@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -33,7 +33,7 @@ export declare class PedTask extends BaseTask {
33
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  /**
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  * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
35
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  */
36
- getTaskCombatReadyToShoot(): boolean;
36
+ get TaskCombatReadyToShoot(): boolean;
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  /**
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  * @param vehicle
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  * @param seat
@@ -79,10 +79,84 @@ export declare class PedTask extends BaseTask {
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  */
80
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  reactLookAtEnd(exitAnimation: number, p2: boolean): void;
81
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  clearDrivebyTaskUnderneathDrivingTask(): void;
82
+ clearLookAt(): void;
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+ /**
84
+ * @param inputContext
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+ * @returns
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+ */
87
+ getItemInteractionPromptProgress(inputContext: string | number): number;
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+ /**
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+ * @param pos
90
+ * @param speedMultiplier
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+ * @param timeout
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+ * @param stoppingRange
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+ * @param flags
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+ * @param p8
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+ * @param p9
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+ * @param p10
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+ * @param entity
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+ * @param unk
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+ */
100
+ followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
101
+ /**
102
+ * @param radius
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+ * @param time
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+ * @param flags
105
+ */
106
+ combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void;
107
+ /**
108
+ * @returns
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+ */
110
+ get IsPedRunning(): boolean;
111
+ /**
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+ * @returns
113
+ */
114
+ get IsPedSprinting(): boolean;
115
+ /**
116
+ * @param useSlidingSurfaces
117
+ */
118
+ set PedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean);
119
+ /**
120
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
121
+ *
122
+ * @param pos
123
+ * @param p4
124
+ * @param p5
125
+ * @param p6
126
+ */
127
+ forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void;
128
+ /**
129
+ * @param p1
130
+ * @param p2
131
+ * @param p3
132
+ * @param p4
133
+ */
134
+ swapWeapon(p1: any, p2: any, p3: any, p4: any): void;
135
+ /**
136
+ * @param p1
137
+ * @param p2
138
+ * @param p3
139
+ * @param p4
140
+ * @param p5
141
+ * @param p6
142
+ * @param p7
143
+ * @param p8
144
+ */
145
+ gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
146
+ /**
147
+ * @param pos
148
+ * @param distance
149
+ * @param duration
150
+ * @param p6
151
+ * @param p7
152
+ * @param p8
153
+ * @param p9
154
+ */
155
+ useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void;
82
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  /**
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  * @param neverUseInteriors
84
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  */
85
- setPedPathNeverUseInteriors(neverUseInteriors: boolean): void;
159
+ set PedPathNeverUseInteriors(neverUseInteriors: boolean);
86
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  /**
87
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  * @param radius
88
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  */
@@ -120,84 +194,112 @@ export declare class PedTask extends BaseTask {
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  */
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  pedFishingrodHookEntity(entity: Entity): void;
122
196
  /**
123
- * @param p1
197
+ * @returns
124
198
  */
125
- N_0xFFB520A3E16F7B7B(p1: number): void;
126
- persistentCharacter(): void;
199
+ get PedWaypointOverrideSpeed(): number;
127
200
  /**
128
- * @param speed
129
- * @param p2
130
- * @param p3
131
- * @param p4
201
+ * Climbs or vaults the nearest thing.
202
+ *
203
+ * @param unused
132
204
  */
133
- waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void;
205
+ climb(unused: boolean): void;
206
+ /**
207
+ * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
208
+ * flag: 524419 and 0 in shop_horse_shop R* Script
209
+ *
210
+ * @param vehicle
211
+ * @param pos
212
+ * @param p5
213
+ * @param p6
214
+ * @param flag
215
+ */
216
+ vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void;
134
217
  /**
135
218
  * @param p1
136
219
  * @param p2
137
220
  * @param p3
221
+ * @param p4
222
+ * @param p5
223
+ * @param p6
224
+ * @param p7
225
+ * @param p8
226
+ * @param p9
227
+ * @param p10
228
+ * @param p11
229
+ * @param p12
230
+ * @param p13
231
+ * @param p14
232
+ * @param p15
138
233
  */
139
- climbLadder(p1: number, p2: boolean, p3: boolean): void;
234
+ goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void;
140
235
  /**
141
- * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
142
- * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
143
- * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
144
- * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
236
+ * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
145
237
  *
146
- * @param fleeFromTarget
147
- * @param fleeDistance
148
- * @param fleeTime
149
- * @param fleeType Refer to [enum: eFleeStyle]
150
- * @param fleeSpeed
151
- * @param targetPed
238
+ * @param duration
239
+ * @param facingPed
240
+ * @param timeToFacePed
241
+ * @param flags
152
242
  */
153
- smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void;
243
+ handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void;
154
244
  /**
155
- * @param pos
156
- * @param time
157
- * @param p5
245
+ * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
246
+ * Flags will still apply to mountStyle
247
+ *
248
+ * @param mount
249
+ * @param timer
250
+ * @param seatIndex Refer to [enum: eVehicleSeat]
251
+ * @param pedSpeed
252
+ * @param mountStyle
158
253
  * @param p6
254
+ * @param p7
159
255
  */
160
- aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void;
256
+ mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void;
161
257
  /**
162
- * @param targetPed
258
+ * @returns
163
259
  */
164
- cutFreeHogtiedTargetPed(targetPed: Ped): void;
260
+ get PedIsIgnoringDeadBodies(): any;
165
261
  /**
166
- * @param signalName
167
- * @param value
262
+ * @param p1
263
+ * @param p2
264
+ * @param p3
265
+ * @param p4
168
266
  */
169
- setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void;
267
+ setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void;
170
268
  /**
171
269
  * @param p1
172
270
  * @param p2
271
+ * @param p3
272
+ * @param p4
173
273
  */
174
- ambientAnimalHunt(p1: any, p2: any): void;
274
+ useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void;
175
275
  /**
176
- * @param goToLocationX
177
- * @param goToLocationY
178
- * @param goToLocationZ
179
- * @param focusLocationX
180
- * @param focusLocationY
181
- * @param focusLocationZ
182
- * @param speed
183
- * @param shootAtEnemies
184
- * @param distanceToStopAt
185
- * @param noRoadsDistance
186
- * @param unkTrue
187
- * @param unkFlag
188
- * @param aimingFlag
189
- * @param firingPattern
276
+ * enum eWhistleType
277
+ * {
278
+ * WHISTLE_MAIN,
279
+ * WHISTLE_SECONDARY,
280
+ * WHISTLE_DOUBLE,
281
+ * WHISTLE_URGENT,
282
+ * WHISTLE_LONG
283
+ * };
284
+ *
