@nativewrappers/redm-codegen 0.0.4 → 0.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/AnimScene.d.ts +96 -96
- package/dist/classes/AnimScene.d.ts.map +1 -1
- package/dist/classes/AnimScene.js +137 -137
- package/dist/classes/BaseModel.d.ts +19 -19
- package/dist/classes/BaseModel.d.ts.map +1 -1
- package/dist/classes/BaseModel.js +33 -33
- package/dist/classes/BaseTask.d.ts +33 -33
- package/dist/classes/BaseTask.d.ts.map +1 -1
- package/dist/classes/BaseTask.js +40 -40
- package/dist/classes/Cam.d.ts +85 -85
- package/dist/classes/Cam.d.ts.map +1 -1
- package/dist/classes/Cam.js +108 -108
- package/dist/classes/Entity.d.ts +288 -283
- package/dist/classes/Entity.d.ts.map +1 -1
- package/dist/classes/Entity.js +410 -401
- package/dist/classes/Interior.d.ts +27 -27
- package/dist/classes/Interior.d.ts.map +1 -1
- package/dist/classes/Interior.js +42 -42
- package/dist/classes/ItemSet.d.ts +2 -2
- package/dist/classes/ItemSet.d.ts.map +1 -1
- package/dist/classes/ItemSet.js +3 -3
- package/dist/classes/Ped.d.ts +286 -286
- package/dist/classes/Ped.d.ts.map +1 -1
- package/dist/classes/Ped.js +425 -425
- package/dist/classes/PedModel.d.ts +1 -1
- package/dist/classes/PedModel.d.ts.map +1 -1
- package/dist/classes/PedModel.js +2 -2
- package/dist/classes/PedTask.d.ts +729 -729
- package/dist/classes/PedTask.d.ts.map +1 -1
- package/dist/classes/PedTask.js +935 -935
- package/dist/classes/PersChar.d.ts +13 -13
- package/dist/classes/PersChar.d.ts.map +1 -1
- package/dist/classes/PersChar.js +19 -19
- package/dist/classes/Pickup.d.ts +6 -6
- package/dist/classes/Pickup.d.ts.map +1 -1
- package/dist/classes/Pickup.js +13 -13
- package/dist/classes/Player.d.ts +343 -339
- package/dist/classes/Player.d.ts.map +1 -1
- package/dist/classes/Player.js +495 -489
- package/dist/classes/Prop.d.ts +64 -64
- package/dist/classes/Prop.d.ts.map +1 -1
- package/dist/classes/Prop.js +94 -94
- package/dist/classes/PropSet.d.ts +18 -18
- package/dist/classes/PropSet.d.ts.map +1 -1
- package/dist/classes/PropSet.js +27 -27
- package/dist/classes/Vehicle.d.ts +122 -122
- package/dist/classes/Vehicle.d.ts.map +1 -1
- package/dist/classes/Vehicle.js +147 -147
- package/dist/classes/VehicleModel.d.ts +1 -1
- package/dist/classes/VehicleModel.d.ts.map +1 -1
- package/dist/classes/VehicleModel.js +2 -2
- package/dist/classes/VehicleTask.d.ts +24 -24
- package/dist/classes/VehicleTask.d.ts.map +1 -1
- package/dist/classes/VehicleTask.js +30 -30
- package/dist/classes/Volume.d.ts +44 -44
- package/dist/classes/Volume.d.ts.map +1 -1
- package/dist/classes/Volume.js +58 -58
- package/dist/classes/Weapon.d.ts +351 -351
- package/dist/classes/Weapon.d.ts.map +1 -1
- package/dist/classes/Weapon.js +486 -486
- package/dist/namespaces/Aicoverpoint.d.ts +23 -23
- package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
- package/dist/namespaces/Aicoverpoint.js +35 -35
- package/dist/namespaces/Aitransport.d.ts +78 -78
- package/dist/namespaces/Aitransport.d.ts.map +1 -1
- package/dist/namespaces/Aitransport.js +95 -95
- package/dist/namespaces/Animscene.d.ts +48 -48
- package/dist/namespaces/Animscene.d.ts.map +1 -1
- package/dist/namespaces/Animscene.js +65 -65
- package/dist/namespaces/Audio.d.ts +476 -476
- package/dist/namespaces/Audio.d.ts.map +1 -1
- package/dist/namespaces/Audio.js +692 -692
- package/dist/namespaces/Bounty.d.ts +57 -57
- package/dist/namespaces/Bounty.d.ts.map +1 -1
- package/dist/namespaces/Bounty.js +90 -90
- package/dist/namespaces/CamStatics.d.ts +432 -432
- package/dist/namespaces/CamStatics.d.ts.map +1 -1
- package/dist/namespaces/CamStatics.js +606 -606
- package/dist/namespaces/Collection.d.ts +78 -78
- package/dist/namespaces/Collection.d.ts.map +1 -1
- package/dist/namespaces/Collection.js +111 -111
- package/dist/namespaces/Companion.d.ts +22 -22
- package/dist/namespaces/Companion.d.ts.map +1 -1
- package/dist/namespaces/Companion.js +30 -30
- package/dist/namespaces/Compapp.js +1 -1
- package/dist/namespaces/Compendium.d.ts +58 -58
- package/dist/namespaces/Compendium.d.ts.map +1 -1
- package/dist/namespaces/Compendium.js +83 -83
- package/dist/namespaces/Crashlog.d.ts +10 -10
- package/dist/namespaces/Crashlog.d.ts.map +1 -1
- package/dist/namespaces/Crashlog.js +21 -21
- package/dist/namespaces/Crew.js +4 -4
- package/dist/namespaces/Databinding.d.ts +154 -154
- package/dist/namespaces/Databinding.d.ts.map +1 -1
- package/dist/namespaces/Databinding.js +222 -222
- package/dist/namespaces/Datafile.js +4 -4
- package/dist/namespaces/Decorator.d.ts +19 -19
- package/dist/namespaces/Decorator.d.ts.map +1 -1
- package/dist/namespaces/Decorator.js +34 -34
- package/dist/namespaces/Dlc.d.ts +5 -5
- package/dist/namespaces/Dlc.d.ts.map +1 -1
- package/dist/namespaces/Dlc.js +9 -9
- package/dist/namespaces/EntityStatics.d.ts +80 -80
- package/dist/namespaces/EntityStatics.d.ts.map +1 -1
- package/dist/namespaces/EntityStatics.js +113 -113
- package/dist/namespaces/Event.js +4 -4
- package/dist/namespaces/Fire.d.ts +89 -89
- package/dist/namespaces/Fire.d.ts.map +1 -1
- package/dist/namespaces/Fire.js +115 -115
- package/dist/namespaces/Flock.js +2 -2
- package/dist/namespaces/Gang.js +2 -2
- package/dist/namespaces/GoogleAnalytics.js +2 -2
- package/dist/namespaces/Graphics.d.ts +781 -781
- package/dist/namespaces/Graphics.d.ts.map +1 -1
- package/dist/namespaces/Graphics.js +1207 -1207
- package/dist/namespaces/Hud.d.ts +483 -483
- package/dist/namespaces/Hud.d.ts.map +1 -1
- package/dist/namespaces/Hud.js +678 -678
- package/dist/namespaces/Ik.js +1 -1
- package/dist/namespaces/Interaction.js +3 -3
- package/dist/namespaces/InteriorStatics.d.ts +40 -40
- package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
- package/dist/namespaces/InteriorStatics.js +57 -57
- package/dist/namespaces/Inventory.d.ts +211 -211
- package/dist/namespaces/Inventory.d.ts.map +1 -1
- package/dist/namespaces/Inventory.js +291 -291
- package/dist/namespaces/Itemdatabase.js +3 -3
- package/dist/namespaces/Itemset.js +2 -2
- package/dist/namespaces/Law.d.ts +1 -1
- package/dist/namespaces/Law.d.ts.map +1 -1
- package/dist/namespaces/Law.js +19 -19
- package/dist/namespaces/Localization.js +1 -1
- package/dist/namespaces/Map.js +3 -3
- package/dist/namespaces/Minigame.d.ts +65 -65
- package/dist/namespaces/Minigame.d.ts.map +1 -1
- package/dist/namespaces/Minigame.js +105 -105
- package/dist/namespaces/Misc.d.ts +3 -3
- package/dist/namespaces/Misc.d.ts.map +1 -1
- package/dist/namespaces/Misc.js +35 -35
- package/dist/namespaces/Missiondata.d.ts +15 -15
- package/dist/namespaces/Missiondata.d.ts.map +1 -1
- package/dist/namespaces/Missiondata.js +24 -24
- package/dist/namespaces/Money.js +3 -3
- package/dist/namespaces/Netshopping.d.ts +58 -58
- package/dist/namespaces/Netshopping.d.ts.map +1 -1
- package/dist/namespaces/Netshopping.js +89 -89
- package/dist/namespaces/Network.d.ts +1067 -1067
- package/dist/namespaces/Network.d.ts.map +1 -1
- package/dist/namespaces/Network.js +1586 -1586
- package/dist/namespaces/Object.d.ts +231 -231
- package/dist/namespaces/Object.d.ts.map +1 -1
- package/dist/namespaces/Object.js +337 -337
- package/dist/namespaces/Pad.d.ts +42 -42
- package/dist/namespaces/Pad.d.ts.map +1 -1
- package/dist/namespaces/Pad.js +68 -68
- package/dist/namespaces/Pathfind.js +10 -10
- package/dist/namespaces/PedStatics.d.ts +2 -2
- package/dist/namespaces/PedStatics.d.ts.map +1 -1
- package/dist/namespaces/PedStatics.js +10 -10
- package/dist/namespaces/Perschar.d.ts +54 -54
- package/dist/namespaces/Perschar.d.ts.map +1 -1
- package/dist/namespaces/Perschar.js +84 -84
- package/dist/namespaces/Physics.d.ts +121 -121
- package/dist/namespaces/Physics.d.ts.map +1 -1
- package/dist/namespaces/Physics.js +155 -155
- package/dist/namespaces/PlayerStatics.d.ts +97 -97
- package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
- package/dist/namespaces/PlayerStatics.js +142 -142
- package/dist/namespaces/Population.d.ts +11 -11
- package/dist/namespaces/Population.d.ts.map +1 -1
- package/dist/namespaces/Population.js +15 -15
- package/dist/namespaces/Posse.d.ts +33 -33
- package/dist/namespaces/Posse.d.ts.map +1 -1
- package/dist/namespaces/Posse.js +51 -51
- package/dist/namespaces/Propset.d.ts +59 -59
- package/dist/namespaces/Propset.d.ts.map +1 -1
- package/dist/namespaces/Propset.js +81 -81
- package/dist/namespaces/Replay.d.ts +1 -1
- package/dist/namespaces/Replay.d.ts.map +1 -1
- package/dist/namespaces/Replay.js +2 -2
- package/dist/namespaces/Scripts.d.ts +1 -1
- package/dist/namespaces/Scripts.d.ts.map +1 -1
- package/dist/namespaces/Scripts.js +12 -12
- package/dist/namespaces/Shapetest.d.ts +11 -11
- package/dist/namespaces/Shapetest.d.ts.map +1 -1
- package/dist/namespaces/Shapetest.js +13 -13
- package/dist/namespaces/Socialclub.js +8 -8
- package/dist/namespaces/Socialclubfeed.js +1 -1
- package/dist/namespaces/Spactionproxy.js +4 -4
- package/dist/namespaces/Stats.d.ts +191 -191
- package/dist/namespaces/Stats.d.ts.map +1 -1
- package/dist/namespaces/Stats.js +281 -281
- package/dist/namespaces/Streaming.d.ts +84 -84
- package/dist/namespaces/Streaming.d.ts.map +1 -1
- package/dist/namespaces/Streaming.js +137 -137
- package/dist/namespaces/Task.d.ts +347 -347
- package/dist/namespaces/Task.d.ts.map +1 -1
- package/dist/namespaces/Task.js +488 -488
- package/dist/namespaces/Telemetry.d.ts +151 -151
- package/dist/namespaces/Telemetry.d.ts.map +1 -1
- package/dist/namespaces/Telemetry.js +206 -206
- package/dist/namespaces/Txd.js +1 -1
- package/dist/namespaces/Uiapps.d.ts +25 -25
- package/dist/namespaces/Uiapps.d.ts.map +1 -1
- package/dist/namespaces/Uiapps.js +36 -36
- package/dist/namespaces/Uievents.js +1 -1
- package/dist/namespaces/Uifeed.d.ts +15 -15
- package/dist/namespaces/Uifeed.d.ts.map +1 -1
- package/dist/namespaces/Uifeed.js +25 -25
- package/dist/namespaces/Uistickyfeed.d.ts +16 -16
- package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
- package/dist/namespaces/Uistickyfeed.js +21 -21
- package/dist/namespaces/Unlock.js +5 -5
- package/dist/namespaces/VehicleStatics.js +12 -12
- package/dist/namespaces/Voice.d.ts +38 -38
- package/dist/namespaces/Voice.d.ts.map +1 -1
- package/dist/namespaces/Voice.js +61 -61
- package/dist/namespaces/VolumeStatics.d.ts +99 -99
- package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
- package/dist/namespaces/VolumeStatics.js +137 -137
- package/dist/namespaces/WeaponStatics.d.ts +276 -276
- package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
- package/dist/namespaces/WeaponStatics.js +371 -371
- package/dist/types/NativeAliases.d.ts +3 -1
- package/dist/types/NativeAliases.d.ts.map +1 -1
- package/dist/types/NativeAliases.js +3 -1
- package/package.json +1 -1
- package/src/classes/AnimScene.ts +159 -159
- package/src/classes/BaseModel.ts +37 -37
- package/src/classes/BaseTask.ts +41 -41
- package/src/classes/Cam.ts +111 -111
- package/src/classes/Entity.ts +422 -411
- package/src/classes/Interior.ts +43 -43
- package/src/classes/ItemSet.ts +3 -3
- package/src/classes/Ped.ts +432 -432
- package/src/classes/PedModel.ts +2 -2
- package/src/classes/PedTask.ts +957 -957
- package/src/classes/PersChar.ts +22 -22
- package/src/classes/Pickup.ts +14 -14
- package/src/classes/Player.ts +994 -987
- package/src/classes/Prop.ts +106 -106
- package/src/classes/PropSet.ts +29 -29
- package/src/classes/Vehicle.ts +147 -147
- package/src/classes/VehicleModel.ts +2 -2
- package/src/classes/VehicleTask.ts +31 -31
- package/src/classes/Volume.ts +62 -62
- package/src/classes/Weapon.ts +511 -511
- package/src/namespaces/Aicoverpoint.ts +40 -40
- package/src/namespaces/Aitransport.ts +104 -104
- package/src/namespaces/Animscene.ts +71 -71
- package/src/namespaces/Audio.ts +725 -725
- package/src/namespaces/Bounty.ts +102 -102
- package/src/namespaces/CamStatics.ts +700 -700
- package/src/namespaces/Collection.ts +113 -113
- package/src/namespaces/Companion.ts +34 -34
- package/src/namespaces/Compapp.ts +1 -1
- package/src/namespaces/Compendium.ts +94 -94
- package/src/namespaces/Crashlog.ts +23 -23
- package/src/namespaces/Crew.ts +4 -4
- package/src/namespaces/Databinding.ts +237 -237
- package/src/namespaces/Datafile.ts +4 -4
- package/src/namespaces/Decorator.ts +37 -37
- package/src/namespaces/Dlc.ts +9 -9
- package/src/namespaces/EntityStatics.ts +117 -117
- package/src/namespaces/Event.ts +4 -4
- package/src/namespaces/Fire.ts +127 -127
- package/src/namespaces/Flock.ts +2 -2
