|
|
656
|
-
static
|
|
657
|
-
return inv<
|
|
658
|
-
}
|
|
659
|
-
|
|
660
|
-
static N_0x3C8F74E8FE751614(): void {
|
|
661
|
-
inv<void>('0x3C8F74E8FE751614');
|
|
475
|
+
static isScreenFadingIn(): boolean {
|
|
476
|
+
return !!inv<boolean>('0x0CECCC63FFA2EF24', rai());
|
|
662
477
|
}
|
|
663
478
|
|
|
664
479
|
/**
|
|
665
|
-
* @param dictionary
|
|
666
|
-
* @param shotName
|
|
667
|
-
* @param duration
|
|
668
480
|
* @returns
|
|
669
481
|
*/
|
|
670
|
-
static
|
|
671
|
-
return inv<
|
|
482
|
+
static isGameplayCamShaking(): boolean {
|
|
483
|
+
return !!inv<boolean>('0xEA4C5F4AA0A4DBEF', rai());
|
|
672
484
|
}
|
|
673
485
|
|
|
674
486
|
/**
|
|
675
|
-
* @
|
|
487
|
+
* @returns
|
|
676
488
|
*/
|
|
677
|
-
static
|
|
678
|
-
inv<
|
|
489
|
+
static N_0x190F7DA1AC09A8EF(): any {
|
|
490
|
+
return inv<number>('0x190F7DA1AC09A8EF');
|
|
679
491
|
}
|
|
680
492
|
|
|
681
493
|
/**
|
|
682
|
-
* @param
|
|
494
|
+
* @param p0
|
|
495
|
+
* @param p1
|
|
496
|
+
* @param p2
|
|
683
497
|
*/
|
|
684
|
-
static
|
|
685
|
-
inv<void>('
|
|
498
|
+
static N_0x3B8E3AD9677CE12B(p0: any, p1: any, p2: any): void {
|
|
499
|
+
inv<void>('0x3B8E3AD9677CE12B', p0, p1, p2);
|
|
686
500
|
}
|
|
687
501
|
|
|
688
502
|
/**
|
|
689
|
-
* @param sLocationDictName
|
|
690
503
|
* @returns
|
|
691
504
|
*/
|
|
692
|
-
static
|
|
693
|
-
return inv<
|
|
505
|
+
static getGameplayCamRelativePitch(): number {
|
|
506
|
+
return inv<number>('0x99AADEBBA803F827', raf());
|
|
694
507
|
}
|
|
695
508
|
|
|
696
509
|
/**
|
|
697
|
-
* @
|
|
510
|
+
* @param p0
|
|
698
511
|
*/
|
|
699
|
-
static
|
|
700
|
-
|
|
512
|
+
static N_0x8E036B41C37D0E5F(p0: any): void {
|
|
513
|
+
inv<void>('0x8E036B41C37D0E5F', p0);
|
|
701
514
|
}
|
|
702
515
|
|
|
703
516
|
/**
|
|
704
517
|
* @param p0
|
|
705
518
|
* @param p1
|
|
706
|
-
* @param p2
|
|
707
|
-
* @param p3
|
|
708
|
-
* @param p4
|
|
709
|
-
* @param p5
|
|
710
519
|
*/
|
|
711
|
-
static
|
|
712
|
-
inv<void>('
|
|
520
|
+
static N_0x1F6EBD94680252CE(p0: any, p1: any): void {
|
|
521
|
+
inv<void>('0x1F6EBD94680252CE', p0, p1);
|
|
713
522
|
}
|
|
714
523
|
|
|
715
524
|
/**
|
|
716
|
-
*
|
|
717
|
-
* *DISABLE**
|
|
525
|
+
* @returns
|
|
718
526
|
*/
|
|
719
|
-
static
|
|
720
|
-
inv<
|
|
527
|
+
static N_0xB6A80E1E3A5444F1(): any {
|
|
528
|
+
return inv<number>('0xB6A80E1E3A5444F1');
|
|
721
529
|
}
|
|
722
530
|
|
|
723
531
|
/**
|
|
724
|
-
* Returns true if player is in first person
|
|
725
|
-
*
|
|
726
532
|
* @returns
|
|
727
533
|
*/
|
|
728
|
-
static
|
|
729
|
-
return inv<number>('
|
|
730
|
-
}
|
|
731
|
-
|
|
732
|
-
/**
|
|
733
|
-
* @returns
|
|
734
|
-
*/
|
|
735
|
-
static isFirstPersonAimCamActive(): boolean {
|
|
736
|
-
return inv<boolean>('0xF63134C54B6EC212', rai());
|
|
737
|
-
}
|
|
738
|
-
|
|
739
|
-
/**
|
|
740
|
-
* @param cameraDictionary
|
|
741
|
-
*/
|
|
742
|
-
static N_0xAC77757C05DE9E5A(cameraDictionary: string | null): void {
|
|
743
|
-
inv<void>('0xAC77757C05DE9E5A', cameraDictionary);
|
|
534
|
+
static getGameplayCamRelativeHeading(): number {
|
|
535
|
+
return inv<number>('0xC4ABF536048998AA', raf());
|
|
744
536
|
}
|
|
745
537
|
|
|
746
538
|
/**
|
|
747
539
|
* @param p0
|
|
748
540
|
*/
|
|
749
|
-
static
|
|
750
|
-
inv<void>('
|
|
541
|
+
static N_0x1FC6C727D30FFDDE(p0: any): void {
|
|
542
|
+
inv<void>('0x1FC6C727D30FFDDE', p0);
|
|
751
543
|
}
|
|
752
544
|
|
|
753
545
|
/**
|
|
754
|
-
* @
|
|
755
|
-
* @param pos1
|
|
756
|
-
* @param p4
|
|
757
|
-
* @param p5
|
|
758
|
-
* @param p6
|
|
759
|
-
* @param p7
|
|
546
|
+
* @returns
|
|
760
547
|
*/
|
|
761
|
-
static
|
|
762
|
-
inv<
|
|
548
|
+
static isInCinematicMode(): any {
|
|
549
|
+
return inv<number>('0x74F1D22EFA71FAB8');
|
|
763
550
|
}
|
|
764
551
|
|
|
765
552
|
/**
|
|
766
|
-
*
|
|
553
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
554
|
+
* _RES*
|
|
555
|
+
*
|
|
556
|
+
* @param shakeName
|
|
557
|
+
* @param intensity
|
|
767
558
|
*/
|
|
768
|
-
static
|
|
769
|
-
|
|
559
|
+
static N_0xC3E9E5D4F413B773(shakeName: string | null, intensity: number): void {
|
|
560
|
+
inv<void>('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
|
770
561
|
}
|
|
771
562
|
|
|
772
563
|
/**
|
|
773
|
-
* @param
|
|
564
|
+
* @param dictionary
|
|
565
|
+
* @param shotName
|
|
566
|
+
* @param cameraName
|
|
567
|
+
* @param p3
|
|
774
568
|
*/
|
|
775
|
-
static
|
|
776
|
-
inv<void>('
|
|
777
|
-
}
|
|
778
|
-
|
|
779
|
-
static N_0xE6F364DE6C2FDEFE(): void {
|
|
780
|
-
inv<void>('0xE6F364DE6C2FDEFE');
|
|
569
|
+
static cinematicLocationTriggerScriptedShotEvent(dictionary: string | null, shotName: string | null, cameraName: string | null, p3: any): void {
|
|
570
|
+
inv<void>('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
|
|
781
571
|
}
|
|
782
572
|
|
|
783
573
|
/**
|
|
784
|
-
* @param
|
|
785
|
-
* @
|
|
574
|
+
* @param cameraDictionary
|
|
575
|
+
* @returns
|
|
786
576
|
*/
|
|
787
|
-
static
|
|
788
|
-
inv<
|
|
577
|
+
