ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
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import { OScreen } from '../OScreen';
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import { BaseRender } from '../render_mode/BaseRender';
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import { UnrealBloomComposeMaterial } from '../materials/UnrealBloomComposeMaterial';
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import { AddMaterial } from '../materials/AddMaterial';
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import { HalfFloatType, LinearSRGBColorSpace, NearestFilter, RGBAFormat, UnsignedByteType, WebGLRenderTarget } from 'three';
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import { GaussianBlurrer } from '../render_utilities/GaussianBlurrer';
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import { Graphics } from '../Graphics';
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import { CameraManager } from '../CameraManager';
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import { SceneManager } from '../SceneManager';
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class UnrealBloomRender extends BaseRender
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{
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constructor(use_antialiasing, use_half_float, use_hight_luminosity_pass, use_rendering_size = false)
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{
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super();
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this.add_mat = new AddMaterial(use_half_float);
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const rt_settings = {
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samples: use_antialiasing ? 8 : 1,
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type: use_half_float ? HalfFloatType : UnsignedByteType,
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format: RGBAFormat,
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colorSpace: LinearSRGBColorSpace,
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magFilter: NearestFilter
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};
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this.main_RT = new WebGLRenderTarget(1, 1, rt_settings);
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this.main_RT.texture.colorSpace = LinearSRGBColorSpace;
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this.main_RT.texture.minFilter = NearestFilter;
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this.main_RT.texture.magFilter = NearestFilter;
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this.bloom_compose_mat = new UnrealBloomComposeMaterial(5, use_half_float);
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this.blurrer = new GaussianBlurrer(use_half_float);
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this.use_hight_luminosity_pass = use_hight_luminosity_pass;
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this.bloom_compose_mat.set_RT_1(this.blurrer.renderTargetsVertical[1].texture);
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this.bloom_compose_mat.set_RT_2(this.blurrer.renderTargetsVertical[2].texture);
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this.bloom_compose_mat.set_RT_3(this.blurrer.renderTargetsVertical[3].texture);
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Graphics.clear(this.main_RT, CameraManager.current, true, false);
