ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
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import { CameraManager } from '../CameraManager';
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class ManipulatorHandle extends Object3D
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constructor(direction, color, input)
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const geometry = new BoxGeometry(collider_size.x, collider_size.y, collider_size.z);
|
|
31
|
+
const material = new MeshBasicMaterial({ color: color, depthTest: false, depthWrite: false });
|
|
32
|
+
material.visible = false;
|
|
33
|
+
this.box_collider = new Mesh(geometry, material);
|
|
34
|
+
this.box_collider.position.add(direction.clone().multiplyScalar(length * 0.5));
|
|
35
|
+
this.add(this.box_collider);
|
|
36
|
+
|
|
37
|
+
this.direction = direction;
|
|
38
|
+
this.raycaster = new Raycaster();
|
|
39
|
+
this.raycast_result = undefined;
|
|
40
|
+
|
|
41
|
+
this.tmp_p1 = new Vector3(0, 0, 0);
|
|
42
|
+
this.tmp_p2 = new Vector3(0, 0, 0);
|
|
43
|
+
|
|
44
|
+
this.tmp_v2 = new Vector2(0, 0);
|
|
45
|
+
|
|
46
|
+
this.half_unit_vec = new Vector3(0.5, 0.5, 0.5);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
is_mouse_over()
|
|
50
|
+
{
|
|
51
|
+
this.raycaster.setFromCamera(this.input.NDC, CameraManager.current);
|
|
52
|
+
this.raycast_result = this.raycaster.intersectObject(this.box_collider);
|
|
53
|
+
if (this.raycast_result.length > 0)
|
|
54
|
+
{
|
|
55
|
+
return true;
|
|
56
|
+
}
|
|
57
|
+
return false;
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
get_normalized_screen_direction()
|
|
61
|
+
{
|
|
62
|
+
this.getWorldPosition(this.tmp_p1);
|
|
63
|
+
this.tmp_p2.copy(this.tmp_p1).add(this.direction);
|
|
64
|
+
|
|
65
|
+
this.tmp_p1.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
|
|
66
|
+
this.tmp_p2.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
|
|
67
|
+
|
|
68
|
+
this.tmp_p2.sub(this.tmp_p1);
|
|
69
|
+
return this.tmp_v2.copy(this.tmp_p2).normalize();
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
export { ManipulatorHandle };
|
|
@@ -1,68 +1,68 @@
|
|
|
1
|
-
import { ObjectManipulator } from './ObjectManipulator';
|
|
2
|
-
import { ObjectPicker } from './ObjectPicker';
|
|
3
|
-
|
|
4
|
-
import { Raycaster } from 'three';
|
|
5
|
-
|
|
6
|
-
class ObjectEditor
|
|
7
|
-
{
|
|
8
|
-
constructor(renderer, scene, camera, input)
|
|
9
|
-
{
|
|
10
|
-
this.raycaster = new Raycaster();
|
|
11
|
-
|
|
12
|
-
this.selected_object = undefined;
|
|
13
|
-
this.object_manipulator = new ObjectManipulator(input);
|
|
14
|
-
this.object_picker = new ObjectPicker(renderer, scene, camera);
|
|
15
|
-
|
|
16
|
-
this.scene = scene;
|
|
17
|
-
this.camera = camera;
|
|
18
|
-
this.input = input;
|
|
19
|
-
|
|
20
|
-
this.selectable_objects = [];
|
|
21
|
-
|
|
22
|
-
scene.add(this.object_manipulator);
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
refresh_scene()
|
|
26
|
-
{
|
|
27
|
-
this.selectable_objects.length = 0;
|
|
28
|
-
this.__populate_selectable_objects(this.selectable_objects);
|
|
29
|
-
this.__set_object_ids(this.selectable_objects);
|
|
30
|
-
}
|
|
31
|
-
|
|
32
|
-
update()
|
|
33
|
-
{
|
|
34
|
-
if (this.input.left_mouse_button_pressed)
|
|
35
|
-
{
|
|
36
|
-
