ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,110 +1,110 @@
1
- import { CameraManager } from '../CameraManager';
2
- import { Graphics } from '../Graphics';
3
- import { OScreen } from '../OScreen';
4
- import { SceneManager } from '../SceneManager';
5
- import { DeferredRendererComposeMaterial } from '../materials/DeferredRendererComposeMaterial';
6
- import { DeferredPointLightMaterial } from '../materials/deferred/DeferredPointLightMaterial';
7
- import { BaseRender } from '../render_mode/BaseRender';
8
-
9
- import { Matrix4, Mesh, Scene, SphereGeometry, WebGLRenderTarget } from 'three';
10
-
11
- class DeferredRender extends BaseRender
12
- {
13
- constructor()
14
- {
15
- super();
16
-
17
- this.compose_mat = new DeferredRendererComposeMaterial();
18
- this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height, {
19
- // magFilter: NearestFilter,
20
- // minFilter: NearestFilter
21
- });
22
-
23
- this.scene_lights = new Scene();
24
-
25
- const light_intensity = 1;
26
- const light_brightest_component = 1;
27
- const radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
28
- const sphere = new Mesh(new SphereGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
29
- // sphere.position.y = 2;
30
- // this.scene_lights.add(sphere);
31
-
32
- // let sphere2 = sphere.clone();
33
- // sphere2.position.x = 2;
34
- // this.scene_lights.add(sphere2);
35
-
36
- // let sphere3 = sphere.clone();
37
- // sphere3.position.x = -2;
38
- // this.scene_lights.add(sphere3);
39
-
40
- // let sphere4 = sphere.clone();
41
- // sphere4.position.z = -2;
42
- // this.scene_lights.add(sphere4);
43
-
44
- // let sphere5 = sphere.clone();
45
- // sphere5.position.z = 2;
46
- // this.scene_lights.add(sphere5);
47
-
48
- const light_row = 2;
49
- const light_col = 2;
50
- for (let x = 0; x < light_row; x++)
51
- {
52
- for (let y = 0; y < light_col; y++)
53
- {
54
- const clone = sphere.clone();
55
- clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
56
- this.scene_lights.add(clone);
57
- }
58
- }
59
-
60
- this.camera_inverse_proj_mat = new Matrix4();
61
- }
62
-
63
- on_enter()
64
- {
65
- Graphics.generateDepthNormalTexture = true;
66
- }
67
-
68
- render()
69
- {
70
- this.__check_RT_size();
71
-
72
- Graphics.clear(this.main_rt, CameraManager.current, true, false);
73
-
74
- Graphics.render(SceneManager.current, CameraManager.current, this.main_rt);
75
-
76
- // this.compose_mat.set_normal_depth_rt(Graphics.depth_normals_RT);
77
- // this.compose_mat.set_proj_matrix(CameraManager.current.projectionMatrix);
78
-
79
- // Graphics.blit(this.main_rt, undefined, this.compose_mat);
80
-
81
- this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
82
-
83
- const inverse_proj = this.camera_inverse_proj_mat;
84
- const albedo_rt = this.main_rt;
85
- const depth_normals_rt = Graphics.depth_normals_RT;
86
- this.scene_lights.traverse((child) =>
87
- {
88
- if (child.material)
89
- {
90
- child.material.set_inverse_proj_matrix(inverse_proj);
91
- child.material.set_normal_depth_rt(depth_normals_rt);
92
- child.material.set_albedo_rt(albedo_rt);
93
- }
94
- });
95
- // Graphics.clear(undefined, CameraManager.current, true, true);
96
- // Graphics.render(SceneManager.current, CameraManager.current);
97
- Graphics.clear(undefined, CameraManager.current, true, true);
98
- Graphics.render(this.scene_lights, CameraManager.current);
99
- }
100
-
101
- __check_RT_size()
102
- {
103
- if (this.main_rt.width !== OScreen.width || this.main_rt.height !== OScreen.height)
104
- {
105
- this.main_rt.setSize(OScreen.width, OScreen.height);
106
- }
107
- }
108
- }
109
-
110
- export { DeferredRender };
1
+ import { CameraManager } from '../CameraManager';
2
+ import { Graphics } from '../Graphics';
3
+ import { OScreen } from '../OScreen';
4
+ import { SceneManager } from '../SceneManager';
5
+ import { DeferredRendererComposeMaterial } from '../materials/DeferredRendererComposeMaterial';
6
+ import { DeferredPointLightMaterial } from '../materials/deferred/DeferredPointLightMaterial';
7
+ import { BaseRender } from '../render_mode/BaseRender';
8
+
9
+ import { Matrix4, Mesh, Scene, SphereGeometry, WebGLRenderTarget } from 'three';
10
+
11
+ class DeferredRender extends BaseRender
12
+ {
13
+ constructor()
14
+ {
15
+ super();
16
+
17
+ this.compose_mat = new DeferredRendererComposeMaterial();
18
+ this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height, {
19
+ // magFilter: NearestFilter,
20
+ // minFilter: NearestFilter
21
+ });
22
+
23
+ this.scene_lights = new Scene();
24
+
25
