ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,8 +1,8 @@
1
- void main()
2
- {
3
- vec3 pos = position;
4
- mat4 MVP = projectionMatrix * modelViewMatrix;
5
-
6
- gl_Position = MVP * vec4( pos, 1.0 );
7
- //gl_Position.zw -= 0.1;
1
+ void main()
2
+ {
3
+ vec3 pos = position;
4
+ mat4 MVP = projectionMatrix * modelViewMatrix;
5
+
6
+ gl_Position = MVP * vec4( pos, 1.0 );
7
+ //gl_Position.zw -= 0.1;
8
8
  }
@@ -1,111 +1,111 @@
1
- import { Object3D } from 'three';
2
- import { BufferAttribute } from 'three';
3
- import { PlaneGeometry } from 'three';
4
- import { Mesh } from 'three';
5
- import { BufferGeometry } from 'three';
6
- import { Scene } from 'three';
7
- import { Points } from 'three';
8
- import { InstancedBufferGeometry } from 'three';
9
- import { InstancedBufferAttribute } from 'three';
10
- import { ParticleAttribute } from './ParticleAttribute';
11
-
12
- class GPUParticleSystem extends Object3D
13
- {
14
- constructor(particle_count, material)
15
- {
16
- super();
17
- this.attributes = [];
18
-
19
- this.mesh = this.build_point_mesh(particle_count, material);
20
- this.add(this.mesh);
21
-
22
- this.attribute_writter_mesh = this.build_attribute_writter_mesh(particle_count);
23
- this.attribute_writter_scene = new Scene();
24
- this.attribute_writter_scene.add(this.attribute_writter_mesh);
25
- }
26
-
27
- add_texture_attribute(buffer_attribute)
28
- {
29
- this.attributes.push(buffer_attribute);
30
- }
31
-
32
- add_update_attribute_array(name, array, item_size)
33
- {
34
- this.attribute_writter_mesh.geometry.setAttribute(name, new BufferAttribute(array, item_size, false));
35
- }
36
-
37
- add_attribute_array(name, array, item_size)
38
- {
39
- this.mesh.geometry.setAttribute(name, new InstancedBufferAttribute(array, item_size, false));
40
- }
41
-
42
- update()
43
- {
44
- this.mesh.material.update();
45
- for (let i = 0; i < this.attributes.length; i++)
46
- {
47
- this.attributes[i].update(this.attribute_writter_scene);
48
- }
49
- }
50
-
51
- dispose()
52
- {
53
- this.mesh.geometry.dispose();
54
- this.mesh.material.dispose();
55
- }
56
-
57
- build_point_mesh(instance_count = 1, material)
58
- {
59
- const geo = new PlaneGeometry();
60
-
61
- const instanced_geo = new InstancedBufferGeometry();
62
- instanced_geo.setAttribute('position', geo.getAttribute('position'));
63
- instanced_geo.index = geo.index;
64
-
65
- instanced_geo.setAttribute('storage_uv', this.build_uv_storage_attribute(instance_count));
66
- instanced_geo.instanceCount = instance_count;
67
- const mesh = new Mesh(instanced_geo, material);
68
- mesh.frustumCulled = false;
69
- return mesh;
70
- }
71
-
72
- build_attribute_writter_mesh(particle_count)
73
- {
74
- const { width, height } = ParticleAttribute.calculate_resolution(particle_count);
75
-
76
- const uvs = new Float32Array(particle_count * 3);
77
-
78
- for (let i = 0; i < particle_count; i++)
79
- {
80
- const x = i % width;
81
- const y = Math.floor(i / width);
82
- uvs[i * 3 + 0] = (x + 0.5) / width;
83
- uvs[i * 3 + 1] = (y + 0.5) / height;
84
- uvs[i * 3 + 2] = i;
85
- }
86
- const geo = new BufferGeometry();
87
- geo.setAttribute('position', new BufferAttribute(uvs, 3, false));
88
-
89
- const points = new Points(geo);
90
- points.frustumCulled = false;
91
- return points;
92
- }
93
-
94
- build_uv_storage_attribute(particle_count)
95
- {
96
- const { width, height } = ParticleAttribute.calculate_resolution(particle_count);
97
-
98
- const uvs = new Float32Array(particle_count * 2);
99
-
100
- for (let i = 0; i < particle_count; i++)
101
- {
102
- const x = i % width;
103
- const y = Math.floor(i / width);
