@nativewrappers/redm-codegen 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (317) hide show
  1. package/dist/classes/AnimScene.d.ts +96 -96
  2. package/dist/classes/AnimScene.d.ts.map +1 -1
  3. package/dist/classes/AnimScene.js +137 -137
  4. package/dist/classes/BaseModel.d.ts +19 -19
  5. package/dist/classes/BaseModel.d.ts.map +1 -1
  6. package/dist/classes/BaseModel.js +33 -33
  7. package/dist/classes/BaseTask.d.ts +33 -33
  8. package/dist/classes/BaseTask.d.ts.map +1 -1
  9. package/dist/classes/BaseTask.js +40 -40
  10. package/dist/classes/Cam.d.ts +85 -85
  11. package/dist/classes/Cam.d.ts.map +1 -1
  12. package/dist/classes/Cam.js +108 -108
  13. package/dist/classes/Entity.d.ts +288 -283
  14. package/dist/classes/Entity.d.ts.map +1 -1
  15. package/dist/classes/Entity.js +410 -401
  16. package/dist/classes/Interior.d.ts +27 -27
  17. package/dist/classes/Interior.d.ts.map +1 -1
  18. package/dist/classes/Interior.js +42 -42
  19. package/dist/classes/ItemSet.d.ts +2 -2
  20. package/dist/classes/ItemSet.d.ts.map +1 -1
  21. package/dist/classes/ItemSet.js +3 -3
  22. package/dist/classes/Ped.d.ts +286 -286
  23. package/dist/classes/Ped.d.ts.map +1 -1
  24. package/dist/classes/Ped.js +425 -425
  25. package/dist/classes/PedModel.d.ts +1 -1
  26. package/dist/classes/PedModel.d.ts.map +1 -1
  27. package/dist/classes/PedModel.js +2 -2
  28. package/dist/classes/PedTask.d.ts +729 -729
  29. package/dist/classes/PedTask.d.ts.map +1 -1
  30. package/dist/classes/PedTask.js +935 -935
  31. package/dist/classes/PersChar.d.ts +13 -13
  32. package/dist/classes/PersChar.d.ts.map +1 -1
  33. package/dist/classes/PersChar.js +19 -19
  34. package/dist/classes/Pickup.d.ts +6 -6
  35. package/dist/classes/Pickup.d.ts.map +1 -1
  36. package/dist/classes/Pickup.js +13 -13
  37. package/dist/classes/Player.d.ts +343 -339
  38. package/dist/classes/Player.d.ts.map +1 -1
  39. package/dist/classes/Player.js +495 -489
  40. package/dist/classes/Prop.d.ts +64 -64
  41. package/dist/classes/Prop.d.ts.map +1 -1
  42. package/dist/classes/Prop.js +94 -94
  43. package/dist/classes/PropSet.d.ts +18 -18
  44. package/dist/classes/PropSet.d.ts.map +1 -1
  45. package/dist/classes/PropSet.js +27 -27
  46. package/dist/classes/Vehicle.d.ts +122 -122
  47. package/dist/classes/Vehicle.d.ts.map +1 -1
  48. package/dist/classes/Vehicle.js +147 -147
  49. package/dist/classes/VehicleModel.d.ts +1 -1
  50. package/dist/classes/VehicleModel.d.ts.map +1 -1
  51. package/dist/classes/VehicleModel.js +2 -2
  52. package/dist/classes/VehicleTask.d.ts +24 -24
  53. package/dist/classes/VehicleTask.d.ts.map +1 -1
  54. package/dist/classes/VehicleTask.js +30 -30
  55. package/dist/classes/Volume.d.ts +44 -44
  56. package/dist/classes/Volume.d.ts.map +1 -1
  57. package/dist/classes/Volume.js +58 -58
  58. package/dist/classes/Weapon.d.ts +351 -351
  59. package/dist/classes/Weapon.d.ts.map +1 -1
  60. package/dist/classes/Weapon.js +486 -486
  61. package/dist/namespaces/Aicoverpoint.d.ts +23 -23
  62. package/dist/namespaces/Aicoverpoint.d.ts.map +1 -1
  63. package/dist/namespaces/Aicoverpoint.js +35 -35
  64. package/dist/namespaces/Aitransport.d.ts +78 -78
  65. package/dist/namespaces/Aitransport.d.ts.map +1 -1
  66. package/dist/namespaces/Aitransport.js +95 -95
  67. package/dist/namespaces/Animscene.d.ts +48 -48
  68. package/dist/namespaces/Animscene.d.ts.map +1 -1
  69. package/dist/namespaces/Animscene.js +65 -65
  70. package/dist/namespaces/Audio.d.ts +476 -476
  71. package/dist/namespaces/Audio.d.ts.map +1 -1
  72. package/dist/namespaces/Audio.js +692 -692
  73. package/dist/namespaces/Bounty.d.ts +57 -57
  74. package/dist/namespaces/Bounty.d.ts.map +1 -1
  75. package/dist/namespaces/Bounty.js +90 -90
  76. package/dist/namespaces/CamStatics.d.ts +432 -432
  77. package/dist/namespaces/CamStatics.d.ts.map +1 -1
  78. package/dist/namespaces/CamStatics.js +606 -606
  79. package/dist/namespaces/Collection.d.ts +78 -78
  80. package/dist/namespaces/Collection.d.ts.map +1 -1
  81. package/dist/namespaces/Collection.js +111 -111
  82. package/dist/namespaces/Companion.d.ts +22 -22
  83. package/dist/namespaces/Companion.d.ts.map +1 -1
  84. package/dist/namespaces/Companion.js +30 -30
  85. package/dist/namespaces/Compapp.js +1 -1
  86. package/dist/namespaces/Compendium.d.ts +58 -58
  87. package/dist/namespaces/Compendium.d.ts.map +1 -1
  88. package/dist/namespaces/Compendium.js +83 -83
  89. package/dist/namespaces/Crashlog.d.ts +10 -10
  90. package/dist/namespaces/Crashlog.d.ts.map +1 -1
  91. package/dist/namespaces/Crashlog.js +21 -21
  92. package/dist/namespaces/Crew.js +4 -4
  93. package/dist/namespaces/Databinding.d.ts +154 -154
  94. package/dist/namespaces/Databinding.d.ts.map +1 -1
  95. package/dist/namespaces/Databinding.js +222 -222
  96. package/dist/namespaces/Datafile.js +4 -4
  97. package/dist/namespaces/Decorator.d.ts +19 -19
  98. package/dist/namespaces/Decorator.d.ts.map +1 -1
  99. package/dist/namespaces/Decorator.js +34 -34
  100. package/dist/namespaces/Dlc.d.ts +5 -5
  101. package/dist/namespaces/Dlc.d.ts.map +1 -1
  102. package/dist/namespaces/Dlc.js +9 -9
  103. package/dist/namespaces/EntityStatics.d.ts +80 -80
  104. package/dist/namespaces/EntityStatics.d.ts.map +1 -1
  105. package/dist/namespaces/EntityStatics.js +113 -113
  106. package/dist/namespaces/Event.js +4 -4
  107. package/dist/namespaces/Fire.d.ts +89 -89
  108. package/dist/namespaces/Fire.d.ts.map +1 -1
  109. package/dist/namespaces/Fire.js +115 -115
  110. package/dist/namespaces/Flock.js +2 -2
  111. package/dist/namespaces/Gang.js +2 -2
  112. package/dist/namespaces/GoogleAnalytics.js +2 -2
  113. package/dist/namespaces/Graphics.d.ts +781 -781
  114. package/dist/namespaces/Graphics.d.ts.map +1 -1
  115. package/dist/namespaces/Graphics.js +1207 -1207
  116. package/dist/namespaces/Hud.d.ts +483 -483
  117. package/dist/namespaces/Hud.d.ts.map +1 -1
  118. package/dist/namespaces/Hud.js +678 -678
  119. package/dist/namespaces/Ik.js +1 -1
  120. package/dist/namespaces/Interaction.js +3 -3
  121. package/dist/namespaces/InteriorStatics.d.ts +40 -40
  122. package/dist/namespaces/InteriorStatics.d.ts.map +1 -1
  123. package/dist/namespaces/InteriorStatics.js +57 -57
