ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,27 +1,27 @@
1
- // @ts-check
2
- import { Arrow } from '../primitives/Arrow';
3
-
4
- import { Object3D } from 'three';
5
- import { Vector3 } from 'three';
6
-
7
- class ObjectAxis extends Object3D
8
- {
9
- /**
10
- * @param {Object3D} obj
11
- * @param {number} [size]
12
- */
13
- constructor(obj, size)
14
- {
15
- super();
16
- size = size || 1.5;
17
- const right = new Vector3(1, 0, 0).applyQuaternion(obj.quaternion);
18
- const up = new Vector3(0, 1, 0).applyQuaternion(obj.quaternion);
19
- const forward = new Vector3(0, 0, 1).applyQuaternion(obj.quaternion);
20
- console.log(right, up, forward);
21
- this.add(new Arrow('#FF0000', size, right));
22
- this.add(new Arrow('#00FF00', size, up));
23
- this.add(new Arrow('#0000FF', size, forward));
24
- }
25
- }
26
-
27
- export { ObjectAxis };
1
+ // @ts-check
2
+ import { Arrow } from '../primitives/Arrow';
3
+
4
+ import { Object3D } from 'three';
5
+ import { Vector3 } from 'three';
6
+
7
+ class ObjectAxis extends Object3D
8
+ {
9
+ /**
10
+ * @param {Object3D} obj
11
+ * @param {number} [size]
12
+ */
13
+ constructor(obj, size)
14
+ {
15
+ super();
16
+ size = size || 1.5;
17
+ const right = new Vector3(1, 0, 0).applyQuaternion(obj.quaternion);
18
+ const up = new Vector3(0, 1, 0).applyQuaternion(obj.quaternion);
19
+ const forward = new Vector3(0, 0, 1).applyQuaternion(obj.quaternion);
20
+ console.log(right, up, forward);
21
+ this.add(new Arrow('#FF0000', size, right));
22
+ this.add(new Arrow('#00FF00', size, up));
23
+ this.add(new Arrow('#0000FF', size, forward));
24
+ }
25
+ }
26
+
27
+ export { ObjectAxis };
@@ -1,228 +1,228 @@
1
- // @ts-check
2
- import { Vector3 } from 'three';
3
- import { Quaternion } from 'three';
4
-
5
- class ObjectOrientedBoundingBox
6
- {
7
- /**
8
- * @param {Vector3[]} points
9
- */
10
- constructor(points)
11
- {
12
- let degrees = 0;
13
- const center = this.get_center(points);
14
- // console.log(points);
15
-
16
- let min = new Vector3(90000, 90000, 90000);
17
- let max = new Vector3(-90000, -90000, -90000);
18
-
19
- for (let deg = 0; deg < 359; deg++)
20
- {
21
- const local_min = new Vector3(100000, 100000, 100000);
22
- const local_max = new Vector3(-100000, -100000, -100000);
23
-
24
- for (let i = 0; i < points.length; i++)
25
- {
26
- const store_pos = points[i].clone();
27
- // store_pos.set(points[i].x, points[i].z, points[i].y);
28
-
29
- store_pos.sub(center);
30
-
31
- const quaternion = new Quaternion();
32
-
33
- quaternion.setFromAxisAngle(new Vector3(0, 1, 0), (deg / 359) * Math.PI * 2);
34
-
35
- store_pos.applyQuaternion(quaternion);
36
-
37
- if (store_pos.x < local_min.x)
38
- {
39
- local_min.x = store_pos.x;
40
- }
41
- if (store_pos.y < local_min.y)
42
- {
43
- local_min.y = store_pos.y;
44
- }
45
- if (store_pos.z < local_min.z)
46
- {
47
- local_min.z = store_pos.z;
48
- }
49
-
50
- if (store_pos.x > local_max.x)
51
- {
52
- local_max.x = store_pos.x;
53
- }
54
- if (store_pos.y > local_max.y)
55
- {
56
- local_max.y = store_pos.y;
57
- }
58
- if (store_pos.z > local_max.z)
59
- {
60
