ohzi-core 12.5.2 → 12.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (265) hide show
  1. package/README.md +9 -9
  2. package/build/index.mjs +1 -1
  3. package/build/index.mjs.map +1 -1
  4. package/build/index.module.js +2 -0
  5. package/build/index.module.js.map +1 -0
  6. package/package.json +64 -63
  7. package/src/.vscode/settings.json +2 -2
  8. package/src/BaseApplication.js +40 -40
  9. package/src/Browser.js +119 -119
  10. package/src/CameraManager.js +37 -37
  11. package/src/Capabilities.js +13 -13
  12. package/src/CustomBezierCurve.js +58 -58
  13. package/src/Debug.js +359 -359
  14. package/src/Graphics.js +507 -507
  15. package/src/Initializer.js +56 -56
  16. package/src/KeyboardInput.js +177 -177
  17. package/src/OS.js +59 -59
  18. package/src/OScreen.js +90 -90
  19. package/src/OrthographicCamera.js +36 -36
  20. package/src/PerspectiveCamera.js +34 -34
  21. package/src/ReflectionPlaneContext.js +22 -22
  22. package/src/RenderLayers.js +30 -30
  23. package/src/RenderLoop.js +125 -122
  24. package/src/RenderOrder.js +40 -40
  25. package/src/ResourceContainer.js +57 -57
  26. package/src/SceneManager.js +55 -55
  27. package/src/Screen.js +71 -71
  28. package/src/Time.js +99 -98
  29. package/src/UI.js +106 -106
  30. package/src/action_sequencer/ActionEvent.js +22 -22
  31. package/src/action_sequencer/ActionInterpolator.js +39 -39
  32. package/src/action_sequencer/ActionSequencer.js +338 -338
  33. package/src/action_sequencer/NumberInterpolator.js +42 -42
  34. package/src/action_sequencer/VectorInterpolator.js +34 -34
  35. package/src/blitter_index.js +14 -14
  36. package/src/canvas_drawer/CanvasDrawer.js +146 -146
  37. package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
  38. package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
  39. package/src/components/AudioClip.js +67 -67
  40. package/src/components/AxisHelper.js +60 -60
  41. package/src/components/BaseObject.js +50 -50
  42. package/src/components/EdgeMesh.js +172 -172
  43. package/src/components/GeometryEdgeVisualizer.js +57 -57
  44. package/src/components/Grid.js +40 -40
  45. package/src/components/Line.js +225 -225
  46. package/src/components/MultiLinePath.js +25 -25
  47. package/src/components/MultiLineText2D.js +75 -75
  48. package/src/components/ObjectAxis.js +27 -27
  49. package/src/components/ObjectOrientedBoundingBox.js +228 -228
  50. package/src/components/PlaneHelper.js +38 -38
  51. package/src/components/Shape2D.js +52 -52
  52. package/src/components/Shape3D.js +46 -46
  53. package/src/components/Text2D.js +49 -49
  54. package/src/components/UIElement.js +246 -246
  55. package/src/components/UpdatableMaterialMesh.js +26 -26
  56. package/src/components/WorldImage.js +101 -101
  57. package/src/components/mouse_interactors/ObjectRotator.js +64 -64
  58. package/src/components/sdf_text/SDFText.js +156 -156
  59. package/src/components/sdf_text/SDFTextBatch.js +195 -195
  60. package/src/components/sdf_text/TextGlyph.js +17 -17
  61. package/src/data_textures/CustomDataTexture.js +53 -53
  62. package/src/data_textures/RGBADataTexture.js +14 -14
  63. package/src/data_textures/RGBAFloatDataTexture.js +14 -14
  64. package/src/data_textures/RGBDataTexture.js +14 -14
  65. package/src/data_textures/RGBFloatDataTexture.js +13 -13
  66. package/src/editor/ManipulatorHandle.js +73 -73
  67. package/src/editor/ObjectEditor.js +68 -68
  68. package/src/editor/ObjectManipulator.js +112 -112
  69. package/src/editor/ObjectPicker.js +77 -77
  70. package/src/editor/shaders/object_picker.frag +5 -5
  71. package/src/editor/shaders/object_picker.vert +7 -7
  72. package/src/gpu_particles/GPUParticleSystem.js +111 -111
  73. package/src/gpu_particles/ParticleAttribute.js +89 -89
  74. package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
  75. package/src/html_utilities/CSSAnimator.js +66 -66
  76. package/src/html_utilities/css_animator_states/Animating.js +46 -46
  77. package/src/html_utilities/css_animator_states/Idle.js +27 -27
