ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,157 +1,157 @@
1
- import { OScreen } from '../OScreen';
2
- import { RenderLayers } from '../RenderLayers';
3
-
4
- import compose_frag from '../shaders/box_blur/compose.frag';
5
- import box_blur_frag from '../shaders/box_blur/box_blur.frag';
6
- import copy_frag from '../shaders/copy/copy.frag';
7
- import copy_vert from '../shaders/copy/copy.vert';
8
- import background_frag from '../shaders/basic_color/basic_color.frag';
9
-
10
- import { WebGLRenderTarget } from 'three';
11
- import { Mesh } from 'three';
12
- import { PlaneGeometry } from 'three';
13
- import { Scene } from 'three';
14
- import { ShaderMaterial } from 'three';
15
- import { Vector2 } from 'three';
16
- import { Vector4 } from 'three';
17
-
18
- class OutlineRender
19
- {
20
- constructor(webgl)
21
- {
22
- this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height);
23
- this.rt1 = new WebGLRenderTarget(OScreen.width, OScreen.height);
24
- this.rt2 = new WebGLRenderTarget(OScreen.width, OScreen.height);
25
-
26
- this.compose_material = this.__get_compose_material();
27
- this.copy_material = this.__get_copy_material();
28
- this.box_blur_material = this.__get_box_blur_material();
29
- this.background_material = this.__get_background_material();
30
-
31
- this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
32
- this.copy_plane.frustumCulled = false;
33
- this.copy_scene = new Scene();
34
- this.copy_scene.add(this.copy_plane);
35
- }
36
-
37
- resize(w, h)
38
- {
39
- this.main_rt.setSize(w, h);
40
- this.rt1.setSize(w, h);
41
- this.rt2.setSize(w, h);
42
- this.box_blur_material.uniforms._Screen.value.set(w, h);
43
- this.compose_material.uniforms._Screen.value.set(w, h);
44
- }
45
-
46
- render(webgl)
47
- {
48
- webgl.camera.updateMatrix();
49
- webgl.camera.updateMatrixWorld();
50
-
51
- webgl.camera.layers.enable(RenderLayers.opaque);
52
- webgl.camera.layers.enable(RenderLayers.transparent);
53
- webgl.camera.layers.disable(RenderLayers.outline);
54
-
55
- // render scene
56
- webgl._renderer.setClearColor(webgl.clear_color, 0);
57
- webgl._renderer.clearTarget(this.main_rt, true, true, true);
58
-
59
- this.copy_scene.overrideMaterial = this.background_material;
60
- this.background_material.uniforms._Color.value.set(webgl.clear_color.r, webgl.clear_color.g, webgl.clear_color.b, 0);
61
- webgl._renderer.render(this.copy_scene, webgl.camera, this.main_rt, false);
62
-
63
- webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
64
-
65
- // horizontal blur
66
- this.box_blur_material.uniforms._MainTex.value = this.main_rt.texture;
67
- this.box_blur_material.uniforms._SampleDir.value.set(1, 0);
68
-
69
- this.copy_scene.overrideMaterial = this.box_blur_material;
70
- webgl._renderer.render(this.copy_scene, webgl.camera, this.rt1, false);
71
-
72
- // vertical blur
73
- this.box_blur_material.uniforms._SampleDir.value.set(0, 1);
74
- this.box_blur_material.uniforms._MainTex.value = this.rt1.texture;
75
-
76
- webgl._renderer.render(this.copy_scene, webgl.camera, this.rt2, false);
77
-
78
- // compose
79
- this.copy_scene.overrideMaterial = this.compose_material;
80
- this.compose_material.uniforms._MainTex.value = this.main_rt.texture;
81
- this.compose_material.uniforms._Blur.value = this.rt2.texture;
82
- webgl._renderer.render(this.copy_scene, webgl.camera, undefined, false);
83
- this.copy_scene.overrideMaterial = undefined;
84
- }
85
-
86
- __get_copy_material()
87
- {
88
- return new ShaderMaterial({
89
- uniforms: {
90
- _MainTex: { value: undefined }
91
- },
92
- vertexShader: copy_vert,
93
- fragmentShader: copy_frag,
94
