ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,14 +1,14 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/ssao/ssao_compose.frag';
4
-
5
- class SSAOComposeMaterial extends BlitMaterial
6
- {
7
- constructor()
8
- {
9
- super(frag);
10
- this.uniforms._AO = { value: undefined };
11
- }
12
- }
13
-
14
- export { SSAOComposeMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/ssao/ssao_compose.frag';
4
+
5
+ class SSAOComposeMaterial extends BlitMaterial
6
+ {
7
+ constructor()
8
+ {
9
+ super(frag);
10
+ this.uniforms._AO = { value: undefined };
11
+ }
12
+ }
13
+
14
+ export { SSAOComposeMaterial };
@@ -1,65 +1,65 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/ssao/ssao.frag';
4
- import vert from '../shaders/ssao/ssao.vert';
5
-
6
- import { DataTexture, Matrix4, RGBAFormat, RepeatWrapping, Vector3 } from 'three';
7
-
8
- import { OMath } from '../utilities/OMath';
9
- class SSAOMaterial extends BlitMaterial
10
- {
11
- constructor()
12
- {
13
- super(frag, vert);
14
-
15
- this.uniforms._InverseProjMatrix = { value: new Matrix4() };
16
- this.uniforms._ProjectionMatrix = { value: new Matrix4() };
17
-
18
- this.uniforms._Bias = { value: 0.0125 };
19
- this.uniforms._Radius = { value: 0.3 };
20
- this.uniforms._FarPlane = { value: 100 };
21
-
22
- this.uniforms._SampleKernel = { value: this.__get_sample_kernel() };
23
- this.uniforms._RandomRotation = { value: this.__get_rotation_kernel() };
24
- }
25
-
26
- __get_sample_kernel()
27
- {
28
- const sample_kernel = [];
29
- const kernel_size = 64;
30
-
31
- for (let i = 0; i < kernel_size; i++)
32
- {
33
- const dir = new Vector3(Math.random() * 2 - 1,
34
- Math.random() * 2 - 1,
35
- Math.random());
36
- dir.normalize();
37
- let scale = i / kernel_size;
38
- scale = OMath.lerp(0.1, 1.0, scale * scale);
39
- dir.multiplyScalar(scale);
40
-
41
- sample_kernel.push(dir);
42
- }
43
- return sample_kernel;
44
- }
45
-
46
- __get_rotation_kernel()
47
- {
48
- const rotation_kernel = new Uint8Array(3 * 16);
49
- for (let i = 0; i < 16; i++)
50
- {
51
- rotation_kernel[i * 3 + 1] = Math.floor(Math.random() * 255);
52
- rotation_kernel[i * 3 + 2] = Math.floor(Math.random() * 255);
53
- rotation_kernel[i * 3 + 3] = 0;
54
- }
55
-
56
- const rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBAFormat);
57
- rotation_texture.wrapS = RepeatWrapping;
58
- rotation_texture.wrapT = RepeatWrapping;
59
-
60
- rotation_texture.needsUpdate = true;
61
- return rotation_texture;
62
- }
63
- }
64
-
65
- export { SSAOMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/ssao/ssao.frag';
4
+ import vert from '../shaders/ssao/ssao.vert';
5
+
6
+ import { DataTexture, Matrix4, RGBAFormat, RepeatWrapping, Vector3 } from 'three';
7
+
8
+ import { OMath } from '../utilities/OMath';
9
+ class SSAOMaterial extends BlitMaterial
10
+ {
11
+ constructor()
12
+ {
13
+ super(frag, vert);
14
+
