ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
package/src/OScreen.js CHANGED
@@ -1,90 +1,90 @@
1
- // @ts-check
2
- import { Vector2 } from 'three';
3
-
4
- class OScreen
5
- {
6
- init()
7
- {
8
- this.width = 1;
9
- this.height = 1;
10
-
11
- this.position = new Vector2();
12
-
13
- this.render_width = 1;
14
- this.render_height = 1;
15
- this.width_height = new Vector2(this.width, this.height);
16
-
17
- this.dpr = 1;
18
- this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
19
- }
20
-
21
- /**
22
- * @param {number} x
23
- * @param {number} y
24
- */
25
- update_position(x, y)
26
- {
27
- this.position.set(x, y);
28
- }
29
-
30
- update()
31
- {
32
- this.size_changed = false;
33
- }
34
-
35
- /**
36
- * @param {number} width
37
- * @param {number} height
38
- */
39
- update_size(width, height)
40
- {
41
- this.width = width;
42
- this.height = height;
43
-
44
- this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
45
-
46
- this.width_height.x = width;
47
- this.width_height.y = height;
48
-
49
- this.render_width = width * this.dpr;
50
- this.render_height = height * this.dpr;
51
-
52
- this.size_changed = true;
53
- }
54
-
55
- /**
56
- * @param {Vector2} vector2
57
- */
58
- apply_pixel_density_v2(vector2)
59
- {
60
- vector2.multiplyScalar(1 / this.dpr);
61
-
62
- return vector2;
63
- }
64
-
65
- /**
66
- * @param {number} value
67
- */
68
- apply_pixel_density(value)
69
- {
70
- return value * (1 / this.dpr);
71
- }
72
-
73
- get_pixel_size()
74
- {
75
- return this.pixel_size;
76
- }
77
-
78
- get aspect_ratio()
79
- {
80
- return this.width / this.height;
81
- }
82
-
83
- get portrait()
84
- {
85
- return this.width < this.height;
86
- }
87
- }
88
-
89
- const oscreen = new OScreen();
90
- export { oscreen as OScreen };
1
+ // @ts-check
2
+ import { Vector2 } from 'three';
3
+
4
+ class OScreen
5
+ {
6
+ init()
7
+ {
8
+ this.width = 1;
9
+ this.height = 1;
10
+
11
+ this.position = new Vector2();
12
+
13
+ this.render_width = 1;
14
+ this.render_height = 1;
15
+ this.width_height = new Vector2(this.width, this.height);
16
+
17
+ this.dpr = 1;
18
+ this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
19
+ }
20
+
21
+ /**
22
+ * @param {number} x
23
+ * @param {number} y
24
+ */
25
+ update_position(x, y)
26
+ {
27
+ this.position.set(x, y);
28
+ }
29
+
30
+ update()
31
+ {
32
+ this.size_changed = false;
33
+ }
34
+
35
+ /**
36
+ * @param {number} width
37
+ * @param {number} height
38
+ */
39
+ update_size(width, height)
40
+ {
41
+ this.width = width;
42
+ this.height = height;
43
+
44
+ this.pixel_size = new Vector2(1 / this.width, 1 / this.height);
45
+
46
+ this.width_height.x = width;
47
+ this.width_height.y = height;
48
+
49
+ this.render_width = width * this.dpr;
50
+ this.render_height = height * this.dpr;
51
+
52
+ this.size_changed = true;
53
+ }
54
+
55
+ /**
56
+ * @param {Vector2} vector2
57
+ */
58
+ apply_pixel_density_v2(vector2)
59
+ {
60
+ vector2.multiplyScalar(1 / this.dpr);
61
+
62
+ return vector2;
63
+ }
64
+
65
+ /**
66
+ * @param {number} value
67
+ */
68
+ apply_pixel_density(value)
69
+ {
70
+ return value * (1 / this.dpr);
71
+ }
72
+
73
+ get_pixel_size()
74
+ {
75
+ return this.pixel_size;
76
+ }
77
+
78
+ get aspect_ratio()
79
+ {
80
+ return this.width / this.height;
81
+ }
82
+
83
+ get portrait()
84
+ {
85
+ return this.width < this.height;
86
+ }
87
+ }
88
+
89
+ const oscreen = new OScreen();
90
+ export { oscreen as OScreen };
@@ -1,36 +1,36 @@
1
- // @ts-check
2
- import { Color } from 'three';
3
- import { OrthographicCamera as TOrthographicCamera } from 'three';
4
-
5
- class OrthographicCamera extends TOrthographicCamera
6
- {
7
- /**
8
- * @param {number} left
9
- * @param {number} right