  78. package/src/index.js +134 -134
  79. package/src/loaders/AsyncAbstractLoader.js +160 -160
  80. package/src/loaders/AsyncAudiosLoader.js +34 -34
  81. package/src/loaders/AsyncObjectsLoader.js +44 -44
  82. package/src/loaders/AsyncTexturesLoader.js +81 -70
  83. package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
  84. package/src/loaders/assets_loader/ResourceContainer.js +37 -37
  85. package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
  86. package/src/materials/AddMaterial.js +20 -20
  87. package/src/materials/AlphaFilterMaterial.js +23 -23
  88. package/src/materials/BaseShaderMaterial.js +21 -21
  89. package/src/materials/BlitMaterial.js +30 -30
  90. package/src/materials/BloomComposeMaterial.js +24 -24
  91. package/src/materials/BoxBlurMaterial.js +16 -16
  92. package/src/materials/ClearAlphaMaterial.js +15 -15
  93. package/src/materials/ClearColorMaterial.js +33 -33
  94. package/src/materials/ClearDepthNormalMaterial.js +16 -16
  95. package/src/materials/DeferredRendererComposeMaterial.js +35 -35
  96. package/src/materials/DepthNormalMaterial.js +30 -30
  97. package/src/materials/DisplayNormalTextureMaterial.js +18 -18
  98. package/src/materials/DualFilteringBlurMaterial.js +14 -14
  99. package/src/materials/FXAAMaterial.js +12 -12
  100. package/src/materials/GaussianBlurMaterial.js +40 -40
  101. package/src/materials/LuminosityHighPassMaterial.js +26 -26
  102. package/src/materials/MedianFilterMaterial.js +45 -45
  103. package/src/materials/NormalMaterial.js +19 -19
  104. package/src/materials/SDFScreenTextMaterial.js +34 -34
  105. package/src/materials/SDFTextMaterial.js +41 -41
  106. package/src/materials/SSAOComposeMaterial.js +14 -14
  107. package/src/materials/SSAOMaterial.js +65 -65
  108. package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
  109. package/src/materials/UIElementMaterial.js +30 -30
  110. package/src/materials/UnrealBloomComposeMaterial.js +100 -100
  111. package/src/materials/UnrealBlurMaterial.js +20 -20
  112. package/src/materials/UnrealComposeMaterial.js +27 -27
  113. package/src/materials/ViewPositionMaterial.js +19 -19
  114. package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
  115. package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
  116. package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
  117. package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
  118. package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
  119. package/src/object_pool/Pool.js +75 -75
  120. package/src/primitives/Arrow.js +62 -62
  121. package/src/primitives/Cube.js +24 -24
  122. package/src/primitives/HorizontalPlane.js +27 -27
  123. package/src/primitives/Sphere.js +22 -22
  124. package/src/primitives/VerticalPlane.js +26 -26
  125. package/src/raycast/GroupRaycaster.js +43 -43
  126. package/src/raycast/PlaneDragResolver.js +92 -92
  127. package/src/raycast/PlaneRaycastResolver.js +24 -24
  128. package/src/raycast/PlaneRaycaster.js +25 -25
  129. package/src/raycast/RaycastResolver.js +24 -24
  130. package/src/raycast/SurfaceDragResolver.js +80 -80
  131. package/src/raycast/states/BaseState.js +18 -18
  132. package/src/raycast/states/IdleState.js +19 -19
  133. package/src/raycast/states/OnRaycastEnter.js +17 -17
  134. package/src/raycast/states/OnRaycastExit.js +18 -18
  135. package/src/raycast/states/OnRaycastHover.js +27 -27
  136. package/src/render_mode/BaseRender.js +34 -34
  137. package/src/render_mode/BloomRender.js +63 -63
  138. package/src/render_mode/DebugNormalsRender.js +22 -22
  139. package/src/render_mode/DeferredRender.js +110 -110
  140. package/src/render_mode/NormalAORender.js +72 -72
  141. package/src/render_mode/NormalRender.js +38 -38
  142. package/src/render_mode/OutlineRender.js +157 -157
  143. package/src/render_mode/PlanarReflectionsRender.js +121 -121
  144. package/src/render_mode/UnrealBloomRender.js +123 -123
  145. package/src/render_mode/VRRender.js +71 -71
