ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
package/src/Graphics.js CHANGED
@@ -1,507 +1,507 @@
1
- // @ts-check
2
- import { BaseApplication } from './BaseApplication'; // eslint-disable-line no-unused-vars
3
- import { CameraManager } from './CameraManager';
4
- import { Capabilities } from './Capabilities';
5
- import { OScreen } from './OScreen';
6
- import { OrthographicCamera } from './OrthographicCamera'; // eslint-disable-line no-unused-vars
7
- import { PerspectiveCamera } from './PerspectiveCamera'; // eslint-disable-line no-unused-vars
8
- import { SceneManager } from './SceneManager';
9
-
10
- import { BaseRender } from './render_mode/BaseRender';
11
- import { Blitter } from './render_utilities/Blitter';
12
- import { DepthAndNormalsRenderer } from './render_utilities/DepthAndNormalsRenderer';
13
-
14
- import {
15
- AlwaysDepth,
16
- FloatType,
17
- LinearSRGBColorSpace,
18
- NearestFilter,
19
- NoBlending,
20
- RGBAFormat,
21
- ShaderMaterial,
22
- WebGLRenderTarget,
23
- Material, Object3D, Scene // eslint-disable-line no-unused-vars
24
- } from 'three';
25
-
26
- import { WebGLRenderer } from 'three';
27
-
28
- class Graphics
29
- {
30
- /**
31
- * @param {Object} options
32
- * @param {HTMLCanvasElement} options.canvas
33
- * @param {Record<string, any>} options.core_attributes
34
- * @param {Record<string, any>} options.context_attributes
35
- * @param {Record<string, any>} options.threejs_attributes
36
- * @param {number} options.dpr
37
- */
38
- init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr })
39
- {
40
- this._renderer = undefined;
41
- this.blitter = undefined;
42
- this.canvas = undefined;
43
- this.no_render = undefined;
44
- this.current_render_mode = undefined;
45
- this.generateDepthNormalTexture = false;
46
- this.depth_and_normals_renderer = undefined;
47
-
48
- this.is_webgl2 = false;
49
- this.canvas_context = undefined;
50
- this.context_attributes = undefined;
51
-
52
- this.core_attributes = {
53
- force_webgl2: true,
54
- xr_enabled: false
55
- };
56
-
57
- this.context_attributes = {
58
- alpha: true,
59
- antialias: false,
60
- depth: true,
61
- desynchronized: false,
62
- failIfMajorPerformanceCaveat: false,
63
- powerPreference: 'high-performance',
64
- premultipliedAlpha: true,
65
- preserveDrawingBuffer: true,
66
- stencil: false
67
- };
68
-
69
- /** @type {Record<string, any>} */
70
- this.threejs_attributes = {
71
- logarithmicDepthBuffer: false
72
- };
73
-
74
- Object.assign(this.core_attributes, core_attributes);
75
- Object.assign(this.context_attributes, context_attributes);
76
-
77
- Object.assign(this.threejs_attributes, this.context_attributes);
78
- Object.assign(this.threejs_attributes, threejs_attributes);
79
-
80
- if (this.core_attributes.force_webgl2)
81
- {
82
- this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
83
- canvas.getContext('webgl', this.context_attributes) ||
84
- canvas.getContext('experimental-webgl', this.context_attributes);
85
- }
86
- else
87
- {
88
- this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
89
- canvas.getContext('experimental-webgl', this.context_attributes);
90
- }
91
-
92
- this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
93
-
94
- // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
95
-
96
- this.threejs_attributes.canvas = canvas;
97
- this.threejs_attributes.context = this.canvas_context;
98
-
99
- this._renderer = new WebGLRenderer(this.threejs_attributes);
100
-
101
- if (this.core_attributes.xr_enabled)
