ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
package/src/Graphics.js
CHANGED
|
@@ -1,507 +1,507 @@
|
|
|
1
|
-
// @ts-check
|
|
2
|
-
import { BaseApplication } from './BaseApplication'; // eslint-disable-line no-unused-vars
|
|
3
|
-
import { CameraManager } from './CameraManager';
|
|
4
|
-
import { Capabilities } from './Capabilities';
|
|
5
|
-
import { OScreen } from './OScreen';
|
|
6
|
-
import { OrthographicCamera } from './OrthographicCamera'; // eslint-disable-line no-unused-vars
|
|
7
|
-
import { PerspectiveCamera } from './PerspectiveCamera'; // eslint-disable-line no-unused-vars
|
|
8
|
-
import { SceneManager } from './SceneManager';
|
|
9
|
-
|
|
10
|
-
import { BaseRender } from './render_mode/BaseRender';
|
|
11
|
-
import { Blitter } from './render_utilities/Blitter';
|
|
12
|
-
import { DepthAndNormalsRenderer } from './render_utilities/DepthAndNormalsRenderer';
|
|
13
|
-
|
|
14
|
-
import {
|
|
15
|
-
AlwaysDepth,
|
|
16
|
-
FloatType,
|
|
17
|
-
LinearSRGBColorSpace,
|
|
18
|
-
NearestFilter,
|
|
19
|
-
NoBlending,
|
|
20
|
-
RGBAFormat,
|
|
21
|
-
ShaderMaterial,
|
|
22
|
-
WebGLRenderTarget,
|
|
23
|
-
Material, Object3D, Scene // eslint-disable-line no-unused-vars
|
|
24
|
-
} from 'three';
|
|
25
|
-
|
|
26
|
-
import { WebGLRenderer } from 'three';
|
|
27
|
-
|
|
28
|
-
class Graphics
|
|
29
|
-
{
|
|
30
|
-
/**
|
|
31
|
-
* @param {Object} options
|
|
32
|
-
* @param {HTMLCanvasElement} options.canvas
|
|
33
|
-
* @param {Record<string, any>} options.core_attributes
|
|
34
|
-
* @param {Record<string, any>} options.context_attributes
|
|
35
|
-
* @param {Record<string, any>} options.threejs_attributes
|
|
36
|
-
* @param {number} options.dpr
|
|
37
|
-
*/
|
|
38
|
-
init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr })
|
|
39
|
-
{
|
|
40
|
-
this._renderer = undefined;
|
|
41
|
-
this.blitter = undefined;
|
|
42
|
-
this.canvas = undefined;
|
|
43
|
-
this.no_render = undefined;
|
|
44
|
-
this.current_render_mode = undefined;
|
|
45
|
-
this.generateDepthNormalTexture = false;
|
|
46
|
-
this.depth_and_normals_renderer = undefined;
|
|
47
|
-
|
|
48
|
-
this.is_webgl2 = false;
|
|
49
|
-
this.canvas_context = undefined;
|
|
50
|
-
this.context_attributes = undefined;
|
|
51
|
-
|
|
52
|
-
this.core_attributes = {
|
|
53
|
-
force_webgl2: true,
|
|
54
|
-
xr_enabled: false
|
|
55
|
-
};
|
|
56
|
-
|
|
57
|
-
this.context_attributes = {
|
|
58
|
-
alpha: true,
|
|
59
|
-
antialias: false,
|
|
60
|
-
depth: true,
|
|
61
|
-
desynchronized: false,
|
|
62
|
-
failIfMajorPerformanceCaveat: false,
|
|
63
|
-
powerPreference: 'high-performance',
|
|
64
|
-
premultipliedAlpha: true,
|
|
65
|
-
preserveDrawingBuffer: true,
|
|
66
|
-
stencil: false
|
|
67
|
-
};
|
|
68
|
-
|
|
69
|
-
/** @type {Record<string, any>} */
|
|
70
|
-
this.threejs_attributes = {
|
|
71
|
-
logarithmicDepthBuffer: false
|
|
72
|
-
};
|
|
73
|
-
|
|
74
|
-
Object.assign(this.core_attributes, core_attributes);
|
|
75
|
-
Object.assign(this.context_attributes, context_attributes);
|
|
76
|
-
|
|
77
|
-
Object.assign(this.threejs_attributes, this.context_attributes);
|
|
78
|
-
Object.assign(this.threejs_attributes, threejs_attributes);
|
|
79
|
-
|
|
80
|
-
if (this.core_attributes.force_webgl2)
|
|
81
|
-
{
|
|
82
|
-
this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
|
|
83
|
-
canvas.getContext('webgl', this.context_attributes) ||
|
|
84
|
-
canvas.getContext('experimental-webgl', this.context_attributes);
|
|
85
|
-
}
|
|
86
|
-
else
|
|
87
|
-
{
|
|
88
|
-
this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
|
|
89
|
-
canvas.getContext('experimental-webgl', this.context_attributes);
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
|
|
93
|
-
|
|
94
|
-
// console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
|
|
95
|
-
|
|
96
|
-
this.threejs_attributes.canvas = canvas;
|
|
97
|
-
this.threejs_attributes.context = this.canvas_context;
|
|
98
|
-
|
|
99
|
-
this._renderer = new WebGLRenderer(this.threejs_attributes);
|
|
100
|
-
|
|
101
|
-
if (this.core_attributes.xr_enabled)
|
|
102
|
-
{
|
|
103
|
-
this._renderer.xr.enabled = true;
|
|
104
|
-
}
|
|
105
|
-
else
|
|
106
|
-
{
|
|
107
|
-
this._renderer.autoClear = false;
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
OScreen.dpr = dpr;
|
|
111
|
-
