ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,123 +1,123 @@
1
- import { OScreen } from '../OScreen';
2
- import { BaseRender } from '../render_mode/BaseRender';
3
- import { UnrealBloomComposeMaterial } from '../materials/UnrealBloomComposeMaterial';
4
- import { AddMaterial } from '../materials/AddMaterial';
5
-
6
- import { HalfFloatType, LinearSRGBColorSpace, NearestFilter, RGBAFormat, UnsignedByteType, WebGLRenderTarget } from 'three';
7
-
8
- import { GaussianBlurrer } from '../render_utilities/GaussianBlurrer';
9
- import { Graphics } from '../Graphics';
10
- import { CameraManager } from '../CameraManager';
11
- import { SceneManager } from '../SceneManager';
12
-
13
- class UnrealBloomRender extends BaseRender
14
- {
15
- constructor(use_antialiasing, use_half_float, use_hight_luminosity_pass, use_rendering_size = false)
16
- {
17
- super();
18
-
19
- this.add_mat = new AddMaterial(use_half_float);
20
-
21
- const rt_settings = {
22
- samples: use_antialiasing ? 8 : 1,
23
- type: use_half_float ? HalfFloatType : UnsignedByteType,
24
- format: RGBAFormat,
25
- colorSpace: LinearSRGBColorSpace,
26
- minFilter: NearestFilter,
27
- magFilter: NearestFilter
28
- };
29
- this.use_rendering_size = use_rendering_size;
30
- this.main_RT = new WebGLRenderTarget(1, 1, rt_settings);
31
- this.main_RT.texture.colorSpace = LinearSRGBColorSpace;
32
- this.main_RT.texture.minFilter = NearestFilter;
33
- this.main_RT.texture.magFilter = NearestFilter;
34
-
35
- this.bloom_compose_mat = new UnrealBloomComposeMaterial(5, use_half_float);
36
- this.blurrer = new GaussianBlurrer(use_half_float);
37
- this.use_hight_luminosity_pass = use_hight_luminosity_pass;
38
- this.luminosity_threshold = 0.5;
39
- }
40
-
41
- on_enter()
42
- {
43
- this.bloom_compose_mat.set_RT_0(this.blurrer.renderTargetsVertical[0].texture);
44
- this.bloom_compose_mat.set_RT_1(this.blurrer.renderTargetsVertical[1].texture);
45
- this.bloom_compose_mat.set_RT_2(this.blurrer.renderTargetsVertical[2].texture);
46
- this.bloom_compose_mat.set_RT_3(this.blurrer.renderTargetsVertical[3].texture);
47
- this.bloom_compose_mat.set_RT_4(this.blurrer.renderTargetsVertical[4].texture);
48
-
49
- this.add_mat.set_add_texture(this.blurrer.renderTargetsHorizontal[0].texture);
50
- }
51
-
52
- render()
53
- {
54
- this.__check_RT_size();
55
-
56
- Graphics.clear(this.main_RT, CameraManager.current, true, false);
57
- Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
58
-
59
- // // // BLUR
60
- this.blurrer.blur(this.main_RT, this.use_hight_luminosity_pass);
61
-
62
- // // Blur compose
63
- Graphics.material_pass(this.bloom_compose_mat, this.blurrer.renderTargetsHorizontal[0]);
64
-
65
- // // Additive blend
66
- // Graphics.clear(undefined, CameraManager.current, true, false);
67
- // Graphics.render(SceneManager.current, CameraManager.current);
68
- Graphics.blit(this.main_RT, undefined, this.add_mat);
69
- }
70
-
71
- set_bloom_strength(val)
72
- {
73
- this.bloom_compose_mat.set_bloom_strength(val);
74
- }
75
-
76
- set_bloom_radius(val)
77
- {
78
- // this.bloom_compose_mat.set_bloom_radius(val);
79
- this.blurrer.set_radius(val);
80
- }
81
-
82
- set_luminosity_threshold(value)
83
- {
84
- this.blurrer.set_luminosity_threshold(value);
85
- }
86
-
87