- package/src/namespaces/Gang.ts +2 -2
- package/src/namespaces/GoogleAnalytics.ts +2 -2
- package/src/namespaces/Graphics.ts +1218 -1218
- package/src/namespaces/Hud.ts +696 -696
- package/src/namespaces/Ik.ts +1 -1
- package/src/namespaces/Interaction.ts +3 -3
- package/src/namespaces/InteriorStatics.ts +65 -65
- package/src/namespaces/Inventory.ts +294 -294
- package/src/namespaces/Itemdatabase.ts +3 -3
- package/src/namespaces/Itemset.ts +2 -2
- package/src/namespaces/Law.ts +20 -20
- package/src/namespaces/Localization.ts +1 -1
- package/src/namespaces/Map.ts +3 -3
- package/src/namespaces/Minigame.ts +109 -109
- package/src/namespaces/Misc.ts +38 -38
- package/src/namespaces/Missiondata.ts +28 -28
- package/src/namespaces/Money.ts +3 -3
- package/src/namespaces/Netshopping.ts +99 -99
- package/src/namespaces/Network.ts +1616 -1616
- package/src/namespaces/Object.ts +344 -344
- package/src/namespaces/Pad.ts +76 -76
- package/src/namespaces/Pathfind.ts +10 -10
- package/src/namespaces/PedStatics.ts +12 -12
- package/src/namespaces/Perschar.ts +86 -86
- package/src/namespaces/Physics.ts +171 -171
- package/src/namespaces/PlayerStatics.ts +162 -162
- package/src/namespaces/Population.ts +17 -17
- package/src/namespaces/Posse.ts +54 -54
- package/src/namespaces/Propset.ts +92 -92
- package/src/namespaces/Replay.ts +3 -3
- package/src/namespaces/Scripts.ts +13 -13
- package/src/namespaces/Shapetest.ts +14 -14
- package/src/namespaces/Socialclub.ts +8 -8
- package/src/namespaces/Socialclubfeed.ts +1 -1
- package/src/namespaces/Spactionproxy.ts +4 -4
- package/src/namespaces/Stats.ts +287 -287
- package/src/namespaces/Streaming.ts +159 -159
- package/src/namespaces/Task.ts +517 -517
- package/src/namespaces/Telemetry.ts +224 -224
- package/src/namespaces/Txd.ts +1 -1
- package/src/namespaces/Uiapps.ts +43 -43
- package/src/namespaces/Uievents.ts +1 -1
- package/src/namespaces/Uifeed.ts +28 -28
- package/src/namespaces/Uistickyfeed.ts +23 -23
- package/src/namespaces/Unlock.ts +5 -5
- package/src/namespaces/VehicleStatics.ts +12 -12
- package/src/namespaces/Voice.ts +70 -70
- package/src/namespaces/VolumeStatics.ts +143 -143
- package/src/namespaces/WeaponStatics.ts +383 -383
- package/src/types/NativeAliases.ts +6 -1
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import { inv, rai, raf, rav, pvi, _h, f } from '../types/NativeAliases';
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* @param p5
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*/
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static
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inv('
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static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
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inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
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}
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/**
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*
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* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
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* *DISABLE**
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*/
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static
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static N_0x0F1FFEF5D54AE832() {
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inv('0x0F1FFEF5D54AE832');
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}
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/**
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* Returns true if player is in first person
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*
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static
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return inv('
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}
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/**
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* @param p0
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*/
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static N_0x1FC6C727D30FFDDE(p0) {
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inv('0x1FC6C727D30FFDDE', p0);
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static isInFullFirstPersonMode() {
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return inv('0xD1BA66940E94C547');
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}
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static
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return inv('
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}
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/**
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* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
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*/
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static N_0xC3E9E5D4F413B773(shakeName, intensity) {
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inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
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}
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/**
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static cinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3) {
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inv('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
|
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68
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static isFirstPersonAimCamActive() {
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return !!inv('0xF63134C54B6EC212', rai());
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}
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/**
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* @returns
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static forceThirdPersonCloseThisFrame() {
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inv('0x718C6ECF5E8CBDD4');
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static N_0xAC77757C05DE9E5A(cameraDictionary) {
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inv('0xAC77757C05DE9E5A', cameraDictionary);
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}
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inv('
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}
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/**
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* @param cameraDictionary
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*/
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static create2(cameraDictionary) {
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inv('0x7B0279170961A73F', cameraDictionary);
|
|
80
|
+
static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
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|
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inv('0x8459B3E64257B21D', f(p0));
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|
}
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83
|
/**
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*
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* @param p0
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* @param pos1
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* @param p4
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* @param p5
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* @param p6
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* @param p7
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90
|
*/
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static
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|
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inv('
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91
|
+
static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
|
|
92
|
+
inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
|
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93
|
}
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|
/**
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|
* @returns
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|
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static
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return
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}
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/**
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* @param p0
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|
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*/
|
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|
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static N_0x8505E05FC8822843(p0) {
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|
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inv('0x8505E05FC8822843', p0);
|
|
97
|
+
static getFinalRenderedCamCoord() {
|
|
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|
+
return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
|
|
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99
|
}
|
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100
|
/**
|
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101
|
* @param p0
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102
|
*/
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|
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|
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static
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|
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inv('
|
|
103
|
+
static N_0x1D9F72DD4FD9A9D7(p0) {
|
|
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|
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inv('0x1D9F72DD4FD9A9D7', p0);
|
|
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105
|
}
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|
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|
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static
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|
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inv('
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|
106
|
+
static N_0xE6F364DE6C2FDEFE() {
|
|
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|
+
inv('0xE6F364DE6C2FDEFE');
|
|
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108
|
}
|
|
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109
|
/**
|
|
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|
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*
|
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|
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*
|
|
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|
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* @returns
|
|
110
|
+
* @param shakeName
|
|
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|
+
* @param intensity
|
|
176
112
|
*/
|
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|
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static
|
|
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|
-
|
|
113
|
+
static shakeGameplayCam(shakeName, intensity) {
|
|
114
|
+
inv('0xD9B31B4650520529', shakeName, f(intensity));
|
|
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115
|
}
|
|
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116
|
/**
|
|
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|
-
* @param dictionary
|
|
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|
-
* @param shotName
|
|
183
|
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* @param duration
|
|
184
117
|
* @returns
|
|
185
118
|
*/
|
|
186
|
-
static
|
|
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|
-
return inv('
|
|
119
|
+
static N_0x796085220ADCC847() {
|
|
120
|
+
return inv('0x796085220ADCC847');
|
|
188
121
|
}
|
|
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122
|
/**
|
|
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|
-
* @param
|
|
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|
-
* @returns
|
|
123
|
+
* @param p0
|
|
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124
|
*/
|
|
193
|
-
static
|
|
194
|
-
|
|
195
|
-
}
|
|
196
|
-
static disableCinematicModeThisFrame() {
|
|
197
|
-
inv('0x8910C24B7E0046EC');
|
|
125
|
+
static forceCinematicRenderingThisUpdate(p0) {
|
|
126
|
+
inv('0x702B75DC9D3EDE56', p0);
|
|
198
127
|
}
|
|
199
128
|
/**
|
|
200
|
-
*
|
|
201
|
-
* Must be called every frame to interpolate.
