@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -48,8 +48,8 @@ export class PedTask extends BaseTask {
48
48
  /**
49
49
  * @returns Returns `true` if the specified `ped` is currently in combat using a ranged weapon, and is ready to shoot (actively attempting to attack)
50
50
  */
51
- getTaskCombatReadyToShoot(): boolean {
52
- return inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
51
+ get TaskCombatReadyToShoot(): boolean {
52
+ return !!inv<boolean>('0x5EA655F01D93667A', this.entity.handle, rai());
53
53
  }
54
54
 
55
55
  /**
@@ -115,10 +115,117 @@ export class PedTask extends BaseTask {
115
115
  inv<void>('0xC35B5CDB2824CF69', this.entity.handle);
116
116
  }
117
117
 
118
+ clearLookAt(): void {
119
+ inv<void>('0x0F804F1DB19B9689', this.entity.handle);
120
+ }
121
+
122
+ /**
123
+ * @param inputContext
124
+ * @returns
125
+ */
126
+ getItemInteractionPromptProgress(inputContext: string | number): number {
127
+ return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
128
+ }
129
+
130
+ /**
131
+ * @param pos
132
+ * @param speedMultiplier
133
+ * @param timeout
134
+ * @param stoppingRange
135
+ * @param flags
136
+ * @param p8
137
+ * @param p9
138
+ * @param p10
139
+ * @param entity
140
+ * @param unk
141
+ */
142
+ followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
143
+ inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
144
+ }
145
+
146
+ /**
147
+ * @param radius
148
+ * @param time
149
+ * @param flags
150
+ */
151
+ combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
152
+ inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
153
+ }
154
+
155
+ /**
156
+ * @returns
157
+ */
158
+ get IsPedRunning(): boolean {
159
+ return !!inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
160
+ }
161
+
162
+ /**
163
+ * @returns
164
+ */
165
+ get IsPedSprinting(): boolean {
166
+ return !!inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
167
+ }
168
+
169
+ /**
170
+ * @param useSlidingSurfaces
171
+ */
172
+ set PedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean) {
173
+ inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
174
+ }
175
+
176
+ /**
177
+ * Force a ped that is already attacking to aim directly at the specified world coordinates.
178
+ *
179
+ * @param pos
180
+ * @param p4
181
+ * @param p5
182
+ * @param p6
183
+ */
184
+ forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
185
+ inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
186
+ }
187
+
188
+ /**
189
+ * @param p1
190
+ * @param p2
191
+ * @param p3
192
+ * @param p4
193
+ */
194
+ swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
195
+ inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
196
+ }
197
+
198
+ /**
199
+ * @param p1
200
+ * @param p2
201
+ * @param p3
202
+ * @param p4
203
+ * @param p5
204
+ * @param p6
205
+ * @param p7
206
+ * @param p8
207
+ */
208
+ gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
209
+ inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
210
+ }
211
+
212
+ /**
213
+ * @param pos
214
+ * @param distance
215
+ * @param duration
216
+ * @param p6
217
+ * @param p7
218
+ * @param p8
219
+ * @param p9
220
+ */
221
+ useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
222
+ inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
223
+ }
224
+
118
225
  /**
119
226
  * @param neverUseInteriors
120
227
  */
121
- setPedPathNeverUseInteriors(neverUseInteriors: boolean): void {
228
+ set PedPathNeverUseInteriors(neverUseInteriors: boolean) {
122
229
  inv<void>('0x42CFD8FD8CC8DC69', this.entity.handle, neverUseInteriors);
123
230
  }
124
231
 
@@ -178,117 +285,148 @@ export class PedTask extends BaseTask {
178
285
  }
179
286
 
180
287
  /**
181
- * @param p1
288
+ * @returns
182
289
  */
183
- N_0xFFB520A3E16F7B7B(p1: number): void {
184
- inv<void>('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
290
+ get PedWaypointOverrideSpeed(): number {
291
+ return inv<number>('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
185
292
  }
186
293
 
187
- persistentCharacter(): void {
188
- inv<void>('0x4391700CBD89C3D8', this.entity.handle);
294
+ /**
295
+ * Climbs or vaults the nearest thing.
296
+ *
297
+ * @param unused
298
+ */
299
+ climb(unused: boolean): void {
300
+ inv<void>('0x89D9FCC2435112F1', this.entity.handle, unused);
189
301
  }
190
302
 
191
303
  /**
192
- * @param speed
193
- * @param p2
194
- * @param p3
195
- * @param p4
304
+ * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
305
+ * flag: 524419 and 0 in shop_horse_shop R* Script
306
+ *
307
+ * @param vehicle
308
+ * @param pos
309
+ * @param p5
310
+ * @param p6
311
+ * @param flag
196
312
  */
197
- waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void {
198
- inv<void>('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
313
+ vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void {
314
+ inv<void>('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
199
315
  }
200
316
 
201
317
  /**
202
318
  * @param p1
203
319
  * @param p2
204
320
  * @param p3
321
+ * @param p4
322
+ * @param p5
323
+ * @param p6
324
+ * @param p7
325
+ * @param p8
326
+ * @param p9
327
+ * @param p10
328
+ * @param p11
329
+ * @param p12
330
+ * @param p13
331
+ * @param p14
332
+ * @param p15
205
333
  */
206
- climbLadder(p1: number, p2: boolean, p3: boolean): void {
207
- inv<void>('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
334
+ goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
335
+ inv<void>('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
208
336
  }
209
337
 
210
338
  /**
211
- * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
212
- * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
213
- * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
214
- * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
339
+ * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
215
340
  *
216
- * @param fleeFromTarget
217
- * @param fleeDistance
218
- * @param fleeTime
219
- * @param fleeType Refer to [enum: eFleeStyle]
220
- * @param fleeSpeed
221
- * @param targetPed
341
+ * @param duration
342
+ * @param facingPed
343
+ * @param timeToFacePed
344
+ * @param flags
222
345
  */
223
- smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void {
224
- inv<void>('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
346
+ handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void {
347
+ inv<void>('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
225
348
  }
226
349
 
227
350
  /**
228
- * @param pos
229
- * @param time
230
- * @param p5
351
+ * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
352
+ * Flags will still apply to mountStyle
353
+ *
354
+ * @param mount
355
+ * @param timer
356
+ * @param seatIndex Refer to [enum: eVehicleSeat]
357
+ * @param pedSpeed
358
+ * @param mountStyle
231
359
  * @param p6
360
+ * @param p7
232
361
  */
233
- aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void {
234
- inv<void>('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
362
+ mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void {
363
+ inv<void>('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
235
364
  }
236
365
 
237
366
  /**
238
- * @param targetPed
367
+ * @returns
239
368
  */
240
- cutFreeHogtiedTargetPed(targetPed: Ped): void {
241
- inv<void>('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
369
+ get PedIsIgnoringDeadBodies(): any {
370
+ return inv<number>('0x1948BBE561A2375A', this.entity.handle);
242
371
  }
243
372
 
244
373
  /**
245
- * @param signalName
246
- * @param value
374
+ * @param p1
375
+ * @param p2
376
+ * @param p3
377
+ * @param p4
247
378
  */
248
- setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void {
249
- inv<void>('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
379
+ setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void {
380
+ inv<void>('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
250
381
  }
251
382
 
252
383
  /**
253
384
  * @param p1
254
385
  * @param p2
386
+ * @param p3
387
+ * @param p4
255
388
  */
256
- ambientAnimalHunt(p1: any, p2: any): void {
257
- inv<void>('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
389
+ useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void {
390
+ inv<void>('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
258
391
  }
259
392
 
260
393
  /**
261
- * @param goToLocationX
262
- * @param goToLocationY
263
- * @param goToLocationZ
264
- * @param focusLocationX
265
- * @param focusLocationY
266
- * @param focusLocationZ
267
- * @param speed
268
- * @param shootAtEnemies
269
- * @param distanceToStopAt
270
- * @param noRoadsDistance
271
- * @param unkTrue
272
- * @param unkFlag
273
- * @param aimingFlag
274
- * @param firingPattern
394
+ * enum eWhistleType
395
+ * {
396
+ * WHISTLE_MAIN,
397
+ * WHISTLE_SECONDARY,
398
+ * WHISTLE_DOUBLE,
399
+ * WHISTLE_URGENT,
400
+ * WHISTLE_LONG
401
+ * };
402
+ *
403
+ * @param p1
404
+ * @param whistleType
275
405
  */
276
- goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void {
277
- inv<void>('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
406
+ goToWhistle(p1: Ped, whistleType: number): void {
407
+ inv<void>('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
408
+ }
409
+
410
+ /**
411
+ * @param pos
412
+ * @param duration
413
+ * @param flags
414
+ * @param p6
415
+ * @param p7
416
+ */
417
+ lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void {
418
+ inv<void>('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
278
419
  }
279
420
 
280
421
  /**
281
- * @param itemHash
282
- * @param interactionAnimHash
283
- * @param p3
284
422
  * @returns
285
423
  */
286
- canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any {
287
- return inv<number>('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
424
+ get IsPedInHitReact(): boolean {
425
+ return !!inv<boolean>('0xF330A5C062B29BED', this.entity.handle, rai());
288
426
  }
289
427
 
290
428
  /**
291
- * @param targetPed
429
+ * @param p1
292
430
  * @param p2
293
431
  * @param p3
294
432
  * @param p4
@@ -296,361 +434,341 @@ export class PedTask extends BaseTask {
296
434
  * @param p6
297
435
  * @param p7
298
436
  * @param p8
299
- * @param p9
300
- * @param p10
301
437
  */
302
- followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void {
303
- inv<void>('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
304
- }
305
-
306
- /**
307
- * @param pos
308
- * @param distance
309
- * @param p5
310
- * @param p6
311
- * @param p7
312
- * @param p8
313
- */
314
- useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
315
- inv<void>('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
438
+ N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
439
+ inv<void>('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
316
440
  }
317
441
 
318
442
  /**
319
- * @param eventName
320
443
  * @returns
321
444
  */
322
- getTaskMoveNetworkEvent(eventName: string | null): boolean {
323
- return inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
445
+ get IsMountedWeaponTaskUnderneathDrivingTask(): boolean {
446
+ return !!inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
324
447
  }
325
448
 
326
449
  /**
327
- * Baits: see 0x9B0C7FA063E67629
450
+ * flags: See TASK_ENTER_VEHICLE
328
451
  *
329
- * @param bait
330
- * @param withoutBuoy
331
- */
332
- swapFishingBait(bait: string | null, withoutBuoy: boolean): void {
333
- inv<void>('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
334
- }
335
-
336
- /**
337
- * @returns
452
+ * @param p1
453
+ * @param flags Refer to [enum: eEnterExitVehicleFlags]
338
454
  */
339
- isDrivebyTaskUnderneathDrivingTask(): boolean {
340
- return inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
341
- }
342
-
343
- cuffPed(): void {
344
- inv<void>('0x7981037A96E7D174', this.entity.handle);
455
+ disembarkNearestTrainCarriage(p1: number, flags: number): void {
456
+ inv<void>('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
345
457
  }
346
458
 
347
459
  /**
348
- * This native allows to control the cruise speed of where you want the ped to go
349
- * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
350
- * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
460
+ * fleeType: see TASK_FLEE_COORD
351
461
  *
352
- * @param cruiseSpeed
353
- * @param entity
354
- * @param p4
355
- * @param p5
462
+ * @param fleeFromTarget
463
+ * @param pos
464
+ * @param distance
356
465
  * @param p6
357
466
  * @param p7
358
467
  * @param p8
359
- * @param p9
360
- * @param p10
361
- * @param p11
362
- * @param cruiseSpeed2
363
- * @param p13
364
- * @param p14
365
- * @returns gotoCoords
468
+ * @param targetPed
366
469
  */
367
- goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3 {
368
- const result = inv<number[]>('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
369
- return Vector3.fromArray(result);
470
+ fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void {
471
+ inv<void>('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
370
472
  }
371
473
 
372
474
  /**
373
475
  * @returns
374
476
  */
375
- isTaskMoveNetworkReadyForTransition(): boolean {
376
- return inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
377
- }
378
-
379
- clearDefensiveArea(): void {
380
- inv<void>('0x95A6C46A31D1917D', this.entity.handle);
477
+ get IsPedGettingUp(): boolean {
478
+ return !!inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
381
479
  }
382
480
 
383
481
  /**
384
- * @param modifier
482
+ * @param time
385
483
  */
386
- setPedPathDeepSnowCostModifier(modifier: number): void {
387
- inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
484
+ duck(time: number): void {
485
+ inv<void>('0xA14B5FBF986BAC23', this.entity.handle, time);
388
486
  }
389
487
 
390
488
  /**
391
- * @returns
489
+ * @param p1
490
+ * @param p2
491
+ * @param p3
492
+ * @param p4
392
493
  */
393
- getItemInteractionItemId(): number {
394
- return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
494
+ robPed(p1: any, p2: any, p3: any, p4: any): void {
495
+ inv<void>('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
395
496
  }
396
497
 
397
498
  /**
398
- * @param entity
399
- * @param mount
499
+ * getupSetHash: see nm_blend_out_sets.meta
500
+ *
501
+ * @param flags
502
+ * @param getupSetHash
400
503
  * @param p3
504
+ * @param p4
505
+ * @param p5
401
506
  */
402
- placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void {
403
- inv<void>('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
404
- }
405
-
406
- detachCarriablePed(): void {
407
- inv<void>('0x36D188AECB26094B', this.entity.handle);
507
+ unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void {
508
+ inv<void>('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
408
509
  }
409
510
 