static isCamDataDictLoaded(cameraDictionary: string | null): any {
|
|
578
|
+
return inv<number>('0xDD0B7C5AE58F721D', cameraDictionary);
|
|
789
579
|
}
|
|
790
580
|
|
|
791
581
|
/**
|
|
792
|
-
*
|
|
582
|
+
* Forces camera position to closest 3rd person
|
|
793
583
|
*/
|
|
794
|
-
static
|
|
795
|
-
|
|
584
|
+
static forceThirdPersonCloseThisFrame(): void {
|
|
585
|
+
inv<void>('0x718C6ECF5E8CBDD4');
|
|
796
586
|
}
|
|
797
587
|
|
|
798
588
|
/**
|
|
799
589
|
* @param p0
|
|
590
|
+
* @param p1
|
|
800
591
|
*/
|
|
801
|
-
static
|
|
802
|
-
inv<void>('
|
|
592
|
+
static N_0x0FF7125F07DEB84F(p0: any, p1: any): void {
|
|
593
|
+
inv<void>('0x0FF7125F07DEB84F', p0, p1);
|
|
803
594
|
}
|
|
804
595
|
|
|
805
596
|
/**
|
|
806
|
-
*
|
|
807
|
-
*
|
|
808
|
-
* @param toggle
|
|
597
|
+
* @param cameraDictionary
|
|
809
598
|
*/
|
|
810
|
-
static
|
|
811
|
-
inv<void>('
|
|
812
|
-
}
|
|
813
|
-
|
|
814
|
-
static N_0x41E452A3C580D1A7(): void {
|
|
815
|
-
inv<void>('0x41E452A3C580D1A7');
|
|
599
|
+
static create2(cameraDictionary: string | null): void {
|
|
600
|
+
inv<void>('0x7B0279170961A73F', cameraDictionary);
|
|
816
601
|
}
|
|
817
602
|
|
|
818
603
|
/**
|
|
819
|
-
*
|
|
604
|
+
* Camera will be or is running
|
|
820
605
|
*/
|
|
821
|
-
static
|
|
822
|
-
inv<void>('
|
|
606
|
+
static N_0xC3742F1FDF0A6824(): void {
|
|
607
|
+
inv<void>('0xC3742F1FDF0A6824');
|
|
823
608
|
}
|
|
824
609
|
|
|
825
610
|
/**
|
|
826
611
|
* @returns
|
|
827
612
|
*/
|
|
828
|
-
static
|
|
829
|
-
return inv<
|
|
613
|
+
static getRenderingCam(): Cam | null {
|
|
614
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x03A8931ECC8015D6', rai()));
|
|
830
615
|
}
|
|
831
616
|
|
|
832
617
|
/**
|
|
833
|
-
* @param
|
|
618
|
+
* @param p0
|
|
834
619
|
*/
|
|
835
|
-
static
|
|
836
|
-
inv<void>('
|
|
620
|
+
static N_0x8505E05FC8822843(p0: any): void {
|
|
621
|
+
inv<void>('0x8505E05FC8822843', p0);
|
|
837
622
|
}
|
|
838
623
|
|
|
839
624
|
/**
|
|
840
625
|
* @param p0
|
|
841
626
|
*/
|
|
842
|
-
static
|
|
843
|
-
inv<void>('
|
|
627
|
+
static N_0x2DD3149DC34A3F4C(p0: any): void {
|
|
628
|
+
inv<void>('0x2DD3149DC34A3F4C', p0);
|
|
844
629
|
}
|
|
845
630
|
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
*/
|
|
849
|
-
static N_0x73FF6BE63DC18819(): any {
|
|
850
|
-
return inv<number>('0x73FF6BE63DC18819');
|
|
631
|
+
static N_0xFC3F638BE2B6BB02(): void {
|
|
632
|
+
inv<void>('0xFC3F638BE2B6BB02');
|
|
851
633
|
}
|
|
852
634
|
|
|
853
635
|
/**
|
|
854
|
-
*
|
|
855
|
-
* *IS_GAMEPLAY**
|
|
636
|
+
* _IS_SCRIPTED_S*
|
|
856
637
|
*
|
|
857
|
-
* @param shakeName
|
|
858
638
|
* @returns
|
|
859
639
|
*/
|
|
860
|
-
static
|
|
861
|
-
return inv<boolean>('
|
|
640
|
+
static N_0x975F6EBB62632FE3(): boolean {
|
|
641
|
+
return !!inv<boolean>('0x975F6EBB62632FE3', rai());
|
|
862
642
|
}
|
|
863
643
|
|
|
864
644
|
/**
|
|
@@ -867,332 +647,377 @@ export class CamStatics {
|
|
|
867
647
|
* @param duration
|
|
868
648
|
* @returns
|
|
869
649
|
*/
|
|
870
|
-
static
|
|
871
|
-
return inv<
|
|
650
|
+
static N_0xEA113BF9B0C0C5D7(dictionary: string | null, shotName: string | null, duration: number): any {
|
|
651
|
+
return inv<number>('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
872
652
|
}
|
|
873
653
|
|
|
874
654
|
/**
|
|
875
|
-
* @param
|
|
876
|
-
* @
|
|
655
|
+
* @param cameraDictionary
|
|
656
|
+
* @returns
|
|
877
657
|
*/
|
|
878
|
-
static
|
|
879
|
-
inv<
|
|
658
|
+
static N_0xC285FD21294A1C49(cameraDictionary: string | null): boolean {
|
|
659
|
+
return !!inv<boolean>('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
660
|
+
}
|
|
661
|
+
|
|
662
|
+
static disableCinematicModeThisFrame(): void {
|
|
663
|
+
inv<void>('0x8910C24B7E0046EC');
|
|
880
664
|
}
|
|
881
665
|
|
|
882
666
|
/**
|
|
883
|
-
*
|
|
667
|
+
* Zooms in the third person camera closer to ground level.
|
|
668
|
+
* Must be called every frame to interpolate.
|
|
669
|
+
* Pass false to reset.
|
|
884
670
|
*
|
|
885
|
-
* @param
|
|
671
|
+
* @param toggle
|
|
886
672
|
*/
|
|
887
|
-
static
|
|
888
|
-
inv<void>('
|
|
673
|
+
static N_0x71D71E08A7ED5BD7(toggle: boolean): void {
|
|
674
|
+
inv<void>('0x71D71E08A7ED5BD7', toggle);
|
|
889
675
|
}
|
|
890
676
|
|
|
891
677
|
/**
|
|
892
678
|
* @returns
|
|
893
679
|
*/
|
|
894
|
-
static
|
|
895
|
-
return inv<
|
|
680
|
+
static isAimCamActive(): boolean {
|
|
681
|
+
return !!inv<boolean>('0x698F456FB909E077', rai());
|
|
896
682
|
}
|
|
897
683
|
|
|
898
684
|
/**
|
|
899
|
-
*
|
|
900
|
-
*
|
|
901
|
-
* @param
|
|
685
|
+
* @param p0
|
|
686
|
+
* @param p1
|
|
687
|
+
* @param p2
|
|
902
688
|
*/
|
|
903
|
-
static
|
|
904
|
-
inv<void>('
|
|
689
|
+
static cinematicLocationStopScriptedShotEvent(p0: any, p1: any, p2: any): void {
|
|
690
|
+
inv<void>('0x6D4D25C2137FF511', p0, p1, p2);
|
|
905
691
|
}
|
|
906
692
|
|
|
907
693
|
/**
|
|
908
|
-
*
|
|
909
|
-
*
|
|
910
|
-
* @param rot
|
|
694
|
+
* Zooms in the gameplay camera to the next zoom level?