102
- {
103
- this._renderer.xr.enabled = true;
104
- }
105
- else
106
- {
107
- this._renderer.autoClear = false;
108
- }
109
-
110
- OScreen.dpr = dpr;
111
- this._renderer.setPixelRatio(1);
112
-
113
- if (!this.is_webgl2)
114
- {
115
- this._renderer.extensions.get('ANGLE_instanced_arrays');
116
- }
117
-
118
- this.blitter = new Blitter(this._renderer);
119
-
120
- this.canvas = this._renderer.domElement;
121
-
122
- this.no_render = new BaseRender();
123
-
124
- this.current_render_mode = this.no_render;
125
-
126
- Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
127
- Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
128
- Capabilities.fp_textures_available = this.is_floating_point_texture_available();
129
-
130
- this.generateDepthNormalTexture = false;
131
-
132
- this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
133
- }
134
-
135
- get dom_element()
136
- {
137
- return this._renderer.domElement;
138
- }
139
-
140
- get depth_normals_RT()
141
- {
142
- return this.depth_and_normals_renderer.render_target;
143
- }
144
-
145
- /**
146
- * @param {BaseRender} new_state
147
- */
148
- set_state(new_state)
149
- {
150
- // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
151
-
152
- this.current_render_mode.on_exit(this, this._renderer);
153
- this.current_render_mode = new_state;
154
- this.current_render_mode.on_enter(this, this._renderer);
155
- }
156
-
157
- update()
158
- {
159
- if (this.generateDepthNormalTexture)
160
- {
161
- this.depth_and_normals_renderer.render(this);
162
- }
163
-
164
- this.__update_current_camera();
165
-
166
- if (CameraManager.current)
167
- {
168
- this.current_render_mode.render();
169
- }
170
-
171
- OScreen.update();
172
- }
173
-
174
- __update_current_camera()
175
- {
176
- if (CameraManager.current)
177
- {
178
- CameraManager.current.aspect = OScreen.aspect_ratio;
179
- CameraManager.current.updateProjectionMatrix();
180
- CameraManager.current.updateMatrix();
181
- CameraManager.current.updateMatrixWorld(true);
182
- }
183
- }
184
-
185
- /**
186
- * @param {Scene} [scene]
187
- * @param {PerspectiveCamera | OrthographicCamera} [camera]
188
- * @param {WebGLRenderTarget} [RT]
189
- * @param {Material} [override_mat]
190
- */
191
- render(scene, camera, RT, override_mat)
192
- {
193
- this.__apply_override_material(scene, override_mat);
194
-
195
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
196
- this._renderer.render(scene || SceneManager.current,
197
- camera || CameraManager.current);
198
-
199
- this.__apply_override_material(scene, undefined);
200
- }
201
-
202
- /**
203
- * @param {Scene} scene
204
- * @param {PerspectiveCamera} camera
205
- * @param {WebGLRenderTarget} RT
206
- * @param {Material} override_mat
207
- */
208
- compile(scene, camera, RT, override_mat)
209
- {
210
- this.__apply_override_material(scene, override_mat);
211
-
212
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
213
- this._renderer.compile(scene || SceneManager.current,
214
- camera || CameraManager.current);
215
-
216
- this.__apply_override_material(scene, undefined);
217
- }
218
-
219
- /**
220
- * @param {Scene} scene
221
- * @param {PerspectiveCamera} camera
222
- * @param {WebGLRenderTarget} RT
223
- * @param {Material} override_mat
224
- * @param {Scene} target_scene
225
- * @returns {Promise<Object3D>}
226
- */
227
- async compile_async(scene, camera, RT, override_mat, target_scene)
228
- {
229
- this.__apply_override_material(scene, override_mat);
230
-
231