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this.blurrer.blur(this.main_RT, this.use_hight_luminosity_pass);
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{
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{
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{
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this.bloom_compose_mat.set_tint_color_2(col_string);
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}
|
|
101
|
-
|
|
102
|
-
set_tint_color_3(col_string)
|
|
103
|
-
{
|
|
104
|
-
this.bloom_compose_mat.set_tint_color_3(col_string);
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
set_tint_color_4(col_string)
|
|
108
|
-
{
|
|
109
|
-
this.bloom_compose_mat.set_tint_color_4(col_string);
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
__check_RT_size()
|
|
113
|
-
{
|
|
114
|
-
const width = this.use_rendering_size ? OScreen.render_width : OScreen.width;
|
|
115
|
-
const height = this.use_rendering_size ? OScreen.render_height : OScreen.height;
|
|
116
|
-
if (this.main_RT.width !== width || this.main_RT.height !== height)
|
|
117
|
-
{
|
|
118
|
-
this.main_RT.setSize(width, height);
|
|
119
|
-
}
|
|
120
|
-
}
|
|
121
|
-
}
|
|
122
|
-
|
|
123
|
-
export { UnrealBloomRender };
|
|
1
|
+
import { OScreen } from '../OScreen';
|
|
2
|
+
import { BaseRender } from '../render_mode/BaseRender';
|
|
3
|
+
import { UnrealBloomComposeMaterial } from '../materials/UnrealBloomComposeMaterial';
|
|
4
|
+
import { AddMaterial } from '../materials/AddMaterial';
|
|
5
|
+
|
|
6
|
+
import { HalfFloatType, LinearSRGBColorSpace, NearestFilter, RGBAFormat, UnsignedByteType, WebGLRenderTarget } from 'three';
|
|
7
|
+
|
|
8
|
+
import { GaussianBlurrer } from '../render_utilities/GaussianBlurrer';
|
|
9
|
+
import { Graphics } from '../Graphics';
|
|
10
|
+
import { CameraManager } from '../CameraManager';
|
|
11
|
+
import { SceneManager } from '../SceneManager';
|
|
12
|
+
|
|
13
|
+
class UnrealBloomRender extends BaseRender
|
|
14
|
+
{
|
|
15
|
+
constructor(use_antialiasing, use_half_float, use_hight_luminosity_pass, use_rendering_size = false)
|
|
16
|
+
{
|
|
17
|
+
super();
|
|
18
|
+
|
|
19
|
+
this.add_mat = new AddMaterial(use_half_float);
|
|
20
|
+
|
|
21
|
+
const rt_settings = {
|
|
22
|
+
samples: use_antialiasing ? 8 : 1,
|
|
23
|
+
type: use_half_float ? HalfFloatType : UnsignedByteType,
|
|
24
|
+
format: RGBAFormat,
|
|
25
|
+
colorSpace: LinearSRGBColorSpace,
|
|
26
|
+
minFilter: NearestFilter,
|
|
27
|
+
magFilter: NearestFilter
|
|
28
|
+
};
|
|
29
|
+
this.use_rendering_size = use_rendering_size;
|
|
30
|
+
this.main_RT = new WebGLRenderTarget(1, 1, rt_settings);
|
|
31
|
+
this.main_RT.texture.colorSpace = LinearSRGBColorSpace;
|
|
32
|
+
this.main_RT.texture.minFilter = NearestFilter;
|
|
33
|
+
this.main_RT.texture.magFilter = NearestFilter;
|
|
34
|
+
|
|
35
|
+
this.bloom_compose_mat = new UnrealBloomComposeMaterial(5, use_half_float);
|
|
36
|
+
this.blurrer = new GaussianBlurrer(use_half_float);
|
|
37
|
+
this.use_hight_luminosity_pass = use_hight_luminosity_pass;
|
|
38
|
+
this.luminosity_threshold = 0.5;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
on_enter()
|
|
42
|
+
{
|
|
43
|
+
this.bloom_compose_mat.set_RT_0(this.blurrer.renderTargetsVertical[0].texture);
|
|
44
|
+
this.bloom_compose_mat.set_RT_1(this.blurrer.renderTargetsVertical[1].texture);
|
|
45
|
+