|
|
695
|
+
* USE_* - WAS_*
|
|
911
696
|
*/
|
|
912
|
-
static
|
|
913
|
-
inv<void>('
|
|
697
|
+
static N_0x632BE8D84846FA56(): void {
|
|
698
|
+
inv<void>('0x632BE8D84846FA56');
|
|
914
699
|
}
|
|
915
700
|
|
|
916
701
|
/**
|
|
917
|
-
*
|
|
702
|
+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
703
|
+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
704
|
+
*
|
|
705
|
+
* @param render
|
|
706
|
+
* @param distance
|
|
707
|
+
* @param blendBackSmoothingType
|
|
708
|
+
* @param p3
|
|
709
|
+
* @param p4
|
|
710
|
+
* @param p5
|
|
918
711
|
*/
|
|
919
|
-
static
|
|
920
|
-
inv<void>('
|
|
712
|
+
static stopRenderingScriptCamsUsingCatchUp(render: boolean, distance: number, blendBackSmoothingType: number, p3: boolean, p4: boolean, p5: boolean): void {
|
|
713
|
+
inv<void>('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
|
714
|
+
}
|
|
715
|
+
|
|
716
|
+
static N_0x7E40A01B11398FCB(): void {
|
|
717
|
+
inv<void>('0x7E40A01B11398FCB');
|
|
921
718
|
}
|
|
922
719
|
|
|
923
720
|
/**
|
|
924
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
925
|
-
*
|
|
926
721
|
* @param p0
|
|
927
722
|
*/
|
|
928
|
-
static
|
|
929
|
-
inv<void>('
|
|
723
|
+
static N_0x39073DA4EDDBC91D(p0: any): void {
|
|
724
|
+
inv<void>('0x39073DA4EDDBC91D', p0);
|
|
930
725
|
}
|
|
931
726
|
|
|
932
727
|
/**
|
|
933
|
-
*
|
|
934
|
-
*
|
|
935
|
-
* @param p0
|
|
936
|
-
* @param p1
|
|
728
|
+
* @returns
|
|
937
729
|
*/
|
|
938
|
-
static
|
|
939
|
-
inv<
|
|
730
|
+
static isFollowVehicleCamActive(): boolean {
|
|
731
|
+
return !!inv<boolean>('0xA40C2F51FB589E9A', rai());
|
|
940
732
|
}
|
|
941
733
|
|
|
942
734
|
/**
|
|
943
|
-
*
|
|
735
|
+
* ease - smooth transition between the camera's positions
|
|
736
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
737
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
738
|
+
* Setting ease to TRUE will smooth the transition.
|
|
944
739
|
*
|
|
945
|
-
* @param
|
|
740
|
+
* @param render
|
|
741
|
+
* @param ease
|
|
742
|
+
* @param easeTime
|
|
743
|
+
* @param p3
|
|
744
|
+
* @param p4
|
|
745
|
+
* @param p5
|
|
946
746
|
*/
|
|
947
|
-
static
|
|
948
|
-
inv<void>('
|
|
747
|
+
static renderScriptCams(render: boolean, ease: boolean, easeTime: number, p3: boolean, p4: boolean, p5: number): void {
|
|
748
|
+
inv<void>('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
949
749
|
}
|
|
950
750
|
|
|
951
751
|
/**
|
|
952
|
-
* @param
|
|
752
|
+
* @param p0
|
|
753
|
+
* @param p1
|
|
754
|
+
* @param p2
|
|
755
|
+
* @param p3
|
|
953
756
|
*/
|
|
954
|
-
static
|
|
955
|
-
inv<void>('
|
|
757
|
+
static N_0xE28F73212A813E82(p0: any, p1: any, p2: any, p3: any): void {
|
|
758
|
+
inv<void>('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
956
759
|
}
|
|
957
760
|
|
|
958
761
|
/**
|
|
762
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
763
|
+
*
|
|
959
764
|
* @returns
|
|
960
765
|
*/
|
|
961
|
-
static
|
|
962
|
-
return inv<number>('
|
|
766
|
+
static hasLetterBox(): any {
|
|
767
|
+
return inv<number>('0x81DCFD13CF39920E');
|
|
963
768
|
}
|
|
964
769
|
|
|
965
770
|
/**
|
|
966
|
-
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
967
|
-
*
|
|
968
|
-
* @param locationDictName
|
|
969
771
|
* @returns
|
|
970
772
|
*/
|
|
971
|
-
static
|
|
972
|
-
return inv<
|
|
773
|
+
static N_0x6DFD37E586D4F44F(): any {
|
|
774
|
+
return inv<number>('0x6DFD37E586D4F44F');
|
|
973
775
|
}
|
|
974
776
|
|
|
975
777
|
/**
|
|
976
|
-
* @
|
|
778
|
+
* @param p0
|
|
779
|
+
* @param p1
|
|
977
780
|
*/
|
|
978
|
-
static
|
|
979
|
-
|
|
781
|
+
static N_0xF48664E9C83825E3(p0: any, p1: any): void {
|
|
782
|
+
inv<void>('0xF48664E9C83825E3', p0, p1);
|
|
980
783
|
}
|
|
981
784
|
|
|
982
785
|
/**
|
|
983
786
|
* @returns
|
|
984
787
|
*/
|
|
985
|
-
static
|
|
986
|
-
return inv<
|
|
788
|
+
static isGameplayCamLookingBehind(): boolean {
|
|
789
|
+
return !!inv<boolean>('0x8FE0D24FFD04D5A2', rai());
|
|
987
790
|
}
|
|
988
791
|
|
|
989
792
|
/**
|
|
793
|
+
* @param cameraDictionary
|
|
990
794
|
* @returns
|
|
991
795
|
*/
|
|
992
|
-
static
|
|
993
|
-
return
|
|
796
|
+
static isCameraAvailable(cameraDictionary: string | null): any {
|
|
797
|
+
return inv<number>('0x927B810E43E99932', cameraDictionary);
|
|
994
798
|
}
|
|
995
799
|
|
|
996
800
|
/**
|
|
997
|
-
*
|
|
801
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
998
802
|
*/
|
|
999
|
-
static
|
|
1000
|
-
inv<void>('
|
|
803
|
+
static disableCinematicBonnetCameraThisUpdate(): void {
|
|
804
|
+
inv<void>('0xA5929C2E57AC90D1');
|
|
1001
805
|
}
|
|
1002
806
|
|
|
1003
807
|
/**
|
|
1004
|
-
*
|
|
1005
|
-
*
|
|
808
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
809
|
+
* *DISABLE**
|
|
1006
810
|
*/
|
|
1007
|
-
static
|
|
1008
|
-
|
|
811
|
+
static N_0xA8BA2E0204D8486F(): void {
|
|
812
|
+
inv<void>('0xA8BA2E0204D8486F');
|
|
1009
813
|
}
|
|
1010
814
|
|
|
1011
815
|
/**
|
|
1012
|
-
*
|
|
816
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
817
|
+
*
|
|
818
|
+
* @param vehicle
|
|
819
|
+
* @param p1
|
|
1013
820
|
*/
|
|
1014
|
-
static
|
|
1015
|
-
|
|
821
|
+
static setInVehicleCamStateThisUpdate(vehicle: Vehicle, p1: number): void {
|
|
822
|
+
inv<void>('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
1016
823
|
}
|
|
1017
824
|
|
|
1018
825
|
/**
|
|
826
|
+
* @param camName
|
|
827
|
+
* @param pos
|
|
828
|
+
* @param rot
|
|
829
|
+
* @param fov
|
|
830
|
+
* @param p8
|
|
831
|
+
* @param p9
|
|
1019
832
|
* @returns
|
|
1020
833
|
*/
|
|
1021
|
-
static
|
|
1022
|
-
return inv<number>('