  124. package/dist/namespaces/Inventory.d.ts +211 -211
  125. package/dist/namespaces/Inventory.d.ts.map +1 -1
  126. package/dist/namespaces/Inventory.js +291 -291
  127. package/dist/namespaces/Itemdatabase.js +3 -3
  128. package/dist/namespaces/Itemset.js +2 -2
  129. package/dist/namespaces/Law.d.ts +1 -1
  130. package/dist/namespaces/Law.d.ts.map +1 -1
  131. package/dist/namespaces/Law.js +19 -19
  132. package/dist/namespaces/Localization.js +1 -1
  133. package/dist/namespaces/Map.js +3 -3
  134. package/dist/namespaces/Minigame.d.ts +65 -65
  135. package/dist/namespaces/Minigame.d.ts.map +1 -1
  136. package/dist/namespaces/Minigame.js +105 -105
  137. package/dist/namespaces/Misc.d.ts +3 -3
  138. package/dist/namespaces/Misc.d.ts.map +1 -1
  139. package/dist/namespaces/Misc.js +35 -35
  140. package/dist/namespaces/Missiondata.d.ts +15 -15
  141. package/dist/namespaces/Missiondata.d.ts.map +1 -1
  142. package/dist/namespaces/Missiondata.js +24 -24
  143. package/dist/namespaces/Money.js +3 -3
  144. package/dist/namespaces/Netshopping.d.ts +58 -58
  145. package/dist/namespaces/Netshopping.d.ts.map +1 -1
  146. package/dist/namespaces/Netshopping.js +89 -89
  147. package/dist/namespaces/Network.d.ts +1067 -1067
  148. package/dist/namespaces/Network.d.ts.map +1 -1
  149. package/dist/namespaces/Network.js +1586 -1586
  150. package/dist/namespaces/Object.d.ts +231 -231
  151. package/dist/namespaces/Object.d.ts.map +1 -1
  152. package/dist/namespaces/Object.js +337 -337
  153. package/dist/namespaces/Pad.d.ts +42 -42
  154. package/dist/namespaces/Pad.d.ts.map +1 -1
  155. package/dist/namespaces/Pad.js +68 -68
  156. package/dist/namespaces/Pathfind.js +10 -10
  157. package/dist/namespaces/PedStatics.d.ts +2 -2
  158. package/dist/namespaces/PedStatics.d.ts.map +1 -1
  159. package/dist/namespaces/PedStatics.js +10 -10
  160. package/dist/namespaces/Perschar.d.ts +54 -54
  161. package/dist/namespaces/Perschar.d.ts.map +1 -1
  162. package/dist/namespaces/Perschar.js +84 -84
  163. package/dist/namespaces/Physics.d.ts +121 -121
  164. package/dist/namespaces/Physics.d.ts.map +1 -1
  165. package/dist/namespaces/Physics.js +155 -155
  166. package/dist/namespaces/PlayerStatics.d.ts +97 -97
  167. package/dist/namespaces/PlayerStatics.d.ts.map +1 -1
  168. package/dist/namespaces/PlayerStatics.js +142 -142
  169. package/dist/namespaces/Population.d.ts +11 -11
  170. package/dist/namespaces/Population.d.ts.map +1 -1
  171. package/dist/namespaces/Population.js +15 -15
  172. package/dist/namespaces/Posse.d.ts +33 -33
  173. package/dist/namespaces/Posse.d.ts.map +1 -1
  174. package/dist/namespaces/Posse.js +51 -51
  175. package/dist/namespaces/Propset.d.ts +59 -59
  176. package/dist/namespaces/Propset.d.ts.map +1 -1
  177. package/dist/namespaces/Propset.js +81 -81
  178. package/dist/namespaces/Replay.d.ts +1 -1
  179. package/dist/namespaces/Replay.d.ts.map +1 -1
  180. package/dist/namespaces/Replay.js +2 -2
  181. package/dist/namespaces/Scripts.d.ts +1 -1
  182. package/dist/namespaces/Scripts.d.ts.map +1 -1
  183. package/dist/namespaces/Scripts.js +12 -12
  184. package/dist/namespaces/Shapetest.d.ts +11 -11
  185. package/dist/namespaces/Shapetest.d.ts.map +1 -1
  186. package/dist/namespaces/Shapetest.js +13 -13
  187. package/dist/namespaces/Socialclub.js +8 -8
  188. package/dist/namespaces/Socialclubfeed.js +1 -1
  189. package/dist/namespaces/Spactionproxy.js +4 -4
  190. package/dist/namespaces/Stats.d.ts +191 -191
  191. package/dist/namespaces/Stats.d.ts.map +1 -1
  192. package/dist/namespaces/Stats.js +281 -281
  193. package/dist/namespaces/Streaming.d.ts +84 -84
  194. package/dist/namespaces/Streaming.d.ts.map +1 -1
  195. package/dist/namespaces/Streaming.js +137 -137
  196. package/dist/namespaces/Task.d.ts +347 -347
  197. package/dist/namespaces/Task.d.ts.map +1 -1
  198. package/dist/namespaces/Task.js +488 -488
  199. package/dist/namespaces/Telemetry.d.ts +151 -151
  200. package/dist/namespaces/Telemetry.d.ts.map +1 -1
  201. package/dist/namespaces/Telemetry.js +206 -206
  202. package/dist/namespaces/Txd.js +1 -1
  203. package/dist/namespaces/Uiapps.d.ts +25 -25
  204. package/dist/namespaces/Uiapps.d.ts.map +1 -1
  205. package/dist/namespaces/Uiapps.js +36 -36
  206. package/dist/namespaces/Uievents.js +1 -1
  207. package/dist/namespaces/Uifeed.d.ts +15 -15
  208. package/dist/namespaces/Uifeed.d.ts.map +1 -1
  209. package/dist/namespaces/Uifeed.js +25 -25
  210. package/dist/namespaces/Uistickyfeed.d.ts +16 -16
  211. package/dist/namespaces/Uistickyfeed.d.ts.map +1 -1
  212. package/dist/namespaces/Uistickyfeed.js +21 -21
  213. package/dist/namespaces/Unlock.js +5 -5
  214. package/dist/namespaces/VehicleStatics.js +12 -12
  215. package/dist/namespaces/Voice.d.ts +38 -38
  216. package/dist/namespaces/Voice.d.ts.map +1 -1
  217. package/dist/namespaces/Voice.js +61 -61
  218. package/dist/namespaces/VolumeStatics.d.ts +99 -99
  219. package/dist/namespaces/VolumeStatics.d.ts.map +1 -1
  220. package/dist/namespaces/VolumeStatics.js +137 -137
  221. package/dist/namespaces/WeaponStatics.d.ts +276 -276
  222. package/dist/namespaces/WeaponStatics.d.ts.map +1 -1
  223. package/dist/namespaces/WeaponStatics.js +371 -371
  224. package/dist/types/NativeAliases.d.ts +3 -1
  225. package/dist/types/NativeAliases.d.ts.map +1 -1
  226. package/dist/types/NativeAliases.js +3 -1
  227. package/package.json +1 -1
  228. package/src/classes/AnimScene.ts +159 -159
  229. package/src/classes/BaseModel.ts +37 -37
  230. package/src/classes/BaseTask.ts +41 -41
  231. package/src/classes/Cam.ts +111 -111
  232. package/src/classes/Entity.ts +422 -411
  233. package/src/classes/Interior.ts +43 -43
  234. package/src/classes/ItemSet.ts +3 -3
  235. package/src/classes/Ped.ts +432 -432
  236. package/src/classes/PedModel.ts +2 -2
  237. package/src/classes/PedTask.ts +957 -957
  238. package/src/classes/PersChar.ts +22 -22
  239. package/src/classes/Pickup.ts +14 -14
  240. package/src/classes/Player.ts +994 -987
  241. package/src/classes/Prop.ts +106 -106
  242. package/src/classes/PropSet.ts +29 -29
  243. package/src/classes/Vehicle.ts +147 -147
  244. package/src/classes/VehicleModel.ts +2 -2
