@nativewrappers/redm-codegen 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +96 -96
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +137 -137
- package/dist/classes/BaseModel.d.ts +19 -19
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +33 -33
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +40 -40
- package/dist/classes/Cam.d.ts +85 -85
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +108 -108
- package/dist/classes/Entity.d.ts +288 -283
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +410 -401
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +935 -935
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +19 -19
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +343 -339
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +495 -489
- package/dist/classes/Prop.d.ts +64 -64
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +94 -94
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +27 -27
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +24 -24
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +351 -351
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +486 -486
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +48 -48
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +65 -65
- package/dist/namespaces/Audio.d.ts +476 -476
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +692 -692
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +432 -432
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +606 -606
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +111 -111
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +21 -21
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +154 -154
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +222 -222
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +80 -80
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +113 -113
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +781 -781
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1207 -1207
- package/dist/namespaces/Hud.d.ts +483 -483
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +678 -678
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +211 -211
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +291 -291
- package/dist/namespaces/Itemdatabase.js +3 -3
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.js +3 -3
- package/dist/namespaces/Minigame.d.ts +65 -65
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +105 -105
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1067 -1067
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1586 -1586
- package/dist/namespaces/Object.d.ts +231 -231
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +42 -42
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +68 -68
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +54 -54
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +84 -84
- package/dist/namespaces/Physics.d.ts +121 -121
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +155 -155
- package/dist/namespaces/PlayerStatics.d.ts +97 -97
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +142 -142
- package/dist/namespaces/Population.d.ts +11 -11
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +15 -15
- package/dist/namespaces/Posse.d.ts +33 -33
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +51 -51
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +191 -191
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +281 -281
- package/dist/namespaces/Streaming.d.ts +84 -84
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +137 -137
- package/dist/namespaces/Task.d.ts +347 -347
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +488 -488
- package/dist/namespaces/Telemetry.d.ts +151 -151
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +206 -206
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/WeaponStatics.d.ts +276 -276
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +371 -371
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +159 -159
- package/src/classes/BaseModel.ts +37 -37
- package/src/classes/BaseTask.ts +41 -41
- package/src/classes/Cam.ts +111 -111
- package/src/classes/Entity.ts +422 -411
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +957 -957
- package/src/classes/PersChar.ts +22 -22
- package/src/classes/Pickup.ts +14 -14
- package/src/classes/Player.ts +994 -987
- package/src/classes/Prop.ts +106 -106
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +31 -31
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +511 -511
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +71 -71
- package/src/namespaces/Audio.ts +725 -725
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +700 -700
- package/src/namespaces/Collection.ts +113 -113
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +23 -23
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +237 -237
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +117 -117
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1218 -1218
- package/src/namespaces/Hud.ts +696 -696
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +294 -294
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +3 -3
- package/src/namespaces/Minigame.ts +109 -109
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1616 -1616
- package/src/namespaces/Object.ts +344 -344
- package/src/namespaces/Pad.ts +76 -76
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +86 -86
- package/src/namespaces/Physics.ts +171 -171
- package/src/namespaces/PlayerStatics.ts +162 -162
- package/src/namespaces/Population.ts +17 -17
- package/src/namespaces/Posse.ts +54 -54
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +287 -287
- package/src/namespaces/Streaming.ts +159 -159
- package/src/namespaces/Task.ts +517 -517
- package/src/namespaces/Telemetry.ts +224 -224
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/WeaponStatics.ts +383 -383
- package/src/types/NativeAliases.ts +6 -1
package/dist/classes/Entity.d.ts
CHANGED
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*
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* @returns
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*/
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get Heading(): number;
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/**
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* Returns the LOD distance of an entity.
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*
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* @returns
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*/
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get LodDist(): number;
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/**
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* @returns
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*/
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@@ -187,17 +187,17 @@ export declare class Entity implements IHandle {
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/**
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* @param xyzw
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*/
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-
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set Quaternion(xyzw: Vector4);
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/**
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* @returns
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*/
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-
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get IsAttachedToAnyObject(): boolean;
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/**
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* Sets a ped or an object totally invincible. It doesn't take any kind of damage. Peds will not ragdoll on explosions.
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*
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* @param toggle
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*/
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-
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set Invincible(toggle: boolean);
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/**
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* Attaches entity1 to bone (boneIndex) of entity2. boneIndex - this is different to boneID, use GET_PED_BONE_INDEX to get the index from the ID. use the index for attaching to specific bones. entity1 will be attached to entity2's centre if bone index given doesn't correspond to bone indexes for that entity type.