- set_tint_color_0(col_string)
88
- {
89
- this.bloom_compose_mat.set_tint_color_0(col_string);
90
- }
91
-
92
- set_tint_color_1(col_string)
93
- {
94
- this.bloom_compose_mat.set_tint_color_1(col_string);
95
- }
96
-
97
- set_tint_color_2(col_string)
98
- {
99
- this.bloom_compose_mat.set_tint_color_2(col_string);
100
- }
101
-
102
- set_tint_color_3(col_string)
103
- {
104
- this.bloom_compose_mat.set_tint_color_3(col_string);
105
- }
106
-
107
- set_tint_color_4(col_string)
108
- {
109
- this.bloom_compose_mat.set_tint_color_4(col_string);
110
- }
111
-
112
- __check_RT_size()
113
- {
114
- const width = this.use_rendering_size ? OScreen.render_width : OScreen.width;
115
- const height = this.use_rendering_size ? OScreen.render_height : OScreen.height;
116
- if (this.main_RT.width !== width || this.main_RT.height !== height)
117
- {
118
- this.main_RT.setSize(width, height);
119
- }
120
- }
121
- }
122
-
123
- export { UnrealBloomRender };
1
+ import { OScreen } from '../OScreen';
2
+ import { BaseRender } from '../render_mode/BaseRender';
3
+ import { UnrealBloomComposeMaterial } from '../materials/UnrealBloomComposeMaterial';
4
+ import { AddMaterial } from '../materials/AddMaterial';
5
+
6
+ import { HalfFloatType, LinearSRGBColorSpace, NearestFilter, RGBAFormat, UnsignedByteType, WebGLRenderTarget } from 'three';
7
+
8
+ import { GaussianBlurrer } from '../render_utilities/GaussianBlurrer';
9
+ import { Graphics } from '../Graphics';
10
+ import { CameraManager } from '../CameraManager';
11
+ import { SceneManager } from '../SceneManager';
12
+
13
+ class UnrealBloomRender extends BaseRender
14
+ {
15
+ constructor(use_antialiasing, use_half_float, use_hight_luminosity_pass, use_rendering_size = false)
16
+ {
17
+ super();
18
+
19
+ this.add_mat = new AddMaterial(use_half_float);
20
+
21
+ const rt_settings = {
22
+ samples: use_antialiasing ? 8 : 1,
23
+ type: use_half_float ? HalfFloatType : UnsignedByteType,
24
+ format: RGBAFormat,
25
+ colorSpace: LinearSRGBColorSpace,
26
+ minFilter: NearestFilter,
27
+ magFilter: NearestFilter
28
+ };
29
+ this.use_rendering_size = use_rendering_size;
30
+ this.main_RT = new WebGLRenderTarget(1, 1, rt_settings);
31
+ this.main_RT.texture.colorSpace = LinearSRGBColorSpace;
32
+ this.main_RT.texture.minFilter = NearestFilter;
33
+ this.main_RT.texture.magFilter = NearestFilter;
34
+
35
+ this.bloom_compose_mat = new UnrealBloomComposeMaterial(5, use_half_float);
36
+ this.blurrer = new GaussianBlurrer(use_half_float);
37
+ this.use_hight_luminosity_pass = use_hight_luminosity_pass;
38
+ this.luminosity_threshold = 0.5;
39
+ }
40
+
41
+ on_enter()
42
+ {
43
+ this.bloom_compose_mat.set_RT_0(this.blurrer.renderTargetsVertical[0].texture);
44
+ this.bloom_compose_mat.set_RT_1(this.blurrer.renderTargetsVertical[1].texture);
45
+ this.bloom_compose_mat.set_RT_2(this.blurrer.renderTargetsVertical[2].texture);
46
+ this.bloom_compose_mat.set_RT_3(this.blurrer.renderTargetsVertical[3].texture);
47
+ this.bloom_compose_mat.set_RT_4(this.blurrer.renderTargetsVertical[4].texture);
48
+
49
+ this.add_mat.set_add_texture(this.blurrer.renderTargetsHorizontal[0].texture);
50
+ }
51
+
52
+ render()
53
+ {
54
+ this.__check_RT_size();
55
+
56
+ Graphics.clear(this.main_RT, CameraManager.current, true, false);