  245. package/src/classes/VehicleTask.ts +31 -31
  246. package/src/classes/Volume.ts +62 -62
  247. package/src/classes/Weapon.ts +511 -511
  248. package/src/namespaces/Aicoverpoint.ts +40 -40
  249. package/src/namespaces/Aitransport.ts +104 -104
  250. package/src/namespaces/Animscene.ts +71 -71
  251. package/src/namespaces/Audio.ts +725 -725
  252. package/src/namespaces/Bounty.ts +102 -102
  253. package/src/namespaces/CamStatics.ts +700 -700
  254. package/src/namespaces/Collection.ts +113 -113
  255. package/src/namespaces/Companion.ts +34 -34
  256. package/src/namespaces/Compapp.ts +1 -1
  257. package/src/namespaces/Compendium.ts +94 -94
  258. package/src/namespaces/Crashlog.ts +23 -23
  259. package/src/namespaces/Crew.ts +4 -4
  260. package/src/namespaces/Databinding.ts +237 -237
  261. package/src/namespaces/Datafile.ts +4 -4
  262. package/src/namespaces/Decorator.ts +37 -37
  263. package/src/namespaces/Dlc.ts +9 -9
  264. package/src/namespaces/EntityStatics.ts +117 -117
  265. package/src/namespaces/Event.ts +4 -4
  266. package/src/namespaces/Fire.ts +127 -127
  267. package/src/namespaces/Flock.ts +2 -2
  268. package/src/namespaces/Gang.ts +2 -2
  269. package/src/namespaces/GoogleAnalytics.ts +2 -2
  270. package/src/namespaces/Graphics.ts +1218 -1218
  271. package/src/namespaces/Hud.ts +696 -696
  272. package/src/namespaces/Ik.ts +1 -1
  273. package/src/namespaces/Interaction.ts +3 -3
  274. package/src/namespaces/InteriorStatics.ts +65 -65
  275. package/src/namespaces/Inventory.ts +294 -294
  276. package/src/namespaces/Itemdatabase.ts +3 -3
  277. package/src/namespaces/Itemset.ts +2 -2
  278. package/src/namespaces/Law.ts +20 -20
  279. package/src/namespaces/Localization.ts +1 -1
  280. package/src/namespaces/Map.ts +3 -3
  281. package/src/namespaces/Minigame.ts +109 -109
  282. package/src/namespaces/Misc.ts +38 -38
  283. package/src/namespaces/Missiondata.ts +28 -28
  284. package/src/namespaces/Money.ts +3 -3
  285. package/src/namespaces/Netshopping.ts +99 -99
  286. package/src/namespaces/Network.ts +1616 -1616
  287. package/src/namespaces/Object.ts +344 -344
  288. package/src/namespaces/Pad.ts +76 -76
  289. package/src/namespaces/Pathfind.ts +10 -10
  290. package/src/namespaces/PedStatics.ts +12 -12
  291. package/src/namespaces/Perschar.ts +86 -86
  292. package/src/namespaces/Physics.ts +171 -171
  293. package/src/namespaces/PlayerStatics.ts +162 -162
  294. package/src/namespaces/Population.ts +17 -17
  295. package/src/namespaces/Posse.ts +54 -54
  296. package/src/namespaces/Propset.ts +92 -92
  297. package/src/namespaces/Replay.ts +3 -3
  298. package/src/namespaces/Scripts.ts +13 -13
  299. package/src/namespaces/Shapetest.ts +14 -14
  300. package/src/namespaces/Socialclub.ts +8 -8
  301. package/src/namespaces/Socialclubfeed.ts +1 -1
  302. package/src/namespaces/Spactionproxy.ts +4 -4
  303. package/src/namespaces/Stats.ts +287 -287
  304. package/src/namespaces/Streaming.ts +159 -159
  305. package/src/namespaces/Task.ts +517 -517
  306. package/src/namespaces/Telemetry.ts +224 -224
  307. package/src/namespaces/Txd.ts +1 -1
  308. package/src/namespaces/Uiapps.ts +43 -43
  309. package/src/namespaces/Uievents.ts +1 -1
  310. package/src/namespaces/Uifeed.ts +28 -28
  311. package/src/namespaces/Uistickyfeed.ts +23 -23
  312. package/src/namespaces/Unlock.ts +5 -5
  313. package/src/namespaces/VehicleStatics.ts +12 -12
  314. package/src/namespaces/Voice.ts +70 -70
  315. package/src/namespaces/VolumeStatics.ts +143 -143
  316. package/src/namespaces/WeaponStatics.ts +383 -383
  317. package/src/types/NativeAliases.ts +6 -1
@@ -1,198 +1,227 @@
1
1
  import { createFromHandle } from '../types/HandleRegistry';
2
2
  import { inv, rai, raf, ras, pvi, _h, f } from '../types/NativeAliases';
3
3
  export class WeaponStatics {
4
- /**
5
- * @param weaponObject
6
- * @param scale
7
- */
8
- static setWeaponScale(weaponObject, scale) {
9
- inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
10
- }
11
4
  /**
12
5
  * @param weaponHash Refer to [enum: eWeaponHash]
6
+ * @param ammoHash Refer to [enum: eAmmoType]
13
7
  * @returns
14
8
  */
15
- static isWeaponSniper(weaponHash) {
16
- return inv('0x6AD66548840472E5', weaponHash);
9
+ static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
10
+ return inv('0xC570B881754DF609', weaponHash, ammoHash);
17
11
  }
18
12
  /**
19
- * @param weaponHash Refer to [enum: eWeaponHash]
20
- * @returns
13
+ * @param p0
14
+ * @param p1
21
15
  */
22
- static isWeaponTorch(weaponHash) {
23
- return inv('0x506F1DE1BFC75304', weaponHash);
16
+ static N_0x183CE355115B6E75(p0, p1) {
17
+ inv('0x183CE355115B6E75', p0, p1);
24
18
  }
25
19
  /**
26
- * Gets the model hash from the weapon hash.
27
- *
28
- * @param weaponHash Refer to [enum: eWeaponHash]
29
- * @returns
20
+ * @param p0
21
+ * @param p1
30
22
  */
31
- static getWeapontypeModel(weaponHash) {
32
- return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
23
+ static N_0x74C9080FDD1BB48F(p0, p1) {
24
+ inv('0x74C9080FDD1BB48F', p0, p1);
33
25
  }
34
26
  /**
35
- * @param p0
27
+ * @param vehicle
36
28
  * @param p1
29
+ * @param minHeading
30
+ * @param maxHeading
31
+ * @returns
37
32
  */
38
- static N_0xD63B4BA3A02A99E0(p0, p1) {
39
- inv('0xD63B4BA3A02A99E0', p0, p1);
33
+ static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
34
+ return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
40
35
  }
41
36
  /**
42
37
  * @param p0
43
38
  * @param p1
39
+ * @returns
44
40
  */
45
- static N_0x74C2365FDD1BB48F(p0, p1) {
46
- inv('0x74C2365FDD1BB48F', p0, p1);
41
+ static N_0x486C96A0DCD2BC92(p0, p1) {
42
+ return inv('0x486C96A0DCD2BC92', p0, p1);
47
43
  }
48
44
  /**
49
- * @param weaponObject
50
- * @param component
45
+ * @param weaponHash Refer to [enum: eWeaponHash]
46
+ * @returns Returns the [enum: eWeaponAttachPoint]
51
47
  */
52
- static removeWeaponComponentFromWeaponObject(weaponObject, component) {
53
- inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
48
+ static getDefaultWeaponAttachPoint(weaponHash) {
49
+ return inv('0x65DC4AC5B96614CB', weaponHash, rai());
54
50
  }
55
51
  /**
56
- * @param p0
57
- * @param p1
52
+ * Related to weapon visual damage, not actual damage.
