bg2e-js 2.3.11 → 2.3.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/bg2e-js.js +356 -326
- package/dist/bg2e-js.js.map +1 -1
- package/package.json +56 -56
- package/src/app/AppController.ts +39 -39
- package/src/app/Bg2KeyboardEvent.ts +54 -54
- package/src/app/Bg2MouseEvent.ts +82 -82
- package/src/app/Bg2TouchEvent.ts +18 -18
- package/src/app/Canvas.ts +108 -108
- package/src/app/EventBase.ts +10 -10
- package/src/app/MainLoop.ts +273 -273
- package/src/app/index.ts +24 -24
- package/src/base/Color.ts +134 -134
- package/src/base/Environment.ts +183 -183
- package/src/base/Light.ts +192 -192
- package/src/base/Material.ts +620 -620
- package/src/base/PolyList.ts +365 -365
- package/src/base/Texture.ts +620 -620
- package/src/base/index.ts +81 -81
- package/src/db/Bg2LoaderPlugin.ts +143 -143
- package/src/db/DBPluginApi.ts +48 -48
- package/src/db/Loader.ts +116 -116
- package/src/db/LoaderPlugin.ts +34 -34
- package/src/db/MtlParser.ts +7 -7
- package/src/db/ObjLoaderPlugin.ts +54 -54
- package/src/db/ObjParser.ts +252 -252
- package/src/db/ObjWriterPlugin.ts +18 -18
- package/src/db/VitscnjLoaderPlugin.ts +112 -112
- package/src/db/Writer.ts +52 -52
- package/src/db/WriterPlugin.ts +22 -22
- package/src/db/index.ts +44 -44
- package/src/debug/DebugRenderer.ts +173 -173
- package/src/debug/WebGLTextureViewer.ts +75 -75
- package/src/debug/index.ts +6 -6
- package/src/index.html +11 -11
- package/src/index.ts +33 -33
- package/src/manipulation/SelectionBuffer.ts +81 -81
- package/src/manipulation/SelectionHighlight.ts +105 -84
- package/src/manipulation/SelectionIdAssignVisitor.ts +96 -96
- package/src/manipulation/SelectionManager.ts +196 -188
- package/src/manipulation/SelectionMode.ts +6 -6
- package/src/math/Mat3.ts +259 -259
- package/src/math/Mat4.ts +710 -710
- package/src/math/MatrixStrategy.ts +25 -25
- package/src/math/Quat.ts +65 -65
- package/src/math/Vec.ts +753 -753
- package/src/math/constants.ts +46 -46
- package/src/math/functions.ts +103 -103
- package/src/math/index.ts +74 -74
- package/src/phsics/joint.ts +137 -137
- package/src/primitives/arrow.ts +57 -57
- package/src/primitives/cone.ts +138 -138
- package/src/primitives/cube.ts +60 -60
- package/src/primitives/cylinder.ts +216 -216
- package/src/primitives/index.ts +13 -13
- package/src/primitives/plane.ts +31 -31
- package/src/primitives/sphere.ts +809 -809
- package/src/react/useBg2e.ts +69 -69
- package/src/render/BRDFIntegrationMap.ts +4 -4
- package/src/render/Environment.ts +135 -135
- package/src/render/FrameBuffer.ts +35 -35
- package/src/render/MaterialRenderer.ts +34 -34
- package/src/render/Pipeline.ts +108 -108
- package/src/render/PolyListRenderer.ts +47 -47
- package/src/render/RenderBuffer.ts +197 -197
- package/src/render/RenderQueue.ts +198 -198
- package/src/render/RenderState.ts +116 -116
- package/src/render/Renderer.ts +248 -248
- package/src/render/SceneAppController.ts +250 -250
- package/src/render/SceneRenderer.ts +387 -387
- package/src/render/Shader.ts +32 -32
- package/src/render/ShadowRenderer.ts +176 -176
- package/src/render/SkyCube.ts +105 -105
- package/src/render/SkySphere.ts +117 -117
- package/src/render/TextureMergerRenderer.ts +70 -70
- package/src/render/TextureRenderer.ts +34 -34
- package/src/render/index.ts +67 -67
- package/src/render/webgl/FrameBuffer.ts +9 -9
- package/src/render/webgl/MaterialRenderer.ts +112 -112
- package/src/render/webgl/Pipeline.ts +88 -88
- package/src/render/webgl/PolyListRenderer.ts +260 -260
- package/src/render/webgl/RenderBuffer.ts +226 -226
- package/src/render/webgl/Renderer.ts +262 -262
- package/src/render/webgl/SceneRenderer.ts +67 -67
- package/src/render/webgl/ShaderProgram.ts +424 -424
- package/src/render/webgl/ShadowRenderer.ts +6 -6
- package/src/render/webgl/SkyCube.ts +15 -15
- package/src/render/webgl/SkySphere.ts +15 -15
- package/src/render/webgl/State.ts +152 -152
- package/src/render/webgl/TextureRenderer.ts +167 -167
- package/src/render/webgl/VertexBuffer.ts +137 -137
- package/src/render/webgl/index.ts +35 -35
- package/src/scene/Camera.ts +458 -458
- package/src/scene/Chain.ts +44 -44
- package/src/scene/ChainJoint.ts +58 -58
- package/src/scene/Component.ts +177 -177
- package/src/scene/ComponentMap.ts +106 -106
- package/src/scene/Drawable.ts +154 -154
- package/src/scene/EnvironmentComponent.ts +141 -141
- package/src/scene/FindNodeVisitor.ts +59 -59
- package/src/scene/LightComponent.ts +154 -154
- package/src/scene/MatrixState.ts +46 -46
- package/src/scene/Node.ts +328 -328
- package/src/scene/NodeVisitor.ts +15 -15
- package/src/scene/OrbitCameraController.ts +450 -450
- package/src/scene/SmoothOrbitCameraController.ts +99 -99
- package/src/scene/Transform.ts +73 -73
- package/src/scene/index.ts +60 -60
- package/src/shaders/BasicDiffuseColorShader.ts +111 -111
- package/src/shaders/BasicPBRLightShader.ts +276 -276
- package/src/shaders/DebugRenderShader.ts +97 -97
- package/src/shaders/DepthRenderShader.ts +127 -127
- package/src/shaders/IrradianceMapCubeShader.ts +115 -115
- package/src/shaders/PBRLightIBLShader.ts +486 -486
- package/src/shaders/PickSelectionShader.ts +101 -101
- package/src/shaders/PresentDebugFramebufferShader.ts +118 -118
- package/src/shaders/PresentTextureShader.ts +99 -99
- package/src/shaders/SelectionHighlightShader.ts +143 -127
- package/src/shaders/ShaderFunction.ts +318 -318
- package/src/shaders/SkyCubeShader.ts +93 -93
- package/src/shaders/SkySphereShader.ts +102 -102
- package/src/shaders/SpecularMapCubeShader.ts +164 -164
- package/src/shaders/TextureMergerShader.ts +171 -171
- package/src/shaders/index.ts +36 -36
- package/src/shaders/webgl/color_correction.glsl +47 -47
- package/src/shaders/webgl/constants.glsl +6 -6
- package/src/shaders/webgl/index.ts +70 -70
- package/src/shaders/webgl/normal_map.glsl +9 -9
- package/src/shaders/webgl/pbr.glsl +173 -173
- package/src/shaders/webgl/uniforms.glsl +91 -91
- package/src/shaders/webgl_shader_lib.ts +213 -213
- package/src/tools/BinaryResourceProvider.ts +14 -14
- package/src/tools/ImageResourceProvider.ts +66 -66
- package/src/tools/MaterialModifier.ts +446 -446
- package/src/tools/Resource.ts +203 -203
- package/src/tools/ResourceProvider.ts +69 -69
- package/src/tools/TextResourceProvider.ts +24 -24
- package/src/tools/TextureCache.ts +51 -51
- package/src/tools/TextureResourceDatabase.ts +100 -100
- package/src/tools/UserAgent.ts +362 -362
- package/src/tools/VideoResourceProvider.ts +50 -50
- package/src/tools/WriteStrategy.ts +22 -22
- package/src/tools/base64.ts +11 -11
- package/src/tools/crypto.ts +19 -19
- package/src/tools/endiantess.ts +13 -13
- package/src/tools/image.ts +18 -18
- package/src/tools/index.ts +41 -41
- package/src/tools/processType.ts +39 -39
- package/src/vite-env.d.ts +12 -12
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import ShadowRenderer from "../ShadowRenderer";
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export default class WebGLShadowRenderer extends ShadowRenderer {
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}
