ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
|
@@ -1,110 +1,110 @@
|
|
|
1
|
-
import { CameraManager } from '../CameraManager';
|
|
2
|
-
import { Graphics } from '../Graphics';
|
|
3
|
-
import { OScreen } from '../OScreen';
|
|
4
|
-
import { SceneManager } from '../SceneManager';
|
|
5
|
-
import { DeferredRendererComposeMaterial } from '../materials/DeferredRendererComposeMaterial';
|
|
6
|
-
import { DeferredPointLightMaterial } from '../materials/deferred/DeferredPointLightMaterial';
|
|
7
|
-
import { BaseRender } from '../render_mode/BaseRender';
|
|
8
|
-
|
|
9
|
-
import { Matrix4, Mesh, Scene, SphereGeometry, WebGLRenderTarget } from 'three';
|
|
10
|
-
|
|
11
|
-
class DeferredRender extends BaseRender
|
|
12
|
-
{
|
|
13
|
-
constructor()
|
|
14
|
-
{
|
|
15
|
-
super();
|
|
16
|
-
|
|
17
|
-
this.compose_mat = new DeferredRendererComposeMaterial();
|
|
18
|
-
this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height, {
|
|
19
|
-
// magFilter: NearestFilter,
|
|
20
|
-
// minFilter: NearestFilter
|
|
21
|
-
});
|
|
22
|
-
|
|
23
|
-
this.scene_lights = new Scene();
|
|
24
|
-
|
|
25
|
-
const light_intensity = 1;
|
|
26
|
-
const light_brightest_component = 1;
|
|
27
|
-
const radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
|
|
28
|
-
const sphere = new Mesh(new SphereGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
|
|
29
|
-
// sphere.position.y = 2;
|
|
30
|
-
// this.scene_lights.add(sphere);
|
|
31
|
-
|
|
32
|
-
// let sphere2 = sphere.clone();
|
|
33
|
-
// sphere2.position.x = 2;
|
|
34
|
-
// this.scene_lights.add(sphere2);
|
|
35
|
-
|
|
36
|
-
// let sphere3 = sphere.clone();
|
|
37
|
-
// sphere3.position.x = -2;
|
|
38
|
-
// this.scene_lights.add(sphere3);
|
|
39
|
-
|
|
40
|
-
// let sphere4 = sphere.clone();
|
|
41
|
-
// sphere4.position.z = -2;
|
|
42
|
-
// this.scene_lights.add(sphere4);
|
|
43
|
-
|
|
44
|
-
// let sphere5 = sphere.clone();
|
|
45
|
-
// sphere5.position.z = 2;
|
|
46
|
-
// this.scene_lights.add(sphere5);
|
|
47
|
-
|
|
48
|
-
const light_row = 2;
|
|
49
|
-
const light_col = 2;
|
|
50
|
-
for (let x = 0; x < light_row; x++)
|
|
51
|
-
{
|
|
52
|
-
for (let y = 0; y < light_col; y++)
|
|
53
|
-
{
|
|
54
|
-
const clone = sphere.clone();
|
|
55
|
-
clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
|
|
56
|
-
this.scene_lights.add(clone);
|
|
57
|
-
}
|
|
58
|
-
}
|
|
59
|
-
|
|
60
|
-
this.camera_inverse_proj_mat = new Matrix4();
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
on_enter()
|
|
64
|
-
{
|
|
65
|
-
Graphics.generateDepthNormalTexture = true;
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
render()
|
|
69
|
-
{
|
|
70
|
-
this.__check_RT_size();
|
|
71
|
-
|
|
72
|
-
Graphics.clear(this.main_rt, CameraManager.current, true, false);
|
|
73
|
-
|
|
74
|
-
Graphics.render(SceneManager.current, CameraManager.current, this.main_rt);
|
|
75
|
-
|
|
76
|
-
// this.compose_mat.set_normal_depth_rt(Graphics.depth_normals_RT);
|
|
77
|
-
// this.compose_mat.set_proj_matrix(CameraManager.current.projectionMatrix);
|
|
78
|
-
|
|
79
|
-
// Graphics.blit(this.main_rt, undefined, this.compose_mat);
|
|
80
|
-
|
|
81
|
-
this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
|
|
82
|
-
|
|
83
|
-
const inverse_proj = this.camera_inverse_proj_mat;
|
|
84
|
-
const albedo_rt = this.main_rt;
|
|
85
|
-