410
511
  /**
411
- * @returns
512
+ * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
513
+ *
514
+ * @param coord The coord to check if they're looking at
515
+ * @param radius The radius of the frustum
516
+ * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
412
517
  */
413
- getItemInteractionState(): number {
414
- return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
518
+ isPedLookingAtCoord(coord: Vector3, radius: number): boolean {
519
+ return !!inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
415
520
  }
416
521
 
417
522
  /**
418
- * @returns
523
+ * @param entity
419
524
  */
420
- getIsPedAimingInTheAir(): any {
421
- return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
525
+ walkAway(entity: Entity): void {
526
+ inv<void>('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
422
527
  }
423
528
 
424
529
  /**
425
- * param3: duration in ms, use -1 to look forever
426
- * param4: using 2048 is fine
427
- * param5: using 3 is fine
428
- *
429
- * @param lookAtTarget
430
- * @param duration
431
- * @param p3
432
- * @param p4
433
- * @param p5
530
+ * @returns
434
531
  */
435
- lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void {
436
- inv<void>('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
532
+ get HogtieEscapeTimer(): number {
533
+ return inv<number>('0x4687E69D258BBE41', this.entity.handle, raf());
437
534
  }
438
535
 
439
- /**
440
- * @param taskIndex
441
- * @returns
442
- */
443
- getIsTaskActive(taskIndex: number): boolean {
444
- return inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
536
+ weapon(): void {
537
+ inv<void>('0x7157B82D60E4BC46', this.entity.handle);
445
538
  }
446
539
 
447
540
  /**
448
- * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
449
- *
450
- * @param grappleTarget
451
- * @param grappleStyle
452
- * @param p3
453
- * @param p4
454
- * @param p5
455
- * @param p6
541
+ * @returns
456
542
  */
457
- putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void {
458
- inv<void>('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
543
+ get IsPedWalking(): boolean {
544
+ return !!inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
459
545
  }
460
546
 
461
547
  /**
462
548
  * @param p1
463
- * @param p2
464
549
  */
465
- combatAnimalWarn(p1: any, p2: any): void {
466
- inv<void>('0xF960F3D57B660E96', this.entity.handle, p1, p2);
550
+ N_0xFFB520A3E16F7B7B(p1: number): void {
551
+ inv<void>('0xFFB520A3E16F7B7B', this.entity.handle, f(p1));
467
552
  }
468
553
 
469
- /**
470
- * @param toggle
471
- */
472
- setPedIgnoreDeadBodies(toggle: boolean): void {
473
- inv<void>('0x013A7BA5015C1372', this.entity.handle, toggle);
554
+ persistentCharacter(): void {
555
+ inv<void>('0x4391700CBD89C3D8', this.entity.handle);
474
556
  }
475
557
 
476
558
  /**
477
- * @param p1
559
+ * @param speed
478
560
  * @param p2
479
561
  * @param p3
480
562
  * @param p4
481
- * @param p5
482
- * @param p6
483
- * @param p7
484
563
  */
485
- moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
486
- inv<void>('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
564
+ waypointPlaybackOverrideSpeed(speed: number, p2: any, p3: any, p4: any): void {
565
+ inv<void>('0x7D7D2B47FA788E85', this.entity.handle, f(speed), p2, p3, p4);
487
566
  }
488
567
 
489
568
  /**
490
- * @param attacker
569
+ * @param p1
491
570
  * @param p2
492
- * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
571
+ * @param p3
493
572
  */
494
- intimidated(attacker: Ped, p2: boolean): boolean {
495
- return inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
573
+ climbLadder(p1: number, p2: boolean, p3: boolean): void {
574
+ inv<void>('0xB6C987F9285A3814', this.entity.handle, f(p1), p2, p3);
496
575
  }
497
576
 
498
577
  /**
499
- * @returns
578
+ * Makes a ped run away from another ped (fleeFromTarget) fleeDistance = ped will flee this distance
579
+ * fleeTime = ped will flee for this amount of time, set to "-1" to flee forever
580
+ * fleeType = can be 0, R* Scripts: fm_mission/race_controller: 66048; fme_escaped_convicts: 2260992, 2523136, 2359296; la_alligator/fox: 2097152; net_fetch: 17301536; net_stable_mount: 540928
581
+ * fleeSpeed = mostly 3f, rarely 1f in R* Scripts
582
+ *
583
+ * @param fleeFromTarget
584
+ * @param fleeDistance
585
+ * @param fleeTime
586
+ * @param fleeType Refer to [enum: eFleeStyle]
587
+ * @param fleeSpeed
588
+ * @param targetPed
500
589
  */
501
- waypointPlaybackGetIsShooting(): any {
502
- return inv<number>('0xA5B94DF8AF058F46', this.entity.handle);
590
+ smartFleePed(fleeFromTarget: Ped, fleeDistance: number, fleeTime: number, fleeType: number, fleeSpeed: number, targetPed: Ped): void {
591
+ inv<void>('0x22B0D0E37CCB840D', this.entity.handle, fleeFromTarget.handle, f(fleeDistance), fleeTime, fleeType, f(fleeSpeed), targetPed.handle);
503
592
  }
504
593
 
505
594
  /**
506
595
  * @param pos
507
- * @param distance
596
+ * @param time
508
597
  * @param p5
509
598
  * @param p6
510
- * @param p7
511
- * @param p8
512
- */
513
- useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
514
- inv<void>('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
515
- }
516
-
517
- /**
518
- * returned values:
519
- * 0 to 7 = task that's currently in progress, 0 meaning the first one.
520
- * -1 no task sequence in progress.
521
- *
522
- * @returns
523
599
  */
524
- getSequenceProgress(): number {
525
- return inv<number>('0x00A9010CFE1E3533', this.entity.handle, rai());
600
+ aimGunAtCoord(pos: Vector3, time: number, p5: boolean, p6: boolean): void {
601
+ inv<void>('0x6671F3EEC681BDA1', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), time, p5, p6);
526
602
  }
527
603
 
528
604
  /**
529
- * @returns
605
+ * @param targetPed
530
606
  */
531
- waypointPlaybackGetIsAiming(): any {
532
- return inv<number>('0xD73A5D1F0325C71C', this.entity.handle);
607
+ cutFreeHogtiedTargetPed(targetPed: Ped): void {
608
+ inv<void>('0x81D16C4FF3A77ADF', this.entity.handle, targetPed.handle);
533
609
  }
534
610
 
535
611
  /**
536
- * @param toggle
612
+ * @param signalName
613
+ * @param value
537
614
  */
538
- setPedPathCanUseLadders(toggle: boolean): void {
539
- inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
615
+ setTaskMoveNetworkSignalFloat2(signalName: string | null, value: number): void {
616
+ inv<void>('0x099D4A855D53B03B', this.entity.handle, signalName, f(value));
540
617
  }
541
618
 
542
619
  /**
543
620
  * @param p1
544
621
  * @param p2
545
622
  */
546
- stopAnimPlayback(p1: number, p2: boolean): void {
547
- inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
623
+ ambientAnimalHunt(p1: any, p2: any): void {
624
+ inv<void>('0x4B39D8F9D0FE7749', this.entity.handle, p1, p2);
548
625
  }
549
626
 
550
627
  /**
551
- * @param targetPed
552
- * @param p2
553
- * @returns
628
+ * @param p1
629
+ * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
554
630
  */
555
- confront(targetPed: Ped, p2: number): any {
556
- return inv<number>('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
557
- }
558
-
559
- N_0x1F298C7BD30D1240(): void {
560
- inv<void>('0x1F298C7BD30D1240', this.entity.handle);
631
+ leaveAnyVehicle(p1: number, taskFlag: number): void {
632
+ inv<void>('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
561
633
  }
562
634
 
563
635
  /**
564
- * @param p1
636
+ * @param targetPed
565
637
  * @param p2
566
638
  * @param p3
567
639
  */
568
- setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
569
- inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
640
+ combatPed(targetPed: Ped, p2: number, p3: number): void {
641
+ inv<void>('0xF166E48407BAC484', this.entity.handle, targetPed.handle, p2, p3);
570
642
  }
571
643
 
572
644
  /**
573
- * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
645
+ * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
574
646
  *
575
- * @param entity
576
- * @param offset
577
- * @param moveBlendRatio
578
- * @param timeBeforeTeleport
579
- * @param p7
647
+ * @param fleeFromTarget
648
+ * @param fleeStyle Refer to [enum: eFleeStyle]
649
+ * @param flag
650
+ * @param p4
651
+ * @param p5
652
+ * @param p6
580
653
  */
581
- goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
582
- inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
654
+ fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void {
655
+ inv<void>('0xFD45175A6DFD7CE9', this.entity.handle, fleeFromTarget.handle, fleeStyle, flag, f(p4), p5, p6);
583
656
  }
584
657
 
585
658
  /**
586
- * Sets the time it takes for a hogtied ped to escape
587
- * -1.0f for ped to never escape
588
- *
589
- * @param time
659
+ * @returns
590
660
  */
591
- setHogtieEscapeTimer(time: number): void {
592
- inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
661
+ get IsPedLeadingHorse(): any {
662
+ return inv<number>('0xEFC4303DDC6E60D3', this.entity.handle);
593
663
  }
594
664
 
595
665
  /**
596
- * Makes the ped run to take cover
666
+ * @param entity
667
+ * @param offset
668
+ * @param movementSpeed
669
+ * @param timeout
670
+ * @param stoppingRange
671
+ * @param persistFollowing
672
+ * @param p9
673
+ * @param walkOnly
674
+ * @param p11
675
+ * @param p12
676
+ * @param p13
597
677
  */
598
- stayInCover(): void {
599
- inv<void>('0xE5DA8615A6180789', this.entity.handle);
678
+ followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void {
679
+ inv<void>('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
600
680
  }
601
681
 
602
682
  /**
603
- * @param p1
683
+ * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
684
+ *
685
+ * @param targetEntity
686
+ * @param duration
687
+ * @param p3
688
+ * @param p4
604
689
  */
605
- followWaypointRecordingAdvanced(p1: any): void {
606
- inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
690
+ aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void {
691
+ inv<void>('0x9B53BB6E8943AF53', this.entity.handle, targetEntity.handle, duration, p3, p4);
607
692
  }
608
693
 
609
694
  /**
610
- * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
695
+ * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general it seems restricted to
696
+ * SEARCH-related scenes (needs more research).
611
697
  *
612
- * @param pos
613
- * @param moveBlendRatio
614
- * @param timeBeforeTeleport
615
- * @param finalHeading
616
- * @param targetRadius
617
- * @param p8
698
+ * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
618
699
  */
619
- goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
620
- inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
700
+ N_0x2C497BDEF897C6DF(): AnimScene | null {
701
+ return createFromHandle<AnimScene>('AnimScene', inv<number>('0x2C497BDEF897C6DF', this.entity.handle, rai()));
621
702
  }
622
703
 
623
704
  /**
705
+ * @param p1
624
706
  * @returns
625
707
  */
626
- getPedWaypointOverrideSpeed(): number {
627
- return inv<number>('0xD39A2F3E7FCAFF08', this.entity.handle, raf());
708
+ police(p1: boolean): any {
709
+ return inv<number>('0x87BE56724650408E', this.entity.handle, p1);
628
710
  }
629
711
 
630
712
  /**
631
- * Climbs or vaults the nearest thing.
632
- *
633
- * @param unused
713
+ * @param scenarioPoint
714
+ * @param flag
634
715
  */
635
- climb(unused: boolean): void {
636
- inv<void>('0x89D9FCC2435112F1', this.entity.handle, unused);
716
+ hitchAnimal(scenarioPoint: number, flag: number): void {
717
+ inv<void>('0x9030AD4B6207BFE8', this.entity.handle, scenarioPoint, flag);
718
+ }
719
+
720
+ uncuffPed(): void {
721
+ inv<void>('0x67406F2C8F87FC4F', this.entity.handle);
637
722
  }
638
723
 
639
724
  /**
640
- * Old name: _TASK_VEHICLE_DRIVE_TO_POINT
641
- * flag: 524419 and 0 in shop_horse_shop R* Script
725
+ * @param p1
726
+ * @param p2
727
+ * @param p3
728
+ */
729
+ waypointPlaybackPause(p1: any, p2: any, p3: any): void {
730
+ inv<void>('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
731
+ }
732
+
733
+ /**
734
+ * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
642
735
  *
643
- * @param vehicle
644
- * @param pos
736
+ * @param meleeTarget
737
+ * @param meleeStyle
738
+ * @param p3
739
+ * @param animBlendRatio
645
740
  * @param p5
646
741
  * @param p6
742
+ */
743
+ putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void {
744
+ inv<void>('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
745
+ }
746
+
747
+ /**
748
+ * @param waypointRecording
749
+ * @param p2
647
750
  * @param flag
751
+ * @param p4
752
+ * @param p5
753
+ * @param p6
754
+ * @param p7
648
755
  */
649
- vehicleDriveStraightToPoint(vehicle: Vehicle, pos: Vector3, p5: number, p6: number, flag: number): void {
650
- inv<void>('0x089FF2FB965F0A29', this.entity.handle, vehicle.handle, f(pos.x), f(pos.y), f(pos.z), f(p5), f(p6), flag);
756
+ followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void {
757
+ inv<void>('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
758
+ }
759
+
760
+ /**
761
+ * @param targetPed
762
+ */
763
+ hogtieTargetPed(targetPed: Ped): void {
764
+ inv<void>('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
651
765
  }
652
766
 