  146. package/src/render_utilities/Blitter.js +101 -101
  147. package/src/render_utilities/Blurrer.js +31 -31
  148. package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
  149. package/src/render_utilities/DualFilteringBlurrer.js +58 -58
  150. package/src/render_utilities/GaussianBlurrer.js +167 -167
  151. package/src/render_utilities/MedianFilter.js +68 -68
  152. package/src/render_utilities/ViewPositionRenderer.js +50 -50
  153. package/src/resource_loader/BasisLoader.js +51 -51
  154. package/src/resource_loader/FontLoader.js +48 -48
  155. package/src/resource_loader/JSONLoader.js +35 -35
  156. package/src/resource_loader/OBJLoader.js +48 -48
  157. package/src/resource_loader/PointArrayLoader.js +72 -72
  158. package/src/resource_loader/RGBETextureLoader.js +48 -48
  159. package/src/resource_loader/VideoLoader.js +32 -32
  160. package/src/scenes/AbstractScene.js +175 -175
  161. package/src/scenes/loading_states/CompilatorManager.js +41 -41
  162. package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
  163. package/src/scenes/loading_states/LoadingState.js +117 -117
  164. package/src/scenes/loading_states/RegularLoadingState.js +41 -41
  165. package/src/shaders/add/add.frag +27 -27
  166. package/src/shaders/anti_aliasing/fxaa.frag +72 -72
  167. package/src/shaders/basic_color/basic_color.frag +5 -5
  168. package/src/shaders/basic_color/basic_color.vert +9 -9
  169. package/src/shaders/basic_line/basic_line.frag +36 -36
  170. package/src/shaders/basic_line/basic_line.vert +37 -37
  171. package/src/shaders/basic_texture/basic_texture.frag +9 -9
  172. package/src/shaders/basic_texture/basic_texture.vert +16 -16
  173. package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
  174. package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
  175. package/src/shaders/box_blur/box_blur.frag +24 -24
  176. package/src/shaders/box_blur/compose.frag +31 -31
  177. package/src/shaders/clear/clear_depth_normal.frag +24 -24
  178. package/src/shaders/copy/copy.frag +6 -6
  179. package/src/shaders/copy/copy.vert +5 -5
  180. package/src/shaders/deferred/blit_copy.vert +11 -11
  181. package/src/shaders/deferred/deferred_compose.frag +59 -59
  182. package/src/shaders/deferred/point_light.frag +66 -66
  183. package/src/shaders/deferred/point_light.vert +13 -13
  184. package/src/shaders/depth_normals/debug_normals.frag +47 -47
  185. package/src/shaders/depth_normals/depth_normals.frag +30 -30
  186. package/src/shaders/depth_normals/depth_normals.vert +12 -12
  187. package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
  188. package/src/shaders/dual_filter_blur/downsample.frag +21 -21
  189. package/src/shaders/dual_filter_blur/upsample.frag +24 -24
  190. package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
  191. package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
  192. package/src/shaders/edges/corners.frag +10 -10
  193. package/src/shaders/edges/corners.vert +30 -30
  194. package/src/shaders/edges/edges.frag +6 -6
  195. package/src/shaders/edges/edges.vert +27 -27
  196. package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
  197. package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
  198. package/src/shaders/gpu_particles/common_utils.glsl +12 -12
  199. package/src/shaders/gpu_particles/generic_storage.frag +6 -6
  200. package/src/shaders/gpu_particles/store/store_position.vert +14 -14
  201. package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
  202. package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
  203. package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
  204. package/src/shaders/grid/grid.frag +16 -16
  205. package/src/shaders/grid/grid.vert +9 -9
  206. package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
  207. package/src/shaders/median_filter/median_filter.frag +134 -134
  208. package/src/shaders/normal/normal.frag +6 -6
  209. package/src/shaders/normal/normal.vert +6 -6