this._renderer.setPixelRatio(1);
|
|
112
|
-
|
|
113
|
-
if (!this.is_webgl2)
|
|
114
|
-
{
|
|
115
|
-
this._renderer.extensions.get('ANGLE_instanced_arrays');
|
|
116
|
-
}
|
|
117
|
-
|
|
118
|
-
this.blitter = new Blitter(this._renderer);
|
|
119
|
-
|
|
120
|
-
this.canvas = this._renderer.domElement;
|
|
121
|
-
|
|
122
|
-
this.no_render = new BaseRender();
|
|
123
|
-
|
|
124
|
-
this.current_render_mode = this.no_render;
|
|
125
|
-
|
|
126
|
-
Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
|
|
127
|
-
Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
|
|
128
|
-
Capabilities.fp_textures_available = this.is_floating_point_texture_available();
|
|
129
|
-
|
|
130
|
-
this.generateDepthNormalTexture = false;
|
|
131
|
-
|
|
132
|
-
this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
get dom_element()
|
|
136
|
-
{
|
|
137
|
-
return this._renderer.domElement;
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
get depth_normals_RT()
|
|
141
|
-
{
|
|
142
|
-
return this.depth_and_normals_renderer.render_target;
|
|
143
|
-
}
|
|
144
|
-
|
|
145
|
-
/**
|
|
146
|
-
* @param {BaseRender} new_state
|
|
147
|
-
*/
|
|
148
|
-
set_state(new_state)
|
|
149
|
-
{
|
|
150
|
-
// console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
|
|
151
|
-
|
|
152
|
-
this.current_render_mode.on_exit(this, this._renderer);
|
|
153
|
-
this.current_render_mode = new_state;
|
|
154
|
-
this.current_render_mode.on_enter(this, this._renderer);
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
update()
|
|
158
|
-
{
|
|
159
|
-
if (this.generateDepthNormalTexture)
|
|
160
|
-
{
|
|
161
|
-
this.depth_and_normals_renderer.render(this);
|
|
162
|
-
}
|
|
163
|
-
|
|
164
|
-
this.__update_current_camera();
|
|
165
|
-
|
|
166
|
-
if (CameraManager.current)
|
|
167
|
-
{
|
|
168
|
-
this.current_render_mode.render();
|
|
169
|
-
}
|
|
170
|
-
|
|
171
|
-
OScreen.update();
|
|
172
|
-
}
|
|
173
|
-
|
|
174
|
-
__update_current_camera()
|
|
175
|
-
{
|
|
176
|
-
if (CameraManager.current)
|
|
177
|
-
{
|
|
178
|
-
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
179
|
-
CameraManager.current.updateProjectionMatrix();
|
|
180
|
-
CameraManager.current.updateMatrix();
|
|
181
|
-
CameraManager.current.updateMatrixWorld(true);
|
|
182
|
-
}
|
|
183
|
-
}
|
|
184
|
-
|
|
185
|
-
/**
|
|
186
|
-
* @param {Scene} [scene]
|
|
187
|
-
* @param {PerspectiveCamera | OrthographicCamera} [camera]
|
|
188
|
-
* @param {WebGLRenderTarget} [RT]
|
|
189
|
-
* @param {Material} [override_mat]
|
|
190
|
-
*/
|
|
191
|
-
render(scene, camera, RT, override_mat)
|
|
192
|
-
{
|
|
193
|
-
this.__apply_override_material(scene, override_mat);
|
|
194
|
-
|
|
195
|
-
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
196
|
-
this._renderer.render(scene || SceneManager.current,
|
|
197
|
-
camera || CameraManager.current);
|
|
198
|
-
|
|
199
|
-
this.__apply_override_material(scene, undefined);
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
/**
|
|
203
|
-
* @param {Scene} scene
|
|
204
|
-
* @param {PerspectiveCamera} camera
|
|
205
|
-
* @param {WebGLRenderTarget} RT
|
|
206
|
-
* @param {Material} override_mat
|
|
207
|
-
*/
|
|
208
|
-
compile(scene, camera, RT, override_mat)
|
|
209
|
-
{
|
|
210
|
-
this.__apply_override_material(scene, override_mat);
|
|
211
|
-
|
|
212
|
-
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
213
|
-
this._renderer.compile(scene || SceneManager.current,
|
|
214
|
-
camera || CameraManager.current);
|
|
215
|
-
|
|
216
|
-
this.__apply_override_material(scene, undefined);
|
|
217
|
-
}
|
|
218
|
-
|
|
219
|
-
/**
|
|
220
|
-
* @param {Scene} scene
|
|
221
|
-
* @param {PerspectiveCamera} camera
|
|
222
|
-
* @param {WebGLRenderTarget} RT
|
|
223
|
-
* @param {Material} override_mat
|
|
224
|
-
* @param {Scene} target_scene
|
|
225
|
-
* @returns {Promise<Object3D>}
|
|
226
|
-
*/
|
|
227
|
-
async compile_async(scene, camera, RT, override_mat, target_scene)
|
|
228
|
-
{
|
|
229
|
-
this.__apply_override_material(scene, override_mat);
|
|
230
|
-
|
|
231
|
-
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
232
|
-
const promise = this._renderer.compileAsync(scene || SceneManager.current,
|
|
233
|
-
camera || CameraManager.current, target_scene);
|
|
234
|
-
|
|
235
|
-
this.__apply_override_material(scene, undefined);
|
