ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
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{
|
|
38
|
+
this.uniforms._AlbedoTex.value = rt.texture;
|
|
39
|
+
}
|
|
40
|
+
}
|
|
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|
+
|
|
42
|
+
export { DeferredPointLightMaterial };
|
|
@@ -1,37 +1,37 @@
|
|
|
1
|
-
import { BlitMaterial } from '../../materials/BlitMaterial';
|
|
2
|
-
|
|
3
|
-
import frag from '../../shaders/gpu_particles/update/basic_update.frag';
|
|
4
|
-
|
|
5
|
-
import { Time } from '../../Time';
|
|
6
|
-
|
|
7
|
-
import { common_utils } from '../../shaders/gpu_particles/common_utils';
|
|
8
|
-
|
|
9
|
-
import { Vector2 } from 'three';
|
|
10
|
-
import { ShaderChunk } from 'three';
|
|
11
|
-
|
|
12
|
-
class AttributeUpdateMaterial extends BlitMaterial
|
|
13
|
-
{
|
|
14
|
-
constructor(custom_frag)
|
|
15
|
-
{
|
|
16
|
-
ShaderChunk.gpu_particles_utils = common_utils;
|
|
17
|
-
|
|
18
|
-
super(custom_frag || frag);
|
|
19
|
-
this.uniforms._Time = { value: new Vector2() };
|
|
20
|
-
this.multiplier = 0;
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
update()
|
|
24
|
-
{
|
|
25
|
-
this.uniforms._Time.value.x = Time.delta_time;
|
|
26
|
-
this.uniforms._Time.value.y += Time.delta_time;
|
|
27
|
-
// this.precision = "lowp";
|
|
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|
-
}
|
|
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|
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|
|
30
|
-
set_multiplier(val)
|
|
31
|
-
{
|
|
32
|
-
console.log(val);
|
|
33
|
-
this.multiplier = val;
|
|
34
|
-
}
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
export { AttributeUpdateMaterial };
|
|
1
|
+
import { BlitMaterial } from '../../materials/BlitMaterial';
|
|
2
|
+
|
|
3
|
+
import frag from '../../shaders/gpu_particles/update/basic_update.frag';
|
|
4
|
+
|
|
5
|
+
import { Time } from '../../Time';
|
|
6
|
+
|
|
7
|
+
import { common_utils } from '../../shaders/gpu_particles/common_utils';
|
|
8
|
+
|
|
9
|
+
import { Vector2 } from 'three';
|
|
10
|
+
import { ShaderChunk } from 'three';
|
|
11
|
+
|
|
12
|
+
class AttributeUpdateMaterial extends BlitMaterial
|
|
13
|
+
{
|
|
14
|
+
constructor(custom_frag)
|
|
15
|
+
{
|
|
16
|
+
ShaderChunk.gpu_particles_utils = common_utils;
|
|
17
|
+
|
|
18
|
+
super(custom_frag || frag);
|
|
19
|
+
this.uniforms._Time = { value: new Vector2() };
|
|
20
|
+
this.multiplier = 0;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
update()
|
|
24
|
+
{
|
|
25
|
+
this.uniforms._Time.value.x = Time.delta_time;
|
|
26
|
+
this.uniforms._Time.value.y += Time.delta_time;
|
|
27
|
+
// this.precision = "lowp";
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
set_multiplier(val)
|
|
31
|
+
{
|
|
32
|
+
console.log(val);
|
|
33
|
+
this.multiplier = val;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
export { AttributeUpdateMaterial };
|
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
|
|
2
|
-
import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
|
|
3
|
-
|
|
4
|
-
import { ShaderMaterial } from 'three';
|
|
5
|
-
|
|
6
|
-
class BasicParticleMaterial extends ShaderMaterial
|
|
7
|
-
{
|
|
8
|
-
constructor()
|
|
9
|
-
{
|
|
10
|
-
