ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,47 +1,47 @@
1
- import { CameraManager } from '../CameraManager';
2
- import { OScreen } from '../OScreen';
3
-
4
- import { ClearDepthNormalMaterial } from '../materials/ClearDepthNormalMaterial';
5
- import { DepthNormalMaterial } from '../materials/DepthNormalMaterial';
6
-
7
- import { WebGLRenderTarget } from 'three';
8
- import { Vector3 } from 'three';
9
-
10
- class DepthAndNormalsRenderer
11
- {
12
- constructor()
13
- {
14
- this.RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
15
-
16
- this.clear_depth_normal_mat = new ClearDepthNormalMaterial(1, new Vector3(0, 0, 1));
17
- this.depth_normal_material = new DepthNormalMaterial();
18
- }
19
-
20
- render(graphics)
21
- {
22
- this.__resize_RT_if_necessary();
23
-
24
- graphics.clear(this.RT, undefined, true, true);
25
-
26
- graphics.blit_clear_with_material(this.RT, this.clear_depth_normal_mat);
27
-
28
- this.depth_normal_material.far_plane = CameraManager.current.far;
29
-
30
- graphics.render(undefined, undefined, this.RT, this.depth_normal_material);
31
- }
32
-
33
- __resize_RT_if_necessary()
34
- {
35
- if (this.RT.width !== OScreen.width || this.RT.height !== OScreen.height)
36
- {
37
- this.RT.setSize(OScreen.width, OScreen.height);
38
- }
39
- }
40
-
41
- get render_target()
42
- {
43
- return this.RT;
44
- }
45
- }
46
-
47
- export { DepthAndNormalsRenderer };
1
+ import { CameraManager } from '../CameraManager';
2
+ import { OScreen } from '../OScreen';
3
+
4
+ import { ClearDepthNormalMaterial } from '../materials/ClearDepthNormalMaterial';
5
+ import { DepthNormalMaterial } from '../materials/DepthNormalMaterial';
6
+
7
+ import { WebGLRenderTarget } from 'three';
8
+ import { Vector3 } from 'three';
9
+
10
+ class DepthAndNormalsRenderer
11
+ {
12
+ constructor()
13
+ {
14
+ this.RT = new WebGLRenderTarget(OScreen.width, OScreen.height);
15
+
16
+ this.clear_depth_normal_mat = new ClearDepthNormalMaterial(1, new Vector3(0, 0, 1));
17
+ this.depth_normal_material = new DepthNormalMaterial();
18
+ }
19
+
20
+ render(graphics)
21
+ {
22
+ this.__resize_RT_if_necessary();
23
+
24
+ graphics.clear(this.RT, undefined, true, true);
25
+
26
+ graphics.blit_clear_with_material(this.RT, this.clear_depth_normal_mat);
27
+
28
+ this.depth_normal_material.far_plane = CameraManager.current.far;
29
+
30
+ graphics.render(undefined, undefined, this.RT, this.depth_normal_material);
31
+ }
32
+
33
+ __resize_RT_if_necessary()
34
+ {
35
+ if (this.RT.width !== OScreen.width || this.RT.height !== OScreen.height)
36
+ {
37
+ this.RT.setSize(OScreen.width, OScreen.height);
38
+ }
39
+ }
40
+
41
+ get render_target()
42
+ {
43
+ return this.RT;
44
+ }
45
+ }
46
+
47
+ export { DepthAndNormalsRenderer };
@@ -1,58 +1,58 @@
1
- import { DualFilteringBlurMaterial } from '../materials/DualFilteringBlurMaterial';
2
- import { AlphaFilterMaterial } from '../materials/AlphaFilterMaterial';
3
- import { Graphics } from '../Graphics';
4
- import { WebGLRenderTarget } from 'three';
5
- class DualFilteringBlurrer
6
- {
7
- constructor(use_alpha_mask)
8
- {
9
- this.current_width = 1;
10
- this.current_height = 1;
11
- this.RT0 = new WebGLRenderTarget(1, 1);
12
- this.RT1 = new WebGLRenderTarget(1, 1);
13
- this.RT2 = new WebGLRenderTarget(1, 1);
14
- this.RT3 = new WebGLRenderTarget(1, 1);
15
- this.RT4 = new WebGLRenderTarget(1, 1);
16
-
17