|
236
|
-
|
|
237
|
-
return promise;
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
/**
|
|
241
|
-
* @param {BaseApplication | Scene | {render:()=>void}} scene
|
|
242
|
-
*/
|
|
243
|
-
render_scene(scene)
|
|
244
|
-
{
|
|
245
|
-
if ('on_pre_render' in scene)
|
|
246
|
-
{
|
|
247
|
-
scene.on_pre_render();
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
if ('render' in scene)
|
|
251
|
-
{
|
|
252
|
-
scene.render();
|
|
253
|
-
}
|
|
254
|
-
else
|
|
255
|
-
{
|
|
256
|
-
// @ts-ignore
|
|
257
|
-
this.render(scene, undefined);
|
|
258
|
-
}
|
|
259
|
-
|
|
260
|
-
if ('on_post_render' in scene)
|
|
261
|
-
{
|
|
262
|
-
scene.on_post_render();
|
|
263
|
-
}
|
|
264
|
-
}
|
|
265
|
-
|
|
266
|
-
/**
|
|
267
|
-
* @param {Scene} scene
|
|
268
|
-
* @param {Material} mat
|
|
269
|
-
*/
|
|
270
|
-
__apply_override_material(scene, mat)
|
|
271
|
-
{
|
|
272
|
-
mat = mat === undefined ? null : mat;
|
|
273
|
-
if (scene)
|
|
274
|
-
{
|
|
275
|
-
scene.overrideMaterial = mat;
|
|
276
|
-
}
|
|
277
|
-
else
|
|
278
|
-
{
|
|
279
|
-
SceneManager.current.overrideMaterial = mat;
|
|
280
|
-
}
|
|
281
|
-
}
|
|
282
|
-
|
|
283
|
-
/**
|
|
284
|
-
* @param {WebGLRenderTarget} RT
|
|
285
|
-
* @param {import('three').TypedArray} buffer
|
|
286
|
-
*/
|
|
287
|
-
readback_RT(RT, buffer)
|
|
288
|
-
{
|
|
289
|
-
this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
/**
|
|
293
|
-
* @param {WebGLRenderTarget} RT
|
|
294
|
-
* @param {PerspectiveCamera} camera
|
|
295
|
-
* @param {boolean} clear_depth
|
|
296
|
-
* @param {boolean} clear_stencil
|
|
297
|
-
*/
|
|
298
|
-
clear(RT, camera, clear_depth, clear_stencil)
|
|
299
|
-
{
|
|
300
|
-
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
301
|
-
|
|
302
|
-
if (camera)
|
|
303
|
-
{
|
|
304
|
-
this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
this._renderer.clear(!!camera, // clear color
|
|
308
|
-
!!clear_depth,
|
|
309
|
-
!!clear_stencil);
|
|
310
|
-
}
|
|
311
|
-
|
|
312
|
-
/**
|
|
313
|
-
* @param {ResizeObserverEntry[]} entries
|
|
314
|
-
* @param {number} dpr
|
|
315
|
-
*/
|
|
316
|
-
on_resize(entries, dpr)
|
|
317
|
-
{
|
|
318
|
-
for (const entry of entries)
|
|
319
|
-
{
|
|
320
|
-
OScreen.dpr = dpr;
|
|
321
|
-
// this._renderer.setPixelRatio(dpr);
|
|
322
|
-
|
|
323
|
-
OScreen.update_position(entry.contentRect.x, entry.contentRect.y);
|
|
324
|
-
OScreen.update_size(entry.contentRect.width, entry.contentRect.height);
|
|
325
|
-
|
|
326
|
-
this.canvas.width = OScreen.render_width;
|
|
327
|
-
this.canvas.height = OScreen.render_height;
|
|
328
|
-
|
|
329
|
-
this._renderer.setViewport(0, 0, OScreen.render_width, OScreen.render_height);
|
|
330
|
-
|
|
331
|
-
this.__update_current_camera();
|
|
332
|
-
}
|
|
333
|
-
}
|
|
334
|
-
|
|
335
|
-
/**
|
|
336
|
-
* @param {Material} mat
|
|
337
|
-
* @param {WebGLRenderTarget} dst
|
|
338
|
-
*/
|
|
339
|
-
material_pass(mat, dst)
|
|
340
|
-
{
|
|
341
|
-
this.blitter.material_pass(mat, dst);
|
|
342
|
-
}
|
|
343
|
-
|
|
344
|
-
/**
|
|
345
|
-
* @param {WebGLRenderTarget} src_RT
|
|
346
|
-
* @param {WebGLRenderTarget} dst_RT
|
|
347
|
-
* @param {Material} mat
|
|
348
|
-
*/
|
|
349
|
-
blit(src_RT, dst_RT, mat)
|
|
350
|
-
{
|
|
351
|
-
if (mat)
|
|
352
|
-
{
|
|
353
|
-
this.blitter.blit_with_material(src_RT, dst_RT, mat);
|
|
354
|
-
}
|
|
355
|
-
else
|
|
356
|
-
{
|
|
357
|
-
this.blitter.blit(src_RT, dst_RT);
|
|
358
|
-
}
|
|
359
|
-
}
|
|
360
|
-
|
|
361
|
-
/**
|
|
362
|
-
* @param {WebGLRenderTarget} dst_RT
|
|
363
|
-
* @param {Material} mat
|
|
364
|
-
*/
|
|
365
|
-
blit_clear_with_material(dst_RT, mat)
|
|
366
|
-
{
|
|
367
|
-
this.blitter.blit_clear_with_material(dst_RT, mat);
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
/**
|
|
371
|
-
* @param {BlobCallback} blob_callback
|
|
372
|
-
* @param {number} width
|
|
373
|
-
* @param {number} height
|
|
374
|
-
*/
|
|
375
|
-
take_screenshot(blob_callback, width = OScreen.width, height = OScreen.height)
|
|
376
|
-
{
|
|
377
|
-
// const ctx = this;
|
|
378
|
-
|
|
379
|
-
const old_width = OScreen.width;
|
|
380
|
-
const old_height = OScreen.height;
|
|
381
|
-
|
|
382
|
-
const new_width = width;
|
|
383
|
-
const new_height = height;
|
|
384
|
-
|
|
385
|
-
const tile_width = 1024;
|
|
386
|
-
const tile_height = 1024;
|
|
387
|
