ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
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import { OScreen } from '../OScreen';
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import { RenderLayers } from '../RenderLayers';
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import compose_frag from '../shaders/box_blur/compose.frag';
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import box_blur_frag from '../shaders/box_blur/box_blur.frag';
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import copy_frag from '../shaders/copy/copy.frag';
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import copy_vert from '../shaders/copy/copy.vert';
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import background_frag from '../shaders/basic_color/basic_color.frag';
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import { WebGLRenderTarget } from 'three';
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import { Mesh } from 'three';
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import { PlaneGeometry } from 'three';
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import { Scene } from 'three';
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import { ShaderMaterial } from 'three';
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import { Vector2 } from 'three';
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import { Vector4 } from 'three';
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class OutlineRender
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{
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constructor(webgl)
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{
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this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height);
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this.rt1 = new WebGLRenderTarget(OScreen.width, OScreen.height);
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this.rt2 = new WebGLRenderTarget(OScreen.width, OScreen.height);
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this.compose_material = this.__get_compose_material();
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this.copy_material = this.__get_copy_material();
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this.box_blur_material = this.__get_box_blur_material();
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this.background_material = this.__get_background_material();
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this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
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__get_box_blur_material()
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{
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return new ShaderMaterial({
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uniforms: {
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_MainTex: { value: undefined },
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_SampleDir: { value: new Vector2() },
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_Screen: { value: new Vector2(OScreen.width, OScreen.height) }
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},
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vertexShader: copy_vert,
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fragmentShader: box_blur_frag,
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depthTest: false,
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depthWrite: false
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});
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}
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__get_compose_material()
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{
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return new ShaderMaterial({
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uniforms: {
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_MainTex: { value: undefined },
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_Blur: { value: undefined },
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_Screen: { value: new Vector2(OScreen.width, OScreen.height) }
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},
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vertexShader: copy_vert,
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fragmentShader: compose_frag,
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depthTest: false,