15
+ this.uniforms._InverseProjMatrix = { value: new Matrix4() };
16
+ this.uniforms._ProjectionMatrix = { value: new Matrix4() };
17
+
18
+ this.uniforms._Bias = { value: 0.0125 };
19
+ this.uniforms._Radius = { value: 0.3 };
20
+ this.uniforms._FarPlane = { value: 100 };
21
+
22
+ this.uniforms._SampleKernel = { value: this.__get_sample_kernel() };
23
+ this.uniforms._RandomRotation = { value: this.__get_rotation_kernel() };
24
+ }
25
+
26
+ __get_sample_kernel()
27
+ {
28
+ const sample_kernel = [];
29
+ const kernel_size = 64;
30
+
31
+ for (let i = 0; i < kernel_size; i++)
32
+ {
33
+ const dir = new Vector3(Math.random() * 2 - 1,
34
+ Math.random() * 2 - 1,
35
+ Math.random());
36
+ dir.normalize();
37
+ let scale = i / kernel_size;
38
+ scale = OMath.lerp(0.1, 1.0, scale * scale);
39
+ dir.multiplyScalar(scale);
40
+
41
+ sample_kernel.push(dir);
42
+ }
43
+ return sample_kernel;
44
+ }
45
+
46
+ __get_rotation_kernel()
47
+ {
48
+ const rotation_kernel = new Uint8Array(3 * 16);
49
+ for (let i = 0; i < 16; i++)
50
+ {
51
+ rotation_kernel[i * 3 + 1] = Math.floor(Math.random() * 255);
52
+ rotation_kernel[i * 3 + 2] = Math.floor(Math.random() * 255);
53
+ rotation_kernel[i * 3 + 3] = 0;
54
+ }
55
+
56
+ const rotation_texture = new DataTexture(rotation_kernel, 4, 4, RGBAFormat);
57
+ rotation_texture.wrapS = RepeatWrapping;
58
+ rotation_texture.wrapT = RepeatWrapping;
59
+
60
+ rotation_texture.needsUpdate = true;
61
+ return rotation_texture;
62
+ }
63
+ }
64
+
65
+ export { SSAOMaterial };
@@ -1,67 +1,67 @@
1
- import { BaseShaderMaterial } from './BaseShaderMaterial';
2
- import { Vector2 } from 'three';
3
- class ScreenSpaceTextureMaterial extends BaseShaderMaterial
4
- {
5
- constructor(x, y, w, h)
6
- {
7
- const vert = `
8
- uniform vec2 _ScreenSpacePosition;
9
- uniform vec2 _ScreenSize;
10
- uniform vec2 _TextureSize;
11
- varying vec2 vUv;
12
- void main()
13
- {
14
- vec2 pos = uv * vec2(_TextureSize.x / _ScreenSize.x, _TextureSize.y / _ScreenSize.y);
15
- pos += vec2(_ScreenSpacePosition.x / _ScreenSize.x, _ScreenSpacePosition.y / _ScreenSize.y);
16
-
17
- pos.x = pos.x * 2.0 - 1.0;
18
- pos.y = pos.y * 2.0 - 1.0;
19
-
20
- gl_Position = vec4(pos, 0.0, 1.0);
21
- vUv = uv;
22
- }
23
- `;
24
- const frag = `
25
- uniform sampler2D _MainTex;
26
- varying vec2 vUv;
27
-
28
- void main()
29
- {
30
- gl_FragColor = texture2D(_MainTex, vUv);
31
- }
32
- `;
33
- super(vert, frag, {
34
- _MainTex: { value: undefined },
35
- _ScreenSpacePosition: { value: new Vector2() },
36
- _ScreenSize: { value: new Vector2() },
37
- _TextureSize: { value: new Vector2() }
38
- });
39
- }
40
-
41
- set_position(x, y)
42
- {
43
- this.uniforms._ScreenSpacePosition.value.set(x, y);
44
- }
45
-
46
- set_texture(tex, w, h)
47
- {
48
- this.uniforms._MainTex.value = tex;
49
- this.uniforms._TextureSize.value.set(tex.image.width, tex.image.height);