- local_max.z = store_pos.z;
61
- }
62
- }
63
- if (this.box_volume(local_min, local_max) < this.box_volume(min, max))
64
- {
65
- max = local_max;
66
- min = local_min;
67
- degrees = deg;
68
- }
69
- }
70
-
71
- this.axis_to_world = new Quaternion().setFromAxisAngle(new Vector3(0, -1, 0), (degrees / 359) * Math.PI * 2);
72
- this.world_to_axis = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), (degrees / 359) * Math.PI * 2);
73
-
74
- this.min = min.clone();
75
- this.max = max.clone();
76
- this.center = center;
77
-
78
- const left_down = min;
79
- // let left_up = min.clone().add(new Vector3(0, max.y - min.y, 0));
80
- // let right_up = max;
81
- const right_down = min.clone().add(new Vector3(max.x - min.x, 0, 0));
82
-
83
- const deep_left = min.clone().add(new Vector3(0, 0, max.z - min.z));
84
- const deep_right = min.clone().add(new Vector3(max.x - min.x, 0, max.z - min.z));
85
-
86
- this.bounds = [];
87
- this.bounds[0] = left_down.clone();
88
- this.bounds[1] = right_down.clone();
89
- this.bounds[2] = deep_right.clone();
90
- this.bounds[3] = deep_left.clone();
91
- this.bounds[4] = left_down.clone();
92
- // ######################################
93
-
94
- // DEBUG
95
- // left_down.applyQuaternion(this.axis_to_world);
96
- // left_up.applyQuaternion(this.axis_to_world);
97
- // right_up.applyQuaternion(this.axis_to_world);
98
- // right_down.applyQuaternion(this.axis_to_world);
99
-
100
- // deep_left.applyQuaternion(this.axis_to_world);
101
- // deep_right.applyQuaternion(this.axis_to_world);
102
-
103
- // Debug.draw_line(center.clone().add(left_down),center.clone().add(right_down));
104
- // Debug.draw_line(center.clone().add(left_down),center.clone().add(left_up));
105
- // Debug.draw_line(center.clone().add(left_down),center.clone().add(deep_left));
106
- // Debug.draw_line(center.clone().add(right_down),center.clone().add(deep_right));
107
- // Debug.draw_line(center.clone().add(deep_left),center.clone().add(deep_right));
108
- }
109
-
110
- /**
111
- * @param {Vector3[]} points
112
- */
113
- get_center(points)
114
- {
115
- const v = new Vector3();
116
- for (let i = 0; i < points.length; i++)
117
- {
118
- v.add(points[i]);
119
- }
120
- v.multiplyScalar(1 / points.length);
121
- return v;
122
- }
123
-
124
- /**
125
- * @param {Vector3} min
126
- * @param {Vector3} max
127
- */
128
- box_volume(min, max)
129
- {
130
- const difference = max.clone().sub(min);
131
- return Math.abs(difference.x * difference.y * difference.x);
132
- }
133
-
134
- getSize()
135
- {
136
- return this.max.clone().sub(this.min);
137
- }
138
-
139
- /**
140
- * @param {Vector3} point
141
- */
142
- is_inside_XZ(point)
143
- {
144
- const pos = point.clone();
145
- pos.sub(this.center);
146
- pos.applyQuaternion(this.world_to_axis);
147
- if (pos.x > this.min.x &&
148
- pos.z > this.min.z &&
149
- pos.x < this.max.x &&
150
- pos.z < this.max.z)
151
- {
152
- return true;
153
- }
154
- else
155
- {
156
- return false;
157
- }
158
- }
159
-
160
- /**
161
- * @param {Vector3} reference_point
162
- */
163
- closest_point_on_bounds(reference_point)
164
- {
165
- const force = new Vector3();
