bg2e-js 2.3.11 → 2.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (148) hide show
  1. package/dist/bg2e-js.js +356 -326
  2. package/dist/bg2e-js.js.map +1 -1
  3. package/package.json +56 -56
  4. package/src/app/AppController.ts +39 -39
  5. package/src/app/Bg2KeyboardEvent.ts +54 -54
  6. package/src/app/Bg2MouseEvent.ts +82 -82
  7. package/src/app/Bg2TouchEvent.ts +18 -18
  8. package/src/app/Canvas.ts +108 -108
  9. package/src/app/EventBase.ts +10 -10
  10. package/src/app/MainLoop.ts +273 -273
  11. package/src/app/index.ts +24 -24
  12. package/src/base/Color.ts +134 -134
  13. package/src/base/Environment.ts +183 -183
  14. package/src/base/Light.ts +192 -192
  15. package/src/base/Material.ts +620 -620
  16. package/src/base/PolyList.ts +365 -365
  17. package/src/base/Texture.ts +620 -620
  18. package/src/base/index.ts +81 -81
  19. package/src/db/Bg2LoaderPlugin.ts +143 -143
  20. package/src/db/DBPluginApi.ts +48 -48
  21. package/src/db/Loader.ts +116 -116
  22. package/src/db/LoaderPlugin.ts +34 -34
  23. package/src/db/MtlParser.ts +7 -7
  24. package/src/db/ObjLoaderPlugin.ts +54 -54
  25. package/src/db/ObjParser.ts +252 -252
  26. package/src/db/ObjWriterPlugin.ts +18 -18
  27. package/src/db/VitscnjLoaderPlugin.ts +112 -112
  28. package/src/db/Writer.ts +52 -52
  29. package/src/db/WriterPlugin.ts +22 -22
  30. package/src/db/index.ts +44 -44
  31. package/src/debug/DebugRenderer.ts +173 -173
  32. package/src/debug/WebGLTextureViewer.ts +75 -75
  33. package/src/debug/index.ts +6 -6
  34. package/src/index.html +11 -11
  35. package/src/index.ts +33 -33
  36. package/src/manipulation/SelectionBuffer.ts +81 -81
  37. package/src/manipulation/SelectionHighlight.ts +105 -84
  38. package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
  39. package/src/manipulation/SelectionManager.ts +196 -188
  40. package/src/manipulation/SelectionMode.ts +6 -6
  41. package/src/math/Mat3.ts +259 -259
  42. package/src/math/Mat4.ts +710 -710
  43. package/src/math/MatrixStrategy.ts +25 -25
  44. package/src/math/Quat.ts +65 -65
  45. package/src/math/Vec.ts +753 -753
  46. package/src/math/constants.ts +46 -46
  47. package/src/math/functions.ts +103 -103
  48. package/src/math/index.ts +74 -74
  49. package/src/phsics/joint.ts +137 -137
  50. package/src/primitives/arrow.ts +57 -57
  51. package/src/primitives/cone.ts +138 -138
  52. package/src/primitives/cube.ts +60 -60
  53. package/src/primitives/cylinder.ts +216 -216
  54. package/src/primitives/index.ts +13 -13
  55. package/src/primitives/plane.ts +31 -31
  56. package/src/primitives/sphere.ts +809 -809
  57. package/src/react/useBg2e.ts +69 -69
  58. package/src/render/BRDFIntegrationMap.ts +4 -4
  59. package/src/render/Environment.ts +135 -135
  60. package/src/render/FrameBuffer.ts +35 -35
  61. package/src/render/MaterialRenderer.ts +34 -34
  62. package/src/render/Pipeline.ts +108 -108
  63. package/src/render/PolyListRenderer.ts +47 -47
  64. package/src/render/RenderBuffer.ts +197 -197
  65. package/src/render/RenderQueue.ts +198 -198
  66. package/src/render/RenderState.ts +116 -116
  67. package/src/render/Renderer.ts +248 -248
  68. package/src/render/SceneAppController.ts +250 -250
  69. package/src/render/SceneRenderer.ts +387 -387
  70. package/src/render/Shader.ts +32 -32
  71. package/src/render/ShadowRenderer.ts +176 -176
  72. package/src/render/SkyCube.ts +105 -105
  73. package/src/render/SkySphere.ts +117 -117
  74. package/src/render/TextureMergerRenderer.ts +70 -70
  75. package/src/render/TextureRenderer.ts +34 -34