10
- * @param {number} top
11
- * @param {number} bottom
12
- * @param {number} near
13
- * @param {number} far
14
- */
15
- constructor(left, right, top, bottom, near, far)
16
- {
17
- super(left, right, top, bottom, near, far);
18
-
19
- this.clear_color = new Color('#000000');
20
- this.clear_alpha = 1;
21
- }
22
-
23
- /**
24
- * @param {OrthographicCamera} camera
25
- * @returns {this}
26
- */
27
- copy(camera)
28
- {
29
- super.copy(camera);
30
- this.clear_color.copy(camera.clear_color);
31
- this.clear_alpha = camera.clear_alpha;
32
- return this;
33
- }
34
- }
35
-
36
- export { OrthographicCamera };
1
+ // @ts-check
2
+ import { Color } from 'three';
3
+ import { OrthographicCamera as TOrthographicCamera } from 'three';
4
+
5
+ class OrthographicCamera extends TOrthographicCamera
6
+ {
7
+ /**
8
+ * @param {number} left
9
+ * @param {number} right
10
+ * @param {number} top
11
+ * @param {number} bottom
12
+ * @param {number} near
13
+ * @param {number} far
14
+ */
15
+ constructor(left, right, top, bottom, near, far)
16
+ {
17
+ super(left, right, top, bottom, near, far);
18
+
19
+ this.clear_color = new Color('#000000');
20
+ this.clear_alpha = 1;
21
+ }
22
+
23
+ /**
24
+ * @param {OrthographicCamera} camera
25
+ * @returns {this}
26
+ */
27
+ copy(camera)
28
+ {
29
+ super.copy(camera);
30
+ this.clear_color.copy(camera.clear_color);
31
+ this.clear_alpha = camera.clear_alpha;
32
+ return this;
33
+ }
34
+ }
35
+
36
+ export { OrthographicCamera };
@@ -1,34 +1,34 @@
1
- // @ts-check
2
- import { Color } from 'three';
3
- import { PerspectiveCamera as TPerspectiveCamera } from 'three';
4
-
5
- class PerspectiveCamera extends TPerspectiveCamera
6
- {
7
- /**
8
- * @param {number} fov
9
- * @param {number} aspect
10
- * @param {number} near
11
- * @param {number} far
12
- */
13
- constructor(fov, aspect, near, far)
14
- {
15
- super(fov, aspect, near, far);
16
-
17
- this.clear_color = new Color('#000000');
18
- this.clear_alpha = 1;
19
- }
20
-
21
- /**
22
- * @param {PerspectiveCamera} camera
23
- * @returns {this}
24
- */
25
- copy(camera)
26
- {
27
- super.copy(camera);
28
- this.clear_color.copy(camera.clear_color);
29
- this.clear_alpha = camera.clear_alpha;
30
- return this;
31
- }
32
- }
33
-
34
- export { PerspectiveCamera };
1
+ // @ts-check
2
+ import { Color } from 'three';
3
+ import { PerspectiveCamera as TPerspectiveCamera } from 'three';
4
+
5
+ class PerspectiveCamera extends TPerspectiveCamera
6
+ {
7
+ /**
8
+ * @param {number} fov
9
+ * @param {number} aspect
10
+ * @param {number} near
11
+ * @param {number} far
12
+ */
13
+ constructor(fov, aspect, near, far)
14
+ {
15
+ super(fov, aspect, near, far);
16
+
17
+ this.clear_color = new Color('#000000');
18
+ this.clear_alpha = 1;
19
+ }
20
+
21
+ /**
22
+ * @param {PerspectiveCamera} camera
23
+ * @returns {this}
24
+ */
25
+ copy(camera)
26
+ {
27
+ super.copy(camera);
28
+ this.clear_color.copy(camera.clear_color);
29
+ this.clear_alpha = camera.clear_alpha;
30
+ return this;
31
+ }
32
+ }
33
+
34
+ export { PerspectiveCamera };
@@ -1,22 +1,22 @@
1
- // @ts-check
2
- import { BufferGeometry, Vector3 } from 'three'; // eslint-disable-line
3
-
4
- class ReflectionPlaneContext
5
- {
6
- init()
7
- {
8
- this.target_geometry = undefined;
9
- this.target_position = new Vector3();
10
- }
11
-
12
- /**
13
- * @param {BufferGeometry} geometry
14
- */
15
- set_target_geometry(geometry)
16
- {
17
- this.target_geometry = geometry;
18
- }
19
- }
20
-
21
- const reflection_plane_context = new ReflectionPlaneContext();
22
- export { reflection_plane_context as ReflectionPlaneContext };
1
+ // @ts-check
2
+ import { BufferGeometry, Vector3 } from 'three'; // eslint-disable-line
3
+
4
