ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,73 +1,73 @@
1
- import { CameraManager } from '../CameraManager';
2
-
3
- import { ArrowHelper } from 'three';
4
- import { Vector2 } from 'three';
5
- import { Vector3 } from 'three';
6
- import { Object3D } from 'three';
7
- import { BoxGeometry } from 'three';
8
- import { MeshBasicMaterial } from 'three';
9
- import { Mesh } from 'three';
10
- import { Raycaster } from 'three';
11
- import { OMath } from '../utilities/OMath';
12
-
13
- class ManipulatorHandle extends Object3D
14
- {
15
- constructor(direction, color, input)
16
- {
17
- super();
18
-
19
- this.input = input;
20
-
21
- const length = 10;
22
- this.arrow_helper = new ArrowHelper(direction, new Vector3(0, 0, 0), length, color, undefined, 1);
23
- this.add(this.arrow_helper);
24
-
25
- const collider_size = new Vector3();
26
- collider_size.x = OMath.clamp(direction.x * length, 1, 30);
27
- collider_size.y = OMath.clamp(direction.y * length, 1, 30);
28
- collider_size.z = OMath.clamp(direction.z * length, 1, 30);
29
-
30
- const geometry = new BoxGeometry(collider_size.x, collider_size.y, collider_size.z);
31
- const material = new MeshBasicMaterial({ color: color, depthTest: false, depthWrite: false });
32
- material.visible = false;
33
- this.box_collider = new Mesh(geometry, material);
34
- this.box_collider.position.add(direction.clone().multiplyScalar(length * 0.5));
35
- this.add(this.box_collider);
36
-
37
- this.direction = direction;
38
- this.raycaster = new Raycaster();
39
- this.raycast_result = undefined;
40
-
41
- this.tmp_p1 = new Vector3(0, 0, 0);
42
- this.tmp_p2 = new Vector3(0, 0, 0);
43
-
44
- this.tmp_v2 = new Vector2(0, 0);
45
-
46
- this.half_unit_vec = new Vector3(0.5, 0.5, 0.5);
47
- }
48
-
49
- is_mouse_over()
50
- {
51
- this.raycaster.setFromCamera(this.input.NDC, CameraManager.current);
52
- this.raycast_result = this.raycaster.intersectObject(this.box_collider);
53
- if (this.raycast_result.length > 0)
54
- {
55
- return true;
56
- }
57
- return false;
58
- }
59
-
60
- get_normalized_screen_direction()
61
- {
62
- this.getWorldPosition(this.tmp_p1);
63
- this.tmp_p2.copy(this.tmp_p1).add(this.direction);
64
-
65
- this.tmp_p1.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
66
- this.tmp_p2.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
67
-
68
- this.tmp_p2.sub(this.tmp_p1);
69
- return this.tmp_v2.copy(this.tmp_p2).normalize();
70
- }
71
- }
72
-
73
- export { ManipulatorHandle };
1
+ import { CameraManager } from '../CameraManager';
2
+
3
+ import { ArrowHelper } from 'three';
4
+ import { Vector2 } from 'three';
5
+ import { Vector3 } from 'three';
6
+ import { Object3D } from 'three';
7
+ import { BoxGeometry } from 'three';
8
+ import { MeshBasicMaterial } from 'three';
9
+ import { Mesh } from 'three';
10
+ import { Raycaster } from 'three';
11
+ import { OMath } from '../utilities/OMath';
12
+
13
+ class ManipulatorHandle extends Object3D
14
+ {
15
+ constructor(direction, color, input)
16
+ {
17
+ super();
18
+
19
+ this.input = input;
20
+
21
+ const length = 10;
22
+ this.arrow_helper = new ArrowHelper(direction, new Vector3(0, 0, 0), length, color, undefined, 1);
23
+ this.add(this.arrow_helper);
24
+
25