this.bloom_compose_mat.set_RT_2(this.blurrer.renderTargetsVertical[2].texture);
|
|
46
|
+
this.bloom_compose_mat.set_RT_3(this.blurrer.renderTargetsVertical[3].texture);
|
|
47
|
+
this.bloom_compose_mat.set_RT_4(this.blurrer.renderTargetsVertical[4].texture);
|
|
48
|
+
|
|
49
|
+
this.add_mat.set_add_texture(this.blurrer.renderTargetsHorizontal[0].texture);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
render()
|
|
53
|
+
{
|
|
54
|
+
this.__check_RT_size();
|
|
55
|
+
|
|
56
|
+
Graphics.clear(this.main_RT, CameraManager.current, true, false);
|
|
57
|
+
Graphics.render(SceneManager.current, CameraManager.current, this.main_RT);
|
|
58
|
+
|
|
59
|
+
// // // BLUR
|
|
60
|
+
this.blurrer.blur(this.main_RT, this.use_hight_luminosity_pass);
|
|
61
|
+
|
|
62
|
+
// // Blur compose
|
|
63
|
+
Graphics.material_pass(this.bloom_compose_mat, this.blurrer.renderTargetsHorizontal[0]);
|
|
64
|
+
|
|
65
|
+
// // Additive blend
|
|
66
|
+
// Graphics.clear(undefined, CameraManager.current, true, false);
|
|
67
|
+
// Graphics.render(SceneManager.current, CameraManager.current);
|
|
68
|
+
Graphics.blit(this.main_RT, undefined, this.add_mat);
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
set_bloom_strength(val)
|
|
72
|
+
{
|
|
73
|
+
this.bloom_compose_mat.set_bloom_strength(val);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
set_bloom_radius(val)
|
|
77
|
+
{
|
|
78
|
+
// this.bloom_compose_mat.set_bloom_radius(val);
|
|
79
|
+
this.blurrer.set_radius(val);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
set_luminosity_threshold(value)
|
|
83
|
+
{
|
|
84
|
+
this.blurrer.set_luminosity_threshold(value);
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
set_tint_color_0(col_string)
|
|
88
|
+
{
|
|
89
|
+
this.bloom_compose_mat.set_tint_color_0(col_string);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
set_tint_color_1(col_string)
|
|
93
|
+
{
|
|
94
|
+
this.bloom_compose_mat.set_tint_color_1(col_string);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
set_tint_color_2(col_string)
|
|
98
|
+
{
|
|
99
|
+
this.bloom_compose_mat.set_tint_color_2(col_string);
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
set_tint_color_3(col_string)
|
|
103
|
+
{
|
|
104
|
+
this.bloom_compose_mat.set_tint_color_3(col_string);
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
set_tint_color_4(col_string)
|
|
108
|
+
{
|
|
109
|
+
this.bloom_compose_mat.set_tint_color_4(col_string);
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
__check_RT_size()
|
|
113
|
+
{
|
|
114
|
+
const width = this.use_rendering_size ? OScreen.render_width : OScreen.width;
|
|
115
|
+
const height = this.use_rendering_size ? OScreen.render_height : OScreen.height;
|
|
116
|
+
if (this.main_RT.width !== width || this.main_RT.height !== height)
|
|
117
|
+
{
|
|
118
|
+
this.main_RT.setSize(width, height);
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
export { UnrealBloomRender };
|
|
@@ -1,71 +1,71 @@
|
|
|
1
|
-
import { CameraManager } from '../CameraManager';
|
|
2
|
-
import { SceneManager } from '../SceneManager';
|
|
3
|
-
import { BaseRender } from '../render_mode/BaseRender';
|
|
4
|
-
import { Graphics } from '../Graphics';
|
|
5
|
-
|
|
6
|
-
class VRRender extends BaseRender
|
|
7
|
-
{
|
|
8
|
-
constructor()
|
|
9
|
-
{
|
|
10
|
-
super();
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
render()
|
|
14
|
-
{
|
|
15
|
-
// Graphics.clear(undefined, CameraManager.current, true, true);