  76. package/src/render/index.ts +67 -67
  77. package/src/render/webgl/FrameBuffer.ts +9 -9
  78. package/src/render/webgl/MaterialRenderer.ts +112 -112
  79. package/src/render/webgl/Pipeline.ts +88 -88
  80. package/src/render/webgl/PolyListRenderer.ts +260 -260
  81. package/src/render/webgl/RenderBuffer.ts +226 -226
  82. package/src/render/webgl/Renderer.ts +262 -262
  83. package/src/render/webgl/SceneRenderer.ts +67 -67
  84. package/src/render/webgl/ShaderProgram.ts +424 -424
  85. package/src/render/webgl/ShadowRenderer.ts +6 -6
  86. package/src/render/webgl/SkyCube.ts +15 -15
  87. package/src/render/webgl/SkySphere.ts +15 -15
  88. package/src/render/webgl/State.ts +152 -152
  89. package/src/render/webgl/TextureRenderer.ts +167 -167
  90. package/src/render/webgl/VertexBuffer.ts +137 -137
  91. package/src/render/webgl/index.ts +35 -35
  92. package/src/scene/Camera.ts +458 -458
  93. package/src/scene/Chain.ts +44 -44
  94. package/src/scene/ChainJoint.ts +58 -58
  95. package/src/scene/Component.ts +177 -177
  96. package/src/scene/ComponentMap.ts +106 -106
  97. package/src/scene/Drawable.ts +154 -154
  98. package/src/scene/EnvironmentComponent.ts +141 -141
  99. package/src/scene/FindNodeVisitor.ts +59 -59
  100. package/src/scene/LightComponent.ts +154 -154
  101. package/src/scene/MatrixState.ts +46 -46
  102. package/src/scene/Node.ts +328 -328
  103. package/src/scene/NodeVisitor.ts +15 -15
  104. package/src/scene/OrbitCameraController.ts +450 -450
  105. package/src/scene/SmoothOrbitCameraController.ts +99 -99
  106. package/src/scene/Transform.ts +73 -73
  107. package/src/scene/index.ts +60 -60
  108. package/src/shaders/BasicDiffuseColorShader.ts +111 -111
  109. package/src/shaders/BasicPBRLightShader.ts +276 -276
  110. package/src/shaders/DebugRenderShader.ts +97 -97
  111. package/src/shaders/DepthRenderShader.ts +127 -127
  112. package/src/shaders/IrradianceMapCubeShader.ts +115 -115
  113. package/src/shaders/PBRLightIBLShader.ts +486 -486
  114. package/src/shaders/PickSelectionShader.ts +101 -101
  115. package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
  116. package/src/shaders/PresentTextureShader.ts +99 -99
  117. package/src/shaders/SelectionHighlightShader.ts +143 -127
  118. package/src/shaders/ShaderFunction.ts +318 -318
  119. package/src/shaders/SkyCubeShader.ts +93 -93
  120. package/src/shaders/SkySphereShader.ts +102 -102
  121. package/src/shaders/SpecularMapCubeShader.ts +164 -164
  122. package/src/shaders/TextureMergerShader.ts +171 -171
  123. package/src/shaders/index.ts +36 -36
  124. package/src/shaders/webgl/color_correction.glsl +47 -47
  125. package/src/shaders/webgl/constants.glsl +6 -6
  126. package/src/shaders/webgl/index.ts +70 -70
  127. package/src/shaders/webgl/normal_map.glsl +9 -9
  128. package/src/shaders/webgl/pbr.glsl +173 -173
  129. package/src/shaders/webgl/uniforms.glsl +91 -91
  130. package/src/shaders/webgl_shader_lib.ts +213 -213
  131. package/src/tools/BinaryResourceProvider.ts +14 -14
  132. package/src/tools/ImageResourceProvider.ts +66 -66
  133. package/src/tools/MaterialModifier.ts +446 -446
  134. package/src/tools/Resource.ts +203 -203
  135. package/src/tools/ResourceProvider.ts +69 -69
  136. package/src/tools/TextResourceProvider.ts +24 -24
  137. package/src/tools/TextureCache.ts +51 -51
  138. package/src/tools/TextureResourceDatabase.ts +100 -100
  139. package/src/tools/UserAgent.ts +362 -362
  140. package/src/tools/VideoResourceProvider.ts +50 -50
  141. package/src/tools/WriteStrategy.ts +22 -22