285
+ * @param p1
286
+ * @param whistleType
190
287
  */
191
- goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void;
288
+ goToWhistle(p1: Ped, whistleType: number): void;
289
+ /**
290
+ * @param pos
291
+ * @param duration
292
+ * @param flags
293
+ * @param p6
294
+ * @param p7
295
+ */
296
+ lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void;
192
297
  /**
193
- * @param itemHash
194
- * @param interactionAnimHash
195
- * @param p3
196
298
  * @returns
197
299
  */
198
- canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any;
300
+ get IsPedInHitReact(): boolean;
199
301
  /**
200
- * @param targetPed
302
+ * @param p1
201
303
  * @param p2
202
304
  * @param p3
203
305
  * @param p4
@@ -205,286 +307,130 @@ export declare class PedTask extends BaseTask {
205
307
  * @param p6
206
308
  * @param p7
207
309
  * @param p8
208
- * @param p9
209
- * @param p10
210
- */
211
- followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void;
212
- /**
213
- * @param pos
214
- * @param distance
215
- * @param p5
216
- * @param p6
217
- * @param p7
218
- * @param p8
219
310
  */
220
- useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
311
+ N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
221
312
  /**
222
- * @param eventName
223
313
  * @returns
224
314
  */
225
- getTaskMoveNetworkEvent(eventName: string | null): boolean;
315
+ get IsMountedWeaponTaskUnderneathDrivingTask(): boolean;
226
316
  /**
227
- * Baits: see 0x9B0C7FA063E67629
317
+ * flags: See TASK_ENTER_VEHICLE
228
318
  *
229
- * @param bait
230
- * @param withoutBuoy
231
- */
232
- swapFishingBait(bait: string | null, withoutBuoy: boolean): void;
233
- /**
234
- * @returns
319
+ * @param p1
320
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
235
321
  */
236
- isDrivebyTaskUnderneathDrivingTask(): boolean;
237
- cuffPed(): void;
322
+ disembarkNearestTrainCarriage(p1: number, flags: number): void;
238
323
  /**
239
- * This native allows to control the cruise speed of where you want the ped to go
240
- * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
241
- * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
324
+ * fleeType: see TASK_FLEE_COORD
242
325
  *
243
- * @param cruiseSpeed
244
- * @param entity
245
- * @param p4
246
- * @param p5
326
+ * @param fleeFromTarget
327
+ * @param pos
328
+ * @param distance
247
329
  * @param p6
248
330
  * @param p7
249
331
  * @param p8
250
- * @param p9
251
- * @param p10
252
- * @param p11
253
- * @param cruiseSpeed2
254
- * @param p13
255
- * @param p14
256
- * @returns gotoCoords
332
+ * @param targetPed
257
333
  */
258
- goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3;
334
+ fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void;
259
335
  /**
260
336
  * @returns
261
337
  */
262
- isTaskMoveNetworkReadyForTransition(): boolean;
263
- clearDefensiveArea(): void;
264
- /**
265
- * @param modifier
266
- */
267
- setPedPathDeepSnowCostModifier(modifier: number): void;
338
+ get IsPedGettingUp(): boolean;
268
339
  /**
269
- * @returns
340
+ * @param time
270
341
  */
271
- getItemInteractionItemId(): number;
342
+ duck(time: number): void;
272
343
  /**
273
- * @param entity
274
- * @param mount
344
+ * @param p1
345
+ * @param p2
275
346
  * @param p3
347
+ * @param p4
276
348
  */
277
- placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
278
- detachCarriablePed(): void;
279
- /**
280
- * @returns
281
- */
282
- getItemInteractionState(): number;
283
- /**
284
- * @returns
285
- */
286
- getIsPedAimingInTheAir(): any;
349
+ robPed(p1: any, p2: any, p3: any, p4: any): void;
287
350
  /**
288
- * param3: duration in ms, use -1 to look forever
289
- * param4: using 2048 is fine
290
- * param5: using 3 is fine
351
+ * getupSetHash: see nm_blend_out_sets.meta
291
352
  *
292
- * @param lookAtTarget
293
- * @param duration
353
+ * @param flags
354
+ * @param getupSetHash
294
355
  * @param p3
295
356
  * @param p4
296
357
  * @param p5
297
358
  */
298
- lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void;
299
- /**
300
- * @param taskIndex
301
- * @returns
302
- */
303
- getIsTaskActive(taskIndex: number): boolean;
359
+ unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void;
304
360
  /**
305
- * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
361
+ * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
306
362
  *
307
- * @param grappleTarget
308
- * @param grappleStyle
309
- * @param p3
310
- * @param p4
311
- * @param p5
312
- * @param p6
313
- */
314
- putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void;
315
- /**
316
- * @param p1
317
- * @param p2
318
- */
319
- combatAnimalWarn(p1: any, p2: any): void;
320
- /**
321
- * @param toggle
322
- */
323
- setPedIgnoreDeadBodies(toggle: boolean): void;
324
- /**
325
- * @param p1
326
- * @param p2
327
- * @param p3
328
- * @param p4
329
- * @param p5
330
- * @param p6
331
- * @param p7
332
- */
333
- moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
334
- /**
335
- * @param attacker
336
- * @param p2
337
- * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
338
- */
339
- intimidated(attacker: Ped, p2: boolean): boolean;
340
- /**
341
- * @returns
363
+ * @param coord The coord to check if they're looking at
364
+ * @param radius The radius of the frustum
365
+ * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
342
366
  */
343
- waypointPlaybackGetIsShooting(): any;
367
+ isPedLookingAtCoord(coord: Vector3, radius: number): boolean;
344
368
  /**
345
- * @param pos
346
- * @param distance
347
- * @param p5
348
- * @param p6
349
- * @param p7
350
- * @param p8
369
+ * @param entity
351
370
  */
352
- useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
371
+ walkAway(entity: Entity): void;
353
372
  /**
354
- * returned values:
355
- * 0 to 7 = task that's currently in progress, 0 meaning the first one.
356
- * -1 no task sequence in progress.
357
- *
358
373
  * @returns
359
374
  */
360
- getSequenceProgress(): number;
375
+ get HogtieEscapeTimer(): number;
376
+ weapon(): void;
361
377
  /**
362
378
  * @returns
363
379
  */
364
- waypointPlaybackGetIsAiming(): any;
365
- /**
366
- * @param toggle
367
- */
368
- setPedPathCanUseLadders(toggle: boolean): void;
380
+ get IsPedWalking(): boolean;
369
381
  /**
370
382
  * @param p1
371
- * @param p2
372
383
  */
373
- stopAnimPlayback(p1: number, p2: boolean): void;
384
+ N_0xFFB520A3E16F7B7B(p1: number): void;
385
+ persistentCharacter(): void;
374
386
  /**
375
- * @param targetPed
387
+ * @param speed
376
388
  * @param p2
377
- * @returns
389
+ * @param p3
390
+ * @param p4
378
391
  */
379
- confront(targetPed: Ped, p2: number): any;
380
- N_0x1F298C7BD30D1240(): void;
392
+ waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void;
381
393
  /**
382
394
  * @param p1
383
395
  * @param p2
384
396
  * @param p3
385
397
  */
386
- setCrouchMovement(p1: boolean, p2: any, p3: boolean): void;
387
- /**
388
- * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
389
- *
390
- * @param entity
391
- * @param offset
392
- * @param moveBlendRatio
393
- * @param timeBeforeTeleport
394
- * @param p7
395
- */
396
- goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void;
397
- /**
398
- * Sets the time it takes for a hogtied ped to escape
399
- * -1.0f for ped to never escape
400
- *
401
- * @param time
402
- */
403
- setHogtieEscapeTimer(time: number): void;
404
- /**
405
- * Makes the ped run to take cover
406
- */
407
- stayInCover(): void;
408
- /**
409
- * @param p1
410
- */
411
- followWaypointRecordingAdvanced(p1: any): void;
412
- /**
413
- * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
414
- *
415
- * @param pos
416
- * @param moveBlendRatio
417
- * @param timeBeforeTeleport
418
- * @param finalHeading
419
- * @param targetRadius
420
- * @param p8
421
- */
422
- goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void;
423
- /**
424
- * @returns
425
- */
426
- getPedWaypointOverrideSpeed(): number;
398
+ climbLadder(p1: number, p2: boolean, p3: boolean): void;
427
399
  /**
428
- * Climbs or vaults the nearest thing.
