@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -3,342 +3,237 @@ import { createFromHandle } from '../types/HandleRegistry';
3
3
  import { inv, rai, raf, rav, pvi, _h, f } from '../types/NativeAliases';
4
4
  export class CamStatics {
5
5
  /**
6
- * Only used in R* Script camera_photomode
7
- *
8
- * @returns
9
- */
10
- static isAnimSceneCamActive() {
11
- return inv('0x20389408F0E93B9A');
12
- }
13
- /**
14
- * Hash used in finale1.ysc: 1726668277
15
- *
16
- * @param pos
6
+ * @param dictionary
7
+ * @param shotName
17
8
  * @param duration
18
- * @param blendOutDuration
19
- * @param blendInDuration
20
- * @param p6
21
- */
22
- static setGameplayCoordHint(pos, duration, blendOutDuration, blendInDuration, p6) {
23
- inv('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
24
- }
25
- /**
26
9
  * @returns
27
10
  */
28
- static N_0x14C4A49E36C29E49() {
29
- return inv('0x14C4A49E36C29E49');
11
+ static N_0x465F04F68AD38197(dictionary, shotName, duration) {
12
+ return inv('0x465F04F68AD38197', dictionary, shotName, duration);
30
13
  }
31
14
  /**
32
- * @returns
15
+ * @param p0
33
16
  */
34
- static isScreenFadingIn() {
35
- return inv('0x0CECCC63FFA2EF24', rai());
17
+ static N_0xE2BB2D6A9FE2ECDE(p0) {
18
+ inv('0xE2BB2D6A9FE2ECDE', p0);
36
19
  }
37
20
  /**
38
- * @returns
21
+ * @param cameraDictionary
39
22
  */
40
- static isGameplayCamShaking() {
41
- return inv('0xEA4C5F4AA0A4DBEF', rai());
23
+ static unloadCameraDataDict(cameraDictionary) {
24
+ inv('0x798BE43C9393632B', cameraDictionary);
42
25
  }
43
26
  /**
27
+ * @param sLocationDictName
44
28
  * @returns
45
29
  */
46
- static N_0x190F7DA1AC09A8EF() {
47
- return inv('0x190F7DA1AC09A8EF');
48
- }
49
- /**
50
- * @param p0
51
- * @param p1
52
- * @param p2
53
- */
54
- static N_0x3B8E3AD9677CE12B(p0, p1, p2) {
55
- inv('0x3B8E3AD9677CE12B', p0, p1, p2);
30
+ static isCinematicCamLocationLoaded(sLocationDictName) {
31
+ return !!inv('0xAA235E2F2C09E952', sLocationDictName, rai());
56
32
  }
57
33
  /**
58
34
  * @returns
59
35
  */
60
- static getGameplayCamRelativePitch() {
61
- return inv('0x99AADEBBA803F827', raf());
62
- }
63
- /**
64
- * @param p0
65
- */
66
- static N_0x8E036B41C37D0E5F(p0) {
67
- inv('0x8E036B41C37D0E5F', p0);
36
+ static N_0x450769C833D58844() {
37
+ return inv('0x450769C833D58844');
68
38
  }
69
39
  /**
70
40
  * @param p0
71
41
  * @param p1
42
+ * @param p2
43
+ * @param p3
44
+ * @param p4
45
+ * @param p5
72
46
  */
73
- static N_0x1F6EBD94680252CE(p0, p1) {
74
- inv('0x1F6EBD94680252CE', p0, p1);
47
+ static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
48
+ inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
75
49
  }
76
50
  /**
77
- * @returns
51
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
52
+ * *DISABLE**
78
53
  */
79
- static N_0xB6A80E1E3A5444F1() {
80
- return inv('0xB6A80E1E3A5444F1');
54
+ static N_0x0F1FFEF5D54AE832() {
55
+ inv('0x0F1FFEF5D54AE832');
81
56
  }
82
57
  /**
58
+ * Returns true if player is in first person
59
+ *
83
60
  * @returns
84
61
  */
85
- static getGameplayCamRelativeHeading() {
86
- return inv('0xC4ABF536048998AA', raf());
87
- }
88
- /**
89
- * @param p0
90
- */
91
- static N_0x1FC6C727D30FFDDE(p0) {
92
- inv('0x1FC6C727D30FFDDE', p0);
62
+ static isInFullFirstPersonMode() {
63
+ return inv('0xD1BA66940E94C547');
93
64
  }
94
65
  /**
95
66
  * @returns
96
67
  */
97
- static isInCinematicMode() {
98
- return inv('0x74F1D22EFA71FAB8');
99
- }
100
- /**
101
- * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
102
- * _RES*
103
- *
104
- * @param shakeName
105
- * @param intensity
106
- */
107
- static N_0xC3E9E5D4F413B773(shakeName, intensity) {
108
- inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
109
- }
110
- /**
111
- * @param dictionary
112
- * @param shotName
113
- * @param cameraName
114
- * @param p3
115
- */
116
- static cinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3) {
117
- inv('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
68
+ static isFirstPersonAimCamActive() {
69
+ return !!inv('0xF63134C54B6EC212', rai());
118
70
  }
119
71
  /**
120
72
  * @param cameraDictionary
121
- * @returns
122
73
  */
123
- static isCamDataDictLoaded(cameraDictionary) {
124
- return inv('0xDD0B7C5AE58F721D', cameraDictionary);
125
- }
126
- /**
127
- * Forces camera position to closest 3rd person
128
- */
129
- static forceThirdPersonCloseThisFrame() {
130
- inv('0x718C6ECF5E8CBDD4');
74
+ static N_0xAC77757C05DE9E5A(cameraDictionary) {
75
+ inv('0xAC77757C05DE9E5A', cameraDictionary);
131
76
  }
132
77
  /**
133
78
  * @param p0
134
- * @param p1
135
79
  */
136
- static N_0x0FF7125F07DEB84F(p0, p1) {
137
- inv('0x0FF7125F07DEB84F', p0, p1);
138
- }
139
- /**
140
- * @param cameraDictionary
141
- */
142
- static create2(cameraDictionary) {
143
- inv('0x7B0279170961A73F', cameraDictionary);
80
+ static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
81
+ inv('0x8459B3E64257B21D', f(p0));
144
82
  }
145
83
  /**
146
- * Camera will be or is running
84
+ * @param p0
85
+ * @param pos1
86
+ * @param p4
87
+ * @param p5
88
+ * @param p6
89
+ * @param p7
147
90
  */
148
- static N_0xC3742F1FDF0A6824() {
149
- inv('0xC3742F1FDF0A6824');
91
+ static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
92
+ inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
150
93
  }
151
94
  /**
152
95
  * @returns
153
96
  */
154
- static getRenderingCam() {
155
- return createFromHandle('Cam', inv('0x03A8931ECC8015D6', rai()));
156
- }
157
- /**
158
- * @param p0
159
- */
160
- static N_0x8505E05FC8822843(p0) {
161
- inv('0x8505E05FC8822843', p0);
97
+ static getFinalRenderedCamCoord() {
98
+ return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
162
99
  }
163
100
  /**
164
101
  * @param p0
165
102
  */
166
- static N_0x2DD3149DC34A3F4C(p0) {
167
- inv('0x2DD3149DC34A3F4C', p0);
103
+ static N_0x1D9F72DD4FD9A9D7(p0) {
104
+ inv('0x1D9F72DD4FD9A9D7', p0);
168
105
  }
169
- static N_0xFC3F638BE2B6BB02() {
170
- inv('0xFC3F638BE2B6BB02');
106
+ static N_0xE6F364DE6C2FDEFE() {
107
+ inv('0xE6F364DE6C2FDEFE');
171
108
  }
172
109
  /**
173
- * _IS_SCRIPTED_S*
174
- *
175
- * @returns
110
+ * @param shakeName
111
+ * @param intensity
176
112
  */
177
- static N_0x975F6EBB62632FE3() {
178
- return inv('0x975F6EBB62632FE3', rai());
113
+ static shakeGameplayCam(shakeName, intensity) {
114
+ inv('0xD9B31B4650520529', shakeName, f(intensity));
179
115
  }
180
116
  /**
181
- * @param dictionary
182
- * @param shotName
183
- * @param duration
184
117
  * @returns
185
118
  */
186
- static N_0xEA113BF9B0C0C5D7(dictionary, shotName, duration) {
187
- return inv('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
119
+ static N_0x796085220ADCC847() {
120
+ return inv('0x796085220ADCC847');
188
121
  }
189
122
  /**
190
- * @param cameraDictionary
191
- * @returns
123
+ * @param p0
192
124
  */
193
- static N_0xC285FD21294A1C49(cameraDictionary) {
194
- return inv('0xC285FD21294A1C49', cameraDictionary, rai());
195
- }
196
- static disableCinematicModeThisFrame() {
197
- inv('0x8910C24B7E0046EC');
125
+ static forceCinematicRenderingThisUpdate(p0) {
126
+ inv('0x702B75DC9D3EDE56', p0);
198
127
  }
199
128
  /**
200
- * Zooms in the third person camera closer to ground level.