53
+ *
54
+ * @param weaponObject
58
55
  * @returns
59
56
  */
60
- static N_0xF2F585411E748B9C(p0, p1) {
61
- return inv('0xF2F585411E748B9C', p0, p1);
57
+ static getWeaponDamage(weaponObject) {
58
+ return inv('0x904103D5D2333977', weaponObject.handle, raf());
62
59
  }
63
60
  /**
64
61
  * @param p0
65
62
  * @param p1
66
63
  * @param p2
67
64
  */
68
- static N_0xD53846B9C931C181(p0, p1, p2) {
69
- inv('0xD53846B9C931C181', p0, p1, p2);
65
+ static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
66
+ inv('0xB0FB9B196A3D13F0', p0, p1, p2);
70
67
  }
71
68
  /**
72
- * @param weaponHash Refer to [enum: eWeaponHash]
69
+ * @param entity
70
+ * @param weaponName
71
+ * @param weaponType
73
72
  * @returns
74
73
  */
75
- static getWeaponClipSize(weaponHash) {
76
- return inv('0xD3750CCC00635FC2', weaponHash, rai());
74
+ static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
75
+ return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
77
76
  }
78
77
  /**
79
- * @param p0
78
+ * @param weaponObject
79
+ * @returns
80
80
  */
81
- static N_0x000FA7A4A8443AF7(p0) {
82
- inv('0x000FA7A4A8443AF7', p0);
81
+ static getWeaponScale(weaponObject) {
82
+ return inv('0x22084CA699219624', weaponObject.handle, raf());
83
83
  }
84
84
  /**
85
- * Only used in R* Script fme_escaped_convicts, p0 = 0
85
+ * Returns iSpinHash
86
86
  *
87
- * @param p0
87
+ * @param emote
88
+ * @param weaponEmoteTrickType
89
+ * @returns
88
90
  */
89
- static N_0x63B83A526329AFBC(p0) {
90
- inv('0x63B83A526329AFBC', p0);
91
+ static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
92
+ return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
91
93
  }
92
94
  /**
93
- * Related to rust of weapons
95
+ * Returns true if CWeaponInfoFlags::Flags::Gun is set.
94
96
  *
95
- * @param weaponObject
97
+ * @param weaponHash Refer to [enum: eWeaponHash]
96
98
  * @returns
97
99
  */
98
- static getWeaponPermanentDegradation(weaponObject) {
99
- return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
100
+ static isWeaponAGun(weaponHash) {
101
+ return !!inv('0x705BE297EEBDB95D', weaponHash, rai());
100
102
  }
101
103
  /**
104
+ * Returns hash where WEAPON_ is replaced with SLOT_
105
+ *
102
106
  * @param weaponHash Refer to [enum: eWeaponHash]
107
+ * @returns
103
108
  */
104
- static removeWeaponAsset(weaponHash) {
105
- inv('0xC3896D03E2852236', weaponHash);
109
+ static getWeapontypeSlot(weaponHash) {
110
+ return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
106
111
  }
107
112
  /**
108
113
  * @param p0
114
+ * @param p1
115
+ * @param p2
116
+ */
117
+ static N_0xA3716A77DCF17424(p0, p1, p2) {
118
+ inv('0xA3716A77DCF17424', p0, p1, p2);
119
+ }
120
+ /**
121
+ * @param weaponCollection
122
+ * @param dualwieldVariant
109
123
  * @returns
110
124
  */
111
- static N_0x23BF601A42F329A0(p0) {
112
- return inv('0x23BF601A42F329A0', p0);
125
+ static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
126
+ return !!inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
113
127
  }
114
128
  /**
115
129
  * @param weaponHash Refer to [enum: eWeaponHash]
116
130
  * @returns
117
131
  */
118
- static isWeaponRifle(weaponHash) {
119
- return inv('0x0A82317B7EBFC420', weaponHash);
132
+ static isWeaponBinoculars(weaponHash) {
133
+ return inv('0xC853230E76A152DF', weaponHash);
120
134
  }
121
135
  /**
122
136
  * @param p0
137
+ * @param p1
123
138
  * @returns
124
139
  */
125
- static N_0x3799EFCC3C8CD5E1(p0) {
126
- return inv('0x3799EFCC3C8CD5E1', p0);
140
+ static N_0xD2209866B0CB72EA(p0, p1) {
141
+ return inv('0xD2209866B0CB72EA', p0, p1);
127
142
  }
128
143
  /**
129
144
  * @param p0
130
145
  * @param p1
131
146
  * @param p2
132
- * @returns
133
147
  */
134
- static N_0x9CCA3131E6B53C68(p0, p1, p2) {
135
- return inv('0x9CCA3131E6B53C68', p0, p1, p2);
148
+ static N_0xA769D753922B031B(p0, p1, p2) {
149
+ inv('0xA769D753922B031B', p0, p1, p2);
136
150
  }
137
151
  /**
138
- * @param ammoType
139
- * @returns
152
+ * @param p0
140
153
  */
141
- static getWeaponTypeFromAmmoType(ammoType) {
142
- return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
154
+ static N_0xECBB26529A737EF6(p0) {
155
+ inv('0xECBB26529A737EF6', p0);
143
156
  }
144
157
  /**
145
- * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
158
+ * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
146
159
  *
147
- * @param weaponHash
160
+ * @param vehicle
161
+ * @param turretHash
162
+ * @param ammo
163
+ */
164
+ static setAmmoInTurret(vehicle, turretHash, ammo) {
165
+ inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
166
+ }
167
+ /**
168
+ * @param weaponObject
169
+ * @param scale
170
+ */
171
+ static setWeaponScale(weaponObject, scale) {
172
+ inv('0xC3544AD0522E69B4', weaponObject.handle, f(scale));
173
+ }
174
+ /**
175
+ * @param weaponHash Refer to [enum: eWeaponHash]
148
176
  * @returns
149
177
  */
150
- static getAmmoTypeForWeapon2(weaponHash) {
151
- return inv('0xEC97101A8F311282', weaponHash, rai());
178
+ static isWeaponSniper(weaponHash) {
179
+ return inv('0x6AD66548840472E5', weaponHash);
152
180
  }
153
181
  /**
154
- * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
155
- *
156
- * @param weaponCollection
157
- * @param weaponGroup
182
+ * @param weaponHash Refer to [enum: eWeaponHash]
158
183
  * @returns
159
184
  */
160
- static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
161
- return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
185
+ static isWeaponTorch(weaponHash) {
186
+ return inv('0x506F1DE1BFC75304', weaponHash);
162
187
  }
163
188
  /**
164
- * entity can be a ped or weapon object.
189
+ * Gets the model hash from the weapon hash.
