ohzi-core 12.5.2 → 12.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -9
- package/build/index.mjs +1 -1
- package/build/index.mjs.map +1 -1
- package/build/index.module.js +2 -0
- package/build/index.module.js.map +1 -0
- package/package.json +64 -63
- package/src/.vscode/settings.json +2 -2
- package/src/BaseApplication.js +40 -40
- package/src/Browser.js +119 -119
- package/src/CameraManager.js +37 -37
- package/src/Capabilities.js +13 -13
- package/src/CustomBezierCurve.js +58 -58
- package/src/Debug.js +359 -359
- package/src/Graphics.js +507 -507
- package/src/Initializer.js +56 -56
- package/src/KeyboardInput.js +177 -177
- package/src/OS.js +59 -59
- package/src/OScreen.js +90 -90
- package/src/OrthographicCamera.js +36 -36
- package/src/PerspectiveCamera.js +34 -34
- package/src/ReflectionPlaneContext.js +22 -22
- package/src/RenderLayers.js +30 -30
- package/src/RenderLoop.js +125 -122
- package/src/RenderOrder.js +40 -40
- package/src/ResourceContainer.js +57 -57
- package/src/SceneManager.js +55 -55
- package/src/Screen.js +71 -71
- package/src/Time.js +99 -98
- package/src/UI.js +106 -106
- package/src/action_sequencer/ActionEvent.js +22 -22
- package/src/action_sequencer/ActionInterpolator.js +39 -39
- package/src/action_sequencer/ActionSequencer.js +338 -338
- package/src/action_sequencer/NumberInterpolator.js +42 -42
- package/src/action_sequencer/VectorInterpolator.js +34 -34
- package/src/blitter_index.js +14 -14
- package/src/canvas_drawer/CanvasDrawer.js +146 -146
- package/src/canvas_drawer/MultiLineTextDrawer.js +58 -58
- package/src/canvas_drawer/SimpleTextDrawer.js +55 -55
- package/src/components/AudioClip.js +67 -67
- package/src/components/AxisHelper.js +60 -60
- package/src/components/BaseObject.js +50 -50
- package/src/components/EdgeMesh.js +172 -172
- package/src/components/GeometryEdgeVisualizer.js +57 -57
- package/src/components/Grid.js +40 -40
- package/src/components/Line.js +225 -225
- package/src/components/MultiLinePath.js +25 -25
- package/src/components/MultiLineText2D.js +75 -75
- package/src/components/ObjectAxis.js +27 -27
- package/src/components/ObjectOrientedBoundingBox.js +228 -228
- package/src/components/PlaneHelper.js +38 -38
- package/src/components/Shape2D.js +52 -52
- package/src/components/Shape3D.js +46 -46
- package/src/components/Text2D.js +49 -49
- package/src/components/UIElement.js +246 -246
- package/src/components/UpdatableMaterialMesh.js +26 -26
- package/src/components/WorldImage.js +101 -101
- package/src/components/mouse_interactors/ObjectRotator.js +64 -64
- package/src/components/sdf_text/SDFText.js +156 -156
- package/src/components/sdf_text/SDFTextBatch.js +195 -195
- package/src/components/sdf_text/TextGlyph.js +17 -17
- package/src/data_textures/CustomDataTexture.js +53 -53
- package/src/data_textures/RGBADataTexture.js +14 -14
- package/src/data_textures/RGBAFloatDataTexture.js +14 -14
- package/src/data_textures/RGBDataTexture.js +14 -14
- package/src/data_textures/RGBFloatDataTexture.js +13 -13
- package/src/editor/ManipulatorHandle.js +73 -73
- package/src/editor/ObjectEditor.js +68 -68
- package/src/editor/ObjectManipulator.js +112 -112
- package/src/editor/ObjectPicker.js +77 -77
- package/src/editor/shaders/object_picker.frag +5 -5
- package/src/editor/shaders/object_picker.vert +7 -7
- package/src/gpu_particles/GPUParticleSystem.js +111 -111
- package/src/gpu_particles/ParticleAttribute.js +89 -89
- package/src/gpu_particles/ParticlePositionAttribute.js +42 -42
- package/src/html_utilities/CSSAnimator.js +66 -66
- package/src/html_utilities/css_animator_states/Animating.js +46 -46
- package/src/html_utilities/css_animator_states/Idle.js +27 -27
- package/src/index.js +134 -134
- package/src/loaders/AsyncAbstractLoader.js +160 -160
- package/src/loaders/AsyncAudiosLoader.js +34 -34
- package/src/loaders/AsyncObjectsLoader.js +44 -44
- package/src/loaders/AsyncTexturesLoader.js +81 -70
- package/src/loaders/assets_loader/AsyncAssetsLoaderWorker.js +69 -69
- package/src/loaders/assets_loader/ResourceContainer.js +37 -37
- package/src/loaders/assets_loader/ResourceLoaderChecker.js +39 -39
- package/src/materials/AddMaterial.js +20 -20
