@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -13,7 +13,7 @@ export declare class Player implements IHandle {
13
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  *
14
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  * @returns
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  */
16
- isRidingTrain(): boolean;
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+ get IsRidingTrain(): boolean;
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  /**
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  * Sets whether all trails are hidden during Eagle Eye mode.
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  *
@@ -32,11 +32,11 @@ export declare class Player implements IHandle {
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  *
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  * @param damageDecrease
34
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  */
35
- setReceivedDamageTakenOnHorsebackModifier(damageDecrease: number): void;
35
+ set ReceivedDamageTakenOnHorsebackModifier(damageDecrease: number);
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  /**
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  * @param toggle
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  */
39
- setCanMercyKill(toggle: boolean): void;
39
+ set CanMercyKill(toggle: boolean);
40
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  /**
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  * @param p1
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  * @param discoveryHash
@@ -46,19 +46,19 @@ export declare class Player implements IHandle {
46
46
  /**
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  * @param speech
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  */
49
- setInteractionPositiveResponse(speech: string | null): void;
49
+ set InteractionPositiveResponse(speech: string | null);
50
50
  /**
51
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  * This can be between 1.0f - 50.0f
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  *
53
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  * @param multiplier
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  */
55
- setAirDragMultiplierForPlayersVehicle(multiplier: number): void;
55
+ set AirDragMultiplierForPlayersVehicle(multiplier: number);
56
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  /**
57
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  * Only applies to HUNTERCART01
58
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  *
59
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  * @param wagon
60
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  */
61
- setHuntingWagon(wagon: Vehicle): void;
61
+ set HuntingWagon(wagon: Vehicle);
62
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  /**
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  * Applies a customizable aura effect to nearby entities when Deadeye is active, with control over aura intensity and additional behavior based on a flag parameter.
64
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  *
@@ -72,7 +72,7 @@ export declare class Player implements IHandle {
72
72
  /**
73
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  * @param target
74
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  */
75
- setBountyTarget(target: Player): void;
75
+ set BountyTarget(target: Player);
76
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  /**
77
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  * Retrieves whether all trails are currently hidden during Eagle Eye mode for the specified player.
78
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  *
@@ -82,7 +82,140 @@ export declare class Player implements IHandle {
82
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  /**
83
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  * @returns
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  */
85
- getIsDeadeyeTaggingEnabled(): any;
85
+ get IsDeadeyeTaggingEnabled(): any;
86
+ /**
87
+ * Sets Player's Defense against AI modifier
88
+ *
89
+ * @param modifier
90
+ */
91
+ set AiDefenseModifierAgainstAi(modifier: number);
92
+ /**
93
+ * Gets the player's team.
94
+ * Returns -1 in singleplayer.
95
+ *
96
+ * @returns
97
+ */
98
+ get Team(): number;
99
+ /**
100
+ * @returns
101
+ */
102
+ get HealthRechargeMultiplier(): number;
103
+ /**
104
+ * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
105
+ * followMode:
106
+ * HORSEFOLLOWMODE_AUTO = 0,
107
+ * HORSEFOLLOWMODE_SIDE_ONLY,
108
+ * HORSEFOLLOWMODE_BEHIND_ONLY,
109
+ * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
110
+ * HORSEFOLLOWMODE_BEHIND_CLOSE
111
+ * followPriority:
112
+ * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
113
+ * HORSEFOLLOWPRIORITY_AMBIENT,
114
+ * HORSEFOLLOWPRIORITY_NORMAL,
115
+ * HORSEFOLLOWPRIORITY_HIGH
116
+ *
117
+ * @param ped
118
+ * @param p2
119
+ * @param p3
120
+ * @param followMode
121
+ * @param followPriority
122
+ * @param p6
123
+ */
124
+ addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void;
125
+ /**
126
+ * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
127
+ *
128
+ * @param promptTextKey
129
+ */
130
+ set PromptLeaveText(promptTextKey: string | null);
131
+ /**
132
+ * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
133
+ *
134
+ * @param ped
135
+ * @returns
136
+ */
137
+ getNumDeadeyeMarksOnPed(ped: Ped): any;
138
+ /**
139
+ * @returns
140
+ */
141
+ get Ped2(): Ped | null;
142
+ /**
143
+ * @param p1
144
+ * @returns
145
+ */
146
+ getIsUiPromptActive(p1: number): any;
147
+ /**
148
+ * Returns true if PromptType is enabled for ped (mount)
149
+ * Params: See 0x0751D461F06E41CE
150
+ *
151
+ * @param ped
152
+ * @param promptType
153
+ * @param promptMode
154
+ * @returns
155
+ */
156
+ getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any;
157
+ /**
158
+ * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
159
+ *
160
+ * @param flag
161
+ */
162
+ set DeadeyeEntityAuraWithFlag(flag: number);
163
+ /**
164
+ * @returns
165
+ */
166
+ get MountOwnedByPlayer(): Ped | null;
167
+ /**
168
+ * @param weaponHash Refer to [enum: eWeaponHash]
169
+ * @param damageModifier
170
+ */
171
+ setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void;
172
+ /**
173
+ * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
174
+ * *GET_PLAYER**
175
+ *
176
+ * @returns ped
177
+ */
178
+ N_0x7AE93C45EC14A166(): [boolean, Ped | null];
179
+ /**
180
+ * @param speed
181
+ * @param duration
182
+ * @param heading
183
+ * @param p4
184
+ * @param p5
185
+ */
186
+ simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void;
187
+ /**
188
+ * @param p1
189
+ * @returns
190
+ */
191
+ getDeadEyeMeterLevel(p1: boolean): number;
192
+ /**
193
+ * @param drawReductionTime
194
+ */
195
+ set BowDrawReductionTimeInDeadeye(drawReductionTime: number);
196
+ /**
197
+ * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
198
+ *
199
+ * @returns
200
+ */
201
+ eagleEyeCanFocusOnTrack(): any;
202
+ /**
203
+ * @param range
204
+ */
205
+ eagleEyeSetRange(range: number): void;
206
+ /**
207
+ * *SET_SPECIAL_ABILITY**
208
+ *
209
+ * @param p1
210
+ */
211
+ N_0x4D1699543B1C023C(p1: number): void;
212
+ /**
213
+ * Drains Deadeye by given amount.