+ const collider_size = new Vector3();
26
+ collider_size.x = OMath.clamp(direction.x * length, 1, 30);
27
+ collider_size.y = OMath.clamp(direction.y * length, 1, 30);
28
+ collider_size.z = OMath.clamp(direction.z * length, 1, 30);
29
+
30
+ const geometry = new BoxGeometry(collider_size.x, collider_size.y, collider_size.z);
31
+ const material = new MeshBasicMaterial({ color: color, depthTest: false, depthWrite: false });
32
+ material.visible = false;
33
+ this.box_collider = new Mesh(geometry, material);
34
+ this.box_collider.position.add(direction.clone().multiplyScalar(length * 0.5));
35
+ this.add(this.box_collider);
36
+
37
+ this.direction = direction;
38
+ this.raycaster = new Raycaster();
39
+ this.raycast_result = undefined;
40
+
41
+ this.tmp_p1 = new Vector3(0, 0, 0);
42
+ this.tmp_p2 = new Vector3(0, 0, 0);
43
+
44
+ this.tmp_v2 = new Vector2(0, 0);
45
+
46
+ this.half_unit_vec = new Vector3(0.5, 0.5, 0.5);
47
+ }
48
+
49
+ is_mouse_over()
50
+ {
51
+ this.raycaster.setFromCamera(this.input.NDC, CameraManager.current);
52
+ this.raycast_result = this.raycaster.intersectObject(this.box_collider);
53
+ if (this.raycast_result.length > 0)
54
+ {
55
+ return true;
56
+ }
57
+ return false;
58
+ }
59
+
60
+ get_normalized_screen_direction()
61
+ {
62
+ this.getWorldPosition(this.tmp_p1);
63
+ this.tmp_p2.copy(this.tmp_p1).add(this.direction);
64
+
65
+ this.tmp_p1.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
66
+ this.tmp_p2.project(CameraManager.current).multiplyScalar(0.5).add(this.half_unit_vec);
67
+
68
+ this.tmp_p2.sub(this.tmp_p1);
69
+ return this.tmp_v2.copy(this.tmp_p2).normalize();
70
+ }
71
+ }
72
+
73
+ export { ManipulatorHandle };
@@ -1,68 +1,68 @@
1
- import { ObjectManipulator } from './ObjectManipulator';
2
- import { ObjectPicker } from './ObjectPicker';
3
-
4
- import { Raycaster } from 'three';
5
-
6
- class ObjectEditor
7
- {
8
- constructor(renderer, scene, camera, input)
9
- {
10
- this.raycaster = new Raycaster();
11
-
12
- this.selected_object = undefined;
13
- this.object_manipulator = new ObjectManipulator(input);
14
- this.object_picker = new ObjectPicker(renderer, scene, camera);
15
-
16
- this.scene = scene;
17
- this.camera = camera;
18
- this.input = input;
19
-
20
- this.selectable_objects = [];
21
-
22
- scene.add(this.object_manipulator);
23
- }
24
-
25
- refresh_scene()
26
- {
27
- this.selectable_objects.length = 0;
28
- this.__populate_selectable_objects(this.selectable_objects);
29
- this.__set_object_ids(this.selectable_objects);
30
- }
31
-
32
- update()
33
- {
34
- if (this.input.left_mouse_button_pressed)
35
- {
36
- const x = this.object_picker.pick(this.input.NDC, this.selectable_objects);
37
- if (x !== 0)
38
- {
39
- const selected_obj = this.selectable_objects[x - 1];
40
- // this.object_manipulator.position.copy(selected_obj.position);
41
- this.object_manipulator.set_target(selected_obj);
42
- }
43
- }
44
-
45
- this.object_manipulator.update();
46
- }
47
-
48
- __populate_selectable_objects(array)
49
- {
50
- this.scene.traverse((child) =>
51
- {
52
- if (child.selectable_material)
53
- {
54
- array.push(child);
55
- }
56
- });
57
- }
58
-
59
- __set_object_ids(array)
60
- {
61
- for (let i = 0; i < array.length; i++)
62
- {
63