- package/src/materials/AlphaFilterMaterial.js +23 -23
- package/src/materials/BaseShaderMaterial.js +21 -21
- package/src/materials/BlitMaterial.js +30 -30
- package/src/materials/BloomComposeMaterial.js +24 -24
- package/src/materials/BoxBlurMaterial.js +16 -16
- package/src/materials/ClearAlphaMaterial.js +15 -15
- package/src/materials/ClearColorMaterial.js +33 -33
- package/src/materials/ClearDepthNormalMaterial.js +16 -16
- package/src/materials/DeferredRendererComposeMaterial.js +35 -35
- package/src/materials/DepthNormalMaterial.js +30 -30
- package/src/materials/DisplayNormalTextureMaterial.js +18 -18
- package/src/materials/DualFilteringBlurMaterial.js +14 -14
- package/src/materials/FXAAMaterial.js +12 -12
- package/src/materials/GaussianBlurMaterial.js +40 -40
- package/src/materials/LuminosityHighPassMaterial.js +26 -26
- package/src/materials/MedianFilterMaterial.js +45 -45
- package/src/materials/NormalMaterial.js +19 -19
- package/src/materials/SDFScreenTextMaterial.js +34 -34
- package/src/materials/SDFTextMaterial.js +41 -41
- package/src/materials/SSAOComposeMaterial.js +14 -14
- package/src/materials/SSAOMaterial.js +65 -65
- package/src/materials/ScreenSpaceTextureMaterial.js +67 -67
- package/src/materials/UIElementMaterial.js +30 -30
- package/src/materials/UnrealBloomComposeMaterial.js +100 -100
- package/src/materials/UnrealBlurMaterial.js +20 -20
- package/src/materials/UnrealComposeMaterial.js +27 -27
- package/src/materials/ViewPositionMaterial.js +19 -19
- package/src/materials/deferred/DeferredPointLightMaterial.js +42 -42
- package/src/materials/gpu_particles/AttributeUpdateMaterial.js +37 -37
- package/src/materials/gpu_particles/BasicParticleMaterial.js +25 -25
- package/src/materials/gpu_particles/ParticleStorageMaterial.js +37 -37
- package/src/materials/gpu_particles/PositionStorageMaterial.js +26 -26
- package/src/object_pool/Pool.js +75 -75
- package/src/primitives/Arrow.js +62 -62
- package/src/primitives/Cube.js +24 -24
- package/src/primitives/HorizontalPlane.js +27 -27
- package/src/primitives/Sphere.js +22 -22
- package/src/primitives/VerticalPlane.js +26 -26
- package/src/raycast/GroupRaycaster.js +43 -43
- package/src/raycast/PlaneDragResolver.js +92 -92
- package/src/raycast/PlaneRaycastResolver.js +24 -24
- package/src/raycast/PlaneRaycaster.js +25 -25
- package/src/raycast/RaycastResolver.js +24 -24
- package/src/raycast/SurfaceDragResolver.js +80 -80
- package/src/raycast/states/BaseState.js +18 -18
- package/src/raycast/states/IdleState.js +19 -19
- package/src/raycast/states/OnRaycastEnter.js +17 -17
- package/src/raycast/states/OnRaycastExit.js +18 -18
- package/src/raycast/states/OnRaycastHover.js +27 -27
- package/src/render_mode/BaseRender.js +34 -34
- package/src/render_mode/BloomRender.js +63 -63
- package/src/render_mode/DebugNormalsRender.js +22 -22
- package/src/render_mode/DeferredRender.js +110 -110
- package/src/render_mode/NormalAORender.js +72 -72
- package/src/render_mode/NormalRender.js +38 -38
- package/src/render_mode/OutlineRender.js +157 -157
- package/src/render_mode/PlanarReflectionsRender.js +121 -121
- package/src/render_mode/UnrealBloomRender.js +123 -123
- package/src/render_mode/VRRender.js +71 -71
- package/src/render_utilities/Blitter.js +101 -101
- package/src/render_utilities/Blurrer.js +31 -31
- package/src/render_utilities/DepthAndNormalsRenderer.js +47 -47
- package/src/render_utilities/DualFilteringBlurrer.js +58 -58
- package/src/render_utilities/GaussianBlurrer.js +167 -167
- package/src/render_utilities/MedianFilter.js +68 -68
- package/src/render_utilities/ViewPositionRenderer.js +50 -50
- package/src/resource_loader/BasisLoader.js +51 -51
- package/src/resource_loader/FontLoader.js +48 -48
- package/src/resource_loader/JSONLoader.js +35 -35
- package/src/resource_loader/OBJLoader.js +48 -48
- package/src/resource_loader/PointArrayLoader.js +72 -72
- package/src/resource_loader/RGBETextureLoader.js +48 -48
- package/src/resource_loader/VideoLoader.js +32 -32
- package/src/scenes/AbstractScene.js +175 -175
- package/src/scenes/loading_states/CompilatorManager.js +41 -41
- package/src/scenes/loading_states/HighQualityLoadingState.js +28 -28