214
+ *
215
+ * @param amount
216
+ * @param p2
217
+ */
218
+ specialAbilityDrainByAmount(amount: number, p2: any): void;
86
219
  /**
87
220
  * @param weaponGroup
88
221
  * @param toggle
@@ -100,7 +233,7 @@ export declare class Player implements IHandle {
100
233
  /**
101
234
  * @param toggle
102
235
  */
103
- setLockonToFriendlyPlayers(toggle: boolean): void;
236
+ set LockonToFriendlyPlayers(toggle: boolean);
104
237
  /**
105
238
  * Activates the Surrender prompt for the specified player in the current frame.
106
239
  *
@@ -120,7 +253,7 @@ export declare class Player implements IHandle {
120
253
  /**
121
254
  * @returns
122
255
  */
123
- getWantedLevel(): number;
256
+ get WantedLevel(): number;
124
257
  /**
125
258
  * @param closeRangeLowerBound
126
259
  * @param closeRangeUpperBound
@@ -129,7 +262,7 @@ export declare class Player implements IHandle {
129
262
  /**
130
263
  * @param multiplier
131
264
  */
132
- setSneakingNoiseMultiplier(multiplier: number): void;
265
+ set SneakingNoiseMultiplier(multiplier: number);
133
266
  /**
134
267
  * Sets the player's team.
135
268
  *
@@ -142,7 +275,120 @@ export declare class Player implements IHandle {
142
275
  *
143
276
  * @returns
144
277
  */
145
- isSpecialAbilityEnabled(): any;
278
+ get IsSpecialAbilityEnabled(): any;
279
+ /**
280
+ * @param p2
281
+ * @param p3
282
+ * @returns outEntity
283
+ */
284
+ getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null];
285
+ /**
286
+ * @param toggle
287
+ */
288
+ set DeadeyeTaggingEnabled(toggle: boolean);
289
+ /**
290
+ * @returns
291
+ */
292
+ get Stamina(): number;
293
+ /**
294
+ * @param modifier
295
+ */
296
+ set MeleeWeaponDamageModifier(modifier: number);
297
+ /**
298
+ * @returns
299
+ */
300
+ hasBeenSpottedInStolenVehicle(): boolean;
301
+ /**
302
+ * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
303
+ *
304
+ * @param canPickup
305
+ */
306
+ set CanPickupHat(canPickup: boolean);
307
+ /**
308
+ * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
309
+ * some colors
310
+ * 0: Default aura
311
+ * 1014693585
312
+ * 1936842089
313
+ * 1979474018
314
+ *
315
+ * @param auraColorHash
316
+ */
317
+ set DeadEyeAuraByHash(auraColorHash: string | number);
318
+ /**
319
+ * @param horse
320
+ * @returns
321
+ */
322
+ setPedAsTempHorse(horse: Ped): any;
323
+ /**
324
+ * Restores Deadeye by given amount.
325
+ * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
326
+ *
327
+ * @param amount
328
+ * @param p2
329
+ * @param p3
330
+ * @param p4
331
+ */
332
+ specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void;
333
+ /**
334
+ * Only used in R* SP Script short_update
335
+ *
336
+ * @param delay
337
+ */
338
+ set DeadeyeAbilityDepletionDelay(delay: number);
339
+ /**
340
+ * Swim speed multiplier.
341
+ * Multiplier goes up to 1.49f
342
+ *
343
+ * @param multiplier
344
+ */
345
+ set SwimMultiplierForPlayer(multiplier: number);
346
+ /**
347
+ * @returns
348
+ */
349
+ get IsDead(): boolean;
350
+ /**
351
+ * @param ped
352
+ * @param p2
353
+ */
354
+ N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void;
355
+ /**
356
+ * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
357
+ */
358
+ eagleEyeClearRegisteredTrails(): void;
359
+ /**
360
+ * @param enable
361
+ */
362
+ enableCustomDeadeyeAbility(enable: boolean): void;
363
+ /**
364
+ * Returns the player's invincibility status.
365
+ *
366
+ * @returns
367
+ */
368
+ get Invincible(): boolean;
369
+ resetArrestState(): void;
370
+ /**
371
+ * Toggle handles wether Deadeye and Eagleeye are infinite or not.
372
+ *
373
+ * @param toggle
374
+ */
375
+ modifyInfiniteTrailVision(toggle: boolean): void;
376
+ /**
377
+ * Simply sets you as invincible (Health will not deplete).
378
+ *
379
+ * @param toggle
380
+ */
381
+ set Invincible(toggle: boolean);
382
+ /**
383
+ * Returns whether the player can control himself.
384
+ *
385
+ * @returns
386
+ */
387
+ get IsControlOn(): boolean;
388
+ /**
389
+ * @param vehicle
390
+ */
391
+ set MayOnlyEnterThisVehicle(vehicle: Vehicle);
146
392
  /**
147
393
  * @param disabled
148
394
  */
@@ -164,7 +410,7 @@ export declare class Player implements IHandle {
164
410
  /**
165
411
  * @returns
166
412
  */
167
- getCachedDeadEyeAmount(): number;
413
+ get CachedDeadEyeAmount(): number;
168
414
  clearHasDamagedAtLeastOnePed(): void;
169
415
  /**
170
416
  * @param entity
@@ -177,7 +423,7 @@ export declare class Player implements IHandle {
177
423
  *
178
424
  * @returns
179
425
  */
180
- getRequiredDeadEyeAmount(): number;
426
+ get RequiredDeadEyeAmount(): number;
181
427
  /**
182
428
  * @param p1
183
429
  */
@@ -192,7 +438,7 @@ export declare class Player implements IHandle {
192
438
  /**
193
439
  * @param toggle
194
440
  */
195
- setLockon(toggle: boolean): void;
441
+ set Lockon(toggle: boolean);
196
442
  /**
197
443
  * Sets the player's ability to wear hats based on the specified flag. The flag value determines whether the player can wear all hats or only the ones they own.