|
|
834
|
+
static createCamWithParams(camName: string | null, pos: Vector3, rot: Vector3, fov: number, p8: boolean, p9: number): Cam | null {
|
|
835
|
+
return createFromHandle<Cam>('Cam', inv<number>('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
1023
836
|
}
|
|
1024
837
|
|
|
1025
838
|
/**
|
|
1026
|
-
*
|
|
1027
|
-
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
1028
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
1029
|
-
*
|
|
1030
|
-
* @param camSpeed
|
|
1031
|
-
* @param enableSlide
|
|
1032
|
-
* @param slideOffset
|
|
1033
|
-
* @param enableZoom
|
|
1034
|
-
* @param zoomOffset
|
|
839
|
+
* @returns
|
|
1035
840
|
*/
|
|
1036
|
-
static
|
|
1037
|
-
inv<
|
|
841
|
+
static getPhotoModeFocusDistance(): number {
|
|
842
|
+
return inv<number>('0x18FC740FFDCD7454', raf());
|
|
843
|
+
}
|
|
844
|
+
|
|
845
|
+
static N_0x70A6658D476C6187(): void {
|
|
846
|
+
inv<void>('0x70A6658D476C6187');
|
|
1038
847
|
}
|
|
1039
848
|
|
|
1040
849
|
/**
|
|
1041
|
-
* @param
|
|
850
|
+
* @param dictionary
|
|
851
|
+
* @param shotName
|
|
852
|
+
* @param cameraName
|
|
853
|
+
* @returns
|
|
1042
854
|
*/
|
|
1043
|
-
static
|
|
1044
|
-
inv<
|
|
855
|
+
static N_0x1D931B7CC0EE3956(dictionary: string | null, shotName: string | null, cameraName: string | null): boolean {
|
|
856
|
+
return !!inv<boolean>('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
1045
857
|
}
|
|
1046
858
|
|
|
1047
859
|
/**
|
|
1048
|
-
* @param
|
|
1049
|
-
* @param pos
|
|
1050
|
-
* @param rot
|
|
1051
|
-
* @param fov
|
|
1052
|
-
* @param p8
|
|
1053
|
-
* @param p9
|
|
1054
|
-
* @returns
|
|
860
|
+
* @param cameraDictionary
|
|
1055
861
|
*/
|
|
1056
|
-
static
|
|
1057
|
-
|
|
862
|
+
static loadCameraDataDict(cameraDictionary: string | null): void {
|
|
863
|
+
inv<void>('0x6A4D224FC7643941', cameraDictionary);
|
|
1058
864
|
}
|
|
1059
865
|
|
|
1060
866
|
/**
|
|
1061
|
-
*
|
|
867
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
1062
868
|
*/
|
|
1063
|
-
static
|
|
1064
|
-
inv<void>('
|
|
869
|
+
static disableOnFootFirstPersonViewThisUpdate2(): void {
|
|
870
|
+
inv<void>('0x05AB44D906738426');
|
|
871
|
+
}
|
|
872
|
+
|
|
873
|
+
static N_0xF1A6FEEDF3776EF9(): void {
|
|
874
|
+
inv<void>('0xF1A6FEEDF3776EF9');
|
|
1065
875
|
}
|
|
1066
876
|
|
|
1067
877
|
/**
|
|
1068
|
-
* Old name:
|
|
878
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
1069
879
|
*
|
|
1070
880
|
* @param p0
|
|
881
|
+
* @param distance
|
|
1071
882
|
*/
|
|
1072
|
-
static
|
|
1073
|
-
inv<void>('
|
|
883
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0: number, distance: number): void {
|
|
884
|
+
inv<void>('0x2126C740A4AC370B', f(p0), f(distance));
|
|
1074
885
|
}
|
|
1075
886
|
|
|
1076
887
|
/**
|
|
1077
|
-
*
|
|
888
|
+
* More info: see HAS_LETTER_BOX
|
|
889
|
+
*
|
|
890
|
+
* @returns
|
|
1078
891
|
*/
|
|
1079
|
-
static
|
|
1080
|
-
inv<
|
|
892
|
+
static getLetterBoxRatio(): number {
|
|
893
|
+
return inv<number>('0xA2B1C7EF759A63CE', raf());
|
|
1081
894
|
}
|
|
1082
895
|
|
|
1083
896
|
/**
|
|
1084
|
-
*
|
|
1085
|
-
*
|
|
1086
|
-
* @param heading
|
|
1087
|
-
* @param p1
|
|
897
|
+
* @returns
|
|
1088
898
|
*/
|
|
1089
|
-
static
|
|
1090
|
-
inv<
|
|
899
|
+
static N_0x7CE9DC58E3E4755F(): any {
|
|
900
|
+
return inv<number>('0x7CE9DC58E3E4755F');
|
|
1091
901
|
}
|
|
1092
902
|
|
|
1093
903
|
/**
|
|
1094
904
|
* @param p0
|
|
1095
905
|
* @param p1
|
|
1096
906
|
*/
|
|
1097
|
-
static
|
|
1098
|
-
inv<void>('
|
|
907
|
+
static N_0xFEB8646818294C75(p0: any, p1: any): void {
|
|
908
|
+
inv<void>('0xFEB8646818294C75', p0, p1);
|
|
1099
909
|
}
|
|
1100
910
|
|
|
1101
911
|
/**
|
|
1102
|
-
* @
|
|
912
|
+
* @param p0
|
|
1103
913
|
*/
|
|
1104
|
-
static
|
|
1105
|
-
|
|
914
|
+
static N_0xDB382FE20C2DA222(p0: any): void {
|
|
915
|
+
inv<void>('0xDB382FE20C2DA222', p0);
|
|
1106
916
|
}
|
|
1107
917
|
|
|
1108
918
|
/**
|
|
1109
|
-
* @
|
|
919
|
+
* @param p0
|
|
1110
920
|
*/
|
|
1111
|
-
static
|
|
1112
|
-
|
|
921
|
+
static N_0x29E6655DF3590B0D(p0: any): void {
|
|
922
|
+
inv<void>('0x29E6655DF3590B0D', p0);
|
|
1113
923
|
}
|
|
1114
924
|
|
|
1115
925
|
/**
|
|
926
|
+
* @param pos
|
|
927
|
+
* @param radius
|
|
1116
928
|
* @returns
|
|
1117
929
|
*/
|
|
1118
|
-
static
|
|
1119
|
-
return inv<boolean>('
|
|
930
|
+
static isSphereVisible(pos: Vector3, radius: number): boolean {
|
|
931
|
+
return !!inv<boolean>('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
1120
932
|
}
|
|
1121
933
|
|
|
1122
934
|
/**
|
|
1123
|
-
* @
|
|
935
|
+
* @param camInitialHeading
|
|
1124
936
|
*/
|
|
1125
|
-
static
|
|
1126
|
-
|
|
937
|
+
static setGameplayCamInitialHeading(camInitialHeading: number): void {
|
|
938
|
+
inv<void>('0x6C1053C433A573CF', f(camInitialHeading));
|
|
1127
939
|
}
|
|
1128
940
|
|
|
1129
941
|
/**
|
|
1130
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1131
|
-
* Return type char in ida
|
|
1132
|
-
* *SET_GAMEPLAY_HINT**
|
|
1133
|
-
*
|
|
1134
942
|
* @param p0
|
|
1135
943
|
*/
|
|
1136
|
-
static
|
|
1137
|
-
inv<void>('
|
|
944
|
+
static stopGameplayHint(p0: boolean): void {
|
|
945
|
+
inv<void>('0x1BCEC33D54CFCA8A', p0);
|
|
1138
946
|
}
|
|
1139
947
|
|
|
1140
948
|
/**
|
|
1141
|
-
* @
|
|
949
|
+
* @param p0
|
|
1142
950
|
*/
|
|
1143
|
-
static
|
|
1144
|
-
|
|
951
|
+
static N_0x0961B089947BA6D0(p0: any): void {
|
|
952
|
+
inv<void>('0x0961B089947BA6D0', p0);
|
|
1145
953
|
}
|
|
1146
954
|
|
|
1147
955
|
/**
|
|
1148
|
-
*
|
|
956
|
+
* minimum: Degrees between -90f and 90f.
