@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -7,149 +7,172 @@ import type { Prop } from '../classes/Prop';
7
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  import type { Vehicle } from '../classes/Vehicle';
8
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  import { Vector3 } from '../types/Vector3';
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  export declare class WeaponStatics {
10
- /**
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- * @param weaponObject
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- * @param scale
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- */
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- static setWeaponScale(weaponObject: Prop, scale: number): void;
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  /**
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  * @param weaponHash Refer to [enum: eWeaponHash]
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+ * @param ammoHash Refer to [enum: eAmmoType]
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  * @returns
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  */
19
- static isWeaponSniper(weaponHash: eWeaponHash): any;
15
+ static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns
17
+ * @param p0
18
+ * @param p1
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  */
24
- static isWeaponTorch(weaponHash: eWeaponHash): any;
20
+ static N_0x183CE355115B6E75(p0: any, p1: any): void;
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  /**
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- * Gets the model hash from the weapon hash.
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- *
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- * @param weaponHash Refer to [enum: eWeaponHash]
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- * @returns
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+ * @param p0
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+ * @param p1
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  */
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- static getWeapontypeModel(weaponHash: eWeaponHash): number;
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+ static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
32
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  /**
33
- * @param p0
27
+ * @param vehicle
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  * @param p1
29
+ * @param minHeading
30
+ * @param maxHeading
31
+ * @returns
35
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  */
36
- static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
33
+ static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
37
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  /**
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  * @param p0
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  * @param p1
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+ * @returns
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  */
41
- static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
39
+ static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
42
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  /**
43
- * @param weaponObject
44
- * @param component
41
+ * @param weaponHash Refer to [enum: eWeaponHash]
42
+ * @returns Returns the [enum: eWeaponAttachPoint]
45
43
  */
46
- static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
44
+ static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
47
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  /**
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- * @param p0
49
- * @param p1
46
+ * Related to weapon visual damage, not actual damage.
47
+ *
48
+ * @param weaponObject
50
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  * @returns
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  */
52
- static N_0xF2F585411E748B9C(p0: any, p1: any): any;
51
+ static getWeaponDamage(weaponObject: Prop): number;
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  /**
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  * @param p0
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  * @param p1
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  * @param p2
57
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  */
58
- static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
57
+ static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
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  /**
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- * @param weaponHash Refer to [enum: eWeaponHash]
59
+ * @param entity
60
+ * @param weaponName
61
+ * @param weaponType
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  * @returns
62
63
  */
63
- static getWeaponClipSize(weaponHash: eWeaponHash): number;
64
+ static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
64
65
  /**
65
- * @param p0
66
+ * @param weaponObject
67
+ * @returns
66
68
  */
67
- static N_0x000FA7A4A8443AF7(p0: any): void;
69
+ static getWeaponScale(weaponObject: Prop): number;
68
70
  /**
69
- * Only used in R* Script fme_escaped_convicts, p0 = 0
71
+ * Returns iSpinHash
70
72
  *
71
- * @param p0
73
+ * @param emote
74
+ * @param weaponEmoteTrickType
75
+ * @returns
72
76
  */
73
- static N_0x63B83A526329AFBC(p0: any): void;
77
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
74
78
  /**
75
- * Related to rust of weapons
79
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
76
80
  *
77
- * @param weaponObject
81
+ * @param weaponHash Refer to [enum: eWeaponHash]