50
-
51
- if (w !== undefined)
52
- {
53
- this.uniforms._TextureSize.value.x = w;
54
- }
55
- if (h !== undefined)
56
- {
57
- this.uniforms._TextureSize.value.y = h;
58
- }
59
- }
60
-
61
- set_screen_size(w, h)
62
- {
63
- this.uniforms._ScreenSize.value.set(w, h);
64
- }
65
- }
66
-
67
- export { ScreenSpaceTextureMaterial };
1
+ import { BaseShaderMaterial } from './BaseShaderMaterial';
2
+ import { Vector2 } from 'three';
3
+ class ScreenSpaceTextureMaterial extends BaseShaderMaterial
4
+ {
5
+ constructor(x, y, w, h)
6
+ {
7
+ const vert = `
8
+ uniform vec2 _ScreenSpacePosition;
9
+ uniform vec2 _ScreenSize;
10
+ uniform vec2 _TextureSize;
11
+ varying vec2 vUv;
12
+ void main()
13
+ {
14
+ vec2 pos = uv * vec2(_TextureSize.x / _ScreenSize.x, _TextureSize.y / _ScreenSize.y);
15
+ pos += vec2(_ScreenSpacePosition.x / _ScreenSize.x, _ScreenSpacePosition.y / _ScreenSize.y);
16
+
17
+ pos.x = pos.x * 2.0 - 1.0;
18
+ pos.y = pos.y * 2.0 - 1.0;
19
+
20
+ gl_Position = vec4(pos, 0.0, 1.0);
21
+ vUv = uv;
22
+ }
23
+ `;
24
+ const frag = `
25
+ uniform sampler2D _MainTex;
26
+ varying vec2 vUv;
27
+
28
+ void main()
29
+ {
30
+ gl_FragColor = texture2D(_MainTex, vUv);
31
+ }
32
+ `;
33
+ super(vert, frag, {
34
+ _MainTex: { value: undefined },
35
+ _ScreenSpacePosition: { value: new Vector2() },
36
+ _ScreenSize: { value: new Vector2() },
37
+ _TextureSize: { value: new Vector2() }
38
+ });
39
+ }
40
+
41
+ set_position(x, y)
42
+ {
43
+ this.uniforms._ScreenSpacePosition.value.set(x, y);
44
+ }
45
+
46
+ set_texture(tex, w, h)
47
+ {
48
+ this.uniforms._MainTex.value = tex;
49
+ this.uniforms._TextureSize.value.set(tex.image.width, tex.image.height);
50
+
51
+ if (w !== undefined)
52
+ {
53
+ this.uniforms._TextureSize.value.x = w;
54
+ }
55
+ if (h !== undefined)
56
+ {
57
+ this.uniforms._TextureSize.value.y = h;
58
+ }
59
+ }
60
+
61
+ set_screen_size(w, h)
62
+ {
63
+ this.uniforms._ScreenSize.value.set(w, h);
64
+ }
65
+ }
66
+
67
+ export { ScreenSpaceTextureMaterial };
@@ -1,30 +1,30 @@
1
- import vert from '../shaders/ui_element/ui_element.vert';
2
- import frag from '../shaders/ui_element/ui_element.frag';
3
-
4
- import { BaseShaderMaterial } from '../materials/BaseShaderMaterial';
5
-
6
- import { Vector2 } from 'three';
7
- import { Vector3 } from 'three';
8
-
9
- import { OScreen } from '../OScreen';
10
-
11
- class UIElementMaterial extends BaseShaderMaterial
12
- {
13
- constructor(intensity = 1)
14
- {
15
- super(vert, frag, {
16
- _MainTex: { value: undefined },
17
- _ScreenSize: { value: new Vector2(OScreen.width, OScreen.height) },
18
- _TextureSize: { value: new Vector2() },
19
- _PixelOffset: { value: new Vector2(0, 0) },
20
- _NDC: { value: new Vector3() },
21
- _PivotPoint: { value: new Vector2() },
22
- _DepthOffset: { value: 0 }
23
- });
24
- this.transparent = true;
25
- this.depthWrite = false;
26