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* https://github.com/femga/rdr3_discoveries/tree/master/boneNames useSoftPinning - if set to false attached entity will not detach when fixed
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@@ -223,7 +223,7 @@ export declare class Entity implements IHandle {
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/**
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* @returns
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*/
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-
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get IsAnimal(): any;
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/**
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* p6/relative - makes the xyz force not relative to world coords, but to something else
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* p7/highForce - setting false will make the force really low
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@@ -241,7 +241,7 @@ export declare class Entity implements IHandle {
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*
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* @returns
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*/
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-
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get CanBeDamaged(): any;
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/**
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* @param p1
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*/
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@@ -258,7 +258,7 @@ export declare class Entity implements IHandle {
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*
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* @returns
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*/
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-
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get ForwardVector(): Vector3;
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/**
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* @param modelHash
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* @returns
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@@ -274,231 +274,235 @@ export declare class Entity implements IHandle {
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/**
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* @param toggle
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*/
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-
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set RenderScorched(toggle: boolean);
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/**
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* @param heading
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*/
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-
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set Heading(heading: number);
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/**
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* @returns
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*/
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-
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get CollisionDisabled(): boolean;
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/**
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* Displays the current ROLL axis of the entity [-180.0000/180.0000+]
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* (Sideways Roll) such as a vehicle tipped on its side
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*
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* @returns
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*/
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-
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get Roll(): number;
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/**
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* @returns
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*/
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-
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get NearestParticipantToEntity(): Player | null;
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/**
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*
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-
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/**
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* @param toggle
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* @param keepPhysics
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* Returns entityType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEntityType
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*
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* @returns
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*/
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-
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get Type(): number;
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/**
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* @param p1
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*/
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N_0xCDB682BB47C02F0A(p1: string | number): void;
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/**
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* @param volume
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* @param p2
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* @param p3
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* @returns
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*/
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-
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get IsOwnedByPersistenceSystem(): any;
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/**
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* @
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* @param animDict
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* @param animName
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* @param animType
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* @returns
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*/
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isPlayingAnim(animDict: string | null, animName: string | null, animType: number): boolean;
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/**
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*
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* Marks the specified entity (ped, vehicle or object) as no longer needed, allowing the game engine to delete it whenever it sees fit.
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*/
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setAsNoLongerNeeded(): void;
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/**
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* @param p1
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* @returns
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*/
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hasBeenDamagedByAnyVehicle(): boolean;
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/**
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* @param animDict
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* @param animName
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* @param
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* @param speedMultiplier
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*/
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setAnimSpeed(animDict: string | null, animName: string | null, speedMultiplier: number): void;
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unpinMapEntity(): void;
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/**
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*
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* `entity` = The entity to get the coordinates from.
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* `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
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* Get how much of the entity is submerged. 1.0f is whole entity.
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*
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* @param alive
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* @param realCoords
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* @returns
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*/
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-
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get SubmergedLevel(): number;
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/**
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* @returns
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*/
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-
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get IsAttached(): boolean;
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/**
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*
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* SET_ENTITY_A*
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*
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* @param p1
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*/
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N_0xC0EDEF16D90661EE(p1: number): void;
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/**
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* @param looted
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*/
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set FullyLooted(looted: boolean);
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/**
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* @param p1
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* @returns
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*/
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get IsAttachedToAnyVehicle(): boolean;
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/**
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*
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* Used in Script Function DUELING_DID_PLAYER_DISARM_OPPONENT
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*
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* @param entity2
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* @param p2
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* @param p3
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* @returns
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*/
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N_0x3EC28DA1FFAC9DDD(entity2: Entity, p2: any, p3: any): boolean;
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/**
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*
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* @param keepPhysics
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* Must be called from a background script, otherwise it will do nothing.
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*/
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delete2(): void;
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/**
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* @param p1
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* @returns
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*/
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isInAir(p1: any): boolean;
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/**
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* @returns
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*/
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-
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/**
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* @returns Returns `true` if the entity exists
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*/
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doesExist(): boolean;
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get IsAMissionEntity(): boolean;
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/**
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* @returns
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*/
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-
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+
get IsAttachedToAnyPed(): boolean;
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/**
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*
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*
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* @param flagId Refer to [enum: eCarryingFlags]
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+
* @param to
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* @returns
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*/
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-
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/**
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* @param p1
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*/
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forceAiAndAnimationUpdate(p1: boolean): void;
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/**
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* Axis - Invert Axis Flags
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*
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* @param pos
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* @param xAxis
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* @param yAxis
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* @param zAxis
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-
*/
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setCoordsNoOffset(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
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+
isAttachedToEntity(to: Entity): boolean;
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/**
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* Returns (CUR_HEALTH / MAX_HEALTH)
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*
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* @returns
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*/
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-
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+
hasBeenDamagedByAnyObject(): boolean;
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/**
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*
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*
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* @param value
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* @param rotationOrder
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+
* @returns
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*/
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-
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+
getRotation(rotationOrder: number): Vector3;
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/**
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* @param toggle
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*/
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-
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+
set MotionBlur(toggle: boolean);
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resetAlpha(): void;
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/**
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424
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*
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+
* Checks if entity is within x/y/zSize distance of x/y/z. Last three are unknown ints, almost always p7 = 0, p8 = 1, p9 = 0
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+
*
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* @param pos
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* @param xSize
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* @param ySize
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* @param zSize
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405
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* @param p7
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* @param p8
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407
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* @param p9
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+
* @returns
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425
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*/
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426
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-
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410
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+
isAtCoord(pos: Vector3, xSize: number, ySize: number, zSize: number, p7: boolean, p8: boolean, p9: number): boolean;
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/**
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* @
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* @param entity2
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* @param p2
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* @param boneIndex
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415
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* @param offset
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* @param p7
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* @param p8
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* @param p9
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* @param p10
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* @param p11
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* @param p12
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* @param p13
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* @param p14
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* @param p15
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* @param p16
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* @param p17
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427
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* @param p18
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* @param p19
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+
* @param p20
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430
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* @param p21
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429
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*/
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430
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-
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432
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+
attachToEntityPhysically(entity2: Entity, p2: number, boneIndex: number, offset: Vector3, p7: number, p8: number, p9: number, p10: number, p11: number, p12: number, p13: number, p14: boolean, p15: boolean, p16: boolean, p17: boolean, p18: number, p19: boolean, p20: number, p21: number): void;
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431
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/**
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432
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* @returns
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433
435
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*/
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434
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-
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436
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+
get HeightAboveGround(): number;
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435
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/**
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436
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* @param pos
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437
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-
* @param
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438
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* @param
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439
|
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* @
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439
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+
* @param heading
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440
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+
* @param p5
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441
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+
* @param p6
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440
442
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*/
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|
441
|
-
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443
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+
setCoordsAndHeadingNoOffset(pos: Vector3, heading: number, p5: boolean, p6: boolean): void;
|
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442
444
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/**
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|
443
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-
*
|
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445
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+
* Creates a spherical cone at origin that extends to surface with the angle specified. Then returns true if the entity is inside the spherical cone Angle is measured in degrees.