|
|
16
|
-
|
|
17
|
-
if (SceneManager.current.on_pre_render)
|
|
18
|
-
{
|
|
19
|
-
SceneManager.current.on_pre_render();
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
if (SceneManager.current.render)
|
|
23
|
-
{
|
|
24
|
-
SceneManager.current.render();
|
|
25
|
-
}
|
|
26
|
-
else
|
|
27
|
-
{
|
|
28
|
-
Graphics.render(SceneManager.current, CameraManager.current, Graphics._renderer.getRenderTarget());
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
this.render_spectator_camera();
|
|
32
|
-
|
|
33
|
-
if (SceneManager.current.on_post_render)
|
|
34
|
-
{
|
|
35
|
-
SceneManager.current.on_post_render();
|
|
36
|
-
}
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
render_spectator_camera()
|
|
40
|
-
{
|
|
41
|
-
const spectator_camera = CameraManager.spectator;
|
|
42
|
-
|
|
43
|
-
if (spectator_camera && Graphics._renderer.xr.isPresenting)
|
|
44
|
-
{
|
|
45
|
-
// Copy the XR Camera's position and rotation, but use your
|
|
46
|
-
// main camera's projection matrix
|
|
47
|
-
const xrCam = Graphics._renderer.xr.getCamera(CameraManager.current);
|
|
48
|
-
|
|
49
|
-
spectator_camera.projectionMatrix.copy(CameraManager.current.projectionMatrix);
|
|
50
|
-
|
|
51
|
-
spectator_camera.position.copy(xrCam.position);
|
|
52
|
-
spectator_camera.quaternion.copy(xrCam.quaternion);
|
|
53
|
-
|
|
54
|
-
// we'll restore this later
|
|
55
|
-
const currentRenderTarget = Graphics._renderer.getRenderTarget();
|
|
56
|
-
|
|
57
|
-
// turn off the WebXR rendering
|
|
58
|
-
Graphics._renderer.xr.isPresenting = false;
|
|
59
|
-
|
|
60
|
-
// render to the canvas on our main display
|
|
61
|
-
Graphics._renderer.setRenderTarget(null);
|
|
62
|
-
Graphics._renderer.render(SceneManager.current, spectator_camera);
|
|
63
|
-
|
|
64
|
-
// reset back to enable WebXR
|
|
65
|
-
Graphics._renderer.setRenderTarget(currentRenderTarget);
|
|
66
|
-
Graphics._renderer.xr.isPresenting = true;
|
|
67
|
-
}
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
export { VRRender };
|
|
1
|
+
import { CameraManager } from '../CameraManager';
|
|
2
|
+
import { SceneManager } from '../SceneManager';
|
|
3
|
+
import { BaseRender } from '../render_mode/BaseRender';
|
|
4
|
+
import { Graphics } from '../Graphics';
|
|
5
|
+
|
|
6
|
+
class VRRender extends BaseRender
|
|
7
|
+
{
|
|
8
|
+
constructor()
|
|
9
|
+
{
|
|
10
|
+
super();
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
render()
|
|
14
|
+
{
|
|
15
|
+
// Graphics.clear(undefined, CameraManager.current, true, true);
|
|
16
|
+
|
|
17
|
+
if (SceneManager.current.on_pre_render)
|
|
18
|
+
{
|
|
19
|
+
SceneManager.current.on_pre_render();
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
if (SceneManager.current.render)
|
|
23
|
+
{
|
|
24
|
+
SceneManager.current.render();
|
|
25
|
+
}
|
|
26
|
+
else
|
|
27
|
+
{
|
|
28
|
+
Graphics.render(SceneManager.current, CameraManager.current, Graphics._renderer.getRenderTarget());
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
this.render_spectator_camera();
|
|
32
|
+
|
|
33
|
+
if (SceneManager.current.on_post_render)
|
|
34
|
+
{
|
|
35
|
+
SceneManager.current.on_post_render();
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
render_spectator_camera()
|
|
40
|
+
{
|
|
41
|
+
const spectator_camera = CameraManager.spectator;
|
|
42
|
+
|
|
43
|
+
if (spectator_camera && Graphics._renderer.xr.isPresenting)
|
|
44
|
+
{
|
|
45
|
+
