ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
package/src/components/Line.js
CHANGED
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// @ts-check
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// @ts-ignore
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import line_vs from '../shaders/basic_line/basic_line.vert';
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// @ts-ignore
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import line_fs from '../shaders/basic_line/basic_line.frag';
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import { Mesh, Vector3 } from 'three'; // eslint-disable-line no-unused-vars
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import { BufferAttribute } from 'three';
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import { BufferGeometry } from 'three';
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import { ShaderMaterial } from 'three';
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import { Color } from 'three';
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class Line extends Mesh
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{
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/**
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* @param {Vector3[]} [points]
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*/
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constructor(points)
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{
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const geometry = new BufferGeometry();
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geometry.setAttribute('position', new BufferAttribute(new Float32Array([]), 3));
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geometry.setAttribute('next_position', new BufferAttribute(new Float32Array([]), 3));
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geometry.setAttribute('previous_position', new BufferAttribute(new Float32Array([]), 3));
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geometry.setAttribute('orientation', new BufferAttribute(new Float32Array([]), 1));
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geometry.setAttribute('coverage', new BufferAttribute(new Float32Array([]), 1));
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const material = new ShaderMaterial({
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uniforms: {
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_Thickness: { value: 0.2 },
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_Length: { value: 0 },
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_ElapsedTime: { value: 0 },
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_Color: { value: new Color('#FF0000') }
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},
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vertexShader: line_vs,
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fragmentShader: line_fs,
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transparent: true,
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depthWrite: false,
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});
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{
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const vertices = [];
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vertices.push(points[i].x);
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vertices.push(points[i].z);
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orientation.push(1);
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{
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}
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}
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const vertexList = new Float32Array(vertices);
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const nextPositionList = new Float32Array(next_position);
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const previousPositionList = new Float32Array(previous_position);
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const orientationList = new Float32Array(orientation);
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const coverageList = new Float32Array(coverage);
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const indices = [];
