ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,48 +1,48 @@
1
- import { AbstractLoader } from './AbstractLoader';
2
-
3
- import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
4
-
5
- class RGBETextureLoader extends AbstractLoader
6
- {
7
- constructor(resource_id, url, size)
8
- {
9
- super(resource_id, url, size);
10
- this.loader = new RGBELoader();
11
- }
12
-
13
- on_preloaded_finished(resource_container)
14
- {
15
- if (resource_container.resources_by_url[this.url] === undefined)
16
- {
17
- this.loader.load(this.url, (hdr) =>
18
- {
19
- resource_container.set_resource(this.resource_id, this.url, hdr);
20
-
21
- this.__update_downloaded_bytes(1, 1);
22
- this.__loading_ended();
23
- },
24
- (xhr) =>
25
- {
26
- // if (xhr)
27
- // {
28
- // let total = xhr.total || this.total_bytes;
29
- // this.__update_downloaded_bytes(xhr.loaded, total);
30
- // }
31
- },
32
- (msg) =>
33
- {
34
- this.__set_error(msg + '\n\n\t If the error says something about unexpected token < in JSON then the probably the problem is related to the file not being found. Check the name and path of the resource');
35
- this.__loading_ended();
36
- });
37
- }
38
- else
39
- {
40
- resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
41
-
42
- this.__update_downloaded_bytes(1, 1);
43
- this.__loading_ended();
44
- }
45
- }
46
- }
47
-
48
- export { RGBETextureLoader };
1
+ import { AbstractLoader } from './AbstractLoader';
2
+
3
+ import { RGBELoader } from 'three/examples/jsm/loaders/RGBELoader.js';
4
+
5
+ class RGBETextureLoader extends AbstractLoader
6
+ {
7
+ constructor(resource_id, url, size)
8
+ {
9
+ super(resource_id, url, size);
10
+ this.loader = new RGBELoader();
11
+ }
12
+
13
+ on_preloaded_finished(resource_container)
14
+ {
15
+ if (resource_container.resources_by_url[this.url] === undefined)
16
+ {
17
+ this.loader.load(this.url, (hdr) =>
18
+ {
19
+ resource_container.set_resource(this.resource_id, this.url, hdr);
20
+
21
+ this.__update_downloaded_bytes(1, 1);
22
+ this.__loading_ended();
23
+ },
24
+ (xhr) =>
25
+ {
26
+ // if (xhr)
27
+ // {
28
+ // let total = xhr.total || this.total_bytes;
29
+ // this.__update_downloaded_bytes(xhr.loaded, total);
30
+ // }
31
+ },
32
+ (msg) =>
33
+ {
34
+ this.__set_error(msg + '\n\n\t If the error says something about unexpected token < in JSON then the probably the problem is related to the file not being found. Check the name and path of the resource');
35
+ this.__loading_ended();
36
+ });
37
+ }
38
+ else
39
+ {
40
+ resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
41
+
42
+ this.__update_downloaded_bytes(1, 1);
43
+ this.__loading_ended();
44
+ }
45
+ }
46
+ }
47
+
48
+ export { RGBETextureLoader };
@@ -1,32 +1,32 @@
1
- import { AbstractLoader } from './AbstractLoader';
2
-
3
- class VideoLoader extends AbstractLoader
4
- {
5
- constructor(resource_id, url, size)
6
- {
7
- super(resource_id, url, size);
8
- }
9
-
10
- on_preloaded_finished(resource_container, response)
11
- {
12
- if (resource_container.resources_by_url[this.url] === undefined)
13
- {
14
- response.blob().then((blob) =>
15
- {
16
- resource_container.set_resource(this.resource_id, this.url, URL.createObjectURL(blob));
17
-
18
- this.__update_downloaded_bytes(1, 1);
19
- this.__loading_ended();
20
- });
21
- }
22
- else
23
- {
24
- resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
25
-
26
- this.__update_downloaded_bytes(1, 1);
27
- this.__loading_ended();
28
- }
29
- }
30
- }
31
-
32
- export { VideoLoader };
1
+ import { AbstractLoader } from './AbstractLoader';
2
+
3
+ class VideoLoader extends AbstractLoader