// Copy the XR Camera's position and rotation, but use your
|
|
46
|
+
// main camera's projection matrix
|
|
47
|
+
const xrCam = Graphics._renderer.xr.getCamera(CameraManager.current);
|
|
48
|
+
|
|
49
|
+
spectator_camera.projectionMatrix.copy(CameraManager.current.projectionMatrix);
|
|
50
|
+
|
|
51
|
+
spectator_camera.position.copy(xrCam.position);
|
|
52
|
+
spectator_camera.quaternion.copy(xrCam.quaternion);
|
|
53
|
+
|
|
54
|
+
// we'll restore this later
|
|
55
|
+
const currentRenderTarget = Graphics._renderer.getRenderTarget();
|
|
56
|
+
|
|
57
|
+
// turn off the WebXR rendering
|
|
58
|
+
Graphics._renderer.xr.isPresenting = false;
|
|
59
|
+
|
|
60
|
+
// render to the canvas on our main display
|
|
61
|
+
Graphics._renderer.setRenderTarget(null);
|
|
62
|
+
Graphics._renderer.render(SceneManager.current, spectator_camera);
|
|
63
|
+
|
|
64
|
+
// reset back to enable WebXR
|
|
65
|
+
Graphics._renderer.setRenderTarget(currentRenderTarget);
|
|
66
|
+
Graphics._renderer.xr.isPresenting = true;
|
|
67
|
+
}
|
|
68
|
+
}
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export { VRRender };
|
|
@@ -1,101 +1,101 @@
|
|
|
1
|
-
import { BlitMaterial } from '../materials/BlitMaterial';
|
|
2
|
-
|
|
3
|
-
import { Scene } from 'three';
|
|
4
|
-
import { Mesh } from 'three';
|
|
5
|
-
import { PlaneGeometry } from 'three';
|
|
6
|
-
import { OrthographicCamera } from 'three';
|
|
7
|
-
|
|
8
|
-
class Blitter
|
|
9
|
-
{
|
|
10
|
-
constructor(renderer)
|
|
11
|
-
{
|
|
12
|
-
this.renderer = renderer;
|
|
13
|
-
this._blit_scene = new Scene();
|
|
14
|
-
this._blit_material = new BlitMaterial();
|
|
15
|
-
this._blit_quad = new Mesh(
|
|
16
|
-
new PlaneGeometry(1, 1), this._blit_material);
|
|
17
|
-
this._blit_scene.add(this._blit_quad);
|
|
18
|
-
this._blit_camera = new OrthographicCamera(-1, 1, 1, -1, -10000, 10000);
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
blit(src, dst)
|
|
22
|
-
{
|
|
23
|
-
this._blit_quad.material = this._blit_material;
|
|
24
|
-
|
|
25
|
-
const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
|
|
26
|
-
const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
|
|
27
|
-
const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
|
|
28
|
-
|
|
29
|
-
this._blit_quad.material.uniforms._MainTex.value = src_texture;
|
|
30
|
-
this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
|
|
31
|
-
|
|
32
|
-
if (dst)
|
|
33
|
-
{
|
|
34
|
-
this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
|
|
35
|
-
}
|
|
36
|
-
else
|
|
37
|
-
{
|
|
38
|
-
this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
this.__render(dst);
|
|
42
|
-
}
|
|
43
|
-
|
|
44
|
-
material_pass(mat, dst)
|
|
45
|
-
{
|
|
46
|
-
this._blit_quad.material = mat;
|
|
47
|
-
// this._blit_quad.material.uniforms._MainTex.value = undefined;
|
|
48
|
-
// this._blit_quad.material.uniforms._Resolution.value.set(1, 1);
|
|
49
|
-
|
|
50
|
-
this.__render(dst);
|
|
51
|
-
}
|
|
52
|
-
|
|
53
|
-
blit_with_material(src, dst, mat)
|
|
54
|
-
{
|
|
55
|
-
const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
|
|
56
|
-
const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
|
|
57
|
-
const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
|
|
58
|
-
|
|
59
|
-
this._blit_quad.material = mat;
|
|
60
|
-
this._blit_quad.material.uniforms._MainTex.value = src_texture;
|
|
61
|
-
this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
|
|
62
|
-
|
|
63
|
-
if (dst)
|
|