400
+ * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
401
+ * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
402
+ * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
403
+ * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
429
404
  *
430
- * @param unused
405
+ * @param fleeFromTarget
406
+ * @param fleeDistance
407
+ * @param fleeTime
408
+ * @param fleeType Refer to [enum: eFleeStyle]
409
+ * @param fleeSpeed
410
+ * @param targetPed
431
411
  */
432
- climb(unused: boolean): void;
412
+ smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void;
433
413
  /**
434
- * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
435
- * flag: 524419 and 0 in shop_horse_shop R* Script
436
- *
437
- * @param vehicle
438
414
  * @param pos
415
+ * @param time
439
416
  * @param p5
440
417
  * @param p6
441
- * @param flag
442
- */
443
- vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void;
444
- /**
445
- * @param p1
446
- * @param p2
447
- * @param p3
448
- * @param p4
449
- * @param p5
450
- * @param p6
451
- * @param p7
452
- * @param p8
453
- * @param p9
454
- * @param p10
455
- * @param p11
456
- * @param p12
457
- * @param p13
458
- * @param p14
459
- * @param p15
460
418
  */
461
- goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void;
419
+ aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void;
462
420
  /**
463
- * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
464
- *
465
- * @param duration
466
- * @param facingPed
467
- * @param timeToFacePed
468
- * @param flags
421
+ * @param targetPed
469
422
  */
470
- handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void;
423
+ cutFreeHogtiedTargetPed(targetPed: Ped): void;
471
424
  /**
472
- * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
473
- * Flags will still apply to mountStyle
474
- *
475
- * @param mount
476
- * @param timer
477
- * @param seatIndex Refer to [enum: eVehicleSeat]
478
- * @param pedSpeed
479
- * @param mountStyle
480
- * @param p6
481
- * @param p7
425
+ * @param signalName
426
+ * @param value
482
427
  */
483
- mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void;
428
+ setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void;
484
429
  /**
485
- * @returns
430
+ * @param p1
431
+ * @param p2
486
432
  */
487
- getPedIsIgnoringDeadBodies(): any;
433
+ ambientAnimalHunt(p1: any, p2: any): void;
488
434
  /**
489
435
  * @param p1
490
436
  * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
@@ -510,7 +456,7 @@ export declare class PedTask extends BaseTask {
510
456
  /**
511
457
  * @returns
512
458
  */
513
- isPedLeadingHorse(): any;
459
+ get IsPedLeadingHorse(): any;
514
460
  /**
515
461
  * @param entity
516
462
  * @param offset
@@ -553,407 +499,480 @@ export declare class PedTask extends BaseTask {
553
499
  hitchAnimal(scenarioPoint: number, flag: number): void;
554
500
  uncuffPed(): void;
555
501
  /**
556
- * @param moveNetworkDefName
502
+ * @param p1
503
+ * @param p2
557
504
  * @param p3
558
- * @param p4
559
- * @param animDict
560
- * @param flags
561
- * @returns taskData
562
- */
563
- moveNetworkByNameWithInitParams(moveNetworkDefName: string | null, p3: number, p4: boolean, animDict: string | null, flags: number): number;
564
- /**
565
- * @param pos
566
- * @param entity
567
505
  */
568
- jump2(pos: Vector3, entity: Entity): void;
506
+ waypointPlaybackPause(p1: any, p2: any, p3: any): void;
569
507
  /**
570
- * @param scenario
571
- * @param conditionalAnim
508
+ * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
509
+ *
510
+ * @param meleeTarget
511
+ * @param meleeStyle
572
512
  * @param p3
573
- * @param p4
513
+ * @param animBlendRatio
574
514
  * @param p5
575
515
  * @param p6
576
- * @param p7
577
- * @param p8
578
- * @param p9
579
- */
580
- useScenarioPoint(scenario: number, conditionalAnim: string | null, p3: number, p4: boolean, p5: boolean, p6: string | number, p7: boolean, p8: number, p9: boolean): void;
581
- /**
582
- * @returns
583
- */
584
- isPedRunningTaskItemInteraction(): any;
585
- /**
586
- * @param vehicle
587
516
  */
588
- breakVehicleDoorLock(vehicle: Vehicle): void;
517
+ putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void;
589
518
  /**
590
- * @param vehicle
591
- * @param vehicleTarget
592
- * @param missionType
519
+ * @param waypointRecording
520
+ * @param p2
521
+ * @param flag
593
522
  * @param p4
594
523
  * @param p5
595
524
  * @param p6
596
525
  * @param p7
597
- * @param DriveAgainstTraffic
598
526
  */
599
- vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void;
527
+ followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void;
600
528
  /**
601
- * @param avoidTraffic
529
+ * @param targetPed
602
530
  */
603
- setPedPathAvoidTraffic(avoidTraffic: boolean): void;
531
+ hogtieTargetPed(targetPed: Ped): void;
604
532
  /**
605
- * Returns hash of the underlying move network def, see move_networks.xml
606
- * https://alloc8or.re/rdr3/doc/misc/move_networks.txt
533
+ * shootatEntity:
534
+ * If true, peds will shoot at Entity till it is dead.
535
+ * If false, peds will just walk till they reach the entity and will cease shooting.
607
536
  *
608
- * @returns
609
- */
610
- getTaskMoveNetworkId(): number;
611
- /**
612
537
  * @param p1
613
538
  * @param p2
614
539
  * @param p3
615
540
  * @param p4
616
541
  * @param p5
617
542
  * @param p6
543
+ * @param p7
544
+ * @param p8
545
+ * @param p9
546
+ * @param p10
618
547
  */
619
- guardAssignedDefensiveArea(p1: number, p2: number, p3: number, p4: number, p5: number, p6: any): void;
548
+ goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void;
620
549
  /**
621
550
  * @param pos
622
- * @param duration
623
- * @param firingPattern
624
- * @param p6
551
+ * @param distance
625
552
  */
626
- shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void;
553
+ useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void;
627
554
  /**
628
- * Makes a ped react to an entity.
629
- * Params: reactingTo Entity can be 0, p8 is always 4
555
+ * @param p1
556
+ */
557
+ wanderSwim(p1: any): void;
558
+ /**
559
+ * duration in milliseconds
630
560
  *
631
- * @param reactingTo
632
561
  * @param pos
633
- * @param reactionName
634
- * @param p6
635
- * @param p7
636
- * @param p8
562
+ * @param duration
637
563
  */
638
- react(reactingTo: Entity, pos: Vector3, reactionName: string | null, p6: number, p7: number, p8: number): void;
564
+ turnPedToFaceCoord(pos: Vector3, duration: number): void;
639
565
  /**
640
- * @param p1
566
+ * @param preferAvoidMud
641
567
  * @param p2
642
- * @param p3
568
+ */
569
+ setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
570
+ /**
571
+ * @param animDict
572
+ * @param animName
573
+ * @param entity
643
574
  * @param p4
644
575
  * @param p5
645
576
  * @param p6
646
577
  * @param p7
647
- */
648
- guardAssignedDefensiveArea2(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
649
- /**
650
- * @param pos
651
- * @param heading
652
- */
653
- plantBomb(pos: Vector3, heading: number): void;
654
- /**
655
- * @param scenarioHash
656
- * @param pos
657
- * @param heading
658
- * @param duration
659
- * @param sittingScenario
660
- * @param teleport
578
+ * @param p8
661
579
  * @param p9
662
580
  * @param p10
663
581
  * @param p11
582
+ * @param p12
583
+ * @param p13
584
+ * @param p14
664
585
  */
665
- startScenarioAtPosition(scenarioHash: string | number, pos: Vector3, heading: number, duration: number, sittingScenario: boolean, teleport: boolean, p9: string | null, p10: number, p11: boolean): void;
586
+ playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void;
666
587
  /**
667
- * @param vehicle
668
- * @param pos
588
+ * @param goToLocationX
589
+ * @param goToLocationY
590
+ * @param goToLocationZ
591
+ * @param focusLocationX
592
+ * @param focusLocationY
593
+ * @param focusLocationZ
669
594
  * @param speed
670
- * @param behaviorFlag
671
- * @param stoppingRange
595
+ * @param shootAtEnemies
596
+ * @param distanceToStopAt
597
+ * @param noRoadsDistance
598
+ * @param unkTrue
599
+ * @param unkFlag
600
+ * @param aimingFlag
601
+ * @param firingPattern
672
602
  */
673
- vehicleGotoNavmesh(vehicle: Vehicle, pos: Vector3, speed: number, behaviorFlag: number, stoppingRange: number): void;
603
+ goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void;
674
604
  /**
675
- * grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
676
- *
677
- * @param targetPed
678
- * @param grappleStyle
605
+ * @param itemHash
606
+ * @param interactionAnimHash
679
607
  * @param p3
680
- * @param p4
681
- * @param p5
682
- * @param p6
683
608
  * @returns
684
609
  */
685
- grapple(targetPed: Ped, grappleStyle: string | number, p3: number, p4: number, p5: number, p6: number): any;
610
+ canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any;
686
611
  /**
687
- * @param ped1
688
- * @param waypointRecording
612
+ * @param targetPed
613
+ * @param p2
689
614
  * @param p3
690
615
  * @param p4
691
616
  * @param p5
692
617
  * @param p6
693
618
  * @param p7
694
619
  * @param p8
620
+ * @param p9
621
+ * @param p10
695
622
  */
696
- followEntityAlongWaypointRecordingAtOffset(ped1: Ped, waypointRecording: string | null, p3: number, p4: number, p5: number, p6: number, p7: number, p8: boolean): void;
623
+ followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void;
697
624
  /**
698
625
  * @param pos
699
- * @param speed
626
+ * @param distance
700
627
  * @param p5
701
628
  * @param p6
702
- * @param walkingStyle
629
+ * @param p7
703
630
  * @param p8
704
- * @param p9
705
- * @param p10
706
- * @param p11
707
- * @param p12
708
631
  */
709
- goToCoordAnyMeansExtraParams(pos: Vector3, speed: number, p5: any, p6: boolean, walkingStyle: number, p8: number, p9: any, p10: any, p11: any, p12: any): void;
632
+ useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
710
633
  /**
711
- * @param pos
712
- * @param speedMultiplier
713
- * @param timeout
714
- * @param stoppingRange
715
- * @param flags
634
+ * @param eventName
635
+ * @returns
636
+ */
637
+ getTaskMoveNetworkEvent(eventName: string | null): boolean;
638
+ /**
639
+ * Baits: see 0x9B0C7FA063E67629
640
+ *
641
+ * @param bait
642
+ * @param withoutBuoy
643
+ */
644
+ swapFishingBait(bait: string | null, withoutBuoy: boolean): void;
645
+ /**
646
+ * @returns
647
+ */
648
+ get IsDrivebyTaskUnderneathDrivingTask(): boolean;
649
+ cuffPed(): void;
650
+ /**
651
+ * This native allows to control the cruise speed of where you want the ped to go
652
+ * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
653
+ * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
654
+ *
655
+ * @param cruiseSpeed
656
+ * @param entity
657
+ * @param p4
658
+ * @param p5
659
+ * @param p6
660
+ * @param p7
716
661
  * @param p8
717
662
  * @param p9
718
663
  * @param p10
719
- * @param entity
720
- * @param unk
664
+ * @param p11
665
+ * @param cruiseSpeed2
666
+ * @param p13
667
+ * @param p14
668
+ * @returns gotoCoords
721
669
  */
722
- followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void;
670
+ goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3;
723
671
  /**
724
672
  * @param radius
725
- * @param time
726
- * @param flags
727
673
  */
728
- combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void;
674
+ combatHatedTargetsNoLosTest(radius: number): void;
729
675
  /**
730
- * @returns
676
+ * @param p1
731
677
  */
732
- isPedRunning(): boolean;
678
+ N_0x31BB338F64D5C861(p1: boolean): void;
733
679
  /**
734
- * @returns
680
+ * @param modifier
735
681
  */
736
- isPedSprinting(): boolean;
682
+ set PedPathClimbCostModifier(modifier: number);
737
683
  /**
738
- * @param useSlidingSurfaces
684
+ * @param entity
685
+ * @param duration
686
+ * @param targetRadius
687
+ * @param offset
688
+ * @param moveBlendRatio
689
+ * @param offsetFlags
739
690
  */
740
- setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void;
691
+ gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void;
741
692
  /**
742
- * Force a ped that is already attacking to aim directly at the specified world coordinates.