653
767
  /**
768
+ * shootatEntity:
769
+ * If true, peds will shoot at Entity till it is dead.
770
+ * If false, peds will just walk till they reach the entity and will cease shooting.
771
+ *
654
772
  * @param p1
655
773
  * @param p2
656
774
  * @param p3
@@ -661,146 +779,225 @@ export class PedTask extends BaseTask {
661
779
  * @param p8
662
780
  * @param p9
663
781
  * @param p10
664
- * @param p11
665
- * @param p12
666
- * @param p13
667
- * @param p14
668
- * @param p15
669
782
  */
670
- goToCoordWhileAimingAtCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any, p15: any): void {
671
- inv<void>('0x639C0425A0B4E77E', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15);
783
+ goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
784
+ inv<void>('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
672
785
  }
673
786
 
674
787
  /**
675
- * flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP
788
+ * @param pos
789
+ * @param distance
790
+ */
791
+ useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void {
792
+ inv<void>('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
793
+ }
794
+
795
+ /**
796
+ * @param p1
797
+ */
798
+ wanderSwim(p1: any): void {
799
+ inv<void>('0x527EA3DB8BC7F03B', this.entity.handle, p1);
800
+ }
801
+
802
+ /**
803
+ * duration in milliseconds
676
804
  *
805
+ * @param pos
677
806
  * @param duration
678
- * @param facingPed
679
- * @param timeToFacePed
680
- * @param flags
681
807
  */
682
- handsUp(duration: number, facingPed: Ped, timeToFacePed: number, flags: number): void {
683
- inv<void>('0xF2EAB31979A7F910', this.entity.handle, duration, facingPed.handle, timeToFacePed, flags);
808
+ turnPedToFaceCoord(pos: Vector3, duration: number): void {
809
+ inv<void>('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
684
810
  }
685
811
 
686
812
  /**
687
- * timer: in ms, if it reaches 0 it will auto warp the ped on the horse
688
- * Flags will still apply to mountStyle
689
- *
690
- * @param mount
691
- * @param timer
692
- * @param seatIndex Refer to [enum: eVehicleSeat]
693
- * @param pedSpeed
694
- * @param mountStyle
813
+ * @param preferAvoidMud
814
+ * @param p2
815
+ */
816
+ setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void {
817
+ inv<void>('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
818
+ }
819
+
820
+ /**
821
+ * @param animDict
822
+ * @param animName
823
+ * @param entity
824
+ * @param p4
825
+ * @param p5
695
826
  * @param p6
696
827
  * @param p7
828
+ * @param p8
829
+ * @param p9
830
+ * @param p10
831
+ * @param p11
832
+ * @param p12
833
+ * @param p13
834
+ * @param p14
697
835
  */
698
- mountAnimal(mount: Ped, timer: number, seatIndex: eVehicleSeat, pedSpeed: number, mountStyle: number, p6: any, p7: any): void {
699
- inv<void>('0x92DB0739813C5186', this.entity.handle, mount.handle, timer, seatIndex, f(pedSpeed), mountStyle, p6, p7);
836
+ playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void {
837
+ inv<void>('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
700
838
  }
701
839
 
702
840
  /**
703
- * @returns
841
+ * @param goToLocationX
842
+ * @param goToLocationY
843
+ * @param goToLocationZ
844
+ * @param focusLocationX
845
+ * @param focusLocationY
846
+ * @param focusLocationZ
847
+ * @param speed
848
+ * @param shootAtEnemies
849
+ * @param distanceToStopAt
850
+ * @param noRoadsDistance
851
+ * @param unkTrue
852
+ * @param unkFlag
853
+ * @param aimingFlag
854
+ * @param firingPattern
704
855
  */
705
- getPedIsIgnoringDeadBodies(): any {
706
- return inv<number>('0x1948BBE561A2375A', this.entity.handle);
856
+ goToCoordAndAimAtHatedEntitiesNearCoord(goToLocationX: number, goToLocationY: number, goToLocationZ: number, focusLocationX: number, focusLocationY: number, focusLocationZ: number, speed: number, shootAtEnemies: boolean, distanceToStopAt: number, noRoadsDistance: number, unkTrue: boolean, unkFlag: number, aimingFlag: number, firingPattern: string | number): void {
857
+ inv<void>('0xA55547801EB331FC', this.entity.handle, f(goToLocationX), f(goToLocationY), f(goToLocationZ), f(focusLocationX), f(focusLocationY), f(focusLocationZ), f(speed), shootAtEnemies, f(distanceToStopAt), f(noRoadsDistance), unkTrue, unkFlag, aimingFlag, _h(firingPattern));
707
858
  }
708
859
 
709
860
  /**
710
- * @param p1
711
- * @param taskFlag Refer to [enum: eEnterExitVehicleFlags]
861
+ * @param itemHash
862
+ * @param interactionAnimHash
863
+ * @param p3
864
+ * @returns
712
865
  */
713
- leaveAnyVehicle(p1: number, taskFlag: number): void {
714
- inv<void>('0x504D54DF3F6F2247', this.entity.handle, p1, taskFlag);
866
+ canStartItemInteraction(itemHash: string | number, interactionAnimHash: string | number, p3: number): any {
867
+ return inv<number>('0x2D19BC4DF626CBE7', this.entity.handle, _h(itemHash), _h(interactionAnimHash), p3);
715
868
  }
716
869
 
717
870
  /**
718
871
  * @param targetPed
719
872
  * @param p2
720
873
  * @param p3
874
+ * @param p4
875
+ * @param p5
876
+ * @param p6
877
+ * @param p7
878
+ * @param p8
879
+ * @param p9
880
+ * @param p10
721
881
  */
722
- combatPed(targetPed: Ped, p2: number, p3: number): void {
723
- inv<void>('0xF166E48407BAC484', this.entity.handle, targetPed.handle, p2, p3);
882
+ followAndConverseWithPed(targetPed: Ped, p2: any, p3: any, p4: number, p5: number, p6: number, p7: any, p8: any, p9: number, p10: number): void {
883
+ inv<void>('0x489FFCCCE7392B55', this.entity.handle, targetPed.handle, p2, p3, f(p4), f(p5), p6, p7, p8, f(p9), f(p10));
724
884
  }
725
885
 
726
886
  /**
727
- * Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
728
- *
729
- * @param fleeFromTarget
730
- * @param fleeStyle Refer to [enum: eFleeStyle]
731
- * @param flag
732
- * @param p4
887
+ * @param pos
888
+ * @param distance
733
889
  * @param p5
734
890
  * @param p6
891
+ * @param p7
892
+ * @param p8
735
893
  */
736
- fleePed(fleeFromTarget: Ped, fleeStyle: number, flag: number, p4: number, p5: number, p6: number): void {
737
- inv<void>('0xFD45175A6DFD7CE9', this.entity.handle, fleeFromTarget.handle, fleeStyle, flag, f(p4), p5, p6);
894
+ useNearestScenarioChainToCoord(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
895
+ inv<void>('0x9FDA1B3D7E7028B3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
738
896
  }
739
897
 
740
898
  /**
899
+ * @param eventName
741
900
  * @returns
742
901
  */
743
- isPedLeadingHorse(): any {
744
- return inv<number>('0xEFC4303DDC6E60D3', this.entity.handle);
902
+ getTaskMoveNetworkEvent(eventName: string | null): boolean {
903
+ return !!inv<boolean>('0xB4F47213DF45A64C', this.entity.handle, eventName, rai());
904
+ }
905
+
906
+ /**
907
+ * Baits: see 0x9B0C7FA063E67629
908
+ *
909
+ * @param bait
910
+ * @param withoutBuoy
911
+ */
912
+ swapFishingBait(bait: string | null, withoutBuoy: boolean): void {
913
+ inv<void>('0x2C28AC30A72722DA', this.entity.handle, bait, withoutBuoy);
745
914
  }
746
915
 
747
916
  /**
917
+ * @returns
918
+ */
919
+ get IsDrivebyTaskUnderneathDrivingTask(): boolean {
920
+ return !!inv<boolean>('0x8785E6E40C7A8818', this.entity.handle, rai());
921
+ }
922
+
923
+ cuffPed(): void {
924
+ inv<void>('0x7981037A96E7D174', this.entity.handle);
925
+ }
926
+
927
+ /**
928
+ * This native allows to control the cruise speed of where you want the ped to go
929
+ * 3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
930
+ * EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)
931
+ *
932
+ * @param cruiseSpeed
748
933
  * @param entity
749
- * @param offset
750
- * @param movementSpeed
751
- * @param timeout
752
- * @param stoppingRange
753
- * @param persistFollowing
934
+ * @param p4
935
+ * @param p5
936
+ * @param p6
937
+ * @param p7
938
+ * @param p8
754
939
  * @param p9
755
- * @param walkOnly
940
+ * @param p10
756
941
  * @param p11
757
- * @param p12
942
+ * @param cruiseSpeed2
758
943
  * @param p13
944
+ * @param p14
945
+ * @returns gotoCoords
759
946
  */
760
- followToOffsetOfEntity(entity: Entity, offset: Vector3, movementSpeed: number, timeout: number, stoppingRange: number, persistFollowing: boolean, p9: boolean, walkOnly: boolean, p11: boolean, p12: boolean, p13: boolean): void {
761
- inv<void>('0x304AE42E357B8C7E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), f(movementSpeed), timeout, f(stoppingRange), persistFollowing, p9, walkOnly, p11, p12, p13);
947
+ goToCoordAnyMeansExtraParamsWithCruiseSpeed(cruiseSpeed: number, entity: Entity, p4: number, p5: number, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, cruiseSpeed2: number, p13: any, p14: any): Vector3 {
948
+ const result = inv<number[]>('0xB8ECD61F531A7B02', this.entity.handle, pvv(), f(cruiseSpeed), entity.handle, p4, p5, p6, p7, p8, p9, p10, p11, f(cruiseSpeed2), p13, p14);
949
+ return Vector3.fromArray(result);
762
950
  }
763
951
 
764
952
  /**
765
- * duration: the amount of time in milliseconds to do the task. -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped
766
- *
767
- * @param targetEntity
768
- * @param duration
769
- * @param p3
770
- * @param p4
953
+ * @param radius
771
954
  */
772
- aimGunAtEntity(targetEntity: Entity, duration: number, p3: boolean, p4: number): void {
773
- inv<void>('0x9B53BB6E8943AF53', this.entity.handle, targetEntity.handle, duration, p3, p4);
955
+ combatHatedTargetsNoLosTest(radius: number): void {
956
+ inv<void>('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
774
957
  }
775
958
 
776
959
  /**
777
- * `_GET_ANIM_SCENE_FROM_PED_*` But in a strange way, it also seems to work with the butcher's meat-cutting animscene. This does not return AnimScenes in general — it seems restricted to
778
- * SEARCH-related scenes (needs more research).
779
- *
780
- * @returns Returns the AnimScene handle currently associated with the given Ped, but only when the anim event "SEARCHSTART" has fired on that Ped.
960
+ * @param p1
781
961
  */
782
- N_0x2C497BDEF897C6DF(): AnimScene | null {
783
- return createFromHandle<AnimScene>('AnimScene', inv<number>('0x2C497BDEF897C6DF', this.entity.handle, rai()));
962
+ N_0x31BB338F64D5C861(p1: boolean): void {
963
+ inv<void>('0x31BB338F64D5C861', this.entity.handle, p1);
784
964
  }
785
965
 
786
966
  /**
787
- * @param p1
788
- * @returns
967
+ * @param modifier
789
968
  */
790
- police(p1: boolean): any {
791
- return inv<number>('0x87BE56724650408E', this.entity.handle, p1);
969
+ set PedPathClimbCostModifier(modifier: number) {
970
+ inv<void>('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
792
971
  }
793
972
 
794
973
  /**
795
- * @param scenarioPoint
796
- * @param flag
974
+ * @param entity
975
+ * @param duration
976
+ * @param targetRadius
977
+ * @param offset
978
+ * @param moveBlendRatio
979
+ * @param offsetFlags
797
980
  */
798
- hitchAnimal(scenarioPoint: number, flag: number): void {
799
- inv<void>('0x9030AD4B6207BFE8', this.entity.handle, scenarioPoint, flag);
981
+ gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void {
982
+ inv<void>('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
800
983
  }
801
984
 
802
- uncuffPed(): void {
803
- inv<void>('0x67406F2C8F87FC4F', this.entity.handle);
985
+ /**
986
+ * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
987
+ *
988
+ * @param p2
989
+ * @param p3
990
+ */
991
+ wanderStandard(p2: number, p3: number): void {
992
+ inv<void>('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
993
+ }
994
+
995
+ /**
996
+ * @param p1
997
+ * @param p2
998
+ */
999
+ clearPedTasks(p1: boolean, p2: boolean): void {
1000
+ inv<void>('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
804
1001
  }
805
1002
 