- depthTest: false,
95
- depthWrite: false
96
- });
97
- }
98
-
99
- __get_box_blur_material()
100
- {
101
- return new ShaderMaterial({
102
- uniforms: {
103
- _MainTex: { value: undefined },
104
- _SampleDir: { value: new Vector2() },
105
- _Screen: { value: new Vector2(OScreen.width, OScreen.height) }
106
- },
107
- vertexShader: copy_vert,
108
- fragmentShader: box_blur_frag,
109
- depthTest: false,
110
- depthWrite: false
111
- });
112
- }
113
-
114
- __get_compose_material()
115
- {
116
- return new ShaderMaterial({
117
- uniforms: {
118
- _MainTex: { value: undefined },
119
- _Blur: { value: undefined },
120
- _Screen: { value: new Vector2(OScreen.width, OScreen.height) }
121
- },
122
- vertexShader: copy_vert,
123
- fragmentShader: compose_frag,
124
- depthTest: false,
125
- depthWrite: false,
126
- extensions: {
127
- derivatives: true
128
- }
129
- });
130
- }
131
-
132
- __get_background_material()
133
- {
134
- return new ShaderMaterial({
135
- uniforms: {
136
- _Color: { value: new Vector4(0, 0, 0, 0) }
137
- },
138
- vertexShader: copy_vert,
139
- fragmentShader: background_frag,
140
- depthTest: true,
141
- depthWrite: false
142
-
143
- });
144
- }
145
-
146
- on_enter(webgl)
147
- {
148
- webgl._renderer.autoClear = false;
149
- }
150
-
151
- on_exit(webgl)
152
- {
153
- webgl._renderer.autoClear = true;
154
- }
155
- }
156
-
157
- export { OutlineRender };
1
+ import { OScreen } from '../OScreen';
2
+ import { RenderLayers } from '../RenderLayers';
3
+
4
+ import compose_frag from '../shaders/box_blur/compose.frag';
5
+ import box_blur_frag from '../shaders/box_blur/box_blur.frag';
6
+ import copy_frag from '../shaders/copy/copy.frag';
7
+ import copy_vert from '../shaders/copy/copy.vert';
8
+ import background_frag from '../shaders/basic_color/basic_color.frag';
9
+
10
+ import { WebGLRenderTarget } from 'three';
11
+ import { Mesh } from 'three';
12
+ import { PlaneGeometry } from 'three';
13
+ import { Scene } from 'three';
14
+ import { ShaderMaterial } from 'three';
15
+ import { Vector2 } from 'three';
16
+ import { Vector4 } from 'three';
17
+
18
+ class OutlineRender
19
+ {
20
+ constructor(webgl)
21
+ {
22
+ this.main_rt = new WebGLRenderTarget(OScreen.width, OScreen.height);
23
+ this.rt1 = new WebGLRenderTarget(OScreen.width, OScreen.height);
24
+ this.rt2 = new WebGLRenderTarget(OScreen.width, OScreen.height);
25
+
26
+ this.compose_material = this.__get_compose_material();
27
+ this.copy_material = this.__get_copy_material();
28
+ this.box_blur_material = this.__get_box_blur_material();
29
+ this.background_material = this.__get_background_material();
30
+
31
+ this.copy_plane = new Mesh(new PlaneGeometry(1, 1), this.copy_material);
32
+ this.copy_plane.frustumCulled = false;
33
+ this.copy_scene = new Scene();
34
+ this.copy_scene.add(this.copy_plane);
35
+ }
36
+
37
+ resize(w, h)
38
+ {
39
+ this.main_rt.setSize(w, h);
40
+ this.rt1.setSize(w, h);
41
+ this.rt2.setSize(w, h);
42
+ this.box_blur_material.uniforms._Screen.value.set(w, h);
43
+ this.compose_material.uniforms._Screen.value.set(w, h);
44
+ }
45
+
46
+ render(webgl)
47
+ {
48
+ webgl.camera.updateMatrix();
49
+ webgl.camera.updateMatrixWorld();
50
+
51
+ webgl.camera.layers.enable(RenderLayers.opaque);
52
+ webgl.camera.layers.enable(RenderLayers.transparent);
53
+ webgl.camera.layers.disable(RenderLayers.outline);
54
+
55
+ // render scene
56
+ webgl._renderer.setClearColor(webgl.clear_color, 0);
57
+ webgl._renderer.clearTarget(this.main_rt, true, true, true);
58
+
59
+ this.copy_scene.overrideMaterial = this.background_material;
60
