ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,308 +1,308 @@
1
- import { DataTexture, FloatType, Mesh, RGBAFormat, ShaderMaterial, Vector2 } from 'three';
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-
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- class GeometryBatch
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- {
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- constructor(geometry, batch_width)
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- {
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- this.geometry = geometry;
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-
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- this.material = undefined;
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- this.uniforms = {};
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- this.batch_width = batch_width;
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-
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- this.data_textures = [];
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-
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- this.object_names = undefined;
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-
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- this.zero_offset = new Vector2();
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- this.write_offset = new Vector2();
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-
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- this.uniform_dirty_count = 0;
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-
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- this.tmp_uploaded_data_count = 0;
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- }
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-
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- init(object_names, vert_shader, frag_shader)
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- {
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- this.material = new ShaderMaterial({
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- uniforms: this.uniforms,
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- vertexShader: vert_shader,
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- fragmentShader: frag_shader
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- });
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- this.object_names = object_names;
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- }
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-
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- add_global_uniform(name, data)
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- {
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- this.uniforms[name] = { value: data };
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- this.material.needsUpdate = true;
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- }
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-
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- set_global_uniform(name, data)
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- {
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- this.uniforms[name].value = data;
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- }
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-
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- add_object_uniform_v3(uniform_name, default_value_v3)
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- {
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- const src_tex = this.__create_rgb_texture(this.batch_width);
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- const dst_tex = this.__create_rgb_texture(this.batch_width);
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- const one_pixel_tex = this.__create_rgb_texture(1);
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-
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- const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
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-
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- if (default_value_v3)
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- {
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- this.__flood_data_texture_rgb(new_data_tex, default_value_v3);
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- }
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- }
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-
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- add_object_uniform_v4(uniform_name, default_value_v4)
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- {
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- const src_tex = this.__create_rgba_texture(this.batch_width);
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- const dst_tex = this.__create_rgba_texture(this.batch_width);