104
- uvs[i * 2 + 0] = (x + 0.5) / width;
105
- uvs[i * 2 + 1] = (y + 0.5) / height;
106
- }
107
- return new InstancedBufferAttribute(uvs, 2, false);
108
- }
109
- }
110
-
111
- export { GPUParticleSystem };
1
+ import { Object3D } from 'three';
2
+ import { BufferAttribute } from 'three';
3
+ import { PlaneGeometry } from 'three';
4
+ import { Mesh } from 'three';
5
+ import { BufferGeometry } from 'three';
6
+ import { Scene } from 'three';
7
+ import { Points } from 'three';
8
+ import { InstancedBufferGeometry } from 'three';
9
+ import { InstancedBufferAttribute } from 'three';
10
+ import { ParticleAttribute } from './ParticleAttribute';
11
+
12
+ class GPUParticleSystem extends Object3D
13
+ {
14
+ constructor(particle_count, material)
15
+ {
16
+ super();
17
+ this.attributes = [];
18
+
19
+ this.mesh = this.build_point_mesh(particle_count, material);
20
+ this.add(this.mesh);
21
+
22
+ this.attribute_writter_mesh = this.build_attribute_writter_mesh(particle_count);
23
+ this.attribute_writter_scene = new Scene();
24
+ this.attribute_writter_scene.add(this.attribute_writter_mesh);
25
+ }
26
+
27
+ add_texture_attribute(buffer_attribute)
28
+ {
29
+ this.attributes.push(buffer_attribute);
30
+ }
31
+
32
+ add_update_attribute_array(name, array, item_size)
33
+ {
34
+ this.attribute_writter_mesh.geometry.setAttribute(name, new BufferAttribute(array, item_size, false));
35
+ }
36
+
37
+ add_attribute_array(name, array, item_size)
38
+ {
39
+ this.mesh.geometry.setAttribute(name, new InstancedBufferAttribute(array, item_size, false));
40
+ }
41
+
42
+ update()
43
+ {
44
+ this.mesh.material.update();
45
+ for (let i = 0; i < this.attributes.length; i++)
46
+ {
47
+ this.attributes[i].update(this.attribute_writter_scene);
48
+ }
49
+ }
50
+
51
+ dispose()
52
+ {
53
+ this.mesh.geometry.dispose();
54
+ this.mesh.material.dispose();
55
+ }
56
+
57
+ build_point_mesh(instance_count = 1, material)
58
+ {
59
+ const geo = new PlaneGeometry();
60
+
61
+ const instanced_geo = new InstancedBufferGeometry();
62
+ instanced_geo.setAttribute('position', geo.getAttribute('position'));
63
+ instanced_geo.index = geo.index;
64
+
65
+ instanced_geo.setAttribute('storage_uv', this.build_uv_storage_attribute(instance_count));
66
+ instanced_geo.instanceCount = instance_count;
67
+ const mesh = new Mesh(instanced_geo, material);
68
+ mesh.frustumCulled = false;
69
+ return mesh;
70
+ }
71
+
72
+ build_attribute_writter_mesh(particle_count)
73
+ {
74
+ const { width, height } = ParticleAttribute.calculate_resolution(particle_count);
75
+
76
+ const uvs = new Float32Array(particle_count * 3);
77
+
78
+ for (let i = 0; i < particle_count; i++)
79
+ {
80
+ const x = i % width;
81
+ const y = Math.floor(i / width);
82
+ uvs[i * 3 + 0] = (x + 0.5) / width;
83
+ uvs[i * 3 + 1] = (y + 0.5) / height;
84
+ uvs[i * 3 + 2] = i;
85
+ }
86
+ const geo = new BufferGeometry();
87
+ geo.setAttribute('position', new BufferAttribute(uvs, 3, false));
88
+
89
+ const points = new Points(geo);
90
+ points.frustumCulled = false;
91
+ return points;
92
+ }
93
+
94
+ build_uv_storage_attribute(particle_count)
95
+ {
96
+ const { width, height } = ParticleAttribute.calculate_resolution(particle_count);
97
+
98
+ const uvs = new Float32Array(particle_count * 2);
99
+
100
+ for (let i = 0; i < particle_count; i++)
101
+ {
102
+ const x = i % width;
103
+ const y = Math.floor(i / width);
104
+ uvs[i * 2 + 0] = (x + 0.5) / width;
105
+ uvs[i * 2 + 1] = (y + 0.5) / height;
106
+ }
107
+ return new InstancedBufferAttribute(uvs, 2, false);
108
+ }
109
+ }
110
+
111
+ export { GPUParticleSystem };
@@ -1,89 +1,89 @@