  210. package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
  211. package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
  212. package/src/shaders/sdf_text/sdf_text.frag +53 -53
  213. package/src/shaders/sdf_text/sdf_text.vert +41 -41
  214. package/src/shaders/ssao/hbao.frag +264 -264
  215. package/src/shaders/ssao/ssao.frag +95 -95
  216. package/src/shaders/ssao/ssao.vert +10 -10
  217. package/src/shaders/ssao/ssao_compose.frag +14 -14
  218. package/src/shaders/transparent_mix/copy.frag +6 -6
  219. package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
  220. package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
  221. package/src/shaders/ui/ss_texture.frag +10 -10
  222. package/src/shaders/ui/ss_texture.vert +31 -31
  223. package/src/shaders/ui/ws_texture.vert +38 -38
  224. package/src/shaders/ui_element/ui_element.frag +11 -11
  225. package/src/shaders/ui_element/ui_element.vert +32 -32
  226. package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
  227. package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
  228. package/src/shaders/write_view_position/write_view_position.frag +6 -6
  229. package/src/shaders/write_view_position/write_view_position.vert +8 -8
  230. package/src/static_batcher/BatchedMesh.js +56 -56
  231. package/src/static_batcher/GeometryBatch.js +308 -308
  232. package/src/static_batcher/GeometryBatcher.js +64 -64
  233. package/src/static_batcher/MeshBatcher.js +58 -58
  234. package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
  235. package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
  236. package/src/ui/ui_element_state/OnIdle.js +24 -24
  237. package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
  238. package/src/ui/ui_element_state/OnMouseExit.js +22 -22
  239. package/src/ui/ui_element_state/OnMouseHover.js +46 -46
  240. package/src/ui/ui_element_state/UIElementState.js +34 -34
  241. package/src/utilities/ArrayUtilities.js +57 -57
  242. package/src/utilities/CameraUtilities.js +283 -283
  243. package/src/utilities/EasingFunctions.js +231 -231
  244. package/src/utilities/FrustumPointFitter.js +257 -257
  245. package/src/utilities/GeometryUtilities.js +76 -76
  246. package/src/utilities/HTMLUtilities.js +76 -76
  247. package/src/utilities/ImageUtilities.js +28 -28
  248. package/src/utilities/MeshSampler.js +206 -206
  249. package/src/utilities/ModelUtilities.js +162 -162
  250. package/src/utilities/OMath.js +158 -158
  251. package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
  252. package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
  253. package/src/utilities/StringUtilities.js +43 -43
  254. package/src/utilities/TimeUtilities.js +24 -24
  255. package/src/utilities/Validation.js +36 -36
  256. package/src/view_components/ApplicationView.js +73 -73
  257. package/src/view_components/TransitionManager.js +75 -75
  258. package/src/view_components/ViewComponent.js +61 -61
  259. package/src/view_components/ViewComponentManager.js +69 -69
  260. package/src/view_components/ViewManager.js +145 -145
  261. package/src/view_components/ViewState.js +49 -49
  262. package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
  263. package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
  264. package/src/view_components/transition/TransitionTable.js +54 -54
  265. package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
@@ -1,69 +1,69 @@
1
- // We use custom ResourceBatch, ResourceContainer and AbstractLoader to reduce build size
2
- import { ResourceBatch } from './ResourceBatch';
3
- import { ResourceContainer } from './ResourceContainer';
4
- import { AssetLoader } from './AssetLoader';
5
- import { ResourceLoaderChecker } from './ResourceLoaderChecker';
6
-
7
- class AsyncAssetsLoaderWorker
8
- {
9
- run()
10
- {
11
- this.assets = {};
12
- this.resource_batches = {};
13
- this.resource_container = new ResourceContainer('worker');
14
- this.resource_loader_checkers = {};
15
-
16
- this.__bind_messages();
17
- }
18
-
19