4
+ {
5
+ constructor(resource_id, url, size)
6
+ {
7
+ super(resource_id, url, size);
8
+ }
9
+
10
+ on_preloaded_finished(resource_container, response)
11
+ {
12
+ if (resource_container.resources_by_url[this.url] === undefined)
13
+ {
14
+ response.blob().then((blob) =>
15
+ {
16
+ resource_container.set_resource(this.resource_id, this.url, URL.createObjectURL(blob));
17
+
18
+ this.__update_downloaded_bytes(1, 1);
19
+ this.__loading_ended();
20
+ });
21
+ }
22
+ else
23
+ {
24
+ resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
25
+
26
+ this.__update_downloaded_bytes(1, 1);
27
+ this.__loading_ended();
28
+ }
29
+ }
30
+ }
31
+
32
+ export { VideoLoader };
@@ -1,175 +1,175 @@
1
- import { Scene } from 'three';
2
- // import { AvatarSystem } from '../../components/avatar/AvatarSystem';
3
-
4
- import { HighQualityLoadingState } from './loading_states/HighQualityLoadingState';
5
- import { LoadingState } from './loading_states/LoadingState';
6
- import { RegularLoadingState } from './loading_states/RegularLoadingState';
7
-
8
- class AbstractScene extends Scene
9
- {
10
- constructor({ name, compilators })
11
- {
12
- super();
13
-
14
- this.name = name;
15
-
16
- this.initialized = false;
17
- this.is_loaded = false;
18
- this.is_high_loaded = false;
19
-
20
- this.loading_states = {
21
- regular: new RegularLoadingState(this, compilators),
22
- high: new HighQualityLoadingState(this, compilators)
23
- };
24
-
25
- this.current_loading_state = new LoadingState(this, compilators);
26
- // this.set_loading_state(this.loading_states.regular);
27
- }
28
-
29
- get loading_progress()
30
- {
31
- return this.current_loading_state.loading_progress;
32
- }
33
-
34
- init()
35
- {
36
- this.initialized = true;
37
- }
38
-
39
- load()
40
- {
41
- if (!this.initialized)
42
- {
43
- this.init();
44
- }
45
-
46
- this.set_loading_state(this.loading_states.regular);
47
- this.current_loading_state.load();
48
- }
49
-
50
- get_objects()
51
- {
52
- const objects = [];
53
-
54
- this.traverse(child =>
55
- {
56
- if (child.geometry)
57
- {
58
- objects.push(child);
59
-
60
- // if (child.name === 'pitch_floor')
61
- // {
62
- // objects.push(child);
63
- // }
64
- // else
65
- // {
66
- // child.visible = false;
67
- // }
68
- }
69
- });
70
-
71
- return objects;
72
- }
73
-
74
- dispose_cpu()
75
- {
76
- this.traverse(child =>
77
- {
78
- if (child.geometry)
79
- {
80
- child.geometry.attributes.position.array = new Float32Array(3);
81
- if (child.geometry.attributes.normal)
82
- {
83
- child.geometry.attributes.normal.array = new Float32Array(3);
84
- }
85
- if (child.geometry.attributes.uv)
86
- {
87
- child.geometry.attributes.uv.array = new Float32Array(2);
88
- }
89
- if (child.material.map)
90
- {
91
- for (let i = 0; i < child.material.map.mipmaps.length; i++)
92
- {
93
- child.material.map.mipmaps[i] = new Uint8Array(4);
94
- }
95
- }
96
- }
97
- });
98
-
99
- // AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
100
-
101
- this.initialized = false;
102
- }
103
-
104
- dispose()
105
- {
106
- this.traverse(child =>
107
- {
108
- if (child.material)
109
- {
110
- if (child.material.map)
111
- {
112
- child.material.map.dispose();
113
- }
114
-
115
- child.material.dispose();
116
- child.geometry.dispose();
117
- }
118
- });
119
- // AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
120
-
121
- this.initialized = false;
122
- }
123
-
124
- set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
125
- {
126
- this.loading_states.regular.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
127
- }
128
-
129