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- const one_pixel_tex = this.__create_rgba_texture(1);
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-
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- const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
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-
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- if (default_value_v4)
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- {
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- this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
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- }
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- }
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-
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- add_object_uniform_v4_float(uniform_name, default_value_v4)
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- {
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- const src_tex = this.__create_rgba_float_texture(this.batch_width);
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- const dst_tex = this.__create_rgba_float_texture(this.batch_width);
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- const one_pixel_tex = this.__create_rgba_float_texture(1);
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-
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- const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
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-
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- if (default_value_v4)
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- {
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- this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
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- }
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- }
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-
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- set_object_uniform_v3(object_name, uniform_name, vector3, use_r, use_g, use_b)
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- {
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- const obj_index = this.__get_object_index(object_name);
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- const data_texture = this.__get_data_texture(uniform_name);
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-
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- this.__set_pixel_rgb(data_texture.src, obj_index, vector3, use_r, use_g, use_b);
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- this.__set_pixel_rgb(data_texture.one_pixel, 0, vector3, use_r, use_g, use_b);
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-
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- data_texture.last_accessed_index = obj_index;
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-
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- data_texture.dirty_count++;
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- }
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-
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- set_object_uniform_v4(object_name, uniform_name, vector4, use_r, use_g, use_b, use_a)
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- {
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- const obj_index = this.__get_object_index(object_name);
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- const data_texture = this.__get_data_texture(uniform_name);
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-
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- this.__set_pixel_rgba(data_texture.src, obj_index, vector4, use_r, use_g, use_b, use_a);
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- this.__set_pixel_rgba(data_texture.one_pixel, 0, vector4, use_r, use_g, use_b, use_a);
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- data_texture.last_accessed_index = obj_index;
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-
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- data_texture.dirty_count++;
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- }
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-
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- upload_texture_data(renderer, upload_budget)
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- {
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- for (let i = 0; i < this.data_textures.length; i++)
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- {
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- if (upload_budget > 0 && this.data_textures[i].dirty_count > 0)
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- {
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- if (this.data_textures[i].dirty_count === 1)
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- {
