ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,16 +1,16 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/clear/clear_depth_normal.frag';
4
-
5
- import { Vector4 } from 'three';
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-
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- class ClearDepthNormalMaterial extends BlitMaterial
8
- {
9
- constructor(clear_depth, clear_normal)
10
- {
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- super(frag);
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- this.uniforms._DepthNormal = { value: new Vector4(clear_depth, clear_normal.x, clear_normal.y, clear_normal.z) };
13
- }
14
- }
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-
16
- export { ClearDepthNormalMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/clear/clear_depth_normal.frag';
4
+
5
+ import { Vector4 } from 'three';
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+
7
+ class ClearDepthNormalMaterial extends BlitMaterial
8
+ {
9
+ constructor(clear_depth, clear_normal)
10
+ {
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+ super(frag);
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+ this.uniforms._DepthNormal = { value: new Vector4(clear_depth, clear_normal.x, clear_normal.y, clear_normal.z) };
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+ }
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+ }
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+
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+ export { ClearDepthNormalMaterial };
@@ -1,35 +1,35 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
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-
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- import frag from '../shaders/deferred/deferred_compose.frag';
4
- import vert from '../shaders/deferred/blit_copy.vert';
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-
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- import { Matrix4 } from 'three';
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-
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- class DeferredRendererComposeMaterial extends BlitMaterial
9
- {
10
- constructor()
11
- {
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- super(frag, vert);
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-
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- this.uniforms._NormalDepthRT = { value: undefined };
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- this.uniforms._AlbedoRT = { value: undefined };
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- this.uniforms._InverseProjMatrix = { value: new Matrix4() };
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- }
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-
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- set_normal_depth_rt(rt)
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- {
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- this.uniforms._NormalDepthRT.value = rt.texture;
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- }
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-
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- set_albedo_rt(tex)
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- {
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- this.uniforms._AlbedoRT.value = tex;
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- }
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-
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- set_proj_matrix(mat4)
30
- {
31
- this.uniforms._InverseProjMatrix.value.getInverse(mat4);
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- }
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- }
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-
35
- export { DeferredRendererComposeMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/deferred/deferred_compose.frag';
4
+ import vert from '../shaders/deferred/blit_copy.vert';
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+
