ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
package/src/Debug.js
CHANGED
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// @ts-check
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import { AxisHelper } from './components/AxisHelper';
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import { SceneManager } from './SceneManager';
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import { Cube } from './primitives/Cube';
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import { Sphere } from './primitives/Sphere';
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import { Arrow } from './primitives/Arrow';
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import { OScreen } from './OScreen';
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import { Graphics } from './Graphics'; // eslint-disable-line no-unused-vars
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import { ScreenSpaceTextureMaterial } from './materials/ScreenSpaceTextureMaterial';
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import { PerspectiveCamera } from './PerspectiveCamera';
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import { RenderTarget, Texture, Vector2, Vector3, WebGLRenderer } from 'three'; // eslint-disable-line no-unused-vars
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import { LineBasicMaterial } from 'three';
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import { BufferGeometry } from 'three';
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import { Line } from 'three';
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import { PlaneGeometry } from 'three';
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import { ShaderMaterial } from 'three';
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import { Vector4 } from 'three';
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import { Mesh } from 'three';
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import { Box3Helper } from 'three';
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import { CatmullRomCurve3 } from 'three';
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import basic_color_vert from './shaders/basic_color/basic_color.vert';
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import basic_color_frag from './shaders/basic_color/basic_color.frag';
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import { CameraManager } from './CameraManager';
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class Debug
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{
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init()
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{
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this.ctx.strokeStyle = color || 'rgba(255, 0, 0, 1)';
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this.ctx.beginPath();
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this.ctx.moveTo(from.x, from.y);
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this.ctx.lineTo(to.x, to.y);
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this.ctx.closePath();
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this.ctx.stroke();
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}
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/**
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* @param {Vector3[]} points
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* @param {number | string} color
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* @returns {Line}
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*/
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draw_line(points, color = 0xff0000)
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{
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const material = new LineBasicMaterial({
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color: color
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});