  142. package/src/tools/base64.ts +11 -11
  143. package/src/tools/crypto.ts +19 -19
  144. package/src/tools/endiantess.ts +13 -13
  145. package/src/tools/image.ts +18 -18
  146. package/src/tools/index.ts +41 -41
  147. package/src/tools/processType.ts +39 -39
  148. package/src/vite-env.d.ts +12 -12
@@ -1,113 +1,113 @@
1
- import Texture, { TextureChannel, TextureTargetName } from "../../base/Texture";
2
- import Material from "../../base/Material";
3
- import MaterialRenderer from "../MaterialRenderer";
4
- import WebGLTextureRenderer from "./TextureRenderer";
5
- import TextureMerger from "../TextureMergerRenderer";
6
- import ShaderProgram from "./ShaderProgram";
7
- import Renderer from "../Renderer";
8
- import { whiteTexture, createWhiteTexture, blackTexture, createBlackTexture } from "../../tools/TextureResourceDatabase";
9
-
10
- export default class WebGLMaterialRenderer extends MaterialRenderer {
11
- protected _whiteTexture: WebGLTextureRenderer;
12
- protected _blackTexture: WebGLTextureRenderer;
13
- protected _textureMerger: TextureMerger;
14
-
15
- static async InitResources(renderer: Renderer) {
16
- await createWhiteTexture(renderer);
17
- await createBlackTexture(renderer);
18
- }
19
-
20
- constructor(renderer: Renderer, material: Material) {
21
- super(renderer, material);
22
- if (material.renderer) {
23
- throw new Error("Duplicate material renderer set to material. Please, use the Renderer factory to get material renderer instance.");
24
- }
25
- // Link this material renderer to the material. This property is internal but should be accessed from the renderer
26
- // The use of 'as any' is to provide access to the internal property like a friend class in C++
27
- (material as any)._renderer = this;
28
-
29
- this._whiteTexture = renderer.factory.texture(whiteTexture(renderer)) as WebGLTextureRenderer;
30
- this._blackTexture = renderer.factory.texture(blackTexture(renderer)) as WebGLTextureRenderer;
31
- this._textureMerger = renderer.factory.textureMerger();
32
- }
33
-
34
- mergeTextures() {
35
- if (this.material.dirty) {
36
- const getTexture = (att: keyof Material, fallbackTexture = this._whiteTexture) => {
37
- if (this.material[att] instanceof Texture) {
38
- return this.material[att];
39
- }
40
- else {
41
- return fallbackTexture.texture;
42
- }
43
- }
44
-
45
- this._textureMerger.setTexture(getTexture('metalnessTexture'), TextureChannel.R, TextureChannel.R + this.material.metalnessChannel);
46
- this._textureMerger.setTexture(getTexture('roughnessTexture'), TextureChannel.G, TextureChannel.R + this.material.roughnessChannel);
47
- this._textureMerger.setTexture(getTexture('lightEmission', this._blackTexture), TextureChannel.B, TextureChannel.R + this.material.lightEmissionChannel);
48
- this._textureMerger.setTexture(getTexture('ambientOcclussion'), TextureChannel.A, TextureChannel.R + this.material.ambientOcclussionChannel);
49
- this._textureMerger.update();
50
- this.material.dirty = false;
51
- }
52
- }
53
-
54
- get metalnessRoughnessHeightAOTexture() {
55
- return this._textureMerger.mergedTexture;
56
- }
57
-
58
- destroy() {
59
- console.log("Destroy material renderer");
60
- if (this.material) {
61
- // The use of 'as any' is to provide access to the internal property like a friend class in C++
62
- (this.material as any)._renderer = null;
63
- }
64
- }
65
-
66
- // Bind the metalness, roughness, height and ambient occlussion combined texture
67
- bindMetalnessRoughnessHeightAOTexture(shaderProgram: ShaderProgram, uniformName: string, textureUnit: number): boolean {
68