1
- import { Graphics } from '../Graphics';
2
-
3
- import { FloatType, HalfFloatType, NearestFilter, NoColorSpace, RGBAFormat, WebGLRenderTarget } from 'three';
4
- import { Capabilities } from '../Capabilities';
5
-
6
- class ParticleAttribute
7
- {
8
- constructor(attr_name, update_material)
9
- {
10
- this.read = undefined;
11
- this.write = undefined;
12
-
13
- this.name = attr_name;
14
-
15
- this.update_material = update_material;
16
- }
17
-
18
- init_from_geometry(geometry)
19
- {
20
- // overrided by inheritance
21
- }
22
-
23
- init_from_attribute(particle_attribute)
24
- {
25
-
26
- }
27
-
28
- build_RT(particle_count)
29
- {
30
- const resolution = ParticleAttribute.calculate_resolution(particle_count);
31
- const options = {
32
- minFilter: NearestFilter,
33
- magFilter: NearestFilter,
34
- format: RGBAFormat,
35
- colorScape: NoColorSpace,
36
- type: Capabilities.fp_textures_available ? FloatType : HalfFloatType,
37
- stencilBuffer: false,
38
- depthBuffer: false
39
- };
40
-
41
- return new WebGLRenderTarget(resolution.width, resolution.height, options);
42
- }
43
-
44
- static calculate_resolution(particle_count)
45
- {
46
- const width = Math.min(particle_count, 512);
47
- const height = Math.max(1, Math.ceil(particle_count / width));
48
- return { width, height };
49
- }
50
-
51
- swap_RT()
52
- {
53
- const tmp = this.read;
54
- this.read = this.write;
55
- this.write = tmp;
56
- }
57
-
58
- update(attribute_writter_scene)
59
- {
60
- if (this.update_material)
61
- {
62
- this.update_material.update();
63
- attribute_writter_scene.children[0].material = this.update_material;
64
- this.update_material.uniforms._MainTex.value = this.read.texture;
65
- Graphics.render(attribute_writter_scene, undefined, this.write);
66
- attribute_writter_scene.children[0].material = undefined;
67
-
68
- this.swap_RT();
69
- }
70
- }
71
-
72
- store_geometry_attribute_in_RT(attribute, RT, storage_material, attribute_writter_scene)
73
- {
74
- attribute_writter_scene.children[0].geometry.setAttribute('data', attribute);
75
- attribute_writter_scene.children[0].material = storage_material;
76
-
77
- Graphics.render(attribute_writter_scene, undefined, RT);
78
-
79
- attribute_writter_scene.children[0].geometry.deleteAttribute('data');
80
- attribute_writter_scene.children[0].material = undefined;
81
- }
82
-
83
- get_texture()
84
- {
85
- return this.read.texture;
86
- }
87
- }
88
-
89
- export { ParticleAttribute };
1
+ import { Graphics } from '../Graphics';
2
+
3
+ import { FloatType, HalfFloatType, NearestFilter, NoColorSpace, RGBAFormat, WebGLRenderTarget } from 'three';
4
+ import { Capabilities } from '../Capabilities';
5
+
6
+ class ParticleAttribute
7
+ {
8
+ constructor(attr_name, update_material)
9
+ {
10
+ this.read = undefined;
11
+ this.write = undefined;
12
+
13
+ this.name = attr_name;
14
+
15
+ this.update_material = update_material;
16
+ }
17
+
18
+ init_from_geometry(geometry)
19
+ {
20
+ // overrided by inheritance
21
+ }
22
+
23
+ init_from_attribute(particle_attribute)
24
+ {
25
+
26
+ }
27
+
28
+ build_RT(particle_count)
29
+ {
30
+ const resolution = ParticleAttribute.calculate_resolution(particle_count);
31
+ const options = {
32
+ minFilter: NearestFilter,
33
+ magFilter: NearestFilter,
34
+ format: RGBAFormat,
35
+ colorScape: NoColorSpace,
36
+ type: Capabilities.fp_textures_available ? FloatType : HalfFloatType,
37
+ stencilBuffer: false,
38
+ depthBuffer: false
39
+ };
40
+
41
+ return new WebGLRenderTarget(resolution.width, resolution.height, options);
42
+ }
43
+
44
+ static calculate_resolution(particle_count)
45
+ {
46