78
82
  * @returns
79
83
  */
80
- static getWeaponPermanentDegradation(weaponObject: Prop): number;
84
+ static isWeaponAGun(weaponHash: eWeaponHash): boolean;
81
85
  /**
86
+ * Returns hash where WEAPON_ is replaced with SLOT_
87
+ *
82
88
  * @param weaponHash Refer to [enum: eWeaponHash]
89
+ * @returns
83
90
  */
84
- static removeWeaponAsset(weaponHash: eWeaponHash): void;
91
+ static getWeapontypeSlot(weaponHash: eWeaponHash): number;
85
92
  /**
86
93
  * @param p0
94
+ * @param p1
95
+ * @param p2
96
+ */
97
+ static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
98
+ /**
99
+ * @param weaponCollection
100
+ * @param dualwieldVariant
87
101
  * @returns
88
102
  */
89
- static N_0x23BF601A42F329A0(p0: any): any;
103
+ static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
90
104
  /**
91
105
  * @param weaponHash Refer to [enum: eWeaponHash]
92
106
  * @returns
93
107
  */
94
- static isWeaponRifle(weaponHash: eWeaponHash): any;
108
+ static isWeaponBinoculars(weaponHash: eWeaponHash): any;
95
109
  /**
96
110
  * @param p0
111
+ * @param p1
97
112
  * @returns
98
113
  */
99
- static N_0x3799EFCC3C8CD5E1(p0: any): any;
114
+ static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
100
115
  /**
101
116
  * @param p0
102
117
  * @param p1
103
118
  * @param p2
104
- * @returns
105
119
  */
106
- static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
120
+ static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
107
121
  /**
108
- * @param ammoType
109
- * @returns
122
+ * @param p0
110
123
  */
111
- static getWeaponTypeFromAmmoType(ammoType: string | number): number;
124
+ static N_0xECBB26529A737EF6(p0: any): void;
112
125
  /**
113
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
126
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
114
127
  *
115
- * @param weaponHash
128
+ * @param vehicle
129
+ * @param turretHash
130
+ * @param ammo
131
+ */
132
+ static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
133
+ /**
134
+ * @param weaponObject
135
+ * @param scale
136
+ */
137
+ static setWeaponScale(weaponObject: Prop, scale: number): void;
138
+ /**
139
+ * @param weaponHash Refer to [enum: eWeaponHash]
116
140
  * @returns
117
141
  */
118
- static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
142
+ static isWeaponSniper(weaponHash: eWeaponHash): any;
119
143
  /**
120
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
121
- *
122
- * @param weaponCollection
123
- * @param weaponGroup
144
+ * @param weaponHash Refer to [enum: eWeaponHash]
124
145
  * @returns
125
146
  */
126
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
147
+ static isWeaponTorch(weaponHash: eWeaponHash): any;
127
148
  /**
128
- * entity can be a ped or weapon object.
149
+ * Gets the model hash from the weapon hash.
129
150
  *
130
- * @param entity
131
- * @param componentHash
132
151
  * @param weaponHash Refer to [enum: eWeaponHash]
133
- * @param p3
152
+ * @returns
134
153
  */
135
- static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
154
+ static getWeapontypeModel(weaponHash: eWeaponHash): number;
136
155
  /**
137
156
  * @param p0
138
157
  * @param p1
139
- * @returns
140
158
  */
141
- static N_0xA2091482ED42EF85(p0: any, p1: any): any;
159
+ static N_0xD63B4BA3A02A99E0(p0: any, p1: any): void;
142
160
  /**
143
- * @param weapon
144
- * @param addonHash
145
- * @returns
161
+ * @param p0
162
+ * @param p1
146
163
  */
147
- static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
164
+ static N_0x74C2365FDD1BB48F(p0: any, p1: any): void;
148
165
  /**
149
166
  * @param weaponObject
167
+ * @param component
168
+ */
169
+ static removeWeaponComponentFromWeaponObject(weaponObject: Prop, component: string | number): void;
170
+ /**
171
+ * @param p0
172
+ * @param p1
150
173
  * @returns
151
174
  */
152
- static getWeaponSoot(weaponObject: Prop): number;
175
+ static N_0xF2F585411E748B9C(p0: any, p1: any): any;
153
176
  /**
154
177
  * @param weaponHash Refer to [enum: eWeaponHash]
155
178
  * @returns
@@ -169,7 +192,7 @@ export declare class WeaponStatics {
169
192
  * @param weaponHash Refer to [enum: eWeaponHash]
170
193
  * @returns
171
194
  */
172
- static isWeaponBow(weaponHash: eWeaponHash): any;
195
+ static isWeaponBow(weaponHash: eWeaponHash): boolean;
173
196
  /**
174
197
  * @param weaponHash Refer to [enum: eWeaponHash]
175
198
  * @returns
@@ -191,107 +214,82 @@ export declare class WeaponStatics {
191
214
  */
192
215
  static isWeaponOneHanded(weaponHash: eWeaponHash): any;
193
216
  /**
194
- * @param p0
195
- * @param p1
217
+ * @param ammoType
218
+ * @returns
196
219
  */
197
- static N_0x404514D231DB27A0(p0: any, p1: any): void;
220
+ static getWeaponTypeFromAmmoType(ammoType: string | number): number;
198
221
  /**
199
- * @param listen
222
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
223
+ *
224
+ * @param weaponHash
225
+ * @returns
200
226
  */
201
- static listenProjectileHitEvents(listen: boolean): void;
227
+ static getAmmoTypeForWeapon2(weaponHash: eWeaponHash): number;
202
228
  /**
203
- * @param weaponHash Refer to [enum: eWeaponHash]
229
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
230
+ *
231
+ * @param weaponCollection
232
+ * @param weaponGroup
204
233
  * @returns
205
234
  */
206
- static getWeapontypeGroup(weaponHash: eWeaponHash): number;
235
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection: number, weaponGroup: string | number): number;
207
236
  /**
237
+ * entity can be a ped or weapon object.