- const texRenderer = this.renderer.factory.texture(this.metalnessRoughnessHeightAOTexture) as WebGLTextureRenderer;
69
- shaderProgram.bindTexture(uniformName, texRenderer, textureUnit);
70
- return true;
71
- }
72
-
73
- // Binds the property to the uniformName uniform of the shader program, if the
74
- // material property ies a texture. If not, it binds the fallbackTexture. If the fallbackTexture
75
- // value is null, it binds a 2x2 px white texture
76
- bindTexture(shaderProgram: ShaderProgram, property: keyof Material, uniformName: string, textureUnit: number, fallbackTexture: Texture | null = null) {
77
- if (this.material[property] instanceof Texture) {
78
- shaderProgram.bindTexture(uniformName, this.getTextureRenderer(property) as WebGLTextureRenderer, textureUnit);
79
- return true;
80
- }
81
- else if (fallbackTexture instanceof Texture) {
82
- const texRenderer = this.renderer.factory.texture(fallbackTexture) as WebGLTextureRenderer;
83
- shaderProgram.bindTexture(uniformName, texRenderer, textureUnit);
84
- return false;
85
- }
86
- else {
87
- shaderProgram.bindTexture(uniformName, this._whiteTexture, textureUnit);
88
- return false;
89
- }
90
- }
91
-
92
- // Bind the property to the uniformName uniform of the shader program, if the
93
- // material property is a color. If not, it binds the fallbackColor vector
94
- bindColor(shaderProgram: ShaderProgram, property: keyof Material, uniformName: string, fallbackColor = [1, 1, 1, 1]) {
95
- if (this.material[property].length>=4) {
96
- shaderProgram.uniform4fv(uniformName, this.material[property]);
97
- }
98
- else {
99
- shaderProgram.uniform4fv(uniformName, fallbackColor);
100
- }
101
- }
102
-
103
- // Bind the property to the uniformName uniform of the shader program, if the
104
- // material property is a number. If not, it binds the fallbackValue value
105
- bindValue(shaderProgram: ShaderProgram, property: keyof Material, uniformName: string, fallbackValue = 1) {
106
- if (typeof(this.material[property]) === "number") {
107
- shaderProgram.uniform1f(uniformName, this.material[property]);
108
- }
109
- else {
110
- shaderProgram.uniform1f(uniformName, fallbackValue);
111
- }
112
- }
1
+ import Texture, { TextureChannel, TextureTargetName } from "../../base/Texture";
2
+ import Material from "../../base/Material";
3
+ import MaterialRenderer from "../MaterialRenderer";
4
+ import WebGLTextureRenderer from "./TextureRenderer";
5
+ import TextureMerger from "../TextureMergerRenderer";
6
+ import ShaderProgram from "./ShaderProgram";
7
+ import Renderer from "../Renderer";
8
+ import { whiteTexture, createWhiteTexture, blackTexture, createBlackTexture } from "../../tools/TextureResourceDatabase";
9
+
10
+ export default class WebGLMaterialRenderer extends MaterialRenderer {
11
+ protected _whiteTexture: WebGLTextureRenderer;
12
+ protected _blackTexture: WebGLTextureRenderer;
13
+ protected _textureMerger: TextureMerger;
14
+
15
+ static async InitResources(renderer: Renderer) {
16
+ await createWhiteTexture(renderer);
17
+ await createBlackTexture(renderer);
18
+ }
19
+
20
+ constructor(renderer: Renderer, material: Material) {
21
+ super(renderer, material);
22
+ if (material.renderer) {
23
+ throw new Error("Duplicate material renderer set to material. Please, use the Renderer factory to get material renderer instance.");
24
+ }
25
+ // Link this material renderer to the material. This property is internal but should be accessed from the renderer
26
+ // The use of 'as any' is to provide access to the internal property like a friend class in C++