+ const width = Math.min(particle_count, 512);
47
+ const height = Math.max(1, Math.ceil(particle_count / width));
48
+ return { width, height };
49
+ }
50
+
51
+ swap_RT()
52
+ {
53
+ const tmp = this.read;
54
+ this.read = this.write;
55
+ this.write = tmp;
56
+ }
57
+
58
+ update(attribute_writter_scene)
59
+ {
60
+ if (this.update_material)
61
+ {
62
+ this.update_material.update();
63
+ attribute_writter_scene.children[0].material = this.update_material;
64
+ this.update_material.uniforms._MainTex.value = this.read.texture;
65
+ Graphics.render(attribute_writter_scene, undefined, this.write);
66
+ attribute_writter_scene.children[0].material = undefined;
67
+
68
+ this.swap_RT();
69
+ }
70
+ }
71
+
72
+ store_geometry_attribute_in_RT(attribute, RT, storage_material, attribute_writter_scene)
73
+ {
74
+ attribute_writter_scene.children[0].geometry.setAttribute('data', attribute);
75
+ attribute_writter_scene.children[0].material = storage_material;
76
+
77
+ Graphics.render(attribute_writter_scene, undefined, RT);
78
+
79
+ attribute_writter_scene.children[0].geometry.deleteAttribute('data');
80
+ attribute_writter_scene.children[0].material = undefined;
81
+ }
82
+
83
+ get_texture()
84
+ {
85
+ return this.read.texture;
86
+ }
87
+ }
88
+
89
+ export { ParticleAttribute };
@@ -1,42 +1,42 @@
1
- import { BufferAttribute } from 'three';
2
-
3
- import { ParticleAttribute } from '../gpu_particles/ParticleAttribute';
4
- import { ParticleStorageMaterial } from '../materials/gpu_particles/ParticleStorageMaterial';
5
-
6
- class ParticlePositionAttribute extends ParticleAttribute
7
- {
8
- constructor(update_material)
9
- {
10
- super('_Position', update_material);
11
- }
12
-
13
- store_geometry(geometry, attribute_writter_scene)
14
- {
15
- const pos_attr = geometry.getAttribute('position');
16
- this.read = this.build_RT(pos_attr.count);
17
- this.write = this.build_RT(pos_attr.count);
18
-
19
- const mat = new ParticleStorageMaterial();
20
- this.store_geometry_attribute_in_RT(geometry.getAttribute('position'), this.read, mat, attribute_writter_scene);
21
- }
22
-
23
- store_positions(positions, attribute_writter_scene)
24
- {
25
- this.read = this.build_RT(positions.length);
26
- this.write = this.build_RT(positions.length);
27
-
28
- const arr = new Float32Array(positions.length * 4);
29
-
30
- for (let i = 0; i < positions.length; i++)
31
- {
32
- arr[i * 4 + 0] = positions[i].x;
33
- arr[i * 4 + 1] = positions[i].y;
34
- arr[i * 4 + 2] = positions[i].z;
35
- arr[i * 4 + 3] = (Math.random() * 2 - 1) * 10;
36
- }
37
- const mat = new ParticleStorageMaterial();
38
- this.store_geometry_attribute_in_RT(new BufferAttribute(arr, 4), this.read, mat, attribute_writter_scene);
39
- }
40
- }
41
-
42
- export { ParticlePositionAttribute };
1
+ import { BufferAttribute } from 'three';
2
+
3
+ import { ParticleAttribute } from '../gpu_particles/ParticleAttribute';
4
+ import { ParticleStorageMaterial } from '../materials/gpu_particles/ParticleStorageMaterial';
5
+
6
+ class ParticlePositionAttribute extends ParticleAttribute
7
+ {
8
+ constructor(update_material)
9
+ {
10
+ super('_Position', update_material);
11
+ }
12
+
13
+ store_geometry(geometry, attribute_writter_scene)
14
+ {
15
+ const pos_attr = geometry.getAttribute('position');
16
+ this.read = this.build_RT(pos_attr.count);
17
+ this.write = this.build_RT(pos_attr.count);
18
+
19
+ const mat = new ParticleStorageMaterial();
20
+ this.store_geometry_attribute_in_RT(geometry.getAttribute('position'), this.read, mat, attribute_writter_scene);
21
+ }
22
+
23
+ store_positions(positions, attribute_writter_scene)
24
+ {