+ class ReflectionPlaneContext
5
+ {
6
+ init()
7
+ {
8
+ this.target_geometry = undefined;
9
+ this.target_position = new Vector3();
10
+ }
11
+
12
+ /**
13
+ * @param {BufferGeometry} geometry
14
+ */
15
+ set_target_geometry(geometry)
16
+ {
17
+ this.target_geometry = geometry;
18
+ }
19
+ }
20
+
21
+ const reflection_plane_context = new ReflectionPlaneContext();
22
+ export { reflection_plane_context as ReflectionPlaneContext };
@@ -1,30 +1,30 @@
1
- // @ts-check
2
- class RenderLayers
3
- {
4
- constructor()
5
- {
6
-
7
- }
8
-
9
- static get opaque()
10
- {
11
- return 0;
12
- }
13
-
14
- static get transparent()
15
- {
16
- return 1;
17
- }
18
-
19
- static get outline()
20
- {
21
- return 2;
22
- }
23
-
24
- static get selectable()
25
- {
26
- return 3;
27
- }
28
- }
29
-
30
- export { RenderLayers };
1
+ // @ts-check
2
+ class RenderLayers
3
+ {
4
+ constructor()
5
+ {
6
+
7
+ }
8
+
9
+ static get opaque()
10
+ {
11
+ return 0;
12
+ }
13
+
14
+ static get transparent()
15
+ {
16
+ return 1;
17
+ }
18
+
19
+ static get outline()
20
+ {
21
+ return 2;
22
+ }
23
+
24
+ static get selectable()
25
+ {
26
+ return 3;
27
+ }
28
+ }
29
+
30
+ export { RenderLayers };
package/src/RenderLoop.js CHANGED
@@ -1,122 +1,125 @@
1
- // @ts-check
2
- import { BaseApplication } from './BaseApplication';
3
- import { Debug } from './Debug';
4
- import { Time } from './Time';
5
- import { TransitionManager } from './view_components/TransitionManager';
6
- import { ViewComponentManager } from './view_components/ViewComponentManager';
7
- import { ViewManager } from './view_components/ViewManager';
8
- import { Graphics, KeyboardInput } from './index'; // eslint-disable-line no-unused-vars
9
-
10
- class RenderLoop
11
- {
12
- /**
13
- * @param {BaseApplication} target_application
14
- * @param {Graphics} graphics
15
- */
16
- constructor(target_application, graphics, input)
17
- {
18
- target_application = target_application || new BaseApplication();
19
-
20
- this.target_application = target_application;
21
- this.graphics = graphics;
22
- this.input = input;
23
-
24
- this.is_running = false;
25
- this.frames_passed = 0;
26
-
27
- this.time_accumulator = 0;
28
- }
29
-
30
- update()
31
- {
32
- if (!this.is_running)
33
- {
34
- return;
35
- }
36
- Time.__update();
37
-
38
- // ###### START CYCLE ######
39
- if (this.frames_passed === 1)
40
- {
41
- this.target_application.on_post_start();
42
- }
43
-
44
- this.input.update();
45
-
46
- this.time_accumulator += Time.delta_time;
47
-
48
- this.target_application.before_update();
49
- TransitionManager.before_update();
50
-
51
- while (this.time_accumulator > Time.fixed_delta_time)
52
- {
53
- this.target_application.fixed_update();
54
- TransitionManager.fixed_update();
55
-
56
- this.time_accumulator -= Time.fixed_delta_time;
57
- }
58
- Time.__set_frame_interpolation(this.time_accumulator / Time.fixed_delta_time);
59
-
60
- this.target_application.update();
61
-
62
- TransitionManager.update();
63
- ViewManager.update();
64
- ViewComponentManager.update();
65
-
66
- this.target_application.on_pre_render();
67
-
68
- this.graphics.update(); // render scene
69
- this.target_application.on_post_render();
70
-
71
- Debug.render(this.graphics); // render debug layer
72
-
73
- // ###### END CYCLE #######
74
- this.target_application.on_frame_end();
75
- this.frames_passed++;
76
-
77
- this.input.clear();
78
- Debug.clear();
79
- }
80
-
81
- start()
82
- {
83
- if (this.is_running) return; // sanity check
84
-
85
- if (this.frames_passed === 0)
86
- {
87
- this.target_application.on_enter();
88
- }
89
-
90
- this.is_running = true;
91
-
92
- this.graphics._renderer.setAnimationLoop(this.update.bind(this));
93
- }
94
-
95
- stop()
96
- {
97