165
190
  *
166
- * @param entity
167
- * @param componentHash
168
191
  * @param weaponHash Refer to [enum: eWeaponHash]
169
- * @param p3
192
+ * @returns
170
193
  */
171
- static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
172
- inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
194
+ static getWeapontypeModel(weaponHash) {
195
+ return (inv('0xF70825EB340E7D15', weaponHash, rai())) & 0xFFFFFFFF;
173
196
  }
174
197
  /**
175
198
  * @param p0
176
199
  * @param p1
177
- * @returns
178
200
  */
179
- static N_0xA2091482ED42EF85(p0, p1) {
180
- return inv('0xA2091482ED42EF85', p0, p1);
201
+ static N_0xD63B4BA3A02A99E0(p0, p1) {
202
+ inv('0xD63B4BA3A02A99E0', p0, p1);
181
203
  }
182
204
  /**
183
- * @param weapon
184
- * @param addonHash
185
- * @returns
205
+ * @param p0
206
+ * @param p1
186
207
  */
187
- static hasWeaponGotWeaponComponent(weapon, addonHash) {
188
- return inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
208
+ static N_0x74C2365FDD1BB48F(p0, p1) {
209
+ inv('0x74C2365FDD1BB48F', p0, p1);
189
210
  }
190
211
  /**
191
212
  * @param weaponObject
213
+ * @param component
214
+ */
215
+ static removeWeaponComponentFromWeaponObject(weaponObject, component) {
216
+ inv('0xF7D82B0D66777611', weaponObject.handle, _h(component));
217
+ }
218
+ /**
219
+ * @param p0
220
+ * @param p1
192
221
  * @returns
193
222
  */
194
- static getWeaponSoot(weaponObject) {
195
- return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
223
+ static N_0xF2F585411E748B9C(p0, p1) {
224
+ return inv('0xF2F585411E748B9C', p0, p1);
196
225
  }
197
226
  /**
198
227
  * @param weaponHash Refer to [enum: eWeaponHash]
@@ -220,7 +249,7 @@ export class WeaponStatics {
220
249
  * @returns
221
250
  */
222
251
  static isWeaponBow(weaponHash) {
223
- return inv('0xC4DEC3CA8C365A5D', weaponHash);
252
+ return !!inv('0xC4DEC3CA8C365A5D', weaponHash, rai());
224
253
  }
225
254
  /**
226
255
  * @param weaponHash Refer to [enum: eWeaponHash]
@@ -251,142 +280,107 @@ export class WeaponStatics {
251
280
  return inv('0xD955FEE4B87AFA07', weaponHash);
252
281
  }
253
282
  /**
254
- * @param p0
255
- * @param p1
283
+ * @param ammoType
284
+ * @returns
256
285
  */
257
- static N_0x404514D231DB27A0(p0, p1) {
258
- inv('0x404514D231DB27A0', p0, p1);
286
+ static getWeaponTypeFromAmmoType(ammoType) {
287
+ return (inv('0x7AA043F6C41D151E', _h(ammoType), rai())) & 0xFFFFFFFF;
259
288
  }
260
289
  /**
261
- * @param listen
290
+ * Works exactly the same as [native: _GET_AMMO_TYPE_FOR_WEAPON]
291
+ *
292
+ * @param weaponHash
293
+ * @returns
262
294
  */
263
- static listenProjectileHitEvents(listen) {
264
- inv('0xDA5D3F2C6DD5B5D4', listen);
295
+ static getAmmoTypeForWeapon2(weaponHash) {
296
+ return inv('0xEC97101A8F311282', weaponHash, rai());
265
297
  }
266
298
  /**
267
- * @param weaponHash Refer to [enum: eWeaponHash]
299
+ * this native gets the weapon hash from the default ped weapon collection (see GetDefaultPedWeaponCollection for more info) will randomly return one of it's weapons
300
+ *
301
+ * @param weaponCollection
302
+ * @param weaponGroup
268
303
  * @returns
269
304
  */
270
- static getWeapontypeGroup(weaponHash) {
271
- return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
305
+ static getWeaponFromDefaultPedWeaponCollection(weaponCollection, weaponGroup) {
306
+ return (inv('0x9EEFD670F10656D7', weaponCollection, _h(weaponGroup), rai())) & 0xFFFFFFFF;
272
307
  }
273
308
  /**
309
+ * entity can be a ped or weapon object.
310
+ *
311
+ * @param entity
312
+ * @param componentHash
274
313
  * @param weaponHash Refer to [enum: eWeaponHash]
275
- * @returns
314
+ * @param p3
276
315
  */
277
- static isWeaponLasso(weaponHash) {
278
- return inv('0x6E4E1A82081EABED', weaponHash);
316
+ static giveWeaponComponentToEntity(entity, componentHash, weaponHash, p3) {
317
+ inv('0x74C9090FDD1BB48E', entity.handle, _h(componentHash), weaponHash, p3);
279
318
  }
280
319
  /**
281
320
  * @param p0
321
+ * @param p1
282
322
  * @returns
283
323
  */
284
- static N_0xAFFD0CCF31F469B8(p0) {
285
- return inv('0xAFFD0CCF31F469B8', p0);
324
+ static N_0xA2091482ED42EF85(p0, p1) {
325
+ return inv('0xA2091482ED42EF85', p0, p1);
286
326
  }
287
327
  /**
288
- * @param weaponHash Refer to [enum: eWeaponHash]
328
+ * @param weapon
329
+ * @param addonHash
289
330
  * @returns
290
331
  */
291
- static isWeaponThrowable(weaponHash) {
292
- return inv('0x30E7C16B12DA8211', weaponHash);
332
+ static hasWeaponGotWeaponComponent(weapon, addonHash) {
333
+ return !!inv('0x76A18844E743BF91', weapon.handle, _h(addonHash), rai());
293
334
  }
294
335
  /**
295
- * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
296
- *
297
- * @param weaponHash Refer to [enum: eWeaponHash]
336
+ * @param weaponObject
298
337
  * @returns
299
338
  */
300
- static getWeaponName(weaponHash) {
301
- return inv('0x89CF5FF3D363311E', weaponHash, ras());
339
+ static getWeaponSoot(weaponObject) {
340
+ return inv('0x4BF66F8878F67663', weaponObject.handle, raf());
302
341
  }
303
342
  /**
304
- * @param weaponHash Refer to [enum: eWeaponHash]
343
+ * @param componentHash
305
344
  * @returns
306
345
  */
307
- static getWeaponStatId(weaponHash) {
308
- return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
309
- }
310
- /**
311
- * @param vehicle
312
- * @param p1
313
- * @param minHeading
314
- * @param maxHeading
315
- */
316
- static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
317
- inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
346
+ static getWeaponComponentTypeModel(componentHash) {
347
+ return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
318
348
  }
319
349
  /**
320
- * @param p0
321
- * @param p1
322
- * @returns
350
+ * @param weaponObject
351
+ * @param level
323
352
  */
324
- static N_0x74C8000FDD1BB222(p0, p1) {
325
- return inv('0x74C8000FDD1BB222', p0, p1);
353
+ static setWeaponDegradation(weaponObject, level) {
354
+ inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
326
355
  }
327
356
  /**
328
- * Returns hash where WEAPON_ is replaced with SLOT_
329
- *
330
357
  * @param weaponHash Refer to [enum: eWeaponHash]
331
358
  * @returns
332
359
  */
333
- static getWeapontypeSlot(weaponHash) {
334
- return (inv('0x46F032B8DDF46CDE', weaponHash, rai())) & 0xFFFFFFFF;
335
- }
336
- /**
337
- * @param p0
338
- * @param p1
339
- * @param p2
340
- */
341
- static N_0xA3716A77DCF17424(p0, p1, p2) {
342
- inv('0xA3716A77DCF17424', p0, p1, p2);
360
+ static isWeaponShotgun(weaponHash) {
361
+ return !!inv('0xC75386174ECE95D5', weaponHash, rai());
343
362
  }
344
363
  /**
345
- * @param weaponCollection
346
- * @param dualwieldVariant
364
+ * @param ammoHash Refer to [enum: eAmmoType]
347
365
  * @returns
348
366
  */
349
- static N_0xF252A85B8F3F8C58(weaponCollection, dualwieldVariant) {
350
- return inv('0xF252A85B8F3F8C58', _h(weaponCollection), _h(dualwieldVariant), rai());
367
+ static isAmmoValid(ammoHash) {
368
+ return inv('0x1F7977C9101F807F', ammoHash);
351
369
  }
352
370
  /**
353
- * @param weaponHash Refer to [enum: eWeaponHash]
371
+ * @param ammoHash Refer to [enum: eAmmoType]
354
372
  * @returns
355
373
  */
356
- static isWeaponBinoculars(weaponHash) {
357
- return inv('0xC853230E76A152DF', weaponHash);
374
+ static isAmmoSilent2(ammoHash) {
375
+ return inv('0x7EFACC589B98C488', ammoHash);
358
376
  }
359
377
  /**
360
- * @param p0
361
- * @param p1
378
+ * @param weaponHash Refer to [enum: eWeaponHash]
379
+ * @param permanentDegradationLevel
362
380
  * @returns
363
381
  */
364
- static N_0xD2209866B0CB72EA(p0, p1) {
365
- return inv('0xD2209866B0CB72EA', p0, p1);
366
- }
367
- /**
368
- * @param p0
369
- * @param p1
370
- * @param p2
371
- */
372
- static N_0xA769D753922B031B(p0, p1, p2) {
373
- inv('0xA769D753922B031B', p0, p1, p2);
374
- }
375
- /**
376
- * @param p0
377
- */
378
- static N_0xECBB26529A737EF6(p0) {
379
- inv('0xECBB26529A737EF6', p0);
380
- }
381
- /**
382
- * turretHash: WEAPON_TURRET_MAXIUM, WEAPON_TURRET_GATLING, WEAPON_TURRET_CANNON, WEAPON_TURRET_REVOLVING_CANNON
383
- *
384
- * @param vehicle
385
- * @param turretHash
386
- * @param ammo
387
- */
388
- static setAmmoInTurret(vehicle, turretHash, ammo) {
389
- inv('0xBDDA0C290C228159', vehicle.handle, _h(turretHash), ammo);
382
+ static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
383
+ return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
390
384
  }
391
385
  /**
392
386
  * @param weaponObject
@@ -427,7 +421,7 @@ export class WeaponStatics {
427
421
  * @returns
428
422
  */
429
423
  static isWeaponRevolver(weaponHash) {
430
- return inv('0xC212F1D05A8232BB', weaponHash);
424
+ return !!inv('0xC212F1D05A8232BB', weaponHash, rai());
431
425
  }
432
426
  /**
433
427
  * @param p0
@@ -435,6 +429,81 @@ export class WeaponStatics {
435
429
  static N_0x74C90AAACC1DD48F(p0) {
436
430
  inv('0x74C90AAACC1DD48F', p0);
437
431
  }
432
+ /**
433
+ * Related to weapon visual damage, not actual damage.