201
- * Must be called every frame to interpolate.
202
- * Pass false to reset.
129
+ * Maintains the death camera after respawn
203
130
  *
204
131
  * @param toggle
205
132
  */
206
- static N_0x71D71E08A7ED5BD7(toggle) {
207
- inv('0x71D71E08A7ED5BD7', toggle);
133
+ static N_0x63E5841A9264D016(toggle) {
134
+ inv('0x63E5841A9264D016', toggle);
208
135
  }
209
- /**
210
- * @returns
211
- */
212
- static isAimCamActive() {
213
- return inv('0x698F456FB909E077', rai());
136
+ static N_0x41E452A3C580D1A7() {
137
+ inv('0x41E452A3C580D1A7');
214
138
  }
215
139
  /**
216
140
  * @param p0
217
- * @param p1
218
- * @param p2
219
141
  */
220
- static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
221
- inv('0x6D4D25C2137FF511', p0, p1, p2);
142
+ static N_0x728491FB3DFFEF99(p0) {
143
+ inv('0x728491FB3DFFEF99', p0);
222
144
  }
223
145
  /**
224
- * Zooms in the gameplay camera to the next zoom level?
225
- * USE_* - WAS_*
146
+ * @returns
226
147
  */
227
- static N_0x632BE8D84846FA56() {
228
- inv('0x632BE8D84846FA56');
148
+ static isGameplayHintActive() {
149
+ return !!inv('0x2E04AB5FEE042D4A', rai());
229
150
  }
230
151
  /**
231
- * This native makes the gameplay camera zoom into first person/third person with a special effect.
232
- * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
233
- *
234
- * @param render
235
- * @param distance
236
- * @param blendBackSmoothingType
237
- * @param p3
238
- * @param p4
239
- * @param p5
152
+ * @param FOV
240
153
  */
241
- static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
242
- inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
243
- }
244
- static N_0x7E40A01B11398FCB() {
245
- inv('0x7E40A01B11398FCB');
154
+ static setGameplayHintFov(FOV) {
155
+ inv('0x661E58BC6F00A49A', f(FOV));
246
156
  }
247
157
  /**
248
158
  * @param p0
249
159
  */
250
- static N_0x39073DA4EDDBC91D(p0) {
251
- inv('0x39073DA4EDDBC91D', p0);
160
+ static N_0xB85C13E0BF1F2A1C(p0) {
161
+ inv('0xB85C13E0BF1F2A1C', p0);
252
162
  }
253
163
  /**
254
164
  * @returns
255
165
  */
256
- static isFollowVehicleCamActive() {
257
- return inv('0xA40C2F51FB589E9A', rai());
258
- }
259
- /**
260
- * ease - smooth transition between the camera's positions
261
- * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
262
- * character (gameplay) camera, call this native with render set to FALSE.
263
- * Setting ease to TRUE will smooth the transition.
264
- *
265
- * @param render
266
- * @param ease
267
- * @param easeTime
268
- * @param p3
269
- * @param p4
270
- * @param p5
271
- */
272
- static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
273
- inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
274
- }
275
- /**
276
- * @param p0
277
- * @param p1
278
- * @param p2
279
- * @param p3
280
- */
281
- static N_0xE28F73212A813E82(p0, p1, p2, p3) {
282
- inv('0xE28F73212A813E82', p0, p1, p2, p3);
166
+ static N_0x73FF6BE63DC18819() {
167
+ return inv('0x73FF6BE63DC18819');
283
168
  }
284
169
  /**
285
- * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
170
+ * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
171
+ * *IS_GAMEPLAY**
286
172
  *
173
+ * @param shakeName
287
174
  * @returns
288
175
  */
289
- static hasLetterBox() {
290
- return inv('0x81DCFD13CF39920E');
176
+ static N_0x0060B31968E60E41(shakeName) {
177
+ return !!inv('0x0060B31968E60E41', shakeName, rai());
291
178
  }
292
179
  /**
180
+ * @param dictionary
181
+ * @param shotName
182
+ * @param duration
293
183
  * @returns
294
184
  */
295
- static N_0x6DFD37E586D4F44F() {
296
- return inv('0x6DFD37E586D4F44F');
185
+ static N_0xC3AEBB276825A359(dictionary, shotName, duration) {
186
+ return !!inv('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
297
187
  }
298
188
  /**
299
189
  * @param p0
300
190
  * @param p1
301
191
  */
302
- static N_0xF48664E9C83825E3(p0, p1) {
303
- inv('0xF48664E9C83825E3', p0, p1);
192
+ static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1) {
193
+ inv('0x05BD5E4088B30A66', f(p0), f(p1));
304
194
  }
305
195
  /**
306
- * @returns
196
+ * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
197
+ *
198
+ * @param entity
307
199
  */
308
- static isGameplayCamLookingBehind() {
309
- return inv('0x8FE0D24FFD04D5A2', rai());
200
+ static setGameplayCamIgnoreEntityCollisionThisUpdate(entity) {
201
+ inv('0xD904F75DBD7AB865', entity.handle);
310
202
  }
311
203
  /**
312
- * @param cameraDictionary
313
204
  * @returns
314
205
  */
315
- static isCameraAvailable(cameraDictionary) {
316
- return inv('0x927B810E43E99932', cameraDictionary);
206
+ static N_0x1811A02277A9E49D() {
207
+ return !!inv('0x1811A02277A9E49D', rai());
317
208
  }
318
209
  /**
319
- * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
210
+ * @returns
320
211
  */
321
- static disableCinematicBonnetCameraThisUpdate() {
322
- inv('0xA5929C2E57AC90D1');
212
+ static N_0x80D7A3E39B120BC4() {
213
+ return inv('0x80D7A3E39B120BC4');
323
214
  }
324
215
  /**
325
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
326
- * *DISABLE**
216
+ * Not official name
217
+ * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
218
+ * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
219
+ *
220
+ * @param camSpeed
221
+ * @param enableSlide
222
+ * @param slideOffset
223
+ * @param enableZoom
224
+ * @param zoomOffset
327
225
  */
328
- static N_0xA8BA2E0204D8486F() {
329
- inv('0xA8BA2E0204D8486F');
226
+ static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
227
+ inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
330
228
  }
331
229
  /**
332
- * Forces gameplay cam to specified vehicle as if you were in it
333
- *
334
- * @param vehicle
335
- * @param p1
230
+ * @param p0
336
231
  */
337
- static setInVehicleCamStateThisUpdate(vehicle, p1) {
338
- inv('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
232
+ static stopCodeGameplayHint(p0) {
233
+ inv('0x93759A83D0D844E7', p0);
339
234
  }
340
235
  /**
341
- * @param camName
236
+ * @param camHash
342
237
  * @param pos
343
238
  * @param rot
344
239
  * @param fov
@@ -346,106 +241,56 @@ export class CamStatics {
346
241
  * @param p9
347
242
  * @returns
348
243
  */
349
- static createCamWithParams(camName, pos, rot, fov, p8, p9) {
350
- return createFromHandle('Cam', inv('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
351
- }
352
- /**
353
- * @returns
354
- */
355
- static getPhotoModeFocusDistance() {
356
- return inv('0x18FC740FFDCD7454', raf());
357
- }
358
- static N_0x70A6658D476C6187() {
359
- inv('0x70A6658D476C6187');
360
- }
361
- /**
362
- * @param dictionary
363
- * @param shotName
364
- * @param cameraName