693
+ * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
743
694
  *
744
- * @param pos
745
- * @param p4
746
- * @param p5
747
- * @param p6
748
- */
749
- forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void;
750
- /**
751
- * @param p1
752
695
  * @param p2
753
696
  * @param p3
754
- * @param p4
755
697
  */
756
- swapWeapon(p1: any, p2: any, p3: any, p4: any): void;
698
+ wanderStandard(p2: number, p3: number): void;
757
699
  /**
758
700
  * @param p1
759
701
  * @param p2
702
+ */
703
+ clearPedTasks(p1: boolean, p2: boolean): void;
704
+ /**
705
+ * @param moveNetworkDefName
760
706
  * @param p3
761
707
  * @param p4
762
- * @param p5
763
- * @param p6
764
- * @param p7
765
- * @param p8
708
+ * @param animDict
709
+ * @param flags
710
+ * @returns taskData
766
711
  */
767
- gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
712
+ moveNetworkByNameWithInitParams(moveNetworkDefName: string | null, p3: number, p4: boolean, animDict: string | null, flags: number): number;
768
713
  /**
769
714
  * @param pos
770
- * @param distance
771
- * @param duration
715
+ * @param entity
716
+ */
717
+ jump2(pos: Vector3, entity: Entity): void;
718
+ /**
719
+ * @param scenario
720
+ * @param conditionalAnim
721
+ * @param p3
722
+ * @param p4
723
+ * @param p5
772
724
  * @param p6
773
725
  * @param p7
774
726
  * @param p8
775
727
  * @param p9
776
728
  */
777
- useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void;
729
+ useScenarioPoint(scenario: number, conditionalAnim: string | null, p3: number, p4: boolean, p5: boolean, p6: string | number, p7: boolean, p8: number, p9: boolean): void;
778
730
  /**
779
- * @param p1
780
731
  * @returns
781
732
  */
782
- N_0x2D657B10F211C572(p1: number): any;
733
+ get IsPedRunningTaskItemInteraction(): boolean;
783
734
  /**
784
- * Coords: volume coords used in R* Script smuggler2
785
- * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
786
- *
787
- * @param pos
788
- * @param p4
789
- * @param p5
735
+ * @param vehicle
790
736
  */
791
- combatPedAtCoords(pos: Vector3, p4: number, p5: number): void;
737
+ breakVehicleDoorLock(vehicle: Vehicle): void;
792
738
  /**
793
- * Makes the specified ped stand still for (time) milliseconds.
794
- *
795
- * @param time
739
+ * @param vehicle
740
+ * @param vehicleTarget
741
+ * @param missionType
742
+ * @param p4
743
+ * @param p5
744
+ * @param p6
745
+ * @param p7
746
+ * @param DriveAgainstTraffic
796
747
  */
797
- standStill(time: number): void;
748
+ vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void;
798
749
  /**
799
- * @param animDictionary
800
- * @param animationName
801
- * @param p3
750
+ * @param avoidTraffic
802
751
  */
803
- stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void;
752
+ set PedPathAvoidTraffic(avoidTraffic: boolean);
804
753
  /**
805
754
  * @param p1
806
755
  * @param p2
807
- * @param p3
808
756
  */
809
- turnToFaceClosestPed(p1: number, p2: number, p3: number): void;
757
+ guard(p1: any, p2: any): void;
810
758
  /**
811
- * Fishing Research: https://pastebin.com/NmK5ZLVs
812
- * Only used in R* Scripts fishing_core and av_fishing_river
813
- *
814
- * @returns p1
759
+ * @param attacker
760
+ * @param p2
761
+ * @param unusedParam3 Unused by the native.
762
+ * @param unusedParam4 Unused by the native.
763
+ * @param everyFrame Removes the `0x1000` bitmask from `flag`
764
+ * @param p6
765
+ * @param p7 Removes the `0x80000` bitmask from `flag`
766
+ * @param flag
767
+ * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
815
768
  */
816
- getTaskFishing(): [any, number];
769
+ intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
817
770
  /**
818
- * @param p1
819
- * @param p2
771
+ * @param avoidFire
820
772
  */
821
- shockingEventReact(p1: any, p2: any): void;
773
+ set PedPathAvoidFire(avoidFire: boolean);
822
774
  /**
823
- * @returns
775
+ * @param reviver
776
+ * @param tool
824
777
  */
825
- N_0xB520DBDA7FCF573F(): boolean;
778
+ reviveTarget(reviver: Ped, tool: string | number): void;
826
779
  /**
827
- * fleeType: see TASK_FLEE_COORD
780
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
781
+ * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
782
+ * {
783
+ * EMOTE_TYPE_INVALID = -1,
784
+ * EMOTE_TYPE_REACT,
785
+ * EMOTE_TYPE_ACTION,
786
+ * EMOTE_TYPE_TAUNT,
787
+ * EMOTE_TYPE_GREET,
788
+ * EMOTE_TYPE_TWIRL_GUN,
789
+ * EMOTE_TYPE_DANCE_FLOOR
790
+ * }; enum eEmotePlaybackMode
791
+ * {
792
+ * EMOTE_PM_INVALID = -1,
793
+ * EMOTE_PM_UPPERBODY,
794
+ * EMOTE_PM_UPPERBODY_LOOP,
795
+ * EMOTE_PM_FULLBODY,
796
+ * };
828
797
  *
829
- * @param fleeFromTarget
830
- * @param pos
831
- * @param distance
832
- * @param p6
833
- * @param p7
834
- * @param p8
835
- * @param targetPed
798
+ * @param emoteType
799
+ * @param playbackMode
800
+ * @param emote
801
+ * @param isSecondaryTask
802
+ * @param canBreakOut
803
+ * @param disableEarlyOutAnimTag
804
+ * @param ignoreInvalidMainTask
805
+ * @param destroyProps
836
806
  */
837
- fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void;
807
+ playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
838
808
  /**
839
809
  * @returns
840
810
  */
841
- isPedGettingUp(): boolean;
811
+ get IsTaskMoveNetworkReadyForTransition(): boolean;
812
+ clearDefensiveArea(): void;
842
813
  /**
843
- * @param time
814
+ * @param modifier
844
815
  */
845
- duck(time: number): void;
816
+ set PedPathDeepSnowCostModifier(modifier: number);
846
817
  /**
847
- * @param p1
848
- * @param p2
849
- * @param p3
850
- * @param p4
818
+ * @returns
851
819
  */
852
- robPed(p1: any, p2: any, p3: any, p4: any): void;
820
+ get ItemInteractionItemId(): number;
853
821
  /**
854
- * getupSetHash: see nm_blend_out_sets.meta
855
- *
856
- * @param flags
857
- * @param getupSetHash
822
+ * @param entity
823
+ * @param mount
858
824
  * @param p3
859
- * @param p4
860
- * @param p5
861
825
  */
862
- unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void;
826
+ placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void;
827
+ detachCarriablePed(): void;
863
828
  /**
864
- * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
865
- *
866
- * @param coord The coord to check if they're looking at
867
- * @param radius The radius of the frustum
868
- * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
829
+ * @returns
869
830
  */
870
- isPedLookingAtCoord(coord: Vector3, radius: number): boolean;
831
+ get ItemInteractionState(): number;
871
832
  /**
872
- * @param entity
833
+ * @returns
873
834
  */
874
- walkAway(entity: Entity): void;
835
+ get IsPedAimingInTheAir(): any;
875
836
  /**
837
+ * param3: duration in ms, use -1 to look forever
838
+ * param4: using 2048 is fine
839
+ * param5: using 3 is fine
840
+ *
841
+ * @param lookAtTarget
842
+ * @param duration
843
+ * @param p3
844
+ * @param p4
845
+ * @param p5
846
+ */
847
+ lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void;
848
+ /**
849
+ * @param taskIndex
876
850
  * @returns
877
851
  */
878
- getHogtieEscapeTimer(): number;
879
- weapon(): void;
852
+ getIsTaskActive(taskIndex: number): boolean;
880
853
  /**
854
+ * Returns hash of the underlying move network def, see move_networks.xml
855
+ * https://alloc8or.re/rdr3/doc/misc/move_networks.txt
856
+ *
881
857
  * @returns
882
858
  */
883
- isPedWalking(): boolean;
859
+ get TaskMoveNetworkId(): number;
884
860
  /**
885
861
  * @param p1
886
862
  * @param p2
887
863
  * @param p3
864
+ * @param p4
865
+ * @param p5
866
+ * @param p6
888
867
  */
889
- waypointPlaybackPause(p1: any, p2: any, p3: any): void;
868
+ guardAssignedDefensiveArea(p1: number, p2: number, p3: number, p4: number, p5: number, p6: any): void;
890
869
  /**
891
- * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
870
+ * @param pos
871
+ * @param duration
872
+ * @param firingPattern
873
+ * @param p6
874
+ */
875
+ shootAtCoord(pos: Vector3, duration: number, firingPattern: string | number, p6: any): void;
876
+ /**
877
+ * Makes a ped react to an entity.