6
+ import { Matrix4 } from 'three';
7
+
8
+ class DeferredRendererComposeMaterial extends BlitMaterial
9
+ {
10
+ constructor()
11
+ {
12
+ super(frag, vert);
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+
14
+ this.uniforms._NormalDepthRT = { value: undefined };
15
+ this.uniforms._AlbedoRT = { value: undefined };
16
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
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+ }
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+
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+ set_normal_depth_rt(rt)
20
+ {
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+ this.uniforms._NormalDepthRT.value = rt.texture;
22
+ }
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+
24
+ set_albedo_rt(tex)
25
+ {
26
+ this.uniforms._AlbedoRT.value = tex;
27
+ }
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+
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+ set_proj_matrix(mat4)
30
+ {
31
+ this.uniforms._InverseProjMatrix.value.getInverse(mat4);
32
+ }
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+ }
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+
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+ export { DeferredRendererComposeMaterial };
@@ -1,30 +1,30 @@
1
- import vert from '../shaders/depth_normals/depth_normals.vert';
2
- import frag from '../shaders/depth_normals/depth_normals.frag';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- class DepthNormalMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- super({
11
- uniforms: {
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- _FarPlane: { value: 1 }
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- },
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- vertexShader: vert,
15
- fragmentShader: frag
16
- });
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- }
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-
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- set far_plane(value)
20
- {
21
- this.uniforms._FarPlane.value = value;
22
- }
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-
24
- get far_plane()
25
- {
26
- return this.uniforms._FarPlane.value;
27
- }
28
- }
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-
30
- export { DepthNormalMaterial };
1
+ import vert from '../shaders/depth_normals/depth_normals.vert';
2
+ import frag from '../shaders/depth_normals/depth_normals.frag';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ class DepthNormalMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
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+ _FarPlane: { value: 1 }
13
+ },
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+ vertexShader: vert,
15
+ fragmentShader: frag
16
+ });
17
+ }
18
+
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+ set far_plane(value)
20
+ {
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+ this.uniforms._FarPlane.value = value;
22
+ }
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+
24
+ get far_plane()
25
+ {
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+ return this.uniforms._FarPlane.value;
27
+ }
28
+ }
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+
30
+ export { DepthNormalMaterial };
@@ -1,18 +1,18 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/depth_normals/debug_normals.frag';
4
- import depth_normals_vert from '../shaders/ssao/ssao.vert';
5
-
6
- import { Matrix4 } from 'three';
7
-
8
- class DisplayNormalTextureMaterial extends BlitMaterial
9
- {
10
- constructor()
11
- {
12
- super(frag, depth_normals_vert);
13
- this.uniforms._FarPlane = { value: 1 };
14
- this.uniforms._InverseProjMatrix = { value: new Matrix4() };
15
- }
16
- }
17
-
18
- export { DisplayNormalTextureMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/depth_normals/debug_normals.frag';
4
+ import depth_normals_vert from '../shaders/ssao/ssao.vert';
5
+
6
+ import { Matrix4 } from 'three';
7
+
8
+ class DisplayNormalTextureMaterial extends BlitMaterial