const depth_normals_rt = Graphics.depth_normals_RT;
|
|
86
|
-
this.scene_lights.traverse((child) =>
|
|
87
|
-
{
|
|
88
|
-
if (child.material)
|
|
89
|
-
{
|
|
90
|
-
child.material.set_inverse_proj_matrix(inverse_proj);
|
|
91
|
-
child.material.set_normal_depth_rt(depth_normals_rt);
|
|
92
|
-
child.material.set_albedo_rt(albedo_rt);
|
|
93
|
-
}
|
|
94
|
-
});
|
|
95
|
-
// Graphics.clear(undefined, CameraManager.current, true, true);
|
|
96
|
-
// Graphics.render(SceneManager.current, CameraManager.current);
|
|
97
|
-
Graphics.clear(undefined, CameraManager.current, true, true);
|
|
98
|
-
Graphics.render(this.scene_lights, CameraManager.current);
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
__check_RT_size()
|
|
102
|
-
{
|
|
103
|
-
if (this.main_rt.width !== OScreen.width || this.main_rt.height !== OScreen.height)
|
|
104
|
-
{
|
|
105
|
-
this.main_rt.setSize(OScreen.width, OScreen.height);
|
|
106
|
-
}
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
|
|
110
|
-
export { DeferredRender };
|
|
1
|
+
import { CameraManager } from '../CameraManager';
|
|
2
|
+
import { Graphics } from '../Graphics';
|
|
3
|
+
import { OScreen } from '../OScreen';
|
|
4
|
+
import { SceneManager } from '../SceneManager';
|
|
5
|
+
import { DeferredRendererComposeMaterial } from '../materials/DeferredRendererComposeMaterial';
|
|
6
|
+
import { DeferredPointLightMaterial } from '../materials/deferred/DeferredPointLightMaterial';
|
|
7
|
+
import { BaseRender } from '../render_mode/BaseRender';
|
|
8
|
+
|
|
9
|
+
import { Matrix4, Mesh, Scene, SphereGeometry, WebGLRenderTarget } from 'three';
|
|
10
|
+
|
|
11
|
+
class DeferredRender extends BaseRender
|
|
12
|
+
{
|
|
13
|
+
constructor()
|
|
14
|
+
{
|
|
15
|
+
super();
|
|
16
|
+
|
|
17
|
+
this.compose_mat = new DeferredRendererComposeMaterial();
|
|
18
|
+
this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height, {
|
|
19
|
+
// magFilter: NearestFilter,
|
|
20
|
+
// minFilter: NearestFilter
|
|
21
|
+
});
|
|
22
|
+
|
|
23
|
+
this.scene_lights = new Scene();
|
|
24
|
+
|
|
25
|
+
const light_intensity = 1;
|
|
26
|
+
const light_brightest_component = 1;
|
|
27
|
+
const radius_needed_for_intensity = Math.sqrt(4 * light_intensity * (light_brightest_component * (256.0 / 5.0))) / (2 * light_intensity);
|
|
28
|
+
const sphere = new Mesh(new SphereGeometry(radius_needed_for_intensity), new DeferredPointLightMaterial(light_intensity));
|
|
29
|
+
// sphere.position.y = 2;
|
|
30
|
+
// this.scene_lights.add(sphere);
|
|
31
|
+
|
|
32
|
+
// let sphere2 = sphere.clone();
|
|
33
|
+
// sphere2.position.x = 2;
|
|
34
|
+
// this.scene_lights.add(sphere2);
|
|
35
|
+
|
|
36
|
+
// let sphere3 = sphere.clone();
|
|
37
|
+
// sphere3.position.x = -2;
|
|
38
|
+
// this.scene_lights.add(sphere3);
|
|
39
|
+
|
|
40
|
+
// let sphere4 = sphere.clone();
|
|
41
|
+
// sphere4.position.z = -2;
|
|
42
|
+
// this.scene_lights.add(sphere4);
|
|
43
|
+
|
|
44
|
+
// let sphere5 = sphere.clone();
|
|
45
|
+
// sphere5.position.z = 2;
|
|
46
|
+
// this.scene_lights.add(sphere5);
|
|
47
|
+
|
|
48
|
+
const light_row = 2;
|
|
49
|
+
const light_col = 2;
|
|
50
|
+
for (let x = 0; x < light_row; x++)
|
|
51
|
+
{
|
|
52
|
+
for (let y = 0; y < light_col; y++)
|
|
53
|
+
{
|
|
54
|
+
const clone = sphere.clone();
|
|
55
|
+
clone.position.set(x * 2 - light_row / 2, 1, y * 2 - light_col / 2);