365
- * @returns
366
- */
367
- static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
368
- return inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
369
- }
370
- static forceLetterBoxThisUpdate() {
371
- inv('0xC64ABC0676AF262B');
244
+ static createCameraWithParams(camHash, pos, rot, fov, p8, p9) {
245
+ return createFromHandle('Cam', inv('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
372
246
  }
373
247
  /**
374
248
  * @param p0
375
- * @param p1
376
- * @param p2
377
- * @param p3
378
- * @param p4
379
- * @param p5
380
- * @param p6
381
- * @param p7
382
249
  */
383
- static setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7) {
384
- inv('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
250
+ static setCinematicModeActive(p0) {
251
+ inv('0xCE7A90B160F75046', p0);
385
252
  }
386
253
  /**
387
- * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
388
- * _SET_P* - _SET_S*
254
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
389
255
  *
390
256
  * @param p0
391
257
  */
392
- static setStartCinematicDeathCam(p0) {
393
- inv('0x6E969927CF632608', p0);
394
- }
395
- static N_0x6CAB0BA160B168D2() {
396
- inv('0x6CAB0BA160B168D2');
397
- }
398
- /**
399
- * @returns
400
- */
401
- static isScreenFadingOut() {
402
- return inv('0x02F39BEFE7B88D00', rai());
258
+ static setGameplayHintCameraRelativeSideOffset(p0) {
259
+ inv('0xF86B6F93727C59C9', f(p0));
403
260
  }
404
261
  /**
405
262
  * @param p0
406
- * @param p1
407
- * @returns
408
263
  */
409
- static N_0x4138EE36BC3DC0A7(p0, p1) {
410
- return inv('0x4138EE36BC3DC0A7', p0, p1);
411
- }
412
- /**
413
- * nullsub, doesn't do anything
414
- */
415
- static disableFirstPersonFlashEffectThisUpdate() {
416
- inv('0x77D65669A05D1A1A');
417
- }
418
- /**
419
- * Returns true if first person camera is active in saloon1.ysc
420
- *
421
- * @returns
422
- */
423
- static forceFirstPersonCamThisFrame() {
424
- return inv('0x90DA5BA5C2635416');
425
- }
426
- static N_0x18C3DFAC458783BB() {
427
- inv('0x18C3DFAC458783BB');
428
- }
429
- static N_0x16E9ABDD34DDD931() {
430
- inv('0x16E9ABDD34DDD931');
264
+ static N_0x6519238858AF5479(p0) {
265
+ inv('0x6519238858AF5479', p0);
431
266
  }
432
267
  /**
433
- * @param cameraDictionary
268
+ * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
269
+ *
270
+ * @param heading
271
+ * @param p1
434
272
  */
435
- static create(cameraDictionary) {
436
- inv('0xB8B207C34285E978', cameraDictionary);
273
+ static setGameplayCamRelativeHeading(heading, p1) {
274
+ inv('0x5D1EB123EAC5D071', f(heading), f(p1));
437
275
  }
438
276
  /**
439
277
  * @param p0
278
+ * @param p1
440
279
  */
441
- static N_0x5B637D6F3B67716A(p0) {
442
- inv('0x5B637D6F3B67716A', p0);
280
+ static N_0x4D2F46D1B28D90FB(p0, p1) {
281
+ inv('0x4D2F46D1B28D90FB', p0, p1);
443
282
  }
444
283
  /**
445
284
  * @returns
446
285
  */
447
- static isCinematicCamRendering() {
448
- return inv('0xBF7C780731AADBF8', rai());
286
+ static getPhotoModeFocalLength() {
287
+ return inv('0x2533BAFFBE737E54', raf());
288
+ }
289
+ /**
290
+ * @returns
291
+ */
292
+ static N_0x2AB7C81B3F70570C() {
293
+ return inv('0x2AB7C81B3F70570C');
449
294
  }
450
295
  static N_0xCF69EA05CD9C33C9() {
451
296
  inv('0xCF69EA05CD9C33C9');
@@ -482,7 +327,7 @@ export class CamStatics {
482
327
  * @returns
483
328
  */
484
329
  static N_0x1204EB53A5FBC63D() {
485
- return inv('0x1204EB53A5FBC63D', rai());
330
+ return !!inv('0x1204EB53A5FBC63D', rai());
486
331
  }
487
332
  static freezeGameplayCamThisFrame() {
488
333
  inv('0x027CAB2C3AF27010');
@@ -491,7 +336,7 @@ export class CamStatics {
491
336
  * @returns
492
337
  */
493
338
  static isInterpolatingFromScriptCams() {
494
- return inv('0x251241CAEC707106', rai());
339
+ return !!inv('0x251241CAEC707106', rai());
495
340
  }
496
341
  /**
497
342
  * @param p0
@@ -553,196 +398,159 @@ export class CamStatics {
553
398
  inv('0x3C486E334520579D');
554
399
  }
555
400
  /**
556
- * @param p0
401
+ * @returns
557
402
  */
558
- static setScriptedCameraIsFirstPersonThisFrame(p0) {
559
- inv('0x1DD95A8D6B24A0C9', p0);
403
+ static N_0x14C4A49E36C29E49() {
404
+ return inv('0x14C4A49E36C29E49');
560
405
  }
561
406
  /**
562
- * @param p0
563
- * @param p1
564
- * @param p2
565
407
  * @returns
566
408
  */
567
- static isFirstPersonCameraActive(p0, p1, p2) {
568
- return inv('0xA24C1D341C6E0D53', p0, p1, p2);
569
- }
570
- static N_0x3C8F74E8FE751614() {
571
- inv('0x3C8F74E8FE751614');
409
+ static isScreenFadingIn() {
410
+ return !!inv('0x0CECCC63FFA2EF24', rai());
572
411
  }
573
412
  /**
574
- * @param dictionary
575
- * @param shotName
576
- * @param duration
577
413
  * @returns
578
414
  */
579
- static N_0x465F04F68AD38197(dictionary, shotName, duration) {
580
- return inv('0x465F04F68AD38197', dictionary, shotName, duration);
415
+ static isGameplayCamShaking() {
416
+ return !!inv('0xEA4C5F4AA0A4DBEF', rai());
581
417
  }
582
418
  /**
583
- * @param p0
419
+ * @returns
584
420
  */
585
- static N_0xE2BB2D6A9FE2ECDE(p0) {
586
- inv('0xE2BB2D6A9FE2ECDE', p0);
421
+ static N_0x190F7DA1AC09A8EF() {
422
+ return inv('0x190F7DA1AC09A8EF');
587
423
  }
588
424
  /**
589
- * @param cameraDictionary
425
+ * @param p0
426
+ * @param p1
427
+ * @param p2
590
428
  */
591
- static unloadCameraDataDict(cameraDictionary) {
592
- inv('0x798BE43C9393632B', cameraDictionary);
429
+ static N_0x3B8E3AD9677CE12B(p0, p1, p2) {
430
+ inv('0x3B8E3AD9677CE12B', p0, p1, p2);
593
431
  }
594
432
  /**
595
- * @param sLocationDictName
596
433
  * @returns
597
434
  */
598
- static isCinematicCamLocationLoaded(sLocationDictName) {
599
- return inv('0xAA235E2F2C09E952', sLocationDictName, rai());
435
+ static getGameplayCamRelativePitch() {
436
+ return inv('0x99AADEBBA803F827', raf());
600
437
  }
601
438
  /**
602
- * @returns
439
+ * @param p0
603
440
  */
604
- static N_0x450769C833D58844() {
605
- return inv('0x450769C833D58844');
441
+ static N_0x8E036B41C37D0E5F(p0) {
442
+ inv('0x8E036B41C37D0E5F', p0);
606
443
  }
607
444
  /**
608
445
  * @param p0
609
446
  * @param p1
610
- * @param p2
611
- * @param p3
612
- * @param p4
613
- * @param p5
614
- */
615
- static requestLetterBoxOvertime(p0, p1, p2, p3, p4, p5) {
616
- inv('0xE296208C273BD7F0', p0, p1, p2, p3, p4, p5);
617
- }
618
- /**
619
- * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
620
- * *DISABLE**
621
447
  */
622
- static N_0x0F1FFEF5D54AE832() {
623
- inv('0x0F1FFEF5D54AE832');
448
+ static N_0x1F6EBD94680252CE(p0, p1) {
449
+ inv('0x1F6EBD94680252CE', p0, p1);
624
450
  }
625
451
  /**
626
- * Returns true if player is in first person