9
+ {
10
+ constructor()
11
+ {
12
+ super(frag, depth_normals_vert);
13
+ this.uniforms._FarPlane = { value: 1 };
14
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
15
+ }
16
+ }
17
+
18
+ export { DisplayNormalTextureMaterial };
@@ -1,14 +1,14 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
-
3
- import downsample_frag from '../shaders/dual_filter_blur/downsample.frag';
4
- import upsample_frag from '../shaders/dual_filter_blur/upsample.frag';
5
-
6
- class DualFilteringBlurMaterial extends BlitMaterial
7
- {
8
- constructor(upsample)
9
- {
10
- super(upsample ? upsample_frag : downsample_frag);
11
- }
12
- }
13
-
14
- export { DualFilteringBlurMaterial };
1
+ import { BlitMaterial } from './BlitMaterial';
2
+
3
+ import downsample_frag from '../shaders/dual_filter_blur/downsample.frag';
4
+ import upsample_frag from '../shaders/dual_filter_blur/upsample.frag';
5
+
6
+ class DualFilteringBlurMaterial extends BlitMaterial
7
+ {
8
+ constructor(upsample)
9
+ {
10
+ super(upsample ? upsample_frag : downsample_frag);
11
+ }
12
+ }
13
+
14
+ export { DualFilteringBlurMaterial };
@@ -1,12 +1,12 @@
1
- import { BlitMaterial } from 'js/core/materials/BlitMaterial';
2
- import { frag } from 'js/core/shaders/anti_aliasing/fxaa_frag';
3
-
4
- class FXAAMaterial extends BlitMaterial
5
- {
6
- constructor(upsample)
7
- {
8
- super(frag);
9
- }
10
- }
11
-
12
- export { FXAAMaterial };
1
+ import { BlitMaterial } from 'js/core/materials/BlitMaterial';
2
+ import { frag } from 'js/core/shaders/anti_aliasing/fxaa_frag';
3
+
4
+ class FXAAMaterial extends BlitMaterial
5
+ {
6
+ constructor(upsample)
7
+ {
8
+ super(frag);
9
+ }
10
+ }
11
+
12
+ export { FXAAMaterial };
@@ -1,40 +1,40 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
-
3
- import frag from '../shaders/gaussian_blur/gaussian_blur.frag';
4
-
5
- import { Vector2 } from 'three';
6
-
7
- class GaussianBlurMaterial extends BlitMaterial
8
- {
9
- constructor(kernel_radius, use_half_float)
10
- {
11
- super(frag, undefined, {
12
- KERNEL_RADIUS: kernel_radius,
13
- SIGMA: kernel_radius
14
- });
15
-
16
- this.uniforms.texSize = { value: new Vector2(0.5, 0.5) };
17
- this.uniforms.direction = { value: new Vector2(0.5, 0.5) };
18
- this.uniforms.radius = { value: 1 };
19
-
20
- this.defines.USE_LINEAR_COLOR_SPACE = true;
21
- }
22
-
23
- set_size(w, h)
24
- {
25
- this.uniforms.texSize.value.x = w;
26
- this.uniforms.texSize.value.y = h;
27
- }
28
-
29
- set_direction(x, y)
30
- {
31
- this.uniforms.direction.value.set(x, y);
32
- }
33
-
34
- set_radius(value = 1)
35
- {
36
- this.uniforms.radius.value = value;
37
- }
38
- }
39
-
40
- export { GaussianBlurMaterial };
1
+ import { BlitMaterial } from './BlitMaterial';
2
+
3
+ import frag from '../shaders/gaussian_blur/gaussian_blur.frag';
4
+
5
+ import { Vector2 } from 'three';
6
+
7
+ class GaussianBlurMaterial extends BlitMaterial
8
+ {
9
+ constructor(kernel_radius, use_half_float)
10
+ {
11
+ super(frag, undefined, {
12
+ KERNEL_RADIUS: kernel_radius,
13
+ SIGMA: kernel_radius
14
+ });
15
+
16
+ this.uniforms.texSize = { value: new Vector2(0.5, 0.5) };
17
+ this.uniforms.direction = { value: new Vector2(0.5, 0.5) };
18
+ this.uniforms.radius = { value: 1 };
19
+
20
+ this.defines.USE_LINEAR_COLOR_SPACE = true;
21
+ }
22
+
23
+ set_size(w, h)
24
+ {
25
+ this.uniforms.texSize.value.x = w;
26
+ this.uniforms.texSize.value.y = h;
27
+ }
28
+
29
+ set_direction(x, y)
30
+ {
31
+ this.uniforms.direction.value.set(x, y);
32
+ }
33
+
34
+ set_radius(value = 1)
35
+ {
36
+ this.uniforms.radius.value = value;
37
+ }
38
+ }
39
+
40
+ export { GaussianBlurMaterial };
@@ -1,26 +1,26 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
-
3
- import frag from '../shaders/luminosity_high_pass/luminosity_high_pass.frag';
4
-
5
- import { Color } from 'three';
6
- class LuminosityHighPassMaterial extends BlitMaterial
7
- {
8
- constructor(use_half_float)
9
- {
10
- super(frag);
11
-
12