878
+ * Params: reactingTo Entity can be 0, p8 is always 4
892
879
  *
893
- * @param meleeTarget
894
- * @param meleeStyle
895
- * @param p3
896
- * @param animBlendRatio
897
- * @param p5
880
+ * @param reactingTo
881
+ * @param pos
882
+ * @param reactionName
898
883
  * @param p6
884
+ * @param p7
885
+ * @param p8
899
886
  */
900
- putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void;
887
+ react(reactingTo: Entity, pos: Vector3, reactionName: string | null, p6: number, p7: number, p8: number): void;
901
888
  /**
902
- * @param waypointRecording
889
+ * @param p1
903
890
  * @param p2
904
- * @param flag
891
+ * @param p3
905
892
  * @param p4
906
893
  * @param p5
907
894
  * @param p6
908
895
  * @param p7
909
896
  */
910
- followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void;
897
+ guardAssignedDefensiveArea2(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
911
898
  /**
912
- * @param targetPed
899
+ * @param pos
900
+ * @param heading
913
901
  */
914
- hogtieTargetPed(targetPed: Ped): void;
902
+ plantBomb(pos: Vector3, heading: number): void;
915
903
  /**
916
- * shootatEntity:
917
- * If true, peds will shoot at Entity till it is dead.
918
- * If false, peds will just walk till they reach the entity and will cease shooting.
904
+ * @param scenarioHash
905
+ * @param pos
906
+ * @param heading
907
+ * @param duration
908
+ * @param sittingScenario
909
+ * @param teleport
910
+ * @param p9
911
+ * @param p10
912
+ * @param p11
913
+ */
914
+ startScenarioAtPosition(scenarioHash: string | number, pos: Vector3, heading: number, duration: number, sittingScenario: boolean, teleport: boolean, p9: string | null, p10: number, p11: boolean): void;
915
+ /**
916
+ * @param vehicle
917
+ * @param pos
918
+ * @param speed
919
+ * @param behaviorFlag
920
+ * @param stoppingRange
921
+ */
922
+ vehicleGotoNavmesh(vehicle: Vehicle, pos: Vector3, speed: number, behaviorFlag: number, stoppingRange: number): void;
923
+ /**
924
+ * grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT
919
925
  *
920
- * @param p1
921
- * @param p2
926
+ * @param targetPed
927
+ * @param grappleStyle
928
+ * @param p3
929
+ * @param p4
930
+ * @param p5
931
+ * @param p6
932
+ * @returns
933
+ */
934
+ grapple(targetPed: Ped, grappleStyle: string | number, p3: number, p4: number, p5: number, p6: number): any;
935
+ /**
936
+ * @param ped1
937
+ * @param waypointRecording
922
938
  * @param p3
923
939
  * @param p4
924
940
  * @param p5
925
941
  * @param p6
926
942
  * @param p7
927
943
  * @param p8
928
- * @param p9
929
- * @param p10
930
944
  */
931
- goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void;
945
+ followEntityAlongWaypointRecordingAtOffset(ped1: Ped, waypointRecording: string | null, p3: number, p4: number, p5: number, p6: number, p7: number, p8: boolean): void;
932
946
  /**
933
947
  * @param pos
934
- * @param distance
935
- */
936
- useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void;
937
- /**
938
- * @param p1
948
+ * @param speed
949
+ * @param p5
950
+ * @param p6
951
+ * @param walkingStyle
952
+ * @param p8
953
+ * @param p9
954
+ * @param p10
955
+ * @param p11
956
+ * @param p12
939
957
  */
940
- wanderSwim(p1: any): void;
958
+ goToCoordAnyMeansExtraParams(pos: Vector3, speed: number, p5: any, p6: boolean, walkingStyle: number, p8: number, p9: any, p10: any, p11: any, p12: any): void;
941
959
  /**
942
- * duration in milliseconds
943
- *
944
960
  * @param pos
945
- * @param duration
961
+ * @param timeout
962
+ * @param p5
963
+ * @param p6
964
+ * @param p7
965
+ * @param p8
966
+ * @param coverpoint
967
+ * @param p10
968
+ * @param p11
969
+ * @param p12
946
970
  */
947
- turnPedToFaceCoord(pos: Vector3, duration: number): void;
971
+ putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void;
948
972
  /**
949
- * @param preferAvoidMud
973
+ * @param p1
950
974
  * @param p2
951
- */
952
- setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void;
953
- /**
954
- * @param animDict
955
- * @param animName
956
- * @param entity
975
+ * @param p3
957
976
  * @param p4
958
977
  * @param p5
959
978
  * @param p6
@@ -966,142 +985,178 @@ export declare class PedTask extends BaseTask {
966
985
  * @param p13
967
986
  * @param p14
968
987
  */
969
- playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void;
988
+ goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void;
989
+ /**
990
+ * @param target
991
+ */
992
+ arrestPed(target: Ped): void;
970
993
  /**
971
994
  * @param p1
972
995
  * @param p2
996
+ * @param p3
997
+ * @returns
973
998
  */
974
- guard(p1: any, p2: any): void;
999
+ setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any;
975
1000
  /**
976
- * @param attacker
1001
+ * @param waypointRecording
1002
+ * @returns
1003
+ */
1004
+ isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean;
1005
+ /**
1006
+ * @param p1
977
1007
  * @param p2
978
- * @param unusedParam3 Unused by the native.
979
- * @param unusedParam4 Unused by the native.