|
|
957
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
958
|
+
*
|
|
959
|
+
* @param minimum
|
|
960
|
+
* @param maximum
|
|
1149
961
|
*/
|
|
1150
|
-
static
|
|
1151
|
-
inv<void>('
|
|
962
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum: number, maximum: number): void {
|
|
963
|
+
inv<void>('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
1152
964
|
}
|
|
1153
965
|
|
|
1154
966
|
/**
|
|
1155
|
-
*
|
|
967
|
+
* @returns
|
|
1156
968
|
*/
|
|
1157
|
-
static
|
|
1158
|
-
inv<
|
|
969
|
+
static N_0x6072B7420A83A03F(): any {
|
|
970
|
+
return inv<number>('0x6072B7420A83A03F');
|
|
1159
971
|
}
|
|
1160
972
|
|
|
1161
973
|
/**
|
|
1162
|
-
* @param
|
|
974
|
+
* @param p0
|
|
1163
975
|
*/
|
|
1164
|
-
static
|
|
1165
|
-
inv<void>('
|
|
976
|
+
static N_0xC205B3C54C6A4E37(p0: any): void {
|
|
977
|
+
inv<void>('0xC205B3C54C6A4E37', p0);
|
|
1166
978
|
}
|
|
1167
979
|
|
|
1168
980
|
/**
|
|
1169
|
-
* @
|
|
981
|
+
* @param p0
|
|
1170
982
|
*/
|
|
1171
|
-
static
|
|
1172
|
-
|
|
983
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0: boolean): void {
|
|
984
|
+
inv<void>('0x1DD95A8D6B24A0C9', p0);
|
|
1173
985
|
}
|
|
1174
986
|
|
|
1175
987
|
/**
|
|
1176
|
-
* @param
|
|
1177
|
-
* @param
|
|
1178
|
-
* @param
|
|
988
|
+
* @param p0
|
|
989
|
+
* @param p1
|
|
990
|
+
* @param p2
|
|
991
|
+
* @returns
|
|
1179
992
|
*/
|
|
1180
|
-
static
|
|
1181
|
-
inv<
|
|
993
|
+
static isFirstPersonCameraActive(p0: any, p1: any, p2: any): boolean {
|
|
994
|
+
return !!inv<boolean>('0xA24C1D341C6E0D53', p0, p1, p2, rai());
|
|
995
|
+
}
|
|
996
|
+
|
|
997
|
+
static N_0x3C8F74E8FE751614(): void {
|
|
998
|
+
inv<void>('0x3C8F74E8FE751614');
|
|
1182
999
|
}
|
|
1183
1000
|
|
|
1184
1001
|
/**
|
|
1002
|
+
* Only used in R* Script camera_photomode
|
|
1003
|
+
*
|
|
1185
1004
|
* @returns
|
|
1186
1005
|
*/
|
|
1187
|
-
static
|
|
1188
|
-
return inv<number>('
|
|
1006
|
+
static isAnimSceneCamActive(): any {
|
|
1007
|
+
return inv<number>('0x20389408F0E93B9A');
|
|
1189
1008
|
}
|
|
1190
1009
|
|
|
1191
1010
|
/**
|
|
1192
|
-
*
|
|
1011
|
+
* Hash used in finale1.ysc: 1726668277
|
|
1012
|
+
*
|
|
1013
|
+
* @param pos
|
|
1014
|
+
* @param duration
|
|
1015
|
+
* @param blendOutDuration
|
|
1016
|
+
* @param blendInDuration
|
|
1017
|
+
* @param p6
|
|
1193
1018
|
*/
|
|
1194
|
-
static
|
|
1195
|
-
|
|
1019
|
+
static setGameplayCoordHint(pos: Vector3, duration: number, blendOutDuration: number, blendInDuration: number, p6: string | number): void {
|
|
1020
|
+
inv<void>('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
|
|
1196
1021
|
}
|
|
1197
1022
|
|
|
1198
1023
|
/**
|
|
@@ -1211,110 +1036,230 @@ export class CamStatics {
|
|
|
1211
1036
|
}
|
|
1212
1037
|
|
|
1213
1038
|
/**
|
|
1214
|
-
* Forces camera position to second furthest 3rd person
|
|
1039
|
+
* Forces camera position to second furthest 3rd person
|
|
1040
|
+
*/
|
|
1041
|
+
static forceThirdPersonCamThisFrame(): void {
|
|
1042
|
+
inv<void>('0x8370D34BD2E60B73');
|
|
1043
|
+
}
|
|
1044
|
+
|
|
1045
|
+
/**
|
|
1046
|
+
* @param p0
|
|
1047
|
+
*/
|
|
1048
|
+
static setGameplayHintFollowDistanceScalar(p0: number): void {
|
|
1049
|
+
inv<void>('0xDDDC54181868F81F', f(p0));
|
|
1050
|
+
}
|
|
1051
|
+
|
|
1052
|
+
/**
|
|
1053
|
+
* @returns
|
|
1054
|
+
*/
|
|
1055
|
+
static isCamPhotofxRunning(): any {
|
|
1056
|
+
return inv<number>('0xA14D5FE82BCB1D9E');
|
|
1057
|
+
}
|
|
1058
|
+
|
|
1059
|
+
/**
|
|
1060
|
+
* Sets the amplitude for the gameplay (i.e. 3rd or 1st) camera to shake.
|
|
1061
|
+
*
|
|
1062
|
+
* @param amplitude
|
|
1063
|
+
*/
|
|
1064
|
+
static setGameplayCamShakeAmplitude(amplitude: number): void {
|
|
1065
|
+
inv<void>('0x570E35F5C4A44838', f(amplitude));
|
|
1066
|
+
}
|
|
1067
|
+
|
|
1068
|
+
/**
|
|
1069
|
+
* @param dictionary
|
|
1070
|
+
* @param shotName
|
|
1071
|
+
* @param duration
|
|
1072
|
+
*/
|
|
1073
|
+
static cinematicLocationTriggerScriptedShotEvent2(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1074
|
+
inv<void>('0xBC016635D6A73B31', dictionary, shotName, duration);
|
|
1075
|
+
}
|
|
1076
|
+
|
|
1077
|
+
/**
|
|
1078
|
+
* Sets the camera pitch. Parameters:
|
|
1079
|
+
* x = pitches the camera on the x axis.