- this.depthTest = false;
27
- }
28
- }
29
-
30
- export { UIElementMaterial };
1
+ import vert from '../shaders/ui_element/ui_element.vert';
2
+ import frag from '../shaders/ui_element/ui_element.frag';
3
+
4
+ import { BaseShaderMaterial } from '../materials/BaseShaderMaterial';
5
+
6
+ import { Vector2 } from 'three';
7
+ import { Vector3 } from 'three';
8
+
9
+ import { OScreen } from '../OScreen';
10
+
11
+ class UIElementMaterial extends BaseShaderMaterial
12
+ {
13
+ constructor(intensity = 1)
14
+ {
15
+ super(vert, frag, {
16
+ _MainTex: { value: undefined },
17
+ _ScreenSize: { value: new Vector2(OScreen.width, OScreen.height) },
18
+ _TextureSize: { value: new Vector2() },
19
+ _PixelOffset: { value: new Vector2(0, 0) },
20
+ _NDC: { value: new Vector3() },
21
+ _PivotPoint: { value: new Vector2() },
22
+ _DepthOffset: { value: 0 }
23
+ });
24
+ this.transparent = true;
25
+ this.depthWrite = false;
26
+ this.depthTest = false;
27
+ }
28
+ }
29
+
30
+ export { UIElementMaterial };
@@ -1,100 +1,100 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
-
3
- import frag from '../shaders/gaussian_blur/unreal_bloom_compose.frag';
4
-
5
- import { Color } from 'three';
6
- class UnrealBloomComposeMaterial extends BlitMaterial
7
- {
8
- constructor(nMips, use_linear_color_space = false)
9
- {
10
- super(frag, undefined, {
11
- NUM_MIPS: nMips
12
- });
13
- this.uniforms._MainTex = { value: undefined };
14
- this.uniforms._BlurredTex = { value: undefined };
15
- this.uniforms._BloomStrength = { value: 1 };
16
-
17
- this.uniforms.blurTexture1 = { value: null };
18
- this.uniforms.blurTexture2 = { value: null };
19
- this.uniforms.blurTexture3 = { value: null };
20
- this.uniforms.blurTexture4 = { value: null };
21
- this.uniforms.blurTexture5 = { value: null };
22
-
23
- this.uniforms.bloomStrength = { value: 1.0 };
24
- this.uniforms.bloomFactors = { value: [1.0, 0.8, 0.6, 0.4, 0.2] };
25
- this.uniforms.bloomRadius = { value: 1.0 };
26
-
27
- this.defines.USE_LINEAR_COLOR_SPACE = use_linear_color_space;
28
- const bloomTintColors = [
29
- new Color('#FFFFFF'),
30
- new Color('#FFFFFF'),
31
- new Color('#FFFFFF'),
32
- new Color('#FFFFFF'),
33
- new Color('#FFFFFF')
34
- ];
35
-
36
- this.uniforms.bloomTintColors = { value: bloomTintColors };
37
- }
38
-
39
- set_RT_0(rt)
40
- {
41
- this.uniforms.blurTexture1.value = rt;
42
- }
43
-
44
- set_RT_1(rt)
45
- {
46
- this.uniforms.blurTexture2.value = rt;
47
- }
48
-
49
- set_RT_2(rt)
50
- {
51
- this.uniforms.blurTexture3.value = rt;
52
- }
53
-
54
- set_RT_3(rt)
55
- {
56
- this.uniforms.blurTexture4.value = rt;
57
- }
58
-
59
- set_RT_4(rt)
60
- {
61
- this.uniforms.blurTexture5.value = rt;
62
- }
63
-
64
- set_bloom_strength(value)
65
- {
66
- this.uniforms.bloomStrength.value = value;
67
- }
68
-
69
- set_bloom_radius(value)
70
- {
71
- this.uniforms.bloomRadius.value = value;