238
+ *
239
+ * @param entity
240
+ * @param componentHash
208
241
  * @param weaponHash Refer to [enum: eWeaponHash]
209
- * @returns
242
+ * @param p3
210
243
  */
211
- static isWeaponLasso(weaponHash: eWeaponHash): any;
244
+ static giveWeaponComponentToEntity(entity: Entity, componentHash: string | number, weaponHash: eWeaponHash, p3: boolean): void;
212
245
  /**
213
246
  * @param p0
247
+ * @param p1
214
248
  * @returns
215
249
  */
216
- static N_0xAFFD0CCF31F469B8(p0: any): any;
250
+ static N_0xA2091482ED42EF85(p0: any, p1: any): any;
217
251
  /**
218
- * @param weaponHash Refer to [enum: eWeaponHash]
252
+ * @param weapon
253
+ * @param addonHash
219
254
  * @returns
220
255
  */
221
- static isWeaponThrowable(weaponHash: eWeaponHash): any;
256
+ static hasWeaponGotWeaponComponent(weapon: Prop, addonHash: string | number): boolean;
222
257
  /**
223
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
224
- *
225
- * @param weaponHash Refer to [enum: eWeaponHash]
258
+ * @param weaponObject
226
259
  * @returns
227
260
  */
228
- static getWeaponName(weaponHash: eWeaponHash): string | null;
261
+ static getWeaponSoot(weaponObject: Prop): number;
229
262
  /**
230
- * @param weaponHash Refer to [enum: eWeaponHash]
263
+ * @param componentHash
231
264
  * @returns
232
265
  */
233
- static getWeaponStatId(weaponHash: eWeaponHash): number;
234
- /**
235
- * @param vehicle
236
- * @param p1
237
- * @param minHeading
238
- * @param maxHeading
239
- */
240
- static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
266
+ static getWeaponComponentTypeModel(componentHash: string | number): number;
241
267
  /**
242
- * @param p0
243
- * @param p1
244
- * @returns
268
+ * @param weaponObject
269
+ * @param level
245
270
  */
246
- static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
271
+ static setWeaponDegradation(weaponObject: Prop, level: number): void;
247
272
  /**
248
- * Returns hash where WEAPON_ is replaced with SLOT_
249
- *
250
273
  * @param weaponHash Refer to [enum: eWeaponHash]
251
274
  * @returns
252
275
  */
253
- static getWeapontypeSlot(weaponHash: eWeaponHash): number;
254
- /**
255
- * @param p0
256
- * @param p1
257
- * @param p2
258
- */
259
- static N_0xA3716A77DCF17424(p0: any, p1: any, p2: any): void;
276
+ static isWeaponShotgun(weaponHash: eWeaponHash): boolean;
260
277
  /**
261
- * @param weaponCollection
262
- * @param dualwieldVariant
278
+ * @param ammoHash Refer to [enum: eAmmoType]
263
279
  * @returns
264
280
  */
265
- static N_0xF252A85B8F3F8C58(weaponCollection: string | number, dualwieldVariant: string | number): boolean;
281
+ static isAmmoValid(ammoHash: eAmmoType): any;
266
282
  /**
267
- * @param weaponHash Refer to [enum: eWeaponHash]
283
+ * @param ammoHash Refer to [enum: eAmmoType]
268
284
  * @returns
269
285
  */
270
- static isWeaponBinoculars(weaponHash: eWeaponHash): any;
286
+ static isAmmoSilent2(ammoHash: eAmmoType): any;
271
287
  /**
272
- * @param p0
273
- * @param p1
288
+ * @param weaponHash Refer to [enum: eWeaponHash]
289
+ * @param permanentDegradationLevel
274
290
  * @returns
275
291
  */
276
- static N_0xD2209866B0CB72EA(p0: any, p1: any): any;
277
- /**
278
- * @param p0
279
- * @param p1
280
- * @param p2
281
- */
282
- static N_0xA769D753922B031B(p0: any, p1: any, p2: any): void;
283
- /**
284
- * @param p0
285
- */
286
- static N_0xECBB26529A737EF6(p0: any): void;
287
- /**
288
- * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
289
- *
290
- * @param vehicle
291
- * @param turretHash
292
- * @param ammo
293
- */
294
- static setAmmoInTurret(vehicle: Vehicle, turretHash: string | number, ammo: number): void;
292
+ static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
295
293
  /**
296
294
  * @param weaponObject
297
295
  * @param level
@@ -322,268 +320,205 @@ export declare class WeaponStatics {
322
320
  * @param weaponHash Refer to [enum: eWeaponHash]
323
321
  * @returns
324
322
  */
325
- static isWeaponRevolver(weaponHash: eWeaponHash): any;
323
