@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -9,7 +9,7 @@ export declare class BaseTask {
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  *
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  * @returns
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  */
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- getScenarioContainerOpeningState(): any;
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+ get ScenarioContainerOpeningState(): any;
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  /**
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  * Returns scenario
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  *
@@ -23,37 +23,39 @@ export declare class BaseTask {
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  */
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  createScenarioPointHashAttachedToEntity(scenarioHash: string | number, pos: Vector3, heading: number, p6: any, p7: any, p8: boolean): number;
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  /**
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- * @returns
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+ * @returns args
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  */
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- getIsCarriableEntity(): any;
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+ playEntityScriptedAnim(): number;
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  /**
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- * Returns the entity coverpoint with offset.
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+ * carriableSlot:
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+ * 7 > Back of a horse
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+ * 6 > Right side of a horse
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+ * 5 > Left side of a horse
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+ * flags:
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+ * 512: enables the prompt being the name of the item when using a generic item
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  *
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- * @param offset
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- * @param heading
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- * @param p5
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- * @param p6
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- * @param p7
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- * @param p8
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- * @returns
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+ * @param carryConfig
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+ * @param carrier
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+ * @param carriableSlot
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+ * @param flags
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  */
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- getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any;
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+ carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void;
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  /**
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- * @returns args
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+ * @param p1
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  */
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- playEntityScriptedAnim(): number;
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+ N_0xF3C3503276F4A034(p1: any): void;
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  /**
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- * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
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+ * @returns
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  */
48
- getRansackScenarioContainerRemainingLootCount(): number;
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+ get IsCarriableEntity(): any;
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  /**
50
- * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
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+ * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
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  */
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- getRansackScenarioContainerNumCompartments(): number;
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+ get RansackScenarioContainerRemainingLootCount(): number;
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  /**
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- * @param p1
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+ * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
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  */
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- N_0xF3C3503276F4A034(p1: any): void;
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+ get RansackScenarioContainerNumCompartments(): number;
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  /**
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  * @param targetEntity
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  * @param duration
@@ -66,11 +68,11 @@ export declare class BaseTask {
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  *
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  * @param open
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  */
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- setScenarioContainerOpeningState(open: boolean): void;
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+ set ScenarioContainerOpeningState(open: boolean);
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  /**
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  * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
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  */
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- getRansackScenarioContainerNumOpenCompartments(): number;
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+ get RansackScenarioContainerNumOpenCompartments(): number;
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  /**
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  * @param filterName
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  * @param priority
@@ -85,18 +87,16 @@ export declare class BaseTask {
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  */
86
88
  N_0x2416EC2F31F75266(targetEntity: Entity, duration: number, p3: any, p4: any): void;
87
89
  /**
88
- * carriableSlot:
89
- * 7 > Back of a horse
90
- * 6 > Right side of a horse
91
- * 5 > Left side of a horse
92
- * flags:
93
- * 512: enables the prompt being the name of the item when using a generic item
90
+ * Returns the entity coverpoint with offset.