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depthWrite: false,
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extensions: {
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derivatives: true
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}
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});
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}
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__get_background_material()
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{
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return new ShaderMaterial({
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uniforms: {
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_Color: { value: new Vector4(0, 0, 0, 0) }
|
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},
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vertexShader: copy_vert,
|
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139
|
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fragmentShader: background_frag,
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depthTest: true,
|
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141
|
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depthWrite: false
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142
|
-
|
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143
|
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});
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|
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}
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145
|
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|
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146
|
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on_enter(webgl)
|
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147
|
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{
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148
|
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webgl._renderer.autoClear = false;
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
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on_exit(webgl)
|
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152
|
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{
|
|
153
|
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webgl._renderer.autoClear = true;
|
|
154
|
-
}
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
export { OutlineRender };
|
|
1
|
+
import { OScreen } from '../OScreen';
|
|
2
|
+
import { RenderLayers } from '../RenderLayers';
|
|
3
|
+
|
|
4
|
+
import compose_frag from '../shaders/box_blur/compose.frag';
|
|
5
|
+
import box_blur_frag from '../shaders/box_blur/box_blur.frag';
|
|
6
|
+
import copy_frag from '../shaders/copy/copy.frag';
|
|
7
|
+
import copy_vert from '../shaders/copy/copy.vert';
|
|
8
|
+
import background_frag from '../shaders/basic_color/basic_color.frag';
|
|
9
|
+
|
|
10
|
+
import { WebGLRenderTarget } from 'three';
|
|
11
|
+
import { Mesh } from 'three';
|
|
12
|
+
import { PlaneGeometry } from 'three';
|
|
13
|
+
import { Scene } from 'three';
|
|
14
|
+
import { ShaderMaterial } from 'three';
|
|
15
|
+
import { Vector2 } from 'three';
|
|
16
|
+
import { Vector4 } from 'three';
|
|
17
|
+
|
|
18
|
+
class OutlineRender
|
|
19
|
+
{
|
|
20
|
+
constructor(webgl)
|
|
21
|
+
{
|
|
22
|
+
this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height);
|
|
23
|
+
this.rt1 = new WebGLRenderTarget(OScreen.width, OScreen.height);
|
|
24
|
+
this.rt2 = new WebGLRenderTarget(OScreen.width, OScreen.height);
|
|
25
|
+
|
|
26
|
+
this.compose_material = this.__get_compose_material();
|
|
27
|
+
this.copy_material = this.__get_copy_material();
|
|
28
|
+
this.box_blur_material = this.__get_box_blur_material();
|
|
29
|
+
this.background_material = this.__get_background_material();
|
|
30
|
+
|
|
31
|
+
this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
|
|
32
|
+
this.copy_plane.frustumCulled = false;
|
|
33
|
+
this.copy_scene = new Scene();
|
|
34
|
+
this.copy_scene.add(this.copy_plane);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
resize(w, h)
|
|
38
|
+
{
|
|
39
|
+
this.main_rt.setSize(w, h);
|
|
40
|
+
this.rt1.setSize(w, h);
|
|
41
|
+
this.rt2.setSize(w, h);
|
|
42
|
+
this.box_blur_material.uniforms._Screen.value.set(w, h);
|
|
43
|
+
this.compose_material.uniforms._Screen.value.set(w, h);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
render(webgl)
|
|