- package/src/scenes/loading_states/LoadingState.js +117 -117
- package/src/scenes/loading_states/RegularLoadingState.js +41 -41
- package/src/shaders/add/add.frag +27 -27
- package/src/shaders/anti_aliasing/fxaa.frag +72 -72
- package/src/shaders/basic_color/basic_color.frag +5 -5
- package/src/shaders/basic_color/basic_color.vert +9 -9
- package/src/shaders/basic_line/basic_line.frag +36 -36
- package/src/shaders/basic_line/basic_line.vert +37 -37
- package/src/shaders/basic_texture/basic_texture.frag +9 -9
- package/src/shaders/basic_texture/basic_texture.vert +16 -16
- package/src/shaders/bloom/bloom_compose_frag.glsl +22 -22
- package/src/shaders/bloom/cheap_bloom_compose_frag.glsl +13 -13
- package/src/shaders/box_blur/box_blur.frag +24 -24
- package/src/shaders/box_blur/compose.frag +31 -31
- package/src/shaders/clear/clear_depth_normal.frag +24 -24
- package/src/shaders/copy/copy.frag +6 -6
- package/src/shaders/copy/copy.vert +5 -5
- package/src/shaders/deferred/blit_copy.vert +11 -11
- package/src/shaders/deferred/deferred_compose.frag +59 -59
- package/src/shaders/deferred/point_light.frag +66 -66
- package/src/shaders/deferred/point_light.vert +13 -13
- package/src/shaders/depth_normals/debug_normals.frag +47 -47
- package/src/shaders/depth_normals/depth_normals.frag +30 -30
- package/src/shaders/depth_normals/depth_normals.vert +12 -12
- package/src/shaders/dual_filter_blur/alpha_filter.frag +14 -14
- package/src/shaders/dual_filter_blur/downsample.frag +21 -21
- package/src/shaders/dual_filter_blur/upsample.frag +24 -24
- package/src/shaders/edge_visualizer/edge_visualizer.frag +17 -17
- package/src/shaders/edge_visualizer/edge_visualizer.vert +15 -15
- package/src/shaders/edges/corners.frag +10 -10
- package/src/shaders/edges/corners.vert +30 -30
- package/src/shaders/edges/edges.frag +6 -6
- package/src/shaders/edges/edges.vert +27 -27
- package/src/shaders/gaussian_blur/gaussian_blur.frag +43 -43
- package/src/shaders/gaussian_blur/unreal_bloom_compose.frag +36 -36
- package/src/shaders/gpu_particles/common_utils.glsl +12 -12
- package/src/shaders/gpu_particles/generic_storage.frag +6 -6
- package/src/shaders/gpu_particles/store/store_position.vert +14 -14
- package/src/shaders/gpu_particles/update/basic_update.frag +20 -20
- package/src/shaders/gpu_particles/visualize/visualize.frag +10 -10
- package/src/shaders/gpu_particles/visualize/visualize.vert +12 -12
- package/src/shaders/grid/grid.frag +16 -16
- package/src/shaders/grid/grid.vert +9 -9
- package/src/shaders/luminosity_high_pass/luminosity_high_pass.frag +37 -37
- package/src/shaders/median_filter/median_filter.frag +134 -134
- package/src/shaders/normal/normal.frag +6 -6
- package/src/shaders/normal/normal.vert +6 -6
- package/src/shaders/sdf_text/sdf_screen_text.frag +51 -51
- package/src/shaders/sdf_text/sdf_screen_text.vert +41 -41
- package/src/shaders/sdf_text/sdf_text.frag +53 -53
- package/src/shaders/sdf_text/sdf_text.vert +41 -41
- package/src/shaders/ssao/hbao.frag +264 -264
- package/src/shaders/ssao/ssao.frag +95 -95
- package/src/shaders/ssao/ssao.vert +10 -10
- package/src/shaders/ssao/ssao_compose.frag +14 -14
- package/src/shaders/transparent_mix/copy.frag +6 -6
- package/src/shaders/transparent_mix/transparent_mix.frag +18 -18
- package/src/shaders/transparent_mix/transparent_mix.vert +7 -7
- package/src/shaders/ui/ss_texture.frag +10 -10
- package/src/shaders/ui/ss_texture.vert +31 -31
- package/src/shaders/ui/ws_texture.vert +38 -38
- package/src/shaders/ui_element/ui_element.frag +11 -11
- package/src/shaders/ui_element/ui_element.vert +32 -32
- package/src/shaders/unreal_blur/unreal_blur.frag +24 -24
- package/src/shaders/unreal_blur/unreal_compose.frag +23 -23
- package/src/shaders/write_view_position/write_view_position.frag +6 -6
- package/src/shaders/write_view_position/write_view_position.vert +8 -8
- package/src/static_batcher/BatchedMesh.js +56 -56
- package/src/static_batcher/GeometryBatch.js +308 -308
- package/src/static_batcher/GeometryBatcher.js +64 -64
- package/src/static_batcher/MeshBatcher.js +58 -58
- package/src/ui/ui_element_position/ScreenSpacePosition.js +16 -16
- package/src/ui/ui_element_position/WorldSpacePosition.js +23 -23
