@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -15,13 +15,13 @@ export declare class Entity implements IHandle {
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  /**
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  * @returns
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  */
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- getIsBird(): any;
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+ get IsBird(): any;
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  /**
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  * Gets the entity's forward vector in YX(Z) eulers. Similar to GET_ENTITY_FORWARD_VECTOR
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  *
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  * @returns
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  */
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- getForwardVectorYx(): Vector3;
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+ get ForwardVectorYx(): Vector3;
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  /**
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  * @param pos
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  * @param xAxis
@@ -42,18 +42,18 @@ export declare class Entity implements IHandle {
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  /**
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  * @param toggle
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  */
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- setLoadCollisionFlag(toggle: boolean): void;
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+ set LoadCollisionFlag(toggle: boolean);
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  /**
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  * Changes type and quality of skins
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  * type hashes: https://pastebin.com/C1WvQjCy
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  *
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  * @param type
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  */
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- setCarcassType(type: string | number): void;
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+ set CarcassType(type: string | number);
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  /**
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  * @param toggle
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  */
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- setHasGravity(toggle: boolean): void;
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+ set HasGravity(toggle: boolean);
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  /**
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  * @param relative
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  * @returns
@@ -69,15 +69,15 @@ export declare class Entity implements IHandle {
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  /**
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  * @returns
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  */
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- isFullyLooted(): any;
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+ get IsFullyLooted(): any;
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  /**
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  * @returns
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  */
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- isOccluded(): boolean;
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+ get IsOccluded(): boolean;
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  /**
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  * @param toggle
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  */
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- setCanBeDamaged(toggle: boolean): void;
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+ set CanBeDamaged(toggle: boolean);
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  /**
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  * @param forceFlags
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  * @param pos
@@ -93,7 +93,7 @@ export declare class Entity implements IHandle {
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  /**
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  * @returns
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  */
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- isDead(): boolean;
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+ get IsDead(): boolean;
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  /**
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  * @param pos1
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  * @param pos2
@@ -130,7 +130,7 @@ export declare class Entity implements IHandle {
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  *
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  * @returns lootTable
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  */
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- getScriptOverrideLootTablePermanent(): [any, number];
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+ get ScriptOverrideLootTablePermanent(): [any, number];
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  /**
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  * @param animDict
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  * @param animName
@@ -146,7 +146,7 @@ export declare class Entity implements IHandle {
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  /**
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  * @returns
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  */
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- getUprightValue(): number;
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+ get UprightValue(): number;
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  /**
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  * @param pos
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  * @param heading
@@ -160,7 +160,7 @@ export declare class Entity implements IHandle {
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  *
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  * @returns
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  */
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- getCarryConfig(): number;
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+ get CarryConfig(): number;
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  /**
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  * tier: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityThreatTier
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  *
@@ -173,13 +173,13 @@ export declare class Entity implements IHandle {
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  *
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  * @returns
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  */
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- getHeading(): number;
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+ get Heading(): number;
177
177
  /**
178
178
  * Returns the LOD distance of an entity.
179
179
  *
180
180
  * @returns
181
181
  */
182
- getLodDist(): number;
182
+ get LodDist(): number;
183
183
  /**
184
184
  * @returns
185
185
  */
@@ -187,17 +187,17 @@ export declare class Entity implements IHandle {
187
187
  /**
188
188
  * @param xyzw
189
189
  */
190
- setQuaternion(xyzw: Vector4): void;
190
+ set Quaternion(xyzw: Vector4);
191
191
  /**
192
192
  * @returns
193
193
  */
194
- isAttachedToAnyObject(): boolean;
194
+ get IsAttachedToAnyObject(): boolean;
195
195
  /**
196
196
  * Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions.
197
197
  *
198
198
  * @param toggle
199
199
  */
200
- setInvincible(toggle: boolean): void;
200
+ set Invincible(toggle: boolean);
201
201
  /**
202
202
  * Attaches entity1 to bone (boneIndex) of entity2. boneIndex - this is different to boneID, use GET_PED_BONE_INDEX to get the index from the ID. use the index for attaching to specific bones. entity1 will be attached to entity2's centre if bone index given doesn't correspond to bone indexes for that entity type.