94
91
  *
95
- * @param carryConfig
96
- * @param carrier
97
- * @param carriableSlot
98
- * @param flags
92
+ * @param offset
93
+ * @param heading
94
+ * @param p5
95
+ * @param p6
96
+ * @param p7
97
+ * @param p8
98
+ * @returns
99
99
  */
100
- carriable(carryConfig: string | number, carrier: Ped, carriableSlot: number, flags: number): void;
100
+ getCoverpointFromEntityWithOffset(offset: Vector3, heading: number, p5: number, p6: number, p7: number, p8: number): any;
101
101
  }
102
102
  //# sourceMappingURL=BaseTask.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"BaseTask.d.ts","sourceRoot":"","sources":["../../src/classes/BaseTask.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,GAAG,EAAE,MAAM,gBAAgB,CAAC;AAE1C,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAG3C,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIvC,qBAAa,QAAQ;IACnB,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC;gBAEb,MAAM,EAAE,MAAM;IAI1B;;;;OAIG;IACH,IAAI,6BAA6B,IAAI,GAAG,CAEvC;IAED;;;;;;;;;;OAUG;IACH,uCAAuC,CAAC,YAAY,EAAE,MAAM,GAAG,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,OAAO,GAAG,MAAM;IAI5I;;OAEG;IACH,sBAAsB,IAAI,MAAM;IAKhC;;;;;;;;;;;;OAYG;IACH,SAAS,CAAC,WAAW,EAAE,MAAM,GAAG,MAAM,EAAE,OAAO,EAAE,GAAG,EAAE,aAAa,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAIjG;;OAEG;IACH,oBAAoB,CAAC,EAAE,EAAE,GAAG,GAAG,IAAI;IAInC;;OAEG;IACH,IAAI,iBAAiB,IAAI,GAAG,CAE3B;IAED;;OAEG;IACH,IAAI,0CAA0C,IAAI,MAAM,CAEvD;IAED;;OAEG;IACH,IAAI,uCAAuC,IAAI,MAAM,CAEpD;IAED;;;;;OAKG;IACH,aAAa,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,aAAa,EAAE,MAAM,GAAG,MAAM,EAAE,iBAAiB,EAAE,OAAO,GAAG,IAAI;IAIvH;;;;OAIG;IACH,IAAI,6BAA6B,CAAC,IAAI,EAAE,OAAO,EAE9C;IAED;;OAEG;IACH,IAAI,2CAA2C,IAAI,MAAM,CAExD;IAED;;;;OAIG;IACH,aAAa,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,OAAO,GAAG,IAAI;IAIpF;;;;;OAKG;IACH,oBAAoB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,EAAE,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,IAAI;IAIpF;;;;;;;;;;OAUG;IACH,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,GAAG;CAIzH"}
@@ -8,7 +8,7 @@ export class BaseTask {
8
8
  *
9
9
  * @returns
10
10
  */
11
- getScenarioContainerOpeningState() {
11
+ get ScenarioContainerOpeningState() {
12
12
  return inv('0xB219612B5568E9EC', this.entity.handle);
13
13
  }
14
14
  /**
@@ -26,50 +26,52 @@ export class BaseTask {
26
26
  return inv('0x794AB1379A74064D', this.entity.handle, _h(scenarioHash), f(pos.x), f(pos.y), f(pos.z), f(heading), p6, p7, p8, rai());
27
27
  }
28
28
  /**
29
- * @returns
29
+ * @returns args
30
30
  */
31
- getIsCarriableEntity() {
32
- return inv('0x0CCFE72B43C9CF96', this.entity.handle);
31
+ playEntityScriptedAnim() {
32
+ const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
33
+ return result;
33
34
  }
34
35
  /**
35
- * Returns the entity coverpoint with offset.
36
+ * carriableSlot:
37
+ * 7 > Back of a horse
38
+ * 6 > Right side of a horse
39
+ * 5 > Left side of a horse
40
+ * flags:
41
+ * 512: enables the prompt being the name of the item when using a generic item
36
42
  *
37
- * @param offset
38
- * @param heading
39
- * @param p5
40
- * @param p6
41
- * @param p7
42
- * @param p8
43
- * @returns
43
+ * @param carryConfig
44
+ * @param carrier
45
+ * @param carriableSlot
46
+ * @param flags
44
47
  */
45
- getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
46
- return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
48
+ carriable(carryConfig, carrier, carriableSlot, flags) {
49
+ inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
47
50
  }
48
51
  /**
49
- * @returns args
52
+ * @param p1
50
53
  */
51
- playEntityScriptedAnim() {
52
- const result = inv('0x77A1EEC547E7FCF1', this.entity.handle, pvi());
53
- return result;
54
+ N_0xF3C3503276F4A034(p1) {
55
+ inv('0xF3C3503276F4A034', this.entity.handle, p1);
56
+ }
57
+ /**
58
+ * @returns
59
+ */
60
+ get IsCarriableEntity() {
61
+ return inv('0x0CCFE72B43C9CF96', this.entity.handle);
54
62
  }
55
63
  /**
56
64
  * @returns This value decreases as items are looted. Before opening, it may return `0` because contents are not always loaded until the container is opened.