const x = this.object_picker.pick(this.input.NDC, this.selectable_objects);
|
|
37
|
-
if (x !== 0)
|
|
38
|
-
{
|
|
39
|
-
const selected_obj = this.selectable_objects[x - 1];
|
|
40
|
-
// this.object_manipulator.position.copy(selected_obj.position);
|
|
41
|
-
this.object_manipulator.set_target(selected_obj);
|
|
42
|
-
}
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
this.object_manipulator.update();
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
__populate_selectable_objects(array)
|
|
49
|
-
{
|
|
50
|
-
this.scene.traverse((child) =>
|
|
51
|
-
{
|
|
52
|
-
if (child.selectable_material)
|
|
53
|
-
{
|
|
54
|
-
array.push(child);
|
|
55
|
-
}
|
|
56
|
-
});
|
|
57
|
-
}
|
|
58
|
-
|
|
59
|
-
__set_object_ids(array)
|
|
60
|
-
{
|
|
61
|
-
for (let i = 0; i < array.length; i++)
|
|
62
|
-
{
|
|
63
|
-
array[i].selectable_material.uniforms._Color.value.setHex(i + 1);
|
|
64
|
-
}
|
|
65
|
-
}
|
|
66
|
-
}
|
|
67
|
-
|
|
68
|
-
export { ObjectEditor };
|
|
1
|
+
import { ObjectManipulator } from './ObjectManipulator';
|
|
2
|
+
import { ObjectPicker } from './ObjectPicker';
|
|
3
|
+
|
|
4
|
+
import { Raycaster } from 'three';
|
|
5
|
+
|
|
6
|
+
class ObjectEditor
|
|
7
|
+
{
|
|
8
|
+
constructor(renderer, scene, camera, input)
|
|
9
|
+
{
|
|
10
|
+
this.raycaster = new Raycaster();
|
|
11
|
+
|
|
12
|
+
this.selected_object = undefined;
|
|
13
|
+
this.object_manipulator = new ObjectManipulator(input);
|
|
14
|
+
this.object_picker = new ObjectPicker(renderer, scene, camera);
|
|
15
|
+
|
|
16
|
+
this.scene = scene;
|
|
17
|
+
this.camera = camera;
|
|
18
|
+
this.input = input;
|
|
19
|
+
|
|
20
|
+
this.selectable_objects = [];
|
|
21
|
+
|
|
22
|
+
scene.add(this.object_manipulator);
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
refresh_scene()
|
|
26
|
+
{
|
|
27
|
+
this.selectable_objects.length = 0;
|
|
28
|
+
this.__populate_selectable_objects(this.selectable_objects);
|
|
29
|
+
this.__set_object_ids(this.selectable_objects);
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
update()
|
|
33
|
+
{
|
|
34
|
+
if (this.input.left_mouse_button_pressed)
|
|
35
|
+
{
|
|
36
|
+
const x = this.object_picker.pick(this.input.NDC, this.selectable_objects);
|
|
37
|
+
if (x !== 0)
|
|
38
|
+
{
|
|
39
|
+
const selected_obj = this.selectable_objects[x - 1];
|
|
40
|
+
// this.object_manipulator.position.copy(selected_obj.position);
|
|
41
|
+
this.object_manipulator.set_target(selected_obj);
|
|
42
|
+
}
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
this.object_manipulator.update();
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
__populate_selectable_objects(array)
|
|
49
|
+
{
|
|
50
|
+
this.scene.traverse((child) =>
|
|
51
|
+
{
|
|
52
|
+
if (child.selectable_material)
|
|
53
|
+
{
|
|
54
|
+
array.push(child);
|
|
55
|
+
}
|
|
56
|
+
});
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
__set_object_ids(array)
|
|
60
|
+
{
|
|
61
|
+
for (let i = 0; i < array.length; i++)
|
|
62
|
+
{
|
|
63
|
+
array[i].selectable_material.uniforms._Color.value.setHex(i + 1);
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
|
|
68
|
+
export { ObjectEditor };
|
|
@@ -1,112 +1,112 @@
|
|
|
1
|
-
import { ManipulatorHandle } from '../editor/ManipulatorHandle';
|
|
2
|
-
|
|
3
|
-
import { Object3D, Vector2, Vector3 } from 'three';
|
|
4
|
-
|
|
5
|
-