57
+ Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
58
+
59
+ // // // BLUR
60
+ this.blurrer.blur(this.main_RT, this.use_hight_luminosity_pass);
61
+
62
+ // // Blur compose
63
+ Graphics.material_pass(this.bloom_compose_mat, this.blurrer.renderTargetsHorizontal[0]);
64
+
65
+ // // Additive blend
66
+ // Graphics.clear(undefined, CameraManager.current, true, false);
67
+ // Graphics.render(SceneManager.current, CameraManager.current);
68
+ Graphics.blit(this.main_RT, undefined, this.add_mat);
69
+ }
70
+
71
+ set_bloom_strength(val)
72
+ {
73
+ this.bloom_compose_mat.set_bloom_strength(val);
74
+ }
75
+
76
+ set_bloom_radius(val)
77
+ {
78
+ // this.bloom_compose_mat.set_bloom_radius(val);
79
+ this.blurrer.set_radius(val);
80
+ }
81
+
82
+ set_luminosity_threshold(value)
83
+ {
84
+ this.blurrer.set_luminosity_threshold(value);
85
+ }
86
+
87
+ set_tint_color_0(col_string)
88
+ {
89
+ this.bloom_compose_mat.set_tint_color_0(col_string);
90
+ }
91
+
92
+ set_tint_color_1(col_string)
93
+ {
94
+ this.bloom_compose_mat.set_tint_color_1(col_string);
95
+ }
96
+
97
+ set_tint_color_2(col_string)
98
+ {
99
+ this.bloom_compose_mat.set_tint_color_2(col_string);
100
+ }
101
+
102
+ set_tint_color_3(col_string)
103
+ {
104
+ this.bloom_compose_mat.set_tint_color_3(col_string);
105
+ }
106
+
107
+ set_tint_color_4(col_string)
108
+ {
109
+ this.bloom_compose_mat.set_tint_color_4(col_string);
110
+ }
111
+
112
+ __check_RT_size()
113
+ {
114
+ const width = this.use_rendering_size ? OScreen.render_width : OScreen.width;
115
+ const height = this.use_rendering_size ? OScreen.render_height : OScreen.height;
116
+ if (this.main_RT.width !== width || this.main_RT.height !== height)
117
+ {
118
+ this.main_RT.setSize(width, height);
119
+ }
120
+ }
121
+ }
122
+
123
+ export { UnrealBloomRender };
@@ -1,71 +1,71 @@
1
- import { CameraManager } from '../CameraManager';
2
- import { SceneManager } from '../SceneManager';
3
- import { BaseRender } from '../render_mode/BaseRender';
4
- import { Graphics } from '../Graphics';
5
-
6
- class VRRender extends BaseRender
7
- {
8
- constructor()
9
- {
10
- super();
11
- }
12
-
13
- render()
14
- {
15
- // Graphics.clear(undefined, CameraManager.current, true, true);
16
-
17
- if (SceneManager.current.on_pre_render)
18
- {
19
- SceneManager.current.on_pre_render();
20
- }
21
-
22
- if (SceneManager.current.render)
23
- {
24
- SceneManager.current.render();
25
- }
26
- else
27
- {
28
- Graphics.render(SceneManager.current, CameraManager.current, Graphics._renderer.getRenderTarget());
29
- }
30
-
31
- this.render_spectator_camera();
32
-
33
- if (SceneManager.current.on_post_render)
34
- {
35
- SceneManager.current.on_post_render();
36
- }
37
- }
38
-
39
- render_spectator_camera()
40
- {
41
- const spectator_camera = CameraManager.spectator;
42
-
43
- if (spectator_camera && Graphics._renderer.xr.isPresenting)
44
- {
45
- // Copy the XR Camera's position and rotation, but use your
46
- // main camera's projection matrix
47
- const xrCam = Graphics._renderer.xr.getCamera(CameraManager.current);
48
-
49
- spectator_camera.projectionMatrix.copy(CameraManager.current.projectionMatrix);
50
-
51
- spectator_camera.position.copy(xrCam.position);
52
- spectator_camera.quaternion.copy(xrCam.quaternion);