|
|
1080
|
+
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
1081
|
+
*
|
|
1082
|
+
* @param x
|
|
1083
|
+
* @param Value2
|
|
1084
|
+
*/
|
|
1085
|
+
static setGameplayCamRelativePitch(x: number, Value2: number): void {
|
|
1086
|
+
inv<void>('0xFB760AF4F537B8BF', f(x), f(Value2));
|
|
1087
|
+
}
|
|
1088
|
+
|
|
1089
|
+
/**
|
|
1090
|
+
* Creates Kill Cam for specified Ped Handle
|
|
1091
|
+
*
|
|
1092
|
+
* @param ped
|
|
1093
|
+
*/
|
|
1094
|
+
static createKillCam(ped: Ped): void {
|
|
1095
|
+
inv<void>('0x2F994CC29CAA9D22', ped.handle);
|
|
1096
|
+
}
|
|
1097
|
+
|
|
1098
|
+
/**
|
|
1099
|
+
* @param p0
|
|
1100
|
+
*/
|
|
1101
|
+
static setGameplayHintBaseOrbitPitchOffset(p0: number): void {
|
|
1102
|
+
inv<void>('0x421192A2DA48FD01', f(p0));
|
|
1103
|
+
}
|
|
1104
|
+
|
|
1105
|
+
/**
|
|
1106
|
+
* @param p0
|
|
1107
|
+
* @param p1
|
|
1108
|
+
* @param p2
|
|
1109
|
+
* @param p3
|
|
1110
|
+
* @param p4
|
|
1111
|
+
* @param p5
|
|
1112
|
+
* @param p6
|
|
1113
|
+
* @param p7
|
|
1114
|
+
*/
|
|
1115
|
+
static setGameplayObjectHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1116
|
+
inv<void>('0xC40551D65F2BF297', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1117
|
+
}
|
|
1118
|
+
|
|
1119
|
+
/**
|
|
1120
|
+
* Forces camera position to furthest 3rd person
|
|
1121
|
+
*/
|
|
1122
|
+
static forceThirdPersonCamFarThisFrame(): void {
|
|
1123
|
+
inv<void>('0x1CFB749AD4317BDE');
|
|
1124
|
+
}
|
|
1125
|
+
|
|
1126
|
+
/**
|
|
1127
|
+
* Used to enable headshot kill replay when you headshot set ped.
|
|
1128
|
+
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1129
|
+
*
|
|
1130
|
+
* @param ped
|
|
1131
|
+
* @param p1
|
|
1132
|
+
*/
|
|
1133
|
+
static reactivatePedHeadshotExecuteSlowcam(ped: Ped, p1: number): void {
|
|
1134
|
+
inv<void>('0x986F7A51EE3E1F92', ped.handle, p1);
|
|
1135
|
+
}
|
|
1136
|
+
|
|
1137
|
+
static N_0x641092322A8852AB(): void {
|
|
1138
|
+
inv<void>('0x641092322A8852AB');
|
|
1139
|
+
}
|
|
1140
|
+
|
|
1141
|
+
static triggerMissionFailedCam(): void {
|
|
1142
|
+
inv<void>('0x9A92C06ACBAF9731');
|
|
1143
|
+
}
|
|
1144
|
+
|
|
1145
|
+
/**
|
|
1146
|
+
* @returns
|
|
1147
|
+
*/
|
|
1148
|
+
static N_0x8B1A5FE7E41E52B2(): any {
|
|
1149
|
+
return inv<number>('0x8B1A5FE7E41E52B2');
|
|
1150
|
+
}
|
|
1151
|
+
|
|
1152
|
+
/**
|
|
1153
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1154
|
+
*
|
|
1155
|
+
* @param ped
|
|
1156
|
+
*/
|
|
1157
|
+
static setGameplayCamFollowPedThisUpdate(ped: Ped): void {
|
|
1158
|
+
inv<void>('0x82E41D6ADE924FCA', ped.handle);
|
|
1159
|
+
}
|
|
1160
|
+
|
|
1161
|
+
/**
|
|
1162
|
+
* @param name
|
|
1163
|
+
* @param pos
|
|
1164
|
+
* @param rot
|
|
1165
|
+
*/
|
|
1166
|
+
static cinematicLocationSetLocationAndRotation(name: string | null, pos: Vector3, rot: Vector3): void {
|
|
1167
|
+
inv<void>('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1168
|
+
}
|
|
1169
|
+
|
|
1170
|
+
/**
|
|
1171
|
+
* @param camInitialPitch
|
|
1215
1172
|
*/
|
|
1216
|
-
static
|
|
1217
|
-
inv<void>('
|
|
1173
|
+
static setGameplayCamInitialPitch(camInitialPitch: number): void {
|
|
1174
|
+
inv<void>('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1218
1175
|
}
|
|
1219
1176
|
|
|
1220
1177
|
/**
|
|
1178
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1179
|
+
*
|
|
1221
1180
|
* @param p0
|
|
1222
1181
|
*/
|
|
1223
|
-
static
|
|
1224
|
-
inv<void>('
|
|
1182
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0: number): void {
|
|
1183
|
+
inv<void>('0x29E74F819150CC32', f(p0));
|
|
1225
1184
|
}
|
|
1226
1185
|
|
|
1227
1186
|
/**
|
|
1228
|
-
*
|
|
1187
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1188
|
+
*
|
|
1189
|
+
* @param p0
|
|
1190
|
+
* @param p1
|
|
1229
1191
|
*/
|
|
1230
|
-
static
|
|
1231
|
-
|
|
1192
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0: number, p1: number): void {
|
|
1193
|
+
inv<void>('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1232
1194
|
}
|
|
1233
1195
|
|
|
1234
1196
|
/**
|
|
1235
|
-
*
|
|
1197
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1236
1198
|
*
|
|
1237
|
-
* @param
|
|
1199
|
+
* @param p0
|
|
1238
1200
|
*/
|
|
1239
|
-
static
|
|
1240
|
-
inv<void>('
|
|
1201
|
+
static destroyAllCams(p0: boolean): void {
|
|
1202
|
+
inv<void>('0x163600D6E136C9F8', p0);
|
|
1241
1203
|
}
|
|
1242
1204
|
|
|
1243
1205
|
/**
|
|
1244
|
-
* @param
|
|
1245
|
-
* @param shotName
|
|
1246
|
-
* @param duration
|
|
1206
|
+
* @param cameraDictionary
|
|
1247
1207
|
*/
|
|
1248
|
-
static
|
|
1249
|
-
inv<void>('
|
|
1208
|
+
static destroy(cameraDictionary: string | null): void {
|
|
1209
|
+
inv<void>('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1250
1210
|
}
|
|
1251
1211
|
|
|
1252
1212
|
/**
|
|
1253
|
-
*
|
|
1254
|
-
* x = pitches the camera on the x axis.
|
|
1255
|
-
* Value2 = always seems to be hex 0x3F800000 (1.000000 float).