806
1003
  /**
@@ -842,36 +1039,181 @@ export class PedTask extends BaseTask {
842
1039
  /**
843
1040
  * @returns
844
1041
  */
845
- isPedRunningTaskItemInteraction(): any {
846
- return inv<number>('0xEC7E480FF8BD0BED', this.entity.handle);
1042
+ get IsPedRunningTaskItemInteraction(): boolean {
1043
+ return !!inv<boolean>('0xEC7E480FF8BD0BED', this.entity.handle, rai());
1044
+ }
1045
+
1046
+ /**
1047
+ * @param vehicle
1048
+ */
1049
+ breakVehicleDoorLock(vehicle: Vehicle): void {
1050
+ inv<void>('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1051
+ }
1052
+
1053
+ /**
1054
+ * @param vehicle
1055
+ * @param vehicleTarget
1056
+ * @param missionType
1057
+ * @param p4
1058
+ * @param p5
1059
+ * @param p6
1060
+ * @param p7
1061
+ * @param DriveAgainstTraffic
1062
+ */
1063
+ vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void {
1064
+ inv<void>('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1065
+ }
1066
+
1067
+ /**
1068
+ * @param avoidTraffic
1069
+ */
1070
+ set PedPathAvoidTraffic(avoidTraffic: boolean) {
1071
+ inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1072
+ }
1073
+
1074
+ /**
1075
+ * @param p1
1076
+ * @param p2
1077
+ */
1078
+ guard(p1: any, p2: any): void {
1079
+ inv<void>('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1080
+ }
1081
+
1082
+ /**
1083
+ * @param attacker
1084
+ * @param p2
1085
+ * @param unusedParam3 Unused by the native.
1086
+ * @param unusedParam4 Unused by the native.
1087
+ * @param everyFrame Removes the `0x1000` bitmask from `flag`
1088
+ * @param p6
1089
+ * @param p7 Removes the `0x80000` bitmask from `flag`
1090
+ * @param flag
1091
+ * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1092
+ */
1093
+ intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
1094
+ return !!inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1095
+ }
1096
+
1097
+ /**
1098
+ * @param avoidFire
1099
+ */
1100
+ set PedPathAvoidFire(avoidFire: boolean) {
1101
+ inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
1102
+ }
1103
+
1104
+ /**
1105
+ * @param reviver
1106
+ * @param tool
1107
+ */
1108
+ reviveTarget(reviver: Ped, tool: string | number): void {
1109
+ inv<void>('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1110
+ }
1111
+
1112
+ /**
1113
+ * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1114
+ * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1115
+ * {
1116
+ * EMOTE_TYPE_INVALID = -1,
1117
+ * EMOTE_TYPE_REACT,
1118
+ * EMOTE_TYPE_ACTION,
1119
+ * EMOTE_TYPE_TAUNT,
1120
+ * EMOTE_TYPE_GREET,
1121
+ * EMOTE_TYPE_TWIRL_GUN,
1122
+ * EMOTE_TYPE_DANCE_FLOOR
1123
+ * }; enum eEmotePlaybackMode
1124
+ * {
1125
+ * EMOTE_PM_INVALID = -1,
1126
+ * EMOTE_PM_UPPERBODY,
1127
+ * EMOTE_PM_UPPERBODY_LOOP,
1128
+ * EMOTE_PM_FULLBODY,
1129
+ * };
1130
+ *
1131
+ * @param emoteType
1132
+ * @param playbackMode
1133
+ * @param emote
1134
+ * @param isSecondaryTask
1135
+ * @param canBreakOut
1136
+ * @param disableEarlyOutAnimTag
1137
+ * @param ignoreInvalidMainTask
1138
+ * @param destroyProps
1139
+ */
1140
+ playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1141
+ inv<void>('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1142
+ }
1143
+
1144
+ /**
1145
+ * @returns
1146
+ */
1147
+ get IsTaskMoveNetworkReadyForTransition(): boolean {
1148
+ return !!inv<boolean>('0x30ED88D5E0C56A37', this.entity.handle, rai());
1149
+ }
1150
+
1151
+ clearDefensiveArea(): void {
1152
+ inv<void>('0x95A6C46A31D1917D', this.entity.handle);
1153
+ }
1154
+
1155
+ /**
1156
+ * @param modifier
1157
+ */
1158
+ set PedPathDeepSnowCostModifier(modifier: number) {
1159
+ inv<void>('0xE8C296B75EACC357', this.entity.handle, f(modifier));
1160
+ }
1161
+
1162
+ /**
1163
+ * @returns
1164
+ */
1165
+ get ItemInteractionItemId(): number {
1166
+ return (inv<number>('0x804425C4BBD00883', this.entity.handle, rai())) & 0xFFFFFFFF;
1167
+ }
1168
+
1169
+ /**
1170
+ * @param entity
1171
+ * @param mount
1172
+ * @param p3
1173
+ */
1174
+ placeCarriedEntityOnMount(entity: Entity, mount: Ped, p3: number): void {
1175
+ inv<void>('0x6D3D87C57B3D52C7', this.entity.handle, entity.handle, mount.handle, f(p3));
1176
+ }
1177
+
1178
+ detachCarriablePed(): void {
1179
+ inv<void>('0x36D188AECB26094B', this.entity.handle);
1180
+ }
1181
+
1182
+ /**
1183
+ * @returns
1184
+ */
1185
+ get ItemInteractionState(): number {
1186
+ return (inv<number>('0x6AA3DCA2C6F5EB6D', this.entity.handle, rai())) & 0xFFFFFFFF;
847
1187
  }
848
1188
 
849
1189
  /**
850
- * @param vehicle
1190
+ * @returns
851
1191
  */
852
- breakVehicleDoorLock(vehicle: Vehicle): void {
853
- inv<void>('0xBB28D1BC9EA8A6A5', this.entity.handle, vehicle.handle);
1192
+ get IsPedAimingInTheAir(): any {
1193
+ return inv<number>('0x8785E6E40C7A8819', this.entity.handle);
854
1194
  }
855
1195
 
856
1196
  /**
857
- * @param vehicle
858
- * @param vehicleTarget
859
- * @param missionType
1197
+ * param3: duration in ms, use -1 to look forever
1198
+ * param4: using 2048 is fine
1199
+ * param5: using 3 is fine
1200
+ *
1201
+ * @param lookAtTarget
1202
+ * @param duration
1203
+ * @param p3
860
1204
  * @param p4
861
1205
  * @param p5
862
- * @param p6
863
- * @param p7
864
- * @param DriveAgainstTraffic
865
1206
  */
866
- vehicleMission(vehicle: Vehicle, vehicleTarget: Vehicle, missionType: number, p4: number, p5: any, p6: number, p7: number, DriveAgainstTraffic: boolean): void {
867
- inv<void>('0x659427E0EF36BCDE', this.entity.handle, vehicle.handle, vehicleTarget.handle, missionType, f(p4), p5, f(p6), f(p7), DriveAgainstTraffic);
1207
+ lookAtEntity(lookAtTarget: Entity, duration: number, p3: number, p4: number, p5: number): void {
1208
+ inv<void>('0x69F4BE8C8CC4796C', this.entity.handle, lookAtTarget.handle, duration, p3, p4, p5);
868
1209
  }
869
1210
 
870
1211
  /**
871
- * @param avoidTraffic
1212
+ * @param taskIndex
1213
+ * @returns
872
1214
  */
873
- setPedPathAvoidTraffic(avoidTraffic: boolean): void {
874
- inv<void>('0x7C015D8BCEC72CF4', this.entity.handle, avoidTraffic);
1215
+ getIsTaskActive(taskIndex: number): boolean {
1216
+ return !!inv<boolean>('0xB0760331C7AA4155', this.entity.handle, taskIndex, rai());
875
1217
  }
876
1218
 
877
1219
  /**
@@ -880,7 +1222,7 @@ export class PedTask extends BaseTask {
880
1222
  *
881
1223
  * @returns
882
1224
  */
883
- getTaskMoveNetworkId(): number {
1225
+ get TaskMoveNetworkId(): number {
884
1226
  return (inv<number>('0xCACC2F9D994504B7', this.entity.handle, rai())) & 0xFFFFFFFF;
885
1227
  }
886
1228
 
@@ -1015,70 +1357,18 @@ export class PedTask extends BaseTask {
1015
1357
 
1016
1358
  /**
1017
1359
  * @param pos
1018
- * @param speedMultiplier
1019
1360
  * @param timeout
1020
- * @param stoppingRange
1021
- * @param flags
1022
- * @param p8
1023
- * @param p9
1024
- * @param p10
1025
- * @param entity
1026
- * @param unk
1027
- */
1028
- followNavMeshToCoordAdvanced(pos: Vector3, speedMultiplier: number, timeout: number, stoppingRange: number, flags: number, p8: number, p9: number, p10: number, entity: Entity, unk: number): void {
1029
- inv<void>('0x17F58B88D085DBAC', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(speedMultiplier), timeout, f(stoppingRange), flags, f(p8), f(p9), f(p10), entity.handle, f(unk));
1030
- }
1031
-
1032
- /**
1033
- * @param radius
1034
- * @param time
1035
- * @param flags
1036
- */
1037
- combatHatedTargetsAroundPedTimed(radius: number, time: number, flags: number): void {
1038
- inv<void>('0x2BBA30B854534A0C', this.entity.handle, f(radius), time, flags);
1039
- }
1040
-
1041
- /**
1042
- * @returns
1043
- */
1044
- isPedRunning(): boolean {
1045
- return inv<boolean>('0xC5286FFC176F28A2', this.entity.handle, rai());
1046
- }
1047
-
1048
- /**
1049
- * @returns
1050
- */
1051
- isPedSprinting(): boolean {
1052
- return inv<boolean>('0x57E457CD2C0FC168', this.entity.handle, rai());
1053
- }
1054
-
1055
- /**
1056
- * @param useSlidingSurfaces
1057
- */
1058
- setPedPathMayUseSlidingSurfaces(useSlidingSurfaces: boolean): void {
1059
- inv<void>('0x06ECF3925BC2ABAE', this.entity.handle, useSlidingSurfaces);
1060
- }
1061
-
1062
- /**
1063
- * Force a ped that is already attacking to aim directly at the specified world coordinates.
1064
- *
1065
- * @param pos
1066
- * @param p4
1067
1361
  * @param p5
1068
1362
  * @param p6
1363
+ * @param p7
1364
+ * @param p8
1365
+ * @param coverpoint
1366
+ * @param p10
1367
+ * @param p11
1368
+ * @param p12
1069
1369
  */
1070
- forcePointAimAtCoord(pos: Vector3, p4?: number, p5?: boolean, p6?: boolean): void {
1071
- inv<void>('0x41323F4E0C4AE94B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5, p6);
1072
- }
1073
-
1074
- /**
1075
- * @param p1
1076
- * @param p2
1077
- * @param p3
1078
- * @param p4
1079
- */
1080
- swapWeapon(p1: any, p2: any, p3: any, p4: any): void {
1081
- inv<void>('0xA21C51255B205245', this.entity.handle, p1, p2, p3, p4);
1370
+ putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void {
1371
+ inv<void>('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
1082
1372
  }
1083
1373
 