627
- *
628
452
  * @returns
629
453
  */
630
- static isInFullFirstPersonMode() {
631
- return inv('0xD1BA66940E94C547');
454
+ static N_0xB6A80E1E3A5444F1() {
455
+ return inv('0xB6A80E1E3A5444F1');
632
456
  }
633
457
  /**
634
458
  * @returns
635
459
  */
636
- static isFirstPersonAimCamActive() {
637
- return inv('0xF63134C54B6EC212', rai());
638
- }
639
- /**
640
- * @param cameraDictionary
641
- */
642
- static N_0xAC77757C05DE9E5A(cameraDictionary) {
643
- inv('0xAC77757C05DE9E5A', cameraDictionary);
460
+ static getGameplayCamRelativeHeading() {
461
+ return inv('0xC4ABF536048998AA', raf());
644
462
  }
645
463
  /**
646
464
  * @param p0
647
465
  */
648
- static setGameplayCamMaxMotionBlurStrengthThisUpdate(p0) {
649
- inv('0x8459B3E64257B21D', f(p0));
466
+ static N_0x1FC6C727D30FFDDE(p0) {
467
+ inv('0x1FC6C727D30FFDDE', p0);
650
468
  }
651
469
  /**
652
- * @param p0
653
- * @param pos1
654
- * @param p4
655
- * @param p5
656
- * @param p6
657
- * @param p7
470
+ * @returns
658
471
  */
659
- static setGameplayPedHint(p0, pos1, p4, p5, p6, p7) {
660
- inv('0x90FB951648851733', p0.handle, f(pos1.x), f(pos1.y), f(pos1.z), p4, p5, p6, p7);
472
+ static isInCinematicMode() {
473
+ return inv('0x74F1D22EFA71FAB8');
661
474
  }
662
475
  /**
663
- * @returns
476
+ * shakeName: REINFORCED_LASSO_STRUGGLE_SHAKE
477
+ * _RES*
478
+ *
479
+ * @param shakeName
480
+ * @param intensity
664
481
  */
665
- static getFinalRenderedCamCoord() {
666
- return Vector3.fromArray(inv('0x5352E025EC2B416F', rav()));
482
+ static N_0xC3E9E5D4F413B773(shakeName, intensity) {
483
+ inv('0xC3E9E5D4F413B773', shakeName, f(intensity));
667
484
  }
668
485
  /**
669
- * @param p0
486
+ * @param dictionary
487
+ * @param shotName
488
+ * @param cameraName
489
+ * @param p3
670
490
  */
671
- static N_0x1D9F72DD4FD9A9D7(p0) {
672
- inv('0x1D9F72DD4FD9A9D7', p0);
673
- }
674
- static N_0xE6F364DE6C2FDEFE() {
675
- inv('0xE6F364DE6C2FDEFE');
491
+ static cinematicLocationTriggerScriptedShotEvent(dictionary, shotName, cameraName, p3) {
492
+ inv('0x02389579A53C3276', dictionary, shotName, cameraName, p3);
676
493
  }
677
494
  /**
678
- * @param shakeName
679
- * @param intensity
495
+ * @param cameraDictionary
496
+ * @returns
680
497
  */
681
- static shakeGameplayCam(shakeName, intensity) {
682
- inv('0xD9B31B4650520529', shakeName, f(intensity));
498
+ static isCamDataDictLoaded(cameraDictionary) {
499
+ return inv('0xDD0B7C5AE58F721D', cameraDictionary);
683
500
  }
684
501
  /**
685
- * @returns
502
+ * Forces camera position to closest 3rd person
686
503
  */
687
- static N_0x796085220ADCC847() {
688
- return inv('0x796085220ADCC847');
504
+ static forceThirdPersonCloseThisFrame() {
505
+ inv('0x718C6ECF5E8CBDD4');
689
506
  }
690
507
  /**
691
508
  * @param p0
509
+ * @param p1
692
510
  */
693
- static forceCinematicRenderingThisUpdate(p0) {
694
- inv('0x702B75DC9D3EDE56', p0);
511
+ static N_0x0FF7125F07DEB84F(p0, p1) {
512
+ inv('0x0FF7125F07DEB84F', p0, p1);
695
513
  }
696
514
  /**
697
- * Maintains the death camera after respawn
698
- *
699
- * @param toggle
515
+ * @param cameraDictionary
700
516
  */
701
- static N_0x63E5841A9264D016(toggle) {
702
- inv('0x63E5841A9264D016', toggle);
703
- }
704
- static N_0x41E452A3C580D1A7() {
705
- inv('0x41E452A3C580D1A7');
517
+ static create2(cameraDictionary) {
518
+ inv('0x7B0279170961A73F', cameraDictionary);
706
519
  }
707
520
  /**
708
- * @param p0
521
+ * Camera will be or is running
709
522
  */
710
- static N_0x728491FB3DFFEF99(p0) {
711
- inv('0x728491FB3DFFEF99', p0);
523
+ static N_0xC3742F1FDF0A6824() {
524
+ inv('0xC3742F1FDF0A6824');
712
525
  }
713
526
  /**
714
527
  * @returns
715
528
  */
716
- static isGameplayHintActive() {
717
- return inv('0x2E04AB5FEE042D4A', rai());
529
+ static getRenderingCam() {
530
+ return createFromHandle('Cam', inv('0x03A8931ECC8015D6', rai()));
718
531
  }
719
532
  /**
720
- * @param FOV
533
+ * @param p0
721
534
  */
722
- static setGameplayHintFov(FOV) {
723
- inv('0x661E58BC6F00A49A', f(FOV));
535
+ static N_0x8505E05FC8822843(p0) {
536
+ inv('0x8505E05FC8822843', p0);
724
537
  }
725
538
  /**
726
539
  * @param p0
727
540
  */
728
- static N_0xB85C13E0BF1F2A1C(p0) {
729
- inv('0xB85C13E0BF1F2A1C', p0);
541
+ static N_0x2DD3149DC34A3F4C(p0) {
542
+ inv('0x2DD3149DC34A3F4C', p0);
730
543
  }
731
- /**
732
- * @returns
733
- */
734
- static N_0x73FF6BE63DC18819() {
735
- return inv('0x73FF6BE63DC18819');
544
+ static N_0xFC3F638BE2B6BB02() {
545
+ inv('0xFC3F638BE2B6BB02');
736
546
  }
737
547
  /**
738
- * shakeNames in script_rel: CORRECTOR_SHAKE, MINIGAME_BOUNTY_SHAKE, POV_DRUNK_SHAKE, DRUNK_SHAKE, MINIGAME_TRAIN_SHAKE
739
- * *IS_GAMEPLAY**
548
+ * _IS_SCRIPTED_S*
740
549
  *
741
- * @param shakeName
742
550
  * @returns
743
551
  */
744
- static N_0x0060B31968E60E41(shakeName) {
745
- return inv('0x0060B31968E60E41', shakeName, rai());
552
+ static N_0x975F6EBB62632FE3() {
553
+ return !!inv('0x975F6EBB62632FE3', rai());
746
554
  }
747
555
  /**
748
556
  * @param dictionary
@@ -750,163 +558,162 @@ export class CamStatics {
750
558
  * @param duration
751
559
  * @returns
752
560
  */
753
- static N_0xC3AEBB276825A359(dictionary, shotName, duration) {
754
- return inv('0xC3AEBB276825A359', dictionary, shotName, duration, rai());
755
- }
756
- /**
757
- * @param p0
758
- * @param p1
759
- */
760
- static setFirstPersonAimCamRelativeHeadingLimitsThisUpdate(p0, p1) {
761
- inv('0x05BD5E4088B30A66', f(p0), f(p1));
762
- }
763
- /**
764
- * Old name: _DISABLE_CAM_COLLISION_FOR_ENTITY
765
- *
766
- * @param entity
767
- */
768
- static setGameplayCamIgnoreEntityCollisionThisUpdate(entity) {
769
- inv('0xD904F75DBD7AB865', entity.handle);
561
+ static N_0xEA113BF9B0C0C5D7(dictionary, shotName, duration) {
562
+ return inv('0xEA113BF9B0C0C5D7', dictionary, shotName, duration);
770
563
  }
771
564
  /**
565
+ * @param cameraDictionary
772
566
  * @returns
773
567
  */
774
- static N_0x8B1A5FE7E41E52B2() {
775
- return inv('0x8B1A5FE7E41E52B2');
568
+ static N_0xC285FD21294A1C49(cameraDictionary) {
569
+ return !!inv('0xC285FD21294A1C49', cameraDictionary, rai());
776
570
  }
777
- /**
778
- * Forces gameplay cam to specified ped as if you were the ped or spectating it
779
- *
780
- * @param ped
781
- */
782
- static setGameplayCamFollowPedThisUpdate(ped) {
783
- inv('0x82E41D6ADE924FCA', ped.handle);
571
+ static disableCinematicModeThisFrame() {
572
+ inv('0x8910C24B7E0046EC');
784
573
  }
785
574
  /**
786
- * @param name
787
- * @param pos
788
- * @param rot
575
+ * Zooms in the third person camera closer to ground level.
