ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,101 +1,101 @@
1
- // @ts-check
2
- // @ts-ignore
3
- import basic_texture_vert from '../shaders/basic_texture/basic_texture.vert';
4
- // @ts-ignore
5
- import basic_texture_frag from '../shaders/basic_texture/basic_texture.frag';
6
-
7
- import { Mesh, Texture } from 'three'; // eslint-disable-line no-unused-vars
8
- import { Vector2 } from 'three';
9
- import { ShaderMaterial } from 'three';
10
- import { DoubleSide } from 'three';
11
- import { PlaneGeometry } from 'three';
12
- import { Vector3 } from 'three';
13
-
14
- class WorldImage extends Mesh
15
- {
16
- /**
17
- * @param {Texture} texture
18
- * @param {Vector2} [pivot]
19
- */
20
- constructor(texture, pivot)
21
- {
22
- pivot = pivot || new Vector2(0, 0);
23
- const material = new ShaderMaterial({
24
- uniforms: {
25
- _MainTex: { value: texture },
26
- _ScreenAligned: { value: 0 },
27
- _Scale: { value: 1 },
28
- _Opacity: { value: 1 }
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- },
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- vertexShader: basic_texture_vert,
31
- fragmentShader: basic_texture_frag,
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- transparent: true,
33
- depthWrite: false,
34
- side: DoubleSide
35
- });
36
- const geometry = new PlaneGeometry(1, 1, 1);
37
- geometry.translate(-pivot.x / 2, -pivot.y / 2, 0);
38
- const current_scale = texture.image.width / texture.image.height;
39
- geometry.scale(current_scale, 1, 1);
40
- super(geometry, material);
41
- this.current_scale = current_scale;
42
- this.geometry.computeBoundingBox();
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-
44
- this.tmp_bb_size = new Vector3();
45
- this.geometry.boundingBox.getSize(this.tmp_bb_size);
46
- this.material = material;
47
- }
48
-
49
- update_texture()
50
- {
51
- this.material.uniforms._MainTex.value.needsUpdate = true;
52
- const img = this.material.uniforms._MainTex.value.image;
53
-
54
- this.geometry.scale(1 / this.current_scale, 1, 1);
55
- this.current_scale = img.width / img.height;
56
- this.geometry.scale(this.current_scale, 1, 1);
57
- this.geometry.computeBoundingBox();
58
- this.geometry.boundingBox.getSize(this.tmp_bb_size);
59
- }
60
-
61
- get size()
62
- {
63
- return this.tmp_bb_size.clone().multiplyScalar(this.scale.x);
64
- }
65
-
66
- set size(value)
67
- {
68
- this.scale.copy(value);
69
- this.material.uniforms._Scale.value = value;
70
- }
71
-
72
- set screen_aligned(boolean)
73
- {
74
- this.material.uniforms._ScreenAligned.value = boolean === true ? 1 : 0;
75
- }
76
-
77
- get screen_aligned()
78
- {
79
- return this.material.uniforms._ScreenAligned.value === 1;
80
- }
81
-
82
- set opacity(opacity)
83
- {
84
- this.material.uniforms._Opacity.value = opacity;
85
- }
86
-
87
- get opacity()
88
- {
89
- return this.material.uniforms._Opacity.value;
90
- }
91
-
92
- dispose()
93
- {
94
- this.geometry.dispose();
95
- this.parent.remove(this);
96
- this.material.uniforms._MainTex.value.dispose();
97
- this.material.dispose();
98
- }
99
- }
100
-
101
- export { WorldImage };
1
+ // @ts-check
2
+ // @ts-ignore
3
+ import basic_texture_vert from '../shaders/basic_texture/basic_texture.vert';
4
+ // @ts-ignore
5
+ import basic_texture_frag from '../shaders/basic_texture/basic_texture.frag';
6
+
7
