ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,246 +1,246 @@
1
- // @ts-check
2
- import { OScreen } from '../OScreen';
3
-
4
- import { UIElementMaterial } from '../materials/UIElementMaterial';
5
-
6
- import { ScreenSpacePosition } from '../ui/ui_element_position/ScreenSpacePosition';
7
- import { WorldSpacePosition } from '../ui/ui_element_position/WorldSpacePosition';
8
-
9
- import { OnIdle } from '../ui/ui_element_state/OnIdle';
10
- import { OnMouseEnter } from '../ui/ui_element_state/OnMouseEnter';
11
- import { OnMouseExit } from '../ui/ui_element_state/OnMouseExit';
12
- import { OnMouseHover } from '../ui/ui_element_state/OnMouseHover';
13
-
14
- import { Mesh, Texture } from 'three'; // eslint-disable-line no-unused-vars
15
- import { PlaneGeometry } from 'three';
16
- import { Vector2 } from 'three';
17
- import { Vector3 } from 'three';
18
- import { NearestFilter } from 'three';
19
- import { Box2 } from 'three';
20
- import { UIElementState } from '../ui/ui_element_state/UIElementState'; // eslint-disable-line no-unused-vars
21
-
22
- class UIElement extends Mesh
23
- {
24
- /**
25
- * @param {string} [vert]
26
- * @param {string} [frag]
27
- */
28
- constructor(vert, frag) // eslint-disable-line no-unused-vars
29
- {
30
- const material = new UIElementMaterial();
31
- super(new PlaneGeometry(1, 1), material);
32
- this.material = material;
33
-
34
- this.is_clickable = false;
35
-
36
- /** @type {WorldSpacePosition | ScreenSpacePosition} */
37
- this.position_strategy = new WorldSpacePosition();
38
- this.current_state = new OnIdle();
39
-
40
- this._position = new Vector3();
41
-
42
- this._on_idle_state = new OnIdle();
43
- this._on_enter_state = new OnMouseEnter();
44
- this._on_exit_state = new OnMouseExit();
45
- this._on_hover_state = new OnMouseHover();
46
-
47
- this.on_enter = undefined;
48
- this.on_exit = undefined;
49
- this.on_hover = undefined;
50
-
51
- this.mouse_pos_tmp = new Vector2();
52
- this.cached_NDC_position = new Vector2();
53
- this.screen_pos_tmp = new Vector2();
54
-
55
- this.texture_size = new Vector2(1, 1);
56
-
57
- this.frustumCulled = false;
58
- this.matrixAutoUpdate = false;
59
- this.renderOrder = 0;
60
-
61
- this.size = 1;
62
- this.pixel_offset = new Vector2();
63
- }
64
-
65
- /**
66
- * @param {number} value
67
- */
68
- set_render_order(value)
69
- {
70
- this.renderOrder = value;
71
- }
72
-
73
- get pivot_point()
74
- {
75
- return this.material.uniforms._PivotPoint.value;
76
- }
77
-
78
- /**
79
- * @param {Vector2} offset
80
- */
81
- set_pixel_offset(offset)
82
- {
83
- this.pixel_offset.copy(offset);
84
- this.material.uniforms._PixelOffset.value.copy(offset);
85
- }
86
-
87
- /**
88
- *@param {UIElementState} new_state
89
- */
90
- set_state(new_state)
91
- {
92
- this.current_state.on_exit(this);
93
- this.current_state = new_state;
94
- this.current_state.on_enter(this);
95
- }
96
-
97
- // @ts-ignore
98
- get position()
99
- {
100
- return this._position;
101
- }
102
-
103
- set use_depth(boolean)
104
- {
105
- this.material.depthTest = boolean;
106
- }
107
-
108
- get use_depth()
109
- {
110
- return this.material.depthTest;
111
- }
112
-
113
- set depth_offset(value)
114
- {
115
- this.material.uniforms._DepthOffset.value = value;
116
- }
117
-
118
- get depth_offset()
119
- {
120
- return this.material.uniforms._DepthOffset.value;
121
- }
122
-
123
- clear_state()
124
- {
125
- this.visible = false;
126
- }
127
-
128
- set_world_space_coordinate_system()
129
- {
130
- this.position_strategy = new WorldSpacePosition();
131
- }
132
-
133
- set_screen_space_coordinate_system()
134
- {
135
- this.position_strategy = new ScreenSpacePosition();