-
|
|
388
|
-
const divisions_x = Math.ceil(new_width / tile_width);
|
|
389
|
-
const divisions_y = Math.ceil(new_height / tile_height);
|
|
390
|
-
|
|
391
|
-
OScreen.update_size(tile_width, tile_height);
|
|
392
|
-
const old_dpr = this._renderer.getPixelRatio();
|
|
393
|
-
this._renderer.setPixelRatio(1);
|
|
394
|
-
|
|
395
|
-
this._renderer.setSize(tile_width, tile_height, false);
|
|
396
|
-
|
|
397
|
-
const canvas_2d = document.createElement('canvas');
|
|
398
|
-
const ctx_2D = canvas_2d.getContext('2d');
|
|
399
|
-
|
|
400
|
-
ctx_2D.canvas.width = new_width;
|
|
401
|
-
ctx_2D.canvas.height = new_height;
|
|
402
|
-
|
|
403
|
-
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
404
|
-
CameraManager.current.updateMatrix();
|
|
405
|
-
CameraManager.current.updateMatrixWorld(true);
|
|
406
|
-
|
|
407
|
-
for (let x = 0; x < divisions_x; x++)
|
|
408
|
-
{
|
|
409
|
-
for (let y = 0; y < divisions_y; y++)
|
|
410
|
-
{
|
|
411
|
-
CameraManager.current.setViewOffset(new_width, new_height,
|
|
412
|
-
OScreen.width * x, OScreen.height * y,
|
|
413
|
-
OScreen.width, OScreen.height);
|
|
414
|
-
this.current_render_mode.render();
|
|
415
|
-
|
|
416
|
-
ctx_2D.drawImage(this._renderer.domElement, OScreen.width * x, OScreen.height * y);
|
|
417
|
-
}
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
// transform the result canvas into a blob
|
|
421
|
-
// } from them the callback turns into a ULR and download it
|
|
422
|
-
ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
|
|
423
|
-
|
|
424
|
-
CameraManager.current.clearViewOffset();
|
|
425
|
-
|
|
426
|
-
OScreen.update_size(old_width, old_height);
|
|
427
|
-
this._renderer.setPixelRatio(old_dpr);
|
|
428
|
-
this._renderer.setSize(old_width, old_height, false);
|
|
429
|
-
|
|
430
|
-
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
431
|
-
CameraManager.current.updateMatrix();
|
|
432
|
-
CameraManager.current.updateMatrixWorld(true);
|
|
433
|
-
}
|
|
434
|
-
|
|
435
|
-
/**
|
|
436
|
-
* @param {Blob} blob
|
|
437
|
-
*/
|
|
438
|
-
download_screenshot(blob)
|
|
439
|
-
{
|
|
440
|
-
const link = document.createElement('a');
|
|
441
|
-
link.download = 'Snapshot.png';
|
|
442
|
-
|
|
443
|
-
link.href = URL.createObjectURL(blob);
|
|
444
|
-
link.click();
|
|
445
|
-
|
|
446
|
-
link.onclick = function()
|
|
447
|
-
{
|
|
448
|
-
requestAnimationFrame(function()
|
|
449
|
-
{
|
|
450
|
-
URL.revokeObjectURL(link.href);
|
|
451
|
-
});
|
|
452
|
-
link.removeAttribute('href');
|
|
453
|
-
};
|
|
454
|
-
}
|
|
455
|
-
|
|
456
|
-
dispose()
|
|
457
|
-
{
|
|
458
|
-
this._renderer.dispose();
|
|
459
|
-
this.current_render_mode.dispose();
|
|
460
|
-
this.blitter.dispose();
|
|
461
|
-
}
|
|
462
|
-
|
|
463
|
-
is_floating_point_texture_available()
|
|
464
|
-
{
|
|
465
|
-
const RT = new WebGLRenderTarget(1, 1, {
|
|
466
|
-
minFilter: NearestFilter,
|
|
467
|
-
magFilter: NearestFilter,
|
|
468
|
-
format: RGBAFormat,
|
|
469
|
-
colorSpace: LinearSRGBColorSpace,
|
|
470
|
-
type: FloatType,
|
|
471
|
-
stencilBuffer: false,
|
|
472
|
-
depthBuffer: false
|
|
473
|
-
});
|
|
474
|
-
|
|
475
|
-
const vert = `
|
|
476
|
-
void main()
|
|
477
|
-
{
|
|
478
|
-
gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
|
|
479
|
-
}
|
|
480
|
-
`;
|
|
481
|
-
const frag = `
|
|
482
|
-
void main()
|
|
483
|
-
{
|
|
484
|
-
gl_FragColor = vec4(0.0, 4865.35, 0.0, 1.0);
|
|
485
|
-
}
|
|
486
|
-
`;
|
|
487
|
-
|
|
488
|
-
const mat = new ShaderMaterial({
|
|
489
|
-
vertexShader: vert,
|
|
490
|
-
fragmentShader: frag,
|
|
491
|
-
depthWrite: false,
|
|
492
|
-
blending: NoBlending,
|
|
493
|
-
depthTest: false,
|
|
494
|
-
depthFunc: AlwaysDepth
|
|
495
|
-
});
|
|
496
|
-
|
|
497
|
-
this.material_pass(mat, RT);
|
|
498
|
-
|
|
499
|
-
const output = new Float32Array(4);
|
|
500
|
-
this._renderer.readRenderTargetPixels(RT, 0, 0, 1, 1, output);
|
|
501
|
-
|
|
502
|
-
return Math.abs(output[1] - 4865.35) < 0.001;
|
|
503
|
-
}
|
|
504
|
-
}
|
|
505
|
-
|
|
506
|
-
const graphics = new Graphics();
|
|
507
|
-
export { graphics as Graphics };
|
|
1
|
+
// @ts-check
|
|
2
|
+
import { BaseApplication } from './BaseApplication'; // eslint-disable-line no-unused-vars
|
|
3
|
+
import { CameraManager } from './CameraManager';
|
|
4
|
+
import { Capabilities } from './Capabilities';