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
232
- const promise = this._renderer.compileAsync(scene || SceneManager.current,
233
- camera || CameraManager.current, target_scene);
234
-
235
- this.__apply_override_material(scene, undefined);
236
-
237
- return promise;
238
- }
239
-
240
- /**
241
- * @param {BaseApplication | Scene | {render:()=>void}} scene
242
- */
243
- render_scene(scene)
244
- {
245
- if ('on_pre_render' in scene)
246
- {
247
- scene.on_pre_render();
248
- }
249
-
250
- if ('render' in scene)
251
- {
252
- scene.render();
253
- }
254
- else
255
- {
256
- // @ts-ignore
257
- this.render(scene, undefined);
258
- }
259
-
260
- if ('on_post_render' in scene)
261
- {
262
- scene.on_post_render();
263
- }
264
- }
265
-
266
- /**
267
- * @param {Scene} scene
268
- * @param {Material} mat
269
- */
270
- __apply_override_material(scene, mat)
271
- {
272
- mat = mat === undefined ? null : mat;
273
- if (scene)
274
- {
275
- scene.overrideMaterial = mat;
276
- }
277
- else
278
- {
279
- SceneManager.current.overrideMaterial = mat;
280
- }
281
- }
282
-
283
- /**
284
- * @param {WebGLRenderTarget} RT
285
- * @param {import('three').TypedArray} buffer
286
- */
287
- readback_RT(RT, buffer)
288
- {
289
- this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
290
- }
291
-
292
- /**
293
- * @param {WebGLRenderTarget} RT
294
- * @param {PerspectiveCamera} camera
295
- * @param {boolean} clear_depth
296
- * @param {boolean} clear_stencil
297
- */
298
- clear(RT, camera, clear_depth, clear_stencil)
299
- {
300
- this._renderer.setRenderTarget(RT === undefined ? null : RT);
301
-
302
- if (camera)
303
- {
304
- this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
305
- }
306
-
307
- this._renderer.clear(!!camera, // clear color
308
- !!clear_depth,
309
- !!clear_stencil);
310
- }
311
-
312
- /**
313
- * @param {ResizeObserverEntry[]} entries
314
- * @param {number} dpr
315
- */
316
- on_resize(entries, dpr)
317
- {
318
- for (const entry of entries)
319
- {
320
- OScreen.dpr = dpr;
321
- // this._renderer.setPixelRatio(dpr);
322
-
323
- OScreen.update_position(entry.contentRect.x, entry.contentRect.y);
324
- OScreen.update_size(entry.contentRect.width, entry.contentRect.height);
325
-
326
- this.canvas.width = OScreen.render_width;
327
- this.canvas.height = OScreen.render_height;
328
-
329
- this._renderer.setViewport(0, 0, OScreen.render_width, OScreen.render_height);
330
-
331
- this.__update_current_camera();
332
- }
333
- }
334
-
335
- /**
336
- * @param {Material} mat
337
- * @param {WebGLRenderTarget} dst
338
- */
339
- material_pass(mat, dst)
340
- {
341
- this.blitter.material_pass(mat, dst);
342
- }
343
-
344
- /**
345
- * @param {WebGLRenderTarget} src_RT
346
- * @param {WebGLRenderTarget} dst_RT
347
- * @param {Material} mat
348
- */
349
- blit(src_RT, dst_RT, mat)
350
- {
351
- if (mat)
352
- {
353
- this.blitter.blit_with_material(src_RT, dst_RT, mat);
354
- }
355
- else
356
- {
357
- this.blitter.blit(src_RT, dst_RT);
358
- }
359
- }
360
-
361
- /**
362
- * @param {WebGLRenderTarget} dst_RT
363
- * @param {Material} mat
364
- */
365
- blit_clear_with_material(dst_RT, mat)
366
- {
367
- this.blitter.blit_clear_with_material(dst_RT, mat);
368
- }
369
-
370
- /**
371
- * @param {BlobCallback} blob_callback
372
- * @param {number} width
373
- * @param {number} height
374
- */
375
- take_screenshot(blob_callback, width = OScreen.width, height = OScreen.height)
376
- {
377
- // const ctx = this;
378
-
379
- const old_width = OScreen.width;