- package/src/ui/ui_element_state/OnIdle.js +24 -24
- package/src/ui/ui_element_state/OnMouseEnter.js +39 -39
- package/src/ui/ui_element_state/OnMouseExit.js +22 -22
- package/src/ui/ui_element_state/OnMouseHover.js +46 -46
- package/src/ui/ui_element_state/UIElementState.js +34 -34
- package/src/utilities/ArrayUtilities.js +57 -57
- package/src/utilities/CameraUtilities.js +283 -283
- package/src/utilities/EasingFunctions.js +231 -231
- package/src/utilities/FrustumPointFitter.js +257 -257
- package/src/utilities/GeometryUtilities.js +76 -76
- package/src/utilities/HTMLUtilities.js +76 -76
- package/src/utilities/ImageUtilities.js +28 -28
- package/src/utilities/MeshSampler.js +206 -206
- package/src/utilities/ModelUtilities.js +162 -162
- package/src/utilities/OMath.js +158 -158
- package/src/utilities/OrthographicFrustumPointFitter.js +49 -49
- package/src/utilities/PerspectiveFrustumPointFitter.js +254 -254
- package/src/utilities/StringUtilities.js +43 -43
- package/src/utilities/TimeUtilities.js +24 -24
- package/src/utilities/Validation.js +36 -36
- package/src/view_components/ApplicationView.js +73 -73
- package/src/view_components/TransitionManager.js +75 -75
- package/src/view_components/ViewComponent.js +61 -61
- package/src/view_components/ViewComponentManager.js +69 -69
- package/src/view_components/ViewManager.js +145 -145
- package/src/view_components/ViewState.js +49 -49
- package/src/view_components/transition/ActionSequencerBuilder.js +124 -124
- package/src/view_components/transition/DrawIOAnimationSheet.js +92 -92
- package/src/view_components/transition/TransitionTable.js +54 -54
- package/src/view_components/transition/ViewStateTransitionHandler.js +106 -106
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import corners_frag from '../shaders/edges/corners.frag';
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import { BufferAttribute, BufferGeometry, Color, EdgesGeometry, InterleavedBufferAttribute, LineBasicMaterial, LineSegments, Mesh, Object3D, PlaneGeometry, ShaderMaterial, Vector3 } from 'three';
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// bottom right
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vertices.array[6] = points[i + 1].x;
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vertices.array[7] = points[i + 1].y;
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vertices.array[8] = points[i + 1].z;
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// bottom left
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vertices.array[9] = points[i + 1].x;
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vertices.array[10] = points[i + 1].y;
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vertices.array[11] = points[i + 1].z;
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const dirs = [];
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for (let d = 0; d < vertices.count; d++)
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{
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dirs.push(dir.x);
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dirs.push(dir.y);
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dirs.push(dir.z);
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}
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const dir_array = new Float32Array(dirs);
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geometry.setAttribute('tangent', new BufferAttribute(dir_array, 3));
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buffer_geometries.push(geometry);
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}
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return BufferGeometryUtils.mergeGeometries(buffer_geometries);
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}
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/**
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* @param {BufferAttribute | InterleavedBufferAttribute} geometry_vertices
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* @returns {BufferGeometry}
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*/
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__get_corners_geometry(geometry_vertices)