434
+ *
435
+ * @param weaponObject
436
+ * @param level
437
+ * @param p2
438
+ */
439
+ static setWeaponDamage(weaponObject, level, p2) {
440
+ inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
441
+ }
442
+ /**
443
+ * @param p0
444
+ * @param p1
445
+ * @returns
446
+ */
447
+ static N_0x74C8000FDD1BB111(p0, p1) {
448
+ return inv('0x74C8000FDD1BB111', p0, p1);
449
+ }
450
+ /**
451
+ * _IS_WEAPON_CLOSE_RANGE?
452
+ * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
453
+ * all guns ,bows and animal weapons return false
454
+ *
455
+ * @param weaponHash Refer to [enum: eWeaponHash]
456
+ * @returns
457
+ */
458
+ static isWeaponCloseRange(weaponHash) {
459
+ return inv('0xEA522F991E120D45', weaponHash);
460
+ }
461
+ /**
462
+ * @param weaponHash Refer to [enum: eWeaponHash]
463
+ * @returns
464
+ */
465
+ static isWeaponMeleeWeapon(weaponHash) {
466
+ return !!inv('0x959383DCD42040DA', weaponHash, rai());
467
+ }
468
+ /**
469
+ * @param ped
470
+ * @param componentHash
471
+ * @param p3
472
+ * @returns weaponObject
473
+ */
474
+ static giveWeaponComponentToWeaponObject(ped, componentHash, p3) {
475
+ const result = inv('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
476
+ return createFromHandle('Prop', result);
477
+ }
478
+ /**
479
+ * @param ammoHash Refer to [enum: eAmmoType]
480
+ * @returns
481
+ */
482
+ static isAmmoSilent(ammoHash) {
483
+ return !!inv('0xD2866CBA797E872E', ammoHash, rai());
484
+ }
485
+ /**
486
+ * @param p0
487
+ * @param p1
488
+ */
489
+ static N_0x641351E9AD103890(p0, p1) {
490
+ inv('0x641351E9AD103890', p0, p1);
491
+ }
492
+ /**
493
+ * @param weaponHash Refer to [enum: eWeaponHash]
494
+ * @returns
495
+ */
496
+ static getWeaponName2(weaponHash) {
497
+ return inv('0x6D3AC61694A791C5', weaponHash, ras());
498
+ }
499
+ /**
500
+ * @param weaponObject
501
+ * @param level
502
+ * @param p2
503
+ */
504
+ static setWeaponDirt(weaponObject, level, p2) {
505
+ inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
506
+ }
438
507
  /**
439
508
  * @param weaponHash Refer to [enum: eWeaponHash]
440
509
  * @param ammoCount
@@ -490,359 +559,290 @@ export class WeaponStatics {
490
559
  static N_0xF8204EF17410BF43(weaponGroupHash, p1, p2, p3) {
491
560
  return (inv('0xF8204EF17410BF43', _h(weaponGroupHash), f(p1), f(p2), p3, rai())) & 0xFFFFFFFF;
492
561
  }
493
- /**
494
- * @param weaponHash Refer to [enum: eWeaponHash]
495
- * @param ammoHash Refer to [enum: eAmmoType]
496
- * @returns
497
- */
498
- static isAmmoTypeValidForWeapon(weaponHash, ammoHash) {
499
- return inv('0xC570B881754DF609', weaponHash, ammoHash);
500
- }
501
- /**
502
- * @param p0
503
- * @param p1
504
- */
505
- static N_0x183CE355115B6E75(p0, p1) {
506
- inv('0x183CE355115B6E75', p0, p1);
507
- }
508
562
  /**
509
563
  * @param p0
510
564
  * @param p1
511
565
  */
512
- static N_0x74C9080FDD1BB48F(p0, p1) {
513
- inv('0x74C9080FDD1BB48F', p0, p1);
566
+ static N_0x404514D231DB27A0(p0, p1) {
567
+ inv('0x404514D231DB27A0', p0, p1);
514
568
  }
515
569
  /**
516
- * @param vehicle
517
- * @param p1
518
- * @param minHeading
519
- * @param maxHeading
520
- * @returns
570
+ * @param listen
521
571
  */
522
- static setVehicleWeaponHeadingLimits2(vehicle, p1, minHeading, maxHeading) {
523
- return inv('0xBF5987E1CDE63501', vehicle.handle, p1, f(minHeading), f(maxHeading));
572
+ static listenProjectileHitEvents(listen) {
573
+ inv('0xDA5D3F2C6DD5B5D4', listen);
524
574
  }
525
575
  /**
526
- * @param p0
527
- * @param p1
576
+ * @param weaponHash Refer to [enum: eWeaponHash]
528
577
  * @returns
529
578
  */
530
- static N_0x486C96A0DCD2BC92(p0, p1) {
531
- return inv('0x486C96A0DCD2BC92', p0, p1);
579
+ static getWeapontypeGroup(weaponHash) {
580
+ return (inv('0xEDCA14CA5199FF25', weaponHash, rai())) & 0xFFFFFFFF;
532
581
  }
533
582
  /**
534
583
  * @param weaponHash Refer to [enum: eWeaponHash]
535
- * @returns Returns the [enum: eWeaponAttachPoint]
536
- */
537
- static getDefaultWeaponAttachPoint(weaponHash) {
538
- return inv('0x65DC4AC5B96614CB', weaponHash, rai());
539
- }
540
- /**
541
- * Related to weapon visual damage, not actual damage.
542
- *
543
- * @param weaponObject
544
584
  * @returns
545
585
  */
546
- static getWeaponDamage(weaponObject) {
547
- return inv('0x904103D5D2333977', weaponObject.handle, raf());
586
+ static isWeaponLasso(weaponHash) {
587
+ return inv('0x6E4E1A82081EABED', weaponHash);
548
588
  }
549
589
  /**
550
590
  * @param p0
551
591
  * @returns
552
592
  */
553
- static N_0xBC9444F2FF94A9C0(p0) {
554
- return inv('0xBC9444F2FF94A9C0', p0);
593
+ static N_0xAFFD0CCF31F469B8(p0) {
594
+ return inv('0xAFFD0CCF31F469B8', p0);
555
595
  }
556
596
  /**
557
597
  * @param weaponHash Refer to [enum: eWeaponHash]
558
598
  * @returns
559
599
  */
560
- static isWeaponValid(weaponHash) {
561
- return inv('0x937C71165CF334B3', weaponHash, rai());
562
- }
563
- /**
564
- * @param p0
565
- * @param p1
566
- * @param p2
567
- */
568
- static N_0xE9B3FEC825668291(p0, p1, p2) {
569
- inv('0xE9B3FEC825668291', p0, p1, p2);
600
+ static isWeaponThrowable(weaponHash) {
601
+ return inv('0x30E7C16B12DA8211', weaponHash);
570
602
  }
571
603
  /**
572
- * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
573
- * _IS_WEAPON_M* - _IS_WEAPON_P*
604
+ * Returns "WNS_INVALID" if the weapon is invalid/doesn't exist.