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|
446
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+
*
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|
447
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+
* @param originX
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|
448
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+
* @param originY
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|
449
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+
* @param originZ
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|
450
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+
* @param edgeX
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|
451
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+
* @param edgeY
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452
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+
* @param edgeZ
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|
453
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+
* @param angle
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454
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+
* @param p8
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455
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+
* @param p9
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456
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+
* @param p10
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444
457
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* @returns
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445
458
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*/
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446
|
-
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|
447
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-
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|
459
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+
isInAngledArea(originX: number, originY: number, originZ: number, edgeX: number, edgeY: number, edgeZ: number, angle: number, p8: boolean, p9: boolean, p10: any): boolean;
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|
460
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+
clearLastDamageEntity(): void;
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448
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/**
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449
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* @param toggle
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450
463
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*/
|
|
451
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-
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464
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+
set AlwaysPrerender(toggle: boolean);
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452
465
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/**
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453
|
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*
|
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466
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+
* Note that the third parameter(denoted as z) is "up and down" with positive numbers encouraging upwards movement.
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|
467
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+
*
|
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468
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+
* @param pos
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|
454
469
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*/
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|
455
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-
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|
470
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+
set Velocity(pos: Vector3);
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|
456
471
|
/**
|
|
472
|
+
* SET_ENTITY_LO*
|
|
473
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+
*
|
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457
474
|
* @param p1
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|
458
|
-
* @
|
|
459
|
-
*/
|
|
460
|
-
isUnderwater(p1: boolean): any;
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|
461
|
-
/**
|
|
462
|
-
* @param animation
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|
463
|
-
* @param animGroup
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|
475
|
+
* @param p2
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464
476
|
* @param p3
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|
465
|
-
* @returns
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466
477
|
*/
|
|
467
|
-
|
|
478
|
+
N_0xAF7F3099B9FEB535(p1: number, p2: number, p3: number): void;
|
|
468
479
|
/**
|
|
469
480
|
* @returns
|
|
470
481
|
*/
|
|
471
|
-
|
|
482
|
+
N_0xAF72EC7E1B54539B(): Entity | null;
|
|
472
483
|
/**
|
|
473
484
|
* Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
|
|
474
485
|
*
|
|
475
486
|
* @returns
|
|
476
487
|
*/
|
|
477
|
-
|
|
478
|
-
/**
|
|
479
|
-
* @returns
|
|
480
|
-
*/
|
|
481
|
-
isVisible(): boolean;
|
|
488
|
+
get ObjectIndexFromIndex(): Prop | null;
|
|
482
489
|
/**
|
|
483
|
-
*
|
|
490
|
+
* Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
|
|
484
491
|
*
|
|
485
|
-
* @param
|
|
492
|
+
* @param entity2
|
|
493
|
+
* @param traceType
|
|
494
|
+
* @returns
|
|
486
495
|
*/
|
|
487
|
-
|
|
496
|
+
hasClearLosToEntityInFront(entity2: Entity, traceType: number): boolean;
|
|
488
497
|
/**
|
|
489
|
-
* Valid indices: 0 - 3
|
|
490
|
-
* Index 1 always returns a `hogtied` config, doesn't matter the entity.
|
|
491
|
-
* It's for humans only and the ped must be resurrected first if it's dead.