64
|
-
{
|
|
65
|
-
this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
|
|
66
|
-
}
|
|
67
|
-
else
|
|
68
|
-
{
|
|
69
|
-
this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
|
|
70
|
-
}
|
|
71
|
-
|
|
72
|
-
this.__render(dst);
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
blit_clear_with_material(dst_RT, mat)
|
|
76
|
-
{
|
|
77
|
-
this._blit_quad.material = mat;
|
|
78
|
-
|
|
79
|
-
this.__render(dst_RT);
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
dispose()
|
|
83
|
-
{
|
|
84
|
-
this._blit_quad.geometry.dispose();
|
|
85
|
-
this._blit_quad.material.dispose();
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
__render(dst_RT)
|
|
89
|
-
{
|
|
90
|
-
const RT = dst_RT === undefined ? null : dst_RT;
|
|
91
|
-
|
|
92
|
-
const current_rt = this.renderer.getRenderTarget();
|
|
93
|
-
|
|
94
|
-
this.renderer.setRenderTarget(RT);
|
|
95
|
-
this.renderer.render(this._blit_scene, this._blit_camera);
|
|
96
|
-
|
|
97
|
-
this.renderer.setRenderTarget(current_rt);
|
|
98
|
-
}
|
|
99
|
-
}
|
|
100
|
-
|
|
101
|
-
export { Blitter };
|
|
1
|
+
import { BlitMaterial } from '../materials/BlitMaterial';
|
|
2
|
+
|
|
3
|
+
import { Scene } from 'three';
|
|
4
|
+
import { Mesh } from 'three';
|
|
5
|
+
import { PlaneGeometry } from 'three';
|
|
6
|
+
import { OrthographicCamera } from 'three';
|
|
7
|
+
|
|
8
|
+
class Blitter
|
|
9
|
+
{
|
|
10
|
+
constructor(renderer)
|
|
11
|
+
{
|
|
12
|
+
this.renderer = renderer;
|
|
13
|
+
this._blit_scene = new Scene();
|
|
14
|
+
this._blit_material = new BlitMaterial();
|
|
15
|
+
this._blit_quad = new Mesh(
|
|
16
|
+
new PlaneGeometry(1, 1), this._blit_material);
|
|
17
|
+
this._blit_scene.add(this._blit_quad);
|
|
18
|
+
this._blit_camera = new OrthographicCamera(-1, 1, 1, -1, -10000, 10000);
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
blit(src, dst)
|
|
22
|
+
{
|
|
23
|
+
this._blit_quad.material = this._blit_material;
|
|
24
|
+
|
|
25
|
+
const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
|
|
26
|
+
const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
|
|
27
|
+
const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
|
|
28
|
+
|
|
29
|
+
this._blit_quad.material.uniforms._MainTex.value = src_texture;
|
|
30
|
+
this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
|
|
31
|
+
|
|
32
|
+
if (dst)
|
|
33
|
+
{
|
|
34
|
+
this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
|
|
35
|
+
}
|
|
36
|
+
else
|
|
37
|
+
{
|
|
38
|
+
this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
this.__render(dst);
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
material_pass(mat, dst)
|
|
45
|
+
{
|
|
46
|
+
this._blit_quad.material = mat;
|
|
47
|
+
// this._blit_quad.material.uniforms._MainTex.value = undefined;
|
|
48
|
+
// this._blit_quad.material.uniforms._Resolution.value.set(1, 1);
|
|
49
|
+
|
|
50
|
+
this.__render(dst);
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
blit_with_material(src, dst, mat)
|
|
54
|
+
{
|
|
55
|
+
const src_texture = src.isWebGLRenderTarget === true ? src.texture : src;
|
|
56
|
+
const src_width = src.isWebGLRenderTarget === true ? src.width : src.image.width;
|
|
57
|
+
const src_height = src.isWebGLRenderTarget === true ? src.height : src.image.height;
|
|
58
|
+
|
|
59
|
+
this._blit_quad.material = mat;
|
|
60
|
+
this._blit_quad.material.uniforms._MainTex.value = src_texture;
|
|
61
|
+