25
+ this.read = this.build_RT(positions.length);
26
+ this.write = this.build_RT(positions.length);
27
+
28
+ const arr = new Float32Array(positions.length * 4);
29
+
30
+ for (let i = 0; i < positions.length; i++)
31
+ {
32
+ arr[i * 4 + 0] = positions[i].x;
33
+ arr[i * 4 + 1] = positions[i].y;
34
+ arr[i * 4 + 2] = positions[i].z;
35
+ arr[i * 4 + 3] = (Math.random() * 2 - 1) * 10;
36
+ }
37
+ const mat = new ParticleStorageMaterial();
38
+ this.store_geometry_attribute_in_RT(new BufferAttribute(arr, 4), this.read, mat, attribute_writter_scene);
39
+ }
40
+ }
41
+
42
+ export { ParticlePositionAttribute };
@@ -1,66 +1,66 @@
1
- import { Animating } from './css_animator_states/Animating';
2
- import { Idle } from './css_animator_states/Idle';
3
- import { EasingFunctions } from '../utilities/EasingFunctions';
4
-
5
- class CSSAnimator
6
- {
7
- constructor({
8
- element,
9
- css_property,
10
- from = 0,
11
- to = 1,
12
- duration = 1,
13
- value_prefix = '',
14
- value_suffix = '',
15
- easing_function = EasingFunctions.ease_in_out_cubic,
16
- finished_callback = () =>
17
- {}
18
- })
19
- {
20
- this.element = element;
21
- this.css_property = css_property;
22
- this.from = from;
23
- this.to = to;
24
- this.value_prefix = value_prefix;
25
- this.value_suffix = value_suffix;
26
- this.duration = duration;
27
- this.easing_function = easing_function;
28
- this.finished_callback = finished_callback;
29
-
30
- this.current_state = new Idle();
31
- }
32
-
33
- animate()
34
- {
35
- this.set_current_state(new Animating());
36
- }
37
-
38
- stop()
39
- {
40
- this.set_current_state(new Idle());
41
- }
42
-
43
- set_property_value(value)
44
- {
45
- this.element.style[this.css_property] = `${this.value_prefix}${value}${this.value_suffix}`;
46
- }
47
-
48
- update()
49
- {
50
- this.current_state.update(this);
51
- }
52
-
53
- get is_animating()
54
- {
55
- return this.current_state.is_animating;
56
- }
57
-
58
- set_current_state(state)
59
- {
60
- this.current_state.on_exit(this);
61
- this.current_state = state;
62
- this.current_state.on_enter(this);
63
- }
64
- }
65
-
66
- export { CSSAnimator };
1
+ import { Animating } from './css_animator_states/Animating';
2
+ import { Idle } from './css_animator_states/Idle';
3
+ import { EasingFunctions } from '../utilities/EasingFunctions';
4
+
5
+ class CSSAnimator
6
+ {
7
+ constructor({
8
+ element,
9
+ css_property,
10
+ from = 0,
11
+ to = 1,
12
+ duration = 1,
13
+ value_prefix = '',
14
+ value_suffix = '',
15
+ easing_function = EasingFunctions.ease_in_out_cubic,
16
+ finished_callback = () =>
17
+ {}
18
+ })
19
+ {
20
+ this.element = element;
21
+ this.css_property = css_property;
22
+ this.from = from;
23
+ this.to = to;
24
+ this.value_prefix = value_prefix;
25
+ this.value_suffix = value_suffix;
26
+ this.duration = duration;
27
+ this.easing_function = easing_function;
28
+ this.finished_callback = finished_callback;
29
+
30
+ this.current_state = new Idle();
31
+ }
32
+
33
+ animate()
34
+ {
35
+ this.set_current_state(new Animating());
36
+ }
37
+
38
+ stop()
39
+ {
40
+ this.set_current_state(new Idle());
41
+ }
42
+
43
+ set_property_value(value)
44
+ {
45
+ this.element.style[this.css_property] = `${this.value_prefix}${value}${this.value_suffix}`;
46
+ }
47
+
48
+ update()
49
+ {
50
+ this.current_state.update(this);
51
+ }
52
+
53
+ get is_animating()
54
+ {
55
+ return this.current_state.is_animating;
56
+ }
57
+
58
+ set_current_state(state)
59
+ {
60
+ this.current_state.on_exit(this);
61
+ this.current_state = state;
62
+ this.current_state.on_enter(this);
63
+ }
64
+ }
65
+
66
+ export { CSSAnimator };