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const geometry = new BufferGeometry().setFromPoints(points);
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const line = new Line(geometry, material);
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line.frustumCulled = false;
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this.scene.add(line);
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return line;
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}
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/**
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* @param {Vector3} pos
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* @param {number} size
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* @param {number | string} color
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* @returns {Cube}
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*/
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draw_cube(pos, size, color)
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{
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size = size || 1;
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color = color || 0xff0000;
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pos = pos || new Vector3();
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const cube = new Cube(new Vector3(size, size, size), undefined, color);
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cube.position.copy(pos);
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this.scene.add(cube);
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return cube;
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}
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|
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/**
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* @param {Vector3} from
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* @param {Vector3} to
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* @param {number} height
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* @param {number | string} color
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* @param {number} depth
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* @returns {Cube}
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|
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*/
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|
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draw_oriented_cube(from, to, height = 1, color = '#FF0000', depth = 0.1)
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|
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{
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const size = from.distanceTo(to);
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const cube = new Cube(new Vector3(depth, height, size), undefined, color);
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|
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const center = to.clone().sub(from).multiplyScalar(0.5);
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|
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const forward_dir = center.clone().normalize();
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|
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center.add(from);
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|
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|
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cube.position.copy(center);
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|
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|
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173
|
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// let up = new Vector3(0, 1, 0);
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|
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// let forward = forward_dir.clone();
|
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175
|
