ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
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-
resource_container.set_resource(this.resource_id, this.url, URL.createObjectURL(blob));
|
|
17
|
-
|
|
18
|
-
this.__update_downloaded_bytes(1, 1);
|
|
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|
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this.__loading_ended();
|
|
20
|
-
});
|
|
21
|
-
}
|
|
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|
-
else
|
|
23
|
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{
|
|
24
|
-
resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
|
|
25
|
-
|
|
26
|
-
this.__update_downloaded_bytes(1, 1);
|
|
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|
-
this.__loading_ended();
|
|
28
|
-
}
|
|
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|
-
}
|
|
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|
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}
|
|
31
|
-
|
|
32
|
-
export { VideoLoader };
|
|
1
|
+
import { AbstractLoader } from './AbstractLoader';
|
|
2
|
+
|
|
3
|
+
class VideoLoader extends AbstractLoader
|
|
4
|
+
{
|
|
5
|
+
constructor(resource_id, url, size)
|
|
6
|
+
{
|
|
7
|
+
super(resource_id, url, size);
|
|
8
|
+
}
|
|
9
|
+
|
|
10
|
+
on_preloaded_finished(resource_container, response)
|
|
11
|
+
{
|
|
12
|
+
if (resource_container.resources_by_url[this.url] === undefined)
|
|
13
|
+
{
|
|
14
|
+
response.blob().then((blob) =>
|
|
15
|
+
{
|
|
16
|
+
resource_container.set_resource(this.resource_id, this.url, URL.createObjectURL(blob));
|
|
17
|
+
|
|
18
|
+
this.__update_downloaded_bytes(1, 1);
|
|
19
|
+
this.__loading_ended();
|
|
20
|
+
});
|
|
21
|
+
}
|
|
22
|
+
else
|
|
23
|
+
{
|
|
24
|
+
resource_container.set_resource(this.resource_id, this.url, resource_container.resources_by_url[this.url]);
|
|
25
|
+
|
|
26
|
+
this.__update_downloaded_bytes(1, 1);
|
|
27
|
+
this.__loading_ended();
|
|
28
|
+
}
|
|
29
|
+
}
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
export { VideoLoader };
|
|
@@ -1,175 +1,175 @@
|
|
|
1
|
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import { Scene } from 'three';
|
|
2
|
-
// import { AvatarSystem } from '../../components/avatar/AvatarSystem';
|
|
3
|
-
|
|
4
|
-
import { HighQualityLoadingState } from './loading_states/HighQualityLoadingState';
|
|
5
|
-
import { LoadingState } from './loading_states/LoadingState';
|
|
6
|
-
import { RegularLoadingState } from './loading_states/RegularLoadingState';
|
|
7
|
-
|
|
8
|
-
class AbstractScene extends Scene
|
|
9
|
-
{
|
|
10
|
-
constructor({ name, compilators })
|
|
11
|
-
{
|
|
12
|
-
super();
|
|
13
|
-
|
|
14
|
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this.name = name;
|
|
15
|
-
|
|
16
|
-
this.initialized = false;
|
|
17
|
-
this.is_loaded = false;
|
|
18
|
-
this.is_high_loaded = false;
|
|
19
|
-
|
|
20
|
-
this.loading_states = {
|
|
21
|
-
regular: new RegularLoadingState(this, compilators),
|
|
22
|
-
high: new HighQualityLoadingState(this, compilators)
|
|
23
|
-
};
|
|
24
|
-
|
|
25
|
-
this.current_loading_state = new LoadingState(this, compilators);
|
|
26
|
-
// this.set_loading_state(this.loading_states.regular);
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
get loading_progress()
|
|
30
|
-
{
|
|
31
|
-
return this.current_loading_state.loading_progress;
|
|
32
|
-
}
|
|
33
|
-
|
|
34
|
-
init()
|
|
35
|
-
{
|
|
36
|
-
this.initialized = true;
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
load()
|
|
40
|
-
{
|
|
41
|
-
if (!this.initialized)
|
|
42
|
-
{
|
|
43
|
-
this.init();
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
this.set_loading_state(this.loading_states.regular);
|
|
47
|
-
this.current_loading_state.load();
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
get_objects()
|
|
51
|
-
{
|
|
52
|
-
const objects = [];
|
|
53
|
-
|
|
54
|
-
this.traverse(child =>
|
|
55
|
-
{
|
|
56
|
-
if (child.geometry)