class ObjectManipulator extends Object3D
|
|
6
|
-
{
|
|
7
|
-
constructor(input)
|
|
8
|
-
{
|
|
9
|
-
super();
|
|
10
|
-
this.input = input;
|
|
11
|
-
this.target_obj = undefined;
|
|
12
|
-
|
|
13
|
-
this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00, input);
|
|
14
|
-
this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000, input);
|
|
15
|
-
this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff, input);
|
|
16
|
-
|
|
17
|
-
this.add(this.up_handle);
|
|
18
|
-
this.add(this.right_handle);
|
|
19
|
-
this.add(this.forward_handle);
|
|
20
|
-
|
|
21
|
-
this.active_handle = undefined;
|
|
22
|
-
|
|
23
|
-
this.tmp_displacement_vector = new Vector3();
|
|
24
|
-
this.tmp_local_pos = new Vector3();
|
|
25
|
-
|
|
26
|
-
this.target_obj = undefined;
|
|
27
|
-
|
|
28
|
-
this.tmp_up_v2 = new Vector2(0, 1);
|
|
29
|
-
this.tmp_right_v2 = new Vector2(1, 0);
|
|
30
|
-
|
|
31
|
-
this.use_vertical_translation = false;
|
|
32
|
-
this.translation_sign = false;
|
|
33
|
-
|
|
34
|
-
this.visible = false;
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
update()
|
|
38
|
-
{
|
|
39
|
-
this.check_active_handle();
|
|
40
|
-
|
|
41
|
-
if (this.active_handle && this.target_obj)
|
|
42
|
-
{
|
|
43
|
-
this.tmp_displacement_vector.copy(this.active_handle.direction);
|
|
44
|
-
if (this.use_vertical_translation)
|
|
45
|
-
{
|
|
46
|
-
this.tmp_displacement_vector.multiplyScalar(-this.input.NDC_delta.y);
|
|
47
|
-
}
|
|
48
|
-
else
|
|
49
|
-
{
|
|
50
|
-
this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.x);
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.length() * 250 * this.translation_sign);
|
|
54
|
-
this.position.add(this.tmp_displacement_vector);
|
|
55
|
-
|
|
56
|
-
this.tmp_local_pos.copy(this.position);
|
|
57
|
-
this.target_obj.parent.worldToLocal(this.tmp_local_pos);
|
|
58
|
-
this.target_obj.position.copy(this.tmp_local_pos);
|
|
59
|
-
}
|
|
60
|
-
}
|
|
61
|
-
|
|
62
|
-
set_translation_axis(active_handle)
|
|
63
|
-
{
|
|
64
|
-
const vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
|
|
65
|
-
const horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
|
|
66
|
-
|
|
67
|
-
if (Math.abs(vertical) > Math.abs(horizontal))
|
|
68
|
-
{
|
|
69
|
-
this.use_vertical_translation = true;
|
|
70
|
-
this.translation_sign = Math.sign(vertical);
|
|
71
|
-
}
|
|
72
|
-
else
|
|
73
|
-
{
|
|
74
|
-
this.use_vertical_translation = false;
|
|
75
|
-
this.translation_sign = Math.sign(horizontal);
|
|
76
|
-
}
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
check_active_handle()
|
|
80
|
-
{
|
|
81
|
-
if (this.input.left_mouse_button_down && this.active_handle === undefined)
|
|
82
|
-
{
|
|
83
|
-
if (this.right_handle.is_mouse_over())
|
|
84
|
-
{
|
|
85
|
-
this.active_handle = this.right_handle;
|
|
86
|
-
}
|
|
87
|
-
if (this.forward_handle.is_mouse_over())
|
|
88
|
-
{
|
|
89
|
-
this.active_handle = this.forward_handle;
|
|
90
|
-
}
|
|
91
|
-
|
|
92
|
-
if (this.active_handle)
|
|
93
|
-
{
|
|
94
|
-
this.set_translation_axis(this.active_handle);
|
|
95
|
-
}
|
|
96
|
-
}
|
|
97
|
-
|
|
98
|
-
if (this.input.left_mouse_button_released)
|
|
99
|
-
{
|
|
100
|
-
this.active_handle = undefined;
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
set_target(obj)
|
|
105
|
-
{
|
|
106
|
-
this.target_obj = obj;
|
|
107