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// let right = forward.clone().cross(up);
|
|
176
|
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|
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177
|
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// cube.quaternion.setFromRotationMatrix(new Matrix4().makeBasis(right,up,forward));
|
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178
|
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cube.quaternion.setFromUnitVectors(new Vector3(0, 0, -1), forward_dir);
|
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|
-
|
|
180
|
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this.scene.add(cube);
|
|
181
|
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return cube;
|
|
182
|
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}
|
|
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|
-
|
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184
|
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/**
|
|
185
|
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*
|
|
186
|
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* @param {number} [width]
|
|
187
|
-
* @param {number} [height]
|
|
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|
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* @param {number | string} [color]
|
|
189
|
-
* @returns
|
|
190
|
-
*/
|
|
191
|
-
draw_plane(width, height, color) // eslint-disable-line no-unused-vars
|
|
192
|
-
{
|
|
193
|
-
const geometry = new PlaneGeometry(width, height);
|
|
194
|
-
const material = new ShaderMaterial({
|
|
195
|
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uniforms: {
|
|
196
|
-
_Color: { value: new Vector4(0, 1, 0, 0.2) }
|
|
197
|
-
},
|
|
198
|
-
vertexShader: basic_color_vert,
|
|
199
|
-
fragmentShader: basic_color_frag,
|
|
200
|
-
transparent: true,
|
|
201
|
-
depthWrite: false
|
|
202
|
-
});
|
|
203
|
-
|
|
204
|
-
const plane = new Mesh(geometry, material);
|
|
205
|
-
plane.renderOrder = -10000;
|
|
206
|
-
this.scene.add(plane);
|
|
207
|
-
return plane;
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
/**
|
|
211
|
-
* @param {Vector3} pos
|
|
212
|
-
* @param {number} size
|
|
213
|
-
* @param {number | string} color
|
|
214
|
-
* @returns {Box3Helper}
|
|
215
|
-
*/
|
|
216
|
-
draw_empty_cube(pos, size, color)
|
|
217
|
-
{
|
|
218
|
-
size = size || 1;
|
|
219
|
-
color = color || 0xff0000;
|
|
220
|
-
|
|
221
|
-
const box = new Box3().setFromCenterAndSize(new Vector3(), new Vector3(size, size, size));
|
|
222
|
-
const helper = new Box3Helper(box, color);
|
|
223
|
-
helper.position.copy(pos || new Vector3());
|
|
224
|
-
return helper;
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
/**
|
|
228
|
-
* @param {Vector3} pos
|
|
229
|
-
* @param {number} size
|
|
230
|
-
* @param {number | string} color
|
|
231
|
-
* @returns {Sphere}
|
|
232
|
-
*/
|
|
233
|
-
draw_sphere(pos, size, color)
|
|
234
|
-
{
|
|
235
|
-
size = size || 1;
|
|
236
|
-
color = color || 0xff0000;
|
|
237
|
-
pos = pos || new Vector3();
|
|
238
|
-
|
|
239
|
-
const sphere = new Sphere(size, color);
|
|
240
|
-
sphere.position.copy(pos);
|
|
241
|
-
this.scene.add(sphere);
|
|
242
|
-
return sphere;
|
|
243
|
-
}
|
|
244
|
-
|
|
245
|
-
/**
|
|
246
|
-
*
|
|
247
|
-
* @param {Vector3[]} input_points
|
|
248
|
-
* @param {boolean} open
|
|
249
|
-
* @param {number | string} color
|
|
250
|
-
* @returns {Line}
|
|
251
|
-
*/
|
|
252
|
-
draw_point_array(input_points, open = false, color = 0xff0000) // eslint-disable-line no-unused-vars
|
|
253
|
-
{
|
|
254
|
-
const catmull = new CatmullRomCurve3(input_points, open);
|
|
255
|
-
catmull.updateArcLengths();
|
|
256
|
-
const points = catmull.getSpacedPoints(200);
|
|
257
|
-
const line_helper = this.draw_line(points, 0x00ff00);
|
|
258
|
-
// line_helper.position.y = 1.5;
|
|
259
|
-
return line_helper;
|
|
260
|
-
}
|
|
261
|
-
|
|
262
|
-
/**
|
|
263
|
-