+ import { Mesh, Texture } from 'three'; // eslint-disable-line no-unused-vars
8
+ import { Vector2 } from 'three';
9
+ import { ShaderMaterial } from 'three';
10
+ import { DoubleSide } from 'three';
11
+ import { PlaneGeometry } from 'three';
12
+ import { Vector3 } from 'three';
13
+
14
+ class WorldImage extends Mesh
15
+ {
16
+ /**
17
+ * @param {Texture} texture
18
+ * @param {Vector2} [pivot]
19
+ */
20
+ constructor(texture, pivot)
21
+ {
22
+ pivot = pivot || new Vector2(0, 0);
23
+ const material = new ShaderMaterial({
24
+ uniforms: {
25
+ _MainTex: { value: texture },
26
+ _ScreenAligned: { value: 0 },
27
+ _Scale: { value: 1 },
28
+ _Opacity: { value: 1 }
29
+ },
30
+ vertexShader: basic_texture_vert,
31
+ fragmentShader: basic_texture_frag,
32
+ transparent: true,
33
+ depthWrite: false,
34
+ side: DoubleSide
35
+ });
36
+ const geometry = new PlaneGeometry(1, 1, 1);
37
+ geometry.translate(-pivot.x / 2, -pivot.y / 2, 0);
38
+ const current_scale = texture.image.width / texture.image.height;
39
+ geometry.scale(current_scale, 1, 1);
40
+ super(geometry, material);
41
+ this.current_scale = current_scale;
42
+ this.geometry.computeBoundingBox();
43
+
44
+ this.tmp_bb_size = new Vector3();
45
+ this.geometry.boundingBox.getSize(this.tmp_bb_size);
46
+ this.material = material;
47
+ }
48
+
49
+ update_texture()
50
+ {
51
+ this.material.uniforms._MainTex.value.needsUpdate = true;
52
+ const img = this.material.uniforms._MainTex.value.image;
53
+
54
+ this.geometry.scale(1 / this.current_scale, 1, 1);
55
+ this.current_scale = img.width / img.height;
56
+ this.geometry.scale(this.current_scale, 1, 1);
57
+ this.geometry.computeBoundingBox();
58
+ this.geometry.boundingBox.getSize(this.tmp_bb_size);
59
+ }
60
+
61
+ get size()
62
+ {
63
+ return this.tmp_bb_size.clone().multiplyScalar(this.scale.x);
64
+ }
65
+
66
+ set size(value)
67
+ {
68
+ this.scale.copy(value);
69
+ this.material.uniforms._Scale.value = value;
70
+ }
71
+
72
+ set screen_aligned(boolean)
73
+ {
74
+ this.material.uniforms._ScreenAligned.value = boolean === true ? 1 : 0;
75
+ }
76
+
77
+ get screen_aligned()
78
+ {
79
+ return this.material.uniforms._ScreenAligned.value === 1;
80
+ }
81
+
82
+ set opacity(opacity)
83
+ {
84
+ this.material.uniforms._Opacity.value = opacity;
85
+ }
86
+
87
+ get opacity()
88
+ {
89
+ return this.material.uniforms._Opacity.value;
90
+ }
91
+
92
+ dispose()
93
+ {
94
+ this.geometry.dispose();
95
+ this.parent.remove(this);
96
+ this.material.uniforms._MainTex.value.dispose();
97
+ this.material.dispose();
98
+ }
99
+ }
100
+
101
+ export { WorldImage };
@@ -1,64 +1,64 @@
1
- import { RaycastResolver } from '../../raycast/RaycastResolver';
2
- import { GroupRaycaster } from '../../raycast/GroupRaycaster';
3
-
4
- import { Vector3 } from 'three';
5
- import { Quaternion } from 'three';
6
-
7
- class ObjectRotator extends RaycastResolver
8
- {
9
- constructor(object, input)
10
- {
11
- super();
12
-
13
- this.input = input;
14
-
15
- this.is_mouse_over = false;
16
- this.rotation_active = false;
17
-
18
- this.object = object;
19
- this.group_raycaster = new GroupRaycaster([object], this, undefined, this.input);
20
- }
21
-
22
- on_enter(intersected_object)
23
- {
24
- this.is_mouse_over = true;
25
- }
26
-
27
- on_exit()
28
- {
29
- this.is_mouse_over = false;
30
- }
31
-
32
- is_active()