576
+ * Must be called every frame to interpolate.
577
+ * Pass false to reset.
578
+ *
579
+ * @param toggle
789
580
  */
790
- static cinematicLocationSetLocationAndRotation(name, pos, rot) {
791
- inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
581
+ static N_0x71D71E08A7ED5BD7(toggle) {
582
+ inv('0x71D71E08A7ED5BD7', toggle);
792
583
  }
793
584
  /**
794
- * @param camInitialPitch
585
+ * @returns
795
586
  */
796
- static setGameplayCamInitialPitch(camInitialPitch) {
797
- inv('0x449995EA846D3FC2', f(camInitialPitch));
587
+ static isAimCamActive() {
588
+ return !!inv('0x698F456FB909E077', rai());
798
589
  }
799
590
  /**
800
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
801
- *
802
591
  * @param p0
592
+ * @param p1
593
+ * @param p2
803
594
  */
804
- static setGameplayHintCameraRelativeVerticalOffset(p0) {
805
- inv('0x29E74F819150CC32', f(p0));
595
+ static cinematicLocationStopScriptedShotEvent(p0, p1, p2) {
596
+ inv('0x6D4D25C2137FF511', p0, p1, p2);
806
597
  }
807
598
  /**
808
- * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
809
- *
810
- * @param p0
811
- * @param p1
599
+ * Zooms in the gameplay camera to the next zoom level?
600
+ * USE_* - WAS_*
812
601
  */
813
- static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
814
- inv('0x715B7F5E8BED32A2', f(p0), f(p1));
602
+ static N_0x632BE8D84846FA56() {
603
+ inv('0x632BE8D84846FA56');
815
604
  }
816
605
  /**
817
- * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
606
+ * This native makes the gameplay camera zoom into first person/third person with a special effect.
607
+ * blendBackSmoothingType: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eBlendBackSmoothing
818
608
  *
819
- * @param p0
609
+ * @param render
610
+ * @param distance
611
+ * @param blendBackSmoothingType
612
+ * @param p3
613
+ * @param p4
614
+ * @param p5
820
615
  */
821
- static destroyAllCams(p0) {
822
- inv('0x163600D6E136C9F8', p0);
616
+ static stopRenderingScriptCamsUsingCatchUp(render, distance, blendBackSmoothingType, p3, p4, p5) {
617
+ inv('0x8C7C7FF7CF0E5153', render, f(distance), blendBackSmoothingType, p3, p4, p5);
618
+ }
619
+ static N_0x7E40A01B11398FCB() {
620
+ inv('0x7E40A01B11398FCB');
823
621
  }
824
622
  /**
825
- * @param cameraDictionary
623
+ * @param p0
826
624
  */
827
- static destroy(cameraDictionary) {
828
- inv('0x0A5A4F1979ABB40E', cameraDictionary);
625
+ static N_0x39073DA4EDDBC91D(p0) {
626
+ inv('0x39073DA4EDDBC91D', p0);
829
627
  }
830
628
  /**
831
629
  * @returns
832
630
  */
833
- static getPhotoModeDof() {
834
- return inv('0x4653A741D17F2CD0', raf());
631
+ static isFollowVehicleCamActive() {
632
+ return !!inv('0xA40C2F51FB589E9A', rai());
835
633
  }
836
634
  /**
837
- * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
635
+ * ease - smooth transition between the camera's positions
636
+ * easeTime - Time in milliseconds for the transition to happen If you have created a script (rendering) camera, and want to go back to the
637
+ * character (gameplay) camera, call this native with render set to FALSE.
638
+ * Setting ease to TRUE will smooth the transition.
838
639
  *
839
- * @param locationDictName
840
- * @returns
640
+ * @param render
641
+ * @param ease
642
+ * @param easeTime
643
+ * @param p3
644
+ * @param p4
645
+ * @param p5
841
646
  */
842
- static isCinematicCamLocationLoaded2(locationDictName) {
843
- return inv('0x595550376B7EA230', locationDictName, rai());
647
+ static renderScriptCams(render, ease, easeTime, p3, p4, p5) {
648
+ inv('0x33281167E4942E4F', render, ease, easeTime, p3, p4, p5);
844
649
  }
845
650
  /**
846
- * @returns
651
+ * @param p0
652
+ * @param p1
653
+ * @param p2
654
+ * @param p3
847
655
  */
848
- static isGameplayCamRendering() {
849
- return inv('0x8660EA714834E412', rai());
656
+ static N_0xE28F73212A813E82(p0, p1, p2, p3) {
657
+ inv('0xE28F73212A813E82', p0, p1, p2, p3);
850
658
  }
851
659
  /**
660
+ * More info: https://en.wikipedia.org/wiki/Letterboxing_(filming)
661
+ *
852
662
  * @returns
853
663
  */
854
- static N_0xEF9A3132A0AA6B19() {
855
- return inv('0xEF9A3132A0AA6B19');
664
+ static hasLetterBox() {
665
+ return inv('0x81DCFD13CF39920E');
856
666
  }
857
667
  /**
858
668
  * @returns
859
669
  */
860
- static getGameplayCamCoord() {
861
- return Vector3.fromArray(inv('0x595320200B98596E', rav()));
670
+ static N_0x6DFD37E586D4F44F() {
671
+ return inv('0x6DFD37E586D4F44F');
862
672
  }
863
673
  /**
864
674
  * @param p0
675
+ * @param p1
865
676
  */
866
- static setCinematicButtonActive(p0) {
867
- inv('0xB90411F480457A6C', p0);
677
+ static N_0xF48664E9C83825E3(p0, p1) {
678
+ inv('0xF48664E9C83825E3', p0, p1);
868
679
  }
869
680
  /**
870
- * @param rotationOrder
871
681
  * @returns
872
682
  */
873
- static getFinalRenderedCamRot(rotationOrder) {
874
- return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
683
+ static isGameplayCamLookingBehind() {
684
+ return !!inv('0x8FE0D24FFD04D5A2', rai());
875
685
  }
876
686
  /**
687
+ * @param cameraDictionary
877
688
  * @returns
878
689
  */
879
- static N_0x1811A02277A9E49D() {
880
- return inv('0x1811A02277A9E49D', rai());
690
+ static isCameraAvailable(cameraDictionary) {
691
+ return inv('0x927B810E43E99932', cameraDictionary);
881
692
  }
882
693
  /**
883
- * @returns
694
+ * Old name: _DISABLE_VEHICLE_FIRST_PERSON_CAM_THIS_FRAME
884
695
  */
885
- static N_0x80D7A3E39B120BC4() {
886
- return inv('0x80D7A3E39B120BC4');
696
+ static disableCinematicBonnetCameraThisUpdate() {
697
+ inv('0xA5929C2E57AC90D1');
887
698
  }
888
699
  /**
889
- * Not official name
890
- * This native allows to move the gameplay cam with the given speed, enableSlide will allow to move the cam to the slideOffset, enableZoom will allow to move the cam to the zoomOffset. EXAMPLE:
891
- * Citizen.InvokeNative(0x066167c63111d8cf,1.0, true, -1.0, true, 2.0)
892
- *
893
- * @param camSpeed
894
- * @param enableSlide
895
- * @param slideOffset
896
- * @param enableZoom
897
- * @param zoomOffset