// ShaderChunk["gpu_particles_utils"] = common_utils;
|
|
11
|
-
|
|
12
|
-
super({
|
|
13
|
-
uniforms: {
|
|
14
|
-
_Position: { value: undefined },
|
|
15
|
-
_Time: { value: 0 }
|
|
16
|
-
},
|
|
17
|
-
vertexShader: vert,
|
|
18
|
-
fragmentShader: frag,
|
|
19
|
-
transparent: true,
|
|
20
|
-
depthWrite: false
|
|
21
|
-
});
|
|
22
|
-
}
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
export { BasicParticleMaterial };
|
|
1
|
+
import vert from '../../shaders/gpu_particles/visualize/visualize.vert';
|
|
2
|
+
import frag from '../../shaders/gpu_particles/visualize/visualize.frag';
|
|
3
|
+
|
|
4
|
+
import { ShaderMaterial } from 'three';
|
|
5
|
+
|
|
6
|
+
class BasicParticleMaterial extends ShaderMaterial
|
|
7
|
+
{
|
|
8
|
+
constructor()
|
|
9
|
+
{
|
|
10
|
+
// ShaderChunk["gpu_particles_utils"] = common_utils;
|
|
11
|
+
|
|
12
|
+
super({
|
|
13
|
+
uniforms: {
|
|
14
|
+
_Position: { value: undefined },
|
|
15
|
+
_Time: { value: 0 }
|
|
16
|
+
},
|
|
17
|
+
vertexShader: vert,
|
|
18
|
+
fragmentShader: frag,
|
|
19
|
+
transparent: true,
|
|
20
|
+
depthWrite: false
|
|
21
|
+
});
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export { BasicParticleMaterial };
|
|
@@ -1,37 +1,37 @@
|
|
|
1
|
-
import frag from '../../shaders/gpu_particles/generic_storage.frag';
|
|
2
|
-
|
|
3
|
-
import { ShaderMaterial } from 'three';
|
|
4
|
-
import { NoBlending } from 'three';
|
|
5
|
-
import { AlwaysDepth } from 'three';
|
|
6
|
-
|
|
7
|
-
class ParticleStorageMaterial extends ShaderMaterial
|
|
8
|
-
{
|
|
9
|
-
constructor()
|
|
10
|
-
{
|
|
11
|
-
const vert = `
|
|
12
|
-
varying vec4 value;
|
|
13
|
-
attribute vec4 data;
|
|
14
|
-
|
|
15
|
-
void main()
|
|
16
|
-
{
|
|
17
|
-
gl_Position = vec4(position.xy * 2.0 - 1.0, 1.0,1.0);
|
|
18
|
-
gl_PointSize = 1.0;
|
|
19
|
-
|
|
20
|
-
value = data;
|
|
21
|
-
}
|
|
22
|
-
`;
|
|
23
|
-
super({
|
|
24
|
-
uniforms: {
|
|
25
|
-
|
|
26
|
-
},
|
|
27
|
-
vertexShader: vert,
|
|
28
|
-
fragmentShader: frag,
|
|
29
|
-
depthWrite: false,
|
|
30
|
-
blending: NoBlending,
|
|
31
|
-
depthTest: false,
|
|
32
|
-
depthFunc: AlwaysDepth
|
|
33
|
-
});
|
|
34
|
-
}
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
export { ParticleStorageMaterial };
|
|
1
|
+
import frag from '../../shaders/gpu_particles/generic_storage.frag';
|
|
2
|
+
|
|
3
|
+
import { ShaderMaterial } from 'three';
|
|
4
|
+
import { NoBlending } from 'three';
|
|
5
|
+
import { AlwaysDepth } from 'three';
|
|
6
|
+
|
|
7
|
+
class ParticleStorageMaterial extends ShaderMaterial
|
|
8
|
+
{
|
|
9
|
+
constructor()
|
|
10
|
+
{
|
|
11
|
+
const vert = `
|
|
12
|
+
varying vec4 value;
|
|
13
|
+
attribute vec4 data;
|
|
14
|
+
|
|
15
|
+
void main()
|
|
16
|
+
{
|
|
17
|
+
gl_Position = vec4(position.xy * 2.0 - 1.0, 1.0,1.0);
|
|
18
|
+
gl_PointSize = 1.0;
|
|
19
|
+
|
|
20
|
+
value = data;
|
|
21
|
+
}
|
|
22
|
+
`;
|
|
23
|
+
super({
|
|
24
|
+
uniforms: {
|
|
25
|
+
|
|
26
|
+
},
|
|
27
|
+
vertexShader: vert,
|
|
28
|
+
fragmentShader: frag,
|
|
29
|
+
depthWrite: false,
|
|
30
|
+
blending: NoBlending,
|
|
31
|
+
depthTest: false,
|
|
32
|
+
depthFunc: AlwaysDepth
|
|
33
|
+
});
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