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- this.__partial_texture_data_upload(renderer, this.data_textures[i]);
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- }
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- if (this.data_textures[i].dirty_count > 1)
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- {
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- this.__full_texture_data_upload(renderer, this.data_textures[i]);
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- }
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-
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- this.data_textures[i].dirty_count = 0;
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-
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- upload_budget--;
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- }
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- }
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- }
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-
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- get_uniform_dirty_count()
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- {
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- this.uniform_dirty_count = 0;
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- for (let i = 0; i < this.data_textures.length; i++)
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- {
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- if (this.data_textures[i].dirty_count > 0)
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- {
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- this.uniform_dirty_count++;
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- }
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- }
145
- return this.uniform_dirty_count;
146
- }
147
-
148
- __full_texture_data_upload(renderer, texture_data)
149
- {
150
- // console.log("full texture update of"+ texture_data.name);
151
- texture_data.dst.needsUpdate = true;
152
- renderer.copyTextureToTexture(
153
- this.zero_offset,
154
- texture_data.src,
155
- texture_data.dst
156
- );
157
- }
158
-
159
- __partial_texture_data_upload(renderer, texture_data)
160
- {
161
- // console.log("partial texture update"+ texture_data.name);
162
- const index = texture_data.last_accessed_index;
163
- if (index === -1)
164
- {
165
- return;
166
- }
167
-
168
- this.write_offset.y = Math.floor(index / this.batch_width);
169
- this.write_offset.x = index - this.batch_width * this.write_offset.y;
170
- renderer.copyTextureToTexture(
171
- this.write_offset,
172
- texture_data.one_pixel,
173
- texture_data.dst
174
- );
175
- }
176
-
177
- get_mesh()
178
- {
179
- return new Mesh(this.geometry, this.material);
180
- }
181
-
182
- __set_pixel_rgb(data_texture, index, vector3, use_r, use_g, use_b)
183
- {
184
- if (use_r)
185
- {
186
- data_texture.image.data[index * 3 + 0] = vector3.x;
187
- }
188
- if (use_g)
189
- {
190
- data_texture.image.data[index * 3 + 1] = vector3.y;
191
- }
192
- if (use_b)
193
- {
194
- data_texture.image.data[index * 3 + 2] = vector3.z;
195
- }
196
- }
197
-
198
- __set_pixel_rgba(data_texture, index, vector4, use_r, use_g, use_b, use_a)
199
- {
200
- if (use_r)
201
- {
202
- data_texture.image.data[index * 4 + 0] = vector4.x;
203
- }
204
- if (use_g)
205
- {
206
- data_texture.image.data[index * 4 + 1] = vector4.y;
207
- }
208
- if (use_b)
209
- {
210
- data_texture.image.data[index * 4 + 2] = vector4.z;
211
- }
212
- if (use_a)
213
- {
214
- data_texture.image.data[index * 4 + 3] = vector4.w;
215
- }
216
- }
217
-
218
- __flood_data_texture_rgb(data_texture, v3)
219
- {
220
- for (let i = 0; i < this.batch_width * this.batch_width; i++)
221
- {
222
- this.__set_pixel_rgb(data_texture.src, i, v3, true, true, true);
223
- data_texture.dirty_count++;
224
- }
225
- }
226
-
227
- __flood_data_texture_rgba(data_texture, v4)
228
- {
229
- for (let i = 0; i < this.batch_width * this.batch_width; i++)
230
- {
231
- this.__set_pixel_rgba(data_texture.src, i, v4, true, true, true, true);
232
- data_texture.dirty_count++;
233
- }
234
- }
235
-
236
- __create_rgb_texture(width)
237
- {
238
- const data = new Uint8Array(3 * width * width);
239
- return new DataTexture(data, width, width, RGBAFormat);
240
- }
241
-
242
- __create_rgba_texture(width)
243
- {
244
- const data = new Uint8Array(4 * width * width);
245
- return new DataTexture(data, width, width, RGBAFormat);
246
- }
247
-
248
- __create_rgba_float_texture(width)
249
- {
250
- const data = new Float32Array(4 * width * width);
251
- return new DataTexture(data, width, width, RGBAFormat, FloatType);
252
- }
253
-
254
- __get_data_texture(uniform_name)
255
- {
256
- for (let i = 0; i < this.data_textures.length; i++)
257
- {
258
- if (this.data_textures[i].name === uniform_name)
259
- {
260
- return this.data_textures[i];
261
- }
262
- }
263