|
|
56
|
+
this.scene_lights.add(clone);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
this.camera_inverse_proj_mat = new Matrix4();
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
on_enter()
|
|
64
|
+
{
|
|
65
|
+
Graphics.generateDepthNormalTexture = true;
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
render()
|
|
69
|
+
{
|
|
70
|
+
this.__check_RT_size();
|
|
71
|
+
|
|
72
|
+
Graphics.clear(this.main_rt, CameraManager.current, true, false);
|
|
73
|
+
|
|
74
|
+
Graphics.render(SceneManager.current, CameraManager.current, this.main_rt);
|
|
75
|
+
|
|
76
|
+
// this.compose_mat.set_normal_depth_rt(Graphics.depth_normals_RT);
|
|
77
|
+
// this.compose_mat.set_proj_matrix(CameraManager.current.projectionMatrix);
|
|
78
|
+
|
|
79
|
+
// Graphics.blit(this.main_rt, undefined, this.compose_mat);
|
|
80
|
+
|
|
81
|
+
this.camera_inverse_proj_mat.getInverse(CameraManager.current.projectionMatrix);
|
|
82
|
+
|
|
83
|
+
const inverse_proj = this.camera_inverse_proj_mat;
|
|
84
|
+
const albedo_rt = this.main_rt;
|
|
85
|
+
const depth_normals_rt = Graphics.depth_normals_RT;
|
|
86
|
+
this.scene_lights.traverse((child) =>
|
|
87
|
+
{
|
|
88
|
+
if (child.material)
|
|
89
|
+
{
|
|
90
|
+
child.material.set_inverse_proj_matrix(inverse_proj);
|
|
91
|
+
child.material.set_normal_depth_rt(depth_normals_rt);
|
|
92
|
+
child.material.set_albedo_rt(albedo_rt);
|
|
93
|
+
}
|
|
94
|
+
});
|
|
95
|
+
// Graphics.clear(undefined, CameraManager.current, true, true);
|
|
96
|
+
// Graphics.render(SceneManager.current, CameraManager.current);
|
|
97
|
+
Graphics.clear(undefined, CameraManager.current, true, true);
|
|
98
|
+
Graphics.render(this.scene_lights, CameraManager.current);
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
__check_RT_size()
|
|
102
|
+
{
|
|
103
|
+
if (this.main_rt.width !== OScreen.width || this.main_rt.height !== OScreen.height)
|
|
104
|
+
{
|
|
105
|
+
this.main_rt.setSize(OScreen.width, OScreen.height);
|
|
106
|
+
}
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
export { DeferredRender };
|
|
@@ -1,72 +1,72 @@
|
|
|
1
|
-
import { CameraManager } from '../CameraManager';
|
|
2
|
-
import { Graphics } from '../Graphics';
|
|
3
|
-
import { DisplayNormalTextureMaterial } from '../materials/DisplayNormalTextureMaterial';
|
|
4
|
-
import { SSAOComposeMaterial } from '../materials/SSAOComposeMaterial';
|
|
5
|
-
import { SSAOMaterial } from '../materials/SSAOMaterial';
|
|
6
|
-
import { OScreen } from '../OScreen';
|
|
7
|
-
import { BaseRender } from '../render_mode/BaseRender';
|
|
8
|
-
import { Blurrer } from '../render_utilities/Blurrer';
|
|
9
|
-
import { SceneManager } from '../SceneManager';
|
|
10
|
-
|
|
11
|
-
import { WebGLRenderTarget } from 'three';
|
|
12
|
-
|
|
13
|
-
class NormalAORender extends BaseRender
|
|
14
|
-
{
|
|
15
|
-
constructor(use_ssaa = false)
|
|
16
|
-
{
|
|
17
|
-
super();
|
|
18
|
-
|
|
19
|
-
this.ssao_mat = new SSAOMaterial();
|
|
20
|
-
this.ssao_compose_mat = new SSAOComposeMaterial();
|
|
21
|
-
this.debug_normals = new DisplayNormalTextureMaterial();
|
|
22
|
-
|
|
23
|
-
this.ssaa = use_ssaa ? 2 : 1;
|
|
24
|
-
|
|
25
|
-
this.main_RT = new WebGLRenderTarget(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
|
|
26
|
-
|
|
27
|
-
this.SSAO_RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
|
|
28
|
-
|
|
29
|
-