380
- const old_height = OScreen.height;
381
-
382
- const new_width = width;
383
- const new_height = height;
384
-
385
- const tile_width = 1024;
386
- const tile_height = 1024;
387
-
388
- const divisions_x = Math.ceil(new_width / tile_width);
389
- const divisions_y = Math.ceil(new_height / tile_height);
390
-
391
- OScreen.update_size(tile_width, tile_height);
392
- const old_dpr = this._renderer.getPixelRatio();
393
- this._renderer.setPixelRatio(1);
394
-
395
- this._renderer.setSize(tile_width, tile_height, false);
396
-
397
- const canvas_2d = document.createElement('canvas');
398
- const ctx_2D = canvas_2d.getContext('2d');
399
-
400
- ctx_2D.canvas.width = new_width;
401
- ctx_2D.canvas.height = new_height;
402
-
403
- CameraManager.current.aspect = OScreen.aspect_ratio;
404
- CameraManager.current.updateMatrix();
405
- CameraManager.current.updateMatrixWorld(true);
406
-
407
- for (let x = 0; x < divisions_x; x++)
408
- {
409
- for (let y = 0; y < divisions_y; y++)
410
- {
411
- CameraManager.current.setViewOffset(new_width, new_height,
412
- OScreen.width * x, OScreen.height * y,
413
- OScreen.width, OScreen.height);
414
- this.current_render_mode.render();
415
-
416
- ctx_2D.drawImage(this._renderer.domElement, OScreen.width * x, OScreen.height * y);
417
- }
418
- }
419
-
420
- // transform the result canvas into a blob
421
- // } from them the callback turns into a ULR and download it
422
- ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
423
-
424
- CameraManager.current.clearViewOffset();
425
-
426
- OScreen.update_size(old_width, old_height);
427
- this._renderer.setPixelRatio(old_dpr);
428
- this._renderer.setSize(old_width, old_height, false);
429
-
430
- CameraManager.current.aspect = OScreen.aspect_ratio;
431
- CameraManager.current.updateMatrix();
432
- CameraManager.current.updateMatrixWorld(true);
433
- }
434
-
435
- /**
436
- * @param {Blob} blob
437
- */
438
- download_screenshot(blob)
439
- {
440
- const link = document.createElement('a');
441
- link.download = 'Snapshot.png';
442
-
443
- link.href = URL.createObjectURL(blob);
444
- link.click();
445
-
446
- link.onclick = function()
447
- {
448
- requestAnimationFrame(function()
449
- {
450
- URL.revokeObjectURL(link.href);
451
- });
452
- link.removeAttribute('href');
453
- };
454
- }
455
-
456
- dispose()
457
- {
458
- this._renderer.dispose();
459
- this.current_render_mode.dispose();
460
- this.blitter.dispose();
461
- }
462
-
463
- is_floating_point_texture_available()
464
- {
465
- const RT = new WebGLRenderTarget(1, 1, {
466
- minFilter: NearestFilter,
467
- magFilter: NearestFilter,
468
- format: RGBAFormat,
469
- colorSpace: LinearSRGBColorSpace,
470
- type: FloatType,
471
- stencilBuffer: false,
472
- depthBuffer: false
473
- });
474
-
475
- const vert = `
476
- void main()
477
- {
478
- gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
479
- }
480
- `;
481
- const frag = `
482
- void main()
483
- {
484
- gl_FragColor = vec4(0.0, 4865.35, 0.0, 1.0);
485
- }
486
- `;
487
-
488
- const mat = new ShaderMaterial({
489
- vertexShader: vert,
490
- fragmentShader: frag,
491
- depthWrite: false,
492
- blending: NoBlending,
493
- depthTest: false,
494
- depthFunc: AlwaysDepth
495
- });
496
-
497
- this.material_pass(mat, RT);
498
-
499
- const output = new Float32Array(4);
500
- this._renderer.readRenderTargetPixels(RT, 0, 0, 1, 1, output);
501
-
502
- return Math.abs(output[1] - 4865.35) < 0.001;
503
- }
504
- }
505
-
506
- const graphics = new Graphics();