|
|
57
|
-
{
|
|
58
|
-
objects.push(child);
|
|
59
|
-
|
|
60
|
-
// if (child.name === 'pitch_floor')
|
|
61
|
-
// {
|
|
62
|
-
// objects.push(child);
|
|
63
|
-
// }
|
|
64
|
-
// else
|
|
65
|
-
// {
|
|
66
|
-
// child.visible = false;
|
|
67
|
-
// }
|
|
68
|
-
}
|
|
69
|
-
});
|
|
70
|
-
|
|
71
|
-
return objects;
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
dispose_cpu()
|
|
75
|
-
{
|
|
76
|
-
this.traverse(child =>
|
|
77
|
-
{
|
|
78
|
-
if (child.geometry)
|
|
79
|
-
{
|
|
80
|
-
child.geometry.attributes.position.array = new Float32Array(3);
|
|
81
|
-
if (child.geometry.attributes.normal)
|
|
82
|
-
{
|
|
83
|
-
child.geometry.attributes.normal.array = new Float32Array(3);
|
|
84
|
-
}
|
|
85
|
-
if (child.geometry.attributes.uv)
|
|
86
|
-
{
|
|
87
|
-
child.geometry.attributes.uv.array = new Float32Array(2);
|
|
88
|
-
}
|
|
89
|
-
if (child.material.map)
|
|
90
|
-
{
|
|
91
|
-
for (let i = 0; i < child.material.map.mipmaps.length; i++)
|
|
92
|
-
{
|
|
93
|
-
child.material.map.mipmaps[i] = new Uint8Array(4);
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
}
|
|
97
|
-
});
|
|
98
|
-
|
|
99
|
-
// AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
|
|
100
|
-
|
|
101
|
-
this.initialized = false;
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
dispose()
|
|
105
|
-
{
|
|
106
|
-
this.traverse(child =>
|
|
107
|
-
{
|
|
108
|
-
if (child.material)
|
|
109
|
-
{
|
|
110
|
-
if (child.material.map)
|
|
111
|
-
{
|
|
112
|
-
child.material.map.dispose();
|
|
113
|
-
}
|
|
114
|
-
|
|
115
|
-
child.material.dispose();
|
|
116
|
-
child.geometry.dispose();
|
|
117
|
-
}
|
|
118
|
-
});
|
|
119
|
-
// AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
|
|
120
|
-
|
|
121
|
-
this.initialized = false;
|
|
122
|
-
}
|
|
123
|
-
|
|
124
|
-
set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
|
|
125
|
-
{
|
|
126
|
-
this.loading_states.regular.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
set_high_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
|
|
130
|
-
{
|
|
131
|
-
this.loading_states.high.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
|
|
132
|
-
}
|
|
133
|
-
|
|
134
|
-
set_loading_state(state)
|
|
135
|
-
{
|
|
136
|
-
this.current_loading_state.on_exit();
|
|
137
|
-
this.current_loading_state = state;
|
|
138
|
-
this.current_loading_state.on_enter();
|
|
139
|
-
}
|
|
140
|
-
|
|
141
|
-
// Called from transition
|
|
142
|
-
update_loading_state()
|
|
143
|
-
{
|
|
144
|
-
if (!this.is_high_loaded)
|
|
145
|
-
{
|
|
146
|
-
this.current_loading_state.update();
|
|
147
|
-
}
|
|
148
|
-
}
|
|
149
|
-
|
|
150
|
-
update()
|
|
151
|
-
{
|
|
152
|
-
this.update_loading_state();
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
on_assets_ready()
|
|
156
|
-
{
|
|
157
|
-
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
on_assets_compiled()
|
|
161
|
-
{
|
|
162
|
-
this.is_loaded = true;
|
|
163
|
-
|
|
164
|
-
// Load high quality assets
|
|
165
|
-
this.set_loading_state(this.loading_states.high);
|
|
166
|
-
this.current_loading_state.load();
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
on_high_quality_assets_ready()
|
|
170
|
-
{
|
|
171
|
-
this.is_high_loaded = true;
|
|
172
|
-
}
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
export { AbstractScene };
|
|
1
|
+
import { Scene } from 'three';
|
|
2
|
+
// import { AvatarSystem } from '../../components/avatar/AvatarSystem';
|
|
3
|
+
|
|
4
|
+
import { HighQualityLoadingState } from './loading_states/HighQualityLoadingState';
|
|
5
|
+
import { LoadingState } from './loading_states/LoadingState';
|
|
6
|
+
import { RegularLoadingState } from './loading_states/RegularLoadingState';
|
|
7
|
+
|
|
8
|
+
class AbstractScene extends Scene
|
|
9
|
+
{
|
|
10
|
+
constructor({ name, compilators })
|
|
11
|
+
{
|
|
12
|
+
super();
|
|
13
|
+
|
|
14
|
+
this.name = name;
|
|
15
|
+
|
|
16
|
+
this.initialized = false;
|
|