166
- for (let i = 0; i < this.bounds.length - 1; i++)
167
- {
168
- let dir = this.bounds[i + 1].clone().sub(this.bounds[i]);
169
- dir.y = 0;
170
- dir.normalize();
171
- dir = new Vector3(dir.z, 0, -dir.x);
172
-
173
- const dir_to_point = this.world_to_local(reference_point);
174
- dir_to_point.sub(this.bounds[i]);
175
- dir_to_point.y = 0;
176
-
177
- if (dir_to_point.clone().normalize().dot(dir) > 0)
178
- {
179
- const dot = dir_to_point.clone().dot(dir);
180
- force.add(dir.multiplyScalar(dot));
181
- }
182
- }
183
- return this.local_to_world_dir(force);
184
- }
185
-
186
- /**
187
- * @param {Vector3} point
188
- */
189
- world_to_local(point)
190
- {
191
- const pos = point.clone().sub(this.center);
192
- pos.applyQuaternion(this.world_to_axis);
193
- return pos;
194
- }
195
-
196
- /**
197
- * @param {Vector3} point
198
- */
199
- local_to_world(point)
200
- {
201
- const pos = point.clone();
202
- pos.applyQuaternion(this.axis_to_world);
203
- pos.add(this.center);
204
- return pos;
205
- }
206
-
207
- /**
208
- * @param {Vector3} direction
209
- */
210
- local_to_world_dir(direction)
211
- {
212
- const dir = direction.clone();
213
- dir.applyQuaternion(this.axis_to_world);
214
- return dir;
215
- }
216
-
217
- get_corners()
218
- {
219
- const corners = [];
220
- for (let i = 0; i < this.bounds.length; i++)
221
- {
222
- corners.push(this.local_to_world(this.bounds[i]));
223
- }
224
- return corners;
225
- }
226
- }
227
-
228
- export { ObjectOrientedBoundingBox };
1
+ // @ts-check
2
+ import { Vector3 } from 'three';
3
+ import { Quaternion } from 'three';
4
+
5
+ class ObjectOrientedBoundingBox
6
+ {
7
+ /**
8
+ * @param {Vector3[]} points
9
+ */
10
+ constructor(points)
11
+ {
12
+ let degrees = 0;
13
+ const center = this.get_center(points);
14
+ // console.log(points);
15
+
16
+ let min = new Vector3(90000, 90000, 90000);
17
+ let max = new Vector3(-90000, -90000, -90000);
18
+
19
+ for (let deg = 0; deg < 359; deg++)
20
+ {
21
+ const local_min = new Vector3(100000, 100000, 100000);
22
+ const local_max = new Vector3(-100000, -100000, -100000);
23
+
24
+ for (let i = 0; i < points.length; i++)
25
+ {
26
+ const store_pos = points[i].clone();
27
+ // store_pos.set(points[i].x, points[i].z, points[i].y);
28
+
29
+ store_pos.sub(center);
30
+
31
+ const quaternion = new Quaternion();
32
+
33
+ quaternion.setFromAxisAngle(new Vector3(0, 1, 0), (deg / 359) * Math.PI * 2);
34
+
35
+ store_pos.applyQuaternion(quaternion);
36
+
37
+ if (store_pos.x < local_min.x)
38
+ {
39
+ local_min.x = store_pos.x;
40
+ }
41
+ if (store_pos.y < local_min.y)
42
+ {
43
+ local_min.y = store_pos.y;
44
+ }
45
+ if (store_pos.z < local_min.z)
46
+ {
47
+ local_min.z = store_pos.z;
48
+ }
49
+
50
+ if (store_pos.x > local_max.x)
51
+ {
52
+ local_max.x = store_pos.x;
53
+ }
54
+ if (store_pos.y > local_max.y)
55
+ {
56
+ local_max.y = store_pos.y;
57
+ }
58
+ if (store_pos.z > local_max.z)
59
+ {
60
+ local_max.z = store_pos.z;
61
+ }
62
+ }
63
+ if (this.box_volume(local_min, local_max) < this.box_volume(min, max))
64
+ {
65
+ max = local_max;
66
+ min = local_min;
67