33
- {
34
- return this.rotation_active;
35
- }
36
-
37
- update()
38
- {
39
- this.group_raycaster.update();
40
-
41
- if (this.is_mouse_over && this.input.left_mouse_button_down)
42
- {
43
- this.rotation_active = true;
44
- }
45
-
46
- // left button no longer being pressed
47
- if (!this.input.left_mouse_button_down)
48
- {
49
- this.rotation_active = false;
50
- }
51
-
52
- if (this.rotation_active)
53
- {
54
- const rot_x = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), this.input.NDC_delta.x);
55
- const rot_y = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), this.input.NDC_delta.y);
56
-
57
- this.object.quaternion.multiply(rot_x);
58
- rot_y.multiply(this.object.quaternion);
59
- this.object.quaternion.copy(rot_y);
60
- }
61
- }
62
- }
63
-
64
- export { ObjectRotator };
1
+ import { RaycastResolver } from '../../raycast/RaycastResolver';
2
+ import { GroupRaycaster } from '../../raycast/GroupRaycaster';
3
+
4
+ import { Vector3 } from 'three';
5
+ import { Quaternion } from 'three';
6
+
7
+ class ObjectRotator extends RaycastResolver
8
+ {
9
+ constructor(object, input)
10
+ {
11
+ super();
12
+
13
+ this.input = input;
14
+
15
+ this.is_mouse_over = false;
16
+ this.rotation_active = false;
17
+
18
+ this.object = object;
19
+ this.group_raycaster = new GroupRaycaster([object], this, undefined, this.input);
20
+ }
21
+
22
+ on_enter(intersected_object)
23
+ {
24
+ this.is_mouse_over = true;
25
+ }
26
+
27
+ on_exit()
28
+ {
29
+ this.is_mouse_over = false;
30
+ }
31
+
32
+ is_active()
33
+ {
34
+ return this.rotation_active;
35
+ }
36
+
37
+ update()
38
+ {
39
+ this.group_raycaster.update();
40
+
41
+ if (this.is_mouse_over && this.input.left_mouse_button_down)
42
+ {
43
+ this.rotation_active = true;
44
+ }
45
+
46
+ // left button no longer being pressed
47
+ if (!this.input.left_mouse_button_down)
48
+ {
49
+ this.rotation_active = false;
50
+ }
51
+
52
+ if (this.rotation_active)
53
+ {
54
+ const rot_x = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), this.input.NDC_delta.x);
55
+ const rot_y = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), this.input.NDC_delta.y);
56
+
57
+ this.object.quaternion.multiply(rot_x);
58
+ rot_y.multiply(this.object.quaternion);
59
+ this.object.quaternion.copy(rot_y);
60
+ }
61
+ }
62
+ }
63
+
64
+ export { ObjectRotator };
@@ -1,156 +1,156 @@
1
- import { Vector3, Quaternion, Matrix4, Color, Box2, Vector2 } from 'three';
2
- import { TextGlyph } from './TextGlyph';
3
-
4
- class SDFText
5
- {
6
- constructor(glyph_layout, text = '')
7
- {
8
- this.glyph_layout = glyph_layout;
9
-
10
- this.glyphs = [];
11
-
12
- this.glyph_is_dirty = true;
13
- this.matrix_is_dirty = true;
14
- this.color_is_dirty = true;
15
-
16
- this.position = new Vector3();
17
- this.quaternion = new Quaternion();
18
- this.scale = new Vector3(1, 1, 1);
19
- this.matrix = new Matrix4();
20
-
21
- this.color = new Color('#FFFFFF');
22
-
23
- this.pivot_point = new Vector2();
24
- this.__opacity = 1;
25
-
26
- this.__text = text;
27
-
28
- this.__generate_glyphs(text);
29
- }
30
-
31
- set text(value)
32
- {
33
- this.__text = value;
34
- this.__generate_glyphs(value);
35
- this.matrix_is_dirty = true;
36
- }
37
-
38
- get text()
39
- {
40
- return this.__text;
41
- }
42
-
43
- update_matrix()
44
- {
45