- __bind_messages()
20
- {
21
- self.addEventListener('message', (e) =>
22
- {
23
- const message = e.data;
24
-
25
- switch (message.type)
26
- {
27
- case 'assets':
28
- this.assets[message.loader_name] = this.assets[message.loader_name] ? this.assets[message.loader_name] : [];
29
- this.assets[message.loader_name] = this.assets[message.loader_name].concat(message.data);
30
-
31
- break;
32
- case 'load':
33
- this.__setup_batch(message.loader_name);
34
-
35
- this.resource_batches[message.loader_name].load();
36
- this.resource_loader_checkers[message.loader_name].setup(this.on_assets_ready.bind(this, message.loader_name), 10);
37
- this.resource_loader_checkers[message.loader_name].check();
38
-
39
- break;
40
- case 'reset':
41
- // TODO: maybe not necessary anymore
42
- this.assets[message.loader_name] = [];
43
-
44
- break;
45
- }
46
- });
47
- }
48
-
49
- on_assets_ready(loader_name)
50
- {
51
- postMessage({ type: `asset_loaded_${loader_name}`, data: this.resource_container.resources });
52
- }
53
-
54
- __setup_batch(loader_name)
55
- {
56
- // this.resource_containers[loader_name] = new ResourceContainer(loader_name);
57
- this.resource_batches[loader_name] = new ResourceBatch(loader_name, this.resource_container);
58
- this.resource_loader_checkers[loader_name] = new ResourceLoaderChecker(this.resource_batches[loader_name]);
59
-
60
- for (let i = 0; i < this.assets[loader_name].length; i++)
61
- {
62
- const asset = this.assets[loader_name][i];
63
-
64
- this.resource_batches[loader_name].add_loader(new AssetLoader(asset.name, asset.url, asset.size));
65
- }
66
- }
67
- }
68
-
69
- new AsyncAssetsLoaderWorker().run();
1
+ // We use custom ResourceBatch, ResourceContainer and AbstractLoader to reduce build size
2
+ import { ResourceBatch } from './ResourceBatch';
3
+ import { ResourceContainer } from './ResourceContainer';
4
+ import { AssetLoader } from './AssetLoader';
5
+ import { ResourceLoaderChecker } from './ResourceLoaderChecker';
6
+
7
+ class AsyncAssetsLoaderWorker
8
+ {
9
+ run()
10
+ {
11
+ this.assets = {};
12
+ this.resource_batches = {};
13
+ this.resource_container = new ResourceContainer('worker');
14
+ this.resource_loader_checkers = {};
15
+
16
+ this.__bind_messages();
17
+ }
18
+
19
+ __bind_messages()
20
+ {
21
+ self.addEventListener('message', (e) =>
22
+ {
23
+ const message = e.data;
24
+
25
+ switch (message.type)
26
+ {
27
+ case 'assets':
28
+ this.assets[message.loader_name] = this.assets[message.loader_name] ? this.assets[message.loader_name] : [];
29
+ this.assets[message.loader_name] = this.assets[message.loader_name].concat(message.data);
30
+
31
+ break;
32
+ case 'load':
33
+ this.__setup_batch(message.loader_name);
34
+
35
+ this.resource_batches[message.loader_name].load();
36
+ this.resource_loader_checkers[message.loader_name].setup(this.on_assets_ready.bind(this, message.loader_name), 10);
37
+ this.resource_loader_checkers[message.loader_name].check();
38
+
39
+ break;
40
+ case 'reset':
41
+ // TODO: maybe not necessary anymore
42
+ this.assets[message.loader_name] = [];
43
+
44
+ break;
45
+ }
46
+ });
47
+ }
48
+
49
+ on_assets_ready(loader_name)
50
+ {
51
+ postMessage({ type: `asset_loaded_${loader_name}`, data: this.resource_container.resources });
52
+ }
53
+
54
+ __setup_batch(loader_name)
55
+ {
56
+ // this.resource_containers[loader_name] = new ResourceContainer(loader_name);
57
+ this.resource_batches[loader_name] = new ResourceBatch(loader_name, this.resource_container);
58
+ this.resource_loader_checkers[loader_name] = new ResourceLoaderChecker(this.resource_batches[loader_name]);
59
+
60
+ for (let i = 0; i < this.assets[loader_name].length; i++)
61
+ {
62
+ const asset = this.assets[loader_name][i];
63
+
64
+ this.resource_batches[loader_name].add_loader(new AssetLoader(asset.name, asset.url, asset.size));
65
+ }
66
+ }
67
+ }
68
+
69
+ new AsyncAssetsLoaderWorker().run();
@@ -1,37 +1,37 @@
1
-
2
- class ResourceContainer
3
- {
4
- constructor(name)
5
- {
6
- this.name = name;