|
-
this.visible = true;
|
|
108
|
-
obj.getWorldPosition(this.position);
|
|
109
|
-
}
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
export { ObjectManipulator };
|
|
1
|
+
import { ManipulatorHandle } from '../editor/ManipulatorHandle';
|
|
2
|
+
|
|
3
|
+
import { Object3D, Vector2, Vector3 } from 'three';
|
|
4
|
+
|
|
5
|
+
class ObjectManipulator extends Object3D
|
|
6
|
+
{
|
|
7
|
+
constructor(input)
|
|
8
|
+
{
|
|
9
|
+
super();
|
|
10
|
+
this.input = input;
|
|
11
|
+
this.target_obj = undefined;
|
|
12
|
+
|
|
13
|
+
this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00, input);
|
|
14
|
+
this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000, input);
|
|
15
|
+
this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff, input);
|
|
16
|
+
|
|
17
|
+
this.add(this.up_handle);
|
|
18
|
+
this.add(this.right_handle);
|
|
19
|
+
this.add(this.forward_handle);
|
|
20
|
+
|
|
21
|
+
this.active_handle = undefined;
|
|
22
|
+
|
|
23
|
+
this.tmp_displacement_vector = new Vector3();
|
|
24
|
+
this.tmp_local_pos = new Vector3();
|
|
25
|
+
|
|
26
|
+
this.target_obj = undefined;
|
|
27
|
+
|
|
28
|
+
this.tmp_up_v2 = new Vector2(0, 1);
|
|
29
|
+
this.tmp_right_v2 = new Vector2(1, 0);
|
|
30
|
+
|
|
31
|
+
this.use_vertical_translation = false;
|
|
32
|
+
this.translation_sign = false;
|
|
33
|
+
|
|
34
|
+
this.visible = false;
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
update()
|
|
38
|
+
{
|
|
39
|
+
this.check_active_handle();
|
|
40
|
+
|
|
41
|
+
if (this.active_handle && this.target_obj)
|
|
42
|
+
{
|
|
43
|
+
this.tmp_displacement_vector.copy(this.active_handle.direction);
|
|
44
|
+
if (this.use_vertical_translation)
|
|
45
|
+
{
|
|
46
|
+
this.tmp_displacement_vector.multiplyScalar(-this.input.NDC_delta.y);
|
|
47
|
+
}
|
|
48
|
+
else
|
|
49
|
+
{
|
|
50
|
+
this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.x);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.length() * 250 * this.translation_sign);
|
|
54
|
+
this.position.add(this.tmp_displacement_vector);
|
|
55
|
+
|
|
56
|
+
this.tmp_local_pos.copy(this.position);
|
|
57
|
+
this.target_obj.parent.worldToLocal(this.tmp_local_pos);
|
|
58
|
+
this.target_obj.position.copy(this.tmp_local_pos);
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
set_translation_axis(active_handle)
|
|
63
|
+
{
|
|
64
|
+
const vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
|
|
65
|
+
const horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
|
|
66
|
+
|
|
67
|
+
if (Math.abs(vertical) > Math.abs(horizontal))
|
|
68
|
+
{
|
|
69
|
+
this.use_vertical_translation = true;
|
|
70
|
+
this.translation_sign = Math.sign(vertical);
|
|
71
|
+
}
|
|
72
|
+
else
|
|
73
|
+
{
|
|
74
|
+
this.use_vertical_translation = false;
|
|
75
|
+
this.translation_sign = Math.sign(horizontal);
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
check_active_handle()
|
|
80
|
+
{
|
|
81
|
+
if (this.input.left_mouse_button_down && this.active_handle === undefined)
|
|
82
|
+
{
|
|
83
|
+
if (this.right_handle.is_mouse_over())
|
|
84
|
+
{
|
|
85
|
+
this.active_handle = this.right_handle;
|
|
86
|
+
}
|
|
87
|
+
if (this.forward_handle.is_mouse_over())
|
|
88
|
+
{
|
|
89
|
+
this.active_handle = this.forward_handle;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