1084
1374
  /**
@@ -1090,482 +1380,267 @@ export class PedTask extends BaseTask {
1090
1380
  * @param p6
1091
1381
  * @param p7
1092
1382
  * @param p8
1093
- */
1094
- gotoEntityOffsetXyz(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
1095
- inv<void>('0xFA6DA9D151769392', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
1096
- }
1097
-
1098
- /**
1099
- * @param pos
1100
- * @param distance
1101
- * @param duration
1102
- * @param p6
1103
- * @param p7
1104
- * @param p8
1105
1383
  * @param p9
1384
+ * @param p10
1385
+ * @param p11
1386
+ * @param p12
1387
+ * @param p13
1388
+ * @param p14
1106
1389
  */
1107
- useNearestScenarioToCoordWarp(pos: Vector3, distance: number, duration: number, p6: boolean, p7: boolean, p8: boolean, p9: boolean): void {
1108
- inv<void>('0x58E2E0F23F6B76C3', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), duration, p6, p7, p8, p9);
1109
- }
1110
-
1111
- /**
1112
- * @param p1
1113
- * @returns
1114
- */
1115
- N_0x2D657B10F211C572(p1: number): any {
1116
- return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
1117
- }
1118
-
1119
- /**
1120
- * Coords: volume coords used in R* Script smuggler2
1121
- * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
1122
- *
1123
- * @param pos
1124
- * @param p4
1125
- * @param p5
1126
- */
1127
- combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
1128
- inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
1129
- }
1130
-
1131
- /**
1132
- * Makes the specified ped stand still for (time) milliseconds.
1133
- *
1134
- * @param time
1135
- */
1136
- standStill(time: number): void {
1137
- inv<void>('0x919BE13EED931959', this.entity.handle, time);
1138
- }
1139
-
1140
- /**
1141
- * @param animDictionary
1142
- * @param animationName
1143
- * @param p3
1144
- */
1145
- stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
1146
- inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
1147
- }
1148
-
1149
- /**
1150
- * @param p1
1151
- * @param p2
1152
- * @param p3
1153
- */
1154
- turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
1155
- inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
1156
- }
1157
-
1158
- /**
1159
- * Fishing Research: https://pastebin.com/NmK5ZLVs
1160
- * Only used in R* Scripts fishing_core and av_fishing_river
1161
- *
1162
- * @returns p1
1163
- */
1164
- getTaskFishing(): [any, number] {
1165
- const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
1166
- return [result[0], result[1]];
1167
- }
1168
-
1169
- /**
1170
- * @param p1
1171
- * @param p2
1172
- */
1173
- shockingEventReact(p1: any, p2: any): void {
1174
- inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
1175
- }
1176
-
1177
- /**
1178
- * @returns
1179
- */
1180
- N_0xB520DBDA7FCF573F(): boolean {
1181
- return inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
1182
- }
1183
-
1184
- /**
1185
- * fleeType: see TASK_FLEE_COORD
1186
- *
1187
- * @param fleeFromTarget
1188
- * @param pos
1189
- * @param distance
1190
- * @param p6
1191
- * @param p7
1192
- * @param p8
1193
- * @param targetPed
1194
- */
1195
- fleeFromPed(fleeFromTarget: Ped, pos: Vector3, distance: number, p6: number, p7: number, p8: number, targetPed: Ped): void {
1196
- inv<void>('0x7B74D8EEDE9B5727', this.entity.handle, fleeFromTarget.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p6, p7, f(p8), targetPed.handle);
1197
- }
1198
-
1199
- /**
1200
- * @returns
1201
- */
1202
- isPedGettingUp(): boolean {
1203
- return inv<boolean>('0x2A74E1D5F2F00EEC', this.entity.handle, rai());
1204
- }
1205
-
1206
- /**
1207
- * @param time
1208
- */
1209
- duck(time: number): void {
1210
- inv<void>('0xA14B5FBF986BAC23', this.entity.handle, time);
1211
- }
1212
-
1213
- /**
1214
- * @param p1
1215
- * @param p2
1216
- * @param p3
1217
- * @param p4
1218
- */
1219
- robPed(p1: any, p2: any, p3: any, p4: any): void {
1220
- inv<void>('0x7BB967F85D8CCBDB', this.entity.handle, p1, p2, p3, p4);
1221
- }
1222
-
1223
- /**
1224
- * getupSetHash: see nm_blend_out_sets.meta
1225
- *
1226
- * @param flags
1227
- * @param getupSetHash
1228
- * @param p3
1229
- * @param p4
1230
- * @param p5
1231
- */
1232
- unhogtiePed(flags: number, getupSetHash: string | number, p3: string | null, p4: string | null, p5: number): void {
1233
- inv<void>('0x79559BAD83CCD038', this.entity.handle, flags, _h(getupSetHash), p3, p4, f(p5));
1234
- }
1235
-
1236
- /**
1237
- * hecks if the ped camera is directed at the given coord within the specified radius. https://www.youtube.com/watch?v=iLHXrWVvq_c
1238
- *
1239
- * @param coord The coord to check if they're looking at
1240
- * @param radius The radius of the frustum
1241
- * @returns Returns `true` if the ped camera is within the range of the frustum, `false` otherwise
1242
- */
1243
- isPedLookingAtCoord(coord: Vector3, radius: number): boolean {
1244
- return inv<boolean>('0x508F5053E3F6F0C4', this.entity.handle, f(coord.x), f(coord.y), f(coord.z), f(radius), rai());
1390
+ goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
1391
+ inv<void>('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
1245
1392
  }
1246
1393
 
1247
1394
  /**
1248
- * @param entity
1395
+ * @param target
1249
1396
  */
1250
- walkAway(entity: Entity): void {
1251
- inv<void>('0x04ACFAC71E6858F9', this.entity.handle, entity.handle);
1397
+ arrestPed(target: Ped): void {
1398
+ inv<void>('0xF3B9A78A178572B1', this.entity.handle, target.handle);
1252
1399
  }
1253
1400
 
1254
1401
  /**
1402
+ * @param p1
1403
+ * @param p2
1404
+ * @param p3
1255
1405
  * @returns
1256
1406
  */
1257
- getHogtieEscapeTimer(): number {
1258
- return inv<number>('0x4687E69D258BBE41', this.entity.handle, raf());
1259
- }
1260
-
1261
- weapon(): void {
1262
- inv<void>('0x7157B82D60E4BC46', this.entity.handle);
1407
+ setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any {
1408
+ return inv<number>('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1263
1409
  }
1264
1410
 
1265
1411
  /**
1412
+ * @param waypointRecording
1266
1413
  * @returns
1267
1414
  */
1268
- isPedWalking(): boolean {
1269
- return inv<boolean>('0xDE4C184B2B9B071A', this.entity.handle, rai());
1415
+ isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean {
1416
+ return !!inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1270
1417
  }
1271
1418
 
1272
1419
  /**
1273
1420
  * @param p1
1274
1421
  * @param p2
1275
- * @param p3
1276
- */
1277
- waypointPlaybackPause(p1: any, p2: any, p3: any): void {
1278
- inv<void>('0x0F342546AA06FED5', this.entity.handle, p1, p2, p3);
1279
- }
1280
-
1281
- /**
1282
- * meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT
1283
- *
1284
- * @param meleeTarget
1285
- * @param meleeStyle
1286
- * @param p3
1287
- * @param animBlendRatio
1288
- * @param p5
1289
- * @param p6
1290
1422
  */
1291
- putPedDirectlyIntoMelee(meleeTarget: Ped, meleeStyle: string | number, p3: number, animBlendRatio: number, p5: boolean, p6: number): void {
1292
- inv<void>('0x1C6CD14A876FFE39', this.entity.handle, meleeTarget.handle, _h(meleeStyle), f(p3), f(animBlendRatio), p5, p6);
1423
+ animalWrithe(p1: any, p2: any): void {
1424
+ inv<void>('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1293
1425
  }
1294
1426
 
1295
1427
  /**
1296
- * @param waypointRecording
1428
+ * @param p1
1297
1429
  * @param p2
1298
- * @param flag
1430
+ * @param p3
1299
1431
  * @param p4
1300
- * @param p5
1301
- * @param p6
1302
- * @param p7
1303
1432
  */
1304
- followWaypointRecording(waypointRecording: string | null, p2: number, flag: number, p4: number, p5: boolean, p6: any, p7: number): void {
1305
- inv<void>('0x0759591819534F7B', this.entity.handle, waypointRecording, p2, flag, p4, p5, p6, p7);
1433
+ aimAtEntity(p1: any, p2: any, p3: any, p4: any): void {
1434
+ inv<void>('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1306
1435
  }
1307
1436
 
1308
1437
  /**
1309
1438
  * @param targetPed
1439
+ * @param p2
1440
+ * @param p3
1310
1441
  */
1311
- hogtieTargetPed(targetPed: Ped): void {
1312
- inv<void>('0x27829AFD3E03AC1A', this.entity.handle, targetPed.handle);
1442
+ combatPedTimed(targetPed: Ped, p2: number, p3: any): void {
1443
+ inv<void>('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1313
1444
  }
1314
1445
 
1315
1446
  /**
1316
- * shootatEntity:
1317
- * If true, peds will shoot at Entity till it is dead.
1318
- * If false, peds will just walk till they reach the entity and will cease shooting.
1319
- *
1320
1447
  * @param p1
1321
1448
  * @param p2
1322
1449
  * @param p3
1323
- * @param p4
1324
- * @param p5
1325
- * @param p6
1326
- * @param p7
1327
- * @param p8
1328
- * @param p9
1329
- * @param p10
1330
1450
  */
1331
- goToEntityWhileAimingAtEntity(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void {
1332
- inv<void>('0x97465886D35210E9', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
1451
+ throwProjectile(p1: any, p2: any, p3: any): void {
1452
+ inv<void>('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1333
1453
  }
1334
1454
 
1335
1455
  /**
1336
1456
  * @param pos
1337
- * @param distance
1338
- */
1339
- useNearestTrainScenarioToCoordWarp(pos: Vector3, distance: number): void {
1340
- inv<void>('0x3774B03456DD6106', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance));
1341
- }
1342
-
1343
- /**
1344
- * @param p1
1457
+ * @param heading
1458
+ * @param p5
1345
1459
  */
1346
- wanderSwim(p1: any): void {
1347
- inv<void>('0x527EA3DB8BC7F03B', this.entity.handle, p1);
1460
+ pedSlideToCoord(pos: Vector3, heading: number, p5: number): void {
1461
+ inv<void>('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1348
1462
  }
1349
1463
 
1350
1464
  /**
1351
- * duration in milliseconds
1465
+ * grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT
1352
1466
  *
1353
- * @param pos
1354
- * @param duration
1467
+ * @param grappleTarget
1468
+ * @param grappleStyle
1469
+ * @param p3
1470
+ * @param p4
1471
+ * @param p5
1472
+ * @param p6
1355
1473
  */
1356
- turnPedToFaceCoord(pos: Vector3, duration: number): void {
1357
- inv<void>('0x1DDA930A0AC38571', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration);
1474
+ putPedDirectlyIntoGrapple(grappleTarget: Ped, grappleStyle: string | number, p3: number, p4: number, p5: boolean, p6: number): void {
1475
+ inv<void>('0xA05F3F20889D7A5B', this.entity.handle, grappleTarget.handle, _h(grappleStyle), f(p3), f(p4), p5, p6);
1358
1476
  }
1359
1477
 
1360
1478
  /**
1361
- * @param preferAvoidMud
1479
+ * @param p1
1362
1480
  * @param p2
1363
1481
  */
1364
- setPedPathPreferToAvoidMud(preferAvoidMud: boolean, p2: number): void {
1365
- inv<void>('0x8BB283A7888AD1AD', this.entity.handle, preferAvoidMud, f(p2));
1482
+ combatAnimalWarn(p1: any, p2: any): void {
1483
+ inv<void>('0xF960F3D57B660E96', this.entity.handle, p1, p2);
1366
1484
  }
1367
1485
 
1368
1486
  /**
1369
- * @param animDict
1370
- * @param animName
1371
- * @param entity
1372
- * @param p4
1373
- * @param p5
1374
- * @param p6
1375
- * @param p7
1376
- * @param p8
1377
- * @param p9
1378
- * @param p10
1379
- * @param p11
1380
- * @param p12
1381
- * @param p13
1382
- * @param p14
1487
+ * @param toggle
1383
1488
  */
1384
- playUpperAnimFacingEntity(animDict: string | null, animName: string | null, entity: Entity, p4: number, p5: number, p6: number, p7: number, p8: number, p9: boolean, p10: boolean, p11: number, p12: string | null, p13: number, p14: number): void {
1385
- inv<void>('0xAD67214236AB1CFE', this.entity.handle, animDict, animName, entity.handle, p4, f(p5), f(p6), p7, f(p8), p9, p10, f(p11), p12, p13, f(p14));
1489
+ set PedIgnoreDeadBodies(toggle: boolean) {
1490
+ inv<void>('0x013A7BA5015C1372', this.entity.handle, toggle);
1386
1491
  }
1387
1492
 
1388
1493
  /**
1389
1494
  * @param p1
1390
1495
  * @param p2
1496
+ * @param p3
1497
+ * @param p4
1498
+ * @param p5
1499
+ * @param p6
1500
+ * @param p7
1391
1501
  */
1392
- guard(p1: any, p2: any): void {
1393
- inv<void>('0xB9FB242EACCAF30F', this.entity.handle, p1, p2);
1502
+ moveInTrafficToDestination(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any): void {
1503
+ inv<void>('0xDCA3A13F7A45338B', this.entity.handle, p1, p2, p3, p4, p5, p6, p7);
1394
1504
  }
1395
1505
 
1396
1506
  /**
1397
1507
  * @param attacker
1398
1508
  * @param p2
1399
- * @param unusedParam3 Unused by the native.
1400
- * @param unusedParam4 Unused by the native.
1401
- * @param everyFrame Removes the `0x1000` bitmask from `flag`
1402
- * @param p6
1403
- * @param p7 Removes the `0x80000` bitmask from `flag`
1404
- * @param flag
1405
- * @returns Returns `true` on success, `false` if it failed (whether due to `attacker` being invalid, or the `attacker` ped being dead)
1509
+ * @returns Returns `true` on success, or `false` if `attacker` doesn't exist, or is dead.
1406
1510
  */
1407
- intimidated2(attacker: Ped, p2: number, unusedParam3: boolean, unusedParam4: boolean, everyFrame: boolean, p6: boolean, p7: boolean, flag: number): boolean {
1408
- return inv<boolean>('0x933ACC1A1771A288', this.entity.handle, attacker.handle, p2, unusedParam3, unusedParam4, everyFrame, p6, p7, flag, rai());
1511
+ intimidated(attacker: Ped, p2: boolean): boolean {
1512
+ return !!inv<boolean>('0x648B75D44930D6BD', this.entity.handle, attacker.handle, p2, rai());
1409
1513
  }
1410
1514
 
1411
1515
  /**
1412
- * @param avoidFire
1516
+ * @returns
1413
1517
  */
1414
- setPedPathAvoidFire(avoidFire: boolean): void {
1415
- inv<void>('0x4455517B28441E60', this.entity.handle, avoidFire);
1518
+ waypointPlaybackGetIsShooting(): any {
1519
+ return inv<number>('0xA5B94DF8AF058F46', this.entity.handle);
1416
1520
  }
1417
1521
 