57
65
  */
58
- getRansackScenarioContainerRemainingLootCount() {
66
+ get RansackScenarioContainerRemainingLootCount() {
59
67
  return inv('0x01AF8A3729231A43', this.entity.handle, rai());
60
68
  }
61
69
  /**
62
70
  * @returns Returns the total number of compartments (drawers, lids, etc.) the specific scenarion container has. For example a chest has `1` compartment, while a cabinet with `3` drawers returns `3`
63
71
  */
64
- getRansackScenarioContainerNumCompartments() {
72
+ get RansackScenarioContainerNumCompartments() {
65
73
  return inv('0x640A602946A8C972', this.entity.handle, rai());
66
74
  }
67
- /**
68
- * @param p1
69
- */
70
- N_0xF3C3503276F4A034(p1) {
71
- inv('0xF3C3503276F4A034', this.entity.handle, p1);
72
- }
73
75
  /**
74
76
  * @param targetEntity
75
77
  * @param duration
@@ -84,13 +86,13 @@ export class BaseTask {
84
86
  *
85
87
  * @param open
86
88
  */
87
- setScenarioContainerOpeningState(open) {
89
+ set ScenarioContainerOpeningState(open) {
88
90
  inv('0x188F8071F244B9B8', this.entity.handle, open);
89
91
  }
90
92
  /**
91
93
  * @returns If the container is not cloesable (like a chest or safe that cannt be closed again) it will return `0`.
92
94
  */
93
- getRansackScenarioContainerNumOpenCompartments() {
95
+ get RansackScenarioContainerNumOpenCompartments() {
94
96
  return inv('0x849791EBBDBA0362', this.entity.handle, rai());
95
97
  }
96
98
  /**
@@ -111,19 +113,17 @@ export class BaseTask {
111
113
  inv('0x2416EC2F31F75266', this.entity.handle, targetEntity.handle, duration, p3, p4);
112
114
  }
113
115
  /**
114
- * carriableSlot:
115
- * 7 > Back of a horse
116
- * 6 > Right side of a horse
117
- * 5 > Left side of a horse
118
- * flags:
119
- * 512: enables the prompt being the name of the item when using a generic item
116
+ * Returns the entity coverpoint with offset.
120
117
  *
121
- * @param carryConfig
122
- * @param carrier
123
- * @param carriableSlot
124
- * @param flags
118
+ * @param offset
119
+ * @param heading
120
+ * @param p5
121
+ * @param p6
122
+ * @param p7
123
+ * @param p8
124
+ * @returns
125
125
  */
126
- carriable(carryConfig, carrier, carriableSlot, flags) {
127
- inv('0xF0B4F759F35CC7F5', this.entity.handle, _h(carryConfig), carrier.handle, carriableSlot, flags);
126
+ getCoverpointFromEntityWithOffset(offset, heading, p5, p6, p7, p8) {
127
+ return inv('0x59872EA4CBD11C56', this.entity.handle, f(offset.x), f(offset.y), f(offset.z), f(heading), p5, p6, p7, p8);
128
128
  }
129
129
  }
@@ -8,25 +8,48 @@ export declare class Cam implements IHandle {
8
8
  constructor(handle: number);
9
9
  static fromHandle(handle: number): Cam | null;
10
10
  /**
11
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
12
- *
13
- * @param p1
11
+ * @returns
14
12
  */
15
- destroyCam(p1: boolean): void;
13
+ get Coord(): Vector3;
14
+ detachCam(): void;
15
+ /**
16
+ * @param timeDuration
17
+ */
18
+ set SplineDuration(timeDuration: number);
16
19
  /**
20
+ * @param animName
21
+ * @param animDictionary
22
+ * @param pos
23
+ * @param rot
24
+ * @param animFlags
25
+ * @param rotOrder
17
26
  * @returns
18
27
  */
19
- isRendering(): boolean;
28
+ playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean;
20
29
  /**
21
- * Returns whether or not the passed camera handle is active.
30
+ * Returns whether or not the passed camera handle exists.