|
|
492
|
-
*
|
|
493
|
-
* @param index
|
|
494
498
|
* @returns
|
|
495
499
|
*/
|
|
496
|
-
|
|
497
|
-
setFadeIn(): void;
|
|
500
|
+
get IsOnTrainTrack(): any;
|
|
498
501
|
/**
|
|
502
|
+
* @param angle
|
|
499
503
|
* @returns
|
|
500
504
|
*/
|
|
501
|
-
|
|
505
|
+
isUpright(angle: number): boolean;
|
|
502
506
|
/**
|
|
503
507
|
* @param targetEntity
|
|
504
508
|
* @returns
|
|
@@ -523,15 +527,15 @@ export declare class Entity implements IHandle {
|
|
|
523
527
|
*
|
|
524
528
|
* @returns
|
|
525
529
|
*/
|
|
526
|
-
|
|
530
|
+
get Speed(): number;
|
|
527
531
|
/**
|
|
528
532
|
* @param bOnlyDamagedWhenRunningScript
|
|
529
533
|
*/
|
|
530
|
-
|
|
534
|
+
set CanOnlyBeDamagedByScriptParticipants(bOnlyDamagedWhenRunningScript: boolean);
|
|
531
535
|
/**
|
|
532
536
|
* @returns
|
|
533
537
|
*/
|
|
534
|
-
|
|
538
|
+
get IsTrackedVisible(): any;
|
|
535
539
|
/**
|
|
536
540
|
* @param p1
|
|
537
541
|
* @param collision
|
|
@@ -540,7 +544,7 @@ export declare class Entity implements IHandle {
|
|
|
540
544
|
/**
|
|
541
545
|
* @returns
|
|
542
546
|
*/
|
|
543
|
-
|
|
547
|
+
get IsVisibleToScript(): boolean;
|
|
544
548
|
/**
|
|
545
549
|
* @param entity2
|
|
546
550
|
* @param traceType
|
|
@@ -567,7 +571,7 @@ export declare class Entity implements IHandle {
|
|
|
567
571
|
*
|
|
568
572
|
* @returns
|
|
569
573
|
*/
|
|
570
|
-
|
|
574
|
+
get ForwardY(): number;
|
|
571
575
|
/**
|
|
572
576
|
* @param pitch
|
|
573
577
|
* @param roll
|
|
@@ -596,7 +600,7 @@ export declare class Entity implements IHandle {
|
|
|
596
600
|
/**
|
|
597
601
|
* @returns
|
|
598
602
|
*/
|
|
599
|
-
|
|
603
|
+
get IsCarriablePelt(): any;
|
|
600
604
|
/**
|
|
601
605
|
* @param p1
|
|
602
606
|
* @returns
|
|
@@ -605,7 +609,7 @@ export declare class Entity implements IHandle {
|
|
|
605
609
|
/**
|
|
606
610
|
* @param toggle
|
|
607
611
|
*/
|
|
608
|
-
|
|
612
|
+
set CanAutoVaultOnEntity(toggle: boolean);
|
|
609
613
|
/**
|
|
610
614
|
* Sets the loot table an entity will carry. Returns true if loot table has been successfully set. Returns false if entity is not a ped or object.
|
|
611
615
|
* https://github.com/femga/rdr3_discoveries/blob/master/AI/EVENTS/loot_rewards.lua
|
|
@@ -617,7 +621,7 @@ export declare class Entity implements IHandle {
|
|
|
617
621
|
/**
|
|
618
622
|
* @returns argStruct
|
|
619
623
|
*/
|
|
620
|
-
|
|
624
|
+
get Script(): [number, number];
|
|
621
625
|
/**
|
|
622
626
|
* @param actionHash
|
|
623
627
|
* @returns
|
|
@@ -632,41 +636,41 @@ export declare class Entity implements IHandle {
|
|
|
632
636
|
*
|
|
633
637
|
* @returns
|
|
634
638
|
*/
|
|
635
|
-
|
|
639
|
+
get IsFrozen(): any;
|
|
636
640
|
/**
|
|
637
641
|
* Returns the entity that is looting a ped but only while the looting is active
|
|
638
642
|
*
|
|
639
643
|
* @returns
|
|
640
644
|
*/
|
|
641
|
-
|
|
645
|
+
get LootingPed(): Ped | null;
|
|
642
646
|
/**
|
|
643
647
|
* @returns
|
|
644
648
|
*/
|
|
645
|
-
|
|
649
|
+
get IsWaitingForWorldCollision(): boolean;
|
|
646
650
|
/**
|
|
647
651
|
* Gets the X-component of the entity's forward vector.
|
|
648
652
|
*
|
|
649
653
|
* @returns
|
|
650
654
|
*/
|
|
651
|
-
|
|
655
|
+
get ForwardX(): number;
|
|
652
656
|
/**
|
|
653
657
|
* @returns
|
|
654
658
|
*/
|
|
655
|
-
|
|
659
|
+
get IsAPed(): boolean;
|
|
656
660
|
/**
|
|
657
661
|
* @returns
|
|
658
662
|
*/
|
|
659
|
-
|
|
663
|
+
get Pitch(): number;
|
|
660
664
|
/**
|
|
661
665
|
* @returns
|
|
662
666
|
*/
|
|
663
|
-
|
|
667
|
+
get IsStatic(): boolean;
|
|
664
668
|
/**
|
|
665
669
|
* Returns the model hash from the entity
|
|
666
670
|
*
|
|
667
671
|
* @returns
|
|
668
672
|
*/
|
|
669
|
-
|
|
673
|
+
get Model(): number;
|
|
670
674
|
/**
|
|
671
675
|
* Deletes the specified entity, then sets the handle pointed to by the pointer to NULL.