|
|
202
|
-
* Pass false to reset.
|
|
129
|
+
* Maintains the death camera after respawn
|
|
203
130
|
*
|
|
204
131
|
* @param toggle
|
|
205
132
|
*/
|
|
206
|
-
static
|
|
207
|
-
inv('
|
|
133
|
+
static N_0x63E5841A9264D016(toggle) {
|
|
134
|
+
inv('0x63E5841A9264D016', toggle);
|
|
208
135
|
}
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
*/
|
|
212
|
-
static isAimCamActive() {
|
|
213
|
-
return inv('0x698F456FB909E077', rai());
|
|
136
|
+
static N_0x41E452A3C580D1A7() {
|
|
137
|
+
inv('0x41E452A3C580D1A7');
|
|
214
138
|
}
|
|
215
139
|
/**
|
|
216
140
|
* @param p0
|
|
217
|
-
* @param p1
|
|
218
|
-
* @param p2
|
|
219
141
|
*/
|
|
220
|
-
static
|
|
221
|
-
inv('
|
|
142
|
+
static N_0x728491FB3DFFEF99(p0) {
|
|
143
|
+
inv('0x728491FB3DFFEF99', p0);
|
|
222
144
|
}
|
|
223
145
|
/**
|
|
224
|
-
*
|
|
225
|
-
* USE_* - WAS_*
|
|
146
|
+
* @returns
|
|
226
147
|
*/
|
|
227
|
-
static
|
|
228
|
-
inv('
|
|
148
|
+
static isGameplayHintActive() {
|
|
149
|
+
return !!inv('0x2E04AB5FEE042D4A', rai());
|
|
229
150
|
}
|
|
230
151
|
/**
|
|
231
|
-
*
|
|
232
|
-
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
233
|
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*
|
|
234
|
-
* @param render
|
|
235
|
-
* @param distance
|
|
236
|
-
* @param blendBackSmoothingType
|
|
237
|
-
* @param p3
|
|
238
|
-
* @param p4
|
|
239
|
-
* @param p5
|
|
152
|
+
* @param FOV
|
|
240
153
|
*/
|
|
241
|
-
static
|
|
242
|
-
inv('
|
|
243
|
-
}
|
|
244
|
-
static N_0x7E40A01B11398FCB() {
|
|
245
|
-
inv('0x7E40A01B11398FCB');
|
|
154
|
+
static setGameplayHintFov(FOV) {
|
|
155
|
+
inv('0x661E58BC6F00A49A', f(FOV));
|
|
246
156
|
}
|
|
247
157
|
/**
|
|
248
158
|
* @param p0
|
|
249
159
|
*/
|
|
250
|
-
static
|
|
251
|
-
inv('
|
|
160
|
+
static N_0xB85C13E0BF1F2A1C(p0) {
|
|
161
|
+
inv('0xB85C13E0BF1F2A1C', p0);
|
|
252
162
|
}
|
|
253
163
|
/**
|
|
254
164
|
* @returns
|
|
255
165
|
*/
|
|
256
|
-
static
|
|
257
|
-
return inv('
|
|
258
|
-
}
|
|
259
|
-
/**
|
|
260
|
-
* ease - smooth transition between the camera's positions
|
|
261
|
-
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
262
|
-
* character (gameplay) camera, call this native with render set to FALSE.
|
|
263
|
-
* Setting ease to TRUE will smooth the transition.
|
|
264
|
-
*
|
|
265
|
-
* @param render
|
|
266
|
-
* @param ease
|
|
267
|
-
* @param easeTime
|
|
268
|
-
* @param p3
|
|
269
|
-
* @param p4
|
|
270
|
-
* @param p5
|
|
271
|
-
*/
|
|
272
|
-
static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
|
|
273
|
-
inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
274
|
-
}
|
|
275
|
-
/**
|
|
276
|
-
* @param p0
|
|
277
|
-
* @param p1
|
|
278
|
-
* @param p2
|
|
279
|
-
* @param p3
|
|
280
|
-
*/
|
|
281
|
-
static N_0xE28F73212A813E82(p0, p1, p2, p3) {
|
|
282
|
-
inv('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
166
|
+
static N_0x73FF6BE63DC18819() {
|
|
167
|
+
return inv('0x73FF6BE63DC18819');
|
|
283
168
|
}
|
|
284
169
|
/**
|
|
285
|
-
*
|
|
170
|
+
* shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
|
|
171
|
+
* *IS_GAMEPLAY**
|
|
286
172
|
*
|
|
173
|
+
* @param shakeName
|
|
287
174
|
* @returns
|
|
288
175
|
*/
|
|
289
|
-
static
|
|
290
|
-
return inv('
|
|
176
|
+
static N_0x0060B31968E60E41(shakeName) {
|
|
177
|
+
return !!inv('0x0060B31968E60E41', shakeName, rai());
|
|
291
178
|
}
|
|
292
179
|
/**
|
|
180
|
+
* @param dictionary
|
|
181
|
+
* @param shotName
|
|
182
|
+
* @param duration
|
|
293
183
|
* @returns
|
|
294
184
|
*/
|
|
295
|
-
static
|
|
296
|
-
return inv('
|
|
185
|
+
static N_0xC3AEBB276825A359(dictionary, shotName, duration) {
|
|
186
|
+
return !!inv('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
|
|
297
187
|
}
|
|
298
188
|
/**
|
|
299
189
|
* @param p0
|
|
300
190
|
* @param p1
|
|
301
191
|
*/
|
|
302
|
-
static
|
|
303
|
-
inv('
|
|
192
|
+
static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1) {
|
|
193
|
+
inv('0x05BD5E4088B30A66', f(p0), f(p1));
|
|
304
194
|
}
|
|
305
195
|
/**
|
|
306
|
-
*
|
|
196
|
+
* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
|
|
197
|
+
*
|
|
198
|
+
* @param entity
|
|
307
199
|
*/
|
|
308
|
-
static
|
|
309
|
-
|
|
200
|
+
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity) {
|
|
201
|
+
inv('0xD904F75DBD7AB865', entity.handle);
|
|
310
202
|
}
|
|
311
203
|
/**
|
|
312
|
-
* @param cameraDictionary
|
|
313
204
|
* @returns
|
|
314
205
|
*/
|
|
315
|
-
static
|
|
316
|
-
return inv('
|
|
206
|
+
static N_0x1811A02277A9E49D() {
|
|
207
|
+
return !!inv('0x1811A02277A9E49D', rai());
|
|
317
208
|
}
|
|
318
209
|
/**
|
|
319
|
-
*
|
|
210
|
+
* @returns
|
|
320
211
|
*/
|
|
321
|
-
static
|
|
322
|
-
inv('
|
|
212
|
+
static N_0x80D7A3E39B120BC4() {
|
|
213
|
+
return inv('0x80D7A3E39B120BC4');
|
|
323
214
|
}
|
|
324
215
|
/**
|
|
325
|
-
*
|
|
326
|
-
*
|
|
216
|
+
* Not official name
|
|
217
|
+
* This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
|
|
218
|
+
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
219
|
+
*
|
|
220
|
+
* @param camSpeed
|
|
221
|
+
* @param enableSlide
|
|
222
|
+
* @param slideOffset
|
|
223
|
+
* @param enableZoom
|
|
224
|
+
* @param zoomOffset
|
|
327
225
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*/
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static
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inv('
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static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
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inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
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}
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/**
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*
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*
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* @param vehicle
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* @param p0
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static
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inv('
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static stopCodeGameplayHint(p0) {
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inv('0x93759A83D0D844E7', p0);
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}
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/**
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* @param
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* @param camHash
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@@ -346,106 +241,56 @@ export class CamStatics {
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* @returns
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*/
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static
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return createFromHandle('Cam', inv('
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}
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/**
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* @returns
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*/
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static getPhotoModeFocusDistance() {
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return inv('0x18FC740FFDCD7454', raf());
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}
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static N_0x70A6658D476C6187() {
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inv('0x70A6658D476C6187');
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}
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/**
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* @param dictionary
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* @param shotName
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* @param cameraName
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* @returns
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*/
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static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