- this.upscale_blur_mat = new DualFilteringBlurMaterial(true);
18
- this.downscale_blur_mat = new DualFilteringBlurMaterial(false);
19
-
20
- this.alpha_filter_mat = new AlphaFilterMaterial();
21
- }
22
-
23
- blur(RT)
24
- {
25
- this.check_RT_resize(RT.width, RT.height);
26
- Graphics.blit(RT, this.RT1, this.alpha_filter_mat);
27
-
28
- // Graphics.blit(this.RT0, this.RT1, this.downscale_blur_mat);
29
- Graphics.blit(this.RT1, this.RT2, this.downscale_blur_mat);
30
- Graphics.blit(this.RT2, this.RT3, this.downscale_blur_mat);
31
- Graphics.blit(this.RT3, this.RT4, this.downscale_blur_mat);
32
-
33
- // Graphics.blit(this.RT4, this.RT3, this.upscale_blur_mat);
34
- // Graphics.blit(this.RT3, this.RT4, this.upscale_blur_mat);
35
- Graphics.blit(this.RT4, this.RT3, this.upscale_blur_mat);
36
- Graphics.blit(this.RT3, this.RT2, this.upscale_blur_mat);
37
- Graphics.blit(this.RT2, RT, this.upscale_blur_mat);
38
- // Graphics.blit(this.RT1, RT, this.upscale_blur_mat);
39
-
40
- // return this.RT2;
41
- }
42
-
43
- check_RT_resize(width, height)
44
- {
45
- if (this.current_width !== width || this.current_height !== height)
46
- {
47
- this.current_width = width;
48
- this.current_height = height;
49
- this.RT0.setSize(this.current_width / 2, this.current_height / 2);
50
- this.RT1.setSize(this.current_width / 2, this.current_height / 2);
51
- this.RT2.setSize(this.current_width / 4, this.current_height / 4);
52
- this.RT3.setSize(this.current_width / 8, this.current_height / 8);
53
- this.RT4.setSize(this.current_width / 16, this.current_height / 16);
54
- }
55
- }
56
- }
57
-
58
- export { DualFilteringBlurrer };
1
+ import { DualFilteringBlurMaterial } from '../materials/DualFilteringBlurMaterial';
2
+ import { AlphaFilterMaterial } from '../materials/AlphaFilterMaterial';
3
+ import { Graphics } from '../Graphics';
4
+ import { WebGLRenderTarget } from 'three';
5
+ class DualFilteringBlurrer
6
+ {
7
+ constructor(use_alpha_mask)
8
+ {
9
+ this.current_width = 1;
10
+ this.current_height = 1;
11
+ this.RT0 = new WebGLRenderTarget(1, 1);
12
+ this.RT1 = new WebGLRenderTarget(1, 1);
13
+ this.RT2 = new WebGLRenderTarget(1, 1);
14
+ this.RT3 = new WebGLRenderTarget(1, 1);
15
+ this.RT4 = new WebGLRenderTarget(1, 1);
16
+
17
+ this.upscale_blur_mat = new DualFilteringBlurMaterial(true);
18
+ this.downscale_blur_mat = new DualFilteringBlurMaterial(false);
19
+
20
+ this.alpha_filter_mat = new AlphaFilterMaterial();
21
+ }
22
+
23
+ blur(RT)
24
+ {
25
+ this.check_RT_resize(RT.width, RT.height);
26
+ Graphics.blit(RT, this.RT1, this.alpha_filter_mat);
27
+
28
+ // Graphics.blit(this.RT0, this.RT1, this.downscale_blur_mat);
29
+ Graphics.blit(this.RT1, this.RT2, this.downscale_blur_mat);
30
+ Graphics.blit(this.RT2, this.RT3, this.downscale_blur_mat);
31
+ Graphics.blit(this.RT3, this.RT4, this.downscale_blur_mat);
32
+
33
+ // Graphics.blit(this.RT4, this.RT3, this.upscale_blur_mat);
34
+ // Graphics.blit(this.RT3, this.RT4, this.upscale_blur_mat);
35
+ Graphics.blit(this.RT4, this.RT3, this.upscale_blur_mat);
36
+ Graphics.blit(this.RT3, this.RT2, this.upscale_blur_mat);
37
+ Graphics.blit(this.RT2, RT, this.upscale_blur_mat);
38
+ // Graphics.blit(this.RT1, RT, this.upscale_blur_mat);
39
+
40
+ // return this.RT2;
41
+ }
42
+
43
+ check_RT_resize(width, height)
44
+ {
45
+ if (this.current_width !== width || this.current_height !== height)
46
+ {
47