+ this.background_material.uniforms._Color.value.set(webgl.clear_color.r, webgl.clear_color.g, webgl.clear_color.b, 0);
61
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.main_rt, false);
62
+
63
+ webgl._renderer.render(webgl.scene, webgl.camera, this.main_rt, false);
64
+
65
+ // horizontal blur
66
+ this.box_blur_material.uniforms._MainTex.value = this.main_rt.texture;
67
+ this.box_blur_material.uniforms._SampleDir.value.set(1, 0);
68
+
69
+ this.copy_scene.overrideMaterial = this.box_blur_material;
70
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.rt1, false);
71
+
72
+ // vertical blur
73
+ this.box_blur_material.uniforms._SampleDir.value.set(0, 1);
74
+ this.box_blur_material.uniforms._MainTex.value = this.rt1.texture;
75
+
76
+ webgl._renderer.render(this.copy_scene, webgl.camera, this.rt2, false);
77
+
78
+ // compose
79
+ this.copy_scene.overrideMaterial = this.compose_material;
80
+ this.compose_material.uniforms._MainTex.value = this.main_rt.texture;
81
+ this.compose_material.uniforms._Blur.value = this.rt2.texture;
82
+ webgl._renderer.render(this.copy_scene, webgl.camera, undefined, false);
83
+ this.copy_scene.overrideMaterial = undefined;
84
+ }
85
+
86
+ __get_copy_material()
87
+ {
88
+ return new ShaderMaterial({
89
+ uniforms: {
90
+ _MainTex: { value: undefined }
91
+ },
92
+ vertexShader: copy_vert,
93
+ fragmentShader: copy_frag,
94
+ depthTest: false,
95
+ depthWrite: false
96
+ });
97
+ }
98
+
99
+ __get_box_blur_material()
100
+ {
101
+ return new ShaderMaterial({
102
+ uniforms: {
103
+ _MainTex: { value: undefined },
104
+ _SampleDir: { value: new Vector2() },
105
+ _Screen: { value: new Vector2(OScreen.width, OScreen.height) }
106
+ },
107
+ vertexShader: copy_vert,
108
+ fragmentShader: box_blur_frag,
109
+ depthTest: false,
110
+ depthWrite: false
111
+ });
112
+ }
113
+
114
+ __get_compose_material()
115
+ {
116
+ return new ShaderMaterial({
117
+ uniforms: {
118
+ _MainTex: { value: undefined },
119
+ _Blur: { value: undefined },
120
+ _Screen: { value: new Vector2(OScreen.width, OScreen.height) }
121
+ },
122
+ vertexShader: copy_vert,
123
+ fragmentShader: compose_frag,
124
+ depthTest: false,
125
+ depthWrite: false,
126
+ extensions: {
127
+ derivatives: true
128
+ }
129
+ });
130
+ }
131
+
132
+ __get_background_material()
133
+ {
134
+ return new ShaderMaterial({
135
+ uniforms: {
136
+ _Color: { value: new Vector4(0, 0, 0, 0) }
137
+ },
138
+ vertexShader: copy_vert,
139
+ fragmentShader: background_frag,
140
+ depthTest: true,
141
+ depthWrite: false
142
+
143
+ });
144
+ }
145
+
146
+ on_enter(webgl)
147
+ {
148
+ webgl._renderer.autoClear = false;
149
+ }
150
+
151
+ on_exit(webgl)
152
+ {
153
+ webgl._renderer.autoClear = true;
154
+ }
155
+ }
156
+
157
+ export { OutlineRender };
@@ -1,121 +1,121 @@
1
- import basic_color_frag from '../shaders/basic_color/basic_color.frag';
2
- import basic_color_vert from '../shaders/basic_color/basic_color.vert';
3
-
4
- import { SceneManager } from '../SceneManager';
5
- import { CameraManager } from '../CameraManager';
6
- import { ReflectionPlaneContext } from '../ReflectionPlaneContext';
7
- import { OScreen } from '../OScreen';
8
- import { BaseRender } from '../render_mode/BaseRender';
9
-
10
- import { ShaderMaterial } from 'three';
11
- import { Matrix4 } from 'three';
12
- import { Vector4 } from 'three';
13
- import { Scene } from 'three';
14
- import { MeshBasicMaterial } from 'three';
15
- import { Mesh } from 'three';
16
-
17
- class PlanarReflectionsRender extends BaseRender
18
- {
19
- constructor()
20
- {
21
- super();
22
- const color = 0.946;
23
- this.plane_material_solid = new ShaderMaterial({
24
- uniforms: {
25