507
- export { graphics as Graphics };
1
+ // @ts-check
2
+ import { BaseApplication } from './BaseApplication'; // eslint-disable-line no-unused-vars
3
+ import { CameraManager } from './CameraManager';
4
+ import { Capabilities } from './Capabilities';
5
+ import { OScreen } from './OScreen';
6
+ import { OrthographicCamera } from './OrthographicCamera'; // eslint-disable-line no-unused-vars
7
+ import { PerspectiveCamera } from './PerspectiveCamera'; // eslint-disable-line no-unused-vars
8
+ import { SceneManager } from './SceneManager';
9
+
10
+ import { BaseRender } from './render_mode/BaseRender';
11
+ import { Blitter } from './render_utilities/Blitter';
12
+ import { DepthAndNormalsRenderer } from './render_utilities/DepthAndNormalsRenderer';
13
+
14
+ import {
15
+ AlwaysDepth,
16
+ FloatType,
17
+ LinearSRGBColorSpace,
18
+ NearestFilter,
19
+ NoBlending,
20
+ RGBAFormat,
21
+ ShaderMaterial,
22
+ WebGLRenderTarget,
23
+ Material, Object3D, Scene // eslint-disable-line no-unused-vars
24
+ } from 'three';
25
+
26
+ import { WebGLRenderer } from 'three';
27
+
28
+ class Graphics
29
+ {
30
+ /**
31
+ * @param {Object} options
32
+ * @param {HTMLCanvasElement} options.canvas
33
+ * @param {Record<string, any>} options.core_attributes
34
+ * @param {Record<string, any>} options.context_attributes
35
+ * @param {Record<string, any>} options.threejs_attributes
36
+ * @param {number} options.dpr
37
+ */
38
+ init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr })
39
+ {
40
+ this._renderer = undefined;
41
+ this.blitter = undefined;
42
+ this.canvas = undefined;
43
+ this.no_render = undefined;
44
+ this.current_render_mode = undefined;
45
+ this.generateDepthNormalTexture = false;
46
+ this.depth_and_normals_renderer = undefined;
47
+
48
+ this.is_webgl2 = false;
49
+ this.canvas_context = undefined;
50
+ this.context_attributes = undefined;
51
+
52
+ this.core_attributes = {
53
+ force_webgl2: true,
54
+ xr_enabled: false
55
+ };
56
+
57
+ this.context_attributes = {
58
+ alpha: true,
59
+ antialias: false,
60
+ depth: true,
61
+ desynchronized: false,
62
+ failIfMajorPerformanceCaveat: false,
63
+ powerPreference: 'high-performance',
64
+ premultipliedAlpha: true,
65
+ preserveDrawingBuffer: true,
66
+ stencil: false
67
+ };
68
+
69
+ /** @type {Record<string, any>} */
70
+ this.threejs_attributes = {
71
+ logarithmicDepthBuffer: false
72
+ };
73
+
74
+ Object.assign(this.core_attributes, core_attributes);
75
+ Object.assign(this.context_attributes, context_attributes);
76
+
77
+ Object.assign(this.threejs_attributes, this.context_attributes);
78
+ Object.assign(this.threejs_attributes, threejs_attributes);
79
+
80
+ if (this.core_attributes.force_webgl2)
81
+ {
82
+ this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
83
+ canvas.getContext('webgl', this.context_attributes) ||
84
+ canvas.getContext('experimental-webgl', this.context_attributes);
85
+ }
86
+ else
87
+ {
88
+ this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
89
+ canvas.getContext('experimental-webgl', this.context_attributes);
90
+ }
91
+
92
+ this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
93
+
94
+ // console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
95
+
96
+ this.threejs_attributes.canvas = canvas;
97
+ this.threejs_attributes.context = this.canvas_context;
98
+
99
+ this._renderer = new WebGLRenderer(this.threejs_attributes);
100
+
101
+ if (this.core_attributes.xr_enabled)
102
+ {
103
+ this._renderer.xr.enabled = true;
104