700
+ * NPLOI_UPDATE__GUN_SPINNING_PREVIEW - Adjusting Camera / Ped Reset Flags This Frame
701
+ * *DISABLE**
898
702
  */
899
- static setGameplayCamParamsThisUpdate(camSpeed, enableSlide, slideOffset, enableZoom, zoomOffset) {
900
- inv('0x066167C63111D8CF', f(camSpeed), enableSlide, f(slideOffset), enableZoom, f(zoomOffset));
703
+ static N_0xA8BA2E0204D8486F() {
704
+ inv('0xA8BA2E0204D8486F');
901
705
  }
902
706
  /**
903
- * @param p0
707
+ * Forces gameplay cam to specified vehicle as if you were in it
708
+ *
709
+ * @param vehicle
710
+ * @param p1
904
711
  */
905
- static stopCodeGameplayHint(p0) {
906
- inv('0x93759A83D0D844E7', p0);
712
+ static setInVehicleCamStateThisUpdate(vehicle, p1) {
713
+ inv('0xFA1D5E8D1C3CCD67', vehicle.handle, p1);
907
714
  }
908
715
  /**
909
- * @param camHash
716
+ * @param camName
910
717
  * @param pos
911
718
  * @param rot
912
719
  * @param fov
@@ -914,128 +721,169 @@ export class CamStatics {
914
721
  * @param p9
915
722
  * @returns
916
723
  */
917
- static createCameraWithParams(camHash, pos, rot, fov, p8, p9) {
918
- return createFromHandle('Cam', inv('0x98B99B9F27E2D60B', _h(camHash), f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
724
+ static createCamWithParams(camName, pos, rot, fov, p8, p9) {
725
+ return createFromHandle('Cam', inv('0x40C23491CE83708E', camName, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z), f(fov), p8, p9, rai()));
919
726
  }
920
727
  /**
921
- * @param p0
728
+ * @returns
922
729
  */
923
- static setCinematicModeActive(p0) {
924
- inv('0xCE7A90B160F75046', p0);
730
+ static getPhotoModeFocusDistance() {
731
+ return inv('0x18FC740FFDCD7454', raf());
732
+ }
733
+ static N_0x70A6658D476C6187() {
734
+ inv('0x70A6658D476C6187');
925
735
  }
926
736
  /**
927
- * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETX
928
- *
929
- * @param p0
737
+ * @param dictionary
738
+ * @param shotName
739
+ * @param cameraName
740
+ * @returns
930
741
  */
931
- static setGameplayHintCameraRelativeSideOffset(p0) {
932
- inv('0xF86B6F93727C59C9', f(p0));
742
+ static N_0x1D931B7CC0EE3956(dictionary, shotName, cameraName) {
743
+ return !!inv('0x1D931B7CC0EE3956', dictionary, shotName, cameraName, rai());
933
744
  }
934
745
  /**
935
- * @param p0
746
+ * @param cameraDictionary
936
747
  */
937
- static N_0x6519238858AF5479(p0) {
938
- inv('0x6519238858AF5479', p0);
748
+ static loadCameraDataDict(cameraDictionary) {
749
+ inv('0x6A4D224FC7643941', cameraDictionary);
939
750
  }
940
751
  /**
941
- * Sets the camera position relative to heading in float from -360 to +360. Heading is always 0 in aiming camera.
942
- *
943
- * @param heading
944
- * @param p1
752
+ * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
945
753
  */
946
- static setGameplayCamRelativeHeading(heading, p1) {
947
- inv('0x5D1EB123EAC5D071', f(heading), f(p1));
754
+ static disableOnFootFirstPersonViewThisUpdate2() {
755
+ inv('0x05AB44D906738426');
756
+ }
757
+ static N_0xF1A6FEEDF3776EF9() {
758
+ inv('0xF1A6FEEDF3776EF9');
948
759
  }
949
760
  /**
761
+ * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
762
+ *
950
763
  * @param p0
951
- * @param p1
764
+ * @param distance
952
765
  */
953
- static N_0x4D2F46D1B28D90FB(p0, p1) {
954
- inv('0x4D2F46D1B28D90FB', p0, p1);
766
+ static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
767
+ inv('0x2126C740A4AC370B', f(p0), f(distance));
955
768
  }
956
769
  /**
770
+ * More info: see HAS_LETTER_BOX
771
+ *
957
772
  * @returns
958
773
  */
959
- static getPhotoModeFocalLength() {
960
- return inv('0x2533BAFFBE737E54', raf());
774
+ static getLetterBoxRatio() {
775
+ return inv('0xA2B1C7EF759A63CE', raf());
961
776
  }
962
777
  /**
963
778
  * @returns
964
779
  */
965
- static N_0x2AB7C81B3F70570C() {
966
- return inv('0x2AB7C81B3F70570C');
780
+ static N_0x7CE9DC58E3E4755F() {
781
+ return inv('0x7CE9DC58E3E4755F');
967
782
  }
968
783
  /**
969
- * @returns
784
+ * @param p0
785
+ * @param p1
970
786
  */
971
- static isInterpolatingToScriptCams() {
972
- return inv('0x43AB9D5A7D415478', rai());
787
+ static N_0xFEB8646818294C75(p0, p1) {
788
+ inv('0xFEB8646818294C75', p0, p1);
973
789
  }
974
790
  /**
975
- * @returns
791
+ * @param p0
976
792
  */
977
- static getFinalRenderedCamFov() {
978
- return inv('0x04AF77971E508F6A', raf());
793
+ static N_0xDB382FE20C2DA222(p0) {
794
+ inv('0xDB382FE20C2DA222', p0);
979
795
  }
980
796
  /**
981
- * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
982
- * Return type char in ida
983
- * *SET_GAMEPLAY_HINT**
984
- *
985
797
  * @param p0
986
798
  */
987
- static N_0x88544C0E3291DCAE(p0) {
988
- inv('0x88544C0E3291DCAE', p0);
799
+ static N_0x29E6655DF3590B0D(p0) {
800
+ inv('0x29E6655DF3590B0D', p0);
989
801
  }
990
802
  /**
803
+ * @param pos
804
+ * @param radius
991
805
  * @returns
992
806
  */
993
- static isScreenFadedIn() {
994
- return inv('0x37F9A426FBCF4AF2', rai());
807
+ static isSphereVisible(pos, radius) {
808
+ return !!inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
995
809
  }
996
810
  /**
997
- * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
811
+ * @param camInitialHeading
998
812
  */
999
- static disableOnFootFirstPersonViewThisUpdate() {
1000
- inv('0x9C473089A934C930');
813
+ static setGameplayCamInitialHeading(camInitialHeading) {
814
+ inv('0x6C1053C433A573CF', f(camInitialHeading));
1001
815
  }
1002
816
  /**
1003
- * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
817
+ * @param p0
1004
818
  */
1005
- static invalidateCinematicVehicleIdleMode() {
1006
- inv('0x634F4A0562CF19B8');
819
+ static stopGameplayHint(p0) {
820
+ inv('0x1BCEC33D54CFCA8A', p0);
1007
821
  }
1008
822
  /**
1009
- * @param dictionaryName
823
+ * @param p0
1010
824
  */
1011
- static unloadCinematicCameraLocation(dictionaryName) {
1012
- inv('0x2412216FCC7B4E3E', dictionaryName);
825
+ static N_0x0961B089947BA6D0(p0) {
826
+ inv('0x0961B089947BA6D0', p0);
827
+ }
828
+ /**
829
+ * minimum: Degrees between -90f and 90f.