* @param {Sphere} sphere
|
|
264
|
-
* @param {number | string} color
|
|
265
|
-
* @returns {Mesh}
|
|
266
|
-
*/
|
|
267
|
-
draw_sphere_helper(sphere, color)
|
|
268
|
-
{
|
|
269
|
-
color = color || 0xff0000;
|
|
270
|
-
const geometry = new SphereGeometry(sphere.radius, 32, 32);
|
|
271
|
-
const material = new MeshBasicMaterial({ color: color });
|
|
272
|
-
const sphere_mesh = new Mesh(geometry, material);
|
|
273
|
-
sphere_mesh.position.copy(sphere.center);
|
|
274
|
-
SceneManager.current.add(sphere_mesh);
|
|
275
|
-
return sphere_mesh;
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
/**
|
|
279
|
-
* @param {Sphere} sphere
|
|
280
|
-
*/
|
|
281
|
-
draw_math_sphere(sphere)
|
|
282
|
-
{
|
|
283
|
-
const geometry = new SphereGeometry(sphere.radius, 32, 32);
|
|
284
|
-
const material = new ShaderMaterial({
|
|
285
|
-
uniforms: {
|
|
286
|
-
_Color: { value: new Vector4(1, 0, 0, 0.2) }
|
|
287
|
-
},
|
|
288
|
-
vertexShader: basic_color_vert,
|
|
289
|
-
fragmentShader: basic_color_frag,
|
|
290
|
-
transparent: true
|
|
291
|
-
});
|
|
292
|
-
// var material = new MeshBasicMaterial( {color: 0xff0000, transparent = true} );
|
|
293
|
-
const sphere1 = new Mesh(geometry, material);
|
|
294
|
-
sphere1.position.copy(sphere.center);
|
|
295
|
-
SceneManager.current.add(sphere1);
|
|
296
|
-
}
|
|
297
|
-
|
|
298
|
-
/**
|
|
299
|
-
* @param {Box3} bb
|
|
300
|
-
*/
|
|
301
|
-
draw_bounding_box(bb)
|
|
302
|
-
{
|
|
303
|
-
const helper = new Box3Helper(bb, 0xffff00);
|
|
304
|
-
SceneManager.current.add(helper);
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
/**
|
|
308
|
-
* @param {Vector3[]} curve
|
|
309
|
-
* @param {object} options
|
|
310
|
-
* @param {number} options.offset
|
|
311
|
-
*/
|
|
312
|
-
draw_curve(curve, options)
|
|
313
|
-
{
|
|
314
|
-
const offset = new Vector3(0, 0, 0);
|
|
315
|
-
if (options)
|
|
316
|
-
{
|
|
317
|
-
offset.y = options.offset || 0;
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
for (let i = 0; i < curve.length - 1; i++)
|
|
321
|
-
{
|
|
322
|
-
this.draw_line([curve[i].clone().add(offset), curve[i + 1].clone().add(offset)]);
|
|
323
|
-
}
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
/**
|
|
327
|
-
* @param {Texture} tex
|
|
328
|
-
* @param {number} w
|
|
329
|
-
* @param {number} h
|
|
330
|
-
* @returns {Mesh}
|
|
331
|
-
*/
|
|
332
|
-
draw_texture(tex, w, h)
|
|
333
|
-
{
|
|
334
|
-
const mesh = new Mesh(new PlaneGeometry(1, 1), new ScreenSpaceTextureMaterial());
|
|
335
|
-
this.display_texture_meshes.push(mesh);
|
|
336
|
-
this.scene.add(mesh);
|
|
337
|
-
|
|
338
|
-
mesh.material.set_texture(tex, w, h);
|
|
339
|
-
return mesh;
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
/**
|
|
343
|
-
* @param {Graphics} graphics
|
|
344
|
-
*/
|
|
345
|
-
render(graphics)
|
|
346
|
-
{
|
|
347
|
-
for (let i = 0; i < this.display_texture_meshes.length; i++)
|
|
348
|
-
{
|
|
349
|
-
this.display_texture_meshes[i].material.set_screen_size(OScreen.width, OScreen.height);
|
|
350
|
-
}
|
|
351
|
-
if (this.scene.children.length > 0)
|
|
352
|
-
{
|
|
353
|
-
graphics.render(this.scene, CameraManager.current);
|
|
354
|
-
}
|
|
355
|
-
}
|
|
356
|
-
}
|
|
357
|
-
|
|
358
|
-
const debug = new Debug();
|
|
359
|
-
export { debug as Debug };
|
|
1
|
+
// @ts-check
|
|
2
|
+
import { AxisHelper } from './components/AxisHelper';
|
|
3
|
+
|
|
4
|
+
import { SceneManager } from './SceneManager';
|
|
5
|
+
import { Cube } from './primitives/Cube';
|
|
6
|
+
import { Sphere } from './primitives/Sphere';
|
|
7
|
+
import { Arrow } from './primitives/Arrow';
|
|
8
|
+
import { OScreen } from './OScreen';
|
|
9
|
+
import { Graphics } from './Graphics'; // eslint-disable-line no-unused-vars
|
|
10
|
+
import { ScreenSpaceTextureMaterial } from './materials/ScreenSpaceTextureMaterial';
|
|
11
|
+
import { PerspectiveCamera } from './PerspectiveCamera';
|
|
12
|
+
|
|
13
|
+