136
- }
137
-
138
- /**
139
- * @param {Texture} texture
140
- */
141
- set_texture(texture)
142
- {
143
- texture.minFilter = NearestFilter;
144
- texture.magFilter = NearestFilter;
145
- texture.needsUpdate = true;
146
-
147
- this.texture_size.set(texture.image.width, texture.image.height);
148
-
149
- this.material.uniforms._MainTex.value = texture;
150
- this.get_size(this.material.uniforms._TextureSize.value);
151
- this.visible = true;
152
- }
153
-
154
- /**
155
- * @param {Vector2} normalized_mouse_pos
156
- */
157
- update_state(normalized_mouse_pos)
158
- {
159
- this.material.uniforms._ScreenSize.value.set(OScreen.width, OScreen.height);
160
- this.get_size(this.material.uniforms._TextureSize.value);
161
-
162
- this.cached_NDC_position.copy(this.position_strategy.get_pos_NDC(this.position));
163
- this.material.uniforms._NDC.value.copy(this.position);
164
- this.current_state.update(this, normalized_mouse_pos);
165
- }
166
-
167
- /**
168
- * @param {Vector2} normalized_mouse_pos
169
- */
170
- is_mouse_over(normalized_mouse_pos)
171
- {
172
- this.screen_pos_tmp.copy(this.cached_NDC_position);
173
- this.to_screen_position(this.screen_pos_tmp);
174
- this.screen_pos_tmp.x += this.pixel_offset.x;
175
- this.screen_pos_tmp.y += this.pixel_offset.y;
176
-
177
- const rect = new Box2().setFromCenterAndSize(this.screen_pos_tmp, this.get_size());
178
-
179
- this.mouse_pos_tmp.copy(normalized_mouse_pos);
180
- this.to_screen_position(this.mouse_pos_tmp);
181
-
182
- return rect.containsPoint(this.mouse_pos_tmp);
183
- }
184
-
185
- /**
186
- * @param {Vector2} projected_pos
187
- */
188
- to_screen_position(projected_pos)
189
- {
190
- projected_pos.x = (projected_pos.x * 0.5 + 0.5) * OScreen.width + this.pixel_offset.x;
191
- projected_pos.y = (projected_pos.y * 0.5 + 0.5) * OScreen.height + this.pixel_offset.y;
192
- }
193
-
194
- get_screen_space_position()
195
- {
196
- const pos = this.cached_NDC_position.clone();
197
- this.to_screen_position(pos);
198
- return pos;
199
- }
200
-
201
- /**
202
- * @param {Vector2} screen_pos
203
- */
204
- set_screen_space_position(screen_pos)
205
- {
206
- this.position.x = (screen_pos.x / OScreen.width) * 2 - 1;
207
- this.position.y = (screen_pos.y / OScreen.height) * 2 - 1;
208
- }
209
-
210
- dispose()
211
- {
212
- if (this.material.uniforms._MainTex.value)
213
- {
214
- this.material.uniforms._MainTex.value.dispose();
215
- }
216
- // OScreen.remove_screen_material(this.material);
217
- this.geometry.dispose();
218
- this.material.dispose();
219
- }
220
-
221
- /**
222
- * @param {Vector2} [vector2]
223
- */
224
- get_size(vector2)
225
- {
226
- if (vector2)
227
- {
228
- return vector2.copy(this.texture_size).multiplyScalar(this.size / OScreen.dpr);
229
- }
230
- else
231
- {
232
- return new Vector2().copy(this.texture_size).multiplyScalar(this.size / OScreen.dpr);
233
- }
234
- }
235
-
236
- on_mouse_enter()
237
- {}
238
-
239
- on_mouse_exit()
240
- {}
241
-
242
- on_mouse_hover()
243
- {}
244
- }
245
-
246
- export { UIElement };
1
+ // @ts-check
2
+ import { OScreen } from '../OScreen';
3
+
4
+ import { UIElementMaterial } from '../materials/UIElementMaterial';
5
+
6
+ import { ScreenSpacePosition } from '../ui/ui_element_position/ScreenSpacePosition';
7
+ import { WorldSpacePosition } from '../ui/ui_element_position/WorldSpacePosition';
8
+
9
+ import { OnIdle } from '../ui/ui_element_state/OnIdle';
10
+ import { OnMouseEnter } from '../ui/ui_element_state/OnMouseEnter';
11
+ import { OnMouseExit } from '../ui/ui_element_state/OnMouseExit';
12
+ import { OnMouseHover } from '../ui/ui_element_state/OnMouseHover';
13