1418
1522
  /**
1419
- * @param reviver
1420
- * @param tool
1523
+ * @param pos
1524
+ * @param distance
1525
+ * @param p5
1526
+ * @param p6
1527
+ * @param p7
1528
+ * @param p8
1421
1529
  */
1422
- reviveTarget(reviver: Ped, tool: string | number): void {
1423
- inv<void>('0x356088527D9EBAAD', this.entity.handle, reviver.handle, _h(tool));
1530
+ useNearestScenarioChainToCoordWarp(pos: Vector3, distance: number, p5: boolean, p6: boolean, p7: boolean, p8: boolean): void {
1531
+ inv<void>('0x97A28E63F0BA5631', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(distance), p5, p6, p7, p8);
1424
1532
  }
1425
1533
 
1426
1534
  /**
1427
- * https://github.com/femga/rdr3_discoveries/blob/master/animations/kit_emotes_list.lua
1428
- * emote: https://alloc8or.re/rdr3/doc/enums/eEmote.txt enum eEmoteType
1429
- * {
1430
- * EMOTE_TYPE_INVALID = -1,
1431
- * EMOTE_TYPE_REACT,
1432
- * EMOTE_TYPE_ACTION,
1433
- * EMOTE_TYPE_TAUNT,
1434
- * EMOTE_TYPE_GREET,
1435
- * EMOTE_TYPE_TWIRL_GUN,
1436
- * EMOTE_TYPE_DANCE_FLOOR
1437
- * }; enum eEmotePlaybackMode
1438
- * {
1439
- * EMOTE_PM_INVALID = -1,
1440
- * EMOTE_PM_UPPERBODY,
1441
- * EMOTE_PM_UPPERBODY_LOOP,
1442
- * EMOTE_PM_FULLBODY,
1443
- * };
1535
+ * returned values:
1536
+ * 0 to 7 = task that's currently in progress, 0 meaning the first one.
1537
+ * -1 no task sequence in progress.
1444
1538
  *
1445
- * @param emoteType
1446
- * @param playbackMode
1447
- * @param emote
1448
- * @param isSecondaryTask
1449
- * @param canBreakOut
1450
- * @param disableEarlyOutAnimTag
1451
- * @param ignoreInvalidMainTask
1452
- * @param destroyProps
1539
+ * @returns
1453
1540
  */
1454
- playEmoteWithHash(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1455
- inv<void>('0xB31A277C1AC7B7FF', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1541
+ get SequenceProgress(): number {
1542
+ return inv<number>('0x00A9010CFE1E3533', this.entity.handle, rai());
1456
1543
  }
1457
1544
 
1458
1545
  /**
1459
- * @param pos
1460
- * @param timeout
1461
- * @param p5
1462
- * @param p6
1463
- * @param p7
1464
- * @param p8
1465
- * @param coverpoint
1466
- * @param p10
1467
- * @param p11
1468
- * @param p12
1546
+ * @returns
1469
1547
  */
1470
- putPedDirectlyIntoCover(pos: Vector3, timeout: number, p5: boolean, p6: number, p7: any, p8: any, coverpoint: number, p10: boolean, p11: boolean, p12: any): void {
1471
- inv<void>('0x4172393E6BE1FECE', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), timeout, p5, f(p6), p7, p8, coverpoint, p10, p11, p12);
1548
+ waypointPlaybackGetIsAiming(): any {
1549
+ return inv<number>('0xD73A5D1F0325C71C', this.entity.handle);
1472
1550
  }
1473
1551
 
1474
1552
  /**
1475
- * @param p1
1476
- * @param p2
1477
- * @param p3
1478
- * @param p4
1479
- * @param p5
1480
- * @param p6
1481
- * @param p7
1482
- * @param p8
1483
- * @param p9
1484
- * @param p10
1485
- * @param p11
1486
- * @param p12
1487
- * @param p13
1488
- * @param p14
1553
+ * @param signalName
1554
+ * @param value
1489
1555
  */
1490
- goToCoordAndAimAtHatedEntitiesNearCoordUsingCombatStyle(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any, p11: any, p12: any, p13: any, p14: any): void {
1491
- inv<void>('0x87BD711FC31EA273', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
1556
+ setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void {
1557
+ inv<void>('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
1492
1558
  }
1493
1559
 
1494
1560
  /**
1495
- * @param target
1561
+ * @param taskSequenceId
1496
1562
  */
1497
- arrestPed(target: Ped): void {
1498
- inv<void>('0xF3B9A78A178572B1', this.entity.handle, target.handle);
1563
+ performSequence(taskSequenceId: number): void {
1564
+ inv<void>('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
1499
1565
  }
1500
1566
 
1501
1567
  /**
1502
1568
  * @param p1
1503
1569
  * @param p2
1504
1570
  * @param p3
1505
- * @returns
1506
1571
  */
1507
- setPedWaypointRouteOffset(p1: number, p2: number, p3: number): any {
1508
- return inv<number>('0xED98E10B0AFCE4B4', this.entity.handle, f(p1), f(p2), f(p3));
1572
+ moveInTraffic(p1: any, p2: any, p3: any): void {
1573
+ inv<void>('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
1509
1574
  }
1510
1575
 
1511
1576
  /**
1512
- * @param waypointRecording
1513
- * @returns
1577
+ * @param p1
1578
+ * @param permanently
1514
1579
  */
1515
- isWaypointPlaybackGoingOnForPed(waypointRecording: string | null): boolean {
1516
- return inv<boolean>('0xE03B3F2D3DC59B64', this.entity.handle, waypointRecording, rai());
1580
+ knockedOut(p1: number, permanently: boolean): void {
1581
+ inv<void>('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
1517
1582
  }
1518
1583
 
1519
1584
  /**
1520
- * @param p1
1521
- * @param p2
1585
+ * @param duration
1522
1586
  */
1523
- animalWrithe(p1: any, p2: any): void {
1524
- inv<void>('0x8C038A39C4A4B6D6', this.entity.handle, p1, p2);
1587
+ updateTaskHandsUpDuration(duration: number): void {
1588
+ inv<void>('0xA98FCAFD7893C834', this.entity.handle, duration);
1525
1589
  }
1526
1590
 
1527
1591
  /**
1528
- * @param p1
1529
- * @param p2
1530
- * @param p3
1531
- * @param p4
1592
+ * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
1593
+ *
1594
+ * @param emoteType
1595
+ * @param playbackMode
1596
+ * @param emote
1597
+ * @param isSecondaryTask
1598
+ * @param canBreakOut
1599
+ * @param disableEarlyOutAnimTag
1600
+ * @param ignoreInvalidMainTask
1601
+ * @param destroyProps
1532
1602
  */
1533
- aimAtEntity(p1: any, p2: any, p3: any, p4: any): void {
1534
- inv<void>('0xCF7569BD0FB480A0', this.entity.handle, p1, p2, p3, p4);
1603
+ playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
1604
+ inv<void>('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
1535
1605
  }
1536
1606
 
1537
1607
  /**
1538
- * @param targetPed
1608
+ * @param boat
1539
1609
  * @param p2
1540
1610
  * @param p3
1611
+ * @param pos
1612
+ * @param p7
1613
+ * @param maxSpeed
1614
+ * @param drivingStyle
1615
+ * @param p10
1616
+ * @param p11
1541
1617
  */
1542
- combatPedTimed(targetPed: Ped, p2: number, p3: any): void {
1543
- inv<void>('0x944F30DCB7096BDE', this.entity.handle, targetPed.handle, p2, p3);
1618
+ boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void {
1619
+ inv<void>('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
1544
1620
  }
1545
1621
 
1546
1622
  /**
1547
- * @param p1
1548
- * @param p2
1549
- * @param p3
1623
+ * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
1624
+ * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
1625
+ * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
1550
1626
  */
1551
- throwProjectile(p1: any, p2: any, p3: any): void {
1552
- inv<void>('0x7285951DBF6B5A51', this.entity.handle, p1, p2, p3);
1627
+ setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void {
1628
+ inv<void>('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
1553
1629
  }
1554
1630
 
1555
1631
  /**
1556
- * @param pos
1557
- * @param heading
1558
- * @param p5
1632
+ * @param targetPed
1633
+ * @param p2
1559
1634
  */
1560
- pedSlideToCoord(pos: Vector3, heading: number, p5: number): void {
1561
- inv<void>('0xD04FE6765D990A06', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(heading), f(p5));
1635
+ animalFlee(targetPed: Ped, p2: any): void {
1636
+ inv<void>('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
1562
1637
  }
1563
1638
 
1564
1639
  /**
1565
1640
  * @returns
1566
1641
  */
1567
- isPedCuffed(): boolean {
1568
- return inv<boolean>('0x74E559B3BC910685', this.entity.handle, rai());
1642
+ get IsPedCuffed(): boolean {
1643
+ return !!inv<boolean>('0x74E559B3BC910685', this.entity.handle, rai());
1569
1644
  }
1570
1645
 
1571
1646
  /**
@@ -1602,7 +1677,7 @@ export class PedTask extends BaseTask {
1602
1677
  /**
1603
1678
  * @returns
1604
1679
  */
1605
- getPedDesiredMoveBlendRatio(): number {
1680
+ get PedDesiredMoveBlendRatio(): number {
1606
1681
  return inv<number>('0x8517D4A6CA8513ED', this.entity.handle, raf());
1607
1682
  }
1608
1683
 
@@ -1643,7 +1718,7 @@ export class PedTask extends BaseTask {
1643
1718
  /**
1644
1719
  * @param modifier
1645
1720
  */
1646
- setPedPathFoliageCostModifier(modifier: number): void {
1721
+ set PedPathFoliageCostModifier(modifier: number) {
1647
1722
  inv<void>('0x3AD8EFF9703BE657', this.entity.handle, f(modifier));
1648
1723
  }
1649
1724
 
@@ -1664,7 +1739,7 @@ export class PedTask extends BaseTask {
1664
1739
  *
1665
1740
  * @param maxCruiseSpeed
1666
1741
  */
1667
- setDriveTaskMaxCruiseSpeed(maxCruiseSpeed: number): void {
1742
+ set DriveTaskMaxCruiseSpeed(maxCruiseSpeed: number) {
1668
1743
  inv<void>('0x404A5AA9B9F0B746', this.entity.handle, f(maxCruiseSpeed));
1669
1744
  }
1670
1745
 
@@ -1793,7 +1868,7 @@ export class PedTask extends BaseTask {
1793
1868
  /**
1794
1869
  * @param toggle
1795
1870
  */
1796
- setPedPathCanDropFromHeight(toggle: boolean): void {
1871
+ set PedPathCanDropFromHeight(toggle: boolean) {
1797
1872
  inv<void>('0xE361C5C71C431A4F', this.entity.handle, toggle);
1798
1873
  }
1799
1874
 
@@ -1951,7 +2026,7 @@ export class PedTask extends BaseTask {
1951
2026
  /**
1952
2027
  * @param toggle
1953
2028
  */
1954
- setPedPathCanUseClimbovers(toggle: boolean): void {
2029
+ set PedPathCanUseClimbovers(toggle: boolean) {
1955
2030
  inv<void>('0x8E06A6FE76C9EFF4', this.entity.handle, toggle);
1956
2031
  }
1957
2032
 
@@ -1977,7 +2052,7 @@ export class PedTask extends BaseTask {
1977
2052
  /**
1978
2053
  * @param cruiseSpeed
1979
2054
  */
1980
- setDriveTaskCruiseSpeed(cruiseSpeed: number): void {
2055
+ set DriveTaskCruiseSpeed(cruiseSpeed: number) {
1981
2056
  inv<void>('0x5C9B84BD7D31D908', this.entity.handle, f(cruiseSpeed));
1982
2057
  }
1983
2058
 
@@ -1996,7 +2071,7 @@ export class PedTask extends BaseTask {
1996
2071
  /**
1997
2072
  * @returns
1998
2073
  */
1999
- isPedDuelling(): any {
2074
+ get IsPedDuelling(): any {
2000
2075
  return inv<number>('0xC8B29D18022EA2B7', this.entity.handle);
2001
2076
  }
2002
2077
 
@@ -2064,7 +2139,7 @@ export class PedTask extends BaseTask {
2064
2139
  *
2065
2140
  * @returns
2066
2141
  */
2067
- getPedWritheBreakFreeProgress(): number {
2142
+ get PedWritheBreakFreeProgress(): number {
2068
2143
  return inv<number>('0x03D741CB4052E26C', this.entity.handle, raf());
2069
2144
  }
2070
2145
 
@@ -2103,7 +2178,7 @@ export class PedTask extends BaseTask {
2103
2178
  /**
2104
2179
  * @param toggle
2105
2180
  */
2106
- setBlockingOfNonTemporaryEvents(toggle: boolean): void {
2181
+ set BlockingOfNonTemporaryEvents(toggle: boolean) {
2107
2182
  inv<void>('0x90D2156198831D69', this.entity.handle, toggle);
2108
2183
  }
2109
2184
 
@@ -2128,7 +2203,7 @@ export class PedTask extends BaseTask {
2128
2203
  /**
2129
2204
  * @param p1
2130
2205
  */
2131
- setPedClearAimingInTheAir(p1: any): void {
2206
+ set PedClearAimingInTheAir(p1: any) {
2132
2207
  inv<void>('0x34C0010188D7C54A', this.entity.handle, p1);
2133
2208
  }
2134
2209
 
@@ -2172,7 +2247,7 @@ export class PedTask extends BaseTask {
2172
2247
  /**
2173
2248
  * @returns
2174
2249
  */
2175
- getLedHorseFromPed(): Ped | null {
2250
+ get LedHorseFromPed(): Ped | null {
2176
2251
  return createFromHandle<Ped>('Ped', inv<number>('0xED1F514AF4732258', this.entity.handle, rai()));
2177
2252
  }
2178
2253
 