+ const light_intensity = 1;
26
+ const light_brightest_component = 1;
27
+ const radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
28
+ const sphere = new Mesh(new SphereGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
29
+ // sphere.position.y = 2;
30
+ // this.scene_lights.add(sphere);
31
+
32
+ // let sphere2 = sphere.clone();
33
+ // sphere2.position.x = 2;
34
+ // this.scene_lights.add(sphere2);
35
+
36
+ // let sphere3 = sphere.clone();
37
+ // sphere3.position.x = -2;
38
+ // this.scene_lights.add(sphere3);
39
+
40
+ // let sphere4 = sphere.clone();
41
+ // sphere4.position.z = -2;
42
+ // this.scene_lights.add(sphere4);
43
+
44
+ // let sphere5 = sphere.clone();
45
+ // sphere5.position.z = 2;
46
+ // this.scene_lights.add(sphere5);
47
+
48
+ const light_row = 2;
49
+ const light_col = 2;
50
+ for (let x = 0; x < light_row; x++)
51
+ {
52
+ for (let y = 0; y < light_col; y++)
53
+ {
54
+ const clone = sphere.clone();
55
+ clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
56
+ this.scene_lights.add(clone);
57
+ }
58
+ }
59
+
60
+ this.camera_inverse_proj_mat = new Matrix4();
61
+ }
62
+
63
+ on_enter()
64
+ {
65
+ Graphics.generateDepthNormalTexture = true;
66
+ }
67
+
68
+ render()
69
+ {
70
+ this.__check_RT_size();
71
+
72
+ Graphics.clear(this.main_rt, CameraManager.current, true, false);
73
+
74
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_rt);
75
+
76
+ // this.compose_mat.set_normal_depth_rt(Graphics.depth_normals_RT);
77
+ // this.compose_mat.set_proj_matrix(CameraManager.current.projectionMatrix);
78
+
79
+ // Graphics.blit(this.main_rt, undefined, this.compose_mat);
80
+
81
+ this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
82
+
83
+ const inverse_proj = this.camera_inverse_proj_mat;
84
+ const albedo_rt = this.main_rt;
85
+ const depth_normals_rt = Graphics.depth_normals_RT;
86
+ this.scene_lights.traverse((child) =>
87
+ {
88
+ if (child.material)
89
+ {
90
+ child.material.set_inverse_proj_matrix(inverse_proj);
91
+ child.material.set_normal_depth_rt(depth_normals_rt);
92
+ child.material.set_albedo_rt(albedo_rt);
93
+ }
94
+ });
95
+ // Graphics.clear(undefined, CameraManager.current, true, true);
96
+ // Graphics.render(SceneManager.current, CameraManager.current);
97
+ Graphics.clear(undefined, CameraManager.current, true, true);
98
+ Graphics.render(this.scene_lights, CameraManager.current);
99
+ }
100
+
101
+ __check_RT_size()
102
+ {
103
+ if (this.main_rt.width !== OScreen.width || this.main_rt.height !== OScreen.height)
104
+ {
105
+ this.main_rt.setSize(OScreen.width, OScreen.height);
106
+ }
107
+ }
108
+ }
109
+
110
+ export { DeferredRender };
@@ -1,72 +1,72 @@
1
- import { CameraManager } from '../CameraManager';
2
- import { Graphics } from '../Graphics';
3
- import { DisplayNormalTextureMaterial } from '../materials/DisplayNormalTextureMaterial';
4
- import { SSAOComposeMaterial } from '../materials/SSAOComposeMaterial';
5
- import { SSAOMaterial } from '../materials/SSAOMaterial';
6
- import { OScreen } from '../OScreen';
7
- import { BaseRender } from '../render_mode/BaseRender';
8
- import { Blurrer } from '../render_utilities/Blurrer';
9
- import { SceneManager } from '../SceneManager';
10
-
11
- import { WebGLRenderTarget } from 'three';
12
-
13
- class NormalAORender extends BaseRender
14
- {
15
- constructor(use_ssaa = false)
16
- {
17
- super();
18
-
19
- this.ssao_mat = new SSAOMaterial();
20
- this.ssao_compose_mat = new SSAOComposeMaterial();
21
- this.debug_normals = new DisplayNormalTextureMaterial();
22
-
23
- this.ssaa = use_ssaa ? 2 : 1;
24
-
25
- this.main_RT = new WebGLRenderTarget(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
26
-
27
- this.SSAO_RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
28
-
29
- this.blurrer = new Blurrer();
30
- Graphics.generateDepthNormalTexture = true;
31
- }
32
-
33
- render()
34
- {
35
- this.__check_RT_size();
36
-
37
- Graphics.clear(this.main_RT, CameraManager.current, true, false);
38
- Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
39
-
40
- this.__update_uniforms();
41
-
42
- Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
43
-
44
- // // BLUR
45
- this.blurrer.blur(this.SSAO_RT);
46
- Graphics.blit(this.SSAO_RT, undefined);
47
-
48
- // // COMPOSE
49
- this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
50
- Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
51
-
52
- // Graphics.blit(this.SSAO_RT, undefined);
53
- }
54
-
55
- __update_uniforms()
56
- {
57
- this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
58