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return inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
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}
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370
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static forceLetterBoxThisUpdate() {
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inv('0xC64ABC0676AF262B');
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static createCameraWithParams(camHash, pos, rot, fov, p8, p9) {
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return createFromHandle('Cam', inv('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
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}
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/**
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* @param p0
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* @param p1
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* @param p2
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* @param p3
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* @param p4
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* @param p5
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* @param p6
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* @param p7
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|
*/
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static
|
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inv('
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|
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static setCinematicModeActive(p0) {
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inv('0xCE7A90B160F75046', p0);
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252
|
}
|
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253
|
/**
|
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|
-
*
|
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|
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* _SET_P* - _SET_S*
|
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|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
|
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255
|
*
|
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256
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* @param p0
|
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|
*/
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|
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static
|
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393
|
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inv('
|
|
394
|
-
}
|
|
395
|
-
static N_0x6CAB0BA160B168D2() {
|
|
396
|
-
inv('0x6CAB0BA160B168D2');
|
|
397
|
-
}
|
|
398
|
-
/**
|
|
399
|
-
* @returns
|
|
400
|
-
*/
|
|
401
|
-
static isScreenFadingOut() {
|
|
402
|
-
return inv('0x02F39BEFE7B88D00', rai());
|
|
258
|
+
static setGameplayHintCameraRelativeSideOffset(p0) {
|
|
259
|
+
inv('0xF86B6F93727C59C9', f(p0));
|
|
403
260
|
}
|
|
404
261
|
/**
|
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405
262
|
* @param p0
|
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406
|
-
* @param p1
|
|
407
|
-
* @returns
|
|
408
263
|
*/
|
|
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|
-
static
|
|
410
|
-
|
|
411
|
-
}
|
|
412
|
-
/**
|
|
413
|
-
* nullsub, doesn't do anything
|
|
414
|
-
*/
|
|
415
|
-
static disableFirstPersonFlashEffectThisUpdate() {
|
|
416
|
-
inv('0x77D65669A05D1A1A');
|
|
417
|
-
}
|
|
418
|
-
/**
|
|
419
|
-
* Returns true if first person camera is active in saloon1.ysc
|
|
420
|
-
*
|
|
421
|
-
* @returns
|
|
422
|
-
*/
|
|
423
|
-
static forceFirstPersonCamThisFrame() {
|
|
424
|
-
return inv('0x90DA5BA5C2635416');
|
|
425
|
-
}
|
|
426
|
-
static N_0x18C3DFAC458783BB() {
|
|
427
|
-
inv('0x18C3DFAC458783BB');
|
|
428
|
-
}
|
|
429
|
-
static N_0x16E9ABDD34DDD931() {
|
|
430
|
-
inv('0x16E9ABDD34DDD931');
|
|
264
|
+
static N_0x6519238858AF5479(p0) {
|
|
265
|
+
inv('0x6519238858AF5479', p0);
|
|
431
266
|
}
|
|
432
267
|
/**
|
|
433
|
-
*
|
|
268
|
+
* Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
|
|
269
|
+
*
|
|
270
|
+
* @param heading
|
|
271
|
+
* @param p1
|
|
434
272
|
*/
|
|
435
|
-
static
|
|
436
|
-
inv('
|
|
273
|
+
static setGameplayCamRelativeHeading(heading, p1) {
|
|
274
|
+
inv('0x5D1EB123EAC5D071', f(heading), f(p1));
|
|
437
275
|
}
|
|
438
276
|
/**
|
|
439
277
|
* @param p0
|
|
278
|
+
* @param p1
|
|
440
279
|
*/
|
|
441
|
-
static
|
|
442
|
-
inv('
|
|
280
|
+
static N_0x4D2F46D1B28D90FB(p0, p1) {
|
|
281
|
+
inv('0x4D2F46D1B28D90FB', p0, p1);
|
|
443
282
|
}
|
|
444
283
|
/**
|
|
445
284
|
* @returns
|
|
446
285
|
*/
|
|
447
|
-
static
|
|
448
|
-
return inv('
|
|
286
|
+
static getPhotoModeFocalLength() {
|
|
287
|
+
return inv('0x2533BAFFBE737E54', raf());
|
|
288
|
+
}
|
|
289
|
+
/**
|
|
290
|
+
* @returns
|
|
291
|
+
*/
|
|
292
|
+
static N_0x2AB7C81B3F70570C() {
|
|
293
|
+
return inv('0x2AB7C81B3F70570C');
|
|
449
294
|
}
|
|
450
295
|
static N_0xCF69EA05CD9C33C9() {
|
|
451
296
|
inv('0xCF69EA05CD9C33C9');
|
|
@@ -482,7 +327,7 @@ export class CamStatics {
|
|
|
482
327
|
* @returns
|
|
483
328
|
*/
|
|
484
329
|
static N_0x1204EB53A5FBC63D() {
|
|
485
|
-
return inv('0x1204EB53A5FBC63D', rai());
|
|
330
|
+
return !!inv('0x1204EB53A5FBC63D', rai());
|
|
486
331
|
}
|
|
487
332
|
static freezeGameplayCamThisFrame() {
|
|
488
333
|
inv('0x027CAB2C3AF27010');
|
|
@@ -491,7 +336,7 @@ export class CamStatics {
|
|
|
491
336
|
* @returns
|
|
492
337
|
*/
|
|
493
338
|
static isInterpolatingFromScriptCams() {
|
|
494
|
-
return inv('0x251241CAEC707106', rai());
|
|
339
|
+
return !!inv('0x251241CAEC707106', rai());
|
|
495
340
|
}
|
|
496
341
|
/**
|
|
497
342
|
* @param p0
|
|
@@ -553,196 +398,159 @@ export class CamStatics {
|
|
|
553
398
|
inv('0x3C486E334520579D');
|
|
554
399
|
}
|
|
555
400
|
/**
|
|
556
|
-
* @
|
|
401
|
+
* @returns
|
|
557
402
|
*/
|
|
558
|
-
static
|
|
559
|
-
inv('
|
|
403
|
+
static N_0x14C4A49E36C29E49() {
|
|
404
|
+
return inv('0x14C4A49E36C29E49');
|
|
560
405
|
}
|
|
561
406
|
/**
|
|
562
|
-
* @param p0
|
|
563
|
-
* @param p1
|
|
564
|
-
* @param p2
|
|
565
407
|
* @returns
|
|
566
408
|
*/
|
|
567
|
-
static
|
|
568
|
-
return inv('
|
|
569
|
-
}
|
|
570
|
-
static N_0x3C8F74E8FE751614() {
|
|
571
|
-
inv('0x3C8F74E8FE751614');
|
|
409
|
+
static isScreenFadingIn() {
|
|
410
|
+
return !!inv('0x0CECCC63FFA2EF24', rai());
|
|
572
411
|
}
|
|
573
412
|
/**
|
|
574
|
-
* @param dictionary
|
|
575
|
-
* @param shotName
|
|
576
|
-
* @param duration
|
|
577
413
|
* @returns
|
|
578
414
|
*/
|
|
579
|
-
static
|
|
580
|
-
return inv('
|
|
415
|
+
static isGameplayCamShaking() {
|
|
416
|
+
return !!inv('0xEA4C5F4AA0A4DBEF', rai());
|
|
581
417
|
}
|
|
582
418
|
/**
|
|
583
|
-
* @
|
|
419
|
+
* @returns
|
|
584
420
|
*/
|
|
585
|
-
static
|
|
586
|
-
inv('
|
|
421
|
+
static N_0x190F7DA1AC09A8EF() {
|
|
422
|
+
return inv('0x190F7DA1AC09A8EF');
|
|
587
423
|
}
|
|
588
424
|
/**
|
|
589
|
-
* @param
|
|
425
|
+
* @param p0
|
|
426
|
+
* @param p1
|
|
427
|
+
* @param p2
|
|
590
428
|
*/
|
|
591
|
-
static
|
|
592
|
-
inv('
|
|
429
|
+
static N_0x3B8E3AD9677CE12B(p0, p1, p2) {
|
|
430
|
+
inv('0x3B8E3AD9677CE12B', p0, p1, p2);
|
|
593
431
|
}
|
|
594
432
|
/**
|
|
595
|
-
* @param sLocationDictName
|
|
596
433
|
* @returns
|
|
597
434
|
*/
|
|
598
|
-
static
|
|
599
|
-
return inv('
|
|
435
|
+
static getGameplayCamRelativePitch() {
|
|
436
|
+
return inv('0x99AADEBBA803F827', raf());
|
|
600
437
|
}
|
|
601
438
|
/**
|
|
602
|
-
* @
|
|
439
|
+
* @param p0
|
|
603
440
|
*/
|
|
604
|
-
static
|
|
605
|
-
|
|
441
|
+
static N_0x8E036B41C37D0E5F(p0) {
|
|
442
|
+
inv('0x8E036B41C37D0E5F', p0);
|
|
606
443
|
}
|
|
607
444
|
/**
|
|
608
445
|
* @param p0
|
|
609
446
|
* @param p1
|
|
610
|
-
* @param p2
|
|
611
|
-
* @param p3
|
|
612
|
-
* @param p4
|
|
613
|
-
* @param p5
|
|
614
|
-
*/
|
|
615
|
-
static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
|
|
616
|
-
inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
|
|
617
|
-
}
|
|
618
|
-
/**
|
|
619
|
-
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
620
|
-
* *DISABLE**
|
|
621
447
|
*/
|
|
622
|
-
static
|
|
623
|
-
inv('
|
|
448
|
+
static N_0x1F6EBD94680252CE(p0, p1) {
|
|
449
|
+
inv('0x1F6EBD94680252CE', p0, p1);
|
|
624
450
|
}
|
|
625
451
|
/**
|
|
626
|
-
* Returns true if player is in first person
|
|
627
|
-
*
|
|
628
452
|
* @returns
|
|
629
453
|
*/
|
|
630
|
-
static
|
|
631
|
-
return inv('
|
|
454
|
+
static N_0xB6A80E1E3A5444F1() {
|
|
455
|
+
return inv('0xB6A80E1E3A5444F1');
|
|
632
456
|
}
|
|
633
457
|
/**
|
|
634
458
|
* @returns
|
|
635
459
|
*/
|
|
636
|
-
static
|
|
637
|
-
return inv('
|
|
638
|
-
}
|
|
639
|
-
/**
|
|
640
|
-
* @param cameraDictionary
|
|
641
|
-
*/
|
|
642
|
-
static N_0xAC77757C05DE9E5A(cameraDictionary) {
|
|
643
|
-
inv('0xAC77757C05DE9E5A', cameraDictionary);
|
|
460
|
+
static getGameplayCamRelativeHeading() {
|
|
461
|
+
return inv('0xC4ABF536048998AA', raf());
|
|
644
462
|
}
|
|
645
463
|
/**
|
|
646
464
|
* @param p0
|
|
647
465
|
*/
|
|
648
|
-
static
|
|
649
|
-
inv('
|
|
466
|
+
static N_0x1FC6C727D30FFDDE(p0) {
|
|
467
|
+
inv('0x1FC6C727D30FFDDE', p0);
|
|
650
468
|
}
|
|
651
469
|
/**
|
|
652
|
-
* @
|
|
653
|
-
* @param pos1
|
|
654
|
-
* @param p4
|
|
655
|
-
* @param p5
|
|
656
|
-
* @param p6
|
|
657
|
-
* @param p7
|
|
470
|
+
* @returns
|
|
658
471
|
*/
|
|
659
|
-
static
|
|
660
|
-
inv('
|
|
472
|
+
static isInCinematicMode() {
|
|
473
|
+
return inv('0x74F1D22EFA71FAB8');
|
|
661
474
|
}
|
|
662
475
|
/**
|
|
663
|
-
*
|
|
476
|
+
* shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
|
|
477
|
+
* _RES*
|
|
478
|
+
*
|
|
479
|
+
* @param shakeName
|
|
480
|
+
* @param intensity
|
|
664
481
|
*/
|
|
665
|
-
static
|
|
666
|
-
|
|
482
|
+
static N_0xC3E9E5D4F413B773(shakeName, intensity) {
|
|
483
|
+
inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
|
|
667
484
|
}
|
|
668
485
|
/**
|
|
669
|
-
* @param
|
|
486
|
+
* @param dictionary
|
|
487
|
+
* @param shotName
|
|
488
|
+
* @param cameraName
|
|
489
|
+
* @param p3
|
|
670
490
|
*/
|
|
671
|
-
static
|
|
672
|
-
inv('
|
|
673
|
-
}
|
|
674
|
-
static N_0xE6F364DE6C2FDEFE() {
|
|
675
|
-
inv('0xE6F364DE6C2FDEFE');
|
|
491
|
+
static cinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3) {
|
|
492
|
+
inv('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
|
|
676
493
|
}
|
|
677
494
|
/**
|
|
678
|
-
* @param
|
|
679
|
-
* @
|
|
495
|
+
* @param cameraDictionary
|
|
496
|
+
* @returns
|
|
680
497
|
*/
|
|
681
|
-
static
|
|
682
|
-
inv('
|
|
498
|
+
static isCamDataDictLoaded(cameraDictionary) {
|
|
499
|
+
return inv('0xDD0B7C5AE58F721D', cameraDictionary);
|
|
683
500
|
}
|
|
684
501
|
/**
|
|
685
|
-
*
|
|
502
|
+
* Forces camera position to closest 3rd person
|
|
686
503
|
*/
|
|
687
|
-
static
|
|
688
|
-
|
|
504
|
+
static forceThirdPersonCloseThisFrame() {
|
|
505
|
+
inv('0x718C6ECF5E8CBDD4');
|
|
689
506
|
}
|
|
690
507
|
/**
|
|
691
508
|
* @param p0
|
|
509
|
+
* @param p1
|
|
692
510
|
*/
|
|
693
|
-
static
|
|
694
|
-
inv('
|
|
511
|
+
static N_0x0FF7125F07DEB84F(p0, p1) {
|
|
512
|
+
inv('0x0FF7125F07DEB84F', p0, p1);
|
|
695
513
|
}
|
|
696
514
|
/**
|
|
697
|
-
*
|
|
698
|
-
*
|
|
699
|
-
* @param toggle
|
|
515
|
+
* @param cameraDictionary
|
|
700
516
|
*/
|
|
701
|
-
static
|
|
702
|
-
inv('
|
|
703
|
-
}
|
|
704
|
-
static N_0x41E452A3C580D1A7() {
|
|
705
|
-
inv('0x41E452A3C580D1A7');
|
|
517
|
+
static create2(cameraDictionary) {
|
|
518
|
+
inv('0x7B0279170961A73F', cameraDictionary);
|
|
706
519
|
}
|
|
707
520
|
/**
|
|
708
|
-
*
|
|
521
|
+
* Camera will be or is running
|
|
709
522
|
*/
|
|
710
|
-
static
|
|
711
|
-
inv('
|
|
523
|
+
static N_0xC3742F1FDF0A6824() {
|
|
524
|
+
inv('0xC3742F1FDF0A6824');
|
|
712
525
|
}
|
|
713
526
|
/**
|
|
714
527
|
* @returns
|
|
715
528
|
*/
|
|
716
|
-
static
|
|
717
|
-
return inv('
|
|
529
|
+
static getRenderingCam() {
|
|
530
|
+
return createFromHandle('Cam', inv('0x03A8931ECC8015D6', rai()));
|
|
718
531
|
}
|
|
719
532
|
/**
|
|
720
|
-
* @param
|
|
533
|
+
* @param p0
|
|
721
534
|
*/
|
|
722
|
-
static
|
|
723
|
-
inv('
|
|
535
|
+
static N_0x8505E05FC8822843(p0) {
|
|
536
|
+
inv('0x8505E05FC8822843', p0);
|
|
724
537
|
}
|
|
725
538
|
/**
|
|
726
539
|
* @param p0
|
|
727
540
|
*/
|
|
728
|
-
static
|
|
729
|
-
inv('
|
|
541
|
+
static N_0x2DD3149DC34A3F4C(p0) {
|
|
542
|
+
inv('0x2DD3149DC34A3F4C', p0);
|
|
730
543
|
}
|
|
731
|
-
|
|
732
|
-
|
|
733
|
-
*/
|
|
734
|
-
static N_0x73FF6BE63DC18819() {
|
|
735
|
-
return inv('0x73FF6BE63DC18819');
|
|
544
|
+
static N_0xFC3F638BE2B6BB02() {
|
|
545
|
+
inv('0xFC3F638BE2B6BB02');
|
|
736
546
|
}
|
|
737
547
|
/**
|
|
738
|
-
*
|
|
739
|
-
* *IS_GAMEPLAY**
|
|
548
|
+
* _IS_SCRIPTED_S*
|
|
740
549
|
*
|
|
741
|
-
* @param shakeName
|
|
742
550
|
* @returns
|
|
743
551
|
*/
|
|
744
|
-
static
|
|
745
|
-
return inv('
|
|
552
|
+
static N_0x975F6EBB62632FE3() {
|
|
553
|
+
return !!inv('0x975F6EBB62632FE3', rai());
|
|
746
554
|
}
|
|
747
555
|
/**
|
|
748
556
|
* @param dictionary
|
|
@@ -750,163 +558,162 @@ export class CamStatics {
|
|
|
750
558
|
* @param duration
|
|
751
559
|
* @returns
|
|
752
560
|
*/
|
|
753
|
-
static
|
|
754
|
-
return inv('
|
|
755
|
-
}
|
|
756
|
-
/**
|
|
757
|
-
* @param p0
|
|
758
|
-
* @param p1
|
|
759
|
-
*/
|
|
760
|
-
static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1) {
|
|
761
|
-
inv('0x05BD5E4088B30A66', f(p0), f(p1));
|
|
762
|
-
}
|
|
763
|
-
/**
|
|
764
|
-
* Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
|
|
765
|
-
*
|
|
766
|
-
* @param entity
|
|
767
|
-
*/
|
|
768
|
-
static setGameplayCamIgnoreEntityCollisionThisUpdate(entity) {
|
|
769
|
-
inv('0xD904F75DBD7AB865', entity.handle);
|
|
561
|
+
static N_0xEA113BF9B0C0C5D7(dictionary, shotName, duration) {
|
|
562
|
+
return inv('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
|
|
770
563
|
}
|
|
771
564
|
/**
|
|
565
|
+
* @param cameraDictionary
|
|
772
566
|
* @returns
|
|
773
567
|
*/
|
|
774
|
-
static
|
|
775
|
-
return inv('
|
|
568
|
+
static N_0xC285FD21294A1C49(cameraDictionary) {
|
|
569
|
+
return !!inv('0xC285FD21294A1C49', cameraDictionary, rai());
|
|
776
570
|
}
|
|
777
|
-
|
|
778
|
-
|
|
779
|
-
*
|
|
780
|
-
* @param ped
|
|
781
|
-
*/
|
|
782
|
-
static setGameplayCamFollowPedThisUpdate(ped) {
|
|
783
|
-
inv('0x82E41D6ADE924FCA', ped.handle);
|
|
571
|
+
static disableCinematicModeThisFrame() {
|
|
572
|
+
inv('0x8910C24B7E0046EC');
|
|
784
573
|
}
|
|
785
574
|
/**
|
|
786
|
-
*
|
|
787
|
-
*
|
|
788
|
-
*
|
|
575
|
+
* Zooms in the third person camera closer to ground level.
|
|
576
|
+
* Must be called every frame to interpolate.
|
|
577
|
+
* Pass false to reset.
|
|
578
|
+
*
|
|
579
|
+
* @param toggle
|
|
789
580
|
*/
|
|
790
|
-
static
|
|
791
|
-
inv('
|
|
581
|
+
static N_0x71D71E08A7ED5BD7(toggle) {
|
|
582
|
+
inv('0x71D71E08A7ED5BD7', toggle);
|
|
792
583
|
}
|
|
793
584
|
/**
|
|
794
|
-
* @
|
|
585
|
+
* @returns
|
|
795
586
|
*/
|
|
796
|
-
static
|
|
797
|
-
inv('
|
|
587
|
+
static isAimCamActive() {
|
|
588
|
+
return !!inv('0x698F456FB909E077', rai());
|
|
798
589
|
}
|
|
799
590
|
/**
|
|
800
|
-
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
801
|
-
*
|
|
802
591
|
* @param p0
|
|
592
|
+
* @param p1
|
|
593
|
+
* @param p2
|
|
803
594
|
*/
|
|
804
|
-
static
|
|
805
|
-
inv('
|
|
595
|
+
static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
|
|
596
|
+
inv('0x6D4D25C2137FF511', p0, p1, p2);
|
|
806
597
|
}
|
|
807
598
|
/**
|
|
808
|
-
*
|
|
809
|
-
*
|
|
810
|
-
* @param p0
|
|
811
|
-
* @param p1
|
|
599
|
+
* Zooms in the gameplay camera to the next zoom level?
|
|
600
|
+
* USE_* - WAS_*
|
|
812
601
|
*/
|
|
813
|
-
static
|
|
814
|
-
inv('
|
|
602
|
+
static N_0x632BE8D84846FA56() {
|
|
603
|
+
inv('0x632BE8D84846FA56');
|
|
815
604
|
}
|
|
816
605
|
/**
|
|
817
|
-
*
|
|
606
|
+
* This native makes the gameplay camera zoom into first person/third person with a special effect.