17
|
+
this.is_loaded = false;
|
|
18
|
+
this.is_high_loaded = false;
|
|
19
|
+
|
|
20
|
+
this.loading_states = {
|
|
21
|
+
regular: new RegularLoadingState(this, compilators),
|
|
22
|
+
high: new HighQualityLoadingState(this, compilators)
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
this.current_loading_state = new LoadingState(this, compilators);
|
|
26
|
+
// this.set_loading_state(this.loading_states.regular);
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
get loading_progress()
|
|
30
|
+
{
|
|
31
|
+
return this.current_loading_state.loading_progress;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
init()
|
|
35
|
+
{
|
|
36
|
+
this.initialized = true;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
load()
|
|
40
|
+
{
|
|
41
|
+
if (!this.initialized)
|
|
42
|
+
{
|
|
43
|
+
this.init();
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
this.set_loading_state(this.loading_states.regular);
|
|
47
|
+
this.current_loading_state.load();
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
get_objects()
|
|
51
|
+
{
|
|
52
|
+
const objects = [];
|
|
53
|
+
|
|
54
|
+
this.traverse(child =>
|
|
55
|
+
{
|
|
56
|
+
if (child.geometry)
|
|
57
|
+
{
|
|
58
|
+
objects.push(child);
|
|
59
|
+
|
|
60
|
+
// if (child.name === 'pitch_floor')
|
|
61
|
+
// {
|
|
62
|
+
// objects.push(child);
|
|
63
|
+
// }
|
|
64
|
+
// else
|
|
65
|
+
// {
|
|
66
|
+
// child.visible = false;
|
|
67
|
+
// }
|
|
68
|
+
}
|
|
69
|
+
});
|
|
70
|
+
|
|
71
|
+
return objects;
|
|
72
|
+
}
|
|
73
|
+
|
|
74
|
+
dispose_cpu()
|
|
75
|
+
{
|
|
76
|
+
this.traverse(child =>
|
|
77
|
+
{
|
|
78
|
+
if (child.geometry)
|
|
79
|
+
{
|
|
80
|
+
child.geometry.attributes.position.array = new Float32Array(3);
|
|
81
|
+
if (child.geometry.attributes.normal)
|
|
82
|
+
{
|
|
83
|
+
child.geometry.attributes.normal.array = new Float32Array(3);
|
|
84
|
+
}
|
|
85
|
+
if (child.geometry.attributes.uv)
|
|
86
|
+
{
|
|
87
|
+
child.geometry.attributes.uv.array = new Float32Array(2);
|
|
88
|
+
}
|
|
89
|
+
if (child.material.map)
|
|
90
|
+
{
|
|
91
|
+
for (let i = 0; i < child.material.map.mipmaps.length; i++)
|
|
92
|
+
{
|
|
93
|
+
child.material.map.mipmaps[i] = new Uint8Array(4);
|
|
94
|
+
}
|
|
95
|
+
}
|
|
96
|
+
}
|
|
97
|
+
});
|
|
98
|
+
|
|
99
|
+
// AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
|
|
100
|
+
|
|
101
|
+
this.initialized = false;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
dispose()
|
|
105
|
+
{
|
|
106
|
+
this.traverse(child =>
|
|
107
|
+
{
|
|
108
|
+
if (child.material)
|
|
109
|
+
{
|
|
110
|
+
if (child.material.map)
|
|
111
|
+
{
|
|
112
|
+
child.material.map.dispose();
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
child.material.dispose();
|
|
116
|
+
child.geometry.dispose();
|
|
117
|
+
}
|
|
118
|
+
});
|
|
119
|
+
// AvatarSystem.component_container.component_instancer.data_texture.data = new Float32Array(4);
|
|
120
|
+
|
|
121
|
+
this.initialized = false;
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
|
|
125
|
+
{
|
|
126
|
+
this.loading_states.regular.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
set_high_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data)
|
|
130
|
+
{
|
|
131
|
+
this.loading_states.high.set_assets(scene_objects, scene_textures, scene_sounds, custom_loaders, custom_compilators, custom_data);
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
set_loading_state(state)
|
|
135
|
+
{
|
|
136
|
+
this.current_loading_state.on_exit();
|
|
137
|
+
this.current_loading_state = state;
|
|
138
|
+
this.current_loading_state.on_enter();
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
// Called from transition
|
|
142
|
+
update_loading_state()
|
|
143
|
+
{
|
|
144
|
+
if (!this.is_high_loaded)
|
|
145
|
+
{
|
|
146
|
+
this.current_loading_state.update();
|
|
147
|
+
}
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
update()
|
|
151
|
+
{
|
|
152
|
+