- this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
59
- this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
60
- }
61
-
62
- __check_RT_size()
63
- {
64
- if (this.main_RT.width !== OScreen.width * this.ssaa || this.main_RT.height !== OScreen.height * this.ssaa)
65
- {
66
- this.main_RT.setSize(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
67
- this.SSAO_RT.setSize(OScreen.width, OScreen.height);
68
- }
69
- }
70
- }
71
-
72
- export { NormalAORender };
1
+ import { CameraManager } from '../CameraManager';
2
+ import { Graphics } from '../Graphics';
3
+ import { DisplayNormalTextureMaterial } from '../materials/DisplayNormalTextureMaterial';
4
+ import { SSAOComposeMaterial } from '../materials/SSAOComposeMaterial';
5
+ import { SSAOMaterial } from '../materials/SSAOMaterial';
6
+ import { OScreen } from '../OScreen';
7
+ import { BaseRender } from '../render_mode/BaseRender';
8
+ import { Blurrer } from '../render_utilities/Blurrer';
9
+ import { SceneManager } from '../SceneManager';
10
+
11
+ import { WebGLRenderTarget } from 'three';
12
+
13
+ class NormalAORender extends BaseRender
14
+ {
15
+ constructor(use_ssaa = false)
16
+ {
17
+ super();
18
+
19
+ this.ssao_mat = new SSAOMaterial();
20
+ this.ssao_compose_mat = new SSAOComposeMaterial();
21
+ this.debug_normals = new DisplayNormalTextureMaterial();
22
+
23
+ this.ssaa = use_ssaa ? 2 : 1;
24
+
25
+ this.main_RT = new WebGLRenderTarget(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
26
+
27
+ this.SSAO_RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
28
+
29
+ this.blurrer = new Blurrer();
30
+ Graphics.generateDepthNormalTexture = true;
31
+ }
32
+
33
+ render()
34
+ {
35
+ this.__check_RT_size();
36
+
37
+ Graphics.clear(this.main_RT, CameraManager.current, true, false);
38
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
39
+
40
+ this.__update_uniforms();
41
+
42
+ Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
43
+
44
+ // // BLUR
45
+ this.blurrer.blur(this.SSAO_RT);
46
+ Graphics.blit(this.SSAO_RT, undefined);
47
+
48
+ // // COMPOSE
49
+ this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
50
+ Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
51
+
52
+ // Graphics.blit(this.SSAO_RT, undefined);
53
+ }
54
+
55
+ __update_uniforms()
56
+ {
57
+ this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
58
+ this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
59
+ this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
60
+ }
61
+
62
+ __check_RT_size()
63
+ {
64
+ if (this.main_RT.width !== OScreen.width * this.ssaa || this.main_RT.height !== OScreen.height * this.ssaa)
65
+ {
66
+ this.main_RT.setSize(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
67
+ this.SSAO_RT.setSize(OScreen.width, OScreen.height);
68
+ }
69
+ }
70
+ }
71
+
72
+ export { NormalAORender };
@@ -1,38 +1,38 @@
1
- import { CameraManager } from '../CameraManager';
2
- import { SceneManager } from '../SceneManager';
3
- import { BaseRender } from '../render_mode/BaseRender';
4
- import { Graphics } from '../Graphics';
5
-
6
- class NormalRender extends BaseRender
7
- {
8
- constructor()
9
- {
10
- super();
11
- }
12
-
13
- render()
14
- {
15
- Graphics.clear(undefined, CameraManager.current, true, true);
16
-
17
- if (SceneManager.current.on_pre_render)
18
- {
19
- SceneManager.current.on_pre_render();
20
- }
21
-
22
- if (SceneManager.current.render)
23
- {
24
- SceneManager.current.render();
25
- }
26
- else
27
- {
28
- Graphics.render(SceneManager.current, CameraManager.current);
29
- }
30
-
31
- if (SceneManager.current.on_post_render)
32
- {
33
- SceneManager.current.on_post_render();
34
- }
35
- }
36
- }
37
-
38
- export { NormalRender };
1
+ import { CameraManager } from '../CameraManager';
2
+ import { SceneManager } from '../SceneManager';
3
+ import { BaseRender } from '../render_mode/BaseRender';
4
+ import { Graphics } from '../Graphics';
5
+
6
+ class NormalRender extends BaseRender
7
+ {
8
+ constructor()
9
+ {
10
+ super();
11
+ }
12
+
13
+ render()
14
+ {
15
+ Graphics.clear(undefined, CameraManager.current, true, true);
16
+
17
+ if (SceneManager.current.on_pre_render)
18
+ {
19
+ SceneManager.current.on_pre_render();
20
+ }
21
+
22
+ if (SceneManager.current.render)
23
+ {
24
+ SceneManager.current.render();
25
+ }
26
+ else
27
+ {
28
+ Graphics.render(SceneManager.current, CameraManager.current);
29
+ }
30
+
31
+ if (SceneManager.current.on_post_render)
32
+ {
33
+ SceneManager.current.on_post_render();
34
+ }
35
+ }
36
+ }
37
+
38
+ export { NormalRender };