- _Color: { value: new Vector4(color, color, color, 0.5) }
26
- },
27
- vertexShader: basic_color_vert,
28
- fragmentShader: basic_color_frag,
29
- transparent: true,
30
- depthWrite: false
31
- });
32
-
33
- this.stencil_mask_scene = new Scene();
34
-
35
- this.original_view_matrix = new Matrix4();
36
- this.inverted_view_matrix = new Matrix4();
37
- this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
38
- 0, -1, 0, 0,
39
- 0, 0, 1, 0,
40
- 0, 0, 0, 1);
41
-
42
- this.gl = undefined;
43
- }
44
-
45
- on_enter(context, renderer)
46
- {
47
- this.gl = renderer.domElement.getContext('webgl');
48
- CameraManager.current.parent = SceneManager.current;
49
-
50
- const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
51
- this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
52
- this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
53
-
54
- const clear_color = CameraManager.current.clear_color;
55
- this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
56
-
57
- this.stencil_mask_scene.add(this.plane_mask);
58
- SceneManager.current.add(this.plane_solid);
59
- this.plane_solid.visible = false;
60
-
61
- CameraManager.current.matrixAutoUpdate = false;
62
- renderer.autoClear = false;
63
- }
64
-
65
- render(context, renderer)
66
- {
67
- if (CameraManager.current)
68
- {
69
- CameraManager.current.aspect = OScreen.aspect_ratio;
70
- CameraManager.current.updateProjectionMatrix();
71
- CameraManager.current.updateMatrix();
72
- CameraManager.current.updateMatrixWorld(true);
73
-
74
- renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
75
-
76
- this.__render_stencil_mask(renderer, this.gl);
77
-
78
- this.plane_solid.visible = true;
79
- this.__render_reflected_scene(renderer, this.gl);
80
- this.plane_solid.visible = true;
81
-
82
- // render scene
83
-
84
- renderer.clear(false, true, false);
85
- this.plane_solid.visible = true;
86
- renderer.render(SceneManager.current, CameraManager.current);
87
- }
88
- }
89
-
90
- __render_stencil_mask(renderer, gl)
91
- {
92
- // RENDER MASK
93
- gl.enable(gl.STENCIL_TEST);
94
- gl.stencilFunc(gl.ALWAYS, 1, 1);
95
- gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
96
- renderer.clear(true, true, true);
97
- renderer.render(this.stencil_mask_scene, CameraManager.current);
98
- }
99
-
100
- __render_reflected_scene(renderer, gl)
101
- {
102
- // // RENDER REFLECTION
103
- gl.stencilFunc(gl.EQUAL, 1, 1);
104
- gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
105
- this.reflection_matrix.set(1, 0, 0, 0,
106
- 0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
107
- 0, 0, 1, 0,
108
- 0, 0, 0, 1);
109
- this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
110
- this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
111
- CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
112
-
113
- renderer.render(SceneManager.current, CameraManager.current);
114
-
115
- gl.disable(gl.STENCIL_TEST);
116
-
117
- CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
118
- }
119
- }
120
-
121
- export { PlanarReflectionsRender };
1
+ import basic_color_frag from '../shaders/basic_color/basic_color.frag';
2
+ import basic_color_vert from '../shaders/basic_color/basic_color.vert';
3
+
4
+ import { SceneManager } from '../SceneManager';
5
+ import { CameraManager } from '../CameraManager';
6
+ import { ReflectionPlaneContext } from '../ReflectionPlaneContext';
7
+ import { OScreen } from '../OScreen';
8
+ import { BaseRender } from '../render_mode/BaseRender';
9
+
10
+ import { ShaderMaterial } from 'three';
11
+ import { Matrix4 } from 'three';
12
+ import { Vector4 } from 'three';
13
+ import { Scene } from 'three';
14