27
+ (material as any)._renderer = this;
28
+
29
+ this._whiteTexture = renderer.factory.texture(whiteTexture(renderer)) as WebGLTextureRenderer;
30
+ this._blackTexture = renderer.factory.texture(blackTexture(renderer)) as WebGLTextureRenderer;
31
+ this._textureMerger = renderer.factory.textureMerger();
32
+ }
33
+
34
+ mergeTextures() {
35
+ if (this.material.dirty) {
36
+ const getTexture = (att: keyof Material, fallbackTexture = this._whiteTexture) => {
37
+ if (this.material[att] instanceof Texture) {
38
+ return this.material[att];
39
+ }
40
+ else {
41
+ return fallbackTexture.texture;
42
+ }
43
+ }
44
+
45
+ this._textureMerger.setTexture(getTexture('metalnessTexture'), TextureChannel.R, TextureChannel.R + this.material.metalnessChannel);
46
+ this._textureMerger.setTexture(getTexture('roughnessTexture'), TextureChannel.G, TextureChannel.R + this.material.roughnessChannel);
47
+ this._textureMerger.setTexture(getTexture('lightEmission', this._blackTexture), TextureChannel.B, TextureChannel.R + this.material.lightEmissionChannel);
48
+ this._textureMerger.setTexture(getTexture('ambientOcclussion'), TextureChannel.A, TextureChannel.R + this.material.ambientOcclussionChannel);
49
+ this._textureMerger.update();
50
+ this.material.dirty = false;
51
+ }
52
+ }
53
+
54
+ get metalnessRoughnessHeightAOTexture() {
55
+ return this._textureMerger.mergedTexture;
56
+ }
57
+
58
+ destroy() {
59
+ console.log("Destroy material renderer");
60
+ if (this.material) {
61
+ // The use of 'as any' is to provide access to the internal property like a friend class in C++
62
+ (this.material as any)._renderer = null;
63
+ }
64
+ }
65
+
66
+ // Bind the metalness, roughness, height and ambient occlussion combined texture
67
+ bindMetalnessRoughnessHeightAOTexture(shaderProgram: ShaderProgram, uniformName: string, textureUnit: number): boolean {
68
+ const texRenderer = this.renderer.factory.texture(this.metalnessRoughnessHeightAOTexture) as WebGLTextureRenderer;
69
+ shaderProgram.bindTexture(uniformName, texRenderer, textureUnit);
70
+ return true;
71
+ }
72
+
73
+ // Binds the property to the uniformName uniform of the shader program, if the
74
+ // material property ies a texture. If not, it binds the fallbackTexture. If the fallbackTexture
75
+ // value is null, it binds a 2x2 px white texture
76
+ bindTexture(shaderProgram: ShaderProgram, property: keyof Material, uniformName: string, textureUnit: number, fallbackTexture: Texture | null = null) {
77
+ if (this.material[property] instanceof Texture) {
78
+ shaderProgram.bindTexture(uniformName, this.getTextureRenderer(property) as WebGLTextureRenderer, textureUnit);
79
+ return true;
80
+ }
81
+ else if (fallbackTexture instanceof Texture) {
82
+ const texRenderer = this.renderer.factory.texture(fallbackTexture) as WebGLTextureRenderer;
83
+ shaderProgram.bindTexture(uniformName, texRenderer, textureUnit);
84
+ return false;
85
+ }
86
+ else {
87
+ shaderProgram.bindTexture(uniformName, this._whiteTexture, textureUnit);
88
+ return false;
89
+ }
90
+ }
91
+
92
+ // Bind the property to the uniformName uniform of the shader program, if the
93
+ // material property is a color. If not, it binds the fallbackColor vector
94
+ bindColor(shaderProgram: ShaderProgram, property: keyof Material, uniformName: string, fallbackColor = [1, 1, 1, 1]) {
95
+ if (this.material[property].length>=4) {
96
+ shaderProgram.uniform4fv(uniformName, this.material[property]);
97
+ }
98
+ else {
99
+ shaderProgram.uniform4fv(uniformName, fallbackColor);
100
+ }
101
+ }
102
+
103