|
|
672
676
|
*/
|
|
@@ -688,7 +692,7 @@ export declare class Entity implements IHandle {
|
|
|
688
692
|
/**
|
|
689
693
|
* @param toggle
|
|
690
694
|
*/
|
|
691
|
-
|
|
695
|
+
set RequiresMoreExpensiveRiverCheck(toggle: boolean);
|
|
692
696
|
/**
|
|
693
697
|
* @param boneIndex
|
|
694
698
|
* @returns Returns the offset from the entity for the selected bone index.
|
|
@@ -700,27 +704,27 @@ export declare class Entity implements IHandle {
|
|
|
700
704
|
*
|
|
701
705
|
* @returns
|
|
702
706
|
*/
|
|
703
|
-
|
|
707
|
+
get PedIndexFromIndex(): Ped | null;
|
|
704
708
|
/**
|
|
705
709
|
* Sets whether the entity can be targeted without being in line-of-sight.
|
|
706
710
|
*
|
|
707
711
|
* @param toggle
|
|
708
712
|
*/
|
|
709
|
-
|
|
713
|
+
set CanBeTargetedWithoutLos(toggle: boolean);
|
|
710
714
|
/**
|
|
711
715
|
* @returns
|
|
712
716
|
*/
|
|
713
|
-
|
|
717
|
+
get IsOnScreen(): boolean;
|
|
714
718
|
/**
|
|
715
719
|
* Old name: _SET_ENTITY_DECALS_DISABLED
|
|
716
720
|
*
|
|
717
721
|
* @param toggle
|
|
718
722
|
*/
|
|
719
|
-
|
|
723
|
+
set Noweapondecals(toggle: boolean);
|
|
720
724
|
/**
|
|
721
725
|
* @returns
|
|
722
726
|
*/
|
|
723
|
-
|
|
727
|
+
get Health(): number;
|
|
724
728
|
/**
|
|
725
729
|
* sets the fill in state for some objects like for the stew, coffee mug ,poker chips, jugs ? P1 is either 0 or 2 p2 seems to be a label/name p3 is the fill in state, max seems to be for some 3.0 (most is 1.0) - 0.0
|
|
726
730
|
* heres some of the labels/names found
|
|
@@ -777,11 +781,11 @@ export declare class Entity implements IHandle {
|
|
|
777
781
|
/**
|
|
778
782
|
* @returns
|
|
779
783
|
*/
|
|
780
|
-
|
|
784
|
+
get AttachedTo(): Entity | null;
|
|
781
785
|
/**
|
|
782
786
|
* @param toggle
|
|
783
787
|
*/
|
|
784
|
-
|
|
788
|
+
set OnlyDamagedByPlayer(toggle: boolean);
|
|
785
789
|
/**
|
|
786
790
|
* @param p1
|
|
787
791
|
* @param p2
|
|
@@ -801,7 +805,7 @@ export declare class Entity implements IHandle {
|
|
|
801
805
|
/**
|
|
802
806
|
* @returns
|
|
803
807
|
*/
|
|
804
|
-
|
|
808
|
+
get IsPredator(): any;
|
|
805
809
|
/**
|
|
806
810
|
* enum eCarriableState
|
|
807
811
|
* {
|
|
@@ -822,11 +826,11 @@ export declare class Entity implements IHandle {
|
|
|
822
826
|
*
|
|
823
827
|
* @returns
|
|
824
828
|
*/
|
|
825
|
-
|
|
829
|
+
get CarriableState(): number;
|
|
826
830
|
/**
|
|
827
831
|
* @param value
|
|
828
832
|
*/
|
|
829
|
-
|
|
833
|
+
set MaxHealth(value: number);
|
|
830
834
|
/**
|
|
831
835
|
* Params: p1 (probably animType) = 1, 0
|
|
832
836
|
*
|
|
@@ -837,7 +841,7 @@ export declare class Entity implements IHandle {
|
|
|
837
841
|
/**
|
|
838
842
|
* @param enabled
|
|
839
843
|
*/
|
|
840
|
-
|
|
844
|
+
set LightsEnabled(enabled: boolean);
|
|
841
845
|
/**
|
|
842
846
|
* Offset values are relative to the entity. x = left/right
|
|
843
847
|
* y = forward/backward
|
|
@@ -863,20 +867,20 @@ export declare class Entity implements IHandle {
|
|
|
863
867
|
/**
|
|
864
868
|
* @param toggle
|
|
865
869
|
*/
|
|
866
|
-
|
|
870
|
+
set Visible(toggle: boolean);
|
|
867
871
|
/**
|
|
868
872
|
* Old name: _SET_ENTITY_CLEANUP_BY_ENGINE
|
|
869
873
|
*
|
|
870
874
|
* @param toggle
|
|
871
875
|
*/
|
|
872
|
-
|
|
876
|
+
set ShouldFreezeWaitingOnCollision(toggle: boolean);
|
|
873
877
|
/**
|
|
874
878
|
* Note: this native was removed in 1232 but added back in 1311
|
|
875
879
|
* Old name: _GET_ENTITY_PROOFS
|
|
876
880
|
*
|
|
877
881
|
* @returns
|
|
878
882
|
*/
|
|
879
|
-
|
|
883
|
+
get Proofs(): number;
|
|
880
884
|
/**
|
|
881
885
|
* skin - everything alpha except skin
|
|
882
886
|
* Set entity alpha level. Ranging from 0 to 255 but changes occur after every 20 percent (after every 51).