53
-
54
- // we'll restore this later
55
- const currentRenderTarget = Graphics._renderer.getRenderTarget();
56
-
57
- // turn off the WebXR rendering
58
- Graphics._renderer.xr.isPresenting = false;
59
-
60
- // render to the canvas on our main display
61
- Graphics._renderer.setRenderTarget(null);
62
- Graphics._renderer.render(SceneManager.current, spectator_camera);
63
-
64
- // reset back to enable WebXR
65
- Graphics._renderer.setRenderTarget(currentRenderTarget);
66
- Graphics._renderer.xr.isPresenting = true;
67
- }
68
- }
69
- }
70
-
71
- export { VRRender };
1
+ import { CameraManager } from '../CameraManager';
2
+ import { SceneManager } from '../SceneManager';
3
+ import { BaseRender } from '../render_mode/BaseRender';
4
+ import { Graphics } from '../Graphics';
5
+
6
+ class VRRender extends BaseRender
7
+ {
8
+ constructor()
9
+ {
10
+ super();
11
+ }
12
+
13
+ render()
14
+ {
15
+ // Graphics.clear(undefined, CameraManager.current, true, true);
16
+
17
+ if (SceneManager.current.on_pre_render)
18
+ {
19
+ SceneManager.current.on_pre_render();
20
+ }
21
+
22
+ if (SceneManager.current.render)
23
+ {
24
+ SceneManager.current.render();
25
+ }
26
+ else
27
+ {
28
+ Graphics.render(SceneManager.current, CameraManager.current, Graphics._renderer.getRenderTarget());
29
+ }
30
+
31
+ this.render_spectator_camera();
32
+
33
+ if (SceneManager.current.on_post_render)
34
+ {
35
+ SceneManager.current.on_post_render();
36
+ }
37
+ }
38
+
39
+ render_spectator_camera()
40
+ {
41
+ const spectator_camera = CameraManager.spectator;
42
+
43
+ if (spectator_camera && Graphics._renderer.xr.isPresenting)
44
+ {
45
+ // Copy the XR Camera's position and rotation, but use your
46
+ // main camera's projection matrix
47
+ const xrCam = Graphics._renderer.xr.getCamera(CameraManager.current);
48
+
49
+ spectator_camera.projectionMatrix.copy(CameraManager.current.projectionMatrix);
50
+
51
+ spectator_camera.position.copy(xrCam.position);
52
+ spectator_camera.quaternion.copy(xrCam.quaternion);
53
+
54
+ // we'll restore this later
55
+ const currentRenderTarget = Graphics._renderer.getRenderTarget();
56
+
57
+ // turn off the WebXR rendering
58
+ Graphics._renderer.xr.isPresenting = false;
59
+
60
+ // render to the canvas on our main display
61
+ Graphics._renderer.setRenderTarget(null);
62
+ Graphics._renderer.render(SceneManager.current, spectator_camera);
63
+
64
+ // reset back to enable WebXR
65
+ Graphics._renderer.setRenderTarget(currentRenderTarget);
66
+ Graphics._renderer.xr.isPresenting = true;
67
+ }
68
+ }
69
+ }
70
+
71
+ export { VRRender };
@@ -1,101 +1,101 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import { Scene } from 'three';
4
- import { Mesh } from 'three';
5
- import { PlaneGeometry } from 'three';
6
- import { OrthographicCamera } from 'three';
7
-
8
- class Blitter
9
- {
10
- constructor(renderer)
11
- {
12
- this.renderer = renderer;
13
- this._blit_scene = new Scene();
14
- this._blit_material = new BlitMaterial();
15
- this._blit_quad = new Mesh(
16
- new PlaneGeometry(1, 1), this._blit_material);
17
- this._blit_scene.add(this._blit_quad);
18
- this._blit_camera = new OrthographicCamera(-1, 1, 1, -1, -10000, 10000);
19
- }
20
-
21
- blit(src, dst)
22
- {
23