+ static isWeaponRevolver(weaponHash: eWeaponHash): boolean;
326
324
  /**
327
325
  * @param p0
328
326
  */
329
327
  static N_0x74C90AAACC1DD48F(p0: any): void;
330
328
  /**
331
- * @param weaponHash Refer to [enum: eWeaponHash]
332
- * @param ammoCount
333
- * @param pos
334
- * @param showWorldModel
335
- * @param scale
336
- * @returns
337
- */
338
- static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
339
- /**
340
- * Returns true when the weapon passed is either a lasso, the camera or the binoculars
341
- * _IS_WEAPON_M* - _IS_WEAPON_P*
329
+ * Related to weapon visual damage, not actual damage.
342
330
  *
343
- * @param weaponHash Refer to [enum: eWeaponHash]
344
- * @returns
331
+ * @param weaponObject
332
+ * @param level
333
+ * @param p2
345
334
  */
346
- static isWeaponKit(weaponHash: eWeaponHash): any;
335
+ static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
347
336
  /**
348
- * @param entity
349
- * @param weaponHash Refer to [enum: eWeaponHash]
350
- * @param ms
337
+ * @param p0
338
+ * @param p1
351
339
  * @returns
352
340
  */
353
- static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
341
+ static N_0x74C8000FDD1BB111(p0: any, p1: any): any;
354
342
  /**
355
- * @param weaponObject
343
+ * _IS_WEAPON_CLOSE_RANGE?
344
+ * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
345
+ * all guns ,bows and animal weapons return false
346
+ *
347
+ * @param weaponHash Refer to [enum: eWeaponHash]
356
348
  * @returns
357
349
  */
358
- static getWeaponDirt(weaponObject: Prop): number;
350
+ static isWeaponCloseRange(weaponHash: eWeaponHash): any;
359
351
  /**
360
- * @param p0
352
+ * @param weaponHash Refer to [enum: eWeaponHash]
353
+ * @returns
361
354
  */
362
- static N_0xC5899C4CD2E2495D(p0: any): void;
355
+ static isWeaponMeleeWeapon(weaponHash: eWeaponHash): boolean;
363
356
  /**
364
- * Returns weaponHash
365
- *
366
- * @param weaponGroupHash
367
- * @param p1
368
- * @param p2
357
+ * @param ped
358
+ * @param componentHash
369
359
  * @param p3
370
- * @returns
360
+ * @returns weaponObject
371
361
  */
372
- static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
362
+ static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
373
363
  /**
374
- * @param weaponHash Refer to [enum: eWeaponHash]
375
364
  * @param ammoHash Refer to [enum: eAmmoType]
376
365
  * @returns
377
366
  */
378
- static isAmmoTypeValidForWeapon(weaponHash: eWeaponHash, ammoHash: eAmmoType): any;
379
- /**
380
- * @param p0
381
- * @param p1
382
- */
383
- static N_0x183CE355115B6E75(p0: any, p1: any): void;
367
+ static isAmmoSilent(ammoHash: eAmmoType): boolean;
384
368
  /**
385
369
  * @param p0
386
370
  * @param p1
387
371
  */
388
- static N_0x74C9080FDD1BB48F(p0: any, p1: any): void;
372
+ static N_0x641351E9AD103890(p0: any, p1: any): void;
389
373
  /**
390
- * @param vehicle
391
- * @param p1
392
- * @param minHeading
393
- * @param maxHeading
374
+ * @param weaponHash Refer to [enum: eWeaponHash]
394
375
  * @returns
395
376
  */
396
- static setVehicleWeaponHeadingLimits2(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): any;
377
+ static getWeaponName2(weaponHash: eWeaponHash): string | null;
397
378
  /**
398
- * @param p0
399
- * @param p1
400
- * @returns
379
+ * @param weaponObject
380
+ * @param level
381
+ * @param p2
401
382
  */
402
- static N_0x486C96A0DCD2BC92(p0: any, p1: any): any;
383
+ static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
403
384
  /**
404
385
  * @param weaponHash Refer to [enum: eWeaponHash]
405
- * @returns Returns the [enum: eWeaponAttachPoint]
386
+ * @param ammoCount
387
+ * @param pos
388
+ * @param showWorldModel
389
+ * @param scale
390
+ * @returns
406
391
  */
407
- static getDefaultWeaponAttachPoint(weaponHash: eWeaponHash): number;
392
+ static createWeaponObject(weaponHash: eWeaponHash, ammoCount: number, pos: Vector3, showWorldModel: boolean, scale: number): Prop | null;
408
393
  /**
409
- * Related to weapon visual damage, not actual damage.