203
203
  * https://github.com/femga/rdr3_discoveries/tree/master/boneNames useSoftPinning - if set to false attached entity will not detach when fixed
@@ -223,7 +223,7 @@ export declare class Entity implements IHandle {
223
223
  /**
224
224
  * @returns
225
225
  */
226
- getIsAnimal(): any;
226
+ get IsAnimal(): any;
227
227
  /**
228
228
  * p6/relative - makes the xyz force not relative to world coords, but to something else
229
229
  * p7/highForce - setting false will make the force really low
@@ -241,7 +241,7 @@ export declare class Entity implements IHandle {
241
241
  *
242
242
  * @returns
243
243
  */
244
- getCanBeDamaged(): any;
244
+ get CanBeDamaged(): any;
245
245
  /**
246
246
  * @param p1
247
247
  */
@@ -258,7 +258,7 @@ export declare class Entity implements IHandle {
258
258
  *
259
259
  * @returns
260
260
  */
261
- getForwardVector(): Vector3;
261
+ get ForwardVector(): Vector3;
262
262
  /**
263
263
  * @param modelHash
264
264
  * @returns
@@ -274,231 +274,235 @@ export declare class Entity implements IHandle {
274
274
  /**
275
275
  * @param toggle
276
276
  */
277
- setRenderScorched(toggle: boolean): void;
277
+ set RenderScorched(toggle: boolean);
278
278
  /**
279
279
  * @param heading
280
280
  */
281
- setHeading(heading: number): void;
281
+ set Heading(heading: number);
282
282
  /**
283
283
  * @returns
284
284
  */
285
- getCollisionDisabled(): boolean;
285
+ get CollisionDisabled(): boolean;
286
286
  /**
287
287
  * Displays the current ROLL axis of the entity [-180.0000/180.0000+]
288
288
  * (Sideways Roll) such as a vehicle tipped on its side
289
289
  *
290
290
  * @returns
291
291
  */
292
- getRoll(): number;
292
+ get Roll(): number;
293
293
  /**
294
294
  * @returns
295
295
  */
296
- getNearestParticipantToEntity(): Player | null;
296
+ get NearestParticipantToEntity(): Player | null;
297
297
  /**
298
- * @param p1
299
- */
300
- N_0xA48E4801DEBDF7E4(p1: boolean): void;
301
- /**
302
- * @param toggle
303
- * @param keepPhysics
298
+ * Returns entityType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityType
299
+ *
300
+ * @returns
304
301
  */
305
- setCompletelyDisableCollision(toggle: boolean, keepPhysics: boolean): void;
302
+ get Type(): number;
306
303
  /**
307
- * @param p1
308
- */
309
- N_0xCDB682BB47C02F0A(p1: string | number): void;
310
- /**
311
- * @param volume
312
- * @param p2
313
- * @param p3
314
304
  * @returns
315
305
  */
316
- isInVolume(volume: number, p2: boolean, p3: number): boolean;
306
+ get IsOwnedByPersistenceSystem(): any;
317
307
  /**
318
- * @returns rightVector; forwardVector; upVector; position
308
+ * @param animDict
309
+ * @param animName
310
+ * @param animType
311
+ * @returns
319
312
  */
320
- getMatrix(): [Vector3, Vector3, Vector3, Vector3];
313
+ isPlayingAnim(animDict: string | null, animName: string | null, animType: number): boolean;
321
314
  /**
322
- * Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
315
+ * Marks the specified entity (ped, vehicle or object) as no longer needed, allowing the game engine to delete it whenever it sees fit.
323
316
  */
324
- N_0x371D179701D9C082(): void;
317
+ setAsNoLongerNeeded(): void;
325
318
  /**
326
- * @param p1
327
319
  * @returns
328
320
  */
329
- getMaxHealth(p1: boolean): number;
321
+ hasBeenDamagedByAnyVehicle(): boolean;
330
322
  /**
331
323
  * @param animDict
332
324
  * @param animName
333
- * @param time
325
+ * @param speedMultiplier
334
326
  */
335
- setAnimCurrentTime(animDict: string | null, animName: string | null, time: number): void;
327
+ setAnimSpeed(animDict: string | null, animName: string | null, speedMultiplier: number): void;
328
+ unpinMapEntity(): void;
336
329
  /**
337
- * Gets the current coordinates for a specified entity.
338
- * `entity` = The entity to get the coordinates from.
339
- * `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
330
+ * Get how much of the entity is submerged. 1.0f is whole entity.
340
331
  *
341
- * @param alive
342
- * @param realCoords
343
332
  * @returns
344
333
  */
345
- getCoords(alive?: boolean, realCoords?: boolean): Vector3;
334
+ get SubmergedLevel(): number;
346
335
  /**
347
336
  * @returns
348
337
  */
349
- isAnObject(): boolean;
338
+ get IsAttached(): boolean;
350
339
  /**
351
- * @returns
340
+ * SET_ENTITY_A*
341
+ *
342
+ * @param p1
352
343
  */
353
- isUpsidedown(): boolean;
344
+ N_0xC0EDEF16D90661EE(p1: number): void;
345
+ /**
346
+ * @param looted
347
+ */
348
+ set FullyLooted(looted: boolean);
354
349
  /**
355
- * @param p1
356
350
  * @returns
357
351
  */
358
- doesBelongToThisScript(p1: boolean): boolean;
352
+ get IsAttachedToAnyVehicle(): boolean;
359
353
  /**
360
- * Returns a hash of an entity's name. (Alternative Name: _GET_ENTITY_PROMPT_NAME_HASH)
354
+ * Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT
361
355
  *
356
+ * @param entity2
357
+ * @param p2
358
+ * @param p3
362
359
  * @returns
363
360
  */
364
- getCarriableFromEntity(): number;
361
+ N_0x3EC28DA1FFAC9DDD(entity2: Entity, p2: any, p3: any): boolean;
365
362
  /**
366
- * @param toggle
367
- * @param keepPhysics
363
+ * Must be called from a background script, otherwise it will do nothing.
