@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -9,32 +9,61 @@ export class Cam {
9
9
  return handle === 0 ? null : new Cam(handle);
10
10
  }
11
11
  /**
12
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
13
- *
14
- * @param p1
12
+ * @returns
15
13
  */
16
- destroyCam(p1) {
17
- inv('0x4E67E0B6D7FD5145', this.handle, p1);
14
+ get Coord() {
15
+ return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
16
+ }
17
+ detachCam() {
18
+ inv('0x05B41DDBEB559556', this.handle);
18
19
  }
19
20
  /**
21
+ * @param timeDuration
22
+ */
23
+ set SplineDuration(timeDuration) {
24
+ inv('0xFF6311652CA91015', this.handle, timeDuration);
25
+ }
26
+ /**
27
+ * @param animName
28
+ * @param animDictionary
29
+ * @param pos
30
+ * @param rot
31
+ * @param animFlags
32
+ * @param rotOrder
20
33
  * @returns
21
34
  */
22
- isRendering() {
23
- return inv('0x4415F8A6C536D39F', this.handle, rai());
35
+ playAnim(animName, animDictionary, pos, rot, animFlags, rotOrder) {
36
+ return !!inv('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
24
37
  }
25
38
  /**
26
- * Returns whether or not the passed camera handle is active.
39
+ * Returns whether or not the passed camera handle exists.
27
40
  *
28
41
  * @returns
29
42
  */
30
- isActive() {
31
- return inv('0x63EFCC7E1810B8E6', this.handle, rai());
43
+ doesExist() {
44
+ return !!inv('0x153AD457764FD704', this.handle, rai());
32
45
  }
33
46
  /**
34
- * @param p1
47
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
48
+ *
49
+ * @param pos
50
+ * @param rot
51
+ * @param length
52
+ * @param p8
53
+ * @param p9
35
54
  */
36
- allowMotionBlurDecay(p1) {
37
- inv('0x42ED56B02E05D109', this.handle, p1);
55
+ addSplineNode(pos, rot, length, p8, p9) {
56
+ inv('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
57
+ }
58
+ /**
59
+ * Last param determines if its relative to the Entity
60
+ *
61
+ * @param entity
62
+ * @param offset
63
+ * @param isRelative
64
+ */
65
+ attachToEntity(entity, offset, isRelative) {
66
+ inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
38
67
  }
39
68
  /**
40
69
  * @param rotationOrder Refer to [enum: eEulerRotationOrder]
@@ -48,7 +77,7 @@ export class Cam {
48
77
  *
49
78
  * @param toggle
50
79
  */
51
- setAffectsAiming(toggle) {
80
+ set AffectsAiming(toggle) {
52
81
  inv('0x3CB9E8BDE5E76F33', this.handle, toggle);
53
82
  }
54
83
  /**
@@ -66,7 +95,7 @@ export class Cam {
66
95
  *
67
96
  * @param fieldOfView
68
97
  */
69
- setFov(fieldOfView) {
98
+ set Fov(fieldOfView) {
70
99
  inv('0x27666E5988D9D429', this.handle, f(fieldOfView));
71
100
  }
72
101
  stopPointing() {
@@ -75,7 +104,7 @@ export class Cam {
75
104
  /**
76
105
  * @param distance
77
106
  */
78
- setFocusDistance(distance) {
107
+ set FocusDistance(distance) {
79
108
  inv('0x11F32BB61B756732', this.handle, f(distance));
80
109
  }
81
110
  /**
@@ -83,25 +112,25 @@ export class Cam {
83
112
  *
84
113
  * @param pos
85
114
  */
86
- setCoord(pos) {
115
+ set Coord(pos) {
87
116
  inv('0xF9EE7D419EE49DE6', this.handle, f(pos.x), f(pos.y), f(pos.z));
88
117
  }
89
118
  /**
90
119
  * @param smoothingStyle
91
120
  */
92
- setSplineSmoothingStyle(smoothingStyle) {
121
+ set SplineSmoothingStyle(smoothingStyle) {
93
122
  inv('0x84B3645618E726B0', this.handle, smoothingStyle);
94
123
  }
95
124
  /**
96
125
  * @param farClip
97
126
  */
98
- setFarClip(farClip) {
127
+ set FarClip(farClip) {
99
128
  inv('0x5E32817BF6302111', this.handle, f(farClip));
100
129
  }
101
130
  /**
102
131
  * @param p1
103
132
  */
104