22
31
  *
23
32
  * @returns
24
33
  */
25
- isActive(): boolean;
34
+ doesExist(): boolean;
26
35
  /**
27
- * @param p1
36
+ * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
37
+ *
38
+ * @param pos
39
+ * @param rot
40
+ * @param length
41
+ * @param p8
42
+ * @param p9
28
43
  */
29
- allowMotionBlurDecay(p1: boolean): void;
44
+ addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void;
45
+ /**
46
+ * Last param determines if its relative to the Entity
47
+ *
48
+ * @param entity
49
+ * @param offset
50
+ * @param isRelative
51
+ */
52
+ attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
30
53
  /**
31
54
  * @param rotationOrder Refer to [enum: eEulerRotationOrder]
32
55
  * @returns
@@ -37,7 +60,7 @@ export declare class Cam implements IHandle {
37
60
  *
38
61
  * @param toggle
39
62
  */
40
- setAffectsAiming(toggle: boolean): void;
63
+ set AffectsAiming(toggle: boolean);
41
64
  /**
42
65
  * Set cam DOF and focal settings. TODO: Support structs
43
66
  *
@@ -50,44 +73,44 @@ export declare class Cam implements IHandle {
50
73
  *
51
74
  * @param fieldOfView
52
75
  */
53
- setFov(fieldOfView: number): void;
76
+ set Fov(fieldOfView: number);
54
77
  stopPointing(): void;
55
78
  /**
56
79
  * @param distance
57
80
  */
58
- setFocusDistance(distance: number): void;
81
+ set FocusDistance(distance: number);
59
82
  /**
60
83
  * Sets the position of the cam.
61
84
  *
62
85
  * @param pos
63
86
  */
64
- setCoord(pos: Vector3): void;
87
+ set Coord(pos: Vector3);
65
88
  /**
66
89
  * @param smoothingStyle
67
90
  */
68
- setSplineSmoothingStyle(smoothingStyle: number): void;
91
+ set SplineSmoothingStyle(smoothingStyle: number);
69
92
  /**
70
93
  * @param farClip
71
94
  */
72
- setFarClip(farClip: number): void;
95
+ set FarClip(farClip: number);
73
96
  /**
74
97
  * @param p1
75
98
  */
76
- setControlsMiniMapHeading(p1: boolean): void;
99
+ set ControlsMiniMapHeading(p1: boolean);
77
100
  /**
78
101
  * Can use this with SET_CAM_SPLINE_PHASE to set the float it this native returns. (returns 1.0f when no nodes has been added, reached end of non existing spline)
79
102
  *
80
103
  * @returns
81
104
  */
82
- getSplinePhase(): number;
105
+ get SplinePhase(): number;
83
106
  /**
84
107
  * @returns
85
108
  */
86
- isShaking(): boolean;
109
+ get IsShaking(): boolean;
87
110
  /**
88
111
  * @returns
89
112
  */
90
- getFov(): number;
113
+ get Fov(): number;
91
114
  /**
92
115
  * @param type
93
116
  * @param amplitude
@@ -96,79 +119,51 @@ export declare class Cam implements IHandle {
96
119
  /**
97
120
  * @returns
98
121
  */
99
- isInterpolating(): boolean;
122
+ get IsInterpolating(): boolean;
100
123
  /**
101
- * Set camera as active/inactive.
124
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
102
125
  *
103
- * @param active
126
+ * @param p1
104
127
  */
105
- setActive(active: boolean): void;
128
+ destroyCam(p1: boolean): void;
106
129
  /**
107
- * @param pos
108
- * @param rot
109
- * @param fieldOfView
110
- * @param p8
111
- * @param p9
112
- * @param p10
113
- * @param p11
114
- * @param p12
115
- * @param p13
130
+ * @returns
116
131
  */
117
- setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void;
132
+ get IsRendering(): boolean;
118
133
  /**
119
- * Sets the rotation of the cam.
134
+ * Returns whether or not the passed camera handle is active.