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{
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const circle_buffer_geometries = [];
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for (let i = 0; i < geometry_vertices.count; i++)
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{
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const plane_geometry = new PlaneGeometry(1, 1);
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const plane_vertices = plane_geometry.getAttribute('position');
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const w_pos = [];
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for (let d = 0; d < plane_vertices.count; d++)
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{
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|
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w_pos.push(geometry_vertices.array[i * 3 + 0]);
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|
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w_pos.push(geometry_vertices.array[i * 3 + 1]);
|
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|
-
w_pos.push(geometry_vertices.array[i * 3 + 2]);
|
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|
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}
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|
150
|
-
const pos_array = new Float32Array(w_pos);
|
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|
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plane_geometry.setAttribute('w_pos', new BufferAttribute(pos_array, 3));
|
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|
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circle_buffer_geometries.push(plane_geometry);
|
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|
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}
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154
|
-
return BufferGeometryUtils.mergeGeometries(circle_buffer_geometries);
|
|
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|
-
}
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156
|
-
|
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|
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/**
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|
158
|
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* @param {boolean} boolean
|
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159
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*/
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|
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set_visible(boolean)
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{
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|
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this.edges_mesh.visible = boolean;
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|
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this.corners_mesh.visible = boolean;
|
|
164
|
-
}
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|
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|
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dispose()
|
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|
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{
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|
-
|
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|
-
}
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|
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|
-
}
|
|
171
|
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|
|
172
|
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export { EdgeMesh };
|
|
1
|
+
// @ts-check
|
|
2
|
+
// @ts-ignore
|
|
3
|
+
import corners_frag from '../shaders/edges/corners.frag';
|
|
4
|
+
// @ts-ignore
|
|
5
|
+
import corners_vert from '../shaders/edges/corners.vert';
|
|
6
|
+
// @ts-ignore
|
|
7
|
+
import edge_line_frag from '../shaders/edges/edges.frag';
|
|
8
|
+
// @ts-ignore
|
|
9
|
+
import edge_line_vert from '../shaders/edges/edges.vert';
|
|
10
|
+
|
|
11
|
+
import * as BufferGeometryUtils from 'three/examples/jsm/utils/BufferGeometryUtils.js';
|
|
12
|
+
|
|
13
|
+
// eslint-disable-next-line no-unused-vars
|
|
14
|
+