- setControlsMiniMapHeading(p1) {
133
+ set ControlsMiniMapHeading(p1) {
105
134
  inv('0x1B8F3CE5A6001298', this.handle, p1);
106
135
  }
107
136
  /**
@@ -109,19 +138,19 @@ export class Cam {
109
138
  *
110
139
  * @returns
111
140
  */
112
- getSplinePhase() {
141
+ get SplinePhase() {
113
142
  return inv('0x095EDCD24D90033A', this.handle, raf());
114
143
  }
115
144
  /**
116
145
  * @returns
117
146
  */
118
- isShaking() {
119
- return inv('0x2EEB402BD7320159', this.handle, rai());
147
+ get IsShaking() {
148
+ return !!inv('0x2EEB402BD7320159', this.handle, rai());
120
149
  }
121
150
  /**
122
151
  * @returns
123
152
  */
124
- getFov() {
153
+ get Fov() {
125
154
  return inv('0x8101D32A0A6B0F60', this.handle, raf());
126
155
  }
127
156
  /**
@@ -134,102 +163,68 @@ export class Cam {
134
163
  /**
135
164
  * @returns
136
165
  */
137
- isInterpolating() {
138
- return inv('0x578F8F1CAA17BD2B', this.handle, rai());
166
+ get IsInterpolating() {
167
+ return !!inv('0x578F8F1CAA17BD2B', this.handle, rai());
139
168
  }
140
169
  /**
141
- * Set camera as active/inactive.
170
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
142
171
  *
143
- * @param active
172
+ * @param p1
144
173
  */
145
- setActive(active) {
146
- inv('0x87295BCA613800C8', this.handle, active);
174
+ destroyCam(p1) {
175
+ inv('0x4E67E0B6D7FD5145', this.handle, p1);
147
176
  }
148
177
  /**
149
- * @param pos
150
- * @param rot
151
- * @param fieldOfView
152
- * @param p8
153
- * @param p9
154
- * @param p10
155
- * @param p11
156
- * @param p12
157
- * @param p13
178
+ * @returns
158
179
  */
159
- setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
160
- inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
180
+ get IsRendering() {
181
+ return !!inv('0x4415F8A6C536D39F', this.handle, rai());
161
182
  }
162
183
  /**
163
- * Sets the rotation of the cam.
184
+ * Returns whether or not the passed camera handle is active.
164
185
  *
165
- * @param rot
166
- * @param rotationOrder
167
- */
168
- setRot(rot, rotationOrder) {
169
- inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
170
- }
171
- /**
172
186
  * @returns
173
187
  */
174
- getCoord() {
175
- return Vector3.fromArray(inv('0x6B12F11C2A9F0344', this.handle, rav()));
176
- }
177
- detachCam() {
178
- inv('0x05B41DDBEB559556', this.handle);
179
- }
180
- /**
181
- * @param timeDuration
182
- */
183
- setSplineDuration(timeDuration) {
184
- inv('0xFF6311652CA91015', this.handle, timeDuration);
188
+ get IsActive() {
189
+ return !!inv('0x63EFCC7E1810B8E6', this.handle, rai());
185
190
  }
186
191
  /**
187
192
  * @param p1
188
193
  */
189
- setSplinePhase(p1) {
190
- inv('0xF1898A68E7C15636', this.handle, f(p1));
194
+ allowMotionBlurDecay(p1) {
195
+ inv('0x42ED56B02E05D109', this.handle, p1);
191
196
  }
192
197
  /**
193
- * @param animName
194
- * @param animDictionary
198
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
199
+ *
200
+ * @param ped
201
+ * @param boneIndex
195
202
  * @param pos
196
- * @param rot
197
- * @param animFlags
198
- * @param rotOrder
199
- * @returns
203
+ * @param heading
200
204
  */
201
- playAnim(animName, animDictionary, pos, rot, animFlags, rotOrder) {
202
- return inv('0xA263DDF694D563F6', this.handle, animName, animDictionary, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), animFlags, rotOrder, rai());
205
+ attachToPedBone(ped, boneIndex, pos, heading) {
206
+ inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
203
207
  }
204
208
  /**
205
- * Returns whether or not the passed camera handle exists.