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for (let i = 0; i < ((vertexList.length / 3) - 2) / 2; i++)
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{
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const index = (i * 2) + 1;
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indices.push(index);
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indices.push(index + 1);
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indices.push(index - 1);
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indices.push(index);
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indices.push(index + 2);
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indices.push(index + 1);
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}
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this.geometry.setIndex(indices);
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/** @type {BufferAttribute} */(this.geometry.getAttribute('position')).copy(new BufferAttribute(vertexList, 3));
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/** @type {BufferAttribute} */(this.geometry.getAttribute('next_position')).copy(new BufferAttribute(nextPositionList, 3));
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/** @type {BufferAttribute} */(this.geometry.getAttribute('previous_position')).copy(new BufferAttribute(previousPositionList, 3));
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/** @type {BufferAttribute} */(this.geometry.getAttribute('orientation')).copy(new BufferAttribute(orientationList, 1));
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/** @type {BufferAttribute} */(this.geometry.getAttribute('coverage')).copy(new BufferAttribute(coverageList, 1));
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this.geometry.getAttribute('position').needsUpdate = true;
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this.geometry.getAttribute('next_position').needsUpdate = true;
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this.geometry.getAttribute('previous_position').needsUpdate = true;
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this.geometry.getAttribute('orientation').needsUpdate = true;
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this.geometry.getAttribute('coverage').needsUpdate = true;
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this.material.uniforms._Length.value = accumulated_length;
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this._length = accumulated_length;
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this.accumulated_length = accumulated_length;
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}
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set thickness(value)
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{
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this.material.uniforms._Thickness.value = value;
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}
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get thickness()
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{
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return this.material.uniforms._Thickness.value;
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}
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/**
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* @param {Vector3[]} points
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* @returns {Vector3}
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*/
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__get_previous_position(points, i)
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{
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if (i === 0)
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{
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return points[1].clone().sub(points[0]).multiplyScalar(-1).add(points[0]);
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}
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else
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{
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}
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}
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/**
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* @param {Vector3[]} points
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* @param {number} i