- this.matrix.compose(this.position, this.quaternion, this.scale);
46
- this.matrix_is_dirty = false;
47
- this.glyph_is_dirty = true;
48
- }
49
-
50
- clear_glyph_dirty()
51
- {
52
- this.glyph_is_dirty = false;
53
- }
54
-
55
- clear_color_dirty()
56
- {
57
- this.color_is_dirty = false;
58
- }
59
-
60
- set_rotation(orientation = 0, tilt = 0) // 0..360, -90..0..90
61
- {
62
- const new_orientation = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), (orientation / 360) * Math.PI * 2);
63
- const new_tilt = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), (-tilt / 360) * Math.PI * 2);
64
-
65
- this.quaternion.copy(new_orientation.multiply(new_tilt));
66
- this.matrix_is_dirty = true;
67
- }
68
-
69
- set_position(pos)
70
- {
71
- this.position.copy(pos);
72
- this.matrix_is_dirty = true;
73
- }
74
-
75
- set_size(size)
76
- {
77
- this.scale.set(size, size, size);
78
- this.matrix_is_dirty = true;
79
- }
80
-
81
- set_color(col)
82
- {
83
- this.color.set(col);
84
- this.color_is_dirty = true;
85
- }
86
-
87
- set_pivot(pivot)
88
- {
89
- this.pivot_point.copy(pivot);
90
- this.update_glyphs();
91
- }
92
-
93
- set opacity(op)
94
- {
95
- this.__opacity = op;
96
- this.color_is_dirty = true;
97
- }
98
-
99
- get opacity()
100
- {
101
- return this.__opacity;
102
- }
103
-
104
- update_glyphs()
105
- {
106
- this.__generate_glyphs(this.text);
107
- }
108
-
109
- __generate_glyphs(text)
110
- {
111
- let cursor = 0;
112
-
113
- this.glyphs.length = 0;
114
-
115
- for (let i = 0; i < text.length; i++)
116
- {
117
- const unicode = text.charCodeAt(i);
118
- const glyph = this.glyph_layout.find(element => element.unicode === unicode);
119
- if (glyph)
120
- {
121
- if (glyph.planeBounds)
122
- {
123
- const text_glyph = new TextGlyph(cursor, glyph.planeBounds, glyph.atlasBounds);
124
- this.glyphs.push(text_glyph);
125
- }
126
- cursor += glyph.advance;
127
- }
128
- }
129
-
130
- const box2 = new Box2();
131
- const first_glyph = this.glyphs[0];
132
- box2.setFromCenterAndSize(first_glyph.position.clone().add(new Vector2(first_glyph.scale.x / 2, first_glyph.scale.y / 2)), first_glyph.scale);
133
-
134
- for (let i = 1; i < this.glyphs.length; i++)
135
- {
136
- const g = this.glyphs[i];
137
- const box = new Box2().setFromCenterAndSize(g.position.clone().add(new Vector2(g.scale.x / 2, g.scale.y / 2)), g.scale);
138
- box2.union(box);
139
- }
140
-
141
- const box2_size = new Vector2();
142
- box2.getSize(box2_size);
143
- for (let i = 0; i < this.glyphs.length; i++)
144
- {
145
- this.glyphs[i].position.x -= box2_size.x / 2;
146
- this.glyphs[i].position.y -= box2_size.y / 2;
147
-
148
- this.glyphs[i].position.x += (box2_size.x / 2) * this.pivot_point.x;
149
- this.glyphs[i].position.y += (box2_size.y / 2) * this.pivot_point.y;
150
- }
151
-
152
- this.glyph_is_dirty = true;
153
- }
154
- }
155
-
156
- export { SDFText };
1
+ import { Vector3, Quaternion, Matrix4, Color, Box2, Vector2 } from 'three';
2
+ import { TextGlyph } from './TextGlyph';
3
+
4
+ class SDFText
5
+ {
6
+ constructor(glyph_layout, text = '')
7
+ {
8
+ this.glyph_layout = glyph_layout;
9
+
10
+ this.glyphs = [];
11
+
12
+ this.glyph_is_dirty = true;
13
+ this.matrix_is_dirty = true;
14
+ this.color_is_dirty = true;
15
+
16
+ this.position = new Vector3();
17
+ this.quaternion = new Quaternion();
18
+ this.scale = new Vector3(1, 1, 1);