- array[i].selectable_material.uniforms._Color.value.setHex(i + 1);
64
- }
65
- }
66
- }
67
-
68
- export { ObjectEditor };
1
+ import { ObjectManipulator } from './ObjectManipulator';
2
+ import { ObjectPicker } from './ObjectPicker';
3
+
4
+ import { Raycaster } from 'three';
5
+
6
+ class ObjectEditor
7
+ {
8
+ constructor(renderer, scene, camera, input)
9
+ {
10
+ this.raycaster = new Raycaster();
11
+
12
+ this.selected_object = undefined;
13
+ this.object_manipulator = new ObjectManipulator(input);
14
+ this.object_picker = new ObjectPicker(renderer, scene, camera);
15
+
16
+ this.scene = scene;
17
+ this.camera = camera;
18
+ this.input = input;
19
+
20
+ this.selectable_objects = [];
21
+
22
+ scene.add(this.object_manipulator);
23
+ }
24
+
25
+ refresh_scene()
26
+ {
27
+ this.selectable_objects.length = 0;
28
+ this.__populate_selectable_objects(this.selectable_objects);
29
+ this.__set_object_ids(this.selectable_objects);
30
+ }
31
+
32
+ update()
33
+ {
34
+ if (this.input.left_mouse_button_pressed)
35
+ {
36
+ const x = this.object_picker.pick(this.input.NDC, this.selectable_objects);
37
+ if (x !== 0)
38
+ {
39
+ const selected_obj = this.selectable_objects[x - 1];
40
+ // this.object_manipulator.position.copy(selected_obj.position);
41
+ this.object_manipulator.set_target(selected_obj);
42
+ }
43
+ }
44
+
45
+ this.object_manipulator.update();
46
+ }
47
+
48
+ __populate_selectable_objects(array)
49
+ {
50
+ this.scene.traverse((child) =>
51
+ {
52
+ if (child.selectable_material)
53
+ {
54
+ array.push(child);
55
+ }
56
+ });
57
+ }
58
+
59
+ __set_object_ids(array)
60
+ {
61
+ for (let i = 0; i < array.length; i++)
62
+ {
63
+ array[i].selectable_material.uniforms._Color.value.setHex(i + 1);
64
+ }
65
+ }
66
+ }
67
+
68
+ export { ObjectEditor };
@@ -1,112 +1,112 @@
1
- import { ManipulatorHandle } from '../editor/ManipulatorHandle';
2
-
3
- import { Object3D, Vector2, Vector3 } from 'three';
4
-
5
- class ObjectManipulator extends Object3D
6
- {
7
- constructor(input)
8
- {
9
- super();
10
- this.input = input;
11
- this.target_obj = undefined;
12
-
13
- this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00, input);
14
- this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000, input);
15
- this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff, input);
16
-
17
- this.add(this.up_handle);
18
- this.add(this.right_handle);
19
- this.add(this.forward_handle);
20
-
21
- this.active_handle = undefined;
22
-
23
- this.tmp_displacement_vector = new Vector3();
24
- this.tmp_local_pos = new Vector3();
25
-
26
- this.target_obj = undefined;
27
-
28
- this.tmp_up_v2 = new Vector2(0, 1);
29
- this.tmp_right_v2 = new Vector2(1, 0);
30
-
31
- this.use_vertical_translation = false;
32
- this.translation_sign = false;
33
-
34
- this.visible = false;
35
- }
36
-
37
- update()
38
- {
39
- this.check_active_handle();
40
-
41
- if (this.active_handle && this.target_obj)
42
- {
43
- this.tmp_displacement_vector.copy(this.active_handle.direction);
44
- if (this.use_vertical_translation)
45
- {
46
- this.tmp_displacement_vector.multiplyScalar(-this.input.NDC_delta.y);
47
- }
48
- else
49
- {
50
- this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.x);
51
- }
52
-
53