|
|
@@ -888,215 +892,216 @@ export declare class Entity implements IHandle {
|
|
|
888
892
|
/**
|
|
889
893
|
* @returns
|
|
890
894
|
*/
|
|
891
|
-
|
|
895
|
+
get ThreatTier(): number;
|
|
892
896
|
/**
|
|
893
|
-
*
|
|
894
|
-
*
|
|
895
|
-
* @returns
|
|
897
|
+
* @param p1
|
|
896
898
|
*/
|
|
897
|
-
|
|
899
|
+
N_0xA48E4801DEBDF7E4(p1: boolean): void;
|
|
898
900
|
/**
|
|
899
|
-
* @
|
|
901
|
+
* @param toggle
|
|
902
|
+
* @param keepPhysics
|
|
900
903
|
*/
|
|
901
|
-
|
|
904
|
+
setCompletelyDisableCollision(toggle: boolean, keepPhysics: boolean): void;
|
|
902
905
|
/**
|
|
903
|
-
* @param
|
|
904
|
-
|
|
905
|
-
|
|
906
|
+
* @param p1
|
|
907
|
+
*/
|
|
908
|
+
N_0xCDB682BB47C02F0A(p1: string | number): void;
|
|
909
|
+
/**
|
|
910
|
+
* @param volume
|
|
911
|
+
* @param p2
|
|
912
|
+
* @param p3
|
|
906
913
|
* @returns
|
|
907
914
|
*/
|
|
908
|
-
|
|
915
|
+
isInVolume(volume: number, p2: boolean, p3: number): boolean;
|
|
909
916
|
/**
|
|
910
|
-
*
|
|
917
|
+
* @returns rightVector; forwardVector; upVector; position
|
|
911
918
|
*/
|
|
912
|
-
|
|
919
|
+
get Matrix(): [Vector3, Vector3, Vector3, Vector3];
|
|
920
|
+
/**
|
|
921
|
+
* Called if entity is in water and submerged level is larger than 1f. If CARRYING_FLAG_FORCE_ALLOW_WARP_TO_SAFE_GROUND_LOCATION is true, it gets disabled as well.
|
|
922
|
+
*/
|
|
923
|
+
N_0x371D179701D9C082(): void;
|
|
913
924
|
/**
|
|
925
|
+
* @param p1
|
|
914
926
|
* @returns
|
|
915
927
|
*/
|
|
916
|
-
|
|
928
|
+
getMaxHealth(p1: boolean): number;
|
|
917
929
|
/**
|
|
918
930
|
* @param animDict
|
|
919
931
|
* @param animName
|
|
920
|
-
* @param
|
|
932
|
+
* @param time
|
|
921
933
|
*/
|
|
922
|
-
|
|
923
|
-
unpinMapEntity(): void;
|
|
934
|
+
setAnimCurrentTime(animDict: string | null, animName: string | null, time: number): void;
|
|
924
935
|
/**
|
|
925
|
-
*
|
|
936
|
+
* Gets the current coordinates for a specified entity.
|
|
937
|
+
* `entity` = The entity to get the coordinates from.
|
|
938
|
+
* `alive` = Unused by the game, potentially used by debug builds in order to assert whether or not an entity was alive. If entity is a ped and it's in a vehicle or on a mount the coords of that entity are returned. Set 'realCoords' to true when you need the true ped coords.
|
|
926
939
|
*
|
|
940
|
+
* @param alive
|
|
941
|
+
* @param realCoords
|
|
927
942
|
* @returns
|
|
928
943
|
*/
|
|
929
|
-
|
|
944
|
+
getCoords(alive?: boolean, realCoords?: boolean): Vector3;
|
|
945
|
+
get Coords(): Vector3;
|
|
930
946
|
/**
|
|
931
947
|
* @returns
|
|
932
948
|
*/
|
|
933
|
-
|
|
934
|
-
/**
|
|
935
|
-
* SET_ENTITY_A*
|
|
936
|
-
*
|
|
937
|
-
* @param p1
|
|
938
|
-
*/
|
|
939
|
-
N_0xC0EDEF16D90661EE(p1: number): void;
|
|
949
|
+
get IsAnObject(): boolean;
|
|
940
950
|
/**
|
|
941
|
-
* @
|
|
951
|
+
* @returns
|
|
942
952
|
*/
|
|
943
|
-
|
|
953
|
+
get IsUpsidedown(): boolean;
|
|
944
954
|
/**
|
|
955
|
+
* @param p1
|
|
945
956
|
* @returns