19
+ this.matrix = new Matrix4();
20
+
21
+ this.color = new Color('#FFFFFF');
22
+
23
+ this.pivot_point = new Vector2();
24
+ this.__opacity = 1;
25
+
26
+ this.__text = text;
27
+
28
+ this.__generate_glyphs(text);
29
+ }
30
+
31
+ set text(value)
32
+ {
33
+ this.__text = value;
34
+ this.__generate_glyphs(value);
35
+ this.matrix_is_dirty = true;
36
+ }
37
+
38
+ get text()
39
+ {
40
+ return this.__text;
41
+ }
42
+
43
+ update_matrix()
44
+ {
45
+ this.matrix.compose(this.position, this.quaternion, this.scale);
46
+ this.matrix_is_dirty = false;
47
+ this.glyph_is_dirty = true;
48
+ }
49
+
50
+ clear_glyph_dirty()
51
+ {
52
+ this.glyph_is_dirty = false;
53
+ }
54
+
55
+ clear_color_dirty()
56
+ {
57
+ this.color_is_dirty = false;
58
+ }
59
+
60
+ set_rotation(orientation = 0, tilt = 0) // 0..360, -90..0..90
61
+ {
62
+ const new_orientation = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), (orientation / 360) * Math.PI * 2);
63
+ const new_tilt = new Quaternion().setFromAxisAngle(new Vector3(1, 0, 0), (-tilt / 360) * Math.PI * 2);
64
+
65
+ this.quaternion.copy(new_orientation.multiply(new_tilt));
66
+ this.matrix_is_dirty = true;
67
+ }
68
+
69
+ set_position(pos)
70
+ {
71
+ this.position.copy(pos);
72
+ this.matrix_is_dirty = true;
73
+ }
74
+
75
+ set_size(size)
76
+ {
77
+ this.scale.set(size, size, size);
78
+ this.matrix_is_dirty = true;
79
+ }
80
+
81
+ set_color(col)
82
+ {
83
+ this.color.set(col);
84
+ this.color_is_dirty = true;
85
+ }
86
+
87
+ set_pivot(pivot)
88
+ {
89
+ this.pivot_point.copy(pivot);
90
+ this.update_glyphs();
91
+ }
92
+
93
+ set opacity(op)
94
+ {
95
+ this.__opacity = op;
96
+ this.color_is_dirty = true;
97
+ }
98
+
99
+ get opacity()
100
+ {
101
+ return this.__opacity;
102
+ }
103
+
104
+ update_glyphs()
105
+ {
106
+ this.__generate_glyphs(this.text);
107
+ }
108
+
109
+ __generate_glyphs(text)
110
+ {
111
+ let cursor = 0;
112
+
113
+ this.glyphs.length = 0;
114
+
115
+ for (let i = 0; i < text.length; i++)
116
+ {
117
+ const unicode = text.charCodeAt(i);
118
+ const glyph = this.glyph_layout.find(element => element.unicode === unicode);
119
+ if (glyph)
120
+ {
121
+ if (glyph.planeBounds)
122
+ {
123
+ const text_glyph = new TextGlyph(cursor, glyph.planeBounds, glyph.atlasBounds);
124
+ this.glyphs.push(text_glyph);
125
+ }
126
+ cursor += glyph.advance;
127
+ }
128
+ }
129
+
130
+ const box2 = new Box2();
131
+ const first_glyph = this.glyphs[0];
132
+ box2.setFromCenterAndSize(first_glyph.position.clone().add(new Vector2(first_glyph.scale.x / 2, first_glyph.scale.y / 2)), first_glyph.scale);
133
+
134
+ for (let i = 1; i < this.glyphs.length; i++)
135
+ {
136
+ const g = this.glyphs[i];
137
+ const box = new Box2().setFromCenterAndSize(g.position.clone().add(new Vector2(g.scale.x / 2, g.scale.y / 2)), g.scale);
138
+ box2.union(box);
139
+ }
140
+
141
+ const box2_size = new Vector2();
142
+ box2.getSize(box2_size);
143
+ for (let i = 0; i < this.glyphs.length; i++)
144
+ {
145
+ this.glyphs[i].position.x -= box2_size.x / 2;
146
+ this.glyphs[i].position.y -= box2_size.y / 2;
147
+
148
+ this.glyphs[i].position.x += (box2_size.x / 2) * this.pivot_point.x;
149
+ this.glyphs[i].position.y += (box2_size.y / 2) * this.pivot_point.y;
150
+ }
151
+
152
+ this.glyph_is_dirty = true;
153
+ }
154
+ }
155
+
156
+ export { SDFText };