+ this.current_width = width;
48
+ this.current_height = height;
49
+ this.RT0.setSize(this.current_width / 2, this.current_height / 2);
50
+ this.RT1.setSize(this.current_width / 2, this.current_height / 2);
51
+ this.RT2.setSize(this.current_width / 4, this.current_height / 4);
52
+ this.RT3.setSize(this.current_width / 8, this.current_height / 8);
53
+ this.RT4.setSize(this.current_width / 16, this.current_height / 16);
54
+ }
55
+ }
56
+ }
57
+
58
+ export { DualFilteringBlurrer };
@@ -1,167 +1,167 @@
1
- import { GaussianBlurMaterial } from '../materials/GaussianBlurMaterial';
2
- import { LuminosityHighPassMaterial } from '../materials/LuminosityHighPassMaterial';
3
- import { Graphics } from '../Graphics';
4
-
5
- import { WebGLRenderTarget, LinearFilter, RGBAFormat, HalfFloatType, UnsignedByteType, SRGBColorSpace, LinearSRGBColorSpace } from 'three';
6
-
7
- class GaussianBlurrer
8
- {
9
- constructor(use_half_float = false)
10
- {
11
- this.current_width = 1;
12
- this.current_height = 1;
13
-
14
- this.separableBlurMaterials = [];
15
- this.renderTargetsHorizontal = [];
16
- this.renderTargetsVertical = [];
17
- this.use_half_float = use_half_float;
18
- this.nMips = 5;
19
- this.kernelSizeArray = [3, 5, 7, 9, 11];
20
- this.rt_pars = {
21
- minFilter: LinearFilter,
22
- magFilter: LinearFilter,
23
- format: RGBAFormat,
24
- type: use_half_float ? HalfFloatType : UnsignedByteType,
25
- colorSpace: use_half_float ? LinearSRGBColorSpace : SRGBColorSpace
26
- };
27
-
28
- this.renderTargetBright = new WebGLRenderTarget(1, 1, this.rt_pars);
29
- this.renderTargetBright.texture.generateMipmaps = false;
30
-
31
- this.init_materials();
32
- this.init_RT();
33
-
34
- this.luminosity_high_pass_mat = new LuminosityHighPassMaterial(use_half_float);
35
- }
36
-
37
- blur(RT, use_luminosity_high_pass)
38
- {
39
- this.resize_RT(RT.width, RT.height);
40
-
41
- let inputRenderTarget = RT;
42
-
43
- if (use_luminosity_high_pass)
44
- {
45
- Graphics.blit(RT, this.renderTargetBright, this.luminosity_high_pass_mat);
46
- inputRenderTarget = this.renderTargetBright;
47
- }
48
-
49
- for (let i = 0; i < this.nMips; i++)
50
- {
51
- const mat = this.separableBlurMaterials[i];
52
-
53
- mat.set_direction(1, 0);
54
- Graphics.blit(inputRenderTarget, this.renderTargetsHorizontal[i], mat);
55
-
56
- mat.set_direction(0, 1);
57
- Graphics.blit(this.renderTargetsHorizontal[i], this.renderTargetsVertical[i], mat);
58
-
59
- inputRenderTarget = this.renderTargetsVertical[i];
60
- }
61
- }
62
-
63
- get_blurred_texture()
64
- {
65
- return this.renderTargetsHorizontal[0].texture;
66
- }
67
-
68
- get_blurred_RT()
69
- {
70
- return this.renderTargetsHorizontal[0];
71
- }
72
-
73
- init_RT()
74
- {
75
- this.dispose_RT();
76
-
77
- this.renderTargetBright.setSize(1, 1);
78
-
79
- for (let i = 0; i < this.nMips; i++)
80
- {
81
- const hor = new WebGLRenderTarget(1, 1, this.rt_pars);
82
- const ver = new WebGLRenderTarget(1, 1, this.rt_pars);
83
-
84
- hor.texture.generateMipmaps = false;
85
- ver.texture.generateMipmaps = false;
86
-
87
- hor.texture.colorSpace = this.rt_pars.colorSpace;
88
- ver.texture.colorSpace = this.rt_pars.colorSpace;
89
-
90
- this.renderTargetsHorizontal.push(hor);
91
- this.renderTargetsVertical.push(ver);
92
- }
93
- }
94
-
95
- resize_RT(texture_width, texture_height)
96
- {
97
- if (this.current_width === texture_width && this.current_height === texture_height)