- this._blit_quad.material = this._blit_material;
24
-
25
- const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
- const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
- const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
28
-
29
- this._blit_quad.material.uniforms._MainTex.value = src_texture;
30
- this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
31
-
32
- if (dst)
33
- {
34
- this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
35
- }
36
- else
37
- {
38
- this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
39
- }
40
-
41
- this.__render(dst);
42
- }
43
-
44
- material_pass(mat, dst)
45
- {
46
- this._blit_quad.material = mat;
47
- // this._blit_quad.material.uniforms._MainTex.value = undefined;
48
- // this._blit_quad.material.uniforms._Resolution.value.set(1, 1);
49
-
50
- this.__render(dst);
51
- }
52
-
53
- blit_with_material(src, dst, mat)
54
- {
55
- const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
- const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
- const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
58
-
59
- this._blit_quad.material = mat;
60
- this._blit_quad.material.uniforms._MainTex.value = src_texture;
61
- this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
62
-
63
- if (dst)
64
- {
65
- this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
66
- }
67
- else
68
- {
69
- this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
70
- }
71
-
72
- this.__render(dst);
73
- }
74
-
75
- blit_clear_with_material(dst_RT, mat)
76
- {
77
- this._blit_quad.material = mat;
78
-
79
- this.__render(dst_RT);
80
- }
81
-
82
- dispose()
83
- {
84
- this._blit_quad.geometry.dispose();
85
- this._blit_quad.material.dispose();
86
- }
87
-
88
- __render(dst_RT)
89
- {
90
- const RT = dst_RT === undefined ? null : dst_RT;
91
-
92
- const current_rt = this.renderer.getRenderTarget();
93
-
94
- this.renderer.setRenderTarget(RT);
95
- this.renderer.render(this._blit_scene, this._blit_camera);
96
-
97
- this.renderer.setRenderTarget(current_rt);
98
- }
99
- }
100
-
101
- export { Blitter };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import { Scene } from 'three';
4
+ import { Mesh } from 'three';
5
+ import { PlaneGeometry } from 'three';
6
+ import { OrthographicCamera } from 'three';
7
+
8
+ class Blitter
9
+ {
10
+ constructor(renderer)
11
+ {
12
+ this.renderer = renderer;
13
+ this._blit_scene = new Scene();
14
+ this._blit_material = new BlitMaterial();
15
+ this._blit_quad = new Mesh(
16
+ new PlaneGeometry(1, 1), this._blit_material);
17
+ this._blit_scene.add(this._blit_quad);
18
+ this._blit_camera = new OrthographicCamera(-1, 1, 1, -1, -10000, 10000);
19
+ }
20
+
21
+ blit(src, dst)
22
+ {
23
+ this._blit_quad.material = this._blit_material;
24
+
25
+ const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
26
+ const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
27
+ const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
28
+
29
+ this._blit_quad.material.uniforms._MainTex.value = src_texture;
30
+ this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
31
+
32
+ if (dst)
33
+ {
34
+ this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
35
+ }
36
+ else
37
+ {
38
+ this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
39
+ }
40
+