7
- this.resources = {};
8
- this.resources_by_url = {};
9
- }
10
-
11
- set_resource(name, url, resource)
12
- {
13
- const urls = Object.keys(this.resources_by_url);
14
-
15
- if (urls.includes(url))
16
- {
17
- this.resources[name] = this.resources_by_url[url];
18
- }
19
- else
20
- {
21
- this.resources[name] = resource;
22
- this.resources_by_url[url] = resource;
23
- }
24
- }
25
-
26
- get_resource(name)
27
- {
28
- return this.resources[name];
29
- }
30
-
31
- get(name)
32
- {
33
- return this.resources[name];
34
- }
35
- }
36
-
37
- export { ResourceContainer };
1
+
2
+ class ResourceContainer
3
+ {
4
+ constructor(name)
5
+ {
6
+ this.name = name;
7
+ this.resources = {};
8
+ this.resources_by_url = {};
9
+ }
10
+
11
+ set_resource(name, url, resource)
12
+ {
13
+ const urls = Object.keys(this.resources_by_url);
14
+
15
+ if (urls.includes(url))
16
+ {
17
+ this.resources[name] = this.resources_by_url[url];
18
+ }
19
+ else
20
+ {
21
+ this.resources[name] = resource;
22
+ this.resources_by_url[url] = resource;
23
+ }
24
+ }
25
+
26
+ get_resource(name)
27
+ {
28
+ return this.resources[name];
29
+ }
30
+
31
+ get(name)
32
+ {
33
+ return this.resources[name];
34
+ }
35
+ }
36
+
37
+ export { ResourceContainer };
@@ -1,39 +1,39 @@
1
- class ResourceLoaderChecker
2
- {
3
- constructor(batch)
4
- {
5
- this.batch = batch;
6
- this.on_resources_loaded = undefined;
7
- this.timeout = 10;
8
- }
9
-
10
- setup(on_resources_loaded, timeout = 10)
11
- {
12
- this.on_resources_loaded = on_resources_loaded;
13
- this.timeout = timeout;
14
- }
15
-
16
- check()
17
- {
18
- if (this.batch.loading_finished)
19
- {
20
- if (this.batch.has_errors)
21
- {
22
- this.batch.print_errors();
23
- }
24
- else
25
- {
26
- this.on_resources_loaded();
27
- }
28
- }
29
- else
30
- {
31
- setTimeout(function()
32
- {
33
- this.check(this.batch, this.on_resources_loaded);
34
- }.bind(this), this.timeout);
35
- }
36
- }
37
- }
38
-
39
- export { ResourceLoaderChecker };
1
+ class ResourceLoaderChecker
2
+ {
3
+ constructor(batch)
4
+ {
5
+ this.batch = batch;
6
+ this.on_resources_loaded = undefined;
7
+ this.timeout = 10;
8
+ }
9
+
10
+ setup(on_resources_loaded, timeout = 10)
11
+ {
12
+ this.on_resources_loaded = on_resources_loaded;
13
+ this.timeout = timeout;
14
+ }
15
+
16
+ check()
17
+ {
18
+ if (this.batch.loading_finished)
19
+ {
20
+ if (this.batch.has_errors)
21
+ {
22
+ this.batch.print_errors();
23
+ }
24
+ else
25
+ {
26
+ this.on_resources_loaded();
27
+ }
28
+ }
29
+ else
30
+ {
31
+ setTimeout(function()
32
+ {
33
+ this.check(this.batch, this.on_resources_loaded);
34
+ }.bind(this), this.timeout);
35
+ }
36
+ }
37
+ }
38
+
39
+ export { ResourceLoaderChecker };
@@ -1,20 +1,20 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
-
3
- import frag from '../shaders/add/add.frag';
4
-
5
- class AddMaterial extends BlitMaterial
6
- {
7
- constructor(use_half_float = false)
8
- {
9
- super(frag);
10
- this.defines.USE_LINEAR_COLOR_SPACE = use_half_float;
11
- this.uniforms._SecondTex = { value: undefined };
12
- }
13
-
14
- set_add_texture(tex)
15
- {
16
- this.uniforms._SecondTex.value = tex;
17
- }
18
- }
19
-
20
- export { AddMaterial };
1
+ import { BlitMaterial } from './BlitMaterial';
2
+
3
+ import frag from '../shaders/add/add.frag';
4
+
5
+ class AddMaterial extends BlitMaterial
6
+ {
7
+ constructor(use_half_float = false)
8
+ {
9
+ super(frag);
10
+ this.defines.USE_LINEAR_COLOR_SPACE = use_half_float;
11
+ this.uniforms._SecondTex = { value: undefined };
12
+ }
13
+
14
+ set_add_texture(tex)
15
+ {
16
+ this.uniforms._SecondTex.value = tex;
17
+ }
18
+ }
19
+
20
+ export { AddMaterial };
@@ -1,23 +1,23 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
-
3
- import frag from '../shaders/dual_filter_blur/alpha_filter.frag';
4
-
5
- class AlphaFilterMaterial extends BlitMaterial
6
- {
7
- constructor(use_alpha_mask, upsample)
8
- {
9
- super(frag);
10
- }
11
-
12
- set offset(value)
13
- {
14
- this.uniforms._Offset.value = value;