|
|
1256
|
-
*
|
|
1257
|
-
* @param x
|
|
1258
|
-
* @param Value2
|
|
1213
|
+
* @returns
|
|
1259
1214
|
*/
|
|
1260
|
-
static
|
|
1261
|
-
inv<
|
|
1215
|
+
static getPhotoModeDof(): number {
|
|
1216
|
+
return inv<number>('0x4653A741D17F2CD0', raf());
|
|
1262
1217
|
}
|
|
1263
1218
|
|
|
1264
1219
|
/**
|
|
1265
|
-
*
|
|
1220
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1266
1221
|
*
|
|
1267
|
-
* @param
|
|
1222
|
+
* @param locationDictName
|
|
1223
|
+
* @returns
|
|
1268
1224
|
*/
|
|
1269
|
-
static
|
|
1270
|
-
inv<
|
|
1225
|
+
static isCinematicCamLocationLoaded2(locationDictName: string | null): boolean {
|
|
1226
|
+
return !!inv<boolean>('0x595550376B7EA230', locationDictName, rai());
|
|
1271
1227
|
}
|
|
1272
1228
|
|
|
1273
1229
|
/**
|
|
1274
|
-
* @
|
|
1230
|
+
* @returns
|
|
1275
1231
|
*/
|
|
1276
|
-
static
|
|
1277
|
-
inv<
|
|
1232
|
+
static isGameplayCamRendering(): boolean {
|
|
1233
|
+
return !!inv<boolean>('0x8660EA714834E412', rai());
|
|
1278
1234
|
}
|
|
1279
1235
|
|
|
1280
1236
|
/**
|
|
1281
|
-
* @
|
|
1282
|
-
* @param p1
|
|
1283
|
-
* @param p2
|
|
1284
|
-
* @param p3
|
|
1285
|
-
* @param p4
|
|
1286
|
-
* @param p5
|
|
1287
|
-
* @param p6
|
|
1288
|
-
* @param p7
|
|
1237
|
+
* @returns
|
|
1289
1238
|
*/
|
|
1290
|
-
static
|
|
1291
|
-
inv<
|
|
1239
|
+
static N_0xEF9A3132A0AA6B19(): any {
|
|
1240
|
+
return inv<number>('0xEF9A3132A0AA6B19');
|
|
1292
1241
|
}
|
|
1293
1242
|
|
|
1294
1243
|
/**
|
|
1295
|
-
*
|
|
1244
|
+
* @returns
|
|
1296
1245
|
*/
|
|
1297
|
-
static
|
|
1298
|
-
inv<
|
|
1246
|
+
static getGameplayCamCoord(): Vector3 {
|
|
1247
|
+
return Vector3.fromArray(inv<number[]>('0x595320200B98596E', rav()));
|
|
1299
1248
|
}
|
|
1300
1249
|
|
|
1301
1250
|
/**
|
|
1302
|
-
*
|
|
1303
|
-
* Params: p1 seems to be 0 or 1 in R* Scripts
|
|
1304
|
-
*
|
|
1305
|
-
* @param ped
|
|
1306
|
-
* @param p1
|
|
1251
|
+
* @param p0
|
|
1307
1252
|
*/
|
|
1308
|
-
static
|
|
1309
|
-
inv<void>('
|
|
1310
|
-
}
|
|
1311
|
-
|
|
1312
|
-
static N_0x641092322A8852AB(): void {
|
|
1313
|
-
inv<void>('0x641092322A8852AB');
|
|
1253
|
+
static setCinematicButtonActive(p0: boolean): void {
|
|
1254
|
+
inv<void>('0xB90411F480457A6C', p0);
|
|
1314
1255
|
}
|
|
1315
1256
|
|
|
1316
|
-
|
|
1317
|
-
|
|
1257
|
+
/**
|
|
1258
|
+
* @param rotationOrder
|
|
1259
|
+
* @returns
|
|
1260
|
+
*/
|
|
1261
|
+
static getFinalRenderedCamRot(rotationOrder: number): Vector3 {
|
|
1262
|
+
return Vector3.fromArray(inv<number[]>('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1318
1263
|
}
|
|
1319
1264
|
|
|
1320
1265
|
/**
|
|
@@ -1440,124 +1385,179 @@ export class CamStatics {
|
|
|
1440
1385
|
}
|
|
1441
1386
|
|
|
1442
1387
|
/**
|
|
1443
|
-
* @
|
|
1388
|
+
* @returns
|
|
1444
1389
|
*/
|
|
1445
|
-
static
|
|
1446
|
-
inv<
|
|
1390
|
+
static isInterpolatingToScriptCams(): boolean {
|
|
1391
|
+
return !!inv<boolean>('0x43AB9D5A7D415478', rai());
|
|
1447
1392
|
}
|
|
1448
1393
|
|
|
1449
1394
|
/**
|
|
1450
|
-
*
|
|
1395
|
+
* @returns
|
|
1451
1396
|
*/
|
|
1452
|
-
static
|
|
1453
|
-
inv<
|
|
1454
|
-
}
|
|
1455
|
-
|
|
1456
|
-
static N_0xF1A6FEEDF3776EF9(): void {
|
|
1457
|
-
inv<void>('0xF1A6FEEDF3776EF9');
|
|
1397
|
+
static getFinalRenderedCamFov(): number {
|
|
1398
|
+
return inv<number>('0x04AF77971E508F6A', raf());
|
|
1458
1399
|
}
|
|
1459
1400
|
|
|
1460
1401
|
/**
|
|
1461
|
-
*
|
|
1402
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1403
|
+
* Return type char in ida
|
|
1404
|
+
* *SET_GAMEPLAY_HINT**
|
|
1462
1405
|
*
|
|
1463
1406
|
* @param p0
|
|
1464
|
-
* @param distance
|
|
1465
1407
|
*/
|
|
1466
|
-
static
|
|
1467
|
-
inv<void>('
|
|
1408
|
+
static N_0x88544C0E3291DCAE(p0: boolean): void {
|
|
1409
|
+
inv<void>('0x88544C0E3291DCAE', p0);
|
|
1468
1410
|
}
|
|
1469
1411
|
|
|
1470
1412
|
/**
|
|
1471
|
-
* More info: see HAS_LETTER_BOX
|
|
1472
|
-
*
|
|
1473
1413
|
* @returns
|
|
1474
1414
|
*/
|
|
1475
|
-
static
|
|
1476
|
-
return inv<
|
|
1415
|
+
static isScreenFadedIn(): boolean {
|
|
1416
|
+
return !!inv<boolean>('0x37F9A426FBCF4AF2', rai());
|
|
1477
1417
|
}
|
|
1478
1418
|
|
|
1479
1419
|
/**
|
|
1480
|
-
*
|
|
1420
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1481
1421
|
*/
|
|
1482
|
-
static
|
|
1483
|
-
|
|
1422
|
+
static disableOnFootFirstPersonViewThisUpdate(): void {
|
|
1423
|
+
inv<void>('0x9C473089A934C930');
|
|
1484
1424
|
}
|
|
1485
1425
|
|
|
1486
1426
|
/**
|
|
1487
|
-
*
|
|
1488
|
-
* @param p1
|
|
1427
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1489
1428
|
*/
|
|
1490
|
-
static
|
|
1491
|
-
inv<void>('
|
|
1429
|
+
static invalidateCinematicVehicleIdleMode(): void {
|
|
1430
|
+
inv<void>('0x634F4A0562CF19B8');
|
|
1492
1431
|
}
|
|
1493
1432
|
|
|
1494
1433
|
/**
|
|
1495
|
-
* @param
|
|