198
444
  * If the flag is set to 15 and `allow` is true, the player can wear all available hats. However, if you want to restrict the player to wearing only their owned hats (flag 1), you **must first** disable flag 15 by setting it to false, and then set flag 1 to true.
@@ -204,7 +450,7 @@ export declare class Player implements IHandle {
204
450
  /**
205
451
  * @param closeDamageBonus
206
452
  */
207
- setDamageCloseDistanceBonusTotal(closeDamageBonus: number): void;
453
+ set DamageCloseDistanceBonusTotal(closeDamageBonus: number);
208
454
  /**
209
455
  * Params: p1 = -1 in R* Scripts
210
456
  *
@@ -215,7 +461,7 @@ export declare class Player implements IHandle {
215
461
  /**
216
462
  * @param multiplier
217
463
  */
218
- setStaminaSprintDepletionMultiplier(multiplier: number): void;
464
+ set StaminaSprintDepletionMultiplier(multiplier: number);
219
465
  /**
220
466
  * @param p1
221
467
  */
@@ -225,11 +471,11 @@ export declare class Player implements IHandle {
225
471
  *
226
472
  * @returns entity
227
473
  */
228
- getInteractionAimEntity(): [boolean, Entity | null];
474
+ get InteractionAimEntity(): [boolean, Entity | null];
229
475
  /**
230
476
  * @param modifier
231
477
  */
232
- setWeaponDefenseModifier(modifier: number): void;
478
+ set WeaponDefenseModifier(modifier: number);
233
479
  /**
234
480
  * @returns
235
481
  */
@@ -237,13 +483,13 @@ export declare class Player implements IHandle {
237
483
  /**
238
484
  * @returns
239
485
  */
240
- getDeadeyeAbilityLevel(): number;
486
+ get DeadeyeAbilityLevel(): number;
241
487
  /**
242
488
  * This native is used to determine if the player has an active lockon an entity while riding a horse.
243
489
  *
244
490
  * @returns
245
491
  */
246
- isOnMountLockonEntity(): boolean;
492
+ get IsOnMountLockonEntity(): boolean;
247
493
  suppressWitnessesCallingPoliceThisFrame(): void;
248
494
  /**
249
495
  * bullet damage modifier: type = 4
@@ -276,11 +522,11 @@ export declare class Player implements IHandle {
276
522
  /**
277
523
  * @param accuracy
278
524
  */
279
- setTotalAccuracyModifier(accuracy: number): void;
525
+ set TotalAccuracyModifier(accuracy: number);
280
526
  /**
281
527
  * @returns
282
528
  */
283
- getVehicleOwnedByPlayer(): Vehicle | null;
529
+ get VehicleOwnedByPlayer(): Vehicle | null;
284
530
  /**
285
531
  * Activates EagleEye, called together with 0x28A13BF6B05C3D83
286
532
  */
@@ -304,7 +550,7 @@ export declare class Player implements IHandle {
304
550
  /**
305
551
  * @param multiplier
306
552
  */
307
- setStaminaRechargeMultiplier(multiplier: number): void;
553
+ set StaminaRechargeMultiplier(multiplier: number);
308
554
  /**
309
555
  * Deactivates EagleEye, called together with 0xC0B21F235C02139C
310
556
  *
@@ -324,13 +570,13 @@ export declare class Player implements IHandle {
324
570
  /**
325
571
  * @param modifier
326
572
  */
327
- setWeaponDegradationModifier(modifier: number): void;
573
+ set WeaponDegradationModifier(modifier: number);
328
574
  /**
329
575
  * Only used in R* SP Script short_update
330
576
  *
331
577
  * @param timer
332
578
  */
333
- setSpecialAbilityDisableTimer(timer: number): void;
579
+ set SpecialAbilityDisableTimer(timer: number);
334
580
  /**
335
581
  * @param abilityType
336
582
  * @param toggle
@@ -348,18 +594,18 @@ export declare class Player implements IHandle {
348
594
  *
349
595
  * @returns
350
596
  */
351
- isClimbing(): boolean;
597
+ get IsClimbing(): boolean;
352
598
  /**
353
599
  * @returns Refer to [enum: ePedMood]
354
600
  */
355
- getMood(): number;
601
+ get Mood(): number;
356
602
  clearBountyTarget(): void;
357
603
  /**
358
604
  * Focus Fire VFX start for player: p1 = focusfire
359
605
  *
360
606
  * @param p1
361
607
  */
362
- setLockonFocusFireVfx(p1: string | null): void;
608
+ set LockonFocusFireVfx(p1: string | null);
363
609
  /**
364
610
  * Params: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/ePromptType
365
611
  * promptType is mostly 34 (PP_TRACK_ANIMAL), promptMode = 0 (PP_MODE_BLOCK) in R* Scripts
@@ -401,7 +647,7 @@ export declare class Player implements IHandle {
401
647
  /**
402
648
  * @param vehicle
403
649
  */
404
- setOwnsVehicle(vehicle: Vehicle): void;
650
+ set OwnsVehicle(vehicle: Vehicle);
405
651
  /**
406
652
  * @returns
407
653
  */
@@ -411,7 +657,7 @@ export declare class Player implements IHandle {
411
657
  *
412
658
  * @param mount
413
659
  */
414
- setOwnsMount(mount: Ped): void;
660
+ set OwnsMount(mount: Ped);
415
661
  /**
416
662
  * nullsub, doesn't do anything
417
663
  */
@@ -421,7 +667,7 @@ export declare class Player implements IHandle {
421
667
  *
422
668
  * @returns
423
669
  */
424
- getPedScriptIndex(): Ped | null;
670
+ get PedScriptIndex(): Ped | null;
425
671
  /**
426
672
  * Retrieves the ID of the ped that the specified player is currently tracking while in Eagle Eye mode.