394
+ * Returns true when the weapon passed is either a lasso, the camera or the binoculars
395
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
410
396
  *
411
- * @param weaponObject
397
+ * @param weaponHash Refer to [enum: eWeaponHash]
412
398
  * @returns
413
399
  */
414
- static getWeaponDamage(weaponObject: Prop): number;
400
+ static isWeaponKit(weaponHash: eWeaponHash): any;
415
401
  /**
416
- * @param p0
402
+ * @param entity
403
+ * @param weaponHash Refer to [enum: eWeaponHash]
404
+ * @param ms
417
405
  * @returns
418
406
  */
419
- static N_0xBC9444F2FF94A9C0(p0: any): any;
407
+ static hasEntityBeenDamagedByWeaponRecently(entity: Entity, weaponHash: eWeaponHash, ms: number): any;
420
408
  /**
421
- * @param weaponHash Refer to [enum: eWeaponHash]
409
+ * @param weaponObject
422
410
  * @returns
423
411
  */
424
- static isWeaponValid(weaponHash: eWeaponHash): boolean;
412
+ static getWeaponDirt(weaponObject: Prop): number;
425
413
  /**
426
414
  * @param p0
427
- * @param p1
428
- * @param p2
429
415
  */
430
- static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
431
- /**
432
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
433
- * _IS_WEAPON_M* - _IS_WEAPON_P*
434
- *
435
- * @param weaponHash Refer to [enum: eWeaponHash]
436
- * @returns
437
- */
438
- static isWeaponKit2(weaponHash: eWeaponHash): any;
416
+ static N_0xC5899C4CD2E2495D(p0: any): void;
439
417
  /**
440
- * 0.0: good condition, 1.0: poor condition
418
+ * Returns weaponHash
441
419
  *
442
- * @param weaponObject
420
+ * @param weaponGroupHash
421
+ * @param p1
422
+ * @param p2
423
+ * @param p3
443
424
  * @returns
444
425
  */
445
- static getWeaponDegradation(weaponObject: Prop): number;
426
+ static N_0xF8204EF17410BF43(weaponGroupHash: string | number, p1: number, p2: number, p3: any): number;
446
427
  /**
447
428
  * @param p0
448
429
  * @param p1
449
- * @returns
450
430
  */
451
- static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
431
+ static N_0x404514D231DB27A0(p0: any, p1: any): void;
452
432
  /**
453
- * @param weaponHash Refer to [enum: eWeaponHash]
454
- * @returns
433
+ * @param listen
455
434
  */
456
- static isWeaponPistol(weaponHash: eWeaponHash): any;
435
+ static listenProjectileHitEvents(listen: boolean): void;
457
436
  /**
458
437
  * @param weaponHash Refer to [enum: eWeaponHash]
459
438
  * @returns
460
439
  */
461
- static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
440
+ static getWeapontypeGroup(weaponHash: eWeaponHash): number;
462
441
  /**
463
442
  * @param weaponHash Refer to [enum: eWeaponHash]
464
443
  * @returns
465
444
  */
466
- static isWeaponRepeater(weaponHash: eWeaponHash): any;
445
+ static isWeaponLasso(weaponHash: eWeaponHash): any;
467
446
  /**
468
- * @param componentHash
447
+ * @param p0
469
448
  * @returns
470
449
  */
471
- static getWeaponComponentTypeModel(componentHash: string | number): number;
472
- /**
473
- * @param weaponObject
474
- * @param level
475
- */
476
- static setWeaponDegradation(weaponObject: Prop, level: number): void;
450
+ static N_0xAFFD0CCF31F469B8(p0: any): any;