98
- {
99
- return;
100
- }
101
-
102
- this.current_width = texture_width;
103
- this.current_height = texture_height;
104
-
105
- let width = Math.round(texture_width / 2);
106
- let height = Math.round(texture_height / 2);
107
-
108
- this.renderTargetBright.setSize(width, height);
109
-
110
- for (let i = 0; i < this.nMips; i++)
111
- {
112
- this.renderTargetsVertical[i].setSize(width, height);
113
- this.renderTargetsHorizontal[i].setSize(width, height);
114
- this.separableBlurMaterials[i].set_size(width, height);
115
-
116
- width = Math.round(width / 2);
117
- height = Math.round(height / 2);
118
- }
119
- }
120
-
121
- init_materials()
122
- {
123
- this.dispose_materials();
124
-
125
- for (let i = 0; i < this.nMips; i++)
126
- {
127
- this.separableBlurMaterials.push(new GaussianBlurMaterial(this.kernelSizeArray[i], this.use_half_float));
128
- }
129
- }
130
-
131
- set_radius(value)
132
- {
133
- for (let i = 0; i < this.separableBlurMaterials.length; i++)
134
- {
135
- this.separableBlurMaterials[i].set_radius(value);
136
- }
137
- }
138
-
139
- set_luminosity_threshold(value)
140
- {
141
- this.luminosity_high_pass_mat.set_threshold(value);
142
- }
143
-
144
- dispose_materials()
145
- {
146
- for (let i = 0; i < this.separableBlurMaterials.length; i++)
147
- {
148
- this.separableBlurMaterials[i].dispose();
149
- }
150
- this.separableBlurMaterials.length = 0;
151
- }
152
-
153
- dispose_RT()
154
- {
155
- for (let i = 0; i < this.renderTargetsVertical.length; i++)
156
- {
157
- this.renderTargetsHorizontal[i].dispose();
158
- this.renderTargetsVertical[i].dispose();
159
- }
160
- this.renderTargetBright.dispose();
161
-
162
- this.renderTargetsHorizontal.length = 0;
163
- this.renderTargetsVertical.length = 0;
164
- }
165
- }
166
-
167
- export { GaussianBlurrer };
1
+ import { GaussianBlurMaterial } from '../materials/GaussianBlurMaterial';
2
+ import { LuminosityHighPassMaterial } from '../materials/LuminosityHighPassMaterial';
3
+ import { Graphics } from '../Graphics';
4
+
5
+ import { WebGLRenderTarget, LinearFilter, RGBAFormat, HalfFloatType, UnsignedByteType, SRGBColorSpace, LinearSRGBColorSpace } from 'three';
6
+
7
+ class GaussianBlurrer
8
+ {
9
+ constructor(use_half_float = false)
10
+ {
11
+ this.current_width = 1;
12
+ this.current_height = 1;
13
+
14
+ this.separableBlurMaterials = [];
15
+ this.renderTargetsHorizontal = [];
16
+ this.renderTargetsVertical = [];
17
+ this.use_half_float = use_half_float;
18
+ this.nMips = 5;
19
+ this.kernelSizeArray = [3, 5, 7, 9, 11];
20
+ this.rt_pars = {
21
+ minFilter: LinearFilter,
22
+ magFilter: LinearFilter,
23
+ format: RGBAFormat,
24
+ type: use_half_float ? HalfFloatType : UnsignedByteType,
25
+ colorSpace: use_half_float ? LinearSRGBColorSpace : SRGBColorSpace
26
+ };
27
+
28
+ this.renderTargetBright = new WebGLRenderTarget(1, 1, this.rt_pars);
29
+ this.renderTargetBright.texture.generateMipmaps = false;
30
+
31
+ this.init_materials();
32
+ this.init_RT();
33
+
34
+ this.luminosity_high_pass_mat = new LuminosityHighPassMaterial(use_half_float);
35
+ }
36
+
37
+ blur(RT, use_luminosity_high_pass)
38
+ {
39
+ this.resize_RT(RT.width, RT.height);
40
+
41
+ let inputRenderTarget = RT;
42
+
43
+ if (use_luminosity_high_pass)
44
+ {
45
+ Graphics.blit(RT, this.renderTargetBright, this.luminosity_high_pass_mat);
46
+ inputRenderTarget = this.renderTargetBright;