206
- *
207
- * @returns
209
+ * @param camFrom
210
+ * @param duration
211
+ * @param easeLocation
212
+ * @param easeRotation
208
213
  */
209
- doesExist() {
210
- return inv('0x153AD457764FD704', this.handle, rai());
214
+ setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
215
+ inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
211
216
  }
212
217
  /**
213
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
214
- *
215
- * @param pos
216
- * @param rot
217
- * @param length
218
- * @param p8
219
- * @param p9
218
+ * @param p1
220
219
  */
221
- addSplineNode(pos, rot, length, p8, p9) {
222
- inv('0xF1F57F9D230F9CD1', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), length, p8, p9);
220
+ set SplinePhase(p1) {
221
+ inv('0xF1898A68E7C15636', this.handle, f(p1));
223
222
  }
224
223
  /**
225
- * Last param determines if its relative to the Entity
226
- *
227
- * @param entity
228
- * @param offset
229
- * @param isRelative
224
+ * @param strength
230
225
  */
231
- attachToEntity(entity, offset, isRelative) {
232
- inv('0xFDC0DF7F6FB0A592', this.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), isRelative);
226
+ set MotionBlurStrength(strength) {
227
+ inv('0x45FD891364181F9E', this.handle, f(strength));
233
228
  }
234
229
  /**
235
230
  * @param p1
@@ -240,7 +235,7 @@ export class Cam {
240
235
  /**
241
236
  * @param nearClip
242
237
  */
243
- setNearClip(nearClip) {
238
+ set NearClip(nearClip) {
244
239
  inv('0xA924028272A61364', this.handle, f(nearClip));
245
240
  }
246
241
  /**
@@ -266,30 +261,35 @@ export class Cam {
266
261
  inv('0x9F97E85EC142255E', this.handle, pause);
267
262
  }
268
263
  /**
269
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
264
+ * Set camera as active/inactive.
270
265
  *
271
- * @param ped
272
- * @param boneIndex
273
- * @param pos
274
- * @param heading
266
+ * @param active
275
267
  */
276
- attachToPedBone(ped, boneIndex, pos, heading) {
277
- inv('0xDFC1E4A44C0324CA', this.handle, ped.handle, boneIndex, f(pos.x), f(pos.y), f(pos.z), heading);
268
+ set Active(active) {
269
+ inv('0x87295BCA613800C8', this.handle, active);
278
270
  }
279
271
  /**
280
- * @param camFrom
281
- * @param duration
282
- * @param easeLocation
283
- * @param easeRotation
272
+ * @param pos
273
+ * @param rot
274
+ * @param fieldOfView
275
+ * @param p8
276
+ * @param p9
277
+ * @param p10
278
+ * @param p11
279
+ * @param p12
280
+ * @param p13
284
281
  */
285
- setActiveWithInterp(camFrom, duration, easeLocation, easeRotation) {
286
- inv('0x8B15AE2987C1AC8F', this.handle, camFrom.handle, duration, easeLocation, easeRotation);
282
+ setParams(pos, rot, fieldOfView, p8, p9, p10, p11, p12, p13) {
283
+ inv('0xA47BBFFFB83D4D0A', this.handle, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fieldOfView), p8, p9, p10, p11, p12, p13);
287
284
  }
288
285
  /**
289
- * @param strength
286
+ * Sets the rotation of the cam.
287
+ *
288
+ * @param rot
289
+ * @param rotationOrder
290
290
  */
291
- setMotionBlurStrength(strength) {
292
- inv('0x45FD891364181F9E', this.handle, f(strength));
291
+ setRot(rot, rotationOrder) {
292
+ inv('0x63DFA6810AD78719', this.handle, f(rot.x), f(rot.y), f(rot.z), rotationOrder);
293
293
  }
294
294
  }
295
295
  registerHandle('Cam', Cam);