368
364
  */
369
- setCollision(toggle: boolean, keepPhysics: boolean): void;
365
+ delete2(): void;
370
366
  /**
371
367
  * @param p1
372
368
  * @returns
373
369
  */
374
- placeOnGroundProperly(p1: boolean): any;
370
+ isInAir(p1: any): boolean;
375
371
  /**
376
372
  * @returns
377
373
  */
378
- isInWater(): boolean;
379
- /**
380
- * @returns Returns `true` if the entity exists
381
- */
382
- doesExist(): boolean;
374
+ get IsAMissionEntity(): boolean;
383
375
  /**
384
376
  * @returns
385
377
  */
386
- getAlpha(): number;
378
+ get IsAttachedToAnyPed(): boolean;
387
379
  /**
388
- * This native only works on `Ped` and `Object` entity types
389
- *
390
- * @param flagId Refer to [enum: eCarryingFlags]
380
+ * @param to
391
381
  * @returns
392
382
  */
393
- getCarryingFlag(flagId: eCarryingFlags): number;
394
- /**
395
- * @param p1
396
- */
397
- forceAiAndAnimationUpdate(p1: boolean): void;
398
- /**
399
- * Axis - Invert Axis Flags
400
- *
401
- * @param pos
402
- * @param xAxis
403
- * @param yAxis
404
- * @param zAxis
405
- */
406
- setCoordsNoOffset(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
383
+ isAttachedToEntity(to: Entity): boolean;
407
384
  /**
408
- * Returns (CUR_HEALTH / MAX_HEALTH)
409
- *
410
385
  * @returns
411
386
  */
412
- getHealthFloat(): number;
387
+ hasBeenDamagedByAnyObject(): boolean;
413
388
  /**
414
- * LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
415
- *
416
- * @param value
389
+ * @param rotationOrder
390
+ * @returns
417
391
  */
418
- setLodDist(value: number): void;
392
+ getRotation(rotationOrder: number): Vector3;
419
393
  /**
420
394
  * @param toggle
421
395
  */
422
- setDynamic(toggle: boolean): void;
396
+ set MotionBlur(toggle: boolean);
397
+ resetAlpha(): void;
423
398
  /**
424
- * @param radius
399
+ * Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
400
+ *
401
+ * @param pos
402
+ * @param xSize
403
+ * @param ySize
404
+ * @param zSize
405
+ * @param p7
406
+ * @param p8
407
+ * @param p9
408
+ * @returns
425
409
  */
426
- setCustomPickupRadius(radius: number): void;
410
+ isAtCoord(pos: Vector3, xSize: number, ySize: number, zSize: number, p7: boolean, p8: boolean, p9: number): boolean;
427
411
  /**
428
- * @returns
412
+ * @param entity2
413
+ * @param p2
414
+ * @param boneIndex
415
+ * @param offset
416
+ * @param p7
417
+ * @param p8
418
+ * @param p9
419
+ * @param p10
420
+ * @param p11
421
+ * @param p12
422
+ * @param p13
423
+ * @param p14
424
+ * @param p15
425
+ * @param p16
426
+ * @param p17
427
+ * @param p18
428
+ * @param p19
429
+ * @param p20
430
+ * @param p21
429
431
  */
430
- getPopulationType(): number;
432
+ attachToEntityPhysically(entity2: Entity, p2: number, boneIndex: number, offset: Vector3, p7: number, p8: number, p9: number, p10: number, p11: number, p12: number, p13: number, p14: boolean, p15: boolean, p16: boolean, p17: boolean, p18: number, p19: boolean, p20: number, p21: number): void;
431
433
  /**
432
434
  * @returns
433
435
  */
434
- isAVehicle(): boolean;
436
+ get HeightAboveGround(): number;
435
437
  /**
436
438
  * @param pos
437
- * @param atTop
438
- * @param inWorldCoords
439
- * @returns
439
+ * @param heading
440
+ * @param p5
441
+ * @param p6
440
442
  */
441
- getHeight(pos: Vector3, atTop: boolean, inWorldCoords: boolean): number;
443
+ setCoordsAndHeadingNoOffset(pos: Vector3, heading: number, p5: boolean, p6: boolean): void;
442
444
  /**
443
- * @param pos
445
+ * Creates a spherical cone at origin that extends to surface with the angle specified. Then returns true if the entity is inside the spherical cone Angle is measured in degrees.