47
+ }
48
+
49
+ for (let i = 0; i < this.nMips; i++)
50
+ {
51
+ const mat = this.separableBlurMaterials[i];
52
+
53
+ mat.set_direction(1, 0);
54
+ Graphics.blit(inputRenderTarget, this.renderTargetsHorizontal[i], mat);
55
+
56
+ mat.set_direction(0, 1);
57
+ Graphics.blit(this.renderTargetsHorizontal[i], this.renderTargetsVertical[i], mat);
58
+
59
+ inputRenderTarget = this.renderTargetsVertical[i];
60
+ }
61
+ }
62
+
63
+ get_blurred_texture()
64
+ {
65
+ return this.renderTargetsHorizontal[0].texture;
66
+ }
67
+
68
+ get_blurred_RT()
69
+ {
70
+ return this.renderTargetsHorizontal[0];
71
+ }
72
+
73
+ init_RT()
74
+ {
75
+ this.dispose_RT();
76
+
77
+ this.renderTargetBright.setSize(1, 1);
78
+
79
+ for (let i = 0; i < this.nMips; i++)
80
+ {
81
+ const hor = new WebGLRenderTarget(1, 1, this.rt_pars);
82
+ const ver = new WebGLRenderTarget(1, 1, this.rt_pars);
83
+
84
+ hor.texture.generateMipmaps = false;
85
+ ver.texture.generateMipmaps = false;
86
+
87
+ hor.texture.colorSpace = this.rt_pars.colorSpace;
88
+ ver.texture.colorSpace = this.rt_pars.colorSpace;
89
+
90
+ this.renderTargetsHorizontal.push(hor);
91
+ this.renderTargetsVertical.push(ver);
92
+ }
93
+ }
94
+
95
+ resize_RT(texture_width, texture_height)
96
+ {
97
+ if (this.current_width === texture_width && this.current_height === texture_height)
98
+ {
99
+ return;
100
+ }
101
+
102
+ this.current_width = texture_width;
103
+ this.current_height = texture_height;
104
+
105
+ let width = Math.round(texture_width / 2);
106
+ let height = Math.round(texture_height / 2);
107
+
108
+ this.renderTargetBright.setSize(width, height);
109
+
110
+ for (let i = 0; i < this.nMips; i++)
111
+ {
112
+ this.renderTargetsVertical[i].setSize(width, height);
113
+ this.renderTargetsHorizontal[i].setSize(width, height);
114
+ this.separableBlurMaterials[i].set_size(width, height);
115
+
116
+ width = Math.round(width / 2);
117
+ height = Math.round(height / 2);
118
+ }
119
+ }
120
+
121
+ init_materials()
122
+ {
123
+ this.dispose_materials();
124
+
125
+ for (let i = 0; i < this.nMips; i++)
126
+ {
127
+ this.separableBlurMaterials.push(new GaussianBlurMaterial(this.kernelSizeArray[i], this.use_half_float));
128
+ }
129
+ }
130
+
131
+ set_radius(value)
132
+ {
133
+ for (let i = 0; i < this.separableBlurMaterials.length; i++)
134
+ {
135
+ this.separableBlurMaterials[i].set_radius(value);
136
+ }
137
+ }
138
+
139
+ set_luminosity_threshold(value)
140
+ {
141
+ this.luminosity_high_pass_mat.set_threshold(value);
142
+ }
143
+
144
+ dispose_materials()
145
+ {
146
+ for (let i = 0; i < this.separableBlurMaterials.length; i++)
147
+ {
148
+ this.separableBlurMaterials[i].dispose();
149
+ }
150
+ this.separableBlurMaterials.length = 0;
151
+ }
152
+
153
+ dispose_RT()
154
+ {
155
+ for (let i = 0; i < this.renderTargetsVertical.length; i++)
156
+ {
157
+ this.renderTargetsHorizontal[i].dispose();
158
+ this.renderTargetsVertical[i].dispose();
159
+ }
160
+ this.renderTargetBright.dispose();
161
+
162
+ this.renderTargetsHorizontal.length = 0;
163
+ this.renderTargetsVertical.length = 0;
164
+ }
165
+ }
166
+
167
+ export { GaussianBlurrer };
@@ -1,68 +1,68 @@
1
- import { MedianFilterMaterial } from '../materials/MedianFilterMaterial';
2
- import { Graphics } from '../Graphics';
3
-
4
- import { WebGLRenderTarget, Vector2, RGBAFormat, FloatType, NearestFilter } from 'three';
5
-