import { RenderTarget, Texture, Vector2, Vector3, WebGLRenderer } from 'three'; // eslint-disable-line no-unused-vars
|
|
14
|
+
import { LineBasicMaterial } from 'three';
|
|
15
|
+
import { BufferGeometry } from 'three';
|
|
16
|
+
import { Line } from 'three';
|
|
17
|
+
import { PlaneGeometry } from 'three';
|
|
18
|
+
import { ShaderMaterial } from 'three';
|
|
19
|
+
import { Vector4 } from 'three';
|
|
20
|
+
import { Mesh } from 'three';
|
|
21
|
+
import { Box3 } from 'three';
|
|
22
|
+
import { Box3Helper } from 'three';
|
|
23
|
+
import { Scene } from 'three';
|
|
24
|
+
import { CatmullRomCurve3 } from 'three';
|
|
25
|
+
import { SphereGeometry } from 'three';
|
|
26
|
+
import { MeshBasicMaterial } from 'three';
|
|
27
|
+
// @ts-ignore
|
|
28
|
+
import basic_color_vert from './shaders/basic_color/basic_color.vert';
|
|
29
|
+
// @ts-ignore
|
|
30
|
+
import basic_color_frag from './shaders/basic_color/basic_color.frag';
|
|
31
|
+
import { CameraManager } from './CameraManager';
|
|
32
|
+
|
|
33
|
+
class Debug
|
|
34
|
+
{
|
|
35
|
+
init()
|
|
36
|
+
{
|
|
37
|
+
this.Vector3_one = new Vector3(1, 1, 1);
|
|
38
|
+
this.Vector3_zero = new Vector3(0, 0, 0);
|
|
39
|
+
this.canvas_renderer = undefined;
|
|
40
|
+
|
|
41
|
+
/** @type { Mesh<PlaneGeometry, ScreenSpaceTextureMaterial>[] } */
|
|
42
|
+
this.display_texture_meshes = [];
|
|
43
|
+
|
|
44
|
+
this.ctx = undefined;
|
|
45
|
+
this.scene = new Scene();
|
|
46
|
+
this.camera = new PerspectiveCamera(60, OScreen.aspect_ratio, 0.1, 1000);
|
|
47
|
+
this.camera.clear_alpha = 0;
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* @param {Vector3} origin
|
|
52
|
+
* @param {Vector3} dir
|
|
53
|
+
* @param {number | string} color
|
|
54
|
+
* @returns {Arrow}
|
|
55
|
+
*/
|
|
56
|
+
draw_arrow(origin, dir, color = 0xff0000)
|
|
57
|
+
{
|
|
58
|
+
const arrow = new Arrow(color, dir.length(), dir.clone().normalize());
|
|
59
|
+
arrow.position.copy(origin);
|
|
60
|
+
this.scene.add(arrow);
|
|
61
|
+
return arrow;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
draw_axis()
|
|
65
|
+
{
|
|
66
|
+
const axis = new AxisHelper();
|
|
67
|
+
this.scene.add(axis);
|
|
68
|
+
return axis;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
/**
|
|
72
|
+
* @param {RenderTarget} RT
|
|
73
|
+
*/
|
|
74
|
+
set_debug_RT(RT)
|
|
75
|
+
{
|
|
76
|
+
this.rt_debug = RT;
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* @param {Vector2 | Vector3} position_2d
|
|
81
|
+
* @param {number} width
|
|
82
|
+
* @param {number} height
|
|
83
|
+
* @param {number | string} color
|
|
84
|
+
*/
|
|
85
|
+
draw_rectangle(position_2d, width, height, color)
|
|
86
|
+
{
|
|
87
|
+
width = width || 100;
|
|
88
|
+
height = height || 100;
|
|
89
|
+
this.ctx.fillStyle = color || 'rgba(255, 0, 0, 1)';
|
|
90
|
+
this.ctx.fillRect(position_2d.x - width / 2,
|
|
91
|
+
(this.ctx.canvas.height - position_2d.y) - height / 2, width, height);
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
clear()
|
|
95
|
+
{
|
|
96
|
+
if (this.ctx)
|
|
97
|
+
{
|
|
98
|
+
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* @param {Vector3 | Vector2} from
|
|
104
|
+
* @param {Vector3 | Vector2} to
|
|
105
|
+
* @param {number | string} color
|
|
106
|
+
*/
|
|
107
|
+
draw_line_2D(from, to, color)
|
|
108
|
+
{
|
|
109
|
+
this.ctx.strokeStyle = color || 'rgba(255, 0, 0, 1)';
|
|
110
|
+
this.ctx.beginPath();
|
|
111
|
+
this.ctx.moveTo(from.x, from.y);
|
|
112
|
+
this.ctx.lineTo(to.x, to.y);
|
|
113
|
+
this.ctx.closePath();
|
|
114
|
+
this.ctx.stroke();
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
/**
|
|
118
|
+
* @param {Vector3[]} points
|
|
119
|
+
* @param {number | string} color
|
|
120
|
+
* @returns {Line}
|
|
121
|
+
*/
|
|
122
|
+
draw_line(points, color = 0xff0000)
|
|
123
|
+
{
|
|
124
|
+
const material = new LineBasicMaterial({
|
|
125
|
+
color: color
|
|
126
|
+
});
|
|
127
|
+
|
|
128
|
+
const geometry = new BufferGeometry().setFromPoints(points);