- this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.length() * 250 * this.translation_sign);
54
- this.position.add(this.tmp_displacement_vector);
55
-
56
- this.tmp_local_pos.copy(this.position);
57
- this.target_obj.parent.worldToLocal(this.tmp_local_pos);
58
- this.target_obj.position.copy(this.tmp_local_pos);
59
- }
60
- }
61
-
62
- set_translation_axis(active_handle)
63
- {
64
- const vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
65
- const horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
66
-
67
- if (Math.abs(vertical) > Math.abs(horizontal))
68
- {
69
- this.use_vertical_translation = true;
70
- this.translation_sign = Math.sign(vertical);
71
- }
72
- else
73
- {
74
- this.use_vertical_translation = false;
75
- this.translation_sign = Math.sign(horizontal);
76
- }
77
- }
78
-
79
- check_active_handle()
80
- {
81
- if (this.input.left_mouse_button_down && this.active_handle === undefined)
82
- {
83
- if (this.right_handle.is_mouse_over())
84
- {
85
- this.active_handle = this.right_handle;
86
- }
87
- if (this.forward_handle.is_mouse_over())
88
- {
89
- this.active_handle = this.forward_handle;
90
- }
91
-
92
- if (this.active_handle)
93
- {
94
- this.set_translation_axis(this.active_handle);
95
- }
96
- }
97
-
98
- if (this.input.left_mouse_button_released)
99
- {
100
- this.active_handle = undefined;
101
- }
102
- }
103
-
104
- set_target(obj)
105
- {
106
- this.target_obj = obj;
107
- this.visible = true;
108
- obj.getWorldPosition(this.position);
109
- }
110
- }
111
-
112
- export { ObjectManipulator };
1
+ import { ManipulatorHandle } from '../editor/ManipulatorHandle';
2
+
3
+ import { Object3D, Vector2, Vector3 } from 'three';
4
+
5
+ class ObjectManipulator extends Object3D
6
+ {
7
+ constructor(input)
8
+ {
9
+ super();
10
+ this.input = input;
11
+ this.target_obj = undefined;
12
+
13
+ this.up_handle = new ManipulatorHandle(new Vector3(0, 1, 0), 0x00ff00, input);
14
+ this.right_handle = new ManipulatorHandle(new Vector3(1, 0, 0), 0xff0000, input);
15
+ this.forward_handle = new ManipulatorHandle(new Vector3(0, 0, 1), 0x0000ff, input);
16
+
17
+ this.add(this.up_handle);
18
+ this.add(this.right_handle);
19
+ this.add(this.forward_handle);
20
+
21
+ this.active_handle = undefined;
22
+
23
+ this.tmp_displacement_vector = new Vector3();
24
+ this.tmp_local_pos = new Vector3();
25
+
26
+ this.target_obj = undefined;
27
+
28
+ this.tmp_up_v2 = new Vector2(0, 1);
29
+ this.tmp_right_v2 = new Vector2(1, 0);
30
+
31
+ this.use_vertical_translation = false;
32
+ this.translation_sign = false;
33
+
34
+ this.visible = false;
35
+ }
36
+
37
+ update()
38
+ {
39
+ this.check_active_handle();
40
+
41
+ if (this.active_handle && this.target_obj)
42
+ {
43
+ this.tmp_displacement_vector.copy(this.active_handle.direction);
44
+ if (this.use_vertical_translation)
45
+ {
46
+ this.tmp_displacement_vector.multiplyScalar(-this.input.NDC_delta.y);
47
+ }
48
+ else
49
+ {
50
+ this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.x);
51
+ }
52
+
53
+ this.tmp_displacement_vector.multiplyScalar(this.input.NDC_delta.length() * 250 * this.translation_sign);
54
+ this.position.add(this.tmp_displacement_vector);
55
+
56
+ this.tmp_local_pos.copy(this.position);
57