6
- class MedianFilter
7
- {
8
- constructor(renderer)
9
- {
10
- this.RT = new WebGLRenderTarget(1, 1, {
11
- type: FloatType,
12
- format: RGBAFormat,
13
- minFilter: NearestFilter,
14
- magFilter: NearestFilter
15
- });
16
- this.RT1 = new WebGLRenderTarget(1, 1, {
17
- type: FloatType,
18
- format: RGBAFormat,
19
- minFilter: NearestFilter,
20
- magFilter: NearestFilter
21
- });
22
-
23
- this.median_filter_mat = new MedianFilterMaterial();
24
- }
25
-
26
- filter(texture)
27
- {
28
- const tex_size = this.get_size(texture);
29
- if (tex_size.x !== this.RT.width || tex_size.y !== this.RT.height)
30
- {
31
- this.RT.setSize(tex_size.x, tex_size.y);
32
- this.RT1.setSize(tex_size.x, tex_size.y);
33
- }
34
-
35
- this.median_filter_mat.set_texture(texture);
36
- Graphics.material_pass(this.median_filter_mat, this.RT);
37
-
38
- for (let i = 0; i < 0; i++)
39
- {
40
- this.median_filter_mat.set_texture(this.RT.texture);
41
- Graphics.material_pass(this.median_filter_mat, this.RT1);
42
-
43
- this.median_filter_mat.set_texture(this.RT1.texture);
44
- Graphics.material_pass(this.median_filter_mat, this.RT);
45
- }
46
-
47
- return this.RT;
48
- }
49
-
50
- get_size(tex)
51
- {
52
- if (tex.isVideoTexture)
53
- {
54
- return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
55
- }
56
- if (tex.isWebGLRenderTarget)
57
- {
58
- return new Vector2(tex.width, tex.height);
59
- }
60
- if (tex.isTexture)
61
- {
62
- return new Vector2(tex.image.width, tex.image.height);
63
- }
64
- return new Vector2(1, 1);
65
- }
66
- }
67
-
68
- export { MedianFilter };
1
+ import { MedianFilterMaterial } from '../materials/MedianFilterMaterial';
2
+ import { Graphics } from '../Graphics';
3
+
4
+ import { WebGLRenderTarget, Vector2, RGBAFormat, FloatType, NearestFilter } from 'three';
5
+
6
+ class MedianFilter
7
+ {
8
+ constructor(renderer)
9
+ {
10
+ this.RT = new WebGLRenderTarget(1, 1, {
11
+ type: FloatType,
12
+ format: RGBAFormat,
13
+ minFilter: NearestFilter,
14
+ magFilter: NearestFilter
15
+ });
16
+ this.RT1 = new WebGLRenderTarget(1, 1, {
17
+ type: FloatType,
18
+ format: RGBAFormat,
19
+ minFilter: NearestFilter,
20
+ magFilter: NearestFilter
21
+ });
22
+
23
+ this.median_filter_mat = new MedianFilterMaterial();
24
+ }
25
+
26
+ filter(texture)
27
+ {
28
+ const tex_size = this.get_size(texture);
29
+ if (tex_size.x !== this.RT.width || tex_size.y !== this.RT.height)
30
+ {
31
+ this.RT.setSize(tex_size.x, tex_size.y);
32
+ this.RT1.setSize(tex_size.x, tex_size.y);
33
+ }
34
+
35
+ this.median_filter_mat.set_texture(texture);
36
+ Graphics.material_pass(this.median_filter_mat, this.RT);
37
+
38
+ for (let i = 0; i < 0; i++)
39
+ {
40
+ this.median_filter_mat.set_texture(this.RT.texture);
41
+ Graphics.material_pass(this.median_filter_mat, this.RT1);
42
+
43
+ this.median_filter_mat.set_texture(this.RT1.texture);
44
+ Graphics.material_pass(this.median_filter_mat, this.RT);
45
+ }
46
+
47
+ return this.RT;
48
+ }
49
+
50
+ get_size(tex)
51
+ {
52
+ if (tex.isVideoTexture)
53
+ {
54
+ return new Vector2(Math.max(1, tex.image.videoWidth), Math.max(1, tex.image.videoHeight));
55
+ }
56
+ if (tex.isWebGLRenderTarget)
57
+ {
58
+ return new Vector2(tex.width, tex.height);
59
+ }
60
+ if (tex.isTexture)
61
+ {
62
+ return new Vector2(tex.image.width, tex.image.height);
63
+ }
64
+ return new Vector2(1, 1);
65
+ }
66
+ }
67
+
68
+ export { MedianFilter };