- set_high_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
130
- {
131
- this.loading_states.high.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
132
- }
133
-
134
- set_loading_state(state)
135
- {
136
- this.current_loading_state.on_exit();
137
- this.current_loading_state = state;
138
- this.current_loading_state.on_enter();
139
- }
140
-
141
- // Called from transition
142
- update_loading_state()
143
- {
144
- if (!this.is_high_loaded)
145
- {
146
- this.current_loading_state.update();
147
- }
148
- }
149
-
150
- update()
151
- {
152
- this.update_loading_state();
153
- }
154
-
155
- on_assets_ready()
156
- {
157
-
158
- }
159
-
160
- on_assets_compiled()
161
- {
162
- this.is_loaded = true;
163
-
164
- // Load high quality assets
165
- this.set_loading_state(this.loading_states.high);
166
- this.current_loading_state.load();
167
- }
168
-
169
- on_high_quality_assets_ready()
170
- {
171
- this.is_high_loaded = true;
172
- }
173
- }
174
-
175
- export { AbstractScene };
1
+ import { Scene } from 'three';
2
+ // import { AvatarSystem } from '../../components/avatar/AvatarSystem';
3
+
4
+ import { HighQualityLoadingState } from './loading_states/HighQualityLoadingState';
5
+ import { LoadingState } from './loading_states/LoadingState';
6
+ import { RegularLoadingState } from './loading_states/RegularLoadingState';
7
+
8
+ class AbstractScene extends Scene
9
+ {
10
+ constructor({ name, compilators })
11
+ {
12
+ super();
13
+
14
+ this.name = name;
15
+
16
+ this.initialized = false;
17
+ this.is_loaded = false;
18
+ this.is_high_loaded = false;
19
+
20
+ this.loading_states = {
21
+ regular: new RegularLoadingState(this, compilators),
22
+ high: new HighQualityLoadingState(this, compilators)
23
+ };
24
+
25
+ this.current_loading_state = new LoadingState(this, compilators);
26
+ // this.set_loading_state(this.loading_states.regular);
27
+ }
28
+
29
+ get loading_progress()
30
+ {
31
+ return this.current_loading_state.loading_progress;
32
+ }
33
+
34
+ init()
35
+ {
36
+ this.initialized = true;
37
+ }
38
+
39
+ load()
40
+ {
41
+ if (!this.initialized)
42
+ {
43
+ this.init();
44
+ }
45
+
46
+ this.set_loading_state(this.loading_states.regular);
47
+ this.current_loading_state.load();
48
+ }
49
+
50
+ get_objects()
51
+ {
52
+ const objects = [];
53
+
54
+ this.traverse(child =>
55
+ {
56
+ if (child.geometry)
57
+ {
58
+ objects.push(child);
59
+
60
+ // if (child.name === 'pitch_floor')
61
+ // {
62
+ // objects.push(child);
63
+ // }
64
+ // else
65
+ // {
66
+ // child.visible = false;
67
+ // }
68
+ }
69
+ });
70
+
71
+ return objects;
72
+ }
73
+
74
+ dispose_cpu()
75
+ {
76
+ this.traverse(child =>
77
+ {
78
+ if (child.geometry)
79
+ {
80
+ child.geometry.attributes.position.array = new Float32Array(3);
81
+ if (child.geometry.attributes.normal)
82
+ {
83
+ child.geometry.attributes.normal.array = new Float32Array(3);
84
+ }
85
+ if (child.geometry.attributes.uv)
86
+ {
87
+ child.geometry.attributes.uv.array = new Float32Array(2);
88
+ }
89
+ if (child.material.map)
90
+ {
91
+ for (let i = 0; i < child.material.map.mipmaps.length; i++)
92
+ {
93
+ child.material.map.mipmaps[i] = new Uint8Array(4);
94
+ }
95
+ }
96
+ }
97
+ });
98
+
99
+ // AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
100
+
101
+ this.initialized = false;
102
+ }
103
+
104
+ dispose()
105
+ {
106
+ this.traverse(child =>
107
+ {
108
+ if (child.material)
109
+ {
110
+ if (child.material.map)
111
+ {
112
+ child.material.map.dispose();
113
+ }
114
+
115
+ child.material.dispose();
116
+ child.geometry.dispose();
117
+ }
118
+ });
119
+ // AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