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import ShadowRenderer from "../ShadowRenderer";
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export default class WebGLShadowRenderer extends ShadowRenderer {
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}
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import SkyCube from "../SkyCube";
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import WebGLRenderer from "./Renderer";
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export default class WebGLSkyCube extends SkyCube {
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draw() {
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const { state } = this.renderer as WebGLRenderer;
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if (!this._renderState) {
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throw new Error("SkyCube.draw(): the render state is not updated");
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}
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const dm = state.depthMask;
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state.depthMask = false;
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this._renderState.draw();
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state.depthMask = dm;
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}
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import SkyCube from "../SkyCube";
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import WebGLRenderer from "./Renderer";
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export default class WebGLSkyCube extends SkyCube {
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draw() {
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const { state } = this.renderer as WebGLRenderer;
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if (!this._renderState) {
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throw new Error("SkyCube.draw(): the render state is not updated");
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}
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const dm = state.depthMask;
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state.depthMask = false;
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this._renderState.draw();
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state.depthMask = dm;
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}
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}
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import SkySphere from "../SkySphere";
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import WebGLRenderer from "./Renderer";
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export default class WebGLSkySphere extends SkySphere {
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draw() {
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const renderer = this.renderer as WebGLRenderer;
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if (!this._renderState) {
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throw new Error("SkySphere.draw(): the render state is not updated");
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}
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const dm = renderer.state.depthMask;
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renderer.state.depthMask = false;
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this._renderState.draw();
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renderer.state.depthMask = dm;
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}
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import SkySphere from "../SkySphere";
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import WebGLRenderer from "./Renderer";
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export default class WebGLSkySphere extends SkySphere {
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draw() {
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const renderer = this.renderer as WebGLRenderer;
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if (!this._renderState) {
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throw new Error("SkySphere.draw(): the render state is not updated");
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}
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const dm = renderer.state.depthMask;
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renderer.state.depthMask = false;
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this._renderState.draw();
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renderer.state.depthMask = dm;
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}
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}
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import Vec from "../../math/Vec";
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import ShaderProgram from "./ShaderProgram";
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import type Renderer from "./Renderer";
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export default class State {
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private _renderer: Renderer;
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get CW(): number { return this.gl.CW; }
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get CCW(): number { return this.gl.CCW; }
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get FRONT(): number { return this.gl.FRONT; }
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get BACK(): number { return this.gl.BACK; }
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get FRONT_AND_BACK(): number { return this.gl.FRONT_AND_BACK; }
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constructor(renderer: Renderer) {
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this.cullFaceEnabled = true;
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}
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get renderer(): Renderer {
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return this._renderer;
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}
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get gl(): WebGLRenderingContext {
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}
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get viewport(): Vec {
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get maxViewportDims(): Vec {
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set viewport(vp: Vec | number[]) {
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throw new Error("Invalid parameter setting viewport");
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}
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}
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set clearColor(c: Vec | number[]) {
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set clearDepth(d: number) {
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set depthMask(m: boolean) {
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this.gl.depthMask(m);
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set frontFace(ff: number) {