446
+ *
447
+ * @param originX
448
+ * @param originY
449
+ * @param originZ
450
+ * @param edgeX
451
+ * @param edgeY
452
+ * @param edgeZ
453
+ * @param angle
454
+ * @param p8
455
+ * @param p9
456
+ * @param p10
444
457
  * @returns
445
458
  */
446
- getOffsetFromGivenWorldCoords(pos: Vector3): Vector3;
447
- addTrackingTrails(): void;
459
+ isInAngledArea(originX: number, originY: number, originZ: number, edgeX: number, edgeY: number, edgeZ: number, angle: number, p8: boolean, p9: boolean, p10: any): boolean;
460
+ clearLastDamageEntity(): void;
448
461
  /**
449
462
  * @param toggle
450
463
  */
451
- setCanClimbOnEntity(toggle: boolean): void;
464
+ set AlwaysPrerender(toggle: boolean);
452
465
  /**
453
- * @returns minimum; maximum
466
+ * Note that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.
467
+ *
468
+ * @param pos
454
469
  */
455
- getWorldPositionOfDimensions(): [Vector3, Vector3];
470
+ set Velocity(pos: Vector3);
456
471
  /**
472
+ * SET_ENTITY_LO*
473
+ *
457
474
  * @param p1
458
- * @returns
459
- */
460
- isUnderwater(p1: boolean): any;
461
- /**
462
- * @param animation
463
- * @param animGroup
475
+ * @param p2
464
476
  * @param p3
465
- * @returns
466
477
  */
467
- stopAnim(animation: string | null, animGroup: string | null, p3: number): any;
478
+ N_0xAF7F3099B9FEB535(p1: number, p2: number, p3: number): void;
468
479
  /**
469
480
  * @returns
470
481
  */
471
- hasCollidedWithAnything(): boolean;
482
+ N_0xAF72EC7E1B54539B(): Entity | null;
472
483
  /**
473
484
  * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
474
485
  *
475
486
  * @returns
476
487
  */
477
- getVehicleIndexFromIndex(): Vehicle | null;
478
- /**
479
- * @returns
480
- */
481
- isVisible(): boolean;
488
+ get ObjectIndexFromIndex(): Prop | null;
482
489
  /**
483
- * SET_ENTITY_LO*
490
+ * Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
484
491
  *
485
- * @param toggle
492
+ * @param entity2
493
+ * @param traceType
494
+ * @returns
486
495
  */
487
- N_0xFF9965C47FA404DA(toggle: boolean): void;
496
+ hasClearLosToEntityInFront(entity2: Entity, traceType: number): boolean;
488
497
  /**
489
- * Valid indices: 0 - 3
490
- * Index 1 always returns a `hogtied` config, doesn't matter the entity.
491
- * It's for humans only and the ped must be resurrected first if it's dead.
492
- *
493
- * @param index
494
498
  * @returns
495
499
  */
496
- getOptimalCarryConfig(index: number): number;
497
- setFadeIn(): void;
500
+ get IsOnTrainTrack(): any;
498
501
  /**
502
+ * @param angle
499
503
  * @returns
500
504
  */
501
- hasBeenDamagedByAnyPed(): boolean;
505
+ isUpright(angle: number): boolean;
502
506
  /**
503
507
  * @param targetEntity
504
508
  * @returns
@@ -523,15 +527,15 @@ export declare class Entity implements IHandle {
523
527
  *
524
528
  * @returns
525
529
  */
526
- getSpeed(): number;
530
+ get Speed(): number;
527
531
  /**
528
532
  * @param bOnlyDamagedWhenRunningScript
529
533
  */
530
- setCanOnlyBeDamagedByScriptParticipants(bOnlyDamagedWhenRunningScript: boolean): void;
534
+ set CanOnlyBeDamagedByScriptParticipants(bOnlyDamagedWhenRunningScript: boolean);
531
535
  /**
532
536
  * @returns
533
537
  */
534
- isTrackedVisible(): any;
538
+ get IsTrackedVisible(): any;
535
539
  /**
536
540
  * @param p1
537
541
  * @param collision
@@ -540,7 +544,7 @@ export declare class Entity implements IHandle {
540
544
  /**
541
545
  * @returns
542
546
  */
543
- isVisibleToScript(): boolean;
547
+ get IsVisibleToScript(): boolean;
544
548
  /**
545
549
  * @param entity2
546
550
  * @param traceType
@@ -567,7 +571,7 @@ export declare class Entity implements IHandle {
567
571
  *
568
572
  * @returns
569
573
  */
570
- getForwardY(): number;
574
+ get ForwardY(): number;
571
575
  /**
572
576
  * @param pitch
573
577
  * @param roll
@@ -596,7 +600,7 @@ export declare class Entity implements IHandle {
596
600
  /**
597
601
  * @returns
598
602
  */
599
- getIsCarriablePelt(): any;
603
+ get IsCarriablePelt(): any;
600
604
  /**
601
605
  * @param p1
602
606
  * @returns
@@ -605,7 +609,7 @@ export declare class Entity implements IHandle {
605
609
  /**
606
610
  * @param toggle
607
611
  */
608
- setCanAutoVaultOnEntity(toggle: boolean): void;
612
+ set CanAutoVaultOnEntity(toggle: boolean);
609
613
  /**
610
614
  * Sets the loot table an entity will carry. Returns true if loot table has been successfully set. Returns false if entity is not a ped or object.