|
|
5
|
+
import { OScreen } from './OScreen';
|
|
6
|
+
import { OrthographicCamera } from './OrthographicCamera'; // eslint-disable-line no-unused-vars
|
|
7
|
+
import { PerspectiveCamera } from './PerspectiveCamera'; // eslint-disable-line no-unused-vars
|
|
8
|
+
import { SceneManager } from './SceneManager';
|
|
9
|
+
|
|
10
|
+
import { BaseRender } from './render_mode/BaseRender';
|
|
11
|
+
import { Blitter } from './render_utilities/Blitter';
|
|
12
|
+
import { DepthAndNormalsRenderer } from './render_utilities/DepthAndNormalsRenderer';
|
|
13
|
+
|
|
14
|
+
import {
|
|
15
|
+
AlwaysDepth,
|
|
16
|
+
FloatType,
|
|
17
|
+
LinearSRGBColorSpace,
|
|
18
|
+
NearestFilter,
|
|
19
|
+
NoBlending,
|
|
20
|
+
RGBAFormat,
|
|
21
|
+
ShaderMaterial,
|
|
22
|
+
WebGLRenderTarget,
|
|
23
|
+
Material, Object3D, Scene // eslint-disable-line no-unused-vars
|
|
24
|
+
} from 'three';
|
|
25
|
+
|
|
26
|
+
import { WebGLRenderer } from 'three';
|
|
27
|
+
|
|
28
|
+
class Graphics
|
|
29
|
+
{
|
|
30
|
+
/**
|
|
31
|
+
* @param {Object} options
|
|
32
|
+
* @param {HTMLCanvasElement} options.canvas
|
|
33
|
+
* @param {Record<string, any>} options.core_attributes
|
|
34
|
+
* @param {Record<string, any>} options.context_attributes
|
|
35
|
+
* @param {Record<string, any>} options.threejs_attributes
|
|
36
|
+
* @param {number} options.dpr
|
|
37
|
+
*/
|
|
38
|
+
init({ canvas, core_attributes, context_attributes, threejs_attributes, dpr })
|
|
39
|
+
{
|
|
40
|
+
this._renderer = undefined;
|
|
41
|
+
this.blitter = undefined;
|
|
42
|
+
this.canvas = undefined;
|
|
43
|
+
this.no_render = undefined;
|
|
44
|
+
this.current_render_mode = undefined;
|
|
45
|
+
this.generateDepthNormalTexture = false;
|
|
46
|
+
this.depth_and_normals_renderer = undefined;
|
|
47
|
+
|
|
48
|
+
this.is_webgl2 = false;
|
|
49
|
+
this.canvas_context = undefined;
|
|
50
|
+
this.context_attributes = undefined;
|
|
51
|
+
|
|
52
|
+
this.core_attributes = {
|
|
53
|
+
force_webgl2: true,
|
|
54
|
+
xr_enabled: false
|
|
55
|
+
};
|
|
56
|
+
|
|
57
|
+
this.context_attributes = {
|
|
58
|
+
alpha: true,
|
|
59
|
+
antialias: false,
|
|
60
|
+
depth: true,
|
|
61
|
+
desynchronized: false,
|
|
62
|
+
failIfMajorPerformanceCaveat: false,
|
|
63
|
+
powerPreference: 'high-performance',
|
|
64
|
+
premultipliedAlpha: true,
|
|
65
|
+
preserveDrawingBuffer: true,
|
|
66
|
+
stencil: false
|
|
67
|
+
};
|
|
68
|
+
|
|
69
|
+
/** @type {Record<string, any>} */
|
|
70
|
+
this.threejs_attributes = {
|
|
71
|
+
logarithmicDepthBuffer: false
|
|
72
|
+
};
|
|
73
|
+
|
|
74
|
+
Object.assign(this.core_attributes, core_attributes);
|
|
75
|
+
Object.assign(this.context_attributes, context_attributes);
|
|
76
|
+
|
|
77
|
+
Object.assign(this.threejs_attributes, this.context_attributes);
|
|
78
|
+
Object.assign(this.threejs_attributes, threejs_attributes);
|
|
79
|
+
|
|
80
|
+
if (this.core_attributes.force_webgl2)
|
|
81
|
+
{
|
|
82
|
+
this.canvas_context = canvas.getContext('webgl2', this.context_attributes) ||
|
|
83
|
+
canvas.getContext('webgl', this.context_attributes) ||
|
|
84
|
+
canvas.getContext('experimental-webgl', this.context_attributes);
|
|
85
|
+
}
|
|
86
|
+
else
|
|
87
|
+
{
|
|
88
|
+
this.canvas_context = canvas.getContext('webgl', this.context_attributes) ||
|
|
89
|
+
canvas.getContext('experimental-webgl', this.context_attributes);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
this.is_webgl2 = this.canvas_context.constructor.name === 'WebGL2RenderingContext';
|
|
93
|
+
|
|
94
|
+
// console.log(`Using WebGL ${this.is_webgl2 ? 2 : 1}`);
|
|
95
|
+
|
|
96
|
+
this.threejs_attributes.canvas = canvas;
|
|
97
|
+
this.threejs_attributes.context = this.canvas_context;
|
|
98
|
+
|
|
99
|
+
this._renderer = new WebGLRenderer(this.threejs_attributes);
|
|
100
|
+
|
|
101
|
+
if (this.core_attributes.xr_enabled)
|
|
102
|
+
{
|
|
103
|
+
this._renderer.xr.enabled = true;
|
|
104
|
+
}
|
|
105
|
+
else
|
|
106
|
+
{
|
|
107
|
+
this._renderer.autoClear = false;
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
OScreen.dpr = dpr;
|
|
111
|
+
this._renderer.setPixelRatio(1);
|
|
112
|
+
|
|
113
|
+
if (!this.is_webgl2)
|
|
114
|
+
{
|
|
115
|
+
this._renderer.extensions.get('ANGLE_instanced_arrays');
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