export { ParticleStorageMaterial };
|
|
@@ -1,26 +1,26 @@
|
|
|
1
|
-
import { ParticleStorageMaterial } from '../../materials/gpu_particles/ParticleStorageMaterial';
|
|
2
|
-
|
|
3
|
-
class PositionStorageMaterial extends ParticleStorageMaterial
|
|
4
|
-
{
|
|
5
|
-
constructor()
|
|
6
|
-
{
|
|
7
|
-
const vert = `
|
|
8
|
-
|
|
9
|
-
varying vec4 value;
|
|
10
|
-
|
|
11
|
-
attribute vec2 storage_uv;
|
|
12
|
-
|
|
13
|
-
void main()
|
|
14
|
-
{
|
|
15
|
-
gl_Position = vec4(storage_uv * 2.0 - 1.0, 1.0,1.0);
|
|
16
|
-
gl_PointSize = 1.0;
|
|
17
|
-
|
|
18
|
-
value = vec4(position.xyz, 1.0);
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
`;
|
|
22
|
-
super(vert);
|
|
23
|
-
}
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
export { PositionStorageMaterial };
|
|
1
|
+
import { ParticleStorageMaterial } from '../../materials/gpu_particles/ParticleStorageMaterial';
|
|
2
|
+
|
|
3
|
+
class PositionStorageMaterial extends ParticleStorageMaterial
|
|
4
|
+
{
|
|
5
|
+
constructor()
|
|
6
|
+
{
|
|
7
|
+
const vert = `
|
|
8
|
+
|
|
9
|
+
varying vec4 value;
|
|
10
|
+
|
|
11
|
+
attribute vec2 storage_uv;
|
|
12
|
+
|
|
13
|
+
void main()
|
|
14
|
+
{
|
|
15
|
+
gl_Position = vec4(storage_uv * 2.0 - 1.0, 1.0,1.0);
|
|
16
|
+
gl_PointSize = 1.0;
|
|
17
|
+
|
|
18
|
+
value = vec4(position.xyz, 1.0);
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
`;
|
|
22
|
+
super(vert);
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export { PositionStorageMaterial };
|
package/src/object_pool/Pool.js
CHANGED
|
@@ -1,75 +1,75 @@
|
|
|
1
|
-
class Pool
|
|
2
|
-
{
|
|
3
|
-
constructor()
|
|
4
|
-
{
|
|
5
|
-
this.available = [];
|
|
6
|
-
this.busy = [];
|
|
7
|
-
}
|
|
8
|
-
|
|
9
|
-
preload(starting_pool_size)
|
|
10
|
-
{
|
|
11
|
-
for (let i = 0; i < starting_pool_size; i++)
|
|
12
|
-
{
|
|
13
|
-
this.instantiate();
|
|
14
|
-
}
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
instantiate()
|
|
18
|
-
{
|
|
19
|
-
const obj = this.__create();
|
|
20
|
-
if (obj === undefined)
|
|
21
|
-
{
|
|
22
|
-
console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
|
|
23
|
-
}
|
|
24
|
-
if (obj.warm_up === undefined)
|
|
25
|
-
{
|
|
26
|
-
console.error('Class ' + obj.constructor.name + ' does not implement warm_up() method needed to allow pooling', obj);
|
|
27
|
-
}
|
|
28
|
-
if (obj.tier_down === undefined)
|
|
29
|
-
{
|
|
30
|
-
console.error('Class ' + obj.constructor.name + ' does not implement tier_down() method needed to allow pooling', obj);
|
|
31
|
-
}
|
|
32
|
-
this.available.push(obj);
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
get()
|
|
36
|
-
{
|
|
37
|
-
if (this.available.length === 0)
|
|
38
|
-
{
|
|
39
|
-
this.instantiate();
|
|
40
|
-
}
|
|
41
|
-
|
|
42
|
-
const obj = this.available.pop();
|
|
43
|
-
this.busy.push(obj);
|
|
44
|
-
obj.warm_up();
|
|
45
|
-
return obj;
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
release(obj)
|
|
49
|
-
{
|
|
50
|
-
const index = this.busy.indexOf(obj);
|
|
51
|
-
if (index > -1)
|
|
52
|
-
{
|
|
53
|
-
this.busy.splice(index, 1);
|
|
54
|
-
this.available.push(obj);
|
|
55
|
-
obj.tier_down();
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
release_all()
|
|
60
|
-
{
|
|
61
|
-