this.update_loading_state();
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
on_assets_ready()
|
|
156
|
+
{
|
|
157
|
+
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
on_assets_compiled()
|
|
161
|
+
{
|
|
162
|
+
this.is_loaded = true;
|
|
163
|
+
|
|
164
|
+
// Load high quality assets
|
|
165
|
+
this.set_loading_state(this.loading_states.high);
|
|
166
|
+
this.current_loading_state.load();
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
on_high_quality_assets_ready()
|
|
170
|
+
{
|
|
171
|
+
this.is_high_loaded = true;
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
export { AbstractScene };
|
|
@@ -1,41 +1,41 @@
|
|
|
1
|
-
class CompilatorManager
|
|
2
|
-
{
|
|
3
|
-
constructor(compilators)
|
|
4
|
-
{
|
|
5
|
-
this.compilators = compilators;
|
|
6
|
-
this.first_update = true;
|
|
7
|
-
|
|
8
|
-
this.index = 0;
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
update()
|
|
12
|
-
{
|
|
13
|
-
if (!this.is_finished())
|
|
14
|
-
{
|
|
15
|
-
if (this.compilators[this.index].finished)
|
|
16
|
-
{
|
|
17
|
-
this.index++;
|
|
18
|
-
this.first_update = true;
|
|
19
|
-
}
|
|
20
|
-
else
|
|
21
|
-
{
|
|
22
|
-
if (this.first_update)
|
|
23
|
-
{
|
|
24
|
-
this.compilators[this.index].start();
|
|
25
|
-
this.first_update = false;
|
|
26
|
-
}
|
|
27
|
-
else
|
|
28
|
-
{
|
|
29
|
-
this.compilators[this.index].update();
|
|
30
|
-
}
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
}
|
|
34
|
-
|
|
35
|
-
is_finished()
|
|
36
|
-
{
|
|
37
|
-
return this.index === this.compilators.length;
|
|
38
|
-
}
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
export { CompilatorManager };
|
|
1
|
+
class CompilatorManager
|
|
2
|
+
{
|
|
3
|
+
constructor(compilators)
|
|
4
|
+
{
|
|
5
|
+
this.compilators = compilators;
|
|
6
|
+
this.first_update = true;
|
|
7
|
+
|
|
8
|
+
this.index = 0;
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
update()
|
|
12
|
+
{
|
|
13
|
+
if (!this.is_finished())
|
|
14
|
+
{
|
|
15
|
+
if (this.compilators[this.index].finished)
|
|
16
|
+
{
|
|
17
|
+
this.index++;
|
|
18
|
+
this.first_update = true;
|
|
19
|
+
}
|
|
20
|
+
else
|
|
21
|
+
{
|
|
22
|
+
if (this.first_update)
|
|
23
|
+
{
|
|
24
|
+
this.compilators[this.index].start();
|
|
25
|
+
this.first_update = false;
|
|
26
|
+
}
|
|
27
|
+
else
|
|
28
|
+
{
|
|
29
|
+
this.compilators[this.index].update();
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
is_finished()
|
|
36
|
+
{
|
|
37
|
+
return this.index === this.compilators.length;
|
|
38
|
+
}
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
export { CompilatorManager };
|
|
@@ -1,28 +1,28 @@
|
|
|
1
|
-
import { LoadingState } from './LoadingState';
|
|
2
|
-
|
|
3
|
-
export class HighQualityLoadingState extends LoadingState
|
|
4
|
-
{
|
|
5
|
-
on_enter()
|
|
6
|
-
{
|
|
7
|
-
super.on_enter();
|
|
8
|
-
// this.setup_loader();
|
|
9
|
-
}
|
|
10
|
-
|
|
11
|
-
on_exit()
|
|
12
|
-
{
|
|
13
|
-
super.on_exit();
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
update()
|
|
17
|
-
{
|
|
18
|
-
super.update();
|
|
19
|
-
|
|
20
|
-
if (this.is_loaded())
|
|
21
|
-
{
|
|
22
|
-
// if (this.is_compiled())
|
|
23
|
-
// {
|
|
24
|
-
this.scene.on_high_quality_assets_ready();
|
|
25
|
-
// }
|
|
26
|
-
}
|
|
27
|
-
}
|
|
28
|
-
}
|
|
1
|
+
import { LoadingState } from './LoadingState';
|
|
2
|
+
|
|
3
|
+
export class HighQualityLoadingState extends LoadingState
|
|
4
|
+
{
|
|
5
|
+
on_enter()
|
|
6
|
+
{
|
|
7
|
+
super.on_enter();
|
|
8
|
+
// this.setup_loader();
|
|
9
|
+
}
|
|
10
|
+
|
|
11
|
+
on_exit()
|
|
12
|
+
{
|
|
13
|
+
super.on_exit();
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
update()
|
|
17
|
+
{
|
|
18
|
+
super.update();
|
|
19
|
+
|
|
20
|
+
if (this.is_loaded())
|
|
21
|
+
{
|
|
22
|
+
// if (this.is_compiled())
|
|
23
|
+
// {
|
|
24
|
+
this.scene.on_high_quality_assets_ready();
|
|
25
|
+
// }
|
|
26
|
+
}
|
|
27
|
+
}
|
|
28
|
+
}
|