830
+ * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
831
+ *
832
+ * @param minimum
833
+ * @param maximum
834
+ */
835
+ static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
836
+ inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1013
837
  }
1014
838
  /**
1015
839
  * @returns
1016
840
  */
1017
- static isScreenFadedOut() {
1018
- return inv('0xF5472C80DF2FF847', rai());
841
+ static N_0x6072B7420A83A03F() {
842
+ return inv('0x6072B7420A83A03F');
1019
843
  }
1020
844
  /**
1021
- * @param dictionary
1022
- * @param shotName
1023
- * @param duration
845
+ * @param p0
1024
846
  */
1025
- static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
1026
- inv('0xA54D643D0773EB65', dictionary, shotName, duration);
847
+ static N_0xC205B3C54C6A4E37(p0) {
848
+ inv('0xC205B3C54C6A4E37', p0);
849
+ }
850
+ /**
851
+ * @param p0
852
+ */
853
+ static setScriptedCameraIsFirstPersonThisFrame(p0) {
854
+ inv('0x1DD95A8D6B24A0C9', p0);
1027
855
  }
1028
856
  /**
857
+ * @param p0
858
+ * @param p1
859
+ * @param p2
1029
860
  * @returns
1030
861
  */
1031
- static isDeathFailCameraRunning() {
1032
- return inv('0x139EFB0A71DD9011');
862
+ static isFirstPersonCameraActive(p0, p1, p2) {
863
+ return !!inv('0xA24C1D341C6E0D53', p0, p1, p2, rai());
864
+ }
865
+ static N_0x3C8F74E8FE751614() {
866
+ inv('0x3C8F74E8FE751614');
1033
867
  }
1034
868
  /**
869
+ * Only used in R* Script camera_photomode
870
+ *
1035
871
  * @returns
1036
872
  */
1037
- static N_0xDC62CD70658E7A02() {
1038
- return inv('0xDC62CD70658E7A02');
873
+ static isAnimSceneCamActive() {
874
+ return inv('0x20389408F0E93B9A');
875
+ }
876
+ /**
877
+ * Hash used in finale1.ysc: 1726668277
878
+ *
879
+ * @param pos
880
+ * @param duration
881
+ * @param blendOutDuration
882
+ * @param blendInDuration
883
+ * @param p6
884
+ */
885
+ static setGameplayCoordHint(pos, duration, blendOutDuration, blendInDuration, p6) {
886
+ inv('0xFA33B8C69A4A6A0F', f(pos.x), f(pos.y), f(pos.z), duration, blendOutDuration, blendInDuration, _h(p6));
1039
887
  }
1040
888
  /**
1041
889
  * p6 & p7 - possibly length or time
@@ -1145,6 +993,111 @@ export class CamStatics {
1145
993
  static triggerMissionFailedCam() {
1146
994
  inv('0x9A92C06ACBAF9731');
1147
995
  }
996
+ /**
997
+ * @returns
998
+ */
999
+ static N_0x8B1A5FE7E41E52B2() {
1000
+ return inv('0x8B1A5FE7E41E52B2');
1001
+ }
1002
+ /**
1003
+ * Forces gameplay cam to specified ped as if you were the ped or spectating it
1004
+ *
1005
+ * @param ped
1006
+ */
1007
+ static setGameplayCamFollowPedThisUpdate(ped) {
1008
+ inv('0x82E41D6ADE924FCA', ped.handle);
1009
+ }
1010
+ /**
1011
+ * @param name
1012
+ * @param pos
1013
+ * @param rot
1014
+ */
1015
+ static cinematicLocationSetLocationAndRotation(name, pos, rot) {
1016
+ inv('0x0E94C95EC3185FA9', name, f(pos.x), f(pos.y), f(pos.z), f(rot.x), f(rot.y), f(rot.z));
1017
+ }
1018
+ /**
1019
+ * @param camInitialPitch
1020
+ */
1021
+ static setGameplayCamInitialPitch(camInitialPitch) {
1022
+ inv('0x449995EA846D3FC2', f(camInitialPitch));
1023
+ }
1024
+ /**
1025
+ * Old name: _SET_GAMEPLAY_HINT_ANIM_OFFSETY
1026
+ *
1027
+ * @param p0
1028
+ */
1029
+ static setGameplayHintCameraRelativeVerticalOffset(p0) {
1030
+ inv('0x29E74F819150CC32', f(p0));
1031
+ }
1032
+ /**
1033
+ * Old name: _SET_FIRST_PERSON_CAM_PITCH_RANGE
1034
+ *
1035
+ * @param p0
1036
+ * @param p1
1037
+ */
1038
+ static setFirstPersonAimCamRelativePitchLimitsThisUpdate(p0, p1) {
1039
+ inv('0x715B7F5E8BED32A2', f(p0), f(p1));
1040
+ }
1041
+ /**
1042
+ * BOOL param indicates whether the cam should be destroyed if it belongs to the calling script.
1043
+ *
1044
+ * @param p0
1045
+ */
1046
+ static destroyAllCams(p0) {
1047
+ inv('0x163600D6E136C9F8', p0);
1048
+ }
1049
+ /**
1050
+ * @param cameraDictionary
1051
+ */
1052
+ static destroy(cameraDictionary) {
1053
+ inv('0x0A5A4F1979ABB40E', cameraDictionary);
1054
+ }
1055
+ /**
1056
+ * @returns
1057
+ */
1058
+ static getPhotoModeDof() {
1059
+ return inv('0x4653A741D17F2CD0', raf());
1060
+ }
1061
+ /**
1062
+ * Checks data related to Cinematic Cam Locations, if the check fails, the location is being loaded using 0x1B3C2D961F5FC0E1.
1063
+ *
1064
+ * @param locationDictName
1065
+ * @returns
1066
+ */
1067
+ static isCinematicCamLocationLoaded2(locationDictName) {
1068
+ return !!inv('0x595550376B7EA230', locationDictName, rai());
1069
+ }
1070
+ /**
1071
+ * @returns
1072
+ */
1073
+ static isGameplayCamRendering() {
1074
+ return !!inv('0x8660EA714834E412', rai());
1075
+ }
1076
+ /**
1077
+ * @returns
1078
+ */
1079
+ static N_0xEF9A3132A0AA6B19() {
1080
+ return inv('0xEF9A3132A0AA6B19');
1081
+ }
1082
+ /**
1083
+ * @returns
1084
+ */
1085
+ static getGameplayCamCoord() {
1086
+ return Vector3.fromArray(inv('0x595320200B98596E', rav()));
1087
+ }
1088
+ /**
1089
+ * @param p0
1090
+ */
1091
+ static setCinematicButtonActive(p0) {
1092
+ inv('0xB90411F480457A6C', p0);
1093
+ }
1094
+ /**
1095
+ * @param rotationOrder
1096
+ * @returns
1097
+ */
1098
+ static getFinalRenderedCamRot(rotationOrder) {
1099
+ return Vector3.fromArray(inv('0x602685BD85DD26CA', rotationOrder, rav()));
1100
+ }
1148
1101
  /**
1149
1102
  * @param locationDictName
1150
1103
  */
@@ -1253,108 +1206,155 @@ export class CamStatics {
1253
1206
  inv('0x4285804FD65D8066', shakeName, p1);
1254
1207
  }
1255
1208
  /**
1256
- * @param cameraDictionary
1209
+ * @returns
1257
1210
  */
1258
- static loadCameraDataDict(cameraDictionary) {
1259
- inv('0x6A4D224FC7643941', cameraDictionary);
1211
+ static isInterpolatingToScriptCams() {
1212
+ return !!inv('0x43AB9D5A7D415478', rai());
1260
1213
  }
1261
1214
  /**
1262
- * Does the same as 0x9C473089A934C930 (DISABLE_ON_FOOT_FIRST_PERSON_VIEW_THIS_UPDATE)
1215
+ * @returns
1263
1216
  */
1264
- static disableOnFootFirstPersonViewThisUpdate2() {
1265