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* @returns {Vector3}
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*/
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__get_next_position(points, i)
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{
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if (i === points.length - 1)
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{
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return points[points.length - 2].clone().sub(points[points.length - 1]).multiplyScalar(-1).add(points[points.length - 1]);
|
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|
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}
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else
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{
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return points[i + 1];
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|
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}
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|
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}
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|
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|
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update()
|
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|
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{
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|
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}
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|
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|
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|
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distance()
|
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|
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{
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|
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return this.accumulated_length;
|
|
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|
-
}
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|
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|
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|
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total_length()
|
|
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|
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{
|
|
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|
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return this.accumulated_length;
|
|
194
|
-
}
|
|
195
|
-
|
|
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|
-
dispose()
|
|
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|
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{
|
|
198
|
-
this.geometry.dispose();
|
|
199
|
-
this.material.dispose();
|
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200
|
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if (this.parent)
|
|
201
|
-
{
|
|
202
|
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this.parent.remove(this);
|
|
203
|
-
}
|
|
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|
-
}
|
|
205
|
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|
|
206
|
-
set color(col)
|
|
207
|
-
{
|
|
208
|
-
this.material.uniforms._Color.value.set(col);
|
|
209
|
-
}
|
|
210
|
-
|
|
211
|
-
get color()
|
|
212
|
-
{
|
|
213
|
-
return this.material.uniforms._Color.value;
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
/**
|
|
217
|
-
* @param {Color} col
|
|
218
|
-
*/
|
|
219
|
-
copy_color(col)
|
|
220
|
-
{
|
|
221
|
-
this.material.uniforms._Color.value.copy(col);
|
|
222
|
-
}
|
|
223
|
-
}
|
|
224
|
-
|
|
225
|
-
export { Line };
|
|
1
|
+
// @ts-check
|
|
2
|
+
// @ts-ignore
|
|
3
|
+
import line_vs from '../shaders/basic_line/basic_line.vert';
|
|
4
|
+
// @ts-ignore
|
|
5
|
+
import line_fs from '../shaders/basic_line/basic_line.frag';
|
|
6
|
+
|
|
7
|
+
import { Mesh, Vector3 } from 'three'; // eslint-disable-line no-unused-vars
|
|
8
|
+
import { BufferAttribute } from 'three';
|
|
9
|
+
import { BufferGeometry } from 'three';
|
|
10
|
+
import { ShaderMaterial } from 'three';
|
|
11
|
+
import { Color } from 'three';
|
|
12
|
+
|
|
13
|
+
class Line extends Mesh
|
|
14
|
+
{
|
|
15
|
+
/**
|
|
16
|
+
* @param {Vector3[]} [points]
|
|
17
|
+
*/
|
|
18
|
+
constructor(points)
|
|
19
|
+
{
|
|
20
|
+