+ }
105
+ else
106
+ {
107
+ this._renderer.autoClear = false;
108
+ }
109
+
110
+ OScreen.dpr = dpr;
111
+ this._renderer.setPixelRatio(1);
112
+
113
+ if (!this.is_webgl2)
114
+ {
115
+ this._renderer.extensions.get('ANGLE_instanced_arrays');
116
+ }
117
+
118
+ this.blitter = new Blitter(this._renderer);
119
+
120
+ this.canvas = this._renderer.domElement;
121
+
122
+ this.no_render = new BaseRender();
123
+
124
+ this.current_render_mode = this.no_render;
125
+
126
+ Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
127
+ Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
128
+ Capabilities.fp_textures_available = this.is_floating_point_texture_available();
129
+
130
+ this.generateDepthNormalTexture = false;
131
+
132
+ this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
133
+ }
134
+
135
+ get dom_element()
136
+ {
137
+ return this._renderer.domElement;
138
+ }
139
+
140
+ get depth_normals_RT()
141
+ {
142
+ return this.depth_and_normals_renderer.render_target;
143
+ }
144
+
145
+ /**
146
+ * @param {BaseRender} new_state
147
+ */
148
+ set_state(new_state)
149
+ {
150
+ // console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
151
+
152
+ this.current_render_mode.on_exit(this, this._renderer);
153
+ this.current_render_mode = new_state;
154
+ this.current_render_mode.on_enter(this, this._renderer);
155
+ }
156
+
157
+ update()
158
+ {
159
+ if (this.generateDepthNormalTexture)
160
+ {
161
+ this.depth_and_normals_renderer.render(this);
162
+ }
163
+
164
+ this.__update_current_camera();
165
+
166
+ if (CameraManager.current)
167
+ {
168
+ this.current_render_mode.render();
169
+ }
170
+
171
+ OScreen.update();
172
+ }
173
+
174
+ __update_current_camera()
175
+ {
176
+ if (CameraManager.current)
177
+ {
178
+ CameraManager.current.aspect = OScreen.aspect_ratio;
179
+ CameraManager.current.updateProjectionMatrix();
180
+ CameraManager.current.updateMatrix();
181
+ CameraManager.current.updateMatrixWorld(true);
182
+ }
183
+ }
184
+
185
+ /**
186
+ * @param {Scene} [scene]
187
+ * @param {PerspectiveCamera | OrthographicCamera} [camera]
188
+ * @param {WebGLRenderTarget} [RT]
189
+ * @param {Material} [override_mat]
190
+ */
191
+ render(scene, camera, RT, override_mat)
192
+ {
193
+ this.__apply_override_material(scene, override_mat);
194
+
195
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
196
+ this._renderer.render(scene || SceneManager.current,
197
+ camera || CameraManager.current);
198
+
199
+ this.__apply_override_material(scene, undefined);
200
+ }
201
+
202
+ /**
203
+ * @param {Scene} scene
204
+ * @param {PerspectiveCamera} camera
205
+ * @param {WebGLRenderTarget} RT
206
+ * @param {Material} override_mat
207
+ */
208
+ compile(scene, camera, RT, override_mat)
209
+ {
210
+ this.__apply_override_material(scene, override_mat);
211
+
212
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
213
+ this._renderer.compile(scene || SceneManager.current,
214
+ camera || CameraManager.current);
215
+
216
+ this.__apply_override_material(scene, undefined);
217
+ }
218
+
219
+ /**
220
+ * @param {Scene} scene
221
+ * @param {PerspectiveCamera} camera
222
+ * @param {WebGLRenderTarget} RT
223
+ * @param {Material} override_mat
224
+ * @param {Scene} target_scene
225
+ * @returns {Promise<Object3D>}
226
+ */
227
+ async compile_async(scene, camera, RT, override_mat, target_scene)
228
+ {
229
+ this.__apply_override_material(scene, override_mat);
230
+
231
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
232