+ this.target_obj.parent.worldToLocal(this.tmp_local_pos);
58
+ this.target_obj.position.copy(this.tmp_local_pos);
59
+ }
60
+ }
61
+
62
+ set_translation_axis(active_handle)
63
+ {
64
+ const vertical = active_handle.get_normalized_screen_direction().dot(this.tmp_up_v2);
65
+ const horizontal = active_handle.get_normalized_screen_direction().dot(this.tmp_right_v2);
66
+
67
+ if (Math.abs(vertical) > Math.abs(horizontal))
68
+ {
69
+ this.use_vertical_translation = true;
70
+ this.translation_sign = Math.sign(vertical);
71
+ }
72
+ else
73
+ {
74
+ this.use_vertical_translation = false;
75
+ this.translation_sign = Math.sign(horizontal);
76
+ }
77
+ }
78
+
79
+ check_active_handle()
80
+ {
81
+ if (this.input.left_mouse_button_down && this.active_handle === undefined)
82
+ {
83
+ if (this.right_handle.is_mouse_over())
84
+ {
85
+ this.active_handle = this.right_handle;
86
+ }
87
+ if (this.forward_handle.is_mouse_over())
88
+ {
89
+ this.active_handle = this.forward_handle;
90
+ }
91
+
92
+ if (this.active_handle)
93
+ {
94
+ this.set_translation_axis(this.active_handle);
95
+ }
96
+ }
97
+
98
+ if (this.input.left_mouse_button_released)
99
+ {
100
+ this.active_handle = undefined;
101
+ }
102
+ }
103
+
104
+ set_target(obj)
105
+ {
106
+ this.target_obj = obj;
107
+ this.visible = true;
108
+ obj.getWorldPosition(this.position);
109
+ }
110
+ }
111
+
112
+ export { ObjectManipulator };
@@ -1,77 +1,77 @@
1
- import { RenderLayers } from '../RenderLayers';
2
- import { OScreen } from '../OScreen';
3
-
4
- import { Color } from 'three';
5
- import { WebGLRenderTarget } from 'three';
6
- import { Vector2 } from 'three';
7
-
8
- class ObjectPicker
9
- {
10
- constructor(renderer, scene, camera)
11
- {
12
- this.renderer = renderer;
13
- this.readback_buffer = new Uint8Array(4);
14
- this.scene = scene;
15
- this.camera = camera;
16
- this.camera_layers = camera.layers;
17
-
18
- this.clear_color = new Color('#000000');
19
- this.picking_texture = new WebGLRenderTarget(OScreen.width, OScreen.height);
20
- this.tmp_scene_auto_update = undefined;
21
-
22
- this.tmp_mouse_pos = new Vector2();
23
- }
24
-
25
- pick(mouse_NDC, objects)
26
- {
27
- this.__prepare_scene(objects);
28
- this.renderer.setRenderTarget(this.picking_texture);
29
- this.renderer.setClearColor(this.clear_color, 1);
30
- this.renderer.clear();
31
- this.renderer.render(this.scene, this.camera, this.picking_texture);
32
- this.renderer.setRenderTarget();
33
-
34
- this.__restore_scene(objects);
35
-
36
- return this.__readback_id(mouse_NDC);
37
- }
38
-
39
- __prepare_scene(objects)
40
- {
41
- for (let i = 0; i < objects.length; i++)
42
- {
43
- objects[i].material = objects[i].selectable_material;
44
- objects[i].store_layer_state();
45
- objects[i].layers.set(RenderLayers.selectable);
46
- }
47
-
48
- this.camera_layers = this.camera.layers.mask;
49
- this.camera.layers.set(RenderLayers.selectable);
50
- this.tmp_scene_auto_update = this.scene.matrixWorldAutoUpdate;
51
- this.scene.matrixWorldAutoUpdate = false;
52
- }
53
-
54
- __restore_scene(objects)
55
- {
56
- for (let i = 0; i < objects.length; i++)
57
- {
58
- objects[i].restore_material();
59
- objects[i].restore_layer_state();
60
- }
61
- this.camera.layers.mask = this.camera_layers;