@@ -2180,14 +2255,14 @@ export class PedTask extends BaseTask {
2180
2255
  * @returns
2181
2256
  */
2182
2257
  N_0xBEDBE39B5FD98FD6(): boolean {
2183
- return inv<boolean>('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
2258
+ return !!inv<boolean>('0xBEDBE39B5FD98FD6', this.entity.handle, rai());
2184
2259
  }
2185
2260
 
2186
2261
  /**
2187
2262
  * @returns
2188
2263
  */
2189
- isPedRunningInspectionTask(): any {
2190
- return inv<number>('0x038B1F1674F0E242', this.entity.handle);
2264
+ get IsPedRunningInspectionTask(): boolean {
2265
+ return !!inv<boolean>('0x038B1F1674F0E242', this.entity.handle, rai());
2191
2266
  }
2192
2267
 
2193
2268
  /**
@@ -2214,7 +2289,7 @@ export class PedTask extends BaseTask {
2214
2289
  /**
2215
2290
  * @returns
2216
2291
  */
2217
- getPedWaypointProgress(): number {
2292
+ get PedWaypointProgress(): number {
2218
2293
  return inv<number>('0x2720AAA75001E094', this.entity.handle, rai());
2219
2294
  }
2220
2295
 
@@ -2414,7 +2489,7 @@ export class PedTask extends BaseTask {
2414
2489
  /**
2415
2490
  * @param mayEnterDeepWater
2416
2491
  */
2417
- setPedPathMayEnterDeepWater(mayEnterDeepWater: boolean): void {
2492
+ set PedPathMayEnterDeepWater(mayEnterDeepWater: boolean) {
2418
2493
  inv<void>('0x9DE63896B176EA94', this.entity.handle, mayEnterDeepWater);
2419
2494
  }
2420
2495
 
@@ -2430,8 +2505,8 @@ export class PedTask extends BaseTask {
2430
2505
  *
2431
2506
  * @returns
2432
2507
  */
2433
- isPedInWrithe(): boolean {
2434
- return inv<boolean>('0xDEB6D52126E7D640', this.entity.handle, rai());
2508
+ get IsPedInWrithe(): boolean {
2509
+ return !!inv<boolean>('0xDEB6D52126E7D640', this.entity.handle, rai());
2435
2510
  }
2436
2511
 
2437
2512
  /**
@@ -2457,7 +2532,7 @@ export class PedTask extends BaseTask {
2457
2532
  /**
2458
2533
  * @returns
2459
2534
  */
2460
- isPedArrestingAnyPed(): any {
2535
+ get IsPedArrestingAnyPed(): any {
2461
2536
  return inv<number>('0xA9CC7856D52DBD25', this.entity.handle);
2462
2537
  }
2463
2538
 
@@ -2465,15 +2540,15 @@ export class PedTask extends BaseTask {
2465
2540
  * @returns
2466
2541
  */
2467
2542
  waypointPlaybackGetIsPaused(): boolean {
2468
- return inv<boolean>('0x701375A7D43F01CB', this.entity.handle, rai());
2543
+ return !!inv<boolean>('0x701375A7D43F01CB', this.entity.handle, rai());
2469
2544
  }
2470
2545
 
2471
2546
  /**
2472
2547
  * @param p1
2473
2548
  * @returns
2474
2549
  */
2475
- isPedScenarioReactLooking(p1: boolean): any {
2476
- return inv<number>('0x916B8E075ABC8B4E', this.entity.handle, p1);
2550
+ isPedScenarioReactLooking(p1: boolean): boolean {
2551
+ return !!inv<boolean>('0x916B8E075ABC8B4E', this.entity.handle, p1, rai());
2477
2552
  }
2478
2553
 
2479
2554
  /**
@@ -2491,14 +2566,14 @@ export class PedTask extends BaseTask {
2491
2566
  /**
2492
2567
  * @returns
2493
2568
  */
2494
- getPedWaypointDistance(): number {
2569
+ get PedWaypointDistance(): number {
2495
2570
  return inv<number>('0xE6A877C64CAF1BC5', this.entity.handle, raf());
2496
2571
  }
2497
2572
 
2498
2573
  /**
2499
2574
  * @param mayEnterWater
2500
2575
  */
2501
- setPedPathMayEnterWater(mayEnterWater: boolean): void {
2576
+ set PedPathMayEnterWater(mayEnterWater: boolean) {
2502
2577
  inv<void>('0xF35425A4204367EC', this.entity.handle, mayEnterWater);
2503
2578
  }
2504
2579
 
@@ -2516,7 +2591,7 @@ export class PedTask extends BaseTask {
2516
2591
  /**
2517
2592
  * @param p1
2518
2593
  */
2519
- setPedDesiredMoveBlendRatio(p1: number): void {
2594
+ set PedDesiredMoveBlendRatio(p1: number) {
2520
2595
  inv<void>('0x1E982AC8716912C5', this.entity.handle, f(p1));
2521
2596
  }
2522
2597
 
@@ -2533,7 +2608,7 @@ export class PedTask extends BaseTask {
2533
2608
  /**
2534
2609
  * @returns
2535
2610
  */
2536
- isEntityRevivable(): any {
2611
+ get IsEntityRevivable(): any {
2537
2612
  return inv<number>('0x6C50B9DCCCA70023', this.entity.handle);
2538
2613
  }
2539
2614
 
@@ -2643,7 +2718,7 @@ export class PedTask extends BaseTask {
2643
2718
  /**
2644
2719
  * @returns
2645
2720
  */
2646
- getTaskMoveNetworkState(): string | null {
2721
+ get TaskMoveNetworkState(): string | null {
2647
2722
  return inv<string>('0x717E4D1F2048376D', this.entity.handle, ras());
2648
2723
  }
2649
2724
 
@@ -2739,7 +2814,7 @@ export class PedTask extends BaseTask {
2739
2814
  /**
2740
2815
  * @returns
2741
2816
  */
2742
- getScenarioPointTypePedIsUsing(): number {
2817
+ get ScenarioPointTypePedIsUsing(): number {
2743
2818
  return inv<number>('0x2D0571BB55879DA2', this.entity.handle, rai());
2744
2819
  }
2745
2820
 
@@ -2795,8 +2870,8 @@ export class PedTask extends BaseTask {
2795
2870
  *
2796
2871
  * @returns
2797
2872
  */
2798
- isPedBeingArrested(): boolean {
2799
- return inv<boolean>('0x90A09F3A45FED688', this.entity.handle, rai());
2873
+ get IsPedBeingArrested(): boolean {
2874
+ return !!inv<boolean>('0x90A09F3A45FED688', this.entity.handle, rai());
2800
2875
  }
2801
2876
 
2802
2877
  /**
@@ -2831,8 +2906,8 @@ export class PedTask extends BaseTask {
2831
2906
  /**
2832
2907
  * @returns Returns `true` if the specified mount is currently being lead by a player, `false` otherwise.
2833
2908
  */
2834
- isPedBeingLead(): boolean {
2835
- return inv<boolean>('0xAC5045AB7F1A34FD', this.entity.handle, rai());
2909
+ get IsPedBeingLead(): boolean {
2910
+ return !!inv<boolean>('0xAC5045AB7F1A34FD', this.entity.handle, rai());
2836
2911
  }
2837
2912
 
2838
2913
  /**
@@ -2857,8 +2932,8 @@ export class PedTask extends BaseTask {
2857
2932
  * @param p1
2858
2933
  * @returns
2859
2934
  */
2860
- isPedExitingScenario(p1: boolean): any {
2861
- return inv<number>('0x0C3CB2E600C8977D', this.entity.handle, p1);
2935
+ isPedExitingScenario(p1: boolean): boolean {
2936
+ return !!inv<boolean>('0x0C3CB2E600C8977D', this.entity.handle, p1, rai());
2862
2937
  }
2863
2938
 
2864
2939
  /**
@@ -2945,7 +3020,7 @@ export class PedTask extends BaseTask {
2945
3020
  *
2946
3021
  * @param modifier
2947
3022
  */
2948
- setPedPathLadderCostModifier(modifier: number): void {
3023
+ set PedPathLadderCostModifier(modifier: number) {
2949
3024
  inv<void>('0x70F7A1EAB1AE3AA8', this.entity.handle, f(modifier));
2950
3025
  }
2951
3026
 
@@ -2995,7 +3070,7 @@ export class PedTask extends BaseTask {
2995
3070
  * @returns
2996
3071
  */
2997
3072
  pedHasUseScenarioTask(): boolean {
2998
- return inv<boolean>('0x295E3CCEC879CCD7', this.entity.handle, rai());
3073
+ return !!inv<boolean>('0x295E3CCEC879CCD7', this.entity.handle, rai());
2999
3074
  }
3000
3075
 
3001
3076
  /**
@@ -3013,8 +3088,8 @@ export class PedTask extends BaseTask {
3013
3088
  /**
3014
3089
  * @returns
3015
3090
  */
3016
- isPedStill(): boolean {
3017
- return inv<boolean>('0xAC29253EEF8F0180', this.entity.handle, rai());
3091
+ get IsPedStill(): boolean {
3092
+ return !!inv<boolean>('0xAC29253EEF8F0180', this.entity.handle, rai());
3018
3093
  }
3019
3094
 
3020
3095
  /**
@@ -3022,7 +3097,7 @@ export class PedTask extends BaseTask {
3022
3097
  * @returns
3023
3098
  */
3024
3099
  isPedActiveInScenario(scenario: number): boolean {
3025
- return inv<boolean>('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
3100
+ return !!inv<boolean>('0xAA135F9482C82CC3', this.entity.handle, scenario, rai());
3026
3101
  }
3027
3102
 
3028
3103
  /**
@@ -3094,7 +3169,7 @@ export class PedTask extends BaseTask {
3094
3169
  /**
3095
3170
  * @returns
3096
3171
  */
3097
- getRansackScenarioPointPedIsUsing(): any {
3172
+ get RansackScenarioPointPedIsUsing(): any {
3098
3173
  return inv<number>('0xD04241BBF6D03A5E', this.entity.handle);
3099
3174
  }
3100
3175
 
@@ -3115,7 +3190,7 @@ export class PedTask extends BaseTask {
3115
3190
  * @returns
3116
3191
  */
3117
3192
  isEmoteTaskRunning(p1: any): boolean {
3118
- return inv<boolean>('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
3193
+ return !!inv<boolean>('0xCF9B71C0AF824036', this.entity.handle, p1, rai());
3119
3194
  }
3120
3195
 
3121
3196
  /**
@@ -3129,8 +3204,8 @@ export class PedTask extends BaseTask {
3129
3204
  /**
3130
3205
  * @returns
3131
3206
  */
3132
- isTaskMoveNetworkActive(): boolean {
3133
- return inv<boolean>('0x921CE12C489C4C41', this.entity.handle, rai());
3207
+ get IsTaskMoveNetworkActive(): boolean {
3208
+ return !!inv<boolean>('0x921CE12C489C4C41', this.entity.handle, rai());
3134
3209
  }
3135
3210
 
3136
3211
  /**
@@ -3405,168 +3480,105 @@ export class PedTask extends BaseTask {
3405
3480
  inv<void>('0x7AA80209BDA643EB', this.entity.handle, vehicle.handle);
3406
3481
  }
3407
3482
 
3408
- clearLookAt(): void {
3409
- inv<void>('0x0F804F1DB19B9689', this.entity.handle);
3410
- }
3411
-
3412
- /**
3413
- * @param inputContext
3414
- * @returns
3415
- */
3416
- getItemInteractionPromptProgress(inputContext: string | number): number {
3417
- return inv<number>('0xBC864A70AD55E0C1', this.entity.handle, _h(inputContext), raf());
3418
- }
3419
-
3420
3483
  /**
3421
3484
  * @param p1
3422
- * @param p2
3423
- * @param p3
3424
- * @param p4
3485
+ * @returns
3425
3486
  */
3426
- setSphereDefensiveArea(p1: number, p2: number, p3: number, p4: number): void {
3427
- inv<void>('0x933C06518B52A9A4', this.entity.handle, f(p1), f(p2), f(p3), f(p4));
3487
+ N_0x2D657B10F211C572(p1: number): any {
3488
+ return inv<number>('0x2D657B10F211C572', this.entity.handle, f(p1));
3428
3489
  }
3429
3490
 
3430
3491
  /**
3431
- * @param p1
3432
- * @param p2
3433
- * @param p3
3492
+ * Coords: volume coords used in R* Script smuggler2
3493
+ * p4/p5 = 0 in R* Scripts previous name TASK_COMBAT_PED_3
3494
+ *
3495
+ * @param pos
3434
3496
  * @param p4
3497
+ * @param p5
3435
3498
  */
3436
- useRandomScenarioInGroup(p1: any, p2: any, p3: any, p4: any): void {
3437
- inv<void>('0x14747F4A5971DE4E', this.entity.handle, p1, p2, p3, p4);
3499
+ combatPedAtCoords(pos: Vector3, p4: number, p5: number): void {
3500
+ inv<void>('0xC624414FA748B9BA', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), p4, p5);
3438
3501
  }
3439
3502
 