+
14
+ import { Mesh, Texture } from 'three'; // eslint-disable-line no-unused-vars
15
+ import { PlaneGeometry } from 'three';
16
+ import { Vector2 } from 'three';
17
+ import { Vector3 } from 'three';
18
+ import { NearestFilter } from 'three';
19
+ import { Box2 } from 'three';
20
+ import { UIElementState } from '../ui/ui_element_state/UIElementState'; // eslint-disable-line no-unused-vars
21
+
22
+ class UIElement extends Mesh
23
+ {
24
+ /**
25
+ * @param {string} [vert]
26
+ * @param {string} [frag]
27
+ */
28
+ constructor(vert, frag) // eslint-disable-line no-unused-vars
29
+ {
30
+ const material = new UIElementMaterial();
31
+ super(new PlaneGeometry(1, 1), material);
32
+ this.material = material;
33
+
34
+ this.is_clickable = false;
35
+
36
+ /** @type {WorldSpacePosition | ScreenSpacePosition} */
37
+ this.position_strategy = new WorldSpacePosition();
38
+ this.current_state = new OnIdle();
39
+
40
+ this._position = new Vector3();
41
+
42
+ this._on_idle_state = new OnIdle();
43
+ this._on_enter_state = new OnMouseEnter();
44
+ this._on_exit_state = new OnMouseExit();
45
+ this._on_hover_state = new OnMouseHover();
46
+
47
+ this.on_enter = undefined;
48
+ this.on_exit = undefined;
49
+ this.on_hover = undefined;
50
+
51
+ this.mouse_pos_tmp = new Vector2();
52
+ this.cached_NDC_position = new Vector2();
53
+ this.screen_pos_tmp = new Vector2();
54
+
55
+ this.texture_size = new Vector2(1, 1);
56
+
57
+ this.frustumCulled = false;
58
+ this.matrixAutoUpdate = false;
59
+ this.renderOrder = 0;
60
+
61
+ this.size = 1;
62
+ this.pixel_offset = new Vector2();
63
+ }
64
+
65
+ /**
66
+ * @param {number} value
67
+ */
68
+ set_render_order(value)
69
+ {
70
+ this.renderOrder = value;
71
+ }
72
+
73
+ get pivot_point()
74
+ {
75
+ return this.material.uniforms._PivotPoint.value;
76
+ }
77
+
78
+ /**
79
+ * @param {Vector2} offset
80
+ */
81
+ set_pixel_offset(offset)
82
+ {
83
+ this.pixel_offset.copy(offset);
84
+ this.material.uniforms._PixelOffset.value.copy(offset);
85
+ }
86
+
87
+ /**
88
+ *@param {UIElementState} new_state
89
+ */
90
+ set_state(new_state)
91
+ {
92
+ this.current_state.on_exit(this);
93
+ this.current_state = new_state;
94
+ this.current_state.on_enter(this);
95
+ }
96
+
97
+ // @ts-ignore
98
+ get position()
99
+ {
100
+ return this._position;
101
+ }
102
+
103
+ set use_depth(boolean)
104
+ {
105
+ this.material.depthTest = boolean;
106
+ }
107
+
108
+ get use_depth()
109
+ {
110
+ return this.material.depthTest;
111
+ }
112
+
113
+ set depth_offset(value)
114
+ {
115
+ this.material.uniforms._DepthOffset.value = value;
116
+ }
117
+
118
+ get depth_offset()
119
+ {
120
+ return this.material.uniforms._DepthOffset.value;
121
+ }
122
+
123
+ clear_state()
124
+ {
125
+ this.visible = false;
126
+ }
127
+
128
+ set_world_space_coordinate_system()
129
+ {
130
+ this.position_strategy = new WorldSpacePosition();
131
+ }
132
+
133
+ set_screen_space_coordinate_system()
134
+ {
135
+ this.position_strategy = new ScreenSpacePosition();
136
+ }
137
+
138
+ /**
139
+ * @param {Texture} texture
140
+ */
141
+ set_texture(texture)
142
+ {
143
+ texture.minFilter = NearestFilter;
144
+ texture.magFilter = NearestFilter;
145
+ texture.needsUpdate = true;
146
+
147
+ this.texture_size.set(texture.image.width, texture.image.height);
148
+
149
+ this.material.uniforms._MainTex.value = texture;
150
+ this.get_size(this.material.uniforms._TextureSize.value);
151
+ this.visible = true;
152
+ }
153
+
154
+ /**
155
+ * @param {Vector2} normalized_mouse_pos
156
+ */
157
+ update_state(normalized_mouse_pos)
158
+ {
159
+ this.material.uniforms._ScreenSize.value.set(OScreen.width, OScreen.height);