47
|
+
{
|
|
48
|
+
webgl.camera.updateMatrix();
|
|
49
|
+
webgl.camera.updateMatrixWorld();
|
|
50
|
+
|
|
51
|
+
webgl.camera.layers.enable(RenderLayers.opaque);
|
|
52
|
+
webgl.camera.layers.enable(RenderLayers.transparent);
|
|
53
|
+
webgl.camera.layers.disable(RenderLayers.outline);
|
|
54
|
+
|
|
55
|
+
// render scene
|
|
56
|
+
webgl._renderer.setClearColor(webgl.clear_color, 0);
|
|
57
|
+
webgl._renderer.clearTarget(this.main_rt, true, true, true);
|
|
58
|
+
|
|
59
|
+
this.copy_scene.overrideMaterial = this.background_material;
|
|
60
|
+
this.background_material.uniforms._Color.value.set(webgl.clear_color.r, webgl.clear_color.g, webgl.clear_color.b, 0);
|
|
61
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, this.main_rt, false);
|
|
62
|
+
|
|
63
|
+
webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
|
|
64
|
+
|
|
65
|
+
// horizontal blur
|
|
66
|
+
this.box_blur_material.uniforms._MainTex.value = this.main_rt.texture;
|
|
67
|
+
this.box_blur_material.uniforms._SampleDir.value.set(1, 0);
|
|
68
|
+
|
|
69
|
+
this.copy_scene.overrideMaterial = this.box_blur_material;
|
|
70
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, this.rt1, false);
|
|
71
|
+
|
|
72
|
+
// vertical blur
|
|
73
|
+
this.box_blur_material.uniforms._SampleDir.value.set(0, 1);
|
|
74
|
+
this.box_blur_material.uniforms._MainTex.value = this.rt1.texture;
|
|
75
|
+
|
|
76
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, this.rt2, false);
|
|
77
|
+
|
|
78
|
+
// compose
|
|
79
|
+
this.copy_scene.overrideMaterial = this.compose_material;
|
|
80
|
+
this.compose_material.uniforms._MainTex.value = this.main_rt.texture;
|
|
81
|
+
this.compose_material.uniforms._Blur.value = this.rt2.texture;
|
|
82
|
+
webgl._renderer.render(this.copy_scene, webgl.camera, undefined, false);
|
|
83
|
+
this.copy_scene.overrideMaterial = undefined;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
__get_copy_material()
|
|
87
|
+
{
|
|
88
|
+
return new ShaderMaterial({
|
|
89
|
+
uniforms: {
|
|
90
|
+
_MainTex: { value: undefined }
|
|
91
|
+
},
|
|
92
|
+
vertexShader: copy_vert,
|
|
93
|
+
fragmentShader: copy_frag,
|
|
94
|
+
depthTest: false,
|
|
95
|
+
depthWrite: false
|
|
96
|
+
});
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
__get_box_blur_material()
|
|
100
|
+
{
|
|
101
|
+
return new ShaderMaterial({
|
|
102
|
+
uniforms: {
|
|
103
|
+
_MainTex: { value: undefined },
|
|
104
|
+
_SampleDir: { value: new Vector2() },
|
|
105
|
+
_Screen: { value: new Vector2(OScreen.width, OScreen.height) }
|
|
106
|
+
},
|
|
107
|
+
vertexShader: copy_vert,
|
|
108
|
+
fragmentShader: box_blur_frag,
|
|
109
|
+
depthTest: false,
|
|
110
|
+
depthWrite: false
|
|
111
|
+
});
|
|
112
|
+
}
|
|
113
|
+
|
|
114
|
+
__get_compose_material()
|
|
115
|
+
{
|
|
116
|
+
return new ShaderMaterial({
|
|
117
|
+
uniforms: {
|
|
118
|
+
_MainTex: { value: undefined },
|
|
119
|
+
_Blur: { value: undefined },
|
|
120
|
+
_Screen: { value: new Vector2(OScreen.width, OScreen.height) }
|
|
121
|
+
},
|
|
122
|
+
vertexShader: copy_vert,
|
|
123
|
+
fragmentShader: compose_frag,
|
|
124
|
+
depthTest: false,
|
|
125
|
+
depthWrite: false,
|
|
126
|
+
extensions: {
|
|
127
|
+
derivatives: true
|
|
128
|
+
}
|
|
129
|
+
});
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
__get_background_material()
|
|
133
|
+
{
|
|
134
|
+
return new ShaderMaterial({
|
|
135
|
+
uniforms: {
|
|
136
|
+
_Color: { value: new Vector4(0, 0, 0, 0) }
|
|
137
|
+
},
|
|
138
|
+
vertexShader: copy_vert,
|
|
139
|
+
fragmentShader: background_frag,
|
|
140
|
+
depthTest: true,
|
|
141
|
+
depthWrite: false
|
|
142
|
+
|
|
143
|
+
});
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
on_enter(webgl)
|
|
147
|
+
{
|
|
148
|
+
webgl._renderer.autoClear = false;
|
|
149
|
+
}
|
|
150
|
+
|
|
151
|
+
on_exit(webgl)
|
|
152
|
+
{
|
|
153
|
+
webgl._renderer.autoClear = true;
|
|
154
|
+
}
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
export { OutlineRender };
|
|
@@ -1,121 +1,121 @@
|
|
|
1
|
-
import basic_color_frag from '../shaders/basic_color/basic_color.frag';
|
|
2
|
-
import basic_color_vert from '../shaders/basic_color/basic_color.vert';
|
|
3
|
-
|
|
4
|
-
import { SceneManager } from '../SceneManager';
|
|
5
|
-
import { CameraManager } from '../CameraManager';
|
|
6
|
-
import { ReflectionPlaneContext } from '../ReflectionPlaneContext';
|
|
7
|
-
import { OScreen } from '../OScreen';
|
|
8
|
-