41
+ this.__render(dst);
42
+ }
43
+
44
+ material_pass(mat, dst)
45
+ {
46
+ this._blit_quad.material = mat;
47
+ // this._blit_quad.material.uniforms._MainTex.value = undefined;
48
+ // this._blit_quad.material.uniforms._Resolution.value.set(1, 1);
49
+
50
+ this.__render(dst);
51
+ }
52
+
53
+ blit_with_material(src, dst, mat)
54
+ {
55
+ const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
56
+ const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
57
+ const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
58
+
59
+ this._blit_quad.material = mat;
60
+ this._blit_quad.material.uniforms._MainTex.value = src_texture;
61
+ this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
62
+
63
+ if (dst)
64
+ {
65
+ this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
66
+ }
67
+ else
68
+ {
69
+ this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
70
+ }
71
+
72
+ this.__render(dst);
73
+ }
74
+
75
+ blit_clear_with_material(dst_RT, mat)
76
+ {
77
+ this._blit_quad.material = mat;
78
+
79
+ this.__render(dst_RT);
80
+ }
81
+
82
+ dispose()
83
+ {
84
+ this._blit_quad.geometry.dispose();
85
+ this._blit_quad.material.dispose();
86
+ }
87
+
88
+ __render(dst_RT)
89
+ {
90
+ const RT = dst_RT === undefined ? null : dst_RT;
91
+
92
+ const current_rt = this.renderer.getRenderTarget();
93
+
94
+ this.renderer.setRenderTarget(RT);
95
+ this.renderer.render(this._blit_scene, this._blit_camera);
96
+
97
+ this.renderer.setRenderTarget(current_rt);
98
+ }
99
+ }
100
+
101
+ export { Blitter };
@@ -1,31 +1,31 @@
1
- import { BoxBlurMaterial } from '../materials/BoxBlurMaterial';
2
- import { Graphics } from '../Graphics';
3
-
4
- import { WebGLRenderTarget } from 'three';
5
-
6
- class Blurrer
7
- {
8
- constructor(renderer)
9
- {
10
- this.RT1 = new WebGLRenderTarget(1, 1);
11
- this.RT2 = new WebGLRenderTarget(1, 1);
12
- this.box_blur_mat = new BoxBlurMaterial();
13
- }
14
-
15
- blur(RT)
16
- {
17
- if (RT.width !== this.RT1.width || RT.height !== this.RT1.height)
18
- {
19
- this.RT1.setSize(RT.width, RT.height);
20
- this.RT2.setSize(RT.width, RT.height);
21
- }
22
-
23
- this.box_blur_mat.uniforms._SampleDir.value.set(1, 0);
24
- Graphics.blit(RT, this.RT1, this.box_blur_mat);
25
- this.box_blur_mat.uniforms._SampleDir.value.set(0, 1);
26
- Graphics.blit(this.RT1, RT, this.box_blur_mat);
27
- // return this.RT2;
28
- }
29
- }
30
-
31
- export { Blurrer };
1
+ import { BoxBlurMaterial } from '../materials/BoxBlurMaterial';
2
+ import { Graphics } from '../Graphics';
3
+
4
+ import { WebGLRenderTarget } from 'three';
5
+
6
+ class Blurrer
7
+ {
8
+ constructor(renderer)
9
+ {
10
+ this.RT1 = new WebGLRenderTarget(1, 1);
11
+ this.RT2 = new WebGLRenderTarget(1, 1);
12
+ this.box_blur_mat = new BoxBlurMaterial();
13
+ }
14
+
15
+ blur(RT)
16
+ {
17
+ if (RT.width !== this.RT1.width || RT.height !== this.RT1.height)
18
+ {
19
+ this.RT1.setSize(RT.width, RT.height);
20
+ this.RT2.setSize(RT.width, RT.height);
21
+ }
22
+
23
+ this.box_blur_mat.uniforms._SampleDir.value.set(1, 0);
24
+ Graphics.blit(RT, this.RT1, this.box_blur_mat);
25
+ this.box_blur_mat.uniforms._SampleDir.value.set(0, 1);
26
+ Graphics.blit(this.RT1, RT, this.box_blur_mat);
27
+ // return this.RT2;
28
+ }
29
+ }
30
+
31
+ export { Blurrer };