bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,98 +1,98 @@
1
- import Shader from "../render/Shader";
2
- import ShaderFunction from "./ShaderFunction";
3
- import ShaderProgram from "../render/webgl/ShaderProgram";
4
- import PolyListRenderer from '../render/PolyListRenderer';
5
- import MaterialRenderer from '../render/MaterialRenderer';
6
- import Mat4 from "../math/Mat4";
7
- import Renderer from "../render/Renderer";
8
- import WebGLRenderer from "../render/webgl/Renderer";
9
- import WebGLPolyListRenderer from "../render/webgl/PolyListRenderer";
10
-
11
- const g_code = {
12
- webgl: {
13
- vertex: `precision mediump float;
14
-
15
- attribute vec3 position;
16
- attribute vec2 texCoord;
17
-
18
- uniform mat4 uModelMatrix;
19
- uniform mat4 uViewMatrix;
20
- uniform mat4 uProjMatrix;
21
-
22
- varying vec2 fragTexCoord;
23
-
24
- void main() {
25
- fragTexCoord = texCoord;
26
- gl_Position = uProjMatrix * uViewMatrix * uModelMatrix * vec4(position, 1.0);
27
- }`,
28
-
29
- fragment: ShaderFunction.GetShaderCode(
30
- `precision mediump float;
31
-
32
- varying vec2 fragTexCoord;
33
- uniform vec4 uColor;
34
- uniform sampler2D uTexture;
35
- `,
36
- [
37
- new ShaderFunction('void','main','',`{
38
- vec4 color = texture2D(uTexture, fragTexCoord);
39
- gl_FragColor = uColor;
40
- }`)
41
- ])
42
- }
43
- }
44
-
45
- export default class DebugRenderShader extends Shader {
46
- protected _program: ShaderProgram | null = null;
47
-
48
- constructor(renderer: Renderer) {
49
- super(renderer);
50
-
51
- if (renderer.typeId !== "WebGL") {
52
- throw Error("DebugRenderShader is only compatible with WebGL renderer");
53
- }
54
- }
55
-
56
- async load() {
57
- const { gl } = (this.renderer as WebGLRenderer);
58
-
59
- this._program = new ShaderProgram(gl, "DebugRenderShader");
60
- this._program.attachVertexSource(g_code.webgl.vertex);
61
- this._program.attachFragmentSource(g_code.webgl.fragment);
62
- this._program.link();
63
- }
64
-
65
- setup(
66
- plistRenderer: PolyListRenderer,
67
- materialRenderer: MaterialRenderer,
68
- modelMatrix: Mat4,
69
- viewMatrix: Mat4,
70
- projMatrix: Mat4
71
- ) {
72
- if (!this._program) {
73
- throw new Error("DebugRenderShader: shader program is not loaded");
74
- }
75
-
76
- const { material } = materialRenderer;
77
- const rend = this.renderer as WebGLRenderer;
78
-
79
- rend.state.shaderProgram = this._program;
80
- this._program.uniform1i("uTexture", 0);
81
- this._program.bindMatrix("uModelMatrix", modelMatrix);
82
- this._program.bindMatrix("uViewMatrix", viewMatrix);
83
- this._program.bindMatrix("uProjMatrix", projMatrix);
84
-
85
- this._program.bindVector("uColor", material.albedo);
86
-
87
- this._program.positionAttribPointer((plistRenderer as WebGLPolyListRenderer).positionAttribParams("position"));
88
- this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord0AttribParams("texCoord"));
89
-
90
- }
91
-
92
- destroy() {
93
- if (this._program) {
94
- ShaderProgram.Delete(this._program);
95
- this._program = null;
96
- }
97
- }
1
+ import Shader from "../render/Shader";
2
+ import ShaderFunction from "./ShaderFunction";
3
+ import ShaderProgram from "../render/webgl/ShaderProgram";
4
+ import PolyListRenderer from '../render/PolyListRenderer';
5
+ import MaterialRenderer from '../render/MaterialRenderer';
6
+ import Mat4 from "../math/Mat4";
7
+ import Renderer from "../render/Renderer";
8
+ import WebGLRenderer from "../render/webgl/Renderer";
9
+ import WebGLPolyListRenderer from "../render/webgl/PolyListRenderer";
10
+
11
+ const g_code = {
12