+ degrees = deg;
68
+ }
69
+ }
70
+
71
+ this.axis_to_world = new Quaternion().setFromAxisAngle(new Vector3(0, -1, 0), (degrees / 359) * Math.PI * 2);
72
+ this.world_to_axis = new Quaternion().setFromAxisAngle(new Vector3(0, 1, 0), (degrees / 359) * Math.PI * 2);
73
+
74
+ this.min = min.clone();
75
+ this.max = max.clone();
76
+ this.center = center;
77
+
78
+ const left_down = min;
79
+ // let left_up = min.clone().add(new Vector3(0, max.y - min.y, 0));
80
+ // let right_up = max;
81
+ const right_down = min.clone().add(new Vector3(max.x - min.x, 0, 0));
82
+
83
+ const deep_left = min.clone().add(new Vector3(0, 0, max.z - min.z));
84
+ const deep_right = min.clone().add(new Vector3(max.x - min.x, 0, max.z - min.z));
85
+
86
+ this.bounds = [];
87
+ this.bounds[0] = left_down.clone();
88
+ this.bounds[1] = right_down.clone();
89
+ this.bounds[2] = deep_right.clone();
90
+ this.bounds[3] = deep_left.clone();
91
+ this.bounds[4] = left_down.clone();
92
+ // ######################################
93
+
94
+ // DEBUG
95
+ // left_down.applyQuaternion(this.axis_to_world);
96
+ // left_up.applyQuaternion(this.axis_to_world);
97
+ // right_up.applyQuaternion(this.axis_to_world);
98
+ // right_down.applyQuaternion(this.axis_to_world);
99
+
100
+ // deep_left.applyQuaternion(this.axis_to_world);
101
+ // deep_right.applyQuaternion(this.axis_to_world);
102
+
103
+ // Debug.draw_line(center.clone().add(left_down),center.clone().add(right_down));
104
+ // Debug.draw_line(center.clone().add(left_down),center.clone().add(left_up));
105
+ // Debug.draw_line(center.clone().add(left_down),center.clone().add(deep_left));
106
+ // Debug.draw_line(center.clone().add(right_down),center.clone().add(deep_right));
107
+ // Debug.draw_line(center.clone().add(deep_left),center.clone().add(deep_right));
108
+ }
109
+
110
+ /**
111
+ * @param {Vector3[]} points
112
+ */
113
+ get_center(points)
114
+ {
115
+ const v = new Vector3();
116
+ for (let i = 0; i < points.length; i++)
117
+ {
118
+ v.add(points[i]);
119
+ }
120
+ v.multiplyScalar(1 / points.length);
121
+ return v;
122
+ }
123
+
124
+ /**
125
+ * @param {Vector3} min
126
+ * @param {Vector3} max
127
+ */
128
+ box_volume(min, max)
129
+ {
130
+ const difference = max.clone().sub(min);
131
+ return Math.abs(difference.x * difference.y * difference.x);
132
+ }
133
+
134
+ getSize()
135
+ {
136
+ return this.max.clone().sub(this.min);
137
+ }
138
+
139
+ /**
140
+ * @param {Vector3} point
141
+ */
142
+ is_inside_XZ(point)
143
+ {
144
+ const pos = point.clone();
145
+ pos.sub(this.center);
146
+ pos.applyQuaternion(this.world_to_axis);
147
+ if (pos.x > this.min.x &&
148
+ pos.z > this.min.z &&
149
+ pos.x < this.max.x &&
150
+ pos.z < this.max.z)
151
+ {
152
+ return true;
153
+ }
154
+ else
155
+ {
156
+ return false;
157
+ }
158
+ }
159
+
160
+ /**
161
+ * @param {Vector3} reference_point
162
+ */
163
+ closest_point_on_bounds(reference_point)
164
+ {
165
+ const force = new Vector3();
166
+ for (let i = 0; i < this.bounds.length - 1; i++)
167
+ {
168
+ let dir = this.bounds[i + 1].clone().sub(this.bounds[i]);
169
+ dir.y = 0;
170