- console.error('Data texture ' + uniform_name + ' does not exist');
264
- return undefined;
265
- }
266
-
267
- __get_object_index(name)
268
- {
269
- for (let i = 0; i < this.object_names.length; i++)
270
- {
271
- if (this.object_names[i] === name)
272
- {
273
- return i;
274
- }
275
- }
276
- console.error('the name ' + name + ' is not contained in this batch');
277
- return undefined;
278
- }
279
-
280
- __add_data_texture(uniform_name, src_texture, dst_texture, one_pixel_text)
281
- {
282
- dst_texture.needsUpdate = true;
283
-
284
- this.data_textures.push({
285
- name: uniform_name,
286
- src: src_texture,
287
- dst: dst_texture,
288
- one_pixel: one_pixel_text,
289
- last_accessed_index: -1,
290
- dirty_count: 0
291
- });
292
-
293
- this.uniforms[uniform_name] = { value: dst_texture };
294
- return this.data_textures[this.data_textures.length - 1];
295
- }
296
-
297
- dispose()
298
- {
299
- for (let i = 0; i < this.data_textures.length; i++)
300
- {
301
- this.data_textures[i].src.dispose();
302
- this.data_textures[i].dst.dispose();
303
- this.data_textures[i].one_pixel.dispose();
304
- }
305
- }
306
- }
307
-
308
- export { GeometryBatch };
1
+ import { DataTexture, FloatType, Mesh, RGBAFormat, ShaderMaterial, Vector2 } from 'three';
2
+
3
+ class GeometryBatch
4
+ {
5
+ constructor(geometry, batch_width)
6
+ {
7
+ this.geometry = geometry;
8
+
9
+ this.material = undefined;
10
+ this.uniforms = {};
11
+ this.batch_width = batch_width;
12
+
13
+ this.data_textures = [];
14
+
15
+ this.object_names = undefined;
16
+
17
+ this.zero_offset = new Vector2();
18
+ this.write_offset = new Vector2();
19
+
20
+ this.uniform_dirty_count = 0;
21
+
22
+ this.tmp_uploaded_data_count = 0;
23
+ }
24
+
25
+ init(object_names, vert_shader, frag_shader)
26
+ {
27
+ this.material = new ShaderMaterial({
28
+ uniforms: this.uniforms,
29
+ vertexShader: vert_shader,
30
+ fragmentShader: frag_shader
31
+ });
32
+ this.object_names = object_names;
33
+ }
34
+
35
+ add_global_uniform(name, data)
36
+ {
37
+ this.uniforms[name] = { value: data };
38
+ this.material.needsUpdate = true;
39
+ }
40
+
41
+ set_global_uniform(name, data)
42
+ {
43
+ this.uniforms[name].value = data;
44
+ }
45
+
46
+ add_object_uniform_v3(uniform_name, default_value_v3)
47
+ {
48
+ const src_tex = this.__create_rgb_texture(this.batch_width);
49
+ const dst_tex = this.__create_rgb_texture(this.batch_width);
50
+ const one_pixel_tex = this.__create_rgb_texture(1);
51
+
52
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
53
+
54
+ if (default_value_v3)
55
+ {
56
+ this.__flood_data_texture_rgb(new_data_tex, default_value_v3);
57
+ }
58
+ }
59
+
60
+ add_object_uniform_v4(uniform_name, default_value_v4)
61
+ {
62
+ const src_tex = this.__create_rgba_texture(this.batch_width);
63
+ const dst_tex = this.__create_rgba_texture(this.batch_width);
64
+ const one_pixel_tex = this.__create_rgba_texture(1);
65
+
66
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
67
+
68
+ if (default_value_v4)
69
+ {
70
+ this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
71
+ }
72
+ }
73
+
74
+ add_object_uniform_v4_float(uniform_name, default_value_v4)
75
+ {
76
+ const src_tex = this.__create_rgba_float_texture(this.batch_width);
77
+ const dst_tex = this.__create_rgba_float_texture(this.batch_width);
78
+ const one_pixel_tex = this.__create_rgba_float_texture(1);
79
+
80
+ const new_data_tex = this.__add_data_texture(uniform_name, src_tex, dst_tex, one_pixel_tex);
81
+
82
+ if (default_value_v4)
83
+ {
84
+ this.__flood_data_texture_rgba(new_data_tex, default_value_v4);
85
+ }
86
+ }
87
+
88
+ set_object_uniform_v3(object_name, uniform_name, vector3, use_r, use_g, use_b)
89
+ {
90
+ const obj_index = this.__get_object_index(object_name);
91
+ const data_texture = this.__get_data_texture(uniform_name);
92
+
93
+ this.__set_pixel_rgb(data_texture.src, obj_index, vector3, use_r, use_g, use_b);
94
+ this.__set_pixel_rgb(data_texture.one_pixel, 0, vector3, use_r, use_g, use_b);
95
+
96
+ data_texture.last_accessed_index = obj_index;
97
+
98
+ data_texture.dirty_count++;
99
+ }
100
+
101
+ set_object_uniform_v4(object_name, uniform_name, vector4, use_r, use_g, use_b, use_a)
102
+ {
103
+ const obj_index = this.__get_object_index(object_name);
104
+ const data_texture = this.__get_data_texture(uniform_name);
105
+
106
+ this.__set_pixel_rgba(data_texture.src, obj_index, vector4, use_r, use_g, use_b, use_a);
107
+ this.__set_pixel_rgba(data_texture.one_pixel, 0, vector4, use_r, use_g, use_b, use_a);
108
+ data_texture.last_accessed_index = obj_index;
109
+
110
+ data_texture.dirty_count++;
111
+ }
112
+
113
+ upload_texture_data(renderer, upload_budget)
114
+ {
115
+ for (let i = 0; i < this.data_textures.length; i++)
116
+ {
117
+ if (upload_budget > 0 && this.data_textures[i].dirty_count > 0)
118
+ {
119
+ if (this.data_textures[i].dirty_count === 1)
120