this.blitter = new Blitter(this._renderer);
|
|
119
|
+
|
|
120
|
+
this.canvas = this._renderer.domElement;
|
|
121
|
+
|
|
122
|
+
this.no_render = new BaseRender();
|
|
123
|
+
|
|
124
|
+
this.current_render_mode = this.no_render;
|
|
125
|
+
|
|
126
|
+
Capabilities.max_anisotropy = this._renderer.capabilities.getMaxAnisotropy();
|
|
127
|
+
Capabilities.vertex_texture_sampler_available = this._renderer.capabilities.maxVertexTextures > 0;
|
|
128
|
+
Capabilities.fp_textures_available = this.is_floating_point_texture_available();
|
|
129
|
+
|
|
130
|
+
this.generateDepthNormalTexture = false;
|
|
131
|
+
|
|
132
|
+
this.depth_and_normals_renderer = new DepthAndNormalsRenderer();
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
get dom_element()
|
|
136
|
+
{
|
|
137
|
+
return this._renderer.domElement;
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
get depth_normals_RT()
|
|
141
|
+
{
|
|
142
|
+
return this.depth_and_normals_renderer.render_target;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
/**
|
|
146
|
+
* @param {BaseRender} new_state
|
|
147
|
+
*/
|
|
148
|
+
set_state(new_state)
|
|
149
|
+
{
|
|
150
|
+
// console.log('VIEWAPI - map render mode switch to: ' + new_state.constructor.name);
|
|
151
|
+
|
|
152
|
+
this.current_render_mode.on_exit(this, this._renderer);
|
|
153
|
+
this.current_render_mode = new_state;
|
|
154
|
+
this.current_render_mode.on_enter(this, this._renderer);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
update()
|
|
158
|
+
{
|
|
159
|
+
if (this.generateDepthNormalTexture)
|
|
160
|
+
{
|
|
161
|
+
this.depth_and_normals_renderer.render(this);
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
this.__update_current_camera();
|
|
165
|
+
|
|
166
|
+
if (CameraManager.current)
|
|
167
|
+
{
|
|
168
|
+
this.current_render_mode.render();
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
OScreen.update();
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
__update_current_camera()
|
|
175
|
+
{
|
|
176
|
+
if (CameraManager.current)
|
|
177
|
+
{
|
|
178
|
+
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
179
|
+
CameraManager.current.updateProjectionMatrix();
|
|
180
|
+
CameraManager.current.updateMatrix();
|
|
181
|
+
CameraManager.current.updateMatrixWorld(true);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* @param {Scene} [scene]
|
|
187
|
+
* @param {PerspectiveCamera | OrthographicCamera} [camera]
|
|
188
|
+
* @param {WebGLRenderTarget} [RT]
|
|
189
|
+
* @param {Material} [override_mat]
|
|
190
|
+
*/
|
|
191
|
+
render(scene, camera, RT, override_mat)
|
|
192
|
+
{
|
|
193
|
+
this.__apply_override_material(scene, override_mat);
|
|
194
|
+
|
|
195
|
+
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
196
|
+
this._renderer.render(scene || SceneManager.current,
|
|
197
|
+
camera || CameraManager.current);
|
|
198
|
+
|
|
199
|
+
this.__apply_override_material(scene, undefined);
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
/**
|
|
203
|
+
* @param {Scene} scene
|
|
204
|
+
* @param {PerspectiveCamera} camera
|
|
205
|
+
* @param {WebGLRenderTarget} RT
|
|
206
|
+
* @param {Material} override_mat
|
|
207
|
+
*/
|
|
208
|
+
compile(scene, camera, RT, override_mat)
|
|
209
|
+
{
|
|
210
|
+
this.__apply_override_material(scene, override_mat);
|
|
211
|
+
|
|
212
|
+
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
213
|
+
this._renderer.compile(scene || SceneManager.current,
|
|
214
|
+
camera || CameraManager.current);
|
|
215
|
+
|
|
216
|
+
this.__apply_override_material(scene, undefined);
|
|
217
|
+
}
|
|
218
|
+
|
|
219
|
+
/**
|
|
220
|
+
* @param {Scene} scene
|
|
221
|
+
* @param {PerspectiveCamera} camera
|
|
222
|
+
* @param {WebGLRenderTarget} RT
|
|
223
|
+
* @param {Material} override_mat
|
|
224
|
+
* @param {Scene} target_scene
|
|
225
|
+
* @returns {Promise<Object3D>}
|
|
226
|
+
*/
|
|
227
|
+
async compile_async(scene, camera, RT, override_mat, target_scene)
|
|
228
|
+
{
|
|
229
|
+
this.__apply_override_material(scene, override_mat);
|
|
230
|
+
|
|
231
|
+
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
232
|
+
const promise = this._renderer.compileAsync(scene || SceneManager.current,
|
|
233
|
+
camera || CameraManager.current, target_scene);
|
|
234
|
+
|
|
235
|
+
this.__apply_override_material(scene, undefined);
|
|
236