|
|
129
|
+
|
|
130
|
+
const line = new Line(geometry, material);
|
|
131
|
+
line.frustumCulled = false;
|
|
132
|
+
this.scene.add(line);
|
|
133
|
+
return line;
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
/**
|
|
137
|
+
* @param {Vector3} pos
|
|
138
|
+
* @param {number} size
|
|
139
|
+
* @param {number | string} color
|
|
140
|
+
* @returns {Cube}
|
|
141
|
+
*/
|
|
142
|
+
draw_cube(pos, size, color)
|
|
143
|
+
{
|
|
144
|
+
size = size || 1;
|
|
145
|
+
color = color || 0xff0000;
|
|
146
|
+
pos = pos || new Vector3();
|
|
147
|
+
|
|
148
|
+
const cube = new Cube(new Vector3(size, size, size), undefined, color);
|
|
149
|
+
cube.position.copy(pos);
|
|
150
|
+
this.scene.add(cube);
|
|
151
|
+
return cube;
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
/**
|
|
155
|
+
* @param {Vector3} from
|
|
156
|
+
* @param {Vector3} to
|
|
157
|
+
* @param {number} height
|
|
158
|
+
* @param {number | string} color
|
|
159
|
+
* @param {number} depth
|
|
160
|
+
* @returns {Cube}
|
|
161
|
+
*/
|
|
162
|
+
draw_oriented_cube(from, to, height = 1, color = '#FF0000', depth = 0.1)
|
|
163
|
+
{
|
|
164
|
+
const size = from.distanceTo(to);
|
|
165
|
+
const cube = new Cube(new Vector3(depth, height, size), undefined, color);
|
|
166
|
+
|
|
167
|
+
const center = to.clone().sub(from).multiplyScalar(0.5);
|
|
168
|
+
const forward_dir = center.clone().normalize();
|
|
169
|
+
center.add(from);
|
|
170
|
+
|
|
171
|
+
cube.position.copy(center);
|
|
172
|
+
|
|
173
|
+
// let up = new Vector3(0, 1, 0);
|
|
174
|
+
// let forward = forward_dir.clone();
|
|
175
|
+
// let right = forward.clone().cross(up);
|
|
176
|
+
|
|
177
|
+
// cube.quaternion.setFromRotationMatrix(new Matrix4().makeBasis(right,up,forward));
|
|
178
|
+
cube.quaternion.setFromUnitVectors(new Vector3(0, 0, -1), forward_dir);
|
|
179
|
+
|
|
180
|
+
this.scene.add(cube);
|
|
181
|
+
return cube;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
/**
|
|
185
|
+
*
|
|
186
|
+
* @param {number} [width]
|
|
187
|
+
* @param {number} [height]
|
|
188
|
+
* @param {number | string} [color]
|
|
189
|
+
* @returns
|
|
190
|
+
*/
|
|
191
|
+
draw_plane(width, height, color) // eslint-disable-line no-unused-vars
|
|
192
|
+
{
|
|
193
|
+
const geometry = new PlaneGeometry(width, height);
|
|
194
|
+
const material = new ShaderMaterial({
|
|
195
|
+
uniforms: {
|
|
196
|
+
_Color: { value: new Vector4(0, 1, 0, 0.2) }
|
|
197
|
+
},
|
|
198
|
+
vertexShader: basic_color_vert,
|
|
199
|
+
fragmentShader: basic_color_frag,
|
|
200
|
+
transparent: true,
|
|
201
|
+
depthWrite: false
|
|
202
|
+
});
|
|
203
|
+
|
|
204
|
+
const plane = new Mesh(geometry, material);
|
|
205
|
+
plane.renderOrder = -10000;
|
|
206
|
+
this.scene.add(plane);
|
|
207
|
+
return plane;
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
/**
|
|
211
|
+
* @param {Vector3} pos
|
|
212
|
+
* @param {number} size
|
|
213
|
+
* @param {number | string} color
|
|
214
|
+
* @returns {Box3Helper}
|
|
215
|
+
*/
|
|
216
|
+
draw_empty_cube(pos, size, color)
|
|
217
|
+
{
|
|
218
|
+
size = size || 1;
|
|
219
|
+
color = color || 0xff0000;
|
|
220
|
+
|
|
221
|
+
const box = new Box3().setFromCenterAndSize(new Vector3(), new Vector3(size, size, size));
|
|
222
|
+
const helper = new Box3Helper(box, color);
|
|
223
|
+
helper.position.copy(pos || new Vector3());
|
|
224
|
+
return helper;
|
|
225
|
+
}
|
|
226
|
+
|
|
227
|
+
/**
|
|
228
|
+
* @param {Vector3} pos
|
|
229
|
+
* @param {number} size
|
|
230
|
+
* @param {number | string} color
|
|
231
|
+
* @returns {Sphere}
|
|
232
|
+
*/
|
|
233
|
+
draw_sphere(pos, size, color)
|
|
234
|
+
{
|
|
235
|
+
size = size || 1;
|
|
236
|
+
color = color || 0xff0000;
|
|
237
|
+
pos = pos || new Vector3();
|
|
238
|
+
|
|
239
|
+
const sphere = new Sphere(size, color);
|
|
240
|
+
sphere.position.copy(pos);
|
|
241
|
+
this.scene.add(sphere);
|
|
242
|
+
return sphere;
|
|
243
|
+
}
|
|
244