+ const promise = this._renderer.compileAsync(scene || SceneManager.current,
233
+ camera || CameraManager.current, target_scene);
234
+
235
+ this.__apply_override_material(scene, undefined);
236
+
237
+ return promise;
238
+ }
239
+
240
+ /**
241
+ * @param {BaseApplication | Scene | {render:()=>void}} scene
242
+ */
243
+ render_scene(scene)
244
+ {
245
+ if ('on_pre_render' in scene)
246
+ {
247
+ scene.on_pre_render();
248
+ }
249
+
250
+ if ('render' in scene)
251
+ {
252
+ scene.render();
253
+ }
254
+ else
255
+ {
256
+ // @ts-ignore
257
+ this.render(scene, undefined);
258
+ }
259
+
260
+ if ('on_post_render' in scene)
261
+ {
262
+ scene.on_post_render();
263
+ }
264
+ }
265
+
266
+ /**
267
+ * @param {Scene} scene
268
+ * @param {Material} mat
269
+ */
270
+ __apply_override_material(scene, mat)
271
+ {
272
+ mat = mat === undefined ? null : mat;
273
+ if (scene)
274
+ {
275
+ scene.overrideMaterial = mat;
276
+ }
277
+ else
278
+ {
279
+ SceneManager.current.overrideMaterial = mat;
280
+ }
281
+ }
282
+
283
+ /**
284
+ * @param {WebGLRenderTarget} RT
285
+ * @param {import('three').TypedArray} buffer
286
+ */
287
+ readback_RT(RT, buffer)
288
+ {
289
+ this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
290
+ }
291
+
292
+ /**
293
+ * @param {WebGLRenderTarget} RT
294
+ * @param {PerspectiveCamera} camera
295
+ * @param {boolean} clear_depth
296
+ * @param {boolean} clear_stencil
297
+ */
298
+ clear(RT, camera, clear_depth, clear_stencil)
299
+ {
300
+ this._renderer.setRenderTarget(RT === undefined ? null : RT);
301
+
302
+ if (camera)
303
+ {
304
+ this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
305
+ }
306
+
307
+ this._renderer.clear(!!camera, // clear color
308
+ !!clear_depth,
309
+ !!clear_stencil);
310
+ }
311
+
312
+ /**
313
+ * @param {ResizeObserverEntry[]} entries
314
+ * @param {number} dpr
315
+ */
316
+ on_resize(entries, dpr)
317
+ {
318
+ for (const entry of entries)
319
+ {
320
+ OScreen.dpr = dpr;
321
+ // this._renderer.setPixelRatio(dpr);
322
+
323
+ OScreen.update_position(entry.contentRect.x, entry.contentRect.y);
324
+ OScreen.update_size(entry.contentRect.width, entry.contentRect.height);
325
+
326
+ this.canvas.width = OScreen.render_width;
327
+ this.canvas.height = OScreen.render_height;
328
+
329
+ this._renderer.setViewport(0, 0, OScreen.render_width, OScreen.render_height);
330
+
331
+ this.__update_current_camera();
332
+ }
333
+ }
334
+
335
+ /**
336
+ * @param {Material} mat
337
+ * @param {WebGLRenderTarget} dst
338
+ */
339
+ material_pass(mat, dst)
340
+ {
341
+ this.blitter.material_pass(mat, dst);
342
+ }
343
+
344
+ /**
345
+ * @param {WebGLRenderTarget} src_RT
346
+ * @param {WebGLRenderTarget} dst_RT
347
+ * @param {Material} mat
348
+ */
349
+ blit(src_RT, dst_RT, mat)
350
+ {
351
+ if (mat)
352
+ {
353
+ this.blitter.blit_with_material(src_RT, dst_RT, mat);
354
+ }
355
+ else
356
+ {
357
+ this.blitter.blit(src_RT, dst_RT);
358
+ }
359
+ }
360
+
361
+ /**
362
+ * @param {WebGLRenderTarget} dst_RT
363
+ * @param {Material} mat
364
+ */
365
+ blit_clear_with_material(dst_RT, mat)
366
+ {
367
+ this.blitter.blit_clear_with_material(dst_RT, mat);
368
+ }
369
+
370
+ /**
371
+ * @param {BlobCallback} blob_callback
372
+ * @param {number} width
373
+ * @param {number} height
374
+ */
375
+ take_screenshot(blob_callback, width = OScreen.width, height = OScreen.height)
376
+ {
377
+ // const ctx = this;
378
+
379
+ const old_width = OScreen.width;
380
+ const old_height = OScreen.height;