- this.uniforms.luminosityThreshold = { value: 0.23 };
13
- this.uniforms.smoothWidth = { value: 0.01 };
14
- this.uniforms.defaultColor = { value: new Color('#000000') };
15
- this.uniforms.defaultOpacity = { value: 0.0 };
16
-
17
- this.defines.USE_LINEAR_COLOR_SPACE = true;
18
- }
19
-
20
- set_threshold(value_01)
21
- {
22
- this.uniforms.luminosityThreshold.value = value_01;
23
- }
24
- }
25
-
26
- export { LuminosityHighPassMaterial };
1
+ import { BlitMaterial } from './BlitMaterial';
2
+
3
+ import frag from '../shaders/luminosity_high_pass/luminosity_high_pass.frag';
4
+
5
+ import { Color } from 'three';
6
+ class LuminosityHighPassMaterial extends BlitMaterial
7
+ {
8
+ constructor(use_half_float)
9
+ {
10
+ super(frag);
11
+
12
+ this.uniforms.luminosityThreshold = { value: 0.23 };
13
+ this.uniforms.smoothWidth = { value: 0.01 };
14
+ this.uniforms.defaultColor = { value: new Color('#000000') };
15
+ this.uniforms.defaultOpacity = { value: 0.0 };
16
+
17
+ this.defines.USE_LINEAR_COLOR_SPACE = true;
18
+ }
19
+
20
+ set_threshold(value_01)
21
+ {
22
+ this.uniforms.luminosityThreshold.value = value_01;
23
+ }
24
+ }
25
+
26
+ export { LuminosityHighPassMaterial };
@@ -1,45 +1,45 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/median_filter/median_filter.frag';
4
-
5
- import { Vector2 } from 'three';
6
-
7
- class MedianFilterMaterial extends BlitMaterial
8
- {
9
- constructor()
10
- {
11
- super(frag, undefined, {
12
- kernel3x3: true
13
- });
14
-
15
- this.uniforms._SourceTex = { value: undefined };
16
- this.uniforms._SourceTexSize = { value: new Vector2(1, 1) };
17
- }
18
-
19
- set_texture(tex)
20
- {
21
- this.uniforms._SourceTex.value = tex;
22
-
23
- const size = this.get_size(tex);
24
- this.uniforms._SourceTexSize.value.copy(size);
25
- }
26
-
27
- get_size(tex)
28
- {
29
- if (tex.isVideoTexture)
30
- {
31
- return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
32
- }
33
- if (tex.isWebGLRenderTarget)
34
- {
35
- return new Vector2(tex.width, tex.height);
36
- }
37
- if (tex.isTexture)
38
- {
39
- return new Vector2(tex.image.width, tex.image.height);
40
- }
41
- return new Vector2(1, 1);
42
- }
43
- }
44
-
45
- export { MedianFilterMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/median_filter/median_filter.frag';
4
+
5
+ import { Vector2 } from 'three';
6
+
7
+ class MedianFilterMaterial extends BlitMaterial
8
+ {
9
+ constructor()
10
+ {
11
+ super(frag, undefined, {
12
+ kernel3x3: true
13
+ });
14
+
15
+ this.uniforms._SourceTex = { value: undefined };
16
+ this.uniforms._SourceTexSize = { value: new Vector2(1, 1) };
17
+ }
18
+
19
+ set_texture(tex)
20
+ {
21
+ this.uniforms._SourceTex.value = tex;
22
+
23
+ const size = this.get_size(tex);
24
+ this.uniforms._SourceTexSize.value.copy(size);
25
+ }
26
+
27
+ get_size(tex)
28
+ {
29
+ if (tex.isVideoTexture)
30
+ {
31
+ return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
32
+ }
33
+ if (tex.isWebGLRenderTarget)
34
+ {
35
+ return new Vector2(tex.width, tex.height);
36
+ }
37
+ if (tex.isTexture)
38
+ {
39
+ return new Vector2(tex.image.width, tex.image.height);
40
+ }
41
+ return new Vector2(1, 1);
42
+ }
43
+ }
44
+
45
+ export { MedianFilterMaterial };
@@ -1,19 +1,19 @@
1
- import frag from '../shaders/normal/normal.frag';
2
- import vert from '../shaders/normal/normal.vert';
3
-
4
- import { ShaderMaterial } from 'three';
5
-
6
- class NormalMaterial extends ShaderMaterial
7
- {
8
- constructor()
9
- {
10
- super({
11
- uniforms: {
12
- },
13
- vertexShader: vert,
14
- fragmentShader: frag
15
- });
16
- }
17
- }
18
-
19
- export { NormalMaterial };
1
+ import frag from '../shaders/normal/normal.frag';
2
+ import vert from '../shaders/normal/normal.vert';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+
6
+ class NormalMaterial extends ShaderMaterial
7
+ {
8
+ constructor()
9
+ {
10
+ super({
11
+ uniforms: {
12
+ },
13
+ vertexShader: vert,
14
+ fragmentShader: frag
15
+ });
16
+ }
17
+ }
18
+
19