574
605
  *
575
606
  * @param weaponHash Refer to [enum: eWeaponHash]
576
607
  * @returns
577
608
  */
578
- static isWeaponKit2(weaponHash) {
579
- return inv('0x49E40483948AF062', weaponHash);
609
+ static getWeaponName(weaponHash) {
610
+ return inv('0x89CF5FF3D363311E', weaponHash, ras());
580
611
  }
581
612
  /**
582
- * 0.0: good condition, 1.0: poor condition
583
- *
584
- * @param weaponObject
613
+ * @param weaponHash Refer to [enum: eWeaponHash]
585
614
  * @returns
586
615
  */
587
- static getWeaponDegradation(weaponObject) {
588
- return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
616
+ static getWeaponStatId(weaponHash) {
617
+ return (inv('0x8EC44AE8DECFF841', weaponHash, rai())) & 0xFFFFFFFF;
589
618
  }
590
619
  /**
591
620
  * @param p0
592
621
  * @param p1
593
- * @returns
594
- */
595
- static N_0xFDCEDFB0577A390D(p0, p1) {
596
- return inv('0xFDCEDFB0577A390D', p0, p1);
597
- }
598
- /**
599
- * @param weaponHash Refer to [enum: eWeaponHash]
600
- * @returns
622
+ * @param p2
601
623
  */
602
- static isWeaponPistol(weaponHash) {
603
- return inv('0xDDC64F5E31EEDAB6', weaponHash);
624
+ static N_0xD53846B9C931C181(p0, p1, p2) {
625
+ inv('0xD53846B9C931C181', p0, p1, p2);
604
626
  }
605
627
  /**
606
628
  * @param weaponHash Refer to [enum: eWeaponHash]
607
629
  * @returns
608
630
  */
609
- static hasWeaponAssetLoaded(weaponHash) {
610
- return inv('0xFF07CF465F48B830', weaponHash);
631
+ static getWeaponClipSize(weaponHash) {
632
+ return inv('0xD3750CCC00635FC2', weaponHash, rai());
611
633
  }
612
634
  /**
613
- * @param weaponHash Refer to [enum: eWeaponHash]
614
- * @returns
635
+ * @param p0
615
636
  */
616
- static isWeaponRepeater(weaponHash) {
617
- return inv('0xDDB2578E95EF7138', weaponHash);
637
+ static N_0x000FA7A4A8443AF7(p0) {
638
+ inv('0x000FA7A4A8443AF7', p0);
618
639
  }
619
640
  /**
620
- * @param componentHash
621
- * @returns
641
+ * Only used in R* Script fme_escaped_convicts, p0 = 0
642
+ *
643
+ * @param p0
622
644
  */
623
- static getWeaponComponentTypeModel(componentHash) {
624
- return (inv('0x59DE03442B6C9598', _h(componentHash), rai())) & 0xFFFFFFFF;
645
+ static N_0x63B83A526329AFBC(p0) {
646
+ inv('0x63B83A526329AFBC', p0);
625
647
  }
626
648
  /**
649
+ * Related to rust of weapons
650
+ *
627
651
  * @param weaponObject
628
- * @param level
652
+ * @returns
629
653
  */
630
- static setWeaponDegradation(weaponObject, level) {
631
- inv('0xA7A57E89E965D839', weaponObject.handle, f(level));
654
+ static getWeaponPermanentDegradation(weaponObject) {
655
+ return inv('0xD56E5F336C675EFA', weaponObject.handle, raf());
632
656
  }
633
657
  /**
634
658
  * @param weaponHash Refer to [enum: eWeaponHash]
635
- * @returns
636
659
  */
637
- static isWeaponShotgun(weaponHash) {
638
- return inv('0xC75386174ECE95D5', weaponHash);
660
+ static removeWeaponAsset(weaponHash) {
661
+ inv('0xC3896D03E2852236', weaponHash);
639
662
  }
640
663
  /**
641
- * @param ammoHash Refer to [enum: eAmmoType]
664
+ * @param p0
642
665
  * @returns
643
666
  */
644
- static isAmmoValid(ammoHash) {
645
- return inv('0x1F7977C9101F807F', ammoHash);
667
+ static N_0x23BF601A42F329A0(p0) {
668
+ return inv('0x23BF601A42F329A0', p0);
646
669
  }
647
670
  /**
648
- * @param ammoHash Refer to [enum: eAmmoType]
671
+ * @param weaponHash Refer to [enum: eWeaponHash]
649
672
  * @returns
650
673
  */
651
- static isAmmoSilent2(ammoHash) {
652
- return inv('0x7EFACC589B98C488', ammoHash);
674
+ static isWeaponRifle(weaponHash) {
675
+ return !!inv('0x0A82317B7EBFC420', weaponHash, rai());
653
676
  }
654
677
  /**
655
- * @param weaponHash Refer to [enum: eWeaponHash]
656
- * @param permanentDegradationLevel
678
+ * @param p0
657
679
  * @returns
658
680
  */
659
- static getWeaponNameWithPermanentDegradation(weaponHash, permanentDegradationLevel) {
660
- return inv('0x7A56D66C78D8EF8E', weaponHash, f(permanentDegradationLevel), ras());
681
+ static N_0x3799EFCC3C8CD5E1(p0) {
682
+ return inv('0x3799EFCC3C8CD5E1', p0);
661
683
  }
662
684
  /**
663
685
  * @param p0
664
686
  * @param p1
665
687
  * @param p2
666
- */
667
- static N_0xB0FB9B196A3D13F0(p0, p1, p2) {
668
- inv('0xB0FB9B196A3D13F0', p0, p1, p2);
669
- }
670
- /**
671
- * @param entity
672
- * @param weaponName
673
- * @param weaponType
674
688
  * @returns
675
689
  */
676
- static hasEntityBeenDamagedByWeapon(entity, weaponName, weaponType) {
677
- return inv('0xDCF06D0CDFF68424', entity.handle, _h(weaponName), weaponType);
690
+ static N_0x9CCA3131E6B53C68(p0, p1, p2) {
691
+ return inv('0x9CCA3131E6B53C68', p0, p1, p2);
678
692
  }
679
693
  /**
680
- * @param weaponObject
681
- * @returns
694
+ * @param p0
682
695
  */
683
- static getWeaponScale(weaponObject) {
684
- return inv('0x22084CA699219624', weaponObject.handle, raf());
696
+ static N_0xD4C6E24D955FF061(p0) {
697
+ inv('0xD4C6E24D955FF061', p0);
685
698
  }
686
699
  /**
687
- * Returns iSpinHash
688
- *
689
- * @param emote
690
- * @param weaponEmoteTrickType
691
- * @returns
700
+ * @param weaponHash Refer to [enum: eWeaponHash]
701
+ * @param p1
702
+ * @param p2
692
703
  */
693
- static getWeaponGunSpinningWeaponEmoteTrickTypeHash(emote, weaponEmoteTrickType) {
694
- return (inv('0xF4601C1203B1A78D', _h(emote), weaponEmoteTrickType, rai())) & 0xFFFFFFFF;
704
+ static requestWeaponAsset(weaponHash, p1, p2) {
705
+ inv('0x72D4CB5DB927009C', weaponHash, p1, p2);
695
706
  }
696
707
  /**
697
- * Returns true if CWeaponInfoFlags::Flags::Gun is set.
708
+ * Returns whether the weapon has multiple ammo types or not.
698
709
  *
699
710
  * @param weaponHash Refer to [enum: eWeaponHash]
700
711
  * @returns
701
712
  */
702
- static isWeaponAGun(weaponHash) {
703
- return inv('0x705BE297EEBDB95D', weaponHash);
704
- }
705
- /**
706
- * Related to weapon visual damage, not actual damage.
707
- *
708
- * @param weaponObject
709
- * @param level
710
- * @param p2
711
- */
712
- static setWeaponDamage(weaponObject, level, p2) {
713
- inv('0xE22060121602493B', weaponObject.handle, f(level), p2);
713
+ static getWeaponHasMultipleAmmoTypes(weaponHash) {
714
+ return inv('0x58425FCA3D3A2D15', weaponHash);
714
715
  }
715
716
  /**
716
717
  * @param p0
717
718
  * @param p1
718
- * @returns
719
719
  */
720
- static N_0x74C8000FDD1BB111(p0, p1) {
721
- return inv('0x74C8000FDD1BB111', p0, p1);
720
+ static N_0x74C9080FDD1BB48E(p0, p1) {
721
+ inv('0x74C9080FDD1BB48E', p0, p1);
722
722
  }
723
723
  /**
724
- * _IS_WEAPON_CLOSE_RANGE?