427
673
  *
@@ -431,13 +677,13 @@ export declare class Player implements IHandle {
431
677
  /**
432
678
  * @returns Returns the player name, or if the player doesn't exist, it returns "**Invalid**"
433
679
  */
434
- getName(): string | null;
680
+ get Name(): string | null;
435
681
  /**
436
682
  * Seems to work similar to 0xD2CB0FB0FDCB473D
437
683
  *
438
684
  * @param horse
439
685
  */
440
- setPedActiveHorse(horse: Ped): void;
686
+ set PedActiveHorse(horse: Ped);
441
687
  /**
442
688
  * Name could potentially be inaccurate.
443
689
  * Used in Script Function HORSE_SETUP_PLAYER_HORSE_ATTRIBUTES (p1 = true)
@@ -445,7 +691,7 @@ export declare class Player implements IHandle {
445
691
  *
446
692
  * @param active
447
693
  */
448
- setMountStateActive(active: boolean): void;
694
+ set MountStateActive(active: boolean);
449
695
  /**
450
696
  * _IS_PLAYER_I* - _IS_PLAYER_P*
451
697
  *
@@ -467,7 +713,7 @@ export declare class Player implements IHandle {
467
713
  *
468
714
  * @param label
469
715
  */
470
- setSitPromptText(label: string | null): void;
716
+ set SitPromptText(label: string | null);
471
717
  updateWantedPositionThisFrame(): void;
472
718
  /**
473
719
  * @param entity
@@ -484,7 +730,7 @@ export declare class Player implements IHandle {
484
730
  *
485
731
  * @param label
486
732
  */
487
- setMeleePromptText(label: string | null): void;
733
+ set MeleePromptText(label: string | null);
488
734
  /**
489
735
  * Used in script function INIT_DEADEYE_SLOWDOWN
490
736
  *
@@ -511,13 +757,13 @@ export declare class Player implements IHandle {
511
757
  /**
512
758
  * @param modifier
513
759
  */
514
- setExplosiveWeaponDamageModifier(modifier: number): void;
760
+ set ExplosiveWeaponDamageModifier(modifier: number);
515
761
  /**
516
762
  * returns true if the player is on a road while riding a horse but at a certain speed, if you go off road then it returns false or if you go too slow like walking state it also returns false
517
763
  *
518
764
  * @returns
519
765
  */
520
- isMountOnRoad(): any;
766
+ get IsMountOnRoad(): any;
521
767
  /**
522
768
  * @param entity
523
769
  * @returns
@@ -528,21 +774,21 @@ export declare class Player implements IHandle {
528
774
  *
529
775
  * @param level
530
776
  */
531
- setDeadeyeAbilityLevel(level: number): void;
777
+ set DeadeyeAbilityLevel(level: number);
532
778
  /**
533
779
  * Shows or hides all Pick Up prompts for the specified player, including the prompt for picking up hats from the ground. When set to true, the player will see Pick Up prompts for all nearby items. If set to false, all Pick Up prompts will be hidden.
534
780
  *
535
781
  * @param enable
536
782
  */
537
- setPickupPromptVisible(enable: boolean): void;
783
+ set PickupPromptVisible(enable: boolean);
538
784
  /**
539
785
  * @param mount
540
786
  */
541
- setPedAsSaddleHorseForPlayer(mount: Ped): void;
787
+ set PedAsSaddleHorseForPlayer(mount: Ped);
542
788
  /**
543
789
  * @returns
544
790
  */
545
- getActiveHorseForPlayer(): Ped | null;
791
+ get ActiveHorseForPlayer(): Ped | null;
546
792
  /**
547
793
  * @param entity
548
794
  * @param p2
@@ -583,17 +829,17 @@ export declare class Player implements IHandle {
583
829
  /**
584
830
  * @returns
585
831
  */
586
- getStaminaRechargeMultiplier(): number;
832
+ get StaminaRechargeMultiplier(): number;
587
833
  /**
588
834
  * Returns the depletion delay value for the Deadeye ability that was previously set using `SetDeadeyeAbilityDepletionDelay - 0x870634493CB4372C`
589
835
  *
590
836
  * @returns
591
837
  */
592
- getDeadeyeAbilityDepletionDelay(): any;
838
+ get DeadeyeAbilityDepletionDelay(): any;
593
839
  /**
594
840
  * @returns
595
841
  */
596
- isReadyForCutscene(): boolean;
842
+ get IsReadyForCutscene(): boolean;
597
843
  /**
598
844
  * @param p1
599
845
  */
@@ -622,13 +868,13 @@ export declare class Player implements IHandle {
622
868
  /**
623
869
  * @returns
624
870
  */
625
- getPed(): Ped | null;
871
+ get Ped(): Ped | null;
626
872
  /**
627
873
  * Sets whether all random peds will run away from player if they are agitated (threatened) (bool=true), or some peds can stand up for themselves (bool=false).
628
874
  *
629
875
  * @param toggle
630
876
  */
631
- setAllRandomPedsFlee(toggle: boolean): void;
877
+ set AllRandomPedsFlee(toggle: boolean);
632
878
  /**
633
879
  * @param p1
634
880
  * @param discoveryHash
@@ -637,11 +883,11 @@ export declare class Player implements IHandle {
637
883
  /**
638
884
  * @returns entity
639
885
  */
640
- getEntityIsFreeAimingAt(): [boolean, Entity | null];
886
+ get EntityIsFreeAimingAt(): [boolean, Entity | null];
641
887
  /**
642
888
  * @returns
643
889
  */
644
- getTempHorse(): Ped | null;
890
+ get TempHorse(): Ped | null;
645
891
  /**
646
892
  * this native checks if the player has damaged or killed any ped human/animal recently within the duration passed, either by shooting or even using melee
647
893
  * duration is in miliseconds
@@ -653,35 +899,35 @@ export declare class Player implements IHandle {
653
899
  /**
654
900
  * @returns entity
655
901
  */
656
- getTargetEntity(): [boolean, Entity | null];
902
+ get TargetEntity(): [boolean, Entity | null];
657
903
  /**
658
904
  * @returns Returns true if the ped has a ped, and the ped is alive and not arrested.