+ webgl: {
13
+ vertex: `precision mediump float;
14
+
15
+ attribute vec3 position;
16
+ attribute vec2 texCoord;
17
+
18
+ uniform mat4 uModelMatrix;
19
+ uniform mat4 uViewMatrix;
20
+ uniform mat4 uProjMatrix;
21
+
22
+ varying vec2 fragTexCoord;
23
+
24
+ void main() {
25
+ fragTexCoord = texCoord;
26
+ gl_Position = uProjMatrix * uViewMatrix * uModelMatrix * vec4(position, 1.0);
27
+ }`,
28
+
29
+ fragment: ShaderFunction.GetShaderCode(
30
+ `precision mediump float;
31
+
32
+ varying vec2 fragTexCoord;
33
+ uniform vec4 uColor;
34
+ uniform sampler2D uTexture;
35
+ `,
36
+ [
37
+ new ShaderFunction('void','main','',`{
38
+ vec4 color = texture2D(uTexture, fragTexCoord);
39
+ gl_FragColor = uColor;
40
+ }`)
41
+ ])
42
+ }
43
+ }
44
+
45
+ export default class DebugRenderShader extends Shader {
46
+ protected _program: ShaderProgram | null = null;
47
+
48
+ constructor(renderer: Renderer) {
49
+ super(renderer);
50
+
51
+ if (renderer.typeId !== "WebGL") {
52
+ throw Error("DebugRenderShader is only compatible with WebGL renderer");
53
+ }
54
+ }
55
+
56
+ async load() {
57
+ const { gl } = (this.renderer as WebGLRenderer);
58
+
59
+ this._program = new ShaderProgram(gl, "DebugRenderShader");
60
+ this._program.attachVertexSource(g_code.webgl.vertex);
61
+ this._program.attachFragmentSource(g_code.webgl.fragment);
62
+ this._program.link();
63
+ }
64
+
65
+ setup(
66
+ plistRenderer: PolyListRenderer,
67
+ materialRenderer: MaterialRenderer,
68
+ modelMatrix: Mat4,
69
+ viewMatrix: Mat4,
70
+ projMatrix: Mat4
71
+ ) {
72
+ if (!this._program) {
73
+ throw new Error("DebugRenderShader: shader program is not loaded");
74
+ }
75
+
76
+ const { material } = materialRenderer;
77
+ const rend = this.renderer as WebGLRenderer;
78
+
79
+ rend.state.shaderProgram = this._program;
80
+ this._program.uniform1i("uTexture", 0);
81
+ this._program.bindMatrix("uModelMatrix", modelMatrix);
82
+ this._program.bindMatrix("uViewMatrix", viewMatrix);
83
+ this._program.bindMatrix("uProjMatrix", projMatrix);
84
+
85
+ this._program.bindVector("uColor", material.albedo);
86
+
87
+ this._program.positionAttribPointer((plistRenderer as WebGLPolyListRenderer).positionAttribParams("position"));
88
+ this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord0AttribParams("texCoord"));
89
+
90
+ }
91
+
92
+ destroy() {
93
+ if (this._program) {
94
+ ShaderProgram.Delete(this._program);
95
+ this._program = null;
96
+ }
97
+ }
98
98
  }
@@ -1,127 +1,127 @@
1
- import Shader from "../render/Shader";
2
- import ShaderFunction from "./ShaderFunction";
3
- import ShaderProgram from "../render/webgl/ShaderProgram";
4
- import PolyListRenderer from '../render/PolyListRenderer';
5
- import MaterialRenderer from '../render/webgl/MaterialRenderer';
6
- import Mat4 from "../math/Mat4";
7
- import Renderer from "../render/Renderer";
8
- import WebGLRenderer from "../render/webgl/Renderer";
9
- import WebGLPolyListRenderer from "../render/webgl/PolyListRenderer";
10
- import { getUniformsFunctions, getColorCorrectionFunctions } from "./webgl";
11
-
12
- const g_code = {
13
- webgl: {
14
- vertex: `precision mediump float;
15
- attribute vec3 position;
16
- attribute vec2 texCoord;
17
- attribute vec2 texCoord2;
18
-
19
- uniform mat4 uModelMatrix;
20
- uniform mat4 uViewMatrix;
21
- uniform mat4 uProjMatrix;
22
-
23
- varying vec2 fragTexCoord;
24
- varying vec2 fragTexCoord2;
25
-
26
- void main() {
27
- fragTexCoord = texCoord;
28
- fragTexCoord2 = texCoord2;
29
- gl_Position = uProjMatrix * uViewMatrix * uModelMatrix * vec4(position, 1.0);
30