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clear({ color = true, depth = true, stencil = false}: { color?: boolean, depth?: boolean, stencil?: boolean } = {}): void {
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export default class State {
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7
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+
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8
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+
private _renderer: Renderer;
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9
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+
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10
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+
get CW(): number { return this.gl.CW; }
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11
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+
get CCW(): number { return this.gl.CCW; }
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12
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+
get FRONT(): number { return this.gl.FRONT; }
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13
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+
get BACK(): number { return this.gl.BACK; }
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14
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+
get FRONT_AND_BACK(): number { return this.gl.FRONT_AND_BACK; }
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15
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+
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16
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+
constructor(renderer: Renderer) {
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17
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this._renderer = renderer;
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18
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+
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19
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+
this.cullFaceEnabled = true;
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20
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+
}
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21
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+
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22
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+
get renderer(): Renderer {
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23
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+
return this._renderer;
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24
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+
}
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25
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+
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26
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+
get gl(): WebGLRenderingContext {
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27
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+
return this._renderer.gl;
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28
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+
}
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29
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+
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30
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+
get viewport(): Vec {
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31
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+
return new Vec(this.gl.getParameter(this.gl.VIEWPORT));
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32
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+
}
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33
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+
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34
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+
get maxViewportDims(): Vec {
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35
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+
return new Vec(this.gl.getParameter(this.gl.MAX_VIEWPORT_DIMS));
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36
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+
}
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37
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+
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38
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+
set viewport(vp: Vec | number[]) {
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39
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+
if (vp.length === 2) {
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40
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+
this.gl.viewport(0, 0, vp[0], vp[1]);
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41
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+
}
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42
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+
else if (vp.length >=4) {
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43
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+
this.gl.viewport(vp[0], vp[1], vp[2], vp[3]);
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44
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+
}
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45
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+
else {
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46
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+
throw new Error("Invalid parameter setting viewport");
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47
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+
}
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48
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+
}
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49
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+
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50
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+
set clearColor(c: Vec | number[]) {
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51
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+
if (c.length<4) {
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52
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+
throw new Error("Invalid parameter setting clear color");
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53
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+
}
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54
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+
|
|
55
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+
this.gl.clearColor(c[0],c[1],c[2],c[3]);
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56
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+
}
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57
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+
|
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58
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+
get clearColor(): Vec {
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59