const geometry = new BufferGeometry();
|
|
21
|
+
geometry.setAttribute('position', new BufferAttribute(new Float32Array([]), 3));
|
|
22
|
+
geometry.setAttribute('next_position', new BufferAttribute(new Float32Array([]), 3));
|
|
23
|
+
geometry.setAttribute('previous_position', new BufferAttribute(new Float32Array([]), 3));
|
|
24
|
+
geometry.setAttribute('orientation', new BufferAttribute(new Float32Array([]), 1));
|
|
25
|
+
geometry.setAttribute('coverage', new BufferAttribute(new Float32Array([]), 1));
|
|
26
|
+
|
|
27
|
+
const material = new ShaderMaterial({
|
|
28
|
+
uniforms: {
|
|
29
|
+
_Thickness: { value: 0.2 },
|
|
30
|
+
_Length: { value: 0 },
|
|
31
|
+
_ElapsedTime: { value: 0 },
|
|
32
|
+
_Color: { value: new Color('#FF0000') }
|
|
33
|
+
},
|
|
34
|
+
vertexShader: line_vs,
|
|
35
|
+
fragmentShader: line_fs,
|
|
36
|
+
transparent: true,
|
|
37
|
+
depthWrite: false,
|
|
38
|
+
// @ts-ignore
|
|
39
|
+
extensions: { derivatives: true }
|
|
40
|
+
|
|
41
|
+
});
|
|
42
|
+
|
|
43
|
+
super(geometry, material);
|
|
44
|
+
this.material = material;
|
|
45
|
+
if (points)
|
|
46
|
+
{
|
|
47
|
+
this.setup(points);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
/**
|
|
52
|
+
* @param {Vector3[]} points
|
|
53
|
+
*/
|
|
54
|
+
setup(points)
|
|
55
|
+
{
|
|
56
|
+
const vertices = [];
|
|
57
|
+
const next_position = [];
|
|
58
|
+
const previous_position = [];
|
|
59
|
+
const orientation = [];
|
|
60
|
+
const coverage = [];
|
|
61
|
+
let accumulated_length = 0;
|
|
62
|
+
|
|
63
|
+
for (let i = 0; i < points.length; i++)
|
|
64
|
+
{
|
|
65
|
+
vertices.push(points[i].x);
|
|
66
|
+
vertices.push(points[i].y);
|
|
67
|
+
vertices.push(points[i].z);
|
|
68
|
+
orientation.push(1);
|
|
69
|
+
|
|
70
|
+
vertices.push(points[i].x);
|
|
71
|
+
vertices.push(points[i].y);
|
|
72
|
+
vertices.push(points[i].z);
|
|
73
|
+
orientation.push(-1);
|
|
74
|
+
|
|
75
|
+
const next_point = this.__get_next_position(points, i);
|
|
76
|
+
next_position.push(next_point.x);
|
|
77
|
+
next_position.push(next_point.y);
|
|
78
|
+
next_position.push(next_point.z);
|
|
79
|
+
|
|
80
|
+
next_position.push(next_point.x);
|
|
81
|
+
next_position.push(next_point.y);
|
|
82
|
+
next_position.push(next_point.z);
|
|
83
|
+
|
|
84
|
+
const previous_point = this.__get_previous_position(points, i);
|
|
85
|
+
previous_position.push(previous_point.x);
|
|
86
|
+
previous_position.push(previous_point.y);
|
|
87
|
+
previous_position.push(previous_point.z);
|
|
88
|
+
|
|
89
|
+
previous_position.push(previous_point.x);
|
|
90
|
+
previous_position.push(previous_point.y);
|
|
91
|
+
previous_position.push(previous_point.z);
|
|
92
|
+
|
|
93
|
+
coverage.push(accumulated_length);
|
|
94
|
+
coverage.push(accumulated_length);
|
|
95
|
+
|
|
96
|
+
if (i < points.length - 1)
|
|
97
|
+
{
|
|
98
|
+
accumulated_length += points[i].distanceTo(next_point);
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
const vertexList = new Float32Array(vertices);
|
|
102
|
+
const nextPositionList = new Float32Array(next_position);
|
|
103
|
+
const previousPositionList = new Float32Array(previous_position);
|
|
104
|
+
const orientationList = new Float32Array(orientation);
|
|
105
|
+
const coverageList = new Float32Array(coverage);
|
|
106
|
+
|
|
107
|
+
const indices = [];
|
|
108
|
+
for (let i = 0; i < ((vertexList.length / 3) - 2) / 2; i++)
|
|
109
|
+
{
|
|
110
|
+
const index = (i * 2) + 1;
|
|
111
|
+
indices.push(index);
|
|
112
|
+
indices.push(index + 1);
|
|
113
|
+
indices.push(index - 1);
|
|
114
|
+
|
|
115
|
+
indices.push(index);
|
|
116
|
+
indices.push(index + 2);
|
|
117
|
+
indices.push(index + 1);
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
this.geometry.setIndex(indices);
|
|
121
|
+
/** @type {BufferAttribute} */(this.geometry.getAttribute('position')).copy(new BufferAttribute(vertexList, 3));
|
|
122
|
+
/** @type {BufferAttribute} */(this.geometry.getAttribute('next_position')).copy(new BufferAttribute(nextPositionList, 3));
|
|
123
|
+
/** @type {BufferAttribute} */(this.geometry.getAttribute('previous_position')).copy(new BufferAttribute(previousPositionList, 3));
|
|
124
|
+
/** @type {BufferAttribute} */(this.geometry.getAttribute('orientation')).copy(new BufferAttribute(orientationList, 1));
|
|
125
|
+