- }`,
31
-
32
- fragment: ShaderFunction.GetShaderCode(
33
- `precision mediump float;
34
-
35
- uniform vec4 uAlbedo;
36
- uniform float uAlphaCutoff;
37
- uniform sampler2D uAlbedoTexture;
38
- uniform vec2 uAlbedoScale;
39
- uniform int uAlbedoMap;
40
-
41
- varying vec2 fragTexCoord;
42
- varying vec2 fragTexCoord2;
43
- `,
44
- [
45
- new ShaderFunction('void','main','',`{
46
- PBRMaterialData mat;
47
- mat.albedo = uAlbedo;
48
- mat.albedoScale = uAlbedoScale;
49
- mat.albedoUVSet = uAlbedoMap;
50
- vec4 albedo = sampleAlbedo(uAlbedoTexture, fragTexCoord, fragTexCoord2, mat, 1.8);
51
-
52
- if (albedo.a < uAlphaCutoff) {
53
- discard;
54
- }
55
- else {
56
- float d = gl_FragCoord.z / gl_FragCoord.w;
57
- gl_FragColor = vec4(d, d, d, 1.0);
58
- }
59
- }`, [
60
- ...getColorCorrectionFunctions(),
61
- ...getUniformsFunctions()
62
- ])
63
- ])
64
- }
65
- }
66
-
67
- export default class DepthRenderShader extends Shader {
68
- protected _program: ShaderProgram | null = null;
69
-
70
- constructor(renderer: Renderer) {
71
- super(renderer);
72
-
73
- if (renderer.typeId !== "WebGL") {
74
- throw Error("DepthRenderShader is only compatible with WebGL renderer");
75
- }
76
- }
77
-
78
- async load() {
79
- const { gl } = (this.renderer as WebGLRenderer);
80
-
81
- this._program = new ShaderProgram(gl, "DepthRenderShader");
82
- this._program.attachVertexSource(g_code.webgl.vertex);
83
- this._program.attachFragmentSource(g_code.webgl.fragment);
84
- this._program.link();
85
- }
86
-
87
- setup(
88
- plistRenderer: PolyListRenderer,
89
- materialRenderer: MaterialRenderer,
90
- modelMatrix: Mat4,
91
- viewMatrix: Mat4,
92
- projMatrix: Mat4
93
- ) {
94
- if (!this._program) {
95
- throw new Error("DepthRenderShader: shader program is not loaded");
96
- }
97
-
98
- const material = materialRenderer.material;
99
- materialRenderer.mergeTextures();
100
-
101
- const rend = this.renderer as WebGLRenderer;
102
- rend.state.shaderProgram = this._program;
103
-
104
- this._program.bindMatrix("uModelMatrix", modelMatrix);
105
- this._program.bindMatrix("uViewMatrix", viewMatrix);
106
- this._program.bindMatrix("uProjMatrix", projMatrix);
107
-
108
- materialRenderer.bindTexture(this._program, "albedoTexture", "uAlbedoTexture", 0);
109
- materialRenderer.bindColor(this._program, "albedo", "uAlbedo");
110
-
111
- this._program.uniform1i("uAlbedoMap", material.albedoUV);
112
- this._program.bindVector("uAlbedoScale", material.albedoScale);
113
- this._program.uniform1f("uAlphaCutoff", material.alphaCutoff);
114
-
115
- this._program.positionAttribPointer((plistRenderer as WebGLPolyListRenderer).positionAttribParams("position"));
116
- this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord0AttribParams("texCoord"));
117
- this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord1AttribParams("texCoord2"));
118
- }
119
-
120
- destroy() {
121
- if (this._program) {
122
- ShaderProgram.Delete(this._program);
123
- this._program = null;
124
- }
125
- }
126
- }
127
-
1
+ import Shader from "../render/Shader";
2
+ import ShaderFunction from "./ShaderFunction";
3
+ import ShaderProgram from "../render/webgl/ShaderProgram";
4
+ import PolyListRenderer from '../render/PolyListRenderer';
5
+ import MaterialRenderer from '../render/webgl/MaterialRenderer';
6
+ import Mat4 from "../math/Mat4";
7
+ import Renderer from "../render/Renderer";
8
+ import WebGLRenderer from "../render/webgl/Renderer";
9
+ import WebGLPolyListRenderer from "../render/webgl/PolyListRenderer";
10
+ import { getUniformsFunctions, getColorCorrectionFunctions } from "./webgl";