|
+
|
|
237
|
+
return promise;
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
/**
|
|
241
|
+
* @param {BaseApplication | Scene | {render:()=>void}} scene
|
|
242
|
+
*/
|
|
243
|
+
render_scene(scene)
|
|
244
|
+
{
|
|
245
|
+
if ('on_pre_render' in scene)
|
|
246
|
+
{
|
|
247
|
+
scene.on_pre_render();
|
|
248
|
+
}
|
|
249
|
+
|
|
250
|
+
if ('render' in scene)
|
|
251
|
+
{
|
|
252
|
+
scene.render();
|
|
253
|
+
}
|
|
254
|
+
else
|
|
255
|
+
{
|
|
256
|
+
// @ts-ignore
|
|
257
|
+
this.render(scene, undefined);
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
if ('on_post_render' in scene)
|
|
261
|
+
{
|
|
262
|
+
scene.on_post_render();
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/**
|
|
267
|
+
* @param {Scene} scene
|
|
268
|
+
* @param {Material} mat
|
|
269
|
+
*/
|
|
270
|
+
__apply_override_material(scene, mat)
|
|
271
|
+
{
|
|
272
|
+
mat = mat === undefined ? null : mat;
|
|
273
|
+
if (scene)
|
|
274
|
+
{
|
|
275
|
+
scene.overrideMaterial = mat;
|
|
276
|
+
}
|
|
277
|
+
else
|
|
278
|
+
{
|
|
279
|
+
SceneManager.current.overrideMaterial = mat;
|
|
280
|
+
}
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
/**
|
|
284
|
+
* @param {WebGLRenderTarget} RT
|
|
285
|
+
* @param {import('three').TypedArray} buffer
|
|
286
|
+
*/
|
|
287
|
+
readback_RT(RT, buffer)
|
|
288
|
+
{
|
|
289
|
+
this._renderer.readRenderTargetPixels(RT, 0, 0, RT.width, RT.height, buffer);
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
/**
|
|
293
|
+
* @param {WebGLRenderTarget} RT
|
|
294
|
+
* @param {PerspectiveCamera} camera
|
|
295
|
+
* @param {boolean} clear_depth
|
|
296
|
+
* @param {boolean} clear_stencil
|
|
297
|
+
*/
|
|
298
|
+
clear(RT, camera, clear_depth, clear_stencil)
|
|
299
|
+
{
|
|
300
|
+
this._renderer.setRenderTarget(RT === undefined ? null : RT);
|
|
301
|
+
|
|
302
|
+
if (camera)
|
|
303
|
+
{
|
|
304
|
+
this._renderer.setClearColor(camera.clear_color, camera.clear_alpha);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
this._renderer.clear(!!camera, // clear color
|
|
308
|
+
!!clear_depth,
|
|
309
|
+
!!clear_stencil);
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
/**
|
|
313
|
+
* @param {ResizeObserverEntry[]} entries
|
|
314
|
+
* @param {number} dpr
|
|
315
|
+
*/
|
|
316
|
+
on_resize(entries, dpr)
|
|
317
|
+
{
|
|
318
|
+
for (const entry of entries)
|
|
319
|
+
{
|
|
320
|
+
OScreen.dpr = dpr;
|
|
321
|
+
// this._renderer.setPixelRatio(dpr);
|
|
322
|
+
|
|
323
|
+
OScreen.update_position(entry.contentRect.x, entry.contentRect.y);
|
|
324
|
+
OScreen.update_size(entry.contentRect.width, entry.contentRect.height);
|
|
325
|
+
|
|
326
|
+
this.canvas.width = OScreen.render_width;
|
|
327
|
+
this.canvas.height = OScreen.render_height;
|
|
328
|
+
|
|
329
|
+
this._renderer.setViewport(0, 0, OScreen.render_width, OScreen.render_height);
|
|
330
|
+
|
|
331
|
+
this.__update_current_camera();
|
|
332
|
+
}
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
/**
|
|
336
|
+
* @param {Material} mat
|
|
337
|
+
* @param {WebGLRenderTarget} dst
|
|
338
|
+
*/
|
|
339
|
+
material_pass(mat, dst)
|
|
340
|
+
{
|
|
341
|
+
this.blitter.material_pass(mat, dst);
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
/**
|
|
345
|
+
* @param {WebGLRenderTarget} src_RT
|
|
346
|
+
* @param {WebGLRenderTarget} dst_RT
|
|
347
|
+
* @param {Material} mat
|
|
348
|
+
*/
|
|
349
|
+
blit(src_RT, dst_RT, mat)
|
|
350
|
+
{
|
|
351
|
+
if (mat)
|
|
352
|
+
{
|
|
353
|
+
this.blitter.blit_with_material(src_RT, dst_RT, mat);
|
|
354
|
+
}
|
|
355
|
+
else
|
|
356
|
+
{
|
|
357
|
+
this.blitter.blit(src_RT, dst_RT);
|
|
358
|
+
}
|
|
359
|
+
}
|
|
360
|
+
|
|
361
|
+
/**
|
|
362
|
+
* @param {WebGLRenderTarget} dst_RT
|
|
363
|
+
* @param {Material} mat
|
|
364
|
+
*/
|
|
365
|
+
blit_clear_with_material(dst_RT, mat)
|
|
366
|
+
{
|
|
367
|
+
this.blitter.blit_clear_with_material(dst_RT, mat);
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
/**
|
|
371
|
+
* @param {BlobCallback} blob_callback
|
|
372
|
+
* @param {number} width
|
|
373
|
+
* @param {number} height
|
|
374
|
+
*/
|
|
375
|
+
take_screenshot(blob_callback, width = OScreen.width, height = OScreen.height)
|
|
376
|
+
{
|
|
377
|
+
// const ctx = this;
|
|
378
|
+
|
|
379
|
+
const old_width = OScreen.width;
|
|
380
|
+