this.blurrer = new Blurrer();
|
|
30
|
-
Graphics.generateDepthNormalTexture = true;
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
render()
|
|
34
|
-
{
|
|
35
|
-
this.__check_RT_size();
|
|
36
|
-
|
|
37
|
-
Graphics.clear(this.main_RT, CameraManager.current, true, false);
|
|
38
|
-
Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
|
|
39
|
-
|
|
40
|
-
this.__update_uniforms();
|
|
41
|
-
|
|
42
|
-
Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
|
|
43
|
-
|
|
44
|
-
// // BLUR
|
|
45
|
-
this.blurrer.blur(this.SSAO_RT);
|
|
46
|
-
Graphics.blit(this.SSAO_RT, undefined);
|
|
47
|
-
|
|
48
|
-
// // COMPOSE
|
|
49
|
-
this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
|
|
50
|
-
Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
|
|
51
|
-
|
|
52
|
-
// Graphics.blit(this.SSAO_RT, undefined);
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
__update_uniforms()
|
|
56
|
-
{
|
|
57
|
-
this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
|
|
58
|
-
this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
|
|
59
|
-
this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
__check_RT_size()
|
|
63
|
-
{
|
|
64
|
-
if (this.main_RT.width !== OScreen.width * this.ssaa || this.main_RT.height !== OScreen.height * this.ssaa)
|
|
65
|
-
{
|
|
66
|
-
this.main_RT.setSize(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
|
|
67
|
-
this.SSAO_RT.setSize(OScreen.width, OScreen.height);
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
export { NormalAORender };
|
|
1
|
+
import { CameraManager } from '../CameraManager';
|
|
2
|
+
import { Graphics } from '../Graphics';
|
|
3
|
+
import { DisplayNormalTextureMaterial } from '../materials/DisplayNormalTextureMaterial';
|
|
4
|
+
import { SSAOComposeMaterial } from '../materials/SSAOComposeMaterial';
|
|
5
|
+
import { SSAOMaterial } from '../materials/SSAOMaterial';
|
|
6
|
+
import { OScreen } from '../OScreen';
|
|
7
|
+
import { BaseRender } from '../render_mode/BaseRender';
|
|
8
|
+
import { Blurrer } from '../render_utilities/Blurrer';
|
|
9
|
+
import { SceneManager } from '../SceneManager';
|
|
10
|
+
|
|
11
|
+
import { WebGLRenderTarget } from 'three';
|
|
12
|
+
|
|
13
|
+
class NormalAORender extends BaseRender
|
|
14
|
+
{
|
|
15
|
+
constructor(use_ssaa = false)
|
|
16
|
+
{
|
|
17
|
+
super();
|
|
18
|
+
|
|
19
|
+
this.ssao_mat = new SSAOMaterial();
|
|
20
|
+
this.ssao_compose_mat = new SSAOComposeMaterial();
|
|
21
|
+
this.debug_normals = new DisplayNormalTextureMaterial();
|
|
22
|
+
|
|
23
|
+
this.ssaa = use_ssaa ? 2 : 1;
|
|
24
|
+
|
|
25
|
+
this.main_RT = new WebGLRenderTarget(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
|
|
26
|
+
|
|
27
|
+
this.SSAO_RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
|
|
28
|
+
|
|
29
|
+
this.blurrer = new Blurrer();
|
|
30
|
+
Graphics.generateDepthNormalTexture = true;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
render()
|
|
34
|
+
{
|
|
35
|
+
this.__check_RT_size();
|
|
36
|
+
|
|
37
|
+
Graphics.clear(this.main_RT, CameraManager.current, true, false);
|
|
38
|
+
Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
|
|
39
|
+
|
|
40
|
+
this.__update_uniforms();
|
|
41
|
+
|
|
42
|
+
Graphics.blit(Graphics.depth_normals_RT, this.SSAO_RT, this.ssao_mat);
|
|
43
|
+
|
|
44
|
+
// // BLUR
|
|
45
|
+
this.blurrer.blur(this.SSAO_RT);
|
|
46
|
+