|
+
|
|
245
|
+
/**
|
|
246
|
+
*
|
|
247
|
+
* @param {Vector3[]} input_points
|
|
248
|
+
* @param {boolean} open
|
|
249
|
+
* @param {number | string} color
|
|
250
|
+
* @returns {Line}
|
|
251
|
+
*/
|
|
252
|
+
draw_point_array(input_points, open = false, color = 0xff0000) // eslint-disable-line no-unused-vars
|
|
253
|
+
{
|
|
254
|
+
const catmull = new CatmullRomCurve3(input_points, open);
|
|
255
|
+
catmull.updateArcLengths();
|
|
256
|
+
const points = catmull.getSpacedPoints(200);
|
|
257
|
+
const line_helper = this.draw_line(points, 0x00ff00);
|
|
258
|
+
// line_helper.position.y = 1.5;
|
|
259
|
+
return line_helper;
|
|
260
|
+
}
|
|
261
|
+
|
|
262
|
+
/**
|
|
263
|
+
* @param {Sphere} sphere
|
|
264
|
+
* @param {number | string} color
|
|
265
|
+
* @returns {Mesh}
|
|
266
|
+
*/
|
|
267
|
+
draw_sphere_helper(sphere, color)
|
|
268
|
+
{
|
|
269
|
+
color = color || 0xff0000;
|
|
270
|
+
const geometry = new SphereGeometry(sphere.radius, 32, 32);
|
|
271
|
+
const material = new MeshBasicMaterial({ color: color });
|
|
272
|
+
const sphere_mesh = new Mesh(geometry, material);
|
|
273
|
+
sphere_mesh.position.copy(sphere.center);
|
|
274
|
+
SceneManager.current.add(sphere_mesh);
|
|
275
|
+
return sphere_mesh;
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
/**
|
|
279
|
+
* @param {Sphere} sphere
|
|
280
|
+
*/
|
|
281
|
+
draw_math_sphere(sphere)
|
|
282
|
+
{
|
|
283
|
+
const geometry = new SphereGeometry(sphere.radius, 32, 32);
|
|
284
|
+
const material = new ShaderMaterial({
|
|
285
|
+
uniforms: {
|
|
286
|
+
_Color: { value: new Vector4(1, 0, 0, 0.2) }
|
|
287
|
+
},
|
|
288
|
+
vertexShader: basic_color_vert,
|
|
289
|
+
fragmentShader: basic_color_frag,
|
|
290
|
+
transparent: true
|
|
291
|
+
});
|
|
292
|
+
// var material = new MeshBasicMaterial( {color: 0xff0000, transparent = true} );
|
|
293
|
+
const sphere1 = new Mesh(geometry, material);
|
|
294
|
+
sphere1.position.copy(sphere.center);
|
|
295
|
+
SceneManager.current.add(sphere1);
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
/**
|
|
299
|
+
* @param {Box3} bb
|
|
300
|
+
*/
|
|
301
|
+
draw_bounding_box(bb)
|
|
302
|
+
{
|
|
303
|
+
const helper = new Box3Helper(bb, 0xffff00);
|
|
304
|
+
SceneManager.current.add(helper);
|
|
305
|
+
}
|
|
306
|
+
|
|
307
|
+
/**
|
|
308
|
+
* @param {Vector3[]} curve
|
|
309
|
+
* @param {object} options
|
|
310
|
+
* @param {number} options.offset
|
|
311
|
+
*/
|
|
312
|
+
draw_curve(curve, options)
|
|
313
|
+
{
|
|
314
|
+
const offset = new Vector3(0, 0, 0);
|
|
315
|
+
if (options)
|
|
316
|
+
{
|
|
317
|
+
offset.y = options.offset || 0;
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
for (let i = 0; i < curve.length - 1; i++)
|
|
321
|
+
{
|
|
322
|
+
this.draw_line([curve[i].clone().add(offset), curve[i + 1].clone().add(offset)]);
|
|
323
|
+
}
|
|
324
|
+
}
|
|
325
|
+
|
|
326
|
+
/**
|
|
327
|
+
* @param {Texture} tex
|
|
328
|
+
* @param {number} w
|
|
329
|
+
* @param {number} h
|
|
330
|
+
* @returns {Mesh}
|
|
331
|
+
*/
|
|
332
|
+
draw_texture(tex, w, h)
|
|
333
|
+
{
|
|
334
|
+
const mesh = new Mesh(new PlaneGeometry(1, 1), new ScreenSpaceTextureMaterial());
|
|
335
|
+
this.display_texture_meshes.push(mesh);
|
|
336
|
+
this.scene.add(mesh);
|
|
337
|
+
|
|
338
|
+
mesh.material.set_texture(tex, w, h);
|
|
339
|
+
return mesh;
|
|
340
|
+
}
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* @param {Graphics} graphics
|
|
344
|
+
*/
|
|
345
|
+
render(graphics)
|
|
346
|
+
{
|
|
347
|
+
for (let i = 0; i < this.display_texture_meshes.length; i++)
|
|
348
|
+
{
|
|
349
|
+
this.display_texture_meshes[i].material.set_screen_size(OScreen.width, OScreen.height);
|
|
350
|
+
}
|
|
351
|
+
if (this.scene.children.length > 0)
|
|
352
|
+
{
|
|
353
|
+
graphics.render(this.scene, CameraManager.current);
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
const debug = new Debug();
|
|
359
|
+
export { debug as Debug };
|