381
+
382
+ const new_width = width;
383
+ const new_height = height;
384
+
385
+ const tile_width = 1024;
386
+ const tile_height = 1024;
387
+
388
+ const divisions_x = Math.ceil(new_width / tile_width);
389
+ const divisions_y = Math.ceil(new_height / tile_height);
390
+
391
+ OScreen.update_size(tile_width, tile_height);
392
+ const old_dpr = this._renderer.getPixelRatio();
393
+ this._renderer.setPixelRatio(1);
394
+
395
+ this._renderer.setSize(tile_width, tile_height, false);
396
+
397
+ const canvas_2d = document.createElement('canvas');
398
+ const ctx_2D = canvas_2d.getContext('2d');
399
+
400
+ ctx_2D.canvas.width = new_width;
401
+ ctx_2D.canvas.height = new_height;
402
+
403
+ CameraManager.current.aspect = OScreen.aspect_ratio;
404
+ CameraManager.current.updateMatrix();
405
+ CameraManager.current.updateMatrixWorld(true);
406
+
407
+ for (let x = 0; x < divisions_x; x++)
408
+ {
409
+ for (let y = 0; y < divisions_y; y++)
410
+ {
411
+ CameraManager.current.setViewOffset(new_width, new_height,
412
+ OScreen.width * x, OScreen.height * y,
413
+ OScreen.width, OScreen.height);
414
+ this.current_render_mode.render();
415
+
416
+ ctx_2D.drawImage(this._renderer.domElement, OScreen.width * x, OScreen.height * y);
417
+ }
418
+ }
419
+
420
+ // transform the result canvas into a blob
421
+ // } from them the callback turns into a ULR and download it
422
+ ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
423
+
424
+ CameraManager.current.clearViewOffset();
425
+
426
+ OScreen.update_size(old_width, old_height);
427
+ this._renderer.setPixelRatio(old_dpr);
428
+ this._renderer.setSize(old_width, old_height, false);
429
+
430
+ CameraManager.current.aspect = OScreen.aspect_ratio;
431
+ CameraManager.current.updateMatrix();
432
+ CameraManager.current.updateMatrixWorld(true);
433
+ }
434
+
435
+ /**
436
+ * @param {Blob} blob
437
+ */
438
+ download_screenshot(blob)
439
+ {
440
+ const link = document.createElement('a');
441
+ link.download = 'Snapshot.png';
442
+
443
+ link.href = URL.createObjectURL(blob);
444
+ link.click();
445
+
446
+ link.onclick = function()
447
+ {
448
+ requestAnimationFrame(function()
449
+ {
450
+ URL.revokeObjectURL(link.href);
451
+ });
452
+ link.removeAttribute('href');
453
+ };
454
+ }
455
+
456
+ dispose()
457
+ {
458
+ this._renderer.dispose();
459
+ this.current_render_mode.dispose();
460
+ this.blitter.dispose();
461
+ }
462
+
463
+ is_floating_point_texture_available()
464
+ {
465
+ const RT = new WebGLRenderTarget(1, 1, {
466
+ minFilter: NearestFilter,
467
+ magFilter: NearestFilter,
468
+ format: RGBAFormat,
469
+ colorSpace: LinearSRGBColorSpace,
470
+ type: FloatType,
471
+ stencilBuffer: false,
472
+ depthBuffer: false
473
+ });
474
+
475
+ const vert = `
476
+ void main()
477
+ {
478
+ gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
479
+ }
480
+ `;
481
+ const frag = `
482
+ void main()
483
+ {
484
+ gl_FragColor = vec4(0.0, 4865.35, 0.0, 1.0);
485
+ }
486
+ `;
487
+
488
+ const mat = new ShaderMaterial({
489
+ vertexShader: vert,
490
+ fragmentShader: frag,
491
+ depthWrite: false,
492
+ blending: NoBlending,
493
+ depthTest: false,
494
+ depthFunc: AlwaysDepth
495
+ });
496
+
497
+ this.material_pass(mat, RT);
498
+
499
+ const output = new Float32Array(4);
500
+ this._renderer.readRenderTargetPixels(RT, 0, 0, 1, 1, output);
501
+
502
+ return Math.abs(output[1] - 4865.35) < 0.001;
503
+ }
504
+ }
505
+
506
+ const graphics = new Graphics();
507
+ export { graphics as Graphics };