659
905
  */
660
- isPlaying(): boolean;
906
+ get IsPlaying(): boolean;
661
907
  /**
662
908
  * @returns
663
909
  */
664
- getSaddleHorseForPlayer(): Ped | null;
910
+ get SaddleHorseForPlayer(): Ped | null;
665
911
  /**
666
912
  * Affects the range of auto aim target.
667
913
  *
668
914
  * @param range
669
915
  */
670
- setLockonRangeOverride(range: number): void;
916
+ set LockonRangeOverride(range: number);
671
917
  /**
672
918
  * @returns
673
919
  */
674
- getHuntingWagon(): Vehicle | null;
920
+ get HuntingWagon(): Vehicle | null;
675
921
  /**
676
922
  * @param modifier
677
923
  */
678
- setTrampleDamageModifier(modifier: number): void;
924
+ set TrampleDamageModifier(modifier: number);
679
925
  /**
680
926
  * Checks if player is focused on any entity
681
927
  *
682
928
  * @returns
683
929
  */
684
- isFreeFocusing(): any;
930
+ get IsFreeFocusing(): any;
685
931
  /**
686
932
  * flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eSetPlayerControlFlags
687
933
  *
@@ -695,37 +941,37 @@ export declare class Player implements IHandle {
695
941
  *
696
942
  * @returns
697
943
  */
698
- isSecondarySpecialAbilityEnabled(): boolean;
944
+ get IsSecondarySpecialAbilityEnabled(): boolean;
699
945
  /**
700
946
  * @param multiplier
701
947
  */
702
- setNoiseMultiplier(multiplier: number): void;
948
+ set NoiseMultiplier(multiplier: number);
703
949
  /**
704
950
  * Gets a value indicating whether the specified player is currently aiming freely.
705
951
  *
706
952
  * @returns
707
953
  */
708
- isFreeAiming(): boolean;
954
+ get IsFreeAiming(): boolean;
709
955
  /**
710
956
  * @param showingInfoCard
711
957
  */
712
- setShowInfoCard(showingInfoCard: boolean): void;
958
+ set ShowInfoCard(showingInfoCard: boolean);
713
959
  /**
714
960
  * @param regenRate
715
961
  */
716
- setHealthRechargeMultiplier(regenRate: number): void;
962
+ set HealthRechargeMultiplier(regenRate: number);
717
963
  /**
718
964
  * damageInfo: STANDARD_PED_DAMAGE, STANDARD_FEMALE_PED_DAMAGE, STANDARD_PLAYER_PED_DAMAGE_MP, STANDARD_FEMALE_PLAYER_PED_DAMAGE_MP
719
965
  *
720
966
  * @param damageInfo
721
967
  */
722
- setDamageInfoOverride(damageInfo: string | null): void;
968
+ set DamageInfoOverride(damageInfo: string | null);
723
969
  /**
724
970
  * Sets whether this player can be hassled by gangs.
725
971
  *
726
972
  * @param toggle
727
973
  */
728
- setCanBeHassledByGangs(toggle: boolean): void;
974
+ set CanBeHassledByGangs(toggle: boolean);
729
975
  /**
730
976
  * Clears the intensity of aura effects applied to entities for a specific player in Deadeye mode based on a flag parameter. This function is used to reset any intensity modifications set by `_SET_DEADEYE_ENTITY_AURA_INTENSITY_WITH_FLAG - 0x131E294EF60160DF`, restoring affected entities' aura intensity to their default state.
731
977
  *
@@ -737,7 +983,7 @@ export declare class Player implements IHandle {
737
983
  *
738
984
  * @param staminaDrain
739
985
  */
740
- setBowStaminaDrainSpeed(staminaDrain: number): void;
986
+ set BowStaminaDrainSpeed(staminaDrain: number);
741
987
  setAllRandomPedsFleeThisFrame(): void;
742
988
  /**
743
989
  * Unsure what it does, sets a Vector on the CPlayerInfo but it doesn't? look like its used anywhere
@@ -750,7 +996,7 @@ export declare class Player implements IHandle {
750
996
  *
751
997
  * @param damage
752
998
  */
753
- setLassoDamagePerSecond(damage: number): void;
999
+ set LassoDamagePerSecond(damage: number);
754
1000
  /**
755
1001
  * Return true while player is being arrested / busted. If atArresting is set to 1, this function will return 1 when player is being arrested (while player is putting his hand up, but still have control) If atArresting is set to 0, this function will return 1 only when the busted screen is shown.