import { BufferAttribute, BufferGeometry, Color, EdgesGeometry, InterleavedBufferAttribute, LineBasicMaterial, LineSegments, Mesh, Object3D, PlaneGeometry, ShaderMaterial, Vector3 } from 'three';
|
|
15
|
+
|
|
16
|
+
class EdgeMesh extends Object3D
|
|
17
|
+
{
|
|
18
|
+
/**
|
|
19
|
+
* @param {BufferGeometry} buffer_geometry
|
|
20
|
+
* @param {number} [thickness]
|
|
21
|
+
* @param {string} [color]
|
|
22
|
+
*/
|
|
23
|
+
constructor(buffer_geometry, thickness, color)
|
|
24
|
+
{
|
|
25
|
+
super();
|
|
26
|
+
thickness = thickness || 0.1;
|
|
27
|
+
color = color || '#555555';
|
|
28
|
+
this.edges_material = new ShaderMaterial({
|
|
29
|
+
uniforms: {
|
|
30
|
+
_Thickness: { value: thickness },
|
|
31
|
+
_Color: { value: new Color(color) }
|
|
32
|
+
},
|
|
33
|
+
vertexShader: edge_line_vert,
|
|
34
|
+
fragmentShader: edge_line_frag,
|
|
35
|
+
transparent: true,
|
|
36
|
+
depthWrite: false
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
this.corners_material = new ShaderMaterial({
|
|
40
|
+
uniforms: {
|
|
41
|
+
_Thickness: { value: thickness },
|
|
42
|
+
_Color: { value: new Color(color) }
|
|
43
|
+
},
|
|
44
|
+
vertexShader: corners_vert,
|
|
45
|
+
fragmentShader: corners_frag,
|
|
46
|
+
transparent: true,
|
|
47
|
+
depthWrite: false
|
|
48
|
+
});
|
|
49
|
+
|
|
50
|
+
const edges_geometry = this.__get_edges_geometry(this.__get_edges(buffer_geometry));
|
|
51
|
+
const corners_geometry = this.__get_corners_geometry(buffer_geometry.getAttribute('position'));
|
|
52
|
+
|
|
53
|
+
this.edges_mesh = new Mesh(edges_geometry, this.edges_material);
|
|
54
|
+
this.corners_mesh = new Mesh(corners_geometry, this.corners_material);
|
|
55
|
+
|
|
56
|
+
this.edges_mesh.frustumCulled = false;
|
|
57
|
+
this.corners_mesh.frustumCulled = false;
|
|
58
|
+
this.add(this.edges_mesh);
|
|
59
|
+
this.add(this.corners_mesh);
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* @param {BufferGeometry} cube_geometry
|
|
64
|
+
* @returns {Vector3[]}
|
|
65
|
+
*/
|
|
66
|
+
__get_edges(cube_geometry)
|
|
67
|
+
{
|
|
68
|
+
const edges = new EdgesGeometry(cube_geometry);
|
|
69
|
+
const line = new LineSegments(edges, new LineBasicMaterial());
|
|
70
|
+
const points_array = line.geometry.attributes.position.array;
|
|
71
|
+
|
|
72
|
+
const points = [];
|
|
73
|
+
for (let i = 0; i < points_array.length; i += 3)
|
|
74
|
+
{
|
|
75
|
+
points.push(new Vector3(points_array[i], points_array[i + 1], points_array[i + 2]));
|
|
76
|
+
}
|
|
77
|
+
return points;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* @param {number} TIME
|
|
82
|
+
*/
|
|
83
|
+
update(TIME) // eslint-disable-line no-unused-vars
|
|
84
|
+
{
|
|
85
|
+
|
|
86
|
+
}
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* @param {Vector3[]} points
|
|
90
|
+
*/
|
|
91
|
+
__get_edges_geometry(points)
|
|
92
|
+
{
|
|
93
|
+
const buffer_geometries = [];
|
|
94
|
+
for (let i = 0; i < points.length; i += 2)
|
|
95
|
+
{
|
|
96
|
+
const dir = points[i + 1].clone().sub(points[i]).normalize();
|
|
97
|
+
const geometry = new PlaneGeometry(1, 1);
|
|
98
|
+
const vertices = geometry.getAttribute('position');
|
|
99
|
+
// top right
|
|
100
|
+
vertices.array[0] = points[i].x;
|
|
101
|
+
vertices.array[1] = points[i].y;
|
|
102
|
+
vertices.array[2] = points[i].z;
|
|
103
|
+
// top left
|
|
104
|
+
vertices.array[3] = points[i].x;
|
|
105
|
+
vertices.array[4] = points[i].y;
|
|
106
|
+
vertices.array[5] = points[i].z;
|
|
107
|
+
|
|
108
|
+
// bottom right
|
|
109
|
+
vertices.array[6] = points[i + 1].x;
|
|
110
|
+
vertices.array[7] = points[i + 1].y;
|
|
111
|
+
vertices.array[8] = points[i + 1].z;
|
|
112
|
+
// bottom left
|
|
113
|
+
vertices.array[9] = points[i + 1].x;
|
|
114
|
+
vertices.array[10] = points[i + 1].y;
|
|
115
|
+
vertices.array[11] = points[i + 1].z;
|
|
116
|
+
|
|
117
|
+
const dirs = [];
|
|
118
|
+
for (let d = 0; d < vertices.count; d++)
|
|
119
|
+
{
|
|
120
|
+
dirs.push(dir.x);
|
|
121
|
+
dirs.push(dir.y);
|
|
122
|
+
dirs.push(dir.z);
|
|
123
|
+
}
|
|
124
|
+
const dir_array = new Float32Array(dirs);
|
|
125
|
+
geometry.setAttribute('tangent', new BufferAttribute(dir_array, 3));
|
|
126
|
+