120
+
121
+ this.initialized = false;
122
+ }
123
+
124
+ set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
125
+ {
126
+ this.loading_states.regular.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
127
+ }
128
+
129
+ set_high_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
130
+ {
131
+ this.loading_states.high.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
132
+ }
133
+
134
+ set_loading_state(state)
135
+ {
136
+ this.current_loading_state.on_exit();
137
+ this.current_loading_state = state;
138
+ this.current_loading_state.on_enter();
139
+ }
140
+
141
+ // Called from transition
142
+ update_loading_state()
143
+ {
144
+ if (!this.is_high_loaded)
145
+ {
146
+ this.current_loading_state.update();
147
+ }
148
+ }
149
+
150
+ update()
151
+ {
152
+ this.update_loading_state();
153
+ }
154
+
155
+ on_assets_ready()
156
+ {
157
+
158
+ }
159
+
160
+ on_assets_compiled()
161
+ {
162
+ this.is_loaded = true;
163
+
164
+ // Load high quality assets
165
+ this.set_loading_state(this.loading_states.high);
166
+ this.current_loading_state.load();
167
+ }
168
+
169
+ on_high_quality_assets_ready()
170
+ {
171
+ this.is_high_loaded = true;
172
+ }
173
+ }
174
+
175
+ export { AbstractScene };
@@ -1,41 +1,41 @@
1
- class CompilatorManager
2
- {
3
- constructor(compilators)
4
- {
5
- this.compilators = compilators;
6
- this.first_update = true;
7
-
8
- this.index = 0;
9
- }
10
-
11
- update()
12
- {
13
- if (!this.is_finished())
14
- {
15
- if (this.compilators[this.index].finished)
16
- {
17
- this.index++;
18
- this.first_update = true;
19
- }
20
- else
21
- {
22
- if (this.first_update)
23
- {
24
- this.compilators[this.index].start();
25
- this.first_update = false;
26
- }
27
- else
28
- {
29
- this.compilators[this.index].update();
30
- }
31
- }
32
- }
33
- }
34
-
35
- is_finished()
36
- {
37
- return this.index === this.compilators.length;
38
- }
39
- }
40
-
41
- export { CompilatorManager };
1
+ class CompilatorManager
2
+ {
3
+ constructor(compilators)
4
+ {
5
+ this.compilators = compilators;
6
+ this.first_update = true;
7
+
8
+ this.index = 0;
9
+ }
10
+
11
+ update()
12
+ {
13
+ if (!this.is_finished())
14
+ {
15
+ if (this.compilators[this.index].finished)
16
+ {
17
+ this.index++;
18
+ this.first_update = true;
19
+ }
20
+ else
21
+ {
22
+ if (this.first_update)
23
+ {
24
+ this.compilators[this.index].start();
25
+ this.first_update = false;
26
+ }
27
+ else
28
+ {
29
+ this.compilators[this.index].update();
30
+ }
31
+ }
32
+ }
33
+ }
34
+
35
+ is_finished()
36
+ {
37
+ return this.index === this.compilators.length;
38
+ }
39
+ }
40
+
41
+ export { CompilatorManager };
@@ -1,28 +1,28 @@
1
- import { LoadingState } from './LoadingState';
2
-
3
- export class HighQualityLoadingState extends LoadingState
4
- {
5
- on_enter()
6
- {
7
- super.on_enter();
8
- // this.setup_loader();
9
- }
10
-
11
- on_exit()
12
- {
13
- super.on_exit();
14
- }
15
-
16
- update()
17
- {
18
- super.update();
19
-
20
- if (this.is_loaded())
21
- {
22
- // if (this.is_compiled())
23
- // {
24
- this.scene.on_high_quality_assets_ready();
25
- // }
26
- }
27
- }
28
- }
1
+ import { LoadingState } from './LoadingState';
2
+
3
+ export class HighQualityLoadingState extends LoadingState
4
+ {
5
+ on_enter()
6
+ {
7
+ super.on_enter();
8
+ // this.setup_loader();
9
+ }
10
+
11
+ on_exit()
12
+ {
13
+ super.on_exit();
14
+ }
15
+
16
+ update()
17
+ {
18
+ super.update();
19
+
20
+ if (this.is_loaded())
21
+ {
22
+ // if (this.is_compiled())
23
+ // {
24
+ this.scene.on_high_quality_assets_ready();
25
+ // }
26
+ }
27
+ }
28
+ }