611
615
  * https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
@@ -617,7 +621,7 @@ export declare class Entity implements IHandle {
617
621
  /**
618
622
  * @returns argStruct
619
623
  */
620
- getScript(): [number, number];
624
+ get Script(): [number, number];
621
625
  /**
622
626
  * @param actionHash
623
627
  * @returns
@@ -632,41 +636,41 @@ export declare class Entity implements IHandle {
632
636
  *
633
637
  * @returns
634
638
  */
635
- isFrozen(): any;
639
+ get IsFrozen(): any;
636
640
  /**
637
641
  * Returns the entity that is looting a ped but only while the looting is active
638
642
  *
639
643
  * @returns
640
644
  */
641
- getLootingPed(): Ped | null;
645
+ get LootingPed(): Ped | null;
642
646
  /**
643
647
  * @returns
644
648
  */
645
- isWaitingForWorldCollision(): boolean;
649
+ get IsWaitingForWorldCollision(): boolean;
646
650
  /**
647
651
  * Gets the X-component of the entity's forward vector.
648
652
  *
649
653
  * @returns
650
654
  */
651
- getForwardX(): number;
655
+ get ForwardX(): number;
652
656
  /**
653
657
  * @returns
654
658
  */
655
- isAPed(): boolean;
659
+ get IsAPed(): boolean;
656
660
  /**
657
661
  * @returns
658
662
  */
659
- getPitch(): number;
663
+ get Pitch(): number;
660
664
  /**
661
665
  * @returns
662
666
  */
663
- isStatic(): boolean;
667
+ get IsStatic(): boolean;
664
668
  /**
665
669
  * Returns the model hash from the entity
666
670
  *
667
671
  * @returns
668
672
  */
669
- getModel(): number;
673
+ get Model(): number;
670
674
  /**
671
675
  * Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
672
676
  */
@@ -688,7 +692,7 @@ export declare class Entity implements IHandle {
688
692
  /**
689
693
  * @param toggle
690
694
  */
691
- setRequiresMoreExpensiveRiverCheck(toggle: boolean): void;
695
+ set RequiresMoreExpensiveRiverCheck(toggle: boolean);
692
696
  /**
693
697
  * @param boneIndex
694
698
  * @returns Returns the offset from the entity for the selected bone index.
@@ -700,27 +704,27 @@ export declare class Entity implements IHandle {
700
704
  *
701
705
  * @returns
702
706
  */
703
- getPedIndexFromIndex(): Ped | null;
707
+ get PedIndexFromIndex(): Ped | null;
704
708
  /**
705
709
  * Sets whether the entity can be targeted without being in line-of-sight.
706
710
  *
707
711
  * @param toggle
708
712
  */
709
- setCanBeTargetedWithoutLos(toggle: boolean): void;
713
+ set CanBeTargetedWithoutLos(toggle: boolean);
710
714
  /**
711
715
  * @returns
712
716
  */
713
- isOnScreen(): boolean;
717
+ get IsOnScreen(): boolean;
714
718
  /**
715
719
  * Old name: _SET_ENTITY_DECALS_DISABLED
716
720
  *
717
721
  * @param toggle
718
722
  */
719
- setNoweapondecals(toggle: boolean): void;
723
+ set Noweapondecals(toggle: boolean);
720
724
  /**
721
725
  * @returns
722
726
  */
723
- getHealth(): number;
727
+ get Health(): number;
724
728
  /**
725
729
  * sets the fill in state for some objects like for the stew, coffee mug ,poker chips, jugs ? P1 is either 0 or 2 p2 seems to be a label/name p3 is the fill in state, max seems to be for some 3.0 (most is 1.0) - 0.0
726
730
  * heres some of the labels/names found
@@ -777,11 +781,11 @@ export declare class Entity implements IHandle {
777
781
  /**
778
782
  * @returns
779
783
  */
780
- getAttachedTo(): Entity | null;
784
+ get AttachedTo(): Entity | null;
781
785
  /**
782
786
  * @param toggle
783
787
  */
784
- setOnlyDamagedByPlayer(toggle: boolean): void;
788
+ set OnlyDamagedByPlayer(toggle: boolean);
785
789
  /**
786
790
  * @param p1
787
791
  * @param p2
@@ -801,7 +805,7 @@ export declare class Entity implements IHandle {
801
805
  /**
802
806
  * @returns
803
807
  */
804
- getIsPredator(): any;
808
+ get IsPredator(): any;
805
809
  /**
806
810
  * enum eCarriableState
807
811