+ // Bind the property to the uniformName uniform of the shader program, if the
104
+ // material property is a number. If not, it binds the fallbackValue value
105
+ bindValue(shaderProgram: ShaderProgram, property: keyof Material, uniformName: string, fallbackValue = 1) {
106
+ if (typeof(this.material[property]) === "number") {
107
+ shaderProgram.uniform1f(uniformName, this.material[property]);
108
+ }
109
+ else {
110
+ shaderProgram.uniform1f(uniformName, fallbackValue);
111
+ }
112
+ }
113
113
  }
@@ -1,89 +1,89 @@
1
-
2
- import Pipeline, { BlendEquation, BlendFunction } from "../Pipeline";
3
-
4
- const getBlendEquation = (gl: WebGLRenderingContext, blendEquation: BlendEquation): number => {
5
- switch (blendEquation) {
6
- case BlendEquation.ADD:
7
- return gl.FUNC_ADD;
8
- case BlendEquation.SUBTRACT:
9
- return gl.FUNC_SUBTRACT;
10
- case BlendEquation.REVERSE_SUBTRACT:
11
- return gl.FUNC_REVERSE_SUBTRACT;
12
- }
13
- throw new Error(`Invalid blend equation specified in WebGLPipeline: ${ blendEquation }`);
14
- }
15
-
16
- const getBlendFunc = (gl: WebGLRenderingContext, blendFunc: BlendFunction): number | null => {
17
- switch (blendFunc) {
18
- case BlendFunction.NULL:
19
- return null;
20
- case BlendFunction.ZERO:
21
- return gl.ZERO;
22
- case BlendFunction.ONE:
23
- return gl.ONE;
24
- case BlendFunction.SRC_COLOR:
25
- return gl.SRC_COLOR;
26
- case BlendFunction.ONE_MINUS_SRC_COLOR:
27
- return gl.ONE_MINUS_SRC_COLOR;
28
- case BlendFunction.DST_COLOR:
29
- return gl.DST_COLOR;
30
- case BlendFunction.ONE_MINUS_DST_COLOR:
31
- return gl.ONE_MINUS_DST_COLOR;
32
- case BlendFunction.SRC_ALPHA:
33
- return gl.SRC_ALPHA;
34
- case BlendFunction.ONE_MINUS_SRC_ALPHA:
35
- return gl.ONE_MINUS_SRC_ALPHA;
36
- case BlendFunction.DST_ALPHA:
37
- return gl.DST_ALPHA;
38
- case BlendFunction.ONE_MINUS_DST_ALPHA:
39
- return gl.ONE_MINUS_DST_ALPHA;
40
- }
41
- throw new Error(`Invalid blend function specified in WebGLPipeline: ${ blendFunc }`);
42
- }
43
-
44
- export default class WebGLPipeline extends Pipeline {
45
- private _blendEquation!: number;
46
- private _blendFuncSrcColor!: number | null;
47
- private _blendFuncSrcAlpha!: number | null;
48
- private _blendFuncDstColor!: number | null;
49
- private _blendFuncDstAlpha!: number | null;
50
- private _blendFunc!: (a: number | null, b: number | null, c?: number | null, d?: number | null) => void;
51
-
52
- create(): void {
53
- const { gl } = this.renderer;
54
-
55
- // Set the webgl equivalent values
56
- this._blendEquation = getBlendEquation(gl, this.blendState.blendEquation);
57
- this._blendFuncSrcColor = getBlendFunc(gl, this.blendState.blendFuncSrc);
58
- this._blendFuncSrcAlpha = getBlendFunc(gl, this.blendState.blendFuncSrcAlpha);
59
- this._blendFuncDstColor = getBlendFunc(gl, this.blendState.blendFuncDst);
60
- this._blendFuncDstAlpha = getBlendFunc(gl, this.blendState.blendFuncDstAlpha);
61
- if ((this._blendFuncDstAlpha === null && this._blendFuncSrcAlpha !== null) ||
62
- (this._blendFuncDstAlpha !== null && this._blendFuncSrcAlpha === null))
63
- {
64
- throw new Error("WebGLPipeline.create(): Invalid values of blendFuncDstAlpha and blendFuncSrcAlpha");
65
- }
66
- this._blendFunc = this._blendFuncDstAlpha !== null ? (a,b) => gl.blendFunc(a,b) : (a,b,c,d) => gl.blendFuncSeparate(a,b,c,d);
67
- }
68
-
69
- activate(): void {
70
- const { gl, state } = this.renderer;
71
- this.blendState.enabled ? gl.enable(gl.BLEND) : gl.disable(gl.BLEND);
72
- gl.blendEquation(this._blendEquation);
73
- this._blendFunc(
74
- this._blendFuncSrcColor,
75
- this._blendFuncDstColor,