980
- * @param everyFrame Removes the `0x1000` bitmask from `flag`
981
- * @param p6
982
- * @param p7 Removes the `0x80000` bitmask from `flag`
983
- * @param flag
984
- * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
985
1008
  */
986
- intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean;
1009
+ animalWrithe(p1: any, p2: any): void;
987
1010
  /**
988
- * @param avoidFire
1011
+ * @param p1
1012
+ * @param p2
1013
+ * @param p3
1014
+ * @param p4
989
1015
  */
990
- setPedPathAvoidFire(avoidFire: boolean): void;
1016
+ aimAtEntity(p1: any, p2: any, p3: any, p4: any): void;
991
1017
  /**
992
- * @param reviver
993
- * @param tool
1018
+ * @param targetPed
1019
+ * @param p2
1020
+ * @param p3
994
1021
  */
995
- reviveTarget(reviver: Ped, tool: string | number): void;
1022
+ combatPedTimed(targetPed: Ped, p2: number, p3: any): void;
996
1023
  /**
997
- * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
998
- * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
999
- * {
1000
- * EMOTE_TYPE_INVALID = -1,
1001
- * EMOTE_TYPE_REACT,
1002
- * EMOTE_TYPE_ACTION,
1003
- * EMOTE_TYPE_TAUNT,
1004
- * EMOTE_TYPE_GREET,
1005
- * EMOTE_TYPE_TWIRL_GUN,
1006
- * EMOTE_TYPE_DANCE_FLOOR
1007
- * }; enum eEmotePlaybackMode
1008
- * {
1009
- * EMOTE_PM_INVALID = -1,
1010
- * EMOTE_PM_UPPERBODY,
1011
- * EMOTE_PM_UPPERBODY_LOOP,
1012
- * EMOTE_PM_FULLBODY,
1013
- * };
1014
- *
1015
- * @param emoteType
1016
- * @param playbackMode
1017
- * @param emote
1018
- * @param isSecondaryTask
1019
- * @param canBreakOut
1020
- * @param disableEarlyOutAnimTag
1021
- * @param ignoreInvalidMainTask
1022
- * @param destroyProps
1024
+ * @param p1
1025
+ * @param p2
1026
+ * @param p3
1023
1027
  */
1024
- playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
1028
+ throwProjectile(p1: any, p2: any, p3: any): void;
1025
1029
  /**
1026
1030
  * @param pos
1027
- * @param timeout
1031
+ * @param heading
1032
+ * @param p5
1033
+ */
1034
+ pedSlideToCoord(pos: Vector3, heading: number, p5: number): void;
1035
+ /**
1036
+ * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
1037
+ *
1038
+ * @param grappleTarget
1039
+ * @param grappleStyle
1040
+ * @param p3
1041
+ * @param p4
1042
+ * @param p5
1043
+ * @param p6
1044
+ */
1045
+ putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void;
1046
+ /**
1047
+ * @param p1
1048
+ * @param p2
1049
+ */
1050
+ combatAnimalWarn(p1: any, p2: any): void;
1051
+ /**
1052
+ * @param toggle
1053
+ */
1054
+ set PedIgnoreDeadBodies(toggle: boolean);
1055
+ /**
1056
+ * @param p1
1057
+ * @param p2
1058
+ * @param p3
1059
+ * @param p4
1028
1060
  * @param p5
1029
1061
  * @param p6
1030
1062
  * @param p7
1031
- * @param p8
1032
- * @param coverpoint
1033
- * @param p10
1034
- * @param p11
1035
- * @param p12
1036
1063
  */
1037
- putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void;
1064
+ moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void;
1065
+ /**
1066
+ * @param attacker
1067
+ * @param p2
1068
+ * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1069
+ */
1070
+ intimidated(attacker: Ped, p2: boolean): boolean;
1071
+ /**
1072
+ * @returns
1073
+ */
1074
+ waypointPlaybackGetIsShooting(): any;
1038
1075
  /**
1039
- * @param p1
1040
- * @param p2
1041
- * @param p3
1042
- * @param p4
1076
+ * @param pos
1077
+ * @param distance
1043
1078
  * @param p5
1044
1079
  * @param p6
1045
1080
  * @param p7
1046
1081
  * @param p8
1047
- * @param p9
1048
- * @param p10
1049
- * @param p11
1050
- * @param p12
1051
- * @param p13
1052
- * @param p14
1053
1082
  */
1054
- goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void;
1083
+ useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void;
1055
1084
  /**
1056
- * @param target
1085
+ * returned values:
1086
+ * 0 to 7 = task that's currently in progress, 0 meaning the first one.
1087
+ * -1 no task sequence in progress.
1088
+ *
1089
+ * @returns
1057
1090
  */
1058
- arrestPed(target: Ped): void;
1091
+ get SequenceProgress(): number;
1059
1092
  /**
1060
- * @param p1
1061
- * @param p2
1062
- * @param p3
1063
1093
  * @returns
1064
1094
  */
1065
- setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any;
1095
+ waypointPlaybackGetIsAiming(): any;
1066
1096
  /**
1067
- * @param waypointRecording
1068
- * @returns
1097
+ * @param signalName
1098
+ * @param value
1069
1099
  */
1070
- isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean;
1100
+ setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
1071
1101
  /**
1072
- * @param p1
1073
- * @param p2
1102
+ * @param taskSequenceId
1074
1103
  */
1075
- animalWrithe(p1: any, p2: any): void;
1104
+ performSequence(taskSequenceId: number): void;
1076
1105
  /**
1077
1106
  * @param p1
1078
1107
  * @param p2
1079
1108
  * @param p3
1080
- * @param p4
1081
1109
  */
1082
- aimAtEntity(p1: any, p2: any, p3: any, p4: any): void;
1110
+ moveInTraffic(p1: any, p2: any, p3: any): void;
1083
1111
  /**
1084
- * @param targetPed
1085
- * @param p2
1086
- * @param p3
1112
+ * @param p1
1113
+ * @param permanently
1087
1114
  */
1088
- combatPedTimed(targetPed: Ped, p2: number, p3: any): void;
1115
+ knockedOut(p1: number, permanently: boolean): void;
1089
1116
  /**
1090
- * @param p1
1117
+ * @param duration
1118
+ */
1119
+ updateTaskHandsUpDuration(duration: number): void;
1120
+ /**
1121
+ * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
1122
+ *
1123
+ * @param emoteType
1124
+ * @param playbackMode
1125
+ * @param emote
1126
+ * @param isSecondaryTask
1127
+ * @param canBreakOut
1128
+ * @param disableEarlyOutAnimTag
1129
+ * @param ignoreInvalidMainTask
1130
+ * @param destroyProps
1131
+ */
1132
+ playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
1133
+ /**
1134
+ * @param boat
1091
1135
  * @param p2
1092
1136
  * @param p3
1137
+ * @param pos
1138
+ * @param p7
1139
+ * @param maxSpeed
1140
+ * @param drivingStyle
1141
+ * @param p10
1142
+ * @param p11
1093
1143
  */
1094
- throwProjectile(p1: any, p2: any, p3: any): void;
1144
+ boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void;
1095
1145
  /**
1096
- * @param pos
1097
- * @param heading
1098
- * @param p5
1146
+ * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
1147
+ * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
1148
+ * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
1099
1149
  */
1100
- pedSlideToCoord(pos: Vector3, heading: number, p5: number): void;
1150
+ setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void;
1151
+ /**
1152
+ * @param targetPed
1153
+ * @param p2
1154
+ */
1155
+ animalFlee(targetPed: Ped, p2: any): void;
1101
1156
  /**
1102
1157
  * @returns
1103
1158
  */
1104
- isPedCuffed(): boolean;
1159
+ get IsPedCuffed(): boolean;
1105
1160
  /**
1106
1161
  * @param avoidWater
1107
1162
  * @param p2
@@ -1124,7 +1179,7 @@ export declare class PedTask extends BaseTask {
1124
1179
  /**
1125
1180
  * @returns
1126
1181
  */
1127
- getPedDesiredMoveBlendRatio(): number;