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+
return new Vec(this.gl.getParameter(this.gl.COLOR_CLEAR_VALUE));
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60
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+
}
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|
61
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+
|
|
62
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+
set clearDepth(d: number) {
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63
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+
this.gl.clearDepth(d);
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64
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+
}
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65
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+
|
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66
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+
get clearDepth(): number {
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67
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+
return this.gl.getParameter(this.gl.DEPTH_CLEAR_VALUE);
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68
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+
}
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|
69
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+
|
|
70
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+
set clearStencil(s: number) {
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|
71
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+
this.gl.clearStencil(s);
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72
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+
}
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|
73
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+
|
|
74
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+
get clearStencil(): number {
|
|
75
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+
return this.gl.getParameter(this.gl.STENCIL_CLEAR_VALUE);
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|
76
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+
}
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|
77
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+
|
|
78
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+
get depthMask(): boolean {
|
|
79
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+
return this.gl.getParameter(this.gl.DEPTH_WRITEMASK);
|
|
80
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+
}
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|
81
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+
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82
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+
set depthMask(m: boolean) {
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83
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+
this.gl.depthMask(m);
|
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84
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+
}
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|
85
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+
|
|
86
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+
set frontFace(ff: number) {
|
|
87
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+
this.gl.frontFace(ff);
|
|
88
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+
}
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|
89
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+
|
|
90
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+
get frontFace(): number {
|
|
91
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+
return this.gl.getParameter(this.gl.FRONT_FACE);
|
|
92
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+
}
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|
93
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+
|
|
94
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+
set cullFace(cf: number) {
|
|
95
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+
this.gl.cullFace(cf);
|
|
96
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+
}
|
|
97
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+
|
|
98
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+
get cullFace(): number {
|
|
99
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+
return this.gl.getParameter(this.gl.CULL_FACE_MODE);
|
|
100
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+
}
|
|
101
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+
|
|
102
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+
set depthTestEnabled(e: boolean) {
|
|
103
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+
e ? this.gl.enable(this.gl.DEPTH_TEST) :
|
|
104
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+
this.gl.disable(this.gl.DEPTH_TEST);
|
|
105
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+
}
|
|
106
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+
|
|
107
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+
get depthTestEnabled(): boolean {
|
|
108
|
+
return this.gl.getParameter(this.gl.DEPTH_TEST);
|
|
109
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+
}
|
|
110
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+
|
|
111
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+
set cullFaceEnabled(e: boolean) {
|
|
112
|
+
e ? this.gl.enable(this.gl.CULL_FACE) :
|
|
113
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+
this.gl.disable(this.gl.CULL_FACE);
|
|
114
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+
}
|
|
115
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+
|
|
116
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+
get blendEnabled(): boolean {
|
|
117
|
+
return this.gl.getParameter(this.gl.BLEND);
|
|
118
|
+
}
|
|
119
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+
|
|
120
|
+
set blendEnabled(b: boolean) {
|
|
121
|
+
b ? this.gl.enable(this.gl.BLEND) :
|
|
122
|
+
this.gl.disable(this.gl.BLEND);
|
|
123
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+
}
|
|
124
|
+
|
|
125
|
+
get cullFaceEnabled(): boolean {
|
|
126
|
+
return this.gl.getParameter(this.gl.CULL_FACE);
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
set shaderProgram(program: ShaderProgram) {
|
|
130
|
+
program.useProgram();
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
get shaderProgram(): ShaderProgram | null {
|
|
134
|
+
const glProgram = this.gl.getParameter(this.gl.CURRENT_PROGRAM);
|
|
135
|
+
if (glProgram) {
|
|
136
|
+
return ShaderProgram.GetShaderProgram(glProgram);
|
|
137
|
+
}
|
|
138
|
+
else {
|
|
139
|
+
return null;
|
|
140
|
+
}
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
clear({ color = true, depth = true, stencil = false}: { color?: boolean, depth?: boolean, stencil?: boolean } = {}): void {
|
|
144
|
+
const clearValues = (color ? this.gl.COLOR_BUFFER_BIT : 0) |
|
|
145
|
+
(depth ? this.gl.DEPTH_BUFFER_BIT : 0) |
|
|
146
|
+
(stencil ? this.gl.STENCIL_BUFFER_BIT : 0);
|
|
147
|
+
this.gl.clear(clearValues);
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
|
|
151
|
+
|
|
152
|
+
}
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