  * {
@@ -822,11 +826,11 @@ export declare class Entity implements IHandle {
822
826
  *
823
827
  * @returns
824
828
  */
825
- getCarriableState(): number;
829
+ get CarriableState(): number;
826
830
  /**
827
831
  * @param value
828
832
  */
829
- setMaxHealth(value: number): void;
833
+ set MaxHealth(value: number);
830
834
  /**
831
835
  * Params: p1 (probably animType) = 1, 0
832
836
  *
@@ -837,7 +841,7 @@ export declare class Entity implements IHandle {
837
841
  /**
838
842
  * @param enabled
839
843
  */
840
- setLightsEnabled(enabled: boolean): void;
844
+ set LightsEnabled(enabled: boolean);
841
845
  /**
842
846
  * Offset values are relative to the entity. x = left/right
843
847
  * y = forward/backward
@@ -863,20 +867,20 @@ export declare class Entity implements IHandle {
863
867
  /**
864
868
  * @param toggle
865
869
  */
866
- setVisible(toggle: boolean): void;
870
+ set Visible(toggle: boolean);
867
871
  /**
868
872
  * Old name: _SET_ENTITY_CLEANUP_BY_ENGINE
869
873
  *
870
874
  * @param toggle
871
875
  */
872
- setShouldFreezeWaitingOnCollision(toggle: boolean): void;
876
+ set ShouldFreezeWaitingOnCollision(toggle: boolean);
873
877
  /**
874
878
  * Note: this native was removed in 1232 but added back in 1311
875
879
  * Old name: _GET_ENTITY_PROOFS
876
880
  *
877
881
  * @returns
878
882
  */
879
- getProofs(): number;
883
+ get Proofs(): number;
880
884
  /**
881
885
  * skin - everything alpha except skin
882
886
  * Set entity alpha level. Ranging from 0 to 255 but changes occur after every 20 percent (after every 51).
@@ -888,215 +892,216 @@ export declare class Entity implements IHandle {
888
892
  /**
889
893
  * @returns
890
894
  */
891
- getThreatTier(): number;
895
+ get ThreatTier(): number;
892
896
  /**
893
- * Returns entityType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityType
894
- *
895
- * @returns
897
+ * @param p1
896
898
  */
897
- getType(): number;
899
+ N_0xA48E4801DEBDF7E4(p1: boolean): void;
898
900
  /**
899
- * @returns
901
+ * @param toggle
902
+ * @param keepPhysics
900
903
  */
901
- isOwnedByPersistenceSystem(): any;
904
+ setCompletelyDisableCollision(toggle: boolean, keepPhysics: boolean): void;
902
905
  /**
903
- * @param animDict
904
- * @param animName
905
- * @param animType
906
+ * @param p1
907
+ */
908
+ N_0xCDB682BB47C02F0A(p1: string | number): void;
909
+ /**
910
+ * @param volume
911
+ * @param p2
912
+ * @param p3
906
913
  * @returns
907
914
  */
908
- isPlayingAnim(animDict: string | null, animName: string | null, animType: number): boolean;
915
+ isInVolume(volume: number, p2: boolean, p3: number): boolean;
909
916
  /**
910
- * Marks the specified entity (ped, vehicle or object) as no longer needed, allowing the game engine to delete it whenever it sees fit.
917
+ * @returns rightVector; forwardVector; upVector; position
911
918
  */
912
- setAsNoLongerNeeded(): void;
919
+ get Matrix(): [Vector3, Vector3, Vector3, Vector3];
920
+ /**
921
+ * Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
922
+ */
923
+ N_0x371D179701D9C082(): void;
913
924
  /**
925
+ * @param p1
914
926
  * @returns
915
927
  */
916
- hasBeenDamagedByAnyVehicle(): boolean;
928
+ getMaxHealth(p1: boolean): number;
917
929
  /**
918
930
  * @param animDict
919
931
  * @param animName
920
- * @param speedMultiplier
932
+ * @param time
921
933
  */
922
- setAnimSpeed(animDict: string | null, animName: string | null, speedMultiplier: number): void;
923
- unpinMapEntity(): void;
934
+ setAnimCurrentTime(animDict: string | null, animName: string | null, time: number): void;
924
935
  /**
925
- * Get how much of the entity is submerged. 1.0f is whole entity.
936
+ * Gets the current coordinates for a specified entity.
937
+ * `entity` = The entity to get the coordinates from.