1434
|
+
* @param dictionaryName
|
|
1496
1435
|
*/
|
|
1497
|
-
static
|
|
1498
|
-
inv<void>('
|
|
1436
|
+
static unloadCinematicCameraLocation(dictionaryName: string | null): void {
|
|
1437
|
+
inv<void>('0x2412216FCC7B4E3E', dictionaryName);
|
|
1499
1438
|
}
|
|
1500
1439
|
|
|
1501
1440
|
/**
|
|
1502
|
-
* @
|
|
1441
|
+
* @returns
|
|
1503
1442
|
*/
|
|
1504
|
-
static
|
|
1505
|
-
inv<
|
|
1443
|
+
static isScreenFadedOut(): boolean {
|
|
1444
|
+
return !!inv<boolean>('0xF5472C80DF2FF847', rai());
|
|
1445
|
+
}
|
|
1446
|
+
|
|
1447
|
+
/**
|
|
1448
|
+
* @param dictionary
|
|
1449
|
+
* @param shotName
|
|
1450
|
+
* @param duration
|
|
1451
|
+
*/
|
|
1452
|
+
static N_0xA54D643D0773EB65(dictionary: string | null, shotName: string | null, duration: number): void {
|
|
1453
|
+
inv<void>('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1506
1454
|
}
|
|
1507
1455
|
|
|
1508
1456
|
/**
|
|
1509
|
-
* @param pos
|
|
1510
|
-
* @param radius
|
|
1511
1457
|
* @returns
|
|
1512
1458
|
*/
|
|
1513
|
-
static
|
|
1514
|
-
return inv<boolean>('
|
|
1459
|
+
static isDeathFailCameraRunning(): boolean {
|
|
1460
|
+
return !!inv<boolean>('0x139EFB0A71DD9011', rai());
|
|
1515
1461
|
}
|
|
1516
1462
|
|
|
1517
1463
|
/**
|
|
1518
|
-
* @
|
|
1464
|
+
* @returns
|
|
1519
1465
|
*/
|
|
1520
|
-
static
|
|
1521
|
-
inv<
|
|
1466
|
+
static N_0xDC62CD70658E7A02(): any {
|
|
1467
|
+
return inv<number>('0xDC62CD70658E7A02');
|
|
1468
|
+
}
|
|
1469
|
+
|
|
1470
|
+
static forceLetterBoxThisUpdate(): void {
|
|
1471
|
+
inv<void>('0xC64ABC0676AF262B');
|
|
1522
1472
|
}
|
|
1523
1473
|
|
|
1524
1474
|
/**
|
|
1525
1475
|
* @param p0
|
|
1476
|
+
* @param p1
|
|
1477
|
+
* @param p2
|
|
1478
|
+
* @param p3
|
|
1479
|
+
* @param p4
|
|
1480
|
+
* @param p5
|
|
1481
|
+
* @param p6
|
|
1482
|
+
* @param p7
|
|
1526
1483
|
*/
|
|
1527
|
-
static
|
|
1528
|
-
inv<void>('
|
|
1484
|
+
static setGameplayVehicleHint(p0: any, p1: number, p2: number, p3: number, p4: boolean, p5: any, p6: any, p7: any): void {
|
|
1485
|
+
inv<void>('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1486
|
+
}
|
|
1487
|
+
|
|
1488
|
+
/**
|
|
1489
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1490
|
+
* _SET_P* - _SET_S*
|
|
1491
|
+
*
|
|
1492
|
+
* @param p0
|
|
1493
|
+
*/
|
|
1494
|
+
static setStartCinematicDeathCam(p0: boolean): void {
|
|
1495
|
+
inv<void>('0x6E969927CF632608', p0);
|
|
1496
|
+
}
|
|
1497
|
+
|
|
1498
|
+
static N_0x6CAB0BA160B168D2(): void {
|
|
1499
|
+
inv<void>('0x6CAB0BA160B168D2');
|
|
1500
|
+
}
|
|
1501
|
+
|
|
1502
|
+
/**
|
|
1503
|
+
* @returns
|
|
1504
|
+
*/
|
|
1505
|
+
static isScreenFadingOut(): boolean {
|
|
1506
|
+
return !!inv<boolean>('0x02F39BEFE7B88D00', rai());
|
|
1529
1507
|
}
|
|
1530
1508
|
|
|
1531
1509
|
/**
|
|
1532
1510
|
* @param p0
|
|
1511
|
+
* @param p1
|
|
1512
|
+
* @returns
|
|
1533
1513
|
*/
|
|
1534
|
-
static
|
|
1535
|
-
inv<
|
|
1514
|
+
static N_0x4138EE36BC3DC0A7(p0: any, p1: any): any {
|
|
1515
|
+
return inv<number>('0x4138EE36BC3DC0A7', p0, p1);
|
|
1536
1516
|
}
|
|
1537
1517
|
|
|
1538
1518
|
/**
|
|
1539
|
-
*
|
|
1540
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1541
|
-
*
|
|
1542
|
-
* @param minimum
|
|
1543
|
-
* @param maximum
|
|
1519
|
+
* nullsub, doesn't do anything
|
|
1544
1520
|
*/
|
|
1545
|
-
static
|
|
1546
|
-
inv<void>('
|
|
1521
|
+
static disableFirstPersonFlashEffectThisUpdate(): void {
|
|
1522
|
+
inv<void>('0x77D65669A05D1A1A');
|
|
1547
1523
|
}
|
|
1548
1524
|
|
|
1549
1525
|
/**
|
|
1526
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
1527
|
+
*
|
|
1550
1528
|
* @returns
|
|
1551
1529
|
*/
|
|
1552
|
-
static
|
|
1553
|
-
return inv<number>('
|
|
1530
|
+
static forceFirstPersonCamThisFrame(): any {
|
|
1531
|
+
return inv<number>('0x90DA5BA5C2635416');
|
|
1532
|
+
}
|
|
1533
|
+
|
|
1534
|
+
static N_0x18C3DFAC458783BB(): void {
|
|
1535
|
+
inv<void>('0x18C3DFAC458783BB');
|
|
1536
|
+
}
|
|
1537
|
+
|
|
1538
|
+
static N_0x16E9ABDD34DDD931(): void {
|
|
1539
|
+
inv<void>('0x16E9ABDD34DDD931');
|
|
1540
|
+
}
|
|
1541
|
+
|
|
1542
|
+
/**
|
|
1543
|
+
* @param cameraDictionary
|
|
1544
|
+
*/
|
|
1545
|
+
static create(cameraDictionary: string | null): void {
|
|
1546
|
+
inv<void>('0xB8B207C34285E978', cameraDictionary);
|
|
1554
1547
|
}
|
|
1555
1548
|
|
|
1556
1549
|
/**
|
|
1557
1550
|
* @param p0
|
|
1558
1551
|
*/
|
|
1559
|
-
static
|
|
1560
|
-
inv<void>('
|
|
1552
|
+
static N_0x5B637D6F3B67716A(p0: any): void {
|
|
1553
|
+
inv<void>('0x5B637D6F3B67716A', p0);
|
|
1554
|
+
}
|
|
1555
|
+
|
|
1556
|
+
/**
|
|
1557
|
+
* @returns
|
|
1558
|
+
*/
|
|
1559
|
+
static isCinematicCamRendering(): boolean {
|
|
1560
|
+
return !!inv<boolean>('0xBF7C780731AADBF8', rai());
|
|
1561
1561
|
}
|
|
1562
1562
|
|
|
1563
1563
|
}
|