11
+
12
+ const g_code = {
13
+ webgl: {
14
+ vertex: `precision mediump float;
15
+ attribute vec3 position;
16
+ attribute vec2 texCoord;
17
+ attribute vec2 texCoord2;
18
+
19
+ uniform mat4 uModelMatrix;
20
+ uniform mat4 uViewMatrix;
21
+ uniform mat4 uProjMatrix;
22
+
23
+ varying vec2 fragTexCoord;
24
+ varying vec2 fragTexCoord2;
25
+
26
+ void main() {
27
+ fragTexCoord = texCoord;
28
+ fragTexCoord2 = texCoord2;
29
+ gl_Position = uProjMatrix * uViewMatrix * uModelMatrix * vec4(position, 1.0);
30
+ }`,
31
+
32
+ fragment: ShaderFunction.GetShaderCode(
33
+ `precision mediump float;
34
+
35
+ uniform vec4 uAlbedo;
36
+ uniform float uAlphaCutoff;
37
+ uniform sampler2D uAlbedoTexture;
38
+ uniform vec2 uAlbedoScale;
39
+ uniform int uAlbedoMap;
40
+
41
+ varying vec2 fragTexCoord;
42
+ varying vec2 fragTexCoord2;
43
+ `,
44
+ [
45
+ new ShaderFunction('void','main','',`{
46
+ PBRMaterialData mat;
47
+ mat.albedo = uAlbedo;
48
+ mat.albedoScale = uAlbedoScale;
49
+ mat.albedoUVSet = uAlbedoMap;
50
+ vec4 albedo = sampleAlbedo(uAlbedoTexture, fragTexCoord, fragTexCoord2, mat, 1.8);
51
+
52
+ if (albedo.a < uAlphaCutoff) {
53
+ discard;
54
+ }
55
+ else {
56
+ float d = gl_FragCoord.z / gl_FragCoord.w;
57
+ gl_FragColor = vec4(d, d, d, 1.0);
58
+ }
59
+ }`, [
60
+ ...getColorCorrectionFunctions(),
61
+ ...getUniformsFunctions()
62
+ ])
63
+ ])
64
+ }
65
+ }
66
+
67
+ export default class DepthRenderShader extends Shader {
68
+ protected _program: ShaderProgram | null = null;
69
+
70
+ constructor(renderer: Renderer) {
71
+ super(renderer);
72
+
73
+ if (renderer.typeId !== "WebGL") {
74
+ throw Error("DepthRenderShader is only compatible with WebGL renderer");
75
+ }
76
+ }
77
+
78
+ async load() {
79
+ const { gl } = (this.renderer as WebGLRenderer);
80
+
81
+ this._program = new ShaderProgram(gl, "DepthRenderShader");
82
+ this._program.attachVertexSource(g_code.webgl.vertex);
83
+ this._program.attachFragmentSource(g_code.webgl.fragment);
84
+ this._program.link();
85
+ }
86
+
87
+ setup(
88
+ plistRenderer: PolyListRenderer,
89
+ materialRenderer: MaterialRenderer,
90
+ modelMatrix: Mat4,
91
+ viewMatrix: Mat4,
92
+ projMatrix: Mat4
93
+ ) {
94
+ if (!this._program) {
95
+ throw new Error("DepthRenderShader: shader program is not loaded");
96
+ }
97
+
98
+ const material = materialRenderer.material;
99
+ materialRenderer.mergeTextures();
100
+
101
+ const rend = this.renderer as WebGLRenderer;
102
+ rend.state.shaderProgram = this._program;
103
+
104
+ this._program.bindMatrix("uModelMatrix", modelMatrix);
105
+ this._program.bindMatrix("uViewMatrix", viewMatrix);
106
+ this._program.bindMatrix("uProjMatrix", projMatrix);
107
+
108
+ materialRenderer.bindTexture(this._program, "albedoTexture", "uAlbedoTexture", 0);
109
+ materialRenderer.bindColor(this._program, "albedo", "uAlbedo");
110
+
111
+ this._program.uniform1i("uAlbedoMap", material.albedoUV);
112
+ this._program.bindVector("uAlbedoScale", material.albedoScale);
113
+ this._program.uniform1f("uAlphaCutoff", material.alphaCutoff);
114
+
115
+ this._program.positionAttribPointer((plistRenderer as WebGLPolyListRenderer).positionAttribParams("position"));
116
+ this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord0AttribParams("texCoord"));
117
+ this._program.texCoordAttribPointer((plistRenderer as WebGLPolyListRenderer).texCoord1AttribParams("texCoord2"));
118
+ }
119
+
120
+ destroy() {
121
+ if (this._program) {
122
+ ShaderProgram.Delete(this._program);
123
+ this._program = null;
124
+ }
125
+ }
126
+ }
127
+