+ {
121
+ this.__partial_texture_data_upload(renderer, this.data_textures[i]);
122
+ }
123
+ if (this.data_textures[i].dirty_count > 1)
124
+ {
125
+ this.__full_texture_data_upload(renderer, this.data_textures[i]);
126
+ }
127
+
128
+ this.data_textures[i].dirty_count = 0;
129
+
130
+ upload_budget--;
131
+ }
132
+ }
133
+ }
134
+
135
+ get_uniform_dirty_count()
136
+ {
137
+ this.uniform_dirty_count = 0;
138
+ for (let i = 0; i < this.data_textures.length; i++)
139
+ {
140
+ if (this.data_textures[i].dirty_count > 0)
141
+ {
142
+ this.uniform_dirty_count++;
143
+ }
144
+ }
145
+ return this.uniform_dirty_count;
146
+ }
147
+
148
+ __full_texture_data_upload(renderer, texture_data)
149
+ {
150
+ // console.log("full texture update of"+ texture_data.name);
151
+ texture_data.dst.needsUpdate = true;
152
+ renderer.copyTextureToTexture(
153
+ this.zero_offset,
154
+ texture_data.src,
155
+ texture_data.dst
156
+ );
157
+ }
158
+
159
+ __partial_texture_data_upload(renderer, texture_data)
160
+ {
161
+ // console.log("partial texture update"+ texture_data.name);
162
+ const index = texture_data.last_accessed_index;
163
+ if (index === -1)
164
+ {
165
+ return;
166
+ }
167
+
168
+ this.write_offset.y = Math.floor(index / this.batch_width);
169
+ this.write_offset.x = index - this.batch_width * this.write_offset.y;
170
+ renderer.copyTextureToTexture(
171
+ this.write_offset,
172
+ texture_data.one_pixel,
173
+ texture_data.dst
174
+ );
175
+ }
176
+
177
+ get_mesh()
178
+ {
179
+ return new Mesh(this.geometry, this.material);
180
+ }
181
+
182
+ __set_pixel_rgb(data_texture, index, vector3, use_r, use_g, use_b)
183
+ {
184
+ if (use_r)
185
+ {
186
+ data_texture.image.data[index * 3 + 0] = vector3.x;
187
+ }
188
+ if (use_g)
189
+ {
190
+ data_texture.image.data[index * 3 + 1] = vector3.y;
191
+ }
192
+ if (use_b)
193
+ {
194
+ data_texture.image.data[index * 3 + 2] = vector3.z;
195
+ }
196
+ }
197
+
198
+ __set_pixel_rgba(data_texture, index, vector4, use_r, use_g, use_b, use_a)
199
+ {
200
+ if (use_r)
201
+ {
202
+ data_texture.image.data[index * 4 + 0] = vector4.x;
203
+ }
204
+ if (use_g)
205
+ {
206
+ data_texture.image.data[index * 4 + 1] = vector4.y;
207
+ }
208
+ if (use_b)
209
+ {
210
+ data_texture.image.data[index * 4 + 2] = vector4.z;
211
+ }
212
+ if (use_a)
213
+ {
214
+ data_texture.image.data[index * 4 + 3] = vector4.w;
215
+ }
216
+ }
217
+
218
+ __flood_data_texture_rgb(data_texture, v3)
219
+ {
220
+ for (let i = 0; i < this.batch_width * this.batch_width; i++)
221
+ {
222
+ this.__set_pixel_rgb(data_texture.src, i, v3, true, true, true);
223
+ data_texture.dirty_count++;
224
+ }
225
+ }
226
+
227
+ __flood_data_texture_rgba(data_texture, v4)
228
+ {
229
+ for (let i = 0; i < this.batch_width * this.batch_width; i++)
230
+ {
231
+ this.__set_pixel_rgba(data_texture.src, i, v4, true, true, true, true);
232
+ data_texture.dirty_count++;
233
+ }
234
+ }
235
+
236
+ __create_rgb_texture(width)
237
+ {
238
+ const data = new Uint8Array(3 * width * width);
239
+ return new DataTexture(data, width, width, RGBAFormat);
240
+ }
241
+
242
+ __create_rgba_texture(width)
243
+ {
244
+ const data = new Uint8Array(4 * width * width);
245
+ return new DataTexture(data, width, width, RGBAFormat);
246
+ }
247
+
248
+ __create_rgba_float_texture(width)
249
+ {
250
+ const data = new Float32Array(4 * width * width);
251
+ return new DataTexture(data, width, width, RGBAFormat, FloatType);
252
+ }
253
+
254
+ __get_data_texture(uniform_name)
255
+ {
256
+ for (let i = 0; i < this.data_textures.length; i++)
257
+ {
258
+ if (this.data_textures[i].name === uniform_name)
259
+ {
260
+ return this.data_textures[i];
261
+ }
262
+ }
263
+ console.error('Data texture ' + uniform_name + ' does not exist');
264
+ return undefined;
265
+ }
266
+
267
+ __get_object_index(name)
268
+ {
269
+ for (let i = 0; i < this.object_names.length; i++)
270
+ {
271
+ if (this.object_names[i] === name)
272
+ {
273
+ return i;
274
+ }
275
+ }
276
+ console.error('the name ' + name + ' is not contained in this batch');
277
+ return undefined;
278
+ }
279
+
280
+ __add_data_texture(uniform_name, src_texture, dst_texture, one_pixel_text)
281
+ {
282
+ dst_texture.needsUpdate = true;
283
+
284
+ this.data_textures.push({
285
+ name: uniform_name,
286
+ src: src_texture,
287
+ dst: dst_texture,
288
+ one_pixel: one_pixel_text,
289
+ last_accessed_index: -1,
290
+ dirty_count: 0
291
+ });
292
+
293
+ this.uniforms[uniform_name] = { value: dst_texture };
294
+ return this.data_textures[this.data_textures.length - 1];
295
+ }
296
+
297
+ dispose()
298
+ {
299
+ for (let i = 0; i < this.data_textures.length; i++)
300
+ {
301
+ this.data_textures[i].src.dispose();
302
+ this.data_textures[i].dst.dispose();
303
+ this.data_textures[i].one_pixel.dispose();
304
+ }
305
+ }
306
+ }
307
+
308
+ export { GeometryBatch };