|
|
607
|
+
* blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
|
|
818
608
|
*
|
|
819
|
-
* @param
|
|
609
|
+
* @param render
|
|
610
|
+
* @param distance
|
|
611
|
+
* @param blendBackSmoothingType
|
|
612
|
+
* @param p3
|
|
613
|
+
* @param p4
|
|
614
|
+
* @param p5
|
|
820
615
|
*/
|
|
821
|
-
static
|
|
822
|
-
inv('
|
|
616
|
+
static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
|
|
617
|
+
inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
|
|
618
|
+
}
|
|
619
|
+
static N_0x7E40A01B11398FCB() {
|
|
620
|
+
inv('0x7E40A01B11398FCB');
|
|
823
621
|
}
|
|
824
622
|
/**
|
|
825
|
-
* @param
|
|
623
|
+
* @param p0
|
|
826
624
|
*/
|
|
827
|
-
static
|
|
828
|
-
inv('
|
|
625
|
+
static N_0x39073DA4EDDBC91D(p0) {
|
|
626
|
+
inv('0x39073DA4EDDBC91D', p0);
|
|
829
627
|
}
|
|
830
628
|
/**
|
|
831
629
|
* @returns
|
|
832
630
|
*/
|
|
833
|
-
static
|
|
834
|
-
return inv('
|
|
631
|
+
static isFollowVehicleCamActive() {
|
|
632
|
+
return !!inv('0xA40C2F51FB589E9A', rai());
|
|
835
633
|
}
|
|
836
634
|
/**
|
|
837
|
-
*
|
|
635
|
+
* ease - smooth transition between the camera's positions
|
|
636
|
+
* easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
|
|
637
|
+
* character (gameplay) camera, call this native with render set to FALSE.
|
|
638
|
+
* Setting ease to TRUE will smooth the transition.
|
|
838
639
|
*
|
|
839
|
-
* @param
|
|
840
|
-
* @
|
|
640
|
+
* @param render
|
|
641
|
+
* @param ease
|
|
642
|
+
* @param easeTime
|
|
643
|
+
* @param p3
|
|
644
|
+
* @param p4
|
|
645
|
+
* @param p5
|
|
841
646
|
*/
|
|
842
|
-
static
|
|
843
|
-
|
|
647
|
+
static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
|
|
648
|
+
inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
|
|
844
649
|
}
|
|
845
650
|
/**
|
|
846
|
-
* @
|
|
651
|
+
* @param p0
|
|
652
|
+
* @param p1
|
|
653
|
+
* @param p2
|
|
654
|
+
* @param p3
|
|
847
655
|
*/
|
|
848
|
-
static
|
|
849
|
-
|
|
656
|
+
static N_0xE28F73212A813E82(p0, p1, p2, p3) {
|
|
657
|
+
inv('0xE28F73212A813E82', p0, p1, p2, p3);
|
|
850
658
|
}
|
|
851
659
|
/**
|
|
660
|
+
* More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
|
|
661
|
+
*
|
|
852
662
|
* @returns
|
|
853
663
|
*/
|
|
854
|
-
static
|
|
855
|
-
return inv('
|
|
664
|
+
static hasLetterBox() {
|
|
665
|
+
return inv('0x81DCFD13CF39920E');
|
|
856
666
|
}
|
|
857
667
|
/**
|
|
858
668
|
* @returns
|
|
859
669
|
*/
|
|
860
|
-
static
|
|
861
|
-
return
|
|
670
|
+
static N_0x6DFD37E586D4F44F() {
|
|
671
|
+
return inv('0x6DFD37E586D4F44F');
|
|
862
672
|
}
|
|
863
673
|
/**
|
|
864
674
|
* @param p0
|
|
675
|
+
* @param p1
|
|
865
676
|
*/
|
|
866
|
-
static
|
|
867
|
-
inv('
|
|
677
|
+
static N_0xF48664E9C83825E3(p0, p1) {
|
|
678
|
+
inv('0xF48664E9C83825E3', p0, p1);
|
|
868
679
|
}
|
|
869
680
|
/**
|
|
870
|
-
* @param rotationOrder
|
|
871
681
|
* @returns
|
|
872
682
|
*/
|
|
873
|
-
static
|
|
874
|
-
return
|
|
683
|
+
static isGameplayCamLookingBehind() {
|
|
684
|
+
return !!inv('0x8FE0D24FFD04D5A2', rai());
|
|
875
685
|
}
|
|
876
686
|
/**
|
|
687
|
+
* @param cameraDictionary
|
|
877
688
|
* @returns
|
|
878
689
|
*/
|
|
879
|
-
static
|
|
880
|
-
return inv('
|
|
690
|
+
static isCameraAvailable(cameraDictionary) {
|
|
691
|
+
return inv('0x927B810E43E99932', cameraDictionary);
|
|
881
692
|
}
|
|
882
693
|
/**
|
|
883
|
-
*
|
|
694
|
+
* Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
884
695
|
*/
|
|
885
|
-
static
|
|
886
|
-
|
|
696
|
+
static disableCinematicBonnetCameraThisUpdate() {
|
|
697
|
+
inv('0xA5929C2E57AC90D1');
|
|
887
698
|
}
|
|
888
699
|
/**
|
|
889
|
-
*
|
|
890
|
-
*
|
|
891
|
-
* Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
|
|
892
|
-
*
|
|
893
|
-
* @param camSpeed
|
|
894
|
-
* @param enableSlide
|
|
895
|
-
* @param slideOffset
|
|
896
|
-
* @param enableZoom
|
|
897
|
-
* @param zoomOffset
|
|
700
|
+
* NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
|
|
701
|
+
* *DISABLE**
|
|
898
702
|
*/
|
|
899
|
-
static
|
|
900
|
-
inv('
|
|
703
|
+
static N_0xA8BA2E0204D8486F() {
|
|
704
|
+
inv('0xA8BA2E0204D8486F');
|
|
901
705
|
}
|
|
902
706
|
/**
|
|
903
|
-
*
|
|
707
|
+
* Forces gameplay cam to specified vehicle as if you were in it
|
|
708
|
+
*
|
|
709
|
+
* @param vehicle
|
|
710
|
+
* @param p1
|
|
904
711
|
*/
|
|
905
|
-
static
|
|
906
|
-
inv('
|
|
712
|
+
static setInVehicleCamStateThisUpdate(vehicle, p1) {
|
|
713
|
+
inv('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
|
|
907
714
|
}
|
|
908
715
|
/**
|
|
909
|
-
* @param
|
|
716
|
+
* @param camName
|
|
910
717
|
* @param pos
|
|
911
718
|
* @param rot
|
|
912
719
|
* @param fov
|
|
@@ -914,128 +721,169 @@ export class CamStatics {
|
|
|
914
721
|
* @param p9
|
|
915
722
|
* @returns
|
|
916
723
|
*/
|
|
917
|
-
static
|
|
918
|
-
return createFromHandle('Cam', inv('
|
|
724
|
+
static createCamWithParams(camName, pos, rot, fov, p8, p9) {
|
|
725
|
+
return createFromHandle('Cam', inv('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
|
|
919
726
|
}
|
|
920
727
|
/**
|
|
921
|
-
* @
|
|
728
|
+
* @returns
|
|
922
729
|
*/
|
|
923
|
-
static
|
|
924
|
-
inv('
|
|
730
|
+
static getPhotoModeFocusDistance() {
|
|
731
|
+
return inv('0x18FC740FFDCD7454', raf());
|
|
732
|
+
}
|
|
733
|
+
static N_0x70A6658D476C6187() {
|
|
734
|
+
inv('0x70A6658D476C6187');
|
|
925
735
|
}
|
|
926
736
|
/**
|
|
927
|
-
*
|
|
928
|
-
*
|
|
929
|
-
* @param
|
|
737
|
+
* @param dictionary
|
|
738
|
+
* @param shotName
|
|
739
|
+
* @param cameraName
|
|
740
|
+
* @returns
|
|
930
741
|
*/
|
|
931
|
-
static
|
|
932
|
-
inv('
|
|
742
|
+
static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
|
|
743
|
+
return !!inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
|
|
933
744
|
}
|
|
934
745
|
/**
|
|
935
|
-
* @param
|
|
746
|
+
* @param cameraDictionary
|
|
936
747
|
*/
|
|
937
|
-
static
|
|
938
|
-
inv('
|
|
748
|
+
static loadCameraDataDict(cameraDictionary) {
|
|
749
|
+
inv('0x6A4D224FC7643941', cameraDictionary);
|
|
939
750
|
}
|
|
940
751
|
/**
|
|
941
|
-
*
|
|
942
|
-
*
|
|
943
|
-
* @param heading
|
|
944
|
-
* @param p1
|
|
752
|
+
* Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
|
|
945
753
|
*/
|
|
946
|
-
static
|
|
947
|
-
inv('
|
|
754
|
+
static disableOnFootFirstPersonViewThisUpdate2() {
|
|
755
|
+
inv('0x05AB44D906738426');
|
|
756
|
+
}
|
|
757
|
+
static N_0xF1A6FEEDF3776EF9() {
|
|
758
|
+
inv('0xF1A6FEEDF3776EF9');
|
|
948
759
|
}
|
|
949
760
|
/**
|
|
761
|
+
* Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
|
|
762
|
+
*
|
|
950
763
|
* @param p0
|
|
951
|
-
* @param
|
|
764
|
+
* @param distance
|
|
952
765
|
*/
|
|
953
|
-
static
|
|
954
|
-
inv('
|
|
766
|
+
static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
|
|
767
|
+
inv('0x2126C740A4AC370B', f(p0), f(distance));
|
|
955
768
|
}
|
|
956
769
|
/**
|
|
770
|
+
* More info: see HAS_LETTER_BOX
|
|
771
|
+
*
|
|
957
772
|
* @returns
|
|
958
773
|
*/
|
|
959
|
-
static
|
|
960
|
-
return inv('
|
|
774
|
+
static getLetterBoxRatio() {
|
|
775
|
+
return inv('0xA2B1C7EF759A63CE', raf());
|
|
961
776
|
}
|
|
962
777
|
/**
|
|
963
778
|
* @returns
|
|
964
779
|
*/
|
|
965
|
-
static
|
|
966
|
-
return inv('
|
|
780
|
+
static N_0x7CE9DC58E3E4755F() {
|
|
781
|
+
return inv('0x7CE9DC58E3E4755F');
|
|
967
782
|
}
|
|
968
783
|
/**
|
|
969
|
-
* @
|
|
784
|
+
* @param p0
|
|
785
|
+
* @param p1
|
|
970
786
|
*/
|
|
971
|
-
static
|
|
972
|
-
|
|
787
|
+
static N_0xFEB8646818294C75(p0, p1) {
|
|
788
|
+
inv('0xFEB8646818294C75', p0, p1);
|
|
973
789
|
}
|
|
974
790
|
/**
|
|
975
|
-
* @
|
|
791
|
+
* @param p0
|
|
976
792
|
*/
|
|
977
|
-
static
|
|
978
|
-
|
|
793
|
+
static N_0xDB382FE20C2DA222(p0) {
|
|
794
|
+
inv('0xDB382FE20C2DA222', p0);
|
|
979
795
|
}
|
|
980
796
|
/**
|
|
981
|
-
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
982
|
-
* Return type char in ida
|
|
983
|
-
* *SET_GAMEPLAY_HINT**
|
|
984
|
-
*
|
|
985
797
|
* @param p0
|
|
986
798
|
*/
|
|
987
|
-
static
|
|
988
|
-
inv('
|
|
799
|
+
static N_0x29E6655DF3590B0D(p0) {
|
|
800
|
+
inv('0x29E6655DF3590B0D', p0);
|
|
989
801
|
}
|
|
990
802
|
/**
|
|
803
|
+
* @param pos
|
|
804
|
+
* @param radius
|
|
991
805
|
* @returns
|
|
992
806
|
*/
|
|
993
|
-
static
|
|
994
|
-
return inv('
|
|
807
|
+
static isSphereVisible(pos, radius) {
|
|
808
|
+
return !!inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
|
|
995
809
|
}
|
|
996
810
|
/**
|
|
997
|
-
*
|
|
811
|
+
* @param camInitialHeading
|
|
998
812
|
*/
|
|
999
|
-
static
|
|
1000
|
-
inv('
|
|
813
|
+
static setGameplayCamInitialHeading(camInitialHeading) {
|
|
814
|
+
inv('0x6C1053C433A573CF', f(camInitialHeading));
|
|
1001
815
|
}
|
|
1002
816
|
/**
|
|
1003
|
-
*
|
|
817
|
+
* @param p0
|
|
1004
818
|
*/
|
|
1005
|
-
static
|
|
1006
|
-
inv('
|
|
819
|
+
static stopGameplayHint(p0) {
|
|
820
|
+
inv('0x1BCEC33D54CFCA8A', p0);
|
|
1007
821
|
}
|
|
1008
822
|
/**
|
|
1009
|
-
* @param
|
|
823
|
+
* @param p0
|
|
1010
824
|
*/
|
|
1011
|
-
static
|
|
1012
|
-
inv('
|
|
825
|
+
static N_0x0961B089947BA6D0(p0) {
|
|
826
|
+
inv('0x0961B089947BA6D0', p0);
|
|
827
|
+
}
|
|
828
|
+
/**
|
|
829
|
+
* minimum: Degrees between -90f and 90f.