+ import { MeshBasicMaterial } from 'three';
15
+ import { Mesh } from 'three';
16
+
17
+ class PlanarReflectionsRender extends BaseRender
18
+ {
19
+ constructor()
20
+ {
21
+ super();
22
+ const color = 0.946;
23
+ this.plane_material_solid = new ShaderMaterial({
24
+ uniforms: {
25
+ _Color: { value: new Vector4(color, color, color, 0.5) }
26
+ },
27
+ vertexShader: basic_color_vert,
28
+ fragmentShader: basic_color_frag,
29
+ transparent: true,
30
+ depthWrite: false
31
+ });
32
+
33
+ this.stencil_mask_scene = new Scene();
34
+
35
+ this.original_view_matrix = new Matrix4();
36
+ this.inverted_view_matrix = new Matrix4();
37
+ this.reflection_matrix = new Matrix4().set(1, 0, 0, 0,
38
+ 0, -1, 0, 0,
39
+ 0, 0, 1, 0,
40
+ 0, 0, 0, 1);
41
+
42
+ this.gl = undefined;
43
+ }
44
+
45
+ on_enter(context, renderer)
46
+ {
47
+ this.gl = renderer.domElement.getContext('webgl');
48
+ CameraManager.current.parent = SceneManager.current;
49
+
50
+ const plane_material_mask = new MeshBasicMaterial({ color: CameraManager.current.clear_color, depthWrite: false });
51
+ this.plane_mask = new Mesh(ReflectionPlaneContext.target_geometry, plane_material_mask);
52
+ this.plane_solid = new Mesh(ReflectionPlaneContext.target_geometry, this.plane_material_solid);
53
+
54
+ const clear_color = CameraManager.current.clear_color;
55
+ this.plane_material_solid.uniforms._Color.value.set(clear_color.r, clear_color.g, clear_color.b, 0.5);
56
+
57
+ this.stencil_mask_scene.add(this.plane_mask);
58
+ SceneManager.current.add(this.plane_solid);
59
+ this.plane_solid.visible = false;
60
+
61
+ CameraManager.current.matrixAutoUpdate = false;
62
+ renderer.autoClear = false;
63
+ }
64
+
65
+ render(context, renderer)
66
+ {
67
+ if (CameraManager.current)
68
+ {
69
+ CameraManager.current.aspect = OScreen.aspect_ratio;
70
+ CameraManager.current.updateProjectionMatrix();
71
+ CameraManager.current.updateMatrix();
72
+ CameraManager.current.updateMatrixWorld(true);
73
+
74
+ renderer.setClearColor(CameraManager.current.clear_color, CameraManager.current.clear_alpha);
75
+
76
+ this.__render_stencil_mask(renderer, this.gl);
77
+
78
+ this.plane_solid.visible = true;
79
+ this.__render_reflected_scene(renderer, this.gl);
80
+ this.plane_solid.visible = true;
81
+
82
+ // render scene
83
+
84
+ renderer.clear(false, true, false);
85
+ this.plane_solid.visible = true;
86
+ renderer.render(SceneManager.current, CameraManager.current);
87
+ }
88
+ }
89
+
90
+ __render_stencil_mask(renderer, gl)
91
+ {
92
+ // RENDER MASK
93
+ gl.enable(gl.STENCIL_TEST);
94
+ gl.stencilFunc(gl.ALWAYS, 1, 1);
95
+ gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
96
+ renderer.clear(true, true, true);
97
+ renderer.render(this.stencil_mask_scene, CameraManager.current);
98
+ }
99
+
100
+ __render_reflected_scene(renderer, gl)
101
+ {
102
+ // // RENDER REFLECTION
103
+ gl.stencilFunc(gl.EQUAL, 1, 1);
104
+ gl.stencilOp(gl.KEEP, gl.REPLACE, gl.REPLACE);
105
+ this.reflection_matrix.set(1, 0, 0, 0,
106
+ 0, -1, 0, ReflectionPlaneContext.target_position.y * 2,
107
+ 0, 0, 1, 0,
108
+ 0, 0, 0, 1);
109
+ this.original_view_matrix.copy(CameraManager.current.matrixWorldInverse);
110
+ this.inverted_view_matrix.copy(CameraManager.current.matrixWorldInverse).multiply(this.reflection_matrix);
111
+ CameraManager.current.matrixWorldInverse.copy(this.inverted_view_matrix.clone());
112
+
113
+ renderer.render(SceneManager.current, CameraManager.current);
114
+
115
+ gl.disable(gl.STENCIL_TEST);
116
+
117
+ CameraManager.current.matrixWorldInverse.copy(this.original_view_matrix);
118
+ }
119
+ }
120
+
121
+ export { PlanarReflectionsRender };