/** @type {BufferAttribute} */(this.geometry.getAttribute('coverage')).copy(new BufferAttribute(coverageList, 1));
|
|
126
|
+
|
|
127
|
+
this.geometry.getAttribute('position').needsUpdate = true;
|
|
128
|
+
this.geometry.getAttribute('next_position').needsUpdate = true;
|
|
129
|
+
this.geometry.getAttribute('previous_position').needsUpdate = true;
|
|
130
|
+
this.geometry.getAttribute('orientation').needsUpdate = true;
|
|
131
|
+
this.geometry.getAttribute('coverage').needsUpdate = true;
|
|
132
|
+
|
|
133
|
+
this.material.uniforms._Length.value = accumulated_length;
|
|
134
|
+
this._length = accumulated_length;
|
|
135
|
+
this.accumulated_length = accumulated_length;
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
set thickness(value)
|
|
139
|
+
{
|
|
140
|
+
this.material.uniforms._Thickness.value = value;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
get thickness()
|
|
144
|
+
{
|
|
145
|
+
return this.material.uniforms._Thickness.value;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
/**
|
|
149
|
+
* @param {Vector3[]} points
|
|
150
|
+
* @param {number} i
|
|
151
|
+
* @returns {Vector3}
|
|
152
|
+
*/
|
|
153
|
+
__get_previous_position(points, i)
|
|
154
|
+
{
|
|
155
|
+
if (i === 0)
|
|
156
|
+
{
|
|
157
|
+
return points[1].clone().sub(points[0]).multiplyScalar(-1).add(points[0]);
|
|
158
|
+
}
|
|
159
|
+
else
|
|
160
|
+
{
|
|
161
|
+
return points[i - 1];
|
|
162
|
+
}
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
/**
|
|
166
|
+
* @param {Vector3[]} points
|
|
167
|
+
* @param {number} i
|
|
168
|
+
* @returns {Vector3}
|
|
169
|
+
*/
|
|
170
|
+
__get_next_position(points, i)
|
|
171
|
+
{
|
|
172
|
+
if (i === points.length - 1)
|
|
173
|
+
{
|
|
174
|
+
return points[points.length - 2].clone().sub(points[points.length - 1]).multiplyScalar(-1).add(points[points.length - 1]);
|
|
175
|
+
}
|
|
176
|
+
else
|
|
177
|
+
{
|
|
178
|
+
return points[i + 1];
|
|
179
|
+
}
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
update()
|
|
183
|
+
{
|
|
184
|
+
}
|
|
185
|
+
|
|
186
|
+
distance()
|
|
187
|
+
{
|
|
188
|
+
return this.accumulated_length;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
total_length()
|
|
192
|
+
{
|
|
193
|
+
return this.accumulated_length;
|
|
194
|
+
}
|
|
195
|
+
|
|
196
|
+
dispose()
|
|
197
|
+
{
|
|
198
|
+
this.geometry.dispose();
|
|
199
|
+
this.material.dispose();
|
|
200
|
+
if (this.parent)
|
|
201
|
+
{
|
|
202
|
+
this.parent.remove(this);
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
set color(col)
|
|
207
|
+
{
|
|
208
|
+
this.material.uniforms._Color.value.set(col);
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
get color()
|
|
212
|
+
{
|
|
213
|
+
return this.material.uniforms._Color.value;
|
|
214
|
+
}
|
|
215
|
+
|
|
216
|
+
/**
|
|
217
|
+
* @param {Color} col
|
|
218
|
+
*/
|
|
219
|
+
copy_color(col)
|
|
220
|
+
{
|
|
221
|
+
this.material.uniforms._Color.value.copy(col);
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
|
|
225
|
+
export { Line };
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
// @ts-check
|
|
2
|
-
import { Line } from './Line';
|
|
3
|
-
|
|
4
|
-
import { Object3D, Vector3 } from 'three'; // eslint-disable-line no-unused-vars
|
|
5
|
-
|
|
6
|
-
class MultiLinePath extends Object3D
|
|
7
|
-
{
|
|
8
|
-
/**
|
|
9
|
-
* @param {Array<Vector3[]>} paths
|
|
10
|
-
*/
|
|
11
|
-
constructor(paths)
|
|
12
|
-
{
|
|
13
|
-
super();
|
|
14
|
-
|
|
15
|
-
this.paths = [];
|
|
16
|
-
for (let i = 0; i < paths.length; i++)
|
|
17
|
-
{
|
|
18
|
-
const line = new Line(paths[i]);
|
|
19
|
-
this.paths.push(line);
|
|
20
|
-
this.add(line);
|
|
21
|
-
}
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
export { MultiLinePath };
|
|
1
|
+
// @ts-check
|
|
2
|
+
import { Line } from './Line';
|
|
3
|
+
|
|
4
|
+
import { Object3D, Vector3 } from 'three'; // eslint-disable-line no-unused-vars
|
|
5
|
+
|
|
6
|
+
class MultiLinePath extends Object3D
|
|
7
|
+
{
|
|
8
|
+
/**
|
|
9
|
+
* @param {Array<Vector3[]>} paths
|
|
10
|
+
*/
|
|
11
|
+
constructor(paths)
|
|
12
|
+
{
|
|
13
|
+
super();
|
|
14
|
+
|
|
15
|
+
this.paths = [];
|
|
16
|
+
for (let i = 0; i < paths.length; i++)
|
|
17
|
+
{
|
|
18
|
+
const line = new Line(paths[i]);
|
|
19
|
+
this.paths.push(line);
|
|
20
|
+
this.add(line);
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export { MultiLinePath };