1182
+ get PedDesiredMoveBlendRatio(): number;
1128
1183
  N_0xDF94844D474F31E5(): void;
1129
1184
  /**
1130
1185
  * @param p1
@@ -1150,7 +1205,7 @@ export declare class PedTask extends BaseTask {
1150
1205
  /**
1151
1206
  * @param modifier
1152
1207
  */
1153
- setPedPathFoliageCostModifier(modifier: number): void;
1208
+ set PedPathFoliageCostModifier(modifier: number);
1154
1209
  /**
1155
1210
  * @param preferHorseWalkable
1156
1211
  * @param p2
@@ -1162,7 +1217,7 @@ export declare class PedTask extends BaseTask {
1162
1217
  *
1163
1218
  * @param maxCruiseSpeed
1164
1219
  */
1165
- setDriveTaskMaxCruiseSpeed(maxCruiseSpeed: number): void;
1220
+ set DriveTaskMaxCruiseSpeed(maxCruiseSpeed: number);
1166
1221
  /**
1167
1222
  * Params: p4 either 0.2f, 0.25f, 0.31f, 0.4f
1168
1223
  *
@@ -1257,7 +1312,7 @@ export declare class PedTask extends BaseTask {
1257
1312
  /**
1258
1313
  * @param toggle
1259
1314
  */
1260
- setPedPathCanDropFromHeight(toggle: boolean): void;
1315
+ set PedPathCanDropFromHeight(toggle: boolean);
1261
1316
  /**
1262
1317
  * @param targetPed
1263
1318
  * @param targetVehicle
@@ -1373,7 +1428,7 @@ export declare class PedTask extends BaseTask {
1373
1428
  /**
1374
1429
  * @param toggle
1375
1430
  */
1376
- setPedPathCanUseClimbovers(toggle: boolean): void;
1431
+ set PedPathCanUseClimbovers(toggle: boolean);
1377
1432
  /**
1378
1433
  * @param p1
1379
1434
  * @returns
@@ -1390,7 +1445,7 @@ export declare class PedTask extends BaseTask {
1390
1445
  /**
1391
1446
  * @param cruiseSpeed
1392
1447
  */
1393
- setDriveTaskCruiseSpeed(cruiseSpeed: number): void;
1448
+ set DriveTaskCruiseSpeed(cruiseSpeed: number);
1394
1449
  /**
1395
1450
  * @param p1
1396
1451
  * @param p2
@@ -1403,7 +1458,7 @@ export declare class PedTask extends BaseTask {
1403
1458
  /**
1404
1459
  * @returns
1405
1460
  */
1406
- isPedDuelling(): any;
1461
+ get IsPedDuelling(): any;
1407
1462
  /**
1408
1463
  * @param signalName
1409
1464
  * @param pos
@@ -1450,7 +1505,7 @@ export declare class PedTask extends BaseTask {
1450
1505
  *
1451
1506
  * @returns
1452
1507
  */
1453
- getPedWritheBreakFreeProgress(): number;
1508
+ get PedWritheBreakFreeProgress(): number;
1454
1509
  /**
1455
1510
  * @param p1
1456
1511
  * @param p2
@@ -1477,7 +1532,7 @@ export declare class PedTask extends BaseTask {
1477
1532
  /**
1478
1533
  * @param toggle
1479
1534
  */
1480
- setBlockingOfNonTemporaryEvents(toggle: boolean): void;
1535
+ set BlockingOfNonTemporaryEvents(toggle: boolean);
1481
1536
  /**
1482
1537
  * @param p1
1483
1538
  * @param p2
@@ -1493,7 +1548,7 @@ export declare class PedTask extends BaseTask {
1493
1548
  /**
1494
1549
  * @param p1
1495
1550
  */
1496
- setPedClearAimingInTheAir(p1: any): void;
1551
+ set PedClearAimingInTheAir(p1: any);
1497
1552
  /**
1498
1553
  * @returns
1499
1554
  */
@@ -1525,7 +1580,7 @@ export declare class PedTask extends BaseTask {
1525
1580
  /**
1526
1581
  * @returns
1527
1582
  */
1528
- getLedHorseFromPed(): Ped | null;
1583
+ get LedHorseFromPed(): Ped | null;
1529
1584
  /**
1530
1585
  * @returns
1531
1586
  */
@@ -1533,7 +1588,7 @@ export declare class PedTask extends BaseTask {
1533
1588
  /**
1534
1589
  * @returns
1535
1590
  */
1536
- isPedRunningInspectionTask(): any;
1591
+ get IsPedRunningInspectionTask(): boolean;
1537
1592
  /**
1538
1593
  * @param entity
1539
1594
  * @param pos
@@ -1552,7 +1607,7 @@ export declare class PedTask extends BaseTask {
1552
1607
  /**
1553
1608
  * @returns
1554
1609
  */
1555
- getPedWaypointProgress(): number;
1610
+ get PedWaypointProgress(): number;
1556
1611
  /**
1557
1612
  * @param targetPed
1558
1613
  * @param targetVehicle
@@ -1704,7 +1759,7 @@ export declare class PedTask extends BaseTask {
1704
1759
  /**
1705
1760
  * @param mayEnterDeepWater
1706
1761
  */
1707
- setPedPathMayEnterDeepWater(mayEnterDeepWater: boolean): void;
1762
+ set PedPathMayEnterDeepWater(mayEnterDeepWater: boolean);
1708
1763
  /**
1709
1764
  * @param p1
1710
1765
  */
@@ -1714,7 +1769,7 @@ export declare class PedTask extends BaseTask {
1714
1769
  *
1715
1770
  * @returns
1716
1771
  */
1717
- isPedInWrithe(): boolean;
1772
+ get IsPedInWrithe(): boolean;
1718
1773
  /**
1719
1774
  * @param p1
1720
1775
  * @param p2
@@ -1732,7 +1787,7 @@ export declare class PedTask extends BaseTask {
1732
1787
  /**
1733
1788
  * @returns
1734
1789
  */
1735
- isPedArrestingAnyPed(): any;
1790
+ get IsPedArrestingAnyPed(): any;
1736
1791
  /**
1737
1792
  * @returns
1738
1793
  */
@@ -1741,7 +1796,7 @@ export declare class PedTask extends BaseTask {
1741
1796
  * @param p1
1742
1797
  * @returns
1743
1798
  */
1744
- isPedScenarioReactLooking(p1: boolean): any;
1799
+ isPedScenarioReactLooking(p1: boolean): boolean;
1745
1800
  /**
1746
1801
  * @returns args
1747
1802
  */
@@ -1750,11 +1805,11 @@ export declare class PedTask extends BaseTask {
1750
1805
  /**
1751
1806
  * @returns
1752
1807
  */
1753
- getPedWaypointDistance(): number;
1808
+ get PedWaypointDistance(): number;
1754
1809
  /**
1755
1810
  * @param mayEnterWater
1756
1811
  */
1757
- setPedPathMayEnterWater(mayEnterWater: boolean): void;
1812
+ set PedPathMayEnterWater(mayEnterWater: boolean);
1758
1813
  /**
1759
1814
  * Makes the ped ragdoll like when falling from a great height
1760
1815
  *
@@ -1766,7 +1821,7 @@ export declare class PedTask extends BaseTask {
1766
1821
  /**
1767
1822
  * @param p1
1768
1823
  */
1769
- setPedDesiredMoveBlendRatio(p1: number): void;
1824
+ set PedDesiredMoveBlendRatio(p1: number);
1770
1825
  /**
1771
1826
  * @param patrolRoute
1772
1827
  * @param p2
@@ -1777,7 +1832,7 @@ export declare class PedTask extends BaseTask {
1777
1832
  /**
1778
1833
  * @returns
1779
1834
  */
1780
- isEntityRevivable(): any;
1835
+ get IsEntityRevivable(): any;
1781
1836
  /**
1782
1837
  * @param travelMbr
1783
1838
  * @param pos
@@ -1854,7 +1909,7 @@ export declare class PedTask extends BaseTask {
1854
1909
  /**
1855
1910
  * @returns
1856
1911
  */
1857
- getTaskMoveNetworkState(): string | null;
1912
+ get TaskMoveNetworkState(): string | null;
1858
1913
  /**
1859
1914
  * @param vehicle
1860
1915
  * @param timeout
@@ -1935,7 +1990,7 @@ export declare class PedTask extends BaseTask {
1935
1990
  /**
1936
1991
  * @returns
1937
1992
  */
1938
- getScenarioPointTypePedIsUsing(): number;
1993
+ get ScenarioPointTypePedIsUsing(): number;
1939
1994
  /**
1940
1995
  * Takes scenario point handle instead of hash
1941
1996
  *
@@ -1973,7 +2028,7 @@ export declare class PedTask extends BaseTask {
1973
2028
  *
1974
2029
  * @returns
1975
2030
  */
1976
- isPedBeingArrested(): boolean;
2031
+ get IsPedBeingArrested(): boolean;
1977
2032
  /**
1978
2033
  * @param p1
1979
2034
  */
@@ -1997,7 +2052,7 @@ export declare class PedTask extends BaseTask {
1997
2052
  /**
1998
2053
  * @returns Returns `true` if the specified mount is currently being lead by a player, `false` otherwise.