const old_height = OScreen.height;
|
|
381
|
+
|
|
382
|
+
const new_width = width;
|
|
383
|
+
const new_height = height;
|
|
384
|
+
|
|
385
|
+
const tile_width = 1024;
|
|
386
|
+
const tile_height = 1024;
|
|
387
|
+
|
|
388
|
+
const divisions_x = Math.ceil(new_width / tile_width);
|
|
389
|
+
const divisions_y = Math.ceil(new_height / tile_height);
|
|
390
|
+
|
|
391
|
+
OScreen.update_size(tile_width, tile_height);
|
|
392
|
+
const old_dpr = this._renderer.getPixelRatio();
|
|
393
|
+
this._renderer.setPixelRatio(1);
|
|
394
|
+
|
|
395
|
+
this._renderer.setSize(tile_width, tile_height, false);
|
|
396
|
+
|
|
397
|
+
const canvas_2d = document.createElement('canvas');
|
|
398
|
+
const ctx_2D = canvas_2d.getContext('2d');
|
|
399
|
+
|
|
400
|
+
ctx_2D.canvas.width = new_width;
|
|
401
|
+
ctx_2D.canvas.height = new_height;
|
|
402
|
+
|
|
403
|
+
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
404
|
+
CameraManager.current.updateMatrix();
|
|
405
|
+
CameraManager.current.updateMatrixWorld(true);
|
|
406
|
+
|
|
407
|
+
for (let x = 0; x < divisions_x; x++)
|
|
408
|
+
{
|
|
409
|
+
for (let y = 0; y < divisions_y; y++)
|
|
410
|
+
{
|
|
411
|
+
CameraManager.current.setViewOffset(new_width, new_height,
|
|
412
|
+
OScreen.width * x, OScreen.height * y,
|
|
413
|
+
OScreen.width, OScreen.height);
|
|
414
|
+
this.current_render_mode.render();
|
|
415
|
+
|
|
416
|
+
ctx_2D.drawImage(this._renderer.domElement, OScreen.width * x, OScreen.height * y);
|
|
417
|
+
}
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
// transform the result canvas into a blob
|
|
421
|
+
// } from them the callback turns into a ULR and download it
|
|
422
|
+
ctx_2D.canvas.toBlob(blob_callback, 'image/png;base64;');
|
|
423
|
+
|
|
424
|
+
CameraManager.current.clearViewOffset();
|
|
425
|
+
|
|
426
|
+
OScreen.update_size(old_width, old_height);
|
|
427
|
+
this._renderer.setPixelRatio(old_dpr);
|
|
428
|
+
this._renderer.setSize(old_width, old_height, false);
|
|
429
|
+
|
|
430
|
+
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
431
|
+
CameraManager.current.updateMatrix();
|
|
432
|
+
CameraManager.current.updateMatrixWorld(true);
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
/**
|
|
436
|
+
* @param {Blob} blob
|
|
437
|
+
*/
|
|
438
|
+
download_screenshot(blob)
|
|
439
|
+
{
|
|
440
|
+
const link = document.createElement('a');
|
|
441
|
+
link.download = 'Snapshot.png';
|
|
442
|
+
|
|
443
|
+
link.href = URL.createObjectURL(blob);
|
|
444
|
+
link.click();
|
|
445
|
+
|
|
446
|
+
link.onclick = function()
|
|
447
|
+
{
|
|
448
|
+
requestAnimationFrame(function()
|
|
449
|
+
{
|
|
450
|
+
URL.revokeObjectURL(link.href);
|
|
451
|
+
});
|
|
452
|
+
link.removeAttribute('href');
|
|
453
|
+
};
|
|
454
|
+
}
|
|
455
|
+
|
|
456
|
+
dispose()
|
|
457
|
+
{
|
|
458
|
+
this._renderer.dispose();
|
|
459
|
+
this.current_render_mode.dispose();
|
|
460
|
+
this.blitter.dispose();
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
is_floating_point_texture_available()
|
|
464
|
+
{
|
|
465
|
+
const RT = new WebGLRenderTarget(1, 1, {
|
|
466
|
+
minFilter: NearestFilter,
|
|
467
|
+
magFilter: NearestFilter,
|
|
468
|
+
format: RGBAFormat,
|
|
469
|
+
colorSpace: LinearSRGBColorSpace,
|
|
470
|
+
type: FloatType,
|
|
471
|
+
stencilBuffer: false,
|
|
472
|
+
depthBuffer: false
|
|
473
|
+
});
|
|
474
|
+
|
|
475
|
+
const vert = `
|
|
476
|
+
void main()
|
|
477
|
+
{
|
|
478
|
+
gl_Position = vec4(uv * 2.0 - 1.0, 1.0, 1.0);
|
|
479
|
+
}
|
|
480
|
+
`;
|
|
481
|
+
const frag = `
|
|
482
|
+
void main()
|
|
483
|
+
{
|
|
484
|
+
gl_FragColor = vec4(0.0, 4865.35, 0.0, 1.0);
|
|
485
|
+
}
|
|
486
|
+
`;
|
|
487
|
+
|
|
488
|
+
const mat = new ShaderMaterial({
|
|
489
|
+
vertexShader: vert,
|
|
490
|
+
fragmentShader: frag,
|
|
491
|
+
depthWrite: false,
|
|
492
|
+
blending: NoBlending,
|
|
493
|
+
depthTest: false,
|
|
494
|
+
depthFunc: AlwaysDepth
|
|
495
|
+
});
|
|
496
|
+
|
|
497
|
+
this.material_pass(mat, RT);
|
|
498
|
+
|
|
499
|
+
const output = new Float32Array(4);
|
|
500
|
+
this._renderer.readRenderTargetPixels(RT, 0, 0, 1, 1, output);
|
|
501
|
+
|
|
502
|
+
return Math.abs(output[1] - 4865.35) < 0.001;
|
|
503
|
+
}
|
|
504
|
+
}
|
|
505
|
+
|
|
506
|
+
const graphics = new Graphics();
|
|
507
|
+
export { graphics as Graphics };
|