|
|
@@ -1,75 +1,75 @@
|
|
|
1
|
-
// @ts-check
|
|
2
|
-
import { Text2D } from './Text2D';
|
|
3
|
-
|
|
4
|
-
import { Object3D } from 'three';
|
|
5
|
-
import { Vector2 } from 'three';
|
|
6
|
-
|
|
7
|
-
class MultiLineText2D extends Object3D
|
|
8
|
-
{
|
|
9
|
-
/**
|
|
10
|
-
* @param {string[]} text_array
|
|
11
|
-
* @param {string} [font]
|
|
12
|
-
* @param {string | number} [color]
|
|
13
|
-
* @param {Vector2} [pivot]
|
|
14
|
-
* @param {boolean} [is_static]
|
|
15
|
-
*/
|
|
16
|
-
constructor(text_array, font, color, pivot, is_static) // eslint-disable-line no-unused-vars
|
|
17
|
-
{
|
|
18
|
-
super();
|
|
19
|
-
|
|
20
|
-
font = font || '200px Arial';
|
|
21
|
-
color = color || '#000000';
|
|
22
|
-
pivot = pivot || new Vector2();
|
|
23
|
-
|
|
24
|
-
this.text_array = [];
|
|
25
|
-
|
|
26
|
-
for (let i = 0; i < text_array.length; i++)
|
|
27
|
-
{
|
|
28
|
-
const text2D = new Text2D(text_array[i], font, color, pivot);
|
|
29
|
-
this.text_array.push(text2D);
|
|
30
|
-
this.add(text2D);
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
this.update_text_positions();
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
update_text_positions()
|
|
37
|
-
{
|
|
38
|
-
for (let i = 0; i < this.text_array.length; i++)
|
|
39
|
-
{
|
|
40
|
-
this.text_array[i].position.y = -this.text_array[i].size.y * i;
|
|
41
|
-
}
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
set texts(text_array)
|
|
45
|
-
{
|
|
46
|
-
for (let i = 0; i < this.text_array.length; i++)
|
|
47
|
-
{
|
|
48
|
-
this.text_array[i].text = text_array[i];
|
|
49
|
-
}
|
|
50
|
-
}
|
|
51
|
-
|
|
52
|
-
set size(value)
|
|
53
|
-
{
|
|
54
|
-
for (let i = 0; i < this.text_array.length; i++)
|
|
55
|
-
{
|
|
56
|
-
this.text_array[i].size.set(value, value, value);
|
|
57
|
-
}
|
|
58
|
-
this.update_text_positions();
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
/**
|
|
62
|
-
* @returns {string[]}
|
|
63
|
-
*/
|
|
64
|
-
get texts()
|
|
65
|
-
{
|
|
66
|
-
return [];
|
|
67
|
-
}
|
|
68
|
-
|
|
69
|
-
get size()
|
|
70
|
-
{
|
|
71
|
-
return 1;
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
export { MultiLineText2D };
|
|
1
|
+
// @ts-check
|
|
2
|
+
import { Text2D } from './Text2D';
|
|
3
|
+
|
|
4
|
+
import { Object3D } from 'three';
|
|
5
|
+
import { Vector2 } from 'three';
|
|
6
|
+
|
|
7
|
+
class MultiLineText2D extends Object3D
|
|
8
|
+
{
|
|
9
|
+
/**
|
|
10
|
+
* @param {string[]} text_array
|
|
11
|
+
* @param {string} [font]
|
|
12
|
+
* @param {string | number} [color]
|
|
13
|
+
* @param {Vector2} [pivot]
|
|
14
|
+
* @param {boolean} [is_static]
|
|
15
|
+
*/
|
|
16
|
+
constructor(text_array, font, color, pivot, is_static) // eslint-disable-line no-unused-vars
|
|
17
|
+
{
|
|
18
|
+
super();
|
|
19
|
+
|
|
20
|
+
font = font || '200px Arial';
|
|
21
|
+
color = color || '#000000';
|
|
22
|
+
pivot = pivot || new Vector2();
|
|
23
|
+
|
|
24
|
+
this.text_array = [];
|
|
25
|
+
|
|
26
|
+
for (let i = 0; i < text_array.length; i++)
|
|
27
|
+
{
|
|
28
|
+
const text2D = new Text2D(text_array[i], font, color, pivot);
|
|
29
|
+
this.text_array.push(text2D);
|
|
30
|
+
this.add(text2D);
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
this.update_text_positions();
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
update_text_positions()
|
|
37
|
+
{
|
|
38
|
+
for (let i = 0; i < this.text_array.length; i++)
|
|
39
|
+
{
|
|
40
|
+
this.text_array[i].position.y = -this.text_array[i].size.y * i;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
set texts(text_array)
|
|
45
|
+
{
|
|
46
|
+
for (let i = 0; i < this.text_array.length; i++)
|
|
47
|
+
{
|
|
48
|
+
this.text_array[i].text = text_array[i];
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
set size(value)
|
|
53
|
+
{
|
|
54
|
+
for (let i = 0; i < this.text_array.length; i++)
|
|
55
|
+
{
|
|
56
|
+
this.text_array[i].size.set(value, value, value);
|
|
57
|
+
}
|
|
58
|
+
this.update_text_positions();
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* @returns {string[]}
|
|
63
|
+
*/
|
|
64
|
+
get texts()
|
|
65
|
+
{
|
|
66
|
+
return [];
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
get size()
|
|
70
|
+
{
|
|
71
|
+
return 1;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
export { MultiLineText2D };
|