72
- }
73
-
74
- set_tint_color_0(col_string)
75
- {
76
- this.uniforms.bloomTintColors.value[0].set(col_string);
77
- }
78
-
79
- set_tint_color_1(col_string)
80
- {
81
- this.uniforms.bloomTintColors.value[1].set(col_string);
82
- }
83
-
84
- set_tint_color_2(col_string)
85
- {
86
- this.uniforms.bloomTintColors.value[2].set(col_string);
87
- }
88
-
89
- set_tint_color_3(col_string)
90
- {
91
- this.uniforms.bloomTintColors.value[3].set(col_string);
92
- }
93
-
94
- set_tint_color_4(col_string)
95
- {
96
- this.uniforms.bloomTintColors.value[4].set(col_string);
97
- }
98
- }
99
-
100
- export { UnrealBloomComposeMaterial };
1
+ import { BlitMaterial } from './BlitMaterial';
2
+
3
+ import frag from '../shaders/gaussian_blur/unreal_bloom_compose.frag';
4
+
5
+ import { Color } from 'three';
6
+ class UnrealBloomComposeMaterial extends BlitMaterial
7
+ {
8
+ constructor(nMips, use_linear_color_space = false)
9
+ {
10
+ super(frag, undefined, {
11
+ NUM_MIPS: nMips
12
+ });
13
+ this.uniforms._MainTex = { value: undefined };
14
+ this.uniforms._BlurredTex = { value: undefined };
15
+ this.uniforms._BloomStrength = { value: 1 };
16
+
17
+ this.uniforms.blurTexture1 = { value: null };
18
+ this.uniforms.blurTexture2 = { value: null };
19
+ this.uniforms.blurTexture3 = { value: null };
20
+ this.uniforms.blurTexture4 = { value: null };
21
+ this.uniforms.blurTexture5 = { value: null };
22
+
23
+ this.uniforms.bloomStrength = { value: 1.0 };
24
+ this.uniforms.bloomFactors = { value: [1.0, 0.8, 0.6, 0.4, 0.2] };
25
+ this.uniforms.bloomRadius = { value: 1.0 };
26
+
27
+ this.defines.USE_LINEAR_COLOR_SPACE = use_linear_color_space;
28
+ const bloomTintColors = [
29
+ new Color('#FFFFFF'),
30
+ new Color('#FFFFFF'),
31
+ new Color('#FFFFFF'),
32
+ new Color('#FFFFFF'),
33
+ new Color('#FFFFFF')
34
+ ];
35
+
36
+ this.uniforms.bloomTintColors = { value: bloomTintColors };
37
+ }
38
+
39
+ set_RT_0(rt)
40
+ {
41
+ this.uniforms.blurTexture1.value = rt;
42
+ }
43
+
44
+ set_RT_1(rt)
45
+ {
46
+ this.uniforms.blurTexture2.value = rt;
47
+ }
48
+
49
+ set_RT_2(rt)
50
+ {
51
+ this.uniforms.blurTexture3.value = rt;
52
+ }
53
+
54
+ set_RT_3(rt)
55
+ {
56
+ this.uniforms.blurTexture4.value = rt;
57
+ }
58
+
59
+ set_RT_4(rt)
60
+ {
61
+ this.uniforms.blurTexture5.value = rt;
62
+ }
63
+
64
+ set_bloom_strength(value)
65
+ {
66
+ this.uniforms.bloomStrength.value = value;
67
+ }
68
+
69
+ set_bloom_radius(value)
70
+ {
71
+ this.uniforms.bloomRadius.value = value;
72
+ }
73
+
74
+ set_tint_color_0(col_string)
75
+ {
76
+ this.uniforms.bloomTintColors.value[0].set(col_string);
77
+ }
78
+
79
+ set_tint_color_1(col_string)
80
+ {
81
+ this.uniforms.bloomTintColors.value[1].set(col_string);
82
+ }
83
+
84
+ set_tint_color_2(col_string)
85
+ {
86
+ this.uniforms.bloomTintColors.value[2].set(col_string);
87
+ }
88
+
89
+ set_tint_color_3(col_string)
90