15
- }
16
-
17
- get offset()
18
- {
19
- return this.uniforms._Offset.value;
20
- }
21
- }
22
-
23
- export { AlphaFilterMaterial };
1
+ import { BlitMaterial } from './BlitMaterial';
2
+
3
+ import frag from '../shaders/dual_filter_blur/alpha_filter.frag';
4
+
5
+ class AlphaFilterMaterial extends BlitMaterial
6
+ {
7
+ constructor(use_alpha_mask, upsample)
8
+ {
9
+ super(frag);
10
+ }
11
+
12
+ set offset(value)
13
+ {
14
+ this.uniforms._Offset.value = value;
15
+ }
16
+
17
+ get offset()
18
+ {
19
+ return this.uniforms._Offset.value;
20
+ }
21
+ }
22
+
23
+ export { AlphaFilterMaterial };
@@ -1,21 +1,21 @@
1
- import basic_vert from '../shaders/basic_color/basic_color.vert';
2
- import basic_frag from '../shaders/basic_color/basic_color.frag';
3
-
4
- import { ShaderMaterial } from 'three';
5
- import { Color } from 'three';
6
-
7
- class BaseShaderMaterial extends ShaderMaterial
8
- {
9
- constructor(vert, frag, uniforms)
10
- {
11
- super({
12
- vertexShader: vert || basic_vert,
13
- fragmentShader: frag || basic_frag,
14
- uniforms: uniforms || {
15
- _Color: { value: new Color('#FF0000') }
16
- }
17
- });
18
- }
19
- }
20
-
21
- export { BaseShaderMaterial };
1
+ import basic_vert from '../shaders/basic_color/basic_color.vert';
2
+ import basic_frag from '../shaders/basic_color/basic_color.frag';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+ import { Color } from 'three';
6
+
7
+ class BaseShaderMaterial extends ShaderMaterial
8
+ {
9
+ constructor(vert, frag, uniforms)
10
+ {
11
+ super({
12
+ vertexShader: vert || basic_vert,
13
+ fragmentShader: frag || basic_frag,
14
+ uniforms: uniforms || {
15
+ _Color: { value: new Color('#FF0000') }
16
+ }
17
+ });
18
+ }
19
+ }
20
+
21
+ export { BaseShaderMaterial };
@@ -1,30 +1,30 @@
1
- import vert from '../shaders/copy/copy.vert';
2
- import frag from '../shaders/copy/copy.frag';
3
-
4
- import { ShaderMaterial } from 'three';
5
- import { Vector2 } from 'three';
6
- import { NoBlending } from 'three';
7
- import { AlwaysDepth } from 'three';
8
-
9
- class BlitMaterial extends ShaderMaterial
10
- {
11
- constructor(frag_shader, vert_shader, defines)
12
- {
13
- super({
14
- uniforms: {
15
- _MainTex: { value: null },
16
- _Resolution: { value: new Vector2(0, 0) },
17
- _TargetResolution: { value: new Vector2(0, 0) }
18
- },
19
- defines: defines || {},
20
- vertexShader: vert_shader || vert,
21
- fragmentShader: frag_shader || frag,
22
- depthWrite: false,
23
- blending: NoBlending,
24
- depthTest: false,
25
- depthFunc: AlwaysDepth
26
- });
27
- }
28
- }
29
-
30
- export { BlitMaterial };
1
+ import vert from '../shaders/copy/copy.vert';
2
+ import frag from '../shaders/copy/copy.frag';
3
+
4
+ import { ShaderMaterial } from 'three';
5
+ import { Vector2 } from 'three';
6
+ import { NoBlending } from 'three';
7
+ import { AlwaysDepth } from 'three';
8
+
9
+ class BlitMaterial extends ShaderMaterial
10
+ {
11
+ constructor(frag_shader, vert_shader, defines)
12
+ {
13
+ super({
14
+ uniforms: {
15
+ _MainTex: { value: null },
16
+ _Resolution: { value: new Vector2(0, 0) },
17
+ _TargetResolution: { value: new Vector2(0, 0) }
18
+ },
19
+ defines: defines || {},
20
+ vertexShader: vert_shader || vert,
21
+ fragmentShader: frag_shader || frag,
22
+ depthWrite: false,
23
+ blending: NoBlending,
24
+ depthTest: false,
25
+ depthFunc: AlwaysDepth
26
+ });
27
+ }
28
+ }
29
+
30
+ export { BlitMaterial };
@@ -1,24 +1,24 @@
1
- import { BlitMaterial } from './BlitMaterial';
2
- import { frag } from '../shaders/bloom/bloom_compose_frag';
3
- import { cheap_frag } from '../shaders/bloom/cheap_bloom_compose_frag';
4
- import { CustomBlending, OneFactor } from 'three';
5
-
6
- class BloomComposeMaterial extends BlitMaterial
7
- {
8
- constructor(alpha_blending)
9
- {
10
- super(alpha_blending ? cheap_frag : frag);
11
- this.uniforms._MainTex = { value: undefined };
12
- this.uniforms._BlurredTex = { value: undefined };
13
- this.uniforms._BloomStrength = { value: 1 };
14
-
15