62
- this.scene.matrixWorldAutoUpdate = this.tmp_scene_auto_update;
63
- }
64
-
65
- __readback_id(mouse_NDC)
66
- {
67
- this.tmp_mouse_pos.copy(mouse_NDC);
68
- this.tmp_mouse_pos.multiplyScalar(0.5);
69
- this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * OScreen.width;
70
- this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * OScreen.height;
71
- this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
72
-
73
- return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
74
- }
75
- }
76
-
77
- export { ObjectPicker };
1
+ import { RenderLayers } from '../RenderLayers';
2
+ import { OScreen } from '../OScreen';
3
+
4
+ import { Color } from 'three';
5
+ import { WebGLRenderTarget } from 'three';
6
+ import { Vector2 } from 'three';
7
+
8
+ class ObjectPicker
9
+ {
10
+ constructor(renderer, scene, camera)
11
+ {
12
+ this.renderer = renderer;
13
+ this.readback_buffer = new Uint8Array(4);
14
+ this.scene = scene;
15
+ this.camera = camera;
16
+ this.camera_layers = camera.layers;
17
+
18
+ this.clear_color = new Color('#000000');
19
+ this.picking_texture = new WebGLRenderTarget(OScreen.width, OScreen.height);
20
+ this.tmp_scene_auto_update = undefined;
21
+
22
+ this.tmp_mouse_pos = new Vector2();
23
+ }
24
+
25
+ pick(mouse_NDC, objects)
26
+ {
27
+ this.__prepare_scene(objects);
28
+ this.renderer.setRenderTarget(this.picking_texture);
29
+ this.renderer.setClearColor(this.clear_color, 1);
30
+ this.renderer.clear();
31
+ this.renderer.render(this.scene, this.camera, this.picking_texture);
32
+ this.renderer.setRenderTarget();
33
+
34
+ this.__restore_scene(objects);
35
+
36
+ return this.__readback_id(mouse_NDC);
37
+ }
38
+
39
+ __prepare_scene(objects)
40
+ {
41
+ for (let i = 0; i < objects.length; i++)
42
+ {
43
+ objects[i].material = objects[i].selectable_material;
44
+ objects[i].store_layer_state();
45
+ objects[i].layers.set(RenderLayers.selectable);
46
+ }
47
+
48
+ this.camera_layers = this.camera.layers.mask;
49
+ this.camera.layers.set(RenderLayers.selectable);
50
+ this.tmp_scene_auto_update = this.scene.matrixWorldAutoUpdate;
51
+ this.scene.matrixWorldAutoUpdate = false;
52
+ }
53
+
54
+ __restore_scene(objects)
55
+ {
56
+ for (let i = 0; i < objects.length; i++)
57
+ {
58
+ objects[i].restore_material();
59
+ objects[i].restore_layer_state();
60
+ }
61
+ this.camera.layers.mask = this.camera_layers;
62
+ this.scene.matrixWorldAutoUpdate = this.tmp_scene_auto_update;
63
+ }
64
+
65
+ __readback_id(mouse_NDC)
66
+ {
67
+ this.tmp_mouse_pos.copy(mouse_NDC);
68
+ this.tmp_mouse_pos.multiplyScalar(0.5);
69
+ this.tmp_mouse_pos.x = (this.tmp_mouse_pos.x + 0.5) * OScreen.width;
70
+ this.tmp_mouse_pos.y = (this.tmp_mouse_pos.y + 0.5) * OScreen.height;
71
+ this.renderer.readRenderTargetPixels(this.picking_texture, this.tmp_mouse_pos.x, this.tmp_mouse_pos.y, 1, 1, this.readback_buffer);
72
+
73
+ return (this.readback_buffer[2]) | (this.readback_buffer[1] << 8) | (this.readback_buffer[0] << 16);
74
+ }
75
+ }
76
+
77
+ export { ObjectPicker };
@@ -1,6 +1,6 @@
1
- uniform vec3 _Color;
2
-
3
- void main()
4
- {
5
- gl_FragColor = vec4(_Color, 1.0);
1
+ uniform vec3 _Color;
2
+
3
+ void main()
4
+ {
5
+ gl_FragColor = vec4(_Color, 1.0);
6
6
  }