if (this.active_handle)
|
|
93
|
+
{
|
|
94
|
+
this.set_translation_axis(this.active_handle);
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if (this.input.left_mouse_button_released)
|
|
99
|
+
{
|
|
100
|
+
this.active_handle = undefined;
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
set_target(obj)
|
|
105
|
+
{
|
|
106
|
+
this.target_obj = obj;
|
|
107
|
+
this.visible = true;
|
|
108
|
+
obj.getWorldPosition(this.position);
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
export { ObjectManipulator };
|
|
@@ -1,77 +1,77 @@
|
|
|
1
|
-
import { RenderLayers } from '../RenderLayers';
|
|
2
|
-
import { OScreen } from '../OScreen';
|
|
3
|
-
|
|
4
|
-
import { Color } from 'three';
|
|
5
|
-
import { WebGLRenderTarget } from 'three';
|
|
6
|
-
import { Vector2 } from 'three';
|
|
7
|
-
|
|
8
|
-
class ObjectPicker
|
|
9
|
-
{
|
|
10
|
-
constructor(renderer, scene, camera)
|
|
11
|
-
{
|
|
12
|
-
this.renderer = renderer;
|
|
13
|
-
this.readback_buffer = new Uint8Array(4);
|
|
14
|
-
this.scene = scene;
|
|
15
|
-
this.camera = camera;
|
|
16
|
-
this.camera_layers = camera.layers;
|
|
17
|
-
|
|
18
|
-
this.clear_color = new Color('#000000');
|
|
19
|
-
this.picking_texture = new WebGLRenderTarget(OScreen.width, OScreen.height);
|
|
20
|
-
this.tmp_scene_auto_update = undefined;
|
|
21
|
-
|
|
22
|
-
this.tmp_mouse_pos = new Vector2();
|
|
23
|
-
}
|
|
24
|
-
|
|
25
|
-
pick(mouse_NDC, objects)
|
|
26
|
-
{
|
|
27
|
-
this.__prepare_scene(objects);
|
|
28
|
-
this.renderer.setRenderTarget(this.picking_texture);
|
|
29
|
-
this.renderer.setClearColor(this.clear_color, 1);
|
|
30
|
-
this.renderer.clear();
|
|
31
|
-
this.renderer.render(this.scene, this.camera, this.picking_texture);
|
|
32
|
-
this.renderer.setRenderTarget();
|
|
33
|
-
|
|
34
|
-
this.__restore_scene(objects);
|
|
35
|
-
|
|
36
|
-
return this.__readback_id(mouse_NDC);
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
__prepare_scene(objects)
|
|
40
|
-
{
|
|
41
|
-
for (let i = 0; i < objects.length; i++)
|
|
42
|
-
{
|
|
43
|
-
objects[i].material = objects[i].selectable_material;
|
|
44
|
-
objects[i].store_layer_state();
|
|
45
|
-
objects[i].layers.set(RenderLayers.selectable);
|
|
46
|
-
}
|
|
47
|
-
|
|
48
|
-
this.camera_layers = this.camera.layers.mask;
|
|
49
|
-
this.camera.layers.set(RenderLayers.selectable);
|
|
50
|
-
this.tmp_scene_auto_update = this.scene.matrixWorldAutoUpdate;
|
|
51
|
-
this.scene.matrixWorldAutoUpdate = false;
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
__restore_scene(objects)
|
|
55
|
-
{
|
|
56
|
-
for (let i = 0; i < objects.length; i++)
|
|
57
|
-
{
|
|
58
|
-
objects[i].restore_material();
|
|
59
|
-
objects[i].restore_layer_state();
|
|
60
|
-
}
|
|
61
|
-
this.camera.layers.mask = this.camera_layers;
|
|
62
|
-
this.scene.matrixWorldAutoUpdate = this.tmp_scene_auto_update;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
__readback_id(mouse_NDC)
|
|
66
|
-
{
|
|
67
|
-
this.tmp_mouse_pos.copy(mouse_NDC);
|
|
68
|
-
this.tmp_mouse_pos.multiplyScalar(0.5);
|
|
69
|
-
this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * OScreen.width;
|
|
70
|
-
this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * OScreen.height;
|
|
71
|
-
this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
|
|
72
|
-
|
|
73
|
-