buffer_geometries.push(geometry);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
return BufferGeometryUtils.mergeGeometries(buffer_geometries);
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
/**
|
|
133
|
+
* @param {BufferAttribute | InterleavedBufferAttribute} geometry_vertices
|
|
134
|
+
* @returns {BufferGeometry}
|
|
135
|
+
*/
|
|
136
|
+
__get_corners_geometry(geometry_vertices)
|
|
137
|
+
{
|
|
138
|
+
const circle_buffer_geometries = [];
|
|
139
|
+
for (let i = 0; i < geometry_vertices.count; i++)
|
|
140
|
+
{
|
|
141
|
+
const plane_geometry = new PlaneGeometry(1, 1);
|
|
142
|
+
const plane_vertices = plane_geometry.getAttribute('position');
|
|
143
|
+
const w_pos = [];
|
|
144
|
+
for (let d = 0; d < plane_vertices.count; d++)
|
|
145
|
+
{
|
|
146
|
+
w_pos.push(geometry_vertices.array[i * 3 + 0]);
|
|
147
|
+
w_pos.push(geometry_vertices.array[i * 3 + 1]);
|
|
148
|
+
w_pos.push(geometry_vertices.array[i * 3 + 2]);
|
|
149
|
+
}
|
|
150
|
+
const pos_array = new Float32Array(w_pos);
|
|
151
|
+
plane_geometry.setAttribute('w_pos', new BufferAttribute(pos_array, 3));
|
|
152
|
+
circle_buffer_geometries.push(plane_geometry);
|
|
153
|
+
}
|
|
154
|
+
return BufferGeometryUtils.mergeGeometries(circle_buffer_geometries);
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* @param {boolean} boolean
|
|
159
|
+
*/
|
|
160
|
+
set_visible(boolean)
|
|
161
|
+
{
|
|
162
|
+
this.edges_mesh.visible = boolean;
|
|
163
|
+
this.corners_mesh.visible = boolean;
|
|
164
|
+
}
|
|
165
|
+
|
|
166
|
+
dispose()
|
|
167
|
+
{
|
|
168
|
+
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
export { EdgeMesh };
|
|
@@ -1,57 +1,57 @@
|
|
|
1
|
-
// @ts-check
|
|
2
|
-
// @ts-ignore
|
|
3
|
-
import edge_visualizer_frag from '../shaders/edge_visualizer/edge_visualizer.frag';
|
|
4
|
-
// @ts-ignore
|
|
5
|
-
import edge_visualizer_vert from '../shaders/edge_visualizer/edge_visualizer.vert';
|
|
6
|
-
|
|
7
|
-
import { GeometryUtilities } from '../utilities/GeometryUtilities';
|
|
8
|
-
|
|
9
|
-
import { BufferGeometry, Mesh } from 'three'; // eslint-disable-line no-unused-vars
|
|
10
|
-
import { Color } from 'three';
|
|
11
|
-
import { ShaderMaterial } from 'three';
|
|
12
|
-
|
|
13
|
-
class GeometryEdgeVisualizer extends Mesh
|
|
14
|
-
{
|
|
15
|
-
/**
|
|
16
|
-
* @param {BufferGeometry} geometry
|
|
17
|
-
* @param {string | number} [line_color]
|
|
18
|
-
*/
|
|
19
|
-
constructor(geometry, line_color)
|
|
20
|
-
{
|
|
21
|
-
line_color = line_color || '#91EE91';
|
|
22
|
-
|
|
23
|
-
const material = new ShaderMaterial({
|
|
24
|
-
uniforms: {
|
|
25
|
-
_Color: { value: new Color('#CC3333') },
|
|
26
|
-
_LineColor: { value: new Color(line_color) },
|
|
27
|
-
_Alpha: { value: 1 },
|
|
28
|
-
_DepthOffset: { value: 0.001 },
|
|
29
|
-
_Thickness: { value: 2.5 }
|
|
30
|
-
},
|
|
31
|
-
vertexShader: edge_visualizer_vert,
|
|
32
|
-
fragmentShader: edge_visualizer_frag,
|
|
33
|
-
// @ts-ignore
|
|
34
|
-
extensions: { derivatives: true },
|
|
35
|
-
transparent: true,
|
|
36
|
-
depthWrite: false
|
|
37
|
-
});
|
|
38
|
-
|
|
39
|
-
let non_indexed_geometry = geometry;
|
|
40
|
-
if (non_indexed_geometry.index)
|
|
41
|
-
{
|
|
42
|
-
non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(geometry);
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
GeometryUtilities.add_barycentric_attribute(non_indexed_geometry);
|
|
46
|
-
|
|
47
|
-
super(non_indexed_geometry, material);
|
|
48
|
-
this.material = material;
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
hide_faces()
|
|
52
|
-
{
|
|
53
|
-
this.material.uniforms._Alpha.value = 0;
|
|
54
|
-
}
|
|
55
|
-
}
|
|
56
|
-
|
|
57
|
-
export { GeometryEdgeVisualizer };
|
|
1
|
+
// @ts-check
|
|
2
|
+
// @ts-ignore
|
|
3
|
+
import edge_visualizer_frag from '../shaders/edge_visualizer/edge_visualizer.frag';
|
|
4
|
+
// @ts-ignore
|
|
5
|
+
import edge_visualizer_vert from '../shaders/edge_visualizer/edge_visualizer.vert';
|
|
6
|
+
|
|
7
|
+
import { GeometryUtilities } from '../utilities/GeometryUtilities';
|
|
8
|
+
|
|
9
|
+
import { BufferGeometry, Mesh } from 'three'; // eslint-disable-line no-unused-vars
|
|
10
|
+
import { Color } from 'three';
|
|
11
|
+