938
+ * `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
926
939
  *
940
+ * @param alive
941
+ * @param realCoords
927
942
  * @returns
928
943
  */
929
- getSubmergedLevel(): number;
944
+ getCoords(alive?: boolean, realCoords?: boolean): Vector3;
945
+ get Coords(): Vector3;
930
946
  /**
931
947
  * @returns
932
948
  */
933
- isAttached(): boolean;
934
- /**
935
- * SET_ENTITY_A*
936
- *
937
- * @param p1
938
- */
939
- N_0xC0EDEF16D90661EE(p1: number): void;
949
+ get IsAnObject(): boolean;
940
950
  /**
941
- * @param looted
951
+ * @returns
942
952
  */
943
- setFullyLooted(looted: boolean): void;
953
+ get IsUpsidedown(): boolean;
944
954
  /**
955
+ * @param p1
945
956
  * @returns
946
957
  */
947
- isAttachedToAnyVehicle(): boolean;
958
+ doesBelongToThisScript(p1: boolean): boolean;
948
959
  /**
949
- * Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT
960
+ * Returns a hash of an entity's name. (Alternative Name: _GET_ENTITY_PROMPT_NAME_HASH)
950
961
  *
951
- * @param entity2
952
- * @param p2
953
- * @param p3
954
962
  * @returns
955
963
  */
956
- N_0x3EC28DA1FFAC9DDD(entity2: Entity, p2: any, p3: any): boolean;
964
+ get CarriableFromEntity(): number;
957
965
  /**
958
- * Must be called from a background script, otherwise it will do nothing.
966
+ * @param toggle
967
+ * @param keepPhysics
959
968
  */
960
- delete2(): void;
969
+ setCollision(toggle: boolean, keepPhysics: boolean): void;
961
970
  /**
962
971
  * @param p1
963
972
  * @returns
964
973
  */
965
- isInAir(p1: any): boolean;
974
+ placeOnGroundProperly(p1: boolean): any;
966
975
  /**
967
976
  * @returns
968
977
  */
969
- isAMissionEntity(): boolean;
978
+ get IsInWater(): boolean;
970
979
  /**
971
- * @returns
980
+ * @returns Returns `true` if the entity exists
972
981
  */
973
- isAttachedToAnyPed(): boolean;
982
+ doesExist(): boolean;
974
983
  /**
975
- * @param to
976
984
  * @returns
977
985
  */
978
- isAttachedToEntity(to: Entity): boolean;
986
+ get Alpha(): number;
979
987
  /**
988
+ * This native only works on `Ped` and `Object` entity types
989
+ *
990
+ * @param flagId Refer to [enum: eCarryingFlags]
980
991
  * @returns
981
992
  */
982
- hasBeenDamagedByAnyObject(): boolean;
993
+ getCarryingFlag(flagId: eCarryingFlags): number;
983
994
  /**
984
- * @param rotationOrder
985
- * @returns
995
+ * @param p1
986
996
  */
987
- getRotation(rotationOrder: number): Vector3;
997
+ forceAiAndAnimationUpdate(p1: boolean): void;
988
998
  /**
989
- * @param toggle
999
+ * Axis - Invert Axis Flags
1000
+ *
1001
+ * @param pos
1002
+ * @param xAxis
1003
+ * @param yAxis
1004
+ * @param zAxis
990
1005
  */
991
- setMotionBlur(toggle: boolean): void;
992
- resetAlpha(): void;
1006
+ setCoordsNoOffset(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
993
1007
  /**
994
- * Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
1008
+ * Returns (CUR_HEALTH / MAX_HEALTH)
995
1009
  *
996
- * @param pos
997
- * @param xSize
998
- * @param ySize
999
- * @param zSize
1000
- * @param p7
1001
- * @param p8
1002
- * @param p9
1003
1010
  * @returns
1004
1011
  */
1005
- isAtCoord(pos: Vector3, xSize: number, ySize: number, zSize: number, p7: boolean, p8: boolean, p9: number): boolean;
1012
+ get HealthFloat(): number;
1006
1013
  /**
1007
- * @param entity2
1008
- * @param p2
1009
- * @param boneIndex
1010
- * @param offset
1011
- * @param p7
1012
- * @param p8
1013
- * @param p9
1014
- * @param p10
1015
- * @param p11
1016
- * @param p12
1017
- * @param p13
1018
- * @param p14
1019
- * @param p15
1020
- * @param p16
1021
- * @param p17
1022
- * @param p18
1023
- * @param p19
1024
- * @param p20
1025
- * @param p21
1014
+ * LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
1015
+ *
1016
+ * @param value
1026
1017
  */
1027
- attachToEntityPhysically(entity2: Entity, p2: number, boneIndex: number, offset: Vector3, p7: number, p8: number, p9: number, p10: number, p11: number, p12: number, p13: number, p14: boolean, p15: boolean, p16: boolean, p17: boolean, p18: number, p19: boolean, p20: number, p21: number): void;
1018
+ set LodDist(value: number);
1019
+ /**
1020
+ * @param toggle
1021
+ */
1022
+ set Dynamic(toggle: boolean);
1023
+ /**
1024
+ * @param radius
1025
+ */
1026
+ set CustomPickupRadius(radius: number);
1027
+ /**
1028
+ * @returns
1029
+ */
1030
+ get PopulationType(): number;
1028
1031
  /**
1029
1032
  * @returns
1030
1033
  */
1031
- getHeightAboveGround(): number;
1034
+ get IsAVehicle(): boolean;
1032
1035
  /**
1033
1036
  * @param pos
1034
- * @param heading
1035
- * @param p5
1036
- * @param p6
1037
+ * @param atTop
1038
+ * @param inWorldCoords
1039
+ * @returns
1037
1040
  */
1038
- setCoordsAndHeadingNoOffset(pos: Vector3, heading: number, p5: boolean, p6: boolean): void;
1041
+ getHeight(pos: Vector3, atTop: boolean, inWorldCoords: boolean): number;
1039
1042
  /**
1040
- * Creates a spherical cone at origin that extends to surface with the angle specified. Then returns true if the entity is inside the spherical cone Angle is measured in degrees.