import { BaseRender } from '../render_mode/BaseRender';
|
|
9
|
-
|
|
10
|
-
import { ShaderMaterial } from 'three';
|
|
11
|
-
import { Matrix4 } from 'three';
|
|
12
|
-
import { Vector4 } from 'three';
|
|
13
|
-
import { Scene } from 'three';
|
|
14
|
-
import { MeshBasicMaterial } from 'three';
|
|
15
|
-
import { Mesh } from 'three';
|
|
16
|
-
|
|
17
|
-
class PlanarReflectionsRender extends BaseRender
|
|
18
|
-
{
|
|
19
|
-
constructor()
|
|
20
|
-
{
|
|
21
|
-
super();
|
|
22
|
-
const color = 0.946;
|
|
23
|
-
this.plane_material_solid = new ShaderMaterial({
|
|
24
|
-
uniforms: {
|
|
25
|
-
_Color: { value: new Vector4(color, color, color, 0.5) }
|
|
26
|
-
},
|
|
27
|
-
vertexShader: basic_color_vert,
|
|
28
|
-
fragmentShader: basic_color_frag,
|
|
29
|
-
transparent: true,
|
|
30
|
-
depthWrite: false
|
|
31
|
-
});
|
|
32
|
-
|
|
33
|
-
this.stencil_mask_scene = new Scene();
|
|
34
|
-
|
|
35
|
-
this.original_view_matrix = new Matrix4();
|
|
36
|
-
this.inverted_view_matrix = new Matrix4();
|
|
37
|
-
this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
|
|
38
|
-
0, -1, 0, 0,
|
|
39
|
-
0, 0, 1, 0,
|
|
40
|
-
0, 0, 0, 1);
|
|
41
|
-
|
|
42
|
-
this.gl = undefined;
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
on_enter(context, renderer)
|
|
46
|
-
{
|
|
47
|
-
this.gl = renderer.domElement.getContext('webgl');
|
|
48
|
-
CameraManager.current.parent = SceneManager.current;
|
|
49
|
-
|
|
50
|
-
const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
|
|
51
|
-
this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
|
|
52
|
-
this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
|
|
53
|
-
|
|
54
|
-
const clear_color = CameraManager.current.clear_color;
|
|
55
|
-
this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
|
|
56
|
-
|
|
57
|
-
this.stencil_mask_scene.add(this.plane_mask);
|
|
58
|
-
SceneManager.current.add(this.plane_solid);
|
|
59
|
-
this.plane_solid.visible = false;
|
|
60
|
-
|
|
61
|
-
CameraManager.current.matrixAutoUpdate = false;
|
|
62
|
-
renderer.autoClear = false;
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
render(context, renderer)
|
|
66
|
-
{
|
|
67
|
-
if (CameraManager.current)
|
|
68
|
-
{
|
|
69
|
-
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
70
|
-
CameraManager.current.updateProjectionMatrix();
|
|
71
|
-
CameraManager.current.updateMatrix();
|
|
72
|
-
CameraManager.current.updateMatrixWorld(true);
|
|
73
|
-
|
|
74
|
-
renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
|
|
75
|
-
|
|
76
|
-
this.__render_stencil_mask(renderer, this.gl);
|
|
77
|
-
|
|
78
|
-
this.plane_solid.visible = true;
|
|
79
|
-
this.__render_reflected_scene(renderer, this.gl);
|
|
80
|
-
this.plane_solid.visible = true;
|
|
81
|
-
|
|
82
|
-
// render scene
|
|
83
|
-
|
|
84
|
-
renderer.clear(false, true, false);
|
|
85
|
-
this.plane_solid.visible = true;
|
|
86
|
-
renderer.render(SceneManager.current, CameraManager.current);
|
|
87
|
-
}
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
__render_stencil_mask(renderer, gl)
|
|
91
|
-
{
|
|
92
|
-
// RENDER MASK
|
|
93
|
-
gl.enable(gl.STENCIL_TEST);
|
|
94
|
-
gl.stencilFunc(gl.ALWAYS, 1, 1);
|
|
95
|
-
gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
|
|
96
|
-
renderer.clear(true, true, true);
|
|
97
|
-
renderer.render(this.stencil_mask_scene, CameraManager.current);
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
__render_reflected_scene(renderer, gl)
|
|
101
|
-
{
|
|
102
|
-
// // RENDER REFLECTION
|
|
103
|
-
gl.stencilFunc(gl.EQUAL, 1, 1);
|
|
104
|
-
gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
|
|
105
|
-
this.reflection_matrix.set(1, 0, 0, 0,
|
|
106
|
-
0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
|
|
107
|
-
0, 0, 1, 0,
|
|
108
|
-
0, 0, 0, 1);
|
|
109
|
-
this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
|
|
110
|
-
this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
|
|
111
|
-
CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
|
|
112
|
-
|
|
113
|
-
renderer.render(SceneManager.current, CameraManager.current);
|
|
114
|
-
|
|
115
|
-
gl.disable(gl.STENCIL_TEST);
|
|
116
|
-
|
|
117
|
-
CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
|
|
118
|
-
}
|
|
119
|
-
}
|
|
120
|
-
|
|
121
|
-
export { PlanarReflectionsRender };
|
|
1
|
+
import basic_color_frag from '../shaders/basic_color/basic_color.frag';
|
|
2
|
+
import basic_color_vert from '../shaders/basic_color/basic_color.vert';
|
|
3
|
+
|
|
4
|
+