477
451
  /**
478
452
  * @param weaponHash Refer to [enum: eWeaponHash]
479
453
  * @returns
480
454
  */
481
- static isWeaponShotgun(weaponHash: eWeaponHash): any;
482
- /**
483
- * @param ammoHash Refer to [enum: eAmmoType]
484
- * @returns
485
- */
486
- static isAmmoValid(ammoHash: eAmmoType): any;
455
+ static isWeaponThrowable(weaponHash: eWeaponHash): any;
487
456
  /**
488
- * @param ammoHash Refer to [enum: eAmmoType]
457
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
458
+ *
459
+ * @param weaponHash Refer to [enum: eWeaponHash]
489
460
  * @returns
490
461
  */
491
- static isAmmoSilent2(ammoHash: eAmmoType): any;
462
+ static getWeaponName(weaponHash: eWeaponHash): string | null;
492
463
  /**
493
464
  * @param weaponHash Refer to [enum: eWeaponHash]
494
- * @param permanentDegradationLevel
495
465
  * @returns
496
466
  */
497
- static getWeaponNameWithPermanentDegradation(weaponHash: eWeaponHash, permanentDegradationLevel: number): string | null;
467
+ static getWeaponStatId(weaponHash: eWeaponHash): number;
498
468
  /**
499
469
  * @param p0
500
470
  * @param p1
501
471
  * @param p2
502
472
  */
503
- static N_0xB0FB9B196A3D13F0(p0: any, p1: any, p2: any): void;
473
+ static N_0xD53846B9C931C181(p0: any, p1: any, p2: any): void;
504
474
  /**
505
- * @param entity
506
- * @param weaponName
507
- * @param weaponType
475
+ * @param weaponHash Refer to [enum: eWeaponHash]
508
476
  * @returns
509
477
  */
510
- static hasEntityBeenDamagedByWeapon(entity: Entity, weaponName: string | number, weaponType: number): any;
478
+ static getWeaponClipSize(weaponHash: eWeaponHash): number;
511
479
  /**
512
- * @param weaponObject
513
- * @returns
480
+ * @param p0
514
481
  */
515
- static getWeaponScale(weaponObject: Prop): number;
482
+ static N_0x000FA7A4A8443AF7(p0: any): void;
516
483
  /**
517
- * Returns iSpinHash
484
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
518
485
  *
519
- * @param emote
520
- * @param weaponEmoteTrickType
521
- * @returns
486
+ * @param p0
522
487
  */
523
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote: string | number, weaponEmoteTrickType: number): number;
488
+ static N_0x63B83A526329AFBC(p0: any): void;
524
489
  /**
525
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
490
+ * Related to rust of weapons
526
491
  *
527
- * @param weaponHash Refer to [enum: eWeaponHash]
492
+ * @param weaponObject
528
493
  * @returns
529
494
  */
530
- static isWeaponAGun(weaponHash: eWeaponHash): any;
495
+ static getWeaponPermanentDegradation(weaponObject: Prop): number;
531
496
  /**
532
- * Related to weapon visual damage, not actual damage.
533
- *
534
- * @param weaponObject
535
- * @param level
536
- * @param p2
497
+ * @param weaponHash Refer to [enum: eWeaponHash]
537
498
  */
538
- static setWeaponDamage(weaponObject: Prop, level: number, p2: boolean): void;
499
+ static removeWeaponAsset(weaponHash: eWeaponHash): void;
539
500
  /**
540
501
  * @param p0
541
- * @param p1
542
- * @returns
543
- */
544
- static N_0x74C8000FDD1BB111(p0: any, p1: any): any;
545
- /**
546
- * _IS_WEAPON_CLOSE_RANGE?