- inv('0x05AB44D906738426');
1266
- }
1267
- static N_0xF1A6FEEDF3776EF9() {
1268
- inv('0xF1A6FEEDF3776EF9');
1217
+ static getFinalRenderedCamFov() {
1218
+ return inv('0x04AF77971E508F6A', raf());
1269
1219
  }
1270
1220
  /**
1271
- * Old name: _ANIMATE_GAMEPLAY_CAM_ZOOM
1221
+ * UPDATE_PLAYER_PLAYING_STATE - Releasing Lasso Hint Cam
1222
+ * Return type char in ida
1223
+ * *SET_GAMEPLAY_HINT**
1272
1224
  *
1273
1225
  * @param p0
1274
- * @param distance
1275
1226
  */
1276
- static setThirdPersonCamOrbitDistanceLimitsThisUpdate(p0, distance) {
1277
- inv('0x2126C740A4AC370B', f(p0), f(distance));
1227
+ static N_0x88544C0E3291DCAE(p0) {
1228
+ inv('0x88544C0E3291DCAE', p0);
1278
1229
  }
1279
1230
  /**
1280
- * More info: see HAS_LETTER_BOX
1281
- *
1282
1231
  * @returns
1283
1232
  */
1284
- static getLetterBoxRatio() {
1285
- return inv('0xA2B1C7EF759A63CE', raf());
1233
+ static isScreenFadedIn() {
1234
+ return !!inv('0x37F9A426FBCF4AF2', rai());
1286
1235
  }
1287
1236
  /**
1288
- * @returns
1237
+ * Old name: _DISABLE_FIRST_PERSON_CAM_THIS_FRAME
1289
1238
  */
1290
- static N_0x7CE9DC58E3E4755F() {
1291
- return inv('0x7CE9DC58E3E4755F');
1239
+ static disableOnFootFirstPersonViewThisUpdate() {
1240
+ inv('0x9C473089A934C930');
1292
1241
  }
1293
1242
  /**
1294
- * @param p0
1295
- * @param p1
1243
+ * Old name: _INVALIDATE_VEHICLE_IDLE_CAM
1296
1244
  */
1297
- static N_0xFEB8646818294C75(p0, p1) {
1298
- inv('0xFEB8646818294C75', p0, p1);
1245
+ static invalidateCinematicVehicleIdleMode() {
1246
+ inv('0x634F4A0562CF19B8');
1299
1247
  }
1300
1248
  /**
1301
- * @param p0
1249
+ * @param dictionaryName
1302
1250
  */
1303
- static N_0xDB382FE20C2DA222(p0) {
1304
- inv('0xDB382FE20C2DA222', p0);
1251
+ static unloadCinematicCameraLocation(dictionaryName) {
1252
+ inv('0x2412216FCC7B4E3E', dictionaryName);
1305
1253
  }
1306
1254
  /**
1307
- * @param p0
1255
+ * @returns
1308
1256
  */
1309
- static N_0x29E6655DF3590B0D(p0) {
1310
- inv('0x29E6655DF3590B0D', p0);
1257
+ static isScreenFadedOut() {
1258
+ return !!inv('0xF5472C80DF2FF847', rai());
1259
+ }
1260
+ /**
1261
+ * @param dictionary
1262
+ * @param shotName
1263
+ * @param duration
1264
+ */
1265
+ static N_0xA54D643D0773EB65(dictionary, shotName, duration) {
1266
+ inv('0xA54D643D0773EB65', dictionary, shotName, duration);
1311
1267
  }
1312
1268
  /**
1313
- * @param pos
1314
- * @param radius
1315
1269
  * @returns
1316
1270
  */
1317
- static isSphereVisible(pos, radius) {
1318
- return inv('0x2E941B5FFA2989C6', f(pos.x), f(pos.y), f(pos.z), f(radius), rai());
1271
+ static isDeathFailCameraRunning() {
1272
+ return !!inv('0x139EFB0A71DD9011', rai());
1319
1273
  }
1320
1274
  /**
1321
- * @param camInitialHeading
1275
+ * @returns
1322
1276
  */
1323
- static setGameplayCamInitialHeading(camInitialHeading) {
1324
- inv('0x6C1053C433A573CF', f(camInitialHeading));
1277
+ static N_0xDC62CD70658E7A02() {
1278
+ return inv('0xDC62CD70658E7A02');
1279
+ }
1280
+ static forceLetterBoxThisUpdate() {
1281
+ inv('0xC64ABC0676AF262B');
1282
+ }
1283
+ /**
1284
+ * @param p0
1285
+ * @param p1
1286
+ * @param p2
1287
+ * @param p3
1288
+ * @param p4
1289
+ * @param p5
1290
+ * @param p6
1291
+ * @param p7
1292
+ */
1293
+ static setGameplayVehicleHint(p0, p1, p2, p3, p4, p5, p6, p7) {
1294
+ inv('0xE2B2BB7DAC280515', p0, f(p1), f(p2), f(p3), p4, p5, p6, p7);
1325
1295
  }
1326
1296
  /**
1297
+ * Used for DUELING_MANAGE_DEATH_CAMERA - Initializing death camera
1298
+ * _SET_P* - _SET_S*
1299
+ *
1327
1300
  * @param p0
1328
1301
  */
1329
- static stopGameplayHint(p0) {
1330
- inv('0x1BCEC33D54CFCA8A', p0);
1302
+ static setStartCinematicDeathCam(p0) {
1303
+ inv('0x6E969927CF632608', p0);
1304
+ }
1305
+ static N_0x6CAB0BA160B168D2() {
1306
+ inv('0x6CAB0BA160B168D2');
1307
+ }
1308
+ /**
1309
+ * @returns
1310
+ */
1311
+ static isScreenFadingOut() {
1312
+ return !!inv('0x02F39BEFE7B88D00', rai());
1331
1313
  }
1332
1314
  /**
1333
1315
  * @param p0
1316
+ * @param p1
1317
+ * @returns
1334
1318
  */
1335
- static N_0x0961B089947BA6D0(p0) {
1336
- inv('0x0961B089947BA6D0', p0);
1319
+ static N_0x4138EE36BC3DC0A7(p0, p1) {
1320
+ return inv('0x4138EE36BC3DC0A7', p0, p1);
1337
1321
  }
1338
1322
  /**
1339
- * minimum: Degrees between -90f and 90f.
1340
- * maximum: Degrees between -90f and 90f. Clamps the gameplay camera's current pitch. Eg. _CLAMP_GAMEPLAY_CAM_PITCH(0.0f, 0.0f) will set the vertical angle directly behind the player. Old name: _CLAMP_GAMEPLAY_CAM_PITCH
1341
- *
1342
- * @param minimum
1343
- * @param maximum
1323
+ * nullsub, doesn't do anything
1344
1324
  */
1345
- static setThirdPersonCamRelativePitchLimitsThisUpdate(minimum, maximum) {
1346
- inv('0x326C7AA308F3DF6A', f(minimum), f(maximum));
1325
+ static disableFirstPersonFlashEffectThisUpdate() {
1326
+ inv('0x77D65669A05D1A1A');
1347
1327
  }
1348
1328
  /**
1329
+ * Returns true if first person camera is active in saloon1.ysc
1330
+ *
1349
1331
  * @returns
1350
1332
  */
1351
- static N_0x6072B7420A83A03F() {
1352
- return inv('0x6072B7420A83A03F');
1333
+ static forceFirstPersonCamThisFrame() {
1334
+ return inv('0x90DA5BA5C2635416');
1335
+ }
1336
+ static N_0x18C3DFAC458783BB() {
1337
+ inv('0x18C3DFAC458783BB');
1338
+ }
1339
+ static N_0x16E9ABDD34DDD931() {
1340
+ inv('0x16E9ABDD34DDD931');
1341
+ }
1342
+ /**
1343
+ * @param cameraDictionary
1344
+ */
1345
+ static create(cameraDictionary) {
1346
+ inv('0xB8B207C34285E978', cameraDictionary);
1353
1347
  }
1354
1348
  /**
1355
1349
  * @param p0
1356
1350
  */
1357
- static N_0xC205B3C54C6A4E37(p0) {
1358
- inv('0xC205B3C54C6A4E37', p0);
1351
+ static N_0x5B637D6F3B67716A(p0) {
1352
+ inv('0x5B637D6F3B67716A', p0);
1353
+ }
1354
+ /**
1355
+ * @returns
1356
+ */
1357
+ static isCinematicCamRendering() {
1358
+ return !!inv('0xBF7C780731AADBF8', rai());
1359
1359
  }
1360
1360
  }