Graphics.blit(this.SSAO_RT, undefined);
|
|
47
|
+
|
|
48
|
+
// // COMPOSE
|
|
49
|
+
this.ssao_compose_mat.uniforms._AO.value = this.SSAO_RT.texture;
|
|
50
|
+
Graphics.blit(this.main_RT, undefined, this.ssao_compose_mat);
|
|
51
|
+
|
|
52
|
+
// Graphics.blit(this.SSAO_RT, undefined);
|
|
53
|
+
}
|
|
54
|
+
|
|
55
|
+
__update_uniforms()
|
|
56
|
+
{
|
|
57
|
+
this.ssao_mat.uniforms._InverseProjMatrix.value.getInverse(CameraManager.current.projectionMatrix);
|
|
58
|
+
this.ssao_mat.uniforms._ProjectionMatrix.value.copy(CameraManager.current.projectionMatrix);
|
|
59
|
+
this.ssao_mat.uniforms._FarPlane.value = CameraManager.current.far;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
__check_RT_size()
|
|
63
|
+
{
|
|
64
|
+
if (this.main_RT.width !== OScreen.width * this.ssaa || this.main_RT.height !== OScreen.height * this.ssaa)
|
|
65
|
+
{
|
|
66
|
+
this.main_RT.setSize(OScreen.width * this.ssaa, OScreen.height * this.ssaa);
|
|
67
|
+
this.SSAO_RT.setSize(OScreen.width, OScreen.height);
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
export { NormalAORender };
|
|
@@ -1,38 +1,38 @@
|
|
|
1
|
-
import { CameraManager } from '../CameraManager';
|
|
2
|
-
import { SceneManager } from '../SceneManager';
|
|
3
|
-
import { BaseRender } from '../render_mode/BaseRender';
|
|
4
|
-
import { Graphics } from '../Graphics';
|
|
5
|
-
|
|
6
|
-
class NormalRender extends BaseRender
|
|
7
|
-
{
|
|
8
|
-
constructor()
|
|
9
|
-
{
|
|
10
|
-
super();
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
render()
|
|
14
|
-
{
|
|
15
|
-
Graphics.clear(undefined, CameraManager.current, true, true);
|
|
16
|
-
|
|
17
|
-
if (SceneManager.current.on_pre_render)
|
|
18
|
-
{
|
|
19
|
-
SceneManager.current.on_pre_render();
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
if (SceneManager.current.render)
|
|
23
|
-
{
|
|
24
|
-
SceneManager.current.render();
|
|
25
|
-
}
|
|
26
|
-
else
|
|
27
|
-
{
|
|
28
|
-
Graphics.render(SceneManager.current, CameraManager.current);
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
if (SceneManager.current.on_post_render)
|
|
32
|
-
{
|
|
33
|
-
SceneManager.current.on_post_render();
|
|
34
|
-
}
|
|
35
|
-
}
|
|
36
|
-
}
|
|
37
|
-
|
|
38
|
-
export { NormalRender };
|
|
1
|
+
import { CameraManager } from '../CameraManager';
|
|
2
|
+
import { SceneManager } from '../SceneManager';
|
|
3
|
+
import { BaseRender } from '../render_mode/BaseRender';
|
|
4
|
+
import { Graphics } from '../Graphics';
|
|
5
|
+
|
|
6
|
+
class NormalRender extends BaseRender
|
|
7
|
+
{
|
|
8
|
+
constructor()
|
|
9
|
+
{
|
|
10
|
+
super();
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
render()
|
|
14
|
+
{
|
|
15
|
+
Graphics.clear(undefined, CameraManager.current, true, true);
|
|
16
|
+
|
|
17
|
+
if (SceneManager.current.on_pre_render)
|
|
18
|
+
{
|
|
19
|
+
SceneManager.current.on_pre_render();
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
if (SceneManager.current.render)
|
|
23
|
+
{
|
|
24
|
+
SceneManager.current.render();
|
|
25
|
+
}
|
|
26
|
+
else
|
|
27
|
+
{
|
|
28
|
+
Graphics.render(SceneManager.current, CameraManager.current);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
if (SceneManager.current.on_post_render)
|
|
32
|
+
{
|
|
33
|
+
SceneManager.current.on_post_render();
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
export { NormalRender };
|