+ export { NormalMaterial };
@@ -1,34 +1,34 @@
1
- import { BaseShaderMaterial } from './BaseShaderMaterial';
2
-
3
- import frag from '../shaders/sdf_text/sdf_screen_text.frag';
4
- import vert from '../shaders/sdf_text/sdf_screen_text.vert';
5
-
6
- import { Vector2, DoubleSide, LinearFilter } from 'three';
7
-
8
- class SDFScreenTextMaterial extends BaseShaderMaterial
9
- {
10
- constructor(texture)
11
- {
12
- super(vert, frag, {
13
- _Texture: { value: texture },
14
- _AtlasSize: { value: new Vector2(1, 1) }
15
- });
16
-
17
- this.transparent = true;
18
- this.extensions = {
19
- derivatives: true
20
- };
21
- this.depthWrite = false;
22
- this.side = DoubleSide;
23
- texture.minFilter = LinearFilter;
24
- texture.magFilter = LinearFilter;
25
- texture.generateMipMaps = false;
26
- }
27
-
28
- set_atlas_size(size)
29
- {
30
- this.uniforms._AtlasSize.value.copy(size);
31
- }
32
- }
33
-
34
- export { SDFScreenTextMaterial };
1
+ import { BaseShaderMaterial } from './BaseShaderMaterial';
2
+
3
+ import frag from '../shaders/sdf_text/sdf_screen_text.frag';
4
+ import vert from '../shaders/sdf_text/sdf_screen_text.vert';
5
+
6
+ import { Vector2, DoubleSide, LinearFilter } from 'three';
7
+
8
+ class SDFScreenTextMaterial extends BaseShaderMaterial
9
+ {
10
+ constructor(texture)
11
+ {
12
+ super(vert, frag, {
13
+ _Texture: { value: texture },
14
+ _AtlasSize: { value: new Vector2(1, 1) }
15
+ });
16
+
17
+ this.transparent = true;
18
+ this.extensions = {
19
+ derivatives: true
20
+ };
21
+ this.depthWrite = false;
22
+ this.side = DoubleSide;
23
+ texture.minFilter = LinearFilter;
24
+ texture.magFilter = LinearFilter;
25
+ texture.generateMipMaps = false;
26
+ }
27
+
28
+ set_atlas_size(size)
29
+ {
30
+ this.uniforms._AtlasSize.value.copy(size);
31
+ }
32
+ }
33
+
34
+ export { SDFScreenTextMaterial };
@@ -1,41 +1,41 @@
1
- import { BaseShaderMaterial } from './BaseShaderMaterial';
2
-
3
- import frag from '../shaders/sdf_text/sdf_text.frag';
4
- import vert from '../shaders/sdf_text/sdf_text.vert';
5
-
6
- import { Vector2, DoubleSide, LinearFilter } from 'three';
7
- import { OMath } from '../utilities/OMath';
8
-
9
- class SDFTextMaterial extends BaseShaderMaterial
10
- {
11
- constructor(texture)
12
- {
13
- super(vert, frag, {
14
- _Texture: { value: texture },
15
- _Boldness: { value: 0.5 },
16
- _AtlasSize: { value: new Vector2(1, 1) }
17
- });
18
-
19
- this.transparent = true;
20
- this.extensions = {
21
- derivatives: true
22
- };
23
- this.depthWrite = false;
24
- this.side = DoubleSide;
25
- texture.minFilter = LinearFilter;
26
- texture.magFilter = LinearFilter;
27
- texture.generateMipMaps = false;
28
- }
29
-
30
- set_atlas_size(size)
31
- {
32
- this.uniforms._AtlasSize.value.copy(size);
33
- }
34
-
35
- set_boldness(value)
36
- {
37
- this.uniforms._Boldness.value = OMath.lerp(0.5, 0.2, value);
38
- }
39
- }
40
-
41
- export { SDFTextMaterial };
1
+ import { BaseShaderMaterial } from './BaseShaderMaterial';
2
+
3
+ import frag from '../shaders/sdf_text/sdf_text.frag';
4
+ import vert from '../shaders/sdf_text/sdf_text.vert';
5
+
6
+ import { Vector2, DoubleSide, LinearFilter } from 'three';
7
+ import { OMath } from '../utilities/OMath';
8
+
9
+ class SDFTextMaterial extends BaseShaderMaterial
10
+ {
11
+ constructor(texture)
12
+ {
13
+ super(vert, frag, {
14
+ _Texture: { value: texture },
15
+ _Boldness: { value: 0.5 },
16
+ _AtlasSize: { value: new Vector2(1, 1) }
17
+ });
18
+
19
+ this.transparent = true;
20
+ this.extensions = {
21
+ derivatives: true
22
+ };
23
+ this.depthWrite = false;
24
+ this.side = DoubleSide;
25
+ texture.minFilter = LinearFilter;
26
+ texture.magFilter = LinearFilter;
27
+ texture.generateMipMaps = false;
28
+ }
29
+
30
+ set_atlas_size(size)
31
+ {
32
+ this.uniforms._AtlasSize.value.copy(size);
33
+ }
34
+
35
+ set_boldness(value)
36
+ {
37
+ this.uniforms._Boldness.value = OMath.lerp(0.5, 0.2, value);
38
+ }
39
+ }
40
+
41
+ export { SDFTextMaterial };