+ {
91
+ this.uniforms.bloomTintColors.value[3].set(col_string);
92
+ }
93
+
94
+ set_tint_color_4(col_string)
95
+ {
96
+ this.uniforms.bloomTintColors.value[4].set(col_string);
97
+ }
98
+ }
99
+
100
+ export { UnrealBloomComposeMaterial };
@@ -1,20 +1,20 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/unreal_blur/unreal_blur.frag';
4
-
5
- import { Vector2 } from 'three';
6
-
7
- class UnrealBlurMaterial extends BlitMaterial
8
- {
9
- constructor(kernel_radius)
10
- {
11
- const defines = {
12
- KERNEL_RADIUS: kernel_radius,
13
- SIGMA: kernel_radius
14
- };
15
- super(frag, undefined, defines);
16
- this.uniforms._SampleDir = { value: new Vector2(0.5, 0.5) };
17
- }
18
- }
19
-
20
- export { UnrealBlurMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/unreal_blur/unreal_blur.frag';
4
+
5
+ import { Vector2 } from 'three';
6
+
7
+ class UnrealBlurMaterial extends BlitMaterial
8
+ {
9
+ constructor(kernel_radius)
10
+ {
11
+ const defines = {
12
+ KERNEL_RADIUS: kernel_radius,
13
+ SIGMA: kernel_radius
14
+ };
15
+ super(frag, undefined, defines);
16
+ this.uniforms._SampleDir = { value: new Vector2(0.5, 0.5) };
17
+ }
18
+ }
19
+
20
+ export { UnrealBlurMaterial };
@@ -1,27 +1,27 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/unreal_blur/unreal_compose.frag';
4
-
5
- class UnrealComposeMaterial extends BlitMaterial
6
- {
7
- constructor(nMips)
8
- {
9
- const defines = {
10
- NUM_MIPS: nMips
11
- };
12
- super(frag, undefined, defines);
13
-
14
- this.uniforms.blurTexture1 = { value: null };
15
- this.uniforms.blurTexture2 = { value: null };
16
- this.uniforms.blurTexture3 = { value: null };
17
- this.uniforms.blurTexture4 = { value: null };
18
- this.uniforms.blurTexture5 = { value: null };
19
- this.uniforms.dirtTexture = { value: null };
20
- this.uniforms.bloomStrength = { value: 1.0 };
21
- this.uniforms.bloomFactors = { value: null };
22
- this.uniforms.bloomTintColors = { value: null };
23
- this.uniforms.bloomRadius = { value: 0.0 };
24
- }
25
- }
26
-
27
- export { UnrealComposeMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/unreal_blur/unreal_compose.frag';
4
+
5
+ class UnrealComposeMaterial extends BlitMaterial
6
+ {
7
+ constructor(nMips)
8
+ {
9
+ const defines = {
10
+ NUM_MIPS: nMips
11
+ };
12
+ super(frag, undefined, defines);
13
+
14
+ this.uniforms.blurTexture1 = { value: null };
15
+ this.uniforms.blurTexture2 = { value: null };
16
+ this.uniforms.blurTexture3 = { value: null };
17
+ this.uniforms.blurTexture4 = { value: null };
18
+ this.uniforms.blurTexture5 = { value: null };
19
+ this.uniforms.dirtTexture = { value: null };
20
+ this.uniforms.bloomStrength = { value: 1.0 };
21
+ this.uniforms.bloomFactors = { value: null };
22
+ this.uniforms.bloomTintColors = { value: null };
23
+ this.uniforms.bloomRadius = { value: 0.0 };
24
+ }
25
+ }
26
+
27
+ export { UnrealComposeMaterial };