120
135
  *
121
- * @param rot
122
- * @param rotationOrder
123
- */
124
- setRot(rot: Vector3, rotationOrder: number): void;
125
- /**
126
136
  * @returns
127
137
  */
128
- getCoord(): Vector3;
129
- detachCam(): void;
130
- /**
131
- * @param timeDuration
132
- */
133
- setSplineDuration(timeDuration: number): void;
138
+ get IsActive(): boolean;
134
139
  /**
135
140
  * @param p1
136
141
  */
137
- setSplinePhase(p1: number): void;
142
+ allowMotionBlurDecay(p1: boolean): void;
138
143
  /**
139
- * @param animName
140
- * @param animDictionary
144
+ * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
145
+ *
146
+ * @param ped
147
+ * @param boneIndex
141
148
  * @param pos
142
- * @param rot
143
- * @param animFlags
144
- * @param rotOrder
145
- * @returns
149
+ * @param heading
146
150
  */
147
- playAnim(animName: string | null, animDictionary: string | null, pos: Vector3, rot: Vector3, animFlags: number, rotOrder: number): boolean;
151
+ attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
148
152
  /**
149
- * Returns whether or not the passed camera handle exists.
150
- *
151
- * @returns
153
+ * @param camFrom
154
+ * @param duration
155
+ * @param easeLocation
156
+ * @param easeRotation
152
157
  */
153
- doesExist(): boolean;
158
+ setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
154
159
  /**
155
- * p7 (length) determines the length of the spline, affects camera path and duration of transition between previous node and this one p8 big values ~100 will slow down the camera movement before reaching this node p9 != 0 seems to override the rotation/pitch (bool?)
156
- *
157
- * @param pos
158
- * @param rot
159
- * @param length
160
- * @param p8
161
- * @param p9
160
+ * @param p1
162
161
  */
163
- addSplineNode(pos: Vector3, rot: Vector3, length: number, p8: number, p9: number): void;
162
+ set SplinePhase(p1: number);
164
163
  /**
165
- * Last param determines if its relative to the Entity
166
- *
167
- * @param entity
168
- * @param offset
169
- * @param isRelative
164
+ * @param strength
170
165
  */
171
- attachToEntity(entity: Entity, offset: Vector3, isRelative: boolean): void;
166
+ set MotionBlurStrength(strength: number);
172
167
  /**
173
168
  * @param p1
174
169
  */
@@ -176,7 +171,7 @@ export declare class Cam implements IHandle {
176
171
  /**
177
172
  * @param nearClip
178
173
  */
179
- setNearClip(nearClip: number): void;
174
+ set NearClip(nearClip: number);
180
175
  /**
181
176
  * @param pos
182
177
  */
@@ -194,24 +189,29 @@ export declare class Cam implements IHandle {
194
189
  */
195
190
  pauseCameraFocus(pause: boolean): void;
196
191
  /**
197
- * boneIndex: https://github.com/femga/rdr3_discoveries/tree/master/boneNames
192
+ * Set camera as active/inactive.
198
193
  *
199
- * @param ped
200
- * @param boneIndex
201
- * @param pos
202
- * @param heading
194
+ * @param active
203
195
  */
204
- attachToPedBone(ped: Ped, boneIndex: number, pos: Vector3, heading: boolean): void;
196
+ set Active(active: boolean);
205
197
  /**
206
- * @param camFrom
207
- * @param duration
208
- * @param easeLocation
209
- * @param easeRotation
198
+ * @param pos
199
+ * @param rot
200
+ * @param fieldOfView
201
+ * @param p8
202
+ * @param p9
203
+ * @param p10
204
+ * @param p11
205
+ * @param p12
206
+ * @param p13
210
207
  */
211
- setActiveWithInterp(camFrom: Cam, duration: number, easeLocation: number, easeRotation: number): void;
208
+ setParams(pos: Vector3, rot: Vector3, fieldOfView: number, p8: any, p9: number, p10: number, p11: number, p12: any, p13: any): void;
212
209
  /**
213
- * @param strength
210
+ * Sets the rotation of the cam.
211
+ *
212
+ * @param rot
213
+ * @param rotationOrder
214
214
  */
215
- setMotionBlurStrength(strength: number): void;
215
+ setRot(rot: Vector3, rotationOrder: number): void;
216
216
  }
217
217
  //# sourceMappingURL=Cam.d.ts.map
@@ -1 +1 @@
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