return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
|
|
74
|
-
}
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
export { ObjectPicker };
|
|
1
|
+
import { RenderLayers } from '../RenderLayers';
|
|
2
|
+
import { OScreen } from '../OScreen';
|
|
3
|
+
|
|
4
|
+
import { Color } from 'three';
|
|
5
|
+
import { WebGLRenderTarget } from 'three';
|
|
6
|
+
import { Vector2 } from 'three';
|
|
7
|
+
|
|
8
|
+
class ObjectPicker
|
|
9
|
+
{
|
|
10
|
+
constructor(renderer, scene, camera)
|
|
11
|
+
{
|
|
12
|
+
this.renderer = renderer;
|
|
13
|
+
this.readback_buffer = new Uint8Array(4);
|
|
14
|
+
this.scene = scene;
|
|
15
|
+
this.camera = camera;
|
|
16
|
+
this.camera_layers = camera.layers;
|
|
17
|
+
|
|
18
|
+
this.clear_color = new Color('#000000');
|
|
19
|
+
this.picking_texture = new WebGLRenderTarget(OScreen.width, OScreen.height);
|
|
20
|
+
this.tmp_scene_auto_update = undefined;
|
|
21
|
+
|
|
22
|
+
this.tmp_mouse_pos = new Vector2();
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
pick(mouse_NDC, objects)
|
|
26
|
+
{
|
|
27
|
+
this.__prepare_scene(objects);
|
|
28
|
+
this.renderer.setRenderTarget(this.picking_texture);
|
|
29
|
+
this.renderer.setClearColor(this.clear_color, 1);
|
|
30
|
+
this.renderer.clear();
|
|
31
|
+
this.renderer.render(this.scene, this.camera, this.picking_texture);
|
|
32
|
+
this.renderer.setRenderTarget();
|
|
33
|
+
|
|
34
|
+
this.__restore_scene(objects);
|
|
35
|
+
|
|
36
|
+
return this.__readback_id(mouse_NDC);
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
__prepare_scene(objects)
|
|
40
|
+
{
|
|
41
|
+
for (let i = 0; i < objects.length; i++)
|
|
42
|
+
{
|
|
43
|
+
objects[i].material = objects[i].selectable_material;
|
|
44
|
+
objects[i].store_layer_state();
|
|
45
|
+
objects[i].layers.set(RenderLayers.selectable);
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
this.camera_layers = this.camera.layers.mask;
|
|
49
|
+
this.camera.layers.set(RenderLayers.selectable);
|
|
50
|
+
this.tmp_scene_auto_update = this.scene.matrixWorldAutoUpdate;
|
|
51
|
+
this.scene.matrixWorldAutoUpdate = false;
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
__restore_scene(objects)
|
|
55
|
+
{
|
|
56
|
+
for (let i = 0; i < objects.length; i++)
|
|
57
|
+
{
|
|
58
|
+
objects[i].restore_material();
|
|
59
|
+
objects[i].restore_layer_state();
|
|
60
|
+
}
|
|
61
|
+
this.camera.layers.mask = this.camera_layers;
|
|
62
|
+
this.scene.matrixWorldAutoUpdate = this.tmp_scene_auto_update;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
__readback_id(mouse_NDC)
|
|
66
|
+
{
|
|
67
|
+
this.tmp_mouse_pos.copy(mouse_NDC);
|
|
68
|
+
this.tmp_mouse_pos.multiplyScalar(0.5);
|
|
69
|
+
this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * OScreen.width;
|
|
70
|
+
this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * OScreen.height;
|
|
71
|
+
this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
|
|
72
|
+
|
|
73
|
+
return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
|
|
77
|
+
export { ObjectPicker };
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
uniform vec3 _Color;
|
|
2
|
-
|
|
3
|
-
void main()
|
|
4
|
-
{
|
|
5
|
-
gl_FragColor = vec4(_Color, 1.0);
|
|
1
|
+
uniform vec3 _Color;
|
|
2
|
+
|
|
3
|
+
void main()
|
|
4
|
+
{
|
|
5
|
+
gl_FragColor = vec4(_Color, 1.0);
|
|
6
6
|
}
|