import { ShaderMaterial } from 'three';
|
|
12
|
+
|
|
13
|
+
class GeometryEdgeVisualizer extends Mesh
|
|
14
|
+
{
|
|
15
|
+
/**
|
|
16
|
+
* @param {BufferGeometry} geometry
|
|
17
|
+
* @param {string | number} [line_color]
|
|
18
|
+
*/
|
|
19
|
+
constructor(geometry, line_color)
|
|
20
|
+
{
|
|
21
|
+
line_color = line_color || '#91EE91';
|
|
22
|
+
|
|
23
|
+
const material = new ShaderMaterial({
|
|
24
|
+
uniforms: {
|
|
25
|
+
_Color: { value: new Color('#CC3333') },
|
|
26
|
+
_LineColor: { value: new Color(line_color) },
|
|
27
|
+
_Alpha: { value: 1 },
|
|
28
|
+
_DepthOffset: { value: 0.001 },
|
|
29
|
+
_Thickness: { value: 2.5 }
|
|
30
|
+
},
|
|
31
|
+
vertexShader: edge_visualizer_vert,
|
|
32
|
+
fragmentShader: edge_visualizer_frag,
|
|
33
|
+
// @ts-ignore
|
|
34
|
+
extensions: { derivatives: true },
|
|
35
|
+
transparent: true,
|
|
36
|
+
depthWrite: false
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
let non_indexed_geometry = geometry;
|
|
40
|
+
if (non_indexed_geometry.index)
|
|
41
|
+
{
|
|
42
|
+
non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(geometry);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
GeometryUtilities.add_barycentric_attribute(non_indexed_geometry);
|
|
46
|
+
|
|
47
|
+
super(non_indexed_geometry, material);
|
|
48
|
+
this.material = material;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
hide_faces()
|
|
52
|
+
{
|
|
53
|
+
this.material.uniforms._Alpha.value = 0;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
export { GeometryEdgeVisualizer };
|
package/src/components/Grid.js
CHANGED
|
@@ -1,40 +1,40 @@
|
|
|
1
|
-
// @ts-check
|
|
2
|
-
// @ts-ignore
|
|
3
|
-
import grid_frag from '../shaders/grid/grid.frag';
|
|
4
|
-
// @ts-ignore
|
|
5
|
-
import grid_vert from '../shaders/grid/grid.vert';
|
|
6
|
-
|
|
7
|
-
import { GeometryUtilities } from '../utilities/GeometryUtilities';
|
|
8
|
-
|
|
9
|
-
import { Mesh } from 'three';
|
|
10
|
-
import { ShaderMaterial } from 'three';
|
|
11
|
-
import { Color } from 'three';
|
|
12
|
-
import { PlaneGeometry } from 'three';
|
|
13
|
-
|
|
14
|
-
class Grid extends Mesh
|
|
15
|
-
{
|
|
16
|
-
constructor()
|
|
17
|
-
{
|
|
18
|
-
const material = new ShaderMaterial({
|
|
19
|
-
uniforms: {
|
|
20
|
-
_Color: { value: new Color('#919191') }
|
|
21
|
-
},
|
|
22
|
-
vertexShader: grid_vert,
|
|
23
|
-
fragmentShader: grid_frag,
|
|
24
|
-
// @ts-ignore
|
|
25
|
-
extensions: { derivatives: true },
|
|
26
|
-
transparent: true,
|
|
27
|
-
depthWrite: false
|
|
28
|
-
});
|
|
29
|
-
|
|
30
|
-
const plane_geometry = new PlaneGeometry(100, 100, 100, 100);
|
|
31
|
-
|
|
32
|
-
const non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(plane_geometry);
|
|
33
|
-
|
|
34
|
-
super(non_indexed_geometry, material);
|
|
35
|
-
|
|
36
|
-
this.rotation.x = -3.14 / 2;
|
|
37
|
-
}
|
|
38
|
-
}
|
|
39
|
-
|
|
40
|
-
export { Grid };
|
|
1
|
+
// @ts-check
|
|
2
|
+
// @ts-ignore
|
|
3
|
+
import grid_frag from '../shaders/grid/grid.frag';
|
|
4
|
+
// @ts-ignore
|
|
5
|
+
import grid_vert from '../shaders/grid/grid.vert';
|
|
6
|
+
|
|
7
|
+
import { GeometryUtilities } from '../utilities/GeometryUtilities';
|
|
8
|
+
|
|
9
|
+
import { Mesh } from 'three';
|
|
10
|
+
import { ShaderMaterial } from 'three';
|
|
11
|
+
import { Color } from 'three';
|
|
12
|
+
import { PlaneGeometry } from 'three';
|
|
13
|
+
|
|
14
|
+
class Grid extends Mesh
|
|
15
|
+
{
|
|
16
|
+
constructor()
|
|
17
|
+
{
|
|
18
|
+
const material = new ShaderMaterial({
|
|
19
|
+
uniforms: {
|
|
20
|
+
_Color: { value: new Color('#919191') }
|
|
21
|
+
},
|
|
22
|
+
vertexShader: grid_vert,
|
|
23
|
+
fragmentShader: grid_frag,
|
|
24
|
+
// @ts-ignore
|
|
25
|
+
extensions: { derivatives: true },
|
|
26
|
+
transparent: true,
|
|
27
|
+
depthWrite: false
|
|
28
|
+
});
|
|
29
|
+
|
|
30
|
+
const plane_geometry = new PlaneGeometry(100, 100, 100, 100);
|
|
31
|
+
|
|
32
|
+
const non_indexed_geometry = GeometryUtilities.convert_to_non_indexed_geometry(plane_geometry);
|
|
33
|
+
|
|
34
|
+
super(non_indexed_geometry, material);
|
|
35
|
+
|
|
36
|
+
this.rotation.x = -3.14 / 2;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export { Grid };
|