1999
2054
  */
2000
- isPedBeingLead(): boolean;
2055
+ get IsPedBeingLead(): boolean;
2001
2056
  /**
2002
2057
  * @param entity
2003
2058
  * @param p2
@@ -2014,7 +2069,7 @@ export declare class PedTask extends BaseTask {
2014
2069
  * @param p1
2015
2070
  * @returns
2016
2071
  */
2017
- isPedExitingScenario(p1: boolean): any;
2072
+ isPedExitingScenario(p1: boolean): boolean;
2018
2073
  /**
2019
2074
  * https://github.com/femga/rdr3_discoveries/tree/master/tasks/TASK_HORSE_ACTION
2020
2075
  * Params: p2, p3 are set to 0 in R* Scripts
@@ -2078,7 +2133,7 @@ export declare class PedTask extends BaseTask {
2078
2133
  *
2079
2134
  * @param modifier
2080
2135
  */
2081
- setPedPathLadderCostModifier(modifier: number): void;
2136
+ set PedPathLadderCostModifier(modifier: number);
2082
2137
  /**
2083
2138
  * @param targetPed
2084
2139
  * @param p2
@@ -2128,7 +2183,7 @@ export declare class PedTask extends BaseTask {
2128
2183
  /**
2129
2184
  * @returns
2130
2185
  */
2131
- isPedStill(): boolean;
2186
+ get IsPedStill(): boolean;
2132
2187
  /**
2133
2188
  * @param scenario
2134
2189
  * @returns
@@ -2185,7 +2240,7 @@ export declare class PedTask extends BaseTask {
2185
2240
  /**
2186
2241
  * @returns
2187
2242
  */
2188
- getRansackScenarioPointPedIsUsing(): any;
2243
+ get RansackScenarioPointPedIsUsing(): any;
2189
2244
  emoteOutro(): void;
2190
2245
  /**
2191
2246
  * @param task
@@ -2204,7 +2259,7 @@ export declare class PedTask extends BaseTask {
2204
2259
  /**
2205
2260
  * @returns
2206
2261
  */
2207
- isTaskMoveNetworkActive(): boolean;
2262
+ get IsTaskMoveNetworkActive(): boolean;
2208
2263
  /**
2209
2264
  * @param pos
2210
2265
  * @param p4
@@ -2398,166 +2453,111 @@ export declare class PedTask extends BaseTask {
2398
2453
  * @param vehicle
2399
2454
  */
2400
2455
  shuffleToNextVehicleSeat(vehicle: Vehicle): void;
2401
- clearLookAt(): void;
2402
- /**
2403
- * @param inputContext
2404
- * @returns
2405
- */
2406
- getItemInteractionPromptProgress(inputContext: string | number): number;
2407
2456
  /**
2408
2457
  * @param p1
2409
- * @param p2
2410
- * @param p3
2411
- * @param p4
2458
+ * @returns
2412
2459
  */
2413
- setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void;
2460
+ N_0x2D657B10F211C572(p1: number): any;
2414
2461
  /**
2415
- * @param p1
2416
- * @param p2
2417
- * @param p3
2462
+ * Coords: volume coords used in R* Script smuggler2
2463
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
2464
+ *
2465
+ * @param pos
2418
2466
  * @param p4
2467
+ * @param p5
2419
2468
  */
2420
- useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void;
2469
+ combatPedAtCoords(pos: Vector3, p4: number, p5: number): void;
2421
2470
  /**
2422
- * enum eWhistleType
2423
- * {
2424
- * WHISTLE_MAIN,
2425
- * WHISTLE_SECONDARY,
2426
- * WHISTLE_DOUBLE,
2427
- * WHISTLE_URGENT,
2428
- * WHISTLE_LONG
2429
- * };
2471
+ * Makes the specified ped stand still for (time) milliseconds.
2430
2472
  *
2431
- * @param p1
2432
- * @param whistleType
2433
- */
2434
- goToWhistle(p1: Ped, whistleType: number): void;
2435
- /**
2436
- * @param pos
2437
- * @param duration
2438
- * @param flags
2439
- * @param p6
2440
- * @param p7
2473
+ * @param time
2441
2474
  */
2442
- lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void;
2475
+ standStill(time: number): void;
2443
2476
  /**
2444
- * @returns
2477
+ * @param animDictionary
2478
+ * @param animationName
2479
+ * @param p3
2445
2480
  */
2446
- isPedInHitReact(): any;
2481
+ stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void;
2447
2482
  /**
2448
2483
  * @param p1
2449
2484
  * @param p2
2450
2485
  * @param p3
2451
- * @param p4
2452
- * @param p5
2453
- * @param p6
2454
- * @param p7
2455
- * @param p8
2456
- */
2457
- N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void;
2458
- /**
2459
- * @returns
2460
2486
  */
2461
- isMountedWeaponTaskUnderneathDrivingTask(): boolean;
2487
+ turnToFaceClosestPed(p1: number, p2: number, p3: number): void;
2462
2488
  /**
2463
- * flags: See TASK_ENTER_VEHICLE
2489
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
2490
+ * Only used in R* Scripts fishing_core and av_fishing_river
2464
2491
  *
2465
- * @param p1
2466
- * @param flags Refer to [enum: eEnterExitVehicleFlags]
2467
- */
2468
- disembarkNearestTrainCarriage(p1: number, flags: number): void;
2469
- /**
2470
- * @param radius
2492
+ * @returns p1
2471
2493
  */
2472
- combatHatedTargetsNoLosTest(radius: number): void;
2494
+ get TaskFishing(): [any, number];
2473
2495
  /**
2474
2496
  * @param p1
2497
+ * @param p2
2475
2498
  */
2476
- N_0x31BB338F64D5C861(p1: boolean): void;
2477
- /**
2478
- * @param modifier
2479
- */
2480
- setPedPathClimbCostModifier(modifier: number): void;
2499
+ shockingEventReact(p1: any, p2: any): void;
2481
2500
  /**
2482
- * @param entity
2483
- * @param duration
2484
- * @param targetRadius
2485
- * @param offset
2486
- * @param moveBlendRatio
2487
- * @param offsetFlags
2501
+ * @returns
2488
2502
  */
2489
- gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void;
2503
+ N_0xB520DBDA7FCF573F(): boolean;
2490
2504
  /**
2491
- * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
2492
- *
2493
- * @param p2
2494
- * @param p3
2505
+ * @param toggle
2495
2506
  */
2496
- wanderStandard(p2: number, p3: number): void;
2507
+ set PedPathCanUseLadders(toggle: boolean);
2497
2508
  /**
2498
2509
  * @param p1
2499
2510
  * @param p2
2500
2511
  */
2501
- clearPedTasks(p1: boolean, p2: boolean): void;
2502
- /**
2503
- * @param signalName
2504
- * @param value
2505
- */
2506
- setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void;
2512
+ stopAnimPlayback(p1: number, p2: boolean): void;
2507
2513
  /**
2508
- * @param taskSequenceId
2514
+ * @param targetPed
2515
+ * @param p2
2516
+ * @returns
2509
2517
  */
2510
- performSequence(taskSequenceId: number): void;
2518
+ confront(targetPed: Ped, p2: number): any;
2519
+ N_0x1F298C7BD30D1240(): void;
2511
2520
  /**
2512
2521
  * @param p1
2513
2522
  * @param p2
2514
2523
  * @param p3
2515
2524
  */
2516
- moveInTraffic(p1: any, p2: any, p3: any): void;
2517
- /**
2518
- * @param p1
2519
- * @param permanently
2520
- */
2521
- knockedOut(p1: number, permanently: boolean): void;
2525
+ setCrouchMovement(p1: boolean, p2: any, p3: boolean): void;
2522
2526
  /**
2523
- * @param duration
2527
+ * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
2528
+ *
2529
+ * @param entity
2530
+ * @param offset
2531
+ * @param moveBlendRatio
2532
+ * @param timeBeforeTeleport
2533
+ * @param p7
2524
2534
  */
2525
- updateTaskHandsUpDuration(duration: number): void;
2535
+ goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void;
2526
2536
  /**
2527
- * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
2537
+ * Sets the time it takes for a hogtied ped to escape
2538
+ * -1.0f for ped to never escape
2528
2539
  *
2529
- * @param emoteType
2530
- * @param playbackMode
2531
- * @param emote
2532
- * @param isSecondaryTask
2533
- * @param canBreakOut
2534
- * @param disableEarlyOutAnimTag
2535
- * @param ignoreInvalidMainTask
2536
- * @param destroyProps
2540
+ * @param time
2537
2541
  */
2538
- playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void;
2542
+ set HogtieEscapeTimer(time: number);
2539
2543
  /**
2540
- * @param boat
2541
- * @param p2
2542
- * @param p3
2543
- * @param pos
2544
- * @param p7
2545
- * @param maxSpeed
2546
- * @param drivingStyle
2547
- * @param p10
2548
- * @param p11
2544
+ * Makes the ped run to take cover
2549
2545
  */
2550
- boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void;
2546
+ stayInCover(): void;
2551
2547
  /**
2552
- * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
2553
- * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
2554
- * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
2548
+ * @param p1
2555
2549
  */
2556
- setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void;
2550
+ followWaypointRecordingAdvanced(p1: any): void;
2557
2551
  /**
2558
- * @param targetPed
2559
- * @param p2
2552
+ * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
2553
+ *
2554
+ * @param pos
2555
+ * @param moveBlendRatio
2556
+ * @param timeBeforeTeleport
2557
+ * @param finalHeading
2558
+ * @param targetRadius
2559
+ * @param p8
2560
2560
  */
2561
- animalFlee(targetPed: Ped, p2: any): void;
2561
+ goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void;
2562
2562
  }
2563
2563
  //# sourceMappingURL=PedTask.d.ts.map