|
|
830
|
+
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
831
|
+
*
|
|
832
|
+
* @param minimum
|
|
833
|
+
* @param maximum
|
|
834
|
+
*/
|
|
835
|
+
static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
|
|
836
|
+
inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
|
|
1013
837
|
}
|
|
1014
838
|
/**
|
|
1015
839
|
* @returns
|
|
1016
840
|
*/
|
|
1017
|
-
static
|
|
1018
|
-
return inv('
|
|
841
|
+
static N_0x6072B7420A83A03F() {
|
|
842
|
+
return inv('0x6072B7420A83A03F');
|
|
1019
843
|
}
|
|
1020
844
|
/**
|
|
1021
|
-
* @param
|
|
1022
|
-
* @param shotName
|
|
1023
|
-
* @param duration
|
|
845
|
+
* @param p0
|
|
1024
846
|
*/
|
|
1025
|
-
static
|
|
1026
|
-
inv('
|
|
847
|
+
static N_0xC205B3C54C6A4E37(p0) {
|
|
848
|
+
inv('0xC205B3C54C6A4E37', p0);
|
|
849
|
+
}
|
|
850
|
+
/**
|
|
851
|
+
* @param p0
|
|
852
|
+
*/
|
|
853
|
+
static setScriptedCameraIsFirstPersonThisFrame(p0) {
|
|
854
|
+
inv('0x1DD95A8D6B24A0C9', p0);
|
|
1027
855
|
}
|
|
1028
856
|
/**
|
|
857
|
+
* @param p0
|
|
858
|
+
* @param p1
|
|
859
|
+
* @param p2
|
|
1029
860
|
* @returns
|
|
1030
861
|
*/
|
|
1031
|
-
static
|
|
1032
|
-
return inv('
|
|
862
|
+
static isFirstPersonCameraActive(p0, p1, p2) {
|
|
863
|
+
return !!inv('0xA24C1D341C6E0D53', p0, p1, p2, rai());
|
|
864
|
+
}
|
|
865
|
+
static N_0x3C8F74E8FE751614() {
|
|
866
|
+
inv('0x3C8F74E8FE751614');
|
|
1033
867
|
}
|
|
1034
868
|
/**
|
|
869
|
+
* Only used in R* Script camera_photomode
|
|
870
|
+
*
|
|
1035
871
|
* @returns
|
|
1036
872
|
*/
|
|
1037
|
-
static
|
|
1038
|
-
return inv('
|
|
873
|
+
static isAnimSceneCamActive() {
|
|
874
|
+
return inv('0x20389408F0E93B9A');
|
|
875
|
+
}
|
|
876
|
+
/**
|
|
877
|
+
* Hash used in finale1.ysc: 1726668277
|
|
878
|
+
*
|
|
879
|
+
* @param pos
|
|
880
|
+
* @param duration
|
|
881
|
+
* @param blendOutDuration
|
|
882
|
+
* @param blendInDuration
|
|
883
|
+
* @param p6
|
|
884
|
+
*/
|
|
885
|
+
static setGameplayCoordHint(pos, duration, blendOutDuration, blendInDuration, p6) {
|
|
886
|
+
inv('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
|
|
1039
887
|
}
|
|
1040
888
|
/**
|
|
1041
889
|
* p6 & p7 - possibly length or time
|
|
@@ -1145,6 +993,111 @@ export class CamStatics {
|
|
|
1145
993
|
static triggerMissionFailedCam() {
|
|
1146
994
|
inv('0x9A92C06ACBAF9731');
|
|
1147
995
|
}
|
|
996
|
+
/**
|
|
997
|
+
* @returns
|
|
998
|
+
*/
|
|
999
|
+
static N_0x8B1A5FE7E41E52B2() {
|
|
1000
|
+
return inv('0x8B1A5FE7E41E52B2');
|
|
1001
|
+
}
|
|
1002
|
+
/**
|
|
1003
|
+
* Forces gameplay cam to specified ped as if you were the ped or spectating it
|
|
1004
|
+
*
|
|
1005
|
+
* @param ped
|
|
1006
|
+
*/
|
|
1007
|
+
static setGameplayCamFollowPedThisUpdate(ped) {
|
|
1008
|
+
inv('0x82E41D6ADE924FCA', ped.handle);
|
|
1009
|
+
}
|
|
1010
|
+
/**
|
|
1011
|
+
* @param name
|
|
1012
|
+
* @param pos
|
|
1013
|
+
* @param rot
|
|
1014
|
+
*/
|
|
1015
|
+
static cinematicLocationSetLocationAndRotation(name, pos, rot) {
|
|
1016
|
+
inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
|
|
1017
|
+
}
|
|
1018
|
+
/**
|
|
1019
|
+
* @param camInitialPitch
|
|
1020
|
+
*/
|
|
1021
|
+
static setGameplayCamInitialPitch(camInitialPitch) {
|
|
1022
|
+
inv('0x449995EA846D3FC2', f(camInitialPitch));
|
|
1023
|
+
}
|
|
1024
|
+
/**
|
|
1025
|
+
* Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
|
|
1026
|
+
*
|
|
1027
|
+
* @param p0
|
|
1028
|
+
*/
|
|
1029
|
+
static setGameplayHintCameraRelativeVerticalOffset(p0) {
|
|
1030
|
+
inv('0x29E74F819150CC32', f(p0));
|
|
1031
|
+
}
|
|
1032
|
+
/**
|
|
1033
|
+
* Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
|
|
1034
|
+
*
|
|
1035
|
+
* @param p0
|
|
1036
|
+
* @param p1
|
|
1037
|
+
*/
|
|
1038
|
+
static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
|
|
1039
|
+
inv('0x715B7F5E8BED32A2', f(p0), f(p1));
|
|
1040
|
+
}
|
|
1041
|
+
/**
|
|
1042
|
+
* BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
|
|
1043
|
+
*
|
|
1044
|
+
* @param p0
|
|
1045
|
+
*/
|
|
1046
|
+
static destroyAllCams(p0) {
|
|
1047
|
+
inv('0x163600D6E136C9F8', p0);
|
|
1048
|
+
}
|
|
1049
|
+
/**
|
|
1050
|
+
* @param cameraDictionary
|
|
1051
|
+
*/
|
|
1052
|
+
static destroy(cameraDictionary) {
|
|
1053
|
+
inv('0x0A5A4F1979ABB40E', cameraDictionary);
|
|
1054
|
+
}
|
|
1055
|
+
/**
|
|
1056
|
+
* @returns
|
|
1057
|
+
*/
|
|
1058
|
+
static getPhotoModeDof() {
|
|
1059
|
+
return inv('0x4653A741D17F2CD0', raf());
|
|
1060
|
+
}
|
|
1061
|
+
/**
|
|
1062
|
+
* Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
|
|
1063
|
+
*
|
|
1064
|
+
* @param locationDictName
|
|
1065
|
+
* @returns
|
|
1066
|
+
*/
|
|
1067
|
+
static isCinematicCamLocationLoaded2(locationDictName) {
|
|
1068
|
+
return !!inv('0x595550376B7EA230', locationDictName, rai());
|
|
1069
|
+
}
|
|
1070
|
+
/**
|
|
1071
|
+
* @returns
|
|
1072
|
+
*/
|
|
1073
|
+
static isGameplayCamRendering() {
|
|
1074
|
+
return !!inv('0x8660EA714834E412', rai());
|
|
1075
|
+
}
|
|
1076
|
+
/**
|
|
1077
|
+
* @returns
|
|
1078
|
+
*/
|
|
1079
|
+
static N_0xEF9A3132A0AA6B19() {
|
|
1080
|
+
return inv('0xEF9A3132A0AA6B19');
|
|
1081
|
+
}
|
|
1082
|
+
/**
|
|
1083
|
+
* @returns
|
|
1084
|
+
*/
|
|
1085
|
+
static getGameplayCamCoord() {
|
|
1086
|
+
return Vector3.fromArray(inv('0x595320200B98596E', rav()));
|
|
1087
|
+
}
|
|
1088
|
+
/**
|
|
1089
|
+
* @param p0
|
|
1090
|
+
*/
|
|
1091
|
+
static setCinematicButtonActive(p0) {
|
|
1092
|
+
inv('0xB90411F480457A6C', p0);
|
|
1093
|
+
}
|
|
1094
|
+
/**
|
|
1095
|
+
* @param rotationOrder
|
|
1096
|
+
* @returns
|
|
1097
|
+
*/
|
|
1098
|
+
static getFinalRenderedCamRot(rotationOrder) {
|
|
1099
|
+
return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
|
|
1100
|
+
}
|
|
1148
1101
|
/**
|
|
1149
1102
|
* @param locationDictName
|
|
1150
1103
|
*/
|
|
@@ -1253,108 +1206,155 @@ export class CamStatics {
|
|
|
1253
1206
|
inv('0x4285804FD65D8066', shakeName, p1);
|
|
1254
1207
|
}
|
|
1255
1208
|
/**
|
|
1256
|
-
* @
|
|
1209
|
+
* @returns