this._blit_quad.material.uniforms._Resolution.value.set(src_width, src_height);
|
|
62
|
+
|
|
63
|
+
if (dst)
|
|
64
|
+
{
|
|
65
|
+
this._blit_quad.material.uniforms._TargetResolution.value.set(dst.width, dst.height);
|
|
66
|
+
}
|
|
67
|
+
else
|
|
68
|
+
{
|
|
69
|
+
this.renderer.getSize(this._blit_quad.material.uniforms._TargetResolution.value);
|
|
70
|
+
}
|
|
71
|
+
|
|
72
|
+
this.__render(dst);
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
blit_clear_with_material(dst_RT, mat)
|
|
76
|
+
{
|
|
77
|
+
this._blit_quad.material = mat;
|
|
78
|
+
|
|
79
|
+
this.__render(dst_RT);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
dispose()
|
|
83
|
+
{
|
|
84
|
+
this._blit_quad.geometry.dispose();
|
|
85
|
+
this._blit_quad.material.dispose();
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
__render(dst_RT)
|
|
89
|
+
{
|
|
90
|
+
const RT = dst_RT === undefined ? null : dst_RT;
|
|
91
|
+
|
|
92
|
+
const current_rt = this.renderer.getRenderTarget();
|
|
93
|
+
|
|
94
|
+
this.renderer.setRenderTarget(RT);
|
|
95
|
+
this.renderer.render(this._blit_scene, this._blit_camera);
|
|
96
|
+
|
|
97
|
+
this.renderer.setRenderTarget(current_rt);
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
export { Blitter };
|
|
@@ -1,31 +1,31 @@
|
|
|
1
|
-
import { BoxBlurMaterial } from '../materials/BoxBlurMaterial';
|
|
2
|
-
import { Graphics } from '../Graphics';
|
|
3
|
-
|
|
4
|
-
import { WebGLRenderTarget } from 'three';
|
|
5
|
-
|
|
6
|
-
class Blurrer
|
|
7
|
-
{
|
|
8
|
-
constructor(renderer)
|
|
9
|
-
{
|
|
10
|
-
this.RT1 = new WebGLRenderTarget(1, 1);
|
|
11
|
-
this.RT2 = new WebGLRenderTarget(1, 1);
|
|
12
|
-
this.box_blur_mat = new BoxBlurMaterial();
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
blur(RT)
|
|
16
|
-
{
|
|
17
|
-
if (RT.width !== this.RT1.width || RT.height !== this.RT1.height)
|
|
18
|
-
{
|
|
19
|
-
this.RT1.setSize(RT.width, RT.height);
|
|
20
|
-
this.RT2.setSize(RT.width, RT.height);
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
this.box_blur_mat.uniforms._SampleDir.value.set(1, 0);
|
|
24
|
-
Graphics.blit(RT, this.RT1, this.box_blur_mat);
|
|
25
|
-
this.box_blur_mat.uniforms._SampleDir.value.set(0, 1);
|
|
26
|
-
Graphics.blit(this.RT1, RT, this.box_blur_mat);
|
|
27
|
-
// return this.RT2;
|
|
28
|
-
}
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
export { Blurrer };
|
|
1
|
+
import { BoxBlurMaterial } from '../materials/BoxBlurMaterial';
|
|
2
|
+
import { Graphics } from '../Graphics';
|
|
3
|
+
|
|
4
|
+
import { WebGLRenderTarget } from 'three';
|
|
5
|
+
|
|
6
|
+
class Blurrer
|
|
7
|
+
{
|
|
8
|
+
constructor(renderer)
|
|
9
|
+
{
|
|
10
|
+
this.RT1 = new WebGLRenderTarget(1, 1);
|
|
11
|
+
this.RT2 = new WebGLRenderTarget(1, 1);
|
|
12
|
+
this.box_blur_mat = new BoxBlurMaterial();
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
blur(RT)
|
|
16
|
+
{
|
|
17
|
+
if (RT.width !== this.RT1.width || RT.height !== this.RT1.height)
|
|
18
|
+
{
|
|
19
|
+
this.RT1.setSize(RT.width, RT.height);
|
|
20
|
+
this.RT2.setSize(RT.width, RT.height);
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
this.box_blur_mat.uniforms._SampleDir.value.set(1, 0);
|
|
24
|
+
Graphics.blit(RT, this.RT1, this.box_blur_mat);
|
|
25
|
+
this.box_blur_mat.uniforms._SampleDir.value.set(0, 1);
|
|
26
|
+
Graphics.blit(this.RT1, RT, this.box_blur_mat);
|
|
27
|
+
// return this.RT2;
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
export { Blurrer };
|