- if (alpha_blending)
16
- {
17
- this.blending = CustomBlending;
18
- this.blendSrc = OneFactor;
19
- this.blendDst = OneFactor;
20
- }
21
- }
22
- }
23
-
24
- export { BloomComposeMaterial };
1
+ import { BlitMaterial } from './BlitMaterial';
2
+ import { frag } from '../shaders/bloom/bloom_compose_frag';
3
+ import { cheap_frag } from '../shaders/bloom/cheap_bloom_compose_frag';
4
+ import { CustomBlending, OneFactor } from 'three';
5
+
6
+ class BloomComposeMaterial extends BlitMaterial
7
+ {
8
+ constructor(alpha_blending)
9
+ {
10
+ super(alpha_blending ? cheap_frag : frag);
11
+ this.uniforms._MainTex = { value: undefined };
12
+ this.uniforms._BlurredTex = { value: undefined };
13
+ this.uniforms._BloomStrength = { value: 1 };
14
+
15
+ if (alpha_blending)
16
+ {
17
+ this.blending = CustomBlending;
18
+ this.blendSrc = OneFactor;
19
+ this.blendDst = OneFactor;
20
+ }
21
+ }
22
+ }
23
+
24
+ export { BloomComposeMaterial };
@@ -1,16 +1,16 @@
1
- import { BlitMaterial } from '../materials/BlitMaterial';
2
-
3
- import frag from '../shaders/box_blur/box_blur.frag';
4
-
5
- import { Vector2 } from 'three';
6
-
7
- class BoxBlurMaterial extends BlitMaterial
8
- {
9
- constructor()
10
- {
11
- super(frag);
12
- this.uniforms._SampleDir = { value: new Vector2() };
13
- }
14
- }
15
-
16
- export { BoxBlurMaterial };
1
+ import { BlitMaterial } from '../materials/BlitMaterial';
2
+
3
+ import frag from '../shaders/box_blur/box_blur.frag';
4
+
5
+ import { Vector2 } from 'three';
6
+
7
+ class BoxBlurMaterial extends BlitMaterial
8
+ {
9
+ constructor()
10
+ {
11
+ super(frag);
12
+ this.uniforms._SampleDir = { value: new Vector2() };
13
+ }
14
+ }
15
+
16
+ export { BoxBlurMaterial };
@@ -1,15 +1,15 @@
1
- import { BlitMaterial } from 'js/core/materials/BlitMaterial';
2
- import { frag } from 'js/core/shaders/clear/clear_alpha';
3
- import { SubtractiveBlending } from 'three';
4
-
5
- class ClearAlphaMaterial extends BlitMaterial
6
- {
7
- constructor()
8
- {
9
- super(frag);
10
-
11
- this.blending = SubtractiveBlending;
12
- }
13
- }
14
-
15
- export { ClearAlphaMaterial };
1
+ import { BlitMaterial } from 'js/core/materials/BlitMaterial';
2
+ import { frag } from 'js/core/shaders/clear/clear_alpha';
3
+ import { SubtractiveBlending } from 'three';
4
+
5
+ class ClearAlphaMaterial extends BlitMaterial
6
+ {
7
+ constructor()
8
+ {
9
+ super(frag);
10
+
11
+ this.blending = SubtractiveBlending;
12
+ }
13
+ }
14
+
15
+ export { ClearAlphaMaterial };
@@ -1,33 +1,33 @@
1
- import { BlitMaterial } from 'js/core/materials/BlitMaterial';
2
- import { frag } from 'js/core/shaders/clear/clear_color';
3
- import { LessEqualDepth, Color } from 'three';
4
-
5
- class ClearColorMaterial extends BlitMaterial
6
- {
7
- constructor()
8
- {
9
- super(frag);
10
- this.uniforms._Color = { value: new Color() };
11
- this.uniforms._Opacity = { value: 1 };
12
-
13
- this.depthTest = true;
14
- this.depthFunc = LessEqualDepth;
15
- }
16
-
17
- set_color(col)
18
- {
19
- this.uniforms._Color.value.set(col);
20
- }
21
-
22
- copy_color(col)
23
- {
24
- this.uniforms._Color.value.copy(col);
25
- }
26
-
27
- set_opacity(value)
28
- {
29
- this.uniforms._Opacity.value = value;
30
- }
31
- }
32
-
33
- export { ClearColorMaterial };
1
+ import { BlitMaterial } from 'js/core/materials/BlitMaterial';
2
+ import { frag } from 'js/core/shaders/clear/clear_color';
3
+ import { LessEqualDepth, Color } from 'three';
4
+
5
+ class ClearColorMaterial extends BlitMaterial
6
+ {
7
+ constructor()
8
+ {
9
+ super(frag);
10
+ this.uniforms._Color = { value: new Color() };
11
+ this.uniforms._Opacity = { value: 1 };
12
+
13
+ this.depthTest = true;
14
+ this.depthFunc = LessEqualDepth;
15
+ }
16
+
17
+ set_color(col)
18
+ {
19
+ this.uniforms._Color.value.set(col);
20
+ }
21
+
22
+ copy_color(col)
23
+ {
24
+ this.uniforms._Color.value.copy(col);
25
+ }
26
+
27
+ set_opacity(value)
28
+ {
29
+ this.uniforms._Opacity.value = value;
30
+ }
31
+ }
32
+
33
+ export { ClearColorMaterial };