756
1002
  *
@@ -768,12 +1014,12 @@ export declare class Player implements IHandle {
768
1014
  /**
769
1015
  * @param farDamageBonus
770
1016
  */
771
- setDamageFarDistanceBonusTotal(farDamageBonus: number): void;
1017
+ set DamageFarDistanceBonusTotal(farDamageBonus: number);
772
1018
  setMayNotEnterAnyVehicle(): void;
773
1019
  /**
774
1020
  * @returns
775
1021
  */
776
- getHealth(): number;
1022
+ get Health(): number;
777
1023
  resetWantedLevelDifficulty(): void;
778
1024
  /**
779
1025
  * @param linkedWaypointPed
@@ -782,7 +1028,7 @@ export declare class Player implements IHandle {
782
1028
  /**
783
1029
  * @returns
784
1030
  */
785
- getNumMarkedDeadeyeTargets(): number;
1031
+ get NumMarkedDeadeyeTargets(): number;
786
1032
  /**
787
1033
  * @param weaponHash Refer to [enum: eWeaponHash]
788
1034
  * @returns
@@ -798,7 +1044,7 @@ export declare class Player implements IHandle {
798
1044
  /**
799
1045
  * @param speech
800
1046
  */
801
- setInteractionNegativeResponse(speech: string | null): void;
1047
+ set InteractionNegativeResponse(speech: string | null);
802
1048
  /**
803
1049
  * Params: p1, p2, p3, p4 = 1.f, 0, 0, 0 in R* Scripts
804
1050
  * _SPECIAL_ABILITY*
@@ -812,17 +1058,17 @@ export declare class Player implements IHandle {
812
1058
  /**
813
1059
  * @param toggle
814
1060
  */
815
- setSimulateAiming(toggle: boolean): void;
1061
+ set SimulateAiming(toggle: boolean);
816
1062
  /**
817
1063
  * @returns
818
1064
  */
819
- getAiDefenseModifierAgainstAi(): number;
1065
+ get AiDefenseModifierAgainstAi(): number;
820
1066
  /**
821
1067
  * Setting player's Health recharge time to zero forces immediate health regen
822
1068
  *
823
1069
  * @param modifier
824
1070
  */
825
- setHealthRechargeTimeModifier(modifier: number): void;
1071
+ set HealthRechargeTimeModifier(modifier: number);
826
1072
  /**
827
1073
  * Returns true if the given player has a valid ped.
828
1074
  *
@@ -832,7 +1078,7 @@ export declare class Player implements IHandle {
832
1078
  /**
833
1079
  * @param accuracy
834
1080
  */
835
- setRemoteAccuracyFloorModifier(accuracy: number): void;
1081
+ set RemoteAccuracyFloorModifier(accuracy: number);
836
1082
  /**
837
1083
  * @param weapon
838
1084
  * @param speed
@@ -841,11 +1087,11 @@ export declare class Player implements IHandle {
841
1087
  /**
842
1088
  * @returns
843
1089
  */
844
- getStaminaDepletionMultiplier(): number;
1090
+ get StaminaDepletionMultiplier(): number;
845
1091
  /**
846
1092
  * @returns
847
1093
  */
848
- getCurrentStealthNoise(): number;
1094
+ get CurrentStealthNoise(): number;
849
1095
  /**
850
1096
  * @param ped
851
1097
  * @returns
@@ -856,7 +1102,7 @@ export declare class Player implements IHandle {
856
1102
  *
857
1103
  * @param mood Refer to [enum: ePedMood]
858
1104
  */
859
- setMood(mood: number): void;
1105
+ set Mood(mood: number);
860
1106
  /**
861
1107
  * Params: See 0x0751D461F06E41CE
862
1108
  *
@@ -877,7 +1123,7 @@ export declare class Player implements IHandle {
877
1123
  *
878
1124
  * @param disable
879
1125
  */
880
- setDisableWantedLevel(disable: boolean): void;
1126
+ set DisableWantedLevel(disable: boolean);
881
1127
  /**
882
1128
  * Disables the previously set interactive focus mode preset for a given player. see `_SET_PLAYER_INTERACTIVE_FOCUS_PRESET - 0x3C1B1807C7A415D6`
883
1129
  *
@@ -887,15 +1133,15 @@ export declare class Player implements IHandle {
887
1133
  /**
888
1134
  * @param p1
889
1135
  */
890
- setManageBuffSuperJump(p1: number): void;
1136
+ set ManageBuffSuperJump(p1: number);
891
1137
  /**
892
1138
  * @param multiplier
893
1139
  */
894
- setSpecialAbilityMultiplier(multiplier: number): void;
1140
+ set SpecialAbilityMultiplier(multiplier: number);
895
1141
  /**
896
1142
  * @param accuracy
897
1143
  */
898
- setLocalAccuracyFloorModifier(accuracy: number): void;
1144
+ set LocalAccuracyFloorModifier(accuracy: number);
899
1145
  /**
900
1146
  * @param wantedLevel
901
1147
  * @returns
@@ -913,17 +1159,17 @@ export declare class Player implements IHandle {
913
1159
  *
914
1160
  * @param type
915
1161
  */
916
- setSpecialAbilityType(type: number): void;
1162
+ set SpecialAbilityType(type: number);
917
1163
  /**
918
1164
  * @param toggle
919
1165
  */
920
- setEveryoneIgnorePlayer(toggle: boolean): void;
1166
+ set EveryoneIgnorePlayer(toggle: boolean);
921
1167
  /**
922
1168
  * Sets whether this player can take cover.
923
1169
  *
924
1170
  * @param toggle
925
1171
  */
926
- setCanUseCover(toggle: boolean): void;
1172
+ set CanUseCover(toggle: boolean);
927
1173
  /**
928
1174
  * @param ped
929
1175
  */
@@ -946,7 +1192,7 @@ export declare class Player implements IHandle {
946
1192
  /**
947
1193
  * @param filter
948
1194
  */
949
- setDeadeyeTaggingConfig(filter: number): void;
1195
+ set DeadeyeTaggingConfig(filter: number);
950
1196
  /**
951
1197
  * (Un)lock Eagle Eye functionality
952
1198
  *
@@ -963,7 +1209,7 @@ export declare class Player implements IHandle {
963
1209
  /**
964
1210
  * @returns
965
1211
  */
966
- isSpecialAbilityActive(): any;
1212
+ get IsSpecialAbilityActive(): any;
967
1213
  reportPoliceSpottedPlayer(): void;
968
1214
  /**
969
1215
  * @param p1
@@ -974,7 +1220,7 @@ export declare class Player implements IHandle {
974
1220
  /**
975
1221
  * @returns
976
1222
  */
977
- getSpecialAbilityMultiplier(): number;
1223
+ get SpecialAbilityMultiplier(): number;
978
1224
  /**
979
1225
  * Sets the weapon that the specified player will aim with. The weapon must already be assigned to the PED. This also determines the weapon order, specifying which weapon the player will automatically switch to when the current weapon runs out of ammo.