725
- * returns true when it's lassos , melee, thrown weapons (matchetes and unarmed return false)
726
- * all guns ,bows and animal weapons return false
724
+ * every other level will have the max value of (brokeLevel - threshold)
727
725
  *
728
- * @param weaponHash Refer to [enum: eWeaponHash]
729
- * @returns
726
+ * @param weaponObject
727
+ * @param threshold
730
728
  */
731
- static isWeaponCloseRange(weaponHash) {
732
- return inv('0xEA522F991E120D45', weaponHash);
729
+ static setWeaponLevelThreshold(weaponObject, threshold) {
730
+ inv('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
733
731
  }
734
732
  /**
735
733
  * @param weaponHash Refer to [enum: eWeaponHash]
736
734
  * @returns
737
735
  */
738
- static isWeaponMeleeWeapon(weaponHash) {
739
- return inv('0x959383DCD42040DA', weaponHash);
736
+ static isWeaponTwoHanded(weaponHash) {
737
+ return inv('0x0556E9D2ECF39D01', weaponHash);
740
738
  }
741
739
  /**
742
- * @param ped
743
- * @param componentHash
744
- * @param p3
745
- * @returns weaponObject
740
+ * @param p0
741
+ * @returns
746
742
  */
747
- static giveWeaponComponentToWeaponObject(ped, componentHash, p3) {
748
- const result = inv('0x1A47699E8D533E8F', pvi(), ped.handle, _h(componentHash), p3);
749
- return createFromHandle('Prop', result);
743
+ static N_0x9F0E1892C7F228A8(p0) {
744
+ return inv('0x9F0E1892C7F228A8', p0);
750
745
  }
751
746
  /**
752
- * @param ammoHash Refer to [enum: eAmmoType]
753
- * @returns
747
+ * Only used in R* SP Script guama3
748
+ *
749
+ * @param vehicle
750
+ * @param p1
754
751
  */
755
- static isAmmoSilent(ammoHash) {
756
- return inv('0xD2866CBA797E872E', ammoHash, rai());
752
+ static N_0x9409C62504A8F9E9(vehicle, p1) {
753
+ inv('0x9409C62504A8F9E9', vehicle.handle, p1);
757
754
  }
758
755
  /**
759
756
  * @param p0
760
- * @param p1
761
757
  */
762
- static N_0x641351E9AD103890(p0, p1) {
763
- inv('0x641351E9AD103890', p0, p1);
758
+ static N_0x457B16951AD77C1B(p0) {
759
+ inv('0x457B16951AD77C1B', p0);
764
760
  }
765
761
  /**
766
- * @param weaponHash Refer to [enum: eWeaponHash]
762
+ * @param p0
767
763
  * @returns
768
764
  */
769
- static getWeaponName2(weaponHash) {
770
- return inv('0x6D3AC61694A791C5', weaponHash, ras());
765
+ static N_0xBC9444F2FF94A9C0(p0) {
766
+ return inv('0xBC9444F2FF94A9C0', p0);
771
767
  }
772
768
  /**
773
- * @param weaponObject
774
- * @param level
775
- * @param p2
769
+ * @param weaponHash Refer to [enum: eWeaponHash]
770
+ * @returns
776
771
  */
777
- static setWeaponDirt(weaponObject, level, p2) {
778
- inv('0x812CE61DEBCAB948', weaponObject.handle, f(level), p2);
772
+ static isWeaponValid(weaponHash) {
773
+ return !!inv('0x937C71165CF334B3', weaponHash, rai());
779
774
  }
780
775
  /**
781
776
  * @param p0
777
+ * @param p1
778
+ * @param p2
782
779
  */
783
- static N_0xD4C6E24D955FF061(p0) {
784
- inv('0xD4C6E24D955FF061', p0);
780
+ static N_0xE9B3FEC825668291(p0, p1, p2) {
781
+ inv('0xE9B3FEC825668291', p0, p1, p2);
785
782
  }
786
783
  /**
784
+ * Returns true when the weapon passed is either the fishingrod, a lasso, the camera or the binoculars
785
+ * _IS_WEAPON_M* - _IS_WEAPON_P*
786
+ *
787
787
  * @param weaponHash Refer to [enum: eWeaponHash]
788
- * @param p1
789
- * @param p2
788
+ * @returns
790
789
  */
791
- static requestWeaponAsset(weaponHash, p1, p2) {
792
- inv('0x72D4CB5DB927009C', weaponHash, p1, p2);
790
+ static isWeaponKit2(weaponHash) {
791
+ return inv('0x49E40483948AF062', weaponHash);
793
792
  }
794
793
  /**
795
- * Returns whether the weapon has multiple ammo types or not.
794
+ * 0.0: good condition, 1.0: poor condition
796
795
  *
797
- * @param weaponHash Refer to [enum: eWeaponHash]
796
+ * @param weaponObject
798
797
  * @returns
799
798
  */
800
- static getWeaponHasMultipleAmmoTypes(weaponHash) {
801
- return inv('0x58425FCA3D3A2D15', weaponHash);
799
+ static getWeaponDegradation(weaponObject) {
800
+ return inv('0x0D78E1097F89E637', weaponObject.handle, raf());
802
801
  }
803
802
  /**
804
803
  * @param p0
805
804
  * @param p1
805
+ * @returns
806
806
  */
807
- static N_0x74C9080FDD1BB48E(p0, p1) {
808
- inv('0x74C9080FDD1BB48E', p0, p1);
807
+ static N_0xFDCEDFB0577A390D(p0, p1) {
808
+ return inv('0xFDCEDFB0577A390D', p0, p1);
809
809
  }
810
810
  /**
811
- * every other level will have the max value of (brokeLevel - threshold)
812
- *
813
- * @param weaponObject
814
- * @param threshold
811
+ * @param weaponHash Refer to [enum: eWeaponHash]
812
+ * @returns
815
813
  */
816
- static setWeaponLevelThreshold(weaponObject, threshold) {
817
- inv('0xD4071EFC83794B2F', weaponObject.handle, f(threshold));
814
+ static isWeaponPistol(weaponHash) {
815
+ return !!inv('0xDDC64F5E31EEDAB6', weaponHash, rai());
818
816
  }
819
817
  /**
820
818
  * @param weaponHash Refer to [enum: eWeaponHash]
821
819
  * @returns
822
820
  */
823
- static isWeaponTwoHanded(weaponHash) {
824
- return inv('0x0556E9D2ECF39D01', weaponHash);
821
+ static hasWeaponAssetLoaded(weaponHash) {
822
+ return inv('0xFF07CF465F48B830', weaponHash);
825
823
  }
826
824
  /**
827
- * @param p0
825
+ * @param weaponHash Refer to [enum: eWeaponHash]
828
826
  * @returns
829
827
  */
830
- static N_0x9F0E1892C7F228A8(p0) {
831
- return inv('0x9F0E1892C7F228A8', p0);
828
+ static isWeaponRepeater(weaponHash) {
829
+ return !!inv('0xDDB2578E95EF7138', weaponHash, rai());
832
830
  }
833
831
  /**
834
- * Only used in R* SP Script guama3
835
- *
836
832
  * @param vehicle
837
833
  * @param p1
834
+ * @param minHeading
835
+ * @param maxHeading
838
836
  */
839
- static N_0x9409C62504A8F9E9(vehicle, p1) {
840
- inv('0x9409C62504A8F9E9', vehicle.handle, p1);
837
+ static setVehicleWeaponHeadingLimits(vehicle, p1, minHeading, maxHeading) {
838
+ inv('0x56CB3B4305A4F7CE', vehicle.handle, p1, f(minHeading), f(maxHeading));
841
839
  }
842
840
  /**
843
841
  * @param p0
842
+ * @param p1
843
+ * @returns
844
844
  */
845
- static N_0x457B16951AD77C1B(p0) {
846
- inv('0x457B16951AD77C1B', p0);
845
+ static N_0x74C8000FDD1BB222(p0, p1) {
846
+ return inv('0x74C8000FDD1BB222', p0, p1);
847
847
  }
848
848
  }