|
|
1257
1210
|
*/
|
|
1258
|
-
static
|
|
1259
|
-
inv('
|
|
1211
|
+
static isInterpolatingToScriptCams() {
|
|
1212
|
+
return !!inv('0x43AB9D5A7D415478', rai());
|
|
1260
1213
|
}
|
|
1261
1214
|
/**
|
|
1262
|
-
*
|
|
1215
|
+
* @returns
|
|
1263
1216
|
*/
|
|
1264
|
-
static
|
|
1265
|
-
inv('
|
|
1266
|
-
}
|
|
1267
|
-
static N_0xF1A6FEEDF3776EF9() {
|
|
1268
|
-
inv('0xF1A6FEEDF3776EF9');
|
|
1217
|
+
static getFinalRenderedCamFov() {
|
|
1218
|
+
return inv('0x04AF77971E508F6A', raf());
|
|
1269
1219
|
}
|
|
1270
1220
|
/**
|
|
1271
|
-
*
|
|
1221
|
+
* UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
|
|
1222
|
+
* Return type char in ida
|
|
1223
|
+
* *SET_GAMEPLAY_HINT**
|
|
1272
1224
|
*
|
|
1273
1225
|
* @param p0
|
|
1274
|
-
* @param distance
|
|
1275
1226
|
*/
|
|
1276
|
-
static
|
|
1277
|
-
inv('
|
|
1227
|
+
static N_0x88544C0E3291DCAE(p0) {
|
|
1228
|
+
inv('0x88544C0E3291DCAE', p0);
|
|
1278
1229
|
}
|
|
1279
1230
|
/**
|
|
1280
|
-
* More info: see HAS_LETTER_BOX
|
|
1281
|
-
*
|
|
1282
1231
|
* @returns
|
|
1283
1232
|
*/
|
|
1284
|
-
static
|
|
1285
|
-
return inv('
|
|
1233
|
+
static isScreenFadedIn() {
|
|
1234
|
+
return !!inv('0x37F9A426FBCF4AF2', rai());
|
|
1286
1235
|
}
|
|
1287
1236
|
/**
|
|
1288
|
-
*
|
|
1237
|
+
* Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
|
|
1289
1238
|
*/
|
|
1290
|
-
static
|
|
1291
|
-
|
|
1239
|
+
static disableOnFootFirstPersonViewThisUpdate() {
|
|
1240
|
+
inv('0x9C473089A934C930');
|
|
1292
1241
|
}
|
|
1293
1242
|
/**
|
|
1294
|
-
*
|
|
1295
|
-
* @param p1
|
|
1243
|
+
* Old name: _INVALIDATE_VEHICLE_IDLE_CAM
|
|
1296
1244
|
*/
|
|
1297
|
-
static
|
|
1298
|
-
inv('
|
|
1245
|
+
static invalidateCinematicVehicleIdleMode() {
|
|
1246
|
+
inv('0x634F4A0562CF19B8');
|
|
1299
1247
|
}
|
|
1300
1248
|
/**
|
|
1301
|
-
* @param
|
|
1249
|
+
* @param dictionaryName
|
|
1302
1250
|
*/
|
|
1303
|
-
static
|
|
1304
|
-
inv('
|
|
1251
|
+
static unloadCinematicCameraLocation(dictionaryName) {
|
|
1252
|
+
inv('0x2412216FCC7B4E3E', dictionaryName);
|
|
1305
1253
|
}
|
|
1306
1254
|
/**
|
|
1307
|
-
* @
|
|
1255
|
+
* @returns
|
|
1308
1256
|
*/
|
|
1309
|
-
static
|
|
1310
|
-
inv('
|
|
1257
|
+
static isScreenFadedOut() {
|
|
1258
|
+
return !!inv('0xF5472C80DF2FF847', rai());
|
|
1259
|
+
}
|
|
1260
|
+
/**
|
|
1261
|
+
* @param dictionary
|
|
1262
|
+
* @param shotName
|
|
1263
|
+
* @param duration
|
|
1264
|
+
*/
|
|
1265
|
+
static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
|
|
1266
|
+
inv('0xA54D643D0773EB65', dictionary, shotName, duration);
|
|
1311
1267
|
}
|
|
1312
1268
|
/**
|
|
1313
|
-
* @param pos
|
|
1314
|
-
* @param radius
|
|
1315
1269
|
* @returns
|
|
1316
1270
|
*/
|
|
1317
|
-
static
|
|
1318
|
-
return inv('
|
|
1271
|
+
static isDeathFailCameraRunning() {
|
|
1272
|
+
return !!inv('0x139EFB0A71DD9011', rai());
|
|
1319
1273
|
}
|
|
1320
1274
|
/**
|
|
1321
|
-
* @
|
|
1275
|
+
* @returns
|
|
1322
1276
|
*/
|
|
1323
|
-
static
|
|
1324
|
-
inv('
|
|
1277
|
+
static N_0xDC62CD70658E7A02() {
|
|
1278
|
+
return inv('0xDC62CD70658E7A02');
|
|
1279
|
+
}
|
|
1280
|
+
static forceLetterBoxThisUpdate() {
|
|
1281
|
+
inv('0xC64ABC0676AF262B');
|
|
1282
|
+
}
|
|
1283
|
+
/**
|
|
1284
|
+
* @param p0
|
|
1285
|
+
* @param p1
|
|
1286
|
+
* @param p2
|
|
1287
|
+
* @param p3
|
|
1288
|
+
* @param p4
|
|
1289
|
+
* @param p5
|
|
1290
|
+
* @param p6
|
|
1291
|
+
* @param p7
|
|
1292
|
+
*/
|
|
1293
|
+
static setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7) {
|
|
1294
|
+
inv('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
|
|
1325
1295
|
}
|
|
1326
1296
|
/**
|
|
1297
|
+
* Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
|
|
1298
|
+
* _SET_P* - _SET_S*
|
|
1299
|
+
*
|
|
1327
1300
|
* @param p0
|
|
1328
1301
|
*/
|
|
1329
|
-
static
|
|
1330
|
-
inv('
|
|
1302
|
+
static setStartCinematicDeathCam(p0) {
|
|
1303
|
+
inv('0x6E969927CF632608', p0);
|
|
1304
|
+
}
|
|
1305
|
+
static N_0x6CAB0BA160B168D2() {
|
|
1306
|
+
inv('0x6CAB0BA160B168D2');
|
|
1307
|
+
}
|
|
1308
|
+
/**
|
|
1309
|
+
* @returns
|
|
1310
|
+
*/
|
|
1311
|
+
static isScreenFadingOut() {
|
|
1312
|
+
return !!inv('0x02F39BEFE7B88D00', rai());
|
|
1331
1313
|
}
|
|
1332
1314
|
/**
|
|
1333
1315
|
* @param p0
|
|
1316
|
+
* @param p1
|
|
1317
|
+
* @returns
|
|
1334
1318
|
*/
|
|
1335
|
-
static
|
|
1336
|
-
inv('
|
|
1319
|
+
static N_0x4138EE36BC3DC0A7(p0, p1) {
|
|
1320
|
+
return inv('0x4138EE36BC3DC0A7', p0, p1);
|
|
1337
1321
|
}
|
|
1338
1322
|
/**
|
|
1339
|
-
*
|
|
1340
|
-
* maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
|
|
1341
|
-
*
|
|
1342
|
-
* @param minimum
|
|
1343
|
-
* @param maximum
|
|
1323
|
+
* nullsub, doesn't do anything
|
|
1344
1324
|
*/
|
|
1345
|
-
static
|
|
1346
|
-
inv('
|
|
1325
|
+
static disableFirstPersonFlashEffectThisUpdate() {
|
|
1326
|
+
inv('0x77D65669A05D1A1A');
|
|
1347
1327
|
}
|
|
1348
1328
|
/**
|
|
1329
|
+
* Returns true if first person camera is active in saloon1.ysc
|
|
1330
|
+
*
|
|
1349
1331
|
* @returns
|
|
1350
1332
|
*/
|
|
1351
|
-
static
|
|
1352
|
-
return inv('
|
|
1333
|
+
static forceFirstPersonCamThisFrame() {
|
|
1334
|
+
return inv('0x90DA5BA5C2635416');
|
|
1335
|
+
}
|
|
1336
|
+
static N_0x18C3DFAC458783BB() {
|
|
1337
|
+
inv('0x18C3DFAC458783BB');
|
|
1338
|
+
}
|
|
1339
|
+
static N_0x16E9ABDD34DDD931() {
|
|
1340
|
+
inv('0x16E9ABDD34DDD931');
|
|
1341
|
+
}
|
|
1342
|
+
/**
|
|
1343
|
+
* @param cameraDictionary
|
|
1344
|
+
*/
|
|
1345
|
+
static create(cameraDictionary) {
|
|
1346
|
+
inv('0xB8B207C34285E978', cameraDictionary);
|
|
1353
1347
|
}
|
|
1354
1348
|
/**
|
|
1355
1349
|
* @param p0
|
|
1356
1350
|
*/
|
|
1357
|
-
static
|
|
1358
|
-
inv('
|
|
1351
|
+
static N_0x5B637D6F3B67716A(p0) {
|
|
1352
|
+
inv('0x5B637D6F3B67716A', p0);
|
|
1353
|
+
}
|
|
1354
|
+
/**
|
|
1355
|
+
* @returns
|
|
1356
|
+
*/
|
|
1357
|
+
static isCinematicCamRendering() {
|
|
1358
|
+
return !!inv('0xBF7C780731AADBF8', rai());
|
|
1359
1359
|
}
|
|
1360
1360
|
}
|