160
+ this.get_size(this.material.uniforms._TextureSize.value);
161
+
162
+ this.cached_NDC_position.copy(this.position_strategy.get_pos_NDC(this.position));
163
+ this.material.uniforms._NDC.value.copy(this.position);
164
+ this.current_state.update(this, normalized_mouse_pos);
165
+ }
166
+
167
+ /**
168
+ * @param {Vector2} normalized_mouse_pos
169
+ */
170
+ is_mouse_over(normalized_mouse_pos)
171
+ {
172
+ this.screen_pos_tmp.copy(this.cached_NDC_position);
173
+ this.to_screen_position(this.screen_pos_tmp);
174
+ this.screen_pos_tmp.x += this.pixel_offset.x;
175
+ this.screen_pos_tmp.y += this.pixel_offset.y;
176
+
177
+ const rect = new Box2().setFromCenterAndSize(this.screen_pos_tmp, this.get_size());
178
+
179
+ this.mouse_pos_tmp.copy(normalized_mouse_pos);
180
+ this.to_screen_position(this.mouse_pos_tmp);
181
+
182
+ return rect.containsPoint(this.mouse_pos_tmp);
183
+ }
184
+
185
+ /**
186
+ * @param {Vector2} projected_pos
187
+ */
188
+ to_screen_position(projected_pos)
189
+ {
190
+ projected_pos.x = (projected_pos.x * 0.5 + 0.5) * OScreen.width + this.pixel_offset.x;
191
+ projected_pos.y = (projected_pos.y * 0.5 + 0.5) * OScreen.height + this.pixel_offset.y;
192
+ }
193
+
194
+ get_screen_space_position()
195
+ {
196
+ const pos = this.cached_NDC_position.clone();
197
+ this.to_screen_position(pos);
198
+ return pos;
199
+ }
200
+
201
+ /**
202
+ * @param {Vector2} screen_pos
203
+ */
204
+ set_screen_space_position(screen_pos)
205
+ {
206
+ this.position.x = (screen_pos.x / OScreen.width) * 2 - 1;
207
+ this.position.y = (screen_pos.y / OScreen.height) * 2 - 1;
208
+ }
209
+
210
+ dispose()
211
+ {
212
+ if (this.material.uniforms._MainTex.value)
213
+ {
214
+ this.material.uniforms._MainTex.value.dispose();
215
+ }
216
+ // OScreen.remove_screen_material(this.material);
217
+ this.geometry.dispose();
218
+ this.material.dispose();
219
+ }
220
+
221
+ /**
222
+ * @param {Vector2} [vector2]
223
+ */
224
+ get_size(vector2)
225
+ {
226
+ if (vector2)
227
+ {
228
+ return vector2.copy(this.texture_size).multiplyScalar(this.size / OScreen.dpr);
229
+ }
230
+ else
231
+ {
232
+ return new Vector2().copy(this.texture_size).multiplyScalar(this.size / OScreen.dpr);
233
+ }
234
+ }
235
+
236
+ on_mouse_enter()
237
+ {}
238
+
239
+ on_mouse_exit()
240
+ {}
241
+
242
+ on_mouse_hover()
243
+ {}
244
+ }
245
+
246
+ export { UIElement };
@@ -1,26 +1,26 @@
1
- // @ts-check
2
- import { BufferGeometry, Material, Mesh } from 'three'; // eslint-disable-line no-unused-vars
3
-
4
- class UpdatableMaterialMesh extends Mesh
5
- {
6
- /**
7
- * @param {BufferGeometry} geometry
8
- * @param {Material} material
9
- */
10
- constructor(geometry, material)
11
- {
12
- super(geometry, material);
13
- this.material = material;
14
- const self = this;
15
-
16
- this.onBeforeRender = () =>
17
- {
18
- if ('update' in self.material && typeof self.material.update === 'function')
19
- {
20
- self.material.update();
21
- }
22
- };
23
- }
24
- }
25
-
26
- export { UpdatableMaterialMesh };
1
+ // @ts-check
2
+ import { BufferGeometry, Material, Mesh } from 'three'; // eslint-disable-line no-unused-vars
3
+
4
+ class UpdatableMaterialMesh extends Mesh
5
+ {
6
+ /**
7
+ * @param {BufferGeometry} geometry
8
+ * @param {Material} material
9
+ */
10
+ constructor(geometry, material)
11
+ {
12
+ super(geometry, material);
13
+ this.material = material;
14
+ const self = this;
15
+
16
+ this.onBeforeRender = () =>
17
+ {
18
+ if ('update' in self.material && typeof self.material.update === 'function')
19
+ {
20
+ self.material.update();
21
+ }
22
+ };
23
+ }
24
+ }
25
+
26
+ export { UpdatableMaterialMesh };