76
- this._blendFuncSrcAlpha,
77
- this._blendFuncDstAlpha
78
- );
79
-
80
- state.depthTestEnabled = this.depthTest;
81
-
82
- if (this.cullFace) {
83
- gl.enable(gl.CULL_FACE);
84
- }
85
- else {
86
- gl.disable(gl.CULL_FACE);
87
- }
88
- }
1
+
2
+ import Pipeline, { BlendEquation, BlendFunction } from "../Pipeline";
3
+
4
+ const getBlendEquation = (gl: WebGLRenderingContext, blendEquation: BlendEquation): number => {
5
+ switch (blendEquation) {
6
+ case BlendEquation.ADD:
7
+ return gl.FUNC_ADD;
8
+ case BlendEquation.SUBTRACT:
9
+ return gl.FUNC_SUBTRACT;
10
+ case BlendEquation.REVERSE_SUBTRACT:
11
+ return gl.FUNC_REVERSE_SUBTRACT;
12
+ }
13
+ throw new Error(`Invalid blend equation specified in WebGLPipeline: ${ blendEquation }`);
14
+ }
15
+
16
+ const getBlendFunc = (gl: WebGLRenderingContext, blendFunc: BlendFunction): number | null => {
17
+ switch (blendFunc) {
18
+ case BlendFunction.NULL:
19
+ return null;
20
+ case BlendFunction.ZERO:
21
+ return gl.ZERO;
22
+ case BlendFunction.ONE:
23
+ return gl.ONE;
24
+ case BlendFunction.SRC_COLOR:
25
+ return gl.SRC_COLOR;
26
+ case BlendFunction.ONE_MINUS_SRC_COLOR:
27
+ return gl.ONE_MINUS_SRC_COLOR;
28
+ case BlendFunction.DST_COLOR:
29
+ return gl.DST_COLOR;
30
+ case BlendFunction.ONE_MINUS_DST_COLOR:
31
+ return gl.ONE_MINUS_DST_COLOR;
32
+ case BlendFunction.SRC_ALPHA:
33
+ return gl.SRC_ALPHA;
34
+ case BlendFunction.ONE_MINUS_SRC_ALPHA:
35
+ return gl.ONE_MINUS_SRC_ALPHA;
36
+ case BlendFunction.DST_ALPHA:
37
+ return gl.DST_ALPHA;
38
+ case BlendFunction.ONE_MINUS_DST_ALPHA:
39
+ return gl.ONE_MINUS_DST_ALPHA;
40
+ }
41
+ throw new Error(`Invalid blend function specified in WebGLPipeline: ${ blendFunc }`);
42
+ }
43
+
44
+ export default class WebGLPipeline extends Pipeline {
45
+ private _blendEquation!: number;
46
+ private _blendFuncSrcColor!: number | null;
47
+ private _blendFuncSrcAlpha!: number | null;
48
+ private _blendFuncDstColor!: number | null;
49
+ private _blendFuncDstAlpha!: number | null;
50
+ private _blendFunc!: (a: number | null, b: number | null, c?: number | null, d?: number | null) => void;
51
+
52
+ create(): void {
53
+ const { gl } = this.renderer;
54
+
55
+ // Set the webgl equivalent values
56
+ this._blendEquation = getBlendEquation(gl, this.blendState.blendEquation);
57
+ this._blendFuncSrcColor = getBlendFunc(gl, this.blendState.blendFuncSrc);
58
+ this._blendFuncSrcAlpha = getBlendFunc(gl, this.blendState.blendFuncSrcAlpha);
59
+ this._blendFuncDstColor = getBlendFunc(gl, this.blendState.blendFuncDst);
60
+ this._blendFuncDstAlpha = getBlendFunc(gl, this.blendState.blendFuncDstAlpha);
61
+ if ((this._blendFuncDstAlpha === null && this._blendFuncSrcAlpha !== null) ||
62
+ (this._blendFuncDstAlpha !== null && this._blendFuncSrcAlpha === null))
63
+ {
64
+ throw new Error("WebGLPipeline.create(): Invalid values of blendFuncDstAlpha and blendFuncSrcAlpha");
65
+ }
66
+ this._blendFunc = this._blendFuncDstAlpha !== null ? (a,b) => gl.blendFunc(a,b) : (a,b,c,d) => gl.blendFuncSeparate(a,b,c,d);
67
+ }
68
+
69
+ activate(): void {
70
+ const { gl, state } = this.renderer;
71
+ this.blendState.enabled ? gl.enable(gl.BLEND) : gl.disable(gl.BLEND);
72
+ gl.blendEquation(this._blendEquation);
73
+ this._blendFunc(
74
+ this._blendFuncSrcColor,
75
+ this._blendFuncDstColor,
76
+ this._blendFuncSrcAlpha,
77
+ this._blendFuncDstAlpha
78
+ );
79
+
80
+ state.depthTestEnabled = this.depthTest;
81
+
82
+ if (this.cullFace) {
83
+ gl.enable(gl.CULL_FACE);
84
+ }
85
+ else {
86
+ gl.disable(gl.CULL_FACE);
87
+ }
88
+ }
89
89
  }