3440
3503
  /**
3441
- * enum eWhistleType
3442
- * {
3443
- * WHISTLE_MAIN,
3444
- * WHISTLE_SECONDARY,
3445
- * WHISTLE_DOUBLE,
3446
- * WHISTLE_URGENT,
3447
- * WHISTLE_LONG
3448
- * };
3504
+ * Makes the specified ped stand still for (time) milliseconds.
3449
3505
  *
3450
- * @param p1
3451
- * @param whistleType
3452
- */
3453
- goToWhistle(p1: Ped, whistleType: number): void {
3454
- inv<void>('0xBAD6545608CECA6E', this.entity.handle, p1.handle, whistleType);
3455
- }
3456
-
3457
- /**
3458
- * @param pos
3459
- * @param duration
3460
- * @param flags
3461
- * @param p6
3462
- * @param p7
3506
+ * @param time
3463
3507
  */
3464
- lookAtCoord(pos: Vector3, duration: number, flags: number, p6: number, p7: boolean): void {
3465
- inv<void>('0x6FA46612594F7973', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), duration, flags, p6, p7);
3508
+ standStill(time: number): void {
3509
+ inv<void>('0x919BE13EED931959', this.entity.handle, time);
3466
3510
  }
3467
3511
 
3468
3512
  /**
3469
- * @returns
3513
+ * @param animDictionary
3514
+ * @param animationName
3515
+ * @param p3
3470
3516
  */
3471
- isPedInHitReact(): any {
3472
- return inv<number>('0xF330A5C062B29BED', this.entity.handle);
3517
+ stopAnimTask(animDictionary: string | null, animationName: string | null, p3: number): void {
3518
+ inv<void>('0x97FF36A1D40EA00A', this.entity.handle, animDictionary, animationName, f(p3));
3473
3519
  }
3474
3520
 
3475
3521
  /**
3476
3522
  * @param p1
3477
3523
  * @param p2
3478
3524
  * @param p3
3479
- * @param p4
3480
- * @param p5
3481
- * @param p6
3482
- * @param p7
3483
- * @param p8
3484
- */
3485
- N_0x3FFCD7BBA074CC80(p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void {
3486
- inv<void>('0x3FFCD7BBA074CC80', this.entity.handle, p1, p2, p3, p4, p5, p6, p7, p8);
3487
- }
3488
-
3489
- /**
3490
- * @returns
3491
3525
  */
3492
- isMountedWeaponTaskUnderneathDrivingTask(): boolean {
3493
- return inv<boolean>('0xA320EF046186FA3B', this.entity.handle, rai());
3526
+ turnToFaceClosestPed(p1: number, p2: number, p3: number): void {
3527
+ inv<void>('0x84179419DBDD36F2', this.entity.handle, f(p1), f(p2), p3);
3494
3528
  }
3495
3529
 
3496
3530
  /**
3497
- * flags: See TASK_ENTER_VEHICLE
3531
+ * Fishing Research: https://pastebin.com/NmK5ZLVs
3532
+ * Only used in R* Scripts fishing_core and av_fishing_river
3498
3533
  *
3499
- * @param p1
3500
- * @param flags Refer to [enum: eEnterExitVehicleFlags]
3501
- */
3502
- disembarkNearestTrainCarriage(p1: number, flags: number): void {
3503
- inv<void>('0x0A11F3BDEC03ED5F', this.entity.handle, f(p1), flags);
3504
- }
3505
-
3506
- /**
3507
- * @param radius
3534
+ * @returns p1
3508
3535
  */
3509
- combatHatedTargetsNoLosTest(radius: number): void {
3510
- inv<void>('0xB5BC69D9C4060BC3', this.entity.handle, f(radius));
3536
+ get TaskFishing(): [any, number] {
3537
+ const result = inv<[number, number]>('0xF3735ACD11ACD500', this.entity.handle, pvi());
3538
+ return [result[0], result[1]];
3511
3539
  }
3512
3540
 
3513
3541
  /**
3514
3542
  * @param p1
3543
+ * @param p2
3515
3544
  */
3516
- N_0x31BB338F64D5C861(p1: boolean): void {
3517
- inv<void>('0x31BB338F64D5C861', this.entity.handle, p1);
3518
- }
3519
-
3520
- /**
3521
- * @param modifier
3522
- */
3523
- setPedPathClimbCostModifier(modifier: number): void {
3524
- inv<void>('0x88E32DB8C1A4AA4B', this.entity.handle, f(modifier));
3545
+ shockingEventReact(p1: any, p2: any): void {
3546
+ inv<void>('0x452419CBD838065B', this.entity.handle, p1, p2);
3525
3547
  }
3526
3548
 
3527
3549
  /**
3528
- * @param entity
3529
- * @param duration
3530
- * @param targetRadius
3531
- * @param offset
3532
- * @param moveBlendRatio
3533
- * @param offsetFlags
3550
+ * @returns
3534
3551
  */
3535
- gotoEntityOffsetXy(entity: Entity, duration: number, targetRadius: number, offset: Vector2, moveBlendRatio: number, offsetFlags: number): void {
3536
- inv<void>('0x338E7EF52B6095A9', this.entity.handle, entity.handle, duration, f(targetRadius), f(offset.x), f(offset.y), f(moveBlendRatio), offsetFlags);
3552
+ N_0xB520DBDA7FCF573F(): boolean {
3553
+ return !!inv<boolean>('0xB520DBDA7FCF573F', this.entity.handle, rai());
3537
3554
  }
3538
3555
 
3539
3556
  /**
3540
- * Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading
3541
- *
3542
- * @param p2
3543
- * @param p3
3557
+ * @param toggle
3544
3558
  */
3545
- wanderStandard(p2: number, p3: number): void {
3546
- inv<void>('0xBB9CE077274F6A1B', this.entity.handle, f(p2), p3);
3559
+ set PedPathCanUseLadders(toggle: boolean) {
3560
+ inv<void>('0x77A5B103C87F476E', this.entity.handle, toggle);
3547
3561
  }
3548
3562
 
3549
3563
  /**
3550
3564
  * @param p1
3551
3565
  * @param p2
3552
3566
  */
3553
- clearPedTasks(p1: boolean, p2: boolean): void {
3554
- inv<void>('0xE1EF3C1216AFF2CD', this.entity.handle, p1, p2);
3567
+ stopAnimPlayback(p1: number, p2: boolean): void {
3568
+ inv<void>('0xEE08C992D238C5D1', this.entity.handle, p1, p2);
3555
3569
  }
3556
3570
 
3557
3571
  /**
3558
- * @param signalName
3559
- * @param value
3572
+ * @param targetPed
3573
+ * @param p2
3574
+ * @returns
3560
3575
  */
3561
- setTaskMoveNetworkSignalFloat(signalName: string | null, value: number): void {
3562
- inv<void>('0xD5BB4025AE449A4E', this.entity.handle, signalName, f(value));
3576
+ confront(targetPed: Ped, p2: number): any {
3577
+ return inv<number>('0x3A2A2071DF5CC569', this.entity.handle, targetPed.handle, p2);
3563
3578
  }
3564
3579
 
3565
- /**
3566
- * @param taskSequenceId
3567
- */
3568
- performSequence(taskSequenceId: number): void {
3569
- inv<void>('0x5ABA3986D90D8A3B', this.entity.handle, taskSequenceId);
3580
+ N_0x1F298C7BD30D1240(): void {
3581
+ inv<void>('0x1F298C7BD30D1240', this.entity.handle);
3570
3582
  }
3571
3583
 
3572
3584
  /**
@@ -3574,71 +3586,59 @@ export class PedTask extends BaseTask {
3574
3586
  * @param p2
3575
3587
  * @param p3
3576
3588
  */
3577
- moveInTraffic(p1: any, p2: any, p3: any): void {
3578
- inv<void>('0x8AA1593AEC087A29', this.entity.handle, p1, p2, p3);
3579
- }
3580
-
3581
- /**
3582
- * @param p1
3583
- * @param permanently
3584
- */
3585
- knockedOut(p1: number, permanently: boolean): void {
3586
- inv<void>('0xF90427F00A495A28', this.entity.handle, f(p1), permanently);
3589
+ setCrouchMovement(p1: boolean, p2: any, p3: boolean): void {
3590
+ inv<void>('0x17293C633C8AC019', this.entity.handle, p1, p2, p3);
3587
3591
  }
3588
3592
 
3589
3593
  /**
3590
- * @param duration
3594
+ * Tells the ped to go to an offset coord from an entity, without using the navmesh. if timeBeforeTeleport is -1 the ped will never warp, p7 is 1 or 0 still unknown param
3595
+ *
3596
+ * @param entity
3597
+ * @param offset
3598
+ * @param moveBlendRatio
3599
+ * @param timeBeforeTeleport
3600
+ * @param p7
3591
3601
  */
3592
- updateTaskHandsUpDuration(duration: number): void {
3593
- inv<void>('0xA98FCAFD7893C834', this.entity.handle, duration);
3602
+ goStraightToCoordRelativeToEntity(entity: Entity, offset: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, p7: number): void {
3603
+ inv<void>('0x61E360B7E040D12E', this.entity.handle, entity.handle, f(offset.x), f(offset.y), f(offset.z), moveBlendRatio, timeBeforeTeleport, p7);
3594
3604
  }
3595
3605
 
3596
3606
  /**
3597
- * Similar to 0xB31A277C1AC7B7FF but checks if the ped's inventory contains the specified emote kit.
3607
+ * Sets the time it takes for a hogtied ped to escape
3608
+ * -1.0f for ped to never escape
3598
3609
  *
3599
- * @param emoteType
3600
- * @param playbackMode
3601
- * @param emote
3602
- * @param isSecondaryTask
3603
- * @param canBreakOut
3604
- * @param disableEarlyOutAnimTag
3605
- * @param ignoreInvalidMainTask
3606
- * @param destroyProps
3610
+ * @param time
3607
3611
  */
3608
- playEmote(emoteType: number, playbackMode: number, emote: string | number, isSecondaryTask: boolean, canBreakOut: boolean, disableEarlyOutAnimTag: boolean, ignoreInvalidMainTask: boolean, destroyProps: boolean): void {
3609
- inv<void>('0x884E3436CC1F41DD', this.entity.handle, emoteType, playbackMode, _h(emote), isSecondaryTask, canBreakOut, disableEarlyOutAnimTag, ignoreInvalidMainTask, destroyProps);
3612
+ set HogtieEscapeTimer(time: number) {
3613
+ inv<void>('0xAB591AE6B48B913E', this.entity.handle, f(time));
3610
3614
  }
3611
3615
 
3612
3616
  /**
3613
- * @param boat
3614
- * @param p2
3615
- * @param p3
3616
- * @param pos
3617
- * @param p7
3618
- * @param maxSpeed
3619
- * @param drivingStyle
3620
- * @param p10
3621
- * @param p11
3617
+ * Makes the ped run to take cover
3622
3618
  */
3623
- boatMission(boat: Vehicle, p2: any, p3: any, pos: Vector3, p7: any, maxSpeed: number, drivingStyle: number, p10: number, p11: any): void {
3624
- inv<void>('0x15C86013127CE63F', this.entity.handle, boat.handle, p2, p3, f(pos.x), f(pos.y), f(pos.z), p7, f(maxSpeed), drivingStyle, f(p10), p11);
3619
+ stayInCover(): void {
3620
+ inv<void>('0xE5DA8615A6180789', this.entity.handle);
3625
3621
  }
3626
3622
 
3627
3623
  /**
3628
- * @param useLimits If `true` the ped's viewing angle will be limited to the angle range given for `minAngle` and `maxAngle`, when set to `false` the player always fully faces the player
3629
- * @param minAngle The minimum viewing angle, requires `useLimits` to be `true`.
3630
- * @param maxAngle The maximum viewing angle, reuqeres `useLimits` to be `true`.
3624
+ * @param p1
3631
3625
  */
3632
- setIntimidatedFacingAngle(useLimits: boolean, minAngle: number, maxAngle: number): void {
3633
- inv<void>('0x0FE797DD9F70DFA6', this.entity.handle, useLimits, f(minAngle), f(maxAngle));
3626
+ followWaypointRecordingAdvanced(p1: any): void {
3627
+ inv<void>('0x0CFC13EBC19BCA52', this.entity.handle, p1);
3634
3628
  }
3635
3629
 
3636
3630
  /**
3637
- * @param targetPed
3638
- * @param p2
3631
+ * Tells the ped to go to a coord, without using the navemesh. if timeBeforeTeleport is -1 the ped will never warp, p8 is always 0 or 1 still unknown
3632
+ *
3633
+ * @param pos
3634
+ * @param moveBlendRatio
3635
+ * @param timeBeforeTeleport
3636
+ * @param finalHeading
3637
+ * @param targetRadius
3638
+ * @param p8
3639
3639
  */
3640
- animalFlee(targetPed: Ped, p2: any): void {
3641
- inv<void>('0xA899B61C66F09134', this.entity.handle, targetPed.handle, p2);
3640
+ goStraightToCoord(pos: Vector3, moveBlendRatio: number, timeBeforeTeleport: number, finalHeading: number, targetRadius: number, p8: number): void {
3641
+ inv<void>('0xD76B57B44F1E6F8B', this.entity.handle, f(pos.x), f(pos.y), f(pos.z), f(moveBlendRatio), timeBeforeTeleport, f(finalHeading), f(targetRadius), p8);
3642
3642
  }
3643
3643
 
3644
3644
  }