- if (this.is_running === false) return; // sanity check
98
-
99
- this.is_running = false;
100
- this.target_application.on_exit();
101
-
102
- this.graphics._renderer.setAnimationLoop(null);
103
- }
104
-
105
- /**
106
- * @param {BaseApplication} new_state
107
- */
108
- set_state(new_state)
109
- {
110
- this.target_application.on_exit(this);
111
- this.target_application = new_state;
112
- this.target_application.on_enter(this);
113
- }
114
-
115
- dispose()
116
- {
117
- this.stop();
118
- this.frames_passed = 0;
119
- }
120
- }
121
-
122
- export { RenderLoop };
1
+ // @ts-check
2
+ import { BaseApplication } from './BaseApplication';
3
+ import { Debug } from './Debug';
4
+ import { Time } from './Time';
5
+ import { TransitionManager } from './view_components/TransitionManager';
6
+ import { ViewComponentManager } from './view_components/ViewComponentManager';
7
+ import { ViewManager } from './view_components/ViewManager';
8
+ import { Graphics, KeyboardInput } from './index'; // eslint-disable-line no-unused-vars
9
+
10
+ class RenderLoop
11
+ {
12
+ /**
13
+ * @param {BaseApplication} target_application
14
+ * @param {Graphics} graphics
15
+ */
16
+ constructor(target_application, graphics, input)
17
+ {
18
+ target_application = target_application || new BaseApplication();
19
+
20
+ this.target_application = target_application;
21
+ this.graphics = graphics;
22
+ this.input = input;
23
+
24
+ this.is_running = false;
25
+ this.frames_passed = 0;
26
+
27
+ this.time_accumulator = 0;
28
+ }
29
+
30
+ /**
31
+ * @param {number} elapsed_time
32
+ */
33
+ update(elapsed_time)
34
+ {
35
+ if (!this.is_running)
36
+ {
37
+ return;
38
+ }
39
+ Time.__update(elapsed_time);
40
+
41
+ // ###### START CYCLE ######
42
+ if (this.frames_passed === 1)
43
+ {
44
+ this.target_application.on_post_start();
45
+ }
46
+
47
+ this.input.update();
48
+
49
+ this.time_accumulator += Time.delta_time;
50
+
51
+ this.target_application.before_update();
52
+ TransitionManager.before_update();
53
+
54
+ while (this.time_accumulator > Time.fixed_delta_time)
55
+ {
56
+ this.target_application.fixed_update();
57
+ TransitionManager.fixed_update();
58
+
59
+ this.time_accumulator -= Time.fixed_delta_time;
60
+ }
61
+ Time.__set_frame_interpolation(this.time_accumulator / Time.fixed_delta_time);
62
+
63
+ this.target_application.update();
64
+
65
+ TransitionManager.update();
66
+ ViewManager.update();
67
+ ViewComponentManager.update();
68
+
69
+ this.target_application.on_pre_render();
70
+
71
+ this.graphics.update(); // render scene
72
+ this.target_application.on_post_render();
73
+
74
+ Debug.render(this.graphics); // render debug layer
75
+
76
+ // ###### END CYCLE #######
77
+ this.target_application.on_frame_end();
78
+ this.frames_passed++;
79
+
80
+ this.input.clear();
81
+ Debug.clear();
82
+ }
83
+
84
+ start()
85
+ {
86
+ if (this.is_running) return; // sanity check
87
+
88
+ if (this.frames_passed === 0)
89
+ {
90
+ this.target_application.on_enter();
91
+ }
92
+
93
+ this.is_running = true;
94
+
95
+ this.graphics._renderer.setAnimationLoop(this.update.bind(this));
96
+ }
97
+
98
+ stop()
99
+ {
100
+ if (this.is_running === false) return; // sanity check
101
+
102
+ this.is_running = false;
103
+ this.target_application.on_exit();
104
+
105
+ this.graphics._renderer.setAnimationLoop(null);
106
+ }
107
+
108
+ /**
109
+ * @param {BaseApplication} new_state
110
+ */
111
+ set_state(new_state)
112
+ {
113
+ this.target_application.on_exit(this);
114
+ this.target_application = new_state;
115
+ this.target_application.on_enter(this);
116
+ }
117
+
118
+ dispose()
119
+ {
120
+ this.stop();
121
+ this.frames_passed = 0;
122
+ }
123
+ }
124
+
125
+ export { RenderLoop };