980
1226
  *
@@ -1001,18 +1247,18 @@ export declare class Player implements IHandle {
1001
1247
  /**
1002
1248
  * @returns
1003
1249
  */
1004
- isScriptControlOn(): boolean;
1250
+ get IsScriptControlOn(): boolean;
1005
1251
  /**
1006
1252
  * @returns
1007
1253
  */
1008
- isSecondarySpecialAbilityActive(): any;
1254
+ get IsSecondarySpecialAbilityActive(): any;
1009
1255
  N_0xC900A465364A85D6(): void;
1010
1256
  /**
1011
1257
  * Returns the group ID the player is member of.
1012
1258
  *
1013
1259
  * @returns
1014
1260
  */
1015
- getGroup(): number;
1261
+ get Group(): number;
1016
1262
  /**
1017
1263
  * Sets stamina core drains peed using ranged damage scale and melee damage scale
1018
1264
  *
@@ -1025,17 +1271,17 @@ export declare class Player implements IHandle {
1025
1271
  *
1026
1272
  * @param modifier
1027
1273
  */
1028
- setWeaponDamageModifier(modifier: number): void;
1274
+ set WeaponDamageModifier(modifier: number);
1029
1275
  /**
1030
1276
  * durationCost: per second
1031
1277
  *
1032
1278
  * @param durationCost
1033
1279
  */
1034
- setSpecialAbilityDurationCost(durationCost: number): void;
1280
+ set SpecialAbilityDurationCost(durationCost: number);
1035
1281
  /**
1036
1282
  * @returns
1037
1283
  */
1038
- isTargettingAnything(): boolean;
1284
+ get IsTargettingAnything(): boolean;
1039
1285
  /**
1040
1286
  * @param modifier
1041
1287
  */
@@ -1043,11 +1289,11 @@ export declare class Player implements IHandle {
1043
1289
  /**
1044
1290
  * @returns
1045
1291
  */
1046
- getDeadEye(): number;
1292
+ get DeadEye(): number;
1047
1293
  /**
1048
1294
  * @returns
1049
1295
  */
1050
- isInScope(): any;
1296
+ get IsInScope(): any;
1051
1297
  /**
1052
1298
  * SET_PLAYER_S/T*
1053
1299
  *
@@ -1060,250 +1306,8 @@ export declare class Player implements IHandle {
1060
1306
  */
1061
1307
  boostHorseSpeedForTime(speedBoost: number, duration: number): void;
1062
1308
  /**
1063
- * @param p2
1064
- * @param p3
1065
- * @returns outEntity
1066
- */
1067
- getInteractionTargetEntity(p2: boolean, p3: boolean): [any, Entity | null];
1068
- /**
1069
- * @param toggle
1070
- */
1071
- setDeadeyeTaggingEnabled(toggle: boolean): void;
1072
- /**
1073
- * @returns
1074
- */
1075
- getStamina(): number;
1076
- /**
1077
- * @param modifier
1078
- */
1079
- setMeleeWeaponDamageModifier(modifier: number): void;
1080
- /**
1081
- * @returns
1082
- */
1083
- hasBeenSpottedInStolenVehicle(): boolean;
1084
- /**
1085
- * Enables or disables the Pick Up prompt for a hat on the ground for the specified player. When set to true, the player will see a prompt to pick up the hat if they are near it.
1086
- *
1087
- * @param canPickup
1088
- */
1089
- setCanPickupHat(canPickup: boolean): void;
1090
- /**
1091
- * Sets the aura color for entities that the player can target in Deadeye mode, based on a specific hash value. This Native was previously named `SetPlayerStatFlagHash`, but it has been re-evaluated and renamed to better reflect its function in controlling the Deadeye aura color for targeted entities
1092
- * some colors
1093
- * 0: Default aura
1094
- * 1014693585
1095
- * 1936842089
1096
- * 1979474018
1097
- *
1098
- * @param auraColorHash
1099
- */
1100
- setDeadEyeAuraByHash(auraColorHash: string | number): void;
1101
- /**
1102
- * Returns true if PromptType is enabled for ped (mount)
1103
- * Params: See 0x0751D461F06E41CE
1104
- *
1105
- * @param ped
1106
- * @param promptType
1107
- * @param promptMode
1108
- * @returns
1109
- */
1110
- getUiPromptForPedIsEnabled(ped: Ped, promptType: number, promptMode: number): any;
1111
- /**
1112
- * Applies a aura effect to nearby entities when Deadeye is active, based on a flag parameter. This includes humans, animals, vehicles, and horses pulling those vehicles. Additionally, depending on the flag value, the player's appearance may change (e.g., turning gray).
1113
- *
1114
- * @param flag
1115
- */
1116
- setDeadeyeEntityAuraWithFlag(flag: number): void;
1117
- /**
1118
- * @returns
1119
- */
1120
- getMountOwnedByPlayer(): Ped | null;
1121
- /**
1122
- * @param weaponHash Refer to [enum: eWeaponHash]
1123
- * @param damageModifier
1124
- */
1125
- setWeaponTypeDamageModifier(weaponHash: eWeaponHash, damageModifier: number): void;
1126
- /**
1127
- * Only used in script function PROCESS_PED_INTERRUPT_DIALOGUE
1128
- * *GET_PLAYER**
1129
- *
1130
- * @returns ped
1131
- */
1132
- N_0x7AE93C45EC14A166(): [boolean, Ped | null];
1133
- /**
1134
- * @param speed
1135
- * @param duration
1136
- * @param heading
1137
- * @param p4
1138
- * @param p5
1139
- */
1140
- simulateInputGait(speed: number, duration: number, heading: number, p4: boolean, p5: boolean): void;
1141
- /**
1142
- * @param p1
1143
- * @returns
1144
- */
1145
- getDeadEyeMeterLevel(p1: boolean): number;
1146
- /**
1147
- * @param drawReductionTime
1148
- */
1149
- setBowDrawReductionTimeInDeadeye(drawReductionTime: number): void;
1150
- /**
1151
- * Checks if the player can focus on tracks while in Eagle Eye mode. Returns true if the player is able to focus on a track, otherwise false.