while (this.busy.length > 0)
|
|
62
|
-
{
|
|
63
|
-
this.release(this.busy[0]);
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
// @override this one when subclassing
|
|
68
|
-
// must return a new instance
|
|
69
|
-
__create()
|
|
70
|
-
{
|
|
71
|
-
console.error('__create not implemented');
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
export { Pool };
|
|
1
|
+
class Pool
|
|
2
|
+
{
|
|
3
|
+
constructor()
|
|
4
|
+
{
|
|
5
|
+
this.available = [];
|
|
6
|
+
this.busy = [];
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
preload(starting_pool_size)
|
|
10
|
+
{
|
|
11
|
+
for (let i = 0; i < starting_pool_size; i++)
|
|
12
|
+
{
|
|
13
|
+
this.instantiate();
|
|
14
|
+
}
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
instantiate()
|
|
18
|
+
{
|
|
19
|
+
const obj = this.__create();
|
|
20
|
+
if (obj === undefined)
|
|
21
|
+
{
|
|
22
|
+
console.error('Class ' + this.constructor.name + ' does not implement __create() method correctly. It should return a new instance of the pooled object', obj);
|
|
23
|
+
}
|
|
24
|
+
if (obj.warm_up === undefined)
|
|
25
|
+
{
|
|
26
|
+
console.error('Class ' + obj.constructor.name + ' does not implement warm_up() method needed to allow pooling', obj);
|
|
27
|
+
}
|
|
28
|
+
if (obj.tier_down === undefined)
|
|
29
|
+
{
|
|
30
|
+
console.error('Class ' + obj.constructor.name + ' does not implement tier_down() method needed to allow pooling', obj);
|
|
31
|
+
}
|
|
32
|
+
this.available.push(obj);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
get()
|
|
36
|
+
{
|
|
37
|
+
if (this.available.length === 0)
|
|
38
|
+
{
|
|
39
|
+
this.instantiate();
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
const obj = this.available.pop();
|
|
43
|
+
this.busy.push(obj);
|
|
44
|
+
obj.warm_up();
|
|
45
|
+
return obj;
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
release(obj)
|
|
49
|
+
{
|
|
50
|
+
const index = this.busy.indexOf(obj);
|
|
51
|
+
if (index > -1)
|
|
52
|
+
{
|
|
53
|
+
this.busy.splice(index, 1);
|
|
54
|
+
this.available.push(obj);
|
|
55
|
+
obj.tier_down();
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
release_all()
|
|
60
|
+
{
|
|
61
|
+
while (this.busy.length > 0)
|
|
62
|
+
{
|
|
63
|
+
this.release(this.busy[0]);
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
// @override this one when subclassing
|
|
68
|
+
// must return a new instance
|
|
69
|
+
__create()
|
|
70
|
+
{
|
|
71
|
+
console.error('__create not implemented');
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
export { Pool };
|
package/src/primitives/Arrow.js
CHANGED
|
@@ -1,62 +1,62 @@
|
|
|
1
|
-
// @ts-check
|
|
2
|
-
import { ConeGeometry, CylinderGeometry, Mesh, MeshBasicMaterial, Vector3 } from 'three';
|
|
3
|
-
|
|
4
|
-
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
5
|
-
|
|
6
|
-
class Arrow extends Mesh
|
|
7
|
-
{
|
|
8
|
-
/**
|
|
9
|
-
* @param {string | number} [color]
|
|
10
|
-
* @param {number} [length]
|
|
11
|
-
* @param {Vector3} [dir]
|
|
12
|
-
*/
|
|
13
|
-
constructor(color, length, dir)
|
|
14
|
-
{
|
|
15
|
-
color = color || '#FF0000';
|
|
16
|
-
length = length || 1;
|
|
17
|
-
|
|
18
|
-
const cone_height = 0.4;
|
|
19
|
-
const cylinder_height = length - cone_height;