547
- * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
548
- * all guns ,bows and animal weapons return false
549
- *
550
- * @param weaponHash Refer to [enum: eWeaponHash]
551
502
  * @returns
552
503
  */
553
- static isWeaponCloseRange(weaponHash: eWeaponHash): any;
504
+ static N_0x23BF601A42F329A0(p0: any): any;
554
505
  /**
555
506
  * @param weaponHash Refer to [enum: eWeaponHash]
556
507
  * @returns
557
508
  */
558
- static isWeaponMeleeWeapon(weaponHash: eWeaponHash): any;
509
+ static isWeaponRifle(weaponHash: eWeaponHash): boolean;
559
510
  /**
560
- * @param ped
561
- * @param componentHash
562
- * @param p3
563
- * @returns weaponObject
564
- */
565
- static giveWeaponComponentToWeaponObject(ped: Ped, componentHash: string | number, p3: boolean): Prop | null;
566
- /**
567
- * @param ammoHash Refer to [enum: eAmmoType]
511
+ * @param p0
568
512
  * @returns
569
513
  */
570
- static isAmmoSilent(ammoHash: eAmmoType): boolean;
514
+ static N_0x3799EFCC3C8CD5E1(p0: any): any;
571
515
  /**
572
516
  * @param p0
573
517
  * @param p1
574
- */
575
- static N_0x641351E9AD103890(p0: any, p1: any): void;
576
- /**
577
- * @param weaponHash Refer to [enum: eWeaponHash]
578
- * @returns
579
- */
580
- static getWeaponName2(weaponHash: eWeaponHash): string | null;
581
- /**
582
- * @param weaponObject
583
- * @param level
584
518
  * @param p2
519
+ * @returns
585
520
  */
586
- static setWeaponDirt(weaponObject: Prop, level: number, p2: boolean): void;
521
+ static N_0x9CCA3131E6B53C68(p0: any, p1: any, p2: any): any;
587
522
  /**
588
523
  * @param p0
589
524
  */
@@ -634,5 +569,70 @@ export declare class WeaponStatics {
634
569
  * @param p0
635
570
  */
636
571
  static N_0x457B16951AD77C1B(p0: any): void;
572
+ /**
573
+ * @param p0
574
+ * @returns
575
+ */
576
+ static N_0xBC9444F2FF94A9C0(p0: any): any;
577
+ /**
578
+ * @param weaponHash Refer to [enum: eWeaponHash]
579
+ * @returns
580
+ */
581
+ static isWeaponValid(weaponHash: eWeaponHash): boolean;
582
+ /**
583
+ * @param p0
584
+ * @param p1
585
+ * @param p2
586
+ */
587
+ static N_0xE9B3FEC825668291(p0: any, p1: any, p2: any): void;
588
+ /**
589
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
590
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
591
+ *
592
+ * @param weaponHash Refer to [enum: eWeaponHash]
593
+ * @returns
594
+ */
595
+ static isWeaponKit2(weaponHash: eWeaponHash): any;
596
+ /**
597
+ * 0.0: good condition, 1.0: poor condition
598
+ *
599
+ * @param weaponObject
600
+ * @returns
601
+ */
602
+ static getWeaponDegradation(weaponObject: Prop): number;
603
+ /**
604
+ * @param p0
605
+ * @param p1
606
+ * @returns
607
+ */
608
+ static N_0xFDCEDFB0577A390D(p0: any, p1: any): any;
609
+ /**
610
+ * @param weaponHash Refer to [enum: eWeaponHash]
611
+ * @returns
612
+ */
613
+ static isWeaponPistol(weaponHash: eWeaponHash): boolean;
614
+ /**
615
+ * @param weaponHash Refer to [enum: eWeaponHash]
616
+ * @returns
617
+ */
618
+ static hasWeaponAssetLoaded(weaponHash: eWeaponHash): any;
619
+ /**
620
+ * @param weaponHash Refer to [enum: eWeaponHash]
621
+ * @returns
622
+ */
623
+ static isWeaponRepeater(weaponHash: eWeaponHash): boolean;
624
+ /**
625
+ * @param vehicle
626
+ * @param p1
627
+ * @param minHeading
628
+ * @param maxHeading
629
+ */
630
+ static setVehicleWeaponHeadingLimits(vehicle: Vehicle, p1: number, minHeading: number, maxHeading: number): void;
631
+ /**
632
+ * @param p0
633
+ * @param p1
634
+ * @returns
635
+ */
636
+ static N_0x74C8000FDD1BB222(p0: any, p1: any): any;
637
637
  }
638
638
  //# sourceMappingURL=WeaponStatics.d.ts.map