|
|
946
957
|
*/
|
|
947
|
-
|
|
958
|
+
doesBelongToThisScript(p1: boolean): boolean;
|
|
948
959
|
/**
|
|
949
|
-
*
|
|
960
|
+
* Returns a hash of an entity's name. (Alternative Name: _GET_ENTITY_PROMPT_NAME_HASH)
|
|
950
961
|
*
|
|
951
|
-
* @param entity2
|
|
952
|
-
* @param p2
|
|
953
|
-
* @param p3
|
|
954
962
|
* @returns
|
|
955
963
|
*/
|
|
956
|
-
|
|
964
|
+
get CarriableFromEntity(): number;
|
|
957
965
|
/**
|
|
958
|
-
*
|
|
966
|
+
* @param toggle
|
|
967
|
+
* @param keepPhysics
|
|
959
968
|
*/
|
|
960
|
-
|
|
969
|
+
setCollision(toggle: boolean, keepPhysics: boolean): void;
|
|
961
970
|
/**
|
|
962
971
|
* @param p1
|
|
963
972
|
* @returns
|
|
964
973
|
*/
|
|
965
|
-
|
|
974
|
+
placeOnGroundProperly(p1: boolean): any;
|
|
966
975
|
/**
|
|
967
976
|
* @returns
|
|
968
977
|
*/
|
|
969
|
-
|
|
978
|
+
get IsInWater(): boolean;
|
|
970
979
|
/**
|
|
971
|
-
* @returns
|
|
980
|
+
* @returns Returns `true` if the entity exists
|
|
972
981
|
*/
|
|
973
|
-
|
|
982
|
+
doesExist(): boolean;
|
|
974
983
|
/**
|
|
975
|
-
* @param to
|
|
976
984
|
* @returns
|
|
977
985
|
*/
|
|
978
|
-
|
|
986
|
+
get Alpha(): number;
|
|
979
987
|
/**
|
|
988
|
+
* This native only works on `Ped` and `Object` entity types
|
|
989
|
+
*
|
|
990
|
+
* @param flagId Refer to [enum: eCarryingFlags]
|
|
980
991
|
* @returns
|
|
981
992
|
*/
|
|
982
|
-
|
|
993
|
+
getCarryingFlag(flagId: eCarryingFlags): number;
|
|
983
994
|
/**
|
|
984
|
-
* @param
|
|
985
|
-
* @returns
|
|
995
|
+
* @param p1
|
|
986
996
|
*/
|
|
987
|
-
|
|
997
|
+
forceAiAndAnimationUpdate(p1: boolean): void;
|
|
988
998
|
/**
|
|
989
|
-
*
|
|
999
|
+
* Axis - Invert Axis Flags
|
|
1000
|
+
*
|
|
1001
|
+
* @param pos
|
|
1002
|
+
* @param xAxis
|
|
1003
|
+
* @param yAxis
|
|
1004
|
+
* @param zAxis
|
|
990
1005
|
*/
|
|
991
|
-
|
|
992
|
-
resetAlpha(): void;
|
|
1006
|
+
setCoordsNoOffset(pos: Vector3, xAxis: boolean, yAxis: boolean, zAxis: boolean): void;
|
|
993
1007
|
/**
|
|
994
|
-
*
|
|
1008
|
+
* Returns (CUR_HEALTH / MAX_HEALTH)
|
|
995
1009
|
*
|
|
996
|
-
* @param pos
|
|
997
|
-
* @param xSize
|
|
998
|
-
* @param ySize
|
|
999
|
-
* @param zSize
|
|
1000
|
-
* @param p7
|
|
1001
|
-
* @param p8
|
|
1002
|
-
* @param p9
|
|
1003
1010
|
* @returns
|
|
1004
1011
|
*/
|
|
1005
|
-
|
|
1012
|
+
get HealthFloat(): number;
|
|
1006
1013
|
/**
|
|
1007
|
-
*
|
|
1008
|
-
*
|
|
1009
|
-
* @param
|
|
1010
|
-
* @param offset
|
|
1011
|
-
* @param p7
|
|
1012
|
-
* @param p8
|
|
1013
|
-
* @param p9
|
|
1014
|
-
* @param p10
|
|
1015
|
-
* @param p11
|
|
1016
|
-
* @param p12
|
|
1017
|
-
* @param p13
|
|
1018
|
-
* @param p14
|
|
1019
|
-
* @param p15
|
|
1020
|
-
* @param p16
|
|
1021
|
-
* @param p17
|
|
1022
|
-
* @param p18
|
|
1023
|
-
* @param p19
|
|
1024
|
-
* @param p20
|
|
1025
|
-
* @param p21
|
|
1014
|
+
* LOD distance can be 0 to 0xFFFF (higher values will result in 0xFFFF) as it is actually stored as a 16-bit value (aka uint16_t).