1041
- *
1042
- * @param originX
1043
- * @param originY
1044
- * @param originZ
1045
- * @param edgeX
1046
- * @param edgeY
1047
- * @param edgeZ
1048
- * @param angle
1049
- * @param p8
1050
- * @param p9
1051
- * @param p10
1043
+ * @param pos
1052
1044
  * @returns
1053
1045
  */
1054
- isInAngledArea(originX: number, originY: number, originZ: number, edgeX: number, edgeY: number, edgeZ: number, angle: number, p8: boolean, p9: boolean, p10: any): boolean;
1055
- clearLastDamageEntity(): void;
1046
+ getOffsetFromGivenWorldCoords(pos: Vector3): Vector3;
1047
+ addTrackingTrails(): void;
1056
1048
  /**
1057
1049
  * @param toggle
1058
1050
  */
1059
- setAlwaysPrerender(toggle: boolean): void;
1051
+ set CanClimbOnEntity(toggle: boolean);
1060
1052
  /**
1061
- * Note that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.
1062
- *
1063
- * @param pos
1053
+ * @returns minimum; maximum
1064
1054
  */
1065
- setVelocity(pos: Vector3): void;
1055
+ get WorldPositionOfDimensions(): [Vector3, Vector3];
1066
1056
  /**
1067
- * SET_ENTITY_LO*
1068
- *
1069
1057
  * @param p1
1070
- * @param p2
1058
+ * @returns
1059
+ */
1060
+ isUnderwater(p1: boolean): any;
1061
+ /**
1062
+ * @param animation
1063
+ * @param animGroup
1071
1064
  * @param p3
1065
+ * @returns
1072
1066
  */
1073
- N_0xAF7F3099B9FEB535(p1: number, p2: number, p3: number): void;
1067
+ stopAnim(animation: string | null, animGroup: string | null, p3: number): any;
1074
1068
  /**
1075
1069
  * @returns
1076
1070
  */
1077
- N_0xAF72EC7E1B54539B(): Entity | null;
1071
+ hasCollidedWithAnything(): boolean;
1078
1072
  /**
1079
1073
  * Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
1080
1074
  *
1081
1075
  * @returns
1082
1076
  */
1083
- getObjectIndexFromIndex(): Prop | null;
1077
+ get VehicleIndexFromIndex(): Vehicle | null;
1084
1078
  /**
1085
- * Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
1086
- *
1087
- * @param entity2
1088
- * @param traceType
1089
1079
  * @returns
1090
1080
  */
1091
- hasClearLosToEntityInFront(entity2: Entity, traceType: number): boolean;
1081
+ get IsVisible(): boolean;
1082
+ /**
1083
+ * SET_ENTITY_LO*
1084
+ *
1085
+ * @param toggle
1086
+ */
1087
+ N_0xFF9965C47FA404DA(toggle: boolean): void;
1092
1088
  /**
1089
+ * Valid indices: 0 - 3
1090
+ * Index 1 always returns a `hogtied` config, doesn't matter the entity.
1091
+ * It's for humans only and the ped must be resurrected first if it's dead.
1092
+ *
1093
+ * @param index
1093
1094
  * @returns
1094
1095
  */
1095
- isOnTrainTrack(): any;
1096
+ getOptimalCarryConfig(index: number): number;
1097
+ setFadeIn(): void;
1096
1098
  /**
1097
- * @param angle
1098
1099
  * @returns
1099
1100
  */
1100
- isUpright(angle: number): boolean;
1101
+ hasBeenDamagedByAnyPed(): boolean;
1102
+ /**
1103
+ * Gets the network ID of this entity for network synchronization.
1104
+ */
1105
+ get NetworkId(): number;
1101
1106
  }
1102
1107
  //# sourceMappingURL=Entity.d.ts.map