1152
- *
1153
- * @returns
1154
- */
1155
- eagleEyeCanFocusOnTrack(): any;
1156
- /**
1157
- * @param range
1158
- */
1159
- eagleEyeSetRange(range: number): void;
1160
- /**
1161
- * *SET_SPECIAL_ABILITY**
1162
- *
1163
- * @param p1
1164
- */
1165
- N_0x4D1699543B1C023C(p1: number): void;
1166
- /**
1167
- * Drains Deadeye by given amount.
1168
- *
1169
- * @param amount
1170
- * @param p2
1171
- */
1172
- specialAbilityDrainByAmount(amount: number, p2: any): void;
1173
- /**
1174
- * Sets Player's Defense against AI modifier
1175
- *
1176
- * @param modifier
1177
- */
1178
- setAiDefenseModifierAgainstAi(modifier: number): void;
1179
- /**
1180
- * Gets the player's team.
1181
- * Returns -1 in singleplayer.
1182
- *
1183
- * @returns
1184
- */
1185
- getTeam(): number;
1186
- /**
1187
- * @returns
1188
- */
1189
- getHealthRechargeMultiplier(): number;
1190
- /**
1191
- * Used in script function: NET_AUTO_FOLLOW_UPDATE_LEADER_VALUES
1192
- * followMode:
1193
- * HORSEFOLLOWMODE_AUTO = 0,
1194
- * HORSEFOLLOWMODE_SIDE_ONLY,
1195
- * HORSEFOLLOWMODE_BEHIND_ONLY,
1196
- * HORSEFOLLOWMODE_BEHIND_AND_SIDE,
1197
- * HORSEFOLLOWMODE_BEHIND_CLOSE
1198
- * followPriority:
1199
- * HORSEFOLLOWPRIORITY_STEER_ASSIST = 0,
1200
- * HORSEFOLLOWPRIORITY_AMBIENT,
1201
- * HORSEFOLLOWPRIORITY_NORMAL,
1202
- * HORSEFOLLOWPRIORITY_HIGH
1203
- *
1204
- * @param ped
1205
- * @param p2
1206
- * @param p3
1207
- * @param followMode
1208
- * @param followPriority
1209
- * @param p6
1210
- */
1211
- addAsFollowTarget(ped: Ped, p2: number, p3: number, followMode: number, followPriority: number, p6: boolean): void;
1212
- /**
1213
- * Sets the stand prompt for a specific player using a predefined text entry. use AddTextEntry for promptTextKey for custom names
1214
- *
1215
- * @param promptTextKey
1216
- */
1217
- setPromptLeaveText(promptTextKey: string | null): void;
1218
- /**
1219
- * Retrieves the number of marks placed on a PED when Deadeye mode is active for the specified player.
1220
- *
1221
- * @param ped
1222
- * @returns
1223
- */
1224
- getNumDeadeyeMarksOnPed(ped: Ped): any;
1225
- /**
1226
- * @returns
1227
- */
1228
- getPed2(): Ped | null;
1229
- /**
1230
- * @param p1
1231
- * @returns
1232
- */
1233
- getIsUiPromptActive(p1: number): any;
1234
- /**
1235
- * @param horse
1236
- * @returns
1237
- */
1238
- setPedAsTempHorse(horse: Ped): any;
1239
- /**
1240
- * Restores Deadeye by given amount.
1241
- * Params: p2, p3, p4 = 0, 0, 1 in R* Scripts
1242
- *
1243
- * @param amount
1244
- * @param p2
1245
- * @param p3
1246
- * @param p4
1247
- */
1248
- specialAbilityRestoreByAmount(amount: number, p2: number, p3: number, p4: number): void;
1249
- /**
1250
- * Only used in R* SP Script short_update
1251
- *
1252
- * @param delay
1253
- */
1254
- setDeadeyeAbilityDepletionDelay(delay: number): void;
1255
- /**
1256
- * Swim speed multiplier.
1257
- * Multiplier goes up to 1.49f
1258
- *
1259
- * @param multiplier
1260
- */
1261
- setSwimMultiplierForPlayer(multiplier: number): void;
1262
- /**
1263
- * @returns
1264
- */
1265
- isDead(): boolean;
1266
- /**
1267
- * @param ped
1268
- * @param p2
1269
- */
1270
- N_0x310CE349E0C0EC4B(ped: Ped, p2: number): void;
1271
- /**
1272
- * Clears all Eagle Eye trails that were registered for entities associated with the specified player.
1273
- */
1274
- eagleEyeClearRegisteredTrails(): void;
1275
- /**
1276
- * @param enable
1277
- */
1278
- enableCustomDeadeyeAbility(enable: boolean): void;
1279
- /**
1280
- * Returns the player's invincibility status.
1281
- *
1282
- * @returns
1283
- */
1284
- getInvincible(): boolean;
1285
- resetArrestState(): void;
1286
- /**
1287
- * Toggle handles wether Deadeye and Eagleeye are infinite or not.
1288
- *
1289
- * @param toggle
1290
- */
1291
- modifyInfiniteTrailVision(toggle: boolean): void;
1292
- /**
1293
- * Simply sets you as invincible (Health will not deplete).
1294
- *
1295
- * @param toggle
1296
- */
1297
- setInvincible(toggle: boolean): void;
1298
- /**
1299
- * Returns whether the player can control himself.
1300
- *
1301
- * @returns
1302
- */
1303
- isControlOn(): boolean;
1304
- /**
1305
- * @param vehicle
1309
+ * Gets the player's server ID. In multiplayer, this is the player's unique server-side identifier.
1306
1310
  */
1307
- setMayOnlyEnterThisVehicle(vehicle: Vehicle): void;
1311
+ get ServerId(): number;
1308
1312
  }
1309
1313
  //# sourceMappingURL=Player.d.ts.map