+ dir.normalize();
171
+ dir = new Vector3(dir.z, 0, -dir.x);
172
+
173
+ const dir_to_point = this.world_to_local(reference_point);
174
+ dir_to_point.sub(this.bounds[i]);
175
+ dir_to_point.y = 0;
176
+
177
+ if (dir_to_point.clone().normalize().dot(dir) > 0)
178
+ {
179
+ const dot = dir_to_point.clone().dot(dir);
180
+ force.add(dir.multiplyScalar(dot));
181
+ }
182
+ }
183
+ return this.local_to_world_dir(force);
184
+ }
185
+
186
+ /**
187
+ * @param {Vector3} point
188
+ */
189
+ world_to_local(point)
190
+ {
191
+ const pos = point.clone().sub(this.center);
192
+ pos.applyQuaternion(this.world_to_axis);
193
+ return pos;
194
+ }
195
+
196
+ /**
197
+ * @param {Vector3} point
198
+ */
199
+ local_to_world(point)
200
+ {
201
+ const pos = point.clone();
202
+ pos.applyQuaternion(this.axis_to_world);
203
+ pos.add(this.center);
204
+ return pos;
205
+ }
206
+
207
+ /**
208
+ * @param {Vector3} direction
209
+ */
210
+ local_to_world_dir(direction)
211
+ {
212
+ const dir = direction.clone();
213
+ dir.applyQuaternion(this.axis_to_world);
214
+ return dir;
215
+ }
216
+
217
+ get_corners()
218
+ {
219
+ const corners = [];
220
+ for (let i = 0; i < this.bounds.length; i++)
221
+ {
222
+ corners.push(this.local_to_world(this.bounds[i]));
223
+ }
224
+ return corners;
225
+ }
226
+ }
227
+
228
+ export { ObjectOrientedBoundingBox };
@@ -1,38 +1,38 @@
1
- // @ts-check
2
- import { Object3D } from 'three';
3
- import { MeshBasicMaterial } from 'three';
4
- import { PlaneGeometry } from 'three';
5
- import { Mesh } from 'three';
6
-
7
- class PlaneHelper extends Object3D
8
- {
9
- constructor(scale = 1.0)
10
- {
11
- super();
12
-
13
- const lineMat = new MeshBasicMaterial({ color: 0x4444ff, wireframe: true });
14
- const geo = new PlaneGeometry(1, 1, 1, 1);
15
- geo.rotateX(-Math.PI * 0.5);
16
-
17
- const line = new Mesh(geo, lineMat);
18
-
19
- const meshMat = new MeshBasicMaterial({ color: 0x00ff00, transparent: true, opacity: 0.8 });
20
- const mesh = new Mesh(geo, meshMat);
21
-
22
- this.renderOrder = 100000;
23
- this.add(line);
24
- this.add(mesh);
25
- this.scale.set(scale, scale, scale);
26
- }
27
-
28
- update()
29
- {
30
- }
31
-
32
- dispose()
33
- {
34
-
35
- }
36
- }
37
-
38
- export { PlaneHelper };
1
+ // @ts-check
2
+ import { Object3D } from 'three';
3
+ import { MeshBasicMaterial } from 'three';
4
+ import { PlaneGeometry } from 'three';
5
+ import { Mesh } from 'three';
6
+
7
+ class PlaneHelper extends Object3D
8
+ {
9
+ constructor(scale = 1.0)
10
+ {
11
+ super();
12
+
13
+ const lineMat = new MeshBasicMaterial({ color: 0x4444ff, wireframe: true });
14
+ const geo = new PlaneGeometry(1, 1, 1, 1);
15
+ geo.rotateX(-Math.PI * 0.5);
16
+
17
+ const line = new Mesh(geo, lineMat);
18
+
19
+ const meshMat = new MeshBasicMaterial({ color: 0x00ff00, transparent: true, opacity: 0.8 });
20
+ const mesh = new Mesh(geo, meshMat);
21
+
22
+ this.renderOrder = 100000;
23
+ this.add(line);
24
+ this.add(mesh);
25
+ this.scale.set(scale, scale, scale);
26
+ }
27
+
28
+ update()
29
+ {
30
+ }
31
+
32
+ dispose()
33
+ {
34
+
35
+ }
36
+ }
37
+
38
+ export { PlaneHelper };