|
|
20
|
-
const cylinder_geo = new CylinderGeometry(0.01, 0.01, cylinder_height, 32);
|
|
21
|
-
cylinder_geo.translate(0, cylinder_height / 2, 0);
|
|
22
|
-
|
|
23
|
-
const cone_geometry = new ConeGeometry(0.1, cone_height, 32);
|
|
24
|
-
cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
|
|
25
|
-
|
|
26
|
-
const buffer_geometry = BufferGeometryUtils.mergeGeometries([cylinder_geo, cone_geometry]);
|
|
27
|
-
buffer_geometry.rotateX(3.14 / 2);
|
|
28
|
-
|
|
29
|
-
const material = new MeshBasicMaterial({ color: color });
|
|
30
|
-
super(buffer_geometry, material);
|
|
31
|
-
|
|
32
|
-
if (dir)
|
|
33
|
-
{
|
|
34
|
-
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
this._dir = dir;
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
set dir(dir)
|
|
41
|
-
{
|
|
42
|
-
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
43
|
-
this._dir = dir;
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
get dir()
|
|
47
|
-
{
|
|
48
|
-
return this._dir;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
set length(value)
|
|
52
|
-
{
|
|
53
|
-
this.scale.z = value;
|
|
54
|
-
}
|
|
55
|
-
|
|
56
|
-
get length()
|
|
57
|
-
{
|
|
58
|
-
return this.scale.z;
|
|
59
|
-
}
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
export { Arrow };
|
|
1
|
+
// @ts-check
|
|
2
|
+
import { ConeGeometry, CylinderGeometry, Mesh, MeshBasicMaterial, Vector3 } from 'three';
|
|
3
|
+
|
|
4
|
+
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
5
|
+
|
|
6
|
+
class Arrow extends Mesh
|
|
7
|
+
{
|
|
8
|
+
/**
|
|
9
|
+
* @param {string | number} [color]
|
|
10
|
+
* @param {number} [length]
|
|
11
|
+
* @param {Vector3} [dir]
|
|
12
|
+
*/
|
|
13
|
+
constructor(color, length, dir)
|
|
14
|
+
{
|
|
15
|
+
color = color || '#FF0000';
|
|
16
|
+
length = length || 1;
|
|
17
|
+
|
|
18
|
+
const cone_height = 0.4;
|
|
19
|
+
const cylinder_height = length - cone_height;
|
|
20
|
+
const cylinder_geo = new CylinderGeometry(0.01, 0.01, cylinder_height, 32);
|
|
21
|
+
cylinder_geo.translate(0, cylinder_height / 2, 0);
|
|
22
|
+
|
|
23
|
+
const cone_geometry = new ConeGeometry(0.1, cone_height, 32);
|
|
24
|
+
cone_geometry.translate(0, cylinder_height + cone_height / 2, 0);
|
|
25
|
+
|
|
26
|
+
const buffer_geometry = BufferGeometryUtils.mergeGeometries([cylinder_geo, cone_geometry]);
|
|
27
|
+
buffer_geometry.rotateX(3.14 / 2);
|
|
28
|
+
|
|
29
|
+
const material = new MeshBasicMaterial({ color: color });
|
|
30
|
+
super(buffer_geometry, material);
|
|
31
|
+
|
|
32
|
+
if (dir)
|
|
33
|
+
{
|
|
34
|
+
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
this._dir = dir;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
set dir(dir)
|
|
41
|
+
{
|
|
42
|
+
this.quaternion.setFromUnitVectors(new Vector3(0, 0, 1), dir);
|
|
43
|
+
this._dir = dir;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
get dir()
|
|
47
|
+
{
|
|
48
|
+
return this._dir;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
set length(value)
|
|
52
|
+
{
|
|
53
|
+
this.scale.z = value;
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
get length()
|
|
57
|
+
{
|
|
58
|
+
return this.scale.z;
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export { Arrow };
|