import { SceneManager } from '../SceneManager';
|
|
5
|
+
import { CameraManager } from '../CameraManager';
|
|
6
|
+
import { ReflectionPlaneContext } from '../ReflectionPlaneContext';
|
|
7
|
+
import { OScreen } from '../OScreen';
|
|
8
|
+
import { BaseRender } from '../render_mode/BaseRender';
|
|
9
|
+
|
|
10
|
+
import { ShaderMaterial } from 'three';
|
|
11
|
+
import { Matrix4 } from 'three';
|
|
12
|
+
import { Vector4 } from 'three';
|
|
13
|
+
import { Scene } from 'three';
|
|
14
|
+
import { MeshBasicMaterial } from 'three';
|
|
15
|
+
import { Mesh } from 'three';
|
|
16
|
+
|
|
17
|
+
class PlanarReflectionsRender extends BaseRender
|
|
18
|
+
{
|
|
19
|
+
constructor()
|
|
20
|
+
{
|
|
21
|
+
super();
|
|
22
|
+
const color = 0.946;
|
|
23
|
+
this.plane_material_solid = new ShaderMaterial({
|
|
24
|
+
uniforms: {
|
|
25
|
+
_Color: { value: new Vector4(color, color, color, 0.5) }
|
|
26
|
+
},
|
|
27
|
+
vertexShader: basic_color_vert,
|
|
28
|
+
fragmentShader: basic_color_frag,
|
|
29
|
+
transparent: true,
|
|
30
|
+
depthWrite: false
|
|
31
|
+
});
|
|
32
|
+
|
|
33
|
+
this.stencil_mask_scene = new Scene();
|
|
34
|
+
|
|
35
|
+
this.original_view_matrix = new Matrix4();
|
|
36
|
+
this.inverted_view_matrix = new Matrix4();
|
|
37
|
+
this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
|
|
38
|
+
0, -1, 0, 0,
|
|
39
|
+
0, 0, 1, 0,
|
|
40
|
+
0, 0, 0, 1);
|
|
41
|
+
|
|
42
|
+
this.gl = undefined;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
on_enter(context, renderer)
|
|
46
|
+
{
|
|
47
|
+
this.gl = renderer.domElement.getContext('webgl');
|
|
48
|
+
CameraManager.current.parent = SceneManager.current;
|
|
49
|
+
|
|
50
|
+
const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
|
|
51
|
+
this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
|
|
52
|
+
this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
|
|
53
|
+
|
|
54
|
+
const clear_color = CameraManager.current.clear_color;
|
|
55
|
+
this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
|
|
56
|
+
|
|
57
|
+
this.stencil_mask_scene.add(this.plane_mask);
|
|
58
|
+
SceneManager.current.add(this.plane_solid);
|
|
59
|
+
this.plane_solid.visible = false;
|
|
60
|
+
|
|
61
|
+
CameraManager.current.matrixAutoUpdate = false;
|
|
62
|
+
renderer.autoClear = false;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
render(context, renderer)
|
|
66
|
+
{
|
|
67
|
+
if (CameraManager.current)
|
|
68
|
+
{
|
|
69
|
+
CameraManager.current.aspect = OScreen.aspect_ratio;
|
|
70
|
+
CameraManager.current.updateProjectionMatrix();
|
|
71
|
+
CameraManager.current.updateMatrix();
|
|
72
|
+
CameraManager.current.updateMatrixWorld(true);
|
|
73
|
+
|
|
74
|
+
renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
|
|
75
|
+
|
|
76
|
+
this.__render_stencil_mask(renderer, this.gl);
|
|
77
|
+
|
|
78
|
+
this.plane_solid.visible = true;
|
|
79
|
+
this.__render_reflected_scene(renderer, this.gl);
|
|
80
|
+
this.plane_solid.visible = true;
|
|
81
|
+
|
|
82
|
+
// render scene
|
|
83
|
+
|
|
84
|
+
renderer.clear(false, true, false);
|
|
85
|
+
this.plane_solid.visible = true;
|
|
86
|
+
renderer.render(SceneManager.current, CameraManager.current);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
__render_stencil_mask(renderer, gl)
|
|
91
|
+
{
|
|
92
|
+
// RENDER MASK
|
|
93
|
+
gl.enable(gl.STENCIL_TEST);
|
|
94
|
+
gl.stencilFunc(gl.ALWAYS, 1, 1);
|
|
95
|
+
gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
|
|
96
|
+
renderer.clear(true, true, true);
|
|
97
|
+
renderer.render(this.stencil_mask_scene, CameraManager.current);
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
__render_reflected_scene(renderer, gl)
|
|
101
|
+
{
|
|
102
|
+
// // RENDER REFLECTION
|
|
103
|
+
gl.stencilFunc(gl.EQUAL, 1, 1);
|
|
104
|
+
gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
|
|
105
|
+
this.reflection_matrix.set(1, 0, 0, 0,
|
|
106
|
+
0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
|
|
107
|
+
0, 0, 1, 0,
|
|
108
|
+
0, 0, 0, 1);
|
|
109
|
+
this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
|
|
110
|
+
this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
|
|
111
|
+
CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
|
|
112
|
+
|
|
113
|
+
renderer.render(SceneManager.current, CameraManager.current);
|
|
114
|
+
|
|
115
|
+
gl.disable(gl.STENCIL_TEST);
|
|
116
|
+
|
|
117
|
+
CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
export { PlanarReflectionsRender };
|