|
|
1015
|
+
*
|
|
1016
|
+
* @param value
|
|
1026
1017
|
*/
|
|
1027
|
-
|
|
1018
|
+
set LodDist(value: number);
|
|
1019
|
+
/**
|
|
1020
|
+
* @param toggle
|
|
1021
|
+
*/
|
|
1022
|
+
set Dynamic(toggle: boolean);
|
|
1023
|
+
/**
|
|
1024
|
+
* @param radius
|
|
1025
|
+
*/
|
|
1026
|
+
set CustomPickupRadius(radius: number);
|
|
1027
|
+
/**
|
|
1028
|
+
* @returns
|
|
1029
|
+
*/
|
|
1030
|
+
get PopulationType(): number;
|
|
1028
1031
|
/**
|
|
1029
1032
|
* @returns
|
|
1030
1033
|
*/
|
|
1031
|
-
|
|
1034
|
+
get IsAVehicle(): boolean;
|
|
1032
1035
|
/**
|
|
1033
1036
|
* @param pos
|
|
1034
|
-
* @param
|
|
1035
|
-
* @param
|
|
1036
|
-
* @
|
|
1037
|
+
* @param atTop
|
|
1038
|
+
* @param inWorldCoords
|
|
1039
|
+
* @returns
|
|
1037
1040
|
*/
|
|
1038
|
-
|
|
1041
|
+
getHeight(pos: Vector3, atTop: boolean, inWorldCoords: boolean): number;
|
|
1039
1042
|
/**
|
|
1040
|
-
*
|
|
1041
|
-
*
|
|
1042
|
-
* @param originX
|
|
1043
|
-
* @param originY
|
|
1044
|
-
* @param originZ
|
|
1045
|
-
* @param edgeX
|
|
1046
|
-
* @param edgeY
|
|
1047
|
-
* @param edgeZ
|
|
1048
|
-
* @param angle
|
|
1049
|
-
* @param p8
|
|
1050
|
-
* @param p9
|
|
1051
|
-
* @param p10
|
|
1043
|
+
* @param pos
|
|
1052
1044
|
* @returns
|
|
1053
1045
|
*/
|
|
1054
|
-
|
|
1055
|
-
|
|
1046
|
+
getOffsetFromGivenWorldCoords(pos: Vector3): Vector3;
|
|
1047
|
+
addTrackingTrails(): void;
|
|
1056
1048
|
/**
|
|
1057
1049
|
* @param toggle
|
|
1058
1050
|
*/
|
|
1059
|
-
|
|
1051
|
+
set CanClimbOnEntity(toggle: boolean);
|
|
1060
1052
|
/**
|
|
1061
|
-
*
|
|
1062
|
-
*
|
|
1063
|
-
* @param pos
|
|
1053
|
+
* @returns minimum; maximum
|
|
1064
1054
|
*/
|
|
1065
|
-
|
|
1055
|
+
get WorldPositionOfDimensions(): [Vector3, Vector3];
|
|
1066
1056
|
/**
|
|
1067
|
-
* SET_ENTITY_LO*
|
|
1068
|
-
*
|
|
1069
1057
|
* @param p1
|
|
1070
|
-
* @
|
|
1058
|
+
* @returns
|
|
1059
|
+
*/
|
|
1060
|
+
isUnderwater(p1: boolean): any;
|
|
1061
|
+
/**
|
|
1062
|
+
* @param animation
|
|
1063
|
+
* @param animGroup
|
|
1071
1064
|
* @param p3
|
|
1065
|
+
* @returns
|
|
1072
1066
|
*/
|
|
1073
|
-
|
|
1067
|
+
stopAnim(animation: string | null, animGroup: string | null, p3: number): any;
|
|
1074
1068
|
/**
|
|
1075
1069
|
* @returns
|
|
1076
1070
|
*/
|
|
1077
|
-
|
|
1071
|
+
hasCollidedWithAnything(): boolean;
|
|
1078
1072
|
/**
|
|
1079
1073
|
* Simply returns whatever is passed to it (Regardless of whether the handle is valid or not).
|
|
1080
1074
|
*
|
|
1081
1075
|
* @returns
|
|
1082
1076
|
*/
|
|
1083
|
-
|
|
1077
|
+
get VehicleIndexFromIndex(): Vehicle | null;
|
|
1084
1078
|
/**
|
|
1085
|
-
* Has the entity1 got a clear line of sight to the other entity2 from the direction entity1 is facing.
|
|
1086
|
-
*
|
|
1087
|
-
* @param entity2
|
|
1088
|
-
* @param traceType
|
|
1089
1079
|
* @returns
|
|
1090
1080
|
*/
|
|
1091
|
-
|
|
1081
|
+
get IsVisible(): boolean;
|
|
1082
|
+
/**
|
|
1083
|
+
* SET_ENTITY_LO*
|
|
1084
|
+
*
|
|
1085
|
+
* @param toggle
|
|
1086
|
+
*/
|
|
1087
|
+
N_0xFF9965C47FA404DA(toggle: boolean): void;
|
|
1092
1088
|
/**
|
|
1089
|
+
* Valid indices: 0 - 3
|
|
1090
|
+
* Index 1 always returns a `hogtied` config, doesn't matter the entity.
|
|
1091
|
+
* It's for humans only and the ped must be resurrected first if it's dead.
|
|
1092
|
+
*
|
|
1093
|
+
* @param index
|
|
1093
1094
|
* @returns
|
|
1094
1095
|
*/
|
|
1095
|
-
|
|
1096
|
+
getOptimalCarryConfig(index: number): number;
|
|
1097
|
+
setFadeIn(): void;
|
|
1096
1098
|
/**
|
|
1097
|
-
* @param angle
|
|
1098
1099
|
* @returns
|
|
1099
1100
|
*/
|
|
1100
|
-
|
|
1101
|
+
hasBeenDamagedByAnyPed(): boolean;
|
|
1102
|
+
/**
|
|
1103
|
+
* Gets the network ID of this entity for network synchronization.
|
|
1104
|
+
*/
|
|
1105
|
+
get NetworkId(): number;
|
|
1101
1106
|
}
|
|
1102
1107
|
//# sourceMappingURL=Entity.d.ts.map
|